All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<div class="tab proficiencies" data-group="primary" data-tab="proficiencies" data-tooltip-class="pf2e">
<h3 class="header">{{localize "PF2E.CoreSkillsHeader"}}</h3>
<ol class="overflow-list proficiencies-pane stroke-header">
<ol class="skills-list">
<!-- Core Skills -->
{{#each data.skills as |skill key|}}
{{#unless skill.lore}}
<li class="skill" data-skill="{{skill.slug}}">
<a class="skill-name rollable" data-tooltip="{{skill.breakdown}}">
<span class="skill-score">{{numberFormat skill.value decimals=0 sign=true}}</span>
<h4>{{localize skill.label}}</h4>
</a>
<div class="skill-prof button-group">
<select class="skill-proficiency pf-rank adjust-stat-select" data-property="system.skills.{{key}}.rank" data-rank="{{skill.rank}}" data-dtype="Number">
{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=skill.rank}}
</select>
<div class="hover-container">
<h6 class="hover" data-tooltip-content="#{{@root.options.id}}-{{skill.slug}}-modifiers">{{localize "PF2E.ModifiersTitle"}}</h6>
</div>
</div>
{{#with skill}}
{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" abpEnabled=@root.abpEnabled title=label}}
{{/with}}
</li>
{{/unless}}
{{/each}}
</ol>
<!-- Lore Header -->
<h3 class="header">
{{localize "PF2E.LoreSkillsHeader"}}
<div class="controls">
<button type="button" class="item-control item-create" data-tooltip="PF2E.CreateSkillTitle" data-type="lore">
<i class="fa-solid fa-fw fa-plus"></i>{{localize "PF2E.AddShortLabel"}}
</button>
</div>
</h3>
<ol class="lores-list">
<!-- Lore Skills -->
{{#each data.skills as |skill idx|}}
{{#if skill.lore}}
<li class="skill item" data-skill="{{skill.slug}}" data-item-id="{{skill.itemID}}" data-item-type="lore">
<a class="skill-score rollable" data-tooltip="{{skill.breakdown}}">{{numberFormat skill.value decimals=0 sign=true}}</a>
<div class="skill-name lore-name-input item-name-input">
<input data-item-id="{{skill.itemID}}" data-item-property="name" type="text" value="{{skill.label}}" />
</div>
<div class="skill-prof button-group skill-container">
<select class="skill-proficiency pf-rank adjust-item-stat-select" data-item-property="system.proficient.value" data-tooltip="{{skill.breakdown}}" data-rank="{{skill.rank}}" data-dtype="Number">
{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=skill.rank}}
</select>
{{#if ../editable}}
<div class="item-controls">
<a class="item-control item-delete skill-armor" data-tooltip="PF2E.DeleteItemTitle"><i class="fa-solid fa-fw fa-trash"></i></a>
</div>
{{/if}}
</div>
</li>
{{/if}}
{{/each}}
</ol>
<!-- Attacks -->
<h3 class="header attacks-defenses">
{{localize "PF2E.Actor.Character.Proficiency.Attack.Title"}}
{{#if editable}}
<div class="controls">
<button type="button" class="item-control" data-action="add-attack-proficiency" data-tooltip="PF2E.AddCombatProficiency.Title">
<i class="fa-solid fa-fw fa-plus"></i>{{localize "PF2E.AddShortLabel"}}
</button>
</div>
{{/if}}
</h3>
<ol class="combat-list">
{{#each martialProficiencies.attacks as |proficiency key|}}
<li class="skill{{#if proficiency.custom}} custom{{/if}}" data-slug="{{key}}">
{{#if (and proficiency.custom @root.editable)}}
<a class="delete" data-action="remove-attack-proficiency"><i class="fa-solid fa-fw fa-trash"></i></a>
{{/if}}
<span class="skill-score lore-score" data-tooltip="{{proficiency.breakdown}}">{{numberFormat proficiency.value decimals=0 sign=true}}</span>
<h4 class="skill-name lore-name-input">{{localize proficiency.label}}</h4>
<div class="skill-prof button-group skill-container">
<select
class="skill-proficiency pf-rank adjust-stat-select{{#if proficiency.immutable}} readonly{{/if}}"
data-property="system.proficiencies.attacks.{{key}}.rank"
data-rank="{{proficiency.rank}}"
data-dtype="Number"
>
{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=proficiency.rank}}
</select>
</div>
</li>
{{/each}}
</ol>
<!-- Defenses -->
<h3 class="header attacks-defenses">
{{localize "PF2E.Actor.Character.Proficiency.Defense.Title"}}
</h3>
<ol class="combat-list">
{{#each martialProficiencies.defenses as |proficiency key|}}
<li class="skill{{#if proficiency.custom}} custom{{/if}}" data-slug="{{key}}">
{{#if (and proficiency.custom @root.editable)}}
<a class="delete" data-action="remove-attack-proficiency"><i class="fa-solid fa-fw fa-trash"></i></a>
{{/if}}
<span class="skill-score lore-score" data-tooltip="{{proficiency.breakdown}}">{{numberFormat proficiency.value decimals=0 sign=true}}</span>
<h4 class="skill-name lore-name-input">{{localize proficiency.label}}</h4>
<div class="skill-prof button-group skill-container">
<select
class="skill-proficiency pf-rank adjust-stat-select{{#if proficiency.immutable}} readonly{{/if}}"
data-property="system.proficiencies.defenses.{{key}}.rank"
data-rank="{{proficiency.rank}}"
data-dtype="Number"
>
{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=proficiency.rank}}
</select>
</div>
</li>
{{/each}}
</ol>
</ol>
</div>