All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<!-- HEALTH -->
<div class="sidebar_title">
<h2>{{localize "PF2E.HitPointsHeader"}}</h2>
<button type="button" class="modifiers_button hover" data-tooltip-content="#{{options.id}}-hp-modifiers">
<i class="fa-solid fa-eye"></i> {{localize "PF2E.ModifiersTitle"}}
</button>
</div>
<div class="hitpoints">
<div class="hp-big">
<div class="container temp-hp">
<label for="{{options.id}}-pc-hp-temp" class="sidebar_label">{{localize "PF2E.TempHitPointsShortLabel"}}</label>
<div class="data-value">
<input name="system.attributes.hp.temp" id="{{options.id}}-pc-hp-temp" type="number" value="{{data.attributes.hp.temp}}" placeholder="0" />
</div>
</div>
<div class="container current-hp">
<label for="{{options.id}}-pc-hp" class="sidebar_label">{{localize "PF2E.CurrentHitPointsShortLabel"}}</label>
<div class="data-value">
<input name="system.attributes.hp.value" id="{{options.id}}-pc-hp" type="number" value="{{data.attributes.hp.value}}" placeholder="10" />
</div>
</div>
<div class="container max-hp">
<span class="sidebar_label">{{localize "PF2E.MaxHitPointsShortLabel"}}</span>
<div class="data-value">
<h2>
{{~data.attributes.hp.max~}}
{{~#if data.attributes.hp.unrecoverable~}}
<span class="unrecoverable" data-tooltip="{{localize "PF2E.Actor.HitPoints.Unrecoverable" value=data.attributes.hp.unrecoverable}}">*</span>
{{~/if~}}
</h2>
</div>
</div>
</div>
<div class="hp-small">
<a
class="rollable roll-icon{{#if (not data.attributes.dying.value)}} disabled{{/if}}"
data-action="recovery-check"
data-tooltip="{{localize "PF2E.Check.Specific.Recovery"}}"
>
{{> "systems/pf2e/templates/actors/character/icons/d20.hbs"}}
</a>
<a class="dots dying">
<span class="sidebar_label">{{localize "PF2E.condition.dying.name"}}</span>
{{> "systems/pf2e/templates/actors/partials/dying-pips.hbs"}}
</a>
<a class="dots wounded">
<span class="sidebar_label">{{localize "PF2E.condition.wounded.name"}}</span>
<span class="pips">
{{#times data.attributes.wounded.value}}<i class="fa-solid fa-dot-circle"></i>{{/times}}
{{#times dying.remainingWounded}}<i class="fa-regular fa-circle"></i>{{/times}}
</span>
</a>
<a class="roll-icon rest" data-action="rest" data-tooltip="PF2E.Actor.Character.Rest.Label">
<i class="fa-solid fa-bed"></i>
</a>
</div>
</div>
{{#with data.attributes.hp}}
{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" title="PF2E.HitPointsHeader"}}
{{/with}}
<!-- STAMINA (if enabled) -->
{{#if hasStamina}}
<div class="sidebar_title">
<h2>{{localize "PF2E.StaminaPointsHeader"}}</h2>
</div>
<ol class="stamina">
<li class="sp">
<label for="{{options.id}}-pc-stamina" class="sidebar_label">{{localize "PF2E.StaminaPointsShortLabel"}}</label>
<span class="hp-current stamina-group">
<input
id="{{options.id}}-pc-stamina"
class="left"
type="number"
min="0"
max="{{data.attributes.hp.sp.max}}"
name="system.attributes.hp.sp.value"
value="{{data.attributes.hp.sp.value}}"
/>
<span class="divider">&sol;</span>
<input class="right" type="number" value="{{data.attributes.hp.sp.max}}" disabled="disabled" />
</span>
</li>
<li class="resolve">
<label for="{{options.id}}-pc-resolve" class="sidebar_label">{{localize "PF2E.ResolvePointsShortLabel"}}</label>
<span class="hp-max stamina-group">
<input
id="{{options.id}}-pc-resolve"
class="left"
type="number"
min="0"
max="{{data.resources.resolve.max}}"
name="system.resources.resolve.value"
value="{{data.resources.resolve.value}}"
/>
<span class="divider">&sol;</span>
<input class="right" type="number" value="{{data.resources.resolve.max}}" disabled="disabled" />
</span>
</li>
</ol>
{{/if}}
<!-- ARMOR CLASS -->
<div class="sidebar_title">
<h2>{{localize "PF2E.ArmorClassLabel"}}</h2>
<button type="button" class="modifiers_button hover" data-tooltip-content="#{{options.id}}-armor-modifiers">
<i class="fa-solid fa-eye"></i> {{localize "PF2E.ModifiersTitle"}}
</button>
</div>
<div class="armor-class">
<div class="shield ac">
<div class="data-value">
<h2>{{data.attributes.ac.value}}</h2>
</div>
<span class="sidebar_label">{{localize "PF2E.ArmorClassShortLabel"}}</span>
</div>
<div class="shield hp">
<div class="data-value">
<input id="{{@root.options.id}}-shield-hp" type="number" placeholder="0" name="system.attributes.shield.hp.value" value="{{data.attributes.shield.hp.value}}" />
</div>
<label for="{{@root.options.id}}-shield-hp" class="sidebar_label">{{localize "PF2E.Actor.Creature.Shield.HitPoints.Value"}}</label>
</div>
<div class="shield-stats">
<ol>
<li data-tooltip="PF2E.Actor.Creature.Shield.ACBonus">
<div class="shield-label">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 11.9 14">
<path
d="M5.9 13.5c-.9-.4-1.9-1-2.7-1.6-.7-.5-1.3-1.1-1.9-1.7C.8 9.6.5 8.9.5 8.1v-6L6 .5l5.4 1.6v6c0 .7-.3 1.5-.8 2.1-.6.7-1.2 1.3-1.9 1.7-.9.6-1.8 1.2-2.8 1.6z"
fill="#fff"
/>
<text x="6" y="8.5" font-family="Verdana" text-anchor="middle" font-size="5" fill="black">{{localize "PF2E.ArmorClassShortLabel"}}</text>
</svg>
</div>
<span class="data-value">
<input type="number" placeholder="0" value="{{data.attributes.shield.ac}}" readonly="readonly" />
</span>
</li>
<li data-tooltip="PF2E.Actor.Creature.Shield.Hardness.Hint">
<div class="shield-label">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 11.9 14">
<path
d="M5.9 13.5c-.9-.4-1.9-1-2.7-1.6-.7-.5-1.3-1.1-1.9-1.7C.8 9.6.5 8.9.5 8.1v-6L6 .5l5.4 1.6v6c0 .7-.3 1.5-.8 2.1-.6.7-1.2 1.3-1.9 1.7-.9.6-1.8 1.2-2.8 1.6z"
fill="#fff"
/>
<text x="6" y="8.5" font-family="Verdana" text-anchor="middle" font-size="5" fill="black">{{localize "PF2E.Actor.Creature.Shield.Hardness.Label"}}</text>
</svg>
</div>
<span class="data-value">
<input type="number" placeholder="0" value="{{data.attributes.shield.hardness}}" readonly="readonly" />
</span>
</li>
<li data-tooltip="PF2E.Actor.Creature.Shield.BrokenThreshold">
<div class="shield-label">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 11.9 14">
<path
d="M5.9 13.5c-.9-.4-1.9-1-2.7-1.6-.7-.5-1.3-1.1-1.9-1.7C.8 9.6.5 8.9.5 8.1v-6L6 .5l5.4 1.6v6c0 .7-.3 1.5-.8 2.1-.6.7-1.2 1.3-1.9 1.7-.9.6-1.8 1.2-2.8 1.6z"
fill="#fff"
/>
<text x="6" y="8.5" font-family="Verdana" text-anchor="middle" font-size="5" fill="black">{{localize "PF2E.Item.Physical.BrokenThreshold.ShortLabel"}}</text>
</svg>
</div>
<span class="data-value">
<input type="number" value="{{data.attributes.shield.brokenThreshold}}" readonly="readonly" />
</span>
</li>
</ol>
</div>
<div class="armor_footer">
<div class="shield-max">
<label for="{{@root.options.id}}-shield-max" class="sidebar_label">
{{localize "PF2E.Actor.Creature.Shield.HitPoints.Max"}}
</label>
<span class="data-value">
<input id="{{@root.options.id}}-shield-max" type="number" placeholder="0" value="{{data.attributes.shield.hp.max}}" readonly="readonly" />
</span>
</div>
<div class="shield-status">
{{#if data.attributes.shield.destroyed}}
<span class="sidebar_label">{{localize "PF2E.Item.Physical.Destroyed"}}</span>
<i class="fa-regular fa-times-circle"></i>
{{else}}
<span class="sidebar_label">{{localize "PF2E.Item.Physical.Broken"}}</span>
{{#if data.attributes.shield.broken}}<i class="fa-regular fa-times-circle"></i>{{else}}<i class="fa-regular fa-circle"></i>{{/if}}
{{/if}}
</div>
</div>
</div>
{{#with data.attributes.ac}}
{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" title="PF2E.ArmorClassLabel"}}
{{/with}}
<!-- Perception -->
<div class="sidebar_title">
<h2>{{localize "PF2E.PerceptionHeader"}}</h2>
<button type="button" class="modifiers_button hover" data-tooltip-content="#{{options.id}}-perception-modifiers">
<i class="fa-solid fa-eye"></i> {{localize "PF2E.ModifiersTitle"}}
</button>
</div>
<div class="roll-data perception-sidebar">
<a class="roll-icon attribute-name" data-action="perception-check" data-tooltip="PF2E.Check.Specific.Perception.Label">
{{> "systems/pf2e/templates/actors/character/icons/d20.hbs"}}
</a>
<a class="roll-icon attribute-name" data-action="perception-check" data-secret="true" data-tooltip="PF2E.Check.Specific.Perception.Secret">
<i class="fa-solid fa-eye-slash"></i>
</a>
<h3>{{numberFormat data.attributes.perception.value decimals=0 sign=true}}</h3>
<div class="perception-prof button-group skill-container">
<select class="perception-proficiency pf-rank adjust-stat-select{{#if rank.immutable}} readonly{{/if}}" data-property="system.attributes.perception.rank" data-rank="{{data.attributes.perception.rank}}" data-dtype="Number">
{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=data.attributes.perception.rank}}
</select>
</div>
</div>
{{#with data.attributes.perception}}
{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" title="PF2E.PerceptionHeader"}}
{{/with}}
<!-- Initiative -->
<div class="sidebar_title">
<h2>{{localize "PF2E.InitiativeLabel"}}</h2>
<button type="button" class="modifiers_button hover" data-tooltip-content="#{{options.id}}-initiative-modifiers">
<i class="fa-solid fa-eye"></i> {{localize "PF2E.ModifiersTitle"}}
</button>
</div>
<div class="roll-data initiative-sidebar">
<a class="roll-icon" data-action="roll-initiative" data-tooltip="COMBAT.InitiativeRoll">
{{> "systems/pf2e/templates/actors/character/icons/d20.hbs"}}
</a>
<h3>{{numberFormat data.attributes.initiative.totalModifier decimals=0 sign=true}}</h3>
<h4 class="initiative-select">
<select name="system.attributes.initiative.statistic">
{{#select data.attributes.initiative.statistic}}
<option value="perception">{{localize "PF2E.PerceptionLabel"}}</option>
{{#each data.skills as |skill|}}
<option value="{{skill.slug}}">{{localize skill.label}}</option>
{{/each}}
{{/select}}
</select>
</h4>
</div>
{{#with data.attributes.initiative}}
{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" title=label}}
{{/with}}
<!-- Saves -->
<div class="sidebar_title">
<h2>{{localize "PF2E.SavesHeader"}}</h2>
</div>
<ul class="sidebar-saves">
{{#each data.saves as |save sid|}}
<li class="roll-data" data-save="{{sid}}">
<h2 class="sidebar_label">{{localize save.label}}</h2>
<div class="save-prof button-group skill-container">
<select class="save-proficiency pf-rank adjust-stat-select{{#if rank.immutable}} readonly{{/if}}" data-property="system.saves.{{sid}}.rank" data-rank="{{save.rank}}" data-dtype="Number">
{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=save.rank}}
</select>
</div>
<div class="save-roll">
<a class="roll-icon save-name">
{{> "systems/pf2e/templates/actors/character/icons/d20.hbs"}}
</a>
<h3>{{numberFormat save.totalModifier decimals=0 sign=true}}</h3>
</div>
<button type="button" class="modifiers_button hover" data-tooltip-content="#{{@root.options.id}}-{{save.slug}}-modifiers">
{{localize "PF2E.ModifiersTitle"}}
</button>
{{#with save}}
{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" title=label}}
{{/with}}
</li>
{{/each}}
</ul>
<!-- Class DC -->
{{#if classDCs.dcs}}
<div class="sidebar_title">
<h2>{{#if (gt classDCs.dcs.length 1)}}{{localize "PF2E.Actor.Character.ClassDC.Plural"}}{{else}}{{localize "PF2E.Actor.Character.ClassDC.Label"}}{{/if}}</h2>
{{#unless classDCs.perDCDetails}}
<button type="button" class="modifiers_button hover" data-tooltip-content="#{{options.id}}-{{classDCs.primary}}-modifiers"><i class="fa-solid fa-eye"></i> {{localize "PF2E.ModifiersTitle"}}</button>
{{/unless}}
</div>
{{#each classDCs.dcs as |classDC|}}
<div class="roll-data difficulty-checks class-dc{{#unless classDC.primary}} secondary{{/unless}}">
<h3>
{{classDC.dc}}
{{#if ../classDCs.perDCDetails}}<span class="sidebar_label">{{classDC.label}}</span>{{/if}}
</h3>
<div class="classdc-rank">
<span class="pf-rank {{classDC.rankSlug}}">{{classDC.rankName}}</span>
{{#if ../classDCs.perDCDetails}}
<button type="button" class="modifiers_button hover" data-tooltip-content="#{{../options.id}}-{{classDC.slug}}-modifiers"><i class="fa-solid fa-eye"></i></button>
{{/if}}
</div>
{{#with classDC}}
{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" title="PF2E.Actor.Character.ClassDC.Label"}}
{{/with}}
</div>
{{/each}}
{{/if}}
<!-- Immunities -->
<div class="sidebar_title">
<h2>{{localize "PF2E.ImmunitiesLabel"}}</h2>
</div>
<ol class="immunities tags">
{{#each data.attributes.immunities as |immunity|}}
<li class="tag tag_secondary" data-immunity="{{immunity.type}}">{{immunity.label}}</li>
{{/each}}
{{#if editable}}
<li class="tag edit-btn">
<a data-action="edit-immunities" data-tooltip="PF2E.NPC.EditImmunities"><i class="fa-solid fa-edit"></i></a>
</li>
{{/if}}
</ol>
<!-- Weaknesses -->
<div class="sidebar_title">
<h2>{{localize "PF2E.WeaknessesLabel"}}</h2>
</div>
<ol class="weaknesses tags">
{{#each data.attributes.weaknesses as |weakness|}}
<li class="tag tag_secondary" data-weakness="{{weakness.type}}">{{weakness.label}}</li>
{{/each}}
{{#if editable}}
<li class="tag edit-btn">
<a data-action="edit-weaknesses" data-tooltip="PF2E.NPC.EditWeaknesses"><i class="fa-solid fa-edit"></i></a>
</li>
{{/if}}
</ol>
<!-- Resistances -->
<div class="sidebar_title">
<h2>{{localize "PF2E.ResistancesLabel"}}</h2>
</div>
<ol class="resistances tags">
{{#each data.attributes.resistances as |resistance|}}
<li class="tag tag_secondary" data-resistance="{{resistance.type}}">{{resistance.label}}</li>
{{/each}}
{{#if editable}}
<li class="tag edit-btn">
<a data-action="edit-resistances" data-tooltip="PF2E.NPC.EditResistances"><i class="fa-solid fa-edit"></i></a>
</li>
{{/if}}
</ol>