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export class LevelsAPI {
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/**
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* Test if a specified elevation is withing the range of a specified document, bounds are included.
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* @param {Document} document - the document to be tested
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* @param {Float} elevation - the elevation to test against
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* @returns {Boolean} returns wether the elevation is in the range or not
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**/
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static inRange(document, elevation) {
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return CONFIG.Levels.helpers.inRange(document, elevation);
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}
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/**
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* Test if a token's losHeight is contained within the range of the placeable or document.
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* @param {Token} token - the token to test
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* @param {PlaceableObject|Document} placeableOrDocument - "sight" or "collision" (defaults to "sight")
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* @param {boolean} useElevation - if true, use the token's elevation, otherwise use the token's losHeight (the 'eye' elevation)
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* @returns {Boolean} returns wether the token is in the range or not
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**/
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static isTokenInRange(token, placeableOrDocument, useElevation = true) {
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if (placeableOrDocument.inTriggeringRange) return placeableOrDocument.inTriggeringRange(token);
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placeableOrDocument = placeableOrDocument?.document ?? placeableOrDocument;
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const elevation = useElevation ? token.document.elevation : token.losHeight;
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return CONFIG.Levels.helpers.inRange(placeableOrDocument, elevation);
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}
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/**
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* Perform a collision test between 2 TOKENS in 3D space
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* @param {Token} token1 - a token, the source of the check
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* @param {Token} token2 - a token, the target of the check
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* @param {String} type - "sight" or "collision" (defaults to "sight")
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* @returns {Object|Boolean} returns the collision point if a collision is detected, flase if it's not
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**/
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static checkCollision(token1, token2, type = "sight") {
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return CONFIG.Levels.handlers.SightHandler.checkCollision(token1, token2, type);
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}
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/**
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* Perform a collision test between 2 point in 3D space
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* @param {Object} p0 - a point in 3d space {x:x,y:y,z:z} where z is the elevation
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* @param {Object} p1 - a point in 3d space {x:x,y:y,z:z} where z is the elevation
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* @param {String} type - "sight" or "collision" (defaults to "sight")
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* @returns {Object|Boolean} returns the collision point if a collision is detected, flase if it's not
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**/
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static testCollision(p0, p1, type = "sight") {
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return CONFIG.Levels.handlers.SightHandler.testCollision(p0, p1, type);
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}
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/**
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* Rescales grid-related distances of various types of documents in the canvas scene.
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* @async
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* @param {number} previousDistance - The previous grid distance value.
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* @param {number} [currentDistance=canvas.scene?.dimensions?.distance] - The current grid distance value.
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* @param {Scene} [scene=canvas.scene] - A Scene Document.
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* @returns {Promise<Array<{ documentClass: Function, changed: Array<Object> }>>} - A Promise that resolves to an array of objects, each containing information about the document class and any changes made to its embedded documents.
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*/
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static async rescaleGridDistance(previousDistance, currentDistance = canvas.scene?.dimensions?.distance, scene = canvas.scene) {
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const documentClasses = [TileDocument, TokenDocument, AmbientLightDocument, AmbientSoundDocument, NoteDocument, WallDocument, MeasuredTemplateDocument];
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const rescaleFactor = currentDistance / previousDistance;
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const result = [];
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for (const dClass of documentClasses) {
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const documentCollection = Array.from(scene[dClass.collectionName]);
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const updates = [];
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for (const document of documentCollection) {
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const updateData = {
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_id: document._id,
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flags: {
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levels: {},
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"wall-height": {},
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},
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};
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if (dClass === WallDocument) {
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const rangeBottom = document.flags?.["wall-height"]?.bottom;
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const rangeTop = document.flags?.["wall-height"]?.top;
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if (!isNaN(rangeBottom)) updateData.flags["wall-height"].bottom = rangeBottom * rescaleFactor;
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if (!isNaN(rangeTop)) updateData.flags["wall-height"].top = rangeTop * rescaleFactor;
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delete updateData.flags.levels;
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} else if (dClass === MeasuredTemplateDocument) {
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} else if (dClass === TokenDocument) {
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const elevation = document.elevation;
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if (!isNaN(elevation)) updateData.elevation = elevation * rescaleFactor;
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delete updateData.flags;
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} else {
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const rangeBottom = document.flags?.levels?.rangeBottom;
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const rangeTop = document.flags?.levels?.rangeTop;
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if (!isNaN(rangeBottom)) updateData.flags.levels.rangeBottom = rangeBottom * rescaleFactor;
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if (!isNaN(rangeTop)) updateData.flags.levels.rangeTop = rangeTop * rescaleFactor;
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}
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updates.push(updateData);
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}
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const changed = await scene.updateEmbeddedDocuments(dClass.documentName, updates);
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result.push({ documentClass: dClass, changed: changed });
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}
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return result;
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}
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}
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