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{"folder":"qFslQUrFurLHAXPr","name":"Martelle","type":"npc","ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"name":"Martelle","displayName":50,"actorLink":false,"texture":{"src":"Martelle%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"randomImg":false},"img":"Martelle.jpg","system":{"attributes":{"hp":{"value":10,"temp":0,"max":10,"details":""},"initiative":{"ability":"perception"},"speed":{"value":25,"otherSpeeds":[],"details":""},"ac":{"value":10,"details":""},"perception":{"value":0},"allSaves":{"value":""}},"details":{"alignment":{"value":"N"},"level":{"value":1},"source":{"value":"","author":""},"creatureType":"","blurb":"","publicNotes":"","privateNotes":""},"traits":{"value":[],"senses":{"value":""},"languages":{"value":[],"selected":[],"custom":""},"rarity":"common","size":{"value":"med"}},"resources":{},"schema":{"version":null,"lastMigration":null},"abilities":{"str":{"mod":0},"dex":{"mod":0},"con":{"mod":0},"int":{"mod":0},"wis":{"mod":0},"cha":{"mod":0}},"saves":{"fortitude":{"value":0,"saveDetail":""},"reflex":{"value":0,"saveDetail":""},"will":{"value":0,"saveDetail":""}}},"items":[],"effects":[],"sort":0,"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687637770460,"modifiedTime":1687637935290,"lastModifiedBy":"RyTCw4LurQBu1rDt"},"_id":"CWPzPwmb81uZ1gc9"}
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{"name":"Zindarel","type":"character","ownership":{"default":2,"RyTCw4LurQBu1rDt":3,"MTqIDcDvyjgb9Mk3":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Zindarel","displayName":50,"texture":{"src":"Zinndarel%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"img":"Zindarel.jpg","system":{"attributes":{"hp":{"value":16,"temp":0},"initiative":{"ability":"perception"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"LG"},"level":{"value":3},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"dex"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[{"type":"lowLightVision"}],"languages":{"value":[],"selected":[],"custom":""},"size":{"value":"med"}},"resources":{"heroPoints":{"value":0,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":null,"lastMigration":null},"abilities":{"str":{"value":10},"dex":{"value":18},"con":{"value":10},"int":{"value":14},"wis":{"value":16},"cha":{"value":10}},"saves":{"fortitude":{"tank":2},"reflex":{"value":2},"will":{"value":2}},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":1},"cra":{"rank":1},"dec":{"rank":0},"dip":{"rank":0},"itm":{"rank":0},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":1},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":1},"ste":{"rank":2},"sur":{"rank":1},"thi":{"rank":0}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":1},"medium":{"rank":1},"unarmored":{"rank":1},"martial":{"rank":1},"simple":{"rank":1},"unarmed":{"rank":1}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}}},"items":[{"_id":"pa309opB6zrtbIH3","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/elf.svg","name":"Elf","system":{"description":{"value":"<p><em>As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal freedom than on living up to these ideals.</em></p>\n<hr />\n<p>Elves combine otherworldly grace, sharp intellect, and mysterious charm in a way that is practically magnetic to members of other ancestries. They are often voraciously intellectual, though their studies delve into a level of detail that most shorter-lived peoples find excessive or inefficient. Valuing kindness and beauty, elves ever strive to improve their manners, appearance, and culture.</p>\n<p>Elves are often rather private people, steeped in the secrets of their groves and kinship groups. They're slow to build friendships outside their kinsfolk, but for a specific reason: they subtly and deeply attune to their environment and their companions. There's a physical element to this attunement, but it isn't only superficial. Elves who spend their lives among shorter‑lived peoples often develop a skewed perception of their own mortality and tend to become morose after watching generation after generation of companions age and die. These elves are called the Forlorn.</p>\n<p>If you want a character who is magical, mystical, and mysterious, you should play an elf.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Carefully curate your relationships with people with shorter lifespans, either keeping a careful emotional distance or resigning yourself to outliving them.</li>\n<li>Adopt specialized or obscure interests simply for the sake of mastering them.</li>\n<li>Have features such as eye color, skin tone, hair, or mannerisms that reflect the environment in which you live.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Focus on your appearance, either admiring your grace or treating you as if you're physically fragile.</li>\n<li>Assume you practice archery, cast spells, fight demons, and have perfected one or more fine arts.</li>\n<li>Worry that you privately look down on them, or feel like you're condescending and aloof.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>While generally taller than humans, elves possess a fragile grace, accentuated by long features and sharply pointed ears. Their eyes are wide and almond-shaped, featuring large and vibrant-colored pupils that make up the entire visible portion of the eye. These pupils give them an alien look and allow them to see sharply even in very little light.</p>\n<p>Elves gradually adapt to their environment and their companions, and they often take on physical traits reflecting their surroundings. An elf who has dwelled in primeval forests for centuries, for example, might exhibit verdant hair and gnarled fingers, while one who's lived in a desert might have golden pupils and skin. Elven fashion, like the elves themselves, tends to reflect their surroundings. Elves living in the forests and other wilderness locales wear clothing that plays off the terrain and flora of their homes, while those who live in cities tend to wear the latest fashions.</p>\n<p>Elves reach physical adulthood around the age of 20, though they aren't considered to be fully emotionally mature by other elves until closer to the passing of their first century, once they've experienced more, held several occupations, and outlived a generation of shorter-lived people. A typical elf can live to around 600 years old.</p>\n<h2>Society</h2>\n<p>Elven culture is deep, rich, and on the decline. Their society peaked millennia ago, long before they fled the world to escape a great calamity. They've since returned, but rebuilding is no easy task. Their inborn patience and intellectual curiosity make elves excellent sages, philosophers, and wizards, and their societies are built upon their inherent sense of wonder and knowledge. Elven architecture displays their deep appreciation of beauty, and elven cities are wondrous works of art.</p>\n<p>Elves hold deeply seated ideals of individualism, allowing each elf to explore multiple occupations before alighting on a particular pursuit or passion that suits her best. Elves bear notorious grudges against rivals, which the elves call ilduliel, but these antagonistic relationships can sometimes blossom into friendships over time.</p>\n<h2>Alignment and Religion</h2>\n<p>Elves are often emotional and capricious, yet they hold high ideals close to their hearts. As such, many are chaotic good. They prefer deities who share their love of all things mystic and artistic. Desna and Shelyn are particular favorites, the former for her sense of wonder and the latter for her appreciation of artistry. Calistria is the most notorious of elven deities, as she represents many of the elven ideals taken to the extreme.</p>\n<h2>Adventurers</h2>\n<p>Many elves adventure to find beauty and discover new things. Typical backgrounds for an elf include emissary, hunter, noble, scholar, or scout. Elves often become rangers or rogues, taking advantage of their dexterity, or alchemists or wizards, exploring their intellectual curiosity.</p>\n<h2>Names</h2>\n<p>An elf keeps their personal name secret among their family, while giving a nickname when meeting other people. This nickname can change over time, due to events in the elf's life or even on a whim. A single elf might be known by many names by associates of different ages and regions. Elven names consist of multiple syllables and are meant to flow lyrically—at least in the Elven tongue. They so commonly end in '-el' or '-ara' that other cultures sometimes avoid names ending in these syllables to avoid sounding too elven.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Aerel, Amrunelara, Caladrel, Dardlara, Faunra, Heldalel, Jathal, Lanliss, Oparal, Seldlon, Soumral, Talathel, Tessara, Variel, Yalandlara, Zordlon</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Elf Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 30 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Intelligence, Free</p>\n<p><strong>Ability Flaw</strong> Constitution</p>\n<p><strong>Languages</strong> Common, Elven</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Celestial, Draconic, Gnoll, Gnomish, Goblin, Orcish, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["elf","humanoid"],"rarity":"common","custom":""},"rules":[],"slug":"elf","schema":{"version":0.815,"lastMigration":null},"hp":6,"size":"med","reach":5,"speed":30,"boosts":{"0":{"value":["dex"]},"1":{"value":["int"]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":["con"]}},"languages":{"value":["common","elven"],"custom":""},"additionalLanguages":{"count":0,"value":["celestial","draconic","gnoll","gnomish","goblin","orcish","sylvan"],"custom":""},"items":{},"vision":"lowLightVision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.PgKmsA2aKdbLU6O0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561938908,"modifiedTime":1687561938908,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"UOmmOWrq3RfiMDoQ","img":"systems/pf2e/icons/features/ancestry/seer-elf.webp","name":"Seer Elf","system":{"description":{"value":"<p>You have an inborn ability to detect and understand magical phenomena. You can cast the <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]{Detect Magic}</em> cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>\n<p>In addition, you gain a +1 circumstance bonus to checks to @UUID[Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G]{Identify Magic} and to @UUID[Compendium.pf2e.actionspf2e.d9gbpiQjChYDYA2L]{Decipher Writing} of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","label":"Seer Elf (Identity Magic or Decipher Writing)","predicate":[{"or":["action:identify-magic","action:decipher-writing"]}],"selector":"skill-check","type":"circumstance","value":1}],"slug":"seer-elf","schema":{"version":0.815,"lastMigration":null},"ancestry":{"name":"Elf","uuid":"Compendium.pf2e.ancestries.PgKmsA2aKdbLU6O0"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.jEtVesbqYcWGbBYk"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561938976,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"nJQytZCqMHmbtO9C","img":"systems/pf2e/icons/default-icons/background.svg","name":"Spotter","system":{"description":{"value":"<p>An eye for detail, a sense for the wind, and a strong trust in your gut feelings. These qualities have set you apart from others when it comes to assisting a sharpshooter with setting up the perfect shot against their target. Elevation, velocity, and concealment-these are all vital factors that need to be considered to pull off a feat of true marksmanship, and no sniper would be able to function without an experienced spotter. Since your younger days, you've put your skills as a spotter to work as an adventurer. Whether you're taking your own shots now or spotting for others, your talents grant you an edge in an adventuring career.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Wisdom</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Stealth skill and the Scouting Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG]{Terrain Stalker} skill feat.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":"spotter","schema":{"version":0.815,"lastMigration":null},"boosts":{"0":{"value":["dex","wis"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{"ku7lr":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Terrain Stalker","uuid":"Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG"}},"trainedLore":"Scouting","trainedSkills":{"value":["ste"],"custom":""}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.XcacLiaGDgjzHS3T"},"pf2e":{"itemGrants":{"terrainStalker":{"id":"lxuJfExpcQjdtwWJ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939059,"modifiedTime":1687561941205,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"fmBefqHq5mXCiyGZ","img":"systems/pf2e/icons/classes/gunslinger.webp","name":"Gunslinger","system":{"description":{"value":"<p><em>While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.</em></p>\n<p><strong>Key Ability: DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Gunslinger</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.</p>\n<h2>During Social Encounters...</h2>\n<p>You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss.</p>\n<h2>While Exploring...</h2>\n<p>You scout the group's position for incoming threats and help search for secret doors and @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC]{Hidden} passages, keeping a weather eye out for unexpected threats.</p>\n<h2>In Downtime...</h2>\n<p>You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Seek out areas of great conflict where your unique choice of weaponry can help build your reputation.</li>\n<li>Explore new horizons, trusting your honed senses and deadly weapon to keep you safe.</li>\n<li>Demonstrate extensive knowledge about various types of guns and ammunition, along with curiosity about the latest in gun technology.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Assume that since you know how your gun works, you must also understand how to resolve other mechanical challenges.</li>\n<li>Underestimate you at first glance, thinking you rely on your gun because you lack any other skills.</li>\n<li>Respect your eternal vigilance, unyielding grit, and excellent aim.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in one or more skills determined by your gunslinger's way</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple firearms and crossbows</p>\n<p>Expert in martial firearms and crossbows</p>\n<p>Trained in advanced firearms and crossbows</p>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in gunslinger class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a gunslinger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, gunslinger's way, initial deed, gunslinger feat, singular expertise</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, skill increase, stubborne</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, gunslinger weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>General feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Advanced deed, ancestry feat, gunslinger expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Evasion, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, gunslinging legend, medium armor expertise, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater deed, greater weapon specialization, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, juggernaut, shootist's edge, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, incredible senses, medium armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Gunslinger's Way</h2>\n<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats. The gunslinger ways are described in detail on page 108. The following ways are presented in this book.</p>\n<p><strong>Way of the Drifter</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>Way of the Pistolero</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>Way of the Sniper</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>Way of the Vanguard</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<h2>Gunslinger Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a gunslinger class feat.</p>\n<h2>Singular Expertise</h2>\n<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every even-numbered level, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Stubborn<span style=\"float:right\">Level 3</span></h2>\n<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Gunslinger Weapon Mastery<span style=\"float:right\">Level 5</span></h2>\n<p>You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.</p>\n<h2>Vigilant Senses<span style=\"float:right\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<h2>Advanced Deed<span style=\"float:right\">Level 9</span></h2>\n<p>You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.</p>\n<h2>Gunslinger Expertise<span style=\"float:right\">Level 9</span></h2>\n<p>Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.</p>\n<h2>Evasion<span style=\"float:right\">Level 11</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Gunslinging Legend<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.</p>\n<h2>Medium Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Greater Deed<span style=\"float:right\">Level 15</span></h2>\n<p>You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Juggernaut<span style=\"float:right\">Level 17</span></h2>\n<p>Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Shootist's Edge<span style=\"float:right\">Level 17</span></h2>\n<p>You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.</p>\n<h2>Incredible Senses<span style=\"float:right\">Level 19</span></h2>\n<p>You notice things that most people can't detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2>Medium Armor Mastery<span style=\"float:right\">Level 19</span></h2>\n<p>Your skill with light and medium armor improves, increasing your ability to dodge or absorb blows. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"uncommon","custom":""},"rules":[{"definition":["item:category:simple",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.SimpleFirearmsCrossbows","slug":"simple-firearms-crossbows","value":2},{"definition":["item:category:martial",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialFirearmsCrossbows","slug":"martial-firearms-crossbows","value":2},{"definition":["item:category:advanced",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedFirearmsCrossbows","slug":"advanced-firearms-crossbows","value":1}],"slug":"gunslinger","schema":{"version":0.815,"lastMigration":null},"keyAbility":{"value":["dex"],"selected":"dex"},"items":{"0f5gd":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":11,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"182it":{"img":"systems/pf2e/icons/features/classes/shootists-edge.webp","level":17,"name":"Shootist's 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Expertise","uuid":"Compendium.pf2e.classfeatures.vXbk7Nm1TOTTUNvF"},"kh0qp":{"img":"systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp","level":5,"name":"Gunslinger Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.9nRT8aq05Fy2D3i3"},"pi0ik":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":19,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"rqnn0":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"uq3mi":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":17,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"zmmy3":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 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Firearms","rank":2}},"defenses":{"unarmored":1,"light":1,"medium":1,"heavy":0},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.Z9li154CPNmun29Q"},"pf2e":{"itemGrants":{"gunslingersWay":{"id":"yYb83Cmplqfx2VGX","onDelete":"detach"},"stubborn":{"id":"9WgetRtdqPlwjT6X","onDelete":"detach"},"singularExpertise":{"id":"qoDQmwwas3bShagL","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939248,"modifiedTime":1687561941205,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"name":"Scouting","type":"lore","system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":{"datetime":"2023-06-23T19:12:20.673-04:00","version":{"schema":null,"foundry":"10.291","system":"4.6.6"}}},"mod":{"value":0},"proficient":{"value":1},"featType":"","item":{"value":0}},"_id":"K1VLA5sA9Y9sENIy","img":"systems/pf2e/icons/default-icons/lore.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939383,"modifiedTime":1687561939383,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"lxuJfExpcQjdtwWJ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrain Stalker","system":{"description":{"value":"<p>Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren't actively Searching or on guard.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different type of terrain.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[],"slug":"terrain-stalker","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Stealth"}]},"location":"nJQytZCqMHmbtO9C"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.beyw5bdA5hkQbmaG"},"pf2e":{"grantedBy":{"id":"nJQytZCqMHmbtO9C","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939627,"modifiedTime":1687561939627,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"yYb83Cmplqfx2VGX","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Gunslinger's Way","system":{"description":{"value":"<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO]{Way of the Drifter}</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0]{Way of the Pistolero}</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi]{Way of the Sniper}</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g]{Way of the Vanguard}</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS]{Way of the Triggerbrand}</strong> You prefer firearms that work well as weapons in both melee and ranged combat</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 gunslinger class feature","predicate":["item:level:1","item:trait:gunslinger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"},{"value":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"},{"value":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"},{"predicate":["class:gunslinger"],"value":"Compendium.pf2e.classfeatures.OmgtSDV1FubDUqWR"},{"value":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"},{"value":"Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS"}],"flag":"way","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Gunslinger.Way.Prompt","selection":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"}],"slug":"gunslingers-way","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"fmBefqHq5mXCiyGZ"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu"},"pf2e":{"grantedBy":{"id":"fmBefqHq5mXCiyGZ","onDelete":"cascade"},"itemGrants":{"wayOfTheSniper":{"id":"ffJBx0jKFwUOPZ4k","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939628,"modifiedTime":1687561940991,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"ffJBx0jKFwUOPZ4k","img":"systems/pf2e/icons/features/classes/way-of-the-sniper.webp","name":"Way of the Sniper","system":{"description":{"value":"<p>You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.gBhWEy3ToxQeCLQm]{Covered Reload}</p>\n<p><strong>Deeds</strong> <em>Initial</em> @UUID[Compendium.pf2e.actionspf2e.Tlrde2xh7AhesXNB]{One Shot, One Kill}; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.vO0Y1dVjNfbDyT4S]{Vital Shot}; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.O1iircZOOCo42r9Y]{Ghost Shot}</p>\n<p><strong>Way Skill</strong> Stealth</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.gBhWEy3ToxQeCLQm"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.Tlrde2xh7AhesXNB"}],"slug":"way-of-the-sniper","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"}},"pf2e":{"grantedBy":{"id":"yYb83Cmplqfx2VGX","onDelete":"cascade"},"itemGrants":{"coveredReload":{"id":"PlvUMi2sNbWGNiod","onDelete":"detach"},"oneShotOneKill":{"id":"0PisMxvtdb0VLVfW","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939628,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"PlvUMi2sNbWGNiod","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Covered Reload","system":{"description":{"value":"<p>You duck into a safe position or minimize your profile while reloading to make your next attack. Either @UUID[Compendium.pf2e.actionspf2e.ust1jJSCZQUhBZIz]{Take Cover} or attempt to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa]{Hide}, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone}, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealed} to a creature to Hide from that creature.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"covered-reload","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"action"},"actionCategory":{"value":"offensive"},"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.gBhWEy3ToxQeCLQm"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.gBhWEy3ToxQeCLQm"}},"pf2e":{"grantedBy":{"id":"ffJBx0jKFwUOPZ4k","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939629,"modifiedTime":1687561939629,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"0PisMxvtdb0VLVfW","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"One Shot, One Kill","system":{"description":{"value":"<p><strong>Trigger</strong> You roll Stealth for initiative.</p>\n<hr />\n<p>Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"one-shot-one-kill","toggleable":true},{"category":"precision","dieSize":"d6","key":"DamageDice","predicate":["one-shot-one-kill",{"or":["item:group:firearm","item:tag:crossbow"]}],"selector":"strike-damage","value":{"brackets":[{"end":8,"value":{"diceNumber":1}},{"end":14,"start":9,"value":{"diceNumber":2}},{"start":15,"value":{"diceNumber":3}}]}}],"slug":"one-shot-one-kill","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"free"},"actionCategory":{"value":"offensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Tlrde2xh7AhesXNB"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.Tlrde2xh7AhesXNB"}},"pf2e":{"grantedBy":{"id":"ffJBx0jKFwUOPZ4k","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939629,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"9WgetRtdqPlwjT6X","img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Stubborn","system":{"description":{"value":"<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"stubborn","schema":{"version":0.815,"lastMigration":null},"level":{"value":3},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"fmBefqHq5mXCiyGZ"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Wpdeh6EkcAKA60oH"},"pf2e":{"grantedBy":{"id":"fmBefqHq5mXCiyGZ","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939630,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"qoDQmwwas3bShagL","img":"systems/pf2e/icons/features/classes/singular-expertise.webp","name":"Singular Expertise","system":{"description":{"value":"<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","selector":"firearm-weapon-group-damage","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["item:tag:crossbow"],"selector":"bow-weapon-group-damage","type":"circumstance","value":1}],"slug":"singular-expertise","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"fmBefqHq5mXCiyGZ"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vXbk7Nm1TOTTUNvF"},"pf2e":{"grantedBy":{"id":"fmBefqHq5mXCiyGZ","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939630,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"rhDcmd23x4N38NOr","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Cover Fire","system":{"description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> You're wielding a loaded firearm or crossbow.</p>\n<hr />\n<p>You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a -2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"cover-fire","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.IzkL60LlKzbKIhY1"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939631,"modifiedTime":1687561939631,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"kGPyXDTa9B20FmMp","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Elven Weapon Familiarity","system":{"description":{"value":"<p>You favor bows and other elegant weapons. You are trained with @UUID[Compendium.pf2e.equipment-srd.MVAWttmT0QDa7LsV]{Longbows}, @UUID[Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3]{Composite Longbows}, @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi]{Longswords}, @UUID[Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk]{Rapiers}, @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT]{Shortbows}, and @UUID[Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F]{Composite Shortbows}.</p>\n<p>In addition, you gain access to all uncommon elf weapons. For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["elf"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-longbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-composite-shortbow.rank","value":1},{"definition":["item:trait:elf","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedElfWeapons","sameAs":"martial","slug":"advanced-elf-weapons"},{"definition":["item:trait:elf","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialElfWeapons","sameAs":"simple","slug":"martial-elf-weapons"}],"slug":"elven-weapon-familiarity","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"ancestry"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.4NKyZVkmWjDyyIYZ"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939634,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"tweYv3MhbrjvEJzw","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steady Balance","system":{"description":{"value":"<p>You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You're not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[{"key":"Note","predicate":["action:balance"],"selector":"acrobatics","text":"If you roll a success using the Balance action, you get a critical success instead.","title":"{item|name}"}],"slug":"steady-balance","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.CnqMJR8e9jqJR7MM"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939634,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"N5UStqFrduJigPJf","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Defensive Armaments","system":{"description":{"value":"<p>You use bulky firearms or crossbows to shield your body from your foes' attacks. Any two-handed firearms and two-handed crossbows you wield gain the parry trait. If an appropriate weapon already has the parry trait, increase the circumstance bonus to AC it grants when used to parry from +1 to +2.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"defensive-armaments","schema":{"version":0.815,"lastMigration":null},"level":{"value":2},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.corjPSTUKB02gkqN"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939635,"modifiedTime":1687561939635,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"NB6636rqbExfLYOQ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleet","system":{"description":{"value":"<p>You move more quickly on foot. Your Speed increases by 5 feet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general"],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"slug":"fleet","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"general"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux73dmoF8KnavyUD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939635,"modifiedTime":1687561940992,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"irNM3drNLBkJC8IU","img":"systems/pf2e/icons/features/ancestry/low-light-vision.webp","name":"Low-Light Vision","system":{"description":{"value":"<p>A creature with low-light vision can see in dim light as though it were bright light, so it ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealed} condition due to dim light.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["elf","gnome","half-elf","half-orc","leshy","shoony"],"rarity":"common","custom":""},"rules":[],"slug":"low-light-vision","schema":{"version":0.815,"lastMigration":null},"level":{"value":0},"featType":{"value":"ancestryfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939641,"modifiedTime":1687561939641,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"Iqi8Tr27RzZsIvBa","name":"Seer Elf","type":"spellcastingEntry","system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":{"datetime":"2023-06-23T19:12:21.174-04:00","version":{"schema":null,"foundry":"10.291","system":"4.6.6"}}},"ability":{"value":"cha"},"spelldc":{"value":0,"dc":0,"item":0},"tradition":{"value":"arcane"},"prepared":{"value":"prepared","flexible":false},"showUnpreparedSpells":{"value":true},"showSlotlessLevels":{"value":true},"proficiency":{"value":1},"displayLevels":{},"slots":{"slot0":{"prepared":{"0":{"id":"h7wByCSKAXz8tjE0"}},"value":1,"max":1},"slot1":{"prepared":{},"value":0,"max":0},"slot2":{"prepared":{},"value":0,"max":0},"slot3":{"prepared":{},"value":0,"max":0},"slot4":{"prepared":{},"value":0,"max":0},"slot5":{"prepared":{},"value":0,"max":0},"slot6":{"prepared":{},"value":0,"max":0},"slot7":{"prepared":{},"value":0,"max":0},"slot8":{"prepared":{},"value":0,"max":0},"slot9":{"prepared":{},"value":0,"max":0},"slot10":{"prepared":{},"value":0,"max":0},"slot11":{"prepared":[],"value":0,"max":0}},"autoHeightenLevel":{"value":null}},"img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939886,"modifiedTime":1687561939886,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"h7wByCSKAXz8tjE0","img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","system":{"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["detection","cantrip"],"rarity":"common","custom":""},"rules":[],"slug":"detect-magic","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"spellType":{"value":"utility"},"category":{"value":"spell"},"traditions":{"value":["arcane","divine","occult","primal"],"custom":""},"school":{"value":"divination"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"materials":{"value":""},"target":{"value":""},"range":{"value":""},"area":{"type":"emanation","value":30},"time":{"value":"2"},"duration":{"value":""},"damage":{"value":{}},"save":{"value":"","basic":""},"sustained":{"value":false},"cost":{"value":""},"ability":{"value":""},"location":{"value":"Iqi8Tr27RzZsIvBa","heightenedLevel":0},"hasCounteractCheck":{"value":false},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561939951,"modifiedTime":1687561939951,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"O1Nyx7HBRf8hAXDc","img":"systems/pf2e/icons/equipment/held-items/everburning-torch.webp","name":"Everburning Torch","system":{"description":{"value":"<p>An <em>everburning torch</em> is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and generating no heat. The flame can be covered or hidden, but can't be smothered or quenched.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["evocation","light","magical"],"rarity":"common","custom":"","otherTags":[]},"rules":[{"key":"TokenLight","value":{"animation":{"intensity":4,"speed":1,"type":"torch"},"bright":20,"color":"#9b7337","dim":40,"shadows":0.2}},{"key":"TokenEffectIcon","value":"systems/pf2e/icons/equipment/held-items/everburning-torch.webp"}],"slug":"everburning-torch","schema":{"version":0.815,"lastMigration":null},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"gp":15}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"level":{"value":1}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.mRz8Jmk4Q06SsZpC"}},"effects":[],"folder":null,"sort":100000,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561940089,"modifiedTime":1687648831864,"lastModifiedBy":"MTqIDcDvyjgb9Mk3"}},{"_id":"GzJPoVgSLF0sneXX","img":"systems/pf2e/icons/equipment/held-items/firearm-cleaning-kit.webp","name":"Firearm Cleaning Kit","system":{"description":{"value":"<p>This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"uncommon","custom":"","otherTags":[]},"rules":[],"slug":"firearm-cleaning-kit","schema":{"version":0.815,"lastMigration":null},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"sp":1}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"null","preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-two-hands"},"level":{"value":0}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.1RiYM3lQDx30XEfB"}},"effects":[],"folder":null,"sort":200000,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561940090,"modifiedTime":1687648831864,"lastModifiedBy":"MTqIDcDvyjgb9Mk3"}},{"_id":"G5hRAwjWHXVk04Zk","img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Minor)","system":{"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. 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This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["negative"],"rarity":"common","custom":""},"rules":[],"slug":"harm","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"spellType":{"value":"save"},"category":{"value":"spell"},"traditions":{"value":["divine"]},"school":{"value":"necromancy"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"materials":{"value":""},"target":{"value":"1 living creature or 1 willing undead creature"},"range":{"value":"varies"},"area":{"details":"varies","type":"emanation","value":30},"time":{"value":"1 to 3"},"duration":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"1d8"}}},"save":{"value":"fortitude","basic":"basic"},"sustained":{"value":false},"cost":{"value":""},"ability":{"value":""},"location":{"value":"dYuJ14oybPHNyAOW"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"applyMod":true,"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"secondarycasters":{"value":""},"secondarycheck":{"value":""}},"type":"spell","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CY1wwaHrmvWhGaiG","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":500000,"system":{"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. 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2"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"passive"},"actionCategory":{"value":"defensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dpMfwwbltlZ55vSZ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Final Blasphemy","sort":1000000,"system":{"description":{"value":"<p>When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]{Harm}</em> spell (@Check[type:fortitude|dc:20|basic:true]).</p>\n<p>The herexen is destroyed, so it doesn't gain any Hit Points from this use of <em>harm</em>, and it doesn't need to have any <em>harm</em> spells remaining to use this ability.</p>"},"source":{"value":""},"traits":{"value":["divine","necromancy","negative"],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"passive"},"actionCategory":{"value":"defensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":true},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VXQuJ8bq1mVA48Xh","img":"systems/pf2e/icons/actions/Passive.webp","name":"Heretic's Smite","sort":1100000,"system":{"description":{"value":"<p>While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional [[/r 1d6[evil]]] damage against creatures that can cast divine spells.</p>"},"source":{"value":""},"traits":{"value":["divine","necromancy"],"rarity":"common","custom":""},"rules":[{"domain":"all","key":"RollOption","option":"heretics-smite","toggleable":true,"value":false},{"damageType":"evil","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["heretics-smite"],"selector":"strike-damage"}],"slug":null,"schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"passive"},"actionCategory":{"value":"offensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":null,"modifiedTime":1687563744687,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"iUCO89TguH7sYW4a","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":null},"mod":{"value":6},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q1alr3ug68LAFdcb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1300000,"system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":null},"mod":{"value":7},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kpoJiHdHkHhS9GHx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":1400000,"system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":null},"mod":{"value":10},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XApveENwg1A5MMlJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1500000,"system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":null},"mod":{"value":6},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"name":"Harven Aldthistle","system":{"attributes":{"hp":{"value":30,"temp":0,"max":30,"details":"negative healing"},"initiative":{"ability":"perception"},"speed":{"value":25,"otherSpeeds":[],"details":""},"ac":{"value":17,"details":""},"perception":{"value":8},"allSaves":{"value":""},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}]},"details":{"alignment":{"value":"NE"},"level":{"value":2},"source":{"value":"Pathfinder Bestiary 3","author":""},"creatureType":"","blurb":"","publicNotes":"<p>When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an undead herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser undead and death cultists to aid them in their unholy quests. Though a herexen's divine gifts have mostly been corrupted into the vileness of undeath, they stubbornly cling to remnants of their former power, still wielding magic and armaments favored by the deity they so greatly despise.</p>\n<p>Groups of herexens that blasphemed against the same deity sometimes combine to form a mockery of a congregation, conducting blasphemous rites with something approaching euphoria. These congregations are more often formed from a blasphemous cult who practiced their heresy together in life and died together, though some gather independent herexens of the same former faith.</p>","privateNotes":""},"traits":{"value":["undead"],"senses":{"value":"darkvision"},"languages":{"value":["common","necril"],"selected":[],"custom":""},"rarity":"uncommon","size":{"value":"med"}},"resources":{"focus":{"max":1,"value":1}},"schema":{"version":0.815,"lastMigration":null},"abilities":{"str":{"mod":2},"dex":{"mod":2},"con":{"mod":1},"int":{"mod":0},"wis":{"mod":4},"cha":{"mod":3}},"saves":{"fortitude":{"value":5,"saveDetail":""},"reflex":{"value":8,"saveDetail":""},"will":{"value":10,"saveDetail":""}}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.pathfinder-bestiary-3.iLoVkzve6Nu3gErr"}},"prototypeToken":{"name":"Harven Aldthistle","displayName":40,"actorLink":false,"texture":{"src":"Harven%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"randomImg":false},"effects":[],"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687563741242,"modifiedTime":1687639057203,"lastModifiedBy":"RyTCw4LurQBu1rDt"},"folder":"1pxkgHiRqjpshQ9m","sort":100000,"_id":"LbFrkJJaiLc44LL2"}
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{"name":"Zakzak","type":"character","ownership":{"default":2,"RyTCw4LurQBu1rDt":3,"RVrudYB1rNnSYzts":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Zakzak","displayName":50,"texture":{"src":"Zakzak%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"img":"Zakzak.jpg","system":{"attributes":{"hp":{"value":13,"temp":0},"initiative":{"ability":"ste"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"CG"},"level":{"value":3},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"dex"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[{"type":"darkvision"}],"languages":{"value":[],"selected":[],"custom":""},"size":{"value":"sm"}},"resources":{"heroPoints":{"value":0,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":null,"lastMigration":null},"abilities":{"str":{"value":12},"dex":{"value":18},"con":{"value":14},"int":{"value":10},"wis":{"value":10},"cha":{"value":14}},"saves":{"fortitude":{"tank":2},"reflex":{"value":2},"will":{"value":2}},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":0},"cra":{"rank":1},"dec":{"rank":1},"dip":{"rank":0},"itm":{"rank":2},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":0},"ste":{"rank":1},"sur":{"rank":0},"thi":{"rank":0}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":1},"medium":{"rank":1},"unarmored":{"rank":1},"martial":{"rank":1},"simple":{"rank":1},"unarmed":{"rank":1}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}}},"items":[{"_id":"a0BHGvQvsvbHZbZI","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg","name":"Goblin","system":{"description":{"value":"<p><em>The convoluted histories other people cling to don't interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big.</em></p>\n<hr />\n<p>Goblins have a reputation as simple creatures who love songs, fire, and eating disgusting things and who hate reading, dogs, and horses—and there are a great many for whom this description fits perfectly. However, great changes have come to goblinkind, and more and more goblins resist conformity to these stereotypes. Even among goblins that are more worldly, many still exemplify their old ways in some small manner, just to a more sensible degree. Some goblins remain deeply fascinated with fire or fearlessly devour a meal that might turn others' stomachs. Others are endless tinkerers and view their companions' trash as the components of gadgets yet to be made.</p>\n<p>Though goblins' culture has splintered radically, their reputation has changed little. As such, goblins who travel to larger cities are frequently subjected to derision, and many work twice as hard at proving their worth.</p>\n<p>If you want a character who is eccentric, enthusiastic, and fun-loving, you should play a goblin.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to prove that you have a place among other civilized peoples, perhaps even to yourself.</li>\n<li>Fight tooth and nail—sometimes literally—to protect yourself and your friends from danger.</li>\n<li>Lighten the heavy emotional burdens others carry (and amuse yourself) with antics and pranks.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Work to ensure you don't accidentally (or intentionally) set too many things on fire.</li>\n<li>Assume you can't—or won't—read.</li>\n<li>Wonder how you survive given your ancestry's typical gastronomic choices, reckless behavior, and love of fire.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Goblins are stumpy humanoids with large bodies, scrawny limbs, and massively oversized heads with large ears and beady red eyes. Their skin ranges from green to gray to blue, and they often bear scars, boils, and rashes. Goblins average 3 feet tall. Most are bald, with little or no body hair. Their jagged teeth fall out and regrow constantly, and their fast metabolism means they eat constantly and nap frequently. Mutations are also more common among goblins than other peoples, and goblins usually view particularly salient mutations as a sign of power or fortune.</p>\n<p>Goblins reach adolescence by the age of 3 and adulthood 4 or 5 years later. Goblins can live 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.</p>\n<h2>Society</h2>\n<p>Goblins tend to flock to strong leaders, forming small tribes. These tribes rarely number more than a hundred, though the larger a tribe is, the more diligent the leader must be to keep order—a notoriously difficult task. As new threats rise across the Inner Sea region, many tribal elders have put aside their reckless ways in the hope of forging alliances that offer their people a greater chance at survival. Play and creativity matter more to goblins than productivity or study, and their encampments erupt with songs and laughter.</p>\n<p>Goblins bond closely with their allies, fiercely protecting those companions who have protected them or offered a sympathetic ear. Goblins tend to assume for their own protection that members of taller ancestries, which goblins often refer to colloquially as 'longshanks,' won't treat them kindly. Learning to trust longshanks is difficult for a goblin, and it's been only in recent years that such a partnership has even been an option. However, their attitude as a people is changing rapidly, and their short lifespans and poor memories help them adapt quickly.</p>\n<h2>Alignment and Religion</h2>\n<p>Even well-intentioned goblins have trouble following the rules, meaning they're rarely lawful. Most goblin adventurers are chaotic neutral or chaotic good. Organized worship confounds goblins, and most of them would rather pick their own deities, choosing powerful monsters, natural wonders, or anything else they find fascinating. Longshanks might have books upon books about the structures of divinity, but to a goblin, anything can be a god if you want it to. Goblins who spend time around people of other ancestries might adopt some of their beliefs, though, and many goblin adventurers adopt the worship of Cayden Cailean.</p>\n<h2>Adventurers</h2>\n<p>To some degree, almost every goblin is an adventurer, surviving life on the edge using skill and wits. Goblins explore and hunt for treasures by nature, though some become true adventurers in their own rights, often after being separated from their group or tribe.</p>\n<p>Goblins often have the acrobat, criminal, entertainer, gladiator, hunter, and street urchin backgrounds. Consider playing an alchemist, since many goblins love fire, or a bard, since many goblins love songs. As scrappy survivors, goblins are often rogues who dart about the shadows, though their inherently charismatic nature also draws them to the pursuit of magical classes such as sorcerer.</p>\n<h2>Names</h2>\n<p>Goblins keep their names simple. A good name should be easy to pronounce, short enough to shout without getting winded, and taste good to say. The namer often picks a word that rhymes with something they like so that writing songs is easier. Since there aren't any real traditions regarding naming in goblin culture, children often name themselves once they're old enough to do something resembling talking.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>Ak, Bokker, Frum, Guzmuk, Krobby, Loohi, Mazmord, Neeka, Omgot, Ranzak, Rickle, Tup, Wakla, Yonk, Zibini</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Goblin Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Charisma, Free</p>\n<p><strong>Ability Flaw</strong> Wisdom</p>\n<p><strong>Languages</strong> Common, Goblin</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Draconic, Dwarven, Gnoll, Gnomish, Halfling, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Darkvision</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["goblin","humanoid"],"rarity":"common","custom":""},"rules":[],"slug":"goblin","schema":{"version":0.815,"lastMigration":null},"hp":6,"size":"sm","reach":5,"speed":25,"boosts":{"0":{"value":["cha"]},"1":{"value":["dex"]},"2":{"value":["str","dex","con","int","wis","cha"]}},"flaws":{"0":{"value":["wis"]}},"languages":{"value":["common","goblin"],"custom":""},"additionalLanguages":{"count":0,"value":["draconic","dwarven","gnoll","gnomish","halfling","orcish"],"custom":""},"items":{},"vision":"darkvision"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.sQfjTMDaZbT9DThq"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561395521,"modifiedTime":1687561395521,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"9OH978mSPdNFNWJG","img":"systems/pf2e/icons/features/ancestry/razortooth-goblin.webp","name":"Razortooth Goblin","system":{"description":{"value":"<p>Your family's teeth are formidable weapons. You gain a jaws unarmed attack that deals [[/r 1d6[piercing]]] damage. Your jaws are in the brawling group and have the finesse and unarmed traits.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[{"baseType":"jaws","category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d6"}},"group":"brawling","key":"Strike","label":"PF2E.Weapon.Base.jaws","slug":"razortooth-jaws","traits":["finesse"]}],"slug":"razortooth-goblin","schema":{"version":0.815,"lastMigration":null},"ancestry":{"name":"Goblin","uuid":"Compendium.pf2e.ancestries.sQfjTMDaZbT9DThq"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.a6F2WjYU8D0suT8T"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561395621,"modifiedTime":1687561397513,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"4NUfjY024nyddPp2","img":"systems/pf2e/icons/default-icons/background.svg","name":"Junk Collector","system":{"description":{"value":"<p>You live by the adage that one person's trash is another's treasure. Whether by sifting through scrap heaps or digging up old battlefields, you remain on the lookout for lost or discarded objects that you might be able to turn into something useful. More often than not, what you find is just junk... but you're convinced that one of these days, you're going to hit the jackpot. You've even taken up adventuring as a means to supercharge your access to all sorts of junk, gear, and loot.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Intelligence</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Crafting skill and your choice of either the Engineering Lore or Mining Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.voYr7ygVcWmlg1f4]{Crafter's Appraisal} skill feat.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":"junk-collector","schema":{"version":0.815,"lastMigration":null},"boosts":{"0":{"value":["dex","int"]},"1":{"value":["cha","con","dex","int","str","wis"]}},"items":{"osb2w":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Crafter's Appraisal","uuid":"Compendium.pf2e.feats-srd.voYr7ygVcWmlg1f4"}},"trainedLore":"Engineering or Mining","trainedSkills":{"value":["cra"],"custom":""}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.HSNUDvPgO1NESW7S"},"pf2e":{"itemGrants":{"craftersAppraisal":{"id":"5u1gXf0m4S4ncZgg","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561395726,"modifiedTime":1687561397697,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"koj5rH4uDUw32uTW","img":"systems/pf2e/icons/classes/gunslinger.webp","name":"Gunslinger","system":{"description":{"value":"<p><em>While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.</em></p>\n<p><strong>Key Ability: DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Gunslinger</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.</p>\n<h2>During Social Encounters...</h2>\n<p>You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss.</p>\n<h2>While Exploring...</h2>\n<p>You scout the group's position for incoming threats and help search for secret doors and @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC]{Hidden} passages, keeping a weather eye out for unexpected threats.</p>\n<h2>In Downtime...</h2>\n<p>You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Seek out areas of great conflict where your unique choice of weaponry can help build your reputation.</li>\n<li>Explore new horizons, trusting your honed senses and deadly weapon to keep you safe.</li>\n<li>Demonstrate extensive knowledge about various types of guns and ammunition, along with curiosity about the latest in gun technology.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Assume that since you know how your gun works, you must also understand how to resolve other mechanical challenges.</li>\n<li>Underestimate you at first glance, thinking you rely on your gun because you lack any other skills.</li>\n<li>Respect your eternal vigilance, unyielding grit, and excellent aim.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in one or more skills determined by your gunslinger's way</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple firearms and crossbows</p>\n<p>Expert in martial firearms and crossbows</p>\n<p>Trained in advanced firearms and crossbows</p>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in gunslinger class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a gunslinger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, gunslinger's way, initial deed, gunslinger feat, singular expertise</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, skill increase, stubborne</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, gunslinger weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>General feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Advanced deed, ancestry feat, gunslinger expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Evasion, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, gunslinging legend, medium armor expertise, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater deed, greater weapon specialization, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, juggernaut, shootist's edge, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, incredible senses, medium armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Gunslinger's Way</h2>\n<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats. The gunslinger ways are described in detail on page 108. The following ways are presented in this book.</p>\n<p><strong>Way of the Drifter</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>Way of the Pistolero</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>Way of the Sniper</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>Way of the Vanguard</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<h2>Gunslinger Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a gunslinger class feat.</p>\n<h2>Singular Expertise</h2>\n<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every even-numbered level, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Stubborn<span style=\"float:right\">Level 3</span></h2>\n<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Gunslinger Weapon Mastery<span style=\"float:right\">Level 5</span></h2>\n<p>You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.</p>\n<h2>Vigilant Senses<span style=\"float:right\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<h2>Advanced Deed<span style=\"float:right\">Level 9</span></h2>\n<p>You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.</p>\n<h2>Gunslinger Expertise<span style=\"float:right\">Level 9</span></h2>\n<p>Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.</p>\n<h2>Evasion<span style=\"float:right\">Level 11</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Gunslinging Legend<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.</p>\n<h2>Medium Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Greater Deed<span style=\"float:right\">Level 15</span></h2>\n<p>You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Juggernaut<span style=\"float:right\">Level 17</span></h2>\n<p>Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Shootist's Edge<span style=\"float:right\">Level 17</span></h2>\n<p>You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.</p>\n<h2>Incredible Senses<span style=\"float:right\">Level 19</span></h2>\n<p>You notice things that most people can't detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2>Medium Armor Mastery<span style=\"float:right\">Level 19</span></h2>\n<p>Your skill with light and medium armor improves, increasing your ability to dodge or absorb blows. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"uncommon","custom":""},"rules":[{"definition":["item:category:simple",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.SimpleFirearmsCrossbows","slug":"simple-firearms-crossbows","value":2},{"definition":["item:category:martial",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialFirearmsCrossbows","slug":"martial-firearms-crossbows","value":2},{"definition":["item:category:advanced",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedFirearmsCrossbows","slug":"advanced-firearms-crossbows","value":1}],"slug":"gunslinger","schema":{"version":0.815,"lastMigration":null},"keyAbility":{"value":["dex"],"selected":"dex"},"items":{"0f5gd":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":11,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"182it":{"img":"systems/pf2e/icons/features/classes/shootists-edge.webp","level":17,"name":"Shootist's Edge","uuid":"Compendium.pf2e.classfeatures.RkofVX55ciXZyfAA"},"1qqd9":{"img":"systems/pf2e/icons/features/classes/gunslinger-expertise.webp","level":9,"name":"Gunslinger Expertise","uuid":"Compendium.pf2e.classfeatures.aKr6OE8vI2BsJzf1"},"5m24f":{"img":"systems/pf2e/icons/features/classes/greater-deed.webp","level":15,"name":"Greater Deed","uuid":"Compendium.pf2e.classfeatures.yc9RuXXxmZ9YidH6"},"5vutv":{"img":"systems/pf2e/icons/features/classes/advanced-deed.webp","level":9,"name":"Advanced Deed","uuid":"Compendium.pf2e.classfeatures.3JLW5vPshsJf3nCY"},"6sihc":{"img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","level":13,"name":"Medium Armor Expertise","uuid":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"},"8ndxn":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Gunslinger's Way","uuid":"Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu"},"bskyv":{"img":"systems/pf2e/icons/features/classes/medium-armor-mastery.webp","level":19,"name":"Medium Armor Mastery","uuid":"Compendium.pf2e.classfeatures.cGMSYAErbUG5E8X2"},"emlsp":{"img":"systems/pf2e/icons/features/classes/gunslinging-legend.webp","level":13,"name":"Gunslinging Legend","uuid":"Compendium.pf2e.classfeatures.ULOAZWZEokbJC6Rq"},"g7b2s":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"gfou8":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":3,"name":"Stubborn","uuid":"Compendium.pf2e.classfeatures.Wpdeh6EkcAKA60oH"},"gpkfl":{"img":"systems/pf2e/icons/features/classes/singular-expertise.webp","level":1,"name":"Singular Expertise","uuid":"Compendium.pf2e.classfeatures.vXbk7Nm1TOTTUNvF"},"kh0qp":{"img":"systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp","level":5,"name":"Gunslinger Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.9nRT8aq05Fy2D3i3"},"pi0ik":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":19,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"rqnn0":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"uq3mi":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":17,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"zmmy3":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"}},"hp":8,"trainedSkills":{"value":[],"additional":3},"perception":2,"savingThrows":{"fortitude":2,"reflex":2,"will":1},"attacks":{"simple":1,"martial":1,"advanced":0,"unarmed":1,"other":{"name":"Simple Firearms, Martial 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You can use Crafting instead of a skill associated with a magic tradition to @UUID[Compendium.pf2e.actionspf2e.eReSHVEPCsdkSL4G]{Identify Magic} on magic items, though not on any other sorts of magic.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[],"slug":"crafters-appraisal","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"location":"4NUfjY024nyddPp2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.voYr7ygVcWmlg1f4"},"pf2e":{"grantedBy":{"id":"4NUfjY024nyddPp2","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396304,"modifiedTime":1687561396304,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"o3nzirlclKisOBgG","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Gunslinger's Way","system":{"description":{"value":"<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO]{Way of the Drifter}</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0]{Way of the Pistolero}</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi]{Way of the Sniper}</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g]{Way of the Vanguard}</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS]{Way of the Triggerbrand}</strong> You prefer firearms that work well as weapons in both melee and ranged combat</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 gunslinger class feature","predicate":["item:level:1","item:trait:gunslinger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"},{"value":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"},{"value":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"},{"predicate":["class:gunslinger"],"value":"Compendium.pf2e.classfeatures.OmgtSDV1FubDUqWR"},{"value":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"},{"value":"Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS"}],"flag":"way","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Gunslinger.Way.Prompt","selection":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"}],"slug":"gunslingers-way","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"koj5rH4uDUw32uTW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu"},"pf2e":{"grantedBy":{"id":"koj5rH4uDUw32uTW","onDelete":"cascade"},"itemGrants":{"wayOfThePistolero":{"id":"Tvnm2IAe6EwswUkH","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396305,"modifiedTime":1687561397495,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"Tvnm2IAe6EwswUkH","img":"systems/pf2e/icons/features/classes/way-of-the-pistolero.webp","name":"Way of the Pistolero","system":{"description":{"value":"<p>Whether you're a professional duelist or a pistol-twirling entertainer, you have quick feet and quicker hands that never seem to let you down, and an equally sharp wit and tongue that jab your foes. You might leave a hand free or cultivate the ambidexterity for twin weapons. Either way, you stay close enough to your enemies to leverage your superior reflexes while leaving enough space to safely fire.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.RADNqsvAt4gP9FOX]{Raconteur's Reload}</p>\n<p><strong>Deeds</strong> <em>Initial</em> @UUID[Compendium.pf2e.actionspf2e.EeM0Czaep7G5ZSh5]{Ten Paces}; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.bCDMuu3tE4d6KHrJ]{Pistolero's Retort}; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.rI2MSXR1MQzgQUO7]{Grim Swagger}</p>\n<p><strong>Way Skill</strong> choose Deception or Intimidation</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1},{"adjustName":false,"choices":[{"label":"PF2E.SkillDec","value":"dec"},{"label":"PF2E.SkillItm","value":"itm"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.RADNqsvAt4gP9FOX"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.EeM0Czaep7G5ZSh5"}],"slug":"way-of-the-pistolero","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"}},"pf2e":{"grantedBy":{"id":"o3nzirlclKisOBgG","onDelete":"cascade"},"itemGrants":{"raconteursReload":{"id":"xoSDl4wsZBjcspRs","onDelete":"detach"},"tenPaces":{"id":"vkj3boKZrEi0NwLH","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396305,"modifiedTime":1687561397496,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"xoSDl4wsZBjcspRs","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Raconteur's Reload","system":{"description":{"value":"<p>Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then attempt a Deception check to Create a Diversion or an Intimidation check to Demoralize.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"raconteurs-reload","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"action"},"actionCategory":{"value":"offensive"},"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.RADNqsvAt4gP9FOX"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.RADNqsvAt4gP9FOX"}},"pf2e":{"grantedBy":{"id":"Tvnm2IAe6EwswUkH","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396306,"modifiedTime":1687561396306,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"vkj3boKZrEi0NwLH","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Ten Paces","system":{"description":{"value":"<p><strong>Trigger</strong> You roll initiative.</p>\n<hr />\n<p>You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one-handed crossbow. As your first action on your first turn, you can Step up to 10 feet as a free action.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","predicate":["ten-paces"],"selector":"initiative","type":"circumstance","value":2},{"domain":"all","key":"RollOption","option":"ten-paces","toggleable":true}],"slug":"ten-paces","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"free"},"actionCategory":{"value":"offensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.EeM0Czaep7G5ZSh5"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.EeM0Czaep7G5ZSh5"}},"pf2e":{"grantedBy":{"id":"Tvnm2IAe6EwswUkH","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396306,"modifiedTime":1687561397496,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"3iHnqsR1JhSYgCCo","img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Stubborn","system":{"description":{"value":"<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"stubborn","schema":{"version":0.815,"lastMigration":null},"level":{"value":3},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"koj5rH4uDUw32uTW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Wpdeh6EkcAKA60oH"},"pf2e":{"grantedBy":{"id":"koj5rH4uDUw32uTW","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396307,"modifiedTime":1687561397496,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"lD5daJkhb8lASQPW","img":"systems/pf2e/icons/features/classes/singular-expertise.webp","name":"Singular Expertise","system":{"description":{"value":"<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","selector":"firearm-weapon-group-damage","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["item:tag:crossbow"],"selector":"bow-weapon-group-damage","type":"circumstance","value":1}],"slug":"singular-expertise","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"koj5rH4uDUw32uTW"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vXbk7Nm1TOTTUNvF"},"pf2e":{"grantedBy":{"id":"koj5rH4uDUw32uTW","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396308,"modifiedTime":1687561397496,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"NXZJ52uLXxdIwKiA","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Weapon Familiarity","system":{"description":{"value":"<p>Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the @UUID[Compendium.pf2e.equipment-srd.olwngGXM3hpgoLEP]{Dogslicer} and @UUID[Compendium.pf2e.equipment-srd.YnwEttFE1bJacLDh]{Horsechopper}.</p>\n<p>In addition, you gain access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["goblin"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-dogslicer.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-horsechopper.rank","value":1},{"definition":["item:trait:goblin","item:category:advanced"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedGoblinWeapons","sameAs":"martial","slug":"advanced-goblin-weapons"},{"definition":["item:trait:goblin","item:category:martial"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialGoblinWeapons","sameAs":"simple","slug":"martial-goblin-weapons"}],"slug":"goblin-weapon-familiarity","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"ancestry"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.OYjzfTeWU7RJBT7v"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396308,"modifiedTime":1687561397513,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"0po0IWdpP6k59D8j","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Blast Lock","system":{"description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>Sometimes taking the shortest distance between two points involves removing an obstacle or two. You shoot your firearm at a lock within 10 feet. Make an attack roll against the DC required to @UUID[Compendium.pf2e.actionspf2e.2EE4aF4SZpYf0R6H]{Pick the Lock}</p>\n<hr />\n<p><strong>Critical Success</strong> You open the lock, or you achieve two successes toward opening a complex lock.</p>\n<p><strong>Success</strong> You open the lock, or you achieve one success toward opening a complex lock.</p>\n<p><strong>Failure</strong> You fail to open the lock, and your shot makes it harder to open. Future attempts to Pick the Lock or Blast the Lock take a -2 circumstance penalty.</p>\n<p><strong>Critical Failure</strong> You fail to open the lock, and your shot makes it much harder to open. Future attempts to Pick the Lock or Blast the Lock take a -4 circumstance penalty.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["attack","gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"blast-lock","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XLoRtMn48f2KKvsu"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396309,"modifiedTime":1687561396309,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"oeecJ4KNRi7LRksS","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","system":{"description":{"value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[],"slug":"cat-fall","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396309,"modifiedTime":1687561396309,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"jRg9AlmK0SmqiCbV","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Risky Reload","system":{"description":{"value":"<p><strong>Requirements</strong> You're wielding a firearm.</p>\n<hr />\n<p>You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality. Interact to reload a firearm, then make a Strike with that firearm. If the Strike fails, the firearm misfires.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["flourish","gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"risky-reload","schema":{"version":0.815,"lastMigration":null},"level":{"value":2},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.BmAk6o14CutgnIOG"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396310,"modifiedTime":1687561396310,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"bm4uG2KZvRVXvVBg","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","system":{"description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. 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Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"uncommon","custom":"","otherTags":[]},"rules":[],"slug":"firearm-cleaning-kit","schema":{"version":0.815,"lastMigration":null},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"sp":1}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"null","preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-two-hands"},"level":{"value":0}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.1RiYM3lQDx30XEfB"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561396595,"modifiedTime":1687561396595,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"pgXQYzzRE3TncR0g","img":"systems/pf2e/icons/equipment/adventuring-gear/grapling-hook.webp","name":"Grappling Hook","system":{"description":{"value":"<p>You can throw a grappling hook with a rope tied to it to make a climb easier. 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for the @UUID[Compendium.pf2e.equipment-srd.MMYL2rfbYNWT0Rs1]{Spoon Gun}</p>\n<p>Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"common","custom":"","otherTags":[]},"rules":[],"slug":"cutlery","schema":{"version":0.815,"lastMigration":null},"quantity":14,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"sp":1},"per":10},"equipped":{"carryType":"worn","handsHeld":0},"stackGroup":"rounds10","negateBulk":{"value":"0"},"containerId":"null","preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"level":{"value":0},"consumableType":{"value":"ammo"},"charges":{"value":0,"max":0},"consume":{"value":""},"autoDestroy":{"value":true},"spell":null},"type":"consumable","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.VctYvRnaKXjKlqQ7"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561505714,"modifiedTime":1687660139943,"lastModifiedBy":"RVrudYB1rNnSYzts"}}],"effects":[],"folder":"IWDwRvb2CcEGDZp2","sort":200000,"flags":{"pathmuncher":{"pathbuilderId":156406,"addMoney":true,"addFeats":true,"addSpells":true,"addEquipment":true,"addTreasure":true,"addLores":true,"addWeapons":true,"addArmor":true,"addDeity":true,"addName":true,"addClass":true,"addBackground":true,"addHeritage":true,"addAncestry":true,"addFamiliars":true,"addFormulas":true,"askForChoices":false},"pf2e":{"freeCrafting":false,"sheetTabs":{"spellcasting":false,"pfs":false}}},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687561384235,"modifiedTime":1687660398229,"lastModifiedBy":"RVrudYB1rNnSYzts"},"_id":"Tk9VWwqZrZ1KGf6I"}
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{"folder":"qFslQUrFurLHAXPr","name":"Rickard","type":"npc","ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"name":"Rickard","displayName":50,"actorLink":false,"texture":{"src":"Rickard%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"randomImg":false},"img":"Rickard.jpg","system":{"attributes":{"hp":{"value":10,"temp":0,"max":10,"details":""},"initiative":{"ability":"perception"},"speed":{"value":25,"otherSpeeds":[],"details":""},"ac":{"value":10,"details":""},"perception":{"value":0},"allSaves":{"value":""}},"details":{"alignment":{"value":"N"},"level":{"value":1},"source":{"value":"","author":""},"creatureType":"","blurb":"","publicNotes":"","privateNotes":""},"traits":{"value":[],"senses":{"value":""},"languages":{"value":[],"selected":[],"custom":""},"rarity":"common","size":{"value":"med"}},"resources":{},"schema":{"version":null,"lastMigration":null},"abilities":{"str":{"mod":0},"dex":{"mod":0},"con":{"mod":0},"int":{"mod":0},"wis":{"mod":0},"cha":{"mod":0}},"saves":{"fortitude":{"value":0,"saveDetail":""},"reflex":{"value":0,"saveDetail":""},"will":{"value":0,"saveDetail":""}}},"items":[],"effects":[],"sort":0,"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687637962949,"modifiedTime":1687638020405,"lastModifiedBy":"RyTCw4LurQBu1rDt"},"_id":"X4d3Lt8x28397zMf"}
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{"name":"Booker Kaar","type":"character","ownership":{"default":2,"RyTCw4LurQBu1rDt":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Booker Kaar","displayName":50,"texture":{"src":"Booker%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"img":"Booker.jpg","system":{"attributes":{"hp":{"value":18,"temp":0},"initiative":{"ability":"perception"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"NG"},"level":{"value":3},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"dex"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":""},"height":{"value":""},"weight":{"value":""},"gender":{"value":""},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[],"languages":{"value":["vudrani"],"selected":[],"custom":""},"size":{"value":"med"}},"resources":{"heroPoints":{"value":0,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":null,"lastMigration":null},"abilities":{"str":{"value":16},"dex":{"value":16},"con":{"value":12},"int":{"value":10},"wis":{"value":10},"cha":{"value":14}},"saves":{"fortitude":{"tank":2},"reflex":{"value":2},"will":{"value":2}},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":1},"cra":{"rank":1},"dec":{"rank":0},"dip":{"rank":0},"itm":{"rank":2},"med":{"rank":1},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":0},"ste":{"rank":1},"sur":{"rank":0},"thi":{"rank":0}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":1},"medium":{"rank":1},"unarmored":{"rank":1},"martial":{"rank":1},"simple":{"rank":1},"unarmed":{"rank":1}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}}},"items":[{"_id":"zZQ8hGjRAgMy7shq","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","system":{"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["human","humanoid"],"rarity":"common","custom":""},"rules":[],"slug":"human","schema":{"version":0.815,"lastMigration":null},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha","con","dex","int","str","wis"]},"1":{"value":["str","dex","con","int","wis","cha"]},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal"},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558263651,"modifiedTime":1687558263651,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"gBzeQNLRuD1sxznA","img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","system":{"description":{"value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"}],"slug":"versatile-heritage","schema":{"version":0.815,"lastMigration":null},"ancestry":{"name":"Human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"alchemicalCrafting":{"id":"goTrDKulOFGI0I2j","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558263721,"modifiedTime":1687558265465,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"SLmxHQ4fUX6ZAPM7","img":"systems/pf2e/icons/classes/gunslinger.webp","name":"Gunslinger","system":{"description":{"value":"<p><em>While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.</em></p>\n<p><strong>Key Ability: DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Gunslinger</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.</p>\n<h2>During Social Encounters...</h2>\n<p>You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss.</p>\n<h2>While Exploring...</h2>\n<p>You scout the group's position for incoming threats and help search for secret doors and @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC]{Hidden} passages, keeping a weather eye out for unexpected threats.</p>\n<h2>In Downtime...</h2>\n<p>You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Seek out areas of great conflict where your unique choice of weaponry can help build your reputation.</li>\n<li>Explore new horizons, trusting your honed senses and deadly weapon to keep you safe.</li>\n<li>Demonstrate extensive knowledge about various types of guns and ammunition, along with curiosity about the latest in gun technology.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Assume that since you know how your gun works, you must also understand how to resolve other mechanical challenges.</li>\n<li>Underestimate you at first glance, thinking you rely on your gun because you lack any other skills.</li>\n<li>Respect your eternal vigilance, unyielding grit, and excellent aim.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in one or more skills determined by your gunslinger's way</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple firearms and crossbows</p>\n<p>Expert in martial firearms and crossbows</p>\n<p>Trained in advanced firearms and crossbows</p>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in gunslinger class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a gunslinger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, gunslinger's way, initial deed, gunslinger feat, singular expertise</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, skill increase, stubborne</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, gunslinger weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>General feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Advanced deed, ancestry feat, gunslinger expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Evasion, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, gunslinging legend, medium armor expertise, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater deed, greater weapon specialization, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, juggernaut, shootist's edge, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, incredible senses, medium armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Gunslinger's Way</h2>\n<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats. The gunslinger ways are described in detail on page 108. The following ways are presented in this book.</p>\n<p><strong>Way of the Drifter</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>Way of the Pistolero</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>Way of the Sniper</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>Way of the Vanguard</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<h2>Gunslinger Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a gunslinger class feat.</p>\n<h2>Singular Expertise</h2>\n<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every even-numbered level, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Stubborn<span style=\"float:right\">Level 3</span></h2>\n<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Gunslinger Weapon Mastery<span style=\"float:right\">Level 5</span></h2>\n<p>You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.</p>\n<h2>Vigilant Senses<span style=\"float:right\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<h2>Advanced Deed<span style=\"float:right\">Level 9</span></h2>\n<p>You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.</p>\n<h2>Gunslinger Expertise<span style=\"float:right\">Level 9</span></h2>\n<p>Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.</p>\n<h2>Evasion<span style=\"float:right\">Level 11</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Gunslinging Legend<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.</p>\n<h2>Medium Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Greater Deed<span style=\"float:right\">Level 15</span></h2>\n<p>You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Juggernaut<span style=\"float:right\">Level 17</span></h2>\n<p>Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Shootist's Edge<span style=\"float:right\">Level 17</span></h2>\n<p>You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.</p>\n<h2>Incredible Senses<span style=\"float:right\">Level 19</span></h2>\n<p>You notice things that most people can't detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2>Medium Armor Mastery<span style=\"float:right\">Level 19</span></h2>\n<p>Your skill with light and medium armor improves, increasing your ability to dodge or absorb blows. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"uncommon","custom":""},"rules":[{"definition":["item:category:simple",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.SimpleFirearmsCrossbows","slug":"simple-firearms-crossbows","value":2},{"definition":["item:category:martial",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialFirearmsCrossbows","slug":"martial-firearms-crossbows","value":2},{"definition":["item:category:advanced",{"or":["item:group:firearm","item:tag:crossbow"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedFirearmsCrossbows","slug":"advanced-firearms-crossbows","value":1}],"slug":"gunslinger","schema":{"version":0.815,"lastMigration":null},"keyAbility":{"value":["dex"],"selected":"dex"},"items":{"0f5gd":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":11,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"182it":{"img":"systems/pf2e/icons/features/classes/shootists-edge.webp","level":17,"name":"Shootist's 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15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"}},"hp":8,"trainedSkills":{"value":[],"additional":3},"perception":2,"savingThrows":{"fortitude":2,"reflex":2,"will":1},"attacks":{"simple":1,"martial":1,"advanced":0,"unarmed":1,"other":{"name":"Simple Firearms, Martial Firearms","rank":2}},"defenses":{"unarmored":1,"light":1,"medium":1,"heavy":0},"classDC":1,"ancestryFeatLevels":{"value":[1,5,9,13,17]},"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"generalFeatLevels":{"value":[3,7,11,15,19]},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]}},"type":"class","flags":{"core":{"sourceId":"Compendium.pf2e.classes.Z9li154CPNmun29Q"},"pf2e":{"itemGrants":{"gunslingersWay":{"id":"FCZ4taqzEsifzePx","onDelete":"detach"},"stubborn":{"id":"KaoVy6cLmu6pgge0","onDelete":"detach"},"singularExpertise":{"id":"94rlEAgg5PljFUOA","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558263911,"modifiedTime":1687558265575,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"name":"Warfare","type":"lore","system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":{"datetime":"2023-06-23T18:11:05.350-04:00","version":{"schema":null,"foundry":"10.291","system":"4.6.6"}}},"mod":{"value":0},"proficient":{"value":1},"featType":"","item":{"value":0}},"_id":"ONusHu0B7E875XBu","img":"systems/pf2e/icons/default-icons/lore.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"flags":{},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264053,"modifiedTime":1687558264053,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"FCZ4taqzEsifzePx","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Gunslinger's Way","system":{"description":{"value":"<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO]{Way of the Drifter}</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0]{Way of the Pistolero}</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi]{Way of the Sniper}</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g]{Way of the Vanguard}</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS]{Way of the Triggerbrand}</strong> You prefer firearms that work well as weapons in both melee and ranged combat</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 gunslinger class feature","predicate":["item:level:1","item:trait:gunslinger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"},{"value":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"},{"value":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"},{"predicate":["class:gunslinger"],"value":"Compendium.pf2e.classfeatures.OmgtSDV1FubDUqWR"},{"value":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"},{"value":"Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS"}],"flag":"way","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Gunslinger.Way.Prompt","selection":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"}],"slug":"gunslingers-way","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"SLmxHQ4fUX6ZAPM7"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu"},"pf2e":{"grantedBy":{"id":"SLmxHQ4fUX6ZAPM7","onDelete":"cascade"},"itemGrants":{"wayOfTheVanguard":{"id":"wl3nO3W3qXU7sh5B","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264269,"modifiedTime":1687558265464,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"wl3nO3W3qXU7sh5B","img":"systems/pf2e/icons/features/classes/way-of-the-vanguard.webp","name":"Way of the Vanguard","system":{"description":{"value":"<p>You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.tw1KDRPdBAkg5DlS]{Clear a Path}</p>\n<p><strong>Deeds</strong> <em>Initial </em>@UUID[Compendium.pf2e.actionspf2e.9MJcQEMVVrmMyGyq]{Living Fortification}; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.6OZfIjiPjWTIe7Pr]{Spinning Crush}; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.A4L90h7FIgO5EyBx]{Siegebreaker}</p>\n<p><strong>Way Skill</strong> Athletics</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.tw1KDRPdBAkg5DlS"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.9MJcQEMVVrmMyGyq"}],"slug":"way-of-the-vanguard","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"}},"pf2e":{"grantedBy":{"id":"FCZ4taqzEsifzePx","onDelete":"cascade"},"itemGrants":{"clearAPath":{"id":"OhoZV5aDQmaTJ27d","onDelete":"detach"},"livingFortification":{"id":"kUZHUnA1J82ZGUGI","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264270,"modifiedTime":1687558265464,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"OhoZV5aDQmaTJ27d","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Clear a Path","system":{"description":{"value":"<p><strong>Requirements</strong> You're wielding a two-handed firearm or two-handed crossbow.</p>\n<hr />\n<p>You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{Shove} an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"clear-a-path","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"action"},"actionCategory":{"value":"offensive"},"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.tw1KDRPdBAkg5DlS"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.tw1KDRPdBAkg5DlS"}},"pf2e":{"grantedBy":{"id":"wl3nO3W3qXU7sh5B","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264270,"modifiedTime":1687558264270,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"kUZHUnA1J82ZGUGI","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Living Fortification","system":{"description":{"value":"<p><strong>Trigger</strong> You roll initiative.</p>\n<hr />\n<p>You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"living-fortification","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"free"},"actionCategory":{"value":"offensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.9MJcQEMVVrmMyGyq"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.9MJcQEMVVrmMyGyq"}},"pf2e":{"grantedBy":{"id":"wl3nO3W3qXU7sh5B","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264273,"modifiedTime":1687558264273,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"KaoVy6cLmu6pgge0","img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Stubborn","system":{"description":{"value":"<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"stubborn","schema":{"version":0.815,"lastMigration":null},"level":{"value":3},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"SLmxHQ4fUX6ZAPM7"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Wpdeh6EkcAKA60oH"},"pf2e":{"grantedBy":{"id":"SLmxHQ4fUX6ZAPM7","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264273,"modifiedTime":1687558265465,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"94rlEAgg5PljFUOA","img":"systems/pf2e/icons/features/classes/singular-expertise.webp","name":"Singular Expertise","system":{"description":{"value":"<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","selector":"firearm-weapon-group-damage","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["item:tag:crossbow"],"selector":"bow-weapon-group-damage","type":"circumstance","value":1}],"slug":"singular-expertise","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"SLmxHQ4fUX6ZAPM7"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vXbk7Nm1TOTTUNvF"},"pf2e":{"grantedBy":{"id":"SLmxHQ4fUX6ZAPM7","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264274,"modifiedTime":1687558265465,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"goTrDKulOFGI0I2j","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Crafting","system":{"description":{"value":"<p>You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[],"slug":"alchemical-crafting","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Crafting"}]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"}},"pf2e":{"grantedBy":{"id":"gBzeQNLRuD1sxznA","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264275,"modifiedTime":1687558264275,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"lENjd3eHA7hqHoOU","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","system":{"description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general"],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"slug":"toughness","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"general"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264275,"modifiedTime":1687558265465,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"eWtGJ3EtMKyBxfTv","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unconventional Weaponry","system":{"description":{"value":"<p>You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon. If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["human"],"rarity":"common","custom":""},"rules":[],"slug":"unconventional-weaponry","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"ancestry"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.49mBVNF4SK6iYdJm"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264276,"modifiedTime":1687558264276,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"e4SO5gJvgibuZ59C","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Munitions Crafter","system":{"description":{"value":"<p>Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K]{Alchemical Crafting} feat and four additional formulas for 1st-level alchemical items.</p>\n<p>You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only bombs or alchemical ammunition. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"craftableItems":["item:trait:alchemical",{"or":["item:trait:bomb","item:subtype:ammo"]}],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","maxItemLevel":1,"selector":"munitionsCrafter"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","value":"@actor.level"}],"slug":"munitions-crafter","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lFVqejlf52cdYrZy"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264277,"modifiedTime":1687558265465,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"nHj8N2eGMOxPTo4u","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance (Athletics)","system":{"description":{"value":"<p>Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["fortune","general","skill"],"rarity":"common","custom":""},"rules":[{"key":"SubstituteRoll","label":"PF2E.SpecificRule.SubstituteRoll.Assurance","selector":"{item|flags.pf2e.rulesSelections.assurance}","slug":"assurance","value":10},{"key":"AdjustModifier","predicate":["substitute:assurance",{"not":"bonus:type:proficiency"}],"selector":"{item|flags.pf2e.rulesSelections.assurance}","suppress":true},{"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillAth","value":"athletics"},{"label":"PF2E.SkillCra","value":"crafting"},{"label":"PF2E.SkillDec","value":"deception"},{"label":"PF2E.SkillDip","value":"diplomacy"},{"label":"PF2E.SkillItm","value":"intimidation"},{"label":"PF2E.SkillMed","value":"medicine"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillPrf","value":"performance"},{"label":"PF2E.SkillRel","value":"religion"},{"label":"PF2E.SkillSoc","value":"society"},{"label":"PF2E.SkillSte","value":"stealth"},{"label":"PF2E.SkillSur","value":"survival"},{"label":"PF2E.SkillThi","value":"thievery"},{"label":"PF2E.SkillLore","value":"lore"}],"flag":"assurance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"}],"slug":"assurance","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":null,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in at least one skill"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264277,"modifiedTime":1687558265465,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"9UqrFHl7IiyysqQa","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Warning Shot","system":{"description":{"value":"<p><strong>Requirements</strong> You're wielding a loaded firearm.</p>\n<hr />\n<p>Who needs words when the roar of a gun is so much more succinct? You attempt to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF]{Demoralize} a foe by firing your weapon into the air, using the firearm's maximum range rather than the usual range of 30 feet. This check doesn't take the -4 circumstance penalty if the target doesn't share a language with you.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"warning-shot","schema":{"version":0.815,"lastMigration":null},"level":{"value":2},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[{"value":"trained in Intimidation"}]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XQEoKoFtq8n3wgA3"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264278,"modifiedTime":1687558264278,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"gSRFCZPzDNTXrqJV","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Wrestler","system":{"description":{"value":"<p>You can attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9]{Disarm}, @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD]{Grapple}, @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{Shove}, or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP]{Trip} creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[],"slug":"titan-wrestler","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Athletics"}]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KxaYlC50zzHysJj8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264279,"modifiedTime":1687558264279,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"BEoiohZNopzATRVz","img":"systems/pf2e/icons/features/classes/infused-reagents.webp","name":"Infused Reagents","system":{"description":{"value":"<p>You infuse reagents with your own alchemical essence, allowing you to create alchemical items at no cost. Each day during your daily preparations, you gain a number of batches of infused reagents equal to your level + your Intelligence modifier. You can use these reagents for either advanced alchemy or Quick Alchemy, described below. Together, these infused reagents have light Bulk.</p>\n<p>As soon as you make your next daily preparations, your infused reagents from the previous day's preparations are instantly destroyed, and nonpermanent effects of your previous day's infused items immediately end. While infused reagents are physical objects, they can't be duplicated, preserved, or created in any way other than your daily preparations. Any such artificial reagents lack the infusion and are useless for advanced alchemy or Quick Alchemy.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["alchemist"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":["class:alchemist"],"value":"@actor.level + floor((@actor.abilities.int.value - 10) / 2)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":[{"not":"class:alchemist"}],"value":"@actor.level"}],"slug":"infused-reagents","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687558264279,"modifiedTime":1687558265465,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"T7AmWcvf6cQysM6W","img":"systems/pf2e/icons/equipment/adventuring-gear/crowbar.webp","name":"Crowbar","system":{"description":{"value":"<p>When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. 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This torch sheds light constantly, requiring no oxygen and generating no heat. 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A dwarven scattergun fires a large paper cartridge stuffed with black powder and knuckle-sized lumps of metal, creating a devastating burst so destructive that a foolish dwarf might find themself catching painful ricochets when firing at a too-close target. Some scatterguns are crafted with a clockwork firing tray that can quickly sort and load black powder and shot without needing a prepackaged cartridge, though this is largely an aesthetic feature with no real mechanical benefit.</p>"},"source":{"value":"Pathfinder Guns & 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no ill effect (1 day)</p>\n<p><strong>Stage 2</strong> [[/r 1d6[negative]]] damage (1 day)</p>\n<p><strong>Stage 3</strong> [[/r 1d6[negative]]] damage (1 day)</p>\n<p><strong>Stage 4</strong> [[/r 1d6[negative]]] damage (1 day)</p>\n<p><strong>Stage 5</strong> dead, rising as a plague zombie immediately</p>"},"source":{"value":""},"traits":{"value":["disease","necromancy"],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"passive"},"actionCategory":{"value":"offensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MRMj6jc7E8e5c7UF","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":800000,"system":{"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"source":{"value":"Pathfinder Bestiary"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":"grab","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"action"},"actionCategory":{"value":"offensive"},"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false,"weapon":{"value":""}},"type":"action","effects":[],"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHfpeGrwDyT2otQO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"source":{"value":""},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":null,"schema":{"version":0.815,"lastMigration":null},"mod":{"value":7},"proficient":{"value":0}},"type":"lore","effects":[],"folder":null,"ownership":{"default":0},"flags":{},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"name":"Plague Zombie","system":{"attributes":{"hp":{"value":50,"temp":0,"max":50,"details":"negative healing"},"initiative":{"ability":"perception"},"speed":{"value":25,"otherSpeeds":[],"details":""},"ac":{"value":13,"details":""},"perception":{"value":3},"allSaves":{"value":""},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"weaknesses":[{"type":"positive","value":10},{"type":"slashing","value":10}]},"details":{"alignment":{"value":"NE"},"level":{"value":1},"source":{"value":"Pathfinder Bestiary","author":""},"creatureType":"Undead","blurb":"","publicNotes":"<p>Plague zombies are infested with hideous contagions.</p>\n<hr />\n<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p>","privateNotes":""},"traits":{"value":["mindless","undead","zombie"],"senses":{"value":"darkvision"},"languages":{"value":[],"selected":[],"custom":""},"rarity":"common","size":{"value":"med"},"attitude":{"value":"hostile"}},"resources":{},"schema":{"version":0.815,"lastMigration":null},"abilities":{"str":{"mod":4},"dex":{"mod":-2},"con":{"mod":3},"int":{"mod":-5},"wis":{"mod":0},"cha":{"mod":-2}},"saves":{"fortitude":{"value":6,"saveDetail":""},"reflex":{"value":3,"saveDetail":""},"will":{"value":4,"saveDetail":""}}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.pathfinder-bestiary.KxN9aGFGPxl6oLGF"}},"prototypeToken":{"name":"Plague Zombie","displayName":40,"actorLink":false,"texture":{"src":"modules/pf2e-tokens-bestiaries/tokens/undead/zombie-plague.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"randomImg":false},"effects":[],"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687563816361,"modifiedTime":1687638055870,"lastModifiedBy":"RyTCw4LurQBu1rDt"},"folder":"1pxkgHiRqjpshQ9m","sort":200000,"_id":"bIOC4b39fPW8vQkR"}
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{"name":"Doc Featherton","type":"character","ownership":{"default":2,"RyTCw4LurQBu1rDt":3,"u1vGOEvXkwLHXKvs":3},"prototypeToken":{"flags":{"pf2e":{"linkToActorSize":true,"autoscale":true},"wall-height":{"tokenHeight":0}},"height":1,"width":1,"actorLink":true,"sight":{"enabled":true,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"name":"Doc Featherton","displayName":50,"texture":{"src":"Doc%20Featherton%20token.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"detectionModes":[],"randomImg":false},"img":"Doc%20Featherton.jpg","system":{"attributes":{"hp":{"value":14,"temp":0},"initiative":{"ability":"perception"},"speed":{"value":25,"otherSpeeds":[]},"bonusLimitBulk":0,"bonusEncumbranceBulk":0,"sp":{"value":0,"max":0,"details":""},"resolve":{"value":0,"max":0},"perception":{"rank":2},"classDC":{"rank":1}},"details":{"alignment":{"value":"CN"},"level":{"value":3},"biography":{"appearance":"","backstory":"","birthPlace":"","attitude":"","beliefs":"","likes":"","dislikes":"","catchphrases":"","campaignNotes":"","allies":"","enemies":"","organaizations":""},"keyability":{"value":"dex"},"xp":{"value":0,"min":0,"max":1000,"pct":0},"age":{"value":"22"},"height":{"value":"5'6"},"weight":{"value":"179"},"gender":{"value":"She/Her"},"ethnicity":{"value":""},"nationality":{"value":""}},"traits":{"value":[],"senses":[],"languages":{"value":["kelish","tien"],"selected":[],"custom":""},"size":{"value":"med"}},"resources":{"heroPoints":{"value":0,"max":3},"focus":{"max":0,"value":0}},"schema":{"version":null,"lastMigration":null},"abilities":{},"saves":{"fortitude":{"tank":2},"reflex":{"value":2},"will":{"value":2}},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":1},"cra":{"rank":0},"dec":{"rank":1},"dip":{"rank":0},"itm":{"rank":0},"med":{"rank":2},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":1},"ste":{"rank":1},"sur":{"rank":0},"thi":{"rank":1}},"martial":{"advanced":{"rank":0},"heavy":{"rank":0},"light":{"rank":1},"medium":{"rank":1},"unarmored":{"rank":1},"martial":{"rank":1},"simple":{"rank":1},"unarmed":{"rank":1}},"crafting":{"formulas":[]},"pfs":{"playerNumber":null,"characterNumber":null,"levelBump":false,"currentFaction":"EA","school":null,"reputation":{"EA":null,"GA":null,"HH":null,"VS":null,"RO":null,"VW":null}},"build":{"abilities":{"boosts":{"1":["str","dex","cha","wis"]}}}},"items":[{"_id":"YwAVPN9AenLGDbiy","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","system":{"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration:underline\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom:1px solid var(--color-underline-header)\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["human","humanoid"],"rarity":"common","custom":""},"rules":[],"slug":"human","schema":{"version":0.815,"lastMigration":null},"hp":8,"size":"med","reach":5,"speed":25,"boosts":{"0":{"value":["cha","con","dex","int","str","wis"],"selected":"dex"},"1":{"value":["str","dex","con","int","wis","cha"],"selected":"wis"},"2":{"value":[]}},"flaws":{"0":{"value":[]}},"languages":{"value":["common"],"custom":""},"additionalLanguages":{"count":1,"value":[],"custom":""},"items":{},"vision":"normal","voluntary":{"flaws":[]}},"type":"ancestry","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560469550,"modifiedTime":1687642471976,"lastModifiedBy":"u1vGOEvXkwLHXKvs"}},{"_id":"p13ouQqdD0YrHjjy","img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","system":{"description":{"value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}],"slug":"versatile-heritage","schema":{"version":0.815,"lastMigration":null},"ancestry":{"name":"Human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"type":"heritage","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"battleMedicine":{"id":"pXAxOisAjqK6xsFZ","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560469616,"modifiedTime":1687560471633,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"W5I8mz2iE5gzI3Dc","img":"systems/pf2e/icons/default-icons/background.svg","name":"Back-Alley Doctor","system":{"description":{"value":"<p>You're the medic many turn to when a more official clinic or healer might not be available. You may specialize in stitching up bullet wounds or have a standing, confidential deal with a criminal syndicate to provide your services any time of day or night. In either case, you've perhaps turned to the adventuring life because a former client is unhappy with your work or members of the local constabulary have been asking too many questions.</p>\n<p>Choose two ability boosts. One must be to <strong>Constitution</strong> or <strong>Wisdom</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Medicine skill and the Underworld Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.bkZgWFSFV4cAf5Ot]{Risky Surgery} skill feat.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"common","custom":""},"rules":[],"slug":"back-alley-doctor","schema":{"version":0.815,"lastMigration":null},"boosts":{"0":{"value":["con","wis"],"selected":"con"},"1":{"value":["cha","con","dex","int","str","wis"],"selected":"dex"}},"items":{"n6uq0":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Risky Surgery","uuid":"Compendium.pf2e.feats-srd.bkZgWFSFV4cAf5Ot"}},"trainedLore":"Underworld","trainedSkills":{"value":["med"],"custom":""}},"type":"background","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.0wzTmGUb8yvzMrO0"},"pf2e":{"itemGrants":{"riskySurgery":{"id":"OWVa1upEmtdLKHVX","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560469726,"modifiedTime":1687642484146,"lastModifiedBy":"u1vGOEvXkwLHXKvs"}},{"_id":"W5WnQezh07SfK9xu","img":"systems/pf2e/icons/classes/gunslinger.webp","name":"Gunslinger","system":{"description":{"value":"<p><em>While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.</em></p>\n<p><strong>Key Ability: DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Gunslinger</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.</p>\n<h2>During Social Encounters...</h2>\n<p>You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss.</p>\n<h2>While Exploring...</h2>\n<p>You scout the group's position for incoming threats and help search for secret doors and @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC]{Hidden} passages, keeping a weather eye out for unexpected threats.</p>\n<h2>In Downtime...</h2>\n<p>You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Seek out areas of great conflict where your unique choice of weaponry can help build your reputation.</li>\n<li>Explore new horizons, trusting your honed senses and deadly weapon to keep you safe.</li>\n<li>Demonstrate extensive knowledge about various types of guns and ammunition, along with curiosity about the latest in gun technology.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Assume that since you know how your gun works, you must also understand how to resolve other mechanical challenges.</li>\n<li>Underestimate you at first glance, thinking you rely on your gun because you lack any other skills.</li>\n<li>Respect your eternal vigilance, unyielding grit, and excellent aim.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in one or more skills determined by your gunslinger's way</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple firearms and crossbows</p>\n<p>Expert in martial firearms and crossbows</p>\n<p>Trained in advanced firearms and crossbows</p>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in gunslinger class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a gunslinger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, gunslinger's way, initial deed, gunslinger feat, singular expertise</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, skill increase, stubborne</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, gunslinger weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>General feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Advanced deed, ancestry feat, gunslinger expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Evasion, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, gunslinging legend, medium armor expertise, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater deed, greater weapon specialization, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, juggernaut, shootist's edge, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Gunslinger feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, incredible senses, medium armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, gunslinger feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Gunslinger's Way</h2>\n<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats. The gunslinger ways are described in detail on page 108. The following ways are presented in this book.</p>\n<p><strong>Way of the Drifter</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>Way of the Pistolero</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>Way of the Sniper</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>Way of the Vanguard</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<h2>Gunslinger Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a gunslinger class feat.</p>\n<h2>Singular Expertise</h2>\n<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>\n<h2>Skill Feats<span style=\"float:right\">Level 2</span></h2>\n<p>At 2nd level and every even-numbered level, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float:right\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Stubborn<span style=\"float:right\">Level 3</span></h2>\n<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>\n<h2>Ability Boosts<span style=\"float:right\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float:right\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Gunslinger Weapon Mastery<span style=\"float:right\">Level 5</span></h2>\n<p>You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.</p>\n<h2>Vigilant Senses<span style=\"float:right\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Weapon Specialization<span style=\"float:right\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<h2>Advanced Deed<span style=\"float:right\">Level 9</span></h2>\n<p>You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.</p>\n<h2>Gunslinger Expertise<span style=\"float:right\">Level 9</span></h2>\n<p>Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.</p>\n<h2>Evasion<span style=\"float:right\">Level 11</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Gunslinging Legend<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.</p>\n<h2>Medium Armor Expertise<span style=\"float:right\">Level 13</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Greater Deed<span style=\"float:right\">Level 15</span></h2>\n<p>You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.</p>\n<h2>Greater Weapon Specialization<span style=\"float:right\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Juggernaut<span style=\"float:right\">Level 17</span></h2>\n<p>Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Shootist's Edge<span style=\"float:right\">Level 17</span></h2>\n<p>You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.</p>\n<h2>Incredible Senses<span style=\"float:right\">Level 19</span></h2>\n<p>You notice things that most people can't detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2>Medium Armor Mastery<span style=\"float:right\">Level 19</span></h2>\n<p>Your skill with light and medium armor improves, increasing your ability to dodge or absorb blows. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p>"},"source":{"value":"Pathfinder Guns & 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When you @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9]{Treat Wounds}, you can deal [[/r 1d8[slashing]]] damage to your patient just before applying the effects of Treat Wounds.</p>\n<p>If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[{"domain":"medicine","key":"RollOption","option":"risky-surgery","toggleable":true},{"key":"FlatModifier","predicate":["risky-surgery"],"selector":"medicine","type":"circumstance","value":2},{"key":"Note","predicate":["risky-surgery"],"selector":"medicine","text":"When you @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9]{Treat Wounds}, you can deal [[/r 1d8[slashing]]] damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.","title":"{item|name}"}],"slug":"risky-surgery","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"location":"W5I8mz2iE5gzI3Dc"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.bkZgWFSFV4cAf5Ot"},"pf2e":{"grantedBy":{"id":"W5I8mz2iE5gzI3Dc","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470228,"modifiedTime":1687560471632,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"ISdA2uA2hen4HrTt","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Gunslinger's Way","system":{"description":{"value":"<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO]{Way of the Drifter}</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0]{Way of the Pistolero}</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi]{Way of the Sniper}</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g]{Way of the Vanguard}</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS]{Way of the Triggerbrand}</strong> You prefer firearms that work well as weapons in both melee and ranged combat</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 gunslinger class feature","predicate":["item:level:1","item:trait:gunslinger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"},{"value":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"},{"value":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"},{"predicate":["class:gunslinger"],"value":"Compendium.pf2e.classfeatures.OmgtSDV1FubDUqWR"},{"value":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"},{"value":"Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS"}],"flag":"way","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Gunslinger.Way.Prompt","selection":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"}],"slug":"gunslingers-way","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"W5WnQezh07SfK9xu"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu"},"pf2e":{"grantedBy":{"id":"W5WnQezh07SfK9xu","onDelete":"cascade"},"itemGrants":{"wayOfTheDrifter":{"id":"wPI14zfJWCf9ObYq","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470229,"modifiedTime":1687560471632,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"wPI14zfJWCf9ObYq","img":"systems/pf2e/icons/features/classes/way-of-the-drifter.webp","name":"Way of the Drifter","system":{"description":{"value":"<p>You're a wanderer traveling from land to land with your gun and a melee weapon as company. Maybe you learned to fight with blade and pistol as a Shackles pirate, mastered the hand cannon and katana in Minkai, or practiced with a hatchet and clan pistol in Dongun Hold. You win battles by relying on mobility and flexible use of your weapons.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.jSC5AYEfliOPpO3H]{Reloading Strike}</p>\n<p><strong>Deeds</strong> <em>Initial</em> @UUID[Compendium.pf2e.actionspf2e.Uq2qy9aGNQ5JcPI1]{Into the Fray}; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.4IxCKbGaEM9nUhld]{Finish The Job}; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.YMhmebfXAoOFXeSB]{Drifter's Wake}</p>\n<p><strong>Way Skill</strong> Acrobatics</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.Uq2qy9aGNQ5JcPI1"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.jSC5AYEfliOPpO3H"}],"slug":"way-of-the-drifter","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"}},"pf2e":{"grantedBy":{"id":"ISdA2uA2hen4HrTt","onDelete":"cascade"},"itemGrants":{"intoTheFray":{"id":"SpK16ZSVgTaww0ic","onDelete":"detach"},"reloadingStrike":{"id":"87CQTWvTdnmv3l8C","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470229,"modifiedTime":1687560471632,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"SpK16ZSVgTaww0ic","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Into the Fray","system":{"description":{"value":"<p><strong>Trigger</strong> You roll initiative.</p>\n<hr />\n<p>You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"into-the-fray","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"free"},"actionCategory":{"value":"offensive"},"actions":{"value":null},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.Uq2qy9aGNQ5JcPI1"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.Uq2qy9aGNQ5JcPI1"}},"pf2e":{"grantedBy":{"id":"wPI14zfJWCf9ObYq","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470230,"modifiedTime":1687560470230,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"87CQTWvTdnmv3l8C","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Reloading Strike","system":{"description":{"value":"<p><strong>Requirements</strong> You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.</p>\n<hr />\n<p>You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don't need a free hand to reload in this way.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"reloading-strike","schema":{"version":0.815,"lastMigration":null},"actionType":{"value":"action"},"actionCategory":{"value":"offensive"},"actions":{"value":1},"requirements":{"value":""},"trigger":{"value":""},"deathNote":false},"type":"action","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.jSC5AYEfliOPpO3H"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.actionspf2e.jSC5AYEfliOPpO3H"}},"pf2e":{"grantedBy":{"id":"wPI14zfJWCf9ObYq","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470230,"modifiedTime":1687560470230,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"8QHxkfIxwgToQnQq","img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Stubborn","system":{"description":{"value":"<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"stubborn","schema":{"version":0.815,"lastMigration":null},"level":{"value":3},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"W5WnQezh07SfK9xu"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Wpdeh6EkcAKA60oH"},"pf2e":{"grantedBy":{"id":"W5WnQezh07SfK9xu","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470231,"modifiedTime":1687560471632,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"I40I1YLu4JdE6R6G","img":"systems/pf2e/icons/features/classes/singular-expertise.webp","name":"Singular Expertise","system":{"description":{"value":"<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[{"key":"FlatModifier","selector":"firearm-weapon-group-damage","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["item:tag:crossbow"],"selector":"bow-weapon-group-damage","type":"circumstance","value":1}],"slug":"singular-expertise","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"classfeature"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"W5WnQezh07SfK9xu"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vXbk7Nm1TOTTUNvF"},"pf2e":{"grantedBy":{"id":"W5WnQezh07SfK9xu","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470231,"modifiedTime":1687560471632,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"pXAxOisAjqK6xsFZ","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Medicine","system":{"description":{"value":"<p><strong>Requirements</strong> You are holding or wearing healer's tools.</p>\n<hr />\n<p>You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9]{Treat Wounds}, and restore a corresponding amount of Hit Points; this does not remove the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded} condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily @UUID[Compendium.pf2e.feat-effects.2XEYQNZTCGpdkyR6]{immune} to your Battle Medicine for 1 day.</p>\n<p><strong>Editors note</strong> Paizo has clarified the usage of worn tools:</p>\n<blockquote>Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. This has been marked for future errata.</blockquote>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general","healing","manipulate","skill"],"rarity":"common","custom":""},"rules":[],"slug":"battle-medicine","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[{"value":"trained in Medicine"}]},"location":"general-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}},"pf2e":{"grantedBy":{"id":"p13ouQqdD0YrHjjy","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470232,"modifiedTime":1687560470232,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"Wqx5dQWCdIjXi08D","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Ambition","system":{"description":{"value":"<p>You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["human"],"rarity":"common","custom":""},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.featType.value\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat","selection":"Compendium.pf2e.feats-srd.sjChYEuEWPqndCSK"}],"slug":"natural-ambition","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"ancestry"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"ancestry-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PodajLVxqYSAqVox"},"pf2e":{"itemGrants":{"dualWeaponReload":{"id":"1jjF41s6Ef4bdfD0","onDelete":"detach"}}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470232,"modifiedTime":1687560471633,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"1jjF41s6Ef4bdfD0","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Dual-Weapon Reload","system":{"description":{"value":"<p><strong>Requirements</strong> You're wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.</p>\n<hr />\n<p>You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one‑handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"dual-weapon-reload","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"action"},"actions":{"value":1},"prerequisites":{"value":[]},"location":"class-1"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sjChYEuEWPqndCSK"},"pathmuncher":{"origin":{"uuid":"Compendium.pf2e.feats-srd.sjChYEuEWPqndCSK"}},"pf2e":{"grantedBy":{"id":"Wqx5dQWCdIjXi08D","onDelete":"cascade"}}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470242,"modifiedTime":1687560470242,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"KWbgbhxzn1n4aHin","img":"systems/pf2e/icons/default-icons/feats.webp","name":"Hit the Dirt!","system":{"description":{"value":"<p><strong>Trigger</strong> A creature you can see attempts a ranged Strike against you.</p>\n<hr />\n<p>You fling yourself out of harm's way. You @UUID[Compendium.pf2e.actionspf2e.d5I6018Mci2SWokk]{Leap}. Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{Prone} after completing your Leap.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":["gunslinger"],"rarity":"common","custom":""},"rules":[],"slug":"hit-the-dirt","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"class"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"reaction"},"actions":{"value":null},"prerequisites":{"value":[]},"location":null},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6LFBPpPPJjDq07fg"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470242,"modifiedTime":1687560470242,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"awHETTCwqYx3lrC5","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Lengthy Diversion","system":{"description":{"value":"<p>When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round).</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general","skill"],"rarity":"common","custom":""},"rules":[],"slug":"lengthy-diversion","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"skill"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Deception"}]},"location":"skill-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HEBXaS656MZTiWFu"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470243,"modifiedTime":1687560470243,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"G7KVVJ2Sa2R3X31k","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Medic Dedication","system":{"description":{"value":"<p>You become an expert in Medicine.</p>\n<p>When you succeed with @UUID[Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt]{Battle Medicine} or @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9]{Treat Wounds}, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40.</p>\n<p>Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.</p>\n<hr />\n<p><strong>Special</strong> You can't select another dedication feat until you gain two other feats from the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.XWkyCVISmVtJ0ZY3]{Medic} archetype.</p>"},"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"value":["archetype","dedication"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","value":2}],"slug":"medic-dedication","schema":{"version":0.815,"lastMigration":null},"level":{"value":2},"featType":{"value":"archetype"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[{"value":"trained in Medicine"},{"value":"Battle Medicine"}]},"location":"class-2"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.MJg24e9fJd7OASvF"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470243,"modifiedTime":1687560471633,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"6GFOOf5s8feyAyU0","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diehard","system":{"description":{"value":"<p>It takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":["general"],"rarity":"common","custom":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.dying.max","value":5}],"slug":"diehard","schema":{"version":0.815,"lastMigration":null},"level":{"value":1},"featType":{"value":"general"},"onlyLevel1":false,"maxTakable":1,"actionType":{"value":"passive"},"actions":{"value":null},"prerequisites":{"value":[]},"location":"general-3"},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470245,"modifiedTime":1687560471633,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"RJatWmpGLpQWbDFJ","img":"systems/pf2e/icons/equipment/adventuring-gear/lantern-bulls-eye.webp","name":"Lantern (Bull's Eye)","system":{"description":{"value":"<p>A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. A bull's‑eye lantern emits its light in a 60‑foot cone (and dim light in the next 60 feet). A hooded lantern sheds light in a 30‑foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":[],"rarity":"common","custom":"","otherTags":[]},"rules":[{"key":"TokenEffectIcon","value":"systems/pf2e/icons/equipment/adventuring-gear/lantern-bulls-eye.webp"},{"key":"TokenLight","value":{"angle":90,"animation":{"intensity":4,"speed":1,"type":"torch"},"bright":60,"color":"#9b7337","dim":120,"shadows":0.2}}],"slug":"lantern-bulls-eye","schema":{"version":0.815,"lastMigration":null},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"1"},"equippedBulk":{"value":""},"price":{"value":{"gp":1}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":""},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"level":{"value":0}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.QrNvP9SgnK9DrerA"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470567,"modifiedTime":1687560470567,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"KQY5HwXG913jdKrj","img":"systems/pf2e/icons/equipment/held-items/firearm-cleaning-kit.webp","name":"Firearm Cleaning Kit","system":{"description":{"value":"<p>This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions.</p>"},"source":{"value":"Pathfinder Guns & Gears"},"traits":{"value":[],"rarity":"uncommon","custom":"","otherTags":[]},"rules":[],"slug":"firearm-cleaning-kit","schema":{"version":0.815,"lastMigration":null},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"L"},"equippedBulk":{"value":""},"price":{"value":{"sp":1}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":"null","preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-two-hands"},"level":{"value":0}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.1RiYM3lQDx30XEfB"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470567,"modifiedTime":1687560470567,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"D1fxARay2ZgpdImw","img":"systems/pf2e/icons/equipment/adventuring-gear/flint-and-steel.webp","name":"Flint and Steel","system":{"description":{"value":"<p>Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time‑consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.</p>"},"source":{"value":"Pathfinder Core Rulebook"},"traits":{"value":[],"rarity":"common","custom":"","otherTags":[]},"rules":[],"slug":"flint-and-steel","schema":{"version":0.815,"lastMigration":null},"quantity":1,"baseItem":null,"hp":{"brokenThreshold":0,"value":0,"max":0},"hardness":0,"weight":{"value":"-"},"equippedBulk":{"value":""},"price":{"value":{"cp":5}},"equipped":{"carryType":"worn","invested":null},"stackGroup":null,"negateBulk":{"value":"0"},"containerId":null,"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"size":"med","identification":{"status":"identified","unidentified":{"name":"","img":"","data":{"description":{"value":""}}},"misidentified":{}},"usage":{"value":"held-in-one-hand"},"level":{"value":0}},"type":"equipment","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UlIxxLm71UdRgCFE"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"RyTCw4LurQBu1rDt":3},"_stats":{"systemId":"pf2e","systemVersion":"4.6.6","coreVersion":"10.291","createdTime":1687560470568,"modifiedTime":1687560470568,"lastModifiedBy":"RyTCw4LurQBu1rDt"}},{"_id":"a7lVU2NTpOBKeWYY","img":"systems/pf2e/icons/equipment/adventuring-gear/healers-kit.webp","name":"Healer's Tools","system":{"description":{"value":"<p>This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. 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