All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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{"_id":"0hy54Fyobwdb7AGN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"n5xyKTSPCEGxi1In","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":"14","mod":0,"value":6},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"qvwIwJ9QBihy8R0t","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5LhgYMI900zXFHuy","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":6},"damageRolls":{"o3j6i0j0itknh5epr78h":{"damage":"1d6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"gaoUwFcrlci7ftbq","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Spore Pod","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["spores"]},"bonus":{"value":7},"damageRolls":{"nzvw4r0bxrgm8rvq9wsk":{"damage":"1d4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-increment-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qCCLZhnp2HhP3Ex6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cgozde39shewd87e","img":"systems/pf2e/icons/actions/Passive.webp","name":"Verdant Burst","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>When a follower of Shumfallow dies, a burst of primal energy explodes from its body, restoring [[/r 1d8 #Hit points]] Hit Points to each fungus creature in a @Template[type:emanation|distance:30]. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungi, they wither after 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["healing"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"m2Yh3ElHq4mWrY6O","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The follower of Shumfallow transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of <em>@UUID[Compendium.pf2e.spells-srd.dileJ0Yxqg76LMvu]</em>.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xhy218gnyten131b","img":"systems/pf2e/icons/actions/Passive.webp","name":"Pack Attack","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A follower of Shumfallow's Strikes deal an additional 1d4 damage to creatures that are within the reach of at least two of the follower's allies.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"pack-attack","toggleable":true},{"damageType":"piercing","diceNumber":1,"dieSize":"d4","key":"DamageDice","predicate":["pack-attack"],"selector":"strike-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bi9gk7wx5tfc2bp7","img":"systems/pf2e/icons/actions/Passive.webp","name":"Spores","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature that takes damage from a follower of Shumfallow's spore pod Strike must succeed at a @Check[type:fortitude|dc:15] save or take [[/r 1[persistent,poison]]] damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6glb5001jebbws9h","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":2},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xawrebe89ldhx7yh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1100000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"nmngv9rk5drge771","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1200000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Follower of Shumfallow","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":1},"dex":{"mod":3},"int":{"mod":-1},"str":{"mod":0},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":15},"allSaves":{"value":""},"hp":{"details":"","max":8,"temp":0,"value":8},"initiative":{"statistic":"perception"},"perception":{"value":6},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Fungus leshy supplicants","creatureType":"Leshy","level":{"value":-1},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{"focus":{"max":{"max":1,"value":1},"value":null}},"saves":{"fortitude":{"saveDetail":"","value":5},"reflex":{"saveDetail":"","value":7},"will":{"saveDetail":"","value":2}},"traits":{"languages":{"custom":"Speak with plants (Fungi Only)","selected":[],"value":["common","druidic","sylvan"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"sm"},"value":["fungus","leshy"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.0hy54Fyobwdb7AGN"}}}
{"_id":"2IjwfgmGutHhpg7B","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ZrTX940kcpb59TUy","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ogv5nwwrc3sU8DnP"}},"img":"systems/pf2e/icons/equipment/weapons/dueling-pistol.webp","name":"Dueling Pistol","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dueling-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge-though this practice has become increasingly rare in the modern age.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":12}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"1"},"rules":[],"size":"med","slug":"dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concealable","concussive","fatal-d10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"tfE15K5OwdulAk84","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dgXjUcaoQDAY6ZpO"}},"img":"systems/pf2e/icons/equipment/weapons/knuckle-duster.webp","name":"Knuckle Duster","sort":200000,"system":{"MAP":{"value":""},"baseItem":"knuckle-duster","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"brawling","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"knuckle-duster","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","free-hand","monk"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"YwsNVxJ4ozA9GzqY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.JOaELkzLWTywhn5Z"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/thunderstone.webp","name":"Thunderstone (Moderate)","sort":300000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":1},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"sonic","dice":2,"die":"d4"},"description":{"value":"<p>When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a @Check[type:fortitude|dc:20|name:Moderate Thunderstone|showDC:all] saving throw with the listed DC or be @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls.</p>\n<p>You gain a +1 item bonus to attack rolls. The bomb deals 2d4 sonic damage and 2 sonic splash damage, and the DC is 20.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":2,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","selector":"{item|_id}-damage","text":"PF2E.BombNotes.Thunderstone.Moderate.success"}],"size":"med","slug":"thunderstone-moderate","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":2},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","sonic","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"EMOUfLCX8HDm99GB","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3fHdvyWq5A9jvT9W"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/bellflower-toolbelt.webp","name":"Concealed Holster","sort":400000,"system":{"baseItem":null,"containerId":"null","description":{"value":"<p>This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with this holster. You gain a +1 item bonus to Stealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":25}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","label":"Concealing a Firearm","option":"concealed-holster","toggleable":true},{"key":"FlatModifier","predicate":["concealed-holster"],"selector":"stealth","type":"item","value":1}],"size":"med","slug":"concealed-holster","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":null,"traits":{"rarity":"uncommon","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"Vjmjm3fYmr0vDTxN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FKPuzveKRNJhA1mi"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Dueling Pistol)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"CMBPAmq5pHcbk9yJ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.M7Ful1B1IWeibSm7"}},"img":"systems/pf2e/icons/equipment/consumables/other-consumables/golden-silencer.webp","name":"Golden Silencer (Standard)","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<p><strong>Requirements</strong> You're an expert in Stealth.</p>\n<hr />\n<p>The Golden Gunners are dreaded for their use of their golden silencers, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a @Check[type:fortitude|dc:20] save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":50}},"quantity":1,"rules":[],"size":"med","slug":"golden-silencer-standard","source":{"value":"Pathfinder #179: Cradle of Quartz"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["consumable","illusion","magical","talisman"]},"usage":{"value":"affixed-to-firearm"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"QmWuCVHn3YUBXL5b","flags":{"pf2e":{"linkedWeapon":"tfE15K5OwdulAk84"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Knuckle Duster","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"1amqv1r6br3i8w68ph4o":{"damage":"1d4+6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","free-hand"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"CxfmK6v5SDTiXmin","flags":{"pf2e":{"linkedWeapon":"YwsNVxJ4ozA9GzqY"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Thunderstone","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"cxogmhqr5xja98so2ptf":{"damage":"2d4","damageType":"sonic"}},"description":{"value":""},"rules":[{"key":"Note","selector":"{item|_id}-damage","text":"PF2E.BombNotes.Thunderstone.Moderate.success"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","sonic","splash","thrown-20"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"3r6MJjoDWsoVzeoE","flags":{"pf2e":{"linkedWeapon":"ZrTX940kcpb59TUy"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dueling Pistol","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"eg05p4pzj5i7m12dk1b4":{"damage":"1d6+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concealable","concussive","fatal-d10","range-increment-60","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Vw8kMT1YZ0TvaY7E","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Shot of Opportunity","sort":1000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Requirements</strong> The Gilded Gunner has a loaded firearm in hand</p>\n<p><strong>Trigger</strong> A creature within 30 feet uses a manipulate action, uses a move action, or makes a ranged attack</p>\n<hr />\n<p><strong>Effect</strong> The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hWuYFxQdx3vp9CsU","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Gilded Gunner assassin deals an additional 2d6 precision damage to flat‑footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XtAYlefWdlC1QZqA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"FZlg11XMrITTg3nE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"T2JTfTk9EK0G55Dd","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1400000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"le89OD5sDj05uWEL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zAW23rjZ3OQ7zDlp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1600000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Gilded Gunner Assassin","system":{"abilities":{"cha":{"mod":1},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":1},"str":{"mod":3},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":22},"allSaves":{"value":""},"hp":{"details":"","max":75,"temp":0,"value":75},"initiative":{"statistic":"perception"},"perception":{"value":15},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Veteran Gilded Gunner","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":12}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":""},"size":{"value":"med"},"value":["humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.2IjwfgmGutHhpg7B"}}}
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{"_id":"34HKPYSau0ugfMTv","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"imHkX4k5EPEn51Wj","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":9},"damageRolls":{"ihoigh9a5pmta54w2kui":{"damage":"1d6+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"3OJcU9XXdSY0ZuWj","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Wing","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":9},"damageRolls":{"n0l2ye4c62gct8ffi6di":{"damage":"1d6+3","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"j2wsK6IsW5yMW1jW","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense (Imprecise) 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gkpic3nzrnqhlf9m","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Dirt Breath","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The prairie drake spits a ball of dirt that explodes into a shower of rocks and mud. The attack has a range of 30 feet and explodes in a @Template[type:burst|distance:5]. Creatures within the burst take [[/r 3d6[bludgeoning]]] damage (@Check[type:reflex|dc:16|basic:true]). Plant creatures in the area take no damage on a successful save; regardless, once per day, plant creatures can spend 10 minutes in the area to absorb the nutrients and heal [[/r 1d8 #Hit points]] Hit Points. The prairie drake can't use Dirt Breath again for [[/br 1d6 #Breath weapon cooldown]]{1d6 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","earth","evocation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"P8tWsUlHfmo6Jpm8","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Draconic Frenzy","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The prairie drake makes one jaws Strike and two wing Strikes in any order.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pbptfhrxqy7r6y3p","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Speed Surge","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> three times per day</p>\n<hr />\n<p><strong>Effect</strong> The prairie drake Strides or Burrows twice.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5Dp9WQwZKdkguBhG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"r9gfsoa51ee05r73","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":800000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"n4iaz9v7duekmu0n","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9im73qxmrdel8mq4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1000000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xwl9lnptswksmv36","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1100000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Prairie Drake","system":{"abilities":{"cha":{"mod":1},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-2},"str":{"mod":3},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":36,"temp":0,"value":36},"immunities":[{"type":"paralyzed"},{"type":"sleep"}],"initiative":{"statistic":"perception"},"perception":{"value":6},"resistances":[{"type":"electricity","value":4}],"speed":{"otherSpeeds":[{"type":"burrow","value":20},{"type":"fly","value":10}],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"","creatureType":"Earth","level":{"value":2},"privateNotes":"","publicNotes":"<p>These squat, mud-brown drakes resemble scaly pit bulls with blunt, toothy snouts. The desert drake is the prairie drake's closest known relative, as both share a strong affinity for earth, can burrow through soil, and hack up balls of dirt that they aim at enemies. But whereas a desert drake is sleek and nimble, flying through lightning storms and siroccos with ease, the prairie drake has all the grace of a chicken, barely able to flutter clumsily up a low hill or over a boulder. Owing to their largely vestigial wings, it's no wonder prairie drakes prefer burrowing over soaring.</p>\n<p>The average prairie drake has a temperament similar to that of a wicked child who delights in tormenting others. They ambush tiny animals from underground and play with their food thoroughly before eating. To assert their supremacy over other scrubland predators, prairie drakes knock down their rivals and attack them mercilessly. They often make grisly displays from the corpses of their foes to intimidate other would-be competitors.</p>\n<p>Prairie drakes build and live in burrow mounds just beneath the surface of their environs. They make shallow tunnels in search of large insects, rodents, and ground snakes. Prairie drakes' presence helps to turn the topsoil and encourage new plant growth, supporting other animal life and making them a keystone species for the environment. Even their breath weapon leaves behind rich \"drake soil,\" coveted by farmers and gardeners for the potent effects it has on plants. Being seen as \"useful\" or \"beneficial\" annoys most prairie drakes, who believe such a reputation makes them look weak and conflicts with their \"apex predator\" mystique. After they've gotten too much positive attention, a prairie drake is apt to murder a farm animal or destroy croplands only to prove that they're far from harmless.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":["draconic"]},"rarity":"uncommon","senses":{"value":"tremorsense 30 feet (imprecise)"},"size":{"value":"sm"},"value":["dragon","earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.34HKPYSau0ugfMTv"}}}
{"_id":"3BFECcR5ggVH69Gu","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Zn0AZHlLWAhHykEg","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":18},"damageRolls":{"fte6g98p0f65zet8q1l5":{"damage":"2d6+11","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"w7tFsYoTGHijK2vx","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Bite","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":18},"damageRolls":{"wakfk2uerte34jiemt09":{"damage":"2d6+11","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"oCmHqnzrHeampWv2","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tail","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":18},"damageRolls":{"0ohqbnhdhg7bypkyxfdk":{"damage":"2d6+11","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":"tail","source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"dRtVAtuxu9SD6zpN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HScepbVGbS75R0W3","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Y1v59ZBvVAomH20U","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Broad Swipe","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The crocodile makes two Strikes with its tail against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hnwz5cUY3hFQ5qxp","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Reconfigure","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>Part machine and part skeleton, the crocodile reconfigures its mechanical components, either reducing its size to Large or returning its size to Huge if it is currently Large.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5uGqnM64QY7cRK1T","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Skull Shot","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The skeletal crocodile detaches its skull and fires it at a target within 30 feet, making a bite Strike. If the Strike is successful and the target is Large or smaller, the crocodile uses a heavy chain to retract its skull back to its body, dragging the targeted creature 30 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JFTFKUHCwI1I1ndT","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"787WQYNUKrcjJYEV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LtLeucxQd9zbdf3u","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1100000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Skeletal Crocodile","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-5},"str":{"mod":7},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":25},"adjustment":"elite","allSaves":{"value":""},"hp":{"details":"negative healing","max":105,"temp":0,"value":125},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":16},"resistances":[{"type":"cold","value":5},{"type":"electricity","value":5},{"type":"fire","value":5},{"type":"piercing","value":5},{"type":"slashing","value":5}],"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"NE"},"blurb":"Variant elite skeletal hulk","creatureType":"Undead","level":{"value":7},"privateNotes":"","publicNotes":"<p>Huge giants and other enormous creatures make powerful skeletons.</p>\n<hr />\n<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":13}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"huge"},"value":["mindless","skeleton","undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.3BFECcR5ggVH69Gu"}}}
{"_id":"3SvdfSjrr5jXMrjF","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"JNt7GmLCCVz5BiEI","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.JNt7GmLCCVz5BiEI"}},"img":"systems/pf2e/icons/equipment/weapons/javelin.webp","name":"Javelin","sort":100000,"system":{"MAP":{"value":""},"baseItem":"javelin","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This thin spear is well balanced for throwing but is not designed for melee use.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"dart","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":4,"range":30,"reload":{"value":"-"},"rules":[],"size":"med","slug":"javelin","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["thrown"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"mRz8Jmk4Q06SsZpC","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.mRz8Jmk4Q06SsZpC"}},"img":"systems/pf2e/icons/equipment/held-items/everburning-torch.webp","name":"Everburning Torch","sort":200000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>An <em>everburning torch</em> is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and generating no heat. The flame can be covered or hidden, but can't be smothered or quenched.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":15}},"quantity":1,"rules":[{"key":"TokenLight","value":{"animation":{"intensity":2,"speed":1,"type":"torch"},"bright":20,"color":"#ffe137","dim":40}}],"size":"med","slug":"everburning-torch","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["evocation","light","magical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"fyYnQf1NAx9fWFaS","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.fyYnQf1NAx9fWFaS"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rope.webp","name":"Rope","sort":300000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>50 feet of rope.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":5}},"quantity":1,"rules":[],"size":"med","slug":"rope","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"Ro2BAaIgtVBw3S8Z","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":7},"damageRolls":{"lmwa9eznsh3hz4umh9gj":{"damage":"1d4+4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"CVdaUlBz3vBwy6o6","flags":{"pf2e":{"linkedWeapon":"JNt7GmLCCVz5BiEI"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Javelin","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":5},"damageRolls":{"18wmcn2611im63g0qmz6":{"damage":"1d6+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["thrown-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qCCLZhnp2HhP3Ex6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"x6layxpkhebv0imx","img":"systems/pf2e/icons/actions/Passive.webp","name":"Spotlight","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The clockwork handler can use the <em>@UUID[Compendium.pf2e.equipment-srd.mRz8Jmk4Q06SsZpC]</em> built into its helmet to illuminate areas it's examining. Whenever it Seeks in a @Template[type:cone|distance:30] and rolls a successful Perception check, the clockwork handler gets a critical success instead.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"soreR8WirlQYXvF1","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:15|traits:action:disable-a-device] check, standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UAnXJJ2NtSV24ftd","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GArbF1RlXUNEq4TB","img":"systems/pf2e/icons/actions/Passive.webp","name":"Gloves Off","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Unlike most clockwork handlers, the brokers' Strikes lack the nonlethal trait.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0cdlrbis7q4l26p0","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Hog-tie","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork handler has a creature @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]</p>\n<hr />\n<p><strong>Effect</strong> The clockwork handler cuts a length of rope from the supply in its chassis to tie up the restrained creature. The creature is restrained until it Escapes or Forces Open the rope with a successful DC 15 check (typically an attack roll or Thievery check to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9], or an Athletics check to @UUID[Compendium.pf2e.actionspf2e.SjmKHgI7a5Z9JzBx] the ropes; restrained creatures don't take a -2 penalty on this check for not using a crowbar). The rope has Hardness 2 and 8 Hit Points (BT 4).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9bi02lncovdbgg1p","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Siren","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The clockwork handler emits a loud noise (such as a bell or high- pitched mechanical scream) that can be easily heard by anyone within 500 feet. Creatures within 100 feet take a -2 circumstance penalty to Perception checks that are hearing-based. Creatures within 30 feet who fail a @Check[type:fortitude|dc:14] save can't hear anything but the siren, critically fail Perception checks that require hearing, and are immune to auditory effects. This effect lasts until the creature leaves the area and for 1 round afterward.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ElknCaz6KEAg9RKE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4gjfpv2h3f5yna53","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.DisarmGrappleAvoidDisarm","predicate":[{"or":["action:grapple","action:disarm"]}],"selector":"athletics","value":2},{"key":"FlatModifier","label":"PF2E.SkillVariant.DisarmGrappleAvoidDisarm","predicate":["action:disarm"],"selector":"reflex","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+9 to Disarm, Grapple, or avoid being Disarmed","options":"action:disarm,action:grapple"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Gold Tank Broker","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":3},"dex":{"mod":2},"int":{"mod":-5},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":16},"allSaves":{"value":""},"hp":{"details":"","max":16,"temp":0,"value":16},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":8},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":2}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":2},{"type":"orichalcum","value":2}]},"details":{"alignment":{"value":"N"},"blurb":"Clockwork handler","creatureType":"Mindless","level":{"value":1},"privateNotes":"","publicNotes":"<p>Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.</p>\n<p>One of the jobs most commonly outsourced to clockworks is guard duty. Clockwork soldiers are often too costly to employ en masse, so municipalities looking to cut corners devised the much-cheaper clockwork handler, a budget-friendly construct sufficient for rat catching, door watching, and basic patrol work.</p>\n<p>Handlers are typically programmed to react efficiently to certain situations such as intruders or assailants. To that end, all handlers are equipped with an everburning torch fastened to their hooded lantern-like heads. Furthermore, most clockwork handlers used in public places have their fists covered in a padded material to ensure they don't accidentally beat suspects to death, though these modifications are removable (removing the nonlethal trait from their fist Strike). The nonlethal approach is considered the safest, as clockwork creatures don't always have the keenest judgement on who is a criminal and who is a customer. A healthy supply of rope allows the clockwork handler to quickly tie-up unruly vagabonds, that they might be brought to justice.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":7},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.3SvdfSjrr5jXMrjF"}}}
{"_id":"3dL5oBOLaFaAmDR4","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"yd3kEK21YknZLlcT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp","name":"Alchemist's Fire (Lesser)","sort":100000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"fire","dice":1,"die":"d8"},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":4,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.criticalSuccess"}],"size":"med","slug":"alchemists-fire-lesser","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":1},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","fire","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"F6fOz6aIFWIxP2Cj","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.q5Hr2nZr8RQ9DSZM"}},"img":"systems/pf2e/icons/equipment/alchemical-items/drugs/blaze.webp","name":"Blaze","sort":200000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"drug"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<hr />\n<p>This acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical environmental protection is unreliable. Users experience euphoric feelings of warmth and wellbeing followed by intense bouts of dehydration and disorientation.</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:17]</p>\n<p><strong>Maximum Duration</strong> 4 hours</p>\n<p><strong>Stage 1</strong> +1 item bonus to saves versus fire effects, and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour)</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.VlfuBfWkygsG8u5h]</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}, and you treat severe or extreme environmental heat effects as if they were one step lower (1 hour)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} (1 hour)</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":7}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["alchemical","consumable","drug","ingested","poison"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"CuulBrmPnMABLGa5","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":7},"damageRolls":{"32log8tcejhrxzw98noy":{"damage":"1d4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","nonlethal","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"FZtiTDzbq99QVoss","flags":{"pf2e":{"linkedWeapon":"yd3kEK21YknZLlcT"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Alchemist's Fire","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":9},"damageRolls":{"m2rjs9k2a7crziow2w9i":{"damage":"1d8","damageType":"fire"}},"description":{"value":""},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.criticalSuccess"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["bomb","range-increment-20","splash"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"22y41h6m56jctiax","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Blaze of Glory","sort":500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The Powderkeg Punk takes fire damage</p>\n<p>The Powderkeg Punk @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF]{Demoralizes} the creature that dealt the fire damage. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points.</p>"},"requirements":{"value":""},"rules":[],"slug":"","source":{"value":""},"traits":{"rarity":"common","value":["concentrate","emotion","fear","visual","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1rtvjtm6mhx6guin","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Bombing Run","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The bombardier draws two bombs, and then Strides and makes two Strikes with a bomb before, after, or during the movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"n114iqptocpe5x1y","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Quick Bomber","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The bombardier can Interact to draw a bomb and then make a Strike with it.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5yhj3um84owdny34","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Shake It Up","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The bombardier shakes a bottle of alchemist's fire, and then Strikes with it. The radius of the splash damage for this Strike increases to 10 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9p6cdgsrai523z2n","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ext6cxiux0mi2982","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":3},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xakveik7bjgognxm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":1100000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"j9ddbnqd6bkyo6fk","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Gunpowder Lore","sort":1200000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"pl503bi6j537bxy7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1300000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"q0vd9sf2luc7ktpi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1400000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Powderkeg Punk Bombardier","system":{"abilities":{"cha":{"mod":3},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":2},"str":{"mod":0},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":17},"allSaves":{"value":""},"hp":{"details":"","max":16,"temp":0,"value":16},"initiative":{"statistic":"perception"},"perception":{"value":5},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"fire","value":3}]},"details":{"alignment":{"value":"NE"},"blurb":"Various arsonists","creatureType":"Humanoid","level":{"value":1},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":6},"reflex":{"saveDetail":"","value":7},"will":{"saveDetail":"","value":4}},"traits":{"languages":{"custom":"","selected":[],"value":["common","goblin"]},"rarity":"uncommon","senses":{"value":""},"size":{"value":"med"},"value":["humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.3dL5oBOLaFaAmDR4"}}}
{"_id":"3ibFfE1X8thaWb8A","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"g1cB4RJsEqXxOUfc","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":28,"mod":0,"value":20},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"xMJuO8znQIxLAGjB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CeSh8QcVnqP5OlLj"}},"img":"systems/pf2e/icons/spells/discern-location.webp","name":"Discern Location","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"g1cB4RJsEqXxOUfc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"unlimited"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-location","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8FQepeQGLPeM2re5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ksLCg62cLOojw3gN"}},"img":"systems/pf2e/icons/spells/dimensional-anchor.webp","name":"Dimensional Anchor","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The effect's duration is 1 minute.</p>\n<p><strong>Failure</strong> The effect's duration is 10 minutes.</p>\n<p><strong>Critical Failure</strong> The effect's duration is 1 hour.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"g1cB4RJsEqXxOUfc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimensional-anchor","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8mifBMbWg3S6xHig","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nplNt08TvokZUxtR"}},"img":"systems/pf2e/icons/spells/agonizing-despair.webp","name":"Agonizing Despair","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"4d6"}}},"description":{"value":"<p>Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful. The target takes [[/r 4d6[mental]]] damage with a Will saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by [[/r 2d6[mental]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"g1cB4RJsEqXxOUfc"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"agonizing-despair","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Jcwbu0vVe9ugVnEO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"g1cB4RJsEqXxOUfc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"haste","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LoI57pQiBcfNH2FD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"g1cB4RJsEqXxOUfc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IV5I7YmXwXw0VyLn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility (At Will) (Self Only)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"g1cB4RJsEqXxOUfc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"self"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"self"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ahVqvIG50FahBE4F","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":22},"damageRolls":{"94j8b1c5wzulcgaanan5":{"damage":"2d10+11","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"gertFzypUdFsjvJ5","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":22},"damageRolls":{"1q5qmqldaujjekqqr0cc":{"damage":"2d8+11","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"7KjJEhZnDFjEIMQ3","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.4Ho2xMPEC05aSxzr"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Greater Darkvision","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"greater-darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Y2vHtzNoR85SyarE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kdhbPaBMK1d1fpbA"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Telepathy 300 feet","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]</p>"},"requirements":{"value":""},"rules":[],"slug":"telepathy","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9niNwNnFmxhfPYkr","img":"systems/pf2e/icons/actions/Passive.webp","name":"Lamp Vision 30 feet","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The Claws of Time is specially attuned to the crystal lamps in the Cradle of Quartz. It can sense creatures within 30 feet of any crystal lamp in the Cradle of Quartz. These lamps are marked as glowing blue dots on the map. This is a precise sense.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZnSt8odAlZhrgBDx","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JlWr1HFtziHdrMI3","img":"systems/pf2e/icons/actions/Passive.webp","name":"Otherworldly Mind","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Whenever a creature targets the hound with a mental effect, that creature takes [[/r 4d6[mental]]] damage (@Check[type:will|dc:29|basic:true] save). On a critical failure, it also becomes @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9Xe9YaGnpuy8tLMA","img":"systems/pf2e/icons/actions/Passive.webp","name":"Ripping Gaze","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>The Claws of Time's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes [[/r 6d6[slashing]]] damage (@Check[type:fortitude|dc:29|basic:true] save).</p>\n<p>A creature that critically succeeds at its save is temporarily immune for 24 hours.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"ripping-gaze","traits":["aura","evocation","occult","visual"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","evocation","occult","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Joa7DLaHDxBlWqy4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vulnerable to Curved Space","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.V60TWjo1G1r5ZtPM]</p>"},"requirements":{"value":""},"rules":[{"key":"Resistance","predicate":[{"not":"self:effect:vulnerable-to-curved-space"}],"type":"physical","value":10}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JAyw4o2ySKpikldY","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Angled Entry","sort":1700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The Claws of Time casts a 4th‑level <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em> spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. This means the hound can use <em>dimension door</em> to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area <strong>D16</strong>).</p>\n<p>Once per day, the hound can use this ability to <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> to or from the Dimension of Time, with the same restrictions on what angles next to which it can appear.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DkWElqAHFbjS19Ni","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"FVhQfNOXCZhkYiEN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1900000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"rRvjXmwVgZHl29PR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":2000000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"W8eFYmXhiJye9sqU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2100000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"PT6VheeDFFTTmqjw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2200000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Track","predicate":["action:track"],"selector":"survival","value":5}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+23 to Track","options":"action:track"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Claws of Time","system":{"abilities":{"cha":{"mod":3},"con":{"mod":3},"dex":{"mod":7},"int":{"mod":7},"str":{"mod":5},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":30},"allSaves":{"value":""},"hp":{"details":"","max":150,"temp":0,"value":150},"immunities":[{"type":"controlled"},{"type":"emotion"}],"initiative":{"statistic":"perception"},"perception":{"value":21},"resistances":[{"type":"mental","value":10},{"type":"poison","value":10}],"speed":{"otherSpeeds":[{"type":"fly","value":30}],"value":30}},"details":{"alignment":{"value":"NE"},"blurb":"Hound of Tindalos hunter","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":19}},"traits":{"languages":{"custom":"(Can't Speak Any Language), Telepathy 300 feet","selected":[],"value":["aklo"]},"rarity":"unique","senses":{"value":"greater darkvision, lamp vision 30 feet"},"size":{"value":"med"},"value":["aberration","time"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.3ibFfE1X8thaWb8A"}}}
{"_id":"4tXjSKUChH1W9I6P","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"IRqZhq2Q3dwLJkV7","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ogv5nwwrc3sU8DnP"}},"img":"systems/pf2e/icons/equipment/weapons/dueling-pistol.webp","name":"Redeemer's Pistol","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dueling-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This <em>+2 striking dueling pistol</em> is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack with the redeemer's pistol without taking a -2 penalty; if you do so, the attack deals 1d6 additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">r</span> command</p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> An enemy within 30 feet damages you</p>\n<hr />\n<p><strong>Effect</strong> The protective spirit within the gun imposes a vision of redemption in your foe's mind. The foe must choose one of the following options.</p>\n<ul>\n<li>You're unharmed by the triggering damage.</li>\n<li>You gain resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} until the end of its next turn and takes [[/r 4[persistent,good]]] damage</li>\n</ul>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1400}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"1"},"rules":[],"size":"med","slug":"dueling-pistol","source":{"value":"Pathfinder #180: The Smoking Gun"},"specific":{"material":{"base":[{"thickness":"thin","type":"steel"}],"precious":null},"price":{"cp":0,"gp":1400,"pp":0,"sp":0},"runes":{"potency":2,"striking":"striking"},"value":true},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"unique","value":["abjuration","concealable","concussive","fatal-d10","good","mental"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"1v3vDVTwteCXrnQ9","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ChTaE7jhvCjcS6jI"}},"img":"systems/pf2e/icons/equipment/weapons/arquebus.webp","name":"Hex Blaster","sort":200000,"system":{"MAP":{"value":""},"baseItem":"arquebus","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This <em>+2 striking fearsome arquebus</em> is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> command</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You afflict a creature you can see with a hex of impending doom. The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with a round from the hex blaster, the creature must attempt a @Check[type:will|dc:28] save at the end of your turn; the creature attempts a single Will save regardless of the number of times you hit it.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}. It also takes [[/r 1d6[persistent,mental]]] damage.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}. It also takes [[/r 2d6[persistent,mental]]] damage.</p>\n<p><strong>Critical Failure</strong> The creature is frightened 2 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute. It also takes [[/r 4d6[persistent,mental]]] damage and is cursed with a hex of impending doom. If the target falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] from damage dealt by this Strike or the persistent mental damage, it remains unconscious for 1 day or until this curse is removed. After 1 day, if the creature is still unconscious, it must succeed at a @Check[type:fortitude|dc:28|traits:death,incapacitation] save or die; this effect has the death and incapacitation traits.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1400}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":150,"reload":{"value":"1"},"rules":[],"size":"med","slug":"arquebus","source":{"value":"Pathfinder #180: The Smoking Gun"},"specific":{"material":{"base":[{"thickness":"thin","type":"steel"}],"precious":null},"price":{"cp":0,"gp":1000,"pp":0,"sp":0},"runes":{"potency":2,"striking":"striking"},"value":true},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"unique","value":["concussive","cursed","emotion","enchantment","fatal-d12","fear","kickback","mental","occult"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"O16LbS6E3dsqsNjI","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"+1 Resilient Breastplate","sort":300000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":8},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":500}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"givEKFf1WgsA2zKD","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.P8hf8WT6oRxYmfLB"}},"img":"systems/pf2e/icons/equipment/other/attached-items/blazons-of-shared-power.webp","name":"Blazons of Shared Power (attached to pistol and reinforced stock)","sort":400000,"system":{"baseItem":null,"containerId":"null","description":{"value":"<p>These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. <em>Blazons of shared power</em> come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":52}},"quantity":1,"rules":[],"size":"med","slug":"blazons-of-shared-power","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":null,"traits":{"rarity":"common","value":["evocation","invested","magical"]},"usage":{"value":"worn-and-attached-to-two-weapons"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"GdO8qbSrdQkAcLeS","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FKPuzveKRNJhA1mi"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Dueling Pistol)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"6q3oUqQ64Z2xeqlb","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.lHyguikeoZlFlYdx"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Arquebus)","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-arquebus","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"D1WFeaOwePnCcFRb","img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/alchemical-atomizer.webp","name":"Infused Pyronite Charge","sort":700000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"potion"},"consume":{"value":""},"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":6,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"SHtxoToQC3Jv4M9j","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Reinforced Stock","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["plant-pyronite-charge"]},"bonus":{"value":24},"damageRolls":{"u2hy61y7sei11ejrsc3z":{"damage":"2d4+6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","label":"PF2E.SpecificRule.TwoHanded.ReinforcedStock","option":"two-handed","toggleable":true},{"key":"DamageDice","label":"PF2E.TraitTwoHandD10","override":{"dieSize":"d6"},"predicate":["two-handed"],"selector":"{item|_id}-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["finesse","magical","two-hand-d6"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ecTmjgnYP4UQHwva","flags":{"pf2e":{"linkedWeapon":"1v3vDVTwteCXrnQ9"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Hex Blaster","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"gs7ijazq0499plfliyf6":{"damage":"2d8+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["concussive","fatal-d12","kickback","magical","range-increment-150","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"48j68BXGq8EQ2Lrd","flags":{"pf2e":{"linkedWeapon":"IRqZhq2Q3dwLJkV7"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Redeemer's Pistol","sort":1000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"krfl6hcyblck4y9bijte":{"damage":"2d6+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["concealable","concussive","fatal-d10","magical","range-increment-60","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"LOTu9vjOEfsE0W4A","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CvlaT6PphgD4PaQe","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Stubborn Resolve","sort":1200000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> Anjelique fails or critically fails a saving throw</p>\n<hr />\n<p><strong>Effect</strong> Anjelique treats a critical failure as a failure, or a failure as a success.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WszHkvn6hUs34wZp","img":"systems/pf2e/icons/actions/Passive.webp","name":"Firearms Critical Specialization","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When Anjelique makes a critical hit with a firearm, the target must succeed a @Check[type:fortitude|dc:34] save or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:firearm"]},{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.classDC.value","value":34}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1J1pplLU8EgoW4MK","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Lawbringer's Pursuit","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a foe.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"M2XMh256WxWVwFZ5","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mentor's Curse","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a @Check[type:flat|dc:5] or the gun misfires.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","predicate":["target:trait:good"],"selector":"redeemers-pistol-attack","text":"{item|system.description.value}","title":"{item|name}","visibility":"owner"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QcnqMh27bTuxC3vH","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Parting Shot","sort":1600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","deathNote":true,"description":{"value":"<p><strong>Trigger</strong> Anjelique would die or gain the dying condition</p>\n<hr />\n<p><strong>Effect</strong> Anjelique reloads her currently wielded firearm if necessary and makes a ranged Strike against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8IJMmA8hl5HQHC8T","img":"systems/pf2e/icons/actions/Passive.webp","name":"Plant Pyronite Charge","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>After making a successful melee Strike against a creature, Anjelique makes a Thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing [[/r 4d8[fire]]] damage to all creatures within a @Template[type:emanation|distance:10]{10-foot radius} (@Check[type:reflex|dc:34|basic:true]) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZG8TW5opvykJskaT","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Tormenting Shot","sort":1800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Anjelique makes a ranged Strike and deals an additional [[/r 2d8[piercing]]] damage on a hit. If the target is frightened, it also takes [[/r 2d6[bleed]]] on a hit.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"tormenting-shot","toggleable":true},{"damageType":"piercing","diceNumber":2,"dieSize":"d8","key":"DamageDice","predicate":["item:ranged","tormenting-shot"],"selector":"strike-damage"},{"damageType":"bleed","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["item:ranged","target:condition:frightened","tormenting-shot"],"selector":"strike-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xHS5rrBDbNBh0yZg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1900000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DorgmsugDiRFHDuo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":2000000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ZS6ajoXfhFqMkSaO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2100000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hc0vkvPPJWOYu8jZ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Legal Lore","sort":2200000,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EmddOi73rqiUBJC9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Legal Lore","sort":2300000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"t55fVOwUCmcOYHe2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2400000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Anjelique Loveless","system":{"abilities":{"cha":{"mod":3},"con":{"mod":3},"dex":{"mod":7},"int":{"mod":0},"str":{"mod":3},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":30},"allSaves":{"value":""},"hp":{"details":"","max":200,"temp":0,"value":200},"initiative":{"statistic":"perception"},"perception":{"value":24},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"Female elf changeling shieldmarshal deputy","creatureType":"","level":{"value":11},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":24},"reflex":{"saveDetail":"","value":26},"will":{"saveDetail":"","value":21}},"traits":{"languages":{"custom":"","selected":[],"value":["common","dwarven","elven"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["changeling","elf","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.4tXjSKUChH1W9I6P"}}}
{"_id":"5B6jpwqblxrqJHog","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"YGgYLIVfWQxO1DVL","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.97QyNEOAyYLdGaYc"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp","name":"Bottled Lightning (Moderate) [Infused]","sort":100000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":1},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"electricity","dice":2,"die":"d6"},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals 2d6 electricity damage and 2 electricity splash damage. On a hit, the target becomes flat-footed until the start of your next turn. You gain a +1 item bonus to attack rolls.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":2,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","selector":"{item|_id}-damage","text":"PF2E.BombNotes.BottledLightning.Moderate.success"}],"size":"med","slug":"bottled-lightning-moderate","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":2},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","electricity","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"wQNS8DkmLYG2d7mT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.T6Appwwl6nUl56Xj"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/tanglefoot-bag.webp","name":"Tanglefoot Bag (Lesser) [Infused]","sort":200000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":0,"die":""},"description":{"value":"<p>A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a -10-foot status penalty to its Speeds for 1 minute. The Escape DC is 17.</p>\n<p>On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.</p>\n<p>The target can end any effects by Escaping or spending a total of 3 actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":2,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Lesser.success","title":"ITEM.TypeEffect"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Lesser.criticalSuccess","title":"ITEM.TypeEffect"}],"size":"med","slug":"tanglefoot-bag-lesser","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"bvVxPFXpXDAKxbmb","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.SgtqZxt26BdjUmEB"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp","name":"Acid Flask (Moderate)","sort":300000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":1},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"acid","dice":1,"die":""},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>This flask filled with corrosive acid deals 1 acid damage, 2d6 persistent acid damage, and 2 acid splash damage. You gain a +1 item bonus to attack rolls.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":2,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Moderate.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Moderate.criticalSuccess"}],"size":"med","slug":"acid-flask-moderate","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":2},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["acid","alchemical","bomb","consumable","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"ZQSgJYkU0FsNyj3m","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.gWr4q4HiyGhETA8H"}},"img":"icons/consumables/potions/potion-tube-corked-green.webp","name":"Lyzerium (Moderate)","sort":400000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":1},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"fire","dice":2,"die":"d8","persistent":{"faces":null,"number":2,"type":"fire"}},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Strike</p>\n<p>A bottle of lyzerium is alchemist’s fire, except it has negligible bulk, explodes in a green flame, and is worth twice as much.</p>\n<p>Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. You gain a +1 item bonus to attack rolls.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":20}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":6,"range":20,"reload":{"value":"-"},"rules":[],"size":"med","slug":"alchemists-fire-moderate","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":2},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","fire","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"RgNBGpBc9G2yw1C2","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.RgNBGpBc9G2yw1C2"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/crafters-eyepiece.webp","name":"Crafter's Eyepiece","sort":500000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts.</p>\n<p>While worn, this eyepiece gives you a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored by 15 per proficiency rank instead of 10.</p>"},"equipped":{"carryType":"worn","invested":false},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"crafting","type":"item","value":1}],"size":"med","slug":"crafters-eyepiece","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["invested","magical","transmutation"]},"usage":{"value":"worneyepiece"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"rXZxM7SbqEnvXyal","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rXZxM7SbqEnvXyal"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-high-fashion.webp","name":"Clothing (High-Fashion Fine)","sort":600000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You gain a +1 item bonus to checks to Make an Impression on nobility or other upper‑class folk while wearing high‑fashion fine clothing.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":55}},"quantity":1,"rules":[{"key":"FlatModifier","label":"High-Fashion Clothes (Make an Impression on nobility)","predicate":["action:make-an-impression"],"selector":"diplomacy","type":"item","value":1}],"size":"med","slug":"clothing-high-fashion-fine","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"worn"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"TZckERpuvj1XldtA","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/formula-book.webp","name":"Formula Book","sort":700000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"formula-book-blank","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"qpzL9UnTi4cDhy6J","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.qpzL9UnTi4cDhy6J"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/cognitive-mutagen.webp","name":"Cognitive Mutagen (Moderate)","sort":800000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"mutagen"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<hr />\n<p>Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral.</p>\n<p><strong>Benefit</strong> You gain a +2 item bonus to Arcana, Crafting, Lore, Occultism, and Society checks and all checks to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo]. Your critical failures on @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] checks become failures instead.</p>\n<p><strong>Drawback</strong> You take a -2 penalty to weapon and unarmed attack rolls, Athletics checks, and acrobatics checks. You can carry 2 less Bulk than normal before becoming encumbered, and the maximum Bulk you can carry is reduced by 4.</p>\n<p><strong>Duration</strong> 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.ztxW3lBPRcesF7wK]</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":1,"rules":[],"size":"med","slug":"cognitive-mutagen-moderate","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","mutagen","polymorph"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"n52BSbZsnx4Vmt2p","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.n52BSbZsnx4Vmt2p"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/quicksilver-mutagen.webp","name":"Quicksilver Mutagen (Moderate)","sort":900000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"mutagen"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<hr />\n<p>Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.</p>\n<p><strong>Benefit</strong> You gain a +2 item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +10 foot status bonus to your Speed.</p>\n<p><strong>Drawback</strong> You take damage equal to twice your level; you can't recover Hit Points lost this way by any means while the mutagen lasts. You take a -2 penalty to Fortitude saves.</p>\n<p><strong>Duration</strong> 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.VPtsrpbP0AE642al]</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":1,"rules":[],"size":"med","slug":"quicksilver-mutagen-moderate","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","mutagen","polymorph"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"zx8esyCnpNqQFRvT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TZUskLT7yvP7N2co"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp","name":"Elixir of Life (Lesser) [Infused]","sort":1000000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"elixir"},"consume":{"value":"3d6+6"},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>Elixirs of life accelerate a living creatures natural healing processes and immune system. Upon drinking this elixir, you regain [[/r (3d6+6)[healing]]]{3d6+6 Hit Points} and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.EpB7yJPEuG6ez4z3]</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":30}},"quantity":2,"rules":[],"size":"med","slug":"elixir-of-life-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","healing"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"R2t6lgS6VYxxV40t","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":1100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"4vgg120i79gkh3x1jcd6":{"damage":"1d4+1","damageType":"bludgeoning"},"nimdcqxj879w6dmabf2d":{"damage":"1d6","damageType":"fire"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","nonlethal","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"0lWZJ5hkbDCygv8h","flags":{"pf2e":{"linkedWeapon":"YGgYLIVfWQxO1DVL"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Bottled Lightning","sort":1200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":10},"damageRolls":{"0":{"damage":"2d6","damageType":"electricity"},"1":{"category":"splash","damage":"2","damageType":"electricity"}},"description":{"value":""},"rules":[{"key":"Note","selector":"{item|_id}-damage","text":"PF2E.BombNotes.BottledLightning.Moderate.success"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","electricity","splash","thrown-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"oNnwBbLDpof2z60l","flags":{"pf2e":{"linkedWeapon":"wQNS8DkmLYG2d7mT"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tanglefoot Bag","sort":1300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":10},"damageRolls":{},"description":{"value":""},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Lesser.criticalSuccess"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","thrown-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"oC61FRZFpNKp6e4E","flags":{"pf2e":{"linkedWeapon":"bvVxPFXpXDAKxbmb"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Acid Flask","sort":1400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":10},"damageRolls":{"0":{"damage":"1","damageType":"acid"},"1":{"category":"persistent","damage":"2d6","damageType":"acid"},"2":{"category":"splash","damage":"2","damageType":"acid"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["acid","alchemical","bomb","consumable","splash","thrown-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"bCYvK2pZdsqE2MlT","flags":{"pf2e":{"linkedWeapon":"ZQSgJYkU0FsNyj3m"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Lyzerium","sort":1500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":10},"damageRolls":{"YrUIZj8lnlmUdwVp":{"category":"persistent","damage":"2","damageType":"fire"},"bTPCJgFzZr5w77bF":{"damage":"2d8","damageType":"fire"},"uIVPTC5FjaReUgbZ":{"category":"splash","damage":"2","damageType":"fire"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["alchemical","bomb","consumable","fire","splash","thrown-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"n1seowd1dhtg39bp","img":"systems/pf2e/icons/actions/Passive.webp","name":"Infused Items","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Shoma Lyzerius carries 2 @UUID[Compendium.pf2e.equipment-srd.SgtqZxt26BdjUmEB], 2 @UUID[Compendium.pf2e.equipment-srd.97QyNEOAyYLdGaYc], 2 @UUID[Compendium.pf2e.equipment-srd.TZUskLT7yvP7N2co], 6 moderate lyzerium vials, and 2 @UUID[Compendium.pf2e.equipment-srd.T6Appwwl6nUl56Xj]. These items last for 24 hours, or until the next time he makes his daily preparations. He can spend an action to create an additional dose of any one of these items, or any of the items listed as formulas in his book.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fFu2sZz4KB01fVRc","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-light vision","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder 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Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":6},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":8}},"traits":{"languages":{"custom":"","selected":[],"value":["common","dwarven","elven","gnoll","gnomish","ignan","kelish","osiriani"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["human","humanoid","ifrit"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.5B6jpwqblxrqJHog"}}}
{"_id":"5GgDdZKPHB0uJYEu","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"injH2iWqg5QjQiqs","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dulled Blade","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"4ahm8hw7fvslackjoqg9":{"damage":"2d10+5","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"w5LxHZGwTmAzuVxu","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Cannon","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"z3gpqs29gunpe4yu9n78":{"damage":"3d6+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","fatal-d8","range-increment-60"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"7dxhRfITiiUW00kr","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"N2hhiI2d32DZ4VYJ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Misaligned Gears","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The spiral centurion loses access to its Rev Up ability, and if it Strides more than once per round, it takes [[/r 1d10]] damage per Stride after the first.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gPcAYqbYyOADoHwc","img":"systems/pf2e/icons/actions/Passive.webp","name":"Top-Heavy","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone, it takes a -5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand, but it must succeed at a @Check[type:acrobatics|dc:30] check to do so.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xijGvHanHygeHGCM","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Hurl Blade","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals [[/r 6d6[slashing]]] damage to each creature in a @Template[type:line|distance:40] (@Check[type:reflex|dc:30|basic:true] save).</p>\n<p>At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing [[/r 6d6[slashing]]] damage (@Check[type:reflex|dc:30|basic:true] save) to each creature along the same line.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JnH3YN57OJK0YeoE","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Reload Guns","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The spiral centurion loads ammo into its many guns.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xPid5CwljZFADBGF","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.UNah0bxXxkcZjxO3"}},"img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Trample","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>Medium or smaller, blade, @Check[type:reflex|dc:30|basic:true]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Trample]</p>"},"requirements":{"value":""},"rules":[],"slug":"trample","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3cCzIUJ7cXhefnQ1","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Whirling Death","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"LAdzq2kBXoSjdlqh","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Whirling Fire","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The spiral centurion has used Reload Guns three times since the last time it used Whirling Fire</p>\n<hr />\n<p><strong>Effect</strong> The spiral centurion spins furiously in place, firing its guns wildly and dealing [[/r 8d6[piercing]]] damage to creatures in a @Template[type:emanation|distance:60]{60-foot radius} (@Check[type:reflex|dc:28|basic:true]). Creatures further than 30 feet away gain a +4 circumstance bonus on their save against this attack.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lBfUyoRfYBKRFBxm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Ht8rm3qJOLN7RWYy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Broken Centurion","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":5},"dex":{"mod":6},"int":{"mod":-5},"str":{"mod":6},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":31},"adjustment":"weak","allSaves":{"value":""},"hp":{"details":"Hardness 10","max":170,"temp":0,"value":150},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":20},"speed":{"otherSpeeds":[],"value":40}},"details":{"alignment":{"value":"N"},"blurb":"Variant weak spiral centurion","creatureType":"Construct","level":{"value":10},"privateNotes":"","publicNotes":"<p>These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down their bodies take the form of spinning metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, although often these command phrases have been lost to the mists of time. In rare cases, a spiral centurion may also wield manufactured weapons or a shield in addition to its built-in weapons, giving it access to additional actions besides those listed below.</p>\n<p>Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":22},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":16}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.5GgDdZKPHB0uJYEu"}}}
{"_id":"5jRhf7NP9thQtYCe","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"9YL8nBbbHZl7eqG2","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8COlYvHe6hKCXY8x"}},"img":"systems/pf2e/icons/equipment/weapons/greataxe.webp","name":"Greataxe","sort":100000,"system":{"MAP":{"value":""},"baseItem":"greataxe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often \"bearded\", having a hook at the bottom to increase the strength of their chopping power.</p>"},"equipped":{"carryType":"held","handsHeld":2,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"lg","slug":"greataxe","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["sweep"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"D61AbK6V7sJ1Zixd","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"Leather Armor","sort":200000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","inSlot":true,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"lg","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"qXMpQcdrpm3l454K","flags":{"pf2e":{"linkedWeapon":"9YL8nBbbHZl7eqG2"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greataxe","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":14},"damageRolls":{"ooff84f7387p198txih4":{"damage":"1d12+8","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"D4kBzUzbrcoM0VDr","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["gluttons-feast","grab"]},"bonus":{"value":14},"damageRolls":{"5fvjv8kzg69c928kgy74":{"damage":"1d8+8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"k45QQ0xBwRtwJCeF","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"SzfxfFohnnwRyEeK","img":"systems/pf2e/icons/actions/Passive.webp","name":"Glutton's Feast","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If the ogre glutton damages a living creature with their jaws Strike, they gain [[/r 1d4 #Temporary Hit Points]]{1d4 temporary Hit Points} for 1 minute.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DvjFG8xZGQmhN7AK","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Glutton's Rush","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The ogre glutton Strides twice and makes a jaws Strike. If they damage a living creature with this Strike, the temporary Hit Points they receive from Glutton's Feast is increased to [[/r 2d4 #Temporary Hit Points]]{2d4}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OQICdYHqGHNlnuut","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.uJSseLa57HZYSMUu"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swallow Whole","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Small, [[/r (2d4+4)[bludgeoning]]] damage, Rupture 14</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]</p>"},"requirements":{"value":""},"rules":[],"slug":"swallow-whole","source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wKAjiKv43WQtPPz5","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Throw Powder Keg","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once (until the ogre acquires another powder keg)</p>\n<hr />\n<p><strong>Effect</strong> The ogre lights and hurls a powder keg of gunpowder at a point within 40 feet. The fuse continues to burn for 1 round, during which time an adjacent creature can use an Interact action to remove the lit fuse, rendering the keg harmless. At the start of the ogre's next turn, if the fuse is still lit, the keg explodes, dealing [[/r {3d8[fire],3d8[bludgeoning]}]]{3d8 fire damage and 3d8 bludgeoning damage} to creatures in a @Template[type:burst|distance:15] (@Check[type:reflex|dc:20|basic:true]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iw0W5WgXZN9Y21ul","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AXGJyynxRNHte8qz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bJdkiFBSApedyZKG","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1200000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hGh36AM2J7CwsFv7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1300000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Ogre Slug","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":4},"dex":{"mod":-1},"int":{"mod":-2},"str":{"mod":6},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":18},"adjustment":"elite","allSaves":{"value":""},"hp":{"details":"","max":70,"temp":0,"value":85},"initiative":{"statistic":"perception"},"perception":{"value":6},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"CE"},"blurb":"Variant elite ogre gluttons","creatureType":"Giant","level":{"value":4},"privateNotes":"","publicNotes":"<p>Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent \"games\" that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom.</p>\n<hr />\n<p>Ogres embody brutish, amoral violence and cruelty. Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Although they prefer to vent their violent urges on smaller humanoids-the smaller and more beautiful, the better-ogres promise a horrifying fate for anyone unlucky enough to fall within their meaty grasp. But for all their creativity in developing methods of violence, ogres often remain too dim-witted to realize that their playthings lack an ogre's robust fortitude and high pain tolerance, so most captives die far sooner than the ogres might prefer. Such a fate is perhaps preferable however, as those who survive too long as ogres' playthings suffer lasting mental scars from the horrifying abuse. A captive able to keep their wits can sometimes trick the brutes by promising treasure, meatier captives, or other crude amusements, taking advantage of an ogre's limited intellect to engineer opportunities to escape.</p>\n<p>Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. Ogres practice incest regularly, believing that it makes for stronger familial bonds, and most ogres are misshapen or mutated from generations of inbreeding. The most powerful ogre in any family is the \"boss\"-usually the family's patriarch or matriarch-while other ogres in the family learn to obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. These lairs are filthy and frequently contain all-too-recognizable evidence of their depravity.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":7},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":["jotun"]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["giant","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.5jRhf7NP9thQtYCe"}}}
{"_id":"64BpT3gs4q1n187w","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"klvdQszuOX36YOId","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Auto-Sling","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature or object weighing at least 50 pounds is placed on the porch (marked \"T\" on the map)</p>\n<hr />\n<p><strong>Effect</strong> A stream of wooden sling bullets flies from a launcher. The trap Strikes the two nearest creatures and then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uIH22aBxZefzX5nW","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Wooden Bullet","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"94w0ubv46z6vatmui1mg":{"damage":"1d6+6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["nonlethal","range-10"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Wooden Bullets Trap","system":{"attributes":{"ac":{"value":10},"hardness":10,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":10},"weaknesses":[{"type":"fire","value":5}]},"creatureType":"","details":{"description":"<p>A hopper full of wooden sling bullets is attached to several launching devices, which spew the bullets at high velocity through various holes in the boards covering the window. A distinctive \"click\" and whirring sound indicate the trap has been sprung.</p>","disable":"<p>@Check[type:thievery|dc:17|name:reinforce the porch sensor|traits:complex,hazard,trap,mechanical] (trained) to reinforce the porch pressure sensor or @Check[type:crafting|dc:15|name:Cover the holes|traits:complex,hazard,trap,mechanical] (trained) to cover the holes launching the bullets</p>","isComplex":true,"level":{"value":3},"reset":"<p>The trap stops after 10 rounds or when the weight on the porch is removed, whichever comes first. The trap can operate for a total of 10 rounds before its ammunition is exhausted.</p>","routine":"<p>(2 actions) The wooden bullets trap Strikes the two nearest creatures. It ignores @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] creatures as the bullets fly overhead.</p>","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":5},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.64BpT3gs4q1n187w"}}}
{"_id":"661SdyR6HhzsmYJN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"RL8IftrbigccKZKR","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zcrIuILnp6oh4dr9"}},"img":"systems/pf2e/icons/equipment/weapons/repeating-hand-crossbow.webp","name":"Repeating Hand Crossbow","sort":100000,"system":{"MAP":{"value":""},"baseItem":"repeating-hand-crossbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"advanced","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"0"},"rules":[],"size":"med","slug":"repeating-hand-crossbow","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["repeating"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"gB4por4SKOL8z5gp","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.xk9bw9ccupAIx7xT"}},"img":"systems/pf2e/icons/equipment/weapons/magazine-with-5-bolts.webp","name":"Repeating Hand Crossbow Magazine","sort":200000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":5,"value":5},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"quantity":1,"rules":[],"size":"med","slug":"repeating-hand-crossbow-magazine","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":null,"traits":{"rarity":"uncommon","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"YG1tPmAbV80KVaWu","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["push"]},"bonus":{"value":14},"damageRolls":{"5tz4i48ujmrqv39rbnfc":{"damage":"2d6+7","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"uQ36o4707QlcjsIo","flags":{"pf2e":{"linkedWeapon":"RL8IftrbigccKZKR"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Repeating Hand Crossbow","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"dv7ibx349ogiov0fa923":{"damage":"1d6+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-60","reload-0","repeating"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"h7AV6C1lhC81XiNh","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0dw0iJ2dkmoh97AY","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:19|traits:action:disable-a-device], standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dqqN874clyqyaFCp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+2 Status to Fortitude Saves vs. Disarm","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"hideIfDisabled":true,"key":"FlatModifier","predicate":["action:disarm"],"selector":"fortitude","type":"status","value":2}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fLoRo1P5cVAGqu0V","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Brace Door","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The door warden holds shut an adjacent door. This ends the door warden's turn. Until the start of its next turn, as long as it remains functional and in the same square, other creatures trying to get through must succeed at a @Check[type:athletics|dc:21|traits:action:force-open] check to @UUID[Compendium.pf2e.actionspf2e.SjmKHgI7a5Z9JzBx] the door.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6jGwzDep6kwKwCNk","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slam Door","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The door warden Pushes a creature through an open doorway</p>\n<hr />\n<p><strong>Effect</strong> The door warden slams the door shut on the creature</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"W1j2xgludiHJE74U","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Push","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Push]</p>"},"requirements":{"value":""},"rules":[],"slug":"push","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"59PiSLTxba9KUQRm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.DisarmGrapple","predicate":[{"or":["action:disarm","action:grapple"]}],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+12 to Disarm or Grapple","options":"action:disarm,action:grapple"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Door Warden","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":2},"dex":{"mod":2},"int":{"mod":-5},"str":{"mod":4},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":20},"allSaves":{"value":""},"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":12},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":5}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":5},{"type":"orichalcum","value":5}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":4},"privateNotes":"","publicNotes":"<p>This mechanical humanoid serves the role of a gatekeeper or even a greeter, but its strength also enables it to repel unwanted visitors.</p>\n<hr />\n<p>In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":14}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.661SdyR6HhzsmYJN"}}}
{"_id":"7qaFFvXAYHp2G0CX","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"yd3kEK21YknZLlcT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp","name":"Alchemist's Fire (Lesser)","sort":100000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"fire","dice":1,"die":"d8"},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.criticalSuccess"}],"size":"med","slug":"alchemists-fire-lesser","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":1},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","fire","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"N3nNqO5Nw2DIFhrv","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.N3nNqO5Nw2DIFhrv"}},"img":"systems/pf2e/icons/equipment/weapons/flintlock-pistol.webp","name":"Flintlock Pistol","sort":200000,"system":{"MAP":{"value":""},"baseItem":"flintlock-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":40,"reload":{"value":"1"},"rules":[],"size":"med","slug":"flintlock-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concussive","fatal-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"4tIVTg9wj56RrveA","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"Leather Armor","sort":300000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"3QGZS6l7NrX4auyR","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3QGZS6l7NrX4auyR"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Flintlock Pistol)","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-flintlock-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"hRdqGbLS3yjyl01v","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dymL1IbxU5zR9fqo"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/searning-suture.webp","name":"Searing Suture (Lesser)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<hr />\n<p>Activating this black powder-infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes [[/r 1d6[fire]]] damage and can immediately attempt a @Check[type:flat|dc:15] to remove the persistent bleed damage. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":"searing-suture-lesser","source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["alchemical","consumable","fire"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"oQn9MbofdpQllV9x","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":4},"damageRolls":{"acuqpcu7e7zryqwtf35e":{"damage":"1d4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","nonlethal","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"8Q3k0Jc6ZChJC3d1","flags":{"pf2e":{"linkedWeapon":"N3nNqO5Nw2DIFhrv"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Flintlock Pistol","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":7},"damageRolls":{"rhu9itiqi3l3jix3jxox":{"damage":"1d4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","fatal-d8","range-increment-40","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"2ZqvdE6Unzd8JM7B","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Blaze of Glory","sort":800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The Powderkeg Punk takes fire damage</p>\n<p>The Powderkeg Punk @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF]{Demoralizes} the creature that dealt the fire damage. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points.</p>"},"requirements":{"value":""},"rules":[],"slug":"","source":{"value":""},"traits":{"rarity":"common","value":["concentrate","emotion","fear","visual","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"f1yqei105ll84t2g","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Gut Shot","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> The gunner is flanked by two or more creatures and the gunner's pistol is loaded</p>\n<hr />\n<p><strong>Effect</strong> The gunner turns their pistol on themself and pulls the trigger, firing through their own gut to catch the foe behind them unawares. The gunner makes a flintlock pistol Strike against an adjacent creature, who becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against this Strike. The gunner takes [[/r 1d4[piercing]]] damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tTTpgy5CACqUYN4d","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The gunner deals an additional 1d6 precision damage to flat-footed creatures.</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"68ivw53rqkiw884q","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Toss and Shoot","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The gunner is holding a loaded firearm</p>\n<hr />\n<p><strong>Effect</strong> The gunner Interacts to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a @Template[type:burst|distance:10]{10-foot radius} of the shot bomb must succeed at a @Check[type:reflex|dc:15] save or take the splash and persistent damage from the alchemist's fire.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"b8ws4exjiy6doy8q","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0nxj0i68o3dad23y","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":2},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"duz57dl3ood3r3x4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":1400000,"system":{"description":{"value":""},"mod":{"value":3},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tm4i7th249eqm06a","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Gunpowder Lore","sort":1500000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"f5nomagfpydvh9wh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1600000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5x4ov18uz9t9v3ox","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1700000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Powderkeg Punk Gunner","system":{"abilities":{"cha":{"mod":2},"con":{"mod":2},"dex":{"mod":3},"int":{"mod":1},"str":{"mod":0},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":16},"allSaves":{"value":""},"hp":{"details":"","max":13,"temp":0,"value":13},"initiative":{"statistic":"perception"},"perception":{"value":4},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Various gang toughs","creatureType":"Humanoid","level":{"value":0},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":5},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":2}},"traits":{"languages":{"custom":"","selected":[],"value":["common","goblin"]},"rarity":"uncommon","senses":{"value":""},"size":{"value":"med"},"value":["humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.7qaFFvXAYHp2G0CX"}}}
{"_id":"8I7Hu4LXhVcLky8Z","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"uQqKbknFHkpW2tUg","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Explosive Charge","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The doorknob is turned</p>\n<hr />\n<p><strong>Effect</strong> The charge behind the door explodes, dealing [[/r {(2d8+9)[fire],(2d8+9)[piercing]}]]{2d8+9 fire damage and 2d8+9 piercing damage} to all creatures in a @Template[type:cone|distance:10] blasting outward from the door (@Check[type:reflex|dc:27|basic:true]). The sound of the explosion can be heard up to 50 feet away.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"False Door Trap","system":{"attributes":{"ac":{"value":24},"hardness":8,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert) to see the brick wall behind the edges of the door</p>","value":18}},"creatureType":"","details":{"description":"<p>A black‑powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.</p>","disable":"<p>@Check[type:thievery|dc:27|traits:action:disable-a-device|name:Disable a Device] (expert) to disable the doorknob trigger</p>\n<p></p>","isComplex":false,"level":{"value":6},"reset":"","routine":"","source":{"author":"","value":"Pathfinder #179: Cradle of Quartz"}},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.8I7Hu4LXhVcLky8Z"}}}
{"_id":"8KUB92Ljms7hS7vq","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"gvMwWBO9ToyeDWP5","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":20,"mod":0,"value":12},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"DB3iEURyKeOzWsXu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EfFMLVbmkBWmzoLF"}},"img":"systems/pf2e/icons/spells/remove-fear.webp","name":"Remove Fear","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell's range increases to 30 feet, and you can target up to 10 creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"6":{"range":{"value":"30 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"gvMwWBO9ToyeDWP5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"remove-fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"p3l0eqg4frWarD3W","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EUMjrJJwSgsqNidi"}},"img":"systems/pf2e/icons/spells/anticipate-peril.webp","name":"Anticipate Peril","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant the target brief foresight. The target gains a +1 status bonus to its next initiative roll, after which the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The status bonus increases by 1, to a maximum of +4 at 7th level.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"gvMwWBO9ToyeDWP5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"anticipate-peril","source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zold6wFIG2JnFjAI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"gvMwWBO9ToyeDWP5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YccSgYiGZLA7wkV3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"gvMwWBO9ToyeDWP5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"a0z5fqa0SEL2VvnX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":2,"value":"gvMwWBO9ToyeDWP5"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"auVAsbmjaU0ZBxEX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"gvMwWBO9ToyeDWP5"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"k1zxqVSUmXYDdDI9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dINQzhqGmIsqGMUY"}},"img":"systems/pf2e/icons/spells/mending.webp","name":"Mending","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can target a non-magical object of 1 Bulk or less.</p>\n<p><strong>Heightened (3rd)</strong> You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"2":{"target":{"value":"non-magical object of 1 Bulk or less"}},"3":{"target":{"value":"non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"gvMwWBO9ToyeDWP5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"non-magical object of light Bulk or less"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RaRSknCllrByVOsg","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FVjTuBCIefAgloUU"}},"img":"systems/pf2e/icons/equipment/weapons/staff.webp","name":"Staff","sort":900000,"system":{"MAP":{"value":""},"baseItem":"staff","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>This long piece of wood can aid in walking and deliver a mighty blow.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"tiny","slug":"staff","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["two-hand-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"gkEHVzhkzIiScjS3","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.1r6StS0irdvi5JHY"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ventriloquists-ring.webp","name":"Ventriloquist's Ring","sort":1000000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> Twisting the ring around your finger allows you to magically throw your voice, with the effects of a <em>@UUID[Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI]</em> spell (DC 19).</p>\n<hr />\n<p>Automatically applied effects:</p>\n<ul>\n<li>+1 item bonus to Deception checks</li>\n</ul>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"deception","type":"item","value":1}],"size":"tiny","slug":"ventriloquists-ring","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["illusion","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"tfOgYqhTGSmqomlE","flags":{"pf2e":{"linkedWeapon":"RaRSknCllrByVOsg"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Staff","sort":1100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"kvbewr598jt0fb94wgap":{"damage":"1d4-1","damageType":"bludgeoning"}},"description":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","label":"PF2E.SpecificRule.TwoHanded.Staff","option":"two-handed","toggleable":true},{"key":"DamageDice","label":"PF2E.TraitTwoHandD8","override":{"dieSize":"d8"},"predicate":["two-handed"],"selector":"{item|_id}-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"AYxRi5MnBeHsQ02b","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ultrasonic Pulse","sort":1200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":11},"damageRolls":{"0hl2ijww98hhe6yjd7b1":{"damage":"1d4","damageType":"sonic"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["evocation","magical","range-20"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ngmep7Gyn3oIb05P","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3pWT7FNfh0JJJf7Y","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+2 Status to Seek Creatures Using Hearing","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["action:seek","hearing"],"selector":"perception","type":"status","value":2}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Cuu0Ht0H7vuVvlT4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Speak with Bats","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Kreeth-Ni can communicate with bats and use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on bats and Request things from bats.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"NjRXA7pXTzgPWVhy","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wrath of Spurned Hospitality","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a @Check[type:will|dc:20] save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TNXzXj4gkWsxeLaf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"mkimfDA1UpRHsI7s","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1800000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"6JRM3a4iQpxGPE6Y","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1900000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"qGjol68uSHPDWUjM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2000000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"v5ZeGQssqPaJZs8H","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":2100000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Fk4vkoEvziHqsfD8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2200000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Kreeth-Ni","system":{"abilities":{"cha":{"mod":4},"con":{"mod":0},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":-3},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":19},"allSaves":{"value":""},"hp":{"details":"","max":40,"temp":0,"value":40},"initiative":{"statistic":"perception"},"perception":{"value":11},"speed":{"otherSpeeds":[{"type":"fly","value":40}],"value":10},"weaknesses":[{"type":"cold-iron","value":3}]},"details":{"alignment":{"value":"NG"},"blurb":"Female nyktera oracle","creatureType":"","level":{"value":3},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":7},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":12}},"traits":{"languages":{"custom":"Speak With Bats","selected":[],"value":["common","sylvan"]},"rarity":"unique","senses":{"value":"+13 to Seek creatures using hearing, low-light vision"},"size":{"value":"tiny"},"value":["fey","sprite"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.8KUB92Ljms7hS7vq"}}}
{"_id":"8jYqoyei7X2Bikb0","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"IftSnBpEXzjcyRa1","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":{"0":{"id":"cPuG24eHfkTULVBf"},"1":{"id":"cPuG24eHfkTULVBf"},"2":{"id":"cPuG24eHfkTULVBf"},"3":{"id":"cPuG24eHfkTULVBf"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":20,"mod":0,"value":12},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"xiRZ3ZqL5P1knruF","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Cleric Domain Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"focus"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":20,"mod":0,"value":12},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"w171MYgnbQwXDcpy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3wmX7htzOXiHLdAn"}},"img":"systems/pf2e/icons/spells/delay-consequence.webp","name":"Delay Consequence","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature or object within range is hit by an attack.</p>\n<hr />\n<p>You transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spell's duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"xiRZ3ZqL5P1knruF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"delay-consequence","source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cPuG24eHfkTULVBf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"IftSnBpEXzjcyRa1"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"X4lAljjDEZ7E9gEB","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FibwLZ12EIEwLGhw"}},"img":"systems/pf2e/icons/equipment/weapons/light-hammer.webp","name":"Light Hammer","sort":500000,"system":{"MAP":{"value":""},"baseItem":"light-hammer","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. 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Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. 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If this Strike hits, it deals [[/r (2d10+8)[bludgeoning]]] damage and the creature struck must attempt a @Check[type:fortitude|dc:25] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature suffers no additional effect.</p>\n<p><strong>Success</strong> The creature takes an additional [[/r 1d10[bludgeoning]]] damage.</p>\n<p><strong>Failure</strong> The creature takes an additional [[/r 2d10[bludgeoning]]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] if it's Large or smaller.</p>\n<p><strong>Critical Failure</strong> As failure, but without a size limit.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"SCyykMeBV9VZo7pd","img":"systems/pf2e/icons/actions/Passive.webp","name":"Shrapnel","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A smog giant has a dozen implanted knives, rocks, chunks of metal, spikes, and other adornments that they can fire from their body with great force to make ranged shrapnel Strikes. Once a smog giant has used all 12 shots, they must replace them one at a time using a 1-minute Interact activity.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"SdbDQvAfti0u9IO2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"S4ZFQb8dPFix10db","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1000000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"PXe1BtyqhI7fenD0","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1100000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Smog Giant","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-2},"str":{"mod":6},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":23},"allSaves":{"value":""},"hp":{"details":"","max":145,"temp":0,"value":145},"initiative":{"statistic":"perception"},"perception":{"value":13},"resistances":[{"type":"fire","value":10},{"type":"poison","value":10}],"speed":{"otherSpeeds":[],"value":35}},"details":{"alignment":{"value":"CE"},"blurb":"","creatureType":"","level":{"value":7},"privateNotes":"","publicNotes":"<p>Corrupting magical storms and the interference of unethical gear- smiths birthed the first of the so-called smog giants. These hot-tempered behemoths all originate from a clan of unfortunate hill giants which became so attuned to their strange environment they developed unique mutations and incredibly violent dispositions. For all their physical abnormalities, it's still fair to say the violent confrontations common along the Western Ravage are the true cause of smog giants' monstrous nature.</p>\n<p>Smog giants can eat meat and bone, but they prefer diets of black powder and the raw materials that make up this alchemical concoction. Their bodies store repositories of the stuff infused with the unstable occult energies that lace their flesh, granting them the ability to \"crack\" these pockets of subdermal explosives when they attack, much like a tough cracking their knuckles during a fight. In this case however, the results are much more violent—especially when coupled with the large quantities of weaponized body piercings and adornments smog giants often wear.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":13}},"traits":{"languages":{"custom":"","selected":[],"value":["common","jotun","kelish"]},"rarity":"rare","senses":{"value":"low-light vision"},"size":{"value":"lg"},"value":["giant","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.AAkT7x3eYV1hn1I6"}}}
{"_id":"BO72SUjG83p8p9UU","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"FUOkK3jL1f9mwdoK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":12},"damageRolls":{"dzn2aerv5bjzyexcisgs":{"damage":"1d8+7","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"NvvcgYpvVLu79A4d","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tongue","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["tongue-grab"]},"bonus":{"value":12},"damageRolls":{},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Pp2F5eASJgKUKc1D","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"h455DVtq4SDWwkNz","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HDEIQeemTX1v49du","img":"systems/pf2e/icons/actions/Passive.webp","name":"Poisonous Warts","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Any creature that hits the giant toad with an unarmed Strike or otherwise touches the toad is exposed to giant toad poison.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yXmF6op7IqpYi2U4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Giant Toad Poison","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:20]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied1} (1 round)</p>\n<p><strong>Stage 2</strong> Stupefied 1 and @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Dds1zyPESWrMOiUY","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Squirt Acid","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The mutant giant toad squirts a @Template[type:line|distance:60] of acid from the pustules on its back. Creatures in the area take [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:20|basic:true]). The mutant giant toad can't Squirt Acid for [[/br 1d4 #Squirt Acid Recharge]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["acid","evocation","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wUbUwmerXAEAHZ6c","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.uJSseLa57HZYSMUu"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swallow Whole","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Medium, [[/r (1d8+3)[bludgeoning]]] damage, Rupture 8</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]</p>"},"requirements":{"value":""},"rules":[],"slug":"swallow-whole","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xdqZI44HKHPyTOFu","img":"systems/pf2e/icons/actions/Passive.webp","name":"Tongue Grab","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature hit by the giant toad's tongue becomes @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the giant toad. The creature isn't @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], but it can't move beyond the reach of the toad's tongue. A creature can sever the tongue with a successful Strike against AC 15 that deals at least [[/r 6[slashing]]] damage.</p>\n<p>This deals no damage to the toad but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UrEIx5uHiWsRaPRB","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lDV8QuDDLDxcIu54","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.HighJumpOrLongJump","predicate":[{"or":["action:long-jump","action:high-jump"]}],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+12 to High Jump or Long Jump","options":"action:high-jump,action:long-jump"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"TLYtKNTfVyoQXorc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1200000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Mutant Giant Toad","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":3},"dex":{"mod":3},"int":{"mod":-4},"str":{"mod":5},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":44,"temp":0,"value":44},"initiative":{"statistic":"perception"},"perception":{"value":9},"resistances":[{"type":"acid","value":5}],"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"Mana Wastes mutated giant toad","creatureType":"","level":{"value":3},"privateNotes":"","publicNotes":"<p>Mutant giant toads prefer to dwell in polluted refuse heaps, contaminated swaths of sand, or other poisonous wastes. Often afflicted with a vestigial face or limbs, its back is studded with acid-filled pustules.</p>\n<hr />\n<p>The magic-warping effects of the Mana Wastes extend to the life forces of creatures unfortunate enough to become lost in the cursed desert. Those who undergo the wasteland's most dramatic metamorphoses are referred to as Mana Wastes mutants.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":7}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"lg"},"value":["animal","mutant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.BO72SUjG83p8p9UU"}}}
{"_id":"BbTS7MMkz0Ob7qAF","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"JNt7GmLCCVz5BiEI","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.JNt7GmLCCVz5BiEI"}},"img":"systems/pf2e/icons/equipment/weapons/javelin.webp","name":"Javelin","sort":100000,"system":{"MAP":{"value":""},"baseItem":"javelin","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This thin spear is well balanced for throwing but is not designed for melee use.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"dart","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":4,"range":30,"reload":{"value":"-"},"rules":[],"size":"med","slug":"javelin","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["thrown"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"mRz8Jmk4Q06SsZpC","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.mRz8Jmk4Q06SsZpC"}},"img":"systems/pf2e/icons/equipment/held-items/everburning-torch.webp","name":"Everburning Torch","sort":200000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>An <em>everburning torch</em> is one of the most common applications of permanent magic. 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The flame can be covered or hidden, but can't be smothered or quenched.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":15}},"quantity":1,"rules":[{"key":"TokenLight","value":{"animation":{"intensity":2,"speed":1,"type":"torch"},"bright":20,"color":"#ffe137","dim":40}}],"size":"med","slug":"everburning-torch","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["evocation","light","magical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"fyYnQf1NAx9fWFaS","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.fyYnQf1NAx9fWFaS"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rope.webp","name":"Rope","sort":300000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>50 feet of rope.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":5}},"quantity":1,"rules":[],"size":"med","slug":"rope","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"Ro2BAaIgtVBw3S8Z","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":7},"damageRolls":{"lmwa9eznsh3hz4umh9gj":{"damage":"1d4+4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","nonlethal","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"CVdaUlBz3vBwy6o6","flags":{"pf2e":{"linkedWeapon":"JNt7GmLCCVz5BiEI"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Javelin","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":5},"damageRolls":{"18wmcn2611im63g0qmz6":{"damage":"1d6+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["thrown-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qCCLZhnp2HhP3Ex6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"x6layxpkhebv0imx","img":"systems/pf2e/icons/actions/Passive.webp","name":"Spotlight","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The clockwork handler can use the <em>@UUID[Compendium.pf2e.equipment-srd.mRz8Jmk4Q06SsZpC]</em> built into its helmet to illuminate areas it's examining. Whenever it Seeks in a @Template[type:cone|distance:30] and rolls a successful Perception check, the clockwork handler gets a critical success instead.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"soreR8WirlQYXvF1","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:15|traits:action:disable-a-device] check, standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Krzutt3MZlynFrxI","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0cdlrbis7q4l26p0","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Hog-tie","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork handler has a creature @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]</p>\n<hr />\n<p><strong>Effect</strong> The clockwork handler cuts a length of rope from the supply in its chassis to tie up the restrained creature. The creature is restrained until it Escapes or Forces Open the rope with a successful DC 15 check (typically an attack roll or Thievery check to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9], or an Athletics check to @UUID[Compendium.pf2e.actionspf2e.SjmKHgI7a5Z9JzBx] the ropes; restrained creatures don't take a -2 penalty on this check for not using a crowbar). The rope has Hardness 2 and 8 Hit Points (BT 4).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9bi02lncovdbgg1p","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Siren","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The clockwork handler emits a loud noise (such as a bell or high- pitched mechanical scream) that can be easily heard by anyone within 500 feet. Creatures within 100 feet take a -2 circumstance penalty to Perception checks that are hearing-based. Creatures within 30 feet who fail a @Check[type:fortitude|dc:14] save can't hear anything but the siren, critically fail Perception checks that require hearing, and are immune to auditory effects. This effect lasts until the creature leaves the area and for 1 round afterward.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ElknCaz6KEAg9RKE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4gjfpv2h3f5yna53","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.DisarmGrappleAvoidDisarm","predicate":[{"or":["action:grapple","action:disarm"]}],"selector":"athletics","value":2},{"key":"FlatModifier","label":"PF2E.SkillVariant.DisarmGrappleAvoidDisarm","predicate":["action:disarm"],"selector":"reflex","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+9 to Disarm, Grapple, or avoid being Disarmed","options":"action:disarm,action:grapple"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Handler","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":3},"dex":{"mod":2},"int":{"mod":-5},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":16},"allSaves":{"value":""},"hp":{"details":"","max":16,"temp":0,"value":16},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":8},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":2}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":2},{"type":"orichalcum","value":2}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"Mindless","level":{"value":1},"privateNotes":"","publicNotes":"<p>Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.</p>\n<p>One of the jobs most commonly outsourced to clockworks is guard duty. Clockwork soldiers are often too costly to employ en masse, so municipalities looking to cut corners devised the much-cheaper clockwork handler, a budget-friendly construct sufficient for rat catching, door watching, and basic patrol work.</p>\n<p>Handlers are typically programmed to react efficiently to certain situations such as intruders or assailants. To that end, all handlers are equipped with an everburning torch fastened to their hooded lantern-like heads. Furthermore, most clockwork handlers used in public places have their fists covered in a padded material to ensure they don't accidentally beat suspects to death, though these modifications are removable (removing the nonlethal trait from their fist Strike). The nonlethal approach is considered the safest, as clockwork creatures don't always have the keenest judgement on who is a criminal and who is a customer. A healthy supply of rope allows the clockwork handler to quickly tie-up unruly vagabonds, that they might be brought to justice.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":7},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.BbTS7MMkz0Ob7qAF"}}}
{"_id":"CMTeUYpFwhN0CKs2","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"cAQyBjT2q2n4GYvk","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Thunderstone","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The front gate is opened</p>\n<hr />\n<p><strong>Effect</strong> A moderate thunderstone falls on the flagstones and activates, dealing [[/r (2[splash])[sonic]]]{2 sonic splash} damage to each creature within 10 feet of the gate. Creatures in the area must succeed at a @Check[type:fortitude|dc:17|traits:hazard,mechanical,trap] saving throw or be @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round. Adjacent creatures can attempt to catch the falling thunderstone (see Disable).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["sonic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Precarious Thunderstone Trap","system":{"attributes":{"ac":{"value":12},"hardness":3,"hasHealth":true,"hp":{"details":"","max":10,"temp":0,"value":10},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":5}},"creatureType":"","details":{"description":"<p>A tripwire fastened to the gate snaps when the gate is opened, releasing a moderate thunderstone to the ground.</p>","disable":"<p>@Check[type:thievery|dc:15|name:Remove the thunderstone|traits:hazard,mechanical,trap] (trained) to remove the thunderstone or @Check[type:reflex|dc:18|name:Catch the falling thunderstone|traits:hazard,mechanical,trap] save to catch the falling thunderstone</p>","isComplex":false,"level":{"value":1},"reset":"","routine":"","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":7},"reflex":{"saveDetail":"","value":3},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.CMTeUYpFwhN0CKs2"}}}
{"_id":"CNFAfmVoVebnj7bY","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Ubo6LvDsVN5cw4g7","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.BtncTx8EfxTsHqQI"}},"img":"systems/pf2e/icons/equipment/weapons/clan-pistol.webp","name":"Clan Pistol","sort":100000,"system":{"MAP":{"value":""},"baseItem":"clan-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun Hold have their own take on the tradition, with promising young gunsmiths claiming their adulthood by crafting a specialized personal firearm using the clan's unique smithing traditions. Losing or being forced to surrender their clan pistol is a terrible embarrassment for the dwarves that carry them.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":5}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":80,"reload":{"value":"1"},"rules":[],"size":"med","slug":"clan-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concussive","dwarf","fatal-d10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"AyWY3WzqSMamF3Ku","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi"}},"img":"systems/pf2e/icons/equipment/weapons/longsword.webp","name":"Longsword","sort":200000,"system":{"MAP":{"value":""},"baseItem":"longsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>Longswords can be one‑edged or two‑edged swords. Their blades are heavy and they're between 3 and 4 feet in length.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"longsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"hk0GzjN88Pw0ZMdU","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"Breastplate","sort":300000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":8}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"wC7XC7NHZoe9YRGQ","flags":{"pf2e":{"linkedWeapon":"AyWY3WzqSMamF3Ku"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Longsword","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":17},"damageRolls":{"8f0e5b5g1dvtqs8k5v98":{"damage":"1d8+7","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"b03BvTHZ8qv133Qu","flags":{"pf2e":{"linkedWeapon":"Ubo6LvDsVN5cw4g7"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Clan Pistol","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":19},"damageRolls":{"5gi8m3sp7duyj71iv38t":{"damage":"1d6+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["concussive","fatal-d10","magical","range-increment-80","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"p8urnRdiID4k2uZg","img":"systems/pf2e/icons/actions/Passive.webp","name":"Firearms Critical Specialization","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a @Check[type:fortitude|dc:25] save or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:firearm"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OnX3jouMfG6t2c3O","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Lawbringer","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. 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If your corresponding unarmed attack modifier is higher, you can use it instead.</li>\n<li>Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of elemental you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.DliizYpHcmBG130w]{Air}</strong>\n<ul>\n<li>fly Speed 80 feet, movement doesn't trigger reactions;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> gust, <strong>Damage</strong> 1d4 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.8eWLR0WCf5258z8X]{Earth}</strong>\n<ul>\n<li>Speed 20 feet, burrow Speed 20 feet;</li>\n<li><strong>Melee <span class=\"pf2-icon\">1</span></strong> fist, <strong>Damage</strong> 2d10 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.phIoucsDa3iplMm2]{Fire}</strong>\n<ul>\n<li>Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tendril , <strong>Damage</strong> 1d8 fire plus [[/r 1d4[persistent,fire]]] damage.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.kxMBdANwCcF841uA]{Water}</strong>\n<ul>\n<li>Speed 20 feet, swim Speed 60 feet; fire resistance 5;</li>\n<li><strong>Melee <span class=\"pf2-icon\">1</span></strong> wave, <strong>Damage</strong> 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731].</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.</p>\n<p><strong>Heightened (7th)</strong> Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]), and Acrobatics or Athletics +25.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"elemental-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iYd0fJGTrfqLkGIT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oXeEbcUdgJGWHGEJ"}},"img":"systems/pf2e/icons/spells/impaling-spike.webp","name":"Impaling Spike","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"8d6"}}},"description":{"value":"<p>You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals 8d6 piercing damage. The target must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target dodges the spike and is unaffected.</p>\n<p><strong>Success</strong> The target is struck by the spike and takes half damage.</p>\n<p><strong>Failure</strong> The target is impaled through a leg or another non - vital body part. The creature takes full damage and, if it's standing on solid ground, becomes @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. It can attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9](the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] as long as it's impaled.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 piercing.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"impaling-spike","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FrHTSiCk7Xx39xP7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kEiFfTiLzYIvzSm5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt"}},"img":"systems/pf2e/icons/spells/stone-skin.webp","name":"Stoneskin","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The resistance increases to 10.</p>\n<p><strong>Heightened (8th)</strong> The resistance increases to 15.</p>\n<p><strong>Heightened (10th)</strong> The resistance increases to 20.</p>"},"duration":{"value":"20 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stoneskin","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hIYUMRdyLivdFf8W","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"}},"img":"systems/pf2e/icons/spells/wall-of-fire.webp","name":"Wall of Fire","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"4d6"}}},"description":{"value":"<p>You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-fire","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LjYixXMXnSLs6YW9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H"}},"img":"systems/pf2e/icons/spells/earthbind.webp","name":"Earthbind","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"earthbind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 flying creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"j9OuVz34DO7UWCma","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd"}},"img":"systems/pf2e/icons/spells/fireball.webp","name":"Fireball","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"6d6"}}},"description":{"value":"<p>A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fireball","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TSYMvz29gcn3AHtH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.v4KzRPol5XQOOmk0"}},"img":"systems/pf2e/icons/spells/heat-metal.webp","name":"Heat Metal","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"},"ga830svjq2s25ahf":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"fire"},"value":"2d4"}}},"description":{"value":"<p>This spell heats the targeted metal to become red-hot for a moment. This is usually harmless to an unattended metal item, which doesn't get a saving throw, though the GM might rule that flammable materials connected to the object catch fire or melt. If you target an item worn or carried by a creature, or you target a creature made primarily of metal, the heat deals [[/r 4d6[fire]]] damage and [[/r 2d4[persistent,fire]]] damage to the creature, which must attempt a Reflex saving throw.</p>\n<p>If you target an item held by the creature, the creature can @UUID[Compendium.pf2e.actionspf2e.wQYmDStjdjn0I26t] the item to improve their degree of success by one step from the result of their saving throw. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. It has no effect if no one is holding the item, but you continue to attempt flat checks to end the persistent damage as normal, since the item remains hot and can sear someone who picks it up.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and the object deals no persistent fire damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and the object deals full persistent damage.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature takes double damage and the object deals double persistent damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 2d6 and the persistent damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6","ga830svjq2s25ahf":"1d4"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heat-metal","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 metal item or metal creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fHKhoargfuLsKA5K","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yHANJC03D67bkSLL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"g6jluBZYizNZYnq1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f"}},"img":"systems/pf2e/icons/spells/hydraulic-push.webp","name":"Hydraulic Push","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"3d6"}}},"description":{"value":"<p>You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes 6d6 bludgeoning damage and is knocked back 10 feet.</p>\n<p><strong>Success</strong> The target takes 3d6 bludgeoning damage and is knocked back 5 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hydraulic-push","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fukIwtR30uM4TwyN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZhNmFbbVHS82M1Gm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Rn2LkoSq1XhLsODV"}},"img":"systems/pf2e/icons/spells/pummeling-rubble.webp","name":"Pummeling Rubble","sort":1400000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"slashing"},"value":"2d4"}}},"description":{"value":"<p>A spray of heavy rocks flies through the air in front of you. The rubble deals [[/r 2d4[bludgeoning]]] damage to each creature in the area. Each creature must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is pushed 5 feet away from you.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is pushed 10 feet away from you.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 2d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"pummeling-rubble","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5Pqnp2f9UPL2JS8n","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mWabmE8WcVZnlM5q","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W"}},"img":"systems/pf2e/icons/spells/sigil.webp","name":"Sigil","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The sigil instead fades after 1 month.</p>\n<p><strong>Heightened (5th)</strong> The sigil instead fades after 1 year.</p>\n<p><strong>Heightened (7th)</strong> The sigil never fades.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"yaktYCBDkXVUrqE9"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sigil","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tTgfj7YD5oU7aeNE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5BF7zMnrPYzyigCs"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Wall of Stone (Level 5)","sort":1700000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.kOa055FIrO9Smnya]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1500}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-5th-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":"kOa055FIrO9Smnya","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kOa055FIrO9Smnya"}},"img":"systems/pf2e/icons/spells/wall-of-stone.webp","name":"Wall of Stone","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 15.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":""},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","arcane","primal"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"Uc9UHvf0xaO02epz","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Glass Spike","sort":1800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"yl6hdtp2v5kw9666c52n":{"damage":"3d10","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d12","earth","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"H7ZUXPUagPSiSBWU","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Glass Spike","sort":1900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"k4gm4kjlzjly79t7ndv8":{"damage":"3d10","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d12","earth","magical","range-increment-60"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"pUJ5IHNszKdMGIfV","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Vitrumantic Stoneskin","sort":2000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage</p>\n<p><strong>Requirements</strong> Ibrium has a <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em> spell currently active</p>\n<hr />\n<p><strong>Effect</strong> Ibrium's unique stoneskin spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing [[/r 3d10[piercing]]] damage to the attacker.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lMGF7CREo27GBWr4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vitrumancy","sort":2100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Ibrium has modified certain spells to incorporate glass into their manifestation. Whenever Ibrium casts <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em>, <em>@UUID[Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.Rn2LkoSq1XhLsODV]</em>, the spell deals slashing damage instead of its normal damage type as the damaging component is replaced with shards of razor-sharp glass.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"y73mUrvyrjqE8qkR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":2200000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1Gz9fIVaMZdq7wIM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2300000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"jrKVyBjH9UVuIMCg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":2400000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tkBU2sswJHEpmPPH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Elemental Lore","sort":2500000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"MzbVR3cqg1TR7jbR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nex Lore","sort":2600000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GPWOG2nWKsGFINf4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2700000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Ibrium","system":{"abilities":{"cha":{"mod":3},"con":{"mod":0},"dex":{"mod":4},"int":{"mod":5},"str":{"mod":0},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":145,"temp":0,"value":145},"initiative":{"statistic":"perception"},"perception":{"value":20},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Male human vitrumancer and Nexian agent","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":16},"reflex":{"saveDetail":"","value":19},"will":{"saveDetail":"","value":22}},"traits":{"languages":{"custom":"","selected":[],"value":["common","terran"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.ChBr4WYIeCnRUbHL"}}}
{"_id":"ENCh6fX1xGwwrjCf","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"y88j6KWZ9Pbqb5qn","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ab8glJdnLoSgyNX9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.baA0nSMhQyFyJIia"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Swarm Mind","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]</p>"},"requirements":{"value":""},"rules":[],"slug":"swarm-mind","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1KVCijz14rjhWH4s","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Cling","sort":300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature leaves the trapjaw tangle's space</p>\n<hr />\n<p><strong>Effect</strong> The swarm takes [[/r 1d6]]{1d6 damage} as individual traps cling to the creature and continue chewing, dealing [[/r 2d10[persistent,slashing]]] damage. High winds or electricity damage reduces the DC of the flat check to end this persistent damage by 5. Any area damage dealt to the creature destroys these clinging trapjaws.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KzMaVpEg8SuAZnIC","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Snapping Jaws","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Each enemy in the swarm's space takes [[/r 2d10[slashing]]] damage (@Check[type:reflex|dc:22|basic:true]). Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} from the numerous painful wounds caused by the swarm.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5wLXffcbq6o32892","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Trip and Tangle","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> A creature in the trapjaw tangle's space took damage from the swarm during this round</p>\n<hr />\n<p><strong>Effect</strong> The trapjaw tangle attempts an @Check[type:athletics|traits:trip-tangle] check with a +10 modifier against the creature's Fortitude DC. On a success, the creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of the trapjaw tangle's next turn. On a critical success, the creature also falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CVIZG9yRf3XJO7lZ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":600000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cOkWZXiB25iB5540","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":700000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.TripTangle","predicate":["trip-tangle"],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+10 to Trip and Tangle","options":"trip-tangle"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"skd9Kz7vm7VE2PmQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":800000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Trapjaw Tangle","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":4},"dex":{"mod":5},"int":{"mod":-4},"str":{"mod":-1},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":22},"allSaves":{"value":""},"hp":{"details":"","max":58,"temp":0,"value":58},"immunities":[{"type":"mental"},{"type":"precision"},{"type":"swarm-mind"}],"initiative":{"statistic":"perception"},"perception":{"value":11},"resistances":[{"type":"bludgeoning","value":4},{"type":"piercing","value":8},{"type":"slashing","value":8}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"area-damage","value":4},{"type":"electricity","value":8},{"type":"splash-damage","value":4}]},"details":{"alignment":{"value":"NE"},"blurb":"","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"<p>Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of the first trapjaw tangles. These mechanical swarms were initially created as a solution to the pestilence of mutated rodents that plagued Alkenstar. These mobile rat traps, bound together by a magical matrix of occult energy, were programmed to wait in ambush or chase down their prey. The first trapjaw tangles proved effective and their creators were well rewarded for their ingenious designs. Soon trapjaw tangles were deployed throughout Alkenstar, Martel, and the Gunworks. Waves of them would be sent to roam into the Spellscar Desert, and the ever-present vermin were quickly forgotten.</p>\n<p>Then disaster struck. A rogue wave of magical energy washed over an airship that carried a trapjaw tangle in its hold. The magical affliction scrambled the tangle's programming and gave the swarm just enough intellect to send it on a red frenzy through the ship. When the airship crashed into the outskirts of Alkenstar, its crew perished but the infected tangle survived to infect every trapjaw it met with the same deadly scrambling of magic. Now, trapjaw tangles are an even greater menace to society than the vermin they were originally designed to eradicate.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":9}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["construct","swarm"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.ENCh6fX1xGwwrjCf"}}}
{"_id":"EjQYuMP3t0J4OI3I","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"hqMtsTwmOShdAdQW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hqMtsTwmOShdAdQW"}},"img":"systems/pf2e/icons/equipment/weapons/flintlock-musket.webp","name":"Flintlock Musket","sort":100000,"system":{"MAP":{"value":""},"baseItem":"flintlock-musket","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. 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A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-flintlock-musket","source":{"value":"Pathfinder Guns & 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{"_id":"GcgnvVY0TYSFloLo","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"bhsGBFdXhsZZ7jDo","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Dart","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The front door is fully opened, Forced Open, or broken</p>\n<hr />\n<p><strong>Effect</strong> A hail of iron darts launches along a @Template[type:line|distance:20] from the desk through the doorway, dealing [[/r (4d8+10)[piercing]]] damage to each creature in the area of effect (@Check[type:reflex|dc:24|basic:true]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Iron Dart Launcher","system":{"attributes":{"ac":{"value":22},"hardness":10,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":15}},"creatureType":"","details":{"description":"<p>A half‑dozen iron darts fire from spring‑loaded launchers concealed in the desk opposite the front door.</p>","disable":"<p>@Check[type:thievery|dc:22|name:Disable the trigger|traits:action:disable-a-device] (trained) to disable the trigger, or @Check[type:acrobatics|dc:18|name:Squeeze through the door|traits:action:squeeze] to squeeze through the partially opened door (this doesn't disable the trap but prevents it from triggering)</p>","isComplex":false,"level":{"value":4},"reset":"<p>The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.</p>","routine":"","source":{"author":"","value":"Pathfinder #179: Cradle of Quartz"}},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"uncommon","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.GcgnvVY0TYSFloLo"}}}
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Each living creature in the line must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 2d8[persistent,negative]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r 4d8[persistent,negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 4d8[persistent,negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The persistent negative damage increases by [[/r 1d8[persistent,negative]]] damage on a success, or by [[/r 2d8[persistent,negative]]] damage on a failure or critical failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":4},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enervation","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hyLdWUWJe9ltJFN6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"f8334sCGZZ8HjQ4t","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gfKhtVsXF3HKSdmY"}},"img":"systems/pf2e/icons/spells/seal-fate.webp","name":"Seal Fate","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter a curse that a creature will meet a certain end-a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, negative, piercing, slashing, or sonic. The effect is based on the target's Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target gains weakness 2 to the chosen damage type until the end of your next turn.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute. If the creature is reduced to 0 HP by the chosen damage and its level is 7 or less, it dies.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is unlimited.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"seal-fate","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NvNSq7TMABJ4luiM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.07xYlmGX32XtHGEt"}},"img":"systems/pf2e/icons/spells/vampiric-maiden.webp","name":"Vampiric Maiden","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"piercing"},"value":"4d4"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"4d4"}}},"description":{"value":"<p>A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals [[/r 4d4[piercing]]] damage and [[/r 4d4[negative]]] damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the negative damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target is briefly trapped within the vampiric maiden. The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] by the iron maiden for 1 round or until it uses an @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to extricate itself, whichever comes first.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is Immobilized by the vampiric maiden for 1 round or until it @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes}(the DC is your spell DC), whichever comes first.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The piercing and negative damage increase by [[/r 1d4]] each.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4","1":"1d4"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-maiden","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dHE1HSobldJKueLZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GUeRTriJkMlMlVrk"}},"img":"systems/pf2e/icons/spells/bind-undead.webp","name":"Bind Undead","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bind-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 mindless undead creature with a level no greater than bind undead's spell level"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JiSB61DwDm9byAIU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"W26RYoNjCzWJwQj5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8ViwItUgwT4lOvvb"}},"img":"systems/pf2e/icons/spells/false-life.webp","name":"False Life","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The temporary Hit Points increase by 3.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"false-life","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NFHEJfulQ3XkF8qi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZtAdCr2K63zVmauz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rthC6dGm3nNrt1xN"}},"img":"systems/pf2e/icons/spells/spectral-hand.webp","name":"Spectral Hand","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spectral-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ta0iRrWhSlOdh95L","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus [[/r (1[splash])[acid]]]{1 splash acid damage}. On a critical success, the target also takes [[/r 1[persistent,acid]]] damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases to [[/r 2[persistent,acid]]].</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 3[persistent,acid]]], and the splash damage increases to [[/r (2[splash])[acid]]].</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 4[persistent,acid]]], and the splash damage increases to [[/r (3[splash])[acid]]].</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 5[persistent,acid]]], and the splash damage increases to [[/r (4[splash])[acid]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}}},"5":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"2d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"2"}}}},"7":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"3"}}}},"9":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"4d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"4"}}}}},"type":"fixed"},"level":{"value":1},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-splash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","acid","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KyaJb3DSv0BEeMPK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}},"img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chill-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rDhb4fFBffGhxytI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lY0xDDLlG6Ljtyc5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a"}},"img":"systems/pf2e/icons/spells/grim-tendrils.webp","name":"Grim Tendrils","sort":1500000,"system":{"ability":{"value":""},"area":{"type":"line","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"2d4"}}},"description":{"value":"<p>Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and [[/r 1[bleed]]] damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.</p>\n<hr /><strong>Critical Success</strong> The creature is unaffected.\n<p><strong>Success</strong> The creature takes half the negative damage and no persistent bleed damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double negative damage and double persistent bleed damage.</p>\n<hr /><strong>Heightened (+1)</strong> The negative damage increases by 2d4, and the persistent bleed damage increases by 1."},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"grim-tendrils","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jqOgWy0YOBZdi9HC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3jqdLiecF0yuvS5L","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kJFr69S8ibITTAUb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk"}},"img":"systems/pf2e/icons/spells/unseen-servant.webp","name":"Unseen Servant","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.</p>\n<hr />\n<p>@UUID[Compendium.pf2e.pathfinder-bestiary.j7NNPfZwD19BwSEZ] (No Alignment)</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"OioCLntTXjpxm388"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unseen-servant","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Yjv1si3v1ZA5C5nS","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.gO5dOlPBk57bg2x5"}},"img":"systems/pf2e/icons/equipment/weapons/slide-pistol.webp","name":"Slide Pistol","sort":1900000,"system":{"MAP":{"value":""},"baseItem":"slide-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":16}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":30,"reload":{"value":"1"},"rules":[],"size":"med","slug":"slide-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"uncommon","value":["capacity-5","concussive","fatal-d10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"eVFG8uT7QBKAj0fC","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.0yLfPmzRtBd6Avac"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/compass.webp","name":"Corpse Compass","sort":2000000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're Tracking a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your Survival check to do so. Otherwise, it works as a normal compass.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":45}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":"Pathfinder #180: The Smoking Gun"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["divination","magical","necromancy"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"EGlPSluywpUvUe8U","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.yaKQS5aG2i7IioyH"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/dispersing-bullet.webp","name":"Corpsecaller Round","sort":2100000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p><strong>Ammunition</strong> round</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<hr />\n<p>This bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck creature is called to the grave. It takes [[/r 4d10[negative]]] damage with a @Check[type:fortitude|dc:25] saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The foe is unaffected.</p>\n<p><strong>Success</strong> The foe takes half damage.</p>\n<p><strong>Failure</strong> The foe takes full damage and is @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}. If the foe dies within the next 24 hours, its corpse is tethered to the Negative Energy Plane, making it easier to raise as an undead. Creatures using the create undead ritual on the foe's corpse receive a +2 circumstance bonus to their primary and secondary skill checks for the ritual.</p>\n<p><strong>Critical Failure</strong> As failure, except the foe takes double damage and is @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 2}.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":9},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":"Pathfinder #180: The Smoking Gun"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"fAOmKE6iEXqMwa2N","img":"systems/pf2e/icons/equipment/held-items/key-purple.webp","name":"Clockwork Key to 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Pistol","sort":2500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":20},"damageRolls":{"0byw7x911rtsm1kgbmt0":{"damage":"2d6+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["capacity-5","concussive","fatal-d10","magical","range-increment-30","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"58GkDb9G1tluqMoo","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+2 Status to All Saves vs. Disease and Mental","sort":2600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["mental","disease"]}],"selector":"saving-throw","type":"status","value":2}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fLTZ1aIN49QIs2BZ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7iwtezAN9Z74j1kA","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Clockwork Necromancy","sort":2800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Parsus winds their necromechanical innovation (see below) to infuse a corpse-riddled area with necromantic energy. The innovation casts <em>@UUID[Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD]</em> on a point within 100 feet, causing the dead body parts in a @Template[type:burst|distance:10] to briefly animate and scrabble at creatures within the area for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["evil","necromancy","unstable"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nkAAKcVO9AbkO8HH","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Explode","sort":2900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Parsus pushes their necromechanical innovation beyond its normal limits, dealing [[/r 10d6[negative]]] damage in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:31|basic:true]). Parsus can choose to include themself in this effect.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["manipulate","necromancy","unstable"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nBfk71u0d9pJQJWr","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Necromantic Winding","sort":3000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Parsus winds up their necromechanical innovation. They choose an active effect with the necromancy trait that originated from one of their spells or abilities (such as Clockwork Necromancy). The effect's duration extends to the end of Parsus's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["manipulate","necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"A2Yt3lNxZvcWgoNq","img":"systems/pf2e/icons/actions/Passive.webp","name":"Necromechanical Innovation","sort":3100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Although a necromancer by training, Parsus recently developed a complex device called a necromechanical innovation. This device allows Parsus to use their Clockwork Necromancy, Explode, and Necromatic Winding abilities. It otherwise functions as an inventor weapon innovation with no modifications.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ujx9q9QNf5HQhRNj","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":3200000,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Ev3D2JXknIfcGY3J","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":3300000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"JSfT3bNLPwcIeLUb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3400000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"7AqSlx8KYnoLV4S7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Geb Lore","sort":3500000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hNECE1mP8PaKjxI5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3600000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4KB8FsUC9nnHMgrU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":3700000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"m86QssmqE3SgeVmr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Undead Lore","sort":3800000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Parsus","system":{"abilities":{"cha":{"mod":0},"con":{"mod":3},"dex":{"mod":3},"int":{"mod":5},"str":{"mod":4},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":29},"allSaves":{"value":"+2 Status to All Saves vs. Disease and Mental"},"hp":{"details":"negative healing","max":160,"temp":0,"value":160},"initiative":{"statistic":"perception"},"perception":{"value":20},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Pangender dhampir necromancer","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":20}},"traits":{"languages":{"custom":"","selected":[],"value":["common","necril"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["dhampir","human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.GmK9VzDtB1i7pmGI"}}}
{"_id":"GyrL5Q66shXthhZL","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"N3nNqO5Nw2DIFhrv","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.N3nNqO5Nw2DIFhrv"}},"img":"systems/pf2e/icons/equipment/weapons/flintlock-pistol.webp","name":"Flintlock Pistol","sort":100000,"system":{"MAP":{"value":""},"baseItem":"flintlock-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":40,"reload":{"value":"1"},"rules":[],"size":"med","slug":"flintlock-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concussive","fatal-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"jJZbdMHMdh8UL2j8","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.jJZbdMHMdh8UL2j8"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-fine.webp","name":"Clothing (Fine)","sort":200000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[],"size":"med","slug":"clothing-fine","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"worn"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"BQPwgbC9GgqK7DvC","img":"systems/pf2e/icons/equipment/held-items/key-purple.webp","name":"Manager's keys","sort":300000,"system":{"baseItem":null,"containerId":"null","description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"hDLbR56Id2OtU318","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp","name":"Elixir of Life (Minor)","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"elixir"},"consume":{"value":"1d6"},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain [[/r 1d6[healing]]]{1d6 Hit Points} and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.lPRuIRbu0rHBkoKY]</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":"elixir-of-life-minor","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","healing"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"3QGZS6l7NrX4auyR","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3QGZS6l7NrX4auyR"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Flintlock Pistol)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-flintlock-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"bDhzdUG9u1C1L7mK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5Ew82vBF9YfaiY9f"}},"img":"systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp","name":"Silver Pieces","sort":600000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":37,"rules":[],"size":"med","slug":"silver-pieces","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"coins","traits":{"rarity":"common","value":[]},"usage":{"value":""},"weight":{"value":0},"schema":{"version":0.84,"lastMigration":null}},"type":"treasure"},{"_id":"VItT8vPkphVu0TgK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"wza5mvgfw407oswxdmy9":{"damage":"1d4+1","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","nonlethal","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"lwctxqfx1os7e2mj","flags":{"pf2e":{"linkedWeapon":"N3nNqO5Nw2DIFhrv"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Flintlock Pistol","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":9},"damageRolls":{"damage1":{"damage":"1d4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","fatal-d8","range-40","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"1cztj5w9rk8uloib","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Defying Glare","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature uses a mental effect against Dresh and fails or critically fails</p>\n<hr />\n<p><strong>Effect</strong> Dresh @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF]{Demoralizes} that creature; when she does, Demoralize loses the auditory trait and gains the visual trait and she doesn't take a penalty if the creature doesn't understand her language.</p>"},"requirements":{"value":""},"rules":[],"slug":"","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pp5tiipd5oq4iu0w","img":"systems/pf2e/icons/actions/Passive.webp","name":"Generous Distraction","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Dresh can use the promise of wealth to distract her foes. When she succeeds or critically succeeds on a Deception check to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] against a target within 30 feet, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against her ranged attacks as well as her melee Strikes.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","predicate":["action:feint"],"selector":"deception","text":"{item|system.description.value}","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8mi8ersk4a6tezq4","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Silver Shower Shot","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> Dresh throws [[/r 2d6 #Silver pieces]] silver pieces into the air, potentially distracting her target. Dresh makes a Deception check to @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] against a creature within 30 feet that can see her and which she can see. If her flintlock pistol is loaded, Dresh then makes a ranged flintlock pistol Strike against that target.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2YFmIiXCzt0NjQ4a","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Dresh deals an additional 1d6 precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"j5k8e54j7lljzh2m","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ivvpi1rxf2oc1f37","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Banking Lore","sort":1400000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cmfzzcxrmynfsusl","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1500000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"3m3sezdedak1d6xs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1600000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"jqbo0tt1k0azwqwj","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1700000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5lvhr395nyhec8wy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1800000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"um0p6agk4bf5ifek","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":1900000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ia821i44uu3h3bzz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2000000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Irkem Dresh","system":{"abilities":{"cha":{"mod":0},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":1},"str":{"mod":1},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":19},"allSaves":{"value":""},"hp":{"details":"","max":37,"temp":0,"value":37},"initiative":{"statistic":"perception"},"perception":{"value":8},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"Female dwarf banker","creatureType":"Humanoid","level":{"value":3},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":8}},"traits":{"languages":{"custom":"","selected":[],"value":["common","dwarven","jotun"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["dwarf","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.GyrL5Q66shXthhZL"}}}
{"_id":"IX2EDNagTD0YEfS5","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"n5xyKTSPCEGxi1In","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":"18","mod":0,"value":"10"},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"gISYsBFby1TiXfBt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6+1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes [[/r 1[persistent,acid]]] damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases to 2.</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to 3, and the splash damage increases to 2.</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to 4, and the splash damage increases to 3.</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to 5, and the splash damage increases to 4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-splash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","acid","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kl2q6JvBZwed4B6v","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"izcxFQFwf3woCnFs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}},"img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"guidance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kCgvE0bH1689NZFO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jfVCuOpzC6mUrf6f","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f"}},"img":"systems/pf2e/icons/spells/hydraulic-push.webp","name":"Hydraulic Push","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes 6d6 bludgeoning damage and is knocked back 10 feet.</p>\n<p><strong>Success</strong> The target takes 3d6 bludgeoning damage and is knocked back 5 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hydraulic-push","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PJMDMXrstDA06y5J","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EE7Q5BHIrfWNCPtT"}},"img":"systems/pf2e/icons/spells/magic-fang.webp","name":"Magic Fang","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.MqZ6FScbfGtXB8tt]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-fang","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SnjhtQYexDtNDdEg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stabilize","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","healing","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uZK2BYzPnxUBnDjr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n5xyKTSPCEGxi1In"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LxncrYNc77vL7ulH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UJWiN0K3jqVjxvKk"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Heal (Level 1)","sort":1000000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-1st-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":0,"system":{"ability":{"value":""},"area":{"details":"varies","type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":""},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightenedLevel":{},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 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3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","divine","primal"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"mvXqTfDqoJtfoQjU","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.B6B7tBWJSqOBz5zz"}},"img":"systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp","name":"Gold Pieces","sort":1100000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":30,"rules":[],"size":"med","slug":"gold-pieces","source":{"value":"Pathfinder Core 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A creature that Grabs the cactus leshy takes [[/r (1d8+3)[piercing]]] damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tmdo78rvv90i25k9","img":"systems/pf2e/icons/actions/Passive.webp","name":"Verdant Burst","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>When Dewey Daystar dies, a burst of primal energy explodes from his body, restoring [[/r 2d8 #Hit points]] Hit Points to each plant creature in a @Template[type:emanation|distance:30]. This area fills with cacti, becoming difficult terrain. If the terrain is not a viable environment for the cacti, they wither after 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bm8rbkf5unncawzl","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"x4ia584i2gh5o32e","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Alkenstar Lore","sort":1800000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4j73xf8aua62jlca","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1900000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"fiiv2z269xr46nzp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Medicine","sort":2000000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"3la522mw2c40u90f","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2100000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gqo94pp38g5a5ixe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2200000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Dewey Daystar","system":{"abilities":{"cha":{"mod":4},"con":{"mod":3},"dex":{"mod":2},"int":{"mod":1},"str":{"mod":0},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":16},"allSaves":{"value":""},"hp":{"details":"","max":40,"temp":0,"value":40},"initiative":{"statistic":"perception"},"perception":{"value":10},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LN"},"blurb":"Male cactus leshy bounty hunter","creatureType":"Plant","level":{"value":2},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{"focus":{"max":{"max":1,"value":1},"value":null}},"saves":{"fortitude":{"saveDetail":"","value":7},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":10}},"traits":{"languages":{"custom":"Speak with plants (Succulents Only)","selected":[],"value":["common","draconic","druidic","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"sm"},"value":["leshy","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.IX2EDNagTD0YEfS5"}}}
{"_id":"JsAj2gTuZbJJDA72","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"vZUEiiG75S3BhFSQ","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Sudden Spray","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature or object weighing at least 50 pounds is placed on one of the flagstones north of the gate (marked \"T\" on the map)</p>\n<hr />\n<p><strong>Effect</strong> Pressurized sap sprays from the nozzle, coating everything in a @Template[type:cone|distance:15]. Creatures in the area that fail a @Check[type:reflex|dc:20|traits:hazard,mechanical,trap] save become affected by stink sap.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wAE2nk2fiXPfFJe1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Stink Sap","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>@Template[type:emanation|distance:5] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Creatures and their equipment coated in the sap smell horrible. Creatures in the aura must attempt a @Check[type:fortitude|dc:16|traits:hazard,mechanical,trap] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to stink sap for 1 minute. Creatures don't save against this effect in exploration mode and don't become temporarily immune, but creatures with stink sap on them must roll against their own aura when they roll initiative in encounter mode. The sap dissipates after 10 hours; spending 10 minutes scrubbing the sap off with soap and water reduces the duration by 1 hour.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.TcgvhgpUkJFjVqBx]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","olfactory"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Stink-Sap Trap","system":{"attributes":{"ac":{"value":13},"hardness":10,"hasHealth":true,"hp":{"details":"","max":30,"temp":0,"value":30},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":8}},"creatureType":"","details":{"description":"<p>A nozzle attached to a pressure sensor under the flagstone path sprays thick wads of smelly sap.</p>","disable":"<p>@Check[type:thievery|dc:15|name:Clog the nozzle|traits:hazard,mechanical,trap] (trained) to clog the nozzle or @Check[type:athletics|dc:14|name:Redirect the stream|traits:hazard,mechanical,trap] (trained) to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.</p>","isComplex":false,"level":{"value":3},"reset":"<p>1 minute. The trap resets automatically twice before the supply of stink sap is exhausted.</p>","routine":"","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":5},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.JsAj2gTuZbJJDA72"}}}
{"_id":"JuN7m62ohqdb4mL5","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"zyo1tEI1ErNEoww4","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4lO2uNA70HqTuSAD"}},"img":"systems/pf2e/icons/equipment/weapons/piercing-wind.webp","name":"Jax","sort":100000,"system":{"MAP":{"value":""},"baseItem":"piercing-wind","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p><strong>Perception</strong> +13; precise vision 30 feet, imprecise hearing 30 feet</p>\n<p><strong>Communication</strong> empathy</p>\n<p><strong>Skills</strong> Diplomacy +14, Survival +16</p>\n<p><strong>Int</strong> +1, <strong>Wis</strong> +5, <strong>Cha</strong> +3</p>\n<p><strong>Will</strong> +18</p>\n<hr />\n<p><em>Jax</em> was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness infused her weapon upon her death, imbuing the firearm with a fragment of her soul and intelligence. The rifle, upon awakening, remembered just enough of <em>Jax</em>'s former life to think of her former wielder's name as her own.</p>\n<p><em>Jax</em> is a <em>+1 striking fearsome piercing wind</em> whose driving purpose is to protect innocent travelers in the Spellscar Desert from raiders, bandits, and cultists. <em>Jax</em> allows any creature to wield her, but she doesn't reveal her intelligence or powers until she detects an innocent in danger or if her wielder has proven themselves a worthy champion of justice. If she deems a wielder to be unworthy, <em>Jax</em> uses her dominate ability to control the wielder until she can find a new one.</p>\n<p>If ever used to attack an innocent traveler, or if, in <em>Jax</em>'s opinion, the attack could be considered banditry, the weapon automatically misfires. If <em>Jax</em> witnesses an innocent harmed or killed, she empathically urges her wielder to avenge the victim. If the wielder doesn't comply, <em>Jax</em> attempts to cast dominate (below). Even if the dominate spell fails, <em>Jax</em> withholds all magical abilities, including the +1 weapon potency rune and striking rune, until her wielder redeems themself.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> (command)</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> <em>Jax</em> casts <em>@UUID[Compendium.pf2e.spells-srd.KqvqNAfGIE5a9wSv]</em> on you.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> (command)</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> <em>Jax</em> deems you an unworthy agent of justice. She casts<em> <em>@UUID[Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P]</em></em> on you (@Check[type:will|dc:24|name:Dominate|traits:mental,incapacitation,divine,spell,enchantment|overrideTraits:true]). If you're chaotic or a worshipper of Lamashtu, you take a -2 penalty to your Will save, and the result of your save is one degree of success worse than the result you rolled. <em>Jax</em> orders you to fight banditry and protect innocent travelers in the Spellscar Desert, renewing the spell as often as necessary until you cease your lawless ways.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":8},"meleeUsage":{"damage":{"die":"d4","type":"slashing"},"group":"sword","traits":["critical-fusion","finesse","forceful","sweep"]},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"propertyRune1":{"value":"fearsome"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":40,"reload":{"value":"1"},"rules":[],"size":"med","slug":"piercing-wind","source":{"value":"Pathfinder #179: Cradle of Quartz"},"specific":{"material":null,"runes":{"potency":1,"striking":"striking"},"value":true},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"unique","value":["combination","concussive","cursed","divine","evocation","fatal-aim-d10","intelligent"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"cVPUBNbdPwf8Kwmp","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AnwzlOs0njF9Jqnr"}},"img":"systems/pf2e/icons/equipment/armor/hide.webp","name":"Hide Armor","sort":200000,"system":{"armor":{"value":3},"baseItem":"hide-armor","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.</p>"},"dex":{"value":2},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"hide-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":14},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"fGBGRqC4Y8ACirX5","img":"systems/pf2e/icons/equipment/adventuring-gear/sheath.webp","name":"Scimitar Sheath (Empty)","sort":300000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"1h0RE8NE1UT3DnL9","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.sfMHQsOv3W8jFFop"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Piercing Wind)","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-piercing-wind","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"suUb0kVpQj2xlW7a","flags":{"pf2e":{"linkedWeapon":"zyo1tEI1ErNEoww4"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jax","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":18},"damageRolls":{"3bq8pq4w51r67gcmc740":{"damage":"2d4+7","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["critical-fusion","finesse","forceful","magical","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"VfXe7V5ktIW7m0z9","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"op2y1mfa8mgmjjhwki3h":{"damage":"1d8+7","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"KKkWifgG7SHLOwVt","flags":{"pf2e":{"linkedWeapon":"zyo1tEI1ErNEoww4"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jax","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["crack-shot"]},"bonus":{"value":18},"damageRolls":{"kgaz0ak7adfu5zvyiioj":{"damage":"2d6+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","fatal-aim-d10","magical","range-increment-40","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"MBVfD6ZemHm6Kvyb","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fudDzshjHImYaJN9","img":"systems/pf2e/icons/actions/Passive.webp","name":"Crack Shot","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When Palzu critically hits a creature with a ranged Strike, the target must succeed at a @Check[type:fortitude|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"acOdiOCobE7ht9bU","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Howling Bullet","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Palzu has rolled initiative but hasn't acted yet in combat</p>\n<hr />\n<p><strong>Effect</strong> Palzu lets loose a blood‑curdling howl while firing his rifle, making the report sound unearthly and disturbing. Palzu makes a Jax Strike against a foe within 40 feet. On a hit, creatures in a @Template[type:emanation|distance:10] centered on the target hit must attempt a @Check[type:will|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["fear"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Rv5ykEW0ZHx7zF0N","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rugged Travel","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Palzu ignores the first square of difficult terrain he moves into each time he Steps or Strides.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Pt3KY6Nq30pzUXcK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UZIrwr234ekHI24R","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hbQHGyQAtmZ9QxFq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1400000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"sj84q03UudYh8kTp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1500000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xNMd4S0cqElvbgaB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1600000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Palzu","system":{"abilities":{"cha":{"mod":2},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":-1},"str":{"mod":3},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":25},"allSaves":{"value":""},"hp":{"details":"","max":135,"temp":0,"value":135},"initiative":{"statistic":"perception"},"perception":{"value":17},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CN"},"blurb":"Male dominated gnoll sharpshooter","creatureType":"","level":{"value":8},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":13}},"traits":{"languages":{"custom":"","selected":[],"value":["gnoll"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["gnoll","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.JuN7m62ohqdb4mL5"}}}
{"_id":"KCnloN7xxY0UOhML","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"G0WFBGJRBnL3fapV","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F"}},"img":"systems/pf2e/icons/equipment/weapons/composite-shortbow.webp","name":"Composite Shortbow","sort":100000,"system":{"MAP":{"value":""},"baseItem":"composite-shortbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.</p>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":14}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"0"},"rules":[],"size":"med","slug":"composite-shortbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"4tat8stpB3Q8gsxD","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp"}},"img":"systems/pf2e/icons/equipment/weapons/shortsword.webp","name":"Shortsword","sort":200000,"system":{"MAP":{"value":""},"baseItem":"shortsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"shortsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"nMrjjrW4q3ui6tWU","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":300000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"held","handsHeld":1},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":60,"rules":[],"size":"med","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"z9bTah65DoASEDhP","flags":{"pf2e":{"linkedWeapon":"4tat8stpB3Q8gsxD"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortsword","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["serpent-venom"]},"bonus":{"value":18},"damageRolls":{"8vifthuqwag8dw6e4xnl":{"damage":"1d6+8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ltvMN7K0itu2l3WZ","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Snake Fangs","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["serpent-venom"]},"bonus":{"value":16},"damageRolls":{"6ofsourtuiris927jxiu":{"damage":"1d4+8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"F8wXzsUNliJVU8bv","flags":{"pf2e":{"linkedWeapon":"G0WFBGJRBnL3fapV"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Composite Shortbow","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["serpent-venom"]},"bonus":{"value":19},"damageRolls":{"vk7p3e37uiwdoit8louy":{"damage":"1d6+7","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","magical","propulsive","range-increment-60","reload-0"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"NcZMn3pf8nbMeY8x","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"SaMUZistsZa0Bskd","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.9qV49KjZujZnSp6w"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"All-Around Vision","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flankable","value":false}],"slug":"all-around-vision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zGXZKhk95VPsSdKN","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Biting Snakes","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature ends its turn adjacent to the medusa.</p>\n<hr />\n<p><strong>Effect</strong> The medusa makes a snake fangs Strike against the creature.</p>"},"requirements":{"value":""},"rules":[],"slug":"biting-snakes","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hSGaU1UT8mzmPFWl","img":"systems/pf2e/icons/actions/Passive.webp","name":"Glass Gaze","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:25] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","predicate":["petrifying"],"radius":30,"slug":"glass-gaze","traits":["arcane","aura","transmutation","visual"]},{"domain":"all","key":"RollOption","option":"petrifying","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","aura","transmutation","visual"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2lGYb3ZO8pwxgMhD","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a @Check[type:fortitude|dc:25] save against the medusa's glass gaze. If the creature was already @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] by glass gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg] permanently.</p>\n<p>After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","concentrate","incapacitation","transmutation","visual"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FuDdgAP7wwq6LCFO","img":"systems/pf2e/icons/actions/Passive.webp","name":"Serpent Venom","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:25]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aB3Eiwm7lKulxfZ4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1300000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0AVXTu0IQeCK9qy9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1400000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1V6Ipqd0JqILUKar","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1500000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Alethsia","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":5},"int":{"mod":2},"str":{"mod":2},"wis":{"mod":1}},"attributes":{"ac":{"details":"all-around vision","value":25},"adjustment":"elite","allSaves":{"value":""},"hp":{"details":"","max":105,"temp":0,"value":125},"initiative":{"statistic":"perception"},"perception":{"value":16},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"Variant elite medusa","creatureType":"Humanoid","level":{"value":7},"privateNotes":"","publicNotes":"<p>Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek-for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.</p>\n<p>Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster's life.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":14}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.KCnloN7xxY0UOhML"}}}
{"_id":"Lck0FIlp4kLFeLfg","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"y34yjumCFakrbtdw","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.y34yjumCFakrbtdw"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/artisan-tools.webp","name":"Artisan's Tools (Brewing)","sort":100000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4}},"quantity":1,"rules":[],"size":"med","slug":"artisans-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"021VRxPJbHpK7OQy","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Leg","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":9},"damageRolls":{"7nfryb4f76aohup6213z":{"damage":"2d4+4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qCCLZhnp2HhP3Ex6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vbhma4ibb8cl3u9d","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mini-Keg","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A clockwork brewer can hold up to 5 gallons of liquid in a built-in tank. By default, this tank contains the clockwork brewer's beer.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1r5qdiklg5kg7cuh","img":"systems/pf2e/icons/actions/Passive.webp","name":"Standard Greeting","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Clockwork brewers have a limited set of pre-recorded phrases they can use to interact with clientele, based on their instructions. The audio is recorded on an embedded gemstone worth 5 gp. Removing a gemstone from or installing a gemstone into a clockwork brewer requires a successful @Check[type:thievery|dc:18|traits:action:disable-a-device] check to Disable a Device; on a failure, the gemstone is undamaged, but any recorded sounds are erased.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3PEm42Juo9q81yV0","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:18|traits:action:disable-a-device] check, standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yilyxv07jwc7n5mn","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Bottoms Up","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork brewer has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{grappled}</p>\n<hr />\n<p><strong>Effect</strong> The clockwork brewer force- feeds the grappled creature 1 serving of whatever liquid is in the clockwork brewer's tank (typically beer such as Smokeside Sour). The creature is exposed to the liquid's effects, and it can't breathe or speak until the start of its turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qad7trlveeeygqzj","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pre-Programmed Greeting","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The clockwork brewer clearly delivers a disarmingly friendly greeting to a creature within 30 feet. The creature attempts a @Check[type:will|dc:17] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the clockwork brewer's next attack before the end of the brewer's next turn. The target is then immune to Pre-Programmed Greeting for 1 day.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9Pfivs0VWyunXCly","img":"systems/pf2e/icons/actions/Passive.webp","name":"Smokeside Sour","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:12]</p>\n<p><strong>Maximum Duration</strong> 1 hour</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (10 minutes)</p>\n<p><strong>Stage 2</strong> clumsy 1 and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (10 minutes)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}, and sickened (40 minutes)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["ingested","poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"H6JZWxhuz9ffroAE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"39utrw5m85925c74","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"3buwjt6qak57drbc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Brewing Lore","sort":1200000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Brewer","system":{"abilities":{"cha":{"mod":1},"con":{"mod":1},"dex":{"mod":3},"int":{"mod":-5},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":40,"temp":0,"value":40},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":8},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":3}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":3},{"type":"orichalcum","value":3}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"Mindless","level":{"value":3},"privateNotes":"","publicNotes":"<p>Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.</p>\n<p>With the rise of the automated workforce in Alkenstar came the \"professional\" line of clockworks, capable of carrying out more complex tasks and even interacting with the public. These clockworks were given modules inscribed with information and procedures for carrying out a specific profession. The clockwork brewer is one such example, capable of extracting wort, stirring a fermenter, or monitoring a boiling temperature. As many other types of clockwork professional exist as there are professions; clockworks have been programmed to reshelf library books, swab ship decks, and fill holes in heavily trafficked roads.</p>\n<p>Clockwork professionals made by reputable manufacturers are generally considered safe to interact with the public. Accidents have been known to occur, however, particularly when careless engineers fail to perform regular maintenance checks or when operators program a clockwork with insufficiently specific directives. Flesh and blood laborers forced to work in close proximity to a clockwork professional tend to keep a wide berth.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":8}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.Lck0FIlp4kLFeLfg"}}}
{"_id":"LhjQnXhGFWhWVdmg","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"XpdVtvLFSec6Lnz4","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.jcIabnkJgjwzK6Og"}},"img":"systems/pf2e/icons/equipment/weapons/dwarven-scattergun.webp","name":"Dwarven Scattergun","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dwarven-scattergun","bonus":{"value":0},"bonusDamage":{"value":0},"category":"advanced","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy frame. A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":50,"reload":{"value":"1"},"rules":[],"size":"med","slug":"dwarven-scattergun","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concussive","dwarf","kickback","scatter-10"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"EQLEZdmlLZXizMZz","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TLQErnOpM9Luy7rL"}},"img":"systems/pf2e/icons/equipment/weapons/sap.webp","name":"Sap","sort":200000,"system":{"MAP":{"value":""},"baseItem":"sap","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"sap","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","nonlethal"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"qwLSP7T632FUr5WK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zBYEU9E7034ENCmh"}},"img":"systems/pf2e/icons/equipment/armor/padded-armor.webp","name":"Padded Armor","sort":300000,"system":{"armor":{"value":1},"baseItem":"padded-armor","category":"light","check":{"value":0},"containerId":null,"description":{"value":"<p>This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"L"},"group":null,"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"padded-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["comfort"]},"usage":{"value":"wornarmor"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"roHRfYZYSmmL21qh","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.wRSS5vP8ltrThsoC"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/mug.webp","name":"Pewter Mug","sort":400000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":1}},"quantity":1,"rules":[],"size":"med","slug":"mug","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"LnIhfL58EXF76QqH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.HUgVrYvdy9SkqRZ9"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-large.webp","name":"Rounds (Dwarven Scattergun)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":5,"value":{"sp":1}},"quantity":5,"rules":[],"size":"med","slug":"rounds-dwarven-scattergun","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds5","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"rulzIJtH4wzjhysd","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UMAXLDpI6YLSfYX1"}},"img":"systems/pf2e/icons/equipment/alchemical-items/drugs/alcohol.webp","name":"Flask of Whiskey","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"drug"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.</p>\n<p>If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact (Ingested)</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:12]</p>\n<p><strong>Onset</strong> 10 minutes</p>\n<p><strong>Stage 1</strong> +1 item bonus to saving throws against fear (10 minutes)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg], +1 item bonus to saving throws against fear effects (10 minutes)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, flat-footed, @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} (10 minutes)</p>\n<p><strong>Stage 4</strong> clumsy 2 and @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} (10 minutes)</p>\n<p><strong>Stage 5</strong> clumsy 2, sickened 2, and stupefied 2 (10 minutes)</p>\n<p><strong>Stage 6</strong> @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] (8 hours)</p>\n<p><strong>Stage 7</strong> death</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":1}},"quantity":1,"rules":[],"size":"med","slug":"alcohol","source":{"value":"Pathfinder Gamemastery Guide"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","drug","ingested","poison"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"4w2LTZI9OzE7borg","flags":{"pf2e":{"linkedWeapon":"EQLEZdmlLZXizMZz"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Sap","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"6y3hnohj1zgw67pg72d8":{"damage":"1d6+5","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","nonlethal"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"bM8n1Qm0DzVoFL3t","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"x4rqc3cuc5fg21sfvg77":{"damage":"1d4+5","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","nonlethal"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"EWBPSoYOlJNmUbko","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Pewter Mug","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":5},"damageRolls":{"a7asuxszo1898kos1kxs":{"damage":"1d4+5","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["thrown-10"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"kKuwyIcQI3BkiMXc","flags":{"pf2e":{"linkedWeapon":"XpdVtvLFSec6Lnz4"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dwarven Scattergun","sort":1000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":7},"damageRolls":{"xg7gxx9l7dg4wncsp28r":{"damage":"1d8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","kickback","range-increment-50","reload-1","scatter-10"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"I4PFPbSqFgIw8s2a","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bar Brawler","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional [[/r {1d4}]]{1d4 damage}.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"Fighting in their own bar","option":"bar-brawler","toggleable":true},{"key":"FlatModifier","predicate":["bar-brawler"],"selector":"attack","type":"circumstance","value":1},{"diceNumber":1,"dieSize":"d4","key":"DamageDice","predicate":["bar-brawler"],"selector":"strike-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FjAegBQAJrWQfb7O","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Barkeep's Advice","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends.</p>\n<p>A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","fortune","linguistic","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aONIkEPFl7BL1rkL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Alcohol Lore","sort":1300000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"q4RklQKrv7rrFQSW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LSvH3dytrq4pRTNV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1500000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"f219KWXz33cMpbfM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1600000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"sj0yoxtMjSLjNOyw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":1700000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"la6u93U4LojYeGmF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":1800000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"efsTCinr77ztS4DA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":1900000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Steaming Kingdom Bartender","system":{"abilities":{"cha":{"mod":3},"con":{"mod":2},"dex":{"mod":0},"int":{"mod":0},"str":{"mod":3},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":16},"allSaves":{"value":""},"hp":{"details":"","max":35,"temp":0,"value":35},"initiative":{"statistic":"perception"},"perception":{"value":8},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"Male dwarf elite barkeep","creatureType":"","level":{"value":2},"privateNotes":"","publicNotes":"<p>Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.</p>\n<hr />\n<p>Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":9},"reflex":{"saveDetail":"","value":5},"will":{"saveDetail":"","value":8}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["dwarf","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.LhjQnXhGFWhWVdmg"}}}
{"_id":"NR74QIX0qE7AeZmg","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"T0roBlBFsMged9Z5","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":{},"value":0},"slot1":{"max":0,"prepared":{},"value":0},"slot10":{"max":0,"prepared":{},"value":0},"slot11":{"max":0,"prepared":{},"value":0},"slot2":{"max":0,"prepared":{},"value":0},"slot3":{"max":0,"prepared":{},"value":0},"slot4":{"max":1,"prepared":{"0":{"id":"sGqlpZKu8fX0K7FH"}},"value":1},"slot5":{"max":0,"prepared":{},"value":0},"slot6":{"max":0,"prepared":{},"value":0},"slot7":{"max":0,"prepared":{},"value":0},"slot8":{"max":0,"prepared":{},"value":0},"slot9":{"max":0,"prepared":{},"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":15,"item":0,"mod":0,"value":5},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"sGqlpZKu8fX0K7FH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"T0roBlBFsMged9Z5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"o9wcBpTKUoPqKTGm","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS"}},"img":"systems/pf2e/icons/equipment/weapons/spear.webp","name":"Spear","sort":300000,"system":{"MAP":{"value":""},"baseItem":"spear","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>A long metal shaft ending with a metal spike, a spear can be used one‑handed as a melee weapon and can be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"spear","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"spear","source":{"value":""},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["thrown-20"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"SfQfbmrgZ4vr3nFt","flags":{"pf2e":{"linkedWeapon":"o9wcBpTKUoPqKTGm"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Spear","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":6},"damageRolls":{"0":{"damage":"1d6+2","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"sk5aFaaf3tRIgb0p","flags":{"pf2e":{"linkedWeapon":"o9wcBpTKUoPqKTGm"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Spear","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":5},"damageRolls":{"0":{"damage":"1d6+2","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["thrown-20"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"kQaDhJaLxNJw4l8l","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"NgeIHogL6m58BKDp","img":"systems/pf2e/icons/actions/Passive.webp","name":"Verdant Burst","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>When a vine leshy dies, a burst of primal energy explodes from its body, restoring [[/r 1d4]] Hit Points to each plant creature in a @Template[type:emanation|distance:30]. This area fills with tangling vines, becoming difficult terrain. If the terrain is not a viable environment for the vines, they wither after 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4hHjVT23Qee8ilNt","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of <em>@UUID[Compendium.pf2e.spells-srd.dileJ0Yxqg76LMvu]</em>.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1F2GCLISmzNTXa9u","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Extend Vines","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The vine leshy Interacts to extend or shorten their arms. With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ryqcal3z9pfhabzx","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Heft Crate","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The Clearwater Cleaner is adjacent to a crate</p>\n<hr />\n<p><strong>Effect</strong> The Clearwater Cleaner picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a @Template[type:burst|distance:5]. Each creature within the area takes [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:13|basic:true]), and the area becomes difficult terrain until cleared.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["manipulate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FFP0HP5aktIG9dMa","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"FOpPTWFvXq6nx1Ji","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1200000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1r8IA0T6shDyHLiy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1300000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2Cym04NuN3V52Lkm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":1400000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Orate","predicate":["action:perform:oratory"],"selector":"performance","value":1}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+6 for Oratory","options":"action:perform:oratory"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"iGmLpiUhPCEwQEyU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":1500000,"system":{"description":{"value":""},"mod":{"value":1},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"u9msRHw6y6kHdmyV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1600000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clearwater Cleaner","system":{"abilities":{"cha":{"mod":3},"con":{"mod":1},"dex":{"mod":1},"int":{"mod":-1},"str":{"mod":2},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":15},"allSaves":{"value":""},"hp":{"details":"","max":13,"temp":0,"value":13},"initiative":{"statistic":"perception"},"perception":{"value":6},"speed":{"otherSpeeds":[{"type":"climb","value":20}],"value":20}},"details":{"alignment":{"value":"LE"},"blurb":"male and female vine leshys","creatureType":"","level":{"value":0},"privateNotes":"","publicNotes":"<p>Often found assisting practitioners of nature magic, leshys are sentient flora that protect the natural world and sacred spaces within forests, fields, and other environments. Leshys are nature spirits inhabiting bodies constructed of plant matter fused together by a primal ritual.</p>\n<hr />\n<p>Irrepressible vine leshys love to explore and collect tales to share. They're curious without being reckless. Other cultures interest them greatly, and they can build friendships quickly as they trade stories with traveling companions. They also feel a pull toward protection, much like other leshys. Vine leshys, though, tend to protect a ward for only a brief period of danger before the leshy's wanderlust drives them onward into the unknown.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{"focus":{"max":0,"value":0}},"saves":{"fortitude":{"saveDetail":"","value":3},"reflex":{"saveDetail":"","value":5},"will":{"saveDetail":"","value":8}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"Speak With Plants (Plants With Vines Only)","selected":[],"value":["common","druidic","sylvan"]},"rarity":"common","senses":{"value":"low-light vision"},"size":{"value":"sm"},"value":["leshy","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.NR74QIX0qE7AeZmg"}}}
{"_id":"QQ2Ci8E2lkxG8QIV","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"0gcmEZjvlqAzMPH9","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slam Door","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature opens the desk drawer without holding the release button under the desk</p>\n<hr />\n<p><strong>Effect</strong> The wooden door to the room slams shut and locks, and the trap rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aZzbqB3lXTUQEl7B","img":"systems/pf2e/icons/actions/Passive.webp","name":"Sleeping Gas","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:22|traits:hazard,complex,mechanical,trap]</p>\n<p><strong>Maximum Duration</strong> 4 hours</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (1 round)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] with no Perception check to wake up (1 round)</p>\n<p><strong>Stage 3</strong> unconscious with no Perception check to wake up (1 hour)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["inhaled","poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Subduing Gas Chamber","system":{"attributes":{"ac":{"value":10},"hardness":10,"hasHealth":true,"hp":{"details":"","max":40,"temp":0,"value":40},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(Expert)</p>","value":10}},"creatureType":"","details":{"description":"<p>A mechanical sensor in the desk drawer releases a counterweight in the wall, which slams the door shut and opens the sleeping gas tank under the bed, allowing gas to fill the air-tight room with a hissing sound.</p>","disable":"<p>@Check[type:thievery|dc:26|name:Disconnect the wire|traits:hazard,complex,mechanical,trap] (Trained) to disconnect the wire to the counterweight, preventing it from falling, or @Check[type:crafting|dc:20|name:Create a counteragent|traits:hazard,complex,mechanical,trap,alchemical,action:craft] (Alchemical Crafting) to create a counteragent to the sleeping gas</p>","isComplex":true,"level":{"value":5},"reset":"<p>The gas must be manually reloaded.</p>","routine":"<p>(1 action) Each round on its initiative count, the trap pumps more sleeping gas into the room. Any breathing creature in the room is exposed to the toxin. If a creature acts before the trap on the first round, it has the option of holding its breath to postpone breathing in the poison-holding one's breath after the trap's first action has no effect, since the air in the creature's lungs is already tainted. The trap functions for 1 minute before all the gas is expended, after which it rapidly decays over the next minute. Opening the door to an adjacent room cuts the remaining time it takes for the gas to decay in half but exposes creatures in that room as well.</p>","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.QQ2Ci8E2lkxG8QIV"}}}
{"_id":"Qbt1X2GTcPvmptgc","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"MWuxW7760E0wQgk0","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Explode","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature steps on the bottle or the bottle becomes broken</p>\n<hr />\n<p><strong>Effect</strong> The bottle explodes, dealing [[/r 2d8[fire]]] damage plus [[/r 2[persistent,fire]]] damage and [[/r (2[splash])[fire]]]{2 fire splash} damage to each creature sharing its square (@Check[type:reflex|dc:18|basic:true|traits:hazard,mechanical,trap]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Lyzerium Bottles","system":{"attributes":{"ac":{"value":13},"hardness":1,"hasHealth":true,"hp":{"details":"","max":4,"temp":0,"value":4},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"","value":6}},"creatureType":"","details":{"description":"<p>Five tiny glass bottles, each full of volatile green liquid, are discretely positioned around the room. Each bottle explodes when its glass is broken.</p>","disable":"<p>Interact action to pick up one of the five bottles.</p>","isComplex":false,"level":{"value":1},"reset":"","routine":"","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":4},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.Qbt1X2GTcPvmptgc"}}}
{"_id":"R9DlBcLJ5YbrXSuQ","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"imHkX4k5EPEn51Wj","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":9},"damageRolls":{"ihoigh9a5pmta54w2kui":{"damage":"1d6+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"3OJcU9XXdSY0ZuWj","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Wing","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":9},"damageRolls":{"n0l2ye4c62gct8ffi6di":{"damage":"1d6+3","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"j2wsK6IsW5yMW1jW","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense (Imprecise) 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gkpic3nzrnqhlf9m","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Dirt Breath","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The prairie drake spits a ball of dirt that explodes into a shower of rocks and mud. The attack has a range of 30 feet and explodes in a @Template[type:burst|distance:5]. Creatures within the burst take [[/r 3d6[bludgeoning]]] damage (@Check[type:reflex|dc:16|basic:true]). Plant creatures in the area take no damage on a successful save; regardless, once per day, plant creatures can spend 10 minutes in the area to absorb the nutrients and heal [[/r 1d8 #Hit points]] Hit Points. The prairie drake can't use Dirt Breath again for [[/br 1d6 #Breath weapon cooldown]]{1d6 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","earth","evocation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"P8tWsUlHfmo6Jpm8","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Draconic Frenzy","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The prairie drake makes one jaws Strike and two wing Strikes in any order.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pbptfhrxqy7r6y3p","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Speed Surge","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> three times per day</p>\n<hr />\n<p><strong>Effect</strong> The prairie drake Strides or Burrows twice.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UgHOPNXk2iBhIr5E","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Whipping Wing","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Roxy makes a wing Strike against a target within reach. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of its next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5Dp9WQwZKdkguBhG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"r9gfsoa51ee05r73","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"n4iaz9v7duekmu0n","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9im73qxmrdel8mq4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1100000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xwl9lnptswksmv36","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1200000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Roxy","system":{"abilities":{"cha":{"mod":1},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-2},"str":{"mod":3},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":36,"temp":0,"value":36},"immunities":[{"type":"paralyzed"},{"type":"sleep"}],"initiative":{"statistic":"perception"},"perception":{"value":6},"resistances":[{"type":"electricity","value":4}],"speed":{"otherSpeeds":[{"type":"burrow","value":20},{"type":"fly","value":10}],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Female prairie drake","creatureType":"Earth","level":{"value":2},"privateNotes":"","publicNotes":"<p>These squat, mud-brown drakes resemble scaly pit bulls with blunt, toothy snouts. The desert drake is the prairie drake's closest known relative, as both share a strong affinity for earth, can burrow through soil, and hack up balls of dirt that they aim at enemies. But whereas a desert drake is sleek and nimble, flying through lightning storms and siroccos with ease, the prairie drake has all the grace of a chicken, barely able to flutter clumsily up a low hill or over a boulder. Owing to their largely vestigial wings, it's no wonder prairie drakes prefer burrowing over soaring.</p>\n<p>The average prairie drake has a temperament similar to that of a wicked child who delights in tormenting others. They ambush tiny animals from underground and play with their food thoroughly before eating. To assert their supremacy over other scrubland predators, prairie drakes knock down their rivals and attack them mercilessly. They often make grisly displays from the corpses of their foes to intimidate other would-be competitors.</p>\n<p>Prairie drakes build and live in burrow mounds just beneath the surface of their environs. They make shallow tunnels in search of large insects, rodents, and ground snakes. Prairie drakes' presence helps to turn the topsoil and encourage new plant growth, supporting other animal life and making them a keystone species for the environment. Even their breath weapon leaves behind rich \"drake soil,\" coveted by farmers and gardeners for the potent effects it has on plants. Being seen as \"useful\" or \"beneficial\" annoys most prairie drakes, who believe such a reputation makes them look weak and conflicts with their \"apex predator\" mystique. After they've gotten too much positive attention, a prairie drake is apt to murder a farm animal or destroy croplands only to prove that they're far from harmless.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":["draconic"]},"rarity":"uncommon","senses":{"value":"tremorsense 30 feet (imprecise)"},"size":{"value":"sm"},"value":["dragon","earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.R9DlBcLJ5YbrXSuQ"}}}
{"_id":"RNvLscZ5sMpYzExB","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"AITVZmakiu3RgfKo","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AITVZmakiu3RgfKo"}},"img":"systems/pf2e/icons/equipment/weapons/bolts.webp","name":"Bolts","sort":100000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"bolts","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"bolts","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"aWGFcal8EcyYlfV8","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Leg","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"1jqieq6b68qp4mndopbp":{"damage":"1d4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"SS46o27wCTAX54zT","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Crossbow Bolt Launcher","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"akgixharij5vkldj3xg1":{"damage":"1d6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-60","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qCCLZhnp2HhP3Ex6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"j9JP8r6uISB2EbR3","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>48 hours, @Check[type:thievery|dc:14|traits:action:disable-a-device] check, standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0kjfqyk4fgtmhovz","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Salvage Ammunition","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pdkljzfmcq0v2crr","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Skirmish Strike","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The clockwork hunter shuffles its feet and its weapon in tandem. It either Steps and then Strikes, or Strikes and then Steps.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2p2hexeeknyps8oy","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Target Weakness","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The clockwork hunter takes a moment to scan a creature for weaknesses, then Strikes with a +1 circumstance bonus to its attack roll. The hunter's Strike gains the deadly d4 trait for this attack.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"target-weakness","toggleable":true},{"key":"FlatModifier","predicate":["target-weakness"],"selector":"attack","type":"circumstance","value":1},{"critical":true,"diceNumber":1,"dieSize":"d4","key":"DamageDice","predicate":["target-weakness"],"selector":"strike-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"g75wge01sv59o0tq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Climb","predicate":["action:climb"],"selector":"athletics","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+8 to Climb","options":"action:climb"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"30u6x45mbbhmmyh1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1000000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Hunter","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":0},"dex":{"mod":4},"int":{"mod":-5},"str":{"mod":0},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":12,"temp":0,"value":12},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":7},"speed":{"otherSpeeds":[{"type":"climb","value":25}],"value":25},"weaknesses":[{"type":"electricity","value":2},{"type":"orichalcum","value":2}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"Mindless","level":{"value":0},"privateNotes":"","publicNotes":"<p>Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.</p>\n<p>Tasks like patrolling the sewers for vermin are mundane, perfect for the clockwork hunter. Its hound-like appearance mimics one of humanity's trustiest hunting companions-with a few choice modifications, of course. Few hunting dogs, for example, sport sturdy metal plating and an integrated crossbow bolt launcher. Over time, clockwork makers have unofficially adopted a common model for the hunter, making it fairly easy to find spare parts or compatible accessory modules.</p>\n<p>The city of Alkenstar owns a few dozen clockwork hunters for the purpose of keeping sewer tunnels free of vermin. Shieldmarshals sometimes drop boxes of extra crossbow bolts just inside sewer entrances, enabling clockwork hunters to resupply as needed.</p>\n<p>Other businesses that tend to purchase clockwork hunters include warehouses, butchers, and bakers-essentially, anywhere rats and other vermin tend to congregate. Though quick, a clockwork hunter's body isn't very sturdy and tends to fall apart after only minor abuse. Elite clockwork hunters are fitted with specialty armored plating, giving them resistance 2 to physical damage (except adamantine or orichalcum).</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":2},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":5}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"sm"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.RNvLscZ5sMpYzExB"}}}
{"_id":"RgGijwS8Z9fNFFO3","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"tByLKFHCnMANfCJV","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["blinding-sand"]},"bonus":{"value":17},"damageRolls":{"0":{"damage":"2d8+8","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"bIfz2rvBHXjIjmyK","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2MrVVGinZvjfZN22","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"O5P2324cJfYLLpmm","img":"systems/pf2e/icons/actions/Passive.webp","name":"Glass Armor","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"glass-armor","toggleable":true},{"key":"FlatModifier","predicate":["glass-armor"],"selector":"ac","value":2},{"key":"Resistance","predicate":["glass-armor"],"type":["acid","cold","electricity","fire","force","piercing","slashing"],"value":5}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6NgDd3kvRPxleBuE","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blinding Sand","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When the sand sentry critically hits with a fist Strike, the target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XHjNDrJBXaCEsi2i","img":"systems/pf2e/icons/actions/Passive.webp","name":"Earth Glide","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A sand sentry can @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG] through earthen matter, including rock. 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For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.MxFFGo4WJpHh1e70]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"s4fMBWE0NbLTyNri","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slow","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A shock zombie is typically @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions (but see electricity absorption).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yRfg7o8wywWQ6Qmv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":800000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Ee9xPGg4eJR4fyqq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Shock Zombie","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":-5},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":""},"hp":{"details":"lightning powered, negative healing","max":140,"temp":0,"value":140},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"electricity"},{"type":"paralyzed"},{"type":"poison"}],"initiative":{"statistic":"perception"},"perception":{"value":12},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"positive","value":5},{"type":"slashing","value":5}]},"details":{"alignment":{"value":"NE"},"blurb":"","creatureType":"","level":{"value":6},"privateNotes":"","publicNotes":"<p>Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":11}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["electricity","mindless","undead","zombie"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.SuFVqL1LRxsGWB1B"}}}
{"_id":"T9vLIrNIbcNkYx1M","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Ej4SzM7x4tz14cAg","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Bite","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":6},"damageRolls":{"ily5yhafx4afulwvj6q2":{"damage":"1","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["finesse","nonlethal"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"gRKcQIsk1EgNRMrM","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":6},"damageRolls":{"r8wrnyy22wrp1v2vqv21":{"damage":"1","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","nonlethal"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"fTdE1caYOQrPV2xH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rykLXGKW7r1jsTUE","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Get Underfoot","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Masu Strides up to half her Speed, moving through one or more space occupied by allied creatures, rubbing against and around legs and feet. Each creature whose space Masu moves through is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"urmeVhTZBZakjHM8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":500000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0RLZZHcsgAuqQz9j","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":600000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Masu","system":{"abilities":{"cha":{"mod":1},"con":{"mod":-2},"dex":{"mod":2},"int":{"mod":-4},"str":{"mod":-4},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":14},"allSaves":{"value":""},"hp":{"details":"","max":6,"temp":0,"value":6},"initiative":{"statistic":"perception"},"perception":{"value":8},"speed":{"otherSpeeds":[],"value":20}},"details":{"alignment":{"value":"N"},"blurb":"Female tabby cat","creatureType":"","level":{"value":-1},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":3},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"tiny"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.T9vLIrNIbcNkYx1M"}}}
{"_id":"TDLiOXhnBxC0n3jr","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"uQlxfkaRyCl4V5k1","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"7ScEpKHO1ZWQIudN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ogv5nwwrc3sU8DnP"}},"img":"systems/pf2e/icons/equipment/weapons/dueling-pistol.webp","name":"Dueling Pistol","sort":200000,"system":{"MAP":{"value":""},"baseItem":"dueling-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge-though this practice has become increasingly rare in the modern age.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":12}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"1"},"rules":[],"size":"med","slug":"dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concealable","concussive","fatal-d10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"RqwuIgnQQzWUFYt9","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3fHdvyWq5A9jvT9W"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/bellflower-toolbelt.webp","name":"Concealed Holster","sort":300000,"system":{"baseItem":null,"containerId":"null","description":{"value":"<p>This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with this holster. You gain a +1 item bonus to Stealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":25}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","label":"Concealing a Firearm","option":"concealed-holster","toggleable":true},{"key":"FlatModifier","predicate":["concealed-holster"],"selector":"stealth","type":"item","value":1}],"size":"med","slug":"concealed-holster","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":null,"traits":{"rarity":"uncommon","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"fg54ChLRrTIRTObq","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.M7Ful1B1IWeibSm7"}},"img":"systems/pf2e/icons/equipment/consumables/other-consumables/golden-silencer.webp","name":"Golden Silencer (Standard) (Affixed to Dueling Pistol)","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<p><strong>Requirements</strong> You're an expert in Stealth.</p>\n<hr />\n<p>The Golden Gunners are dreaded for their use of their golden silencers, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a @Check[type:fortitude|dc:20] save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":50}},"quantity":1,"rules":[],"size":"med","slug":"golden-silencer-standard","source":{"value":"Pathfinder #179: Cradle of Quartz"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["consumable","illusion","magical","talisman"]},"usage":{"value":"affixed-to-firearm"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"igrPwxC2vcPJlxE2","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FKPuzveKRNJhA1mi"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Dueling Pistol)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"SpyysjEfztDIsYiH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.bikFUFRLwfdvX2x2"}},"img":"systems/pf2e/icons/equipment/consumables/potions/invisibility-potion.webp","name":"Invisibility Potion","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>An invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-level invisibility spell.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":4},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":20}},"quantity":1,"rules":[],"size":"med","slug":"invisibility-potion","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["consumable","illusion","magical","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"PeLFNa5S89CVkCV1","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.M0DMGUN84FQHapsF"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/dwarven-daisy.webp","name":"Alchemical Fuse","sort":700000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>An alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a timer—at the GM's option, fuses can be used as timers to trigger other devices that can be triggered with a single appropriate action, as well.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<hr />\n<p><strong>Effect</strong> You attach the alchemical fuse to an alchemical bomb, stick of pyronite, or other device that can be triggered by a fuse. Alternately, you can attach one fuse to another to extend its burn time by 1 round.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<hr />\n<p><strong>Effect</strong> You light the alchemical fuse with an adjacent fire source or a fire source that you hold in a hand. If you have a tindertwig in your other hand, you can activate the tindertwig and use it to light a fuse with the same Interact action. A lit fuse takes 1 round per attached fuse to burn down. During the round that the fuse runs out, the device to which the fuse has been attached explodes or otherwise activates at the end of your turn. For a bomb, this deals splash damage, and for pyronite, it deals pyronite's normal damage. An alchemical fuse burns underwater or in up to moderate wind.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<hr />\n<p><strong>Effect</strong> You extinguish the fuse.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":"Pathfinder #179: Cradle of Quartz"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","fire"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"MiCatjeMRn6Xqq6l","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.6CnuU7AhzzAMGzAM"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/pyronite.webp","name":"Pyronite","sort":800000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>A stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit!</p>\n<p>Pyronite is an unstable material with a limited shelf life. Sticks of pyronite must be kept dry and cool; otherwise, the raw pyronite will leak out of the rods and collect as a semi-transparent goo that explodes on any impact or loud noise, with an explosive effect equal to half the number of rods.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> or <span class=\"pf2-icon\">2</span> Interact</p>\n<hr />\n<p><strong>Effect</strong> Activating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This fire source can be an object you hold in another hand, such as a tindertwig or a lit torch, or it can be a free-standing adjacent fire. Once the fuse is lit, you throw it (an Interact action with the ranged trait) up to 50 feet away—if you hurl it into an existing fire, you don't need to take the initial action to light its fuse and can Activate the pyronite with only one action. You can toss the pyronite anywhere within 50 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging.</p>\n<p>Once a stick of pyronite's fuse is lit, it explodes at the end of your turn, regardless of whether you've thrown it or not. (A lit fuse can be extinguished with an Interact action.) If multiple sticks of pyronite detonate at the end of your turn, you can increase the area, but not the damage, of this effect. When the pyronite explodes, all creatures in a @Template[type:burst|distance:20] must attempt a @Check[type:reflex|dc:28] save or take [[/r 3d6[fire]]] damage and [[/r 3d6[bludgeoning]]] damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Failure</strong> The creature takes full damage and is deafened for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, and deafened for 1 hour.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":250}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":"Pathfinder #179: Cradle of 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/>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder 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Gunner Safecracker","system":{"abilities":{"cha":{"mod":0},"con":{"mod":0},"dex":{"mod":4},"int":{"mod":3},"str":{"mod":2},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":20},"allSaves":{"value":""},"hp":{"details":"","max":65,"temp":0,"value":65},"initiative":{"statistic":"perception"},"perception":{"value":12},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Locks expert","creatureType":"","level":{"value":4},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":10}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":""},"size":{"value":"med"},"value":["humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.TDLiOXhnBxC0n3jr"}}}
{"_id":"TLF3QsSKubSBsSOG","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"M4xncUZ8R1uVxhIp","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3"}},"img":"systems/pf2e/icons/conditions/slowed.webp","name":"Slowed","sort":100000,"system":{"description":{"value":"<p>You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.</p>"},"duration":{"value":0},"group":null,"overrides":[],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[],"slug":"slowed","source":{"value":""},"value":{"isValued":true,"value":1},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"DWxhZZHfxKIg0dak","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["blinding-sulfur"]},"bonus":{"value":17},"damageRolls":{"0":{"damage":"2d6+5","damageType":"bludgeoning"},"1":{"category":"persistent","damage":"1d6","damageType":"fire"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"3bqSjZ8OFBahcmGk","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"td3gay0LzawYp5Ff","img":"systems/pf2e/icons/actions/Passive.webp","name":"Quenchable Death Throes","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","deathNote":true,"description":{"value":"<p>When a chemical zombie dies, its body explodes in a @Template[type:burst|distance:30] of fire and debris that deals [[/r {2d10[bludgeoning],2d10[fire]}]]{2d10 bludgeoning and 2d10 fire damage} to each creature in the area (@Check[type:reflex|dc:21|basic:true]). If the chemical zombie is soaked with water before it dies (such as by dousing it with a bucket of water or hitting it with a water spell like <em>@UUID[Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f]</em>), the chemicals are neutralized and this ability doesn't trigger.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OVXjqkURq28dcMFO","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iFKv7PFNKtSVy9XA","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slow","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A sulfur zombie is permanently @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0eyOInV05vjoOU3X","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blinding Sulfur","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a @Check[type:fortitude|dc:22] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round, or for 1 minute on a critical failure.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["incapacitation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2rMyh0aoCjphUh3d","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":800000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"6oi4RTC4SsG0FGyA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":900000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Chemical Zombie","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-5},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":23},"allSaves":{"value":""},"hp":{"details":"negative healing","max":125,"temp":0,"value":125},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"fire"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":12},"speed":{"otherSpeeds":[],"value":30},"weaknesses":[{"type":"positive","value":5},{"type":"slashing","value":5}]},"details":{"alignment":{"value":"NE"},"blurb":"Variant sulfur zombies","creatureType":"","level":{"value":6},"privateNotes":"","publicNotes":"<p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p>\n<hr />\n<p>Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":16},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":10}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["fire","mindless","undead","zombie"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.TLF3QsSKubSBsSOG"}}}
{"_id":"TWicuDambQ2g5Zn3","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"yWMsFObtDKffQ0LV","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slam Shut","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The pressure plate is depressed</p>\n<hr />\n<p><strong>Effect</strong> The portcullis falls, closing off the hallway. Any creature under the portcullis when it drops takes [[/r (4d10+18)[piercing]]] damage and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. A creature that succeeds at a @Check[type:reflex|dc:26] save takes no damage and rolls away in a random direction; on a critical success, they can choose the direction.</p>\n<p>If the trap was triggered by a creature moving north with a Speed of at least 10 feet, they're considered to be under the portcullis when it triggers. Creatures moving south when triggering the portcullis aren't considered to be under the portcullis when it triggers.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Falling Portcullis Trap","system":{"attributes":{"ac":{"value":25},"hardness":18,"hasHealth":true,"hp":{"details":"","max":72,"temp":0,"value":72},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert) to spot the sockets in the floor where the portcullis drops; @Check[type:perception|dc:28|traits:action:seek] (expert) to spot the floor trigger</p>","value":12}},"creatureType":"","details":{"description":"<p>An iron portcullis drops from the ceiling when a pressure plate is triggered.</p>","disable":"<p>@Check[type:thievery|dc:27|traits:action:disable-a-device] (expert) to disable the floor trigger, or @Check[type:athletics|dc:27] or @Check[type:engineering-lore|dc:27] to jam the portcullis in the ceiling</p>","isComplex":false,"level":{"value":7},"reset":"","routine":"","source":{"author":"","value":"Pathfinder #179: Cradle of Quartz"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.TWicuDambQ2g5Zn3"}}}
{"_id":"TfyWBoNpR1iNBcLV","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"dK02tHlJNkttoFWN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dgXjUcaoQDAY6ZpO"}},"img":"systems/pf2e/icons/equipment/weapons/knuckle-duster.webp","name":"Knuckle Duster","sort":100000,"system":{"MAP":{"value":""},"baseItem":"knuckle-duster","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"brawling","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"knuckle-duster","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["agile","free-hand","monk"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"2gXWVhNGDOZHZnLl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ogv5nwwrc3sU8DnP"}},"img":"systems/pf2e/icons/equipment/weapons/dueling-pistol.webp","name":"Dueling Pistol","sort":200000,"system":{"MAP":{"value":""},"baseItem":"dueling-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge-though this practice has become increasingly rare in the modern age.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":12}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"1"},"rules":[],"size":"med","slug":"dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"uncommon","value":["concealable","concussive","fatal-d10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"OkkammnzgSk5DnSJ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FKPuzveKRNJhA1mi"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Dueling Pistol)","sort":300000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"MMMsA6a3p8Tfiaga","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2Rnw5hTlMd0YSozb"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/meteor-shot.webp","name":"Meteor Shot","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p><strong>Ammunition</strong> round</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<p>This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain.</p>\n<p>The ammunition deals [[/r 3d6[fire]]] damage in a @Template[type:emanation|distance:5] around the target (@Check[type:reflex|dc:23|basic:true] save).</p>\n<p>In addition, the Strike gains the following critical failure effect.</p>\n<hr />\n<p><strong>Critical Failure</strong> The weapon 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zYUEFdRcMpCGE7Wv","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Quickest Draw","sort":800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Requirements</strong> Sharkosa is aware of at least one of her enemies and not @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]</p>\n<p><strong>Trigger</strong> Sharkosa rolls for initiative</p>\n<hr />\n<p><strong>Effect</strong> Sharkosa makes two melee Strikes, or draws her pistol and makes a ranged Strike, against an enemy she is aware of.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EjC0CKCjP1kK6nFo","img":"systems/pf2e/icons/actions/Passive.webp","name":"Concussive Fist","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A living creature hit by Sharkosa's knuckle duster must attempt a @Check[type:fortitude|dc:23] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is immune to this ability for the next 24 hours.</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is confused for 1 round and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["incapacitation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"u81y3oK61ZhSGxUA","img":"systems/pf2e/icons/actions/Passive.webp","name":"Golden Bullets","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Sharkosa's supernatural connection to gold allows her to alter the trajectory of her gold-cased bullets in flight. As long as her target is within 120 feet, Sharkosa gains a +1 circumstance bonus to ranged Strikes against targets with lesser cover and a +2 circumstance bonus to ranged Strikes against targets with standard or greater cover.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"lte":["target:distance",120]},{"or":["target:cover-bonus:2","target:cover-bonus:4"]}],"selector":"dueling-pistol-attack","slug":"golden-bullets","type":"circumstance","value":2},{"key":"FlatModifier","predicate":[{"lte":["target:distance",120]},"target:cover-bonus:1"],"selector":"dueling-pistol-attack","slug":"golden-bullets-lesser","type":"circumstance","value":1}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rerHlLMsQdMsCKCG","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"One-Two Punch","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Sharkosa makes three melee Strikes with her <em>knuckle duster</em>. Each Strike counts against her multiple attack penalty as usual.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PEJZS0qEa7eLnJKy","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Reload Trick","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> No enemies are within 60 feet of Sharkosa and her dueling pistol is loaded</p>\n<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p><strong>Effect</strong> Sharkosa makes two dueling pistol Strikes, reloading after each shot.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9BS8utslHvSgmS2v","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Sharkosa deals an extra 2d6 precision damage to flat-footed 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{"_id":"UdgI6p5FlE7Xcrl7","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"rlcd6aUPtc0ytlIS","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ogv5nwwrc3sU8DnP"}},"img":"systems/pf2e/icons/equipment/weapons/dueling-pistol.webp","name":"Dueling Pistol","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dueling-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge-though this practice has become increasingly rare in the modern age.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":12}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":2,"range":60,"reload":{"value":"1"},"rules":[],"size":"lg","slug":"dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"uncommon","value":["concealable","concussive","fatal-d10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"uRbxnNECHStUJeH0","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8COlYvHe6hKCXY8x"}},"img":"systems/pf2e/icons/equipment/weapons/greataxe.webp","name":"Greataxe","sort":200000,"system":{"MAP":{"value":""},"baseItem":"greataxe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often \"bearded\", having a hook at the bottom to increase the strength of their chopping power.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"lg","slug":"greataxe","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["sweep"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"r9D8wG49aejGnjf1","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AnwzlOs0njF9Jqnr"}},"img":"systems/pf2e/icons/equipment/armor/hide.webp","name":"Hide Armor","sort":300000,"system":{"armor":{"value":3},"baseItem":"hide-armor","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.</p>"},"dex":{"value":2},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":"2"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"lg","slug":"hide-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":14},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"UGXSYgWQqf8yhHcW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FKPuzveKRNJhA1mi"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Dueling Pistol)","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":40,"rules":[],"size":"lg","slug":"rounds-dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"H7cZ5tGRxMQ3K4wQ","flags":{"pf2e":{"linkedWeapon":"uRbxnNECHStUJeH0"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greataxe","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":19},"damageRolls":{"mru0fj2br8mtzv9kr0de":{"damage":"1d12+10","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["reach-10","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"XE0I6ZTKCuJC8VSP","flags":{"pf2e":{"linkedWeapon":"rlcd6aUPtc0ytlIS"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dueling Pistol","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"k9hsp24m2d407eyde7fb":{"damage":"2d6+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["concealable","concussive","fatal-d10","magical","range-increment-60","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"JH7gPW1yF5GkQTuj","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9dsY9D32uJ6pKuxh","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.N1kstYbHScxgUQtN"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Ferocity","sort":800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]</p>"},"requirements":{"value":""},"rules":[],"slug":"ferocity","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yfiQClzwepp33j7y","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Flash of Insight","sort":900000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> Vewslog is about to roll a d20</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","fortune","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WHtHGvqAlLTW3q8Q","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Pistolero's Retort","sort":1000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A foe within 60 feet critically fails an attack roll against Vewslog</p>\n<hr />\n<p><strong>Effect</strong> Vewslog makes a dueling pistol Strike against the triggering foe.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Y3k3eWSoJODnQ739","img":"systems/pf2e/icons/actions/Passive.webp","name":"Deadeye","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Vewslog's ranged attacks deal an additional 4d6 precision damage.</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":4,"dieSize":"d6","key":"DamageDice","selector":"dueling-pistol-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uWLYXX364kcVkiIM","img":"systems/pf2e/icons/actions/Passive.webp","name":"Firearms Critical Specialization","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When Vewslog makes a critical hit with a firearm, the target must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:firearm"]},{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.classDC.value","value":25}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pVRp8Zo8gWc1oRtt","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Ricochet","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> Vewslog makes a ranged Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within 60 feet of Vewslog. Roll damage only once and apply it to each creature hit. A ricochet counts as two attacks for Vewslog's multiple attack penalty.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"syrtncSIUmXnW7Bd","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EuOkOZIutuaZKVbB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Fortune-Telling Lore","sort":1500000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hFsSDjFJ8MXVFwJ9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1600000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XaSHzwTVsl55ISmc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1700000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Vewslog","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":3},"dex":{"mod":6},"int":{"mod":0},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":161,"temp":0,"value":161},"initiative":{"statistic":"perception"},"perception":{"value":18},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"LE"},"blurb":"Male cyclops gunslinger","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":15}},"traits":{"languages":{"custom":"","selected":[],"value":["common","cyclops","jotun"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"lg"},"value":["giant","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.UdgI6p5FlE7Xcrl7"}}}
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A creature that ends its turn within the aura must attempt a @Check[type:fortitude|dc:25] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is sickened 1 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} while within the cloud.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and slowed 1 while within the cloud.</p>"},"requirements":{"value":""},"rules":[{"effects":[{"affects":"all","events":["enter"],"uuid":"Compendium.pf2e.bestiary-effects.AL14FXSxpKyyfnOn"}],"key":"Aura","radius":30,"slug":"noxious-smog","traits":["conjuration","poison"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","conjuration","poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wVABiWLj2rlIrSRV","img":"systems/pf2e/icons/actions/Passive.webp","name":"Sunlight Powerlessness","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A smog wraith caught in sunlight is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jzdqQOVMeOzhIPgQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Smog Wraith Spawn","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A living humanoid slain by a smog wraith's noxious hand Strike rises as a smog wraith spawn after [[/br 1d4 #Rounds]]{1d4 rounds}. This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer clumsy.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MPMgi9kqSfbzXQKx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1000000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0jekyG47neTxONHo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1100000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Esmc8ZDG82ct3X06","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1200000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Smog Wraith","system":{"abilities":{"cha":{"mod":4},"con":{"mod":6},"dex":{"mod":4},"int":{"mod":3},"str":{"mod":-5},"wis":{"mod":6}},"attributes":{"ac":{"details":"negative healing","value":27},"allSaves":{"value":"+1 status to all saves vs. positive"},"hp":{"details":"","max":110,"temp":0,"value":110},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"precision"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":19},"resistances":[{"doubleVs":["non-magical"],"exceptions":["force","ghost-touch","positive"],"type":"all-damage","value":10}],"speed":{"otherSpeeds":[{"type":"fly","value":60}],"value":0}},"details":{"alignment":{"value":"NE"},"blurb":"","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"<p>Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in the death of creatures too weak to resist their vile fumes. These fetid vapors are so dense the corpses of a smog wraith's victims can float among them.</p>\n<p>Though it's possible to create smog wraiths through necromancy, most are the result of industrialists, inventors, and polluters who in life relished opportunities to exploit nature for profit, power, or prestige. 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{"_id":"V3la31QNaidyHUnU","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"qiyu0aoav4y0v7tf","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3"}},"img":"systems/pf2e/icons/conditions/slowed.webp","name":"Slowed","sort":100000,"system":{"description":{"value":"<p>You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. 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Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":6},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":2}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["construct","mindless","zombie"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.V3la31QNaidyHUnU"}}}
{"_id":"VfFt5YAVe7d9fonE","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"vNXYpdzNtNydM0Yh","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":18,"mod":0,"value":8},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"uvTOZ33w1RVsOS0h","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fI20AVwOzJMHXRdo"}},"img":"systems/pf2e/icons/spells/levitate.webp","name":"Levitate","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from levitate takes a -2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"vNXYpdzNtNydM0Yh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"levitate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object or willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8qcXLSxDqltC4dmp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EoKBlgf6Smt8opaU"}},"img":"systems/pf2e/icons/spells/nondetection.webp","name":"Nondetection","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You erect protective wards that make the target difficult to detect via magic. Nondetection attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that targets an area or multiple targets negates the effects only for nondetection's target.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":true},"level":{"value":3},"location":{"heightenedLevel":3,"value":"vNXYpdzNtNydM0Yh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"nondetection","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"F7UsTMWwHZCfjiOO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"vNXYpdzNtNydM0Yh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"J29YtTxxuUMqKHUx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"vNXYpdzNtNydM0Yh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PkAgvoAGrfKdACth","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"vNXYpdzNtNydM0Yh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jG0R8rvY0cpJadHK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":10},"damageRolls":{"0":{"damage":"1d6+2","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"uLu0KGwcUUj5bvhl","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QbNhfxJLK6YBsAMi","img":"systems/pf2e/icons/actions/Passive.webp","name":"Broken Legs","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Swee Pup's lower half doesn't function as a result of damage sustained, reducing its Speed to 0 feet. Repairing such a complex and rare prototype is beyond the ability of anyone but Kosowana without months of research.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iaTfEZ50lrTlV5Ku","img":"systems/pf2e/icons/actions/Passive.webp","name":"Personality Fragments","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EQXIJxQUnrxqkozp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1wzRDApjBjNJk4YU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":1200000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RpLAmmiqw4e6aeYo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1300000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Swee Pup","system":{"abilities":{"cha":{"mod":0},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":-2},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":20},"allSaves":{"value":""},"hp":{"details":"","max":23,"temp":0,"value":23},"immunities":[{"type":"mental"}],"initiative":{"statistic":"perception"},"perception":{"value":8},"speed":{"otherSpeeds":[],"value":0}},"details":{"alignment":{"value":"LN"},"blurb":"Custom soulbound doll","creatureType":"Construct","level":{"value":2},"privateNotes":"","publicNotes":"<p>Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred</p>\n<p>Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.</p>\n<p>The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":7},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":6}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"tiny"},"value":["construct","soulbound"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.VfFt5YAVe7d9fonE"}}}
{"_id":"Wr08A69Iu5pXNWXj","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Mthtd1iLArUzVDgG","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UnTUQ9w8yswupr9m"}},"img":"systems/pf2e/icons/equipment/weapons/cane-pistol.webp","name":"Cane Pistol","sort":100000,"system":{"MAP":{"value":""},"baseItem":"cane-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"meleeUsage":{"damage":{"die":"d6","type":"bludgeoning"},"group":"club","traits":["critical-fusion","thrown-10"]},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":8}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":30,"reload":{"value":"1"},"rules":[],"size":"med","slug":"cane-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["combination","concussive","fatal-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"uodZCLk4Zztyii7Q","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ogv5nwwrc3sU8DnP"}},"img":"systems/pf2e/icons/equipment/weapons/dueling-pistol.webp","name":"Dueling Pistol","sort":200000,"system":{"MAP":{"value":""},"baseItem":"dueling-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. Noble and wealthy merchants in both Alkenstar and Dongun Hold often own matching pairs of dueling pistols in case they're called upon to address a challenge-though this practice has become increasingly rare in the modern age.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":12}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"1"},"rules":[],"size":"med","slug":"dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"uncommon","value":["concealable","concussive","fatal-d10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"AbgSsBAODzPMQn4j","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.oGKa9TWCrFC2LkBU"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Cane Pistol)","sort":300000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-cane-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"5H4aU9aqwLQPtVRt","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FKPuzveKRNJhA1mi"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Dueling Pistol)","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-dueling-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"HTNuPU1ITJB7cyrU","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rab0x5F9KpRxxlnH"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/energized-cartridge-acid.webp","name":"Eroding Bullet","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p><strong>Ammunition</strong> round</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Interact</p>\n<p>Eroding bullets cast a faint green glow, and smell like the sickly- sweet organic gases that rise from corpses. Handling an eroding bullet without gloves deals [[/r 1[acid]]] damage and leaves the putrid scent coated on your fingers. Upon Striking an enemy, the glass casing inside the bullet bursts, releasing a splattering of bubbling green acid that coats the target. 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He makes a ranged dueling pistol or cane pistol Strike against the triggering creature. The creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to Mugland's attacks (including this one) until the beginning of its next turn. This attack doesn't count toward Mugland's multiple attack penalty, and his multiple attack penalty doesn't apply to this attack.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nOBllrNFNNdzvBL6","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slippery Dodge","sort":1200000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> Mugland is hit by a Strike, but wouldn't be hit with a +2 circumstance bonus to AC</p>\n<hr />\n<p><strong>Effect</strong> Mugland gains a +2 circumstance bonus to AC against the triggering attack and the attack misses.</p>"},"requirements":{"value":""},"rules":[{"domain":"ac","key":"RollOption","option":"nimble-dodge","toggleable":true},{"key":"FlatModifier","predicate":["nimble-dodge"],"selector":"ac","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qG1vSwDA8ntfCjDH","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Quick Draw","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Mugland Interacts to draw a weapon, then Strikes with that 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{"_id":"WtpeHbOQdK5CiaLf","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"4SfHayudG99XPwJP","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp"}},"img":"systems/pf2e/icons/equipment/weapons/shortsword.webp","name":"Shortsword","sort":100000,"system":{"MAP":{"value":""},"baseItem":"shortsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p>"},"equipped":{"carryType":"worn","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"shortsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"HrAcx3zeQFN9A9Fb","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.evBPzM1VsuYcoenn"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/tanglefoot-bag.webp","name":"Tanglefoot Bag (Moderate)","sort":200000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":1},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":0,"die":""},"description":{"value":"<p>A tanglefoot bag is filled with sticky substances. 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These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.</p>"},"equipped":{"carryType":"worn","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Moderate.success","title":"ITEM.TypeEffect"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Moderate.criticalSuccess","title":"ITEM.TypeEffect"}],"size":"med","slug":"tanglefoot-bag-moderate","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"6tBRWwHl9GxlzMwB","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hqMtsTwmOShdAdQW"}},"img":"systems/pf2e/icons/equipment/weapons/flintlock-musket.webp","name":"Flintlock Musket","sort":300000,"system":{"MAP":{"value":""},"baseItem":"flintlock-musket","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The most commonly available of firearms in Alkenstar, the flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus preferred by Alkenstar and Dongun Hold's military members, the flintlock musket is popular among civilians for its ease of use.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":7}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":70,"reload":{"value":"1"},"rules":[],"size":"med","slug":"flintlock-musket","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concussive","fatal-d10"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"JNbpFdpBxFCUgCKx","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ewQZ0VeL38v3qFnN"}},"img":"systems/pf2e/icons/equipment/armor/studded-leather-armor.webp","name":"Studded Leather Armor","sort":400000,"system":{"armor":{"value":2},"baseItem":"studded-leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","inSlot":true,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"studded-leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":12},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"bDituljDNQ33CED0","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2RuepCemJhrpKKao"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Minor)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"1d8"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. 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A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-flintlock-musket","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"06QUpYDzeWLuHjVF","flags":{"pf2e":{"linkedWeapon":"4SfHayudG99XPwJP"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortsword","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":18},"damageRolls":{"0":{"damage":"1d6+10","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"gtkcA86lOsrS2V4E","flags":{"pf2e":{"linkedWeapon":"6tBRWwHl9GxlzMwB"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Flintlock Musket","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":19},"damageRolls":{"ihko4q1sq0kj2567q3gz":{"damage":"1d6+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","fatal-d10","magical","range-increment-70","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"kSd8rIlnXiVczYg0","img":"systems/pf2e/icons/actions/Passive.webp","name":"Deny Advantage","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The gang leader isn't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to creatures of 7th level or lower that are @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], flanking, or using surprise attack.</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":7}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ht7knXtXeyTkKi2n","img":"systems/pf2e/icons/actions/Passive.webp","name":"Evasion","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the gang leader rolls a success on a Reflex save, they get a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["success"],"selector":"reflex","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Reflex","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fp3XmyB0pcpjCBex","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Nimble Dodge","sort":1100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p data-visibility=\"gm\"><strong>Trigger</strong> The gang leader is targeted with an attack by an attacker they can see</p>\n<hr />\n<p><strong>Effect</strong> The gang leader gains a +2 circumstance bonus to AC against the triggering attack.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"Use Nimble Dodge","option":"nimble-dodge","toggleable":true},{"key":"FlatModifier","predicate":["nimble-dodge"],"selector":"ac","type":"circumstance","value":2}],"slug":"nimble-dodge","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qNEPB3RKC3SlV4YE","img":"systems/pf2e/icons/actions/Passive.webp","name":"Surprise Attack","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the gang leader.</p>"},"requirements":{"value":""},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]},{"or":["self:participant:initiative:stat:deception","self:participant:initiative:stat:stealth"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wXgvnztT7r9jO7Px","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Brutal Rally","sort":1300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p data-visibility=\"gm\"><strong>Trigger</strong> The gang leader rolls a critical hit against a creature</p>\n<hr />\n<p><strong>Effect</strong> All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.7x0O2GqWBJiAk5PF]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","linguistic","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dlhm2yJ4EUGym0CG","img":"systems/pf2e/icons/actions/Passive.webp","name":"Gang Up","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Any enemy is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PDidp7qMSw5qRoXU","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Quick Draw","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The gang leader @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F]{Interacts} to draw a weapon, then Strikes with that weapon.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"j1wf4dSXkGypJjRs","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The gang leader deals an extra 2d6 precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3KpDCaG65Tjlk7vk","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ULMAXp9TE8BRcSo5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"JdRFpxJe1gEdpixm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1900000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"L6f97e1zsIhgzis8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2000000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SgG3s0LxgsHisorr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2100000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"JPQZ4RojBW5jRCGs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2200000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"c7miUgNROwRydxmO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2300000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"U1pVgJkNIeXvdXNP","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Underworld Lore","sort":2400000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Drela","system":{"abilities":{"cha":{"mod":4},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":2},"str":{"mod":4},"wis":{"mod":-1}},"attributes":{"ac":{"details":"","value":26},"allSaves":{"value":""},"hp":{"details":"","max":104,"temp":0,"value":104},"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"CE"},"blurb":"Male human gang leader","creatureType":"","level":{"value":7},"privateNotes":"","publicNotes":"<p>Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.</p>\n<hr />\n<p>Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.</p>","source":{"value":"Pathfinder Gamemastery Guide"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":10}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"common","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.WtpeHbOQdK5CiaLf"}}}
{"_id":"WwDdD9FI3ololycu","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"74oiirtb81tj4la0","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3"}},"img":"systems/pf2e/icons/conditions/slowed.webp","name":"Slowed","sort":100000,"system":{"description":{"value":"<p>You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.</p>"},"duration":{"value":0},"group":null,"overrides":[],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[],"slug":"slowed","source":{"value":""},"value":{"isValued":true,"value":1},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"YAt3ohXujxgfi1dY","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VE0UqyozDof75tsl","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.OvqohW9YuahnFaiX"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Form Up","sort":300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.FormUp]</p>"},"requirements":{"value":""},"rules":[],"slug":"form-up","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yQzN4wExqO58Ssdr","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slow","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A shambler troop is permanently @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"j3YK3rYte4HUEXXX","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.RJbI07QSiYp0SF9A"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Troop Defenses","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Thresholds</strong> 160 (12 squares), 80 (8 squares)</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]</p>"},"requirements":{"value":""},"rules":[],"slug":"troop-defenses","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xb36ZcB5nu2McDrU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Grave Tide","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"YNpN5FwvZ27Zfviz","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Shambling Onslaught","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><span class=\"pf2-icon\">1</span> to <span class=\"pf2-icon\">2</span></p>\n<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> The shamblers lash out at any enemies in their squares or within 5 feet (@Check[type:reflex|dc:25|basic:true] save). The damage depends on the number of actions.</p>\n<p><span class=\"pf2-icon\">1</span> [[/r (3d6+9)[bludgeoning]]] damage</p>\n<p><span class=\"pf2-icon\">2</span> [[/r (3d8+13)[bludgeoning]]] damage</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ck37LN0pcQmPLf0a","img":"systems/pf2e/icons/actions/Passive.webp","name":"Troop Movement","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Clockwork Shambler Horde","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":4},"dex":{"mod":0},"int":{"mod":-5},"str":{"mod":6},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":25},"allSaves":{"value":""},"hp":{"details":"troop defenses","max":240,"temp":0,"value":240},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"details":"troop movement","otherSpeeds":[],"value":20},"weaknesses":[{"type":"area-damage","value":10},{"type":"slashing","value":10},{"type":"splash-damage","value":5}]},"details":{"alignment":{"value":"NE"},"blurb":"Variant shambler troop","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"<p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p>\n<hr />\n<p>This shuffling mass of decaying flesh moves with dull but singular focus.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":17}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"grg"},"value":["construct","mindless","troop","zombie"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.WwDdD9FI3ololycu"}}}
{"_id":"X4tOSkr3WLvh0NIN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"2JOThTpZvFewLCTX","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Pseudopod","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["rust","tetanus"]},"bonus":{"value":11},"damageRolls":{"7r8sezm7588sfghb4nzk":{"damage":"1d6+5","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"gzJR6hnpWqDQHDkw","img":"systems/pf2e/icons/actions/Passive.webp","name":"Motion Sense 60 feet","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A rust ooze can sense nearby creatures through vibration and air or water movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"c0s4sfikac8ruv8b","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Corrode Weapon","sort":300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The rust ooze is hit with a metal weapon</p>\n<hr />\n<p><strong>Effect</strong> The rust ooze deals [[/r 2d6[acid]]] damage to the item, ignoring its Hardness.</p>"},"requirements":{"value":""},"rules":[],"slug":"","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fnkyenw0917jvx61","img":"systems/pf2e/icons/actions/Passive.webp","name":"Metal Resistance","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A rust ooze has resistance 5 to metal weapons.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"b4o3yd9pxcpkdqcc","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rust","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When a rust ooze critically succeeds at a pseudopod Strike, it deals [[/r 2d6[acid]]] damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically broken, but no other item is rusted.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Wj1ToFEcFNgnVuGY","img":"systems/pf2e/icons/actions/Passive.webp","name":"Tetanus","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:14]</p>\n<p><strong>Onset</strong> 10 days</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 week)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and can't speak (1 day)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] with spasms (1 day)</p>\n<p><strong>Stage 4</strong> death</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":"Pathfinder Gamemastery Guide"},"traits":{"rarity":"common","value":["disease"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1zjz3ekbj7rtcp3v","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":700000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dycsusutzn7ffq5p","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":800000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.RustyTerrain","predicate":["terrain:rust"],"selector":"stealth","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+7 in areas of rusty objects","options":"terrain:rust"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Rust Ooze","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":3},"dex":{"mod":-4},"int":{"mod":-5},"str":{"mod":4},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":11},"allSaves":{"value":""},"hp":{"details":"","max":80,"temp":0,"value":80},"immunities":[{"type":"critical-hits"},{"type":"precision"},{"type":"unconscious"},{"type":"visual"}],"initiative":{"statistic":"perception"},"perception":{"value":6},"resistances":[{"type":"metal","value":5}],"speed":{"otherSpeeds":[{"type":"swim","value":30}],"value":15},"weaknesses":[{"type":"electricity","value":5}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"Ooze","level":{"value":3},"privateNotes":"","publicNotes":"<p>Urban pollution breeds all kinds of new and interesting ooze creatures.</p>\n<p>These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":3},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"motion sense 60 feet, no vision"},"size":{"value":"med"},"value":["mindless","ooze"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.X4tOSkr3WLvh0NIN"}}}
{"_id":"YsSpSUB1jeLSifFg","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"rQKyEPDKFWYkoZdm","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"mod":0,"value":17},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"5xmXYC51CFcWWP3V","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HcIAQZjNXHemoXSU"}},"img":"systems/pf2e/icons/spells/shifting-sand.webp","name":"Shifting Sand","sort":200000,"system":{"ability":{"value":""},"area":{"details":"a horizontal earthen or sandy surface within a 20-foot burst","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the surface to heave. The area becomes difficult terrain and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a -1 status penalty to Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.M76ycLAqHoAgbcej] and @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] and Athletics checks to @UUID[Compendium.pf2e.actionspf2e.2HJ4yuEFY1Cast4h] and @UUID[Compendium.pf2e.actionspf2e.JUvAvruz7yRQXfz2]. The first time each round you Sustain the Spell, you can move the churning area up to 10 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible; this movement is forced movement. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and ignores the area's difficult terrain and penalty to skill checks until the end of its turn.</p>\n<p><strong>Success</strong> The creature ignores the area's penalty to skill checks until the end of its turn.</p>\n<p><strong>Failure</strong> The creature is affected normally by the spell this turn.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] within the spell's area until it Escapes. If the creature was already immobilized by shifting sands, it also falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The status penalty increases to -2 and the spell's range increases to 60 feet.</p>\n<p><strong>Heightened (7th)</strong> The status penalty increases to -3, the spell's range increases to 60 feet, and the spell's area increases to a 30-foot burst.</p>\n<p><strong>Heightened (9th)</strong> The status penalty increases to -4, the spell's range increases to 60 feet, and the spell's area increases to a 40-foot burst.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"60 feet"}},"7":{"area":{"areaType":"burst","value":"30"}},"9":{"area":{"areaType":"burst","value":"40"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"rQKyEPDKFWYkoZdm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shifting-sand","source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tiDaReFaoBAsBEp6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1meVElIu1CEVYWkv"}},"img":"systems/pf2e/icons/spells/noxious-vapors.webp","name":"Noxious Vapors","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"1d6"}}},"description":{"value":"<p>You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]{Cast the Spell} takes [[/r 1d6[poison]]] damage (basic Fortitude save). A creature that critically fails the saving throw also becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. All creatures in the area become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the smoke become Concealed to creatures within it. This smoke can be dispersed by a strong wind.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 1d6[poison]]].</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"rQKyEPDKFWYkoZdm"},"materials":{"value":""},"prepared":{"value":false},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"noxious-vapors","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3E1vAI0FYvGUHw2x","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dgCH2E0gMLMUgyFl"}},"img":"systems/pf2e/icons/spells/shockwave.webp","name":"Shockwave (At Will)","sort":400000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of its next turn.</p>\n<p><strong>Failure</strong> The creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> As failure, plus the creature takes 1d6 damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"rQKyEPDKFWYkoZdm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shockwave","source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YYDNyGlz4Sv5qmrD","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.GVgA0w4CUP4lanPl"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/clockwork-helm.webp","name":"Thunder Helm","sort":500000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>The creator of the original <em>thunder helm</em> tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free gunplay, but even after resorting to magical enhancements, they were never quite able to realize their vision. The allure of the <em>thunder helm</em> continues to compel certain mindsets in the Mana Wastes, and these items continue to be crafted to this day.</p>\n<p>A <em>thunder helm</em> appears as a cylindrical iron helmet adorned with a crown-like display of gun barrels extending out in all directions. A slit in the front allows for limited visibility, while sound is muffled by the inner lining. As long as a creature wears a <em>thunder helm</em>, it takes a -1 circumstance penalty to auditory and visual Perception checks but also gain a +1 circumstance bonus to saving throws against auditory and visual effects.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> envision, Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within a @Template[type:emanation|distance:20] takes [[/r 4d6[piercing]]] damage (@Check[type:reflex|dc:19|basic:true]). When determining a creature's resistance or immunity to this damage, use the weaker of the target's resistance or immunity to piercing or bludgeoning.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":160}},"quantity":1,"rules":[{"key":"FlatModifier","predicate":[{"or":["auditory","visual"]}],"requireInvestment":false,"selector":"perception","type":"circumstance","value":-1},{"key":"FlatModifier","predicate":[{"or":["auditory","visual"]}],"requireInvestment":false,"selector":"saving-throw","type":"circumstance","value":1}],"size":"med","slug":"thunder-helm","source":{"value":"Pathfinder #179: Cradle of Quartz"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["conjuration","invested","magical"]},"usage":{"value":"wornheadwear"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"ygv6fUqDsDUy5Sgl","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Arm","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":16},"damageRolls":{"o9rvp0kgfyzn1d4sgozz":{"damage":"2d8+6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"JGF5XtOjAaisPWvc","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Beak","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["i-venom"]},"bonus":{"value":16},"damageRolls":{"xf1x6bv8y1bme6xkzv2u":{"damage":"2d8+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"DRiTAkncXHC24WD8","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ef9xrtArkFxq0P59","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense (Imprecise) 30 feet","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tQD9i5upGgPtUF3z","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kdhbPaBMK1d1fpbA"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Telepathy 100 feet","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]</p>"},"requirements":{"value":""},"rules":[],"slug":"telepathy","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xNO9qlWPQbqMpX6n","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xVxpVjRSG9uuNxHf","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.g26YiEIfSHCpLocV"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Constrict","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>[[/r (1d8+8)[bludgeoning]]]{1d8+8 Bludgeoning } @Check[type:fortitude|dc:22|basic:true]</p>\n<hr />\n<p><em>Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.</em></p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Constrict]</p>"},"requirements":{"value":""},"rules":[],"slug":"constrict","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"szzBCyHGwJrdNDMW","img":"systems/pf2e/icons/actions/Passive.webp","name":"I Venom","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:25]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] damage, enfeebled 1, and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, and flat‑footed (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5YlLz9qenasMgsSl","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Writhing Arms","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>I makes up to four Strikes with different arms, each against a different target. Each attack counts separately for their multiple attack penalty, but the penalty doesn't increase until all attacks have been made. If I subsequently uses the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr] action, they can Grab any number of creatures they hit with Writhing Arms.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2m6tvPBNAApp6KHD","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qkEVIUrEoRd9IL1b","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":1600000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RnvONDwtnbKequeH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AkYW8V3Q63bFPSr8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1800000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"7uLbdRcU4d7JaUy9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Spellscar Lore","sort":1900000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5YmXWRrZiQB5Fjjr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2000000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"I","system":{"abilities":{"cha":{"mod":1},"con":{"mod":2},"dex":{"mod":1},"int":{"mod":4},"str":{"mod":4},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":25},"allSaves":{"value":""},"hp":{"details":"","max":110,"temp":0,"value":110},"initiative":{"statistic":"perception"},"perception":{"value":19},"resistances":[{"type":"bludgeoning","value":10}],"speed":{"otherSpeeds":[{"type":"burrow","value":25}],"value":25}},"details":{"alignment":{"value":"CN"},"blurb":"Genderless alien entity of unknown provenance","creatureType":"","level":{"value":7},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":14}},"traits":{"languages":{"custom":"Can't Speak Any Language; Telepathy 100 feet","selected":[],"value":["common","gnoll","osiriani"]},"rarity":"unique","senses":{"value":"darkvision, tremorsense (imprecise) 30 feet"},"size":{"value":"med"},"value":["aberration"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.YsSpSUB1jeLSifFg"}}}
{"_id":"Zf9C8InVZGnDH8c2","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"VIpNSfRzRIsEdlBd","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Painful Whistle","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A living creature approaches within 10 feet of the engine (marked with a \"T\" on the map)</p>\n<hr />\n<p><strong>Effect</strong> A loud whistle blows and all creatures within 30 feet take [[/r 2d6[sonic]]] damage and become @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} (@Check[type:fortitude|dc:20|basic:true|traits:hazard,haunt,complex]; creatures aren't stunned on a success). The lonely machine spirit then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["sonic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nBf96nFndLuqWgkv","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Belch Smoke","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":null,"description":{"value":"<p>The airship's engine issues forth a cloud of alchemical smoke in a @Template[type:cone|distance:30]. Creatures within the cone must attempt a @Check[type:fortitude|dc:20|traits:hazard,haunt,complex] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 1d6[poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature takes [[/r 2d6[poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 3d6[poison]]] damage and is sickened 2.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["air","fire"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6CAllmbefHT4YjVF","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Red hot gear","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"e2gkbmplmcwll3qy8fpo":{"damage":"1d6","damageType":"bludgeoning"},"eexl25wchdh0kyi8ch97":{"damage":"1d6","damageType":"fire"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["fire","range-10"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Lonely Machine Spirit","system":{"attributes":{"ac":{"value":20},"hardness":11,"hasHealth":true,"hp":{"details":"","max":44,"temp":0,"value":44},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":13},"weaknesses":[{"type":"electricity","value":5},{"type":"orichalcum","value":5},{"type":"positive","value":5}]},"creatureType":"","details":{"description":"<p>Ghostly smoke rising from an alchemical engine belches forth; the screeching sound of grinding gears echoes from the engine as it shutters to life.</p>","disable":"<p>@Check[type:religion|dc:22|name:Eject the animating spirit|traits:hazard,haunt,complex] (trained) or @Check[type:engineering|dc:20|name:Eject the animating spirit|traits:hazard,haunt,complex] Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss, as part of their skill check, or a +4 circumstance bonus if they utter the name \"Phera Wyndslow.\" The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.</p>","isComplex":true,"level":{"value":3},"reset":"<p>The haunt deactivates and resets after 1 hour.</p>","routine":"<p>(2 actions) The lonely machine spirit Belches Smoke or makes two red hot gear Strikes against two creatures within 30 feet.</p>","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.Zf9C8InVZGnDH8c2"}}}
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Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container.</p>\n<p>A horn contains 500 doses worth of black powder. A horn can be detonated by leaving a small trail of black powder and then lighting it. Each 5-foot square requires one dose of black powder to create a trail through. As long as the horn is mostly full (at least 400 doses remaining) it can be detonated to deal [[/r 1d6[fire]]] damage in a @Template[type:burst|distance:5] (@Check[type:reflex|dc:16|basic:true|name:Gunpowder Detonation] save). It takes 1 round per 15 feet of powder trail laid down for a horn to detonate after the trail is lit. If multiple horns detonate simultaneously, it can increase the area of the explosion, but the damage in overlapping areas doesn't increase.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":5}},"quantity":1,"rules":[],"size":"med","slug":"black-powder-horn","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["alchemical","consumable"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"5"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"guEnX4iEtttf7JGf","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3QGZS6l7NrX4auyR"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Flintlock Pistol)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"rounds-flintlock-pistol","source":{"value":"Pathfinder Guns & 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This aura can't cause other pyronite oozes to split.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":5,"slug":"constant-explosions","traits":["aura","fire"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","fire"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qasD5hia4kkRiJL6","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rejoin","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>If two or more Medium pyronite oozes end their turn in adjacent spaces, they merge into a Large pyronite ooze, combining their current Hit Points.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZXO0lVQfuLqdjwnm","img":"systems/pf2e/icons/actions/Passive.webp","name":"Split","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When a Large pyronite ooze is hit by an attack that would deal bludgeoning or fire damage and it has 10 or more HP, it explodes, dealing [[/r 6d6[fire]]] damage to creatures in a @Template[type:emanation|distance:10]{10-foot radius} (@Check[type:reflex|dc:29|basic:true]). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes, each with half the original's HP, which each fly through the air and land 15 feet from the original ooze in a random direction. If no space is unoccupied where the ooze would land, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AhhmRU9PP6HPWObc","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Exploding Split","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The pyronite ooze is Large</p>\n<hr />\n<p><strong>Effect</strong> The pyronite ooze explodes in a violent conflagration, dealing [[/r {3d6[fire],3d6[bludgeoning]}]]{3d6 fire and 3d6 bludgeoning damage} to all creatures in a @Template[type:emanation|distance:30]{30-foot radius} (@Check[type:reflex|dc:29|basic:true]). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes (see above), but this splitting doesn't deal additional damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mftEoZkylYeNcnif","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":800000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Pyronite Ooze","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":7},"dex":{"mod":-5},"int":{"mod":-5},"str":{"mod":7},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":19},"allSaves":{"value":""},"hp":{"details":"","max":350,"temp":0,"value":350},"immunities":[{"type":"bludgeoning"},{"type":"critical-hits"},{"type":"fire"},{"type":"precision"},{"type":"unconscious"},{"type":"visual"}],"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"otherSpeeds":[{"type":"climb","value":20}],"value":20},"weaknesses":[{"type":"cold","value":15}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"<p>With the discovery of the incredible gelatinous explosive called pyronite, it was perhaps inevitable alchemical monstrosities made of the stuff would soon follow. So-called pyronite oozes sometimes spontaneously manifest from stockpiles of pyronite or other powerful explosives, typically amid mana storms or when affected by powerful magic.</p>\n<p>Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode and reform themselves. A pyronite ooze's violent explosions hinder observations, making it difficult to learn anything from the volatile jelly. To complicate matters further, pyronite oozes seem drawn to other unstable alchemical concoctions. Test subjects brought to the Spellscar Desert have been observed bathing themselves in pools of magic-polluted effluvia. Although they typically reform into a single entity after exploding, pyronite oozes bathed in chemicals sometimes remain apart after splitting, creating two independent oozes. 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When a desert drake takes damage from a critical hit, it becomes @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] and @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7zLmpJJCsmrkySlX","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Wing Deflection","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The desert drake is targeted with an attack.</p>\n<hr />\n<p><strong>Effect</strong> The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete.</p>"},"requirements":{"value":""},"rules":[{"domain":"ac","key":"RollOption","option":"wing-deflection","toggleable":true},{"key":"FlatModifier","predicate":["wing-deflection"],"selector":"ac","type":"circumstance","value":2}],"slug":"wing-deflection","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"t12UxVTTYrWaEKoF","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Draconic Frenzy","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The desert drake makes two Fangs Strikes and one Tail Strike in any order.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ayrFq5rbKak2j5fR","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Sandstorm Breath","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The desert drake spits a ball of electrically charged sand to a range of 60 feet that explodes into a cloud with a @Template[type:burst|distance:15]. Creatures in the area take [[/r 9d6[electricity]]] damage (@Check[type:reflex|dc:28|basic:true]). The cloud remains for [[/r 1d4 #Cloud Duration]]{1d4 rounds}, granting Concealment to everything within. The desert drake can't use Sandstorm Breath again for [[/r 1d6 #Sandstorm Breath Recharge]]{1d6 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","electricity","evocation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uQ2CGaFiWeXEcBI1","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Speed Surge","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The desert drake moves up to twice its Speed. It can do this three times per day.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["move"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MbqC1EJH54pqO9yX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Surprise Attacker","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the desert drake.</p>"},"requirements":{"value":""},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8cXQ9MWvnmH0qO0e","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Push 5 feet","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Push]</p>"},"requirements":{"value":""},"rules":[],"slug":"push","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AAb4zvzHJUI5nY4R","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EsOPs0zzE6YVx2cx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"23JWNzk0Rh0zyYgh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1400000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"h2iuvICn3Qhqaxts","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1500000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dvGwPZaI67yxUkBH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1600000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Mutant Desert Drake","system":{"abilities":{"cha":{"mod":1},"con":{"mod":5},"dex":{"mod":3},"int":{"mod":-1},"str":{"mod":6},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":150,"temp":0,"value":150},"immunities":[{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":17},"resistances":[{"type":"electricity","value":18}],"speed":{"details":"burrow in sand only","otherSpeeds":[{"type":"burrow","value":40},{"type":"fly","value":50}],"value":20}},"details":{"alignment":{"value":"NE"},"blurb":"Mana Wastes mutated desert drake","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"<p>A mutant desert drake often dwells in regions where magic has transformed the desert sands into sheets of glass or growths of strangely growing crystals.</p>\n<hr />\n<p>The magic-warping effects of the Mana Wastes extend to the life forces of creatures unfortunate enough to become lost in the cursed desert. Those who undergo the wasteland's most dramatic metamorphoses are referred to as Mana Wastes mutants.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":15}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"lg"},"value":["dragon","earth","mutant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.ceKqkc0c86gh6cI1"}}}
{"_id":"dPVX37fMzAzb3mkv","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"oWJDjx3Yv65lm2dA","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"mw83lgm6kkldvvozodop":{"damage":"3d10+9","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Gs3LuIJ9YdXLwGG3","img":"systems/pf2e/icons/default-icons/melee.svg","name":"String","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["clockwork-string"]},"bonus":{"value":24},"damageRolls":{"febag5rs180nu8agazcr":{"damage":"3d8+9","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-60"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"IQhzSIrosG4Kgx2w","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mkyZdFfPE3AxcKSa","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:22|traits:action:disable-a-device], standby</p>\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"D8likwLMaLCfg3gF","img":"systems/pf2e/icons/actions/Passive.webp","name":"Clockwork Swarm","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A cloud of flying, spiderlike clockworks surrounds the clockwork puppeteer. A creature that ends its turn in the cloud takes [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:29|basic:true]).</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"clockwork-swarm","traits":["aura"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"13uxXpDZEpXpGPq5","img":"systems/pf2e/icons/actions/Passive.webp","name":"Clockwork String","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Any creature hit by the puppeteer's string is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]. The puppeteer can move while it has a creature grabbed with its string, but it automatically releases the creature if the puppeteer moves beyond the string's 60-foot length. The puppeteer can use up to six strings at a time. It can release any creature grabbed by a string as a free action. Each string has AC 30, and its @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] DC is 32. A string can be severed by a Strike that deals at least [[/r 20[slashing]]] damage to it. This doesn't deal any damage to the clockwork puppeteer.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"95XfwTWke8pP7mbu","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Create Puppet","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> A creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the puppeteer's clockwork string dies</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature's body becomes infested with tiny clockworks. This puppet is fully under the clockwork puppeteer's control and has statistics identical to a zombie of its size with the following exceptions: It loses the undead trait, loses negative healing, loses its weakness to positive damage, and gains the construct trait.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VCRdM1jxUNqKYssx","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pull String","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The puppeteer reins in a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by its string. The puppeteer attempts an Athletics check against the creature's Fortitude DC. On a success, the puppeteer pulls the creature 15 feet closer to it (30 feet closer on a critical success).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"D0gGgaVTQwXwp4v6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0OPLcypAaFod1PRw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XfsDBkUbjqK3gq7n","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Puppeteer","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":2},"dex":{"mod":6},"int":{"mod":-5},"str":{"mod":6},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":33},"allSaves":{"value":""},"hp":{"details":"","max":205,"temp":0,"value":205},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":20},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":10}],"speed":{"otherSpeeds":[{"type":"climb","value":25}],"value":25},"weaknesses":[{"type":"electricity","value":10},{"type":"orichalcum","value":10}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":12},"privateNotes":"","publicNotes":"<p>Clockwork puppeteers are grim constructs capable of controlling corpses like puppets. They typically stand 12 feet tall and have spindly legs and long arms ending with scalpel-like claws. Dozens of metallic strings, composed of interlocking clockwork links, hang from their wrists.</p>\n<hr />\n<p>As one delves deeper into the industrial heart of Alkenstar, the clockwork adversaries one faces become ever more complex and deadly.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":22},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":19}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.dPVX37fMzAzb3mkv"}}}
{"_id":"e2YnAE6qJUkGRS6p","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"y34yjumCFakrbtdw","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.y34yjumCFakrbtdw"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/artisan-tools.webp","name":"Artisan's Tools","sort":100000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4}},"quantity":1,"rules":[],"size":"med","slug":"artisans-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"AO2Fs7kiqtaK37rC","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Buzz-Saw Blade","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":16},"damageRolls":{"0":{"damage":"1d4+6","damageType":"slashing"},"1":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["forceful","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"cbF4rgrnrN7CZCt2","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Crushing Vise","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":14},"damageRolls":{"2e50xiu6lxyp8zonkjp9":{"damage":"2d6+6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["grapple"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"03EKgdmNbl9qU9j8","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Sledgehammer","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"1a0nojrdnq4hgnzfz1ab":{"damage":"2d10+6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"D4NSUDkTHspVge2I","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Pneumatic Chisel","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":14},"damageRolls":{"q48r3slpmsgxfpb47oss":{"damage":"2d8+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"kkdupIZnN6Tm3M3i","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Arm","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":14},"damageRolls":{"esk8fj8o58eujecazo0l":{"damage":"2d4+6","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ozBjvauYBUlay4qP","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Nail Gun","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":11},"damageRolls":{"4rc9wp8va1og0koub16o":{"damage":"2d8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","range-10"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"gNxkQrtRAf3HVHMn","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Towing Anchor","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":11},"damageRolls":{"b2kwopkkhx5wbl2rv2id":{"damage":"1d4+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["thrown-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qCCLZhnp2HhP3Ex6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yjWKreZsYNsMpoay","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p><span style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">24 hours, @Check[type:thievery|dc:19|traits:action:disable-a-device] check, standby</span></p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tQjMpBeQj8FRSFqM","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.g26YiEIfSHCpLocV"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Constrict","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork fabricator has a creature grappled or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]</p>\n<hr />\n<p><strong>Effect</strong> [[/r {2d4+4}|[bludgeoning]]]{2d4+4 bludgeoning damage}, @Check[type:fortitude|dc:21|basic:true]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Constrict]</p>"},"requirements":{"value":""},"rules":[],"slug":"constrict","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8o0zjcsm24pdph1x","img":"systems/pf2e/icons/actions/Passive.webp","name":"Modular Arms","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A clockwork fabricator is built to perform a specific type of task repeatedly, and it comes with built-in artisan's tools and two detachable \"arms.\" An adjacent creature can forcibly remove a clockwork fabricator's arm with a successful @Check[type:thievery|dc:18|traits:action:disable-a-device] check to Disable a Device. A creature can Interact to install a new arm with a successful @Check[type:engineering|dc:18] Lore check. A fabricator has two of any of the following types of arms.</p>\n<ul>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> buzz-saw blade +16 (forceful, sweep), Damage 1d4+6 slashing plus 1d6 bleed</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> crushing vise +14 (grapple), Damage 2d6+6 bludgeoning plus Grab</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> sledgehammer +12, Damage 2d10+6 bludgeoning</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> nail gun +11 (agile, range 10 feet), Damage 2d8 piercing</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> pneumatic chisel +14, Damage 2d8+6 piercing</li>\n<li><strong>Ranged</strong> <span class=\"pf2-icon\">1</span> towing anchor +11 (thrown 30 feet), Damage 1d4+6 piercing</li>\n</ul>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"o79s9vYvX3SrjnM9","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pull","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork fabricator's last action was a successful towing anchor Strike</p>\n<hr />\n<p><strong>Effect</strong> The clockwork fabricator reels in the anchor and attempts an Athletics check against the target's Fortitude DC. On a success, the clockwork fabricator pulls the target into a free square adjacent to it. This movement is forced movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"v8aMvYLBb8TvLw2P","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"abebhk8cdr5lbac7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gnygb0766y95qtj2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":1600000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Fabricator","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":2},"dex":{"mod":3},"int":{"mod":-5},"str":{"mod":6},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":19},"allSaves":{"value":""},"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":8},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":4}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":4},{"type":"orichalcum","value":4}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"Mindless","level":{"value":4},"privateNotes":"","publicNotes":"<p>Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.</p>\n<p>A common sight among Alkenstar work crews, construction teams, and mining operations, the clockwork fabricator is a one-size-fits-all construction companion. These clockworks can be programmed to perform up to two simple, repetitive tasks such as hauling equipment, chopping down trees, or grinding up hunks of ore. The modular nature of these units makes them even more valuable-after finishing a day's work sawing planks, the same machine can be unwound, updated with a new modular arm or two, and then re-wound and given new instructions.</p>\n<p>While it's possible to remove or replace an arm while a fabricator in use, doing so is dangerous and likely to void the manufacturer's warranty, to say nothing of the danger posed to the engineer doing the retrofitting.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":9}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.e2YnAE6qJUkGRS6p"}}}
{"_id":"e9pKPMzzgT2qINEq","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"13Lj5qNdYDXjzEOT","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Color Spray","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The door is opened</p>\n<hr />\n<p><strong>Effect</strong> The trap casts <em>@UUID[Compendium.pf2e.spells-srd.UKsIOWmMx4hSpafl]</em> on the triggering creature (@Check[type:will|dc:21|traits:illusion,magical,incapacitation,visual,auditory,trap,visual]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Color Spray Trap","system":{"attributes":{"ac":{"value":22},"hardness":8,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained) to notice the glyph on the doorjamb</p>","value":12}},"creatureType":"","details":{"description":"<p>A loud pop sounds when this door is opened, followed immediately by a blast of colorful lights that washes over whoever opened the door.</p>","disable":"<p>@Check[type:thievery|dc:25|traits:action:disable-a-device] (trained) to disable the glyph, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (1st level; counteract DC 22) to counteract the glyph</p>","isComplex":false,"level":{"value":4},"reset":"","routine":"","source":{"author":"","value":"Pathfinder #179: Cradle of Quartz"}},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["auditory","illusion","magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.e9pKPMzzgT2qINEq"}}}
{"_id":"eBM6yUAHDyEp8Ewi","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"nkF4mYoizbwBK3LM","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.LLYD2GEhzhdxoCAx"}},"img":"systems/pf2e/icons/equipment/weapons/coat-pistol.webp","name":"Coat Pistol","sort":100000,"system":{"MAP":{"value":""},"baseItem":"coat-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":30,"reload":{"value":"1"},"rules":[],"size":"med","slug":"coat-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concealable","concussive","fatal-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"ays8V6CRz5847K9i","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":200000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":4,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"bCwTkkfIEnFJZ4Vr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp"}},"img":"systems/pf2e/icons/equipment/weapons/shortsword.webp","name":"Shortsword","sort":300000,"system":{"MAP":{"value":""},"baseItem":"shortsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"shortsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"N8znRITVCAhnmBZ0","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zvLyCVD8g2PdHJAc"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/thieves-tools.webp","name":"Thieves' Tools","sort":400000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill.</p>\n<p>If your thieves' tools are broken, you can repair them by replacing the lock picks with @UUID[Compendium.pf2e.equipment-srd.Sw7MBLASN3xK4Y44]{Replacement Picks} appropriate to your tools; this doesn't require using the Repair action.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":"thieves-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"MHSpqCH5brrehaU2","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Dn2KQgIeWNijaUzL"}},"img":"systems/pf2e/icons/equipment/consumables/other-consumables/feather-token.webp","name":"Feather Token (Chest)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. Activating a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again-this time into a key-taking all of the stored items with it. You can activate this key by spending an Interact action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":10}},"quantity":1,"rules":[],"size":"med","slug":"feather-token-chest","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["conjuration","consumable","magical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"W0w9gdCVScFlPdaA","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.oX2Ra68qKcixAxbm"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Coat Pistol)","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"rounds-coat-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"GXXGr8ganpcltlc7","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5RGNjhDxZ0yMhTds"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-poisons/hunting-spider-venom.webp","name":"Hunting Spider Venom","sort":700000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"poison"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>This venom erodes its target's defenses, aiding the spider in securing prey.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact (Injury)</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:21]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, and flat-footed (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 2d6[poison]]] damage, clumsy 2, and flat-footed (1 round)</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":25}},"quantity":3,"rules":[],"size":"med","slug":"hunting-spider-venom","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","injury","poison"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"NX8lNLnQxqAbuWfi","flags":{"pf2e":{"linkedWeapon":"bCwTkkfIEnFJZ4Vr"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortsword","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":16},"damageRolls":{"jnkcjmwqghvuik0f1msf":{"damage":"2d6+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"RI2nQfrABlfKsdJy","flags":{"pf2e":{"linkedWeapon":"ays8V6CRz5847K9i"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"gnokqgbbd4j9ixd1zq0p":{"damage":"1d4+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"KNm6U4NOcZdjMNou","flags":{"pf2e":{"linkedWeapon":"nkF4mYoizbwBK3LM"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Coat 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Feint","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When Lanks successfully @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X]{Feints}, his target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against his attacks until the end of his next turn. On a critical success, the target is flat‑footed against all attacks until the end of Lanks's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VnEHtn4hymjCbTpN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Lanks deals an additional 2d6 precision damage to flat‑footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VHVSZwZTy9GvhXBY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"HjxZX7OabsAsKDRm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1500000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UNmVY5IwOmn5SvaU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1600000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"nvtIEyZETUa1rH7h","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1700000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VgCDtg8h6gJ7x58v","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1800000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gUPiavv2LSBHIse9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":1900000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"\"Lucky\" Lanks","system":{"abilities":{"cha":{"mod":4},"con":{"mod":0},"dex":{"mod":4},"int":{"mod":2},"str":{"mod":2},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":20},"allSaves":{"value":""},"hp":{"details":"","max":70,"temp":0,"value":70},"initiative":{"statistic":"perception"},"perception":{"value":11},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"Male halfling porter","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":9},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":12}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":""},"size":{"value":"sm"},"value":["halfling","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.eBM6yUAHDyEp8Ewi"}}}
{"_id":"fsO6qulg049kdo12","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"vNqsEBRnekAVPDjw","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Hexed Calamity","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature comes within 30 feet of the gremlin horde</p>\n<hr />\n<p><strong>Effect</strong> Every firearm within 30 feet misfires. If a creature is holding the firearm, they can attempt a @Check[type:will|dc:27] save, negating this effect on a success. The hazard rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"d2kM7kbj4ox11ei1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Hardness 15 (While Inside the Centurion)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":""},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Gremlin Horde","system":{"attributes":{"ac":{"value":27},"hardness":15,"hp":{"details":"","max":66,"temp":0,"value":66},"stealth":{"details":"<p>(expert)</p>","value":18}},"creatureType":"","details":{"description":"<p>Three gangs of gremlins hide within the spiral centurion, cackling with glee and hurling blasts of hex magic. The hazard occupies the same space as the spiral centurion, moving with it.</p>","disable":"<p>@Check[type:arcana|dc:25|name:Devise counter-hex symbols], @Check[type:occultism|dc:25|name:Devise counter-hex symbols], or @Check[type:religion|dc:25|name:Devise counter-hex symbols] (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or @Check[type:acrobatics|dc:28|name:Scatter a gremlin gang] or @Check[type:stealth|dc:28|name:Scatter a gremlin gang] (expert) to capture and scatter a gremlin gang</p>","isComplex":true,"level":{"value":6},"reset":"<p>If not captured or killed, the scattered gremlin gangs regroup after [[/br 1d4 #Hours]]{1d4 hours}.</p>","routine":"<p>(3 actions; misfortune) The gremlin horde hurls one tinkering curse with each action, targeting an item within 60 feet wielded or worn by a creature. The creature must attempt a @Check[type:will|dc:27] save. The gremlin horde loses 1 action for each gremlin gang that's scattered.</p>\n<hr />\n<p><strong>Critical Success</strong> The hex bounces back to affect the gremlin horde. For 1 round, all creatures gain a +1 status bonus to checks to disable this hazard.</p>\n<p><strong>Success</strong> The item is unaffected.</p>\n<p><strong>Failure</strong> The item becomes unreliable for 1 round. If a creature attempts to Activate the item or Interact with it, it must succeed at a @Check[type:flat|dc:5] or the action is wasted. If the item doesn't have an active use (such a mundane cloak), the creature wearing the item must instead immediately succeed at a @Check[type:flat|dc:5] or become tangled with the item and fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> As failure, but the creature wielding or wearing the item also becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}.</p>","source":{"author":"","value":"Pathfinder #180: The Smoking Gun"}},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.fsO6qulg049kdo12"}}}
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The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":150,"reload":{"value":"1"},"rules":[],"size":"med","slug":"arquebus","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"uncommon","value":["concussive","fatal-d12","kickback"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"JPuzqWZUSEqBO0N8","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Gq1cZWSKOtJhKd2p"}},"img":"systems/pf2e/icons/equipment//armor/fullplate.webp","name":"Full Plate","sort":300000,"system":{"armor":{"value":6},"baseItem":"full-plate","category":"heavy","check":{"value":-3},"containerId":null,"description":{"value":"<p>Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.</p>"},"dex":{"value":0},"equipped":{"carryType":"worn","inSlot":true,"invested":null},"equippedBulk":{"value":"4"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":30}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"full-plate","source":{"value":"Pathfinder Core 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gYS1Pu6DMoqNba15","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UHxzFiyQ9sL32HBv","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.etMnv73EIdEZrYYu"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Frightful Presence","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X] @Check[type:will|dc:23]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"frightful-presence","traits":["aura","emotion","fear","mental"]}],"slug":"frightful-presence","source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VXiR6GGa6NxxxBMb","img":"systems/pf2e/icons/actions/Passive.webp","name":"Head Hunter","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Any slashing weapon a dullahan wields becomes <em>@UUID[Compendium.pf2e.equipment-srd.hg3IogR8ue2IWwgS]</em>, and any hatchet it wields becomes <em>@UUID[Compendium.pf2e.equipment-srd.qlunQzfnzPQpMG6U]</em>. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7YaGFmELE70Am3ac","img":"systems/pf2e/icons/actions/Passive.webp","name":"Headshot Hunter","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Any firearm wielded by the headless rustler becomes <em>keen</em> (even if it's not a slashing weapon) and <em>striking</em>. If the headless rustler kills a creature with a critical hit using a firearm, the target is treated as if they were decapitated by the headless rustler's Reap ability. These effects remain only while the headless rustler holds the firearm.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pG17snAKOgqgqba1","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Reap","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VRVvTkZmbfIqx7uw","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Summon Steed","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The dullahan summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Jy2va0NTTbaUH1zP] with elite adjustments and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JCuu4HmWBZQXp2j5","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Throw Skull","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Interact</p>\n<p><strong>Frequency</strong> once (until a new clockwork skull is crafted)</p>\n<hr />\n<p><strong>Effect</strong> The headless rustler throws its clockwork skull at a target within 30 feet. The skull explodes, dealing [[/r 8d6[fire]]] damage to creatures in a @Template[type:burst|distance:15]{15-foot radius} (@Check[type:reflex|dc:23|basic:true]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["manipulate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"527yi5v0a3y6IiVu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1600000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zlT3lAl2sVn2Pl7d","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1700000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bcnzA0AjGjJR7VDe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1800000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"j0x7xkZQd8cJC2gb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1900000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Headless Rustler","system":{"abilities":{"cha":{"mod":4},"con":{"mod":2},"dex":{"mod":2},"int":{"mod":2},"str":{"mod":6},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"fast healing 5","max":95,"temp":0,"value":95},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"fear-effects"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"otherSpeeds":[],"value":20},"weaknesses":[{"type":"good","value":5}]},"details":{"alignment":{"value":"LE"},"blurb":"Variant dullahans","creatureType":"Undead","level":{"value":7},"privateNotes":"","publicNotes":"<p>Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue living. When closing in for the kill, the dullahan first whispers its victim's name, then swiftly collects its prize, casting a pall of dread upon all who witness the grim execution.</p>\n<p>A dullahan manifests when a particularly violent warrior is beheaded and the warrior's soul stubbornly clings to material existence (or is refused entry to the afterlife). Most dullahans return to their former homelands, where they can exact vengeance those they feel wronged them in life (or their living descendants). A dullahan's concept of justice is swift and merciless, and once it has selected a target, it is unwavering in its cause.</p>\n<p>Perhaps even more than revenge on the living, a dullahan desires its own rotted head. An individual who wields the head of a dullahan is powerful indeed, for a dullahan will grudgingly serve such a master in the hopes of reclaiming its missing skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies for them, while a mortal might use such an undead warrior to fulfill a personal vendetta. No matter its master's rank or station, however, a dullahan won't hesitate to kill its liege and reclaim its head when the opportunity presents itself.</p>\n<p>Most dullahan lairs are abandoned, overgrown ruins or other dilapidated places where severed heads and other trophies line the walls. Some dullahans, on the other hand, are content to simply commit their foul deeds and leave the remains of their decapitated victims in the streets, strewn among a copse of dead trees, or unceremoniously tossed in a bog hole.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":17}},"traits":{"languages":{"custom":"","selected":[],"value":["common","necril"]},"rarity":"uncommon","senses":{"value":"lifesense 60 feet"},"size":{"value":"med"},"value":["undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.hm6S6xdvn0pL2t3D"}}}
{"_id":"irkdc3CACxbhd2MN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"2WUSVZTltybVXHGV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c3b6LdLlQDPngNIb"}},"img":"systems/pf2e/icons/spells/create-undead.webp","name":"Create Undead (Mummies, Skeletons, and Zombies)","sort":100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"black onyx, see Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You transform the target into an undead creature with a level up to that allowed in Table 7-1. There are many versions of this ritual, each specific to a particular type of undead (one ritual for all zombies, one for skeletons, one for ghouls, and so on), and the rituals that create rare undead are also rare. Some forms of undead, such as liches, form using their own unique methods and can't be created with a version of <em>create undead</em>.</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Level Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target becomes an undead creature of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it's intelligent and doesn't become a minion, the undead is helpful to you for awakening it, though it's still a horrid and evil creature. If it's unintelligent and doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.</p>\n<p><strong>Success</strong> As critical success, except an intelligent undead that doesn't become your minion is only friendly to you, and an unintelligent undead that doesn't become your minion leaves you alone unless you attack it. It marauds the local area rather than following your command.</p>\n<p><strong>Failure</strong> You fail to create the undead.</p>\n<p><strong>Critical Failure</strong> You create the undead, but its soul, tortured by your foul necromancy, is full of nothing but hatred for you. It attempts to destroy you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Religion"},"slug":"create-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dead creature"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dCjko9C40DqIVGu8","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Cranium Remover","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"86afyho6sl2dc4793h4l":{"damage":"3d8+9","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d12","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ZCzZWzTy0ol8xqZV","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Embalming Fluid","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"oquy5iziypl06cigsam2":{"damage":"2d8+3","damageType":"mental"},"ngwkfe8mmqilm3ktgrk4":{"damage":"2d8+3","damageType":"negative"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-120"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"JKsilgygvz8sP0Ze","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DMdB611N1sb19rtx","img":"systems/pf2e/icons/actions/Passive.webp","name":"Undead Crafter","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The cranium preserver knows one version of the<em> <em>@UUID[Compendium.pf2e.spells-srd.c3b6LdLlQDPngNIb]</em></em> ritual for every four heads it has preserved (a typical cranium preserver has 12 preserved heads). The cranium preserver can use its heads to make separate rolls as both the primary and secondary casters of the ritual.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"G2MHcR67aZiGIBIl","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Jettison Cranium","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The cranium preserver ejects one of its preserved-head jars at a point within 100 feet. The jar explodes, and all creatures in a @Template[type:burst|distance:10] must attempt a @Check[type:will|dc:28] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r {2d8[mental],2d8[negative]}]]{2d8 mental damage and 2d8 negative damage}.</p>\n<p><strong>Failure</strong> The creature takes [[/r {4d8[mental],4d8[negative]}]]{4d8 mental damage and 4d8 negative damage}. The discharged mental anguish released from the preserved head causes the creature to become @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r {8d8[mental],8d8[negative]}]]{8d8 mental and 8d8 negative damage}. The discharged mental anguish released from the preserved head causes the creature to become confused for 2 rounds.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["incapacitation","mental","negative"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OtWQPO05M1MuYUft","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slosh","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Whenever the cranium preserver ends a Stride, the movement causes necrotic embalming fluid and preserved body parts to slosh about and spill from its central vat. Each creature adjacent to the cranium preserver when it finishes its Stride must attempt a @Check[type:will|dc:26] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r {1d8[mental],1d8[negative]}]]{1d8 mental damage and 1d8 negative damage}.</p>\n<p><strong>Failure</strong> The creature takes [[/r {2d8[mental],2d8[negative]}]]{2d8 mental damage and 2d8 negative damage}.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r {4d8[mental],4d8[negative]}]]{4d8 mental and 4d8 negative damage}. If the creature is alive, the preserved body parts sense the presence of a living creature and cling to it, causing the creature to become @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rbUPhPTB941Ay9CI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Lore (any known by its preserved heads)","sort":800000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"nznjgX4CbGyxV3KR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":900000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"88rzMYP4sRS05RxP","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":1000000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Cranium Preserver","system":{"abilities":{"cha":{"mod":0},"con":{"mod":3},"dex":{"mod":0},"int":{"mod":5},"str":{"mod":7},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":220,"temp":0,"value":220},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":19},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":10},{"type":"positive","value":10}]},"details":{"alignment":{"value":"NE"},"blurb":"","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"<p>Cranium preservers serve necromancers as walking laboratories for undead. A typical cranium preserver has a metallic and spider-like body, which holds aloft a large central glass vat surrounded by a dozen or more smaller, head-sized glass vats. Each vat is filled with a special embalming fluid that can preserve the minds of slain enemies.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":22},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":19}},"spellcasting":{"rituals":{"dc":29}},"traits":{"languages":{"custom":"Any languages spoken by its preserved heads","selected":[],"value":["common"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["construct"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.irkdc3CACxbhd2MN"}}}
{"_id":"jONy6jEyCGSUxj0k","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"WCnAJvdEq4GmtjBi","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Explosive Charge","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The desk switch is pressed or the trapdoor is opened</p>\n<hr />\n<p><strong>Effect</strong> The charge on the door explodes. All creatures within 10 feet take [[/r {(2d10+6)[fire],(1d10+3)[piercing]}]]{2d10+6 fire damage and 1d10+3 piercing damage}, and [[/r 1d6[bleed]]] (@Check[type:reflex|dc:22|basic:true]). The room is filled with steam, making all creatures within the room @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. The trap then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Explosive Steam Trap","system":{"attributes":{"ac":{"value":25},"hardness":8,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained) to find the desk switch; @Check[type:perception|dc:28|traits:action:seek] (expert) to find the trapdoor and charge</p>","value":10}},"creatureType":"","details":{"description":"<p>A black‑powder charge fastened to a trapdoor (marked with a \"T\" on the map) blows a hole in a steam tunnel, filling the room with superheated steam.</p>","disable":"<p>@Check[type:thievery|dc:18|traits:action:disable-a-device] (trained) to disarm the desk switch; @Check[type:thievery|dc:28|traits:action:disable-a-device] (expert) to disarm the trapdoor charge</p>","isComplex":true,"level":{"value":7},"reset":"","routine":"<p>(1 action) The trapdoor emits a jet of superheated steam. Each creature in the room must attempt a @Check[type:fortitude|dc:28] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r (1d10+3)[fire]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r (2d10+6)[fire]]] damage and is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r (2d10+6)[fire]]] damage, is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], and is blinded for 1 round.</p>","source":{"author":"","value":"Pathfinder #179: Cradle of Quartz"}},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.jONy6jEyCGSUxj0k"}}}
{"_id":"jXiIATJxyBLgjkm7","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ZxhVi8fOhMJEQmwJ","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"mod":0,"value":14},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"KB4brBbS0ZcWZlbu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"uses":{"max":3,"value":3},"value":"ZxhVi8fOhMJEQmwJ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ww8c4c8SPRaa0uGt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W"}},"img":"systems/pf2e/icons/spells/sigil.webp","name":"Sigil","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The sigil instead fades after 1 month.</p>\n<p><strong>Heightened (5th)</strong> The sigil instead fades after 1 year.</p>\n<p><strong>Heightened (7th)</strong> The sigil never fades.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZxhVi8fOhMJEQmwJ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sigil","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"m6RfVpJ846whzfQI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"ZxhVi8fOhMJEQmwJ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4hnaQuQPsurqLe89","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn"}},"img":"systems/pf2e/icons/equipment/weapons/scimitar.webp","name":"Scimitar","sort":500000,"system":{"MAP":{"value":""},"baseItem":"scimitar","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>This one-handed curved blade is sharp on one side.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":2,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"scimitar","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["forceful","sweep"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"Y0s4jI00rpjf6hHU","flags":{"pf2e":{"linkedWeapon":"4hnaQuQPsurqLe89"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Scimitar","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"m37or4j8e4zyv2xi917r":{"damage":"2d6+6","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["forceful","magical","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"LcyYd60WHx6K641Y","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Talon","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["mana-fever"]},"bonus":{"value":15},"damageRolls":{"5ir1nmqrvnmc21rqz103":{"damage":"2d4+6","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"p4Awv6RK9exOA2R6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cVAkDeIchCHYhkI1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Acidic Pustules","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The marauder's skin is covered with necrotic boils that burst when struck. Whenever a creature deals slashing or piercing damage to the marauder, each creature within 5 feet takes [[/r 2d6[acid]]] damage (@Check[type:reflex|dc:22|basic:true]). On a critically failed save, a creature also takes [[/r 1d4[persistent,acid]]] damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FjFQMqRbP2xkC1Tt","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Runic Resistance","sort":1000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The marauder takes damage from a Strike or spell effect</p>\n<hr />\n<p><strong>Effect</strong> The marauder's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack.</p>\n<p>This resistance applies against the triggering effect and lasts for 1 minute or until the marauder uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the marauder chooses which type to resist.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.P4bNtDVyknQwjTPo]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","arcane"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QHUI4nGnDGztWn93","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mana Fever","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature can't remove the fatigued condition while infected</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:22]</p>\n<hr />\n<p><strong>Onset</strong> 1 day</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 day)</p>\n<p><strong>Stage 2</strong> fatigued and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} (1 day)</p>\n<p><strong>Stage 3</strong> fatigued and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3} (1 day)</p>\n<p><strong>Stage 4</strong> gain immunity to mana fever and become a Mana Wastes mutant</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["disease"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aldN7PSx9c6LpICR","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Paired Strike","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The maftet is wielding two scimitars</p>\n<hr />\n<p><strong>Effect</strong> The maftet makes two Strikes against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"NXkCu7s0sSHvbLhV","img":"systems/pf2e/icons/actions/Passive.webp","name":"Powerful Scimitars","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Any non-magical scimitar becomes a +1 striking scimitar while a spellscar sky marauder wields it.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","evocation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"l71pmKWcKQhw7ufW","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Raptor Dive","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The marauder is flying at least 10 feet above the target</p>\n<hr />\n<p><strong>Effect</strong> The marauder Flies up to twice their fly Speed and makes a Paired Strike at the end of the movement. If both Strikes hit, the target is also knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FKpOeQZj7YbGMzSI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Q7ZpDF7XjGF3WQ5h","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":1600000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"X1OKke6G2IjNY6OL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hlQ4uqrNotjSkVI6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1800000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RVaEXmGMGqqTEZIN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Spellscar Desert Lore","sort":1900000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"53f5JRaUVkunMAcO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2000000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Spellscar Sky Marauder","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":5},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":22},"allSaves":{"value":""},"hp":{"details":"","max":85,"temp":0,"value":85},"immunities":[{"type":"disease"}],"initiative":{"statistic":"perception"},"perception":{"value":12},"resistances":[{"type":"acid","value":5}],"speed":{"otherSpeeds":[{"type":"fly","value":40}],"value":30}},"details":{"alignment":{"value":"CE"},"blurb":"Mana Wastes mutant maftet bandits","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":10}},"traits":{"languages":{"custom":"","selected":[],"value":["common","sphinx"]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["humanoid","mutant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.jXiIATJxyBLgjkm7"}}}
{"_id":"jaJxIGaNxmcLZ0jK","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"EZHVkXMBikdMceCu","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8ncDuZSIZAHl7PW8"}},"img":"systems/pf2e/icons/equipment/weapons/repeating-crossbow.webp","name":"Repeating Crossbow","sort":100000,"system":{"MAP":{"value":""},"baseItem":"repeating-crossbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"advanced","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":15}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":120,"reload":{"value":"0"},"rules":[],"size":"med","slug":"repeating-crossbow","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["repeating"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"JUUqkBB4P2K5wghW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Dlsv1n0Bk1zVJaJM"}},"img":"systems/pf2e/icons/equipment/weapons/magazine-with-5-bolts.webp","name":"Repeating Crossbow Magazine","sort":200000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":5,"value":5},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"quantity":1,"rules":[],"size":"med","slug":"repeating-crossbow-magazine","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":null,"traits":{"rarity":"uncommon","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"YG1tPmAbV80KVaWu","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["push"]},"bonus":{"value":14},"damageRolls":{"5tz4i48ujmrqv39rbnfc":{"damage":"2d6+7","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"uQ36o4707QlcjsIo","flags":{"pf2e":{"linkedWeapon":"EZHVkXMBikdMceCu"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Repeating Crossbow","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"dv7ibx349ogiov0fa923":{"damage":"1d8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-increment-120","reload-0","repeating"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"h7AV6C1lhC81XiNh","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0dw0iJ2dkmoh97AY","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:19|traits:action:disable-a-device], standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dqqN874clyqyaFCp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+2 Status to Fortitude Saves vs. Disarm","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"hideIfDisabled":true,"key":"FlatModifier","predicate":["action:disarm"],"selector":"fortitude","type":"status","value":2}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fLoRo1P5cVAGqu0V","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Brace Door","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The door warden holds shut an adjacent door. This ends the door warden's turn. Until the start of its next turn, as long as it remains functional and in the same square, other creatures trying to get through must succeed at a @Check[type:athletics|dc:21|traits:action:force-open] check to @UUID[Compendium.pf2e.actionspf2e.SjmKHgI7a5Z9JzBx] the door.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6jGwzDep6kwKwCNk","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slam Door","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The door warden Pushes a creature through an open doorway</p>\n<hr />\n<p><strong>Effect</strong> The door warden slams the door shut on the creature</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Y7wnYHMQYXntfVy1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Uncertain Operation","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>At the beginning of its turn, the compromised door warden rolls [[/r 1d4 #Uncertain Operation]] to determine how many actions it has for that turn (to a maximum of 3 actions per turn). The door warden's Speed each turn is 10 feet times the result of that same die roll, to a maximum of 25 feet per turn (that is, a roll of 3 or 4 indicates a Speed of 25 feet).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"W1j2xgludiHJE74U","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Push","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Push]</p>"},"requirements":{"value":""},"rules":[],"slug":"push","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"59PiSLTxba9KUQRm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.DisarmGrapple","predicate":[{"or":["action:disarm","action:grapple"]}],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+12 to Disarm or Grapple","options":"action:disarm,action:grapple"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Compromised Door Warden","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":2},"dex":{"mod":2},"int":{"mod":-5},"str":{"mod":4},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":20},"allSaves":{"value":""},"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":12},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":5}],"speed":{"details":"see Uncertain Operations","otherSpeeds":[],"value":10},"weaknesses":[{"type":"electricity","value":5},{"type":"orichalcum","value":5}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":4},"privateNotes":"","publicNotes":"<p>This mechanical humanoid serves the role of a gatekeeper or even a greeter, but its strength also enables it to repel unwanted visitors.</p>\n<hr />\n<p>In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":14}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.jaJxIGaNxmcLZ0jK"}}}
{"_id":"kJNnY2a4bu0Q7hnl","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"jt6yBdIcUHJLCmAw","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Vine","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":21},"damageRolls":{"jjqc2sriaoyneegxp0yh":{"damage":"3d6+8","damageType":"bludgeoning"},"3hd04fzqs57c4ng7key0":{"damage":"3d6","damageType":"acid"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["acid","agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"3X0mRQVlCkn2NC2d","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Acid Glob","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["amnesia-venom"]},"bonus":{"value":23},"damageRolls":{"38baos1uxixp8t47zao9":{"damage":"4d8","damageType":"acid"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["acid","range-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"npH3O5fYofr6M5MP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XwFOwvH7yRyD2Pn6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.lR9R5Vld8Eu2Dha5"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Regeneration 15 (Deactivated by Fire)","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]</p>"},"requirements":{"value":""},"rules":[{"deactivatedBy":["fire"],"key":"FastHealing","type":"regeneration","value":15}],"slug":"regeneration","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9falExFfOIxN5EKp","img":"systems/pf2e/icons/actions/Passive.webp","name":"Stench","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>A creature entering the emanation must attempt a @Check[type:fortitude|dc:27] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and on a critical failure is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"stench","traits":["aura","olfactory"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","olfactory"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cFtfekZXzWpLtSzL","img":"systems/pf2e/icons/actions/Passive.webp","name":"Amnesia Venom","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:29]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 round)</p>\n<p><strong>Stage 2</strong> flat-footed and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 round)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], flat-footed, and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental","poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IL3VPaw5B0JI2Rce","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.g26YiEIfSHCpLocV"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Constrict","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>[[/r (2d6+2)[bludgeoning]]] damage, @Check[type:fortitude|dc:27|basic:true]</p>\n<hr />\n<p><em>Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.</em></p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Constrict]</p>"},"requirements":{"value":""},"rules":[],"slug":"constrict","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"LG7PBXCgNj0UWIb8","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Root","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1xcFBWWVosH09QFw","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Vomit","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The dezullon is damaged by an attack</p>\n<hr />\n<p><strong>Effect</strong> The dezullon vomits the contents of its stomach into an adjacent unoccupied space, filling the space with either a dead body or still-moving zombie (a body is in one of the dezullons, a zombie is in the other). Creatures adjacent to the dezullon must succeed at a @Check[type:reflex|dc:28] save or be splashed with a dose of the dezullon's amnesia venom.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"oOto6dxiQZFhZzKY","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9azfJeLtfKbNAAY4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SFX00siwzHxuio8s","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"isDFExlTeVfhuE1S","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1300000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.ForestsOrSwamps","predicate":[{"or":["terrain:forest","terrain:swamp"]}],"selector":"stealth","value":3}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+24 in forests or swamps","options":"terrain:forest, terrain:swamp"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Captured Dezullon","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":3},"dex":{"mod":7},"int":{"mod":-4},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":30},"adjustment":"weak","allSaves":{"value":""},"hp":{"details":"regeneration 15 (deactivated by fire)","max":130,"temp":0,"value":110},"initiative":{"statistic":"perception"},"perception":{"value":18},"resistances":[{"type":"acid","value":20}],"speed":{"otherSpeeds":[{"type":"climb","value":30}],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"Weak dezullon","creatureType":"Plant","level":{"value":10},"privateNotes":"","publicNotes":"<p>Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest's understory when not sunning themselves in the boughs above. Dezullons are smart enough to notice that some creatures are attracted by shiny things, and sometimes use such objects to set up ambushes. To assume that the dezullon's ambulations are slow simply because the creature has a root structure is a foolish mistake; many an adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from.</p>\n<p>A hungry dezullon keeps prey off-balance by spilling its putrid, psychoactive digestive juices from its central pitcher. In addition to being highly acidic, the enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia. This secondary effect makes dezullons highly sought after in some circles, including avid drug users, experimental doctors, and criminals who deal in poisons.</p>\n<p>Many varieties of dezullon exist, including lumbering giants of incredible size, those that have tiny, cup-shaped pitchers that proliferate along lengths of creeping ivy like suckers on a squid's tentacles, and others with hundreds of blood-red, razor-sharp leaves that protrude from the inside of their pitchers like a leech's teeth. This latter variety is especially dangerous, since the leaves can all but eviscerate creatures that become ensconced inside their pitchers.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"common","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.kJNnY2a4bu0Q7hnl"}}}
{"_id":"kaG7k0ZPTsUubAXw","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"bjX7l8YXzPqzi81E","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Exploding Jar","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature or object weighing at least 50 pounds is placed on one of the flagstones running north to south on the west side of the yard (marked \"T\" on the map)</p>\n<hr />\n<p><strong>Effect</strong> A glass jar containing purple dye and a thunderstone pop from the ground between the flagstones. The sudden movement causes the thunderstone to clink against the jar and explode. All creatures in a @Template[type:burst|distance:10]{10-foot radius} take [[/r 2[sonic]]] damage and must succeed at a @Check[type:fortitude|dc:17|traits:hazard,trap,mechanical] save or be @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round. In addition, each creature in that area is splattered with purple dye and showered with glass, taking [[/r (1d4+2)[piercing]]] damage (@Check[type:reflex|dc:20|basic:true|traits:hazard,trap,mechanical]). Creatures splattered with purple dye take a -1 circumstance penalty to Charisma-based skill checks. Fully dying the affected hair or clothing removes this penalty. Dyed skin fades after a week but can be covered up with a successful @Check[type:deception|dc:12|traits:hazard,trap,mechanical,action:disguise]{Disguise check} and the appropriate cosmetics.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Purple Dye Trap","system":{"attributes":{"ac":{"value":15},"hardness":7,"hasHealth":true,"hp":{"details":"","max":44,"temp":0,"value":44},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":10}},"creatureType":"","details":{"description":"<p>A spring-loaded glass jar containing purple dye and a thunderstone pops from the ground and explodes when a pressure sensor is triggered.</p>","disable":"<p>@Check[type:thievery|dc:17|name:Remove the jar and thunderstone|traits:hazard,trap,mechanical] (trained) to remove the jar and thunderstone carefully or @Check[type:athletics|dc:20|name:Reinforce the flagstone|traits:hazard,trap,mechanical] to reinforce the flagstone pressure sensor with an improvised wedge</p>","isComplex":false,"level":{"value":3},"reset":"","routine":"","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":4},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.kaG7k0ZPTsUubAXw"}}}
{"_id":"ktnfNng6W5Welsn3","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"9pg7Cvvfe0Uq1CPK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AOAXZzH4AOsQqYYv"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/war-blood-mutagen.webp","name":"War Blood Mutagen (Moderate)","sort":100000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"elixir"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.</p>\n<p><strong>Benefit</strong> Choose one melee weapon you're holding in one or both hands. You gain a +2 item bonus to your attack rolls with this weapon and to Will saves against fear effects for 10 minutes. Any attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] or otherwise remove the weapon from your hands must exceed DC 30 or the attempt fails.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.AvXNZ9I6s1H8C4wd]</p>\n<p><strong>Drawback</strong> You can't voluntarily remove the weapon unless you succeed at a @Check[type:athletics|dc:30], which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a @Check[type:flat|dc:5] or the action is lost.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":12}},"quantity":1,"rules":[],"size":"med","slug":"war-blood-mutagen-moderate","source":{"value":"Pathfinder #178: Punks in a Powder Keg"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["alchemical","consumable","elixir","mutagen","polymorph"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"0VmuBTBiSXhtkkRC","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Buzz-Saw Knuckles","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":14},"damageRolls":{"0":{"damage":"2d6+5","damageType":"slashing"},"1":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["finesse","free-hand"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"m4oNlPuM10WIZCYI","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Really Big Gun","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["really-big-gun"]},"bonus":{"value":12},"damageRolls":{"zbrr859h2glxxhqy7bsd":{"damage":"2d12","damageType":"piercing"}},"description":{"value":"<p>(<strong><span class=\"pf2-icon\">2 </span></strong><strong style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">Two Actions</strong><strong style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\"><span class=\"pf2-icon\">)</span></strong></p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d12","free-hand","range-60","volley-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"fFu2sZz4KB01fVRc","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-light vision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hi45wuyafa27mrx4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Custom Armor","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Nixbrix's custom armor, which only he knows how to operate, grants him physical resistance. Once Nixbrix is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his custom armor breaks, causing the following effects: his Armor Class is reduced to 20, he loses his physical resistance, he can't use his really big gun, and his buzz-saw knuckles no longer cause persistent bleed damage.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["broken-armor",{"lt":["hp-percent",50]}]}],"selector":"ac","value":-4},{"domain":"ac","key":"RollOption","label":"PF2E.NPCAbility.CustomArmor.CriticalHit","option":"broken-armor","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dirm4xbrw84fiins","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Leap Away","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> Nixbrix is targeted with a ranged attack</p>\n<p>Nixbrix Leaps up to 10 feet vertically and 30 feet horizontally, and he gains a +2 circumstance bonus to AC against the triggering attack.</p>"},"requirements":{"value":""},"rules":[{"domain":"ac","key":"RollOption","option":"leap-away","toggleable":true},{"key":"FlatModifier","predicate":["leap-away"],"selector":"ac","type":"circumstance","value":2}],"slug":"","source":{"value":""},"traits":{"rarity":"common","value":["move"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xq9ba8de18jr2xxs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Buzz-Saw Knuckles","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Nixbrix has custom-built knuckle-dusters called buzz-saw knuckles. Only he knows how to operate them.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"v39dn6x5rgfft8xn","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Escape Route","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>Nixbrix flees the scene. He moves four times, each time using one of the following actions: Climb, Leap, Stand, Step, or Stride.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1q0pysxtdh14oiop","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Knuckle Knock","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Nixbrix Strides, @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy]{Climbs}, or @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk]{Leaps} once, then Strikes with his buzz-saw knuckles. As long as this Strike is a success, he unleashes a devastating black powder explosion afterward that deals [[/r 1d6[fire]]] damage to both him and the target of the Strike. He then Strides or Leaps once more, propelled by the blast.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fztamu6o8cxv04u5","img":"systems/pf2e/icons/actions/Passive.webp","name":"Really Big Gun","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Nixbrix has a custom-built, extra-large firearm mounted to the shoulder of his custom armor. Only he knows how to fire the contraption, which is inscrutable in the hands of anyone else. Whenever Nixbrix fires his Really Big Gun, the armor automatically reloads the weapon, but it doesn't finish reloading until the end of his next turn. He can only fire it, at most, every other round. He can take 6 shots with this weapon before all the ammunition is spent.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xryq6lr701eadhul","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ek6dktnf2xszoc6p","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"avv0xopair4a9hek","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"Climb","predicate":["action:climb"],"selector":"athletics","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+15 to Climb","options":"action:climb"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8j0iaune2aaicgjq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":1400000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"f14gzz2tmkxqoi7s","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tgunjr8k87x633mi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Underworld Lore","sort":1600000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Glaz Nixbrix","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":6},"int":{"mod":3},"str":{"mod":3},"wis":{"mod":1}},"attributes":{"ac":{"details":"(20 when custom armor is broken)","value":24},"allSaves":{"value":""},"hp":{"details":"","max":60,"temp":0,"value":60},"initiative":{"statistic":"perception"},"perception":{"value":9},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":5}],"speed":{"otherSpeeds":[{"type":"climb","value":30}],"value":20},"weaknesses":[{"type":"electricity","value":5}]},"details":{"alignment":{"value":"CN"},"blurb":"Male monkey goblin gang leader","creatureType":"Humanoid","level":{"value":4},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":9}},"traits":{"languages":{"custom":"","selected":[],"value":["common","goblin"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"sm"},"value":["goblin","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.ktnfNng6W5Welsn3"}}}
{"_id":"lM7vowMNtvLnz8Q6","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"oMxkKvkZy3qIiR0m","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":20},"damageRolls":{"ygimlb3th1u0fxaz12ob":{"damage":"2d12+9","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"p4WLvvr3geBxBS2b","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mb5YNMLSoWW7N5tV","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:24|traits:action:disable-a-device], standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ux20p5roLqwX9pWl","img":"systems/pf2e/icons/actions/Passive.webp","name":"Self-Destruct","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a @Template[type:emanation|distance:20] of shrapnel, dealing [[/r 6d10[piercing]]] damage (@Check[type:reflex|dc:26|basic:true]). An adjacent creature can cancel the self-destruct sequence by succeeding at a @Check[type:thievery|dc:26|traits:action:disable-a-device] check to @UUID[Compendium.pf2e.actionspf2e.cYdz2grcOcRt4jk6] at any point before the sphinx explodes, but on a critical failure, it explodes immediately.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","aura","evocation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"BCIguTSEPQhK9Z9w","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pounce","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> The sphinx Strides and makes a Strike at the end of that movement. If the sphinx began this action @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], it remains hidden until after the attack.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Clockwork Sphinx","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":4},"dex":{"mod":4},"int":{"mod":-5},"str":{"mod":6},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":26},"allSaves":{"value":""},"hp":{"details":"","max":130,"temp":0,"value":130},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":19},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":10}],"speed":{"otherSpeeds":[{"type":"fly","value":25}],"value":25},"weaknesses":[{"type":"electricity","value":10},{"type":"orichalcum","value":10}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":8},"privateNotes":"","publicNotes":"<p>This imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.</p>\n<hr />\n<p>In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":13}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.lM7vowMNtvLnz8Q6"}}}
{"_id":"o2nLVCZVOacqkWus","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"YeceoLrlWo5rDb1j","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4gWvfeDGTSAf9LAQ"}},"img":"systems/pf2e/icons/equipment/weapons/dragon-mouth-pistol.webp","name":"Dragon Mouth Pistol (Integrated)","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dragon-mouth-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>Similar to the blunderbuss, a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragon-mouth pistol is appreciated for its portability and one-handed design. Though the name was coined because of the destructive belch of this handheld scatter weapon, many gunsmiths craft dragon-mouth pistols with elaborate embellishments that resemble a stylized dragon's maw framing the barrel.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":9}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":30,"reload":{"value":"1"},"rules":[],"size":"med","slug":"dragon-mouth-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concussive","scatter-5"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"DlZSuXbbGhSYWAL7","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.m3QMdlNxFyDFrkQX"}},"img":"systems/pf2e/icons/equipment/weapons/mace-multipistol.webp","name":"+1 Striking Mace Multipistol (Integrated)","sort":200000,"system":{"MAP":{"value":""},"baseItem":"mace-multipistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"meleeUsage":{"damage":{"die":"d6","type":"bludgeoning"},"group":"club","traits":["critical-fusion","shove"]},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":13}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":20,"reload":{"value":"1"},"rules":[],"size":"med","slug":"mace-multipistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"uncommon","value":["capacity-3","combination","concussive","fatal-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"jhZATvhOihdOYTSW","flags":{"pf2e":{"linkedWeapon":"DlZSuXbbGhSYWAL7"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Mace Multipistol","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":19},"damageRolls":{"gkduul6e9p9nnds1hc3g":{"damage":"2d6+7","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["critical-fusion","magical","shove"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"u1NI5X5vdoyekxeT","flags":{"pf2e":{"linkedWeapon":"YeceoLrlWo5rDb1j"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dragon Mouth Pistol","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":20},"damageRolls":{"dzkjy18bclk64yjt5jy6":{"damage":"1d6+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","range-increment-20","reload-1","scatter-5"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"bOb3UWUd4k23bPqU","flags":{"pf2e":{"linkedWeapon":"DlZSuXbbGhSYWAL7"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Mace Multipistol","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"5rkwjarpobh4gc51xgpb":{"damage":"2d4+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["capacity-3","concussive","fatal-d8","magical","range-increment-20","reload-1"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Z8hrJKOEQSCrL9xg","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"C23QMRwTehQNASHO","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:24|traits:action:disable-a-device], standby</p>\n<hr />\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qGhl2VeUib7cjV11","img":"systems/pf2e/icons/actions/Passive.webp","name":"Integrated Weapons","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>An integrated weapon is built into the limb of the clockwork gunner. They can't be disarmed, and they take 10 minutes to attach or remove. Each of a clockwork gunner's firearms can be loaded with 10 shots before they must be reloaded. Reloading a single round into either of these firearms takes 3 actions, or 10 minutes to fully reload a weapon. A clockwork gunner can't reload its own weapons.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OziujoYziUyjbJuR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.DisarmGrapple","predicate":[{"or":["action:disarm","action:grapple"]}],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+18 to Disarm, Grapple, or avoid being Disarmed","options":"action:disarm,action:grapple"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Gunner","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":2},"dex":{"mod":6},"int":{"mod":-5},"str":{"mod":4},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":26},"allSaves":{"value":""},"hp":{"details":"","max":100,"temp":0,"value":100},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":16},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":10}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":10},{"type":"orichalcum","value":10}]},"details":{"alignment":{"value":"N"},"blurb":"Custom‑built clockwork prototype","creatureType":"","level":{"value":8},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.o2nLVCZVOacqkWus"}}}
{"_id":"o9H7LrIqjOVyZTDH","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"BhwFjVsraJcLLbrF","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Auto-Bolter","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> An object or creature weighing at least 25 pounds steps on the pressure plate at the south end of the hallway</p>\n<hr />\n<p><strong>Effect</strong> A <em>+1 striking heavy crossbow</em> encased in a steel box drops from the ceiling and fires. The repeater crossbow trap Strikes a random creature in the hallway. The trap then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6fkjRxXSm5hFWjLC","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Heavy Crossbow","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":16},"damageRolls":{"x9rz2u1v19rx25mvpmko":{"damage":"2d10+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","range-120","reload-2"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Repeater Crossbow Trap","system":{"attributes":{"ac":{"value":22},"hardness":12,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":13}},"creatureType":"","details":{"description":"<p>A pressure plate in the hallway floor releases a latch, causing a ceiling panel to drop down. A <em>+1 striking heavy crossbow</em> contained in a steel box sprays bolts at any creatures in the hallway.</p>","disable":"<p>@Check[type:thievery|dc:20|name:Disengage the reloading mechanism|traits:hazard,complex,mechanical,trap] (Expert) or @Check[type:crafting|dc:20|name:Disengage the reloading mechanism|traits:hazard,complex,mechanical,trap] (Trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area <strong>F2</strong></p>","isComplex":true,"level":{"value":5},"reset":"<p>The trap runs out of ammo after it fires 5 bolts; it must be manually reloaded.</p>","routine":"<p>(3 actions) The repeater crossbow trap reloads (2 actions) then Strikes a random creature in the hallway.</p>","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.o9H7LrIqjOVyZTDH"}}}
{"_id":"omcS9Zvq7ZDd35A2","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"LSNnCs1NBMiembJE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn"}},"img":"systems/pf2e/icons/equipment/weapons/scimitar.webp","name":"Scimitar","sort":100000,"system":{"MAP":{"value":""},"baseItem":"scimitar","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>This one-handed curved blade is sharp on one side.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"scimitar","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["forceful","sweep"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"aw4mQp7zF8OI2tW1","flags":{"pf2e":{"linkedWeapon":"LSNnCs1NBMiembJE"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Scimitar","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"01zvpdiwp552zrrewemp":{"damage":"2d6+11","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["forceful","magical","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"MPhjBg2N1Cbm482V","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Arm Gun","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"mik60wzpvprq3albh5ps":{"damage":"2d8+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","magical","range-40","reload-1","scatter-10"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"i99GJdhqbWDwBFPq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"o7ODmL53RwwxLPcv","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:26|traits:action:disable-a-device], standby</p>\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dPIPYbdl4Q16tsfM","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spell Reflection","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The glass buccaneer is targeted by a spell</p>\n<hr />\n<p><strong>Effect</strong> The buccaneer positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an Athletics check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","arcane"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qrF6dVWoNaXom7Hq","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vulnerable to Shatter","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The glass buccaneer is affected by the <em>@UUID[Compendium.pf2e.spells-srd.1xbFBQDRs0hT5xZ9]</em> spell as though it were an unattended object.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2zal7ksjoxd4SbHX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Firearms Critical Specialization","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When the buccaneer makes a critical hit with a firearm, the target must succeed at a @Check[type:fortitude|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:firearm"]},{"key":"Note","outcome":["criticalSuccess"],"selector":"arm-gun-damage","text":"{item|system.description.value}","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IDaVy4WQ3t4E3HLc","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pirate's Feint","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The clockwork buccaneer @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X]{Feints}. If the target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the buccaneer's melee attacks, it becomes flat-footed to the buccaneer's ranged attacks as well.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Lbue1lqf45XkXoDq","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Refill Tank","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water</p>\n<hr />\n<p><strong>Effect</strong> The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Gx8L9HhbNrNf8WxC","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The clockwork buccaneer deals an extra 2d6 precision damage to flat-footed creatures.</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yabUjJ8dcc4BjniB","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Water Jet","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork buccaneer has a full water tank</p>\n<hr />\n<p><strong>Effect</strong> The clockwork buccaneer fires a narrow but highly pressurized blast of water in a @Template[type:line|distance:60], dealing [[/r 10d6[bludgeoning]]] damage to creatures and unattended objects in the area (@Check[type:fortitude|dc:28|basic:true]; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"RLyfMb5fTBOG3p9w","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Water Jump","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork buccaneer has a full water tank</p>\n<hr />\n<p><strong>Effect</strong> The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tu5Yen91s8VudaXe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VKapoNu6QDmIktVQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Feint","predicate":["action:feint"],"selector":"deception","value":8}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+20 to Feint","options":"action:feint"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XLpPw47Zl9QMHWFu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1600000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Glass Buccaneer","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":3},"dex":{"mod":6},"int":{"mod":-5},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":154,"temp":0,"value":154},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":18},"resistances":[{"exceptions":["adamantine","bludgeoning"],"type":"physical","value":5}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"sonic","value":10}]},"details":{"alignment":{"value":"N"},"blurb":"Variant clockwork buccaneer","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"<p>Clockwork buccaneers are powerful constructs designed for naval combat. Whereas most clockwork creations sink to the ocean floor while at sea, clockwork buccaneers can use their water jets to easily propel themselves through the water or leap aboard enemy ships. In addition to an internal water tank and hydraulic pumps, most clockwork buccaneers are equipped with a cutlass and arm gun loaded with scatter shot.</p>\n<hr />\n<p>As one delves deeper into the industrial heart of Alkenstar, the clockwork adversaries one faces become ever more complex and deadly.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":15}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.omcS9Zvq7ZDd35A2"}}}
{"_id":"oriWalYkx3CUSPdN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"LSNnCs1NBMiembJE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn"}},"img":"systems/pf2e/icons/equipment/weapons/scimitar.webp","name":"Scimitar","sort":100000,"system":{"MAP":{"value":""},"baseItem":"scimitar","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>This one-handed curved blade is sharp on one side.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"scimitar","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["forceful","sweep"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"aw4mQp7zF8OI2tW1","flags":{"pf2e":{"linkedWeapon":"LSNnCs1NBMiembJE"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Scimitar","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"01zvpdiwp552zrrewemp":{"damage":"2d6+11","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"value":["forceful","magical","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"MPhjBg2N1Cbm482V","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Arm Gun","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"mik60wzpvprq3albh5ps":{"damage":"2d8+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concussive","magical","range-40","reload-1","scatter-10"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"i99GJdhqbWDwBFPq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"o7ODmL53RwwxLPcv","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.xS8ybzuqPSi3Jb8k"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:26|traits:action:disable-a-device], standby</p>\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":"clockwork-creature-wind-up","source":{"value":"Pathfinder Bestiary 3"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2zal7ksjoxd4SbHX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Firearms Critical Specialization","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When the buccaneer makes a critical hit with a firearm, the target must succeed at a @Check[type:fortitude|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:firearm"]},{"key":"Note","outcome":["criticalSuccess"],"selector":"arm-gun-damage","text":"{item|system.description.value}","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IDaVy4WQ3t4E3HLc","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pirate's Feint","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The clockwork buccaneer @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X]{Feints}. If the target becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the buccaneer's melee attacks, it becomes flat-footed to the buccaneer's ranged attacks as well.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Lbue1lqf45XkXoDq","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Refill Tank","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water</p>\n<hr />\n<p><strong>Effect</strong> The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Gx8L9HhbNrNf8WxC","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The clockwork buccaneer deals an extra 2d6 precision damage to flat-footed creatures.</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yabUjJ8dcc4BjniB","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Water Jet","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork buccaneer has a full water tank</p>\n<hr />\n<p><strong>Effect</strong> The clockwork buccaneer fires a narrow but highly pressurized blast of water in a @Template[type:line|distance:60], dealing [[/r 10d6[bludgeoning]]] damage to creatures and unattended objects in the area (@Check[type:fortitude|dc:28|basic:true]; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"RLyfMb5fTBOG3p9w","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Water Jump","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The clockwork buccaneer has a full water tank</p>\n<hr />\n<p><strong>Effect</strong> The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tu5Yen91s8VudaXe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VKapoNu6QDmIktVQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1300000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Feint","predicate":["action:feint"],"selector":"deception","value":8}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+20 to Feint","options":"action:feint"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XLpPw47Zl9QMHWFu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1400000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Clockwork Buccaneer","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":3},"dex":{"mod":6},"int":{"mod":-5},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":140,"temp":0,"value":140},"immunities":[],"initiative":{"statistic":"perception"},"perception":{"value":18},"resistances":[{"exceptions":["adamantine","orichalcum"],"type":"physical","value":10}],"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"electricity","value":10},{"type":"orichalcum","value":10}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"<p>Clockwork buccaneers are powerful constructs designed for naval combat. Whereas most clockwork creations sink to the ocean floor while at sea, clockwork buccaneers can use their water jets to easily propel themselves through the water or leap aboard enemy ships. In addition to an internal water tank and hydraulic pumps, most clockwork buccaneers are equipped with a cutlass and arm gun loaded with scatter shot.</p>\n<hr />\n<p>As one delves deeper into the industrial heart of Alkenstar, the clockwork adversaries one faces become ever more complex and deadly.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":15}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["clockwork","construct","mindless"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.oriWalYkx3CUSPdN"}}}
{"_id":"osS74hnE5VCSiJLs","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"kXpBQyUqrKJNci5C","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spinning Gears","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature Strides in the engine nacelle</p>\n<hr />\n<p><strong>Effect</strong> The creature's clothing or limbs get caught in the spinning gears and axles of the engine. The creature must attempt a @Check[type:reflex|dc:24] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r (2d8+9)[bludgeoning]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r (4d8+18)[bludgeoning]]] damage.</p>\n<p><strong>Critical Failure</strong> The creature's clothing is pulled into the clockworks. The creature takes [[/r (4d8+18)[bludgeoning]]] damage and is @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]. Until the creature @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]{Escapes} (DC 24), it takes [[/r (2d8+9)[bludgeoning]]] damage each round as it's pulled into the spinning rotors. A creature wearing clothing can automatically Escape by doffing its caught clothing; this destroys the doffed clothing.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Second Kiss Engine","system":{"attributes":{"ac":{"value":27},"hardness":10,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"","value":-10}},"creatureType":"","details":{"description":"<p>Exposed clockwork gears spin at high speeds.</p>","disable":"<p>@Check[type:thievery|dc:28|name:Disable the engine|traits:action:disable-a-device] (expert) to disable the engine, or @Check[type:engineering-lore|dc:26|name:Disengage the drive shaft] to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.</p>","isComplex":false,"level":{"value":6},"reset":"","routine":"","source":{"author":"","value":"Pathfinder #179: Cradle of Quartz"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"uncommon","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.osS74hnE5VCSiJLs"}}}
{"_id":"pgYXyo7Qs9b84bQh","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ub3y73i4hdcbwt7x","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3"}},"img":"systems/pf2e/icons/conditions/slowed.webp","name":"Slowed","sort":100000,"system":{"description":{"value":"<p>You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.</p>"},"duration":{"value":0},"group":null,"overrides":[],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[],"slug":"slowed","source":{"value":""},"value":{"isValued":true,"value":1},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"UsZXTv1ZGMEatkq2","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["amnesia-venom"]},"bonus":{"value":16},"damageRolls":{"q5bhh4hgbs845mswhavt":{"damage":"1d12+7","damageType":"bludgeoning"},"kyogdhpn80m7lf60lj1b":{"damage":"1d12","damageType":"electricity"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"0hqWTMuMAoKdOoGa","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lCXsOzfoJFeDhgc0","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"BtB1u622yMbHtlon","img":"systems/pf2e/icons/actions/Passive.webp","name":"Electricity Absorption","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>For 1 minute after taking electricity damage, a shock zombie loses its usual @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fcMD9VINkULxflvh","img":"systems/pf2e/icons/actions/Passive.webp","name":"Lightning Powered","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.MxFFGo4WJpHh1e70]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"s4fMBWE0NbLTyNri","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slow","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A shock zombie is typically @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions (but see electricity absorption).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"b0bIdMCDihD0Pb5J","img":"systems/pf2e/icons/actions/Passive.webp","name":"Amnesia Venom","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:29]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 round)</p>\n<p><strong>Stage 2</strong> flat-footed and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 round)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], flat-footed, and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} (1 round).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental","poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yRfg7o8wywWQ6Qmv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Ee9xPGg4eJR4fyqq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Disgorged Zombie","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":-5},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":""},"hp":{"details":"lightning powered, negative healing","max":52,"temp":0,"value":52},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"electricity"},{"type":"paralyzed"},{"type":"poison"}],"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"positive","value":5},{"type":"slashing","value":5}]},"details":{"alignment":{"value":"NE"},"blurb":"Variant shock zombie","creatureType":"","level":{"value":6},"privateNotes":"","publicNotes":"<p>Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.</p>","source":{"value":"Pathfinder #180: The Smoking Gun"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":11}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["electricity","mindless","undead","zombie"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.pgYXyo7Qs9b84bQh"}}}
{"_id":"q7bUVljOk9Xy55Bt","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"esMrawyK2HjbQIQ3","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"Z7dbsxF57wxsuLuf"},"1":{"id":"fSNLhQL4m8THhfDt"},"2":{"id":"zWc9Buu47kSJkcOB"},"3":{"id":"dwvmXkrxHCjEMTWC"},"4":{"id":"1KlEAnGolYTSLXhP"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"bzLCoxXlZFcCGc4x"},"1":{"id":"bzLCoxXlZFcCGc4x"},"2":{"id":"q7xBCSR0MI2Y5olc"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"4bJVtiJCMTOR9RdJ"},"1":{"id":"qKdu1tF09xVNU33v"},"2":{"id":"qKdu1tF09xVNU33v"}},"value":0},"slot3":{"max":3,"prepared":{"0":{"id":"hhaaLaRYmVTeEgc9"},"1":{"id":"xj9EzbUXjK2R2wXn"},"2":{"id":"rszGIJhk3icymfrE"}},"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":24,"mod":0,"value":16},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"hhaaLaRYmVTeEgc9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd"}},"img":"systems/pf2e/icons/spells/fireball.webp","name":"Fireball","sort":200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p>A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fireball","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xj9EzbUXjK2R2wXn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}},"img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","sort":300000,"system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lightning-bolt","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rszGIJhk3icymfrE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc"}},"img":"systems/pf2e/icons/spells/wall-of-wind.webp","name":"Wall of Wind","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.</p>\n<ul>\n<li>Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets, and other objects of similar size-can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty.</li>\n<li>The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall.</li>\n<li>A creature that attempts to fly through the wall using a move action must attempt a Fortitude save.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The creature can move through the wall normally this turn.</p>\n<p><strong>Success</strong> The flying creature can move through the wall this turn, but the wall is difficult terrain.</p>\n<p><strong>Failure</strong> The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is pushed 10 feet away from the wall.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-wind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4bJVtiJCMTOR9RdJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0"}},"img":"systems/pf2e/icons/spells/acid-arrow.webp","name":"Acid Arrow","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"acid"},"value":"3d8"}}},"description":{"value":"<p>You conjure an arrow of acid that keeps corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus [[/r 1d6[persistent,acid]]] damage. On a critical hit, double the initial damage, but not the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60].</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 2d8, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-arrow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qKdu1tF09xVNU33v","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Z7dbsxF57wxsuLuf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fSNLhQL4m8THhfDt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":800000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zWc9Buu47kSJkcOB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bzLCoxXlZFcCGc4x","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"q7xBCSR0MI2Y5olc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dwvmXkrxHCjEMTWC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1KlEAnGolYTSLXhP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"esMrawyK2HjbQIQ3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"95ZGqny4cmyLqbdC","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tentacle","sort":1400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"hiy7a1iix4nllmmvivd7":{"damage":"2d6+7","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ddNTv6AZmDMT3iQl","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bdciijrgIGIAtfY2","img":"systems/pf2e/icons/actions/Passive.webp","name":"Magic Sense (Imprecise) 30 feet","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The scarecophagus detects the presence of magic items and spell effects within 30 feet as an imprecise sense.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HhlOc4kZBcB6CVdk","img":"systems/pf2e/icons/actions/Passive.webp","name":"Despair","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>Living creatures are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a @Check[type:will|dc:22] save (after taking the penalty from being frightened 1) or be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. The creature is then temporarily immune to this paralysis for 24 hours.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.1bOSJ2LbEC28aI9f]</p>"},"requirements":{"value":""},"rules":[{"effects":[{"affects":"all","events":["enter"],"includesSelf":false,"predicate":["target:mode:living"],"uuid":"Compendium.pf2e.bestiary-effects.1bOSJ2LbEC28aI9f"}],"key":"Aura","radius":30,"slug":"despair","traits":["divine","emotion","enchantment","fear","incapacitation","mental"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divine","emotion","enchantment","fear","incapacitation","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uNVanwJJ1AKxAdNn","img":"systems/pf2e/icons/actions/Passive.webp","name":"Disgorge Mummy","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>If a scarecophagus is reduced to 0 Hit Points by any damage other than positive energy, it cracks open as it's destroyed, allowing the undead mummy trapped for eons within its core to rise. This is a weak @UUID[Compendium.pf2e.pathfinder-bestiary.E5RDV3n7GnjAspQ5]; if the mummy guardian survives on its own for a month, it loses the weak adjustment. If the scarecophagus is reduced to 0 Hit Points by positive energy, it cracks open as it's destroyed and the mummy within turns to dust, destroyed as well.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PGWIYmgcnPKUyvrH","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vulnerable to Positive Energy","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A scarecophagus takes damage from positive energy as if it were an undead creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"YbKWNsa95dsQeFXw","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Sarcophagus","sort":2000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Until the next time it acts, the scarecophagus appears to be a normal stone sarcophagus. It has an automatic result of 34 on Deception checks and DCs to pass as a sarcophagus.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EhBIDfH23mxMYusg","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Shifting Scuttle","sort":2100000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<hr />\n<p><strong>Effect</strong> The scarecophagus Steps up to 10 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rUGMJlKGuK5h12dr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Scarecophagus","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-2},"str":{"mod":5},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":24},"allSaves":{"value":""},"hp":{"details":"","max":100,"temp":0,"value":100},"immunities":[{"type":"mental"}],"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"otherSpeeds":[{"type":"climb","value":25}],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"","creatureType":"","level":{"value":6},"privateNotes":"","publicNotes":"<p>Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the undead mummy trapped forever within its sealed core. This necromantic energy is channeled throughout the construct's body, allowing it to scuttle about on legs of stone, animate tentacles to strike at foes, and use the mummy's trapped mind for its own sapience and magical powers.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":["common","necril","osiriani"]},"rarity":"rare","senses":{"value":"darkvision, magic sense (imprecise) 30 feet"},"size":{"value":"lg"},"value":["construct"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.q7bUVljOk9Xy55Bt"}}}
{"_id":"rN4Q66R0601txrHg","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"4SfHayudG99XPwJP","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp"}},"img":"systems/pf2e/icons/equipment/weapons/shortsword.webp","name":"Shortsword","sort":100000,"system":{"MAP":{"value":""},"baseItem":"shortsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p>"},"equipped":{"carryType":"worn","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"shortsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"HrAcx3zeQFN9A9Fb","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.evBPzM1VsuYcoenn"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/tanglefoot-bag.webp","name":"Tanglefoot Bag (Moderate)","sort":200000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":1},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":0,"die":""},"description":{"value":"<p>A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a -15-foot status penalty to its Speeds for 1 minute. You gain a +1 item bonus to attack rolls, and the Escape DC is 19.</p>\n<p>On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to Fly again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.</p>\n<p>The target can end any effects by Escaping or spending a total of 3 actions to carefully remove the sticky substances. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.</p>"},"equipped":{"carryType":"worn","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Moderate.success","title":"ITEM.TypeEffect"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-attack","text":"PF2E.BombNotes.TanglefootBag.Moderate.criticalSuccess","title":"ITEM.TypeEffect"}],"size":"med","slug":"tanglefoot-bag-moderate","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"GH45FmZMYSInBlQE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.N3nNqO5Nw2DIFhrv"}},"img":"systems/pf2e/icons/equipment/weapons/flintlock-pistol.webp","name":"Flintlock Pistol","sort":300000,"system":{"MAP":{"value":""},"baseItem":"flintlock-pistol","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":"null","damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"firearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":40,"reload":{"value":"1"},"rules":[],"size":"med","slug":"flintlock-pistol","source":{"value":"Pathfinder Guns & Gears"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["concussive","fatal-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"JNbpFdpBxFCUgCKx","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ewQZ0VeL38v3qFnN"}},"img":"systems/pf2e/icons/equipment/armor/studded-leather-armor.webp","name":"Studded Leather Armor","sort":400000,"system":{"armor":{"value":2},"baseItem":"studded-leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","inSlot":true,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"studded-leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":12},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"bDituljDNQ33CED0","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2RuepCemJhrpKKao"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Minor)","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"1d8"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r 1d8[healing]]]{1d8 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4}},"quantity":1,"rules":[],"size":"med","slug":"healing-potion-minor","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"jsc5NCRuofOMjVu4","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3QGZS6l7NrX4auyR"}},"img":"systems/pf2e/icons/equipment/consumables/ammunition/rounds-small.webp","name":"Rounds (Flintlock Pistol)","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"null","description":{"value":"<p>Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"rounds-flintlock-pistol","source":{"value":"Pathfinder Guns & Gears"},"stackGroup":"rounds10","traits":{"rarity":"common","value":["alchemical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"06QUpYDzeWLuHjVF","flags":{"pf2e":{"linkedWeapon":"4SfHayudG99XPwJP"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortsword","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":18},"damageRolls":{"0":{"damage":"1d6+10","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"iv9YPn7NLVbfZ46U","flags":{"pf2e":{"linkedWeapon":"GH45FmZMYSInBlQE"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Flintlock 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attack.</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":7}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ht7knXtXeyTkKi2n","img":"systems/pf2e/icons/actions/Passive.webp","name":"Evasion","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the gang leader rolls a success on a Reflex save, they get a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["success"],"selector":"reflex","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Reflex","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fp3XmyB0pcpjCBex","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Nimble Dodge","sort":1100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p data-visibility=\"gm\"><strong>Trigger</strong> The gang leader is targeted with an attack by an attacker they can see</p>\n<hr />\n<p><strong>Effect</strong> The gang leader gains a +2 circumstance bonus to AC against the triggering attack.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"Use Nimble Dodge","option":"nimble-dodge","toggleable":true},{"key":"FlatModifier","predicate":["nimble-dodge"],"selector":"ac","type":"circumstance","value":2}],"slug":"nimble-dodge","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qNEPB3RKC3SlV4YE","img":"systems/pf2e/icons/actions/Passive.webp","name":"Surprise Attack","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the gang 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All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.7x0O2GqWBJiAk5PF]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","linguistic","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dlhm2yJ4EUGym0CG","img":"systems/pf2e/icons/actions/Passive.webp","name":"Gang Up","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Any enemy is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's 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/>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder 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Directing their activities and keeping them in line are the duties of the gang leader.</p>\n<hr />\n<p>Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.</p>","source":{"value":"Pathfinder Gamemastery Guide"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":10}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"common","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.rN4Q66R0601txrHg"}}}
{"_id":"sCqnGbntH125iWU4","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"KzA5RaCWq7WFoxTL","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Explosive Catalyst","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Slick drinks Gattlebee's growth serum</p>\n<hr />\n<p><strong>Effect</strong> The giant lizard bumps into lab tables and workbenches, causing dangerous ingredients to intermix and detonate. The hazard rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Volatile Reagents","system":{"attributes":{"ac":{"value":18},"hardness":0,"hasHealth":true,"hp":{"details":"","max":10,"temp":0,"value":10},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":5}},"creatureType":"","details":{"description":"<p>Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.</p>","disable":"<p>Three @Check[type:acrobatics|dc:20|name:Sort and separate the ingredients|traits:alchemical,hazard,complex,environmental] or @Check[type:crafting|dc:20|name:Sort and separate the ingredients|traits:alchemical,hazard,complex,environmental] checks to sort and separate the bottles of volatile ingredients into groups</p>","isComplex":true,"level":{"value":2},"reset":"<p>The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size.</p>","routine":"<p>(1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing [[/r 2d6]] damage to creatures and objects in the area (@Check[type:reflex|dc:18|basic:true|traits:alchemical,hazard,complex,environmental]). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic.</p>","source":{"author":"","value":"Pathfinder #178: Punks in a Powder Keg"}},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["alchemical","environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.sCqnGbntH125iWU4"}}}
{"_id":"sUleYLWZG3O9LlKC","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"syveIPRXUizpNOit","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Pseudopod","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["monstrous-yeast"]},"bonus":{"value":9},"damageRolls":{"civ1lhfc37j125rpkip4":{"damage":"1d8+3","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"jytzyz7glxmarxhu","img":"systems/pf2e/icons/actions/Passive.webp","name":"Motion Sense 60 feet","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A yeast ooze can sense nearby creatures through vibration and air or water movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0fxvtln36bfhdrkz","img":"systems/pf2e/icons/actions/Passive.webp","name":"Monstrous Yeast","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Whenever a creature infected with monstrous yeast takes cold damage, they can make a new saving throw with a +2 circumstance bonus. Failure doesn't advance the disease</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:16]</p>\n<p><strong>Onset</strong> 1 round</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 hour)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} and flat-footed (1 hour)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} and flat-footed (1 day)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["contact","disease"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xsnswc90y5bt9p24","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":400000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Yeast Ooze","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":2},"dex":{"mod":-2},"int":{"mod":-5},"str":{"mod":3},"wis":{"mod":-1}},"attributes":{"ac":{"details":"","value":12},"allSaves":{"value":""},"hp":{"details":"","max":60,"temp":0,"value":60},"immunities":[{"type":"acid"},{"type":"critical-hits"},{"type":"precision"},{"type":"unconscious"},{"type":"visual"}],"initiative":{"statistic":"perception"},"perception":{"value":6},"resistances":[{"type":"slashing","value":5},{"type":"piercing","value":5}],"speed":{"otherSpeeds":[{"type":"swim","value":20}],"value":20},"weaknesses":[{"type":"bludgeoning","value":5},{"type":"cold","value":5}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"Ooze","level":{"value":2},"privateNotes":"","publicNotes":"<p>Urban pollution breeds all kinds of new and interesting ooze creatures.</p>\n<p>Wild yeast and alchemy combine to form this monstrous frothing ooze.</p>","source":{"value":"Pathfinder #178: Punks in a Powder Keg"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":3},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"motion sense 60 feet, no vision"},"size":{"value":"lg"},"value":["mindless","ooze"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.sUleYLWZG3O9LlKC"}}}
{"_id":"t60zBqM2apOZtOaC","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"sWm1hESELtgkRvLe","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tusk","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"a4f4omjqqkbhrtapy6u8":{"damage":"3d8+15","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"KUyWIG2UFjENl3ib","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Trunk","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grabbing-trunk"]},"bonus":{"value":21},"damageRolls":{},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"RuYZ9LLt5wDGecQw","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Foot","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"y5m2jnm55vbmin9zzm7p":{"damage":"3d10+15","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"8xuUFrGDK8BbNW7l","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"quLXpvY2ugOe3joL","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wind-Up","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>24 hours, @Check[type:thievery|dc:29|traits:action:disable-a-device], standby</p>\n<p>For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.</p>\n<p>A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DxPG1GhuydXb0TBN","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spell Reflection","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The glass elephant is targeted by a spell</p>\n<hr />\n<p><strong>Effect</strong> The elephant positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an Athletics check for its counteract check. 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The Leadsmith makes a one-handed melee weapon Strike or unarmed Strike against an opponent within reach, then Interacts to reload. The Leadsmith doesn't need a free hand to reload in this way.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XN6TQwFguqZPgSVk","img":"systems/pf2e/icons/actions/Passive.webp","name":"Private Detective","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p><strong>Effect</strong> The Leadsmith spends 1 minute examining a subject for clues. 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{"_id":"zUHMrJZKcKIv6IpM","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"dPRbLumFIIG4T8Kl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.6I4YJAQUbTAqbpsI"}},"img":"systems/pf2e/icons/equipment/weapons/pick.webp","name":"Pick","sort":100000,"system":{"MAP":{"value":""},"baseItem":"pick","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"pick","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":7}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"lg","slug":"pick","source":{"value":"Pathfinder Core 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xTbmqvj8q9NXpTNJ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4Vwu7Dx2GieS3Xns","img":"systems/pf2e/icons/actions/Passive.webp","name":"Belly Hatch","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"akcOBJE7mzPgMkLb","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Gallop","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The daelum is in quadruped form</p>\n<hr />\n<p><strong>Effect</strong> The daelum Strides twice. They have a +10-foot circumstance bonus to their Speed during these Strides.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hiVEdBnoIdnSqV56","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Shift Form","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The daelum transforms into a quadruped. While in this form, their Speed increases by 10 feet and they don't count the contents of their belly hatch against the total amount they can carry. The daelum can make hoof Strikes in quadruped form, but not pick or claw Strikes. Using this ability again returns the daelum to their bipedal form.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MdOgmdwFOpOboMdg","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Smog Cloud","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The daelum unleashes a cloud of smog in a @Template[type:emanation|distance:10]. The cloud persists for 3 rounds, but doesn't move with the daelum. All creatures within the cloud are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. A creature that begins its turn in the smog cloud must attempt a @Check[type:fortitude|dc:18] save (creatures that must breathe and don't hold their breath take a -2 circumstance penalty on their save).</p>\n<hr />\n<p><strong>Critical Success</strong> No effect and temporarily immune for 1 hour.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is sickened 2 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","evocation","poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1rG72vBnaRUvJxDX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lr40eSk84v9ETRi6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Mining Lore","sort":1200000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"fJlyoyZm99uQS2xb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1300000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Daelum","system":{"abilities":{"cha":{"mod":0},"con":{"mod":5},"dex":{"mod":3},"int":{"mod":2},"str":{"mod":5},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":""},"hp":{"details":"","max":76,"temp":0,"value":76},"immunities":[{"type":"mental"}],"initiative":{"statistic":"perception"},"perception":{"value":11},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":4},"privateNotes":"","publicNotes":"<p>During the height of the legendary war between Nex and Geb, Nex's agents grew increasingly creative in their \"recruiting\" methods for their armies. One such effort involved the construction of mechanical soldiers powered by arcane engines but directed by transplanted minds. While the process generally involved willing donors who were eager to give up dying bodies to \\\"live on\\\" in constructed frames, rumors persist that Nex harvested the minds of prisoners of war and criminals for these creations.</p>\n<p>Today, thousands of years after those wars ended, hundreds of daelums still live. Their intellects have, in large part, fully embraced their new \"lives,\" and very few remember their previous existences today. Daelums can be found throughout the Mana Wastes serving as guides, porters, mine workers, and mercenaries.</p>","source":{"value":"Pathfinder #179: Cradle of Quartz"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":9}},"traits":{"languages":{"custom":"","selected":[],"value":["common","kelish","osiriani"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["construct"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.outlaws-of-alkenstar-bestiary.zUHMrJZKcKIv6IpM"}}}