All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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import { FILTERS } from '../../applications/overlayConfig.js';
import { evaluateComparator, getTokenEffects } from '../hooks/effectMappingHooks.js';
import { registerOverlayRefreshHook, unregisterOverlayRefreshHooks } from '../hooks/overlayHooks.js';
import { DEFAULT_OVERLAY_CONFIG } from '../models.js';
import { interpolateColor, removeMarkedOverlays } from '../token/overlay.js';
import { executeMacro, toggleCEEffect, toggleTMFXPreset, tv_executeScript } from '../utils.js';
import { HTMLOverlay } from './HTMLOverlay.js';
export class TVAOverlay extends TokenMesh {
constructor(pTexture, token, config) {
super(token);
if (pTexture.shapes) pTexture.shapes = this.addChild(pTexture.shapes);
this.pseudoTexture = pTexture;
this.texture = pTexture.texture;
//this.setTexture(pTexture, { refresh: false });
this.ready = false;
this.overlaySort = 0;
this.overlayConfig = mergeObject(DEFAULT_OVERLAY_CONFIG, config, { inplace: false });
if (pTexture.html) this.addHTMLOverlay();
// linkDimensions has been converted to linkDimensionsX and linkDimensionsY
// Make sure we're using the latest fields
// 20/07/2023
if (!('linkDimensionsX' in this.overlayConfig) && this.overlayConfig.linkDimensions) {
this.overlayConfig.linkDimensionsX = true;
this.overlayConfig.linkDimensionsY = true;
}
this._registerHooks(this.overlayConfig);
this._tvaPlay().then(() => this.refresh());
// Workaround needed for v11 visible property
Object.defineProperty(this, 'visible', {
get: this._customVisible,
set: function () {},
configurable: true,
});
this.eventMode = 'passive';
this.enableInteractivity(this.overlayConfig);
}
enableInteractivity() {
if (this.mouseInteractionManager && !this.overlayConfig.interactivity?.length) {
this.removeAllListeners();
this.mouseInteractionManager = null;
this.cursor = null;
this.eventMode = 'passive';
return;
} else if (this.mouseInteractionManager || !this.overlayConfig.interactivity?.length) return;
if (!this.overlayConfig.ui) {
if (canvas.primary.eventMode === 'passive') {
canvas.primary.eventMode = 'passive';
}
}
this.eventMode = 'static';
this.cursor = 'pointer';
const token = this.object;
const sprite = this;
const runInteraction = function (event, listener) {
sprite.overlayConfig.interactivity.forEach((i) => {
if (i.listener === listener) {
event.preventDefault();
event.stopPropagation();
if (i.script) tv_executeScript(i.script, { token });
if (i.macro) executeMacro(i.macro, token);
if (i.ceEffect) toggleCEEffect(token, i.ceEffect);
if (i.tmfxPreset) toggleTMFXPreset(token, i.tmfxPreset);
}
});
};
const permissions = {
hoverIn: () => true,
hoverOut: () => true,
clickLeft: () => true,
clickLeft2: () => true,
clickRight: () => true,
clickRight2: () => true,
dragStart: () => false,
};
const callbacks = {
hoverIn: (event) => runInteraction(event, 'hoverIn'),
hoverOut: (event) => runInteraction(event, 'hoverOut'),
clickLeft: (event) => runInteraction(event, 'clickLeft'),
clickLeft2: (event) => runInteraction(event, 'clickLeft2'),
clickRight: (event) => runInteraction(event, 'clickRight'),
clickRight2: (event) => runInteraction(event, 'clickRight2'),
dragLeftStart: null,
dragLeftMove: null,
dragLeftDrop: null,
dragLeftCancel: null,
dragRightStart: null,
dragRightMove: null,
dragRightDrop: null,
dragRightCancel: null,
longPress: null,
};
const options = { target: null };
// Create the interaction manager
const mgr = new MouseInteractionManager(this, canvas.stage, permissions, callbacks, options);
this.mouseInteractionManager = mgr.activate();
}
_customVisible() {
const ov = this.overlayConfig;
if (!this.ready || !(this.object.visible || ov.alwaysVisible)) return false;
if (ov.limitedToOwner && !this.object.owner) return false;
if (ov.limitedUsers?.length && !ov.limitedUsers.includes(game.user.id)) return false;
if (ov.limitOnEffect || ov.limitOnProperty) {
const speaker = ChatMessage.getSpeaker();
let token = canvas.ready ? canvas.tokens.get(speaker.token) : null;
if (!token) return false;
if (ov.limitOnEffect) {
if (!getTokenEffects(token).includes(ov.limitOnEffect)) return false;
}
if (ov.limitOnProperty) {
if (!evaluateComparator(token.document, ov.limitOnProperty)) return false;
}
}
if (
ov.limitOnHover ||
ov.limitOnControl ||
ov.limitOnHighlight ||
ov.limitOnHUD ||
ov.limitOnTarget ||
ov.limitOnAnyTarget
) {
if (ov.limitOnHover && canvas.controls.ruler._state === Ruler.STATES.INACTIVE && this.object.hover) return true;
if (ov.limitOnControl && this.object.controlled) return true;
if (ov.limitOnHighlight && (canvas.tokens.highlightObjects ?? canvas.tokens._highlight)) return true;
if (ov.limitOnHUD && this.object.hasActiveHUD) return true;
if (ov.limitOnAnyTarget && this.object.targeted.size) return true;
if (ov.limitOnTarget && this.object.targeted.some((u) => u.id === game.userId)) return true;
return false;
}
return true;
}
// Overlays have the same sort order as the parent
get sort() {
return this.object.document.sort || 0;
}
get _lastSortedIndex() {
return (this.object.mesh._lastSortedIndex || 0) + this.overlaySort;
}
get elevation() {
let elevation = this.object.mesh?.data.elevation;
if (this.overlayConfig.top) elevation += 9999;
else if (this.overlayConfig.bottom) elevation -= 9999;
return elevation;
}
set _lastSortedIndex(val) {}
async _tvaPlay() {
// Ensure playback state for video
const source = foundry.utils.getProperty(this.texture, 'baseTexture.resource.source');
if (source && source.tagName === 'VIDEO') {
// Detach video from others
const s = source.cloneNode();
if (this.overlayConfig.playOnce) {
s.onended = () => {
this.alpha = 0;
this.tvaVideoEnded = true;
};
}
await new Promise((resolve) => (s.oncanplay = resolve));
this.texture = PIXI.Texture.from(s, { resourceOptions: { autoPlay: false } });
const options = {
loop: this.overlayConfig.loop && !this.overlayConfig.playOnce,
volume: 0,
offset: 0,
playing: true,
};
game.video.play(s, options);
}
}
addChildAuto(...children) {
if (this.pseudoTexture?.shapes) {
return this.pseudoTexture.shapes.addChild(...children);
} else {
return this.addChild(...children);
}
}
setTexture(pTexture, { preview = false, refresh = true, configuration = null } = {}) {
// Text preview handling
if (preview) {
this._swapChildren(pTexture);
if (this.originalTexture) this._destroyTexture();
else {
this.originalTexture = this.pseudoTexture;
if (this.originalTexture.shapes) this.removeChild(this.originalTexture.shapes);
}
this.pseudoTexture = pTexture;
this.texture = pTexture.texture;
if (pTexture.shapes) pTexture.shapes = this.addChild(pTexture.shapes);
} else if (this.originalTexture) {
this._swapChildren(this.originalTexture);
this._destroyTexture();
this.pseudoTexture = this.originalTexture;
this.texture = this.originalTexture.texture;
if (this.originalTexture.shapes) this.pseudoTexture.shapes = this.addChild(this.originalTexture.shapes);
delete this.originalTexture;
} else {
this._swapChildren(pTexture);
this._destroyTexture();
this.pseudoTexture = pTexture;
this.texture = pTexture.texture;
if (pTexture.shapes) this.pseudoTexture.shapes = this.addChild(pTexture.shapes);
}
if (this.pseudoTexture.html) this.addHTMLOverlay();
if (refresh) this.refresh(configuration, { fullRefresh: !preview });
}
refresh(configuration, { preview = false, fullRefresh = true, previewTexture = null } = {}) {
if (!this.overlayConfig || !this.texture) return;
// Text preview handling
if (previewTexture || this.originalTexture) {
this.setTexture(previewTexture, { preview: Boolean(previewTexture), refresh: false });
}
// Register/Unregister hooks that should refresh this overlay
if (configuration) {
this._registerHooks(configuration);
}
const config = mergeObject(this.overlayConfig, configuration ?? {}, { inplace: !preview });
if (preview && this.htmlOverlay) this.htmlOverlay.render(config, true);
this.enableInteractivity(config);
if (fullRefresh) {
const source = foundry.utils.getProperty(this.texture, 'baseTexture.resource.source');
if (source && source.tagName === 'VIDEO') {
if (!source.loop && config.loop) {
game.video.play(source);
} else if (source.loop && !config.loop) {
game.video.stop(source);
}
source.loop = config.loop;
}
}
const shapes = this.pseudoTexture.shapes;
// Scale the image using the same logic as the token
const dimensions = shapes ?? this.texture;
if (config.linkScale && !config.parentID) {
const scale = this.scale;
const aspect = dimensions.width / dimensions.height;
if (aspect >= 1) {
scale.x = (this.object.w * this.object.document.texture.scaleX) / dimensions.width;
scale.y = Number(scale.x);
} else {
scale.y = (this.object.h * this.object.document.texture.scaleY) / dimensions.height;
scale.x = Number(scale.y);
}
} else if (config.linkStageScale) {
this.scale.x = 1 / canvas.stage.scale.x;
this.scale.y = 1 / canvas.stage.scale.y;
} else if (config.linkDimensionsX || config.linkDimensionsY) {
if (config.linkDimensionsX) {
this.scale.x = this.object.document.width;
}
if (config.linkDimensionsY) {
this.scale.y = this.object.document.height;
}
} else {
this.scale.x = config.width ? config.width / dimensions.width : 1;
this.scale.y = config.height ? config.height / dimensions.height : 1;
}
// Adjust scale according to config
this.scale.x = this.scale.x * config.scaleX;
this.scale.y = this.scale.y * config.scaleY;
// Check if mirroring should be inherited from the token and if so apply it
if (config.linkMirror && !config.parentID) {
this.scale.x = Math.abs(this.scale.x) * (this.object.document.texture.scaleX < 0 ? -1 : 1);
this.scale.y = Math.abs(this.scale.y) * (this.object.document.texture.scaleY < 0 ? -1 : 1);
}
if (this.anchor) {
if (!config.anchor) this.anchor.set(0.5, 0.5);
else this.anchor.set(config.anchor.x, config.anchor.y);
}
let xOff = 0;
let yOff = 0;
if (shapes) {
shapes.position.x = -this.anchor.x * shapes.width;
shapes.position.y = -this.anchor.y * shapes.height;
if (config.animation.relative) {
this.pivot.set(0, 0);
shapes.pivot.set((0.5 - this.anchor.x) * shapes.width, (0.5 - this.anchor.y) * shapes.height);
xOff = shapes.pivot.x * this.scale.x;
yOff = shapes.pivot.y * this.scale.y;
}
} else if (config.animation.relative) {
xOff = (0.5 - this.anchor.x) * this.width;
yOff = (0.5 - this.anchor.y) * this.height;
this.pivot.set((0.5 - this.anchor.x) * this.texture.width, (0.5 - this.anchor.y) * this.texture.height);
}
// Position
const pOffsetX = config.pOffsetX || 0;
const pOffsetY = config.pOffsetY || 0;
if (config.parentID) {
const anchor = this.parent.anchor ?? { x: 0, y: 0 };
const pWidth = (this.parent.shapesWidth ?? this.parent.width) / this.parent.scale.x;
const pHeight = (this.parent.shapesHeight ?? this.parent.height) / this.parent.scale.y;
this.position.set(
pOffsetX + -config.offsetX * pWidth - anchor.x * pWidth + pWidth / 2,
pOffsetY + -config.offsetY * pHeight - anchor.y * pHeight + pHeight / 2
);
} else {
if (config.animation.relative) {
this.position.set(
this.object.document.x + this.object.w / 2 + pOffsetX + -config.offsetX * this.object.w + xOff,
this.object.document.y + this.object.h / 2 + pOffsetY + -config.offsetY * this.object.h + yOff
);
} else {
this.position.set(this.object.document.x + this.object.w / 2, this.object.document.y + this.object.h / 2);
this.pivot.set(
-pOffsetX / this.scale.x + (config.offsetX * this.object.w) / this.scale.x,
-pOffsetY / this.scale.y + (config.offsetY * this.object.h) / this.scale.y
);
}
}
// Set alpha but only if playOnce is disabled and the video hasn't
// finished playing yet. Otherwise we want to keep alpha as 0 to keep the video hidden
if (!this.tvaVideoEnded) {
this.alpha = config.linkOpacity ? this.object.document.alpha : config.alpha;
}
// Angle in degrees
if (fullRefresh) {
if (config.linkRotation) this.angle = this.object.document.rotation + config.angle;
else this.angle = config.angle;
} else if (!config.animation.rotate) {
if (config.linkRotation) this.angle = this.object.document.rotation + config.angle;
}
// Apply color tinting
const tint = config.inheritTint
? this.object.document.texture.tint
: interpolateColor(config.tint, config.interpolateColor, true);
this.tint = tint ? Color.from(tint) : 0xffffff;
if (shapes) {
shapes.tint = this.tint;
shapes.alpha = this.alpha;
}
if (fullRefresh) {
if (config.animation.rotate) {
this.animate(config);
} else {
this.stopAnimation();
}
}
// Apply filters
if (fullRefresh) this._applyFilters(config);
//if (fullRefresh) this.filters = this._getFilters(config);
if (preview && this.children) {
this.children.forEach((ch) => {
if (ch instanceof TVAOverlay) ch.refresh(null, { preview: true });
});
}
if (this.htmlOverlay) {
this.htmlOverlay.setPosition({
left: this.x - this.pivot.x * this.scale.x - this.width * this.anchor.x,
top: this.y - this.pivot.y * this.scale.y - this.height * this.anchor.y,
width: this.width,
height: this.height,
angle: this.angle,
});
}
this.ready = true;
}
_activateTicker() {
this._deactivateTicker();
canvas.app.ticker.add(this.updatePosition, this, PIXI.UPDATE_PRIORITY.HIGH);
}
_deactivateTicker() {
canvas.app.ticker.remove(this.updatePosition, this);
}
updatePosition() {
let coord = canvas.canvasCoordinatesFromClient({
x: window.innerWidth / 2 + this.overlayConfig.offsetX * window.innerWidth,
y: window.innerHeight / 2 + this.overlayConfig.offsetY * window.innerHeight,
});
this.position.set(coord.x, coord.y);
}
async _applyFilters(config) {
const filterName = config.filter;
const FilterClass = PIXI.filters[filterName];
const options = mergeObject(FILTERS[filterName]?.defaultValues || {}, config.filterOptions);
let filter;
if (FilterClass) {
if (FILTERS[filterName]?.argType === 'args') {
let args = [];
const controls = FILTERS[filterName]?.controls;
if (controls) {
controls.forEach((c) => args.push(options[c.name]));
}
filter = new FilterClass(...args);
} else if (FILTERS[filterName]?.argType === 'options') {
filter = new FilterClass(options);
} else {
filter = new FilterClass();
}
} else if (filterName === 'OutlineOverlayFilter') {
filter = OutlineFilter.create(options);
filter.thickness = options.trueThickness ?? 1;
filter.animate = options.animate ?? false;
} else if (filterName === 'Token Magic FX') {
this.applyTVAFilters(await constructTMFXFilters(options.params || [], this));
return;
}
if (filter) {
this.applyTVAFilters([filter]);
this.filters = [filter];
} else {
this.removeTVAFilters();
}
if (this.overlayConfig.ui && this.overlayConfig.bottom) this.applyReverseMask();
else this.removeReverseMask();
}
applyReverseMask() {
if (!this.filters?.find((f) => f.tvaReverse)) {
const filters = this.filters || [];
const reverseMask = ReverseMaskFilter.create({
uMaskSampler: canvas.primary.tokensRenderTexture,
channel: 'a',
});
reverseMask.tvaReverse = true;
filters.push(reverseMask);
this.filters = filters;
}
if (!this.filters) filters = [];
}
removeReverseMask() {
if (this.filters?.length) {
this.filters = this.filters.filter((f) => !f.tvaReverse);
}
}
applyTVAFilters(filters) {
if (filters?.length) {
this.removeTVAFilters();
this.filters = (this.filters || []).concat(filters);
}
}
removeTVAFilters() {
if (this.filters) this.filters = this.filters.filter((f) => !f.tvaFilter);
}
async stopAnimation() {
if (this.animationName) {
CanvasAnimation.terminateAnimation(this.animationName);
}
}
async animate(config) {
if (!this.animationName) this.animationName = this.object.sourceId + '.' + randomID(5);
let newAngle = this.angle + (config.animation.clockwise ? 360 : -360);
const rotate = [{ parent: this, attribute: 'angle', to: newAngle }];
const completed = await CanvasAnimation.animate(rotate, {
duration: config.animation.duration,
name: this.animationName,
});
if (completed) {
this.animate(config);
}
}
_registerHooks(configuration) {
if (configuration.linkStageScale) registerOverlayRefreshHook(this, 'canvasPan');
else unregisterOverlayRefreshHooks(this, 'canvasPan');
}
_swapChildren(to) {
const from = this.pseudoTexture;
if (from.shapes) {
this.removeChild(this.pseudoTexture.shapes);
const children = from.shapes.removeChildren();
if (to?.shapes) children.forEach((c) => to.shapes.addChild(c)?.refresh());
else children.forEach((c) => this.addChild(c)?.refresh());
} else if (to?.shapes) {
const children = this.removeChildren();
children.forEach((c) => to.shapes.addChild(c)?.refresh());
}
}
_destroyTexture() {
if (this.texture.textLabel || this.texture.destroyable) {
this.texture.destroy(true);
}
if (this.pseudoTexture?.shapes) {
this.removeChild(this.pseudoTexture.shapes);
this.pseudoTexture.shapes.destroy();
} else if (this.pseudoTexture?.html) {
this.removeHTMLOverlay();
}
}
destroy() {
this.stopAnimation();
unregisterOverlayRefreshHooks(this);
if (this.children) {
for (const ch of this.children) {
if (ch instanceof TVAOverlay) ch.tvaRemove = true;
}
removeMarkedOverlays(this.object);
if (this.pseudoTexture.shapes) {
this.pseudoTexture.shapes.children.forEach((c) => c.destroy());
this.removeChild(this.pseudoTexture.shapes)?.destroy();
// this.pseudoTexture.shapes.destroy();
}
}
if (this.texture.textLabel || this.texture.destroyable) {
return super.destroy(true);
} else if (this.texture?.baseTexture.resource?.source?.tagName === 'VIDEO') {
this.texture.baseTexture.destroy();
}
this.removeHTMLOverlay();
super.destroy();
}
// Foundry BUG Fix
calculateTrimmedVertices() {
return PIXI.Sprite.prototype.calculateTrimmedVertices.call(this);
}
addHTMLOverlay() {
if (!this.htmlOverlay) this.htmlOverlay = new HTMLOverlay(this.overlayConfig, this.object);
}
removeHTMLOverlay() {
if (this.htmlOverlay) this.htmlOverlay.remove();
this.htmlOverlay = null;
}
}
async function constructTMFXFilters(paramsArray, sprite) {
if (typeof TokenMagic === 'undefined') return [];
try {
paramsArray = eval(paramsArray);
} catch (e) {
return [];
}
if (!Array.isArray(paramsArray)) {
paramsArray = TokenMagic.getPreset(paramsArray);
}
if (!(paramsArray instanceof Array && paramsArray.length > 0)) return [];
let filters = [];
for (const params of paramsArray) {
if (!params.hasOwnProperty('filterType') || !TMFXFilterTypes.hasOwnProperty(params.filterType)) {
// one invalid ? all rejected.
return [];
}
if (!params.hasOwnProperty('rank')) {
params.rank = 5000;
}
if (!params.hasOwnProperty('filterId') || params.filterId == null) {
params.filterId = randomID();
}
if (!params.hasOwnProperty('enabled') || !(typeof params.enabled === 'boolean')) {
params.enabled = true;
}
params.filterInternalId = randomID();
const gms = game.users.filter((user) => user.isGM);
params.filterOwner = gms.length ? gms[0].id : game.data.userId;
// params.placeableType = placeable._TMFXgetPlaceableType();
params.updateId = randomID();
const filterClass = await getTMFXFilter(params.filterType);
if (filterClass) {
filterClass.prototype.assignPlaceable = function () {
this.targetPlaceable = sprite.object;
this.placeableImg = sprite;
};
filterClass.prototype._TMFXsetAnimeFlag = async function () {};
const filter = new filterClass(params);
if (filter) {
// Patch fixes
filter.placeableImg = sprite;
filter.targetPlaceable = sprite.object;
// end of fixes
filter.tvaFilter = true;
filters.unshift(filter);
}
}
}
return filters;
}
async function getTMFXFilter(id) {
if (id in TMFXFilterTypes) {
if (id in LOADED_TMFXFilters) return LOADED_TMFXFilters[id];
else {
try {
const className = TMFXFilterTypes[id];
let fxModule = await import(`../../../tokenmagic/fx/filters/${className}.js`);
if (fxModule && fxModule[className]) {
LOADED_TMFXFilters[id] = fxModule[className];
return fxModule[className];
}
} catch (e) {}
}
}
return null;
}
const LOADED_TMFXFilters = {};
const TMFXFilterTypes = {
adjustment: 'FilterAdjustment',
distortion: 'FilterDistortion',
oldfilm: 'FilterOldFilm',
glow: 'FilterGlow',
outline: 'FilterOutline',
bevel: 'FilterBevel',
xbloom: 'FilterXBloom',
shadow: 'FilterDropShadow',
twist: 'FilterTwist',
zoomblur: 'FilterZoomBlur',
blur: 'FilterBlur',
bulgepinch: 'FilterBulgePinch',
zapshadow: 'FilterRemoveShadow',
ray: 'FilterRays',
fog: 'FilterFog',
xfog: 'FilterXFog',
electric: 'FilterElectric',
wave: 'FilterWaves',
shockwave: 'FilterShockwave',
fire: 'FilterFire',
fumes: 'FilterFumes',
smoke: 'FilterSmoke',
flood: 'FilterFlood',
images: 'FilterMirrorImages',
field: 'FilterForceField',
xray: 'FilterXRays',
liquid: 'FilterLiquid',
xglow: 'FilterGleamingGlow',
pixel: 'FilterPixelate',
web: 'FilterSpiderWeb',
ripples: 'FilterSolarRipples',
globes: 'FilterGlobes',
transform: 'FilterTransform',
splash: 'FilterSplash',
polymorph: 'FilterPolymorph',
xfire: 'FilterXFire',
sprite: 'FilterSprite',
replaceColor: 'FilterReplaceColor',
ddTint: 'FilterDDTint',
};
class OutlineFilter extends OutlineOverlayFilter {
/** @inheritdoc */
static createFragmentShader() {
return `
varying vec2 vTextureCoord;
varying vec2 vFilterCoord;
uniform sampler2D uSampler;
uniform vec2 thickness;
uniform vec4 outlineColor;
uniform vec4 filterClamp;
uniform float alphaThreshold;
uniform float time;
uniform bool knockout;
uniform bool wave;
${this.CONSTANTS}
${this.WAVE()}
void main(void) {
float dist = distance(vFilterCoord, vec2(0.5)) * 2.0;
vec4 ownColor = texture2D(uSampler, vTextureCoord);
vec4 wColor = wave ? outlineColor *
wcos(0.0, 1.0, dist * 75.0,
-time * 0.01 + 3.0 * dot(vec4(1.0), ownColor))
* 0.33 * (1.0 - dist) : vec4(0.0);
float texAlpha = smoothstep(alphaThreshold, 1.0, ownColor.a);
vec4 curColor;
float maxAlpha = 0.;
vec2 displaced;
for ( float angle = 0.0; angle <= TWOPI; angle += ${this.#quality.toFixed(7)} ) {
displaced.x = vTextureCoord.x + thickness.x * cos(angle);
displaced.y = vTextureCoord.y + thickness.y * sin(angle);
curColor = texture2D(uSampler, clamp(displaced, filterClamp.xy, filterClamp.zw));
curColor.a = clamp((curColor.a - 0.6) * 2.5, 0.0, 1.0);
maxAlpha = max(maxAlpha, curColor.a);
}
float resultAlpha = max(maxAlpha, texAlpha);
vec3 result = (ownColor.rgb + outlineColor.rgb * (1.0 - texAlpha)) * resultAlpha;
gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);
}
`;
}
static get #quality() {
switch (canvas.performance.mode) {
case CONST.CANVAS_PERFORMANCE_MODES.LOW:
return (Math.PI * 2) / 10;
case CONST.CANVAS_PERFORMANCE_MODES.MED:
return (Math.PI * 2) / 20;
default:
return (Math.PI * 2) / 30;
}
}
}