All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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class AutomatedEvocationsCustomBindings extends FormApplication {
constructor() {
super();
}
static get defaultOptions() {
return {
...super.defaultOptions,
title: game.i18n.localize("AE.custombindings.bindingstitle"),
id: "companionManager-custombindings",
template: `modules/automated-evocations/templates/custombindings.hbs`,
resizable: true,
width: 300,
height: window.innerHeight > 400 ? 400 : window.innerHeight - 100,
dragDrop: [{ dragSelector: null, dropSelector: null }],
};
}
getData() {
return {
customautospells: game.settings.get(AECONSTS.MN, "customautospells")
}
}
activateListeners(html) {
html.on("click", ".fa-trash", async (event) => {
const binding = event.currentTarget.closest("li").dataset.binding;
const customautospells = game.settings.get(AECONSTS.MN, "customautospells");
delete customautospells[binding];
await game.settings.set(AECONSTS.MN, "customautospells", customautospells);
this.render(true);
});
html.on("click", ".fa-edit", async (event) => {
const binding = event.currentTarget.closest("li").dataset.binding;
new AutomatedEvocationsCustomBindingsConfig(binding).render(true);
});
html.on("click", ".add-binding", async (event) => {
const binding = "New Binding";
const customautospells = game.settings.get(AECONSTS.MN, "customautospells");
customautospells[binding] = [];
await game.settings.set(AECONSTS.MN, "customautospells", customautospells);
this.render(true);
});
html.on("change submit", "input", async (event) => {
const binding = event.currentTarget.closest("li").dataset.binding;
const customautospells = game.settings.get(AECONSTS.MN, "customautospells");
customautospells[event.currentTarget.value] = customautospells[binding];
delete customautospells[binding];
await game.settings.set(AECONSTS.MN, "customautospells", customautospells);
this.render(true);
});
}
}
class AutomatedEvocationsCustomBindingsConfig extends FormApplication {
constructor(binding) {
super();
this._binding = binding;
}
static get defaultOptions() {
return {
...super.defaultOptions,
title: game.i18n.localize("AE.custombindings.bindingtitle"),
id: "companionManager-custombinding-config",
template: `modules/automated-evocations/templates/custombindingconfig.hbs`,
resizable: true,
width: 300,
height: window.innerHeight > 400 ? 400 : window.innerHeight - 100,
dragDrop: [{ dragSelector: null, dropSelector: null }],
};
}
getData() {
const animations = {};
for(let [key, value] of Object.entries(AECONSTS.animations)) {
animations[key] = {};
for(let a of value) {
const aKey = a.key;
animations[key][aKey] = a.name;
}
}
return {
binding: game.settings.get(AECONSTS.MN, "customautospells")[this._binding],
animations
}
}
activateListeners(html) {
html.on("click", ".fa-trash", async (event) => {
const binding = game.settings.get(AECONSTS.MN, "customautospells")[this._binding];
const index = event.currentTarget.closest("li").dataset.index;
binding.splice(index, 1);
const newBindings = game.settings.get(AECONSTS.MN, "customautospells");
newBindings[this._binding] = binding;
await game.settings.set(AECONSTS.MN, "customautospells",newBindings);
this.render(true);
});
html.on("click", ".add-binding", async (event) => {
const binding = game.settings.get(AECONSTS.MN, "customautospells")[this._binding];
binding.push({creature: "Creature Name" ,number: 1});
const newBindings = game.settings.get(AECONSTS.MN, "customautospells");
newBindings[this._binding] = binding;
await game.settings.set(AECONSTS.MN, "customautospells", newBindings);
this.render(true);
});
html.on("change submit", "input, select", async (event) => {
this.saveData(true);
});
}
async saveData(render = true) {
const newBinding = [];
for(let li of this.element.find("li")) {
if(li.className === "add-binding") continue;
const creature = li.querySelector("input[type=text]").value;
const animation = li.querySelector("select").value;
const number = parseInt(li.querySelector("input[type=number]").value);
newBinding.push({creature, number, animation});
}
const newBindings = game.settings.get(AECONSTS.MN, "customautospells");
newBindings[this._binding] = newBinding;
await game.settings.set(AECONSTS.MN, "customautospells", newBindings);
if(render) this.render(true);
}
async close() {
await this.saveData(false);
await super.close();
Object.values(ui.windows).forEach((window) => {
if (window instanceof AutomatedEvocationsCustomBindings) {
window.render(true);
}
});
}
}