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{"_id":"0EO5vP2gCliAxLrF","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg","items":[{"_id":"EiInxeR2DJdzIQa4","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.sQfjTMDaZbT9DThq"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg","name":"Goblin","sort":0,"system":{"additionalLanguages":{"count":0,"custom":"","value":["draconic","dwarven","gnoll","gnomish","halfling","orcish"]},"boosts":{"0":{"value":["cha"]},"1":{"value":["dex"]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>The convoluted histories other people cling to don't interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big.</em></p>\n<hr />\n<p>Goblins have a reputation as simple creatures who love songs, fire, and eating disgusting things and who hate reading, dogs, and horses—and there are a great many for whom this description fits perfectly. However, great changes have come to goblinkind, and more and more goblins resist conformity to these stereotypes. Even among goblins that are more worldly, many still exemplify their old ways in some small manner, just to a more sensible degree. Some goblins remain deeply fascinated with fire or fearlessly devour a meal that might turn others' stomachs. Others are endless tinkerers and view their companions' trash as the components of gadgets yet to be made.</p>\n<p>Though goblins' culture has splintered radically, their reputation has changed little. As such, goblins who travel to larger cities are frequently subjected to derision, and many work twice as hard at proving their worth.</p>\n<p>If you want a character who is eccentric, enthusiastic, and fun-loving, you should play a goblin.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to prove that you have a place among other civilized peoples, perhaps even to yourself.</li>\n<li>Fight tooth and nail—sometimes literally—to protect yourself and your friends from danger.</li>\n<li>Lighten the heavy emotional burdens others carry (and amuse yourself) with antics and pranks.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Work to ensure you don't accidentally (or intentionally) set too many things on fire.</li>\n<li>Assume you can't—or won't—read.</li>\n<li>Wonder how you survive given your ancestry's typical gastronomic choices, reckless behavior, and love of fire.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Goblins are stumpy humanoids with large bodies, scrawny limbs, and massively oversized heads with large ears and beady red eyes. Their skin ranges from green to gray to blue, and they often bear scars, boils, and rashes. Goblins average 3 feet tall. Most are bald, with little or no body hair. Their jagged teeth fall out and regrow constantly, and their fast metabolism means they eat constantly and nap frequently. Mutations are also more common among goblins than other peoples, and goblins usually view particularly salient mutations as a sign of power or fortune.</p>\n<p>Goblins reach adolescence by the age of 3 and adulthood 4 or 5 years later. Goblins can live 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.</p>\n<h2>Society</h2>\n<p>Goblins tend to flock to strong leaders, forming small tribes. These tribes rarely number more than a hundred, though the larger a tribe is, the more diligent the leader must be to keep order—a notoriously difficult task. As new threats rise across the Inner Sea region, many tribal elders have put aside their reckless ways in the hope of forging alliances that offer their people a greater chance at survival. Play and creativity matter more to goblins than productivity or study, and their encampments erupt with songs and laughter.</p>\n<p>Goblins bond closely with their allies, fiercely protecting those companions who have protected them or offered a sympathetic ear. Goblins tend to assume for their own protection that members of taller ancestries, which goblins often refer to colloquially as 'longshanks,' won't treat them kindly. Learning to trust longshanks is difficult for a goblin, and it's been only in recent years that such a partnership has even been an option. However, their attitude as a people is changing rapidly, and their short lifespans and poor memories help them adapt quickly.</p>\n<h2>Alignment and Religion</h2>\n<p>Even well-intentioned goblins have trouble following the rules, meaning they're rarely lawful. Most goblin adventurers are chaotic neutral or chaotic good. Organized worship confounds goblins, and most of them would rather pick their own deities, choosing powerful monsters, natural wonders, or anything else they find fascinating. Longshanks might have books upon books about the structures of divinity, but to a goblin, anything can be a god if you want it to. Goblins who spend time around people of other ancestries might adopt some of their beliefs, though, and many goblin adventurers adopt the worship of Cayden Cailean.</p>\n<h2>Adventurers</h2>\n<p>To some degree, almost every goblin is an adventurer, surviving life on the edge using skill and wits. Goblins explore and hunt for treasures by nature, though some become true adventurers in their own rights, often after being separated from their group or tribe.</p>\n<p>Goblins often have the acrobat, criminal, entertainer, gladiator, hunter, and street urchin backgrounds. Consider playing an alchemist, since many goblins love fire, or a bard, since many goblins love songs. As scrappy survivors, goblins are often rogues who dart about the shadows, though their inherently charismatic nature also draws them to the pursuit of magical classes such as sorcerer.</p>\n<h2>Names</h2>\n<p>Goblins keep their names simple. A good name should be easy to pronounce, short enough to shout without getting winded, and taste good to say. The namer often picks a word that rhymes with something they like so that writing songs is easier. Since there aren't any real traditions regarding naming in goblin culture, children often name themselves once they're old enough to do something resembling talking.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>Ak, Bokker, Frum, Guzmuk, Krobby, Loohi, Mazmord, Neeka, Omgot, Ranzak, Rickle, Tup, Wakla, Yonk, Zibini</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Goblin Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Charisma, Free</p>\n<p><strong>Ability Flaw</strong> Wisdom</p>\n<p><strong>Languages</strong> Common, Goblin</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Draconic, Dwarven, Gnoll, Gnomish, Halfling, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Darkvision</p>"},"flaws":{"0":{"value":["wis"]}},"hp":6,"items":{},"languages":{"custom":"","value":["common","goblin"]},"reach":5,"rules":[],"size":"sm","slug":"goblin","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["goblin","humanoid"]},"vision":"darkvision","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"PB7H7YJWPUTIUpu8","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.gyoN45SVfRZwHMkk"}},"img":"systems/pf2e/icons/features/ancestry/irongut-goblin.webp","name":"Irongut Goblin","sort":0,"system":{"ancestry":{"name":"Goblin","slug":"goblin","uuid":"Compendium.pf2e.ancestries.sQfjTMDaZbT9DThq"},"description":{"value":"<p>You can @UUID[Compendium.pf2e.actionspf2e.49y9Ec4bDii8pcD3] on food that most folks would consider spoiled. You can keep yourself fed with poor meals in a settlement as long as garbage is readily available, without using the subsist downtime activity. You can eat and drink things when you are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18].</p>\n<p>You gain a +2 circumstance bonus to saving throws against afflictions, against gaining the sickened condition, and to remove the sickened condition. When you roll a success on a Fortitude save affected by this bonus, you get a critical success instead. All these benefits apply only when the affliction or condition resulted from something you ingested.</p>"},"rules":[{"key":"FlatModifier","label":"Irongut Goblin (vs. afflictions & sickened)","predicate":["ingested",{"or":["affliction","sickened"]}],"selector":"saving-throw","type":"circumstance","value":2},{"key":"Note","predicate":["ingested",{"or":["affliction","sickened"]}],"selector":"fortitude","text":"If you roll a success on a save against an ingested affliction or to avoid gaining the sickened condition, treat it as a critical success","title":"{item|name}"}],"slug":"irongut-goblin","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"ezj1w3CoJEBHDj9P","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"},"pf2e":{"itemGrants":{"roguesRacket":{"id":"z14ByI5yewCUcF3z","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Rogue's Racket","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>"},"level":{"value":1},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Rogue feature","predicate":["item:trait:rogue","item:level:1"]},"choices":[{"value":"Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM"},{"value":"Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB"},{"value":"Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH"},{"value":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},{"value":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}],"flag":"roguesRacket","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Rogue.Racket.Prompt","selection":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},{"flag":"roguesRacket","grantedId":"z14ByI5yewCUcF3z","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.roguesRacket}"}],"slug":"rogues-racket","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"KkZomGulrBZ5nOce","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"}},"img":"systems/pf2e/icons/features/classes/sneak-attack.webp","name":"Sneak Attack","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>"},"level":{"value":1},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.number","predicate":["class:rogue"],"value":"ternary(lt(@actor.level, 5), 1, ternary(lt(@actor.level, 11), 2, ternary(lt(@actor.level, 17), 3, 4)))"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.faces","predicate":["class:rogue"],"value":6},{"category":"precision","diceNumber":"@actor.flags.pf2e.sneakAttackDamage.number","dieSize":"d{actor|flags.pf2e.sneakAttackDamage.faces}","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"W9xeFnR3JLyLF7zd","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"}},"img":"systems/pf2e/icons/features/classes/surprice-attack.webp","name":"Surprise Attack","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>"},"level":{"value":1},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]},{"or":["self:participant:initiative:stat:deception","self:participant:initiative:stat:stealth"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"slug":"surprise-attack","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"WJgkajBj9RkkpvGy","flags":{"core":{"sourceId":"Compendium.pf2e.classes.LO9STvskJemPkiAI"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/rogue.webp","name":"Rogue","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"Rapier, Sap, Shortbow, and Shortsword","rank":1},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":0,"unarmored":1},"description":{"value":"<p><em>You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents' missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don't care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.</em></p>\n<p><strong>Key Ability: DEXTERITY OR OTHER</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity or an option from rogue's racket.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1 class=\"title\">Roleplaying the Rogue</h1>\n<h2 class=\"title\">During Combat Encounters...</h2>\n<p>You move about stealthily so you can catch foes unawares. You're a precision instrument, more useful against a tough boss or distant spellcaster than against rank-and-file soldiers.</p>\n<h2 class=\"title\">During Social Encounters...</h2>\n<p>Your skills give you multiple tools to influence your opposition. Pulling cons and ferreting out information are second nature to you.</p>\n<h2 class=\"title\">While Exploring...</h2>\n<p>You sneak to get the drop on foes and scout for danger or traps. You're a great asset, since you can disable traps, solve puzzles, and anticipate dangers.</p>\n<h2 class=\"title\">In Downtime...</h2>\n<p>You might pick pockets or trade in illegal goods. You can also become part of a thieves' guild, or even found one of your own.</p>\n<h2 class=\"title\">You Might...</h2>\n<ul>\n<li>Hone your skills through intense practice, both on your own and out in the world.</li>\n<li>Know where to attain illicit goods.</li>\n<li>Skirt or break the law because you think it's meaningless or have your own code.</li>\n</ul>\n<h2 class=\"title\">Others Probably...</h2>\n<ul>\n<li>Find you charming or fascinating, even if they think they know better than to trust you.</li>\n<li>Come to you when they need someone who is willing to take risks or use questionable methods.</li>\n<li>Suspect you're motivated primarily by greed.</li>\n</ul>\n<h1 class=\"title\">Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2 class=\"title\">Perception</h2>\n<p>Expert in Perception</p>\n<h2 class=\"title\">Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Expert in Will</p>\n<h2 class=\"title\">Skills</h2>\n<p>Trained in Stealth</p>\n<p>Trained in one or more skills determined by your rogue's racket</p>\n<p>Trained in a number of additional skills equal to 7 plus your Intelligence modifier</p>\n<h2 class=\"title\">Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the rapier, sap, shortbow, and shortsword</p>\n<p>Trained in unarmed attacks</p>\n<h2 class=\"title\">Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2 class=\"title\">Class DC</h2>\n<p>Trained in rogue class DC</p>\n<h1 class=\"title\">Class Features</h1>\n<p>You gain these features as a Rogue. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, rogue's racket, sneak attack 1d6, surprise attack, rogue feat, skill feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Deny advantage, general feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, skill feat, skill increase, sneak attack 2d6, weapon tricks</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, debilitating strike, great fortitude, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, rogue expertise, skill feat, skill increase, sneak attack 3d6</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, improved evasion, incredible senses, light armor expertise, master tricks, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, double debilitation, general feat, greater weapon specialization, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, skill feat, skill increase, slippery mind, sneak attack 4d6</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, light armor mastery, master strike, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Ancestry and Background</h2>\n<p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2 class=\"title\">Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2 class=\"title\">Rogue Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a rogue class feat.</p>\n<h2 class=\"title\">Rogue's Racket</h2>\n<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>\n<p>Rackets can be found here:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM]{Eldritch Trickster Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB]{Mastermind Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH]{Ruffian Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg]{Scoundrel Racket}, and</li>\n<li>@UUID[Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl]{Thief Racket}</li>\n</ul>\n<h2 class=\"title\">Skill Feats</h2>\n<p>You gain skill feats more often than others. At 1st level and every level thereafter, you gain a skill feat.</p>\n<h2 class=\"title\">Sneak Attack</h2>\n<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>\n<h2 class=\"title\">Surprise Attack</h2>\n<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>\n<h2 class=\"title\">Skill Increases<span style=\"float: right;\">Level 2</span></h2>\n<p>You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or to become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2 class=\"title\">Deny Advantage<span style=\"float: right;\">Level 3</span></h2>\n<p>As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<h2 class=\"title\">General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2 class=\"title\">Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2 class=\"title\">Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the initial ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2 class=\"title\">Weapon Tricks<span style=\"float: right;\">Level 5</span></h2>\n<p>You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons and unarmed attacks, as well as the rapier, sap, shortbow, and shortsword. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the listed weapons, you apply the critical specialization effect for the weapon you're wielding.</p>\n<h2 class=\"title\">Evasion<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2 class=\"title\">Vigilant Senses<span style=\"float: right;\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2 class=\"title\">Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you're a master, and 4 damage if you're legendary.</p>\n<h2 class=\"title\">Debilitating Strikes<span style=\"float: right;\">Level 9</span></h2>\n<p>When taking advantage of an opening, you both hinder and harm your foe. You gain the Debilitating Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>You apply one of the following debilitations, which lasts until the end of your next turn.</p>\n<p><strong>Debilitation</strong> The target takes a -10-foot status penalty to its Speeds.</p>\n<p><strong>Debilitation</strong> The target becomes enfeebled 1.</p>\n<h2 class=\"title\">Great Fortitude<span style=\"float: right;\">Level 9</span></h2>\n<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2 class=\"title\">Rogue Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.</p>\n<h2 class=\"title\">Improved Evasion<span style=\"float: right;\">Level 13</span></h2>\n<p>You elude danger to a degree that few can match. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2 class=\"title\">Incredible Senses<span style=\"float: right;\">Level 13</span></h2>\n<p>You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2 class=\"title\">Light Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2 class=\"title\">Master Tricks<span style=\"float: right;\">Level 13</span></h2>\n<p>You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons and unarmed attacks plus the rapier, sap, shortbow, and shortsword.</p>\n<h2 class=\"title\">Double Debilitation<span style=\"float: right;\">Level 15</span></h2>\n<p>Your opportunistic attacks are particularly detrimental. When you use Debilitating Strike, you can apply two debilitations simultaneously; removing one removes both.</p>\n<h2 class=\"title\">Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2 class=\"title\">Slippery Mind<span style=\"float: right;\">Level 17</span></h2>\n<p>You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2 class=\"title\">Light Armor Mastery<span style=\"float: right;\">Level 19</span></h2>\n<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>\n<h2 class=\"title\">Master Strike<span style=\"float: right;\">Level 19</span></h2>\n<p>You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the Master Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.Rlp7ND33yYfxiEWi] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is enfeebled 2 until the end of your next turn.</p>\n<p><strong>Failure</strong> The target is paralyzed for 4 rounds.</p>\n<p><strong>Critical Failure</strong> The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"0kdn2":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"1nwhg":{"img":"systems/pf2e/icons/features/classes/weapon-tricks.webp","level":5,"name":"Weapon Tricks","uuid":"Compendium.pf2e.classfeatures.v8UNEJR5IDKi8yqa"},"1zn3l":{"img":"systems/pf2e/icons/features/classes/light-armor-master.webp","level":19,"name":"Light Armor Mastery","uuid":"Compendium.pf2e.classfeatures.SHpjmM4A3Sw4GgDz"},"2xl4q":{"img":"systems/pf2e/icons/features/classes/master-tricks.webp","level":13,"name":"Master Tricks","uuid":"Compendium.pf2e.classfeatures.myvcir1LEkaVxOlE"},"4al2i":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"517c6":{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","level":9,"name":"Great Fortitude","uuid":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"6ddtr":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Light Armor Expertise","uuid":"Compendium.pf2e.classfeatures.pZYkb12t5DSwtts7"},"8tar0":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":13,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"cifjd":{"img":"systems/pf2e/icons/features/classes/rogue-expertise.webp","level":11,"name":"Rogue Expertise","uuid":"Compendium.pf2e.classfeatures.f3Dh32EU4VsHu01b"},"e9ikq":{"img":"systems/pf2e/icons/features/classes/sneak-attack.webp","level":1,"name":"Sneak Attack","uuid":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"},"g1dmk":{"img":"systems/pf2e/icons/features/classes/improved-evasion.webp","level":13,"name":"Improved Evasion","uuid":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"},"hg9s4":{"img":"systems/pf2e/icons/features/classes/slippery-mind.webp","level":17,"name":"Slippery Mind","uuid":"Compendium.pf2e.classfeatures.xmZ7oeTDcQVXegUP"},"i70zj":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"nilrb":{"img":"systems/pf2e/icons/features/classes/debilitating-strikes.webp","level":9,"name":"Debilitating Strikes","uuid":"Compendium.pf2e.classfeatures.9SruVg2lZpNaYLOB"},"odz8x":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Rogue's Racket","uuid":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"},"pfjze":{"img":"systems/pf2e/icons/features/classes/double-debilitation.webp","level":15,"name":"Double Debilitation","uuid":"Compendium.pf2e.classfeatures.W1FkMHYVDg3yTU5r"},"qx6de":{"img":"systems/pf2e/icons/features/classes/surprice-attack.webp","level":1,"name":"Surprise Attack","uuid":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"},"sjjee":{"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","level":3,"name":"Deny Advantage","uuid":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"},"thypm":{"img":"systems/pf2e/icons/features/classes/master-strike.webp","level":19,"name":"Master Strike","uuid":"Compendium.pf2e.classfeatures.SUUdWG0t33VKa5q4"},"xn3fx":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":7,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"}},"keyAbility":{"selected":"dex","value":["cha","dex","int","str"]},"perception":2,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1}],"savingThrows":{"fortitude":1,"reflex":2,"will":2},"skillFeatLevels":{"value":[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]},"skillIncreaseLevels":{"value":[2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]},"slug":"rogue","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":7,"value":["ste"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"z14ByI5yewCUcF3z","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},"pf2e":{"grantedBy":{"id":"ezj1w3CoJEBHDj9P","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/scoundrel.webp","name":"Scoundrel","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. You might be a grifter or con artist, traveling from place to place with a new story or scheme. Your racket is also ideal for certain reputable professions, like barrister, diplomat, or politician.</p>\n<p>When you successfully @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X], the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.</p>\n<p>You're trained in Deception and Diplomacy. You can choose Charisma as your key ability score.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1}],"slug":"scoundrel","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"tRtLQPhsV5cao0Ml","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.9lVw1JGl5ser6626"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Criminal","sort":0,"system":{"boosts":{"0":{"selected":"dex","value":["dex","int"]},"1":{"selected":"con","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Intelligence</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Stealth skill and the Underworld Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.t3btih0O5RUwWynt] skill feat.</p>"},"items":{"19grf":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Experienced Smuggler","uuid":"Compendium.pf2e.feats-srd.t3btih0O5RUwWynt"}},"rules":[],"slug":"criminal","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Underworld Lore","trainedSkills":{"value":["ste"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"dRBuASje474ZcW80","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t3btih0O5RUwWynt"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Experienced Smuggler","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You often smuggle things past the authorities.</p>\n<p>When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10 - whichever is higher - as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result.</p>\n<p>If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers.</p>\n<p>This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items.</p>\n<p>Due to your smuggling skill, you're more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.</p>\n<hr />\n<p><strong>PFS Note</strong> This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).</p>"},"level":{"value":1},"location":"tRtLQPhsV5cao0Ml","prerequisites":{"value":[{"value":"Trained in Stealth"}]},"rules":[],"slug":"experienced-smuggler","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"cjGRYigrrey1TIiS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Underworld Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bA4WojUsRuSdUMog","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Yf7maiRDmmHAyF82"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/cookware.webp","name":"Cookware","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"cookware","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"jmlyCQahshGSgrxL","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UlIxxLm71UdRgCFE"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/flint-and-steel.webp","name":"Flint and Steel","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time‑consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"flint-and-steel","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"eriWAFnZgo1G9OZx","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TDrO7Xdyn7juFy3c"}},"img":"systems/pf2e/icons/equipment/weapons/kukri.webp","name":"Kukri","sort":0,"system":{"MAP":{"value":""},"baseItem":"kukri","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>The blade of this foot‑long knife curves inward and lacks a cross guard at the hilt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"kukri","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"uncommon","value":["agile","evocation","finesse","magical","trip"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"zu2GseWKwGASYCMi","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"Leather Armor","sort":0,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"29yNqwAxFKC3bRix","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.L9ZV076913otGtiB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rations.webp","name":"Rations","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":7,"value":7},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":"null","description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"quantity":1,"rules":[],"size":"med","slug":"rations","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"2NLZmu1qr29vJXqO","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"a5O25TZEbnpUVdsB","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zvLyCVD8g2PdHJAc"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/thieves-tools.webp","name":"Thieves' Tools","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>You need thieves' tools to Pick Locks or Disable Devices (of some types) using the Thievery skill.</p>\n<p>If your thieves' tools are broken, you can repair them by replacing the lock picks with @UUID[Compendium.pf2e.equipment-srd.Sw7MBLASN3xK4Y44]{Replacement Picks} appropriate to your tools; this doesn't require using the Repair action.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":"thieves-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"WTEG0te0Z5s6Oeto","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8Jdw4yAzWYylGePS"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/torch.webp","name":"Torch","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>A torch sheds bright light in a 20‑foot radius (and dim light to the next 20 feet). It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":1}},"quantity":6,"rules":[{"key":"TokenLight","predicate":["lit-torch"],"value":{"animation":{"intensity":4,"speed":1,"type":"torch"},"bright":20,"color":"#9b7337","dim":40,"shadows":0.2}},{"category":"simple","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"key":"Strike","otherTags":["improvised"],"range":null},{"damageType":"fire","key":"FlatModifier","predicate":["lit-torch"],"selector":"{item|_id}-damage","value":1},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.LitTorch","option":"lit-torch","toggleable":true},{"key":"TokenEffectIcon","predicate":["lit-torch"],"value":"systems/pf2e/icons/equipment/held-items/everburning-torch.webp"}],"size":"med","slug":"torch","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"5RjEmARnUFJSDpmj","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.VnPh324pKwd2ZB66"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp","name":"Waterskin","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"waterskin","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"JmR7xT6Un9XN6oQv","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.oeGowXO2P6rHbZfY"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Very Sneaky","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the @UUID[Compendium.pf2e.action-macros.HSTkVuv0SjTNK3Xx]{Sneak} action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.</p>"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[],"slug":"very-sneaky","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"43fbCd26LsnG4pY3","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9XALeVNcmlIxf3tJ"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Feint","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p>\n<hr />\n<p>You make a dazzling series of attacks with both weapons, using the first attack to throw your foe offguard against a second attack at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat-footed against the second attack. Apply your multiple attack penalty to the Strikes normally.</p>"},"level":{"value":1},"location":"class-1","prerequisites":{"value":[]},"rules":[],"slug":"twin-feint","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"nqMW2kgGAytkZhHY","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jDdOqFmZLwE4dblQ"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pickpocket","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Steal or Palm an Object that's closely guarded, such as in a pocket, without taking the -5 penalty. You can't steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a -5 penalty.</p>"},"level":{"value":1},"location":"skill-1","prerequisites":{"value":[{"value":"trained in Thievery"}]},"rules":[],"slug":"pickpocket","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"UJODgx0UPyDnk7hJ","flags":{"core":{"sourceId":"Compendium.pf2e.deities.aipkJQxP4GBsTaGq"}},"img":"systems/pf2e/icons/deity/Lamashtu.webp","name":"Lamashtu","sort":0,"system":{"ability":["con","str"],"alignment":{"follower":["CE"],"own":"CE"},"category":"deity","description":{"value":"<p>For those who revel in the corruption of the pure or who find themselves spurned and neglected by a world that despises their differences, Lamashtu offers respite among her grotesque brood. The Mother of Monsters readily accepts mortals into her fold and has made it her goal to twist mortal life toward her abhorrent ideals. Her intervention is widely known to inflict corruptions and terrible nightmares. Ostracized individuals who share her ideals will find this intervention a boon, while others treat similar events as horrible curses.</p>\n<p><strong>Edicts</strong> bring power to outcasts and the downtrodden, indoctrinate children in Lamashtu's teachings, make the beautiful monstrous, reveal the corruption and flaws in all things</p>\n<p><strong>Anathema</strong> attempt to treat a mental illness or deformity, provide succor to Lamashtu's enemies</p>\n<p><strong>Areas of Concern</strong> aberrance, monsters, and nightmares</p>"},"domains":{"alternate":["change"],"primary":["family","might","nightmares","trickery"]},"font":["harm","heal"],"rules":[],"skill":"sur","slug":"lamashtu","source":{"value":"Pathfinder Core Rulebook"},"spells":{"1":"Compendium.pf2e.spells-srd.EE7Q5BHIrfWNCPtT","2":"Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp","4":"Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq"},"weapons":["falchion"],"schema":{"version":0.84,"lastMigration":null}},"type":"deity"},{"_id":"xovlgOoTvadjil7Y","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"}},"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","name":"Deny Advantage","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Barbarian</strong> Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<hr />\n<p><strong>Rogue</strong> As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>"},"level":{"value":3},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"slug":"deny-advantage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"hyzVG5u07NTb0DFn","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.v8UNEJR5IDKi8yqa"}},"img":"systems/pf2e/icons/features/classes/weapon-tricks.webp","name":"Weapon Tricks","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons as well as the @UUID[Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk], @UUID[Compendium.pf2e.equipment-srd.TLQErnOpM9Luy7rL], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], @UUID[Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp], and unarmed attacks. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or unarmed attack, or when using any of the listed weapons, you apply the critical specialization effect for that weapon or unarmed attack.</p>"},"level":{"value":5},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":["target:condition:flat-footed",{"or":[{"and":[{"or":["item:trait:agile","item:trait:finesse"]},{"or":["item:category:simple","item:category:unarmed"]}]},"item:base:rapier","item:base:sap","item:base:shortbow","item:base:shortsword"]}]}],"slug":"weapon-tricks","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"PZ507hcXjP7qr4nb","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ScclzFrjyB0YJlrb"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-poisons/black-adder-venom.webp","name":"Black Adder Venom","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"poison"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Adder venom is a simple but effective way to enhance a weapon.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact (Injury)</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:18]</p>\n<p><strong>Maximum Duration</strong> 3 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d8[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d10[poison]]] damage (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 2d6[poison]]] damage (1 round)</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":6}},"quantity":2,"rules":[],"size":"med","slug":"black-adder-venom","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","injury","poison"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"Sk7x3DGqQE6vIhwD","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.BKdzb8hu3kZtKH3Z"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/bracelet-of-dashing.webp","name":"Bracelet of Dashing","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> command</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You gain a +10-foot status bonus to Speed for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.lLP56tbG689TNKW5]</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":58}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"acrobatics","type":"item","value":1}],"size":"med","slug":"bracelet-of-dashing","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["invested","magical","transmutation"]},"usage":{"value":"worn"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"vO3Jnytxei8sWTZC","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TDrO7Xdyn7juFy3c"}},"img":"systems/pf2e/icons/equipment/weapons/kukri.webp","name":"Kukri","sort":0,"system":{"MAP":{"value":""},"baseItem":"kukri","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>The blade of this foot‑long knife curves inward and lacks a cross guard at the hilt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"kukri","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"uncommon","value":["agile","evocation","finesse","magical","trip"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"2xFiWbDi1vCR3DJl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-silver.webp","name":"Religious Symbol (Silver)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"med","slug":"religious-symbol-silver","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"yU8ipURq8GLSOBk9","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F"}},"img":"systems/pf2e/icons/equipment/weapons/composite-shortbow.webp","name":"Composite Shortbow","sort":0,"system":{"MAP":{"value":""},"baseItem":"composite-shortbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":14}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"0"},"rules":[],"selectedAmmoId":"2NLZmu1qr29vJXqO","size":"med","slug":"composite-shortbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"flMEkGiBxIpqJMEl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.1r6StS0irdvi5JHY"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ventriloquists-ring.webp","name":"Ventriloquist's Ring","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> Twisting the ring around your finger allows you to magically throw your voice, with the effects of a <em>@UUID[Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI]</em> spell (DC 19).</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"deception","type":"item","value":1}],"size":"med","slug":"ventriloquists-ring","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["illusion","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"VQS0h0L7aGpCfCW6","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UwH0sGIthv8kiPUt"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Goblin Scuttle","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Trigger</strong> An ally ends a move action adjacent to you.</p>\n<hr />\n<p>You take advantage of your ally's movement to adjust your position. You Step.</p>"},"level":{"value":1},"location":"ancestry-5","prerequisites":{"value":[]},"rules":[],"slug":"goblin-scuttle","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"AgkXQulw3W4hBhtF","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RAymYRO2SLNNzKVk"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mobility","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You move in a way that denies your enemies the opportunity to retaliate. When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.</p>"},"level":{"value":2},"location":"class-2","prerequisites":{"value":[]},"rules":[],"slug":"mobility","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"yqqoDM6cGEMfEYuu","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.VVsYBmVi2E1u9E5Z"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Pursuit","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action</p>\n<hr />\n<p>You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.</p>"},"level":{"value":4},"location":"class-4","prerequisites":{"value":[]},"rules":[],"slug":"reactive-pursuit","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"fhGQVJqRX9smbjhZ","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cat Fall","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.</p>"},"level":{"value":1},"location":"skill-2","prerequisites":{"value":[{"value":"trained in Acrobatics"}]},"rules":[],"slug":"cat-fall","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"MexVmlJ5Xv1XmKws","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x7EMZNMavris2aHY"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Student of the Canon","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've researched many faiths enough to recognize notions about them that are unlikely to be true.</p>\n<p>If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead.</p>\n<p>When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.</p>"},"level":{"value":1},"location":"skill-3","prerequisites":{"value":[{"value":"trained in Religion"}]},"rules":[{"key":"Note","predicate":[{"or":["action:recall-knowledge","action:decipher-writing"]}],"selector":"religion","text":"When you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead.","title":"{item|name}"},{"key":"Note","predicate":[{"or":["action:recall-knowledge","your-faith"]}],"selector":"religion","text":"When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.","title":"{item|name}"}],"slug":"student-of-the-canon","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"mSTKpAypic2IfrbJ","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RLBYJiGMVkaGL5w9"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Wary Disarmament","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.</p>"},"level":{"value":2},"location":"skill-4","prerequisites":{"value":[{"value":"expert in Thievery"}]},"rules":[{"key":"FlatModifier","label":"Wary Disarmament (vs. traps)","predicate":["trap"],"selector":"ac","type":"circumstance","value":2},{"key":"FlatModifier","label":"Wary Disarmament (vs. traps)","predicate":["trap"],"selector":"saving-throw","type":"circumstance","value":2}],"slug":"wary-disarmament","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"8eWsdWB0wZjiUkaY","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.DMetdzt1VJL2Y62i"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Snare Crafting","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use the Craft activity to create snares. When you select this feat, you add the formulas for four common snares to your formula book.</p>"},"level":{"value":1},"location":"skill-5","prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"slug":"snare-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"z4U3fI0oUlrivVDw","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x9wxQ61HNkAVbDHr"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Weapon Proficiency","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You become trained in all simple weapons. If you were already trained in all simple weapons, you become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat more than once. Each time you do, you become trained in additional weapons as appropriate, following the above progression.</p>"},"level":{"value":1},"location":"general-3","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":"min(1,@actor.system.martial.simple.rank)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":1}],"slug":"weapon-proficiency","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"SfQLblLI0ZvWZiDc","flags":{"core":{"sourceId":"Item.rZt4GfK4EDEFYEzF"}},"img":"systems/pf2e/icons/default-icons/effect.svg","name":"Effect: Paizo Adjustment","sort":0,"system":{"description":{"value":"<p>This adds +1 damage to the composite shortbow to match the values printed in the Kingmaker Companion Guide</p>"},"duration":{"expiry":"turn-start","sustained":false,"unit":"unlimited","value":-1},"level":{"value":1},"rules":[{"key":"FlatModifier","selector":"composite-shortbow-damage","value":1}],"slug":null,"source":{"value":""},"start":{"initiative":null,"value":0},"target":null,"tokenIcon":{"show":false},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"effect"}],"name":"Nok-Nok (Level 5)","prototypeToken":{"name":"Nok-Nok"},"system":{"abilities":{},"attributes":{"bonusEncumbranceBulk":0,"bonusLimitBulk":0,"hp":{"temp":0,"value":66},"initiative":{"statistic":"perception"},"resolve":{"max":0,"value":0},"sp":{"details":"","max":0,"value":0},"speed":{"otherSpeeds":[],"value":25}},"build":{"abilities":{"boosts":{"1":["str","dex","con","cha"],"5":["str","dex","con","cha"]}}},"crafting":{"formulas":[]},"details":{"age":{"value":""},"alignment":{"value":"CE"},"alliance":"party","biography":{"allies":"","appearance":"","attitude":"","backstory":"","beliefs":"","birthPlace":"","campaignNotes":"","catchphrases":"","dislikes":"","enemies":"","likes":"","organaizations":""},"ethnicity":{"value":""},"gender":{"value":"Male"},"height":{"value":""},"keyability":{"value":"str"},"level":{"value":5},"nationality":{"value":""},"weight":{"value":""},"xp":{"max":1000,"min":0,"pct":0,"value":0}},"martial":{},"pfs":{"characterNumber":null,"currentFaction":"EA","levelBump":false,"playerNumber":null,"reputation":{"EA":null,"GA":null,"HH":null,"RO":null,"VS":null,"VW":null},"school":null},"resources":{"crafting":{"infusedReagents":{}},"focus":{},"heroPoints":{"max":3,"value":1}},"saves":{},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":1},"cra":{"rank":0},"dec":{"rank":2},"dip":{"rank":0},"itm":{"rank":1},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":1},"soc":{"rank":1},"ste":{"rank":2},"sur":{"rank":1},"thi":{"rank":2}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"senses":[],"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"character","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.0EO5vP2gCliAxLrF"}}}
{"_id":"0EQySWHT7D68yrrx","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/gnome.svg","items":[{"_id":"fyeZk1MxWZ6tAvId","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.v0WPfxN6G8XFfFZT"},"pf2e":{"itemGrants":{"scholarNature":{"id":"ZYK0sPC3qVDuS38N"}}}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Scholar (Nature)","sort":0,"system":{"boosts":{"0":{"selected":"int","value":["int","wis"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer.</p>\n<p>Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.</p>\n<p>You're trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0] skill feat in your chosen skill.</p>"},"items":{},"rules":[{"choices":[{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillRel","value":"religion"}],"flag":"scholar","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","selection":"nature"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.scholar}.rank","value":1},{"key":"GrantItem","preselectChoices":{"assurance":"{item|flags.pf2e.rulesSelections.scholar}"},"uuid":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}],"slug":"scholar","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Academia Lore","trainedSkills":{"value":[]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"ZYK0sPC3qVDuS38N","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"},"pf2e":{"grantedBy":{"id":"fyeZk1MxWZ6tAvId","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.</p>"},"level":{"value":1},"location":null,"maxTakable":null,"prerequisites":{"value":[{"value":"trained in at least one skill"}]},"rules":[{"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillAth","value":"athletics"},{"label":"PF2E.SkillCra","value":"crafting"},{"label":"PF2E.SkillDec","value":"deception"},{"label":"PF2E.SkillDip","value":"diplomacy"},{"label":"PF2E.SkillItm","value":"intimidation"},{"label":"PF2E.SkillMed","value":"medicine"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillPrf","value":"performance"},{"label":"PF2E.SkillRel","value":"religion"},{"label":"PF2E.SkillSoc","value":"society"},{"label":"PF2E.SkillSte","value":"stealth"},{"label":"PF2E.SkillSur","value":"survival"},{"label":"PF2E.SkillThi","value":"thievery"},{"label":"PF2E.SkillLore","value":"lore"}],"flag":"assurance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","selection":"nature"},{"key":"SubstituteRoll","label":"PF2E.SpecificRule.SubstituteRoll.Assurance","selector":"{item|flags.pf2e.rulesSelections.assurance}","slug":"assurance","value":10},{"key":"AdjustModifier","predicate":["substitute:assurance",{"not":"bonus:type:proficiency"}],"selector":"{item|flags.pf2e.rulesSelections.assurance}","suppress":true}],"slug":"assurance","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"QXpB99XB2sKlCkc7","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cU2ofQLj7pg6wTSi"},"pf2e":{"itemGrants":{"researchField":{"id":"fqKHPdstpoWzLhkV"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Research Field","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. You might have a degree from a scientific institute, correspond with other researchers in your field, or work as a genius loner. Choose a field of research.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of infused reagents to create your signature items using advanced alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>"},"level":{"value":1},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Alchemist class feature","predicate":["feature:trait:alchemist","feature:level:1"]},"choices":[{"value":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"},{"value":"Compendium.pf2e.classfeatures.eNZnx4LISDNftbx2"},{"value":"Compendium.pf2e.classfeatures.tvdb1jkjl2bRZjSp"},{"value":"Compendium.pf2e.classfeatures.P9quO9XZi3OWFe1k"}],"flag":"researchField","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Alchemist.ResearchField.Prompt","selection":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.researchField}"}],"slug":"research-field","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"DyxHPNhNA2pMlHnk","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w3aS3tsvH2Ub6XMn"},"pf2e":{"itemGrants":{"alchemy":{"id":"mnbkzMgN88rQX2eF"},"alchemy2":{"id":"UNS5vaxEa38HJeaN"},"alchemy3":{"id":"hoRjYFz54ND09KOd"},"alchemy4":{"id":"QGLHGTJn6P2odKlQ"}}}},"img":"systems/pf2e/icons/features/classes/alchemy.webp","name":"Alchemy","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use special infused reagents that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat, even if you don't meet that feat's prerequisites, and you gain the four common 1st-level alchemical formulas granted by that feat. You can use this feat to create alchemical items as long as you have the items' formulas in your formula book.</p>"},"level":{"value":1},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL"}],"slug":"alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"a30aHzusadZ0UWCP","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.XPPG7nN9pxt0sjMg"},"pf2e":{"itemGrants":{"formulaBook":{"id":"432AQ0jbevEtWKdG"}}}},"img":"systems/pf2e/icons/features/classes/formula-book.webp","name":"Formula Book","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>An alchemist keeps meticulous formulas for every item they can create. You start with a standard @UUID[Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx] worth 10 sp or less for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] and your research field.</p>\n<p>Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it's also possible to find or buy additional formulas in settlements or from other alchemists, or to invent them with the @UUID[Compendium.pf2e.feats-srd.XR95taODq1sq82Du] feat.</p>"},"level":{"value":1},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx"}],"slug":"formula-book","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"U0fpj7MVRRWKrV6y","flags":{"core":{"sourceId":"Compendium.pf2e.classes.XwfcJuskrhI9GIjX"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/alchemist.webp","name":"Alchemist","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"Alchemical Bombs","rank":1},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.</em></p>\n<p><strong>Key Ability: INTELLIGENCE</strong></p>\n<p>At 1st level, your class gives you an ability bonus to Intelligence</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Alchemist</h1>\n<h2>During Combat Encounters...</h2>\n<p>You lob bombs at your foes, harry your enemies, and support the rest of your party with potent elixirs. At higher levels, your mutagens warp your body into a resilient and powerful weapon.</p>\n<h2>During Social Encounters...</h2>\n<p>You provide knowledge and experience about alchemical items and related secrets, such as poisons and diseases.</p>\n<h2>While Exploring...</h2>\n<p>You keep an eye out for trouble with your bombs at the ready, while giving advice on all things alchemical and mysterious.</p>\n<h2>In Downtime...</h2>\n<p>You experiment in an alchemical lab, brewing elixirs, making bombs, and furthering your alchemical knowledge.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Enjoy tinkering with strange formulas and alchemical reagents, often with a single-minded dedication and recklessness that gives others pause.</li>\n<li>Get a kick out of wreaking havoc with the alchemical concoctions you've made, and enjoy watching things burn, dissolve, freeze, and jolt.</li>\n<li>Endlessly experiment to discover new, more potent alchemical tools.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Think you're some kind of sorcerer or an eccentric wizard and don't understand that you don't cast spells; spellcasters who clumsily dabble in alchemy only heighten this misconception.</li>\n<li>Don't understand your zeal for alchemy, creativity, and invention.</li>\n<li>Assume that if you haven't caused a catastrophe with your experimentations, you inevitably will.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in Crafting</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in alchemical bombs</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in medium armor</p>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in alchemist class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as an Alchemist. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, alchemy, formula book, research field, alchemist feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, field discovery, powerful alchemy, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Alchemical weapon expertise, general feat, iron will, perpetual infusions, skill increase</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Alchemical expertise, alertness, ancestry feat, double brew, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, juggernaut, perpetual potency, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, greater field discovery, light armor expertise, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, alchemical alacrity, evasion, general feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Alchemical mastery, ancestry feat, perpetual perfection, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, light armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, alchemist feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Alchemist Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain an alchemist class feat.</p>\n<h2>Alchemy</h2>\n<p>You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use special infused reagents that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat, even if you don't meet that feat's prerequisites, and you gain the four common 1st-level alchemical formulas granted by that feat. You can use this feat to create alchemical items as long as you have the items' formulas in your formula book.</p>\n<h3><strong>Infused Reagents</strong></h3>\n<p>You infuse reagents with your own alchemical essence, allowing you to create alchemical items at no cost. Each day during your daily preparations, you gain a number of batches of infused reagents equal to your level + your Intelligence modifier. You can use these reagents for either advanced alchemy or Quick Alchemy, described below. Together, these infused reagents have light Bulk.</p>\n<p>As soon as you make your next daily preparations, your infused reagents from the previous day's preparations are instantly destroyed, and nonpermanent effects of your previous day's infused items immediately end. While infused reagents are physical objects, they can't be duplicated, preserved, or created in any way other than your daily preparations. Any such artificial reagents lack the infusion and are useless for advanced alchemy or Quick Alchemy.</p>\n<h3><strong>Advanced Alchemy</strong></h3>\n<p>During your daily preparations, after producing new infused reagents, you can spend batches of those infused reagents to create infused alchemical items. You don't need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any alchemical reagent requirements. Your advanced alchemy level is equal to your level. For each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that's in your formula book, and make a batch of two of that item. These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first.</p>\n<h3><strong>Quick Alchemy</strong></h3>\n<p>If you need a specific alchemical item on the fly, you can use your infused reagents to quickly create it with the Quick Alchemy action.</p>\n<h3>@UUID[Compendium.pf2e.feats-srd.NlEZ0piDxg9buXCL]<span class=\"pf2-icon\">A</span></h3>\n<p><strong>Cost</strong> 1 batch of infused reagents</p>\n<p><strong>Requirements</strong> You have @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH], the formula for the alchemical item you're creating, and a free hand.</p>\n<hr />\n<p>You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.</p>\n<h3><strong>Formula Book</strong></h3>\n<p>An alchemist keeps meticulous records of the formulas for every item they can create. You start with a standard formula book worth 10 sp or less for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from Alchemical Crafting and your research field.</p>\n<p>Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it's also possible to find or buy additional formulas in settlements or from other alchemists, or to invent them with the @UUID[Compendium.pf2e.feats-srd.XR95taODq1sq82Du] feat.</p>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Research Field</h2>\n<p>Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. You might have a degree from an scientific institute, correspond with other researchers in your field, or work as a genius loner. Choose a field of research.</p>\n<p>Your research field adds a number of formulas to your formulas book; these are your signature items. When using a batch of infused reagents to create your signature items using advanced alchemy, you can create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>Research fields can be found here (@UUID[Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS], @UUID[Compendium.pf2e.classfeatures.eNZnx4LISDNftbx2], @UUID[Compendium.pf2e.classfeatures.tvdb1jkjl2bRZjSp] and @UUID[Compendium.pf2e.classfeatures.P9quO9XZi3OWFe1k]).</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Field Discovery<span style=\"float: right;\">Level 5</span></h2>\n<p>You learn a special discovery depending on your field.</p>\n<p>See specific research fields for more information.</p>\n<h2>Powerful Alchemy<span style=\"float: right;\">Level 5</span></h2>\n<p>Alchemical items you create on the fly are particularily potent. When you use Quick Alchemy to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.</p>\n<h2>Alchemical Weapon Expertise<span style=\"float: right;\">Level 7</span></h2>\n<p>You've trained to more effectively wield the weapons you find in your lab. Your proficiency ranks for simple weapons, unarmed attacks, and alchemical bombs increase to expert.</p>\n<h2>Iron Will<span style=\"float: right;\">Level 7</span></h2>\n<p>Your mental defenses are an iron fortress. Your proficiency rank for Will saves increases to expert.</p>\n<h2>Perpetual Infusions<span style=\"float: right;\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>See specific research fields for more information.</p>\n<h2>Alchemical Expertise<span style=\"float: right;\">Level 9</span></h2>\n<p>Constant practice has increased the effectiveness of your concoctions. Your proficiency rank for your alchemist class DC increases to expert.</p>\n<h2>Alertness<span style=\"float: right;\">Level 9</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Double Brew<span style=\"float: right;\">Level 9</span></h2>\n<p>You know your formulas so well that you can concoct two items at once. When using the Quick Alchemy action, instead of spending one batch of infused reagents to create a single item, you can spend up to two batches of infused reagents to make up to two alchemical items as described in that action. These items do not have to be the same.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 11</span></h2>\n<p>Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Perpetual Potency<span style=\"float: right;\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>See specific research fields for more information.</p>\n<h2>Greater Field Discovery<span style=\"float: right;\">Level 13</span></h2>\n<p>You learn an incredible discovery that advances your understanding of your field.</p>\n<p>See specific research fields for more information.</p>\n<h2>Light Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Alchemical Alacrity<span style=\"float: right;\">Level 15</span></h2>\n<p>Your comfort in concocting items is such that you can create three at a time. When using the Quick Alchemy action, you can spend up to three batches of infused reagents to make up to three alchemical items as described in that action. These items do not have to be the same.</p>\n<h2>Evasion<span style=\"float: right;\">Level 15</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Alchemical Mastery<span style=\"float: right;\">Level 17</span></h2>\n<p>Your alchemical concoctions are incredibly effective. Your proficiency rank for your alchemist class DC increases to master.</p>\n<h2>Perpetual Perfection<span style=\"float: right;\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>See specific research fields for more information.</p>\n<h2>Light Armor Mastery<span style=\"float: right;\">Level 19</span></h2>\n<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"0btpz":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":7,"name":"(Choice) Perpetual Infusions","uuid":"Compendium.pf2e.classfeatures.ZqwHAoIZrI1dGoqK"},"0q0he":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Alchemist Armor Expertise (Level 13)","uuid":"Compendium.pf2e.classfeatures.bv3Qel8v9tpoFbw4"},"17vbv":{"img":"systems/pf2e/icons/features/classes/alchemical-alarity.webp","level":15,"name":"Alchemical Alacrity","uuid":"Compendium.pf2e.classfeatures.Eood6pNPaJxuSgD1"},"4bdrn":{"img":"systems/pf2e/icons/features/classes/alchemy.webp","level":1,"name":"Alchemy","uuid":"Compendium.pf2e.classfeatures.w3aS3tsvH2Ub6XMn"},"7rg3w":{"img":"systems/pf2e/icons/features/classes/light-armor-master.webp","level":19,"name":"Alchemist Armor Mastery","uuid":"Compendium.pf2e.classfeatures.FiVYuIPTBzPzNP4E"},"b3ohx":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Research Field","uuid":"Compendium.pf2e.classfeatures.cU2ofQLj7pg6wTSi"},"bdpgv":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":11,"name":"Perpetual Potency","uuid":"Compendium.pf2e.classfeatures.MGn2wezOr3VAdO3U"},"bm730":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":9,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"enfdl":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"f4a0p":{"img":"systems/pf2e/icons/features/classes/double-brew.webp","level":9,"name":"Double Brew","uuid":"Compendium.pf2e.classfeatures.76cwNLJEm4Yetnee"},"j5xnl":{"img":"systems/pf2e/icons/features/classes/alchemical-weapon-expertise.webp","level":7,"name":"Alchemical Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.4ocPy4O0OCLY0XCM"},"k4a5r":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":11,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"l170j":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":13,"name":"(Choice) Greater Field Discovery","uuid":"Compendium.pf2e.classfeatures.MEwvBnT2VsO5lQ6I"},"nmzo2":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":15,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"plldb":{"img":"systems/pf2e/icons/features/classes/alchemical-expertise.webp","level":9,"name":"Alchemical Expertise","uuid":"Compendium.pf2e.classfeatures.3e1PlMXmlSwKoc6d"},"t9bmz":{"img":"systems/pf2e/icons/features/classes/formula-book.webp","level":1,"name":"Formula Book","uuid":"Compendium.pf2e.classfeatures.XPPG7nN9pxt0sjMg"},"u9it3":{"img":"systems/pf2e/icons/features/classes/iron-will.webp","level":7,"name":"Iron Will","uuid":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"},"xtjxi":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":17,"name":"Perpetual Perfection","uuid":"Compendium.pf2e.classfeatures.11nGqrSJOoGRlDjO"},"xzcdr":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":5,"name":"Field Discovery","uuid":"Compendium.pf2e.classfeatures.IxxPEahbqXwIXum7"},"yc9ak":{"img":"systems/pf2e/icons/features/classes/powerful-alchemy.webp","level":5,"name":"Powerful Alchemy","uuid":"Compendium.pf2e.classfeatures.7JK2a1D3VeWDcObo"},"yy1uz":{"img":"systems/pf2e/icons/features/classes/alchemical-mastery.webp","level":17,"name":"Alchemical Mastery","uuid":"Compendium.pf2e.classfeatures.eG7FBDjCdEFzW9V9"}},"keyAbility":{"value":["int"]},"perception":1,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-alchemical-bomb.rank","value":1}],"savingThrows":{"fortitude":2,"reflex":2,"will":1},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"alchemist","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":3,"value":["cra"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"fqKHPdstpoWzLhkV","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"},"pf2e":{"grantedBy":{"id":"QXpB99XB2sKlCkc7","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/bomber.webp","name":"Bomber","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You specialize in explosions and other violent alchemical reactions. You start with the formulas for two 1st-level alchemical bombs in your formula book, in addition to your other formulas.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to create your signature items using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I], you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>When throwing an alchemical bomb with the splash trait, you can deal splash damage to only your primary target instead of the usual splash area.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw]{Field Discovery}<span style=\"float: right;\">Level 5</span></h2>\n<p>When using Advanced Alchemy to make bombs during your daily preparations, you can use a batch of reagents to create any three bombs instead of just two of the same bomb.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi]{Perpetual Infusions}<span style=\"float: right;\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two of the following formulas: @UUID[Compendium.pf2e.equipment-srd.M1k5QQc1qQLxzyCK], @UUID[Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT], @UUID[Compendium.pf2e.equipment-srd.AFR01HVd7DcZvkpP], @UUID[Compendium.pf2e.equipment-srd.EpxmUtLpCkE8R6KJ], @UUID[Compendium.pf2e.equipment-srd.T6Appwwl6nUl56Xj], @UUID[Compendium.pf2e.equipment-srd.Xnqglykl3Cif8rN9].</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.8rEVg03QJ71ic3PP]{Perpetual Potency}<span style=\"float: right;\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>The moderate versions of the bombs you chose for perpetual infusions.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.RGs4uR3CAvgbtBAA]{Greater Field Discovery}<span style=\"float: right;\">Level 13</span></h2>\n<p>You can increase the splash on your bombs to damage creatures within 10 feet, or 15 feet if you have @UUID[Compendium.pf2e.feats-srd.gyVcJfZTmBytLsXq].</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.xO90iBD8XNGyaCkz]{Perpetual Perfection}<span style=\"float: right;\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>The greater versions of the bombs you chose for perpetual infusions.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["alchemical","bomb","splash"],"selector":"strike-damage","text":"You can deal splash damage to only your primary target instead of the usual splash area.","title":"{item|name}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.alchemist","value":{"fieldDiscovery":"Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw","greaterFieldDiscovery":"Compendium.pf2e.classfeatures.RGs4uR3CAvgbtBAA","perpetualInfusions":"Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi","perpetualPerfection":"Compendium.pf2e.classfeatures.xO90iBD8XNGyaCkz","perpetualPotency":"Compendium.pf2e.classfeatures.8rEVg03QJ71ic3PP"}}],"slug":"bomber","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"mnbkzMgN88rQX2eF","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Crafting","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"slug":"alchemical-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"UNS5vaxEa38HJeaN","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/infused-reagents.webp","name":"Infused Reagents","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You infuse reagents with your own alchemical essence, allowing you to create alchemical items at no cost. Each day during your daily preparations, you gain a number of batches of infused reagents equal to your level + your Intelligence modifier. You can use these reagents for either advanced alchemy or Quick Alchemy, described below. Together, these infused reagents have light Bulk.</p>\n<p>As soon as you make your next daily preparations, your infused reagents from the previous day's preparations are instantly destroyed, and nonpermanent effects of your previous day's infused items immediately end. While infused reagents are physical objects, they can't be duplicated, preserved, or created in any way other than your daily preparations. Any such artificial reagents lack the infusion and are useless for advanced alchemy or Quick Alchemy.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":["class:alchemist"],"value":"@actor.level + floor((@actor.abilities.int.value - 10) / 2)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":[{"not":"class:alchemist"}],"value":"@actor.level"}],"slug":"infused-reagents","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"hoRjYFz54ND09KOd","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/advanced-alchemy.webp","name":"Advanced Alchemy","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>During your daily preparations, after producing new @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L], you can spend batches of those infused reagents to create infused alchemical items.</p>\n<p>You don't need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any alchemical reagent requirements.</p>\n<p>Your advanced alchemy level is equal to your level. For each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that's in your formula book, and make a batch of two of that item.</p>\n<p>These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"craftableItems":["item:trait:alchemical"],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.TraitAlchemist","predicate":["class:alchemist"],"preparedFormulas":[{"itemUUID":"Compendium.pf2e.equipment-srd.SgtqZxt26BdjUmEB","quantity":12},{"itemUUID":"Compendium.pf2e.equipment-srd.gWr4q4HiyGhETA8H","quantity":12},{"itemUUID":"Compendium.pf2e.equipment-srd.TZUskLT7yvP7N2co","quantity":4}],"selector":"alchemist"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.alchemist.maxItemLevel","phase":"beforeDerived","predicate":["class:alchemist","crafting:entry:alchemist"],"value":"@actor.level"}],"slug":"advanced-alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"SpVGiNHO8YKLWtpn","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6"},"pf2e":{"grantedBy":{"id":"QGLHGTJn6P2odKlQ","onDelete":"cascade"}}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Quick Alchemy","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":null,"description":{"value":"<p><strong>Cost</strong> 1 batch of infused reagents</p>\n<p><strong>Requirements</strong> You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH].</p>\n<hr />\n<p>You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":"quick-alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["manipulate","alchemist"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QGLHGTJn6P2odKlQ","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"},"itemGrants":{"quickAlchemy":{"id":"SpVGiNHO8YKLWtpn"}}}},"img":"systems/pf2e/icons/features/classes/quick-alchemy.webp","name":"Quick Alchemy","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>If you need a specific alchemical item on the fly, you can use your infused reagents to quickly create it with the @UUID[Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6] action.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6"}],"slug":"quick-alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"432AQ0jbevEtWKdG","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx"},"pf2e":{"grantedBy":{"id":"a30aHzusadZ0UWCP","onDelete":"detach"}}},"img":"systems/pf2e/icons/equipment/adventuring-gear/formula-book.webp","name":"Formula Book","sort":0,"system":{"baseItem":null,"containerId":"BShWAPVCyu7cWTvS","description":{"value":"<p>A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.</p>"},"equipped":{"carryType":"stowed","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"formula-book-blank","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"UpVBXHiObVqFngm0","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.CYlfsYLJcBOgqKtD"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/gnome.svg","name":"Gnome","sort":0,"system":{"additionalLanguages":{"count":0,"custom":"","value":["draconic","dwarven","elven","goblin","jotun","orcish"]},"boosts":{"0":{"value":["cha"]},"1":{"value":["con"]},"2":{"selected":"int","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it's unclear why the first gnomes wandered to Golarion, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins.</em></p>\n<hr />\n<p>Always hungry for new experiences, gnomes constantly wander both mentally and physically, attempting to stave off a terrible ailment that threatens all of their people. This affliction—the Bleaching—strikes gnomes who fail to dream, innovate, and take in new experiences, in the gnomes' absence of crucial magical essence from the First World. Gnomes latch onto a source of localized magic where they live, typically primal magic, as befits their fey lineage, but this isn't enough to avoid the Bleaching unless they supplement this magic with new experiences. The Bleaching slowly drains the color—literally—from gnomes, and it plunges those affected into states of deep depression that eventually claim their lives. Very few gnomes survive this scourge, becoming deeply morose and wise survivors known as bleachlings.</p>\n<p>If you want a character with boundless enthusiasm and an alien, fey outlook on morality and life, you should play a gnome.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Embrace learning and hop from one area of study to another without warning.</li>\n<li>Rush into action before fully taking stock of the entire situation.</li>\n<li>Speak, think, and move quickly, and lose patience with those who can't keep up.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Appreciate your enthusiasm and the energy with which you approach new situations.</li>\n<li>Struggle to understand your motivations or adapt to your rapid changes of direction.</li>\n<li>See you as unpredictable, flighty, unreliable, or even reckless.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Most gnomes stand just over 3 feet in height and weigh little more than a human child. They exhibit a wide range of natural skin, hair, and eye colors. For gnomes that haven't begun the Bleaching, nearly any hair and eye color other than white is possible, with vibrant colors most frequent, while skin tones span a slightly narrower spectrum and tend toward earthy tones and pinkish hues, though occasionally green, black, or pale blue. Gnomes' large eyes and dense facial muscles allow them to be particularly expressive in their emotions. Gnomes typically reach physical maturity at the age of 18, though many gnomes maintain a childlike curiosity about the world even into adulthood. A gnome can theoretically live to any age if she can stave off the Bleaching indefinitely, but in practice gnomes rarely live longer than around 400 years.</p>\n<h2>Society</h2>\n<p>While most gnomes adopt some of the cultural practices of the region in which they live, they tend to pick and choose, adjusting their communities to fit their own fey logic. This often leads to majority gnome communities eventually consisting almost entirely of gnomes, as other people, bewildered by gnomish political decisions, choose to move elsewhere. Gnomes have little culture that they would consider entirely their own. No gnome kingdoms or nations exist on the surface of Golarion, and gnomes wouldn't know what to do with such a state if they had one.</p>\n<p>By necessity, few gnomes marry for life, instead allowing relationships to run their course before amicably moving on, the better to stave off the Bleaching with new experiences. Though gnome families tend to be small, many gnome communities raise children communally, with fluid family boundaries. As adults depart the settlement, unrelated adolescents sometimes tag along, creating adopted families to journey together.</p>\n<h2>Alignment and Religion</h2>\n<p>Though gnomes are impulsive tricksters with inscrutable motives and confusing methods, many at least attempt to make the world a better place. They are prone to fits of powerful emotion, and they are often good but rarely lawful. Gnomes most commonly worship deities that value individuality and nature, such as Cayden Cailean, Desna, Gozreh, and Shelyn.</p>\n<h2>Adventurers</h2>\n<p>Adventure is not so much a choice as a necessity for most gnomes. Adventuring gnomes often claim mementos, allowing them to remember and relive their most exciting stories.</p>\n<p>Gnomes often consider the entertainer, merchant, or nomad backgrounds. In addition, the animal whisperer, barkeep, gambler, and tinker backgrounds are particularly appropriate.</p>\n<p>Gnomes' connection to magic makes spellcasting classes particularly thematic for you, especially classes that match the tradition of your primal innate spells, such as druid or primal sorcerer, though wellspring gnomes might choose others.</p>\n<h2>Names</h2>\n<p>Gnome names can get quite complex and polysyllabic. They have little interest in familial names, and most children receive their names purely on a parent's whim. Gnomes rarely concern themselves with how easy their names are to pronounce, and they often go by shorter nicknames. Some even collect and chronicle these nicknames. Among gnomes, the shorter the name, the more feminine it's considered to be.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>Abroshtor, Bastargre, Besh, Fijit, Halungalom, Krolmnite, Neji, Majet, Pai, Poshment, Queck, Trig, Zarzuket, Zatqualmie</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Gnome Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Constitution, Charisma, Free</p>\n<p><strong>Ability Flaw</strong> Strength</p>\n<p><strong>Languages</strong> Common, Gnomish, Sylvan</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Draconic, Dwarven, Elven, Goblin, Jotun, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>"},"flaws":{"0":{"value":["str"]}},"hp":8,"items":{},"languages":{"custom":"","value":["common","gnomish","sylvan"]},"reach":5,"rules":[],"size":"sm","slug":"gnome","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["gnome","humanoid"]},"vision":"lowLightVision","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"erfRdDyImM68Z6Ca","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.D3hTAqgwSank8OyO"}},"img":"systems/pf2e/icons/features/ancestry/fey-touched-gnome.webp","name":"Fey-Touched Gnome","sort":0,"system":{"ancestry":{"name":"Gnome","slug":"gnome","uuid":"Compendium.pf2e.ancestries.CYlfsYLJcBOgqKtD"},"description":{"value":"<p>The blood of the fey is so strong within you that you're truly one of them. You gain the fey trait, in addition to the gnome and humanoid traits. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. You can change this cantrip to a different one from the same list once per day by meditating to realign yourself with the First World; this is a 10-minute activity that has the concentrate trait.</p>"},"rules":[{"add":["fey"],"key":"ActorTraits"}],"slug":"fey-touched-gnome","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"wll4JHYsNNNsx4lF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Academia Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gS87nm7lmCmY8pzz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AYlNJO8ziqGDNG6F","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Forest Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dsVVZHTsFi9iFwgD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Hill Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"pfic0QiF1jUkDVwR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"River Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bS3LmCir3Q7hG0cf","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":0,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"M0PZttNQxZ0lCuKN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K"}},"img":"systems/pf2e/icons/equipment/weapons/crossbow.webp","name":"Crossbow","sort":0,"system":{"MAP":{"value":""},"baseItem":"crossbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":120,"reload":{"value":"1"},"rules":[],"selectedAmmoId":"dmKCXn2dc5sMBk3m","size":"med","slug":"crossbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"dmKCXn2dc5sMBk3m","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AITVZmakiu3RgfKo"}},"img":"systems/pf2e/icons/equipment/weapons/bolts.webp","name":"Bolts","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"med","slug":"bolts","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"bolts","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"j6QlimVWydxtqp14","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/alchemists-tools.webp","name":"Alchemist's Tools","sort":0,"system":{"baseItem":null,"containerId":"BShWAPVCyu7cWTvS","description":{"value":"<p>This mobile collection of vials and chemicals can be used for simple alchemical tasks.</p>"},"equipped":{"carryType":"stowed","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":"alchemists-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"BShWAPVCyu7cWTvS","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3lgwjrFEsQVKzhh7"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/backpack.webp","name":"Backpack","sort":0,"system":{"baseItem":null,"bulkCapacity":{"value":"4"},"collapsed":false,"containerId":null,"description":{"value":"<p>A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"0"},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"2"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"backpack","source":{"value":"Pathfinder Core 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Your proficiency rank for Will saves increases to expert.</p>\n<p><strong>Ranger</strong> Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.</p>"},"level":{"value":7},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"iron-will","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"yTbZzhMchq3bFDrO","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZqwHAoIZrI1dGoqK"},"pf2e":{"itemGrants":{"perpetualInfusions":{"id":"fFRrwNaEoMfs4Z93"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Perpetual Infusions","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items.</p>\n<p>You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>"},"level":{"value":7},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:bomber"],"uuid":"Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi"},{"key":"GrantItem","predicate":["feature:chirurgeon"],"uuid":"Compendium.pf2e.classfeatures.fzvIe6FwwCuIdnjX"},{"key":"GrantItem","predicate":["feature:mutagenist"],"uuid":"Compendium.pf2e.classfeatures.Dug1oaVYejLmYEFt"},{"key":"GrantItem","predicate":["feature:toxicologist"],"uuid":"Compendium.pf2e.classfeatures.LlZ5R50z9j8jysZL"}],"slug":"perpetual-infusions","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"H6ketKMppglz8gXj","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw"},"pf2e":{"grantedBy":{"id":"YalIASCaAENGrBlP","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/field-discovery-bomber.webp","name":"Field Discovery (Bomber)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn a special discovery depending on your field.</p>\n<p>When using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] to make bombs during your daily preparations, you can use a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L]{reagents} to create any three bombs instead of just two of the same bomb.</p>"},"level":{"value":5},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.crafting.entries.alchemist.fieldDiscovery","phase":"beforeDerived","value":["item:base:alchemical-bomb"]}],"slug":"field-discovery-bomber","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"fFRrwNaEoMfs4Z93","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi"},"pf2e":{"grantedBy":{"id":"yTbZzhMchq3bFDrO","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/perpetual-infusions-bomber.webp","name":"Perpetual Infusions (Bomber)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items.</p>\n<p>You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<hr />\n<p>Choose two of the following formulas:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.equipment-srd.M1k5QQc1qQLxzyCK],</li>\n<li>@UUID[Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT],</li>\n<li>@UUID[Compendium.pf2e.equipment-srd.AFR01HVd7DcZvkpP],</li>\n<li>@UUID[Compendium.pf2e.equipment-srd.EpxmUtLpCkE8R6KJ],</li>\n<li>@UUID[Compendium.pf2e.equipment-srd.T6Appwwl6nUl56Xj], or</li>\n<li>@UUID[Compendium.pf2e.equipment-srd.Xnqglykl3Cif8rN9].</li>\n</ul>"},"level":{"value":7},"location":null,"prerequisites":{"value":[]},"rules":[],"slug":"perpetual-infusions-bomber","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"HFLBQUfGypFjpIYH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.JBMBaN9dZLytfFLQ"}},"img":"systems/pf2e/icons/equipment/held-items/bag-of-holding.webp","name":"Bag of Holding (Type II)","sort":0,"system":{"baseItem":null,"bulkCapacity":{"value":"50"},"collapsed":false,"containerId":null,"description":{"value":"<p>Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a <em>bag of holding</em> opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the <em>bag of holding</em> itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.</p>\n<p>You can Interact with the <em>bag of holding</em> to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.</p>\n<p>If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.</p>\n<p><strong>Capacity</strong> 50 Bulk</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":7},"negateBulk":{"value":"50"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":300}},"quantity":1,"rules":[],"size":"med","slug":"bag-of-holding-type-ii","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"stowing":true,"traits":{"rarity":"common","value":["conjuration","extradimensional","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"5CIIzK8WuyScQ5Q5","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.nNtakXnSrcXWndBV"}},"img":"systems/pf2e/icons/equipment/held-items/travelers-any-tool.webp","name":"Traveler's Any-Tool","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Before it's activated, this item appears to be an ash rod capped with steel on either end.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact, envision</p>\n<hr />\n<p><strong>Effect</strong> You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in Chapter 6). This transforms the wooden portion into any haft and the metal caps into spades, hammer heads, or the like, allowing for most basic tools but nothing more complex. You can return the item to its rod form with an Interact action.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":200}},"quantity":1,"rules":[],"size":"med","slug":"travelers-any-tool","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","transmutation"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"Z7hNFrTuujRAbZ1Z","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.B6B7tBWJSqOBz5zz"}},"img":"systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp","name":"Gold Pieces","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":4,"rules":[],"size":"med","slug":"gold-pieces","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"coins","traits":{"rarity":"common","value":[]},"usage":{"value":""},"weight":{"value":0},"schema":{"version":0.84,"lastMigration":null}},"type":"treasure"},{"_id":"u4FXd9V6bV2xEP3d","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5Ew82vBF9YfaiY9f"}},"img":"systems/pf2e/icons/equipment/treasure/currency/silver-pieces.webp","name":"Silver Pieces","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":2,"rules":[],"size":"med","slug":"silver-pieces","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"coins","traits":{"rarity":"common","value":[]},"usage":{"value":""},"weight":{"value":0},"schema":{"version":0.84,"lastMigration":null}},"type":"treasure"},{"_id":"wEUwtWWTglvCsbrr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.EkZVXMdtqTTgahiJ"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ring-of-energy-resistance.webp","name":"Ring of Energy Resistance (Fire)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a <em>ring of fire resistance</em> might be capped with a ruby, whereas a <em>ring of cold resistance</em> features a sapphire instead.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":245}},"quantity":1,"rules":[{"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitSonic","value":"sonic"}],"flag":"ringOfEnergyResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.EnergyType","selection":"fire"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.ringOfEnergyResistance}","value":5}],"size":"med","slug":"ring-of-energy-resistance","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"528iuDBO1ZoWJIRU","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yJ8Ez5dEscIk1xr5"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"First World Magic","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your connection to the First World grants you a primal innate spell, much like those of the fey. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.</p>"},"level":{"value":1},"location":"ancestry-5","prerequisites":{"value":[]},"rules":[],"slug":"first-world-magic","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["gnome"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"AeIgrydDMrK1jIKW","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.UjWLK86BgHxz3Itd"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Calculated Splash","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.</p>"},"level":{"value":4},"location":"class-4","prerequisites":{"value":[]},"rules":[{"key":"AdjustModifier","mode":"upgrade","predicate":[{"not":"feat:expanded-splash"}],"relabel":"{item|name}","selector":"alchemical-bomb-damage","slug":"splash","value":"@actor.abilities.int.mod"}],"slug":"calculated-splash","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"dcXRaxf29VegpXbi","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xbg1scOIT7RI9Fij"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Bomber","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You keep your bombs in easy-to-reach pouches from which you draw without thinking. You @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to draw a bomb, then Strike with it.</p>"},"level":{"value":1},"location":"class-2","prerequisites":{"value":[]},"rules":[],"slug":"quick-bomber","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"XGVyDqT6m2S4qgA7","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ozvYhY4hG1deXly8"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Directional Bombs","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the splash trait, instead of splashing all squares adjacent to the target, you can treat the target's space as the first affected square of a @Template[type:cone|distance:15] directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to you is the first affected square of the cone.</p>"},"level":{"value":6},"location":"class-6","prerequisites":{"value":[]},"rules":[],"slug":"directional-bombs","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"7wUcFmCK8o5TqTUO","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zXKfKKOxht0b0XNL"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Sticky Bomb","sort":0,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> You use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to craft an alchemical bomb, and that bomb's level is at least 2 levels lower than your advanced alchemy level</p>\n<hr />\n<p>You mix in an additive to make your bomb's contents adhere to the target and continue to deal damage.</p>\n<p>A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb's splash damage. If the bomb already deals persistent damage, combine the two amounts.</p>"},"level":{"value":8},"location":"class-8","prerequisites":{"value":[]},"rules":[{"domain":"damage-roll","key":"RollOption","option":"sticky-bomb","toggleable":true},{"key":"Note","predicate":["alchemical","bomb","sticky-bomb"],"selector":"strike-damage","text":"If you hit, your bomb deals persistent damage equal to, and of the same type, as the bomb's splash damage.","title":"{item|name}"}],"slug":"sticky-bomb","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["additive2","alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"BaCFz7c1DYwEat2b","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2kwXTUjYYhoAGySr"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Initiative","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.</p>"},"level":{"value":1},"location":"general-3","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"initiative","type":"circumstance","value":2}],"slug":"incredible-initiative","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"f9D6jsbQwIEPNcQz","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"level":{"value":1},"location":"general-7","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"slug":"toughness","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"ZXZo5nCiNp6jztBQ","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XVnpntqV6w94PoOb"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialty Crafting (Alchemy)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your training focused on Crafting one particular kind of item. You gain a +1 circumstance bonus to Crafting checks to Craft alchemical items. If you are a master in Crafting, this bonus increases to +2.</p>\n<hr />\n<p><strong>Sample Items</strong> Alchemical Items such as Elixirs</p>\n<p>If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.</p>"},"level":{"value":1},"location":"skill-2","prerequisites":{"value":[{"value":"trained in Crafting"},{"value":"Alchemical Crafting"}]},"rules":[{"key":"FlatModifier","predicate":["action:craft","alchemy"],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"slug":"specialty-crafting-alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"xCbquVilBL0BD4No","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XvX1EyxWbbBF32NV"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Unmistakable Lore","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you're trained, if you roll a critical failure, you get a failure instead. If you're a master in a Lore subcategory, on a critical success, you gain even more information or context than usual.</p>"},"level":{"value":2},"location":"skill-6","prerequisites":{"value":[{"value":"expert in Lore"}]},"rules":[],"slug":"unmistakable-lore","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"6lIGn57RIPpzVKCr","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multilingual","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you learn additional languages.</p>"},"level":{"value":1},"location":"skill-4","maxTakable":null,"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"slug":"multilingual","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"dQz4ctP0Q2gwuSRU","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XR95taODq1sq82Du"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Inventor","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don't know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it's complete, you add the new formula you invented to your formula book.</p>"},"level":{"value":7},"location":"skill-8","prerequisites":{"value":[{"value":"master in Crafting"}]},"rules":[],"slug":"inventor","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["downtime","general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"BeBhfSt2uxcdEh8b","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kTN86guVl5qzlzIK"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2iEU4k4n14J44c56","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.SgtqZxt26BdjUmEB"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp","name":"Acid Flask (Moderate)","sort":0,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":1},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"acid","dice":1,"die":""},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>This flask filled with corrosive acid deals 1 acid damage, 2d6 persistent acid damage, and 2 acid splash damage. 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Alchemist's fire deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. You gain a +1 item bonus to attack rolls.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":12,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Moderate.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Moderate.criticalSuccess"}],"size":"med","slug":"alchemists-fire-moderate","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":2},"stackGroup":null,"strikingRune":{"value":""},"temporary":true,"traits":{"rarity":"common","value":["alchemical","bomb","consumable","fire","splash","infused"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"TkzJY9Weuq7ReaBi","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TZUskLT7yvP7N2co"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp","name":"Elixir of Life (Lesser)","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"elixir"},"consume":{"value":"3d6+6"},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>Elixirs of life accelerate a living creatures natural healing processes and immune system. Upon drinking this elixir, you regain [[/r (3d6+6)[healing]]]{3d6+6 Hit Points} and gain +1 item bonus to saving throws against diseases and poisons for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.EpB7yJPEuG6ez4z3]</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":30}},"quantity":4,"rules":[],"size":"med","slug":"elixir-of-life-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","healing","infused"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"JAbwvY6AP0xEFq2r","flags":{"core":{"sourceId":"Item.wALsfykvh3z2kgjl"}},"img":"systems/pf2e/icons/default-icons/effect.svg","name":"Effect: Paizo Adjustment","sort":0,"system":{"description":{"value":"<p>This subtracts 1 to all attacks to match the values printed in the Kingmaker Companion Guide</p>"},"duration":{"expiry":"turn-start","sustained":false,"unit":"unlimited","value":-1},"level":{"value":1},"rules":[{"key":"FlatModifier","selector":"attack","value":-1}],"slug":null,"source":{"value":""},"start":{"initiative":null,"value":0},"target":null,"tokenIcon":{"show":false},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"effect"}],"name":"Jubilost (Level 8)","prototypeToken":{"name":"Jubilost"},"system":{"abilities":{},"attributes":{"bonusEncumbranceBulk":0,"bonusLimitBulk":0,"hp":{"temp":0,"value":104},"initiative":{"statistic":"perception"},"resolve":{"max":0,"value":0},"sp":{"details":"","max":0,"value":0},"speed":{"otherSpeeds":[],"value":25}},"build":{"abilities":{"boosts":{"1":["int","con","dex","wis"],"5":["dex","con","int","wis"]}}},"crafting":{"entries":{},"formulas":[{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.M1k5QQc1qQLxzyCK"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.ktjFOp3U0wQD9t0Z"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.AFR01HVd7DcZvkpP"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.T6Appwwl6nUl56Xj"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.y4WJY8rCbY6d1MET"},{"deletable":true,"uuid":"Item.JbkAk2j7h31izKyR"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.SgtqZxt26BdjUmEB"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.gWr4q4HiyGhETA8H"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.AJ1dC7EtTIfBey0M"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.biRbqKo2C97XLfQ0"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.T4ouD4mVFHA3EHs6"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.bz8Y8bVUe7QfBk9g"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.88pGCHV0uKMskTVO"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.TZUskLT7yvP7N2co"},{"deletable":true,"uuid":"Item.LbRuAXvoACxPqHqn"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.aBOPYlfHAcXUmhF7"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.6eQvHNHf1IC2X5Rx"},{"deletable":true,"uuid":"Compendium.pf2e.equipment-srd.8fbsKEEbZ0CfBMIr"},{"uuid":"Compendium.pf2e.equipment-srd.WL4O32qFifxnMj0H"}]},"details":{"age":{"value":""},"alignment":{"value":"CN"},"alliance":"party","biography":{"allies":"","appearance":"","attitude":"","backstory":"","beliefs":"","birthPlace":"","campaignNotes":"","catchphrases":"","dislikes":"","enemies":"","likes":"","organaizations":""},"ethnicity":{"value":""},"gender":{"value":"Male"},"height":{"value":""},"keyability":{"value":"str"},"level":{"value":8},"nationality":{"value":""},"weight":{"value":""},"xp":{"max":1000,"min":0,"pct":0,"value":0}},"martial":{},"pfs":{"characterNumber":null,"currentFaction":"EA","levelBump":false,"playerNumber":null,"reputation":{"EA":null,"GA":null,"HH":null,"RO":null,"VS":null,"VW":null},"school":null},"resources":{"crafting":{"infusedReagents":{"value":2}},"focus":{},"heroPoints":{"max":3,"value":1}},"saves":{},"skills":{"acr":{"rank":0},"arc":{"rank":0},"ath":{"rank":0},"cra":{"rank":3},"dec":{"rank":0},"dip":{"rank":0},"itm":{"rank":0},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":2},"ste":{"rank":0},"sur":{"rank":1},"thi":{"rank":0}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","draconic","elven","hallit","ignan","jotun","kelish"]},"senses":[],"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"character","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.0EQySWHT7D68yrrx"}}}
{"_id":"0qc6h3jgLFNhX1tG","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"bvBZPt5ocFCNJflm","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Ready and Load","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The alarm is raised while the PCs are approaching the Palace</p>\n<hr />\n<p><strong>Effect</strong> The guards ready and load the ballista. The ballista defense then rolls Initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DNaScDDIg4t6u0Hw","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ballista Bolt","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"4V1qdF7eTqKx2Eqr":{"damage":"2d12+15","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-300"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Ballista Defense","system":{"attributes":{"ac":{"value":31},"emitsSound":"encounter","hardness":20,"hp":{"details":"","max":80,"temp":0,"value":80},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(master)</p>","value":23}},"creatureType":"","details":{"description":"<p>A ballista armed with a massive bolt fires on a creature approaching the Palace.</p>","disable":"<p>@Check[type:thievery|dc:36] (master) to sabotage the ballista by reaching through the firing slit from outside (this DC is reduced by 10 if the PCs are in the room with the ballista, @Check[type:thievery|dc:26]), or @Check[type:intimidation|dc:33] to frighten off the Pitax Warden operating the ballista.</p>","isComplex":true,"level":{"value":11},"reset":"<p>(1 day) If the PCs haven't reached 30 Liberation Points, additional ammunition for a ballista can be secured in a day, but if the PCs have reached 30 Liberation Points, a ballista that runs out of ammo cannot be reset.</p>","routine":"<p>(3 actions) The ballista takes 1 action to fire a ballista bolt and 2 actions to reload. After ten rounds, the ballista is out of ammunition and can no longer function.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":24},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.0qc6h3jgLFNhX1tG"}}}
{"_id":"1SEyDYO9l6mcFhoy","img":"systems/pf2e/icons/default-icons/character.svg","items":[{"_id":"2Pq0wq7oIRxqPPFe","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"dex","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"ZKdzBlECBSqxxtHK","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq"},"pf2e":{"itemGrants":{"huntersEdge":{"id":"IBLouJZFa78eV7ax"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Hunter's Edge","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained for countless hours to become a skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose one of the following hunter's edges:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt]</li>\n</ul>"},"level":{"value":1},"location":"FQUN9q7pUGqDdpUg","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Ranger class feature","predicate":["item:level:1","item:trait:ranger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"},{"value":"Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU"},{"value":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"}],"flag":"huntersEdge","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Ranger.HuntersEdge.Prompt","selection":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.huntersEdge}"}],"slug":"hunters-edge","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"v6uT78vltiqPbWBM","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT"},"pf2e":{"itemGrants":{"huntPrey":{"id":"X3HpUq80mQWyiHZ3"}}}},"img":"systems/pf2e/icons/features/classes/hunt-prey.webp","name":"Hunt Prey","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action.</p>"},"level":{"value":1},"location":"FQUN9q7pUGqDdpUg","prerequisites":{"value":[]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},{"count":true,"domain":"all","key":"RollOption","option":"grants-hunt-prey","priority":99}],"slug":"hunt-prey","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"FQUN9q7pUGqDdpUg","flags":{"core":{"sourceId":"Compendium.pf2e.classes.Yix76sfxrIlltSTJ"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/ranger.webp","name":"Ranger","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":1,"other":{"name":"","rank":0},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Ranger</h1>\n<h2>During Combat Encounters...</h2>\n<p>You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.</p>\n<h2>During Social Encounters...</h2>\n<p>When you speak, it's with the voice of practical experience, especially involving wilderness exploration.</p>\n<h2>While Exploring...</h2>\n<p>You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it's not overt.</p>\n<h2>In Downtime...</h2>\n<p>You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Respect the raw power of nature and understand how to make the best of its bounty.</li>\n<li>Enjoy the thrill of the hunt.</li>\n<li>Scout out ahead of the party, reconnoitering dangers before combat begins.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Call upon you to protect them from the wilds or the encroachment of civilization.</li>\n<li>Expect you to be a quiet or taciturn loner.</li>\n<li>Think there is something dangerous and wild about you.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in Nature</p>\n<p>Trained in Survival</p>\n<p>Trained in a number of additional skills equal to 4 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in ranger class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Ranger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, hunt prey, hunter's edge, ranger feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, iron will, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, ranger weapon expertise, skill increase, trackless step</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, nature's edge, ranger expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, juggernaut, medium armor expertise, skill increase, wild stride</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, skill increase, weapon mastery</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater weapon specialization, improved evasion, incredible senses, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, masterful hunter, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, second skin, skill increase, swift prey</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, ranger feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Hunt Prey</h2>\n<p>When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] <span class=\"pf2-icon\">A</span></h3>\n<hr />\n<p>You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.</p>\n<p>You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.</p>\n<h2>Hunter's Edge</h2>\n<p>You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge.</p>\n<p>Hunter's edges can be found here (@UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r], @UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU] and @UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt]).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Ranger Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a ranger class feat.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Iron Will<span style=\"float: right;\">Level 3</span></h2>\n<p>Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill, or become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Ranger Weapon Expertise<span style=\"float: right;\">Level 5</span></h2>\n<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey.</p>\n<h2>Trackless Step<span style=\"float: right;\">Level 5</span></h2>\n<p>When you move through natural terrains, you are difficult to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.</p>\n<h2>Evasion<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Vigilant Senses<span style=\"float: right;\">Level 7</span></h2>\n<p>Through your adventuring, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Nature's Edge<span style=\"float: right;\">Level 9</span></h2>\n<p>You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are flat-footed to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.</p>\n<h2>Ranger Expertise<span style=\"float: right;\">Level 9</span></h2>\n<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 11</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Medium Armor Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Wild Stride<span style=\"float: right;\">Level 11</span></h2>\n<p>You move quickly through obstacles, whether they're tumbled stone, tangled undergrowth, or sucking mud. You can ignore the effects of non-magical difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.</p>\n<h2>Weapon Mastery<span style=\"float: right;\">Level 13</span></h2>\n<p>You fully understand the intricacies of your weapons. Your proficiency ranks for simple, martial weapons, and unarmed attacks increase to master.</p>\n<h2>Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Improved Evasion<span style=\"float: right;\">Level 15</span></h2>\n<p>Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2>Incredible Senses<span style=\"float: right;\">Level 15</span></h2>\n<p>You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2>Masterful Hunter<span style=\"float: right;\">Level 17</span></h2>\n<p>You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.</p>\n<p>If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter's edge.</p>\n<p>See specific hunter's edges for more information.</p>\n<h2>Second Skin<span style=\"float: right;\">Level 19</span></h2>\n<p>Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued.</p>\n<h2>Swift Prey<span style=\"float: right;\">Level 19</span></h2>\n<p>You size up your prey with only a glance. You can use Hunt Prey as a free action if it's your first action of your turn.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":10,"items":{"07lzm":{"img":"systems/pf2e/icons/features/classes/masterful-hunter.webp","level":17,"name":"Masterful Hunter","uuid":"Compendium.pf2e.classfeatures.RVZC4wVy5B5W2OeS"},"3k9vv":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"7gij8":{"img":"systems/pf2e/icons/features/classes/natures-end.webp","level":9,"name":"Nature's Edge","uuid":"Compendium.pf2e.classfeatures.j2R64kwUgEJ1TudD"},"86ooy":{"img":"systems/pf2e/icons/features/classes/trackless-step.webp","level":5,"name":"Trackless Step","uuid":"Compendium.pf2e.classfeatures.PeZi7E9lI4vz8EGY"},"8er6c":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":15,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"9412w":{"img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","level":11,"name":"Medium Armor Expertise","uuid":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"},"bhe5z":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Hunter's Edge","uuid":"Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq"},"bucqx":{"img":"systems/pf2e/icons/features/classes/improved-evasion.webp","level":15,"name":"Improved Evasion","uuid":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"},"bv3vc":{"img":"systems/pf2e/icons/features/classes/swift-prey.webp","level":19,"name":"Swift Prey","uuid":"Compendium.pf2e.classfeatures.bBGb1LcffXEqar0p"},"djh8f":{"img":"systems/pf2e/icons/features/classes/second-skin.webp","level":19,"name":"Second Skin","uuid":"Compendium.pf2e.classfeatures.phwQ2MrDZ13D2HxC"},"e3ees":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":11,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"eekwl":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":7,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"eha1f":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"iyqmb":{"img":"systems/pf2e/icons/features/classes/wild-stride.webp","level":11,"name":"Wild Stride","uuid":"Compendium.pf2e.classfeatures.RlwE99yKnhq8FUuy"},"jhhhl":{"img":"systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp","level":5,"name":"Ranger Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.QhoW8ivPvYmWzyEZ"},"lzbwg":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"nvyh4":{"img":"systems/pf2e/icons/features/classes/weapon-mastery.webp","level":13,"name":"Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.i6563IU7x4L9oRgC"},"q4kx8":{"img":"systems/pf2e/icons/features/classes/iron-will.webp","level":3,"name":"Iron Will","uuid":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"},"s7kqn":{"img":"systems/pf2e/icons/features/classes/hunt-prey.webp","level":1,"name":"Hunt Prey","uuid":"Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT"},"upgl9":{"img":"systems/pf2e/icons/features/classes/ranger-expertise.webp","level":9,"name":"Ranger Expertise","uuid":"Compendium.pf2e.classfeatures.5likl5SAxQPrQ3KF"}},"keyAbility":{"selected":"dex","value":["dex","str"]},"perception":2,"rules":[],"savingThrows":{"fortitude":2,"reflex":2,"will":1},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"ranger","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":4,"value":["nat","sur"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"IBLouJZFa78eV7ax","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"},"pf2e":{"grantedBy":{"id":"ZKdzBlECBSqxxtHK","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/precision.webp","name":"Precision","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained to aim for your prey's weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.)</p>\n<p>At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Ranger.HuntersEdge.FirstAttack","option":"first-attack","toggleable":true},{"category":"precision","diceNumber":"ternary(lt(@actor.level, 11), 1, ternary(lt(@actor.level, 19), 2, 3))","dieSize":"d8","key":"DamageDice","predicate":["first-attack"],"selector":"strike-damage"}],"slug":"precision","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"X3HpUq80mQWyiHZ3","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},"pf2e":{"grantedBy":{"id":"v6uT78vltiqPbWBM","onDelete":"cascade"}}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunt Prey","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":null,"description":{"value":"<p>You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.</p>\n<p>You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.HuntPrey.TargetHuntedPrey","option":"hunted-prey","toggleable":true},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.SeekHuntedPrey","predicate":["action:seek","hunted-prey"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.TrackHuntedPrey","predicate":["action:track","hunted-prey"],"selector":"survival","type":"circumstance","value":2},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:2","predicate":["hunted-prey"]}],"slug":"hunt-prey","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","ranger"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ea0GAke3VJx9TC8Z","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.6irgRkKZ8tRZzLvs"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Artisan","sort":0,"system":{"boosts":{"0":{"selected":"str","value":["int","str"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.</p>\n<p>Choose two ability boosts. One must be to <strong>Strength</strong> or <strong>Intelligence</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Crafting skill and the Guild Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o] skill feat.</p>"},"items":{"td7d8":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Specialty Crafting","uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"rules":[],"slug":"artisan","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Guild Lore","trainedSkills":{"value":["cra"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"vyqHNCJRcnOTgE5X","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialty Crafting (Woodworking)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.</p>\n<table class=\"pf2-table\" style=\"white-space: nowrap;\">\n<thead>\n<tr>\n<th>Specialty</th>\n<th>Applicable Items</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Alchemy*</td>\n<td>Alchemical items such as elixirs</td>\n</tr>\n<tr>\n<td>Artistry</td>\n<td>Fine art, including jewelry</td>\n</tr>\n<tr>\n<td>Blacksmithing</td>\n<td>Durable metal goods, including metal armor</td>\n</tr>\n<tr>\n<td>Bookmaking</td>\n<td>Books and paper</td>\n</tr>\n<tr>\n<td>Glassmaking</td>\n<td>Glass, including glassware and windows</td>\n</tr>\n<tr>\n<td>Leatherworking</td>\n<td>Leather goods, including leather armor</td>\n</tr>\n<tr>\n<td>Pottery</td>\n<td>Ceramic goods</td>\n</tr>\n<tr>\n<td>Shipbuilding</td>\n<td>Ships and boats</td>\n</tr>\n<tr>\n<td>Stonemasonry</td>\n<td>Stone goods and structures</td>\n</tr>\n<tr>\n<td>Tailoring</td>\n<td>Clothing</td>\n</tr>\n<tr>\n<td>Weaving</td>\n<td>Textiles, baskets, and rugs</td>\n</tr>\n<tr>\n<td>Woodworking</td>\n<td>Wooden goods and structures</td>\n</tr>\n</tbody>\n</table>\n<p>* You must have the Alchemical Crafting skill feat to Craft alchemical items.</p>"},"level":{"value":1},"location":"Ea0GAke3VJx9TC8Z","prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.SpecialtyCrafting.Alchemy","value":"alchemy"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Artistry","value":"artistry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Blacksmithing","value":"blacksmithing"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Bookmaking","value":"bookmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Glassmaking","value":"glassmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Leatherworking","value":"leatherworking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Pottery","value":"pottery"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Shipbuilding","value":"shipbuilding"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Stonemasonry","value":"stonemasonry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Tailoring","value":"tailoring"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Weaving","value":"weaving"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Woodworking","value":"woodworking"}],"flag":"specialtyCrafting","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SpecialtyCrafting.Prompt","selection":"woodworking"},{"key":"FlatModifier","predicate":["action:craft","{item|flags.pf2e.rulesSelections.specialtyCrafting}"],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"slug":"specialty-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"b823A6RsolAfesbM","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.zVf0Hlp5xG0Q7kmc"}},"img":"systems/pf2e/icons/features/ancestry/skilled-heritage.webp","name":"Skilled Heritage","sort":0,"system":{"ancestry":{"name":"Human","slug":"human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"},"description":{"value":"<p>Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. 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The placement of their eyes above their wide mandibles evokes the grimacing visage of an ogre's leer. Ogres themselves find the appearance of ogre spider faces simultaneously amusing and adorable, but in most cases, ogres' attempts to keep these spiders as pets result in dead ogres and well-fed spiders.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":9}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"darkvision"},"size":{"value":"huge"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.1ZKOTqqzeorIv7BB"}}}
{"_id":"1upVC05DY7YzxNsr","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"1RIzUNU0v2cfgsjD","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bmmCoxENGAgHtWP1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Web Sense","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The chew spiders have imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW] to detect the vibrations of creatures touching their web (which stretches through the entire fangberry thicket).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bLrblJlMOfhn39My","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.baA0nSMhQyFyJIia"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Swarm Mind","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]</p>"},"requirements":{"value":""},"rules":[],"slug":"swarm-mind","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"NIgj8uAlgosxMdVf","img":"systems/pf2e/icons/actions/Passive.webp","name":"Chew Spider Venom","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:18]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} (1 round).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bEsmMOS1PqhLHHbh","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Chewing Bites","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Each enemy in the chew spiders' space takes [[/r 1d6[bleed]]] damage (@Check[type:reflex|dc:16|basic:true]). A creature that fails its save is exposed to chew spider venom.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"inw32aSN5oZpUvZh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":600000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AeZlzpZq2cN2qmQx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":700000,"system":{"description":{"value":""},"mod":{"value":2},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gUFj2owpVdwF5lXO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":800000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Chew Spider","system":{"abilities":{"cha":{"mod":-4},"con":{"mod":0},"dex":{"mod":4},"int":{"mod":-5},"str":{"mod":-2},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":22,"temp":0,"value":22},"immunities":[{"type":"precision"},{"type":"swarm-mind"}],"initiative":{"statistic":"perception"},"perception":{"value":6},"resistances":[{"type":"bludgeoning","value":2},{"type":"piercing","value":5},{"type":"slashing","value":5}],"speed":{"otherSpeeds":[{"type":"climb","value":20}],"value":20},"weaknesses":[{"type":"area-damage","value":5},{"type":"splash-damage","value":5}]},"details":{"alignment":{"value":"N"},"blurb":"Variant spider swarm","creatureType":"Animal","level":{"value":2},"privateNotes":"","publicNotes":"<p>Few everyday vermin inspire as much dread as the infamous spider.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":6},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":4}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"darkvision, web sense"},"size":{"value":"lg"},"value":["animal","swarm"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.1upVC05DY7YzxNsr"}}}
{"_id":"1vsQlCVwa9kVmgRi","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"q5MeF25mWxrHIqg3","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":48,"value":40},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"GmZGil2PjfPKdg3H","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MLNeD5sAunV0E23j"}},"img":"systems/pf2e/icons/spells/primal-phenomenon.webp","name":"Primal Phenomenon","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A <em>primal phenomenon</em> spell can do any of the following things.</p>\n<ul>\n<li>Duplicate any primal spell of 9th level or lower to which you have access.</li>\n<li>Duplicate any non-primal spell of 7th level or lower to which you have access.</li>\n<li>Produce any effect whose power level is in line with the above effects.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>At the GM's discretion, you can try to use <em>primal phenomenon</em> to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"primal-phenomenon","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ClyLfeduIuQvm6JF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"location":{"heightenedLevel":9,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disjunction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pG5MJ7RekJ350FrF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nA0XlPsnMNrQMpio"}},"img":"systems/pf2e/icons/spells/fantastic-facade.webp","name":"Fantastic Facade","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"mystical paint, elaborate veils, and powdered minerals worth 20,000 gp total"},"damage":{"value":{}},"description":{"value":"<p>You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast. You can alter the appearance of existing structures and creatures, and you can add illusory structures or creatures.</p>\n<p>For example, you could cause everything and everyone in the target area to appear green, create an illusory forest with a thick canopy that obscures the settlement from outside view, or make empty ruins seem inhabited and pristine. When you create the facade, you determine which illusory elements remain static (limited to basic natural movement, such as flags blowing in the breeze) and which follow a basic program (for example, a daily parade in the town square, complete with marching band). You're unable to alter the programs after you create the facade.</p>\n<p>You can disguise creatures as you please, with the same effects as a 3rd-level <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>. If a creature affected by the facade leaves the area, any illusions affecting it fade after 1 day. You decide when casting the ritual whether newcomers are disguised by the illusions, and whether the disguise appears immediately or after a set period, up to 1 week.</p>\n<p>A creature that interacts with the target settlement in a way that would suggest or reveal the illusory nature of the facade, such as by trying to paint a building affected by the facade or climbing an illusory structure, can attempt to disbelieve the illusion. The illusions created by the spell are harmless, so an illusory river of lava wouldn't cause damage, nor could thorns on an illusory rose bush prick someone.</p>\n<hr />\n<p><strong>Critical Success</strong> You create the facade as described, and you can alter the programs within your facade by spending 1 day to reprogram them.</p>\n<p><strong>Success</strong> You create the facade as described.</p>\n<p><strong>Failure</strong> Your illusions fail and the ritual has no effect.</p>\n<p><strong>Critical Failure</strong> Your ritual produces unexpected and uncontrolled illusions different from what you had planned, such as unexpected and slowly shifting colors across the buildings, unpleasant smells, and creatures appearing as skeletons. These effects fade after 1 month.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The cost increases to 100,000 gp and the radius can be up to 5 miles.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (legendary)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Society or Survival; Deception; Stealth"},"slug":"fantastic-facade","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 settlement and its residents"},"time":{"value":"1 week"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qYTpxtNsZDh3qqPf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jrBa9deU2ULFWvSl"}},"img":"systems/pf2e/icons/spells/meteor-swarm.webp","name":"Meteor Swarm","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"6d10"}}},"description":{"value":"<p>You call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a creature attempts only one saving throw against the spell no matter how many overlapping explosions it's caught in, and they can take each type of damage once once. The saving throw applies to both the bludgeoning and the fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":9},"location":{"heightenedLevel":9,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"meteor-swarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xmUI7SCbBFZzu5M8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XkDCzMIyc0YOjw05"}},"img":"systems/pf2e/icons/spells/control-weather.webp","name":"Control Weather","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.</p>\n<p>You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.</p>\n<ul>\n<li><strong>Autumn</strong> cold weather, fog, mild heat, sleet</li>\n<li><strong>Spring</strong> drizzle, heat, hurricane, sleet, thunderstorm, tornado</li>\n<li><strong>Summer</strong> drizzle, downpour, extreme heat, hail, heat</li>\n<li><strong>Winter</strong> blizzard, mild cold, extreme cold, thaw</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).</p>\n<p><strong>Success</strong> You change the weather as desired.</p>\n<p><strong>Failure</strong> You fail to change the weather as desired.</p>\n<p><strong>Critical Failure</strong> The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list.</p>"},"duration":{"value":"4d12 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"slug":"control-weather","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DBd26M0hu7EgZwF1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZwwIUavMbEwcZz35"}},"img":"systems/pf2e/icons/spells/create-demiplane.webp","name":"Create Demiplane","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"precious materials worth a total value of 800 gp"},"damage":{"value":{}},"description":{"value":"<p>Few incantations are as renowned as the power to create worlds. To cast this ritual, you must be on the Astral Plane, the Ethereal Plane, or a plane that connects to one of the two.</p>\n<p>A demiplane created with this ritual exists on the Astral or Ethereal Plane. It can have the appearance of any mundane environment or structure, such as a glorious cathedral, a clearing in a forest, a comfortably furnished cavern, or anything else one can imagine. All demiplanes have finite, unbreachable boundaries, which might resemble stone, wood, or something more unnatural, such as a wall of mist or unceasing void.</p>\n<p>Demiplanes have environmental conditions as appropriate for the Material Plane, though the primary caster can dictate a general climate or light level, as well as whether the demiplane experiences seasons or a day-night cycle. The demiplane has no native plants or animals, but they can be introduced, and plants will grow in a demiplane's light.</p>\n<p>When you first cast create demiplane, the casters are teleported to the demiplane. The demiplane has no direct access to other worlds, so <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> or similar abilities are necessary to access it. As part of casting the ritual to create a new demiplane, you create a key to the demiplane which serves as a plane shift tuning fork for that demiplane. Most resemble ornate keys, but some take the forms of maps, compasses, or dowsing rods.</p>\n<p>If you have the original key to an existing demiplane and are on that demiplane, you can instead use this ritual to either expand the demiplane or add special traits or features.</p>\n<ul>\n<li><strong>Alignment</strong> The demiplane gains one alignment trait, such as lawful or good.</li>\n<li><strong>Bounteous</strong> The demiplane has a functional ecosystem, with plants and animals appropriate to the environment. This ecosystem doesn't require any additional effort on your part to maintain.</li>\n<li><strong>Elemental</strong> The demiplane gains the air, earth, fire, or water planar essence trait.</li>\n<li><strong>Gravity</strong> The demiplane gains a gravity trait of your choice.</li>\n<li><strong>Key</strong> You create an additional key that can be used to access the demiplane with plane shift and improve it with create demiplane.</li>\n<li><strong>Portal</strong> You create a permanent gateway between the demiplane and a single other location. You must spend the ritual's casting time constructing the gateway on the external side, which typically resembles an arch or doorway of some sort. The gate is always active, but it can be secured as you would any door.</li>\n<li><strong>Scope</strong> The demiplane can be unbounded instead of finite, though still with the same size.<hr /></li>\n</ul>\n<p><strong>Critical Success</strong> You create a new demiplane whose area consists of two contiguous squares, each 100 feet on a side. The ceiling is 20 feet high. If modifying an existing demiplane, you can instead either add this area to the demiplane's size or add two special traits or features.</p>\n<p><strong>Success</strong> As critical success, but the demiplane's area is a single square, 100 feet on a side and a ceiling 20 feet high. If modifying an existing demiplane, you can add one special trait or feature.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> Something goes horribly wrong, and all casters are teleported to an unknown but likely hostile plane.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The ritual creates a square area 1,000 feet on a side, with a ceiling 20 feet high (two contiguous areas of this size on a critical success). The cost of the ritual increases to 20,000 gp</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana, Nature, Occultism, or Religion (legendary)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Nature, Occultism, Religion (whichever three aren't used for the primary check)"},"slug":"create-demiplane","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"9 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FxvbPnpzLoO7jr5O","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4ddJSjC9Zz5DX0oG"}},"img":"systems/pf2e/icons/spells/freedom.webp","name":"Freedom","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"valuable oils and objects associated with the target worth a total value of 100 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You perform a ritual to free a creature imprisoned, petrified, or otherwise put into stasis by any magical effects from all such effects, even effects like <em>@UUID[Compendium.pf2e.spells-srd.2CNqkt2s2IYkVnv6]</em> that don't have a duration, as long as <em>freedom</em>'s spell level is equal to or higher than the effect's spell level. To perform the ritual, you must be within 10 feet of the target, or within 10 feet of the place where the target was imprisoned (in the case of effects that trap the creature in an unreachable prison, like the oubliette form of Imprisonment). You must know the name of the creature and details of its background; if the creature is not a close associate, a failure or critical failure on a secondary Society check reduces even a critical success on the primary check to a failure.</p>\n<hr />\n<p><strong>Critical Success</strong> You free the target from all magical effects imprisoning it, petrifying it, or putting it into stasis. It gains a +1 status bonus to saving throws to resist those same magical effects for 1 week.</p>\n<p><strong>Success</strong> You free the target from all magical effects imprisoning it, petrifying it, or putting it into stasis.</p>\n<p><strong>Failure</strong> You fail to free the target.</p>\n<p><strong>Critical Failure</strong> The magical effects imprisoning the target, petrifying the target, or putting it into stasis affect you and all secondary casters.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (legendary) or Occultism (legendary)"},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Society"},"slug":"freedom","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["arcane"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tHCZntsLJY3cqqd9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"k8GjK7psOKSAVUhr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub"}},"img":"systems/pf2e/icons/spells/prismatic-spray.webp","name":"Prismatic Spray (At Will)","sort":1000000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.</p>\n<h3><strong>Prismatic Spray</strong></h3>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>1d8</th>\n<th>Color</th>\n<th>Save</th>\n<th>Effects (Traits)</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Red</td>\n<td>Reflex</td>\n<td>50 fire damage (fire)</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Orange</td>\n<td>Reflex</td>\n<td>60 acid damage (acid)</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Yellow</td>\n<td>Reflex</td>\n<td>70 electricity damage (electricity)</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Green</td>\n<td>Fortitude</td>\n<td>30 poison damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute (poison)</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Blue</td>\n<td>Fortitude</td>\n<td>Affected as if by <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em></td>\n</tr>\n<tr>\n<td>6</td>\n<td>Indigo</td>\n<td>Will</td>\n<td>Confused, as the <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> spell (mental)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Violet</td>\n<td>Will</td>\n<td>Slowed for 1 minute; if a critical failure, sent to another plane, as <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> (teleportation)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Potent beam</td>\n<td>-</td>\n<td>Affected by two beams - roll twice, rerolling any duplicates or results of 8</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prismatic-spray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VjcHoDERvdayS9oD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.a3aQxCpoj1q1NQxC"}},"img":"systems/pf2e/icons/spells/sunburst.webp","name":"Sunburst","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"8d10"}}},"description":{"value":"<p>A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures. Each creature and object in the area must attempt a Reflex save. If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature or object is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage. If it's a creature, it becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] permanently.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d10, and the positive damage against undead increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":8,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sunburst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["fire","light","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4nwFo7eXlYFE1ThM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.l4LFwY7iuzX6sDXr"}},"img":"systems/pf2e/icons/spells/commune-with-nature.webp","name":"Commune with Nature","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense worth a total value of 60 gp"},"damage":{"value":{}},"description":{"value":"<p>As <em>@UUID[Compendium.pf2e.spells-srd.7DN13ILADW2N9Z1t]</em>, except you contact the primal spirits of nature, which know about animals, beasts, fey, plants, topography, and natural resources within a 3-mile radius of the ritual's location.</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Nature"},"slug":"commune-with-nature","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["prediction"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nwBYjQkWtaFq3C0l","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pZc8ZwtsyWnxUUW0"}},"img":"systems/pf2e/icons/spells/primal-call.webp","name":"Primal Call","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"faerie circle ingredients worth a total value of 1 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>This functions as <em>@UUID[Compendium.pf2e.spells-srd.vgy00hnqxN9VoeoF]</em> except you craft a faerie circle and call an animal, beast, fey, fungus, or plant from within 100 miles.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting, Diplomacy, Survival"},"slug":"primal-call","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal, beast, fey, fungus, or plant"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rlfaj3kqgOcDMi4J","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}},"img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":8,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"teleport","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9XpL2lVavNQF91Zx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing (Constant)","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":6,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["primal","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"92BMo1w3vOsOIDDM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE"}},"img":"systems/pf2e/icons/spells/illusory-scene.webp","name":"Illusory Scene","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX]</em> spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":8,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-scene","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TXyxtLOPRcUESvfj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Constant)","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":6,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iI9byQCkt2qk2MU3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"}},"img":"systems/pf2e/icons/spells/wall-of-fire.webp","name":"Wall of Fire","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"4d6"}}},"description":{"value":"<p>You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-fire","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2pjvdqi6Vk1i8DFi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd"}},"img":"systems/pf2e/icons/spells/fireball.webp","name":"Fireball","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p>A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":10,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fireball","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HmOBn3RPmEUzYpNo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q690d3mw3TUrKX7E"}},"img":"systems/pf2e/icons/spells/geas.webp","name":"Geas","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act. A <em>geas</em> to perform an act is usually conditional, such as, \"Always offer hospitality to strangers seeking a place to stay.\" An unconditional <em>geas</em> to perform a certain act doesn't require the target to perform that act exclusively, though it must prioritize the task above all leisurely pursuits. The most common <em>geas</em> to refrain from carrying out an act is a specification to avoid violating a contract. In those cases, the secondary caster usually takes charge of making sure the wording of the contract is attuned correctly with the ritual's magic. Because the target is willing, <em>geas</em> can have a duration that lasts for as long as the target agrees to. If the target is unable to fulfill the <em>geas</em>, it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and the sickened condition increases by 1 for each consecutive day it is prevented from following the <em>geas</em>, to a maximum of sickened 4. The sickened condition ends immediately when it follows the <em>geas</em> again; it can't remove the sickened condition in any other way. Only powerful magic such as a <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell can remove the effects of <em>geas</em> from a willing target.</p>\n<hr />\n<p><strong>Critical Success</strong> The <em>geas</em> succeeds, and the target receives a +1 status bonus to skill checks that directly uphold the <em>geas</em> (at the GM's discretion).</p>\n<p><strong>Success</strong> The <em>geas</em> succeeds.</p>\n<p><strong>Failure</strong> The <em>geas</em> fails.</p>\n<p><strong>Critical Failure</strong> The <em>geas</em> fails, and you are instead affected by the <em>geas</em> you were attempting to place on the target. You are considered an unwilling target, so the <em>geas</em> can be counteracted with a <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em> spell.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can use <em>geas</em> on an unwilling creature; it can attempt a Will save to negate the effect. If the target fails this Will save, the <em>geas</em> lasts up to 1 week. A <em>remove curse</em> spell can counteract a <em>geas</em> on an unwilling creature, in addition to powerful magic such as a <em>wish</em> spell. A clever unwilling creature can subvert the <em>geas</em> by contriving situations that prevent it from complying, but in that case it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] (as described above).</p>\n<p><strong>Heightened (7th)</strong> As 5th level, but the <em>geas</em> lasts for up to 1 year on an unwilling creature.</p>\n<p><strong>Heightened (9th)</strong> As 5th level, but the <em>geas</em> lasts for a duration you choose (even unlimited) on an unwilling creature.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Society or Legal Lore"},"slug":"geas","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the geas ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["arcane","curse","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8H031uUBaBHIRSFI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly"}},"img":"systems/pf2e/icons/spells/illusory-creature.webp","name":"Illusory Creature","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.</p>\n<p>The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.</p>\n<p>In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC - 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.</p>\n<p>The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster-for example, if an illusory Large dragon deals only 5 damage-the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":9,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-creature","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"glOumhs8J2WeMxuw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8DDbl4eiWtibMIZp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2oH5IufzdESuYxat"}},"img":"systems/pf2e/icons/spells/illusory-object.webp","name":"Illusory Object","sort":2300000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> As the 2nd-level version, but the duration is unlimited.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":8,"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-object","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7IGiUZMWBHUqSZRq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aJl428YInl7gzRkL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"K8xPH6qpnQbBAXnf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"q5MeF25mWxrHIqg3"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dnLiUmNpLT4ZnUQ6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fryglhBup2tRHWFS","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kdhbPaBMK1d1fpbA"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Telepathy 300 feet","sort":2800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]</p>"},"requirements":{"value":""},"rules":[],"slug":"telepathy","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"u8YE1BntdMHM1ks0","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":2900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GJxtjkowvzk3cvaE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":3000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kooXn2rvr04D9fM6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":3100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wYKABRKZFADU4eFV","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Fortune's Friend","sort":3200000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The Lantern King fails or critically fails a saving throw.</p>\n<p><strong>Effect</strong> The result of the saving throw is improved one degree. The Lantern King can't Fortune's Friend for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divination","fortune","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0sXAwqL8Tb6XqJ0H","img":"systems/pf2e/icons/actions/Passive.webp","name":"Lantern King's Glow","sort":3300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The Lantern King illuminates his aura with bright light. At the start of his turn, this aura attempts to counteract any ongoing darkness effect in the aura (counteract check [[/r 1d20+44 #Counteract Check]]{+44}). The Lantern King can suppress or activate this aura as a free action.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"lantern-kings-glow","toggleable":true,"value":true},{"key":"TokenLight","predicate":["fire-not-cold","lantern-kings-glow"],"value":{"animation":{"intensity":4,"speed":1,"type":"pulse"},"bright":120,"color":"#f56707","dim":120,"shadows":0.8}},{"key":"TokenLight","predicate":["lantern-kings-glow",{"not":"fire-not-cold"}],"value":{"animation":{"intensity":4,"speed":1,"type":"pulse"},"bright":120,"color":"#1464e9","dim":120,"shadows":0.8}}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","evocation","light","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"T3OviChVRRywo6sB","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mocking Laughter","sort":3400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Whenever a creature misses the Lantern King with an attack or fails a skill check or saving throw, the creature is overtaken by overwhelming mirth at its mistake, as <em>@UUID[Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv]</em> (@Check[type:will|dc:45] save). The creature is thereafter temporarily immune to mocking laughter for 1 hour.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"mocking-laughter","traits":["aura","emotion","enchantment","incapacitation","mental","primal"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","enchantment","incapacitation","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XCuiusaM9Pgov7Hy","img":"systems/pf2e/icons/actions/Passive.webp","name":"Reactive","sort":3500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The Lantern King gains an additional reaction at the start of his turn, but he can use this additional reaction only to take a reaction he hasn't already taken since the end of his previous turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XEczLnuwuxklAds8","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Adjust Temperature","sort":3600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The Lantern King adjusts the temperature of his flames. He shifts from orange to blue, and his Strikes inflict cold damage until he takes this action again to switch back to fire damage.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"Temperature is Hot","option":"fire-not-cold","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["primal","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AkE2QdLe1wysN32X","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blindness","sort":3700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature damaged by the Lantern King's blinding beam Strike must make a @Check[type:fortitude|dc:48] save. If the Strike was a critical hit, the save's result is worsened one degree.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected by blindness.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 minute. At the end of each of its turns, the creature can attempt a @Check[type:fortitude|dc:48] save to end this blindness early.</p>\n<p><strong>Critical Failure</strong> The creature is blinded permanently.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["success","criticalSuccess"],"predicate":["fire-not-cold",{"not":"change-shape"}],"selector":"blinding-beam-fire-damage","text":"<p>A creature damaged by the Lantern King's blinding beam Strike must make a @Check[type:fortitude|dc:48] save. If the Strike was a critical hit, the save's result is worsened one degree.</p>\n<hr>\n<p><strong>Critical Success</strong> The creature is unaffected by blindness.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 minute. At the end of each of its turns, the creature can attempt a @Check[type:fortitude|dc:48] save to end this blindness early.</p>\n<p><strong>Critical Failure</strong> The creature is blinded permanently.</p>"},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":[{"nor":["change-shape","fire-not-cold"]}],"selector":"blinding-beam-cold-damage","text":"<p>A creature damaged by the Lantern King's blinding beam Strike must make a @Check[type:fortitude|dc:48] save. If the Strike was a critical hit, the save's result is worsened one degree.</p>\n<hr>\n<p><strong>Critical Success</strong> The creature is unaffected by blindness.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 minute. At the end of each of its turns, the creature can attempt a @Check[type:fortitude|dc:48] save to end this blindness early.</p>\n<p><strong>Critical Failure</strong> The creature is blinded permanently.</p>"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CDUrtwX9v7aZEVjj","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Change Shape","sort":3800000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Lantern King can take on the appearance of any fey or humanoid, but he typically does so only to trick and confuse creatures. He loses his searing rune and blinding beam Strikes, but he gains a melee fist Strike that inflicts [[/r (4d8 + 19)[bludgeoning]]] damage.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"change-shape","toggleable":true},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":4,"die":"d8"}},"group":"brawling","key":"Strike","label":"Fist","predicate":["change-shape"],"traits":["agile","finesse","unarmed","nonlethal"]},{"damageType":"bludgeoning","key":"FlatModifier","label":"Strength","predicate":["change-shape"],"selector":"fist-damage","value":6},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":4,"die":"d6"}},"key":"Strike","label":"Searing Rune","predicate":[{"not":"change-shape"}],"traits":["agile","finesse","magical","reach-20"]},{"damageType":"bludgeoning","key":"FlatModifier","label":"Strength","predicate":[{"not":"change-shape"}],"selector":"searing-rune-damage","value":11},{"category":"unarmed","damage":{"base":{"damageType":"fire","dice":4,"die":"d8"}},"key":"Strike","label":"Blinding Beam (Fire)","predicate":["fire-not-cold",{"not":"change-shape"}],"traits":["fire","magical","mental","range-100"]},{"category":"unarmed","damage":{"base":{"damageType":"cold","dice":4,"die":"d8"}},"key":"Strike","label":"Blinding Beam (Cold)","predicate":[{"nor":["fire-not-cold","change-shape"]}],"traits":["cold","magical","mental","range-100"]},{"damageType":"fire","key":"FlatModifier","label":"Strength","predicate":["fire-not-cold",{"not":"change-shape"}],"selector":"blinding-beam-fire-damage","value":6},{"damageType":"cold","key":"FlatModifier","label":"Strength","predicate":[{"nor":["change-shape","fire-not-cold"]}],"selector":"blinding-beam-cold-damage","value":6},{"damageType":"fire","diceNumber":4,"dieSize":"d6","key":"DamageDice","predicate":["fire-not-cold",{"not":"change-shape"}],"selector":"searing-rune-damage"},{"damageType":"cold","diceNumber":4,"dieSize":"d6","key":"DamageDice","predicate":[{"nor":["change-shape","fire-not-cold"]}],"selector":"searing-rune-damage"},{"key":"CreatureSize","predicate":["change-shape"],"value":"medium"},{"key":"CreatureSize","predicate":[{"not":"change-shape"}],"value":"gargantuan"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2n6nRtgDNRWONgvp","img":"systems/pf2e/icons/actions/Passive.webp","name":"Drain Luck","sort":3900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When the Lantern King damages a creature with his searing rune Strike, he drains the creature's luck. The creature must succeed at a @Check[type:will|dc:48] save or gain a -1 status penalty to all checks; it is then temporarily immune to Drain Luck for 1 round. Further damage dealt by the Lantern King's searing rune Strikes increases the status penalty by 1 on a failed save to a maximum status penalty of -4. This status penalty is reduced by one every time the affected creature achieves a critical success on a die roll against a creature that is at least equal to them in level, but otherwise is permanent until removed.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.fGI77mVeCQKBAP0f]</p>"},"requirements":{"value":""},"rules":[{"key":"Note","selector":"searing-rune-damage","text":"{item|system.description.value}","title":"{item|name}","visibility":"owner"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","enchantment","mental","misfortune","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JWMAFJOdy4Odx7RY","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Playful Switch","sort":4000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The Lantern King targets two creatures within 60 feet, causing each to become surrounded by glowing runes. The Lantern King attempts a single Thievery check against each target's Reflex DC. The Lantern King can't use Playful Switch again for 1 round.</p>\n<hr />\n<p><strong>Critical Success</strong> If the Thievery check achieves a critical success against both targets, they swap places and are both @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. Each creature must be able to fit into their new spaces or the effect fails.</p>\n<p><strong>Success</strong> If the Thievery check achieves a success against both targets (or a critical success on one and a success on another), the two targets swap places. Each creature must be able to fit into their new spaces or the effect fails.</p>\n<p><strong>Failure</strong> If the Thievery check fails against either target, neither target is affected.</p>\n<p><strong>Critical Failure</strong> As failure, but both creatures are temporarily immune to Playful Switch for 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","primal","teleportation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DJVCW8WVRR0Prvrs","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Prismatic Burst","sort":4100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> A creature achieves a critical hit against the Lantern King or damages it with a cold iron weapon.</p>\n<p><strong>Effect</strong> The Lantern King casts <em>@UUID[Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub]</em>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qbwMGtd3EWk5BDN7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":4200000,"system":{"description":{"value":""},"mod":{"value":46},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2ZLb4fZjhkIsTm09","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":4300000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Q2sszG78bwGnvsmh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":4400000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2iJtRj0bnmuOmw2H","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":4500000,"system":{"description":{"value":""},"mod":{"value":49},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XxA9XkSI0ZbZvsQu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":4600000,"system":{"description":{"value":""},"mod":{"value":42},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tsZqAzdWTSJww5o9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":4700000,"system":{"description":{"value":""},"mod":{"value":43},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"twNUiSlV4SI682m0","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":4800000,"system":{"description":{"value":""},"mod":{"value":46},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QMPhQzEEGM9Peoop","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":4900000,"system":{"description":{"value":""},"mod":{"value":46},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UFwbBThzQpahbRJi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":5000000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Y5wwP5cjXitBvoKq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":5100000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"nIDAnaPsSy5qsV5X","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":5200000,"system":{"description":{"value":""},"mod":{"value":39},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"or63BStDhLWsklmQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":5300000,"system":{"description":{"value":""},"mod":{"value":42},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"khcwMQENGuZuArBp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":5400000,"system":{"description":{"value":""},"mod":{"value":42},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Avatar of the Lantern King","system":{"abilities":{"cha":{"mod":12},"con":{"mod":7},"dex":{"mod":12},"int":{"mod":9},"str":{"mod":9},"wis":{"mod":7}},"attributes":{"ac":{"details":"","value":54},"adjustment":null,"allSaves":{"value":""},"hp":{"details":"","max":500,"temp":0,"value":500},"immunities":[{"type":"bleed"},{"type":"blinded"},{"type":"controlled"},{"type":"dazzled"},{"type":"death-effects"},{"type":"doomed"},{"type":"fire"},{"type":"sleep"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":39},"resistances":[{"exceptions":["cold-iron"],"type":"physical","value":20}],"speed":{"otherSpeeds":[{"type":"fly","value":60}],"value":0},"weaknesses":[{"type":"cold","value":25},{"type":"cold-iron","value":20}]},"details":{"alignment":{"value":"CN"},"blurb":"Eldest of laughter, mischief, and transformation","creatureType":"","level":{"value":24},"privateNotes":"","publicNotes":"<p>The Lantern King is one of the Eldest-a pantheon of demigods whose rule over the First World is one of capriciousness that can be at times playful, enigmatic, bizarre, or even downright mean. For the most part, the Lantern King's plots and shenanigans tilt toward the cruel, and while he's long been a master at riding the proverbial razor's edge between mischief and outright sadism (if only by conserving his cruelest plans for those who invite that cruelty by being cruel themselves, as in the case of Nyrissa), his latest actions have certainly drawn the notice of the other Eldest. As such, they have largely distanced themselves from him, and as a result of this, any defeat the PCs deal to him in this adventure goes not only unpunished by the Lantern King's demigod siblings but will even be enforced, in a manner of speaking, by the other Eldest so that the Lantern King won't seek continued revenge against the PCs for their victories. Whether or not this also serves to teach the capricious eldest a lesson to temper his need for mischief with occasional bouts of patience and even mercy, only time can tell.</p>\n<p>The Lantern King's direct interactions with the PCs in this campaign are via an avatar-a powerful proxy created from himself to rule over the Lantern Kingdom. While this avatar isn't as powerful as the Lantern King himself, it remains the single most dangerous foe the party faces in Kingmaker. As a demigod, the Lantern King is an even more dangerous foe, equivalent in power to a 29th‑level creature and possessing abilities beyond the scope of the core experience in the <em>Pathfinder Roleplaying Game</em>. Some of these abilities, such as the power to manipulate reality, to create powerful artifacts like the <em>Apology</em>, and to build entire demiplane realms like the Hunting Dream or the Lantern Kingdom, manifest during the course of the <em>Kingmaker Adventure Path</em> not as rules content but as story elements the PCs will need to endure-see Chapter 11 of this book for more details.</p>\n<p>In combat, the Lantern King's avatar uses flight to remain out of melee for the first several rounds of combat, relying upon his spells to soften up the party before using his Strikes against them. He's fond of taking actions that disrupt, torment, or mock the PCs rather than those specifically tailored to maximize damage. For example, he often uses Playful Switch to swap a flying PC in the air with one who's on the ground and can't fly, or he uses illusions to create false foes or locations that play off of previous failures or embarrassments the PCs may have endured during the campaign itself. By playing the Lantern King's avatar in battle as more of a trickster than a cold-blooded killer, you'll not only enforce his legendary personality upon your players, but you'll also give their characters a bit more of a fighting chance against him in battle. He prefers to hold <em>@UUID[Compendium.pf2e.spells-srd.MLNeD5sAunV0E23j]</em> in reserve to recover from an unwanted condition or situation, and as he realizes the PCs are dangerous foes, he abandons \"playful tactics\" for more serious or tactical decisions aimed toward defeating the party rather than toying with them.</p>\n<p>While the Lantern King faces no lasting inconvenience if his avatar is slain, the sting of such a defeat is enough to compel the avatar to back down and ask for a truce if the PCs reduce him to fewer than 75 Hit Points. If the PCs agree to a truce, the avatar compliments their prowess and promises to turn his attentions away from the Stolen Lands. Furthermore, he agrees to any additional terms the PCs ask for, provided they are within his ability to grant. This includes restoring Nyrissa's place and realm to the First World (although he cannot provide further information about her lost lover) and unmaking <em>Briar </em>to restore her capacity to love.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":36},"reflex":{"saveDetail":"","value":39},"will":{"saveDetail":"","value":41}},"spellcasting":{"rituals":{"dc":48}},"traits":{"languages":{"custom":"Telepathy 300 feet; tongues","selected":[],"value":["aklo","common","sylvan"]},"rarity":"unique","senses":{"value":"darkvision, true seeing"},"size":{"value":"grg"},"value":["fey","fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.1vsQlCVwa9kVmgRi"}}}
{"_id":"2deePNLiJcnSZQhd","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"GxlQBNruDU25fJkQ","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Open Doors","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> All four boulders are placed within six minutes;</p>\n<p><strong>Effect</strong> the doors to area <strong>D4</strong> open.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Yh6PceHFS60uaThW","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Release Boulders","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> All four boulders are not placed within six minutes</p>\n<p><strong>Effect</strong> All four steps angle downward, causing any boulders held within to roll toward area <strong>D1</strong>. Each rolling boulder inflicts [[/r (3d6 + 6)[bludgeoning]]] damage on all creatures in area <strong>D2</strong>(@Check[type:reflex|dc:37|basic:true]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Test of Strength","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":27}},"creatureType":"","details":{"description":"<p>The steps angle downward into a slope, releasing all currently placed boulders to roll back down to the north.</p>","disable":"<p>@Check[type:thievery|dc:37] (expert) to disable the @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] hinges for one of the steps, thereby locking all four steps into place</p>","isComplex":false,"level":{"value":13},"reset":"<p>The trap Releases Boulders 24 hours after it Opens Doors. Once the trap Releases Boulders, it resets itself automatically.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.2deePNLiJcnSZQhd"}}}
{"_id":"2mkfF43tP8IGVfBz","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"n4uBILCtoQcDwVBY","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":1,"prepared":[],"value":1},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":4,"prepared":[],"value":4},"slot5":{"max":4,"prepared":[],"value":4},"slot6":{"max":4,"prepared":[],"value":4},"slot7":{"max":4,"prepared":[],"value":4},"slot8":{"max":4,"prepared":[],"value":4},"slot9":{"max":4,"prepared":[],"value":4}},"slug":null,"source":{"value":""},"spelldc":{"dc":41,"value":36},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"mGzWQjNPCtlz97Cn","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Sorcerer Bloodline Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":41,"value":36},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"3U5DhF2KyfP8LLfc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1dsahW4g1ggXtypx"}},"img":"systems/pf2e/icons/spells/time-stop.webp","name":"Time Stop","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each.</p>\n<p>After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything.</p>\n<p>Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the time stop's duration, such as wall of fire, it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"time-stop","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mWEHpvzZ2tIlnCxG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY"}},"img":"systems/pf2e/icons/spells/overwhelming-presence.webp","name":"Overwhelming Presence","sort":400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save. Paying tribute is a manipulate action or move action, as chosen by the creature paying tribute. A creature under this effect must pay tribute to you at least once on each of its turns if possible. While affected by this spell, a creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by you and can't use hostile actions against you. The target is then temporarily immune for 1 minute.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target must pay tribute twice.</p>\n<p><strong>Failure</strong> The target must pay tribute six times.</p>\n<p><strong>Critical Failure</strong> As failure, and the target must spend all its actions paying tribute if possible.</p>"},"duration":{"value":"until full tribute is paid"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"overwhelming-presence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["auditory","incapacitation","mental","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xSNWYeHdxXhPsx1C","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ItZgGznUBhgWBwFG"}},"img":"systems/pf2e/icons/spells/telepathic-demand.webp","name":"Telepathic Demand","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>, with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the telepathy spell.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telepathic-demand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you've telepathically contacted before"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2nVIyRPqoV87mSQY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FmNDwqMEjeTEGPrY"}},"img":"systems/pf2e/icons/spells/unfathomable-song.webp","name":"Unfathomable Song","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you Sustain this Spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the Spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute.</p>\n<p><strong>Success</strong> The target is unaffected this round, but it can be affected on subsequent rounds.</p>\n<p><strong>Failure</strong> Roll 1d4 on the table below.</p>\n<p><strong>Critical Failure</strong> Roll 1d4+1 on the table below.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Result</th>\n<th>Effect</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}</td>\n</tr>\n<tr>\n<td>2</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round</td>\n</tr>\n<tr>\n<td>3</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} for 1 round</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round</td>\n</tr>\n<tr>\n<td>5</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 round and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for an unlimited duration</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unfathomable-song","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["auditory","emotion","fear","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"heS02FhaKh5ty0q5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7"}},"img":"systems/pf2e/icons/spells/maze.webp","name":"Maze","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift. When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.</p>\n<hr /><strong>Critical Success</strong> The target escapes and the spell ends.\n<p><strong>Success</strong> The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.</p>\n<p><strong>Failure</strong> The target makes no progress toward escape.</p>\n<p><strong>Critical Failure</strong> The target makes no progress toward escape, and if it was on the right path, it no longer is.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"maze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["extradimensional","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xJ95MQh2KmCTnuCk","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uEyfLoFQsRKBRIcB"}},"img":"systems/pf2e/icons/spells/scintillating-pattern.webp","name":"Scintillating Pattern","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A field of cascading, ever-changing colors manifests in the air. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for [[/r 1d4 #rounds]]{1d4 rounds}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for [[/r 1d4 #rounds]]{1d4 rounds}. After the Stunned condition ends, the creature is Confused for the remaining duration of the spell.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"scintillating-pattern","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4sKmsNRrcotDHQEp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB"}},"img":"systems/pf2e/icons/spells/uncontrollable-dance.webp","name":"Uncontrollable Dance","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"uncontrollable-dance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LsWgPr5t1CZAXkcC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R"}},"img":"systems/pf2e/icons/spells/mask-of-terror.webp","name":"Mask of Terror","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} before using its action.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and its action fails and is wasted.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":8,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mask-of-terror","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"49EBa5OQQvpJaMAV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jBGAYmR0BkkbpJvG"}},"img":"systems/pf2e/icons/spells/visions-of-danger.webp","name":"Visions of Danger","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"8d8"}}},"description":{"value":"<p>An illusion of horrific creatures fills the spell's area. The creatures look like Tiny swarming monsters with a specific appearance of your choice, such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage (basic Will save) to each creature that's inside the burst when it's created, enters the burst, or starts its turn inside the burst. A creature that critically succeeds at its will save can immediately attempt to disbelieve the illusion. A creature that tries to Interact with the monsters or observes one with a Seek action can attempt to disbelieve the illusion. Creatures that disbelieve the illusion take no damage from the illusion thereafter.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The mental damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":7,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"visions-of-danger","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["auditory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"F1sApBiCWsEuYfNb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs"}},"img":"systems/pf2e/icons/spells/warp-mind.webp","name":"Warp Mind","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality, miracle, primal phenomenon, restoration, or wish can still counteract the effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target spends the first action on its next turn with the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] condition.</p>\n<p><strong>Failure</strong> The target is Confused for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Confused permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":7},"location":{"heightenedLevel":7,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"warp-mind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SM1uJWtx419dPSce","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5BbU1V6wGSGbrmRD"}},"img":"systems/pf2e/icons/spells/feeblemind.webp","name":"Feeblemind","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} with an unlimited duration.</p>\n<p><strong>Critical Failure</strong> The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as -5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"feeblemind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["curse","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wnjm2bwpFnUkhkH1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE"}},"img":"systems/pf2e/icons/spells/spiritual-blast.webp","name":"Spirit Blast","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"16d6"}}},"description":{"value":"<p>You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":7,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spirit-blast","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xPw1gXrFokTqGtfi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":6,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tz6R9Wdc8MgaNUd3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD"}},"img":"systems/pf2e/icons/spells/black-tentacles.webp","name":"Black Tentacles","sort":1600000,"system":{"ability":{"value":""},"area":{"details":"20-foot burst adjacent to a flat surface","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p><strong>Area</strong> 20-foot burst adjacent to a flat surface</p>\n<hr />\n<p>Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already Grabbed.</p>\n<p>The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"black-tentacles","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zd9tXYxgRRy820gg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN"}},"img":"systems/pf2e/icons/spells/chrusing-dispair.webp","name":"Crushing Despair","sort":1700000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for that turn as it sobs uncontrollably.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is automatically @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The area increases to a 60-foot cone.</p>"},"duration":{"value":"1 or more rounds"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"area":{"areaType":"cone","value":"60"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"crushing-despair","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"m8Kn2eETKFc8W93s","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OAt2ZEns1gIOCgrn"}},"img":"systems/pf2e/icons/spells/synesthesia.webp","name":"Synesthesia","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a @Check[type:flat|dc:5] each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from it. The creature has trouble moving, making it @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3} and giving it a -10-foot status penalty to its Speeds.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is affected for 1 round.</p>\n<p><strong>Failure</strong> The target is affected for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2} as it attempts to process the sensory shifts.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to five creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"synesthesia","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BUQERYNEYsR8xXWL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YyyjQ87YvyySslEp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ddKBoCjmSyPSHcws"}},"img":"systems/pf2e/icons/spells/unusual-anatomy.webp","name":"Unusual Anatomy","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"acid"},"value":"2d6"}}},"description":{"value":"<p>You transform your flesh and organs into a bizarre amalgam of glistening skin, rough scales, tufts of hair, and tumorous protuberances. This has three effects:</p>\n<ul>\n<li>You gain resistance 10 to precision damage and resistance 10 to extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.</li>\n<li>You gain darkvision.</li>\n<li>Acid oozes from your skin. Any creature that hits you with an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistances increase by 5, and the acid damage increases by 1d6.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LMzFBnOEPzDGzHg4]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"mGzWQjNPCtlz97Cn"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unusual-anatomy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["polymorph","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bdQTZ8TxfHXWH5S1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY"}},"img":"systems/pf2e/icons/spells/confusion.webp","name":"Confusion","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":6,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"confusion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XuMuDAOhC1NEiMGa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY"}},"img":"systems/pf2e/icons/spells/confusion.webp","name":"Confusion","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"confusion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hXveNgRe7R3zhe8D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hBqyOP9KWdfuofb8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pkcOby5prOausy1k"}},"img":"systems/pf2e/icons/spells/read-omens.webp","name":"Read Omens","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You peek into the future. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-omens","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["prediction"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MK7POOrwQieMsBuE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HqTI6wRrck1YXp3F"}},"img":"systems/pf2e/icons/spells/telepathy.webp","name":"Telepathy","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Telepathy loses the linguistic trait. You can communicate telepathically with creatures using shared mental imagery even if you don't share a language.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telepathy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DRsGGQsXYBjEg28E","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qhJfRnkCRrMI4G1O"}},"img":"systems/pf2e/icons/spells/aberrant-whispers.webp","name":"Aberrant Whispers","sort":2600000,"system":{"ability":{"value":""},"area":{"details":"5-foot emanation or more","type":"emanation","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter phrases in an unknown tongue, assaulting the minds of those nearby. Each target must attempt a Will save. Regardless of the result of its save, each target is then temporarily immune for 1 minute.</p>\n<p>You can increase the number of actions it takes to Cast the Spell (to a maximum of 3 actions total). For each additional action, increase the emanation's radius by 5 feet, to a maximum of 10 extra feet for 3 actions.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ].</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The initial radius increases by 5 feet.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":3,"type":"interval"},"level":{"value":3},"location":{"value":"mGzWQjNPCtlz97Cn"},"materials":{"value":""},"overlays":{"dfoz8m3dp8dllujj":{"_id":"dfoz8m3dp8dllujj","overlayType":"override","sort":1,"system":{"heightening":{"damage":{},"interval":3,"type":"interval"},"time":{"value":"1"}}},"iyvv4m0qmxo1b08z":{"_id":"iyvv4m0qmxo1b08z","overlayType":"override","sort":3,"system":{"area":{"value":"15"},"time":{"value":"3"}}},"s0qqpj2kn6xavdyp":{"_id":"s0qqpj2kn6xavdyp","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"aberrant-whispers","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"each foe in the area"},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","auditory","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xmMJz5KzHFq5Jenp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS"}},"img":"systems/pf2e/icons/spells/enthrall.webp","name":"Enthrall","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.</p>\n<p>Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and notices that you tried to use magic.</p>\n<p><strong>Success</strong> The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer Fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.</p>\n<p><strong>Critical Failure</strong> As failure, but the target can't attempt a save to end the fascination if it disagrees with you.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enthrall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"all creatures in range"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","emotion"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6U9MzTKlhrZhEOb8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZYoC630tNGutgbE0"}},"img":"systems/pf2e/icons/spells/hypercognition.webp","name":"Hypercognition","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hypercognition","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WrubUjVD68jjmsdM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":6,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NiKyFKpJ9Opjul5P","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0gAW4MVf6r1mjgQo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vQGnmyDaJKZvWUZR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dLdRqT6UxTKlsPgp"}},"img":"systems/pf2e/icons/spells/death-knell.webp","name":"Death Knell","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target's @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] value increases by 1.</p>\n<p><strong>Failure</strong> The target dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"death-knell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature that has 0 HP"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"M2DCNsHSKEV01t4D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv"}},"img":"systems/pf2e/icons/spells/hideous-laughter.webp","name":"Hideous Laughter","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laugher. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hideous-laughter","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"U0IzrHK5Azu0DpIr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9"}},"img":"systems/pf2e/icons/spells/see-invisibility.webp","name":"See Invisibility","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.T5bk6UH7yuYog1Fp]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"see-invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2cYhUifQCncyasg9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CQb8HtQ1BPeZmu9h"}},"img":"systems/pf2e/icons/spells/touch-of-idiocy.webp","name":"Touch of Idiocy","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dull the target's mind; the target must attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"touch-of-idiocy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MZNfcmcN7DGt7G0x","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}},"img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chill-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6wBbM8iV8gUN6gxv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UKsIOWmMx4hSpafl"}},"img":"systems/pf2e/icons/spells/color-spray.webp","name":"Color Spray","sort":3700000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Swirling colors affect viewers based on their Will saves.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round, and Dazzled for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature is Stunned for 1 round and Blinded for 1 minute.</p>"},"duration":{"value":"1 or more rounds (see below)"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"color-spray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pP19GmMTWJ4BbmAW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":3800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fCaL1fy3L1pHWtZ8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":3900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AXrhGbQoCSzRSdGF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":4000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":9,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FIZwTtGqexRFMZJn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":4100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":7,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9ui7319eQa5IFNTA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dINQzhqGmIsqGMUY"}},"img":"systems/pf2e/icons/spells/mending.webp","name":"Mending","sort":4200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can target a non-magical object of 1 Bulk or less.</p>\n<p><strong>Heightened (3rd)</strong> You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"2":{"target":{"value":"non-magical object of 1 Bulk or less"}},"3":{"target":{"value":"non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"non-magical object of light Bulk or less"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aYzAwnnZRB6D1DF6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":4300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ROnChptKmhH0TUYb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":4400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3ozBCUgdgVaspTRw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":4500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cT6GWIeYxH6D6PL3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DYdvMZ8G2LiSLVWw"}},"img":"systems/pf2e/icons/spells/spider-sting.webp","name":"Spider Sting","sort":4600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"1d4"}}},"description":{"value":"<p>You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 1d4 poison damage.</p>\n<p><strong>Failure</strong> The target is afflicted with spider venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with spider venom at stage 2.</p>\n<hr />\n<p><strong>Spider Venom</strong> (poison)</p>\n<p><strong>Level 1;</strong></p>\n<p><strong>Maximum Duration</strong> 4 rounds.</p>\n<p><strong>Stage 1</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"n4uBILCtoQcDwVBY"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spider-sting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MZWyyUzfRisfkPRr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i8PBZsnoCrK7IWph"}},"img":"systems/pf2e/icons/spells/tentacular-limbs.webp","name":"Tentacular Limbs","sort":4700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"mGzWQjNPCtlz97Cn"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tentacular-limbs","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9xLtvFQAoJh8tSOd","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.6m9niDjhA6tBfp5x"}},"img":"systems/pf2e/icons/equipment/staves/staff-of-power.webp","name":"Staff of Power","sort":4800000,"system":{"MAP":{"value":""},"baseItem":"staff","bonus":{"value":2},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a +2 greater striking staff.</p>\n<p>Voluntarily destroying a staff of power unleashes an incredible blast of energy. When wielding the staff, you can Interact to break it. This releases a 30-foot-burst magical explosion centered on the staff. This deals [[/r 2d8]] force damage per charge remaining in the staff (@Check[type:reflex|dc:40|basic:true]). You automatically critically fail your save. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc]</em></li>\n<li><strong>2nd</strong> <em>@UUID[Compendium.pf2e.spells-srd.ynm8JIU3sc3qUMpa]</em></li>\n<li><strong>3rd</strong> <em>@UUID[Compendium.pf2e.spells-srd.fI20AVwOzJMHXRdo]</em></li>\n<li><strong>4th</strong> <em>@UUID[Compendium.pf2e.spells-srd.JOdOpbPDl7nqvJUm]</em>, <em>@UUID[Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW]</em></li>\n<li><strong>5th</strong> <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em></li>\n<li><strong>6th</strong> <em>@UUID[Compendium.pf2e.spells-srd.7Iela4GgVeO3LfAo]</em></li>\n<li><strong>7th</strong> <em>@UUID[Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k]</em>, <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em>, <em>@UUID[Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2]</em></li>\n</ul>\n<hr />\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":16},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":10000}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"staff-of-power","source":{"value":"Pathfinder Core Rulebook"},"specific":{"material":null,"runes":{"potency":2,"striking":"greaterStriking"},"value":true},"splashDamage":{"value":null},"stackGroup":null,"strikingRune":{"value":"greaterStriking"},"traits":{"rarity":"rare","value":["evocation","magical","staff","two-hand-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"FEvGGdluzakeGdBF","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dDIPA1WE9ESF67EB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-explorers.webp","name":"+2 Greater Resilient Clothing (Explorer's)","sort":4900000,"system":{"armor":{"value":0},"baseItem":"explorers-clothing","category":"unarmored","check":{"value":0},"containerId":null,"description":{"value":"<p>Explorer's clothing is sturdy enough that it can be reinforced to protect you, even though it isn't a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk's garments, or wizard's robes, as members of all three classes are likely to avoid wearing armor.</p>"},"dex":{"value":5},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"L"},"group":"cloth","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"greaterResilient"},"rules":[],"size":"med","slug":"clothing-explorers","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":0},"traits":{"rarity":"common","value":["abjuration","comfort","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"N4FRJPLjGNaWpvxp","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-silver.webp","name":"Religious Symbol of Yog-Sothoth","sort":5000000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[],"size":"med","slug":"religious-symbol-silver","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"RPpWgIBirvzAkhKv","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl"}},"img":"systems/pf2e/icons/conditions/quickened.webp","name":"Quickened","sort":5100000,"system":{"description":{"value":"<p>You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you've been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don't immediately gain actions if you become quickened during your turn.</p>"},"duration":{"value":0},"group":null,"overrides":[],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[],"slug":"quickened","source":{"value":"Pathfinder Core Rulebook"},"value":{"isValued":false,"value":null},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"i8ykQ7pFedbfWxeV","flags":{"pf2e":{"linkedWeapon":"9xLtvFQAoJh8tSOd"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Staff","sort":5200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":31},"damageRolls":{"CruAyZCPdx9Zhl5B":{"damage":"3d4+10","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","staff","two-hand-d8"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"P5jo7Pf9aXvKHvel","img":"systems/pf2e/icons/actions/Passive.webp","name":"Unseen Sight","sort":5300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The ritual Foras led his cultists on allowed them to turn aside time and halt aging, but it required more than the sacrifice of an individual's given name-it required the sacrifice of sight itself. The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6] yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>, provided they are located within a region under the influence of Yog- Sothoth. Currently in the Stolen Lands, this is limited to the island of Candlemere and the dungeons within it; beyond this area, the Thresholder cultists are @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2]{Blind}. Of course, if their plan to draw Yog-Sothoth into the region succeeds, the region in which the unseen sight functions will increase dramatically.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TxKSVVgJ5OZw3cy0","img":"systems/pf2e/icons/actions/Passive.webp","name":"Outside of Time","sort":5400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Foras exists outside of time; he doesn't age, doesn't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] unless he chooses to be.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DgApO6iOQpwx3KfR","img":"systems/pf2e/icons/actions/Passive.webp","name":"Resolve","sort":5500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When Foras rolls a success on a Will save, he gets a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["success","criticalSuccess"],"selector":"will","text":"When Foras rolls a success on a Will save, he gets a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aHuQg1Wi1gb8KAbH","img":"systems/pf2e/icons/actions/Passive.webp","name":"Time Siphon","sort":5600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A living creature that enters the aura or ends its turn within it has some of its temporal essence drained away to Yog-Sothoth. It must succeed at a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} on a critical failure). Worshipers of Yog-Sothoth are immune to Time Siphon.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":60,"slug":"time-siphon","traits":["aura","occult"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"79pJPNMXOyazfHy6","img":"systems/pf2e/icons/actions/Passive.webp","name":"Accelerated Existence","sort":5700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Foras is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]{Quickened 1}, and he can use this additional action to Step, Stride, or @UUID[Compendium.pf2e.actionspf2e.3f5DMFu8fPiqHpRg].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dGglOjtXAyHqoW5X","img":"systems/pf2e/icons/actions/Passive.webp","name":"Steady Spellcasting","sort":5800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If a reaction would disrupt Foras's spellcasting action, he attempts a @Check[type:flat|dc:15].; on a success, the action isn't disrupted.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"i1HSaEcrh3BYlDpz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":5900000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"PwlA0SWeD76z7NRf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":6000000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VGJofNCjbu1k8htL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":6100000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hlNg6KdeIr0GfL6R","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":6200000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4anXBWtcTROCagVO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":6300000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VWXlfCH3okHq7WX4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":6400000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"U69KdW5yZ21jJT4a","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Yog-Sothoth Lore","sort":6500000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Foras","system":{"abilities":{"cha":{"mod":6},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":5},"str":{"mod":0},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":43},"allSaves":{"value":"resolve"},"hp":{"details":"","max":355,"temp":0,"value":355},"initiative":{"statistic":"perception"},"perception":{"value":33},"resistances":[{"type":"mental","value":20}],"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Male human sorcerer","creatureType":"","level":{"value":19},"privateNotes":"","publicNotes":"<p>The man who would take the name Foras grew up millennia ago among worshipers of Pharasma, yet he came to believe that the Outer Gods were the keys to claiming personal power. He tricked his people's priests into to imparting eldritch truths they would not normally share, then shared them with a few fellow secretive scholars of the occult.</p>\n<p>Gathering those whom Foras could manipulate, he retreated to a new stronghold-a location now known as Candlemere. Here, Foras's cult gave up their sight and their souls, only to become trapped with him within their own compound when their leader's brother tracked them down and imprisoned them. Yet even this hasn't stymied Foras, and he continues to this day to work toward his goal of drawing Yog-Sothoth into the world.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":3,"value":3}},"saves":{"fortitude":{"saveDetail":"","value":31},"reflex":{"saveDetail":"","value":31},"will":{"saveDetail":"","value":35}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","hallit"]},"rarity":"unique","senses":{"value":"unseen sight"},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.2mkfF43tP8IGVfBz"}}}
{"_id":"3HnIluPWsKm3eEYB","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"J3lzyo3f2n6RNBG4","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Rushing Water","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The secret door to the west or any trapdoor is opened.</p>\n<hr />\n<p><strong>Effect</strong> The 12 ceiling trapdoors open along with the two secret doors to the cyclops zombie alcoves, releasing river water and zombies into the room. Any creature standing in the central 40-by-40 foot section of the main room must attempt a @Check[type:reflex|dc:28] save; the trap then rolls initiative.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes [[/r (1d10+6)[bludgeoning]]] damage from the cascade of water.</p>\n<p><strong>Failure</strong> The creature takes [[/r (2d10+13)[bludgeoning]]] damage from the cascade of water.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r (2d10+13)[bludgeoning]]] damage from the cascade of falling water and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Flooding Room","system":{"attributes":{"ac":{"value":25},"emitsSound":"encounter","hardness":16,"hp":{"details":"","max":70,"temp":0,"value":70},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(master)</p>","value":23}},"creatureType":"","details":{"description":"<p>When the western secret door is opened or any of the trapdoors in the ceiling are forced open, the trap is triggered. As soon as this occurs, the portcullises to the east and west come crashing down, each consisting of solid iron sheets that form watertight seals. At the same time, the dozen 5-foot-wide trapdoors open in the ceiling. These holes are the mouths of winding tunnels that connect to a second pair of apertures on the submerged side of the island outside, allowing the waters of the Little Sellen River to plunge down into this room, possibly damaging or knocking @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] those in the square portion of the room itself (but not in the adjoining hallway) and eventually flooding the entire chamber.</p>","disable":"<p>@Check[type:thievery|dc:26] (this increases to @Check[type:thievery|dc:30] once the trap is activated) to disable one of the 12 trapdoors and seal it shut; disabling all 12 of the trapdoors completely deactivates the trap, but a critical failure on any attempt causes the trap to trigger; @Check[type:thievery|dc:24] to disable one of the watertight portcullises and prevent it from falling; magic such as shape stone or wall of stone or even lock can also be used to disable portions of this deadly trap at the GM's discretion</p>","isComplex":true,"level":{"value":9},"reset":"<p>The trap must be reset with a major engineering effort.</p>","routine":"<p>(12 actions) The trap loses 1 action for each of its 12 ceiling trapdoors that are disabled. On each of the trap's actions, it pours water into the room, filling it to a depth of one inch. If all 12 trapdoors are open, it thus fills the room at a rate of 1 foot per round. If one of the portcullises is breached, the trap fills the room at half the rate, and if both are breached, it fills at one quarter the rate. Once the cascade of water begins, it's easy enough for a PC to avoid the downpour, but any creature that deliberately enters the cascade is subjected to the trap's Rushing Water reaction. If a creature is struck by Rushing Water while already underwater, the result of its Reflex save is automatically improved one degree of success.</p>\n<p>The flooding ends and the trap deactivates once the area is filled to the ceiling-at this point, the water's surface is at the level of the river, and at the top of the stairs leading down from areas <strong>D4</strong> and <strong>D6</strong>. A Medium or smaller creature can try to Swim to freedom through one of the 5-foot-wide tunnels leading to the river from a trapdoor, but doing so requires navigating 200 feet of flooded tunnels.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.3HnIluPWsKm3eEYB"}}}
{"_id":"3QkgiJJ0IS6oTT0t","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"mqqrT74LZMyFyuic","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":["grab"]},"bonus":{"value":24},"damageRolls":{"0":{"damage":"2d12+13","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"KF8TJluc2GTgVJhl","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Paddle","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"0":{"damage":"3d6+13","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"j2XC7qI2EMqGvGSs","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QXYKDwpj06Pd7sEo","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bC1xvgHpQUnix9Bt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Deep Breath","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The elasmosaurus can hold its breath for 2 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FpcxdJ4oqnyX8sBs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Long Neck","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Q0zvzLaylr0AYBGR","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity (Jaws Only)","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Jaws only</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qgyml1ToPqFdJIKa","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Drag Below","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The elasmosaurus attempts an Athletics check against a @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus's body.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PF6tfwJNh5sVOavs","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Thrashing Retreat","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>A swimming elasmosaurus thrashes the area around it as it attempts to flee. It makes two paddle Strikes, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This Swim does not trigger reactions based on movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DEac5zIyNqdQYdnc","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"E9cyitHIMmFNoTYv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"River Elasmosaurus","system":{"abilities":{"cha":{"mod":0},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":-4},"str":{"mod":7},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":31},"allSaves":{"value":""},"hp":{"details":"","max":195,"temp":0,"value":195},"initiative":{"statistic":"perception"},"perception":{"value":21},"speed":{"otherSpeeds":[{"type":"swim","value":35}],"value":5}},"details":{"alignment":{"value":"N"},"blurb":"Variant elasmosaurus","creatureType":"Animal","level":{"value":11},"privateNotes":"","publicNotes":"<p>Elasmosauruses are long-necked, primeval reptiles that dwell in deep oceans and seas. Although not truly a dinosaur, elasmosauruses are often found in similar locations and are similarly titanic creatures. Keeping their massive bodies underwater, elasmosauruses use their long necks to catch prey and snorkel air to their massive lungs while remaining mostly hidden from the surface above. An elasmosaurus is 30 feet long and weighs 6,000 pounds.</p>\n<p>As rare and reclusive as they are, elasmosauruses are sometimes mistaken for even rarer creatures called water orms, legendary aquatic denizens of remote lakes known for their elusiveness and craftiness. Whereas elasmosauruses are mundane creatures of animalistic intelligence, water orms are magical beings with near-humanoid intelligence and a curious fascination with mortals, and they seem to delight in confounding onlookers. As a result, it's theorized that a typical water orm is more than happy to lead a group of spectators to a lost elasmosaurus, both to throw its pursuers off its tail and for the hilarity that will inevitably ensue.</p>\n<p>While elasmosauruses are often found in lost worlds and unsettled regions, those who dwell in the oceans of the world do not contain their hunting grounds to specific regions. As a result, it's not unheard of for a wandering specimen to find its way to coastal waters. Those that do often find the ports of small towns or even large cities to be wondrous banquets and are usually hunted down by coastal guards or adventurers. When a wayward elasmosaurus like this finds its way into a city's sewer system or reservoirs, though, it can become the stuff of urban legends.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":21}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"huge"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.3QkgiJJ0IS6oTT0t"}}}
{"_id":"3Tb42wMuwjtP3iYN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"vwnAqdmQtoc2jUsW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.6KWYmeRMxsQfWhhJ"}},"img":"systems/pf2e/icons/equipment/weapons/bastard-sword.webp","name":"Broken +1 Cold Iron Flaming Bastard Sword","sort":100000,"system":{"MAP":{"value":""},"baseItem":"bastard-sword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra piercing or slashing power.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":"cold-iron"},"preciousMaterialGrade":{"value":"low"},"price":{"value":{"gp":4}},"propertyRune1":{"value":"flaming"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"bastard-sword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["evocation","magical","two-hand-d12"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"MpXUQmjsWmUp2121","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Kf4eJEXnFPuAsseP"}},"img":"systems/pf2e/icons/equipment/armor/chainmail.webp","name":"Chain Mail","sort":200000,"system":{"armor":{"value":4},"baseItem":"chain-mail","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"chain","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":6}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"chain-mail","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":["flexible","noisy"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"G0ENah0tmabXSMrj","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ezVp13Uw8cWW08Da"}},"img":"systems/pf2e/icons/equipment/shields/wooden-shield.webp","name":"Wooden Shield","sort":300000,"system":{"armor":{"value":2},"baseItem":null,"category":"shield","check":{"value":0},"containerId":null,"description":{"value":"<p>Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Hardness</th>\n<th>HP</th>\n<th>BT</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3</td>\n<td>12</td>\n<td>6</td>\n</tr>\n</tbody>\n</table>"},"dex":{"value":0},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":null,"hardness":3,"hp":{"brokenThreshold":6,"max":12,"value":12},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"wooden-shield","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":0},"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"yTVotZYCI6abxOvt","flags":{"pf2e":{"linkedWeapon":"vwnAqdmQtoc2jUsW"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Bastard Sword","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["drain-life"]},"bonus":{"value":18},"damageRolls":{"hqA1mIstZnnrq3EJ":{"damage":"1d8+7","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","two-hand-d12"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"aDF1WE7DJM17CR29","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jVnAGrnHMY0ZZTAt","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aWo3aVa2XXkGsrLY","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Final Spite","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p><strong>Trigger</strong> The Lonely Warrior is reduced to 0 Hit Points</p>\n<hr />\n<p><strong>Effect</strong> The Lonely Warrior makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gixaFzYqsyV9bsLi","img":"systems/pf2e/icons/actions/Passive.webp","name":"Cairn Wight Spawn","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A living humanoid slain by the Lonely Warrior's weapon or claw Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.ZPjQkKVMi3xoPcU0]{Spawned Wight} after [[/br 1d4 #rounds]]{1d4 rounds}. This spawned wight is under the command of the Lonely Warrior. It doesn't have drain life or cairn wight spawn and is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KTxjm0shb9zyrh0z","img":"systems/pf2e/icons/actions/Passive.webp","name":"Drain Life","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When The Lonely Warrior damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, The Lonely Warrior gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eG5iE2SpiXdvquWh","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Funereal Dirge","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The cairn wight chants a low, haunting melody. Living creatures within @Template[type:emanation|distance:50]{50 feet} must attempt a @Check[type:will|dc:21] save.</p>\n<p>The cairn wight can't chant a new Funereal Dirge for [[/br 1d4 #Recharge Funereal Dirge]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and takes a -2 status penalty to saving throws against drain life.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","divine","emotion","fear","mental","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zOBaEVlReAlrAIKE","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Lonely Dirge","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The Lonely Warrior's funeral dirge is somewhat different from the standard cairn wight dirge: its droning, unnerving chant forces living creatures within 50 feet to attempt a @Check[type:will|dc:24] save. The Lonely Warrior can't chant a new Lonely Dirge for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} by gnawing pangs of loneliness until the end of its next turn.</p>\n<p><strong>Failure</strong> The target is stupefied 1 for 1 hour.</p>\n<p><strong>Critical Failure</strong> The target is stupefied 1 for 24 hours and takes a -2 status penalty to saves against drain life.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","divine","emotion","fear","mental","necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fuuGAY04tbUDDeqx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0ekwaPrTn1YfyTWm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1300000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4tzOyqfix4KfPwQq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":1400000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GOvb7C1QraiUo8Ar","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Lonely Warrior","system":{"abilities":{"cha":{"mod":3},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":1},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"25 with shield raised","value":23},"allSaves":{"value":""},"hp":{"details":"negative healing","max":106,"temp":0,"value":106},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"Variant cairn wight","creatureType":"Undead","level":{"value":6},"privateNotes":"","publicNotes":"<p>Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time.</p>\n<p>Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed.</p>\n<p>As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight's sword channels life from the victim into the wight.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":14}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["common","hallit","necril"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["undead","wight"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.3Tb42wMuwjtP3iYN"}}}
{"_id":"3gtQv6Mkr7CUlG7W","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kPaYMeS20gIcKi3E","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":37,"value":29},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"w0otwXHAevrhPYa2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BKIet436snMNcnez"}},"img":"systems/pf2e/icons/spells/polar-ray.webp","name":"Polar Ray","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"10d8"}}},"description":{"value":"<p>You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage. Make a spell attack roll against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}</p>\n<p><strong>Success</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d8</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":1,"type":"interval"},"level":{"value":8},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"polar-ray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"I07ONNWmTMgUmJ0B","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0jadeyQIItIuRgeH"}},"img":"systems/pf2e/icons/spells/eclipse-burst.webp","name":"Eclipse Burst","sort":300000,"system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"8d10"},"v1pnjhfu6e9akqe0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"8d4"}}},"description":{"value":"<p>A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by the darkness for an unlimited duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10","v1pnjhfu6e9akqe0":"1d4"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"eclipse-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["cold","darkness","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CVGvNu8BteuSApZb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l"}},"img":"systems/pf2e/icons/spells/finger-of-death.webp","name":"Finger of Death","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"70"}}},"description":{"value":"<p>You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"finger-of-death","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YATHgyWh8d4DwFah","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik"}},"img":"systems/pf2e/icons/spells/disintegrate.webp","name":"Disintegrate","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"12d10"}}},"description":{"value":"<p>You fire a green ray at your target. Make a spell attack. On a hit, you deal 12d10 damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains. An object you hit is destroyed (no save), regardless of Hardness, unless it's an artifact or similarly hard to destroy. A single casting can destroy no more than a 10-foot cube of matter. This automatically destroys any force construct, such as a wall of force.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d10"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disintegrate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wWH3l0Gmeeho4lJI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YIMampGpij4Y30yE"}},"img":"systems/pf2e/icons/spells/stone-tell.webp","name":"Stone Tell","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stone-tell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oK1SNnCrHiQzSXJH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing (Constant)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["primal","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2RUBIfsKsdmtrfQo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60"}},"img":"systems/pf2e/icons/spells/cloudkill.webp","name":"Cloudkill","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"6d8"}}},"description":{"value":"<p>You conjure a poisonous fog. This functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>, except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cloudkill","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["death","poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZT4Y3HSB5IIyNeIK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t"}},"img":"systems/pf2e/icons/spells/wall-of-ice.webp","name":"Wall of Ice","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d6"}}},"description":{"value":"<p>You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius.</p>\n<p>You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-ice","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pO1coGfLkTGz4KtP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants (Constant)","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8nXLlkVcFDVf7nX4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":7,"uses":{"max":3,"value":3},"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"76TiztNcrVVUhZQl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (Constant)","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rqnvJ46FnyhllfHS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"57nrcKoJBLBDALst","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3"}},"img":"systems/pf2e/icons/equipment/weapons/composite-longbow.webp","name":"Living Bow","sort":1400000,"system":{"MAP":{"value":""},"baseItem":"composite-longbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":20}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":100,"reload":{"value":"0"},"rules":[],"size":"med","slug":"composite-longbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["deadly-d10","propulsive","volley-30"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"vb6tOxigCXGBNO8n","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+2 Resilient Leather Armor","sort":1500000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"7SmLN0kqsTk5kyLK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Horns","sort":1600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":30},"damageRolls":{"ak1SeA6VPuDOIfNl":{"damage":"3d12+12","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Tzi4lR0Oigo4U8Wu","flags":{"pf2e":{"linkedWeapon":"57nrcKoJBLBDALst"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Living Bow","sort":1700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":32},"damageRolls":{"9IALsP2nq71Ywh8n":{"damage":"1d6","damageType":"cold"},"kHhvT8AGrJfSgttO":{"damage":"3d8+12","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","magical","propulsive","range-100","volley-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"6QtfXfEtO9Jk9Ceg","img":"systems/pf2e/icons/actions/Passive.webp","name":"Greensight","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt archer ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition from leaves and other foliage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FEC49j9OjVBivyUX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Planar Acclimation","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt archer treats the plane it is located on as its home plane.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"d8wBT2ExQFfDG2Mt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Hunt Link","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A wild hunt archer grants wild hunt other than archers the ability to target @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] creatures with ranged Strikes without having to succeed at a @Check[type:flat|dc:5].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XJXxOQSoroFvm4m9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":2100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MqUTUiuHEWGtwSkQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Instinctive Cooperation","sort":2200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The wild hunt archer automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalFailure","failure","success"],"predicate":["wild-hunt"],"selector":"saving-throw","text":"{item|system.description.value}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MgV9p8g40O0uwDjs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Gaze","sort":2300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Those who meet the gaze of a wild hunt archer come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:34] save to resist becoming @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} on a critical failure). The wild hunt archer can deactivate or activate this aura by using a single action, which has the concentrate trait.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","predicate":["wild-gaze-active"],"radius":30,"slug":"wild-gaze","traits":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},{"domain":"all","key":"RollOption","option":"wild-gaze-active","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KNywleLC7uqltyig","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":2400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The wild hunt archer fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt archer's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qAjzrkRNotMQvgjw","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Infuse Arrow","sort":2500000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>The wild hunt archer Casts a Spell with a range of touch and then makes a ranged Strike with their living bow. If they hit a creature with that Strike, that creature is also targeted by the spell's effects. If the Strike misses, the spell is wasted.</p>\n<p>Alternatively, the wild hunt archer can @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that affects an area and then make a ranged Strike with their living bow. If they hit a creature with that Strike, the spell takes effect centered on that creature, and the creature struck takes a -2 circumstance penalty to any save against the spell's effect. If the Strike misses, the spell is wasted.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mCooSIipdGY8hP2o","img":"systems/pf2e/icons/actions/Passive.webp","name":"Living Bow","sort":2600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The wild hunt archer carries a manifestation of their archery in the form of a living bow. This weapon functions as a <em>+2 greater striking frost composite longbow</em> as long as it is wielded by the wild hunt archer, but in any other creature's hands the living bow functions as a normal, nonmagic composite longbow. A wild hunt archer can manifest a replacement living bow if its previous one is lost or destroyed by performing a one-minute activity that has the concentrate trait. A living bow appears to be made of wood and constantly sprouts leaves that turn autumnal colors and drop away; it's bowstring is a glowing green line of energy. A wild hunt archer spontaneously generates arrows as needed from its quiver when using a living bow.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["primal","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MQbQ4WqtcjmvDsJS","img":"systems/pf2e/icons/actions/Passive.webp","name":"Seeking Shots","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The wild hunt archer's ranged Strikes and spells with ranged attack rolls ignore their target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6ECkYJLGVspd8pm1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2800000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zwEEFb2GATneuHBV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2900000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"emPLn5nVjEEADi5L","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3000000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LjIe7R366OscghyW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3100000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"nU0LV8lWNTs7s9kN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3200000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"38JeDzTzMbmPrydc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":3300000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Wild Hunt Archer","system":{"abilities":{"cha":{"mod":6},"con":{"mod":6},"dex":{"mod":8},"int":{"mod":3},"str":{"mod":6},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":39},"allSaves":{"value":""},"hp":{"details":"","max":340,"temp":0,"value":340},"initiative":{"statistic":"perception"},"perception":{"value":30},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CN"},"blurb":"","creatureType":"","level":{"value":16},"privateNotes":"","publicNotes":"<p>These lithe, androgynous humanoids have pointed ears, glowing green eyes, and hair that flows softly at all times as if in a gentle breeze. They are methodical hunters who fire their bows with uncanny accuracy. Since wild hunt archers tend to be slower on foot than most of their companions, they often rely on wild hunt horses to provide increased mobility. Rather than carrying normal arrows, they can produce arrows as needed from magical quivers-these quivers do not function in this manner for anyone other than wild hunt archers.</p>\n<hr />\n<p>Although some believe the wild hunt is nothing more than legend, the riders of the wild hunt are real. Countless members of these fey compose the wild hunt-the term \"wild hunt\" refers to the family of creatures as a whole as well as to individual groups of these fey who gather to pursue their quarry.</p>\n<p>Wild hunt monarchs set the terms of each specific hunt, depending upon the prey and their own whims. The easier the prey, the more likely a monarch is to impose rules to make the hunt more entertaining, such as forbidding anyone but their hounds from injuring the quarry, or holding back their forces to give the target creature time to rest and recover.</p>\n<p>While most missions come from rumors gathered by a wild hunt monarch, monarchs occasionally consider proposals from the few who are brave and knowledgeable enough to seek them out. They accept tasks only from sources they deem worthy, and the payments they demand for their services vary significantly, though they have no interest in material wealth. Wild hunt monarchs take grave offense at unfavorable deals. Those who attempt to cheat a monarch often become the enraged fey's next target.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":26},"reflex":{"saveDetail":"","value":32},"will":{"saveDetail":"","value":28}},"traits":{"languages":{"custom":"speak with animals; speak with plants","selected":[],"value":["aklo","common","sylvan"]},"rarity":"rare","senses":{"value":"greater darkvision, greensight, scent (imprecise) 30 feet, true seeing"},"size":{"value":"med"},"value":["fey","wild-hunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.3gtQv6Mkr7CUlG7W"}}}
{"_id":"3kyS4KzEmG8Eyl4N","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"0NDexqBHwunzi360","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"greaterStriking"},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"cG10UmeLEy9eANOc","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.jC8GmH0Un6vDxdMj"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp","name":"Acid Flask (Greater) (Infused)","sort":200000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":2},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"acid","dice":1,"die":""},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>This flask filled with corrosive acid deals 1 acid damage, 3d6 persistent acid damage, and 3 acid splash damage. You gain a +2 item bonus to attack rolls.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":14,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Greater.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Greater.criticalSuccess"}],"size":"med","slug":"acid-flask-greater","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":3},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["acid","alchemical","bomb","consumable","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"1bZpLXmtzfGcJX8S","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ewQZ0VeL38v3qFnN"}},"img":"systems/pf2e/icons/equipment/armor/studded-leather-armor.webp","name":"+2 Resilient Studded Leather Armor","sort":300000,"system":{"armor":{"value":2},"baseItem":"studded-leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1400}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"studded-leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":12},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"uK2UsNjZ0EK48Nwq","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/alchemists-tools.webp","name":"Alchemist's Tools","sort":400000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This mobile collection of vials and chemicals can be used for simple alchemical tasks.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":"alchemists-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"wd4WShZlAcAc3dLe","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.plplsXJsqrdqNQVI"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-wooden.webp","name":"Religious Symbol of Yog-Sothoth","sort":500000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"med","slug":"religious-symbol-wooden","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"30bEZtUno1F0FNqQ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ANzB9WzlGQXDn76G"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/antidote.webp","name":"Antidote (Major)","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"elixir"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>An antidote protects you against toxins. Upon drinking an antidote, you gain a +4 item bonus to Fortitude saving throws against poisons for 6 hours, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.1mKjaWC65KWPuFR4]</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":14},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":675}},"quantity":1,"rules":[],"size":"med","slug":"antidote-major","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","healing"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"HplaolUyjv0ldmah","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.kicNrnZz1KjJYRVI"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/eagle-eyes-elixir.webp","name":"Eagle Eye Elixir (Major) (Infused)","sort":700000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"elixir"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>After you drink this elixir, you notice subtle visual details. For the next hour, you gain a +3 item bonus to Perception checks, or +4 when attempting to find secret doors and traps.</p>\n<p>Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.wyLEew86nhNUXASu]</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":16},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{}},"quantity":2,"rules":[],"size":"med","slug":"eagle-eye-elixir-major","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"TgxTGQ9ZPvKuOKzP","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AmxSqEoFhRLMYd1W"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp","name":"Elixir of Life (Major) (Infused)","sort":800000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"elixir"},"consume":{"value":"8d6+21"},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain [[/r (8d6+21)[healing]]]{8d6+21 Hit Points} and gain +3 item bonus to saving throws against diseases and poisons for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.PpLxndUSgzgs6dd0]</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":15},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{}},"quantity":3,"rules":[],"size":"med","slug":"elixir-of-life-major","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","healing"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"0bbJhjr4XkyXm2cv","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.04giYigfDL5geu5f"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/mistform-elixir.webp","name":"Mistform Elixir (Greater) (Infused)","sort":900000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"elixir"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p>A faint mist emanates from your skin, making you @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] for 5 minutes.</p>\n<p>As usual being concealed when your position is still obvious, you can't use this concealment to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4].</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":10},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{}},"quantity":2,"rules":[],"size":"med","slug":"mistform-elixir-greater","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","illusion","visual"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"XEeQ6n37g3yEASJB","flags":{"pf2e":{"linkedWeapon":"0NDexqBHwunzi360"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":1000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":31},"damageRolls":{"8vi7wR2MFWG7PvNZ":{"damage":"3d4+8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"DoCmnJxIOLLTb9Xm","flags":{"pf2e":{"linkedWeapon":"cG10UmeLEy9eANOc"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greater Acid Flask","sort":1100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":31},"damageRolls":{"pKqJRHLW2J4bwD9V":{"damage":"1","damageType":"acid"}},"description":{"value":"<p>10 foot splash</p>"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Greater.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Greater.criticalSuccess"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-increment-30","splash"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"BFpgenVI0pBLyV0S","img":"systems/pf2e/icons/actions/Passive.webp","name":"Infused Items","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A Thresholder Hermeticist carries the following infused items, which last for 24 hours or until the next time the Thresholder Hermeticist makes their daily preparations: infused @UUID[Compendium.pf2e.equipment-srd.jC8GmH0Un6vDxdMj] (14), infused @UUID[Compendium.pf2e.equipment-srd.kicNrnZz1KjJYRVI] (2), infused @UUID[Compendium.pf2e.equipment-srd.AmxSqEoFhRLMYd1W] (3), infused @UUID[Compendium.pf2e.equipment-srd.04giYigfDL5geu5f] (2).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XFTxhLhYbwJ3pxdt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Unseen Sight","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>, provided they are located within a region under the influence of Yog- Sothoth.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HiL2TCMI2Rzmy2SW","img":"systems/pf2e/icons/actions/Passive.webp","name":"Juggernaut","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the Thresholder Hermeticist rolls a success on a Fortitude save, they get a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"Note","outcome":["success"],"selector":"fortitude","text":"{item|system.description.value}","title":"{item|name}","visibility":"owner"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"auvnM9kZNqXdqAIR","img":"systems/pf2e/icons/actions/Passive.webp","name":"Outside of Time","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The Thresholder Hermeticist exists outside of time; they don't age, don't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] unless they choose to be.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AMuN6VT4RTloaWQk","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bomber","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When throwing an alchemical bomb with the splash trait, the Thresholder Hermeticist can deal splash damage to only their primary target instead of the usual splash area.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1CVzuimA1fYyvCBq","img":"systems/pf2e/icons/actions/Passive.webp","name":"Cruel Anatomist","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Thresholder Hermeticist deals an additional [[/r 2d8[bleed]]] damage with melee Strikes. 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{"_id":"3xHHKI7PGQN218aL","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"8wo9GPXQVySZtBb5","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"EfI6r6GjTKcWx2tW"},"1":{"id":"tFDbej245f6TTfFF"},"2":{"id":"5ORkgOTHfn3wlBO9"},"3":{"id":"XjYzCAj2Fxmq4FZY"},"4":{"id":"iSG9NZsAUDLq7JX5"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"expended":true,"id":"zTBSNRZ0iYBkjcm7"},"1":{"expended":true,"id":"vYJQJXur0hE5alJg"},"2":{"expended":true,"id":"6l25c17E3jrYJ5yj"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"expended":true,"id":"VPD48F3DpW2P1H3i"},"1":{"expended":true,"id":"f74ewl9gN5Topji8"},"2":{"expended":true,"id":"nbaI5p2Z3gNgGhbA"}},"value":0},"slot3":{"max":2,"prepared":{"0":{"expended":true,"id":"ZmSKmEac09H1rScw"},"1":{"id":"SVutON4ZcwufsfrQ"}},"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"cc2QQL18PozIgxVb","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Wizard School Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"ZmSKmEac09H1rScw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SVutON4ZcwufsfrQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VVAZPCvd4d90qVA1"}},"img":"systems/pf2e/icons/spells/secret-page.webp","name":"Secret Page","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You change the target's text to different text entirely. If the text is a spellbook or a scroll, you can change it to show a spell you know of secret page's level or lower. The replacement spell cannot be cast or used to prepare a spell. You can also transform the text into some other text you have written or have access to. You can specify a password that allows a creature touching the page to change the text back and forth. You must choose the replacement text and the password, if any, when you Cast the Spell.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"secret-page","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 page up to 3 square feet in size"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"f74ewl9gN5Topji8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nbaI5p2Z3gNgGhbA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zTBSNRZ0iYBkjcm7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EfI6r6GjTKcWx2tW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vYJQJXur0hE5alJg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}},"img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-disguise","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VPD48F3DpW2P1H3i","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2oH5IufzdESuYxat"}},"img":"systems/pf2e/icons/spells/illusory-object.webp","name":"Illusory Object","sort":1000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> As the 2nd-level version, but the duration is unlimited.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-object","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tFDbej245f6TTfFF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5ORkgOTHfn3wlBO9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XjYzCAj2Fxmq4FZY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iSG9NZsAUDLq7JX5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6l25c17E3jrYJ5yj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk"}},"img":"systems/pf2e/icons/spells/unseen-servant.webp","name":"Unseen Servant","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.</p>\n<hr />\n<p>@UUID[Compendium.pf2e.pathfinder-bestiary.j7NNPfZwD19BwSEZ] (No Alignment)</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8wo9GPXQVySZtBb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unseen-servant","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5iexO6oSu7QzPVJI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fXdADBwxmBsU9xPk"}},"img":"systems/pf2e/icons/spells/warped-terrain.webp","name":"Warped Terrain","sort":1600000,"system":{"ability":{"value":""},"area":{"details":"5-foot burst or more","type":"burst","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst's radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"cc2QQL18PozIgxVb"},"materials":{"value":""},"overlays":{"nhamwu2w6qte7bdr":{"_id":"nhamwu2w6qte7bdr","overlayType":"override","sort":1,"system":{"time":{"value":"1"}}},"vymyl3e0gtam972y":{"_id":"vymyl3e0gtam972y","overlayType":"override","sort":3,"system":{"area":{"value":"15"},"time":{"value":"3"}}},"w0trdt3leeebw0rt":{"_id":"w0trdt3leeebw0rt","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"warped-terrain","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["visual","wizard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WD2RKxV7k6NLl0Bn","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Ragged Robes","sort":1700000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"wornclothing"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"vZWkGbc6W8wPDbdx","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR"}},"img":"systems/pf2e/icons/conditions/drained.webp","name":"Drained","sort":1800000,"system":{"description":{"value":"<p>When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you're hit by an effect that inflicts drained 3 and you're a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn't count as taking damage.</p>\n<p>Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.</p>"},"duration":{"value":0},"group":"abilities","overrides":[],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[{"key":"FlatModifier","selector":"con-based","slug":"drained","type":"status","value":"-1 * @item.badge.value"},{"key":"FlatModifier","selector":"hp","slug":"drained","type":"status","value":"-1 * @actor.level * @item.badge.value"},{"key":"LoseHitPoints","reevaluateOnUpdate":true,"value":"@actor.level * @item.badge.value"}],"slug":"drained","source":{"value":"Pathfinder Core Rulebook"},"value":{"isValued":true,"value":4},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"6SNxPBIEy6G6pJ5S","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":1900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":10},"damageRolls":{"hWqmLbQYGth6aXM6":{"damage":"1d4","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","nonlethal","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"nnU6e1a4DLTuRnUV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Academia Lore","sort":2000000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"FrPIT4qRs6hjiZPk","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":2100000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Mrzrq4NRDVYdDA4V","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":2200000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"aRe9z38BKXj1H9uB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2300000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9P1LLNKdcsgViXX4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":2400000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"uaGF1XsotXLXMZ4a","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":2500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"I7JWt29BlD04EcMy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2600000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Eobald","system":{"abilities":{"cha":{"mod":3},"con":{"mod":2},"dex":{"mod":1},"int":{"mod":4},"str":{"mod":0},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":60,"temp":0,"value":1},"initiative":{"statistic":"perception"},"perception":{"value":11},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"Male human wizard","creatureType":"","level":{"value":6},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":13}},"traits":{"languages":{"custom":"","selected":[],"value":["common","dwarven","halfling","hallit","sylvan"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.3xHHKI7PGQN218aL"}}}
{"_id":"48o307dry03xazvd","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"EGC6tXLpPu9XxbjD","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp","name":"Alchemist's Fire (Lesser)","sort":100000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"fire","dice":1,"die":"d8"},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":2,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AlchemistsFire.Lesser.criticalSuccess"}],"size":"med","slug":"alchemists-fire-lesser","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":1},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["alchemical","bomb","consumable","fire","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"Yve74qd47XOKq2pl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F"}},"img":"systems/pf2e/icons/equipment/weapons/composite-shortbow.webp","name":"Composite Shortbow","sort":200000,"system":{"MAP":{"value":""},"baseItem":"composite-shortbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. 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Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blade-barrier","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6gzVG1wugEOCimvT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7"}},"img":"systems/pf2e/icons/spells/repulsion.webp","name":"Repulsion","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You manifest an aura that prevents creatures from approaching you. 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At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"summon-fiend","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bJHaYcco7EG75pFd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}},"img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. 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Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"duQsgPfZWYB4JflQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH"}},"img":"systems/pf2e/icons/spells/freedom-of-movement.webp","name":"Freedom of Movement","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] an effect that has them @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"freedom-of-movement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature touched"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bHl65ArjqBb408Uc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JOdOpbPDl7nqvJUm"}},"img":"systems/pf2e/icons/spells/globe-of-invulnerability.webp","name":"Globe of Invulnerability","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> spell 1 level lower than its actual spell level.</p>\n<p>If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area is affected normally).</p>\n<p>You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":4},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"globe-of-invulnerability","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"i6T3Dg0fDqqA2Pqc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tj7vTGKATPOlMoXp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc"}},"img":"systems/pf2e/icons/spells/chilling-darkness.webp","name":"Chilling Darkness","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"5d6"}}},"description":{"value":"<p>You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.</p>\n<p>If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chilling-darkness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cold","darkness","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DSuSBSMO0OXkvhL6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pakplXOkSjrUIpAX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XmBDEuNZMxcNLMNU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JhRuR7Jj3ViShpq7"}},"img":"systems/pf2e/icons/spells/ghoulish-cravings.webp","name":"Ghoulish Cravings","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage</strong> <strong>1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage</strong> <strong>2</strong> 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage</strong> <strong>3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage</strong> <strong>4</strong> 3d8 negative damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage</strong> <strong>5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghoulish-cravings","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["disease","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"M5nuj69e7iiOiQZ9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}},"img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resist-energy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"arbqRTF2CwQGOqmN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}},"img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"silence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WTjK9LjA7NTHMHGq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx"}},"img":"systems/pf2e/icons/spells/bane.webp","name":"Bane","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the minds of your enemies with doubt.</p>\n<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>\n<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>\n<p>Bane can counteract <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UTLp7omqsiC36bso]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bane","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ny5TwUnCre0EBMKY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WtfASmm28KbP0M3N","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hOGcnocPvZO4aP72","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BMHU7OflYZAjtvUm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"R8PC3jKWAEWxwLCj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cOxmpWAUHjwENvke","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mOJiJCtLCEu7HUB1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"J5QXBH1Y6WnNoIjI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KAXskA7Rmxal3EOl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jvDyUbBwbo3R1H4x"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"P65Jvc5wODFPZ00e","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":2600000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":"wounding"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"0bQTICfElBoz3XPf","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"+1 Breastplate","sort":2700000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":8}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":null},"rules":[],"size":"med","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"67Qch1f76P2Ze8KM","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-silver.webp","name":"Religious Symbol of Gyronna (Silver)","sort":2800000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"med","slug":"religious-symbol-silver","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"5xktm2PrBdKEX5oh","flags":{"pf2e":{"linkedWeapon":"P65Jvc5wODFPZ00e"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":2900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"2Q2u8PMMESuL7hDn":{"damage":"2d4+6","damageType":"piercing"},"Zm2vXSKU4rjgkEbr":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"FKNzpxoNtzzC5ytc","flags":{"pf2e":{"linkedWeapon":"P65Jvc5wODFPZ00e"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":3000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"Fs7Ei5F3UZh9wnsY":{"damage":"2d4+6","damageType":"piercing"},"Lq8KYXJuA5r3oTOS":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical","thrown-10","versatile-s"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ziktYNU02MOBNRm7","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Infectious Wrath","sort":3100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The Sister projects her wrath and rage into the minds of any number of creatures of her choice within 30 feet. Targeted creatures must attempt a @Check[type:will|dc:32] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round as they become distracted by the unexpected fit of rage.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is confused for as long as they remain within 30 feet of the Sister, or until they succeed at the @Check[type:flat|dc:11] to recover.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divine","emotion","enchantment","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"NAvsBlJBOHfUCIQ5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3200000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RkFqLKEqVXXfqCd5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3300000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EGq8y3FhY6PlIaUp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":3400000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LDY2CM4nWo4N6RB2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":3500000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dipSOST7OpnzjmcK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":3600000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Sister of the Bloodshot Eye","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":1},"str":{"mod":2},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":31},"allSaves":{"value":""},"hp":{"details":"","max":250,"temp":0,"value":250},"initiative":{"statistic":"perception"},"perception":{"value":23},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Female human cleric of Gyronna","creatureType":"","level":{"value":12},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":22},"reflex":{"saveDetail":"","value":20},"will":{"saveDetail":"","value":25}},"traits":{"languages":{"custom":"","selected":[],"value":["abyssal","common","hallit"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.554zNFkbYXBdmgAy"}}}
{"_id":"5Xslhvyh3MSzgIXN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"q2Yeh8EgyWJTHR2E","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8COlYvHe6hKCXY8x"}},"img":"systems/pf2e/icons/equipment/weapons/greataxe.webp","name":"Greataxe","sort":100000,"system":{"MAP":{"value":""},"baseItem":"greataxe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This large battle axe is too heavy to wield with only one hand. 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She gains 20 temporary Hit Points, gains a +4 circumstance bonus on attack rolls, and deals [[/r 4d6[additional]]] damage with melee weapons. In addition, she becomes @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ]. This rage persists for 1 minute or until she ceases to be confused, after which she becomes @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p>@UUID[Compendium.pf2e.feat-effects.z3uyCMBddrPK5umr]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.rageTempHP","value":20},{"diceNumber":4,"dieSize":"d6","key":"DamageDice","predicate":["self:effect:rage","item:melee"],"selector":"strike-damage"},{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"attack","type":"circumstance","value":4}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wSYY3PhHktTGw8ua","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Baroness's Scream","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Pavetta attempts a single Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] and applies the result to every opponent within @Template[type:emanation|distance:30]{30 feet}. Additionally, she automatically alerts any allies within 100 feet that are able to hear her to her need for assistance. The baroness can't Scream for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"C9Ds23BokMiIUMi5","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Release Jewel","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>With a command to Jewel, Pavetta releases her to serve as a minion. She must concentrate to sustain this ability, during which she continues to shout commands to the little dog.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","concentrate","manipulate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jmL1vjBAG3jha7pe","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Stabbing Fit","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> Pavetta is affected by Vengeful Rage.</p>\n<p><strong>Effect</strong> Pavetta makes up to five melee Strikes with her dagger, each against a different target. These attacks count toward her multiple attack penalty, but the penalty doesn't increase until after she makes all of her attacks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vk1lEb0OjALlxuYB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1300000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"mxg2yF7aAmGUAcNK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1400000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zfqhxzgIYsASoI9a","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"IWweftceSQffMaty","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1600000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Q2aaq7yspaPD9kAk","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nobility Lore","sort":1700000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"HIk4P60GETnnmnWF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":1800000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DO8bIwLQpX3m5Yd7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":1900000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Pavetta Stroon-Drelev","system":{"abilities":{"cha":{"mod":4},"con":{"mod":2},"dex":{"mod":2},"int":{"mod":2},"str":{"mod":0},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":25},"allSaves":{"value":""},"hp":{"details":"","max":150,"temp":0,"value":150},"initiative":{"statistic":"perception"},"perception":{"value":19},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Female human baroness","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":21}},"traits":{"languages":{"custom":"","selected":[],"value":["common","skald"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["humanoid","human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.5npzwOJSQLSPhmx2"}}}
{"_id":"6BFUxkEBKPr89SNt","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ExsxFy6Bmcgsy0GX","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZvqnxVWvm9QdJZVi","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blood Scent","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["fey"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"BO3hN1F0bkrNu60q","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fJSNOw4zHGbIm4bZ"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Fast Healing 15","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"FastHealing","type":"fast-healing","value":15}],"slug":"fast-healing","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uQFiXxjHXOCxLHe8","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vulnerability to Supernatural Darkness","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Whenever a mandragora begins its turn in an area of magical darkness, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} on that turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lUMpyYokJ5dTTdu9","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Blood Drain","sort":500000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> An enemy takes damage from the mandragora swarm's Swarming Bites action</p>\n<hr />\n<p><strong>Effect</strong> The mandragora swarm drains blood from the creature, dealing [[/r 9d6 #Damage]]{9d6 damage}. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} until it receives healing of any kind or amount.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wrisTXltKN2ggF1B","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mandragora Swarm Venom","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:40]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], and stupefied 1 (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 6d6[poison]]] damage, confused, and stupefied 1 (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"w0XMZ6GmkzJcCRyO","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Piercing Shriek","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The mandragora emits an unsettling shriek. Each non-mandragora creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:40] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","evocation","mental","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FCU5JyYgiHDot5rm","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swarming Bites","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Each enemy in the swarm's space takes [[/r 7d8[piercing]]] damage (@Check[type:reflex|dc:40|basic:true]) and is exposed to mandragora swarm venom. A successful save negates the poison exposure.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iWX9xJurU9y34sZ8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DGvSLoUDiyqdqwn6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"rs8cxUHAMnuhP7nv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Vegetation","predicate":["terrain:vegetation"],"selector":"stealth","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+38 in vegetation","options":"terrain:vegetation"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Mandragora Swarm","system":{"abilities":{"cha":{"mod":0},"con":{"mod":6},"dex":{"mod":8},"int":{"mod":-1},"str":{"mod":5},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":42},"allSaves":{"value":""},"hp":{"details":"fast healing 15","max":230,"temp":0,"value":230},"immunities":[{"type":"precision"},{"type":"swarm-mind"}],"initiative":{"statistic":"perception"},"perception":{"value":30},"resistances":[{"type":"bludgeoning","value":15},{"type":"electricity","value":15},{"type":"piercing","value":15},{"type":"slashing","value":7}],"speed":{"otherSpeeds":[{"type":"burrow","value":10},{"type":"climb","value":30}],"value":30},"weaknesses":[{"type":"area-damage","value":15},{"type":"fire","value":15},{"type":"splash-damage","value":15}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant mandragora","creatureType":"Plant","level":{"value":18},"privateNotes":"","publicNotes":"<p>A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.</p>\n<p>Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.</p>\n<p>While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":30},"reflex":{"saveDetail":"","value":34},"will":{"saveDetail":"","value":28}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["abyssal","common"]},"rarity":"rare","senses":{"value":"blood scent, low-light vision"},"size":{"value":"lg"},"value":["plant","swarm"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.6BFUxkEBKPr89SNt"}}}
{"_id":"6zWcjvPya0wWDZv2","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kU6LiydL3jldv5KQ","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":45,"value":37},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"SM85gPsRBeBLDHx7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h8zxY9hTeHtWsBVW"}},"img":"systems/pf2e/icons/spells/alter-reality.webp","name":"Alter Reality","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects:</p>\n<ul>\n<li>Duplicate any occult spell of 9th level or lower to which you have access.</li>\n<li>Duplicate any non-occult spell of 7th level or lower to which you have access.</li>\n<li>Produce any effect whose power is equivalent to any occult spell 9th level or lower, or non-occult spell 7th level or lower.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>At the GM's discretion, you can try to produce greater effects, but this is dangerous and the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alter-reality","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sy85qCy37LeQOvy8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY"}},"img":"systems/pf2e/icons/spells/overwhelming-presence.webp","name":"Overwhelming Presence","sort":300000,"system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save. Paying tribute is a manipulate action or move action, as chosen by the creature paying tribute. A creature under this effect must pay tribute to you at least once on each of its turns if possible. While affected by this spell, a creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by you and can't use hostile actions against you. The target is then temporarily immune for 1 minute.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target must pay tribute twice.</p>\n<p><strong>Failure</strong> The target must pay tribute six times.</p>\n<p><strong>Critical Failure</strong> As failure, and the target must spend all its actions paying tribute if possible.</p>"},"duration":{"value":"until full tribute is paid"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"overwhelming-presence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["auditory","incapacitation","mental","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QapxuNGXaxGEyJj7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ItZgGznUBhgWBwFG"}},"img":"systems/pf2e/icons/spells/telepathic-demand.webp","name":"Telepathic Demand","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>, with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the telepathy spell.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telepathic-demand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you've telepathically contacted before"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0mQhrxiiUdICR4aT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qDjeG6dxT4aEEC6J"}},"img":"systems/pf2e/icons/spells/weird.webp","name":"Weird","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"16d6"}}},"description":{"value":"<p>You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and it's also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"weird","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1s9czny4SuaRElFI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ht35SDf9PDStJfoC"}},"img":"systems/pf2e/icons/spells/spirit-song.webp","name":"Spirit Song","sort":600000,"system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"18d6"}}},"description":{"value":"<p>Your eldritch song sends pulsing waves of ethereal energy to attack creatures' spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures' spirits, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The vibrating waves of spiritual song penetrate into, but not through, solid barriers, damaging incorporeal creatures hiding in solid objects in the area but not passing onward to damage creatures in other rooms. Possessed creatures aren't harmed by the song. The song doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":8},"location":{"heightenedLevel":8,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spirit-song","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QJXMIJ2DI6dj02F0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6"}},"img":"systems/pf2e/icons/spells/duplicate-foe.webp","name":"Duplicate Foe","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.</p>\n<hr /><strong>Critical Success</strong> You fail to create a duplicate.\n<p><strong>Success</strong> The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds.</p>\n<p><strong>Failure</strong> The duplicate works as described.</p>\n<hr /><strong>Heightened (+1)</strong> The level of creature you can target increases by 2. The duplicate has 10 more HP."},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"duplicate-foe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy of level 15 or lower"},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qkIFHHtbzNrT1PHt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6"}},"img":"systems/pf2e/icons/spells/duplicate-foe.webp","name":"Duplicate Foe","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.</p>\n<hr /><strong>Critical Success</strong> You fail to create a duplicate.\n<p><strong>Success</strong> The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds.</p>\n<p><strong>Failure</strong> The duplicate works as described.</p>\n<hr /><strong>Heightened (+1)</strong> The level of creature you can target increases by 2. The duplicate has 10 more HP."},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":8,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"duplicate-foe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy of level 15 or lower"},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Sm4s3At52nXscr4l","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6"}},"img":"systems/pf2e/icons/spells/duplicate-foe.webp","name":"Duplicate Foe","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.</p>\n<hr /><strong>Critical Success</strong> You fail to create a duplicate.\n<p><strong>Success</strong> The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds.</p>\n<p><strong>Failure</strong> The duplicate works as described.</p>\n<hr /><strong>Heightened (+1)</strong> The level of creature you can target increases by 2. The duplicate has 10 more HP."},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"duplicate-foe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy of level 15 or lower"},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Aq3vYXMGDf6pFo4D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift (to or from the First World only)","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["primal","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"S3gLjkwIbPv8hrwC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing (Constant)","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["primal","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TZKyD7ZHyYEDKtws","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Constant)","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yGxF0q0Wjk3mF2Mo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk (Constant)","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"air-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["air","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KwSRvwBykhulc9ZW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"usScZt5t8JLT5Ipy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}},"img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise (At Will)","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":3,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-disguise","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["primal","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9tXTOSGYLYGT6pRy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CqFx4AO2peJQ4i66","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EihtJU42yTV6LfVg","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fetch 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available</p>\n<p><strong>Effect</strong> The risen fetch casts <em>duplicate foe</em> on the target, who takes a -4 status penalty on the saving throw to resist.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8GzTttsR8tPUpy3a","flags":{"core":{"sourceId":"Actor.Hg01DmcsyhLbvkQ9.Item.UqivmeGpdoq5TEFp"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Manifest Fetch Weapon","sort":2400000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The fetch starts its turn</p>\n<p><strong>Effect</strong> A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lqfoMvtMondVCDSV","img":"systems/pf2e/icons/actions/Passive.webp","name":"Steady Spellcasting","sort":2500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If a reaction would disrupt the risen fetch's spellcasting action, the risen fetch attempts a @Check[type:flat|dc:15]. 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A risen fetch appears more as its source did in life than as an undead.</p>\n<hr />\n<p>A fetch is a twisted, deviant simulacrum of a humanoid creature that exists or existed at one point on the Material Plane. Rumors of fetches that are reflections of entities from other planes persist, but none of these tales speak of fetches that duplicate anything other than a sapient source. A fetch can manifest spontaneously when a powerful creature undergoes a significant emotional event or dies, either while on the First World or while in an area significantly influenced by the First World, but one can also be created by significant forces like the Eldest in order to torment and vex those who have annoyed them. While a fetch manifests from a soul's \"reflection,\" and as such bears a striking resemblance to that creature's appearance in life, a fetch has no true memories of its own. It keeps fragments of false remembrances from its source as if it experienced them in a half-remembered dream-which ensure the fetch is enraged by and jealous of its source.</p>\n<p>A fetch is similar in appearance to the creature whose soul spawned it, save that it often displays fey-like features such as pointed ears, plantlike elements, or supernatural grace. A fetch who seeks to impersonate a stillliving source must disguise these features, and takes care to manifest its fetch weapon as one known to be wielded by its target.</p>\n<p>When a fetch dies, it and its manifested items fades away into a bloom of plant life, its soul instantly recycled into the First World, leaving behind a patch of weeds and thorny flowers roughly in the shape they held in mockery while alive.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":38},"reflex":{"saveDetail":"","value":34},"will":{"saveDetail":"","value":34}},"traits":{"languages":{"custom":"tongues","selected":[],"value":["common","sylvan"]},"rarity":"rare","senses":{"value":"darkvision; true seeing"},"size":{"value":"lg"},"value":["fey","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.6zWcjvPya0wWDZv2"}}}
{"_id":"7PkMXEkBrxhTCw4s","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"nrmfu7IJT3ecM1M8","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Beak","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":20},"damageRolls":{"wLXusK71O2LahOV4":{"damage":"1d6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Io2JD6hMiVboalmM","img":"systems/pf2e/icons/actions/Passive.webp","name":"Cunning","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Horagnamon can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. He's also quite adept at stealing objects. He can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but he can use Thievery to @UUID[Compendium.pf2e.actionspf2e.RDXXE7wMrSPCLv5k] light objects that he can carry in his beak or talons or to accomplish other relatively simple tasks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iGnRoOsUlKx1zO7Q","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Death Throes","sort":300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p><strong>Trigger</strong> Horagnamon takes any damage or suffers a condition while Vordakai is using Familiar Farsight</p>\n<hr />\n<p><strong>Effect</strong> Horagnamon dies, then bursts into a @Template[type:emanation|distance:15]{30-foot-diameter} burst of feathers and seething black tendrils of smoke and energy. All creatures in this area must attempt a @Check[type:fortitude|dc:23|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes [[/r 3d10[negative]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r 6d10[negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 12d10[negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["death","necromancy","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3AVQzS9s2b5Uz4vu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":400000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"93rMNSUzK3zx9qN4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":500000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"HLEH9gsQNFWRpTGn","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":600000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Horagnamon","system":{"abilities":{"cha":{"mod":0},"con":{"mod":3},"dex":{"mod":6},"int":{"mod":0},"str":{"mod":-3},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":100,"temp":0,"value":100},"initiative":{"statistic":"perception"},"perception":{"value":18},"speed":{"otherSpeeds":[{"type":"fly","value":40}],"value":10}},"details":{"alignment":{"value":"NE"},"blurb":"Male raven familiar","creatureType":"","level":{"value":8},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":20},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":["cyclops","daemonic","jotun","necril"]},"rarity":"unique","senses":{"value":""},"size":{"value":"tiny"},"value":["animal","minion"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.7PkMXEkBrxhTCw4s"}}}
{"_id":"7bWjM5e9sKxaYbOw","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kqfUd6qgkdS6Capk","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. 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{"_id":"7os3GIj69tIqXTGl","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kPaYMeS20gIcKi3E","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":36,"value":28},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"wWH3l0Gmeeho4lJI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YIMampGpij4Y30yE"}},"img":"systems/pf2e/icons/spells/stone-tell.webp","name":"Stone Tell","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stone-tell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"L9sxOR3SnpDYfZHq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F1qxaqsEItmBura2"}},"img":"systems/pf2e/icons/spells/tree-stride.webp","name":"Tree Stride (Self plus Willing Rider)","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The tree you exit can be up to 50 miles away.</p>\n<p><strong>Heightened (8th)</strong> The tree you exit can be up to 500 miles away.</p>\n<p><strong>Heightened (9th)</strong> The tree you exit can be anywhere on the same planet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tree-stride","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"self plus willing rider"},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"uncommon","value":["plant","primal","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CWeYCfvO7HuPBkJA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH"}},"img":"systems/pf2e/icons/spells/freedom-of-movement.webp","name":"Freedom of Movement","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] an effect that has them @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"freedom-of-movement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature touched"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pO1coGfLkTGz4KtP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants (Constant)","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"76TiztNcrVVUhZQl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (Constant)","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. 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Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rqnvJ46FnyhllfHS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"A3D13MXo2hcl7GY2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 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ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition from leaves and other foliage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FEC49j9OjVBivyUX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Planar Acclimation","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt horse treats the plane it is located on as its home plane.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"d8wBT2ExQFfDG2Mt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Hunt Link","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A wild hunt horse grants a +10-foot status bonus to wild hunt creatures' Speed other than wild hunt horses.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XJXxOQSoroFvm4m9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MqUTUiuHEWGtwSkQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Instinctive Cooperation","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The wild hunt horse automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalFailure","failure","success"],"predicate":["wild-hunt"],"selector":"saving-throw","text":"{item|system.description.value}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"N4EVKfsc2JGoy6hL","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rider Synergy","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>If the wild hunt horse has a wild hunt rider, damage done to the horse or rider from Strikes is split equally between the two.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MgV9p8g40O0uwDjs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Gaze","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Those who meet the gaze of a wild hunt horse come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:33] save to resist becoming @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} on a critical failure). The wild hunt horse can deactivate or activate this aura by using a single action, which has the concentrate trait.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","predicate":["wild-gaze-active"],"radius":30,"slug":"wild-gaze","traits":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},{"domain":"all","key":"RollOption","option":"wild-gaze-active","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ocYHO8rNnbCQGplD","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Bewildering Hoofbeats","sort":1800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>@UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X] 60 feet</p>\n<p>The wild hunt horse stamps its hooves and prances in place, creating the sound of hundreds of horses apparently approaching from all directions. Each creature within @Template[type:emanation|distance:60] must attempt a @Check[type:will|dc:33] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune to Bewildering Hoofbeats for 1 hour.</p>\n<p><strong>Success</strong> The creature is distracted by the sound. Until the start of the creature's next turn, if it attempts to use a reaction, it must succeed at a @Check[type:flat|dc:5] or the reaction is disrupted, wasted with no effect.</p>\n<p><strong>Failure</strong> The creature is bewildered by the sound, with the same effects as success except it is also @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round.</p>\n<p><strong>Critical Failure</strong> As failure, but the confusion effect persists for 1 minute or until the creature recovers by other means.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","aura","emotion","enchantment","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"F0yeghQAPNgRWKCf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Deafening Cry","sort":1900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The wild hunt horse gives out a thundering cry in a @Template[type:cone|distance:15]. Creatures in the area take [[/r 16d6[sonic]]] damage (@Check[type:fortitude|dc:36|basic:true], plus @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 minute on a critical failure). The wild hunt horse can't use Deafening Cry again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","evocation","primal","sonic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KNywleLC7uqltyig","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":2000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The wild hunt horse fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt horse's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5w3fouC3WVuTBtWK","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.UNah0bxXxkcZjxO3"}},"img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Trample","sort":2100000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>Medium or smaller, Hoof, @Check[type:reflex|dc:36|basic:true]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Trample]</p>"},"requirements":{"value":""},"rules":[],"slug":"trample","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6ECkYJLGVspd8pm1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zwEEFb2GATneuHBV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2300000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"38JeDzTzMbmPrydc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2400000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Wild Hunt Horse","system":{"abilities":{"cha":{"mod":4},"con":{"mod":6},"dex":{"mod":4},"int":{"mod":-1},"str":{"mod":8},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":37},"allSaves":{"value":""},"hp":{"details":"","max":320,"temp":0,"value":320},"initiative":{"statistic":"perception"},"perception":{"value":29},"speed":{"otherSpeeds":[{"type":"fly","value":80}],"value":80},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CN"},"blurb":"","creatureType":"","level":{"value":15},"privateNotes":"","publicNotes":"<p>These steeds stand upon puffs of air, their grassy manes and tails swishing majestically in the wind. When they are not participating in a hunt, wild hunt horses enjoy constructing complicated courses through land and sky and racing each other for ever-changing stakes.</p>\n<hr />\n<p>Although some believe the wild hunt is nothing more than legend, the riders of the wild hunt are real. Countless members of these fey compose the wild hunt-the term \"wild hunt\" refers to the family of creatures as a whole as well as to individual groups of these fey who gather to pursue their quarry.</p>\n<p>Wild hunt monarchs set the terms of each specific hunt, depending upon the prey and their own whims. The easier the prey, the more likely a monarch is to impose rules to make the hunt more entertaining, such as forbidding anyone but their hounds from injuring the quarry, or holding back their forces to give the target creature time to rest and recover.</p>\n<p>While most missions come from rumors gathered by a wild hunt monarch, monarchs occasionally consider proposals from the few who are brave and knowledgeable enough to seek them out. They accept tasks only from sources they deem worthy, and the payments they demand for their services vary significantly, though they have no interest in material wealth. Wild hunt monarchs take grave offense at unfavorable deals. Those who attempt to cheat a monarch often become the enraged fey's next target.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":29}},"traits":{"languages":{"custom":"speak with animals; speak with plants","selected":[],"value":["common","sylvan"]},"rarity":"rare","senses":{"value":"greater darkvision, greensight, scent (imprecise) 30 feet"},"size":{"value":"lg"},"value":["fey","wild-hunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.7os3GIj69tIqXTGl"}}}
{"_id":"8D3xvMiuOLJ3p6FU","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Qhzq8upEjphFKYoP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-effects.uZJOdounIHaFDC1t"}},"img":"systems/pf2e/icons/spells/summon-animal.webp","name":"Effect: Hydra Heads","sort":100000,"system":{"badge":{"type":"counter","value":12},"description":{"value":"<p>The number of heads the hydra currently has.</p>"},"duration":{"expiry":"turn-start","sustained":false,"unit":"unlimited","value":-1},"level":{"value":6},"rules":[{"diceNumber":"@item.system.badge.value - 1","dieSize":"d6","key":"DamageDice","predicate":["focused-assault"],"selector":"strike-damage"},{"key":"FastHealing","type":"regeneration","value":"@item.system.badge.value * 3"}],"slug":"effect-hydra-heads","source":{"value":"Pathfinder Bestiary"},"start":{"initiative":null,"value":36},"target":null,"tokenIcon":{"show":false},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"effect"},{"_id":"hJ1mAKCkNvCy1GY0","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fangs","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":27},"damageRolls":{"xgwtqgd2lcnacur94ru5":{"damage":"3d10+14","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"UVFdUW8UmQmQjvIs","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9yPuatISy0aUTsVE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qOhxTyF0N56kRCTR","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.9qV49KjZujZnSp6w"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"All-Around Vision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flankable","value":false}],"slug":"all-around-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0KLll6op6LwSp19s","img":"systems/pf2e/icons/actions/Passive.webp","name":"Hydra Regeneration","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>The hydra has regeneration equal to 3 x the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a @Check[type:fortitude|immutable:true|dc:35] save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. The hydra can never grow more than double the number of heads it ordinarily has. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]</p>\n<hr />\n<p><em><strong>Note:</strong> The source specifies hydra regeneration 15, but this conflicts with standard hydra regeneration.</em></p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1VqUGL35cW3NbTOz","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"m2aEAnMnepSKN57G","img":"systems/pf2e/icons/actions/Passive.webp","name":"Head Regrowth","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A hydra ordinarily has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn.</p>\n<p>A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target acid or fire effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal acid or fire damage. If the attack that severs a head deals any acid or fire damage, the stump is cauterized instantly. If all five heads are cauterized, the hydra dies.</p>\n<hr />\n<p><strong>Hydra Head</strong></p>\n<ul>\n<li><strong>Hit Points</strong> 45</li>\n<li><strong>Immunities</strong> Area Damage</li>\n<li><strong>Weaknesses</strong> Slashing 5</li>\n</ul>\n<p>@UUID[Compendium.pf2e.bestiary-effects.uZJOdounIHaFDC1t]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pSKjTPdO8e9KO9LI","img":"systems/pf2e/icons/actions/Passive.webp","name":"Multiple Opportunities","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A hydra gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Attacks of Opportunity. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each Attack of Opportunity it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FGm1xbUPgE0BRiSf","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Focused Assault","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The hydra attacks a single target with its heads, overwhelming its foe with multiple attacks and leaving almost nowhere to dodge. The hydra Strikes with its fangs. On a successful attack, the hydra deals damage from its fangs Strike to the target, plus an additional [[/r 1d6]] damage for every head it has beyond the first. Even on a failed attack, the hydra deals the damage from one fangs Strike to the target creature, though it still misses completely on a critical failure. This counts toward the hydra's multiple attack penalty as a number of attacks equal to the number of heads the hydra has.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"focused-assault","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0L6qwj5JpEiwbnph","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Storm of Jaws","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The hydra makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the hydra's multiple attack penalty, but the multiple attack penalty doesn't increase until after the hydra makes all its attacks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"33Y77ow1L9XFERU5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"HZjTjHMm6PiqprBW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1300000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Water","predicate":["terrain:water"],"selector":"stealth","value":3}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+27 in water","options":"terrain:water"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Hooktongue Hydra","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":-3},"str":{"mod":8},"wis":{"mod":5}},"attributes":{"ac":{"details":"all-around vision","value":34},"allSaves":{"value":""},"hp":{"details":"hydra regeneration","max":240,"temp":0,"value":240},"initiative":{"statistic":"perception"},"perception":{"value":26},"speed":{"otherSpeeds":[{"type":"swim","value":25}],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"Variant hydra","creatureType":"Beast","level":{"value":13},"privateNotes":"","publicNotes":"<p>Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":24},"will":{"saveDetail":"","value":22}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"huge"},"value":["beast"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.8D3xvMiuOLJ3p6FU"}}}
{"_id":"8IYynuqZxDpXZwBE","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"rWVM81zPBmywUXvF","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":20,"value":12},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"rbZIdY30oD5udoGi","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Focus Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":20,"value":12},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"larhpcaRP1wZOk1d","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zZIBcaWkSOLCHCNI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qQfh4I62Jm3XGfgJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r"}},"img":"systems/pf2e/icons/spells/counter-performance.webp","name":"Counter Performance","sort":500000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.</p>\n<hr />\n<p>Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rbZIdY30oD5udoGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"counter-performance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","fortune","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ghZTta8MzX8rIa3j","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"403IvfIvlOVPgi4X","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"24u6xZfmlILRznIZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2oH5IufzdESuYxat"}},"img":"systems/pf2e/icons/spells/illusory-object.webp","name":"Illusory Object","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> As the 2nd-level version, but the duration is unlimited.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-object","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"N9yp0p1r2vUHy5te","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rbZIdY30oD5udoGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BXjbdWb5qGMHJeH2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"X5ZT8ObtEuo0G4Xm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5Pc55FGGqVpIAJ62"}},"img":"systems/pf2e/icons/spells/loremasters-etude.webp","name":"Loremaster's Etude","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within range attempts a skill check to Recall Knowledge.</p>\n<hr />\n<p><strong>Effect</strong> You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rbZIdY30oD5udoGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"loremasters-etude","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you or the triggering ally"},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gmZLeKrDl1Elx0Pn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W"}},"img":"systems/pf2e/icons/spells/mage-armor.webp","name":"Mage Armor","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You gain a +1 item bonus to saving throws.</p>\n<p><strong>Heightened (6th)</strong> The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.</p>\n<p><strong>Heightened (8th)</strong> The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.</p>\n<p><strong>Heightened (10th)</strong> The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.qkwb5DD3zmKwvbk0]</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-armor","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"drMxr5XF6T1jDVxj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fKB4mkiHk9uzfaLW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD"}},"img":"systems/pf2e/icons/spells/phantom-pain.webp","name":"Phantom Pain","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d4"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"1d4"}}},"description":{"value":"<p>Illusory pain wracks the target, dealing 2d4 mental damage and [[/r 1d4[persistent,mental]]]. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes full initial damage but no @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Mental Damage}, and the spell ends immediately.</p>\n<p><strong>Failure</strong> The target takes full initial and Persistent Damage, and the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. If the target recovers from being Sickened, the Persistent Damage ends and the spell ends.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4 and the Persistent Damage by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4","1":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":2,"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantom-pain","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IUElurwYlPu1ATha","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ASPMeNkZhz8vln7F","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W"}},"img":"systems/pf2e/icons/spells/sigil.webp","name":"Sigil","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The sigil instead fades after 1 month.</p>\n<p><strong>Heightened (5th)</strong> The sigil instead fades after 1 year.</p>\n<p><strong>Heightened (7th)</strong> The sigil never fades.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sigil","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NQnjrr16372GyFZV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"rWVM81zPBmywUXvF"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oMIhKijss8NvtV5O","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ynnBwzkzsR6B73iO"}},"img":"systems/pf2e/icons/equipment/weapons/sickle.webp","name":"Sickle","sort":1800000,"system":{"MAP":{"value":""},"baseItem":"sickle","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d4"},"description":{"value":"<p>Originally a farming tool used for reaping grain, this one‑handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":"cold-iron"},"preciousMaterialGrade":{"value":"low"},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"sickle","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["agile","finesse","trip"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"f1KaRpZo7GoKPttu","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UJWiN0K3jqVjxvKk"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Magic Missile (Level 1)","sort":1900000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-1st-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":""},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","arcane","occult"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"24kW8Jk7XW9OAuaO","flags":{"core":{"sourceId":"Compendium.pf2e.spell-effects.qkwb5DD3zmKwvbk0"}},"img":"systems/pf2e/icons/spells/mage-armor.webp","name":"Spell Effect: Mage Armor","sort":2000000,"system":{"description":{"value":"<p>Granted by <em>@UUID[Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W]</em></p>\n<p>You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.</p>"},"duration":{"expiry":"turn-start","sustained":false,"unit":"days","value":1},"level":{"value":1},"rules":[{"fromEquipment":false,"key":"FlatModifier","label":"Mage Armor","selector":"ac","slug":"mage-armor","type":"item","value":{"brackets":[{"end":5,"value":1},{"end":9,"start":6,"value":2},{"start":10,"value":3}],"field":"item|system.level.value"}},{"fromEquipment":false,"key":"FlatModifier","label":"Mage Armor","selector":"saving-throw","slug":"mage-armor","type":"item","value":{"brackets":[{"end":7,"start":4,"value":1},{"end":9,"start":8,"value":2},{"start":10,"value":3}],"field":"item|system.level.value"}},{"key":"DexterityModifierCap","label":"Mage Armor","value":5}],"slug":"spell-effect-mage-armor","source":{"value":"Pathfinder Core Rulebook"},"start":{"initiative":null,"value":0},"target":null,"tokenIcon":{"show":true},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"effect"},{"_id":"lYx7vXEHaPIDLbWp","flags":{"pf2e":{"linkedWeapon":"oMIhKijss8NvtV5O"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Sickle","sort":2100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"oKeqszf4M6a4Hl4i":{"damage":"1d4+2","damageType":"slashing"}},"description":{"value":"<p>No attack modifier given. Using Level 6 moderate from GMG</p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","trip"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"bekh1R8LAluGLNaA","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":2200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cA2cBXkewzB0Fwtj","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":2300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per week</p>\n<p><strong>Effect</strong> By performing a ten-minute long incantation, Tartuccio takes on the appearance of any uniquely-appearing Small humanoid. He can't disguise himself as a specific individual. This doesn't change his Speed or his attack and damage modifiers with his Strikes. He can do this again to resume his true form, and must do so before he uses the ability again to assume a different appearance. He reverts to his true form if he is slain.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","occult","polymorph","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uMg5j8kbgsMRkJNO","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Invoke Old Sharptooth","sort":2400000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> Tartuccio is in Tartuk's form</p>\n<p><strong>Trigger</strong> A Sootscale kobold causes Tartuccio harm.</p>\n<p><strong>Effect</strong> Tartuccio (as Tartuk) can @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] the kobold who harmed him with a short warning such as \"Old Sharptooth will punish you for your transgressions!\" He gains a +2 circumstance bonus on the Intimidate check to do so.</p>"},"requirements":{"value":""},"rules":[{"domain":"intimidation","key":"RollOption","option":"invoke-old-sharptooth","toggleable":true},{"key":"FlatModifier","predicate":["invoke-old-sharptooth","action:demoralize"],"selector":"intimidation","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"RNxWSJIolrbdRbNy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Bardic Lore","sort":2500000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"3YB0LMhXUTETTyAv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":2600000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EVdJ2Io5sKHM15qV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2700000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"okAnaUPSF8EhXuL0","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2800000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"N3ZqZFXl5GcSkJrS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":2900000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"TBJvZhgGRBQTh6hx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":3000000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xkJQfvwlnGObp4qh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":3100000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"G3g6EutqEAS1OjKC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3200000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"HGPxGIPw8W37Przy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":3300000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Tartuccio","system":{"abilities":{"cha":{"mod":4},"con":{"mod":1},"dex":{"mod":3},"int":{"mod":2},"str":{"mod":0},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":19},"allSaves":{"value":""},"hp":{"details":"","max":65,"temp":0,"value":65},"initiative":{"statistic":"perception"},"perception":{"value":9},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Male gnome spy","creatureType":"","level":{"value":4},"privateNotes":"","publicNotes":"<p>Tartuccio likes to think of himself as having been handpicked by King Irovetti of Pitax in his mission to claim the Stolen Lands for himself, but in fact King Irovetti has never met Tartuccio. The gnome grew up in Pitax and, of all that nation's rulers he'd observed, Irovetti impressed him the most with his admiration of art and style. That the king wasn't very supportive of art styles and pursuits he didn't enjoy never even registered in Tartuccio's mind, as his tastes were so similar.</p>\n<p>And so Tartuccio set into motion plans to catch the king's attention, so as to become first his student, then his trusted advisor, and in time his replacement. He even went as far as to seek out, research, and learn a potent magical technique that allowed him to change shape, intending to use this newfound supernatural power to adjust his appearance to be something more pleasing to the king's eye when the time came to petition to become his student. Tartuccio spent months scouring the rumor mills for opportunities, and when he heard of Lady Jamandi's call for heroes to expand into the Stolen Lands, he saw his chance. Tartuccio gathered his supplies and headed east.</p>\n<p>Once the events of Chapter 1 play out, Tartuccio is unsettled by the amount of competition he faces. He travels into the Stolen Lands where he's heard rumors of a kobold settlement that's ripe for the taking, uses his ability to change shape to assume the appearance of an unusual purple kobold, and work the Sootscales into a sort of private army he intends on using to wrest control of the PCs' nation just as they get started. His hopes of using the PCs' kingdom as a stepping-stone are threatened by the untimely conflict with the mitflits of the Old Sycamore, as detailed in Chapter 2.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":2,"value":2}},"saves":{"fortitude":{"saveDetail":"","value":9},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":11}},"traits":{"languages":{"custom":"","selected":[],"value":["common","draconic","gnomish","hallit","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"sm"},"value":["gnome","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.8IYynuqZxDpXZwBE"}}}
{"_id":"8YJiyhWSWxMdGJV6","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"inAbFfjyYxWyFk2e","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Prostrate","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves more than 10 feet into the room.</p>\n<hr />\n<p><strong>Effect</strong> A great weight settles on all creatures in area <strong>A4</strong>, and they must attempt a @Check[type:will|dc:25] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected by the haunt and is temporarily immune to it for 24 hours.</p>\n<p><strong>Success</strong> The creature feels pressed down by the weight-it takes a 10-foot penalty to all its speeds for as long as it remains in the room.</p>\n<p><strong>Failure</strong> The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> The creature is knocked prone and @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","emotion","fear","illusion","incapacitation","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"The Power of Faith","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert) to hear whispered prayers in Dwarven to Torag</p>","value":17}},"creatureType":"","details":{"description":"<p>The lingering essence of the dwarven worshippers who established this shrine demand deference to Torag and punish those who don't offer it.</p>","disable":"<p>@Check[type:diplomacy|dc:27] (trained) to calm the lingering essence, @Check[type:religion|dc:23] (expert) to perform the required obeisance, or @Check[type:thievery|dc:30] (expert) to disrupt and redirect the essence harmlessly.</p>","isComplex":true,"level":{"value":7},"reset":"<p>The haunt deactivates as soon as no living creatures are in area <strong>A4</strong>, then resets after 1 hour has passed. It can be permanently destroyed by clearing the fortress of all creatures that don't follow Torag and rededicating it to the god with a <em>@UUID[Compendium.pf2e.spells-srd.Dbd5W6G8U2vzWolN]</em> ritual.</p>","routine":"<p>(3 actions; divine, enchantment, mental) Ghostly images of chanting dwarves float through the room, drifting between the creatures in the chamber. As they float, they use their 3 actions to target up to three different creatures in the room, touching their brows and filling that person's head with overwhelming but entirely mental choirs exalting the glory of Torag. The haunt targets @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] creatures before other creatures, and a single creature cannot be targeted more than once per round. A targeted creature must attempt a @Check[type:will|dc:25|traits:divine,enchantment,mental] save; prone creatures take a -2 penalty on this saving throw.</p>\n<hr>\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 1d10[mental]]] damage from the cacophonous choir in their head.</p>\n<p><strong>Failure</strong> The creature takes [[/r (2d10+9)[mental]]] damage from the cacophonous choir in their head.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r (3d10+18)[mental]]] damage from the cacophonous choir in their head and is knocked prone.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.8YJiyhWSWxMdGJV6"}}}
{"_id":"8cRXmQ9vd93T0m2N","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"whmcy3nyapkaz90s","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3"}},"img":"systems/pf2e/icons/conditions/slowed.webp","name":"Slowed","sort":100000,"system":{"description":{"value":"<p>You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.</p>"},"duration":{"value":0},"group":null,"overrides":[],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[],"slug":"slowed","source":{"value":""},"value":{"isValued":true,"value":1},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"IYbU9IiWVPm4CGyc","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":17},"damageRolls":{"Wbp3KUW9lrK1qSfO":{"damage":"2d10+9","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"peHpZeJ7VwkuSurw","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TBlBPLZKvFBHjjgU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slow","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A cyclops zombie is permanently @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"27wudVSiScZejHwt","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iTAZj4rMOPRWWJDP","img":"systems/pf2e/icons/actions/Passive.webp","name":"Corpse Throwing","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw @UUID[Compendium.pf2e.pathfinder-bestiary.0plBflWwrCWQO2RO]{Zombie Shamblers}, who take just as much damage from being thrown as the target they hit. A thrown shambler lands @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], but if it's not destroyed, it can rise and use other actions normally.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DTXq4teaiLU9haNE","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Wide Swing","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. 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Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":16},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":12}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"huge"},"value":["mindless","undead","zombie"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.8cRXmQ9vd93T0m2N"}}}
{"_id":"8eTfnYg0xmcgmDVQ","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kU6LiydL3jldv5KQ","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":40,"value":31},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"JY2dipwkAfmKbqb0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disjunction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AvL667HrUypFHdRR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l"}},"img":"systems/pf2e/icons/spells/finger-of-death.webp","name":"Finger of Death","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"70"}}},"description":{"value":"<p>You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":10,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"finger-of-death","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Aq3vYXMGDf6pFo4D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift (to or from the First World only)","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["primal","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TZKyD7ZHyYEDKtws","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Constant)","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yGxF0q0Wjk3mF2Mo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk (Constant)","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. 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Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xgvBlh4LTLjACvKE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core 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As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. 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Rumors of fetches that are reflections of entities from other planes persist, but none of these tales speak of fetches that duplicate anything other than a sapient source. A fetch can manifest spontaneously when a powerful creature undergoes a significant emotional event or dies, either while on the First World or while in an area significantly influenced by the First World, but one can also be created by significant forces like the Eldest in order to torment and vex those who have annoyed them. While a fetch manifests from a soul's \"reflection,\" and as such bears a striking resemblance to that creature's appearance in life, a fetch has no true memories of its own. It keeps fragments of false remembrances from its source as if it experienced them in a half-remembered dream-which ensure the fetch is enraged by and jealous of its source.</p>\n<p>A fetch is similar in appearance to the creature whose soul spawned it, save that it often displays fey-like features such as pointed ears, plantlike elements, or supernatural grace. A fetch who seeks to impersonate a stillliving source must disguise these features, and takes care to manifest its fetch weapon as one known to be wielded by its target.</p>\n<p>When a fetch dies, it and its manifested items fades away into a bloom of plant life, its soul instantly recycled into the First World, leaving behind a patch of weeds and thorny flowers roughly in the shape they held in mockery while alive.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":37},"reflex":{"saveDetail":"","value":32},"will":{"saveDetail":"","value":34}},"traits":{"languages":{"custom":"tongues","selected":[],"value":["common","sylvan"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.8eTfnYg0xmcgmDVQ"}}}
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You must call the spirit by name, and you must provide a connection to the spirit, such as a possession, a garment, or a piece of its corpse. A spirit unwilling to heed your call can attempt a Will save to avoid it; on a critical success, a trickster spirit impersonates the spirit you meant to call. The DC of the Will save is 2 lower if you haven't met the spirit in life. Either way, the spirit appears as a wispy form of the creature you meant to call. Each minute of the duration, you can ask the spirit a question. It can answer how it pleases or even refuse to answer. If the spirit isn't in the afterlife (such as if it's an undead), all results other than critical failures use the failure effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The spirit is particularly cooperative, and even if it has strong reasons to deceive you, it takes a -2 circumstance penalty to its Deception checks.</p>\n<p><strong>Success</strong> You call the spirit.</p>\n<p><strong>Failure</strong> You fail to call a spirit.</p>\n<p><strong>Critical Failure</strong> One or more evil spirits appear and attack.</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Occultism (expert) or Religion (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Occultism or Religion (whichever isn't used for the primary check)"},"slug":"call-spirit","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZeNGMIQEdIauQViQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t"}},"img":"systems/pf2e/icons/spells/wall-of-ice.webp","name":"Wall of Ice","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d6"}}},"description":{"value":"<p>You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius.</p>\n<p>You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-ice","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WZ0aTNPwpXagt31t","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt"}},"img":"systems/pf2e/icons/spells/stone-skin.webp","name":"Stoneskin","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's skin hardens like stone. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The resistance increases to 10.</p>\n<p><strong>Heightened (8th)</strong> The resistance increases to 15.</p>\n<p><strong>Heightened (10th)</strong> The resistance increases to 20.</p>"},"duration":{"value":"20 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stoneskin","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"n8oNYwMSMDkIHSIu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8M03UxGXjYyDFAoy"}},"img":"systems/pf2e/icons/spells/weapon-storm.webp","name":"Weapon Storm","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a @Template[type:cone|distance:30] or an @Template[type:emanation|distance:10]. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is subject to the weapon's critical specialization effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Add another damage die.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"weapon-storm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ci2rwSxcoLM6LGP4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"D6o7vI5DZTeHgjDO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd"}},"img":"systems/pf2e/icons/spells/fireball.webp","name":"Fireball","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p>A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fireball","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WUkwVdAhQ3E0TgAE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE"}},"img":"systems/pf2e/icons/spells/searing-light.webp","name":"Searing Light","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, <em>searing light</em> attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double fire damage, as well as double good damage if a fiend or undead.</p>\n<p><strong>Success</strong> The target takes full damage</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.</p>\n<p>[[/r ((@item.level*2)-1)d6[good]]]{Leveled Good Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[{"damageType":"good","diceNumber":"(@spell.level*2)-1","dieSize":"d6","key":"DamageDice","predicate":[{"or":["target:trait:fiend","target:trait:undead"]}],"selector":"{item|_id}-damage"}],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"searing-light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["attack","fire","good","light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jm6NEyh40qzffeA5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ObWQHdCL3H9GJ7GS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG"}},"img":"systems/pf2e/icons/spells/flaming-sphere.webp","name":"Flaming Sphere","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.</p>\n<p>Creatures that succeed at their save take no damage (instead of half).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flaming-sphere","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"C4CXloLV0MJTqtuw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}},"img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"restoration","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LwFafL9DBFIrEHQV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg"}},"img":"systems/pf2e/icons/spells/disrupt-undead.webp","name":"Disrupt Undead","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"description":{"value":"<p>You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disrupt-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 undead creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OyU6SEIsrhGYxtmt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fvECYcr2OJe6UkU8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"D1Q7dfXJXVWZNTGL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"57zLDcNeazVRFvQJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.s3abwDbTV43pGFFW"}},"img":"systems/pf2e/icons/spells/shillelagh.webp","name":"Shillelagh","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target grows vines and leaves, brimming with primal energy. The target becomes a <em>+1 striking weapon</em> while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.deG1dtfuQph03Kkg]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shillelagh","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 club or staff you hold"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8wTu0uCeQh7bTmye","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn"}},"img":"systems/pf2e/icons/spells/shocking-grasp.webp","name":"Shocking Grasp","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"2d12"}}},"description":{"value":"<p>You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes [[/r 1d4[persistent,electricity]]] damage on a hit. On a critical hit, double the initial damage, but not the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12, and the persistent electricity damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shocking-grasp","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jjeDPMwWm4vQ6fXp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"pMKjMXZobeZ6zFPm"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stabilize","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","healing","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FhPQSIzaJEC0mJ3s","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0xR9vrt6uDFl0Umo"}},"img":"systems/pf2e/icons/spells/wild-morph.webp","name":"Wild Morph","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You morph your body based on your training, choosing one of the following effects based on your wild order feats.</p>\n<ul>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.VaIHQzOE5ibmbtqU], you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking.</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.OWedlrKGsVZVkSnT], you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage.</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.F0MYBfiyOD8YHq5t], you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage.</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.I9rSWQyueWHQyNxe], you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon).</li>\n<li>If you have @UUID[Compendium.pf2e.feats-srd.wNHUryoRzlfDCFAd], you can cast the spell as a two-action activity (<span class=\"pf2-icon\">2</span> <strong>somatic, verbal</strong>) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal [[/r 2d6[bleed]]] on a hit, and wild jaws are envenomed, also dealing [[/r 2d6[persistent,poison]]] on a hit.</p>\n<p><strong>Heightened (10th)</strong> You can choose up to three of the effects from the list. Wild claws deal [[/r 4d6[bleed]]] on a hit, and wild jaws deal [[/r 4d6[persistent,poison]]] on a hit.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.rTVZ0zwiKeslRw6p]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"atdIIgSxVkVrP1Ti"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wild-morph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid","morph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TLXVDexKKdC9YFcR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8RWfKConLYFZpQ9X"}},"img":"systems/pf2e/icons/spells/wild-shape.webp","name":"Wild Shape","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse yourself with primal essence and transform into another form.</p>\n<p>You can polymorph into any form listed in <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em>, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell.</p>\n<p>When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level.</p>\n<p>Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.a5rWrWwuevTzs9Io]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can also wild shape into the forms listed in <em>@UUID[Compendium.pf2e.spells-srd.wp09USMB3GIW1qbp]</em>.</p>"},"duration":{"value":"1 minute (or longer)"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"atdIIgSxVkVrP1Ti"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wild-shape","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["druid","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QaFMZvRIce4iTlaQ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.c58wczIzH2gzeXQL"}},"img":"systems/pf2e/icons/equipment/weapons/club.webp","name":"Club","sort":2200000,"system":{"MAP":{"value":""},"baseItem":"club","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"club","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["thrown-10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"SzjP0fTFs7v3U74Q","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F"}},"img":"systems/pf2e/icons/equipment/weapons/composite-shortbow.webp","name":"Composite Shortbow","sort":2300000,"system":{"MAP":{"value":""},"baseItem":"composite-shortbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. 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While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.</p>\n<p>Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. 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{"_id":"AGNRcnrftglAtlbN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"bLVZ5ms9o0MNzxDg","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Oiq3QgLrM4i3W5Hg"}},"img":"systems/pf2e/icons/equipment/weapons/ogre-hook.webp","name":"Ogre Hook","sort":100000,"system":{"MAP":{"value":""},"baseItem":"ogre-hook","bonus":{"value":0},"bonusDamage":{"value":0},"category":"advanced","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d10"},"description":{"value":"<p>Ogres are known for using immense, curved picks called ogre hooks.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"pick","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"lg","slug":"ogre-hook","source":{"value":"Pathfinder Bestiary"},"splashDamage":{"value":null},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["deadly-d10","trip"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"6ofr6YtODR30jRp0","img":"systems/pf2e/icons/default-icons/armor.svg","name":"Lice-Infested Furs","sort":200000,"system":{"armor":{"value":0},"baseItem":null,"category":"light","check":{"value":0},"containerId":null,"description":{"value":""},"dex":{"value":0},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":""},"group":null,"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":null},"rules":[{"key":"FlatModifier","selector":"ac","value":-1},{"key":"FlatModifier","selector":"reflex","value":-2},{"key":"FlatModifier","selector":"attack","value":-3},{"key":"FlatModifier","selector":"damage","value":-4}],"size":"lg","slug":null,"source":{"value":""},"speed":{"value":0},"stackGroup":null,"strength":{"value":0},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"5GHPE9r4r5WcoocT","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2"}},"img":"systems/pf2e/icons/conditions/blinded.webp","name":"Blinded","sort":300000,"system":{"description":{"value":"<p>You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a -4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh].</p>"},"duration":{"value":0},"group":"senses","overrides":["dazzled"],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[{"key":"FlatModifier","selector":"perception","slug":"blinded","type":"status","value":-4}],"slug":"blinded","source":{"value":"Pathfinder Core Rulebook"},"value":{"isValued":false,"value":null},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"S2bjckIBFgZGuliH","flags":{"pf2e":{"linkedWeapon":"bLVZ5ms9o0MNzxDg"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ogre Hook","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"UZAIRs3zZXbl4Lmr":{"damage":"1d10+7","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10","trip"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"66WdJU8fGY3RHFZN","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blinded","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Gromog's eyes have been wounded by Linzi. In time, he'll recover his eyesight (mostly), but for the duration of this combat he is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wzltAJwbP73KlolU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Itchy","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Not only have the itchy lice in Gromog's furs reduced his AC, Reflex save, and attack modifier through distraction (resulting in the values below the standard values for an ogre warrior), he also must succeed at a @Check[type:flat|dc:10] at the start of each round to avoid spending 2 actions furiously scratching himself. On a successful flat check, he must spend only one action scratching at the vermin. Finally, as a side effect of the discomfort caused by his lice, Gromog is too distracted to properly wield his ogre hook. While the weapon can still inflict grievous damage, as long as he remains itchy it doesn't possess the deadly trait these weapons normally possess.</p>"},"requirements":{"value":""},"rules":[{"definition":["item:ogre-hook"],"key":"AdjustStrike","mode":"add","predicate":[{"not":"self:armored"}],"property":"weapon-traits","value":"deadly-d10"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"n6jbx1LzBhnsDVJL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":700000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"kQJmEhl2hlHJhqjF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":800000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Gromog","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":4},"dex":{"mod":-1},"int":{"mod":-2},"str":{"mod":5},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":17},"allSaves":{"value":""},"hp":{"details":"","max":28,"temp":0,"value":28},"initiative":{"statistic":"perception"},"perception":{"value":5},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Black Tear ogre","creatureType":"","level":{"value":2},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":5}},"traits":{"languages":{"custom":"","selected":[],"value":["common","jotun"]},"rarity":"unique","senses":{"value":"blinded"},"size":{"value":"lg"},"value":["giant","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.AGNRcnrftglAtlbN"}}}
{"_id":"AXmQ8rUKsJFZUKb6","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"xI9jqkNAsWJ8GrxC","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Collapse","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A support is destroyed</p>\n<p><strong>Effect</strong> The bridge collapses. Any creature on the bridge between the red dotted lines falls 30 feet into water or onto land, taking damage as appropriate plus an additional [[/r 5d6[bludgeoning]]] damage (@Check[type:reflex|dc:24|basic:true]) from falling debris; a creature within five feet of the red dotted line can try to @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] (@Check[type:reflex|dc:24]) to avoid falling. A creature under the bridge-either directly below it or within ten feet of it-must attempt a @Check[type:reflex|dc:24] save; a creature that's not directly under the bridge improves the result of their saving throw one degree.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes [[/r (2d8 + 9)[bludgeoning]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r (4d8 + 18)[bludgeoning]]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r (8d8 + 18)[bludgeoning]]] damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] by fallen rubble from the collapsed bridge.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Collapsing Bridge","system":{"attributes":{"ac":{"value":21},"emitsSound":false,"hardness":10,"hp":{"details":"For each support","max":58,"temp":0,"value":10},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(or 0 if a PC has analyzed the supports and discovered they are on the verge of collapse)</p>","value":25}},"creatureType":"","details":{"description":"<p>As a pillar collapses, the bridge itself groans and shakes, then crumbles into the river below.</p>","disable":"<p>Several weeks of repair can rebuild the supports and remove the danger; at the GM's discretion, spells like <em>@UUID[Compendium.pf2e.spells-srd.kOa055FIrO9Smnya]</em> or <em>@UUID[Compendium.pf2e.spells-srd.7Iela4GgVeO3LfAo]</em> can be used to augment the supports more quickly, although these spells are likely out of reach of the PCs at this point.</p>","isComplex":false,"level":{"value":6},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":9},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.AXmQ8rUKsJFZUKb6"}}}
{"_id":"AjpJNvt4nwzDAhqT","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"EH6c2qLG9oWj3bcW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8COlYvHe6hKCXY8x"}},"img":"systems/pf2e/icons/equipment/weapons/greataxe.webp","name":"Greataxe","sort":100000,"system":{"MAP":{"value":""},"baseItem":"greataxe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often \"bearded\", having a hook at the bottom to increase the strength of their chopping power.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"greataxe","source":{"value":"Pathfinder Core 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damage.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"spear","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"lance","source":{"value":"Pathfinder Core 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mobility.</p>"},"dex":{"value":2},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1400}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"hide-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":14},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"nP9Bi95YRl4E9QMt","flags":{"pf2e":{"linkedWeapon":"EH6c2qLG9oWj3bcW"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greataxe","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":30},"damageRolls":{"JnSxiS3v5pqhbxtO":{"damage":"2d12+13","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"yKwcZmq0W6TpvY7z","flags":{"pf2e":{"linkedWeapon":"ZI3XpZBTWtYBXoUF"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Lance","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":28},"damageRolls":{"0yuIODc4GGJkaqX7":{"damage":"1d8+12","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","jousting-d6","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"K7J1kJsdpeoiTUqZ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dJzydVxO1TtPnaho","img":"systems/pf2e/icons/actions/Passive.webp","name":"Deny Advantage","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Villamor Koth's foes struggle to pass his defenses. He isn't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], or flanking creatures of his level or lower, or to creatures of his level or lower using surprise attack. However, these creatures can still help their allies flank.</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OvgHtZCLvGtWHyg9","img":"systems/pf2e/icons/actions/Passive.webp","name":"Raging Resistance","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>While raging, Villamor Koth gains resistance 7 to physical weapon damage (but not physical damage from other sources, such as unarmed attacks).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"c1sQmMq46Aeg6en6","img":"systems/pf2e/icons/actions/Passive.webp","name":"Axe Specialization","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Villamor Koth gains the critical specialization effects for all axes he wields.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:axe"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aW63u7ufl1uEOBQh","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Furious Finish","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Desperate to finish the fight, Villamor Koth pours all his rage into one final blow. He makes a Strike. If it hits, he gains a circumstance bonus to damage equal to the number of rounds remaining in his Rage (maximum 10). After this Strike, his Rage immediately ends and he is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] until he rests for at least 10 minutes.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["rage"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Fw6GAT5RmaN6VMII","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Giant's Lunge","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Villamor Koth extends his body and prepares to attack foes outside his normal reach. Until his rage ends, all his melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase his reach due to increased size.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","rage"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"klmOYsNgGYaAMROh","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Knockback","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Villamor Koth's last action was a successful Strike.</p>\n<hr />\n<p><strong>Effect</strong> Villamor Koth pushes his foe back 5 feet, with the effects of a successful @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]. He can follow the foe as normal for a successful shove.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["rage"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"c3vIbIBnVpy9fjsE","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rage","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Villamor begins raging. He gains 19 temporary Hit Points. This frenzy lasts for 1 minute, until there are no enemies he can perceive, or until he falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], whichever comes first. He can't voluntarily stop raging. While he is raging, he deals 12 additional Damage with melee weapons and unarmed attacks. This additional damage is halved if his weapon or unarmed attack is agile. While raging, Villamor Koth's AC is 33.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.z3uyCMBddrPK5umr]</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"strike-damage","value":12},{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"ac","value":-2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wxrjQEe6qFIsvwbf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"CLsPnuxUmDfSlku2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"OJuDuDSE7Zs8BbMY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1600000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"OCftO8rUiYmVaY0n","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1700000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"PmFUHtH32XT97IlJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare Lore","sort":1800000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Villamor Koth","system":{"abilities":{"cha":{"mod":3},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":5},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":35},"allSaves":{"value":""},"hp":{"details":"","max":350,"temp":0,"value":350},"initiative":{"statistic":"perception"},"perception":{"value":27},"speed":{"otherSpeeds":[],"value":35}},"details":{"alignment":{"value":"CE"},"blurb":"","creatureType":"","level":{"value":15},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":27}},"traits":{"languages":{"custom":"","selected":[],"value":["common","hallit"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.AjpJNvt4nwzDAhqT"}}}
{"_id":"Awlsx9BtgkQ39x6N","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"gsd3hcxt7GSe5WzZ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.iSceAVMkVv1uKK7t"}},"img":"systems/pf2e/icons/equipment/weapons/aldori-dueling-sword.webp","name":"Aldori Dueling Sword","sort":100000,"system":{"MAP":{"value":""},"baseItem":"aldori-dueling-sword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"advanced","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"aldori-dueling-sword","source":{"value":"Pathfinder Lost Omens: World Guide"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"uncommon","value":["evocation","finesse","magical","versatile-p"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"lhYRFhJal7eSMmtH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3"}},"img":"systems/pf2e/icons/equipment/weapons/composite-longbow.webp","name":"Composite Longbow","sort":200000,"system":{"MAP":{"value":""},"baseItem":"composite-longbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. 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Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":20}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":100,"reload":{"value":"0"},"rules":[],"size":"med","slug":"composite-longbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive","volley-30"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"JJ1IaFAP5Cz77clt","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"Leather Armor","sort":300000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"CxQ3UTOOJuKFdELq","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. 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If the tracker rolls a success, they can provide food for 16 additional creatures that eat about as much as a human, or 32 creatures on a critical success.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","predicate":["action:subsist"],"selector":"survival","text":"While using Survival to Subsist, if you roll any result worse than a success, you get a success. You can also provide subsistence living for multiple creatures.","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xeEI4dqDE4PmxOeA","img":"systems/pf2e/icons/actions/Passive.webp","name":"Forest Walker","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The hunter ignores the effects of difficult terrain from a forest environment. They can @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4] through underbrush without the need to attempt a Stealth check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ImzpAPq1SgMcf7t3","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunt Prey","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] the prey.</p>\n<p>The first time the hunter hits the designated prey in a round, they deal an additional 1d8 precision damage. 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{"_id":"B0EZMtvXsIE3SYiu","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Eeclk1UrcRUe4od5","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Lock and Shriek","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature attempts to open or affect the door</p>\n<p><strong>Effect</strong> The religious symbol of Yhidothrus glows green on the door, sealing it shut while simultaneously shrieking like a tormented soul. This howl is audible in areas <strong>D1-D4</strong> and is loud enough in area <strong>D2</strong> to rouse the bodaks.</p>\n<p>While the door remains locked, a @Check[type:athletics|dc:32] check can Force it Open, or a @Check[type:thievery|dc:32] check can Pick the Lock. The lock can also be removed with <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (5th level, counteract DC 29).</p>\n<p>Once triggered, the alarm continues to shriek and the door remains locked until the hazard is disabled or the door is destroyed or opened. Tracing Yhidothrus's hourglass-shaped religious symbol on either side of the door with a fingertip disables the alarm and the locking ward.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Locking Alarm","system":{"attributes":{"ac":{"value":25},"emitsSound":false,"hardness":18,"hp":{"details":"","max":70,"temp":0,"value":70},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(master)</p>","value":17}},"creatureType":"","details":{"description":"<p>Any attempt to open the door without first tracing the symbol of Yhidothrus (an hourglass) on the door's face with a fingertip causes a glowing green ward to seal the door shut and raise an alarm.</p>","disable":"<p>@Check[type:thievery|dc:32] (expert) to bypass the magical triggers on the door, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (5th level, counteract DC 29) to counteract the alarm.</p>","isComplex":false,"level":{"value":10},"reset":"<p>The <em>locking alarm</em> resets after 1 minute.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":24},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"uncommon","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.B0EZMtvXsIE3SYiu"}}}
{"_id":"BEo6xNEhEKPsUzIn","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"h9Ugyirm1B1g6pt6","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":["grab"]},"bonus":{"value":30},"damageRolls":{"urspp1xr5ctj7j7m9lj8":{"damage":"3d12+14","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"J2LUtQlsnbpMEQ1r","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tongue","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["hooktongue-venom"]},"bonus":{"value":30},"damageRolls":{"2isctdhpycdwpd59z4nx":{"damage":"3d8+14","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-25"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"8F42ZUECGwbl9nmU","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fakAfk3puTMpw1vT","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slow Metabolism","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Hooktongue can go for 10 years without feeding. After this, its hunger makes it @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} but doesn't otherwise impact its lifespan. If Hooktongue is slowed as a result of starvation, it can remove this condition by using Swallow Whole to gulp down a meal.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qpAN2omg7HvCwOzk","img":"systems/pf2e/icons/actions/Passive.webp","name":"Undetectable","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Hooktongue automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","detection","divination","primal","revelation","scrying"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yvOTSeGrhPgBSOBZ","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Capsize","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Hooktongue attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. 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To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of sea serpents and linnorms, but no credible link between these creatures has been found.</p>\n<p>Water orms have many features that sea serpents do not, such as the ability to understand the rudiments of language. Their natural inclination to avoid contact and remain hidden often remains at odds with their equally compelling curiosity about those they might spy upon the shores of their lakes. Water orm sightings usually occur when they can't help but to rise up to the surface to take a peek at someone particularly unusual on the beach or floating on the water's surface.</p>\n<p>These creatures are extremely long-lived and can go for decades, or even centuries, with very little to eat. This allows water orms to subsist in lakes without surfacing for many years, even in bodies of fresh water without ample food sources. Water orms might lie in a silty lake bed for years, their elusiveness only contributing to their mythical reputation. When a pet or child goes missing near a lake, rumors might hold that the local water orm is responsible, leading to folk tales that caution residents against venturing out alone near the water.</p>\n<p>While most water orms are described as serpentine or long-necked reptiles, others look similar to bizarrely elongated seals or whales, impossibly large sea horses, or long-necked creatures with paddles resembling those of elasmosauruses.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":23}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"can't speak any language","selected":[],"value":["aquan"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"huge"},"value":["aquatic","animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.BEo6xNEhEKPsUzIn"}}}
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The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":8,"value":"qqqYIHulqpSQmjAc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chain-lightning","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature, plus any number of additional 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They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat.</p>\n<p>The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds.</p>\n<hr />\n<p>Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk-even elves are fugacious in the eyes of arboreals-and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build-a trait that serves vengeful members of their kind well.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":28},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":30}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","sylvan"]},"rarity":"rare","senses":{"value":"low-light vision"},"size":{"value":"huge"},"value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.BJbe6BzLSIx8Jsix"}}}
{"_id":"BWI2CbtRo2lUcraX","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"BGZlipUdtmQIe6By","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"pHSEOArzPw7qng9y"},"1":{"id":"E53jMLX5vWowJwbz"},"2":{"id":"d76I1a7LdKYFjr1b"},"3":{"id":"VdRMARI6ArF72mOx"},"4":{"id":"dETGu3uYU9cR36c9"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"8sFH2Ewh61qffrQ4"},"1":{"id":"7rguYIo4jCyuknFs"},"2":{"id":"7NP0a50PsJkOfBQY"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"Z8D2cjFqh3BHlMY5"},"1":{"id":"OHd0EHdCqwjEHa25"},"2":{"id":"zMxau9tmAbelB61n"}},"value":0},"slot3":{"max":2,"prepared":{"0":{"id":"3b5wdqXuxvH2npQu"},"1":{"id":"78PMv3QbuMf7ZgZ1"}},"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":21,"value":13},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"3b5wdqXuxvH2npQu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc"}},"img":"systems/pf2e/icons/spells/chilling-darkness.webp","name":"Chilling Darkness","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"5d6"}}},"description":{"value":"<p>You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.</p>\n<p>If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chilling-darkness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cold","darkness","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Z8D2cjFqh3BHlMY5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zMxau9tmAbelB61n","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw"}},"img":"systems/pf2e/icons/spells/spiritual-weapon.webp","name":"Spiritual Weapon","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"1d8"}}},"description":{"value":"<p>A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.</p>\n<p>When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.</p>\n<p>The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weapon's damage increases by 1d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spiritual-weapon","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8sFH2Ewh61qffrQ4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}},"img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","sort":500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7rguYIo4jCyuknFs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pHSEOArzPw7qng9y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"E53jMLX5vWowJwbz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RA7VKcen3p56rVyZ"}},"img":"systems/pf2e/icons/spells/forbidding-ward.webp","name":"Forbidding Ward","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ctMxYPGEpstvhW9C]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"forbidding-ward","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally and 1 enemy"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"78PMv3QbuMf7ZgZ1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OHd0EHdCqwjEHa25","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"d76I1a7LdKYFjr1b","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"n8TGGjTIP2jpXLiC","img":"systems/pf2e/icons/default-icons/spell.svg","name":"Monstrous Bloom","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":""},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":null},"materials":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":null,"source":{"value":""},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":""},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7NP0a50PsJkOfBQY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. 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When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dETGu3uYU9cR36c9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. 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Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"BGZlipUdtmQIe6By"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AfZgCzOcPYkL5eV2","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TDrO7Xdyn7juFy3c"}},"img":"systems/pf2e/icons/equipment/weapons/kukri.webp","name":"Kukri","sort":1600000,"system":{"MAP":{"value":""},"baseItem":"kukri","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>The blade of this foot‑long knife curves inward and lacks a cross guard at the hilt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"kukri","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"uncommon","value":["agile","evocation","finesse","magical","trip"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"F6NTNYwrbXvVsHwE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ilbLQNy6TbBPW7sQ"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-ordinary.webp","name":"Robes","sort":1700000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"clothing-ordinary","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"DeAD5IPwOAtQ1Zjr","flags":{"pf2e":{"linkedWeapon":"AfZgCzOcPYkL5eV2"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Kukri","sort":1800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":13},"damageRolls":{"ofo6jdSUnrBVSJWz":{"damage":"1d6+5","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","trip"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"9qzHAK95CCa74dtM","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Absorb the Bloom","sort":1900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. 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{"_id":"Bq2eST0Ke4MnKXgR","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"fqcdNor1vTHZe5Zl","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":3,"prepared":[],"value":3},"slot4":{"max":2,"prepared":[],"value":2},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"value":17},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"xdpY6vYKdagXO6bk","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Bard Composition Spells","sort":200000,"system":{"autoHeightenLevel":{"value":3},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"value":17},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"pDdVre66ZbFiqUBx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JyxTmqjYYn63V5LY"}},"img":"systems/pf2e/icons/spells/glibness.webp","name":"Glibness","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glibness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tXNQgE3gW5ZGXDSk","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8U4MSEvy0AAJVquN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1xLVcA8Y1onw7toT"}},"img":"systems/pf2e/icons/spells/dirge-of-doom.webp","name":"Dirge of Doom","sort":500000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Foes within the area are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}. 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You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.</p>\n<p>Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and notices that you tried to use magic.</p>\n<p><strong>Success</strong> The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer Fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.</p>\n<p><strong>Critical Failure</strong> As failure, but the target can't attempt a save to end the fascination if it disagrees with you.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enthrall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"all creatures in range"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","emotion"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"A3UE6QXQATpr230n","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-reading","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3Zwc56kmetQP30Cl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aewxsale5xWEPKLk"}},"img":"systems/pf2e/icons/spells/zone-of-truth.webp","name":"Zone of Truth","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target takes a -2 status penalty to Deception checks.</p>\n<p><strong>Failure</strong> The target can't speak any deliberate and intentional lies, and it takes a -2 status penalty to Deception checks.</p>\n<p><strong>Critical Failure</strong> The target can't speak any deliberate and intentional lies and takes a -4 status penalty to Deception checks.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"zone-of-truth","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QqDlWgIUHcbAwTNB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv"}},"img":"systems/pf2e/icons/spells/hideous-laughter.webp","name":"Hideous Laughter","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laugher. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hideous-laughter","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lXp96xs1FByGfGiJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eduq2XVlb9oeSA9k","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mkbq9xlAUxHUHyR2"}},"img":"systems/pf2e/icons/spells/paranoia.webp","name":"Paranoia","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target believes everyone it sees is a potential threat. It becomes @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.</p>\n<p><strong>Failure</strong> As success, but the effect lasts 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.</p>\n<hr /><strong>Heightened (6th)</strong> You can target up to 5 creatures."},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paranoia","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"w6IsD0A31iQGNetr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}},"img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","sort":1200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HW0a2cwUVJuY9DUD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lmqQAek7jLxvzbpI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r"}},"img":"systems/pf2e/icons/spells/counter-performance.webp","name":"Counter Performance","sort":1400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.</p>\n<hr />\n<p>Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"xdpY6vYKdagXO6bk"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"counter-performance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","fortune","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DCXZL27U81URsukS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IHlWRaM3fI4ToH9q","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"xdpY6vYKdagXO6bk"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ctk6Ir7itCT728iq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.irTdhxTixU9u9YUm"}},"img":"systems/pf2e/icons/spells/lingering-composition.webp","name":"Lingering Composition","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.</p>\n<hr /><strong>Critical Success</strong> The composition lasts 4 rounds.\n<p><strong>Success</strong> The composition lasts 3 rounds.</p>\n<p><strong>Failure</strong> The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"xdpY6vYKdagXO6bk"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lingering-composition","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","metamagic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5j1dO5XhkINmPoyr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HJkUw988MZ37MlFJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3DLXytBD2O0Nw4Xf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9vyrI2RAeHraREh9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NeIm2HvxVcIsqPSF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W"}},"img":"systems/pf2e/icons/spells/sigil.webp","name":"Sigil","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The sigil instead fades after 1 month.</p>\n<p><strong>Heightened (5th)</strong> The sigil instead fades after 1 year.</p>\n<p><strong>Heightened (7th)</strong> The sigil never fades.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fqcdNor1vTHZe5Zl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sigil","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vbjtlEObLLpIhfeu","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk"}},"img":"systems/pf2e/icons/equipment/weapons/rapier.webp","name":"Rapier","sort":2300000,"system":{"MAP":{"value":""},"baseItem":"rapier","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The rapier is a long and thin piercing blade with a basket hilt. 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When imbibed, you take the shape of a humanoid creature of your size, but different enough so you might be unrecognizable. If you aren't a humanoid, you might take on a form more similar to your own, at the GM's discretion. The creator of the elixir decides the basics of the appearance you transform into when you imbibe the elixir, including eye color, skin tone, and hair color. The elixir can't change your form into that of a specific person.</p>\n<p>After the form takes hold, you retain it for the next 10 minutes. Drinking this elixir counts as setting up a disguise to Impersonate. You gain a +4 status bonus to your Deception DC to avoid others seeing through your disguise, and you add your level to this DC even if untrained.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":6}},"quantity":2,"rules":[],"size":"med","slug":"infiltrators-elixir","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","polymorph"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"Xx10LqOFC6oRTtMU","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e0vSAQfxhHauiAoD"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","sort":2700000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"2d8+5"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":2,"rules":[],"size":"med","slug":"healing-potion-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"imFJswet58OJPPfu","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":2800000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"O6kjx7rDPPICVkym","flags":{"pf2e":{"linkedWeapon":"vbjtlEObLLpIhfeu"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Rapier","sort":2900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":16},"damageRolls":{"2xfKUp6kUTboh67p":{"damage":"1d6+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","disarm","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"v76tHhlGlywyinPF","flags":{"pf2e":{"linkedWeapon":"5nUseIzPCJO3mJzn"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortbow","sort":3000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"EteoJsIQ5XT4Qia6":{"damage":"1d6+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","range-increment-60","reload-0"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"MZGshvRJ0ZlhdQ5k","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rhetorical Spell","sort":3100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>If the next action Grigori takes is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz], he attempts a Performance check against all observers' Perception DCs. On a success, he hides his spellcasting as part of his oratory, and observers don't realize he's Casting a Spell.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","manipulate","metamagic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GrgWXBj1mZGb3GBE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3200000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"exOzqqJRgJRr49iO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":3300000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"P0S1QQEyig5LeXQX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":3400000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UWfkfslSBWYOTGb6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":3500000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2N9K04euTfFEeQOH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":3600000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Grigori","system":{"abilities":{"cha":{"mod":4},"con":{"mod":1},"dex":{"mod":2},"int":{"mod":3},"str":{"mod":1},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":23},"allSaves":{"value":""},"hp":{"details":"","max":110,"temp":0,"value":110},"initiative":{"statistic":"perception"},"perception":{"value":15},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CN"},"blurb":"Male human bard","creatureType":"","level":{"value":7},"privateNotes":"","publicNotes":"<p>The bard Grigori is a charismatic orator and an agent of Pitax who seeks to undermine the PCs' authority while spying on their kingdom. He shows up in the kingdom's capital city while the PCs are out adventuring and immediately begins giving speeches criticizing and denigrating their leadership and actions. More and more of the townsfolk gather to hear him talk and, as the days wear on, he builds a wellspring of support among the disaffected settlers in the town. Every decision the PCs make has a winner and a loser, and Grigori is gifted at shifting focus to the losers in these decisions and riling them up. Whether it is appealing to the citizens who didn't get what they wanted when the PCs built a new city block, to spinning a narrative that paints a recent event in the most horrid light for those for whom the outcome was a negative, a properly played Grigori should become a constant barb in the players' side and one of the most memorable villains they encounter. Grigori takes great pains to avoid breaking any of the PCs' laws so that they have no legal justification to arrest him other than that they want to silence him.</p>\n<p>Grigori is more than just an itinerant storyteller; he's a spy and agent provocateur sent by King Irovetti, the Lord of Pitax, to spread chaos and dissent in the town with the aim of overthrowing the PCs and possibly paving the way for Pitax to annex the settlement. In order to cover his tracks and retain plausible deniability, Irovetti used several layers of agents to hire Grigori; as far as the bard knows, he was hired to cause trouble in this fledgling town by agents from Fort Drelev to the west.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":2,"value":2}},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":18}},"traits":{"languages":{"custom":"","selected":[],"value":["common","hallit"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.Bq2eST0Ke4MnKXgR"}}}
{"_id":"Cj2zn7JazTB9ZnIq","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"YJR2VSzinZXYbwkd","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.kdGqnqbrwPzQfTsm"}},"img":"systems/pf2e/icons/equipment/weapons/greatclub.webp","name":"Greatclub","sort":100000,"system":{"MAP":{"value":""},"baseItem":"greatclub","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d10"},"description":{"value":"<p>While many greatclubs are intricately carved, others are little more than a sturdy tree branch. 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Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"G4kN1v7PaaMvKSTu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. 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It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. 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The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"silence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gvhsbO1CORLjqWmD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzLkNU3AAqOSKFPR"}},"img":"systems/pf2e/icons/spells/sound-burst.webp","name":"Sound Burst","sort":900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is Deafened for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sound-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"x4CctEsV0cik0otA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AWowejeyRDmyA6cm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ylRS3f0uFDlUUuZn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4cGonAD0eTTun2OI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HenDURPwL73t7cOj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"t2oqeb9oQWe0rSIo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DDomt6cr3p1DpH6O","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vpr4NfoDiSEE17qF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2wyn2RJdPho3eoya","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CUMMUYQWGt9vhs20","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZOJd2q3zsGLrA8Xw"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OFUhWZezAxCDljSA","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.olwngGXM3hpgoLEP"}},"img":"systems/pf2e/icons/equipment/weapons/dogslicer.webp","name":"Dogslicer","sort":2000000,"system":{"MAP":{"value":""},"baseItem":"dogslicer","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"dogslicer","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"uncommon","value":["agile","backstabber","evocation","finesse","goblin","magical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"sWBDDbGvVypQmjhH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ilbLQNy6TbBPW7sQ"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-ordinary.webp","name":"Robes","sort":2100000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"clothing-ordinary","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"XlxlWOl8QpPb2Inn","img":"systems/pf2e/icons/equipment/adventuring-gear/sack.webp","name":"Sack of Flytrap Pods","sort":2200000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"3ANSkECTu3y2Lt3C","flags":{"pf2e":{"linkedWeapon":"OFUhWZezAxCDljSA"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dogslicer","sort":2300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":19},"damageRolls":{"Ubh3bzF5sR5gGtJB":{"damage":"2d6+7","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","backstabber","finesse","goblin"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"iVaCyzg2MMKJ1SIu","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":2400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6kvbcAoDPilYf0fI","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":2500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EdoAyjfImWlnNF3Z","img":"systems/pf2e/icons/actions/Reaction.webp","name":"End the Charade","sort":2600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The doppelganger is transformed with Change Shape and another creature moves adjacent to it or takes a hostile action against it.</p>\n<hr />\n<p><strong>Effect</strong> The doppelganger reverts to its natural form and can make a Strike against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against this attack.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6ILB5ny6782Ujs7o","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":2700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["arcane","concentrate","polymorph","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"89ANJyvglhWZiKZv","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Deploy Flytraps","sort":2800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Virthad is carrying a sack of prepared flytrap pods</p>\n<hr />\n<p><strong>Effect</strong> Virthad dumps the contents of the sack into two adjacent squares while invoking prayers to Lamashtu. The pods grow into two elite @UUID[Compendium.pf2e.pathfinder-bestiary.Ey19J4nTn1dQvLtE]{Snapping Flytraps} that immediately attack any non-worshipper of Lamashtu they can detect.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","manipulate","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qwVfxdDuW1okV06m","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2900000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"O2NzPENoyGZh3OCT","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":3000000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"HtJXtE18CQ19WEvI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3100000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"MEjMlI2R7uy2Q1KM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":3200000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"V4tbI23Dk8eqtD7k","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":3300000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xO5ly3V4r8JOONUB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3400000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Virthad","system":{"abilities":{"cha":{"mod":4},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":3},"str":{"mod":4},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":26},"allSaves":{"value":""},"hp":{"details":"","max":135,"temp":0,"value":135},"initiative":{"statistic":"perception"},"perception":{"value":18},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Doppelganger priest of Lamashtu","creatureType":"","level":{"value":8},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":18}},"traits":{"languages":{"custom":"","selected":[],"value":["abyssal","common","goblin"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.Dxn6t9aoWUwPn6CE"}}}
{"_id":"E70Drr6CmSaJQ01v","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"uox8BdqT7SHwPAXF","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Backlash","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature fails an attempt to disable the Spiral Seal or inflicts damage to it without successfully breaking it</p>\n<hr />\n<p><strong>Effect</strong> The magic stored within the Spiral Seal blasts outward in a concussive wave of power, surging in a spiraling vortex. All creatures within 60 feet of the Spiral Seal must attempt a @Check[type:fortitude|dc:41] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Failure</strong> The creature is knocked prone and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 24 hours.</p>\n<p><strong>Critical Failure</strong> The creature is knocked prone, is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3} for 24 hours, and increases their @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","incapacitation","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZiobchoAZw8EGQAl","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Recovery","sort":0,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Trigger</strong> The Spiral Seal is damaged but is above its Broken Threshold</p>\n<hr />\n<p><strong>Effect</strong> The Spiral Seal repairs itself, regaining [[/r 30[healing]]]{30 Hit Points}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Spiral Seal","system":{"attributes":{"ac":{"value":39},"emitsSound":"encounter","hardness":27,"hp":{"details":"recovery","max":106,"temp":0,"value":106},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"","value":0}},"creatureType":"","details":{"description":"<p>A spiral shape suggesting the curling religious symbol of Pharasma is carved into the stone floor.</p>","disable":"<p>@Check[type:occultism|dc:37] (master) or @Check[type:religion|dc:40] (master) to unmake the Spiral Seal through occult ritual or prayer performed as a 10 minute activity with the Concentrate trait, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (9th level, counteract DC 40) to counteract the Spiral Seal.</p>","isComplex":false,"level":{"value":16},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":30},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.E70Drr6CmSaJQ01v"}}}
{"_id":"EI8wQc9kzooDHQoJ","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Xva9qQPkH1v1bsG1","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Floor Collapse","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A Small or larger creature enters the marked portion of the map</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature falls, taking [[/r 20[bludgeoning]]]{20} damage from the fall plus [[/r 3d6[piercing]]] damage (@Check[type:reflex|dc:22|basic:true]) from the stalagmites. A creature can @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] to avoid falling, or succeed at a @Check[type:athletics|dc:20] check to climb out of the chasm.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Weakened Floor","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":16}},"creatureType":"","details":{"description":"<p>A section of the cave floor collapses under a creature, plunging it 40 feet into a chasm filled with jagged stalactites.</p>","disable":"<p>@Check[type:survival|dc:20] to knock loose the unstable floor and reveal a traversable ledge to the south.</p>","isComplex":false,"level":{"value":5},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.EI8wQc9kzooDHQoJ"}}}
{"_id":"EM2mwJzZeu5rWIQS","img":"systems/pf2e/icons/default-icons/character.svg","items":[{"_id":"2Pq0wq7oIRxqPPFe","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"dex","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"ZKdzBlECBSqxxtHK","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq"},"pf2e":{"itemGrants":{"huntersEdge":{"id":"IBLouJZFa78eV7ax"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Hunter's Edge","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained for countless hours to become a skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose one of the following hunter's edges:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt]</li>\n</ul>"},"level":{"value":1},"location":"FQUN9q7pUGqDdpUg","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Ranger class feature","predicate":["item:level:1","item:trait:ranger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"},{"value":"Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU"},{"value":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"}],"flag":"huntersEdge","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Ranger.HuntersEdge.Prompt","selection":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.huntersEdge}"}],"slug":"hunters-edge","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"v6uT78vltiqPbWBM","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT"},"pf2e":{"itemGrants":{"huntPrey":{"id":"X3HpUq80mQWyiHZ3"}}}},"img":"systems/pf2e/icons/features/classes/hunt-prey.webp","name":"Hunt Prey","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action.</p>"},"level":{"value":1},"location":"FQUN9q7pUGqDdpUg","prerequisites":{"value":[]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},{"count":true,"domain":"all","key":"RollOption","option":"grants-hunt-prey","priority":99}],"slug":"hunt-prey","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"FQUN9q7pUGqDdpUg","flags":{"core":{"sourceId":"Compendium.pf2e.classes.Yix76sfxrIlltSTJ"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/ranger.webp","name":"Ranger","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":1,"other":{"name":"","rank":0},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Ranger</h1>\n<h2>During Combat Encounters...</h2>\n<p>You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills.</p>\n<h2>During Social Encounters...</h2>\n<p>When you speak, it's with the voice of practical experience, especially involving wilderness exploration.</p>\n<h2>While Exploring...</h2>\n<p>You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it's not overt.</p>\n<h2>In Downtime...</h2>\n<p>You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Respect the raw power of nature and understand how to make the best of its bounty.</li>\n<li>Enjoy the thrill of the hunt.</li>\n<li>Scout out ahead of the party, reconnoitering dangers before combat begins.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Call upon you to protect them from the wilds or the encroachment of civilization.</li>\n<li>Expect you to be a quiet or taciturn loner.</li>\n<li>Think there is something dangerous and wild about you.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in Nature</p>\n<p>Trained in Survival</p>\n<p>Trained in a number of additional skills equal to 4 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in ranger class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Ranger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, hunt prey, hunter's edge, ranger feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, iron will, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, ranger weapon expertise, skill increase, trackless step</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, nature's edge, ranger expertise, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, juggernaut, medium armor expertise, skill increase, wild stride</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, skill increase, weapon mastery</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater weapon specialization, improved evasion, incredible senses, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, masterful hunter, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Ranger feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, second skin, skill increase, swift prey</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, ranger feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Hunt Prey</h2>\n<p>When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] <span class=\"pf2-icon\">A</span></h3>\n<hr />\n<p>You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.</p>\n<p>You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.</p>\n<h2>Hunter's Edge</h2>\n<p>You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose a hunter's edge.</p>\n<p>Hunter's edges can be found here (@UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r], @UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU] and @UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt]).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Ranger Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a ranger class feat.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Iron Will<span style=\"float: right;\">Level 3</span></h2>\n<p>Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill, or become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Ranger Weapon Expertise<span style=\"float: right;\">Level 5</span></h2>\n<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects of all such weapons and unarmed attacks when attacking your hunted prey.</p>\n<h2>Trackless Step<span style=\"float: right;\">Level 5</span></h2>\n<p>When you move through natural terrains, you are difficult to track. You always gain the benefits of the Cover Tracks action in such terrains, without moving at half your Speed.</p>\n<h2>Evasion<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Vigilant Senses<span style=\"float: right;\">Level 7</span></h2>\n<p>Through your adventuring, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Nature's Edge<span style=\"float: right;\">Level 9</span></h2>\n<p>You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are flat-footed to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.</p>\n<h2>Ranger Expertise<span style=\"float: right;\">Level 9</span></h2>\n<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 11</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Medium Armor Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Wild Stride<span style=\"float: right;\">Level 11</span></h2>\n<p>You move quickly through obstacles, whether they're tumbled stone, tangled undergrowth, or sucking mud. You can ignore the effects of non-magical difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.</p>\n<h2>Weapon Mastery<span style=\"float: right;\">Level 13</span></h2>\n<p>You fully understand the intricacies of your weapons. Your proficiency ranks for simple, martial weapons, and unarmed attacks increase to master.</p>\n<h2>Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Improved Evasion<span style=\"float: right;\">Level 15</span></h2>\n<p>Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2>Incredible Senses<span style=\"float: right;\">Level 15</span></h2>\n<p>You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2>Masterful Hunter<span style=\"float: right;\">Level 17</span></h2>\n<p>You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.</p>\n<p>If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter's edge.</p>\n<p>See specific hunter's edges for more information.</p>\n<h2>Second Skin<span style=\"float: right;\">Level 19</span></h2>\n<p>Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued.</p>\n<h2>Swift Prey<span style=\"float: right;\">Level 19</span></h2>\n<p>You size up your prey with only a glance. You can use Hunt Prey as a free action if it's your first action of your turn.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":10,"items":{"07lzm":{"img":"systems/pf2e/icons/features/classes/masterful-hunter.webp","level":17,"name":"Masterful Hunter","uuid":"Compendium.pf2e.classfeatures.RVZC4wVy5B5W2OeS"},"3k9vv":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"7gij8":{"img":"systems/pf2e/icons/features/classes/natures-end.webp","level":9,"name":"Nature's Edge","uuid":"Compendium.pf2e.classfeatures.j2R64kwUgEJ1TudD"},"86ooy":{"img":"systems/pf2e/icons/features/classes/trackless-step.webp","level":5,"name":"Trackless Step","uuid":"Compendium.pf2e.classfeatures.PeZi7E9lI4vz8EGY"},"8er6c":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":15,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"9412w":{"img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","level":11,"name":"Medium Armor Expertise","uuid":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"},"bhe5z":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Hunter's Edge","uuid":"Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq"},"bucqx":{"img":"systems/pf2e/icons/features/classes/improved-evasion.webp","level":15,"name":"Improved Evasion","uuid":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"},"bv3vc":{"img":"systems/pf2e/icons/features/classes/swift-prey.webp","level":19,"name":"Swift Prey","uuid":"Compendium.pf2e.classfeatures.bBGb1LcffXEqar0p"},"djh8f":{"img":"systems/pf2e/icons/features/classes/second-skin.webp","level":19,"name":"Second Skin","uuid":"Compendium.pf2e.classfeatures.phwQ2MrDZ13D2HxC"},"e3ees":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":11,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"eekwl":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":7,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"eha1f":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"iyqmb":{"img":"systems/pf2e/icons/features/classes/wild-stride.webp","level":11,"name":"Wild Stride","uuid":"Compendium.pf2e.classfeatures.RlwE99yKnhq8FUuy"},"jhhhl":{"img":"systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp","level":5,"name":"Ranger Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.QhoW8ivPvYmWzyEZ"},"lzbwg":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"nvyh4":{"img":"systems/pf2e/icons/features/classes/weapon-mastery.webp","level":13,"name":"Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.i6563IU7x4L9oRgC"},"q4kx8":{"img":"systems/pf2e/icons/features/classes/iron-will.webp","level":3,"name":"Iron Will","uuid":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"},"s7kqn":{"img":"systems/pf2e/icons/features/classes/hunt-prey.webp","level":1,"name":"Hunt Prey","uuid":"Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT"},"upgl9":{"img":"systems/pf2e/icons/features/classes/ranger-expertise.webp","level":9,"name":"Ranger Expertise","uuid":"Compendium.pf2e.classfeatures.5likl5SAxQPrQ3KF"}},"keyAbility":{"selected":"dex","value":["dex","str"]},"perception":2,"rules":[],"savingThrows":{"fortitude":2,"reflex":2,"will":1},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"ranger","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":4,"value":["nat","sur"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"IBLouJZFa78eV7ax","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"},"pf2e":{"grantedBy":{"id":"ZKdzBlECBSqxxtHK","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/precision.webp","name":"Precision","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained to aim for your prey's weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.)</p>\n<p>At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Ranger.HuntersEdge.FirstAttack","option":"first-attack","toggleable":true},{"category":"precision","diceNumber":"ternary(lt(@actor.level, 11), 1, ternary(lt(@actor.level, 19), 2, 3))","dieSize":"d8","key":"DamageDice","predicate":["first-attack"],"selector":"strike-damage"}],"slug":"precision","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"X3HpUq80mQWyiHZ3","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},"pf2e":{"grantedBy":{"id":"v6uT78vltiqPbWBM","onDelete":"cascade"}}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunt Prey","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":null,"description":{"value":"<p>You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.</p>\n<p>You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.HuntPrey.TargetHuntedPrey","option":"hunted-prey","toggleable":true},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.SeekHuntedPrey","predicate":["action:seek","hunted-prey"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.TrackHuntedPrey","predicate":["action:track","hunted-prey"],"selector":"survival","type":"circumstance","value":2},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:2","predicate":["hunted-prey"]}],"slug":"hunt-prey","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["concentrate","ranger"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ea0GAke3VJx9TC8Z","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.6irgRkKZ8tRZzLvs"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Artisan","sort":0,"system":{"boosts":{"0":{"selected":"str","value":["int","str"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.</p>\n<p>Choose two ability boosts. One must be to <strong>Strength</strong> or <strong>Intelligence</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Crafting skill and the Guild Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o] skill feat.</p>"},"items":{"td7d8":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Specialty Crafting","uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"rules":[],"slug":"artisan","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Guild Lore","trainedSkills":{"value":["cra"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"vyqHNCJRcnOTgE5X","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialty Crafting (Woodworking)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.</p>\n<table class=\"pf2-table\" style=\"white-space: nowrap;\">\n<thead>\n<tr>\n<th>Specialty</th>\n<th>Applicable Items</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Alchemy*</td>\n<td>Alchemical items such as elixirs</td>\n</tr>\n<tr>\n<td>Artistry</td>\n<td>Fine art, including jewelry</td>\n</tr>\n<tr>\n<td>Blacksmithing</td>\n<td>Durable metal goods, including metal armor</td>\n</tr>\n<tr>\n<td>Bookmaking</td>\n<td>Books and paper</td>\n</tr>\n<tr>\n<td>Glassmaking</td>\n<td>Glass, including glassware and windows</td>\n</tr>\n<tr>\n<td>Leatherworking</td>\n<td>Leather goods, including leather armor</td>\n</tr>\n<tr>\n<td>Pottery</td>\n<td>Ceramic goods</td>\n</tr>\n<tr>\n<td>Shipbuilding</td>\n<td>Ships and boats</td>\n</tr>\n<tr>\n<td>Stonemasonry</td>\n<td>Stone goods and structures</td>\n</tr>\n<tr>\n<td>Tailoring</td>\n<td>Clothing</td>\n</tr>\n<tr>\n<td>Weaving</td>\n<td>Textiles, baskets, and rugs</td>\n</tr>\n<tr>\n<td>Woodworking</td>\n<td>Wooden goods and structures</td>\n</tr>\n</tbody>\n</table>\n<p>* You must have the Alchemical Crafting skill feat to Craft alchemical items.</p>"},"level":{"value":1},"location":"Ea0GAke3VJx9TC8Z","prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.SpecialtyCrafting.Alchemy","value":"alchemy"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Artistry","value":"artistry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Blacksmithing","value":"blacksmithing"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Bookmaking","value":"bookmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Glassmaking","value":"glassmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Leatherworking","value":"leatherworking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Pottery","value":"pottery"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Shipbuilding","value":"shipbuilding"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Stonemasonry","value":"stonemasonry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Tailoring","value":"tailoring"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Weaving","value":"weaving"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Woodworking","value":"woodworking"}],"flag":"specialtyCrafting","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SpecialtyCrafting.Prompt","selection":"woodworking"},{"key":"FlatModifier","predicate":["action:craft","{item|flags.pf2e.rulesSelections.specialtyCrafting}"],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"slug":"specialty-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"b823A6RsolAfesbM","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.zVf0Hlp5xG0Q7kmc"}},"img":"systems/pf2e/icons/features/ancestry/skilled-heritage.webp","name":"Skilled Heritage","sort":0,"system":{"ancestry":{"name":"Human","slug":"human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"},"description":{"value":"<p>Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. 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The shaft of an arrow is made of wood. 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It comes in many forms, though the most common sorts look like clerical vestments, monk's garments, or wizard's robes, as members of all three classes are likely to avoid wearing armor.</p>"},"dex":{"value":5},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"L"},"group":"cloth","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"clothing-explorers","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":0},"traits":{"rarity":"common","value":["comfort"]},"usage":{"value":"wornarmor"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"0rmDD9ymGXaLDR7A","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi"}},"img":"systems/pf2e/icons/equipment/weapons/longsword.webp","name":"Longsword","sort":1700000,"system":{"MAP":{"value":""},"baseItem":"longsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>Longswords can be one‑edged or two‑edged swords. Their blades are heavy and they're between 3 and 4 feet in length.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"longsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["evocation","magical","versatile-p"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"SJXhNRdjp1eVPlvl","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"}},"img":"systems/pf2e/icons/features/classes/iron-will.webp","name":"Iron Will","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Alchemist</strong> Your mental defenses are an iron fortress. Your proficiency rank for Will saves increases to expert.</p>\n<p><strong>Ranger</strong> Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.</p>"},"level":{"value":3},"location":"FQUN9q7pUGqDdpUg","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"iron-will","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"K2qtXdgoU6O49w0R","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QhoW8ivPvYmWzyEZ"}},"img":"systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp","name":"Ranger Weapon Expertise","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert.</p>\n<p>You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey.</p>"},"level":{"value":5},"location":"FQUN9q7pUGqDdpUg","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":["hunted-prey",{"or":["item:category:simple","item:category:martial"]}]}],"slug":"ranger-weapon-expertise","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"qPaXkg4vobdrH52w","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PeZi7E9lI4vz8EGY"}},"img":"systems/pf2e/icons/features/classes/trackless-step.webp","name":"Trackless Step","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you move through natural terrains, you are difficult to track. You always gain the benefits of the @UUID[Compendium.pf2e.actionspf2e.SB7cMECVtE06kByk] action in such terrains, without moving at half your Speed.</p>"},"level":{"value":5},"location":"FQUN9q7pUGqDdpUg","prerequisites":{"value":[]},"rules":[],"slug":"trackless-step","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"YLN4pTJ4soMrGuTT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.M1k5QQc1qQLxzyCK"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp","name":"Acid Flask (Lesser)","sort":1800000,"system":{"MAP":{"value":""},"baseItem":"alchemical-bomb","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"acid","dice":1,"die":""},"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Strike</p>\n<p>This flask filled with corrosive acid deals 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bomb","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":3,"range":20,"reload":{"value":"-"},"rules":[{"key":"Note","outcome":["success"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Lesser.success"},{"key":"Note","outcome":["criticalSuccess"],"selector":"{item|_id}-damage","text":"PF2E.BombNotes.AcidFlask.Lesser.criticalSuccess"}],"size":"med","slug":"acid-flask-lesser","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":1},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["acid","alchemical","bomb","consumable","splash"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"p3MBzQi3uy1wNErY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.T00Xa9aDwHxd60Zh"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/boots-of-elvenkind.webp","name":"Boots of Elvenkind","sort":1900000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> envision</p>\n<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p><strong>Effect</strong> Until the end of your turn, you ignore difficult terrain when moving on the ground. If you're wearing a @UUID[Compendium.pf2e.equipment-srd.MNBnZn0b80Q7yHJM], you also gain a +5-foot status bonus to your land Speed until the end of your turn.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.88kqcDmsoAEddzUt]</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":145}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"acrobatics","type":"item","value":1}],"size":"med","slug":"boots-of-elvenkind","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["invested","magical","transmutation"]},"usage":{"value":"wornshoes"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"0bBCzMxj06H1x2EI","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3"}},"img":"systems/pf2e/icons/equipment/weapons/composite-longbow.webp","name":"Composite Longbow","sort":2000000,"system":{"MAP":{"value":""},"baseItem":"composite-longbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":20}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":100,"reload":{"value":"0"},"rules":[],"size":"med","slug":"composite-longbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["deadly-d10","evocation","magical","propulsive","volley-30"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"2wjq6r98y0LYg0AE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e0vSAQfxhHauiAoD"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","sort":2100000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"2d8+5"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":3,"rules":[],"size":"med","slug":"healing-potion-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"JuS5IGc7ZG0BJKUP","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.jaEEvuQ32GjAa8jy"}},"img":"systems/pf2e/icons/equipment/held-items/bag-of-holding.webp","name":"Bag of Holding (Type I)","sort":2200000,"system":{"baseItem":null,"bulkCapacity":{"value":"25"},"collapsed":false,"containerId":null,"description":{"value":"<p>Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a <em>bag of holding</em> opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the <em>bag of holding</em> itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.</p>\n<p>You can Interact with the <em>bag of holding</em> to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.</p>\n<p>If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.</p>\n<p><strong>Capacity</strong> 25 Bulk</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":4},"negateBulk":{"value":"25"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":75}},"quantity":1,"rules":[],"size":"med","slug":"bag-of-holding-type-i","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"stowing":true,"traits":{"rarity":"common","value":["conjuration","extradimensional","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"aspz1zKyPW8Tt2aD","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PodajLVxqYSAqVox"},"pf2e":{"itemGrants":{"naturalAmbition":{"id":"Xr6ntqJCWEAhh7o3"}}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Ambition","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"level":{"value":1},"location":"ancestry-5","prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"flag":"naturalAmbition","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat","selection":"Compendium.pf2e.feats-srd.YTTJqRKH8QZl6al2"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.naturalAmbition}"}],"slug":"natural-ambition","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"Xr6ntqJCWEAhh7o3","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.YTTJqRKH8QZl6al2"},"pf2e":{"grantedBy":{"id":"aspz1zKyPW8Tt2aD","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Monster Hunter","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] about your prey.</p>\n<p>When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature's defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey.</p>\n<p>You can give bonuses from Monster Hunter only once per day against a particular creature.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.W2tWq0gdAcnoz2MO]</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[],"slug":"monster-hunter","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"w1Nga9FClfIW8oMx","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2kwXTUjYYhoAGySr"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Initiative","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.</p>"},"level":{"value":1},"location":"general-3","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"initiative","type":"circumstance","value":2}],"slug":"incredible-initiative","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"p8SDP40rvwqlltzJ","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.f2Pl5dWEL9ZvEyI1"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Animal Companion","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You gain the service of a young animal companion that travels with you on your adventure and obeys any simple commands you give it to the best of your abilities.</p>"},"level":{"value":1},"location":"class-2","prerequisites":{"value":[{"value":"animal order"}]},"rules":[],"slug":"animal-companion","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid","ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"CAVNKxkFFqsrOUvD","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tpkJXDpSuGznfzGJ"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Mature Animal Companion (Ranger)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your animal companion grows up, becoming a mature animal companion and gaining additional capabilities. If you have the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action, your animal companion assaults the prey even without your orders.</p>\n<p>During an encounter, even if you don't use the @UUID[Compendium.pf2e.actionspf2e.q9nbyIF0PEBqMtYe] action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey.</p>"},"level":{"value":6},"location":"class-4","prerequisites":{"value":[{"value":"Animal Companion"}]},"rules":[],"slug":"mature-animal-companion-ranger","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"scQDr5hBwg9I4GTk","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xWY5omyIcILNR7y1"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Magical Crafting","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.</p>"},"level":{"value":2},"location":"skill-2","prerequisites":{"value":[{"value":"expert in Crafting"}]},"rules":[],"slug":"magical-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"u0nqNxxnsYRwUaxN","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KxaYlC50zzHysJj8"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Wrestler","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics.</p>"},"level":{"value":1},"location":"skill-4","prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"slug":"titan-wrestler","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"drlGLmM7CyDxmRa1","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.nowEaHgIyij7im8F"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Train Animal","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the Command an Animal action) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It's usually impossible to teach an animal a trick that uses critical thinking. If you're expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM's discretion.</p>\n<p><strong>Success</strong> The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll.</p>\n<p><strong>Failure</strong> The animal doesn't learn the trick.</p>"},"level":{"value":1},"location":"skill-6","prerequisites":{"value":[{"value":"trained in Nature"}]},"rules":[],"slug":"train-animal","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["downtime","general","manipulate","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"9ipDFulO0nnjbLdV","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XkYNCFdZMjZTw6nn"}},"img":"systems/pf2e/icons/default-icons/feats.webp","name":"Giant Hunter","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You have studied giants and hunt them with efficiency. 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It has a +10-foot circumstance bonus to its Speed during these Strides.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"i3QCSXfXh4sDKcdm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":700000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"rtSKIgoY6B1yiovi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":800000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"eC801Paw9eosFOBJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Windchaser","system":{"abilities":{"cha":{"mod":2},"con":{"mod":6},"dex":{"mod":1},"int":{"mod":2},"str":{"mod":6},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":27},"allSaves":{"value":""},"hp":{"details":"","max":138,"temp":0,"value":138},"initiative":{"statistic":"perception"},"perception":{"value":16},"speed":{"otherSpeeds":[],"value":40}},"details":{"alignment":{"value":"CN"},"blurb":"Variant war horse","creatureType":"Animal","level":{"value":8},"privateNotes":"","publicNotes":"<p>Horses serve as mounts and beasts of burden in many societies. They are loyal and typically gentle creatures, and they are invaluable to those looking to travel long distances. Smaller folk, like gnomes and halflings, often utilize ponies as mounts, while horses are the favored steeds for humans and other Medium humanoids. Most horses that the average humanoid encounters are domesticated, though large herds of these powerful animals can be found in the wild.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":["common","druidic"]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"lg"},"value":["beast"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.F0uz9YV8ILAM8fIg"}}}
{"_id":"FkSxn7QSbVqA3dMy","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"zWVvmrN2Kq0dZWsu","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Freezing Wind","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature critically fails at an attempt to Rotate the Wheel or releases their grip on the wheel once they've started to rotate it</p>\n<p><strong>Effect</strong> A vortex of freezing wind howls through the room-all creatures in the room must attempt a @Check[type:fortitude|dc:33] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes [[/r 1d6[cold]]] damage for each revolution the wheel has been rotated (max 7d6).</p>\n<p><strong>Failure</strong> The creature takes [[/r 2d6[cold]]] damage for each revolution the wheel has been rotated (max 14d6) and becomes @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 3d6[cold]]] damage for each revolution the wheel has been rotated (max 21d6), becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}, and becomes fatigued.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["cold","evocation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Test of Endurance","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":30}},"creatureType":"","details":{"description":"<p>The room fills with swirling vortexes of freezing wind that swiftly freeze flesh and chill the bones.</p>","disable":"<p>@Check[type:thievery|dc:33] (master) to adjust the wheel's mechanisms so that it won't trigger the Test of Endurance, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (7th level, counteract DC 31) to counteract the trap's magic.</p>","isComplex":false,"level":{"value":13},"reset":"<p>The trap resets automatically.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["cold","evocation","magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.FkSxn7QSbVqA3dMy"}}}
{"_id":"GDBEHLicn4kKggis","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"LDLwyqZVioLuytc9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AFv5FWlpT2zyryiG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.baA0nSMhQyFyJIia"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Swarm Mind","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]</p>"},"requirements":{"value":""},"rules":[],"slug":"swarm-mind","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5qgx9qhXAceS6uLh","img":"systems/pf2e/icons/actions/Passive.webp","name":"Enraged Cunning","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A murder of crows can get past most barriers to hound their prey. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep a murder away. A murder of crows automatically bypasses many of these simple obstructions and can attempt a @Check[type:thievery|dc:25] check to get through more complex obstructions (such as closed windows or simple barricades).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WVChw6DFgtcfsrAf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swarming Beaks","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The crows' angry pecking deals [[/r 2d8[piercing]]] damage to each enemy in the swarm's space (@Check[type:reflex|dc:28|basic:true]). A creature that critically fails its save is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for [[/br 1d6 #Rounds]]{1d6 rounds} as the crows focus their attacks on the target's vulnerable face.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"h3O9YycfNJOuEW5a","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":500000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"PwSTPCauh5cGN8I2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":600000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Murder of Crows","system":{"abilities":{"cha":{"mod":0},"con":{"mod":4},"dex":{"mod":6},"int":{"mod":-4},"str":{"mod":0},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":27},"allSaves":{"value":""},"hp":{"details":"","max":150,"temp":0,"value":150},"immunities":[{"type":"precision"},{"type":"swarm-mind"}],"initiative":{"statistic":"perception"},"perception":{"value":19},"resistances":[{"type":"bludgeoning","value":5},{"type":"piercing","value":10},{"type":"slashing","value":10}],"speed":{"otherSpeeds":[{"type":"fly","value":40}],"value":10},"weaknesses":[{"type":"area-damage","value":10},{"type":"splash-damage","value":10}]},"details":{"alignment":{"value":"N"},"blurb":"Variant raven swarm","creatureType":"Animal","level":{"value":9},"privateNotes":"","publicNotes":"<p>A flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most cases, a raven swarm like the one presented here won't attack larger foes, but when manipulated by supernatural forces or simple desperation born from hunger, an unkindness of ravens can be a surprisingly dangerous foe.</p>\n<hr />\n<p>Few birds are as cunning and social as the raven.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":7},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":9}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"low-light vision"},"size":{"value":"lg"},"value":["animal","swarm"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.GDBEHLicn4kKggis"}}}
{"_id":"GiRckUiMamrdgjXQ","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"2YaktCYgfrnvuUbE","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slash Throat","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature comes within 5 feet of the bloodstain</p>\n<hr />\n<p><strong>Effect</strong> A spectral sickle manifests behind the triggering creature, then slices around to cut at that creature's throat. The target must attempt a @Check[type:fortitude|dc:39|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r 4d10[negative]]] damage.</p>\n<p><strong>Failure</strong> The target takes [[/r (4d10+35)[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}. An eerie white scar manifests on the target's neck; this scar persists as long as the drained effect caused by this haunt lasts.</p>\n<p><strong>Critical Failure</strong> As failure but [[/r (4d10+70)[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2}. The eerie white scar periodically appears to drip with blood, but this is purely an unsettling cosmetic side-effect; it does no additional damage to the victim.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Cutthroat Haunt","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":31}},"creatureType":"","details":{"description":"<p>The pain and agony endured by Abbot Ildeben as the Gardener cut his throat lingers on in this room.</p>","disable":"<p>@Check[type:diplomacy|dc:38] check to appeal to the haunt and convince it the PCs aren't the source of its pain, or @Check[type:religion|dc:33] to rebuke the haunt in Cayden Cailean's name.</p>","isComplex":false,"level":{"value":14},"reset":"<p>1 hour</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.GiRckUiMamrdgjXQ"}}}
{"_id":"GviFe34FuTpo8AT0","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"rtPLskLwq9ldQzDC","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Scalding Burst","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature attempts to move through the tar</p>\n<hr />\n<p><strong>Effect</strong> A scalding burst of hot tar burns the creature, which must immediately attempt a @Check[type:reflex|dc:28] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes [[/r 3d6[fire]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r 6d6[fire]]] damage and [[/r 1d6[persistent,fire]]] damage.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 9d6[fire]]] damage, [[/r 2d6[persistent,fire]]] damage and takes a -10-foot status penalty to its Speed as long as it continues to take the persistent fire damage from the hot tar clinging to it.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Scalding Tar Lake","system":{"attributes":{"ac":{"value":0},"emitsSound":true,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(the tar lake is blatantly obvious, and its effects occur near the end of each round)</p>","value":-10}},"creatureType":"","details":{"description":"<p>The bubbling tar churns and seethes, periodically bursting in a burning hot splatter of scalding sludge and gas.</p>","disable":"<p>@Check[type:survival|dc:30] check to throw rocks or other bits of debris into areas within the tar lake that are about to burst, allowing the lake to vent harmlessly for that round (on a critical success, this prevents the lake from venting for 3 rounds); permanently disabling the tar pit would require powerful magic or long-term engineering projects (subject to the GM's discretion).</p>","isComplex":true,"level":{"value":9},"reset":"","routine":"<p>(1 action) The bubbling lake of tar churns and sputters. One randomly determined target within 5 feet of the tar lake is targeted by a Scalding Burst.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"uncommon","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.GviFe34FuTpo8AT0"}}}
{"_id":"HRLmXOCMwyw5HAfw","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"n5PTMIe2knU6k8WD","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spiked Pitfall","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature walks onto one of the pits</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature falls and rolls through several spikes as it slides to the bottom. This inflicts [[/r 5[bludgeoning]]] damage from the fall itself down the steep slope (the falling PC can't attempt to @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] due to the lack of defined edges to the pit's walls), but the falling PC must also attempt a @Check[type:reflex|dc:26|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The character avoids all of the spikes and takes no additional damage.</p>\n<p><strong>Success</strong> The character takes [[/r (2d10+11)[piercing]]] damage from the spikes.</p>\n<p><strong>Failure</strong> The character takes [[/r (4d10+22)[piercing]]] damage from the spikes.</p>\n<p><strong>Critical Failure</strong> The character takes [[/r (4d10+22)[piercing]]] damage from the spikes plus [[/r 2d6[bleed]]] damage. While the character is taking this bleed damage, they are also @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} from the pain.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Camouflaged Spiked Pit","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":21}},"creatureType":"","details":{"description":"<p>A 20-foot deep, funnel-shaped pit with dozens of wooden spikes lining its walls.</p>","disable":"<p>Yanking the cloth away is a simple way to expose the danger to allow someone to merely avoid it by walking around its edges, but it cannot be quickly disabled.</p>","isComplex":false,"level":{"value":8},"reset":"<p>Creatures can still fall into the trap once it has been exposed, but the camouflaged cover must be reset manually for the trap to become hidden again.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.HRLmXOCMwyw5HAfw"}}}
{"_id":"HkdsqQLNb9XwzYIH","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"BvsSj4ZTgepDO6JN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7"}},"img":"systems/pf2e/icons/equipment/weapons/battle-axe.webp","name":"Battle Axe","sort":100000,"system":{"MAP":{"value":""},"baseItem":"battle-axe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"battle-axe","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","sweep"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"w1o8Bn6EKzdwjeJQ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9"}},"img":"systems/pf2e/icons/equipment/weapons/hatchet.webp","name":"Hatchet","sort":200000,"system":{"MAP":{"value":""},"baseItem":"hatchet","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>This small axe can be used in close combat or thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"hatchet","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["agile","sweep","thrown-10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"0zxV87SPvRXRQAEs","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AnwzlOs0njF9Jqnr"}},"img":"systems/pf2e/icons/equipment/armor/hide.webp","name":"Hide Armor","sort":300000,"system":{"armor":{"value":3},"baseItem":"hide-armor","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.</p>"},"dex":{"value":2},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"hide-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":14},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"OyvZeoS5KOjNU1P7","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ezVp13Uw8cWW08Da"}},"img":"systems/pf2e/icons/equipment/shields/wooden-shield.webp","name":"Heavy Wooden Shield","sort":400000,"system":{"armor":{"value":2},"baseItem":null,"category":"shield","check":{"value":0},"containerId":null,"description":{"value":"<p>Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. 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While raging, the Tiger Lord gains a +1 status bonus to attack rolls, gains a +2 status bonus to damage rolls, and takes a -2 status penalty to AC. 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Enemies are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the boggard warden if they're in natural difficult terrain.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FuvkjEpm8ZZnjZ46","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A boggard warden deals 2d6 extra precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xBIoPO0Yl00JwtXW","img":"systems/pf2e/icons/actions/Passive.webp","name":"Swamp Stride","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A boggard cultist ignores difficult terrain caused by swamp terrain features.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"z8bl09rqF4yCJDy4","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Terrifying Croak","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The boggard warden unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} unless they succeed at a @Check[type:will|dc:28] save.</p>\n<p>Those who critically succeed are temporarily immune for 1 minute.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"A33mGw1DCgRJRDSe","img":"systems/pf2e/icons/actions/Passive.webp","name":"Tongue Grab","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If the boggard warden hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the boggard. Unlike with a normal Grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 24 and dealing at least 10 slashing damage. 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Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":19},"will":{"saveDetail":"","value":17}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["abyssal","boggard","common"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["amphibious","boggard","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.I8IPTHEU1zF5KmAB"}}}
{"_id":"I8pvGB7SiXQ6SnGn","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"HYAfgOkdktmrrKGf","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Stygian Fire","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The doors to area <strong>E3</strong> are opened without someone making blood offerings and lighting the lanterns.</p>\n<hr />\n<p><strong>Effect</strong> Every creature in area <strong>E2</strong> must attempt a @Check[type:reflex|dc:32|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes [[/r (3d10+13)[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute.</p>\n<p><strong>Failure</strong> The creature takes [[/r (6d10+27)[cold]]] damage and is stupefied 1.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r (6d10+27)[cold]]] damage, takes [[/r 1d10[persistent,cold]]] damage, and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["cold","conjuration","divine"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Stygian Fires","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":25}},"creatureType":"","details":{"description":"<p>Freezing black fire bursts from the two quartz altars, filling the room with numbing black flames that scour away memories and emotions as swiftly as they sear flesh and bone.</p>","disable":"<p>@Check[type:thievery|dc:30] (master) to sever the links between the door and the lanterns, @Check[type:religion|dc:35] (master) to use prayer to deactivate the divine magic, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (6th level; counteract DC 30) to counteract the trap</p>","isComplex":false,"level":{"value":12},"reset":"<p>The trap resets one minute after the doors to area <strong>E3</strong> are closed.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["cold","conjuration","magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.I8pvGB7SiXQ6SnGn"}}}
{"_id":"IGVqtFsNIyghuVsD","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"IoKSTbFElqXPiGiX","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"mod":0,"value":15},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"shoUZGVA0Hg78nbc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"IoKSTbFElqXPiGiX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HlX4vODJd7oDjh6c","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1xbFBQDRs0hT5xZ9"}},"img":"systems/pf2e/icons/spells/shatter.webp","name":"Shatter","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"4d10"}}},"description":{"value":"<p>A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10, and the Hardness the spell ignores increases by 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"IoKSTbFElqXPiGiX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shatter","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object"},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"common","value":["sonic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gnlpEPyHQryDvadE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you succeed against a spell effect, you counteract it. If you succeed against a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":3},"location":{"value":"IoKSTbFElqXPiGiX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xd6bE0vPmQsrQUZz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":4,"value":"IoKSTbFElqXPiGiX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":""},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OVDhJXUnTokaavRJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke"}},"img":"systems/pf2e/icons/spells/blur.webp","name":"Blur","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's form appears blurry. It becomes @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"IoKSTbFElqXPiGiX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blur","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KPz8qO8RNS8rfi7L","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"IoKSTbFElqXPiGiX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iHz93nPS055VlpTQ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K"}},"img":"systems/pf2e/icons/equipment/weapons/crossbow.webp","name":"+1 Crossbow","sort":800000,"system":{"MAP":{"value":""},"baseItem":"crossbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":120,"reload":{"value":"1"},"rules":[],"size":"med","slug":"crossbow","source":{"value":""},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"xrKfhlv0heNZjJQl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5fu6dCtqhdBnHNqh"}},"img":"systems/pf2e/icons/equipment/weapons/morningstar.webp","name":"+1 Morningstar","sort":900000,"system":{"MAP":{"value":""},"baseItem":"morningstar","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>This weapon has a short shaft ending in a metal ball studded with spikes.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"morningstar","source":{"value":""},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"UIihStnklppvgyUe","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"Breastplate","sort":1000000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":8}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"LXqJr1eKO5EzUnsG","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AITVZmakiu3RgfKo"}},"img":"systems/pf2e/icons/equipment/weapons/bolts.webp","name":"Bolts","sort":1100000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"bolts","source":{"value":""},"stackGroup":"bolts","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"0Wh0iu7JzEJ3pwV5","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e0vSAQfxhHauiAoD"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","sort":1200000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"2d8+5"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":3,"rules":[],"size":"med","slug":"healing-potion-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"7wBLzd5vipFVvRCY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.B6B7tBWJSqOBz5zz"}},"img":"systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp","name":"Gold Pieces","sort":1300000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":30,"rules":[],"size":"med","slug":"gold-pieces","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"coins","traits":{"rarity":"common","value":[]},"usage":{"value":""},"weight":{"value":0},"schema":{"version":0.84,"lastMigration":null}},"type":"treasure"},{"_id":"lYVjFBtRWzgdB0pX","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.JBMBaN9dZLytfFLQ"}},"img":"systems/pf2e/icons/equipment/held-items/bag-of-holding.webp","name":"Bag of Holding (Type II)","sort":1400000,"system":{"baseItem":null,"bulkCapacity":{"value":"50"},"collapsed":false,"containerId":null,"description":{"value":"<p>Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a <em>bag of holding</em> opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the <em>bag of holding</em> itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.</p>\n<p>You can Interact with the <em>bag of holding</em> to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.</p>\n<p>If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.</p>\n<p><strong>Capacity</strong> 50 Bulk</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":7},"negateBulk":{"value":"50"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":300}},"quantity":1,"rules":[],"size":"med","slug":"bag-of-holding-type-ii","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"stowing":true,"traits":{"rarity":"common","value":["conjuration","extradimensional","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"uYqNB5URDvfKjzHe","flags":{"pf2e":{"linkedWeapon":"xrKfhlv0heNZjJQl"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Morningstar","sort":1500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":16},"damageRolls":{"0t5u7k69u9rawpoh4yyy":{"damage":"1d6+8","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"9k7o784yI4Bka8ys","flags":{"pf2e":{"linkedWeapon":"iHz93nPS055VlpTQ"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Crossbow","sort":1600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"tei3ovel5a8s03dyig12":{"damage":"2d10+8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","range-increment-120","reload-0"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"T0KOWsF7QwJ1oDQq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OKH1R1FoBSEm3oKP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Enraged Growth","sort":1800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The spriggan warlord takes damage</p>\n<hr />\n<p><strong>Effect</strong> The spriggan warlord grows to size Large, along with their equipment (which returns to natural size if removed). The spriggan warlord's reach increases by 5 feet. They regain 15 Hit Points and gain a +2 status bonus to melee attack and damage rolls.</p>\n<p>This effect continues until the end of the spriggan warlord's next turn, but on any turn in which the spriggan warlord deals damage to another creature and is not @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], the effect extends until the end of the following turn.</p>\n<p>When Enraged Growth ends, the spriggan warlord is fatigued for 1 hour.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"enraged-growth","toggleable":true},{"key":"FlatModifier","predicate":["enraged-growth"],"selector":["morningstar-attack","morningstar-damage"],"type":"status","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"YHmyiWDMvEgujfl1","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Bully's Bludgeon","sort":1900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The spriggan warlord makes a morningstar Strike with a +2 circumstance bonus to its attack roll. This attack is nonlethal.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"bullys-bludgeon","toggleable":true},{"key":"FlatModifier","predicate":["bullys-bludgeon"],"selector":"morningstar-attack","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["nonlethal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7kGu1ORgE4Nay79B","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Agai's Strikes deal an additional 2d6 precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FapwAUPhHeXc1NKj","img":"systems/pf2e/icons/actions/Passive.webp","name":"Warlord's Training","sort":2100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A spriggan warlord has access to the critical specialization effects for crossbows and morningstars, and the reload of any crossbow they wield is reduced by 1 (to a minimum of 0).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZgQqdGjp3nbqeH51","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"o4ecleFaXa9pKDPD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2300000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"3J3iZtqHmT0acQ39","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2400000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dDFkUaUHffEmwX56","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2500000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gs5OjXJP9eHZMVKy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2600000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Is2LiQpCguBaeXhK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2700000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0Y8lCR7Ju4WjYwbf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2800000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Agai","system":{"abilities":{"cha":{"mod":4},"con":{"mod":4},"dex":{"mod":4},"int":{"mod":1},"str":{"mod":6},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":155,"temp":0,"value":155},"initiative":{"statistic":"perception"},"perception":{"value":19},"speed":{"otherSpeeds":[],"value":20}},"details":{"alignment":{"value":"CE"},"blurb":"Variant male spriggan warlord","creatureType":"Humanoid","level":{"value":9},"privateNotes":"","publicNotes":"<p>While the leaders of larger spriggan enclaves tend to be uniquely trained warriors with highly specialized skills, spriggan warlords are fond of the traditional spriggan weaponry of morningstar and crossbow, valuing this traditional fighting style for its simplicity and for using both weapons to their full potential. Spriggan warlords often serve as sub-commanders in large groups, filling roles in spriggan society akin to captains of the guard or bodyguards to spriggan royalty. In smaller groups or remote outposts, a single spriggan warlord is typically in charge of a band of spriggan bullies.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":19}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common","gnomish"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"sm"},"value":["gnome","humanoid","spriggan"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.IGVqtFsNIyghuVsD"}}}
{"_id":"JLfy3tVKEhLqT2j5","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"BKsKbanuSDh8osp9","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Hope or Despair","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A Small or larger creature enters the pool or touches the statue</p>\n<p><strong>Effect</strong> The waters of the pool and the statue become infused with divine power. The triggering creature and all other creatures within 20 feet of that creature must attempt a @Check[type:will|dc:30] save. If the save is attempted by a worshipper of Shelyn, the result is automatically improved one degree.</p>\n<hr />\n<p><strong>Critical Success</strong> Shelyn sees in the creature a chance to bring the shrine back to glory, and instead of filling them with despair, the haunt fills them with hope. In addition to being filled with an urge to defeat the evil that has infested the shrine, the creature has the urge to restore the shrine. Exact details as to the nature of the evil infesting the shrine aren't apparent other than to alert the character that there's certainly something dire within the shrine's walls. The creature need not act on these urges, but as long as they pursue either goal, they gain a +1 status bonus to all checks while remaining in the shrine's area. The GM determines whether or not a check counts toward this goal (at the very least, all combat checks made against foes in the rest of the adventure count).</p>\n<p>@UUID[Compendium.pf2e.campaign-effects.meTIFa2VsIzRVywE]</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> Feelings of sadness and despair well up in the creature's mind. For the next hour, the creature takes a -1 penalty to all saving throws against mental effects; this penalty increases to a -2 penalty against emotion mental effects. This effect has the curse trait.</p>\n<p><strong>Critical Failure</strong> As failure, but the effects persist as long as the green hag Tulvak remains in control of the shrine.</p>\n<p>@UUID[Compendium.pf2e.campaign-effects.Px7sSipQxHdOMSjk]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","emotion","enchantment","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2prGxYGRkpCNqmdI","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Shelyn's Thanks","sort":0,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> the haunt is disabled;</p>\n<p><strong>Effect</strong> The creature that disabled the haunt, as well as all allies within 30 feet of that creature, gain the critical success result for Hope or Despair.</p>\n<p>@UUID[Compendium.pf2e.campaign-effects.meTIFa2VsIzRVywE]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Shelyn's Shame","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(master) to notice tears beginning to run from the statue's eyes</p>","value":23}},"creatureType":"","details":{"description":"<p>The statue begins to weep, its tears running in rivulets down into the surrounding pool, filling all nearby with overwhelming shame and grief.</p>","disable":"<p>@Check[type:religion|dc:29] (master) to offer prayers to Shelyn (a worshipper of Shelyn gains a +2 circumstance bonus to this check), or @Check[type:diplomacy|dc:33] (expert) to offer condolences and comforts to the haunt</p>","isComplex":false,"level":{"value":11},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.JLfy3tVKEhLqT2j5"}}}
{"_id":"K61HTqmdHRPHQz1x","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"n1wsbA3ExF7FB1bG","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":30,"mod":0,"value":22},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"6ESE4WVjACGF6VGi","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Coven Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":1,"prepared":[],"value":1},"slot4":{"max":1,"prepared":[],"value":1},"slot5":{"max":1,"prepared":[],"value":1},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":30,"mod":0,"value":22},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"yXAwyyKyufQYK7R7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XkDCzMIyc0YOjw05"}},"img":"systems/pf2e/icons/spells/control-weather.webp","name":"Control Weather","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.</p>\n<p>You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.</p>\n<ul>\n<li><strong>Autumn</strong> cold weather, fog, mild heat, sleet</li>\n<li><strong>Spring</strong> drizzle, heat, hurricane, sleet, thunderstorm, tornado</li>\n<li><strong>Summer</strong> drizzle, downpour, extreme heat, hail, heat</li>\n<li><strong>Winter</strong> blizzard, mild cold, extreme cold, thaw</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).</p>\n<p><strong>Success</strong> You change the weather as desired.</p>\n<p><strong>Failure</strong> You fail to change the weather as desired.</p>\n<p><strong>Critical Failure</strong> The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list.</p>"},"duration":{"value":"4d12 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"slug":"control-weather","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FZlqm1S3gzSLmlwB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe"}},"img":"systems/pf2e/icons/spells/baleful-polymorph.webp","name":"Baleful Polymorph","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":8,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"baleful-polymorph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aQg31XiJLHVfy7so","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P"}},"img":"systems/pf2e/icons/spells/dominate.webp","name":"Dominate","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> You control the target. It gains the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The duration is unlimited.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dominate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eNp6KQRWscQF0Lj3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE"}},"img":"systems/pf2e/icons/spells/illusory-scene.webp","name":"Illusory Scene","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX]</em> spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-scene","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5BGJyuPNNDUFxBhN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE"}},"img":"systems/pf2e/icons/spells/illusory-scene.webp","name":"Illusory Scene","sort":700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX]</em> spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-scene","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pJ2IC5r3bIpMygBW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21"}},"img":"systems/pf2e/icons/spells/prying-eye.webp","name":"Prying Eye","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prying-eye","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"brZmXw9HnUsnv9H7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}},"img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pNlVk6Eq16L9OBYt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Constant)","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0CPu08fS7Q8HfzAr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE"}},"img":"systems/pf2e/icons/spells/clairvoyance.webp","name":"Clairvoyance","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairvoyance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3SidPBDXV1CNhoOT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}},"img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"outcasts-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qR5TwCNl6OUCdWSh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FM3SmEW8N1FCRjqt"}},"img":"systems/pf2e/icons/spells/talking-corpse.webp","name":"Talking Corpse","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.</p>\n<hr /><strong>Critical Success</strong> The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.\n<p><strong>Success</strong> The target can provide false information or refuse to answer your questions.</p>\n<p><strong>Failure</strong> The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.</p>\n<p><strong>Critical Failure</strong> As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"talking-corpse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corpse"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ahcWYNnvtmRnOY3a","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HXhWYJviWalN5tQ2"}},"img":"systems/pf2e/icons/spells/clairaudience.webp","name":"Clairaudience","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairaudience","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"crRVWgxe2NzeFc9P","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TC6r6seaw8z6TSY8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KsWhliKfUs3IpW3c"}},"img":"systems/pf2e/icons/spells/wall-of-thorns.webp","name":"Wall of Thorns","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"3d4"}}},"description":{"value":"<p>Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage.</p>\n<p>Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-thorns","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"shLOwiLG3ulSYKdF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X"}},"img":"systems/pf2e/icons/spells/augury.webp","name":"Augury","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:</p>\n<ul>\n<li><strong>Weal</strong> The results will be good.</li>\n<li><strong>Woe</strong> The results will be bad.</li>\n<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>\n<li><strong>Nothing</strong> There won't be particularly good or bad results.</li>\n</ul>\n<p>The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"augury","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["prediction"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"s90Nh6RT66i2W3zm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA"}},"img":"systems/pf2e/icons/spells/entangle.webp","name":"Entangle","sort":1800000,"system":{"ability":{"value":""},"area":{"details":"all squares in a 20-foot-radius burst that contain plants","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Plants in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":3,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"entangle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NL7Y5jPFVu8yn49Y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":4,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"x9smkTQ1YyyY2Zcx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility (At Will)","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"I9tYnS5FyCSmLBYY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dileJ0Yxqg76LMvu"}},"img":"systems/pf2e/icons/spells/tree-shape.webp","name":"Tree Shape (At Will)","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tree-shape","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Q6aECCBC8XJs3Eke","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO"}},"img":"systems/pf2e/icons/spells/water-breathing.webp","name":"Water Breathing (Constant)","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The targets can breathe underwater.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to until your next daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"water-breathing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GLFkdvVTru9tlwgF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6+1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes [[/r 1[persistent,acid]]] damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases to 2.</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to 3, and the splash damage increases to 2.</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to 4, and the splash damage increases to 3.</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to 5, and the splash damage increases to 4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-splash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","acid","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4B4EFjg0IbQsruBm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7U6UI5kFLVfm6p1i","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"L4843UeEPY9r2tcc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eZluNRzhK3JtdZTg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}},"img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":5,"value":"6ESE4WVjACGF6VGi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-disguise","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OKF5UbiGgBAXUmLQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4ZGte0i9YbLh4dRi"}},"img":"systems/pf2e/icons/spells/item-facade.webp","name":"Item Facade","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A Broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration is 24 hours.</p>\n<p><strong>Heightened (3rd)</strong> The duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":2,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"item-facade","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object no more than 10 feet by 10 feet by 10 feet"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xrdtjlArGNDxXvc5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uq6NvrLNEXMkTsQf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zlnXpME1T2uvn8Lr"}},"img":"systems/pf2e/icons/spells/pass-without-trace.webp","name":"Pass Without Trace (Constant)","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"n1wsbA3ExF7FB1bG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"pass-without-trace","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"abr9bhWIMzRT7FHN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Us5dVXQHJzNjY0X8"}},"img":"systems/pf2e/icons/equipment/weapons/scythe.webp","name":"Grisly Scythe","sort":3100000,"system":{"MAP":{"value":""},"baseItem":"scythe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d10"},"description":{"value":"<p>While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A grisly scythe has a twisted thorny haft and a blade that appears to be rusted, but it functions as a <em>+1 striking wounding scythe</em>.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">r</span> command</p>\n<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> Your attack roll with the grisly scythe is a critical success</p>\n<hr />\n<p><strong>Effect</strong> Instead of inflicting slashing damage with the grisly scythe, you inflict negative damage. You regain a number of hit points equal to half the negative damage inflicted, and the creature struck becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} from the agony.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"polearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":9},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":650}},"propertyRune1":{"value":"wounding"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"grisly-scythe","source":{"value":"Pathfinder Kingmaker"},"specific":{"material":{"base":[{"thickness":"thin","type":"steel"}],"precious":null},"price":{"cp":0,"gp":650,"pp":0,"sp":0},"runes":{"potency":1,"striking":"striking"},"value":true},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"rare","value":["deadly-d10","evocation","magical","necromancy","trip"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"Aern77CIRMOy8Se3","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":3200000,"system":{"attack":{"value":""},"attackEffects":{"value":["enfeebling-humors"]},"bonus":{"value":24},"damageRolls":{"5y9t31ed4up7bew9ghdh":{"damage":"2d6+13","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"fqO0yIYBu1FrLvB9","flags":{"pf2e":{"linkedWeapon":"abr9bhWIMzRT7FHN"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Scythe","sort":3300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":25},"damageRolls":{"3MTzT5IYvPbosxsB":{"damage":"2d10+13","damageType":"slashing"},"hesmgSFnkPG6xa36":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","magical","trip"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"2m9M9QruB9jYdEjd","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":3400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4n19omVeZZAAGXBk","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.52CdldlWMiVTZk1F"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Coven","sort":3500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A green hag adds <em>@UUID[Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA]</em>, <em>@UUID[Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.KsWhliKfUs3IpW3c]</em> to her coven's spells.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Coven]</p>"},"requirements":{"value":""},"rules":[],"slug":"coven","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divination","mental","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ObX0PxwHHLMvaTJn","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":3600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XgoaORovhBAB82vg","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":3700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0F1cIENDKxVfgMvZ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":3800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hZbArhODPV9EmZ0m","img":"systems/pf2e/icons/actions/Passive.webp","name":"Sound Imitation","sort":3900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.</p>"},"requirements":{"value":""},"rules":[{"domain":"deception","key":"RollOption","option":"sound-imitation","toggleable":true},{"key":"FlatModifier","predicate":["sound-imitation"],"selector":"deception","type":"circumstance","value":4}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"LxhUmOCBKZi7FNfa","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Betraying Touch","sort":4000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aTtxivkD4mgfosfH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":4100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","occult","polymorph","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9S7ODMh2ZM6NXVpF","img":"systems/pf2e/icons/actions/Passive.webp","name":"Enfeebling Humors","sort":4200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature damaged by a hag's claw must succeed at a @Check[type:fortitude|dc:30] save or be @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 day.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["necromancy","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8W67Bxaonilv5KO0","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Exhale Miasma","sort":4300000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The green hag exhales a miasma of green vapors. Each living creature in a @Template[type:cone|distance:15] is affected by her enfeebling humors (attemping a save as normal).</p>\n<p>She can't use Exhale Miasma again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["necromancy","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZYFSO8d8sBeN7WO7","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Unsettling Revelation","sort":4400000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per hour</p>\n<p><strong>Trigger</strong> Tulvak uses Change Shape to assume her natural shape</p>\n<p><strong>Effect</strong> Tulvak's transformation into her true form is particularly revolting and can sicken those who aren't prepared for it. All creatures within 30 feet of Tulvak when she takes this reaction must attempt a @Check[type:will|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} on a critical failure).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","fear","mental","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"w5i6YLd8BK1A2Zhe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":4500000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zEW5IenRDF8I1Q6o","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":4600000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AtVDw5WWlU9D4bsX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":4700000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"MhMenyu7ou6v9Wb9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":4800000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SUmmyW65CsxBmLKJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":4900000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5EoQqlRbewCILreD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":5000000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Tulvak","system":{"abilities":{"cha":{"mod":5},"con":{"mod":5},"dex":{"mod":5},"int":{"mod":3},"str":{"mod":7},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":31},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"","max":220,"temp":0,"value":220},"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"otherSpeeds":[{"type":"swim","value":25}],"value":25},"weaknesses":[{"type":"cold-iron","value":10}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant female green hag","creatureType":"Humanoid","level":{"value":11},"privateNotes":"","publicNotes":"<p><span style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as </span><em style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">@UUID[Compendium.pf2e.equipment-srd.ACa9QlFqdmW4s2Th]{Hag Eyes}</em><span style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-bestiary.bAjHCeyNcPRqOmLv]{Changelings} who have the potential to become hags themselves.</span></p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":22},"reflex":{"saveDetail":"","value":20},"will":{"saveDetail":"","value":22}},"spellcasting":{"rituals":{"dc":23}},"traits":{"languages":{"custom":"Tongues","selected":[],"value":["aklo","common","jotun"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["hag","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.K61HTqmdHRPHQz1x"}}}
{"_id":"KP7uf1E8CQgzTuQy","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"JP9GiA6aaQlXRKAE","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"jIK413xRCnhPk9nZ"},"1":{"id":"s6prvoc4NEwfctu8"},"2":{"id":"Avf0S9QTWblD87GO"},"3":{"id":"cgQbf8jnX6IVdxFX"},"4":{"id":"qb4QMA73GsGf4uoK"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"XeQDJT8vZTAVzU3m"},"1":{"id":"5UvokC81ZGZHv7cw"},"2":{"id":"SW3T6RuS4YntlRpJ"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"fUl3IEqCOQTJPiba"},"1":{"id":"xPHyWycs22TF3xCC"},"2":{"id":"8UDTWU5ER5FLbGR7"}},"value":0},"slot3":{"max":2,"prepared":{"0":{"id":"gsOL3sUrk6lZsKTu"},"1":{"id":"6uJH3kHSOMnvk0Za"}},"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":23,"value":21},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"gsOL3sUrk6lZsKTu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vh1RpbWfqdNC4L3P"}},"img":"systems/pf2e/icons/spells/meld-into-stone.webp","name":"Meld into Stone","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you Cast the Spell. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone.</p>\n<p>Significant physical damage to the stone while you are inside it expels you and deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld into stone. You can Dismiss this spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"meld-into-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fUl3IEqCOQTJPiba","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YWrfKetOqDwVFut7"}},"img":"systems/pf2e/icons/spells/barkskin.webp","name":"Barkskin","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.HoOujAdQWCN4E6sQ]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistances increase by 2, and the weakness increases by 3.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"barkskin","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8UDTWU5ER5FLbGR7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5KobTMrZeZxuXMgl"}},"img":"systems/pf2e/icons/spells/spider-climb.webp","name":"Spider Climb","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spider-climb","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jIK413xRCnhPk9nZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":500000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"s6prvoc4NEwfctu8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xPHyWycs22TF3xCC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XeQDJT8vZTAVzU3m","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f"}},"img":"systems/pf2e/icons/spells/hydraulic-push.webp","name":"Hydraulic Push","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes 6d6 bludgeoning damage and is knocked back 10 feet.</p>\n<p><strong>Success</strong> The target takes 3d6 bludgeoning damage and is knocked back 5 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hydraulic-push","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Avf0S9QTWblD87GO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5UvokC81ZGZHv7cw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KcLVELhCUcKXxiKE"}},"img":"systems/pf2e/icons/spells/longstrider.webp","name":"Longstrider","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.PQHP7Oph3BQX1GhF]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.7vIUF5zbvHzVcJA0]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"longstrider","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cgQbf8jnX6IVdxFX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qb4QMA73GsGf4uoK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. 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Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.deG1dtfuQph03Kkg]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shillelagh","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 club or staff you hold"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6uJH3kHSOMnvk0Za","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu"}},"img":"systems/pf2e/icons/spells/summon-animal.webp","name":"Summon Animal","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightening the spell increases the maximum level of creature you can summon.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1</p>\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"JP9GiA6aaQlXRKAE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"summon-animal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XCidR8jXEtqNTigA","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.c58wczIzH2gzeXQL"}},"img":"systems/pf2e/icons/equipment/weapons/club.webp","name":"Club","sort":1500000,"system":{"MAP":{"value":""},"baseItem":"club","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>This is a piece of stout wood shaped or repurposed to bludgeon an enemy. 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He immediately heals [[/r 1d6[healing]]]{1d6 Hit Points} per level of the slain animal, gaining any excess healing as temporary Hit Points that last for 10 minutes. As long as he possesses these temporary Hit Points, blood-red energy ripples across his flesh and his AC increases to 22.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"survival-of-the-fittest","toggleable":true},{"key":"FlatModifier","predicate":["survival-of-the-fittest"],"selector":"ac","value":5}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wXPOAgEeixFbagOW","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Swift Summon","sort":2000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Prerequisite Nugrah has a summon animal spell prepared and available.</p>\n<hr />\n<p><strong>Effect</strong> Nugrah casts summon animal but does not need to use a material component.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aLYGBeuUaCSJf4vC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2100000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"yz8I80H2yJ66q2nI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2200000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"rNUUcHOi4iFfpIjD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2300000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"C93EMGQS2NEuMWs3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2400000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"K1glKmQWfABEaNMU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Nugrah","system":{"abilities":{"cha":{"mod":4},"con":{"mod":2},"dex":{"mod":0},"int":{"mod":0},"str":{"mod":1},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":17},"allSaves":{"value":""},"hp":{"details":"","max":75,"temp":0,"value":75},"initiative":{"statistic":"perception"},"perception":{"value":14},"speed":{"otherSpeeds":[],"value":20}},"details":{"alignment":{"value":"NE"},"blurb":"Male human druid of Gozreh","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":15}},"traits":{"languages":{"custom":"","selected":[],"value":["common","hallit"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.KP7uf1E8CQgzTuQy"}}}
{"_id":"Kmr8s4sEMn365d5M","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"RUcX4XrsDpkjIiPy","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":17,"mod":0,"value":9},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"QLpCft5YSm98kbx4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (At Will) (Arthropods Only)","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"RUcX4XrsDpkjIiPy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YF4cBR40UgOUcgln","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx"}},"img":"systems/pf2e/icons/spells/bane.webp","name":"Bane","sort":300000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the minds of your enemies with doubt.</p>\n<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>\n<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>\n<p>Bane can counteract bless.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UTLp7omqsiC36bso]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"location":{"value":"RUcX4XrsDpkjIiPy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bane","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0suXqXfWAtizJ87F","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"RUcX4XrsDpkjIiPy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FRSknzZLlvXTktV6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3TfIMe12rJpDf9LZ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Self-Loathing","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd], @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF], @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q], and @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6].</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["action:coerce","action:demoralize","action:make-an-impression","action:request"]}],"selector":"will","value":-4}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tvFxmbJKPxnCnTbb","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vermin Empathy","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on and @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6] things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA] to mitflits.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VEZWJVB54nkdpnVP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"H8mIfS4BQ0XpEAtY","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Launch Marbles","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The mitflit uses the marble launcher to fire six marbles at a creature. The target must attempt a @Check[type:reflex|dc:16] save.</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is distracted by the marbles and is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} until the end of its next turn.</p>\n<p><strong>Critical Failure</strong> As failure, but one of the marbles hits the creature somewhere sensitive, causing [[/r 1d6[nonlethal,bludgeoning]]]{1d6 nonlethal bludgeoning damage}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CiirPvlIj0ZtuHce","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vengeful Anger","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>As long as it isn't @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"vengeful-anger","toggleable":true},{"key":"FlatModifier","predicate":["vengeful-anger",{"not":"self:condition:frightened"}],"selector":"strike-damage","type":"status","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tasF4RE5QSIjsDzz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"z8haj2djGN404zAS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1600000,"system":{"description":{"value":""},"mod":{"value":2},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.VsArthropods","predicate":["target:tag:arthropod"],"selector":"diplomacy","value":6}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+8 vs. arthropods","options":"target:tag:arthropod"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DM4ohZnxFwmbnXYC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1700000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"kE2QXvfqKl56YtVi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1800000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4JGGW7kC5MLGyfpJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":1900000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Prank Workshop Mitflit","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":0},"dex":{"mod":3},"int":{"mod":1},"str":{"mod":0},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":16},"allSaves":{"value":""},"hp":{"details":"","max":25,"temp":0,"value":25},"initiative":{"statistic":"perception"},"perception":{"value":5},"speed":{"otherSpeeds":[{"type":"climb","value":20}],"value":20},"weaknesses":[{"type":"cold-iron","value":2}]},"details":{"alignment":{"value":"LE"},"blurb":"Variant mitflit ","creatureType":"Fey","level":{"value":1},"privateNotes":"","publicNotes":"<p>Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.</p>\n<hr />\n<p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call \"mites.\"</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":3},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":5}},"traits":{"languages":{"custom":"","selected":[],"value":["undercommon"]},"rarity":"unique","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"sm"},"value":["fey","gremlin"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.Kmr8s4sEMn365d5M"}}}
{"_id":"KqWZZBucIAA1MzjF","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/gnome.svg","items":[{"_id":"fyeZk1MxWZ6tAvId","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.v0WPfxN6G8XFfFZT"},"pf2e":{"itemGrants":{"scholarNature":{"id":"ZYK0sPC3qVDuS38N"}}}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Scholar (Nature)","sort":0,"system":{"boosts":{"0":{"selected":"int","value":["int","wis"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things. Eventually, that curiosity led you to leave your studies and become an adventurer.</p>\n<p>Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.</p>\n<p>You're trained in your choice of the Arcana, Nature, Occultism, or Religion skill, and the Academia Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0] skill feat in your chosen skill.</p>"},"items":{},"rules":[{"choices":[{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillRel","value":"religion"}],"flag":"scholar","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","selection":"nature"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.scholar}.rank","value":1},{"key":"GrantItem","preselectChoices":{"assurance":"{item|flags.pf2e.rulesSelections.scholar}"},"uuid":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"}],"slug":"scholar","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Academia Lore","trainedSkills":{"value":[]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"ZYK0sPC3qVDuS38N","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0"},"pf2e":{"grantedBy":{"id":"fyeZk1MxWZ6tAvId","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Even in the worst circumstances, you can perform basic tasks. Choose a skill you're trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.</p>"},"level":{"value":1},"location":null,"maxTakable":null,"prerequisites":{"value":[{"value":"trained in at least one skill"}]},"rules":[{"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillArc","value":"arcana"},{"label":"PF2E.SkillAth","value":"athletics"},{"label":"PF2E.SkillCra","value":"crafting"},{"label":"PF2E.SkillDec","value":"deception"},{"label":"PF2E.SkillDip","value":"diplomacy"},{"label":"PF2E.SkillItm","value":"intimidation"},{"label":"PF2E.SkillMed","value":"medicine"},{"label":"PF2E.SkillNat","value":"nature"},{"label":"PF2E.SkillOcc","value":"occultism"},{"label":"PF2E.SkillPrf","value":"performance"},{"label":"PF2E.SkillRel","value":"religion"},{"label":"PF2E.SkillSoc","value":"society"},{"label":"PF2E.SkillSte","value":"stealth"},{"label":"PF2E.SkillSur","value":"survival"},{"label":"PF2E.SkillThi","value":"thievery"},{"label":"PF2E.SkillLore","value":"lore"}],"flag":"assurance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","selection":"nature"},{"key":"SubstituteRoll","label":"PF2E.SpecificRule.SubstituteRoll.Assurance","selector":"{item|flags.pf2e.rulesSelections.assurance}","slug":"assurance","value":10},{"key":"AdjustModifier","predicate":["substitute:assurance",{"not":"bonus:type:proficiency"}],"selector":"{item|flags.pf2e.rulesSelections.assurance}","suppress":true}],"slug":"assurance","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"QXpB99XB2sKlCkc7","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cU2ofQLj7pg6wTSi"},"pf2e":{"itemGrants":{"researchField":{"id":"fqKHPdstpoWzLhkV"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Research Field","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. You might have a degree from a scientific institute, correspond with other researchers in your field, or work as a genius loner. Choose a field of research.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of infused reagents to create your signature items using advanced alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>"},"level":{"value":1},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Alchemist class feature","predicate":["feature:trait:alchemist","feature:level:1"]},"choices":[{"value":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"},{"value":"Compendium.pf2e.classfeatures.eNZnx4LISDNftbx2"},{"value":"Compendium.pf2e.classfeatures.tvdb1jkjl2bRZjSp"},{"value":"Compendium.pf2e.classfeatures.P9quO9XZi3OWFe1k"}],"flag":"researchField","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Alchemist.ResearchField.Prompt","selection":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.researchField}"}],"slug":"research-field","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"DyxHPNhNA2pMlHnk","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w3aS3tsvH2Ub6XMn"},"pf2e":{"itemGrants":{"alchemy":{"id":"mnbkzMgN88rQX2eF"},"alchemy2":{"id":"UNS5vaxEa38HJeaN"},"alchemy3":{"id":"hoRjYFz54ND09KOd"},"alchemy4":{"id":"QGLHGTJn6P2odKlQ"}}}},"img":"systems/pf2e/icons/features/classes/alchemy.webp","name":"Alchemy","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use special infused reagents that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat, even if you don't meet that feat's prerequisites, and you gain the four common 1st-level alchemical formulas granted by that feat. You can use this feat to create alchemical items as long as you have the items' formulas in your formula book.</p>"},"level":{"value":1},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL"}],"slug":"alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"a30aHzusadZ0UWCP","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.XPPG7nN9pxt0sjMg"},"pf2e":{"itemGrants":{"formulaBook":{"id":"432AQ0jbevEtWKdG"}}}},"img":"systems/pf2e/icons/features/classes/formula-book.webp","name":"Formula Book","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>An alchemist keeps meticulous formulas for every item they can create. You start with a standard @UUID[Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx] worth 10 sp or less for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] and your research field.</p>\n<p>Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it's also possible to find or buy additional formulas in settlements or from other alchemists, or to invent them with the @UUID[Compendium.pf2e.feats-srd.XR95taODq1sq82Du] feat.</p>"},"level":{"value":1},"location":"U0fpj7MVRRWKrV6y","prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx"}],"slug":"formula-book","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"U0fpj7MVRRWKrV6y","flags":{"core":{"sourceId":"Compendium.pf2e.classes.XwfcJuskrhI9GIjX"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/alchemist.webp","name":"Alchemist","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"Alchemical Bombs","rank":1},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.</em></p>\n<p><strong>Key Ability: INTELLIGENCE</strong></p>\n<p>At 1st level, your class gives you an ability bonus to Intelligence</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Alchemist</h1>\n<h2>During Combat Encounters...</h2>\n<p>You lob bombs at your foes, harry your enemies, and support the rest of your party with potent elixirs. At higher levels, your mutagens warp your body into a resilient and powerful weapon.</p>\n<h2>During Social Encounters...</h2>\n<p>You provide knowledge and experience about alchemical items and related secrets, such as poisons and diseases.</p>\n<h2>While Exploring...</h2>\n<p>You keep an eye out for trouble with your bombs at the ready, while giving advice on all things alchemical and mysterious.</p>\n<h2>In Downtime...</h2>\n<p>You experiment in an alchemical lab, brewing elixirs, making bombs, and furthering your alchemical knowledge.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Enjoy tinkering with strange formulas and alchemical reagents, often with a single-minded dedication and recklessness that gives others pause.</li>\n<li>Get a kick out of wreaking havoc with the alchemical concoctions you've made, and enjoy watching things burn, dissolve, freeze, and jolt.</li>\n<li>Endlessly experiment to discover new, more potent alchemical tools.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Think you're some kind of sorcerer or an eccentric wizard and don't understand that you don't cast spells; spellcasters who clumsily dabble in alchemy only heighten this misconception.</li>\n<li>Don't understand your zeal for alchemy, creativity, and invention.</li>\n<li>Assume that if you haven't caused a catastrophe with your experimentations, you inevitably will.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in Crafting</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in alchemical bombs</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in medium armor</p>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in alchemist class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as an Alchemist. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, alchemy, formula book, research field, alchemist feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>General feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, field discovery, powerful alchemy, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Alchemical weapon expertise, general feat, iron will, perpetual infusions, skill increase</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Alchemical expertise, alertness, ancestry feat, double brew, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, juggernaut, perpetual potency, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, greater field discovery, light armor expertise, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, alchemical alacrity, evasion, general feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Alchemical mastery, ancestry feat, perpetual perfection, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Alchemist feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, light armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, alchemist feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Alchemist Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain an alchemist class feat.</p>\n<h2>Alchemy</h2>\n<p>You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use special infused reagents that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat, even if you don't meet that feat's prerequisites, and you gain the four common 1st-level alchemical formulas granted by that feat. You can use this feat to create alchemical items as long as you have the items' formulas in your formula book.</p>\n<h3><strong>Infused Reagents</strong></h3>\n<p>You infuse reagents with your own alchemical essence, allowing you to create alchemical items at no cost. Each day during your daily preparations, you gain a number of batches of infused reagents equal to your level + your Intelligence modifier. You can use these reagents for either advanced alchemy or Quick Alchemy, described below. Together, these infused reagents have light Bulk.</p>\n<p>As soon as you make your next daily preparations, your infused reagents from the previous day's preparations are instantly destroyed, and nonpermanent effects of your previous day's infused items immediately end. While infused reagents are physical objects, they can't be duplicated, preserved, or created in any way other than your daily preparations. Any such artificial reagents lack the infusion and are useless for advanced alchemy or Quick Alchemy.</p>\n<h3><strong>Advanced Alchemy</strong></h3>\n<p>During your daily preparations, after producing new infused reagents, you can spend batches of those infused reagents to create infused alchemical items. You don't need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any alchemical reagent requirements. Your advanced alchemy level is equal to your level. For each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that's in your formula book, and make a batch of two of that item. These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first.</p>\n<h3><strong>Quick Alchemy</strong></h3>\n<p>If you need a specific alchemical item on the fly, you can use your infused reagents to quickly create it with the Quick Alchemy action.</p>\n<h3>@UUID[Compendium.pf2e.feats-srd.NlEZ0piDxg9buXCL]<span class=\"pf2-icon\">A</span></h3>\n<p><strong>Cost</strong> 1 batch of infused reagents</p>\n<p><strong>Requirements</strong> You have @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH], the formula for the alchemical item you're creating, and a free hand.</p>\n<hr />\n<p>You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.</p>\n<h3><strong>Formula Book</strong></h3>\n<p>An alchemist keeps meticulous records of the formulas for every item they can create. You start with a standard formula book worth 10 sp or less for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from Alchemical Crafting and your research field.</p>\n<p>Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it's also possible to find or buy additional formulas in settlements or from other alchemists, or to invent them with the @UUID[Compendium.pf2e.feats-srd.XR95taODq1sq82Du] feat.</p>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Research Field</h2>\n<p>Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. You might have a degree from an scientific institute, correspond with other researchers in your field, or work as a genius loner. Choose a field of research.</p>\n<p>Your research field adds a number of formulas to your formulas book; these are your signature items. When using a batch of infused reagents to create your signature items using advanced alchemy, you can create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>Research fields can be found here (@UUID[Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS], @UUID[Compendium.pf2e.classfeatures.eNZnx4LISDNftbx2], @UUID[Compendium.pf2e.classfeatures.tvdb1jkjl2bRZjSp] and @UUID[Compendium.pf2e.classfeatures.P9quO9XZi3OWFe1k]).</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Field Discovery<span style=\"float: right;\">Level 5</span></h2>\n<p>You learn a special discovery depending on your field.</p>\n<p>See specific research fields for more information.</p>\n<h2>Powerful Alchemy<span style=\"float: right;\">Level 5</span></h2>\n<p>Alchemical items you create on the fly are particularily potent. When you use Quick Alchemy to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.</p>\n<h2>Alchemical Weapon Expertise<span style=\"float: right;\">Level 7</span></h2>\n<p>You've trained to more effectively wield the weapons you find in your lab. Your proficiency ranks for simple weapons, unarmed attacks, and alchemical bombs increase to expert.</p>\n<h2>Iron Will<span style=\"float: right;\">Level 7</span></h2>\n<p>Your mental defenses are an iron fortress. Your proficiency rank for Will saves increases to expert.</p>\n<h2>Perpetual Infusions<span style=\"float: right;\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>See specific research fields for more information.</p>\n<h2>Alchemical Expertise<span style=\"float: right;\">Level 9</span></h2>\n<p>Constant practice has increased the effectiveness of your concoctions. Your proficiency rank for your alchemist class DC increases to expert.</p>\n<h2>Alertness<span style=\"float: right;\">Level 9</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Double Brew<span style=\"float: right;\">Level 9</span></h2>\n<p>You know your formulas so well that you can concoct two items at once. When using the Quick Alchemy action, instead of spending one batch of infused reagents to create a single item, you can spend up to two batches of infused reagents to make up to two alchemical items as described in that action. These items do not have to be the same.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 11</span></h2>\n<p>Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Perpetual Potency<span style=\"float: right;\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>See specific research fields for more information.</p>\n<h2>Greater Field Discovery<span style=\"float: right;\">Level 13</span></h2>\n<p>You learn an incredible discovery that advances your understanding of your field.</p>\n<p>See specific research fields for more information.</p>\n<h2>Light Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Alchemical Alacrity<span style=\"float: right;\">Level 15</span></h2>\n<p>Your comfort in concocting items is such that you can create three at a time. When using the Quick Alchemy action, you can spend up to three batches of infused reagents to make up to three alchemical items as described in that action. These items do not have to be the same.</p>\n<h2>Evasion<span style=\"float: right;\">Level 15</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Alchemical Mastery<span style=\"float: right;\">Level 17</span></h2>\n<p>Your alchemical concoctions are incredibly effective. Your proficiency rank for your alchemist class DC increases to master.</p>\n<h2>Perpetual Perfection<span style=\"float: right;\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>See specific research fields for more information.</p>\n<h2>Light Armor Mastery<span style=\"float: right;\">Level 19</span></h2>\n<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"0btpz":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":7,"name":"(Choice) Perpetual Infusions","uuid":"Compendium.pf2e.classfeatures.ZqwHAoIZrI1dGoqK"},"0q0he":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Alchemist Armor Expertise (Level 13)","uuid":"Compendium.pf2e.classfeatures.bv3Qel8v9tpoFbw4"},"17vbv":{"img":"systems/pf2e/icons/features/classes/alchemical-alarity.webp","level":15,"name":"Alchemical Alacrity","uuid":"Compendium.pf2e.classfeatures.Eood6pNPaJxuSgD1"},"4bdrn":{"img":"systems/pf2e/icons/features/classes/alchemy.webp","level":1,"name":"Alchemy","uuid":"Compendium.pf2e.classfeatures.w3aS3tsvH2Ub6XMn"},"7rg3w":{"img":"systems/pf2e/icons/features/classes/light-armor-master.webp","level":19,"name":"Alchemist Armor Mastery","uuid":"Compendium.pf2e.classfeatures.FiVYuIPTBzPzNP4E"},"b3ohx":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Research Field","uuid":"Compendium.pf2e.classfeatures.cU2ofQLj7pg6wTSi"},"bdpgv":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":11,"name":"Perpetual Potency","uuid":"Compendium.pf2e.classfeatures.MGn2wezOr3VAdO3U"},"bm730":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":9,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"enfdl":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"f4a0p":{"img":"systems/pf2e/icons/features/classes/double-brew.webp","level":9,"name":"Double Brew","uuid":"Compendium.pf2e.classfeatures.76cwNLJEm4Yetnee"},"j5xnl":{"img":"systems/pf2e/icons/features/classes/alchemical-weapon-expertise.webp","level":7,"name":"Alchemical Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.4ocPy4O0OCLY0XCM"},"k4a5r":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":11,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"l170j":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":13,"name":"(Choice) Greater Field Discovery","uuid":"Compendium.pf2e.classfeatures.MEwvBnT2VsO5lQ6I"},"nmzo2":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":15,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"plldb":{"img":"systems/pf2e/icons/features/classes/alchemical-expertise.webp","level":9,"name":"Alchemical Expertise","uuid":"Compendium.pf2e.classfeatures.3e1PlMXmlSwKoc6d"},"t9bmz":{"img":"systems/pf2e/icons/features/classes/formula-book.webp","level":1,"name":"Formula Book","uuid":"Compendium.pf2e.classfeatures.XPPG7nN9pxt0sjMg"},"u9it3":{"img":"systems/pf2e/icons/features/classes/iron-will.webp","level":7,"name":"Iron Will","uuid":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"},"xtjxi":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":17,"name":"Perpetual Perfection","uuid":"Compendium.pf2e.classfeatures.11nGqrSJOoGRlDjO"},"xzcdr":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":5,"name":"Field Discovery","uuid":"Compendium.pf2e.classfeatures.IxxPEahbqXwIXum7"},"yc9ak":{"img":"systems/pf2e/icons/features/classes/powerful-alchemy.webp","level":5,"name":"Powerful Alchemy","uuid":"Compendium.pf2e.classfeatures.7JK2a1D3VeWDcObo"},"yy1uz":{"img":"systems/pf2e/icons/features/classes/alchemical-mastery.webp","level":17,"name":"Alchemical Mastery","uuid":"Compendium.pf2e.classfeatures.eG7FBDjCdEFzW9V9"}},"keyAbility":{"value":["int"]},"perception":1,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-alchemical-bomb.rank","value":1}],"savingThrows":{"fortitude":2,"reflex":2,"will":1},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"alchemist","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":3,"value":["cra"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"fqKHPdstpoWzLhkV","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"},"pf2e":{"grantedBy":{"id":"QXpB99XB2sKlCkc7","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/bomber.webp","name":"Bomber","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You specialize in explosions and other violent alchemical reactions. You start with the formulas for two 1st-level alchemical bombs in your formula book, in addition to your other formulas.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to create your signature items using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I], you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>When throwing an alchemical bomb with the splash trait, you can deal splash damage to only your primary target instead of the usual splash area.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw]{Field Discovery}<span style=\"float: right;\">Level 5</span></h2>\n<p>When using Advanced Alchemy to make bombs during your daily preparations, you can use a batch of reagents to create any three bombs instead of just two of the same bomb.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi]{Perpetual Infusions}<span style=\"float: right;\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two of the following formulas: @UUID[Compendium.pf2e.equipment-srd.M1k5QQc1qQLxzyCK], @UUID[Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT], @UUID[Compendium.pf2e.equipment-srd.AFR01HVd7DcZvkpP], @UUID[Compendium.pf2e.equipment-srd.EpxmUtLpCkE8R6KJ], @UUID[Compendium.pf2e.equipment-srd.T6Appwwl6nUl56Xj], @UUID[Compendium.pf2e.equipment-srd.Xnqglykl3Cif8rN9].</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.8rEVg03QJ71ic3PP]{Perpetual Potency}<span style=\"float: right;\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>The moderate versions of the bombs you chose for perpetual infusions.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.RGs4uR3CAvgbtBAA]{Greater Field Discovery}<span style=\"float: right;\">Level 13</span></h2>\n<p>You can increase the splash on your bombs to damage creatures within 10 feet, or 15 feet if you have @UUID[Compendium.pf2e.feats-srd.gyVcJfZTmBytLsXq].</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.xO90iBD8XNGyaCkz]{Perpetual Perfection}<span style=\"float: right;\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>The greater versions of the bombs you chose for perpetual infusions.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["alchemical","bomb","splash"],"selector":"strike-damage","text":"You can deal splash damage to only your primary target instead of the usual splash area.","title":"{item|name}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.alchemist","value":{"fieldDiscovery":"Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw","greaterFieldDiscovery":"Compendium.pf2e.classfeatures.RGs4uR3CAvgbtBAA","perpetualInfusions":"Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi","perpetualPerfection":"Compendium.pf2e.classfeatures.xO90iBD8XNGyaCkz","perpetualPotency":"Compendium.pf2e.classfeatures.8rEVg03QJ71ic3PP"}}],"slug":"bomber","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"mnbkzMgN88rQX2eF","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Alchemical Crafting","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[],"slug":"alchemical-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"UNS5vaxEa38HJeaN","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/infused-reagents.webp","name":"Infused Reagents","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You infuse reagents with your own alchemical essence, allowing you to create alchemical items at no cost. Each day during your daily preparations, you gain a number of batches of infused reagents equal to your level + your Intelligence modifier. You can use these reagents for either advanced alchemy or Quick Alchemy, described below. Together, these infused reagents have light Bulk.</p>\n<p>As soon as you make your next daily preparations, your infused reagents from the previous day's preparations are instantly destroyed, and nonpermanent effects of your previous day's infused items immediately end. While infused reagents are physical objects, they can't be duplicated, preserved, or created in any way other than your daily preparations. Any such artificial reagents lack the infusion and are useless for advanced alchemy or Quick Alchemy.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":["class:alchemist"],"value":"@actor.level + floor((@actor.abilities.int.value - 10) / 2)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":[{"not":"class:alchemist"}],"value":"@actor.level"}],"slug":"infused-reagents","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"hoRjYFz54ND09KOd","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/advanced-alchemy.webp","name":"Advanced Alchemy","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>During your daily preparations, after producing new @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L], you can spend batches of those infused reagents to create infused alchemical items.</p>\n<p>You don't need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any alchemical reagent requirements.</p>\n<p>Your advanced alchemy level is equal to your level. For each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that's in your formula book, and make a batch of two of that item.</p>\n<p>These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"craftableItems":["item:trait:alchemical"],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.TraitAlchemist","predicate":["class:alchemist"],"preparedFormulas":[{"itemUUID":"Compendium.pf2e.equipment-srd.yd3kEK21YknZLlcT","quantity":4},{"itemUUID":"Compendium.pf2e.equipment-srd.hDLbR56Id2OtU318","quantity":2}],"selector":"alchemist"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.crafting.entries.alchemist.maxItemLevel","phase":"beforeDerived","predicate":["class:alchemist","crafting:entry:alchemist"],"value":"@actor.level"}],"slug":"advanced-alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"SpVGiNHO8YKLWtpn","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6"},"pf2e":{"grantedBy":{"id":"QGLHGTJn6P2odKlQ","onDelete":"cascade"}}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Quick Alchemy","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":null,"description":{"value":"<p><strong>Cost</strong> 1 batch of infused reagents</p>\n<p><strong>Requirements</strong> You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.4ftXXUCBHcf4b0MH].</p>\n<hr />\n<p>You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":"quick-alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["manipulate","alchemist"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QGLHGTJn6P2odKlQ","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL"},"pf2e":{"grantedBy":{"id":"DyxHPNhNA2pMlHnk","onDelete":"cascade"},"itemGrants":{"quickAlchemy":{"id":"SpVGiNHO8YKLWtpn"}}}},"img":"systems/pf2e/icons/features/classes/quick-alchemy.webp","name":"Quick Alchemy","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>If you need a specific alchemical item on the fly, you can use your infused reagents to quickly create it with the @UUID[Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6] action.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6"}],"slug":"quick-alchemy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"432AQ0jbevEtWKdG","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx"},"pf2e":{"grantedBy":{"id":"a30aHzusadZ0UWCP","onDelete":"detach"}}},"img":"systems/pf2e/icons/equipment/adventuring-gear/formula-book.webp","name":"Formula Book","sort":0,"system":{"baseItem":null,"containerId":"BShWAPVCyu7cWTvS","description":{"value":"<p>A formula book holds the formulas necessary to make items other than the common equipment from this chapter; alchemists typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them.</p>"},"equipped":{"carryType":"stowed","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"formula-book-blank","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"UpVBXHiObVqFngm0","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.CYlfsYLJcBOgqKtD"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/gnome.svg","name":"Gnome","sort":0,"system":{"additionalLanguages":{"count":0,"custom":"","value":["draconic","dwarven","elven","goblin","jotun","orcish"]},"boosts":{"0":{"value":["cha"]},"1":{"value":["con"]},"2":{"selected":"int","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>Long ago, early gnome ancestors emigrated from the First World, realm of the fey. While it's unclear why the first gnomes wandered to Golarion, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins.</em></p>\n<hr />\n<p>Always hungry for new experiences, gnomes constantly wander both mentally and physically, attempting to stave off a terrible ailment that threatens all of their people. This affliction—the Bleaching—strikes gnomes who fail to dream, innovate, and take in new experiences, in the gnomes' absence of crucial magical essence from the First World. Gnomes latch onto a source of localized magic where they live, typically primal magic, as befits their fey lineage, but this isn't enough to avoid the Bleaching unless they supplement this magic with new experiences. The Bleaching slowly drains the color—literally—from gnomes, and it plunges those affected into states of deep depression that eventually claim their lives. Very few gnomes survive this scourge, becoming deeply morose and wise survivors known as bleachlings.</p>\n<p>If you want a character with boundless enthusiasm and an alien, fey outlook on morality and life, you should play a gnome.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Embrace learning and hop from one area of study to another without warning.</li>\n<li>Rush into action before fully taking stock of the entire situation.</li>\n<li>Speak, think, and move quickly, and lose patience with those who can't keep up.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Appreciate your enthusiasm and the energy with which you approach new situations.</li>\n<li>Struggle to understand your motivations or adapt to your rapid changes of direction.</li>\n<li>See you as unpredictable, flighty, unreliable, or even reckless.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Most gnomes stand just over 3 feet in height and weigh little more than a human child. They exhibit a wide range of natural skin, hair, and eye colors. For gnomes that haven't begun the Bleaching, nearly any hair and eye color other than white is possible, with vibrant colors most frequent, while skin tones span a slightly narrower spectrum and tend toward earthy tones and pinkish hues, though occasionally green, black, or pale blue. Gnomes' large eyes and dense facial muscles allow them to be particularly expressive in their emotions. Gnomes typically reach physical maturity at the age of 18, though many gnomes maintain a childlike curiosity about the world even into adulthood. A gnome can theoretically live to any age if she can stave off the Bleaching indefinitely, but in practice gnomes rarely live longer than around 400 years.</p>\n<h2>Society</h2>\n<p>While most gnomes adopt some of the cultural practices of the region in which they live, they tend to pick and choose, adjusting their communities to fit their own fey logic. This often leads to majority gnome communities eventually consisting almost entirely of gnomes, as other people, bewildered by gnomish political decisions, choose to move elsewhere. Gnomes have little culture that they would consider entirely their own. No gnome kingdoms or nations exist on the surface of Golarion, and gnomes wouldn't know what to do with such a state if they had one.</p>\n<p>By necessity, few gnomes marry for life, instead allowing relationships to run their course before amicably moving on, the better to stave off the Bleaching with new experiences. Though gnome families tend to be small, many gnome communities raise children communally, with fluid family boundaries. As adults depart the settlement, unrelated adolescents sometimes tag along, creating adopted families to journey together.</p>\n<h2>Alignment and Religion</h2>\n<p>Though gnomes are impulsive tricksters with inscrutable motives and confusing methods, many at least attempt to make the world a better place. They are prone to fits of powerful emotion, and they are often good but rarely lawful. Gnomes most commonly worship deities that value individuality and nature, such as Cayden Cailean, Desna, Gozreh, and Shelyn.</p>\n<h2>Adventurers</h2>\n<p>Adventure is not so much a choice as a necessity for most gnomes. Adventuring gnomes often claim mementos, allowing them to remember and relive their most exciting stories.</p>\n<p>Gnomes often consider the entertainer, merchant, or nomad backgrounds. In addition, the animal whisperer, barkeep, gambler, and tinker backgrounds are particularly appropriate.</p>\n<p>Gnomes' connection to magic makes spellcasting classes particularly thematic for you, especially classes that match the tradition of your primal innate spells, such as druid or primal sorcerer, though wellspring gnomes might choose others.</p>\n<h2>Names</h2>\n<p>Gnome names can get quite complex and polysyllabic. They have little interest in familial names, and most children receive their names purely on a parent's whim. Gnomes rarely concern themselves with how easy their names are to pronounce, and they often go by shorter nicknames. Some even collect and chronicle these nicknames. Among gnomes, the shorter the name, the more feminine it's considered to be.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>Abroshtor, Bastargre, Besh, Fijit, Halungalom, Krolmnite, Neji, Majet, Pai, Poshment, Queck, Trig, Zarzuket, Zatqualmie</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Gnome Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Constitution, Charisma, Free</p>\n<p><strong>Ability Flaw</strong> Strength</p>\n<p><strong>Languages</strong> Common, Gnomish, Sylvan</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Draconic, Dwarven, Elven, Goblin, Jotun, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Low-Light Vision</p>"},"flaws":{"0":{"value":["str"]}},"hp":8,"items":{},"languages":{"custom":"","value":["common","gnomish","sylvan"]},"reach":5,"rules":[],"size":"sm","slug":"gnome","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["gnome","humanoid"]},"vision":"lowLightVision","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"erfRdDyImM68Z6Ca","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.D3hTAqgwSank8OyO"}},"img":"systems/pf2e/icons/features/ancestry/fey-touched-gnome.webp","name":"Fey-Touched Gnome","sort":0,"system":{"ancestry":{"name":"Gnome","slug":"gnome","uuid":"Compendium.pf2e.ancestries.CYlfsYLJcBOgqKtD"},"description":{"value":"<p>The blood of the fey is so strong within you that you're truly one of them. You gain the fey trait, in addition to the gnome and humanoid traits. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. You can change this cantrip to a different one from the same list once per day by meditating to realign yourself with the First World; this is a 10-minute activity that has the concentrate trait.</p>"},"rules":[{"add":["fey"],"key":"ActorTraits"}],"slug":"fey-touched-gnome","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"wll4JHYsNNNsx4lF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Academia Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gS87nm7lmCmY8pzz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AYlNJO8ziqGDNG6F","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Forest Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dsVVZHTsFi9iFwgD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Hill Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"pfic0QiF1jUkDVwR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"River Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bS3LmCir3Q7hG0cf","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":0,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"M0PZttNQxZ0lCuKN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K"}},"img":"systems/pf2e/icons/equipment/weapons/crossbow.webp","name":"Crossbow","sort":0,"system":{"MAP":{"value":""},"baseItem":"crossbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. 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{"_id":"L3q7yQ0jKqH2IWy7","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"jEkasU1qDlN76A9i","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":42,"value":34},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"O0rCGlQdHXDCUPO0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h8zxY9hTeHtWsBVW"}},"img":"systems/pf2e/icons/spells/alter-reality.webp","name":"Alter Reality","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects:</p>\n<ul>\n<li>Duplicate any occult spell of 9th level or lower to which you have access.</li>\n<li>Duplicate any non-occult spell of 7th level or lower to which you have access.</li>\n<li>Produce any effect whose power is equivalent to any occult spell 9th level or lower, or non-occult spell 7th level or lower.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>At the GM's discretion, you can try to produce greater effects, but this is dangerous and the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"jEkasU1qDlN76A9i"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alter-reality","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Z8mJnVilZNqa3IxF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qDjeG6dxT4aEEC6J"}},"img":"systems/pf2e/icons/spells/weird.webp","name":"Weird","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"16d6"}}},"description":{"value":"<p>You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and it's also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"jEkasU1qDlN76A9i"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"weird","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"C7Wi3aDGuV8SOWtG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0XP2XOxT9VSiXFDr"}},"img":"systems/pf2e/icons/spells/phantasmal-calamity.webp","name":"Phantasmal Calamity","sort":400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"11d6"}}},"description":{"value":"<p>A vision of apocalyptic destruction fills the mind of each creature in the area. 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It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the Stunned condition.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":9,"value":"jEkasU1qDlN76A9i"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantasmal-calamity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2Gg4KhzJ33ZYdaVs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlcrVRqW1MSKJ5IC"}},"img":"systems/pf2e/icons/spells/phantasmal-killer.webp","name":"Phantasmal Killer","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"8d6"}}},"description":{"value":"<p>You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 4d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes 8d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn, and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4}. 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If the roc Pushes the creature, it disrupts the triggering move action.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4N1vw9fFoiAgxSn1","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Flying Strafe","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fLIOuEGoDxmXYqNf","img":"systems/pf2e/icons/actions/Passive.webp","name":"Snack","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] in its talon.</p>"},"requirements":{"value":""},"rules":[{"domain":"attack-roll","key":"RollOption","option":"snack","toggleable":true},{"key":"FlatModifier","predicate":["snack"],"selector":"beak-attack","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"L1NeMv3ZDcttKLw2","img":"systems/pf2e/icons/actions/Passive.webp","name":"Snatch","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A roc can Fly at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM] in either or both of its talons, carrying that creature along with it.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZfVwcTmrbWAVaOCX","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.i18TlebMzwONyPhI"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Grab","sort":1700000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-grab","source":{"value":"Pathfinder 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While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and buzzards, who find it easy to steal bits of the larger birds' meals. Rocs, for the most part, don't mind these creatures, which sometimes get gobbled up along with the rest of the roc's food.</p>\n<p>Rocs usually nest among mountaintops and cliffs inaccessible to all but the bravest of terrestrial dwellers. They are long-range predators that hunt both land and sea in search for massive prey to sustain them and their young. Rocs are antisocial and lone hunters who compete with each other in fierce aerial battles to protect territory. But about once a decade, a mating couple pairs up to raise their chicks. Once the chicks are old enough to hunt on their own, the parents separate to once again engage in lone hunting.</p>\n<p>Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":34},"reflex":{"saveDetail":"","value":34},"will":{"saveDetail":"","value":38}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","common","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"grg"},"value":["beast"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.L3q7yQ0jKqH2IWy7"}}}
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The elemental tsunami then retracts to its former space.</p>\n<p>A creature that takes damage is exposed to blinding sickness.</p>\n<p>The elemental tsunami can't Surge again for [[/br 1d4 #Recharge Surge]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MGX1U8Kv59BVYAOI","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Push or Pull 10 feet","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The elemental tsunami can also pull the creature.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Push]</p>"},"requirements":{"value":""},"rules":[],"slug":"push-or-pull-10-feet","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rYX7qeiQFcW7NQbZ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ijSYyIcheysyaGSs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1000000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Elder Elemental Tsunami","system":{"abilities":{"cha":{"mod":0},"con":{"mod":8},"dex":{"mod":8},"int":{"mod":0},"str":{"mod":8},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":""},"hp":{"details":"","max":260,"temp":0,"value":260},"immunities":[{"type":"bleed"},{"type":"paralyzed"},{"type":"poison"},{"type":"sleep"}],"initiative":{"statistic":"perception"},"perception":{"value":25},"resistances":[{"type":"fire","value":10}],"speed":{"otherSpeeds":[{"type":"swim","value":100}],"value":35}},"details":{"alignment":{"value":"N"},"blurb":"Variant elemental tsunami","creatureType":"Elemental","level":{"value":14},"privateNotes":"","publicNotes":"<p>Elemental tsunamis are huge and destructive.</p>\n<hr />\n<p>Water elementals can be very destructive, but often not intentionally so; just as water can bring life to those in need on the Material Plane, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":26},"reflex":{"saveDetail":"","value":28},"will":{"saveDetail":"","value":23}},"traits":{"languages":{"custom":"","selected":[],"value":["aquan"]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"huge"},"value":["aquatic","elemental","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.L6ANJQoCyk5dWcdH"}}}
{"_id":"LF67gTrSqSb7h4KZ","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"pFruogrBBB4pvImp","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{"0":false,"1":false,"2":false},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"gGkg0BavA0gI82Ak"},"1":{"id":"Rl7U24tuPiLYZi03"},"2":{"id":"jRgyaS9FvpPdaEJ8"},"3":{"id":"GM8ERb9E7jbfWyeO"},"4":{"id":"6FXuyWUewWqyy4BY"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"HBCC7eqblSTFLrMq"},"1":{"id":"1N10FWrwWg9nBiJe"},"2":{"id":"wcQ7Psv8rJsRKbz3"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"C64cL13XyLqfdwmo"},"1":{"id":"1N10FWrwWg9nBiJe"},"2":{"id":"J15TdNdwC9MrjkM8"}},"value":0},"slot3":{"max":3,"prepared":{"0":{"id":"YItiTmYQm3NOYHrU"},"1":{"id":"seewVYLmB8QWkk06"},"2":{"id":"bR8Bpse3jBhNfgjj"}},"value":0},"slot4":{"max":3,"prepared":{"0":{"id":"AwX80pcl4ALmG2nx"},"1":{"id":"1N10FWrwWg9nBiJe"},"2":{"id":"1ltaDsumw9wrKHHl"}},"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":26,"mod":0,"value":18},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"AwX80pcl4ALmG2nx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}},"img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","sort":200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YItiTmYQm3NOYHrU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bR8Bpse3jBhNfgjj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"C64cL13XyLqfdwmo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}},"img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness","sort":500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"darkness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["darkness"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"J15TdNdwC9MrjkM8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9"}},"img":"systems/pf2e/icons/spells/see-invisibility.webp","name":"See Invisibility","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.T5bk6UH7yuYog1Fp]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"see-invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1ltaDsumw9wrKHHl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzLkNU3AAqOSKFPR"}},"img":"systems/pf2e/icons/spells/sound-burst.webp","name":"Sound Burst","sort":700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is Deafened for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sound-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HBCC7eqblSTFLrMq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gGkg0BavA0gI82Ak","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Rl7U24tuPiLYZi03","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"seewVYLmB8QWkk06","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1N10FWrwWg9nBiJe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jRgyaS9FvpPdaEJ8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wcQ7Psv8rJsRKbz3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GM8ERb9E7jbfWyeO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6FXuyWUewWqyy4BY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"pFruogrBBB4pvImp"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stabilize","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying 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Any non-boggard within 30 feet must attempt a @Check[type:will|dc:25] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is temporarily immune to Gogunta's Croak for 1 minute.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] during their next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","divine","emotion","enchantment","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xBIoPO0Yl00JwtXW","img":"systems/pf2e/icons/actions/Passive.webp","name":"Swamp Stride","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A boggard cultist ignores difficult terrain caused by swamp terrain features.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"A33mGw1DCgRJRDSe","img":"systems/pf2e/icons/actions/Passive.webp","name":"Tongue Grab","sort":2800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If the boggard cultist hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the boggard. Unlike with a normal Grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UbX1IFo84zTHGM5m","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2900000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"h4iXXOzCIG6irDyN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3000000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lg2nh40eNiRQYEpr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Medicine","sort":3100000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SxXMMmXJB1Bh9QMT","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3200000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"d89psqnNuDfAKjCI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":3300000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"vFbNJqHb4eza0kzC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":3400000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QW0dGg59W0r9tJtU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3500000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Boggard Cultist","system":{"abilities":{"cha":{"mod":3},"con":{"mod":4},"dex":{"mod":5},"int":{"mod":3},"str":{"mod":4},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":27},"allSaves":{"value":""},"hp":{"details":"","max":135,"temp":0,"value":135},"initiative":{"statistic":"perception"},"perception":{"value":16},"speed":{"details":"swamp stride","otherSpeeds":[{"type":"swim","value":25}],"value":20}},"details":{"alignment":{"value":"CE"},"blurb":"Variant Boggard","creatureType":"Humanoid","level":{"value":8},"privateNotes":"","publicNotes":"<p>Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":18}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["abyssal","boggard","common"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["amphibious","boggard","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.LF67gTrSqSb7h4KZ"}}}
{"_id":"LdIVntI4ho9eKTVt","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"EVtI5ReFhXPbGsa8","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":26,"mod":0,"value":18},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"5JlQFWKmtlHDVepr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"EVtI5ReFhXPbGsa8"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Wj4PwJFZfcVXdLml","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading (At Will)","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr />\n<p><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.</p>\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. 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Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a @Check[type:will|dc:26] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round and is temporarily immune to Captivating Dance for 24 hours.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg], and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of its next turn.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] until the end of its next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["enchantment","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KIhN4LqmxLYnSLJj","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The Dancing Lady can transform into a large bat, with the effects from the bird option in the <em>@UUID[Compendium.pf2e.spells-srd.NzXpEzcZAjuDTZjK]</em> spell.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bJUTz62klSlUEuTo","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Drink Blood","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> A bleeding creature is within the baobhan sith's reach</p>\n<hr />\n<p><strong>Effect</strong> The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points.</p>\n<p>Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful @Check[type:medicine|dc:20] check, and sufficient blood or a blood donor, reduces the drained value by 1.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tH2GyTGfLAtE91X1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"R6niOCuaew3HW5UD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1200000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lr7AWP1ngjEXnyk3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1300000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"7ovDTTZtTBqn2eJ6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":1400000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Dance","predicate":["action:dance"],"selector":"performance","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+20 when dancing","options":"action:dance"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"m45V3sUVaIpQ9yDi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1500000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Dancing Lady","system":{"abilities":{"cha":{"mod":6},"con":{"mod":3},"dex":{"mod":6},"int":{"mod":3},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":135,"temp":0,"value":135},"initiative":{"statistic":"perception"},"perception":{"value":16},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"cold-iron","value":10}]},"details":{"alignment":{"value":"CE"},"blurb":"Female baobhan sith","creatureType":"Fey","level":{"value":6},"privateNotes":"","publicNotes":"<p>Undeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith.</p>\n<p>A baobhan sith avoids confrontations when outnumbered, and although territorial, they won't reveal their true nature to larger groups. They prefer to drink blood from victims they find attractive, and they avoid drinking blood from animals and beasts entirely, as they consider such activities to be uncultured.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":14}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.LdIVntI4ho9eKTVt"}}}
{"_id":"Lm30gxMpkRJ2Y43d","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"fckcc8VGCaiue1sX","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"3KKmehirl7jrTf2c"},"1":{"id":"NbtcArz12fljFFsv"},"2":{"id":"hnBqvw3o1z9PvIqS"},"3":{"id":"DvHEy6dqawJ30wwI"},"4":{"id":"4Xl3UeMYoeiAh10q"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"s3dZCBpQy6bd8lrE"},"1":{"id":"uvNrmWntC5MfVgte"},"2":{"id":"2Nyx5BHnb9PAQqmV"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"3FDJvH8UxjeiNMSV"},"1":{"id":"JnfrhwWN8KPTSQKy"},"2":{"id":"Rt5u3PW2Kmnlf8Do"}},"value":0},"slot3":{"max":7,"prepared":{"0":{"id":"cSPzs8V9kyx3gIUN"},"1":{"id":"Euto6W1UHQK9dGpU"},"2":{"id":"9hNiErGsS0qCK0oy"},"3":{"id":"9hNiErGsS0qCK0oy"},"4":{"id":"9hNiErGsS0qCK0oy"},"5":{"id":"9hNiErGsS0qCK0oy"},"6":{"id":"BRZ7FBA3rjrD1I4e"}},"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":23,"value":13},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"bZEeE1MlmmqIJiiK","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Cleric Domain Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":23,"value":13},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"cSPzs8V9kyx3gIUN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Euto6W1UHQK9dGpU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS"}},"img":"systems/pf2e/icons/spells/enthrall.webp","name":"Enthrall","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.</p>\n<p>Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and notices that you tried to use magic.</p>\n<p><strong>Success</strong> The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer Fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.</p>\n<p><strong>Critical Failure</strong> As failure, but the target can't attempt a save to end the fascination if it disagrees with you.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enthrall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"all creatures in range"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","emotion"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BRZ7FBA3rjrD1I4e","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3FDJvH8UxjeiNMSV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b515AZlB0sridKSq"}},"img":"systems/pf2e/icons/spells/calm-emotions.webp","name":"Calm Emotions","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> Calming urges impose a -1 status penalty to the creature's attack rolls.</p>\n<p><strong>Failure</strong> Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.</p>\n<p><strong>Critical Failure</strong> As failure, but hostility doesn't end the effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Qr5rgoZvI4KmFY0N]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"calm-emotions","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JnfrhwWN8KPTSQKy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}},"img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"silence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Rt5u3PW2Kmnlf8Do","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FzAtX8yXBjTaisJK"}},"img":"systems/pf2e/icons/spells/undetectable-alignment.webp","name":"Undetectable Alignment","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud a creature or object in wards that hide its alignment. The target appears to be neutral to all effects that would detect its alignment.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"undetectable-alignment","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"s3dZCBpQy6bd8lrE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jilI5nN92ns2iBwQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ut9IhJ9jSZSHDUop"}},"img":"systems/pf2e/icons/spells/charming-touch.webp","name":"Charming Touch","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You infuse your target with attraction, causing it to act friendlier toward you. The target attempts a Will save. It gains a +4 circumstance bonus to this save if you or your allies recently threatened or were hostile to it. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. After the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, which could potentially allow you to convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charming touch, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target is Helpful and can't use hostile actions against you.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"bZEeE1MlmmqIJiiK"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charming-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature that could find you attractive"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","emotion","mental","cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3KKmehirl7jrTf2c","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NbtcArz12fljFFsv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9hNiErGsS0qCK0oy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hnBqvw3o1z9PvIqS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DvHEy6dqawJ30wwI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uvNrmWntC5MfVgte","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2Nyx5BHnb9PAQqmV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4Xl3UeMYoeiAh10q","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fckcc8VGCaiue1sX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1xXRmdJnfWkYeuKw","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":1900000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. 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If he hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a critical hit.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"093ZnioHRqaohRiq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.a0tx6exmB9v9CUsj"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Throw Rock","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"throw-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xEHY10Oxi5BJJCmQ","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Wide Swing","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.</p>\n<p>This counts as two attacks for the hill giant's multiple attack penalty.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XHQxmGEm71C14Nci","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JCIT1A7JjlTVTE77","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cErOQRFr9TYEuwmw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1600000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8bI7GWz0bhUkDqlo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1700000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xYt0Yl9LAnVB1BZ6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare Lore","sort":1800000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Kob Moleg","system":{"abilities":{"cha":{"mod":6},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":1},"str":{"mod":9},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":39},"allSaves":{"value":""},"hp":{"details":"","max":295,"temp":0,"value":295},"initiative":{"statistic":"perception"},"perception":{"value":27},"speed":{"otherSpeeds":[],"value":35}},"details":{"alignment":{"value":"CE"},"blurb":"Variant male hill giant","creatureType":"Giant","level":{"value":16},"privateNotes":"","publicNotes":"<p>Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.</p>\n<hr />\n<p>Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":30},"reflex":{"saveDetail":"","value":27},"will":{"saveDetail":"","value":27}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["common","jotun"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"lg"},"value":["earth","giant","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.M7hMPdEbaC1RNwfY"}}}
{"_id":"MABh0eh1VKh3izdf","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"yPpDjeNgrvnyJ092","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Distort Senses","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> At least two creatures who aren't native to Thousandbreaths end their turn in area <strong>K13</strong>.</p>\n<hr />\n<p><strong>Effect</strong> Those in the room begin \"hearing\" the sounds in the room telepathically and start to have difficulty telling the difference between these sounds and those of their allies; the trap then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Eldritch Echoes","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(master) to realize that the strange faint sounds could be dangerous.</p>","value":38}},"creatureType":"","details":{"description":"<p>Those who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces themselves are not apparent.</p>","disable":"<p>@Check[type:performance|dc:42|name:Play a Virtuoso Act] (master) to counter the eerie sounds by exceeding their influence with a virtuoso act, or @Check[type:intimidation|dc:48|name:Display of Anger and Rage] (master) to startle the echoes into silence with a display of anger and rage.</p>","isComplex":true,"level":{"value":20},"reset":"","routine":"<p>(1 action; emotion, enchantment, mental, primal) The trap starts scrambling senses and forcing creatures to perceive threats to their very place in time and space where no such threats actually exist. Every creature in area <strong>K13</strong> must attempt a @Check[type:will|dc:42|traits:emotion,enchantment,mental,primal] saving throw.</p>\n<hr>\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> As success, but the creature is also @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] as long as it remains stupefied.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} and confused. The confused condition persists until the creature recovers normally, but the stupefaction effect is permanent until removed.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.MABh0eh1VKh3izdf"}}}
{"_id":"MUuXMpUGEnqmElgT","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"OlnWMyIX3qedGUTu","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"oE4IMiBnWcfVyg7X","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Z08HAZUvnJBGvImG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.baA0nSMhQyFyJIia"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Swarm Mind","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]</p>"},"requirements":{"value":""},"rules":[],"slug":"swarm-mind","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"54mSt8tnFXfSUjhU","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Cling","sort":400000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature leaves the swarm's space</p>\n<hr />\n<p><strong>Effect</strong> The swarm takes [[/r {1d6}]]{1d6 damage} as ants cling to the creature and continue biting, dealing [[/r 7d6[persistent,piercing]]] damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"H9cKHc9OAHiXKDzf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swarming Bites","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Each enemy in the swarm's space takes [[/r 7d6[piercing]]] damage (@Check[type:fortitude|dc:31|basic:true] save). A creature that fails its save against Swarming Bites becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a @Check[type:flat|dc:5] check or the action is lost; roll the check after spending the action, but before any effects are applied.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","manipulate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cmVef9HxfLXfjmTB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":600000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Vicious Army Ant Swarm","system":{"abilities":{"cha":{"mod":-4},"con":{"mod":7},"dex":{"mod":5},"int":{"mod":-5},"str":{"mod":-2},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":32},"allSaves":{"value":""},"hp":{"details":"","max":155,"temp":0,"value":155},"immunities":[{"type":"precision"},{"type":"swarm-mind"}],"initiative":{"statistic":"perception"},"perception":{"value":23},"resistances":[{"type":"bludgeoning","value":8},{"type":"piercing","value":15},{"type":"slashing","value":15}],"speed":{"otherSpeeds":[{"type":"climb","value":30}],"value":30},"weaknesses":[{"type":"area-damage","value":15},{"type":"splash-damage","value":15}]},"details":{"alignment":{"value":"N"},"blurb":"Variant army ant swarm","creatureType":"Animal","level":{"value":12},"privateNotes":"","publicNotes":"<p>An army ant swarm is a terrifying carpet of stinging insects that devours all in its path.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":19}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"lg"},"value":["animal","swarm"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.MUuXMpUGEnqmElgT"}}}
{"_id":"MgUBst46K9Hv0qsJ","img":"systems/pf2e/icons/iconics/AmiriFull.webp","items":[{"_id":"ryIgnzVnRFtnlaWn","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"str","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"29Tg7ieB8JqCgrUs","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dU7xRpg4kFd01hwZ"},"pf2e":{"itemGrants":{"instinct":{"id":"Mry481sgWE6WGYmn"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Instinct","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Each instinct grants an instinct ability, plus more abilities you can gain via feats that list that instinct as a prerequisite. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you @UUID[Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9].</p>\n<p>Each instinct lists acts that are anathema to it. Whenever you perform such acts, you lose the instinct's abilities and any feats that list your instinct as a prerequisite until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities.</p>"},"level":{"value":1},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 barbarian class feature","predicate":["item:level:1","item:trait:barbarian","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.0FtzFbUrN56KA67z"},{"value":"Compendium.pf2e.classfeatures.VDot7CDcXElxmkkz"},{"value":"Compendium.pf2e.classfeatures.k7M9jedvt31AJ5ZR"},{"value":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"},{"value":"Compendium.pf2e.classfeatures.TQqv9Q5mB4PW6LH9"},{"value":"Compendium.pf2e.classfeatures.SCYSjUbMmw8JD9P9"}],"flag":"instinct","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Barbarian.Instinct.Prompt","selection":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.instinct}"}],"slug":"instinct","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"PLWSCgx9wKCq7nI7","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9"}},"img":"systems/pf2e/icons/features/classes/rage.webp","name":"Rage","sort":100,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"classfeature","description":{"value":"<p><strong>Requirements</strong> You aren't fatigued or raging.</p>\n<p><strong>Grants</strong> @UUID[Compendium.pf2e.feat-effects.z3uyCMBddrPK5umr]</p>\n<hr />\n<p>You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:</p>\n<ul>\n<li>You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.</li>\n<li>You take a -1 penalty to AC.</li>\n<li>You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.</li>\n</ul>\n<p>After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.</p>"},"level":{"value":1},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[],"slug":"rage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"da0P8RPQbAqIpuym","flags":{"core":{"sourceId":"Compendium.pf2e.classes.YDRiP7uVvr9WRhOI"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/barbarian.webp","name":"Barbarian","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":1,"other":{"name":"","rank":0},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.</em></p>\n<p><strong>Key Ability: STRENGTH</strong></p>\n<p>At 1st level, your class gives you an ability boost to Strength.</p>\n<p><strong>Hit Points: 12 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Barbarian</h1>\n<h2>During Combat Encounters...</h2>\n<p>You summon your rage and rush to the front lines to smash your way through. Offense is your best defense-you'll need to drop foes before they can exploit your relatively low defenses.</p>\n<h2>During Social Encounters...</h2>\n<p>You use intimidation to get what you need, especially when gentler persuasion can't get the job done.</p>\n<h2>While Exploring...</h2>\n<p>You look out for danger, ready to rush headfirst into battle in an instant. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water's surface. If something needs breaking, you're up to the task!</p>\n<h2>In Downtime...</h2>\n<p>You might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warlord in your own right.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Have a deep-seated well of anger, hatred, or frustration.</li>\n<li>Prefer a straightforward approach to one requiring patience and tedium.</li>\n<li>Engage in a regimen of intense physical fitness-and punch anyone who says this conflicts with your distaste for patience and tedium.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Rely on your courage and your strength, and trust that you can hold your own in a fight.</li>\n<li>See you as uncivilized or a boorish lout unfit for high society.</li>\n<li>Believe that you are loyal to your friends and allies and will never relent until the fight is done.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Athletics</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in barbarian class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Barbarian. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, rage, instinct, barbarian feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Deny advantage, general feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, brutality, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>General feat, juggernaut, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, lightning reflexes, raging resistance, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, mighty rage, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, greater juggernaut, medium armor expertise, skill increase, weapon fury</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater weapon specialization, indomitable will, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, heightened senses, skill increase, quick rage</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Armor of fury, devastator, general feat, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, barbarian feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Barbarian Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain a barbarian class feat.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted in at the start of this class.</p>\n<h2>Instinct</h2>\n<p>Your rage wells up from a dominant instinct-one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct.</p>\n<p>Instincts can be found here: @UUID[Compendium.pf2e.classfeatures.0FtzFbUrN56KA67z], @UUID[Compendium.pf2e.classfeatures.VDot7CDcXElxmkkz], @UUID[Compendium.pf2e.classfeatures.k7M9jedvt31AJ5ZR], @UUID[Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv], @UUID[Compendium.pf2e.classfeatures.TQqv9Q5mB4PW6LH9], and @UUID[Compendium.pf2e.classfeatures.SCYSjUbMmw8JD9P9].</p>\n<h2>Rage</h2>\n<p>You gain the Rage action, which lets you fly into a frenzy.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9] <span class=\"pf2-icon\">A</span></h3>\n<p><strong>Requirements</strong> You aren't fatigued or raging.</p>\n<hr />\n<p>You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:</p>\n<ul>\n<li>You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.</li>\n<li>You take a -1 penalty to AC.</li>\n<li>You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.</li>\n</ul>\n<p>After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Deny Advantage<span style=\"float: right;\">Level 3</span></h2>\n<p>Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Brutality<span style=\"float: right;\">Level 5</span></h2>\n<p>Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 7</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary. You gain your instinct's specialization ability.</p>\n<p>See specific instincts for more information.</p>\n<h2>Lightning Reflexes<span style=\"float: right;\">Level 9</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.</p>\n<p>See specific instincts for more information.</p>\n<h2>Mighty Rage<span style=\"float: right;\">Level 11</span></h2>\n<p>Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert. You gain the Mighty Rage free action.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.74iat04PtfG8gn2Q] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> You use the Rage action on your turn.</p>\n<hr />\n<p>Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.</p>\n<h2>Greater Juggernaut<span style=\"float: right;\">Level 13</span></h2>\n<p>You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take.</p>\n<h2>Medium Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Weapon Fury<span style=\"float: right;\">Level 13</span></h2>\n<p>Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.</p>\n<h2>Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary. You gain a greater benefit from your instinct's specialization ability.</p>\n<p>See specific instincts for more information.</p>\n<h2>Indomitable Will<span style=\"float: right;\">Level 15</span></h2>\n<p>Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p>\n<h2>Heightened Senses<span style=\"float: right;\">Level 17</span></h2>\n<p>Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master.</p>\n<h2>Quick Rage<span style=\"float: right;\">Level 17</span></h2>\n<p>You recover from your Rage quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.</p>\n<h2>Armor of Fury<span style=\"float: right;\">Level 19</span></h2>\n<p>Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p>\n<h2>Devastator<span style=\"float: right;\">Level 19</span></h2>\n<p>Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore 10 points of a creature's resistance to their physical damage.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":12,"items":{"23vme":{"img":"systems/pf2e/icons/features/classes/greater-juggernaut.webp","level":13,"name":"Greater Juggernaut","uuid":"Compendium.pf2e.classfeatures.TuL0UfqH14MtqYVh"},"3gwvw":{"img":"systems/pf2e/icons/features/classes/brutality.webp","level":5,"name":"Brutality","uuid":"Compendium.pf2e.classfeatures.EEUTd0jAyfwTLzjk"},"7jt77":{"img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","level":13,"name":"Medium Armor Expertise","uuid":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"},"8ibv2":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":9,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"blnv0":{"img":"systems/pf2e/icons/features/classes/heightened-senses.webp","level":17,"name":"Heightened Senses","uuid":"Compendium.pf2e.classfeatures.7MhzrbOyue5GQsck"},"e0sur":{"img":"systems/pf2e/icons/features/classes/indomitable-will.webp","level":15,"name":"Indomitable Will","uuid":"Compendium.pf2e.classfeatures.BZnqKnqKVImjSIFE"},"g3k30":{"img":"systems/pf2e/icons/features/classes/quick-rage.webp","level":17,"name":"Quick Rage","uuid":"Compendium.pf2e.classfeatures.qMtyQGUllPdgpzUo"},"gfxqm":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":7,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"ihbgk":{"img":"systems/pf2e/icons/features/classes/devastator.webp","level":19,"name":"Devastator","uuid":"Compendium.pf2e.classfeatures.VLiT503OLOM3vaDx"},"njgcl":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Barbarian)","uuid":"Compendium.pf2e.classfeatures.7JjhxMFo8DMwpGx0"},"o4ypa":{"img":"systems/pf2e/icons/features/classes/weapon-fury.webp","level":13,"name":"Weapon Fury","uuid":"Compendium.pf2e.classfeatures.ejP4jVQkS48uKRFz"},"p941e":{"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","level":3,"name":"Deny Advantage","uuid":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"},"qh9xw":{"img":"systems/pf2e/icons/features/classes/mighty-rage.webp","level":11,"name":"Mighty Rage","uuid":"Compendium.pf2e.classfeatures.88Q33X2a0iYPkbzd"},"s5lxl":{"img":"systems/pf2e/icons/features/classes/armor-of-fury.webp","level":19,"name":"Armor of Fury","uuid":"Compendium.pf2e.classfeatures.QTCIahokREpnAYDi"},"spb04":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"tp5pg":{"img":"systems/pf2e/icons/features/classes/raging-resistance.webp","level":9,"name":"Raging Resistance","uuid":"Compendium.pf2e.classfeatures.ie6xDX9GMEcA2Iuq"},"uhbeo":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Instinct","uuid":"Compendium.pf2e.classfeatures.dU7xRpg4kFd01hwZ"},"xvavy":{"img":"systems/pf2e/icons/features/classes/rage.webp","level":1,"name":"Rage","uuid":"Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9"}},"keyAbility":{"value":["str"]},"perception":2,"rules":[],"savingThrows":{"fortitude":2,"reflex":1,"will":2},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"barbarian","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":3,"value":["ath"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"Mry481sgWE6WGYmn","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"},"pf2e":{"grantedBy":{"id":"29Tg7ieB8JqCgrUs","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/giant-instinct.webp","name":"Giant Instinct","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants-you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.</p>\n<h2 class=\"title\">Anathema</h2>\n<p>Failing to face a personal challenge of strength is anathema.</p>\n<h2 class=\"title\">Titan Mauler (Instinct Ability)</h2>\n<p>You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon.</p>\n<h2 class=\"title\">Specialization Ability<span style=\"float: right;\">Level 7</span></h2>\n<p>Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.</p>\n<h2 class=\"title\">Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.</p>\n<hr />\n<p><em>Note: You need to manually apply Clumsy 1 when you enter rage. Remember to alter the size of your weapon to ensure your Instinct Ability works correctly.</em></p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage",{"not":"barbarian-dedication"}],"selector":"ac","value":-1},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized",{"nor":["ranged","agile","barbarian-dedication"]}],"selector":"strike-damage","slug":"oversized-rage","value":{"brackets":[{"end":6,"value":6},{"end":14,"start":7,"value":10},{"start":15,"value":18}]}},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized","agile",{"nor":["ranged","barbarian-dedication"]}],"selector":"strike-damage","slug":"oversized-rage-agile","value":{"brackets":[{"end":6,"value":3},{"end":14,"start":7,"value":5},{"start":15,"value":9}]}},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage",{"nor":["agile","item:oversized","ranged","barbarian-dedication"]}],"selector":"strike-damage","slug":"normal-rage","value":2},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","agile",{"nor":["item:oversized","ranged","barbarian-dedication"]}],"selector":"strike-damage","slug":"normal-rage-agile","value":1},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized","instinct-ability",{"nor":["ranged","agile"]}],"selector":"strike-damage","slug":"oversized-rage-dedication","value":6},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized","agile","instinct-ability",{"not":"ranged"}],"selector":"strike-damage","slug":"oversized-rage-dedication-agile","value":3},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","instinct-ability",{"nor":["agile","item:oversized","ranged"]}],"selector":"strike-damage","slug":"normal-rage-dedication","value":2},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","agile","instinct-ability",{"nor":["item:oversized","ranged"]}],"selector":"strike-damage","slug":"normal-rage-dedication-agile","value":1}],"slug":"giant-instinct","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"kDhNX4dl0dcenSpP","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.5Z3cLEpsx9nHVwhM"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Hunter","sort":0,"system":{"boosts":{"0":{"selected":"dex","value":["dex","wis"]},"1":{"selected":"str","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>You stalked and took down animals and other creatures of the wild. 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You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a -2 penalty to learn more about the creatures just from these signs. If you're a master in Survival, you don't take the penalty.</p>"},"level":{"value":1},"location":"kDhNX4dl0dcenSpP","prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"slug":"survey-wildlife","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"f3g7Ldwkm5lraVp9","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"versatileHeritage":{"id":"h12lheYga79lPT2E"}}}},"img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","sort":0,"system":{"ancestry":{"name":"Human","slug":"human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"},"description":{"value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"flag":"versatileHeritage","key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.versatileHeritage}"}],"slug":"versatile-heritage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"h12lheYga79lPT2E","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg"},"pf2e":{"grantedBy":{"id":"f3g7Ldwkm5lraVp9","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diehard","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>It takes more to kill you than most. 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You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"flag":"naturalAmbition","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat","selection":"Compendium.pf2e.feats-srd.XseJI9XhKNtZN8pv"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.naturalAmbition}"}],"slug":"natural-ambition","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"IiFnhqEUVqG9kEpC","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.xQMz6eDgX75WX2ce"},"pf2e":{"grantedBy":{"id":"GEBXoZwfyVcyGqUW","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intimidating Glare","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can <span data-pf2-action=\"demoralize\" data-pf2-glyph=\"1\">Demoralize</span> with a mere glare. 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{"_id":"NMCee869vhJjP5Ri","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"VGrJpWKaRTR27Qyu","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":10},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"WpJvwnNwXVn1tx1J"},"1":{"id":"99l2MXHHJXay04EH"},"2":{"id":"fzBa3tZtJVFM1cGb"},"3":{"id":"SVeTVHtMDlbeJH4D"},"4":{"id":"9wujl4L7aF6Mkv9G"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"qd1iV8fTcdKIVUG3"},"1":{"id":"kqaJh9c35kQZkXH7"},"2":{"id":"Jw7swHIFYlsdQEPT"}},"value":0},"slot10":{"max":1,"prepared":{"0":{"id":"pUunCTI2id2SovRH"}},"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"ZVDmep2V0j6kZscX"},"1":{"id":"3aTdKV331zFwKE47"},"2":{"id":"OgNk7ZCwZfVy1KqF"}},"value":0},"slot3":{"max":3,"prepared":{"0":{"id":"znNpLANcd6KoSk50"},"1":{"id":"dDIvAIH6bHpqNniu"},"2":{"id":"qdj6hC4ZMl6IL4Kq"}},"value":0},"slot4":{"max":3,"prepared":{"0":{"id":"zCvoBwloJkD0vKsc"},"1":{"id":"YgjQ65rzYhJ42wyU"},"2":{"id":"WG0bNOSkL4flRkS1"}},"value":0},"slot5":{"max":3,"prepared":{"0":{"id":"OJx69v94VOhBy2xw"},"1":{"id":"AMDuh8UnXyQJmRXr"},"2":{"id":"McMrOallw20w4UjW"}},"value":0},"slot6":{"max":3,"prepared":{"0":{"id":"w74uqHySvivIaVki"},"1":{"id":"dNZ9ZvMrF9WbSJ82"},"2":{"id":"bnMOokr6g29OQuNJ"}},"value":0},"slot7":{"max":3,"prepared":{"0":{"id":"7xHQOwI32GFckRY4"},"1":{"id":"msi0dHeOPGa89rec"},"2":{"id":"v8SNi9PIcQFCpAVP"}},"value":0},"slot8":{"max":3,"prepared":{"0":{"expended":true,"id":"A1HAI0V7dDJVNYTb"},"1":{"expended":true,"id":"FcMtyhPwOCnWNbtY"},"2":{"expended":true,"id":"d0HBuR3MCYGwIS07"}},"value":0},"slot9":{"max":3,"prepared":{"0":{"id":"fjyRITuu82TxLl7r"},"1":{"id":"zxDdrLUqCOqkm0Fz"},"2":{"id":"HxtLWD5hozzc17vQ"}},"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":44,"value":36},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"9kVpK6J5EVHZcp0K","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Major Staff of Transmutation","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":44,"value":36},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"pUunCTI2id2SovRH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1dsahW4g1ggXtypx"}},"img":"systems/pf2e/icons/spells/time-stop.webp","name":"Time Stop","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each.</p>\n<p>After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything.</p>\n<p>Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the time stop's duration, such as wall of fire, it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"time-stop","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fjyRITuu82TxLl7r","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disjunction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"d0HBuR3MCYGwIS07","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.C2w3YfBKjIRS07DP"}},"img":"systems/pf2e/icons/spells/mind-blank.webp","name":"Mind Blank","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Powerful wards hide a creature from divination magic. The target gains a +4 status bonus to saves against mental effects. Mind blank attempts to counteract any detection, revelation, and scrying effects as if its spell level were 1 higher than its actual level. On a success, the divination effect functions normally except that it detects nothing about the target and its possessions. For instance, detect magic would still detect other magic in the area, but not any magic on the target.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.DBaMtFHRPEg1JeLs]</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":true},"level":{"value":8},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-blank","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"A1HAI0V7dDJVNYTb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WG91Z5TiR6oO5FOw"}},"img":"systems/pf2e/icons/spells/contingency.webp","name":"Contingency","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast contingency, such as choosing a damage type for resist energy. During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast contingency again, the newer casting supersedes the older.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can choose a spell of 5th level or lower.</p>\n<p><strong>Heightened (9th)</strong> You can choose a spell of 6th level or lower.</p>\n<p><strong>Heightened (10th)</strong> You can choose a spell of 7th level or lower.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"contingency","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HxtLWD5hozzc17vQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0873MWM0qKDDv81O"}},"img":"systems/pf2e/icons/spells/project-image.webp","name":"Project Image","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The maximum duration you can Sustain the Spell increases to 10 minutes.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"project-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7xHQOwI32GFckRY4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.37ESlJzUvVbOudOT"}},"img":"systems/pf2e/icons/spells/reverse-gravity.webp","name":"Reverse Gravity","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reverse gravity in the area. Creatures and objects that aren't secured to the ground immediately fall upward to the top of the area. A creature might be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can use those abilities to mitigate the effects of reverse gravity.When reverse gravity ends, all creatures and objects caught in the area fall back down. Likewise, anything that moves beyond the spell's area is subjected to normal gravity again.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"reverse-gravity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"w74uqHySvivIaVki","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe"}},"img":"systems/pf2e/icons/spells/baleful-polymorph.webp","name":"Baleful Polymorph","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"baleful-polymorph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Jtx0C4VltOesHwjD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe"}},"img":"systems/pf2e/icons/spells/baleful-polymorph.webp","name":"Baleful Polymorph","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"baleful-polymorph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cgzKXZhqiz8dAPeq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk"}},"img":"systems/pf2e/icons/spells/dragon-form.webp","name":"Dragon Form","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Speed 40 feet, fly Speed 100 feet.</li>\n<li>Resistance 10 against the damage type of your breath weapon (see below).</li>\n<li>Darkvision and imprecise scent 60 feet.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR] with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.</li>\n<li>Athletics modifier of +23, unless your own modifier is higher.</li>\n<li><strong>Breath Weapon</strong> <span class=\"pf2-icon\">2</span> (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for [[/br 1d4 #rounds]]{1d4 rounds}. Your breath weapon has the trait corresponding to the type of damage it deals.</li>\n</ul>\n<p>You also gain specific abilities based on the type of dragon:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.rHXOZAFBdRXIlxt5]{Black}</strong>\n<ul>\n<li>swim Speed 60 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 acid;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 60-foot line, [[/r 11d6[acid]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.ETgzIIv3M2zvclAR]{Blue}</strong>\n<ul>\n<li>burrow Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d12 electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 80-foot line, [[/r 6d12[electricity]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.OeCn76SB92GPOZwr]{Brass}</strong>\n<ul>\n<li>burrow Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 3d8 piercing plus 2d4 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> spikes (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 60-foot line, [[/r 15d4[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.jtW3VfI5Kktuy3GH]{Bronze}</strong>\n<ul>\n<li>swim Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d12 electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 slashing;</li>\n<li>breath weapon 80-foot line, [[/r 6d12[electricity]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.DrNpuMj14wVj4bWF]{Copper}</strong>\n<ul>\n<li>climb Speed 25 feet on stone only;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 acid;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 bludgeoning;</li>\n<li>breath weapon 60-foot line, [[/r 10d6[acid]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.8aNZhlkzRTRKlKag]{Gold}</strong>\n<ul>\n<li>swim Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 4d6 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 30-foot cone, [[/r 6d10[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.nWEx5kpkE8YlBZvy]{Green}</strong>\n<ul>\n<li>swim Speed 40 feet, ignores difficult terrain from non-magical foliage;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 poison;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[poison]]] (Fortitude save instead of Reflex).</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.V4a9pZHNUlddAwTA]{Red}</strong>\n<ul>\n<li>ignore @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from smoke;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw ( agile), <strong>Damage</strong> 4d6 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.TUyEeLyqdJL6PwbH]{Silver}</strong>\n<ul>\n<li>cloud walk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 cold;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 8d8[cold]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.H6ndYYYlADWwqVQb]{White}</strong>\n<ul>\n<li>climb Speed 25 feet on ice only;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 3d6 piercing plus 2d6 cold;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[cold]]].</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (8th)</strong> Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a [[/r +14]] status bonus to breath weapon damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dragon-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dNZ9ZvMrF9WbSJ82","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5BbU1V6wGSGbrmRD"}},"img":"systems/pf2e/icons/spells/feeblemind.webp","name":"Feeblemind","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} with an unlimited duration.</p>\n<p><strong>Critical Failure</strong> The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as -5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"feeblemind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["curse","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bnMOokr6g29OQuNJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OJx69v94VOhBy2xw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD"}},"img":"systems/pf2e/icons/spells/black-tentacles.webp","name":"Black Tentacles","sort":1400000,"system":{"ability":{"value":""},"area":{"details":"20-foot burst adjacent to a flat surface","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p><strong>Area</strong> 20-foot burst adjacent to a flat surface</p>\n<hr />\n<p>Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already Grabbed.</p>\n<p>The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"black-tentacles","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FcMtyhPwOCnWNbtY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE"}},"img":"systems/pf2e/icons/spells/illusory-scene.webp","name":"Illusory Scene","sort":1500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX]</em> spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-scene","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"McMrOallw20w4UjW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3"}},"img":"systems/pf2e/icons/spells/mind-probe.webp","name":"Mind Probe","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.</p>\n<hr /><strong>Success</strong> The target is unaffected.\n<p><strong>Failure</strong> Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.</p>\n<p><strong>Critical Failure</strong> As failure, and the target takes a -4 circumstance penalty to Deception checks against your questions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-probe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AMDuh8UnXyQJmRXr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zCvoBwloJkD0vKsc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JMao0yqZErWStkgT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.V8wXOsoejQhe6CyG"}},"img":"systems/pf2e/icons/spells/gaseous-form.webp","name":"Gaseous Form","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.sILRkGTwoBywy0BU]</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"gaseous-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"spBptDHXbIJgZAVN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.McnPlLFvKtQVXNcG"}},"img":"systems/pf2e/icons/spells/shape-stone.webp","name":"Shape Stone","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] atop the stone.</p>\n<p><strong>Critical Failure</strong> The creature falls off the stone (if applicable) and lands Prone.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shape-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"cube of stone 10 feet across or smaller"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WG0bNOSkL4flRkS1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"v8SNi9PIcQFCpAVP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hkfH9Z53hPzcOwNB"}},"img":"systems/pf2e/icons/spells/veil.webp","name":"Veil","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You disguise the targets as other creatures of the same body shape and roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise can hide the targets' identities or let them appear to be of another ancestry, but it's not precise enough to impersonate specific individuals. The spell doesn't change voice, scent, or mannerisms. You choose the disguise for each target; for example, you could make one target appear to be a dwarf and another an elf. Casting veil counts as setting up a disguise for the purpose of the Impersonate action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the targets a +4 status bonus to Deception checks to prevent others from seeing through their disguises, and add their level even if untrained. You can Dismiss any or all of these disguises.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (7th)</strong> The targets can appear as any creature of the same size, even specific individuals. You must have seen an individual to reproduce their appearance. The spell also disguises the targets' voices and scents; it gains the auditory and olfactory traits.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"veil","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"znNpLANcd6KoSk50","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dDIvAIH6bHpqNniu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H"}},"img":"systems/pf2e/icons/spells/earthbind.webp","name":"Earthbind","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"earthbind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 flying creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sl9okbGB8W2gFQgS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RvBlSIJmxiqfCpR9"}},"img":"systems/pf2e/icons/spells/feet-to-fins.webp","name":"Feet to Fins","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell lasts until the next time you make your daily preparations.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"feet-to-fins","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["morph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"msi0dHeOPGa89rec","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd"}},"img":"systems/pf2e/icons/spells/fireball.webp","name":"Fireball","sort":2600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"6d6"}}},"description":{"value":"<p>A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fireball","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qdj6hC4ZMl6IL4Kq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pJ1qj1bYjZgYFdo5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV"}},"img":"systems/pf2e/icons/spells/enlarge.webp","name":"Enlarge","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.sPCWrhUHqlbGhYSD]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature. @UUID[Compendium.pf2e.spell-effects.41WThj17MZBXTO2X]</p>\n<p><strong>Heightened (6th)</strong> Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 willing creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enlarge","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZVDmep2V0j6kZscX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":2900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"H5Yo8TC0TnOfoe2L","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV"}},"img":"systems/pf2e/icons/spells/humanoid-form.webp","name":"Humanoid Form","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the shrink spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size.</p>\n<p>Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You gain darkvision or low-light vision if the form you assume has that ability.</p>\n<p><strong>Heightened (5th)</strong> You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":5,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"humanoid-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lEwuDMPG3KBhvQTb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV"}},"img":"systems/pf2e/icons/spells/humanoid-form.webp","name":"Humanoid Form","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the shrink spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size.</p>\n<p>Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You gain darkvision or low-light vision if the form you assume has that ability.</p>\n<p><strong>Heightened (5th)</strong> You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"humanoid-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YgjQ65rzYhJ42wyU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3aTdKV331zFwKE47","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WpJvwnNwXVn1tx1J","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus [[/r (1[splash])[acid]]]{1 splash acid damage}. On a critical success, the target also takes [[/r 1[persistent,acid]]] damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases to [[/r 2[persistent,acid]]].</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 3[persistent,acid]]], and the splash damage increases to [[/r (2[splash])[acid]]].</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 4[persistent,acid]]], and the splash damage increases to [[/r (3[splash])[acid]]].</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 5[persistent,acid]]], and the splash damage increases to [[/r (4[splash])[acid]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}}},"5":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"2d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"2"}}}},"7":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"3"}}}},"9":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"4d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"4"}}}}},"type":"fixed"},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-splash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","acid","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qd1iV8fTcdKIVUG3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kqaJh9c35kQZkXH7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"99l2MXHHJXay04EH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":3700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fzBa3tZtJVFM1cGb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":3800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WHBbs97PabAF0jEm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aEM2cttJ2eYcLssW"}},"img":"systems/pf2e/icons/spells/fleet-step.webp","name":"Fleet Step","sort":3900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a +30-foot status bonus to your Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ThFug45WHkQQXcoF]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fleet-step","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"U0T4K0GvonJzLinV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q7QQ91vQtyi1Ux36"}},"img":"systems/pf2e/icons/spells/jump.webp","name":"Jump","sort":4000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"touch"},"target":{"value":"1 creature"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"jump","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["move"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"o4Qi4csj0bySUEex","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q7QQ91vQtyi1Ux36"}},"img":"systems/pf2e/icons/spells/jump.webp","name":"Jump","sort":4100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"touch"},"target":{"value":"1 creature"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"jump","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["move"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zxDdrLUqCOqkm0Fz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":4200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Jw7swHIFYlsdQEPT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":4300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SVeTVHtMDlbeJH4D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":4400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9wujl4L7aF6Mkv9G","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":4500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bqXhZIneM5tR8kSI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W"}},"img":"systems/pf2e/icons/spells/sigil.webp","name":"Sigil","sort":4600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The sigil instead fades after 1 month.</p>\n<p><strong>Heightened (5th)</strong> The sigil instead fades after 1 year.</p>\n<p><strong>Heightened (7th)</strong> The sigil never fades.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"9kVpK6J5EVHZcp0K"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sigil","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OgNk7ZCwZfVy1KqF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI"}},"img":"systems/pf2e/icons/spells/ventriloquism.webp","name":"Ventriloquism","sort":4700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"VGrJpWKaRTR27Qyu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ventriloquism","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["auditory"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"N33q9IKpLQA3SIWa","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.GlyiVrIokFpFFRu2"}},"img":"systems/pf2e/icons/equipment/staves/staff-of-transmutation.webp","name":"Staff of Transmutation (Major)","sort":4800000,"system":{"MAP":{"value":""},"baseItem":"staff","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>A glass orb atop this metal staff contains fine, undulating sand. While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W]</em></li>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.aEM2cttJ2eYcLssW]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Q7QQ91vQtyi1Ux36]</em></li>\n<li><strong>2nd</strong> <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>, <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em></li>\n<li><strong>3rd</strong> <em>@UUID[Compendium.pf2e.spells-srd.RvBlSIJmxiqfCpR9]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Q7QQ91vQtyi1Ux36]</em></li>\n<li><strong>4th</strong> <em>@UUID[Compendium.pf2e.spells-srd.V8wXOsoejQhe6CyG]</em>, <em>@UUID[Compendium.pf2e.spells-srd.McnPlLFvKtQVXNcG]</em></li>\n<li><strong>5th</strong> <em>@UUID[Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV]</em></li>\n<li><strong>6th</strong> <em>@UUID[Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe]</em>, <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em>, <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em></li>\n</ul>\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":14},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":4000}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[{"key":"FlatModifier","label":"Staff of Transmutation (identify transmutation magic)","predicate":["action:identify-magic","transmutation"],"selector":"skill-check","type":"circumstance","value":2}],"size":"med","slug":"staff-of-transmutation-major","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["magical","staff","transmutation","two-hand-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"9TeqIJRQyjU0d2eg","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+2 Greater Fire Resistant Greater Resilient Leather Armor","sort":4900000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":"greaterFireResistant"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"greaterResilient"},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"JITeBuRsssw3rWnW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.34DA4rFy7bduRAld"}},"img":"systems/pf2e/icons/equipment/held-items/bag-of-holding.webp","name":"Bag of Holding (Type IV)","sort":5000000,"system":{"baseItem":null,"bulkCapacity":{"value":"150"},"collapsed":false,"containerId":null,"description":{"value":"<p>Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a <em>bag of holding</em> opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the <em>bag of holding</em> itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.</p>\n<p>You can Interact with the <em>bag of holding</em> to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.</p>\n<p>If the bag is overloaded or broken, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to Escape against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane.</p>\n<p><strong>Capacity</strong> 150 Bulk</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":13},"negateBulk":{"value":"150"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2400}},"quantity":1,"rules":[],"size":"med","slug":"bag-of-holding-type-iv","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"stowing":true,"traits":{"rarity":"common","value":["conjuration","extradimensional","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"5hqdjh4Jn5wtzqGs","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tendril","sort":5100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":36},"damageRolls":{"QZFTXiShPNJAzBse":{"category":"persistent","damage":"4d12+13","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"WOqo2UC99RfWFqA0","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":5200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"RjfMaoY3Fp7Ouab8","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense","sort":5300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TKjiZlqXKYAz5MTX","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.9qV49KjZujZnSp6w"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"All-Around Vision","sort":5400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flankable","value":false}],"slug":"all-around-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"n1fjlb5osV2yl7as","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+4 Status to All Saves vs. Mental","sort":5500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["mental"],"selector":"saving-throw","type":"status","value":4}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2hG90mAiBnKHWoxc","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fJSNOw4zHGbIm4bZ"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Fast Healing 20","sort":5600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"FastHealing","type":"fast-healing","value":20}],"slug":"fast-healing","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lP5ul9ZfSW3FEFpa","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.baA0nSMhQyFyJIia"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Swarm Mind","sort":5700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]</p>"},"requirements":{"value":""},"rules":[],"slug":"swarm-mind","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"49xv61tdfV6J6P29","img":"systems/pf2e/icons/actions/Passive.webp","name":"Discorporate","sort":5800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes [[/r 1d10 #days]]{1d10 days}.</p>\n<p>While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a @Check[type:flat|dc:15] check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently.</p>\n<p>At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["splash"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jU73I507kdECl13G","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Contingency","sort":5900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The Wriggling Man is reduced to 50 or fewer HP</p>\n<hr />\n<p><strong>Effect</strong> <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em>, heightened to 5th level, teleports the Wriggling Man to area <strong>M6</strong>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yGkx5YIsqb7P1b34","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Effortless Concentration","sort":6000000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The wriggling man's turn begins.</p>\n<hr />\n<p><strong>Effect</strong> The Wriggling Man immediately gains the effects of the Sustain a Spell action, allowing him to extend the duration of an active spell.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eQQryZfmKwV4meJL","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Quickened Casting","sort":6100000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> When the Wriggling Man casts a spell of 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zNeDe02hwHzcyE1s","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Squirming Embrace","sort":6200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The worm that walks Strides, ending its movement sharing a space with a creature, and deals [[/r 8d8[piercing]]] damage to the creature. The creature can attempt a @Check[type:reflex|dc:44|basic:true] save.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DfyikbxEMRuzW77m","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swarm Shape","sort":6300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to @UUID[Compendium.pf2e.actionspf2e.kMcV8e5EZUxa6evt]. It can use the same action to coalesce back into its normal form.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uBt2uuvdmGkPupIE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":6400000,"system":{"description":{"value":""},"mod":{"value":39},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RhjMbdbeAHXmDHqo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":6500000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"WaBACTTO50PjXIKl","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":6600000,"system":{"description":{"value":""},"mod":{"value":39},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"vcs3v09Uv7zbi8tR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":6700000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1mPITN4rjf0FZihb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":6800000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"IxxLZWPzseSlsPHY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":6900000,"system":{"description":{"value":""},"mod":{"value":39},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Wriggling Man","system":{"abilities":{"cha":{"mod":8},"con":{"mod":5},"dex":{"mod":9},"int":{"mod":10},"str":{"mod":5},"wis":{"mod":6}},"attributes":{"ac":{"details":"all-around vision","value":47},"allSaves":{"value":"+4 status vs. mental"},"hp":{"details":"fast healing 20","max":325,"temp":0,"value":325},"immunities":[{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"precision"},{"type":"swarm-mind"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":35},"resistances":[{"type":"fire","value":10},{"type":"physical","value":20}],"speed":{"otherSpeeds":[],"value":30},"weaknesses":[{"type":"area-damage","value":20},{"type":"splash-damage","value":20}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant male worm that walks wizard ","creatureType":"Aberration","level":{"value":21},"privateNotes":"","publicNotes":"<p>This worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil plots in its new life.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":34},"reflex":{"saveDetail":"","value":39},"will":{"saveDetail":"","value":35}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["abyssal","aklo","common","draconic","sylvan","terran","undercommon"]},"rarity":"unique","senses":{"value":"darkvision, tremorsense (imprecise) 30 feet"},"size":{"value":"med"},"value":["aberration","swarm"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.NMCee869vhJjP5Ri"}}}
{"_id":"NSY6VAGs9VrKzyRX","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ap4RPRdJx6CtkxmL","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tbc3dqTyibuGoCA6"}},"img":"systems/pf2e/icons/equipment/weapons/greatsword.webp","name":"Ovinrbaane","sort":100000,"system":{"MAP":{"value":""},"baseItem":"greatsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p><strong>Perception</strong> [[/r 1d20+27 #Perception]]{+27}; precise vision 60 feet, imprecise hearing 60 feet</p>\n<p><strong>Communication</strong> empathy</p>\n<p><strong>Skills</strong> Deception [[/r 1d20+28 #Deception]]{+28}, Intimidation [[/r 1d20+32 #Intimidation]]{+32} Int +0, Wis +3, Cha +4 Will [[/r 1d20+33 #Will save]]{+33}</p>\n<hr />\n<p><em>Ovinrbaane</em> (literally translated as \"enemy of all enemies\") is instilled with an unquenchable bloodlust, and it chafes any time it is not being used to slay. If its partner goes too long without fighting, the sword misleads its wielder into believing they're the real Armag and that anyone around them who isn't obviously a member of their lineage or following is a mortal enemy. The cursed greatsword also slowly changes the features of the wielder over the course of several days or even weeks to appear as those of the original Armag. If left unchecked, these powers seemingly bring the warlord back to life-it's the wait for this subtle transformation to be complete that's kept the current \"Armag\" in meditation in the tomb for so long. The long-term effects on a PC as a result of this curse are left to the GM to adjudicate, but at the very least should result in a gradual shift of the PCs' alignment to chaotic neutral. If 24 hours pass without <em>Ovinrbaane</em> being used in an encounter of at least moderate difficulty, its partner becomes irritable and short-tempered, and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until the end of their first turn in a moderate or more difficult combat.</p>\n<p><em>Ovinrbaane</em> is a <em>+2 striking wounding greatsword</em>. It can perform all of the following activations, but only does so when its wielder is in combat against a foe the sword deems worthy-that is, any creature of the wielder's level or higher.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> (command)</p>\n<p><strong>Frequency</strong> three times per day</p>\n<p><strong>Effect</strong> Ovinrbaane casts <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em></p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">R</span></p>\n<p><strong>Frequency</strong> three times per day</p>\n<p><strong>Trigger</strong> <em>Ovinrbaane's</em> partner becomes @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM]</p>\n<p><strong>Effect</strong> <em>Ovinrbaane</em> casts <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em> (heightened to 8th level) on its partner.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">R</span></p>\n<p><strong>Frequency</strong> three times per day</p>\n<p><strong>Trigger</strong> An undesirable spell effect with a duration affects <em>Ovinrbaane's</em> partner</p>\n<p><strong>Effect</strong> Ovinrbaane casts <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (heightened to 8th level, counteract check [[/r 1d20+31 #Counteract Check]]{+31}) on the spell.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> (command)</p>\n<p><strong>Frequency</strong> once per day;</p>\n<p><strong>Requirement</strong> <em>Ovinrbaane</em> hasn't been wielded in a moderate or more dangerous encounter within the last 24 hours</p>\n<p><strong>Effect</strong> Ovinrbaane casts <em>@UUID[Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj]</em> (heightened to 8th level, @Check[type:will|dc:34] save) on its partner, suggesting to the partner to attack the next time they face a potential encounter of moderate or greater danger.</p>\n<hr />\n<p><strong>Destruction</strong> In order to destroy <em>Ovinrbaane</em>, its wielder must bring it to the Boneyard, where they must use the sword to strike three blows against their own gravestone, causing the sword to shatter. How one can find their own gravestone in the Boneyard when they have yet to die and be judged, of course, can be a complex problem to solve, perhaps requiring the destroyer to first die, be judged, sent on to the afterlife, and then be restored to their original mortal life through the result of an epic quest by allies or the whims of a deity. Alternately, if <em>Ovinrbaane</em> is left unused for a hundred years, its magical powers grow dormant. At this time, the weapon can be destroyed normally, although it still has Hardness 30 and 120 Hit Points, and at the end of any round during which it is not destroyed, its dormant powers awaken again if it succeeds at a @Check[type:flat|dc:5]. Since the blade is currently active, this option doesn't present a particularly viable one for PCs seeking the artifact's destruction during the course of the Adventure Path- although sealing it away in a vault could be an excellent first step in this process, entrusting the final destruction of the dangerous artifact to some future generation of hero.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":20},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"propertyRune1":{"value":"wounding"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"ovinrbaane","source":{"value":"Pathfinder Kingmaker"},"specific":{"material":{"base":[{"thickness":"thin","type":"steel"}],"precious":null},"price":{"cp":0,"gp":1340,"pp":0,"sp":0},"runes":{"potency":2,"striking":"striking"},"value":true},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"unique","value":["artifact","cursed","evocation","intelligent","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"VwMYfCPLMmuJQ2GH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"+1 Resilient Breastplate","sort":200000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":8},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":8}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"rkdBPs8QgQ9Tfvpj","flags":{"pf2e":{"linkedWeapon":"ap4RPRdJx6CtkxmL"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ovinrbaane","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":28},"damageRolls":{"4wSkFwsDnLDBGjR4":{"damage":"2d12+13","damageType":"slashing"},"Vv163Xnfs6rlAc72":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["artifact","cursed","intelligent","magical","versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"OvqcWkhFk95fFEEX","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shoulder Spikes","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":27},"damageRolls":{"fcQzZcPD6UBraam6":{"damage":"3d6+13","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"X1qtaRb6bkYt1N3s","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yS5bYDhKr2Koa3mm","img":"systems/pf2e/icons/actions/Passive.webp","name":"No Time To Die","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>As long as Armag wields <em>Ovinrbaane</em> and is raging, the combination of the sword's magic and Armag's furious conviction that he is the true Armag protects him from death. His eyes and the sword's blade weep with blood and glow with red light at this time. As long as these conditions persist, he never increases beyond @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1]{Dying 3} and is not rendered @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf]. Instead, Armag becomes @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] and continues to fight. If <em>Ovinrbaane</em> is taken from him (such as via a successful @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9]), or if his rage ends while he is dying, he immediately dies regardless of his dying condition value. If he's healed to at least 1 Hit Point, the confusion effect immediately ends.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xkPOrd9a16OIHTyl","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Second Wind","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> Armag is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] and scores a critical hit with a melee strike or reduces a creature to 0 Hit Points with a melee Strike</p>\n<p><strong>Effect</strong> Armag draws upon inner reserves of furious energy. He is no longer fatigued.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZPVlL1UH75oMFTCB","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Armag's Rage","sort":800000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Armag is not @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] or raging.</p>\n<hr />\n<p><strong>Effect</strong> Armag flies into a rage that lasts 1 minute. While raging, he gains a +6 status bonus to damage rolls and suffers a -1 status penalty to AC. During his rage, Armag gains an additional reaction at the start of his turn, but he can only use this additional reaction for @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O]{Attacks of Opportunity}. After the rage ends, Armag is fatigued.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.z3uyCMBddrPK5umr]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.rageTempHP","phase":"beforeDerived","priority":70,"value":0},{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"ac","type":"status","value":-1},{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"damage","type":"status","value":6}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2c38HSvjdnaJgeI2","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Awesome Blow","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Armag's last action was a successful Strike.</p>\n<p><strong>Effect</strong> The weight of Armag's previous swing drives his foe back. He attempts an @UUID[Compendium.pf2e.action-macros.yNry1xMZqdWHncbV]{Athletics} check against the target's Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> Armag gains the critical success effects of a @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], then the critical success effect of a @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] against the target.</p>\n<p><strong>Success</strong> Armag gains the success effect of a Shove, then the success effect of a Trip against the target.</p>\n<p><strong>Failure</strong> Armag pushes the foe back 5 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"P143e4Kl2GktAt4b","img":"systems/pf2e/icons/actions/Passive.webp","name":"Greatsword Critical Specialization","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>On a critical hit from a greatsword Strike, the target is made off-balance and becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of Armag's next turn.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":[{"or":["item:slug:greatsword","item:slug:ovinrbaane"]}]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MwxI4D0saKJpksvK","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Shoulder Slam","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Armag Strides forward and hunkers down to attempt a shoulder spike Strike against a target at the end of that movement. If he critically hits a creature with this Strike, that creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JqgF8cKza1EueNic","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gWZSAgmOLmBIEd3M","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1300000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8v0Z4f4xVBFQQQXZ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1400000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Armag Twice-Born","system":{"abilities":{"cha":{"mod":4},"con":{"mod":5},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":35},"allSaves":{"value":""},"hp":{"details":"","max":300,"temp":0,"value":300},"initiative":{"statistic":"perception"},"perception":{"value":24},"resistances":[{"exceptions":["weapons"],"type":"physical","value":10}],"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"CN"},"blurb":"Male human warlord","creatureType":"","level":{"value":14},"privateNotes":"","publicNotes":"<p>Armag was not born with that name, but today, he fully believes he is the legendary ancient leader reborn to lead the Tiger Lords back to an age of glory. He has long forgotten his birth name, as well as much of his childhood, as his brief but overwhelming recent experiences forced these memories out of his mind to make room for bloodlust, an addiction to violence, and obsession with mayhem. Only his worship of Gorum remains today, yet even this has been corrupted-tainted by the fell influence of the Sisters of the Bloodshot Eye. Little remains in Armag's mind today save for a desire to conquer, to wield the mighty greatsword <em>Ovinrbaane</em> in battle, and to revel in the glory of war. 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{"_id":"Nx6vcagWXhYToIdC","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"5Tlw4BDzoIJ4STyR","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"Battered Breastplate","sort":100000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. 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{"_id":"NxVi4ot2bzNOk6Zj","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"A9Hfkb1IhZNWZW7U","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"E1QoYgh9wYK70GTy"},"1":{"id":"59mHgXHj85iqkeju"},"2":{"id":"K95FIuwJpQqgBixl"},"3":{"id":"oQeB2ve2W3gEaId4"},"4":{"id":"7bh7nji6UEcC5R0s"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"5zg4l6pI7tBX75bS"},"1":{"id":"XNG3gbRYBFUDJfIN"},"2":{"id":"7NvaQIzHbpB87bFG"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"aqmq86zj2v8qK98L"},"1":{"id":"zruup13juC3eQPUe"},"2":{"id":"FRpKmnuZ3M0Thz56"}},"value":0},"slot3":{"max":3,"prepared":{"0":{"id":"NBcg4BR6m5qwCxrb"},"1":{"id":"aqmq86zj2v8qK98L"},"2":{"id":"tt6UUMYyGvNJBrNm"}},"value":0},"slot4":{"max":2,"prepared":{"0":{"id":"aqmq86zj2v8qK98L"},"1":{"id":"5QOb0GkvgS5JcAjB"}},"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"value":17},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"5QOb0GkvgS5JcAjB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}},"img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"outcasts-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NBcg4BR6m5qwCxrb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zruup13juC3eQPUe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}},"img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"restoration","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FRpKmnuZ3M0Thz56","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}},"img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"silence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tt6UUMYyGvNJBrNm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzLkNU3AAqOSKFPR"}},"img":"systems/pf2e/icons/spells/sound-burst.webp","name":"Sound Burst","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is Deafened for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sound-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5zg4l6pI7tBX75bS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"E1QoYgh9wYK70GTy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"59mHgXHj85iqkeju","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg"}},"img":"systems/pf2e/icons/spells/disrupt-undead.webp","name":"Disrupt Undead","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"description":{"value":"<p>You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disrupt-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 undead creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aqmq86zj2v8qK98L","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"K95FIuwJpQqgBixl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oQeB2ve2W3gEaId4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XNG3gbRYBFUDJfIN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7NvaQIzHbpB87bFG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7bh7nji6UEcC5R0s","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"A9Hfkb1IhZNWZW7U"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stabilize","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","healing","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rYnxMGhSK5kn5X7J","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS"}},"img":"systems/pf2e/icons/equipment/weapons/spear.webp","name":"Spear","sort":1600000,"system":{"MAP":{"value":""},"baseItem":"spear","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>A long metal shaft ending with a metal spike, a spear can be used one‑handed as a melee weapon and can be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"spear","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"lg","slug":"spear","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["evocation","magical","thrown-20"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"8ZuPBvG6njwwq9Ax","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"Breastplate","sort":1700000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":8}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"lg","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"UBlBiVgkCyCxzplT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ezVp13Uw8cWW08Da"}},"img":"systems/pf2e/icons/equipment/shields/wooden-shield.webp","name":"Wooden Shield","sort":1800000,"system":{"armor":{"value":2},"baseItem":null,"category":"shield","check":{"value":0},"containerId":null,"description":{"value":"<p>Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Hardness</th>\n<th>HP</th>\n<th>BT</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3</td>\n<td>12</td>\n<td>6</td>\n</tr>\n</tbody>\n</table>"},"dex":{"value":0},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":null,"hardness":3,"hp":{"brokenThreshold":6,"max":12,"value":12},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"lg","slug":"wooden-shield","source":{"value":"Pathfinder Core 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{"_id":"O5EEnXdrKPcODuwh","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"rA1w7Wi3HDq5IpD3","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi"}},"img":"systems/pf2e/icons/equipment/weapons/longsword.webp","name":"Longsword","sort":100000,"system":{"MAP":{"value":""},"baseItem":"longsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>Longswords can be one‑edged or two‑edged swords. 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You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The tree you exit can be up to 50 miles away.</p>\n<p><strong>Heightened (8th)</strong> The tree you exit can be up to 500 miles away.</p>\n<p><strong>Heightened (9th)</strong> The tree you exit can be anywhere on the same planet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":8,"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tree-stride","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"uncommon","value":["plant","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DyM3gD8yU7egzdaR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"r2x4rvMEwoGfFUfy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c8R2fpk88fBwJ1ie"}},"img":"systems/pf2e/icons/spells/triple-time.webp","name":"Triple Time","sort":400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dance at a lively tempo, speeding your allies' movement. You and all allies in the area gain a +10-foot status bonus to all Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.HtaDbgTIzdiTiKLX]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"triple-time","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SSlCdLHL1cUT1wGe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":4,"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aiu6dXo1hgLG7wFD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"q4J2IQR7a6sWIFay","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":4,"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mtOPYknBWbWYcH7V","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GIvIqR4qILCdfW6H","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f0Z5mqGA6Yu79B8x"}},"img":"systems/pf2e/icons/spells/inspire-competence.webp","name":"Inspire Competence","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed.</p>\n<p>The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-competence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally"},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pQvtbml0GWX0Ww48","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":1000000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WCLlFrU3693QgMlT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl"}},"img":"systems/pf2e/icons/spells/sleep.webp","name":"Sleep","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Each creature in the area becomes drowsy and might fall asleep. A creature that falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] from this spell doesn't fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes a -1 status penalty to Perception checks for 1 round.</p>\n<p><strong>Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 minute, it wakes up automatically.</p>\n<p><strong>Critical Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 hour, it wakes up automatically.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The creatures fall Unconscious for 1 round on a failure or 1 minute on a critical failure. They fall Prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":4,"value":"GA9tSWJmy7KFgUjB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sleep","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental","sleep"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UZkmL2WnxA4MOAUK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e4NwsnPnpQKbDZ9F"}},"img":"systems/pf2e/icons/equipment/weapons/composite-shortbow.webp","name":"Composite Shortbow","sort":1200000,"system":{"MAP":{"value":""},"baseItem":"composite-shortbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":"darkwood"},"preciousMaterialGrade":{"value":"standard"},"price":{"value":{"gp":14}},"propertyRune1":{"value":"grievous"},"propertyRune2":{"value":"thundering"},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"0"},"rules":[],"size":"med","slug":"composite-shortbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"greaterStriking"},"traits":{"rarity":"common","value":["deadly-d10","evocation","magical","propulsive"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"AFXLJNAW0dhc0PkH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.VnPh324pKwd2ZB66"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp","name":"Wineskin","sort":1300000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"waterskin","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"7N8Klhs5wpgJ6RvM","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.MPv5Yx4w7scZGj2Y"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld.webp","name":"Hunting Horn","sort":1400000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":8}},"quantity":1,"rules":[],"size":"med","slug":"musical-instrument-handheld","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"yDMOfOyLrq6QOI2y","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":1500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"Kok7cEEC0PeallmB","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Horns","sort":1600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["improved-knockdown"]},"bonus":{"value":34},"damageRolls":{"NjmimKoeytehQXVU":{"damage":"3d12+16","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","deadly-d8","versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"sHdlA1TMLwvXBRX0","flags":{"pf2e":{"linkedWeapon":"UZkmL2WnxA4MOAUK"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Composite Shortbow","sort":1700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":34},"damageRolls":{"GEYKF1XIJxhguQn2":{"damage":"3d6+16","damageType":"piercing"},"Szwzb8lnydO7xr9A":{"damage":"1d6","damageType":"sonic"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","range-increment-60","reload-0"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"FaGxK1ootpG6uFmP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GcSM5ZkG8OONvY0G","img":"systems/pf2e/icons/actions/Passive.webp","name":"Fey Conduit","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Before she sent him into the Material Plane, Nyrissa used the power of her home within the Fable (see area <strong>M7c</strong>) to forge a link with the Horned Hunter. During his time on the Material Plane, she can observe the world as if seeing through his eyes and listening through his ears. She cannot bolster the Horned Hunter via this link, and uses it primarily to spy on the PCs and observe their tactics in preparation for what she hopes never occurs-their invasion of Thousandbreaths. If the Horned Hunter claims Briar, the sword causes this link to Nyrissa to end immediately.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"h4qPfDnAjrfUEFX6","img":"systems/pf2e/icons/actions/Passive.webp","name":"Sylvan Wine","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +3 item bonus to Will saves for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.us3KiMrcGM8e6ri3]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["enchantment","mental","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DrW6hlIWaGCF1pU4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Juggernaut","sort":2100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the Horned Hunter rolls a success on a Fortitude save, he gets a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"Note","outcome":["success"],"selector":"fortitude","text":"{item|system.description.value}","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ykE4J2hEBa7gWmVx","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bloom Step","sort":2200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Horned Hunter ignores the effects of non-magical difficult terrain and that caused by a bloom.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jAX00kRCiI1ahLJA","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bow Specialist","sort":2300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Horned Hunter gains the critical specialization effect for any bow he wields.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:bow"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hbBhekpAkC55ljY1","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Fleet Performer","sort":2400000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The Horned Hunter Plays the Pipes</p>\n<hr />\n<p><strong>Effect</strong> The Horned Hunter Steps or Strides.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ILS10PAagocQkyqT","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunt Prey","sort":2500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The Horned Hunter designates a single creature he can see or hear as his prey. He gains a +2 circumstance bonus to Perception checks when he @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seeks} his prey and a +2 circumstance bonus to Survival when he @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD]{Tracks} his prey, and he ignores the penalty for making ranged attacks within his second range increment against his prey. He can have only one creature designated as prey at a time. If he uses Hunt Prey against a creature when he already has a creature designated, the prior creature loses the designation and the new prey gains the designation. Otherwise, a designation lasts until his next daily preparations.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.HuntPrey.TargetHuntedPrey","option":"hunted-prey","toggleable":true},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.SeekHuntedPrey","predicate":["action:seek","hunted-prey"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.TrackHuntedPrey","predicate":["action:track","hunted-prey"],"selector":"survival","type":"circumstance","value":2},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:2","predicate":["hunted-prey"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AwKlC3yGdtDzjPWM","img":"systems/pf2e/icons/actions/Passive.webp","name":"Masterful Hunter","sort":2600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Horned Hunter's multiple attack penalty for attacks against his hunted prey is -3 (-2 with an agile weapon) on his second attack in a turn, and -6 (-4 with an agile weapon) on his third or subsequent attacks. The first time he hits his hunted prey in a round, he deals 2d8 additional precision damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vius8NahqzVZYRSE","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Play the Pipes","sort":2700000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The satyr is holding a musical instrument.</p>\n<hr />\n<p><strong>Effect</strong> The satyr plays a melody on his instrument to cast <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>, <em>@UUID[Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D]</em>, <em>@UUID[Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em> without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a @Template[type:emanation|distance:60] instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vLKZN5X8t0pUwZJd","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.LbnsT8yXchHMQT3t"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Knockdown","sort":2800000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-knockdown","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7O2nnwvCxJnJ2sOB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2900000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"fF0wwda0veaCWojG","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3000000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"OQv2VZ49tvgCKDhW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":3100000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0BvbQmmFzMOfqXBx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3200000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"E6ujTpGEZ9riMkmx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3300000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"gp9Scofy0OpM4pfZ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":3400000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Horned Hunter","system":{"abilities":{"cha":{"mod":8},"con":{"mod":6},"dex":{"mod":6},"int":{"mod":4},"str":{"mod":8},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":42},"allSaves":{"value":""},"hp":{"details":"","max":350,"temp":0,"value":350},"initiative":{"statistic":"perception"},"perception":{"value":35},"speed":{"otherSpeeds":[],"value":35},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CN"},"blurb":"Variant male satyr","creatureType":"Fey","level":{"value":18},"privateNotes":"","publicNotes":"<p>To a satyr, life is a party and everyone is invited. Notorious for their hedonism, these fey believe there's no greater beauty than can be found in song, drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs and natural charm to encourage all manner of people to follow their true desires and free themselves from society's rules. This usually involves enticing mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr's advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers.</p>\n<p>The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends. Once his party is over or his lust is satiated, the satyr disappears back into the forest. The offspring satyrs leave behind are satyrs themselves, and usually end up being taken from their cradles by other fey rather than being left in mortals' care. Satyrs are always male.</p>\n<p>The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders who clear-cut trees or massacre animals without eating them risk drawing a satyr's ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch them either with brutal ambushes or by leading a rush of forest animals to attack.</p>\n<p>Other fey, particularly good fey, look upon satyrs as loutish, embarrassing cousins. They're rarely hostile toward satyrs, but most find them insufferable and advise any mortals they like to steer clear of satyrs' glades.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":32},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":30}},"traits":{"languages":{"custom":"","selected":[],"value":["common","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.OhuPV1g5LfejhtAz"}}}
{"_id":"OnHIutiVLt1czwWL","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kPaYMeS20gIcKi3E","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":34,"value":26},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"wWH3l0Gmeeho4lJI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YIMampGpij4Y30yE"}},"img":"systems/pf2e/icons/spells/stone-tell.webp","name":"Stone Tell","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stone-tell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pO1coGfLkTGz4KtP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants (Constant)","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mO0fFEfSH2GEzxzo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP"}},"img":"systems/pf2e/icons/spells/locate.webp","name":"Locate","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the direction to the target (if you picked a specific object, such as \"my mother's sword\") or the nearest target (if you picked a type of object, such as \"swords\"). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"1 specific object or type of object, or a specific creature or ancestry"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":5,"uses":{"max":3,"value":3},"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"locate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 specific object or type of object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RlR8WTizbhDB6mWL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"o5RWcZEKhSBVRSCd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9"}},"img":"systems/pf2e/icons/spells/see-invisibility.webp","name":"See Invisibility (Constant)","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.T5bk6UH7yuYog1Fp]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"see-invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["primal","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"76TiztNcrVVUhZQl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (Constant)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"b9uG0gTuDQR0HvnT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":800000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rqnvJ46FnyhllfHS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"A3D13MXo2hcl7GY2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7SmLN0kqsTk5kyLK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":1100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["knockdown"]},"bonus":{"value":29},"damageRolls":{"ak1SeA6VPuDOIfNl":{"damage":"3d10+11","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["agile","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"6QtfXfEtO9Jk9Ceg","img":"systems/pf2e/icons/actions/Passive.webp","name":"Greensight","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt hound ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition from leaves and other foliage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FEC49j9OjVBivyUX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Planar Acclimation","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt hound treats the plane it is located on as its home plane.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"d8wBT2ExQFfDG2Mt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Hunt Link","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A wild hunt hound grants all other members of the wild hunt in the aura except wild hunt hounds the effects of its constant <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em> innate spell.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XJXxOQSoroFvm4m9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MqUTUiuHEWGtwSkQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Instinctive Cooperation","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The wild hunt hound automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalFailure","failure","success"],"predicate":["wild-hunt"],"selector":"saving-throw","text":"{item|system.description.value}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MgV9p8g40O0uwDjs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Gaze","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Those who meet the gaze of a wild hunt hound come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:31] save to resist becoming @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} on a critical failure). The wild hunt hound can deactivate or activate this aura by using a single action, which has the concentrate trait.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","predicate":["wild-gaze-active"],"radius":30,"slug":"wild-gaze","traits":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},{"domain":"all","key":"RollOption","option":"wild-gaze-active","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KNywleLC7uqltyig","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":1800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The wild hunt hound fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt hound's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TwVHeJqYT1io5LxX","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Summon Pack","sort":1900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> With a howl, the wild hunt hound summons a fog that manifests into several misty hounds. These foggy hounds shift and race and howl in a @Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X] as long as the wild hunt hound Sustains the effect. While the hounds seem to be made of fog, their teeth are very real, and any creature that ends its turn in this aura takes [[/r 6d6[piercing]]] damage from numerous bites (@Check[type:reflex|dc:31|basic:true]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","conjuration","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"on7BQSeRUgbsFSSE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.BCLvAx4Pz4MLa2pu"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Knockdown","sort":2000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p>"},"requirements":{"value":""},"rules":[],"slug":"knockdown","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6ECkYJLGVspd8pm1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2100000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zwEEFb2GATneuHBV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"WAyUCY56HHjEaHjT","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2300000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"38JeDzTzMbmPrydc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2400000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Track","predicate":["action:track"],"selector":"survival","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+29 when Tracking","options":"action:track"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Wild Hunt Hound","system":{"abilities":{"cha":{"mod":4},"con":{"mod":5},"dex":{"mod":4},"int":{"mod":1},"str":{"mod":7},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":""},"hp":{"details":"","max":300,"temp":0,"value":300},"initiative":{"statistic":"perception"},"perception":{"value":29},"speed":{"otherSpeeds":[],"value":50},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CN"},"blurb":"","creatureType":"","level":{"value":14},"privateNotes":"","publicNotes":"<p>Wild hunt hounds are intelligent hunters and expert trackers that take the lead against elusive prey. Left to their own devices, they seek out creatures that are notoriously difficult to track. They are always surrounded with green mist composed of fragments of the spirits of the wild hunt's victims, a mystic fog that forms itself into a spectral pack to fight at its side.</p>\n<hr />\n<p>Although some believe the wild hunt is nothing more than legend, the riders of the wild hunt are real. Countless members of these fey compose the wild hunt-the term \"wild hunt\" refers to the family of creatures as a whole as well as to individual groups of these fey who gather to pursue their quarry.</p>\n<p>Wild hunt monarchs set the terms of each specific hunt, depending upon the prey and their own whims. The easier the prey, the more likely a monarch is to impose rules to make the hunt more entertaining, such as forbidding anyone but their hounds from injuring the quarry, or holding back their forces to give the target creature time to rest and recover.</p>\n<p>While most missions come from rumors gathered by a wild hunt monarch, monarchs occasionally consider proposals from the few who are brave and knowledgeable enough to seek them out. They accept tasks only from sources they deem worthy, and the payments they demand for their services vary significantly, though they have no interest in material wealth. Wild hunt monarchs take grave offense at unfavorable deals. Those who attempt to cheat a monarch often become the enraged fey's next target.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":24},"will":{"saveDetail":"","value":25}},"traits":{"languages":{"custom":"speak with animals; speak with plants","selected":[],"value":["common","sylvan"]},"rarity":"rare","senses":{"value":"greater darkvision, greensight, scent (imprecise) 30 feet, see invisibility"},"size":{"value":"med"},"value":["fey","wild-hunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.OnHIutiVLt1czwWL"}}}
{"_id":"P1kWLRlEPTcZ3uzD","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"JlGJE2TMv5okfuks","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":"greaterFrost"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"greaterStriking"},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"kEk8UpJ0Ow9EnnTr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rXt4629QSg7KDTgJ"}},"img":"systems/pf2e/icons/equipment/weapons/warhammer.webp","name":"Warhammer","sort":200000,"system":{"MAP":{"value":""},"baseItem":"warhammer","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d8"},"description":{"value":"<p>This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single‑sided or double‑sided, but it's always capable of delivering powerful bludgeoning blows.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"hammer","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":"greaterFrost"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"warhammer","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["evocation","magical","shove"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"6TCoYo76CHcPURpz","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.6AhDKX1dwRwFpQsU"}},"img":"systems/pf2e/icons/equipment/armor/splint-mail.webp","name":"Resilient Splint Mail","sort":300000,"system":{"armor":{"value":5},"baseItem":"splint-mail","category":"heavy","check":{"value":-3},"containerId":null,"description":{"value":"<p>This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"3"},"group":"composite","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":8},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":340}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"splint-mail","source":{"value":"Pathfinder Core 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If the body is destroyed before then, the process restarts.</p>\n<p>A graveknight can only be permanently destroyed by obliterating its armor (such as with <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em>), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.</p>"},"requirements":{"value":""},"rules":[],"slug":"graveknight-rejuvenation","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xH6NrBw4bYEHU7e3","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.bTJnxBQjr7G8yr30"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sacrilegious Aura","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+23 #Counteract]]{+23}.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"sacrilegious-aura","traits":["abjuration","aura","divine","evil"]}],"slug":"graveknight-sacrilegious-aura","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["abjuration","aura","divine","evil"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1UmNfowZ4HWxS9rx","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.IxJbFJ8dG5RbZWBD"}},"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Devastating Blast","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The graveknight unleashes a @Template[type:cone|distance:30] of energy. 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The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":"graveknight-devastating-blast","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["arcane","cold","evocation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"snOrUVs5f8v8gtuP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.5dbzWZbiTyPKgwKS"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Graveknight's Curse","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>This curse affects anyone who wears a graveknight's armor for at least 1 hour.</p>\n<p><strong>Saving Throw</strong> @Check[type:will|dc:34] save</p>\n<hr />\n<p><strong>Onset</strong> 1 hour</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} and cannot remove the armor (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)</p>\n<p><strong>Stage 3</strong> dies and transforms into the armor's graveknight.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.6rnB7nK6J6zF4vea]</p>"},"requirements":{"value":""},"rules":[],"slug":"graveknight-graveknights-curse","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["arcane","curse","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Lz7LqoEOMbBrTosy","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Repulsing Blow","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The graveknight's last action was a success with a Strike using a shove weapon.</p>\n<hr />\n<p><strong>Effect</strong> The target struck by the shove weapon is knocked back 10 feet and must succeed at a @Check[type:will|dc:33] save or be unable to approach within 5 feet of the graveknight for 1 round. If the last action was a critical hit, the target automatically fails the Will save.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","enchantment","incapacitation","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"t6KHJCiZXdNJnqxB","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.6isn9nqnvfRrC1wW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Weapon Master","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The graveknight has access to the critical specialization effects of any weapons it wields.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization"}],"slug":"graveknight-weapon-master","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"fZlLkFG7S2o4h9u0","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1600000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1GsU8eXwhUC9xXyu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"S7d8F6RUMUv74Lj9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1800000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AstJsV2ZTVKdnMUq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":1900000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Q1tvj0OYMq57uQRf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2000000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Kellid Graveknight","system":{"abilities":{"cha":{"mod":4},"con":{"mod":4},"dex":{"mod":5},"int":{"mod":2},"str":{"mod":8},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":37},"allSaves":{"value":""},"hp":{"details":"negative healing, rejuvenation","max":255,"temp":0,"value":255},"immunities":[{"type":"cold"},{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":27},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Variant graveknight","creatureType":"Undead","level":{"value":14},"privateNotes":"","publicNotes":"<p>Graveknights are undead warriors granted unlife by a cursed suit of armor.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":24},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":27}},"traits":{"languages":{"custom":"","selected":[],"value":["hallit"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.P1kWLRlEPTcZ3uzD"}}}
{"_id":"PK8yBANFyMqFZ3IY","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"8s4nFCFF2c0eNDnN","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"dIbknObyzgJ10UkM"},"1":{"id":"QX7gb5WoWm7mTag7"},"2":{"id":"rqnAysB8OaLkrFOr"},"3":{"id":"Ldp013Sv6qNTm7Pi"},"4":{"id":"2djRo67zjy4gRA42"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"CSVWXR4WSKsQHkID"},"1":{"id":"lcr1roAzJeoA9b28"},"2":{"id":"1DpuYHDNItmSoTh5"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"KSK0rQwRJigw0HQR"},"1":{"id":"fCsVAU9aQ2stdFdp"},"2":{"id":"C9rqwcosmyn6EQLV"}},"value":0},"slot3":{"max":3,"prepared":{"0":{"id":"fw7cy3wxVNA683Ef"},"1":{"id":"bRVOknC2RR8AJQDP"},"2":{"id":"Op05qyEsuRjAQRbB"}},"value":0},"slot4":{"max":3,"prepared":{"0":{"id":"YVVad0W0K5UfaGC2"},"1":{"id":"jxgy4xltyoJp4uuP"},"2":{"id":"rwksYoGxiVEivf4X"}},"value":0},"slot5":{"max":3,"prepared":{"0":{"id":"maxta6v3phMCkfH7"},"1":{"id":"3RLgLvb9kbPZST8Z"},"2":{"id":"KSK0rQwRJigw0HQR"}},"value":0},"slot6":{"max":6,"prepared":{"0":{"id":"KSK0rQwRJigw0HQR"},"1":{"id":"KSK0rQwRJigw0HQR"},"2":{"id":"KSK0rQwRJigw0HQR"},"3":{"id":"lAUJiPFEyPEBXFLO"},"4":{"id":"Ujv0A99tOcB3aFIg"},"5":{"id":"syKHBI9WWwF8PHyd"}},"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":36,"value":26},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"d9FqMXrNIAm6rnHs","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Innate Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":36,"value":26},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"lAUJiPFEyPEBXFLO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7"}},"img":"systems/pf2e/icons/spells/repulsion.webp","name":"Repulsion","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion. Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away.</p>\n<hr /><strong>Critical Success</strong> The creature's movement is not restricted.\n<p><strong>Success</strong> The creature treats each square in the area as difficult terrain when moving closer to you.</p>\n<p><strong>Failure</strong> The creature can't move closer to you within the area.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"emanation up to 40-feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"repulsion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["aura","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ujv0A99tOcB3aFIg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE"}},"img":"systems/pf2e/icons/spells/spiritual-blast.webp","name":"Spirit Blast","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"16d6"}}},"description":{"value":"<p>You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spirit-blast","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YcuWBjDGy0pzhNIB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW"}},"img":"systems/pf2e/icons/spells/banishment.webp","name":"Banishment","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a material component to give the creature a -2 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a material component pouch. This spell fails if you aren't on your home plane when you cast it.</p>\n<hr />\n<p><strong>Critical Success</strong> The target resists being banished and you are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Success</strong> The target resists being banished.</p>\n<p><strong>Failure</strong> The target is banished.</p>\n<p><strong>Critical Failure</strong> The target is banished and can't return by any means to the plane it's banished from for 1 week.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 10 creatures. The extra material component affects targets to which it is anathema.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"10 creatures that aren't on their home plane"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"d9FqMXrNIAm6rnHs"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"banishment","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature that isn't on its home plane"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3RLgLvb9kbPZST8Z","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.E3X2RbzWHCdz7gsk"}},"img":"systems/pf2e/icons/spells/rain-of-fire.webp","name":"Flame Strike","sort":600000,"system":{"ability":{"value":""},"area":{"details":"10-foot radius, 40-foot-tall cylinder","type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"8d6"}}},"description":{"value":"<p><strong>Area:</strong> 10-foot radius, 40-foot-tall cylinder</p>\n<hr />\n<p>You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flame-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2jUfYxc6d6U4w3Z7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door (At Will) (To any location in Armag's Tomb)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":7,"value":"d9FqMXrNIAm6rnHs"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"To any location in Armag's Tomb"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["divine","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YVVad0W0K5UfaGC2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}},"img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"syKHBI9WWwF8PHyd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8M03UxGXjYyDFAoy"}},"img":"systems/pf2e/icons/spells/weapon-storm.webp","name":"Weapon Storm","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a @Template[type:cone|distance:30] or an @Template[type:emanation|distance:10]. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is subject to the weapon's critical specialization effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Add another damage die.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"weapon-storm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fw7cy3wxVNA683Ef","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bRVOknC2RR8AJQDP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE"}},"img":"systems/pf2e/icons/spells/searing-light.webp","name":"Searing Light","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, <em>searing light</em> attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double fire damage, as well as double good damage if a fiend or undead.</p>\n<p><strong>Success</strong> The target takes full damage</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.</p>\n<p>[[/r ((@item.level*2)-1)d6[good]]]{Leveled Good Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[{"damageType":"good","diceNumber":"(@spell.level*2)-1","dieSize":"d6","key":"DamageDice","predicate":[{"or":["target:trait:fiend","target:trait:undead"]}],"selector":"{item|_id}-damage"}],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"searing-light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["attack","fire","good","light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Op05qyEsuRjAQRbB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Q61g5dKzMHpmHbVq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X"}},"img":"systems/pf2e/icons/spells/augury.webp","name":"Augury","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:</p>\n<ul>\n<li><strong>Weal</strong> The results will be good.</li>\n<li><strong>Woe</strong> The results will be bad.</li>\n<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>\n<li><strong>Nothing</strong> There won't be particularly good or bad results.</li>\n</ul>\n<p>The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"uses":{"max":3,"value":3},"value":"d9FqMXrNIAm6rnHs"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"augury","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["prediction"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"maxta6v3phMCkfH7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fCsVAU9aQ2stdFdp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}},"img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resist-energy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"C9rqwcosmyn6EQLV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}},"img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"silence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rwksYoGxiVEivf4X","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw"}},"img":"systems/pf2e/icons/spells/spiritual-weapon.webp","name":"Spiritual Weapon","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"1d8"}}},"description":{"value":"<p>A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.</p>\n<p>When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.</p>\n<p>The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weapon's damage increases by 1d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spiritual-weapon","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PsxPyhKHvyy2kMyr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}},"img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","sort":1800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":3,"uses":{"max":3,"value":3},"value":"d9FqMXrNIAm6rnHs"},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CSVWXR4WSKsQHkID","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx"}},"img":"systems/pf2e/icons/spells/bane.webp","name":"Bane","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the minds of your enemies with doubt.</p>\n<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>\n<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>\n<p>Bane can counteract <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UTLp7omqsiC36bso]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bane","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dIbknObyzgJ10UkM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":2000000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QX7gb5WoWm7mTag7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lcr1roAzJeoA9b28","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rqnAysB8OaLkrFOr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}},"img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"guidance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jxgy4xltyoJp4uuP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KSK0rQwRJigw0HQR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ldp013Sv6qNTm7Pi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"na08WMZaxajrrj8S","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr"}},"img":"systems/pf2e/icons/spells/lock.webp","name":"Lock","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.</p>\n<p>If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":2,"uses":{"max":3,"value":3},"value":"d9FqMXrNIAm6rnHs"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lock","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 lock, or a door or container with a latch"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1DpuYHDNItmSoTh5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2djRo67zjy4gRA42","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8s4nFCFF2c0eNDnN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XJFqRYGx02Um1W4Y","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS"}},"img":"systems/pf2e/icons/equipment/weapons/spear.webp","name":"Spear","sort":3000000,"system":{"MAP":{"value":""},"baseItem":"spear","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>A long metal shaft ending with a metal spike, a spear can be used one‑handed as a melee weapon and can be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"spear","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":"anarchic"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"spear","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","thrown-20"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"dBd9trOqG8wBEYZ6","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AnwzlOs0njF9Jqnr"}},"img":"systems/pf2e/icons/equipment/armor/hide.webp","name":"+1 Resilient Hide Armor","sort":3100000,"system":{"armor":{"value":3},"baseItem":"hide-armor","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases 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{"_id":"QkGk4GMq3pCtBbLS","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"r4ZnY6A2rOJTCSSI","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7"}},"img":"systems/pf2e/icons/equipment/weapons/battle-axe.webp","name":"Battle Axe","sort":100000,"system":{"MAP":{"value":""},"baseItem":"battle-axe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"lg","slug":"battle-axe","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","sweep"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"UeSFgZM3o03iSxuq","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Gq1cZWSKOtJhKd2p"}},"img":"systems/pf2e/icons/equipment/armor/fullplate.webp","name":"+2 Resilient Full Plate","sort":200000,"system":{"armor":{"value":6},"baseItem":"full-plate","category":"heavy","check":{"value":-3},"containerId":null,"description":{"value":"<p>Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.</p>"},"dex":{"value":0},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"4"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1400}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"lg","slug":"full-plate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-10},"stackGroup":null,"strength":{"value":18},"traits":{"rarity":"common","value":["abjuration","bulwark","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"5"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"j1GC3KLLJa3BPe0o","flags":{"pf2e":{"linkedWeapon":"r4ZnY6A2rOJTCSSI"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Battle Axe","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":31},"damageRolls":{"psgIxmdr2fcF5nIf":{"damage":"4d8+16","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"OSCP7JLtSYLDVYrO","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":30},"damageRolls":{"U94S6RO79DL7mgIb":{"damage":"3d12+16","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"khvFVWc6itmsBv7T","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"M4f06NOUIcSyQNr2","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.lR9R5Vld8Eu2Dha5"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Regeneration 40 (Deactivated by Acid or Fire)","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]</p>"},"requirements":{"value":""},"rules":[{"deactivatedBy":["acid","fire"],"key":"FastHealing","type":"regeneration","value":40}],"slug":"regeneration","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"g4bJ3hTpL9J2uQKp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zDDzvsB3OrJU9QXn","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Vigorous Shake","sort":800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The troll guard takes @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent} acid or fire damage.</p>\n<hr />\n<p><strong>Effect</strong> The troll guard shakes itself to remove persistent acid or fire effects. The troll guard immediately attempts a @Check[type:flat|dc:15] check to end the persistent damage that triggered this reaction. If the troll guard succeeds at this check, it can immediately use Primordial Roar as part of this reaction.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rTLmI9nr5Sji2tZD","img":"systems/pf2e/icons/actions/Passive.webp","name":"Axe Critical Specialization","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The troll guard has access to axe critical specialization effects.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization","predicate":["item:group:axe"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"czVzxuwWmCRLgnuc","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Forced Regeneration","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The troll guard's regeneration is not currently deactivated.</p>\n<hr />\n<p><strong>Effect</strong> The guard king regains [[/r 20[healing]]]{20 HP}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3wMfK5zZSqFhhTgs","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Primordial Roar","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The troll guard unleashes a bestial roar. Each non-troll creature within @Template[type:emanation|distance:100]{100 feet} must attempt a @Check[type:will|dc:35] save. The creature is then temporarily immune for 10 minutes.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IKXHj9lMhQ6Qy07y","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.3JOi2cMcGhT3eze1"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rend","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Battleaxe</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Rend]</p>"},"requirements":{"value":""},"rules":[],"slug":"rend","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xZwLtaE6SEA50Rqf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Twin Chop","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> The troll guard lashes out at two foes with its axes. The troll guard attempts two battleaxe Strikes, each of which must target a different foe within reach. These attacks count toward the troll's multiple attack penalty, but the multiple attack penalty doesn't increase until after the troll makes both attacks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bda7VWcRTo6n14tE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QsC35s0nN6dGZgDJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Troll Guard","system":{"abilities":{"cha":{"mod":4},"con":{"mod":8},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":8},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":35},"allSaves":{"value":""},"hp":{"details":"regeneration 40 (deactivated by acid or fire)","max":340,"temp":0,"value":340},"initiative":{"statistic":"perception"},"perception":{"value":27},"speed":{"otherSpeeds":[],"value":30},"weaknesses":[{"type":"fire","value":15}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant troll king","creatureType":"Giant","level":{"value":15},"privateNotes":"","publicNotes":"<p>Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent hunters-namely their abilities to willingly boost the rate of their regeneration and to shake off the acid and fire that would hinder it, not to mention a bestial roar that can send would-be predators scurrying off. Troll kings possess a cunning far beyond their younger kin- they know to keep their allies close, and their enemies even closer. If a troll king so much as suspects that one of its followers is plotting to usurp it, retribution is swift and fatal.</p>\n<hr />\n<p>Slavering, cruel, practically invincible brutes: this is the villager's stock description for the dread monsters known as trolls. But words hardly do justice to trolls' capacity for destruction. They are as bloodthirsty as orcs but lacking the discipline, as massive as giants but capable of regenerating wounded flesh in an instant, and as reprobate as ogres but with twice the strength. The only way to really understand the wanton violence of a troll is to experience it firsthand-a fate few would wish even upon their worst enemies.</p>\n<p>The first thing that comes to mind when most think of trolls is the creatures' power of bodily regeneration. So potent is this regeneration that the only way to overcome it is to exploit the troll's vulnerability to acid and fire. It is not enough to slay the troll with caustic or flaming weapons, though-even the smallest scrap of a troll's flesh can regenerate into a full-size troll given enough time. The only sure way to eradicate a troll menace is to burn the monster's entire body until nothing remains.</p>\n<p>Trolls are solitary hunters, for their wickedness is anathema even to other giants. They occasionally roam in small gangs of two to four, but only when prey is plentiful or a particularly strong counterforce has broached their hunting grounds. In rare instances, an old and powerful troll comes to lead small tribes of trolls. Such \"troll kings\" possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. A wide variety of trolls exist, from the terrible monster traditionally associated with the name to the water-dwelling scrag and hybrid flood troll. Regional variations exist as well-mountain trolls among stony peaks, for instance, or moss trolls in swampy bayous-but all share the same trademark regenerative powers and insatiable thirst for blood.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":29},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":27}},"traits":{"languages":{"custom":"","selected":[],"value":["common","jotun"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["giant","troll"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.QkGk4GMq3pCtBbLS"}}}
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Until the start of his next turn, all kobold allies within 30 feet of him gain a +1 status bonus on attack rolls and saving throws against fear effects.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.Hv4NO0HADyAAdS4F]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9AVnb90miimzc7rS","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Chief Sootscale deals an extra 1d6 precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tKFw0mI1NIfpLYBn","img":"systems/pf2e/icons/actions/Passive.webp","name":"Unbalancing Blow","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Whenever Chief Sootscale critically hits and deals damage to a foe with a Strike, the creature struck is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against his attacks until the end of his next turn.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"strike-damage","text":"{item|system.description.value}","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"oPzGHNbbJluo3fEf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":800000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dGa7fiQkgtKN8PDA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":900000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.CraftTrap","predicate":["craft-trap"],"selector":"crafting","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+6 traps","options":"craft-trap"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bSZqEA6IqprRCJDD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1000000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"YD7FyGRzoqyViw3C","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Chief Sootscale","system":{"abilities":{"cha":{"mod":4},"con":{"mod":1},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":2},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":18},"allSaves":{"value":""},"hp":{"details":"","max":33,"temp":0,"value":33},"initiative":{"statistic":"perception"},"perception":{"value":7},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"","creatureType":"","level":{"value":2},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":5},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":9}},"traits":{"languages":{"custom":"","selected":[],"value":["common","draconic"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"sm"},"value":["humanoid","kobold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.RL6cxasbeQMtCDvV"}}}
{"_id":"RN3Fiz9AZzUuqb9z","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"3AidCm7XJT968Swi","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Choke","sort":0,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature that isn't holding their breath walks into the hallway or starts their turn in the hallway</p>\n<p><strong>Effect</strong> The triggering creature must attempt a @Check[type:fortitude|dc:18] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected by the smoke.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} by the smoke.</p>\n<p><strong>Failure</strong> The creature is sickened 1 and takes [[/r 1d6[nonlethal]]] damage from choking on the smoke. A creature that falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] from the nonlethal damage begins to suffocate in [[/r {1d4+1} #rounds]]{1d4+1 rounds} if not dragged to safety.</p>\n<p><strong>Critical Failure</strong> As failure, but @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and [[/r 1d6[persistent,nonlethal]]] damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Smoke-Filled Hallway","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(noticing the smoke is automatic)</p>","value":-10}},"creatureType":"","details":{"description":"<p>Thick smoke fills this hallway, making it difficult to see and breathe.</p>","disable":"<p>While a spell like <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em> can temporarily clear a path through the smoke, the hazard returns at the start of the next round as long as the fires in area A17 continue to burn; @Check[type:survival|dc:18] to know how best to cover your nose and mouth with a wet cloth to help alleviate the choking effects of the smoke.</p>","isComplex":true,"level":{"value":2},"reset":"<p>The smoke continues to affect anyone who enters area A16 until the fires in area A17 are extinguished.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.RN3Fiz9AZzUuqb9z"}}}
{"_id":"RTd4FwqGq8gBjdAO","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"qQY3snkHHYYEQDxW","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"rdf4aOsP7jywGEIC","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"uwHFewmdBIcphRfj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H"}},"img":"systems/pf2e/icons/spells/earthbind.webp","name":"Earthbind","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"earthbind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 flying creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GDLkGhhbId45Nnej","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"haste","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"I0teTfeRkplVMQXw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc"}},"img":"systems/pf2e/icons/spells/wall-of-wind.webp","name":"Wall of Wind","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.</p>\n<ul>\n<li>Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets, and other objects of similar size-can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty.</li>\n<li>The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall.</li>\n<li>A creature that attempts to fly through the wall using a move action must attempt a Fortitude save.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The creature can move through the wall normally this turn.</p>\n<p><strong>Success</strong> The flying creature can move through the wall this turn, but the wall is difficult terrain.</p>\n<p><strong>Failure</strong> The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is pushed 10 feet away from the wall.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-wind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"St6E52kzWVNcN9Zi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":2,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xg3GmdrPwOGxSWc4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VmQF5k2z9VtajCgJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"veuImnnlVr4xjZzt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm"}},"img":"systems/pf2e/icons/spells/obscuring-mist.webp","name":"Obscuring Mist","sort":900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"obscuring-mist","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"siz5hgzkYSyUEhGI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO"}},"img":"systems/pf2e/icons/spells/water-breathing.webp","name":"Water Breathing","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The targets can breathe underwater.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to until your next daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"rdf4aOsP7jywGEIC"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"water-breathing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zSmPoti70C7SAmPC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9s5tqqXNzcoKamWx"}},"img":"systems/pf2e/icons/spells/web.webp","name":"Web","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws.</p>\n<p>Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Success</strong> The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Failure</strong> The creature takes a -10-foot circumstance penalty to its Speeds until the start of its next turn.</p>\n<p><strong>Critical Failure</strong> The creature is Immobilized until the start of its next turn, after which it takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its Immobilized condition.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's area increases to a 20-foot burst, and its range increases to 60 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"burst","value":"20"},"range":{"value":"60 feet"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"web","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yEYnOaZEENHuJNJj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"uses":{"max":3,"value":3},"value":"rdf4aOsP7jywGEIC"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YG5ou51sWSzfrmgx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5kg7JjXt6IFWf6Wf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ckLSrhdrIS8ZTcze","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zJQnkKEKbJqGB3iB"}},"img":"systems/pf2e/icons/spells/goblin-pox.webp","name":"Goblin Pox","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Goblin Pox</strong> (disease) <strong>Level</strong> 1. Goblins and goblin dogs are immune.</p>\n<p><strong>Stage</strong> <strong>1</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (1 round)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (1 round)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and the creature can't reduce its Sickened value below 1 (1 day)</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is afflicted with goblin pox at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with goblin pox at stage 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"goblin-pox","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["disease"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ljJyuzQVwdsS75Z9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Wu0xFpewMKRK3HG8"}},"img":"systems/pf2e/icons/spells/grease.webp","name":"Grease","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure grease, with effects based on choosing area or target.</p>\n<ul>\n<li><strong>Area</strong> <strong>[4 contiguous 5-foot squares]</strong> All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save.</li>\n<li><strong>Target</strong> <strong>[1 object of Bulk 1 or less]</strong> If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a -2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"grease","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 object of Bulk 1 or less"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ynmpao5hOYYQeBMg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AJlXDJKB3qAIPuua","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f"}},"img":"systems/pf2e/icons/spells/hydraulic-push.webp","name":"Hydraulic Push","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes 6d6 bludgeoning damage and is knocked back 10 feet.</p>\n<p><strong>Success</strong> The target takes 3d6 bludgeoning damage and is knocked back 5 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"rdf4aOsP7jywGEIC"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hydraulic-push","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Cu06VjRZTzrwY0M5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ck6xKMWRqwyyQbYp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uDPHBMpaHCKRsXTB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DYdvMZ8G2LiSLVWw"}},"img":"systems/pf2e/icons/spells/spider-sting.webp","name":"Spider Sting","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"1d4"}}},"description":{"value":"<p>You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 1d4 poison damage.</p>\n<p><strong>Failure</strong> The target is afflicted with spider venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with spider venom at stage 2.</p>\n<hr />\n<p><strong>Spider Venom</strong> (poison)</p>\n<p><strong>Level 1;</strong></p>\n<p><strong>Maximum Duration</strong> 4 rounds.</p>\n<p><strong>Stage 1</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spider-sting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qL4NEwah1208f4TY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nxaZrdSp5kpX4PeK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI"}},"img":"systems/pf2e/icons/spells/ventriloquism.webp","name":"Ventriloquism","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"qQY3snkHHYYEQDxW"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ventriloquism","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["auditory"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BuBkGYAPCPnJ03go","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":2400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":15},"damageRolls":{"ngCkhccBoMaTiEyI":{"damage":"2d6+5","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"1jsdM4qpD0smQsMV","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":2500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"n1p0bJc7I91avM4S","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Empathy","sort":2600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Melianse can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on aquatic or amphibious animals and make very simple Requests of them.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kJ9e1DXfbX04Qfoe","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3ZL7oyw6PKNMzEhf","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Grant Desire","sort":2800000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> Melianse can duplicate any 3rd-level spell or produce any effect with a power level in line with a 3rd-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from Melianse's Grant Desire ability.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divination","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eZZj6N1vatZSI7gw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2900000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ybMfJWyczUuKzCaD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":3000000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1NOhoVeT2jidvMlJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3100000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"KzxkknWfUfpBBwYZ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3200000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Melianse","system":{"abilities":{"cha":{"mod":4},"con":{"mod":1},"dex":{"mod":3},"int":{"mod":0},"str":{"mod":2},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"","max":78,"temp":0,"value":78},"initiative":{"statistic":"perception"},"perception":{"value":11},"speed":{"otherSpeeds":[{"type":"swim","value":30}],"value":20},"weaknesses":[{"type":"cold-iron","value":5}]},"details":{"alignment":{"value":"N"},"blurb":"Female nixie","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":11}},"spellcasting":{"rituals":{"dc":22}},"traits":{"languages":{"custom":"","selected":[],"value":["aquan","common","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"sm"},"value":["aquatic","fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.RTd4FwqGq8gBjdAO"}}}
{"_id":"RfIipAkVucpR0f0x","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"yg6Ef8X8pFzqweeh","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zBYEU9E7034ENCmh"}},"img":"systems/pf2e/icons/equipment/armor/padded-armor.webp","name":"Padded Armor","sort":100000,"system":{"armor":{"value":1},"baseItem":"padded-armor","category":"light","check":{"value":0},"containerId":null,"description":{"value":"<p>This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"L"},"group":null,"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"padded-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["comfort"]},"usage":{"value":"wornarmor"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"BDyM0mqNVmkzGKe2","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.y34yjumCFakrbtdw"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/artisan-tools.webp","name":"Carpenter's Tools","sort":200000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4}},"quantity":1,"rules":[],"size":"med","slug":"artisans-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"jSKmzzxQiaUOoQc8","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ML0GR2cIEdMn2hoD"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/hammer.webp","name":"Hammer","sort":300000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"hammer","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"MbFKRxAZ3iJL5UyT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.vLGDUFrg4yGzpTQX"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/repair-kit.webp","name":"Repair Kit","sort":400000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to Repair items using the Crafting skill.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[],"size":"med","slug":"repair-kit","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"ciqkxryFBVVXkOBs","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.l8wky2NQduHYsY9B"}},"img":"systems/pf2e/icons/default-icons/consumable.svg","name":"Lover's Knot","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> envision;</p>\n<p><strong>Requirement</strong> You are trained in Medicine.</p>\n<hr />\n<p>This lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, often a person carries several lover's knots on their person in case of emergency. While the original lover's knots were specific rewards granted by a particularly flirtatious Swordlord to her favored agents, time has seen these talismans become much more widespread through southern Brevoy. When you activate a lover's knot, you regain [[/r {2d6} #Hit Points]]{2d6 Hit Points}. If you have the @UUID[Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt] feat, you instead regain [[/r {2d6+7} #Hit Points]]{2d6+7 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":6}},"quantity":5,"rules":[],"size":"med","slug":"lovers-knot","source":{"value":"Pathfinder Kingmaker"},"stackGroup":null,"traits":{"rarity":"uncommon","value":["consumable","healing","magical","necromancy","talisman"]},"usage":{"value":"affixed-to-armor"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"lim8vhAnHsss3MkL","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Light Hammer","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"lSydiwtcdClj518c":{"damage":"1d6+3","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","thrown-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ucBBQrbesTH1rIdv","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Light Hammer","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":6},"damageRolls":{"TuagicvGhvn5ClAm":{"damage":"1d6+3","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","thrown-20"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Gmxd5tiC8NXkhxgN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":800000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2MzEt3SxTBaKBvI9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":900000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Ax9E5uPz9OBp3jiy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1000000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9t1hEI712cXEfhS6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1100000,"system":{"description":{"value":""},"mod":{"value":3},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VsyyjIfzC4tiMjaR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1200000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Oleg","system":{"abilities":{"cha":{"mod":1},"con":{"mod":3},"dex":{"mod":1},"int":{"mod":0},"str":{"mod":3},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":12},"allSaves":{"value":""},"hp":{"details":"","max":26,"temp":0,"value":26},"initiative":{"statistic":"perception"},"perception":{"value":6},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CG"},"blurb":"","creatureType":"","level":{"value":1},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":6},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.RfIipAkVucpR0f0x"}}}
{"_id":"S3jESLRaGeoaHG7t","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"jyTZDCNVazHG1tSk","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Burst","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A Small or larger creature moves at normal speed through the area, or the area takes less than 33 points of damage from any source</p>\n<hr />\n<p><strong>Effect</strong> The pods explode into a burst of toxic foliage, mold, and poisonous vapors. All creatures in area <strong>C3</strong> must attempt a @Check[type:reflex|dc:28] save, while all creatures in the ten-foot-wide tunnel leading south must attempt a @Check[type:reflex|dc:24] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The character takes no damage.</p>\n<p><strong>Success</strong> The character takes [[/r {(1d10+6)[bludgeoning],1d10[poison]}]]{1d10+6 bludgeoning damage and 1d10 poison damage} from the explosion.</p>\n<p><strong>Failure</strong> The character takes [[/r 1d10[persistent,poison]]] damage as the toxins in the fungus and vapor continue to work in the character's flesh. Being restored to full hit points automatically ends this persistent poison damage.</p>\n<p><strong>Critical Failure</strong> As failure, but the character is also affected by Lamashtu's bloom and automatically starts at Stage 1 of the affliction, bypassing the regular onset period entirely.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZlCrr2J1Yth6IZEj","img":"systems/pf2e/icons/actions/Passive.webp","name":"Lamashtu's Bloom","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>While some NPCs become afflicted by Lamashtu's bloom curse during Parts 1 and 2 of this chapter, during Part 3 the PCs may be exposed to it as well. While the bloom is itself a curse, it functions mechanically more like a disease, and as such features both of these affliction traits. As long as the curse persists, a creature cannot recover from the disease, and removing the curse does not automatically remove the disease element of the affliction. Both elements must be dealt with individually before a victim suffering from Lamashtu's Bloom is safe. As with all elements of this curse, slaying the bloom of Lamashtu in area <strong>C10</strong> automatically removes this affliction.</p>\n<hr />\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:23]</p>\n<p><strong>Onset</strong> 1 week</p>\n<p><strong>Stage 1</strong> no ill effects (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 day)</p>\n<p><strong>Stage 3</strong> enfeebled 1 and [[/r 2d6[poison]]] damage (8 hours)</p>\n<p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and [[/r 4d6[poison]]] damage (10 minutes)</p>\n<p><strong>Stage 5</strong> death; Special a creature that dies from Lamashtu's bloom explodes in a blast of First World foliage, releasing a monster. This creature is typically a low-intelligence beast or dragon between 7th and 9th level, depending on the GM's whim.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","curse","disease","magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Exploding Bloom Pods","system":{"attributes":{"ac":{"value":24},"emitsSound":"encounter","hardness":0,"hp":{"details":"BT 33","max":66,"temp":0,"value":66},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":18}},"creatureType":"","details":{"description":"<p>Moving too quickly through the bed of pods causes them to shudder, emit eerie gurgling sounds, and then burst.</p>","disable":"<p>@Check[type:survival|dc:28] (expert) (4 checks) to slice through all four of the larger shared root systems to render the dangerous pods inert, or inflict enough damage to the pods on the first attempt to reach the hazard's BT (damage that doesn't reach the hazard's broken threshold causes it to trigger)</p>","isComplex":false,"level":{"value":8},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":19},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.S3jESLRaGeoaHG7t"}}}
{"_id":"S4oIMaVPzQuRaTpK","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"yX5Z8bj03S67Thb5","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":9},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":1,"prepared":[],"value":1},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":4,"prepared":[],"value":4},"slot5":{"max":4,"prepared":[],"value":4},"slot6":{"max":4,"prepared":[],"value":4},"slot7":{"max":4,"prepared":[],"value":4},"slot8":{"max":4,"prepared":[],"value":4},"slot9":{"max":4,"prepared":[],"value":4}},"slug":null,"source":{"value":""},"spelldc":{"dc":41,"value":36},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"DxTspLZpQI4zVPoa","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Sorcerer Bloodline Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":41,"value":36},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"VqV8fP9jj1vLUC9d","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HpIJTVqgXorH9X0L"}},"img":"systems/pf2e/icons/spells/revival.webp","name":"Revival","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"10d8+40"}}},"description":{"value":"<p>A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points.</p>\n<p>In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em>. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die.</p>\n<p>Revival can't resurrect creatures killed by disintegrate or a death effect. It has no effect on undead.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"revival","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"dead creatures and living creatures of your choice within range"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"01GpE1k49myzXBiH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"location":{"heightenedLevel":9,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disjunction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2gvF6EMJMIP36MT5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.10VcmSYNBrvBphu1"}},"img":"systems/pf2e/icons/spells/massacre.webp","name":"Massacre","sort":500000,"system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"9d6"}}},"description":{"value":"<p>You unleash a wave of necromantic energy to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every living creature in the line (even those above 17th level) and 30 negative damage to you.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes 9d6 negative damage.</p>\n<p><strong>Failure</strong> The creature takes 100 negative damage.</p>\n<p><strong>Critical Failure</strong> The creature dies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"10d6"}}}}},"type":"fixed"},"level":{"value":9},"location":{"heightenedLevel":9,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"massacre","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rirx6JoenBNwf90H","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY"}},"img":"systems/pf2e/icons/spells/overwhelming-presence.webp","name":"Overwhelming Presence","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. You choose the aspects of your new majestic appearance. This causes the targets to pay tribute to you by bowing or using some other action in keeping with your appearance. The number of times a target must do this depends on the result of their Will save. Paying tribute is a manipulate action or move action, as chosen by the creature paying tribute. A creature under this effect must pay tribute to you at least once on each of its turns if possible. While affected by this spell, a creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by you and can't use hostile actions against you. The target is then temporarily immune for 1 minute.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target must pay tribute twice.</p>\n<p><strong>Failure</strong> The target must pay tribute six times.</p>\n<p><strong>Critical Failure</strong> As failure, and the target must spend all its actions paying tribute if possible.</p>"},"duration":{"value":"until full tribute is paid"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"overwhelming-presence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["auditory","incapacitation","mental","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RPE6YmFbsRsWryi5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.M0jQlpQYUr0pp2Sv"}},"img":"systems/pf2e/icons/spells/horrid-wilting.webp","name":"Horrid Wilting","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"10d10"}}},"description":{"value":"<p>You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":8},"location":{"heightenedLevel":8,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"horrid-wilting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of living creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vzcYBvhNdT70dGGQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.iL6TujgTCtRRa0Y0"}},"img":"systems/pf2e/icons/spells/prismatic-wall.webp","name":"Prismatic Wall","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an opaque wall of shimmering, multicolored light. The wall is straight and vertical, stretching 60 feet long and 30 feet high. You must form the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. You can pass through the wall and ignore its effects. The wall sheds bright light out to 20 feet on each side (and dim light to the next 20 feet). Creatures other than you that come into the wall's light must attempt a Will save; they're @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round on a success, @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round on a failure, and Blinded for 1 minute on a critical failure. They are then temporarily immune to the blinding effect for 1 hour.</p>\n<p>A prismatic wall has seven different layers, each a different color. Red, orange, yellow, and green have the effect of a 5th-level <em>@UUID[Compendium.pf2e.spells-srd.forsqeofEszBNtLq]</em> spell of that color, and the others have the effect of a 7th-level Chromatic Wall spell of that color. A creature that tries to pass through the wall must attempt a saving throw against each component wall. The effects take place simultaneously, so a creature turned to stone by the blue wall is still treated as a creature for the indigo and violet walls.</p>\n<p>The wall as a whole is immune to counteracting effects of the wall's level or lower; each color must be counteracted by its specific spell, as described in chromatic wall. This must be done in order (red, orange, yellow, green, blue, indigo, then violet). A given color can't be affected until the previous color is counteracted. Counteracting a color wall removes that color's effect from the wall, and counteracting them all ends prismatic wall. You can Dismiss the spell.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prismatic-wall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KRwpCdSNvz7SbrIt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0jadeyQIItIuRgeH"}},"img":"systems/pf2e/icons/spells/eclipse-burst.webp","name":"Eclipse Burst","sort":900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"8d10"},"v1pnjhfu6e9akqe0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"8d4"}}},"description":{"value":"<p>A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by the darkness for an unlimited duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10","v1pnjhfu6e9akqe0":"1d4"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":7,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"eclipse-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["cold","darkness","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UWWlivLwBrPNbL7O","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l"}},"img":"systems/pf2e/icons/spells/finger-of-death.webp","name":"Finger of Death","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"70"}}},"description":{"value":"<p>You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":7,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"finger-of-death","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sCEkUAf09szNpi0c","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R"}},"img":"systems/pf2e/icons/spells/mask-of-terror.webp","name":"Mask of Terror","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} before using its action.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and its action fails and is wasted.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mask-of-terror","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qFMD4ztX61LFD2qq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2Vkd1IxylPceUAAF"}},"img":"systems/pf2e/icons/spells/regeneration.webp","name":"Regenerate","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>An infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] value becomes 4 or higher, it stays @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.dXq7z633ve4E0nlX]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The regeneration increases to 20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"regenerate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"O7F0hJOAWJFjsH1z","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe"}},"img":"systems/pf2e/icons/spells/baleful-polymorph.webp","name":"Baleful Polymorph","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"baleful-polymorph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yymF56QCLpPis5Bm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TDNlDWbYb58Y55Da"}},"img":"systems/pf2e/icons/spells/chain-lightning.webp","name":"Chain Lightning","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"8d12"}}},"description":{"value":"<p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":9,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chain-lightning","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature, plus any number of additional creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Evwg6gCFspu5Ij3s","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk"}},"img":"systems/pf2e/icons/spells/dragon-form.webp","name":"Dragon Form","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Speed 40 feet, fly Speed 100 feet.</li>\n<li>Resistance 10 against the damage type of your breath weapon (see below).</li>\n<li>Darkvision and imprecise scent 60 feet.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR] with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7] condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.</li>\n<li>Athletics modifier of +23, unless your own modifier is higher.</li>\n<li><strong>Breath Weapon</strong> <span class=\"pf2-icon\">2</span> (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for [[/br 1d4 #rounds]]{1d4 rounds}. Your breath weapon has the trait corresponding to the type of damage it deals.</li>\n</ul>\n<p>You also gain specific abilities based on the type of dragon:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.rHXOZAFBdRXIlxt5]{Black}</strong>\n<ul>\n<li>swim Speed 60 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 acid;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 60-foot line, [[/r 11d6[acid]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.ETgzIIv3M2zvclAR]{Blue}</strong>\n<ul>\n<li>burrow Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d12 electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 80-foot line, [[/r 6d12[electricity]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.OeCn76SB92GPOZwr]{Brass}</strong>\n<ul>\n<li>burrow Speed 20 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 3d8 piercing plus 2d4 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> spikes (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 60-foot line, [[/r 15d4[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.jtW3VfI5Kktuy3GH]{Bronze}</strong>\n<ul>\n<li>swim Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d10 piercing plus 1d12 electricity;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 slashing;</li>\n<li>breath weapon 80-foot line, [[/r 6d12[electricity]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.DrNpuMj14wVj4bWF]{Copper}</strong>\n<ul>\n<li>climb Speed 25 feet on stone only;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 acid;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 bludgeoning;</li>\n<li>breath weapon 60-foot line, [[/r 10d6[acid]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.8aNZhlkzRTRKlKag]{Gold}</strong>\n<ul>\n<li>swim Speed 40 feet;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 4d6 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 30-foot cone, [[/r 6d10[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.nWEx5kpkE8YlBZvy]{Green}</strong>\n<ul>\n<li>swim Speed 40 feet, ignores difficult terrain from non-magical foliage;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 poison;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> horns (reach 10 feet), <strong>Damage</strong> 3d8 piercing;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[poison]]] (Fortitude save instead of Reflex).</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.V4a9pZHNUlddAwTA]{Red}</strong>\n<ul>\n<li>ignore @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from smoke;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 fire;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw ( agile), <strong>Damage</strong> 4d6 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> wing (reach 10 feet), <strong>Damage</strong> 3d8 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[fire]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.TUyEeLyqdJL6PwbH]{Silver}</strong>\n<ul>\n<li>cloud walk;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 2d12 piercing plus 2d6 cold;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 8d8[cold]]].</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.H6ndYYYlADWwqVQb]{White}</strong>\n<ul>\n<li>climb Speed 25 feet on ice only;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> jaws, <strong>Damage</strong> 3d6 piercing plus 2d6 cold;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> claw (agile), <strong>Damage</strong> 3d10 slashing;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tail (reach 10 feet), <strong>Damage</strong> 3d10 bludgeoning;</li>\n<li>breath weapon 30-foot cone, [[/r 10d6[cold]]].</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (8th)</strong> Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, Athletics +28, and a [[/r +14]] status bonus to breath weapon damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dragon-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"f6SRhLTbfWjziQ99","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Pr1ruNTbzGn3H9w5"}},"img":"systems/pf2e/icons/spells/stone-to-flesh.webp","name":"Stone to Flesh","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Manipulating the fundamental particles of matter, you convert stone into flesh and blood. You restore a @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg] creature to its normal state or transform a stone object into a mass of inert flesh (without stone's Hardness) in roughly the same shape.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stone-to-flesh","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"petrified creature or human-size stone object"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QHGPThhHguoaYFzW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":6,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"62uq6zua570N54sK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.forsqeofEszBNtLq"}},"img":"systems/pf2e/icons/spells/chromatic-wall.webp","name":"Chromatic Wall","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects.</p>\n<p>Roll 1d4 to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. Chromatic wall can't be counteracted normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's level is lower than that of chromatic wall.</p>\n<ol>\n<li><strong>Red</strong> The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic wall.</li>\n<li><strong>Orange</strong> The wall destroys thrown weapons that would pass through, and it deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust of wind can counteract an orange chromatic wall.</li>\n<li><strong>Yellow</strong> The wall stops acid, cold, electricity, fire, force, negative, positive, and sonic effects from passing through, and it deals 30 electricity damage to anyone passing through, with a basic Reflex save. Disintegrate can counteract a yellow chromatic wall.</li>\n<li><strong>Green</strong> The wall stops toxins, gases, and breath weapons from passing through. It deals 10 poison damage to anyone passing through and makes them @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute. A basic Fortitude save reduces the damage and negates the Enfeebled condition on a success. Passwall can counteract a green chromatic wall.<hr /></li>\n</ol>\n<p><strong>Heightened (7th)</strong> The spell's duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.</p>\n<ol start=\"5\">\n<li><strong>Blue</strong> The wall stops auditory, petrification, sonic and visual effects from passing through, and creatures passing through are subject to the effects of flesh to stone. Magic missile can counteract a blue chromatic wall.</li>\n<li><strong>Indigo</strong> The wall stops divination and mental effects from passing through, and those passing through are subject to the effects of warp mind. Searing light can counteract an indigo chromatic wall.</li>\n<li><strong>Violet</strong> The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a Will save or they are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of plane shift. Dispel magic can counteract a violet chromatic wall.</li>\n<li><strong>Reroll</strong>, and creatures that pass through the wall take a -2 circumstance penalty to their saves.</li>\n</ol>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chromatic-wall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rY3ZRIhunGV8wmjK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k"}},"img":"systems/pf2e/icons/spells/cone-of-cold.webp","name":"Cone of Cold","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"12d6"}}},"description":{"value":"<p>Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cone-of-cold","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ddoFF2lIQxYtb6Xu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HWJODX2zPg5cg34F"}},"img":"systems/pf2e/icons/spells/dragon-wings.webp","name":"Dragon Wings","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Leathery wings sprout from your back, giving you a fly Speed of 60 feet or your Speed, whichever is faster. When this spell's duration would end, if you're still flying, you float to the ground, as <em>@UUID[Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH]</em>.</p>\n<p>You can increase the Focus Point cost by 1 to gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm]</em> as long as the wings last.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> The duration increases to 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.V7jAnItnVqtfCAKt]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.jy4edd6pvJvJgOSP]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"DxTspLZpQI4zVPoa"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dragon-wings","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rbjthStUUSCKUSia","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t"}},"img":"systems/pf2e/icons/spells/wall-of-ice.webp","name":"Wall of Ice","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d6"}}},"description":{"value":"<p>You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius.</p>\n<p>You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-ice","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AqA0vZd2VKpFhIYb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kOa055FIrO9Smnya"}},"img":"systems/pf2e/icons/spells/wall-of-stone.webp","name":"Wall of Stone","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 15.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PEupprEugd8xEt4Q","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH"}},"img":"systems/pf2e/icons/spells/freedom-of-movement.webp","name":"Freedom of Movement","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] an effect that has them @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"freedom-of-movement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature touched"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"leXIZG2xRya6onA7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tgIhRUFtgDSELpJE"}},"img":"systems/pf2e/icons/spells/spell-immunity.webp","name":"Spell Immunity","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. Spell immunity attempts to counteract that spell whenever spell immunity's target is the target of the named spell or in that spell's area. Successfully counteracting a spell that targets an area or multiple targets with spell immunity negates the effects only for the target affected by spell immunity.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":true},"level":{"value":4},"location":{"heightenedLevel":4,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spell-immunity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hwqzLMPRh99zajjE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0SJMfqdmPiO9QOUz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JcobNl4iE9HmMYtE"}},"img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Breath","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"5d6"}}},"description":{"value":"<p>You spew energy from your mouth, dealing [[/r 5d6]] damage. The area, damage type, and save depend on the dragon type in your bloodline.</p>\n<h2>Dragon Breath</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Dragon Type</th>\n<th>Area and damage type</th>\n<th>Saving Throw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black, Brine, or Copper</td>\n<td>60-foot line of acid</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Blue or Bronze</td>\n<td>60-foot line of electricity</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>60-foot line of fire</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Cloud</td>\n<td>30-foot cone of electricity</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Crystal or Forest</td>\n<td>30-foot cone of piercing</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>30-foot cone of poison</td>\n<td>Fortitude</td>\n</tr>\n<tr>\n<td>Gold, Magma, or Red</td>\n<td>30-foot cone of fire</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Sea</td>\n<td>10-foot burst within 30 feet of bludgeoning</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Silver or White</td>\n<td>30-foot cone of cold</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Sky</td>\n<td>10-foot burst within 30 feet of electricity</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Sovereign</td>\n<td>30-foot cone of mental</td>\n<td>Will</td>\n</tr>\n<tr>\n<td>Umbral</td>\n<td>30-foot cone of negative</td>\n<td>Reflex</td>\n</tr>\n<tr>\n<td>Underworld</td>\n<td>10-foot burst within 30 feet of fire</td>\n<td>Reflex</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by [[/r 2d6]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"DxTspLZpQI4zVPoa"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dragon-breath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fGkkMoxCQhnS6IB7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"haste","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vKrQ3OWmsfLqMOFs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}},"img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","sort":2800000,"system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":8,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lightning-bolt","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Pc8aRzvPuJwLNvbc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vh1RpbWfqdNC4L3P"}},"img":"systems/pf2e/icons/spells/meld-into-stone.webp","name":"Meld into Stone","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you Cast the Spell. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone.</p>\n<p>Significant physical damage to the stone while you are inside it expels you and deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld into stone. You can Dismiss this spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"meld-into-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"W0IFn6mpCMHZBPIF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YgAeuxXRCfhZTEnv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KsWhliKfUs3IpW3c"}},"img":"systems/pf2e/icons/spells/wall-of-thorns.webp","name":"Wall of Thorns","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"3d4"}}},"description":{"value":"<p>Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage.</p>\n<p>Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":7,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-thorns","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nguorV1jhLVozAE4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0"}},"img":"systems/pf2e/icons/spells/acid-arrow.webp","name":"Acid Arrow","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d8"}}},"description":{"value":"<p>You conjure an arrow of acid that keeps corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus [[/r 1d6[persistent,acid]]]. On a critical hit, double the initial damage, but not the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 2d8, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":4,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-arrow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"onjA5Yl2EGOGdCvI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq"}},"img":"systems/pf2e/icons/spells/create-food.webp","name":"Create Food","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on).</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can feed 12 Medium creatures.</p>\n<p><strong>Heightened (6th)</strong> You can feed 50 Medium creatures.</p>\n<p><strong>Heightened (8th)</strong> You can feed 200 Medium creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"create-food","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xGGIQVNKw2st1dBM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":8,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4ApbVkM0Yfsv9Zjd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rdTEF1hfAWbN58NE"}},"img":"systems/pf2e/icons/spells/enhance-victuals.webp","name":"Enhance Victuals","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target into delicious fare, changing water into wine or another fine beverage or enhancing the food's taste and ingredients to make it a gourmet treat.</p>\n<p>Prior to the transformation, the spell attempts to counteract any poisons in the food or water. The food turns back to normal if not consumed before the duration expires, though any poisons that were counteracted are still gone.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The number of gallons of water you can target increases by 1, or the number of pounds of food you can target increases by 5.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":2,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enhance-victuals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 1 gallon of non-magical water or up to 5 pounds of food"},"time":{"value":"1 minute"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Dmf0I8KszQINkLQS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":3600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4pA16iOZqxYndvxR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}},"img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","sort":3700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resist-energy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XEVaImyuxfqHFy2d","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}},"img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","sort":3800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":4,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"restoration","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IciaeM2zHeoqZ9YK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9s5tqqXNzcoKamWx"}},"img":"systems/pf2e/icons/spells/web.webp","name":"Web","sort":3900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws.</p>\n<p>Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Success</strong> The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Failure</strong> The creature takes a -10-foot circumstance penalty to its Speeds until the start of its next turn.</p>\n<p><strong>Critical Failure</strong> The creature is Immobilized until the start of its next turn, after which it takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its Immobilized condition.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's area increases to a 20-foot burst, and its range increases to 60 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"burst","value":"20"},"range":{"value":"60 feet"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"web","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mPODX1aEaXu3jS1b","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","sort":4000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus [[/r (1[splash])[acid]]]{1 splash acid damage}. On a critical success, the target also takes [[/r 1[persistent,acid]]] damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases to [[/r 2[persistent,acid]]].</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 3[persistent,acid]]], and the splash damage increases to [[/r (2[splash])[acid]]].</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 4[persistent,acid]]], and the splash damage increases to [[/r (3[splash])[acid]]].</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 5[persistent,acid]]], and the splash damage increases to [[/r (4[splash])[acid]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}}},"5":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"2d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"2"}}}},"7":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"3"}}}},"9":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"4d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"4"}}}}},"type":"fixed"},"level":{"value":1},"location":{"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-splash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","acid","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JgyV1nNSHUxjbLwQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":4100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mvfVvruvmYAZakhd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":4200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":4,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Yrsg9Dc7c7gt9fiQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}},"img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","sort":4300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chill-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HgVX0jKxxqN4ubMP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WzLKjSw6hsBhuklC"}},"img":"systems/pf2e/icons/spells/create-water.webp","name":"Create Water","sort":4400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"0 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"create-water","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JqOieRgOjABXdCpR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":4500000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PahKF8ye2Upv56mC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm"}},"img":"systems/pf2e/icons/spells/dragon-claws.webp","name":"Dragon Claws","sort":4600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline.</p>\n<p>Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.7zy4W2RXQiMEr6cp]</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The extra damage increases to 2d6, and the resistance increases to 10.</p>\n<p><strong>Heightened (9th)</strong> The extra damage increases to 3d6, and the resistance increases to 15.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"DxTspLZpQI4zVPoa"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dragon-claws","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["morph","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Czhc6zIgjwn3rySE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":4700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PP73H2cHptXQb7iF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":4800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZmBY31I0TQepU6v7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":4900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9flVRuEHJKZTuVuY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1"}},"img":"systems/pf2e/icons/spells/gust-of-wind.webp","name":"Gust of Wind","sort":5000000,"system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature can't move against the wind.</p>\n<p><strong>Failure</strong> The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. If it was flying, it suffers the effects of critical failure instead.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 30 feet in the wind's direction, knocked Prone, and takes 2d6 bludgeoning damage.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"gust-of-wind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oh0GcFXvbUydb0C0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":5100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":5,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qR3hXK3zy5fcEx1v","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":5200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":6,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EcvjMBtAblKLynvm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":5300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":9,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WwjBL8lMtlat68U5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":5400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":8,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yalKOG6nT4xFCgzl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EE7Q5BHIrfWNCPtT"}},"img":"systems/pf2e/icons/spells/magic-fang.webp","name":"Magic Fang","sort":5500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.MqZ6FScbfGtXB8tt]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-fang","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Qxgp0yyQS4n2wtx6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":5600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fUuWWK3g33YrBHZl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":5700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"yX5Z8bj03S67Thb5"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pF8Ngkhp4Zxkwqhd","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+2 Glamered Fortification Greater Resilient Leather Armor","sort":5800000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":"glamered"},"propertyRune2":{"value":"fortification"},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"greaterResilient"},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"IJyUjXFsO9M8LpUs","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.jJZbdMHMdh8UL2j8"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-fine.webp","name":"Elegant Robes","sort":5900000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate 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On a failure, it's @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 minute; on a critical failure, it dies.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"40 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-decree","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"C4NGp8fmWYQHnPSp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2Vkd1IxylPceUAAF"}},"img":"systems/pf2e/icons/spells/regeneration.webp","name":"Regenerate","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>An infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] value becomes 4 or higher, it stays @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.dXq7z633ve4E0nlX]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The regeneration increases to 20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"regenerate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2xRbybqR22qdvVg3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.nzbnTqHgNKiGZkrZ"}},"img":"systems/pf2e/icons/spells/word-of-recall.webp","name":"Word of Recall","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils and powdered minerals worth 5,000 gp;"},"damage":{"value":{}},"description":{"value":"<p>You bind yourself and your allies to the specific safe location where you perform the ritual. This allows the participants to return later by simply speaking a word.</p>\n<hr />\n<p><strong>Success</strong> You form the connection with the designated sanctuary. Any participant in the ritual can spend a single action, which has the concentrate trait, to utter a word of power you choose when you cast the spell. When they do, all the participants can immediately return to the sanctuary from any distance, as long as they are on the same plane as the sanctuary. Each participant arrives in the position in which they were standing during the casting of the ritual. When the word is spoken, all other participants know it, and each can choose whether or not to return to the sanctuary at that time. The ritual then immediately ends.</p>\n<p><strong>Failure</strong> You fail to form the connection between the participants and the sanctuary and are aware that the ritual has failed.</p>\n<p><strong>Critical Failure</strong> The ritual inadvertently forms a connection with a location on another plane. The casters are unaware of this misalignment. When the word is invoked, all ritual participants are shifted to this extraplanar location.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cost increases by 5,000 gp, the ritual can target one more creature, and the maximum level of creature it can target increases by 2.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana or Occultism (expert, the check has the secret trait)"},"range":{"value":"20 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2"},"secondarycheck":{"value":"Arcana or Occultism (whichever isn't used for the primary check), Society"},"slug":"word-of-recall","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"Up to seven willing creatures of 14th level or lower"},"time":{"value":"7 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BOmNZglvU01QcddQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.peCF6VArm8urfwxZ"}},"img":"systems/pf2e/icons/spells/blade-barrier.webp","name":"Blade Barrier","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"7d8"}}},"description":{"value":"<p>Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blade-barrier","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VXs9Esp60FCj1JKk","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5BbU1V6wGSGbrmRD"}},"img":"systems/pf2e/icons/spells/feeblemind.webp","name":"Feeblemind","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} with an unlimited duration.</p>\n<p><strong>Critical Failure</strong> The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as -5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"feeblemind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["curse","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3fkayyPwmcgfS2UH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.E3X2RbzWHCdz7gsk"}},"img":"systems/pf2e/icons/spells/rain-of-fire.webp","name":"Flame Strike","sort":1000000,"system":{"ability":{"value":""},"area":{"details":"10-foot radius, 40-foot-tall cylinder","type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"8d6"}}},"description":{"value":"<p><strong>Area:</strong> 10-foot radius, 40-foot-tall cylinder</p>\n<hr />\n<p>You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flame-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PGqmNhT5tXOPKRbK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}},"img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pso3opFNQijNVZim","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"87rqP5kuIfd8uulP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"air-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VtHrEB7dvvppRnkz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7yWXx3qC4eFNHhxD"}},"img":"systems/pf2e/icons/spells/blight.webp","name":"Blight","sort":1400000,"system":{"ability":{"value":""},"area":null,"areatype":{"value":"radius circle centered on you"},"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You twist and stunt plants in the area, causing them to wither. In addition to other dangers from failing plant life, this decreases the crop yield for farms. If you cast this ritual in an area affected by plant growth, blight attempts to counteract plant growth instead of producing its usual effect.</p>\n<hr />\n<p><strong>Critical Success</strong> Completely spoil the crop yield in the area, or decrease the yield by half in an area with up to a 1-mile radius.</p>\n<p><strong>Success</strong> Decease the crop yield in the area by half.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> The flora in the area changes in an unexpected way, determined by the GM but generally as contradictory to your true desires as possible (for instance, enriching crops when you would prefer to blight them).</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"slug":"blight","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["negative","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9q70YtKpix2hWKpu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uNsliWpl8Q1JdFcM"}},"img":"systems/pf2e/icons/spells/discern-lies.webp","name":"Discern Lies","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-lies","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["mental","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"usmV1R65L2N3zmgW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}},"img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ysWKQsPkbmcNcqa4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}},"img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"outcasts-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dTN0joimuLxHGgYP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SSsUC7rZo0CwayPn"}},"img":"systems/pf2e/icons/spells/retributive-pain.webp","name":"Retributive Pain","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature in range damages you.</p>\n<hr />\n<p>You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"Sn0vYKbSWgQmv5g7"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"retributive-pain","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3ILjWkVH9pGNI2Jt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NTqvtIYNwhRNvpfz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aewxsale5xWEPKLk"}},"img":"systems/pf2e/icons/spells/zone-of-truth.webp","name":"Zone of Truth","sort":2000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target takes a -2 status penalty to Deception checks.</p>\n<p><strong>Failure</strong> The target can't speak any deliberate and intentional lies, and it takes a -2 status penalty to Deception checks.</p>\n<p><strong>Critical Failure</strong> The target can't speak any deliberate and intentional lies and takes a -4 status penalty to Deception checks.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"zone-of-truth","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Xuk985WQ6ui92Vrv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dLdRqT6UxTKlsPgp"}},"img":"systems/pf2e/icons/spells/death-knell.webp","name":"Death Knell","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target's @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] value increases by 1.</p>\n<p><strong>Failure</strong> The target dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"death-knell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature that has 0 HP"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kQwpVk13LBeVGzdQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SLGZrNbGgBFdTzJA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JhRuR7Jj3ViShpq7"}},"img":"systems/pf2e/icons/spells/ghoulish-cravings.webp","name":"Ghoulish Cravings","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage</strong> <strong>1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage</strong> <strong>2</strong> 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage</strong> <strong>3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage</strong> <strong>4</strong> 3d8 negative damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage</strong> <strong>5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghoulish-cravings","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["disease","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Cpk91B0MZfDaFU5x","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mkbq9xlAUxHUHyR2"}},"img":"systems/pf2e/icons/spells/paranoia.webp","name":"Paranoia","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target believes everyone it sees is a potential threat. It becomes @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.</p>\n<p><strong>Failure</strong> As success, but the effect lasts 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.</p>\n<hr /><strong>Heightened (6th)</strong> You can target up to 5 creatures."},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paranoia","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uc3vQHzvjOgPbStU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9"}},"img":"systems/pf2e/icons/spells/see-invisibility.webp","name":"See Invisibility","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.T5bk6UH7yuYog1Fp]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"see-invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pSHxkZDjDzT5X94m","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}},"img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chill-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tWPUvEpnZjBF8OyK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cxfRDUdBtE68rg5q","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Xc2yrsztkCC8y8NS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0us8t6POiCpdLxFQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3KH3babd3JkABBVe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zlNknuhRxo0fLsee","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1Cpl1ywgQLWsD8si","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pZAT0vi9hDKTVSo3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BzgE9UaGtjuslqrA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xDwEMdNFiMMnPhuV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xn0V2HDrmDWNzPEt"}},"img":"systems/pf2e/icons/spells/savor-the-sting.webp","name":"Savor the Sting","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"1d4"}}},"description":{"value":"<p>You inflict pain upon the target and revel in their anguish. This deals 1d4 mental damage and [[/r 1d4[persistent,mental]]]; the target must attempt a Will save. As long as the target is taking @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] from this spell, you gain a +1 status bonus to attack rolls and skill checks against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and no Persistent Damage.</p>\n<p><strong>Failure</strong> The target takes full initial and Persistent Damage.</p>\n<p><strong>Critical Failure</strong> The target takes double initial and Persistent Damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 1d4 and the Persistent Damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"Sn0vYKbSWgQmv5g7"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"savor-the-sting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"K8OZWKPgIkM5C6fD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":3700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6KicFTsFZgp8zDNY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE"}},"img":"systems/pf2e/icons/spells/summon-plant-or-fungus.webp","name":"Summon Plant or Fungus","sort":3800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a plant or fungus to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the plant or fungus trait and whose level is -1.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Level 1</p>\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"0mCmhGYAI47n4kdy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"summon-plant-or-fungus","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YmkfgSgetEPoWRKA","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-silver.webp","name":"Religious Symbol of Gyronna","sort":3900000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"lg","slug":"religious-symbol-silver","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"3QPsbePLeC83pvHf","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.CjfBdn0fOIarWzBc"}},"img":"systems/pf2e/icons/equipment/wands/specialty-wands/wand-of-slaying.webp","name":"Wand of Slaying (7th-Level Spell)","sort":4000000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> Once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You cast <em>@UUID[Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l]</em> at 7th level.</p>\n<p>If the spell slays its target, the corpse releases negative energy in a @Template[type:emanation|distance:20], dealing negative damage equal to double the spell's level ([[/r 14[negative]]] damage).</p>\n<hr />\n<p><strong>Craft Requirements</strong> Supply a casting of finger of death of the appropriate level.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":16},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":10000}},"quantity":1,"rules":[],"size":"lg","slug":"wand-of-slaying-7th-level-spell","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["illusion","magical","wand"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"6VrL0WH1rLsYXFpD","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":4100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":37},"damageRolls":{"gm3ehhva5q6xm5u4vic7":{"damage":"4d10 + 14","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","cold-iron","magical","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"9oO34owbXFTjCGng","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":4200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"e0fcFHdf91dsur91","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":4300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"utrBYZarwPMS7ACv","img":"systems/pf2e/icons/actions/Passive.webp","name":"Resolve","sort":4400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the Knurly Witch rolls a success at a Will save, she gets a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["success","criticalSuccess"],"selector":"will","text":"When the Knurly Witch rolls a success at a Will save, she gets a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bKPOLbNfdVcrEpjV","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Bonds of Iron","sort":4500000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an @Check[type:athletics|traits:action:grapple|overrideTraits:true] check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check.</p>\n<p>Unlike a normal Grapple, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 42), causing the cage to crumble into rust.</p>\n<p>Any creature can attempt to destroy the cage by attacking it. It has an AC of 40, Hardness 20, and 80 Hit Points.</p>"},"requirements":{"value":""},"rules":[{"domain":"skill-check","key":"RollOption","option":"bonds-of-iron","toggleable":true},{"key":"FlatModifier","predicate":["bonds-of-iron"],"selector":"athletics","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack","conjuration","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1AemwaFBoSAJ1UHj","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":4600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","occult","polymorph","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OFtZ11CEYiceib4W","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.3JOi2cMcGhT3eze1"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rend","sort":4700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Claw</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Rend]</p>"},"requirements":{"value":""},"rules":[],"slug":"rend","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PG62mZgFRnBReYcw","img":"systems/pf2e/icons/actions/Passive.webp","name":"Word of Recall","sort":4800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Knurly Witch has used <em>@UUID[Compendium.pf2e.spells-srd.nzbnTqHgNKiGZkrZ]</em> to bind herself to the House at the Edge of Time (area <strong>K16</strong>).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7aIGZtbifYYVXpiV","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":4900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hWyVoEhzDMwxDZ5l","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":5000000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"r0Jfu2EKhpHiK8Io","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":5100000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Grapple","predicate":["action:grapple"],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+16 to Grapple","options":"action:grapple"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"P1xNgroTVlaW6FFN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":5200000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XrTR3CEOopUYJSoF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":5300000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"85yL7SnChVoWJ5uw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":5400000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zzjd5DZVfvv06YIm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":5500000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"q70qynHLs2QDHKB7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":5600000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Knurly Witch","system":{"abilities":{"cha":{"mod":3},"con":{"mod":4},"dex":{"mod":4},"int":{"mod":1},"str":{"mod":6},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":45},"allSaves":{"value":"+1 status to all saves vs. magic, resolve"},"hp":{"details":"","max":324,"temp":0,"value":324},"initiative":{"statistic":"perception"},"perception":{"value":38},"resistances":[{"exceptions":["bludgeoning"],"type":"physical","value":20}],"speed":{"otherSpeeds":[],"value":40}},"details":{"alignment":{"value":"CE"},"blurb":"Variant female annis hag","creatureType":"Humanoid","level":{"value":20},"privateNotes":"","publicNotes":"<p>Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim's loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.</p>\n<hr />\n<p>Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as <em>@UUID[Compendium.pf2e.equipment-srd.ACa9QlFqdmW4s2Th]{Hag Eyes}</em>, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-bestiary.bAjHCeyNcPRqOmLv]{Changelings} who have the potential to become hags themselves.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":2,"value":2}},"saves":{"fortitude":{"saveDetail":"","value":32},"reflex":{"saveDetail":"","value":35},"will":{"saveDetail":"","value":38}},"spellcasting":{"rituals":{"dc":44}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","common","jotun","sylvan"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["hag","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.SVUjDSZHYmwbQgnq"}}}
{"_id":"SZVTHAwTVXDwIOqC","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"sUGKCp2vAoGiIFn9","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.bheWnrBqMphBRUmn"}},"img":"systems/pf2e/icons/equipment/weapons/specific-magic-weapons/oathbow.webp","name":"Oathbow","sort":100000,"system":{"MAP":{"value":""},"baseItem":"longbow","bonus":{"value":2},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>Constructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this +2 striking composite longbow appears to have been made by elves. Sometimes when you loose an arrow, its whistling in flight sounds like a voice whispering in Elven, wishing for the swift defeat of your enemies.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> command</p>\n<hr />\n<p><strong>Effect</strong> You swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that creature deal 1d6 additional damage, and you gain a +2 circumstance bonus to Survival checks to Track that creature.</p>\n<p>Your critical hits against the target gain the bow's critical specialization effect; if they would already do so, they instead increase the DC of the Athletics check to Escape when critically hit to DC 20.</p>\n<p>After you activate the bow, you can't activate it again for 7 days. If you kill the creature you've sworn an oath against, the oath ends and you need to wait only 10 minutes before you can activate it again.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1300}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":100,"reload":{"value":"0"},"rules":[{"domain":"all","key":"RollOption","label":"Target is Oathbow's sworn target","option":"target:oathbow","toggleable":true},{"diceNumber":1,"dieSize":"d6","key":"DamageDice","label":"Oathbow's sworn target","predicate":["target:oathbow"],"selector":"{item|_id}-damage"},{"key":"FlatModifier","label":"Oathbow (tracking Oathbow's sworn target)","predicate":["target:oathbow"],"selector":"survival","type":"circumstance","value":2}],"size":"med","slug":"oathbow","source":{"value":"Pathfinder Core Rulebook"},"specific":{"material":null,"runes":{"potency":2,"striking":"striking"},"value":true},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["deadly-d10","divination","evocation","magical","propulsive","volley-30"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"sygr5fATsypICTYx","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.MPcM4Wt6KmWE2kGL"}},"img":"systems/pf2e/icons/equipment/armor/chainshirt.webp","name":"Chain Shirt","sort":200000,"system":{"armor":{"value":2},"baseItem":"chain-shirt","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"chain","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":5}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"chain-shirt","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":12},"traits":{"rarity":"common","value":["flexible","noisy"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"UV0hFgjFbUjfNtr7","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":300000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"UtXatkaqCOacbbnj","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["curse-of-the-wererat"]},"bonus":{"value":28},"damageRolls":{"Dedcs8H1OkDDw4fq":{"damage":"2d10+10","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"2A5WqL14A7eKaElj","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":28},"damageRolls":{"It0mGkwAg8vAnoVH":{"damage":"2d8+10","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"kaPLdey2Dv3F1VUN","flags":{"pf2e":{"linkedWeapon":"sUGKCp2vAoGiIFn9"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Oathbow","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":30},"damageRolls":{"ik8NjSCjFmuYckPu":{"damage":"2d8+10","damageType":"piercing"}},"description":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"Target is Oathbow's sworn target","option":"target:oathbow","toggleable":true},{"diceNumber":1,"dieSize":"d6","key":"DamageDice","label":"Oathbow's sworn target","predicate":["target:oathbow"],"selector":"{item|_id}-damage"},{"key":"FlatModifier","label":"Oathbow (tracking Oathbow's sworn target)","predicate":["target:oathbow"],"selector":"survival","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","range-100","reload-0","volley-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"yIiN4CzNAnrIGY5R","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GAwPcYxItK5M24Ve","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EGY18Yebn9ZVwEbP","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rat Empathy","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Gaetane can communicate with rodents.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divination","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"70wPP2Jajb7NN04d","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<ul>\n<li><strong>Human</strong>\n<ul>\n<li><strong>Melee</strong> fist [[/r 1d20+24 #Fist]]{+24} (agile, nonlethal), <strong>Damage</strong> [[/r (1d4+10)[bludgeoning]]] damage</li>\n</ul>\n</li>\n<li><strong>Rat</strong>\n<ul>\n<li><strong>Size</strong> Small</li>\n<li><strong>Speed</strong> 30 feet, climb 10 feet</li>\n</ul>\n</li>\n</ul>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CJravyxL4AFAla1i","img":"systems/pf2e/icons/actions/Passive.webp","name":"Curse of the Wererat","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>This curse affects only humanoids.</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:34]</p>\n<hr />\n<p>On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wererat until dawn.</p>\n<p>The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","necromancy","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aan6tOAkYHhETUdL","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Deadly Aim","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Gaetane hasn't attempted a Strike during his turn yet</p>\n<hr />\n<p><strong>Effect</strong> Gaetane makes a ranged Strike against his target at a -2 penalty. He gains a +6 circumstance bonus to damage on that Strike.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"deadly-aim","toggleable":true},{"key":"FlatModifier","predicate":["deadly-aim"],"selector":"oathbow-attack","value":-2},{"key":"FlatModifier","predicate":["deadly-aim"],"selector":"oathbow-damage","type":"circumstance","value":6}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dNOthX618UT1hZN6","img":"systems/pf2e/icons/actions/Passive.webp","name":"Distracting Shot","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If Gaetane critically hits a creature with a ranged weapon, or hits a creature at least twice on the same turn with a ranged weapon, and if that creature is one he has used his oathbow to swear an oath to destroy, that creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the stat of Gaetane's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WDpA7ff1gJiokx9N","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunted Shot","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> Gaetane makes two ranged oathbow Strikes against a target. If both hit the same target, combine their damage for the purpose of resistances and weaknesses. He applies his multiple attack penalty to each Strike normally.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ral7Zi8ooe0f3emu","img":"systems/pf2e/icons/actions/Passive.webp","name":"Moon Frenzy","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike by 2.</p>\n<p>When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] for [[/br 2d4 #Fatigued duration]]{2d4 hours}.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.dRe8n1nBWMIXd8jh]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["polymorph","primal","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TGbnXBgCIKg1wFwT","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Targeting Shot","sort":1600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Gaetane is currently suffering a multiple attack penalty</p>\n<hr />\n<p><strong>Effect</strong> Gaetane aims carefully, then makes an oathbow Strike; he ignores the target's @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition and all cover.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"04MmvjR2QUjKI1R3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cu5gzpbsORryK2Zs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.ClimbOrSwim","predicate":[{"or":["action:climb","action:swim"]}],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+28 to Climb or Swim","options":"action:climb,action:swim"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"sPNyuM5IdhlHYdwm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1900000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4k5UPcL9Ql2uixbn","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2000000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VTUeEn6eIemHDcgF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2100000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Gaetane","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":6},"int":{"mod":0},"str":{"mod":4},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":""},"hp":{"details":"","max":315,"temp":0,"value":315},"initiative":{"statistic":"perception"},"perception":{"value":27},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"silver","value":15}]},"details":{"alignment":{"value":"LE"},"blurb":"Male human wererat ranger","creatureType":"","level":{"value":14},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":28},"will":{"saveDetail":"","value":25}},"traits":{"languages":{"custom":"Rat Empathy","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"med"},"value":["beast","human","humanoid","werecreature"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.SZVTHAwTVXDwIOqC"}}}
{"_id":"SaSXYUpSWIFHIzET","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"nUhHPT76LVNXNYRg","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":1,"prepared":[],"value":1},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":1,"prepared":[],"value":1},"slot3":{"max":1,"prepared":[],"value":1},"slot4":{"max":1,"prepared":[],"value":1},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":30,"value":22},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"DiRzXsguTAqFsk8u","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uNsliWpl8Q1JdFcM"}},"img":"systems/pf2e/icons/spells/discern-lies.webp","name":"Discern Lies","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods ring in your ears like discordant notes. 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If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"nUhHPT76LVNXNYRg"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"N9F38DVsSXU0ZHeL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. 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Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"nUhHPT76LVNXNYRg"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SnhDyvqRiwCT2xFp","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UX71GkWBL9g41VwM"}},"img":"systems/pf2e/icons/equipment/weapons/greatsword.webp","name":"Greatsword","sort":800000,"system":{"MAP":{"value":""},"baseItem":"greatsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This immense two‑handed sword is nearly as tall as its wielder. 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When you drink a healing potion, you regain [[/r (3d8+10)[healing]]]{3d8+10 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":50}},"quantity":2,"rules":[],"size":"med","slug":"healing-potion-moderate","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"GYwvo11VveKcySPq","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":1200000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"hE1MVc0Pxfi3nERv","flags":{"pf2e":{"linkedWeapon":"SnhDyvqRiwCT2xFp"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greatsword","sort":1300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":26},"damageRolls":{"9SLYOIZBOtn5pZF1":{"damage":"2d12+9","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"i98RWuQkObalnsWO","flags":{"pf2e":{"linkedWeapon":"Sz6V2yh9gXjX2COW"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortbow","sort":1400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"IKcmrVZ6jD2GFsm3":{"damage":"1d6+9","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive","range-increment-60","reload-0"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Q7g8pfqUSNczyqNo","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":1500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5G6Es9pOfgRiXtpy","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.0B39GdScyZMPWalX"}},"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Power Attack","sort":1600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The warden makes a melee Strike. This counts as two attacks for their multiple attack penalty. If it hits, it deals an extra die of weapon damage.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"power-attack","toggleable":true},{"diceNumber":1,"key":"DamageDice","predicate":["melee","power-attack"],"selector":"strike-damage"}],"slug":"power-attack","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"48zaDpaZFzUKLJHL","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Sudden Charge","sort":1700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The Pitax warden dashes up to their foe and swings. They Stride twice; if they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wZbOq3WkmJSTeHAc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9cKrBhj975UxD8xy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1900000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"twUcLwoymDw7t9zW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2000000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"c0D7QDpwBY3fnYpO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":2100000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"jA3tBNnmVO7ZkZUD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":2200000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"mkR4ZGThQSWvFocV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2300000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Pitax Warden","system":{"abilities":{"cha":{"mod":4},"con":{"mod":3},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":33},"allSaves":{"value":""},"hp":{"details":"","max":215,"temp":0,"value":215},"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"Human royal guard","creatureType":"","level":{"value":12},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":23}},"traits":{"languages":{"custom":"","selected":[],"value":["common","hallit"]},"rarity":"rare","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.SaSXYUpSWIFHIzET"}}}
{"_id":"SfFMqKTUQ1Dwu5lT","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ssgy6SBt7L8uYlUi","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":8},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":38,"value":30},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"HIjCyuHF0jfRnYWn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uEyfLoFQsRKBRIcB"}},"img":"systems/pf2e/icons/spells/scintillating-pattern.webp","name":"Scintillating Pattern","sort":200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A field of cascading, ever-changing colors manifests in the air. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for [[/r 1d4 #rounds]]{1d4 rounds}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for [[/r 1d4 #rounds]]{1d4 rounds}. After the Stunned condition ends, the creature is Confused for the remaining duration of the spell.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"scintillating-pattern","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UAMfbp9uIWBLnZ8u","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6"}},"img":"systems/pf2e/icons/spells/duplicate-foe.webp","name":"Duplicate Foe","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.</p>\n<hr /><strong>Critical Success</strong> You fail to create a duplicate.\n<p><strong>Success</strong> The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds.</p>\n<p><strong>Failure</strong> The duplicate works as described.</p>\n<hr /><strong>Heightened (+1)</strong> The level of creature you can target increases by 2. The duplicate has 10 more HP."},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":9,"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"duplicate-foe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy of level 15 or lower"},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3dkEmD0UEFWgA1w3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub"}},"img":"systems/pf2e/icons/spells/prismatic-spray.webp","name":"Prismatic Spray","sort":400000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.</p>\n<h3><strong>Prismatic Spray</strong></h3>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>1d8</th>\n<th>Color</th>\n<th>Save</th>\n<th>Effects (Traits)</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Red</td>\n<td>Reflex</td>\n<td>50 fire damage (fire)</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Orange</td>\n<td>Reflex</td>\n<td>60 acid damage (acid)</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Yellow</td>\n<td>Reflex</td>\n<td>70 electricity damage (electricity)</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Green</td>\n<td>Fortitude</td>\n<td>30 poison damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute (poison)</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Blue</td>\n<td>Fortitude</td>\n<td>Affected as if by <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em></td>\n</tr>\n<tr>\n<td>6</td>\n<td>Indigo</td>\n<td>Will</td>\n<td>Confused, as the <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> spell (mental)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Violet</td>\n<td>Will</td>\n<td>Slowed for 1 minute; if a critical failure, sent to another plane, as <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> (teleportation)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Potent beam</td>\n<td>-</td>\n<td>Affected by two beams - roll twice, rerolling any duplicates or results of 8</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prismatic-spray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NoyhUDjE6Oa2XQC4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs"}},"img":"systems/pf2e/icons/spells/warp-mind.webp","name":"Warp Mind","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality, miracle, primal phenomenon, restoration, or wish can still counteract the effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target spends the first action on its next turn with the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] condition.</p>\n<p><strong>Failure</strong> The target is Confused for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Confused permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":7},"location":{"heightenedLevel":7,"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"warp-mind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PT23gdmeHa1CHLR9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60"}},"img":"systems/pf2e/icons/spells/cloudkill.webp","name":"Cloudkill","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"6d8"}}},"description":{"value":"<p>You conjure a poisonous fog. This functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em>, except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":9,"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cloudkill","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["death","poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hoMy7GdlPWapF45w","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE"}},"img":"systems/pf2e/icons/spells/illusory-scene.webp","name":"Illusory Scene","sort":700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX]</em> spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":8,"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-scene","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kqYCXcYe8DokU8oh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4swx2qamIOdguhfI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eFOMDSLWbmOp6zN1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XHYKvX0bJcIY2lcF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"ssgy6SBt7L8uYlUi"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VTjvgSGDhiMzsKdY","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Frenzied Fangs","sort":1200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":35},"damageRolls":{"DVLbi16dQ6ymb1fp":{"damage":"3d12+12","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"pu63PF0pspvou1kE","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Whiplashing Tail","sort":1300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":35},"damageRolls":{"M43mgkxeLSSrAZM8":{"damage":"3d8+12","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"lffL96H4Twel1YRH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"v8fWAG80JbMt4nOy","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"f7AUQc1tVLR8FHEA","img":"systems/pf2e/icons/actions/Passive.webp","name":"Fog Vision","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Fog and mist doesn't impair a whimwyrm's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition from fog and mist.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Wjfmdyuddn5fCyVZ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Insult Challenges","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>When a whimwyrm's insults result in combat, it rolls Performance for initiative. A PC who engaged in the insults can roll Performance as well, and if they insulted the whimwyrm, it begins the combat @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it sputters in indignation if the Performance check also exceeds the Whimwyrm's Will DC of 39.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0ivwHldip6F8T0gA","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity (Fangs Only)","sort":1800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Fangs only.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vYngXSj2DDVpfWFe","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Meddling Tail","sort":1900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The whimwyrm damages a creature with its whiplashing tail Strike</p>\n<p><strong>Effect</strong> The whimwyrm can attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the damaged creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"BtJvNGAGxO2VOuXB","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Mind-Numbing Breath","sort":2000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The whimwyrm exhales a @Template[type:cone|distance:40] of sparkling magenta mist. Creatures within the area must attempt a @Check[type:will|dc:38] save as their minds are overwhelmed by a sudden riot of false (and typically unpleasant) memories, taking [[/r 10d12[mental]]] damage depending on their save. The whimwyrm can't use mind-numbing breath for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature becomes outlined in sparkling dust, negating any <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em> it has in effect for 1 round and takes no damage.</p>\n<p><strong>Success</strong> The creature takes half damage, and its invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The creature takes full damage, is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute, and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round, dazzled for 1 minute, and its invisibility is negated for 1 minute.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","enchantment","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4C6Q9ExFNdNOTe9r","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2100000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8YacaHBTMcGsBZit","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"onVMDrmHuv9CUJuz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2300000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"w84NRB9tPWsEZXPQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2400000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EGkHnS4JtX3vCLB0","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2500000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"C45YN8IsUljyMCsS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":2600000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bWSiSPGiCPwPsvyi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2700000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"BJnJAZwscENDUyiy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2800000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Whimwyrm","system":{"abilities":{"cha":{"mod":7},"con":{"mod":6},"dex":{"mod":9},"int":{"mod":5},"str":{"mod":5},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":42},"allSaves":{"value":""},"hp":{"details":"","max":280,"temp":0,"value":280},"immunities":[{"type":"confused"},{"type":"controlled"},{"type":"paralyzed"},{"type":"petrified"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":31},"resistances":[{"type":"mental","value":15}],"speed":{"otherSpeeds":[{"type":"fly","value":60}],"value":30},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CN"},"blurb":"","creatureType":"","level":{"value":17},"privateNotes":"","publicNotes":"<p>Whimwyrms are unpredictable dragons native to the whimsically dangerous First World. While their coloration and appearance might evoke reactions of adoration, their moods shift quickly from one extreme to the other. Many who have assumed that their adorability and relatively small size equates to safety have met swift and grisly ends on a whimwyrm's fangs or magic.</p>\n<p>A whimwyrm is a slender, sleek dragon, not much longer than seven feet from snout to tail, but its speed in combat is unnerving. When a whimwyrm attacks, be it with its fanged mouth or its long tail, it makes several quick, darting snaps or lashes at once. While stylistically, these attacks consist of multiple bites or lashings, they still resolve as a single Strike.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":29},"reflex":{"saveDetail":"","value":34},"will":{"saveDetail":"","value":29}},"traits":{"languages":{"custom":"","selected":[],"value":["common","draconic","sylvan"]},"rarity":"rare","senses":{"value":"darkvision, fog vision, scent (imprecise) 30 feet"},"size":{"value":"med"},"value":["air","dragon"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.SfFMqKTUQ1Dwu5lT"}}}
{"_id":"SjU0oB6pOk0XY8VN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"s5DYWIxSytUTy1x2","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fangs","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":37},"damageRolls":{"7erb2kw38fpwxhwon5hv":{"damage":"4d10+18","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Ptn3Zb1Syk7YdL4y","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["improved-grab"]},"bonus":{"value":37},"damageRolls":{"lcwldz6jeqddoylsq1zx":{"damage":"4d8+18","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"SPTwJf1wzeADk4sn","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Stinger","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["wyvern-venom"]},"bonus":{"value":37},"damageRolls":{"crn2lrrh68exgyi0ieuv":{"damage":"4d6+18","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"WdOsTqGjiU4ZnX5H","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8yXu3fI5NfUS8lDH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sHRh4SLqM1rBlpHb","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"R8f6nx9jMnFB03qP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Savage","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by Minognos-Ushad critically fails a skill check to Escape.</p>\n<hr />\n<p><strong>Effect</strong> Minognos-Ushad makes a stinger Strike against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KUcCUd82J1JqXWE5","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Breath Weapon","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Minognos‑Ushad breathes a @Template[type:cone|distance:60] of poison. Creatures in the cone take [[/r 20d6[poison]]] damage (@Check[type:reflex|dc:41|basic:true]). Minognos-Ushad can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["evocation","poison","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kq0boAEZsA01NsEH","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Powerful Dive","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Minognos-Ushad Flies up to her fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If she ends her movement within melee reach of at least one enemy her size or smaller, she can make a claw Strike against that enemy. If the claw hits, as a free action she can either automatically @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr] the target or knock it @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["move"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2ECIwvcXVQ6w8vi5","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Punishing Momentum","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Minognos-Ushad @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] a creature this turn using Powerful Dive</p>\n<p><strong>Effect</strong> Minognos-Ushad can Fly at half Speed while holding the creature in her claws, carrying that creature along with her and dropping it at the end of her movement. Alternatively, she can Strike the creature with her stinger with a +2 circumstance bonus.</p>"},"requirements":{"value":""},"rules":[{"domain":"attack-roll","key":"RollOption","option":"punishing-momentum","toggleable":true},{"key":"FlatModifier","predicate":["punishing-momentum"],"selector":"stinger-attack","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Mj7eIolH2KmKRos4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wyvern Venom","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:22]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 5d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 6d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 8d6[poison]]] damage (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EwwHk83vJUlZ0cbV","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.i18TlebMzwONyPhI"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Grab","sort":1200000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iirospRIpq2DvW0M","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QoBan4WItES5uCop","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"jNJDFrdoxQ3gkmnR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lRqhACp9EyXx7XVG","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1600000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Minognos-Ushad","system":{"abilities":{"cha":{"mod":4},"con":{"mod":6},"dex":{"mod":6},"int":{"mod":0},"str":{"mod":10},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":43},"allSaves":{"value":""},"hp":{"details":"","max":295,"temp":0,"value":295},"immunities":[{"type":"paralyzed"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":30},"resistances":[{"type":"poison","value":20}],"speed":{"otherSpeeds":[{"type":"fly","value":100}],"value":30}},"details":{"alignment":{"value":"NE"},"blurb":"Variant wyvern","creatureType":"Dragon","level":{"value":19},"privateNotes":"","publicNotes":"<p>A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern's resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass.</p>\n<p>Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern's pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.</p>\n<hr />\n<p>Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.</p>\n<p>Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":33},"reflex":{"saveDetail":"","value":35},"will":{"saveDetail":"","value":31}},"traits":{"languages":{"custom":"","selected":[],"value":["common","draconic"]},"rarity":"unique","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"huge"},"value":["dragon"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.SjU0oB6pOk0XY8VN"}}}
{"_id":"TAEgPgivuUOyuEU5","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"s2robi6KwZM7XeVw","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Falling Portcullis","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The trip wire is pulled or severed</p>\n<hr />\n<p><strong>Effect</strong> The portcullis comes crashing down, sealing the entrance and alerting the denizens of the keep to the intruder's presence. Any creature passing under the portcullis or standing below it must attempt a @Check[type:reflex|dc:27] save. Once it falls, the portcullis can be lifted with a @Check[type:athletics|dc:30] check to Force it Open, or via the winch.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature dodges aside into an adjacent square (the player chooses which square they end up in).</p>\n<p><strong>Success</strong> As critical success, but the creature takes a glancing blow from the falling portcullis and takes [[/r 2d8[bludgeoning]]] damage.</p>\n<p><strong>Failure</strong> As critical success, but the creature takes a solid blow from the falling portcullis and takes 4d8 + [[/r 18[bludgeoning]]].</p>\n<p><strong>Critical Failure</strong> The portcullis lands squarely on the creature, inflicting 6d8 + [[/r 18[piercing]]] and immobilizing them. A Medium or smaller creature is also knocked Prone.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Falling Portcullis","system":{"attributes":{"ac":{"value":24},"emitsSound":"encounter","hardness":14,"hp":{"details":"","max":56,"temp":0,"value":56},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":15}},"creatureType":"","details":{"description":"<p>A tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's presence.</p>","disable":"<p>@Check[type:thievery|dc:25] (trained) to lock the portcullis</p>","isComplex":false,"level":{"value":6},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.TAEgPgivuUOyuEU5"}}}
{"_id":"TLoNfIIhS7YGdV54","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"O2EsiBYHC57XSjTz","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":7},"damageRolls":{"RKmpkpwnAFJ4GE1O":{"damage":"1d4+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"AvThDzMVhWejEVsL","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pWFsPT5b6xUAwvpD","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"BxuCFIo6yswNsArJ","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunting Cry","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The thylacine growls, hisses, and bares its jaws in a frightening manner as it attempts to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a creature. It gains a +2 circumstance bonus to this Intimidation check, and the attempt is not penalized if the target can't understand the thylacine.</p>"},"requirements":{"value":""},"rules":[{"domain":"intimidation","key":"RollOption","option":"hunting-cry","toggleable":true,"value":true},{"key":"FlatModifier","predicate":["hunting-cry","action:demoralize"],"selector":"intimidation","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8BOmRQ7YQfp5IW8L","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":500000,"system":{"description":{"value":""},"mod":{"value":5},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"yaDuKIxD9sG3coZJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":600000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"I7BtZiJYZN5EvtSK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":700000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cg5ToNz5y7Wg4qjW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":800000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Thylacine","system":{"abilities":{"cha":{"mod":0},"con":{"mod":2},"dex":{"mod":2},"int":{"mod":-4},"str":{"mod":3},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":16},"allSaves":{"value":""},"hp":{"details":"","max":16,"temp":0,"value":16},"initiative":{"statistic":"perception"},"perception":{"value":4},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":0},"privateNotes":"","publicNotes":"<p>A thylacine can be easily mistaken for a dog or jackal, but the defining stripes on their gold-hued backs and unusually wide gaping jaws negate this perception in close encounters. A thylacine is quite vocal, and uses a combination of growls, hisses, and gaping threat-yawns when threatened. An adult thylacine stands 2 feet tall at the shoulder, is 4 feet long (not counting an additional 2 feet of tail) and weighs roughly 50 pounds.</p>\n<hr />\n<p>The thylacine is a marsupial carnivore. This nocturnal predator typically hunts alone, only occasionally forming small packs. Because of their odd appearance, thylacines have a far harsher reputation than they probably should, playing a sort of bogeyman role in farming communities.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":6},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":4}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"low-light vision, scent (imprecise) 30 feer"},"size":{"value":"sm"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.TLoNfIIhS7YGdV54"}}}
{"_id":"TOW9azHYIoaNSavI","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"i42oMxLUkfr8rkMc","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Open Doors","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature steps onto the pressure plate</p>\n<p><strong>Effect</strong> The doors to the four <strong>C2a</strong> rooms open, allowing the goblin bat-dogs to roll Stealth for initiative instead of Perception.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Hidden Pressure Plate","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"","value":16}},"creatureType":"","details":{"description":"<p>A hidden pressure plate causes the secret doors to areas <strong>C2a</strong> to open.</p>","disable":"<p>@Check[type:thievery|dc:23] to render the pressure plate nonfunctional, or @Check[type:perception|dc:26] to locate a @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] switch near the doors to area <strong>C3</strong> that deactivates the pressure plate</p>","isComplex":false,"level":{"value":5},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.TOW9azHYIoaNSavI"}}}
{"_id":"TfwvPnETjUhEUQ82","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Mkzdftre3Tzz3aVM","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Drop From Ceiling","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A character enters a square between the two portcullises</p>\n<hr />\n<p><strong>Effect</strong> Both portcullises drop from the ceiling; attempting to lift one requires a @Check[type:athletics|dc:30] check to @UUID[Compendium.pf2e.actionspf2e.SjmKHgI7a5Z9JzBx]. When the portcullises drop, creatures in adjacent squares must attempt a @Check[type:reflex|dc:30|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unharmed and can take a Step as a reaction to move to an adjacent square.</p>\n<p><strong>Success</strong> As critical success, but the creature takes a glancing blow from the falling portcullis for [[/r (2d12+15)[bludgeoning]]] damage.</p>\n<p><strong>Failure</strong> The creature is struck by the falling portcullis for [[/r (4d12+30)[bludgeoning]]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] in their square.</p>\n<p><strong>Critical Failure</strong> The creature is struck by the falling portcullis for [[/r (6d12+45)[bludgeoning]]] damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] by the portcullis as it pins them to the ground until they can @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] or Force Open the portcullis (DC 30, <span data-pf2-action=\"forceOpen\" data-pf2-glyph=\"A\" data-pf2-dc=\"30\">Athletics</span>).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Trapped Portcullis","system":{"attributes":{"ac":{"value":30},"emitsSound":"encounter","hardness":18,"hp":{"details":"","max":72,"temp":0,"value":72},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(master)</p>","value":26}},"creatureType":"","details":{"description":"<p>Two portcullises drop down to block progress through this area.</p>","disable":"<p>@Check[type:thievery|dc:33] (master) to disable the trigger that causes the portcullises to drop</p>","isComplex":false,"level":{"value":11},"reset":"<p>The trap can be manually reset with a 10-minute Manipulate activity performed in the hallways to the east or west of this area, as long as neither portcullis is broken or destroyed.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":24},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.TfwvPnETjUhEUQ82"}}}
{"_id":"UAlHSl6Cpujld1dx","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"oOoweanGTjhHLU9d","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7"}},"img":"systems/pf2e/icons/equipment/weapons/battle-axe.webp","name":"Battle Axe","sort":100000,"system":{"MAP":{"value":""},"baseItem":"battle-axe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"battle-axe","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["sweep"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"EcRiZ6m1bhT8Poz6","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.LGgvev6AV0So8tP9"}},"img":"systems/pf2e/icons/equipment/weapons/hatchet.webp","name":"Hatchet","sort":200000,"system":{"MAP":{"value":""},"baseItem":"hatchet","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>This small axe can be used in close combat or thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"hatchet","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","sweep","thrown-10"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"P8ilCyAm0pqdzBSZ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zBYEU9E7034ENCmh"}},"img":"systems/pf2e/icons/equipment/armor/padded-armor.webp","name":"Padded Armor","sort":300000,"system":{"armor":{"value":1},"baseItem":"padded-armor","category":"light","check":{"value":0},"containerId":null,"description":{"value":"<p>This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. 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You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"unlimited"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-location","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5HJFuYm1HF5ryydj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7PJSqUeKxTqOVrPk"}},"img":"systems/pf2e/icons/spells/power-word-stun.webp","name":"Power Word Stun","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You stun the target with an arcane word of power. Once targeted, the target is then temporarily immune for 10 minutes.</p>\n<p>The effect of the spell depends on the target's level.</p>\n<ul>\n<li><strong>13th or Lower</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for [[/r 1d6 #rounds]]{1d6 rounds}.</li>\n<li><strong>14th-15th</strong> The target is Stunned for 1 round.</li>\n<li><strong>16th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"power-word-stun","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":["auditory","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"asVpNZ2uUc1a9k89","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R"}},"img":"systems/pf2e/icons/spells/mask-of-terror.webp","name":"Mask of Terror","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} before using its action.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and its action fails and is wasted.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mask-of-terror","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uaISe9e0BFJzR3mo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Yk3t4ekEiFIoEz9c"}},"img":"systems/pf2e/icons/spells/power-word-blind.webp","name":"Power Word Blind","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You utter an arcane word of power that can make the target @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] upon hearing it. Once targeted, the target is then temporarily immune for 10 minutes. The effect of the spell depends on the target's level.</p>\n<hr />\n<p><strong>11th or Lower</strong> The target is Blinded permanently.</p>\n<p><strong>12th-13th</strong> The target is Blinded for [[/r 1d4 #minutes]]{1d4 minutes}.</p>\n<p><strong>14th or Higher</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The levels at which each outcome applies increase by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"power-word-blind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":["auditory","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AAuBOtSYCavXTr2X","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TDNlDWbYb58Y55Da"}},"img":"systems/pf2e/icons/spells/chain-lightning.webp","name":"Chain Lightning","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"8d12"}}},"description":{"value":"<p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":6,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chain-lightning","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature, plus any number of additional creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4HJyYdISHYTmsdzB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WPXzPl7YbMEIGWfi"}},"img":"systems/pf2e/icons/spells/mislead.webp","name":"Mislead","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You turn yourself @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and create an illusory duplicate of yourself. When you Sustain the Spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion.</p>\n<p>If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mislead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"INglJ8TMu2Ty0vTI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k"}},"img":"systems/pf2e/icons/spells/cone-of-cold.webp","name":"Cone of Cold","sort":800000,"system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"12d6"}}},"description":{"value":"<p>Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cone-of-cold","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DcPVIUykUkfSAbhp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tpLTLbJUrYcMWGld"}},"img":"systems/pf2e/icons/spells/telekinetic-haul.webp","name":"Telekinetic Haul","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell, you can do so again, or you can choose a different eligible target to move.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-haul","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of up to 80 Bulk with no dimension longer than 20 feet"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lBOEaYYjSmQF57YF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VF3Fissjnn9BCmVb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IvyNXBikVk6VjF9u","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HXhWYJviWalN5tQ2"}},"img":"systems/pf2e/icons/spells/clairaudience.webp","name":"Clairaudience","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairaudience","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0l1KxscbDpwc1lqd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}},"img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","sort":1300000,"system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lightning-bolt","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NzMoO5rIArq5RKLd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":2,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7CD62spRHBAKKBcR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV"}},"img":"systems/pf2e/icons/spells/humanoid-form.webp","name":"Humanoid Form","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the shrink spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size.</p>\n<p>Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You gain darkvision or low-light vision if the form you assume has that ability.</p>\n<p><strong>Heightened (5th)</strong> You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"humanoid-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VVLyPiOmmIENDkko","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EAFg0kPpklKVsdw3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wmgM1b0O8h6wooop","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c2bTWBNO1BYX4Zfg"}},"img":"systems/pf2e/icons/spells/missdirection.webp","name":"Misdirection","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You reshape the magic aura of one creature or object to resemble that of another. You designate one target as the primary target and the other as the secondary target. Effects that would detect auras on the primary target instead detect the same types of auras from the secondary target. A creature reading the aura can attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile away.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"misdirection","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"2 creatures or objects"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jilKgZyP6Joa92EW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zRsU8fd1Up8GKkcK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YZefNpdHEXz3KVve","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}},"img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":3,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-disguise","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4WnJaTN1uirIkqVi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Li0b6zGaUAPskFu2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uk5aykcqhJ6mLdM6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nIlzt9EajsouEeyP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"E6IwxEzLznmVOuMA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"5dKTN8eobwXG2iGV"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1BD5jRohvhbGdDwq","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fangs","sort":2700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["spirit-naga-venom"]},"bonus":{"value":29},"damageRolls":{"hvk7aysgwgt6m9xnf40r":{"damage":"5d8+13","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"mMCpgVRLUjGayWTB","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":2800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Jspfa7SNI6gNhPK4","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.52CdldlWMiVTZk1F"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Coven","sort":2900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A spirit naga adds <em>@UUID[Compendium.pf2e.spells-srd.U58aQWJ47VrI36yP]</em>, <em>@UUID[Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em> to their coven's spells.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Coven]</p>"},"requirements":{"value":""},"rules":[],"slug":"coven","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divination","mental","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QTnEqxIt2MaL0WlZ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Spirit Naga Venom","sort":3000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:37]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jGPwWiwX01k1Y3hA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3100000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1jrmZj8lq2dpuAxN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3200000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5gSTBWiAB0WLoEv5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3300000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Bg8Ciyg1wkyTjOdu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3400000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"q5GRiC3bTiqfMYzb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":3500000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GLr79GYpuyn1aNHO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3600000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Engelidis","system":{"abilities":{"cha":{"mod":9},"con":{"mod":5},"dex":{"mod":6},"int":{"mod":5},"str":{"mod":5},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":40},"allSaves":{"value":""},"hp":{"details":"","max":290,"temp":0,"value":290},"initiative":{"statistic":"perception"},"perception":{"value":28},"speed":{"otherSpeeds":[{"type":"swim","value":15}],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Variant female spirit naga","creatureType":"Aberration","level":{"value":16},"privateNotes":"","publicNotes":"<p>In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives.</p>\n<p>Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there.</p>\n<p>Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of \"civilized\" society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas' foul influence throughout a community.</p>\n<hr />\n<p>Nagas are identifiable by their serpentine bodies and strange, humanlike heads. All nagas have magical abilities and great intelligence, which they combine to advance their own agendas.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":28}},"spellcasting":{"rituals":{"dc":39}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["aberration"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.UPESZZbXchcuqI1r"}}}
{"_id":"UXXEOnvp2MDaS9Sc","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"YxX6oMlTOXzTGheb","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":41,"value":33},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"GuJHPHT3j0hi3uAP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.D2nPKbIS67m9199U"}},"img":"systems/pf2e/icons/spells/etheral-jaunt.webp","name":"Ethereal Jaunt","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down). You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there. When the spell ends, you return to the Material Plane. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed. If you cast this spell when not on the Material Plane, it is lost.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"range":{"value":"30 feet"},"target":{"value":"you and up to five additional willing creatures"}}},"type":"fixed"},"level":{"value":7},"location":{"heightenedLevel":8,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ethereal-jaunt","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gEF9138FUjhpAL9X","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing (Constant)","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":6,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["occult","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Us5NJn2RFIpZuqkH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN"}},"img":"systems/pf2e/icons/spells/chrusing-dispair.webp","name":"Crushing Despair (At Will)","sort":400000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for that turn as it sobs uncontrollably.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is automatically @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The area increases to a 60-foot cone.</p>"},"duration":{"value":"1 or more rounds"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"area":{"areaType":"cone","value":"60"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"crushing-despair","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental","occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XgD0k33XDvhefMEQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Constant)","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":6,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8I5jCgeQtcMwrdnJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FhOaQDTSnsY7tiam"}},"img":"systems/pf2e/icons/spells/modify-memory.webp","name":"Modify Memory","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and realizes you tried to alter its memory.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of modify memory, unless it identifies the spell.</p>\n<p><strong>Failure</strong> During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.</p>\n<p>Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":5,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"modify-memory","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HsvS5P4EDcjC5Y5A","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}},"img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse (At Will)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":5,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"outcasts-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune","occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lOWBgGEyuPrQNkdB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NsbWotgycMOTGuGT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion (At Will)","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":5,"value":"YxX6oMlTOXzTGheb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 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Darkvision","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"greater-darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2I9ZCEqUKoC0AAqQ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder 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Opportunity","sort":1600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"LZhDKd6gpJJ5o2RO","img":"systems/pf2e/icons/actions/Passive.webp","name":"Aura of Disquietude","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X] @Check[type:will|dc:35]</p>\n<p>As @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.etMnv73EIdEZrYYu], plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally, and it can't @UUID[Compendium.pf2e.actionspf2e.HCl3pzVefiv9ZKQW] or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic. The vilderavn can activate or deactivate this aura using a single action, which has the concentrate trait.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","predicate":["aura-of-disquietude-active"],"radius":30,"slug":"aura-of-disquietude","traits":["aura","emotion","fear","mental"]},{"domain":"all","key":"RollOption","option":"aura-of-disquietude-active","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","fear","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dWpKdYaRxbAJiHSi","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bloodbird","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature hit by a vilderavn's melee attack becomes cursed, taking [[/r 2d6[bleed]]] damage that's difficult to stanch: the DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7ZhJ9zRnsiGY2LMq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":1900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The vilderavn takes on the shape of a wolf or dire wolf, a wolf-raven hybrid, or its raven knight form: a Small or Medium humanoid in black full plate carrying a greatsword. The vilderavn can use its jaws attack only in a form that has a wolf's head, its talon attack only in a form that has raven talons, and its greatsword only in raven knight form.</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","occult","polymorph","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ao5De1dHxQjNJ8za","img":"systems/pf2e/icons/actions/Passive.webp","name":"Souleater","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If the vilderavn kills a humanoid target with a critical hit using its jaws Strike, it rips out and devours the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 38 counteract check to extract the target's soul from the vilderavn; otherwise the spell fails.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["necromancy","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"N299uwwzWCvOGzU5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2100000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"YQlJ6243voXwsvWS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"liV3fWMnS5jRwtvz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2300000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Yutc2Syx2q0EKb1P","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Heraldry Lore","sort":2400000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cucB1OWkcMQxD2fb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2500000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SikfjG2vIF8BEkWD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2600000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UKajuBnXUwelcsAt","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2700000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zWFmuptIJBa1t8FT","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare Lore","sort":2800000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Vilderavn Herald","system":{"abilities":{"cha":{"mod":8},"con":{"mod":6},"dex":{"mod":7},"int":{"mod":6},"str":{"mod":10},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":44},"allSaves":{"value":""},"hp":{"details":"","max":375,"temp":0,"value":375},"immunities":[{"type":"curse"},{"type":"death-effects"},{"type":"drained"},{"type":"fear-effects"}],"initiative":{"statistic":"perception"},"perception":{"value":35},"speed":{"otherSpeeds":[{"type":"fly","value":120}],"value":40},"weaknesses":[{"type":"cold-iron","value":20}]},"details":{"alignment":{"value":"NE"},"blurb":"","creatureType":"","level":{"value":19},"privateNotes":"","publicNotes":"<p>In its true form, a vilderavn herald is a human-sized raven. Its ability to assume a humanoid guise suits it to insinuate itself into the retinue of a mortal ruler or to travel without too much concern, but more often these deadly fey directly serve more powerful rulers, such as the Eldest.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":31},"reflex":{"saveDetail":"","value":36},"will":{"saveDetail":"","value":33}},"traits":{"languages":{"custom":"tongues","selected":[],"value":["aklo","common","infernal","sylvan"]},"rarity":"rare","senses":{"value":"greater darkvision, true seeing"},"size":{"value":"med"},"value":["fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.UXXEOnvp2MDaS9Sc"}}}
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the Inmost Worm","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The cleansed cultist makes fists with both hands, pressing them to their temples so that their outward pointing thumbs extend to the left and right while they cry out in painful religious rapture. The hourglass-shaped scar on their forehead bulges briefly before a bloody worm is expelled from the center of the scar. This worm shoots through the air to target a single creature within 30 feet, who must then attempt a @Check[type:fortitude|dc:24] save. The cultist can't Release the Inmost Worm again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The worm lands on the target and causes agonizing pain before dropping to the floor and fading away. The target takes [[/r 3d6[mental]]] damage.</p>\n<p><strong>Failure</strong> The worm lands on the target and burrows into their flesh, leaving no trace of a hole. The target seems to age rapidly for a moment, takes [[/r 6d6[mental]]] damage, and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round before the pain fades and the target returns to its actual age.</p>\n<p><strong>Critical Failure</strong> As failure, but the target also takes [[/r 6d6[persistent,mental]]] damage. The target remains stupefied 1 as long as the mental damage persists, during which they appear to be aging rapidly. 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The target is automatically @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the second attack. 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If it ever suffers a critical hit from or critically fails a save against an effect caused by a worshipper of Erastil, the cursed guardian is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Mqryx0fWVqgV0RiU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mauler","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The cursed guardian gains a +2 circumstance bonus to damage rolls against creatures it Grabs.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["mauler"],"selector":"damage","type":"circumstance","value":2},{"domain":"damage","key":"RollOption","label":"Target is grabbed by Cursed Guardian","option":"mauler","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MxkYw0L8AzlUayt9","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Rush","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The cursed guardian Strides and makes a Strike at the end of that movement. 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{"_id":"VEWrS5u71szMrhs4","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"9VgJpOQ6xJ9gTgCU","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Bard Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":3,"prepared":[],"value":3},"slot4":{"max":3,"prepared":[],"value":3},"slot5":{"max":3,"prepared":[],"value":3},"slot6":{"max":2,"prepared":[],"value":2},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":30,"value":22},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"6k7jBeAiFp27Wcv1","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Bard Composition Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":30,"value":22},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"5MC4jE3i3wRTeOT7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5BbU1V6wGSGbrmRD"}},"img":"systems/pf2e/icons/spells/feeblemind.webp","name":"Feeblemind","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} with an unlimited duration.</p>\n<p><strong>Critical Failure</strong> The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as -5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"feeblemind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["curse","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"X4FMRgN8jbcsSDDd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE"}},"img":"systems/pf2e/icons/spells/spiritual-blast.webp","name":"Spirit Blast","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"16d6"}}},"description":{"value":"<p>You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. 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The blast doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spirit-blast","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"R3bKjDQKK1qUkiqo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.U58aQWJ47VrI36yP"}},"img":"systems/pf2e/icons/spells/hallucination.webp","name":"Hallucination","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved pocket watch on their person even when it isn't, or see a tower in the center of town. The target can attempt an initial Will save, with effects below. They also receive a Will save to disbelieve the hallucination every time they Seek or directly interact with the hallucination. For example, the target could attempt to disbelieve the hallucination each time they interacted with an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower.</p>\n<hr /><strong>Critical Success</strong> The creature is unaffected.\n<p><strong>Success</strong> The creature perceives what you chose until it disbelieves, but it knows what the hallucination is.</p>\n<p><strong>Failure</strong> The creature perceives what you chose until it disbelieves.</p>\n<p><strong>Critical Failure</strong> The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a -4 circumstance penalty to saves to disbelieve.</p>\n<hr /><strong>Heightened (6th)</strong> Choose to either target up to 10 creatures or change the spell's duration to until the next time you make your daily preparations.\n<p><strong>Heightened (8th)</strong> Choose to either target any number of creatures or change the spell's duration to unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"1 or 10 creatures"}},"7":{"target":{"value":"1 or any number of creatures"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"signature":true,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hallucination","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"21MSV5INJKOjTWiu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}},"img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pmff2fnLAc1sGcCZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj"}},"img":"systems/pf2e/icons/spells/subconscious-suggestion.webp","name":"Subconscious Suggestion","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.</p>\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"up to 10 creatures"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"subconscious-suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"v9QEsmEImaN72VoX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY"}},"img":"systems/pf2e/icons/spells/confusion.webp","name":"Confusion","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"confusion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gOgDfREbarhirYOq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"signature":true,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wutO68SFpGU4b8NT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JyxTmqjYYn63V5LY"}},"img":"systems/pf2e/icons/spells/glibness.webp","name":"Glibness","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to Deception checks to Lie and against Perception checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glibness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XAGXfQvmQ7cRUZAA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kF0rs9mCPvJGfAZE"}},"img":"systems/pf2e/icons/spells/inspire-heroics.webp","name":"Inspire Heroics","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon your muse to greatly increase the benefits you provide with your <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> or <em>@UUID[Compendium.pf2e.spells-srd.bH0kPuf7UKxRvi2P]</em> composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check.</p>\n<hr />\n<p><strong>Critical Success</strong> The status bonus from your inspire courage or inspire defense increases to +3.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.VFereWC1agrwgzPL]{Critical Success on Inspire Courage}, @UUID[Compendium.pf2e.spell-effects.BKam63zT98iWMJH7]{Critical Success on Inspire Defense}</p>\n<p><strong>Success</strong> The status bonus from inspire courage or inspire defense increases to +2.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.kZ39XWJA3RBDTnqG]{Success on Inspire Courage}, @UUID[Compendium.pf2e.spell-effects.Chol7ExtoN2T36mP]{Success on Inspire Defense}</p>\n<p><strong>Failure</strong> Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"6k7jBeAiFp27Wcv1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-heroics","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","metamagic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JO9beCAsMeVkF5gI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"haste","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SDXrAr64TcWl2pEM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-reading","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PPdvNOKrF34CDVhx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"signature":true,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"E2BlVXa0jMbUrJMe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":2,"signature":true,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TIKux3TcXs3Wck0o","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Cl8v48WHJl45QPIN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OUFYvveFggi40Qyy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UsPLrxaFYiGIJjdu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Z63SuZZevXqzalSd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qwfMlg0O9xXfQsgm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":2100000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"6k7jBeAiFp27Wcv1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1DKZI0HTdii8iKko","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tkFHIrkhbCqwHRks","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"io3v4x4WmviRfBuQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl"}},"img":"systems/pf2e/icons/spells/sleep.webp","name":"Sleep","sort":2400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Each creature in the area becomes drowsy and might fall asleep. A creature that falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] from this spell doesn't fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes a -1 status penalty to Perception checks for 1 round.</p>\n<p><strong>Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 minute, it wakes up automatically.</p>\n<p><strong>Critical Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 hour, it wakes up automatically.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The creatures fall Unconscious for 1 round on a failure or 1 minute on a critical failure. They fall Prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sleep","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental","sleep"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tMGIbXps91jXDqJB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n"}},"img":"systems/pf2e/icons/spells/soothe.webp","name":"Soothe","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"1d10+4"}}},"description":{"value":"<p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nkk4O5fyzrC0057i]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10+4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"signature":true,"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"soothe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["emotion","healing","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6SkmG7TC3ow6ggxE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"9VgJpOQ6xJ9gTgCU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"B2sQYrMGR7VibDvV","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":2700000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":"silver"},"preciousMaterialGrade":{"value":"low"},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"gymUtf0OxE6gzjqN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.MPcM4Wt6KmWE2kGL"}},"img":"systems/pf2e/icons/equipment/armor/chainshirt.webp","name":"+1 Glamered Chain Shirt","sort":2800000,"system":{"armor":{"value":2},"baseItem":"chain-shirt","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. 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She makes a @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] attempt against the triggering creature. If she successfully performs her Damsel Act while she has an inspire courage composition active, the duration of that composition increases by 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DuDuSE2EKfZt9r6m","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Quickened Casting","sort":3300000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> If Quintessa's next action is to cast a bard cantrip or a bard spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","metamagic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5k73K24vx8yPSD6d","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3400000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"yBRru0FiGrM8YMMD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3500000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"H6tGMtAMHUlx0VCc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":3600000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0fEhuZt0yIKVc3Sw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":3700000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"WM0FjLOzEieip34s","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":3800000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SGDsD7RwDeRdE5hg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3900000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GsLWhqOgrRILH2R3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":4000000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Quintessa Maray","system":{"abilities":{"cha":{"mod":5},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":2},"str":{"mod":0},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":32},"allSaves":{"value":""},"hp":{"details":"","max":145,"temp":0,"value":145},"initiative":{"statistic":"perception"},"perception":{"value":20},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"CN"},"blurb":"Female human bard","creatureType":"","level":{"value":11},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":2,"value":2}},"saves":{"fortitude":{"saveDetail":"","value":19},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":20}},"traits":{"languages":{"custom":"","selected":[],"value":["common","elven"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.VEWrS5u71szMrhs4"}}}
{"_id":"VSffsyt5RONB4k2U","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"lxsWZN09WFvanWVx","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":36,"mod":0,"value":28},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"l23yW2vw1CltsHph","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k"}},"img":"systems/pf2e/icons/spells/cone-of-cold.webp","name":"Cone of Cold","sort":200000,"system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"12d6"}}},"description":{"value":"<p>Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":7,"value":"lxsWZN09WFvanWVx"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cone-of-cold","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Uimip30esEXgnwgb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.V8wXOsoejQhe6CyG"}},"img":"systems/pf2e/icons/spells/gaseous-form.webp","name":"Gaseous Form","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.sILRkGTwoBywy0BU]</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"lxsWZN09WFvanWVx"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"gaseous-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XtQsxsYi2lEEry6l","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc"}},"img":"systems/pf2e/icons/spells/chilling-darkness.webp","name":"Chilling Darkness","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"5d6"}}},"description":{"value":"<p>You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.</p>\n<p>If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage.</p>\n<p><strong>Success</strong> The target takes full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":6,"value":"lxsWZN09WFvanWVx"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chilling-darkness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cold","darkness","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hvCc4reISEOqsFIa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}},"img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness (At Will)","sort":500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"lxsWZN09WFvanWVx"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"darkness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["darkness","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"akHkbm3JKhsyBp6h","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":4,"value":"lxsWZN09WFvanWVx"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MHRiahLowofy8ek9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility (At Will)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"lxsWZN09WFvanWVx"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"C6T4JmNGjboPFvJF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl"}},"img":"systems/pf2e/icons/spells/sleep.webp","name":"Sleep","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Each creature in the area becomes drowsy and might fall asleep. A creature that falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] from this spell doesn't fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes a -1 status penalty to Perception checks for 1 round.</p>\n<p><strong>Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 minute, it wakes up automatically.</p>\n<p><strong>Critical Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 hour, it wakes up automatically.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The creatures fall Unconscious for 1 round on a failure or 1 minute on a critical failure. They fall Prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":4,"value":"lxsWZN09WFvanWVx"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sleep","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental","sleep"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UV0GwxK9jPNBGPkx","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3"}},"img":"systems/pf2e/icons/equipment/weapons/composite-longbow.webp","name":"Composite Longbow","sort":900000,"system":{"MAP":{"value":""},"baseItem":"composite-longbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":20}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":100,"reload":{"value":"0"},"rules":[],"size":"lg","slug":"composite-longbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["deadly-d10","evocation","magical","propulsive","volley-30"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"C3EpruyM244f0JVf","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UX71GkWBL9g41VwM"}},"img":"systems/pf2e/icons/equipment/weapons/greatsword.webp","name":"Greatsword","sort":1000000,"system":{"MAP":{"value":""},"baseItem":"greatsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This immense two‑handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close‑quarter fights.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"lg","slug":"greatsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","versatile-p"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"qnW0tYvY2eKqxqcI","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"+1 Glamered Resilient reastplate","sort":1100000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":8},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":640}},"propertyRune1":{"value":"glamered"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"lg","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"gOr2EZQLoCXn9iei","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":1200000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":10,"rules":[],"size":"lg","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"oORyGKlMVkIFWGHJ","flags":{"pf2e":{"linkedWeapon":"C3EpruyM244f0JVf"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greatsword","sort":1300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":30},"damageRolls":{"v2kPKWKFfhusuLMw":{"damage":"1d12+12","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"kX089KrOjeO3aDf3","flags":{"pf2e":{"linkedWeapon":"UV0GwxK9jPNBGPkx"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Composite Longbow","sort":1400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":28},"damageRolls":{"oyIjYY89bPgBL9nn":{"damage":"1d8+4","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive","range-increment-100","volley-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"6UhOo5jcpQz76GcZ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2bthXOLfHVbIarRo","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"laXpsxFAPFs8EXkA","img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","primal","occult","divine"]}],"selector":"saving-throw","value":1}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FH5MdxzW5lzQE9Hf","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.lR9R5Vld8Eu2Dha5"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Regeneration 15 (deactivated by Acid or Fire)","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]</p>"},"requirements":{"value":""},"rules":[{"deactivatedBy":["acid","fire"],"key":"FastHealing","type":"regeneration","value":15}],"slug":"regeneration","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FrDnLG8ehjXFC6Ey","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":1900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7fwg0KKHJSx50lBW","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Battlefield Command","sort":2000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> General Jurrg roars out a simple command during battle, using his supernatural power to force a foe within 30 feet to pursue a tactic in combat. The targeted creature must attempt a @Check[type:will|dc:34] save and is thereafter temporarily immune to new Battlefield Commands for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as their mind rails against the command.</p>\n<p><strong>Failure</strong> The creature must spend 1 action at the start of their turn to perform a basic action commanded by the general.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature must spend all 3 actions to perform basic actions commanded by the general. At the end of their turn, they must save against Battlefield Command again to determine how the effect continues into their next turn, but each time this save is attempted the DC is reduced by 2.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","enchantment","incapacitation","linguistic","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VPVWe9JZVLpTixZC","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":2100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The onidoshi takes on the appearance of an ogre. This doesn't change their Speed or Strike attack and damage.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"K1QfAdhwt3kb7pAK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lSNmtS05cwArBH3D","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":2300000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"NUzeUfMrTvac37Og","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2400000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"shumAoR9saUjfAdg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2500000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"U15vVg0Yd0It4cBI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2600000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QVJpT11MjbaFMyx6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2700000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"JHq0JzWkvkdbGiMR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2800000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"wFE3Lth938xGYdIL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare Lore","sort":2900000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"General Avinash Jurrg","system":{"abilities":{"cha":{"mod":6},"con":{"mod":6},"dex":{"mod":4},"int":{"mod":4},"str":{"mod":8},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"regeneration 15 (deactivated by acid or fire)","max":225,"temp":0,"value":225},"initiative":{"statistic":"perception"},"perception":{"value":26},"speed":{"otherSpeeds":[{"type":"fly","value":30}],"value":30}},"details":{"alignment":{"value":"LE"},"blurb":"Variant male onidoshi","creatureType":"Fiend, Giant, Humanoid","level":{"value":14},"privateNotes":"","publicNotes":"<p>Onidoshi, or ogre mages, are oni with the material form of an ogre. Onidoshi's supernatural prowess and overwhelming intellect are enough to awe and cow entire families of rank-and-file ogres. Because of this, onidoshi are often found at the head of ogre war parties or orchestrating these violent campaigns from behind the scenes. It's rare for onidoshi to lead solitary existences, but those who do prefer to maraud the countryside or exploit villages and hoard the spoils for themselves.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":28},"reflex":{"saveDetail":"","value":24},"will":{"saveDetail":"","value":24}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["common","jotun"]},"rarity":"unique","senses":{"value":"darkvision, low-light vision"},"size":{"value":"lg"},"value":["fiend","giant","humanoid","oni"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.VSffsyt5RONB4k2U"}}}
{"_id":"WGHV95WkNnlY70Sn","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"d7lY0T9fiGJzH2O1","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":1,"prepared":[],"value":1},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":30,"mod":0,"value":22},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"Ey9nLYAOg3cNsiYh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs"}},"img":"systems/pf2e/icons/spells/elemental-form.webp","name":"Elemental Form","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR] with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead.</li>\n<li>Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of elemental you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.DliizYpHcmBG130w]{Air}</strong>\n<ul>\n<li>fly Speed 80 feet, movement doesn't trigger reactions;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> gust, <strong>Damage</strong> 1d4 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.8eWLR0WCf5258z8X]{Earth}</strong>\n<ul>\n<li>Speed 20 feet, burrow Speed 20 feet;</li>\n<li><strong>Melee <span class=\"pf2-icon\">1</span></strong> fist, <strong>Damage</strong> 2d10 bludgeoning.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.phIoucsDa3iplMm2]{Fire}</strong>\n<ul>\n<li>Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;</li>\n<li><strong>Melee</strong> <span class=\"pf2-icon\">1</span> tendril , <strong>Damage</strong> 1d8 fire plus [[/r 1d4[persistent,fire]]] damage.</li>\n</ul>\n</li>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.kxMBdANwCcF841uA]{Water}</strong>\n<ul>\n<li>Speed 20 feet, swim Speed 60 feet; fire resistance 5;</li>\n<li><strong>Melee <span class=\"pf2-icon\">1</span></strong> wave, <strong>Damage</strong> 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731].</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.</p>\n<p><strong>Heightened (7th)</strong> Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]), and Acrobatics or Athletics +25.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"d7lY0T9fiGJzH2O1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"elemental-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wkfYgUsRswp65NJ3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":300000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":5,"value":"d7lY0T9fiGJzH2O1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":""},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"m0MCsCQ2HU7X7Rr2","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"tlgxyvjtnno52f1y9bf6":{"damage":"1d6+5","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"HNfXE0yusiYA2juN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"LA4f99Yw7Dk1e16d","img":"systems/pf2e/icons/actions/Passive.webp","name":"Fast Healing 10 (in dust or sand)","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"FastHealing","type":"fast-healing","value":10}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3t3ulXs6r1EL76F0","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Breath Weapon","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Lintwerth breathes a cloud of dust in a @Template[type:cone|distance:15] that deals [[/r 6d6[slashing]]] damage to each creature within the area (@Check[type:reflex|dc:30|basic:true]). The air in this area remains thick with dust for the next 4 rounds; while Lintwerth is in this area his fast healing functions normally, but other breathing creatures who end their turn in the area must make a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} on a critical failure) from coughing on the dusty air. Lintwerth can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["air","arcane","earth"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JX0O22WaLkicYD34","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":800000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ZyuUV29SLIFdjIws","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":900000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Lintwerth","system":{"abilities":{"cha":{"mod":2},"con":{"mod":3},"dex":{"mod":7},"int":{"mod":2},"str":{"mod":1},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":32},"allSaves":{"value":""},"hp":{"details":"fast healing 10 (in dust or sand)","max":180,"temp":0,"value":180},"immunities":[{"type":"bleed"},{"type":"paralyzed"},{"type":"poison"},{"type":"sleep"}],"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"otherSpeeds":[{"type":"fly","value":35}],"value":20}},"details":{"alignment":{"value":"N"},"blurb":"Variant dust mephit","creatureType":"Elemental","level":{"value":11},"privateNotes":"","publicNotes":"<p>Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings.</p>\n<hr />\n<p>Mephits are small, weak creatures that serve at the whims of other elemental entities. The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":24},"will":{"saveDetail":"","value":22}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["auran","common","terran"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"sm"},"value":["air","earth","elemental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.WGHV95WkNnlY70Sn"}}}
{"_id":"WJ0bMCZUHJVwKYG1","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"L4dKqPtdmyspmZtd","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":21},"damageRolls":{"ouvlhsbcjxh9nhp23h22":{"damage":"2d12+9","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"WjBhdxKcekKdof75","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Nl15bkRTLq869IPi","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Petrifying Glance","sort":300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p><strong>Trigger</strong> A creature within 30 feet that the basilisk can see starts its turn.</p>\n<hr />\n<p><strong>Effect</strong> The target must attempt a @Check[type:fortitude|dc:25] save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute as its body slowly stiffens.</p>"},"requirements":{"value":""},"rules":[],"slug":"petrifying-glance","source":{"value":""},"traits":{"rarity":"common","value":["arcane","aura","transmutation","visual"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tOCS9mkYR5K1LuOZ","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Petrifying Gaze","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The basilisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:27] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}. If the creature was already slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg] permanently.</p>\n<p>A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh.</p>\n<p>A single basilisk contains enough blood to coat [[/br 1d3 #Medium Creatures]]{1d3 Medium creatures} in this manner.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","concentrate","incapacitation","transmutation","visual"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3cCcIuDWAUaPqBbO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":500000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Y6lsS4ZQa6hdjjfK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":600000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Freshly Bloomed Basilisk","system":{"abilities":{"cha":{"mod":2},"con":{"mod":6},"dex":{"mod":1},"int":{"mod":-3},"str":{"mod":6},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":26},"allSaves":{"value":""},"hp":{"details":"","max":188,"temp":0,"value":188},"initiative":{"statistic":"perception"},"perception":{"value":18},"speed":{"otherSpeeds":[],"value":20}},"details":{"alignment":{"value":"CE"},"blurb":"","creatureType":"Beast","level":{"value":9},"privateNotes":"","publicNotes":"<p>The basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk's physiology lends any credence to this claim.</p>\n<p>A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone, the basilisk crunches the fossilized corpse with its powerful jaws and lets its potent stomach acids do the rest. This digestive process is extremely slow and inefficient, causing the basilisk to move so lethargically that it appears as if in mid-petrification itself. This has even led to the saying \"as slow as a well-fed basilisk.\" Certainly basilisks are well-known for their slow gait and slothful nature, but a predator that can turn its prey to stone with a glance hardly has much need for speed.</p>\n<p>An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds. These reptiles make hissing sounds when moving about that turns to a guttural gurgle when they're agitated. Though they are normally solitary creatures that come together only to mate and lay eggs, there are periodic reports of regions being infested with unusual numbers of basilisks. What causes these unusual congregations of basilisk activity is unknown.</p>\n<p>For unknown reasons, weasels and ferrets are immune to the basilisk's stare, and they sometimes sneak into basilisk lairs while a parent is hunting in order to consume eggs or freshly hatched young. 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This nocturnal predator typically hunts alone, only occasionally forming small packs. Because of their odd appearance, thylacines have a far harsher reputation than they probably should, playing a sort of bogeyman role in farming communities.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":9},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":6}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"uncommon","senses":{"value":"low-light vision, scent (imprecise) 30 feer"},"size":{"value":"sm"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.Wyqsf3qDt7PqQ8OM"}}}
{"_id":"XOiNuunTFGbDYeu2","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Q0WHpEJkqbeT0KZr","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Waves of Fear","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature opens any of the doors into a priest's cell</p>\n<hr />\n<p><strong>Effect</strong> Waves of fear wash through area <strong>A12</strong> as all creatures in the room realize that, one by one, their loved ones are being murdered and that they will be the last to be slain. Every creature in area <strong>A12</strong> must attempt a @Check[type:will|dc:37] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","emotion","enchantment","fear","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Lights of the Lost","system":{"attributes":{"ac":{"value":39},"emitsSound":"encounter","hardness":25,"hp":{"details":"","max":106,"temp":0,"value":106},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(master)</p>","value":32},"weaknesses":[{"type":"positive","value":15}]},"creatureType":"","details":{"description":"<p>The murdered spirits of the slain priests manifest as churning, glowing spheres of floating, blood- red wine that drift and slither through the air. Within each can be glimpsed a silently screaming face.</p>","disable":"<p>@Check[type:diplomacy|dc:42] check to promise the restless spirits that justice will be served and the cause of their pain will be punished, or @Check[type:religion|dc:36] to invoke Cayden Cailean to calm the haunt.</p>","isComplex":true,"level":{"value":16},"reset":"<p>1 hour</p>","routine":"<p>(3 actions) Up to four different creatures in area <strong>A12</strong> are each targeted by one of the floating, churning spheres of wine drifting through the air; it hurtles toward them and douses them with wine that turns to life- draining blood as it strikes unerringly. The haunt cannot target the same creature more than once each round. After the haunt is reduced to its broken threshold of 53 HP, it can target no more than two different creatures. A creature targeted by the lights of the lost must attempt a @Check[type:fortitude|dc:37|traits:damaging-effect] save.</p>\n<hr>\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 4d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} from drunkenness.</p>\n<p><strong>Failure</strong> The creature takes [[/r 8d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<p><strong>Critical Failure</strong> The takes [[/r 16d6[negative]]] damage, is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}, and becomes @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}. As long as the creature is doomed from this trap, they cannot reduce their sickened condition below 1, and they take a -1 circumstance penalty on all further saving throws made against fear effects as lingering traces of the terror the priests felt loom in their memories.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":26},"will":{"saveDetail":"","value":29}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.XOiNuunTFGbDYeu2"}}}
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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yZCKHSiJwqO7N1sy","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Claws That Catch","sort":1300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action</p>\n<hr />\n<p><strong>Effect</strong> The jabberwock makes a claw Strike against the triggering creature. 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Each creature in the emanation must succeed at a @Check[type:will|dc:44] save or become @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for [[/br 1d4 #Confused Duration]]{1d4 rounds}.</li>\n<li><strong>Sonic Beam</strong> The jabberwock focuses its Burbling into a @Template[type:line|distance:60] of sonic energy that deals [[/r 22d6[sonic]]] damage to creatures in the area (@Check[type:reflex|dc:44|basic:true] save).</li>\n</ul>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","enchantment","evocation","mental","primal","sonic"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"o38MzuC03KOCw8wS","img":"systems/pf2e/icons/actions/Passive.webp","name":"Jaws That Bite","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. 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During this time, flight of any kind in the emanation requires a successful <span data-pf2-action=\"maneuverInFlight\" data-pf2-dc=\"41\" data-pf2-glyph=\"A\" data-pf2-show-dc=\"gm\">Acrobatics</span> check to @UUID[Compendium.pf2e.actionspf2e.Qf1ylAbdVi1rkc8M], and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a @Check[type:athletics|dc:41|name:Approach Jabberwock] check to approach the jabberwock.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VzK5CD8g2ofWRIkk","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.i18TlebMzwONyPhI"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Grab","sort":1900000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cRTNLnVuzisUG7kl","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.LbnsT8yXchHMQT3t"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Knockdown","sort":2000000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-knockdown","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ULPKwcBSXIGI7ZpY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2100000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SSL88LGbwlOBpD9K","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SJqlLnIYiaIRAi2q","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2300000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"n7hrSiuJ1q5kU6Bg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2400000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"MG21QVsLEbh4GCIc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2500000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Lesser Jabberwock","system":{"abilities":{"cha":{"mod":6},"con":{"mod":7},"dex":{"mod":6},"int":{"mod":2},"str":{"mod":10},"wis":{"mod":7}},"attributes":{"ac":{"details":"","value":47},"allSaves":{"value":""},"hp":{"details":"regeneration 20 (deactivated by vorpal weapons)","max":430,"temp":0,"value":430},"immunities":[{"type":"paralyzed"},{"type":"sleep"}],"initiative":{"statistic":"perception"},"perception":{"value":36},"resistances":[{"type":"fire","value":20}],"speed":{"otherSpeeds":[{"type":"fly","value":60}],"value":35},"weaknesses":[{"type":"vorpal","value":20}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant jabberwock","creatureType":"Dragon","level":{"value":21},"privateNotes":"","publicNotes":"<p>Few beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from the fey realm of the First World and is part of a group of powerful First World creatures known collectively as the Tane.</p>\n<p>Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce normally. Instead, they are created directly by the godlike Eldest who rule the First World, and they serve at the pleasure of these capricious and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks are typically only ever created with one purpose: to wreak destruction and havoc upon the Material Plane. One of the Eldest might send a jabberwock to devastate a country, continent, or even entire world in order to get revenge for some slight made against them by a single mortal. Sometimes, no specific insult or injury is required, as some of the Eldest resent the very existence of the Material Plane and periodically create jabberwocks simply to express the wrath of the First World against its younger and less chaotic sibling.</p>\n<p>Once a jabberwock arrives on the Material Plane, its first order of business is to seek out a lair. It prefers dwelling in remote forest locations about a day's flight from civilization-the more dangerous the woodland is to those who might eventually come hunting it, the better!</p>\n<p>The relationship between jabberwocks and vorpal weapons is the subject of much debate and speculation among scholars, and the various poems, songs, and legends about the jabberwock do little to clarify the issue, conflicting and diverging on this point. Some believe that vorpal weapons were first created specifically to combat jabberwocks, but others take the story one step further. They cite evidence in certain ancient myths that there may once have been only a single, unique jabberwock, so powerful that nothing could so much as scratch it-nothing, that is, except for the first vorpal sword, crafted for that very purpose. So epic was the resulting battle that it created strange echoes throughout reality, and as a result, these echoes, in the form of vorpal weapons, can now be found on many worlds. Those who subscribe to this belief claim that the jabberwocks seen today are but pale imitations of this proto-jabberwock, and they speculate that only the combined efforts of several Eldest would be sufficient to create such a creature again.</p>\n<p>Variant JabberwocksThe Eldest have sometimes altered certain aspects of the jabberwocks they create. Some of the more notorious or legendary variant jabberwocks include the following.</p>\n<p>Frumious Jabberwock: Frumious jabberwocks have two heads. They are level 24 and gain an extra action on each of their turns they can use only to make a jaws Strike.</p>\n<p>Mimsy Jabberwock: Typically hailing from wintry regions of the First World, mimsy jabberwocks have glowing blue-white scales, resist cold instead of fire, and have eyes that burn with blue flames that deal cold damage instead of fire damage.</p>\n<p>Slithy Jabberwock: Wreaking destruction beneath the waves, these sinuous and slimy jabberwocks are amphibious, have a swim Speed of 80 feet instead of the normal fly Speed, and do not have a wing Strike. A slithy jabberwock's whiffling aura is activated whenever it swims, makes a tail Strike, or Burbles.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":38},"reflex":{"saveDetail":"","value":33},"will":{"saveDetail":"","value":36}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common","draconic","gnomish","sylvan"]},"rarity":"rare","senses":{"value":"darkvision, scent 120 feet, true seeing"},"size":{"value":"huge"},"value":["dragon","tane"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.XQyXoOe7FCpZilaF"}}}
{"_id":"XydYK1C7RFDqKine","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"jp5lLzCnJEJ3qCUl","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Spells Prepared","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"z1Hj51PpFHItSCEH"},"1":{"id":"NYA44enk06oKiFnx"},"2":{"id":"GmOZblCEKor0YQza"},"3":{"id":"PVpmk6m6i9TyZdRd"},"4":{"id":"hj5OsOAL6utrpE6X"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"oMn9C9JIqBhEOTkG"},"1":{"id":"ex78lApNc6Bj8Vjg"},"2":{"id":"iPGdHDmMkm9b15k4"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"kCWQAJPOrWAQtbNO"},"1":{"id":"Xk79jMM4uw8lTFu1"},"2":{"id":"Wu2vCNb6OGppl4sG"}},"value":0},"slot3":{"max":3,"prepared":{"0":{"id":"7wv015RJ3mvJfHFB"},"1":{"id":"c1SIpaBrv25cYJZz"},"2":{"id":"q9jz9bU0UDCGXItr"}},"value":0},"slot4":{"max":3,"prepared":{"0":{"id":"1bpxVCKMtbiqIHi4"},"1":{"id":"ZvCDHTEBv1cIRJzm"},"2":{"id":"zfFHzyJsCTQ80v09"}},"value":0},"slot5":{"max":3,"prepared":{"0":{"id":"bZvYgAxr0O2GfuMH"},"1":{"id":"AlbBzuCbVk8R1y4K"},"2":{"id":"55guOSGKcX8nVFCz"}},"value":0},"slot6":{"max":3,"prepared":{"0":{"id":"pb5Zn0RNisudoyCS"},"1":{"id":"qyMgJ2GplqLayqCz"},"2":{"id":"3rNAg14eoHzmjeCp"}},"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":33,"value":23},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"ELQWppSD9MT72Ci1","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Staff of Fire (Major)","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":7,"prepared":[],"value":7},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":33,"value":23},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"pb5Zn0RNisudoyCS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TDNlDWbYb58Y55Da"}},"img":"systems/pf2e/icons/spells/chain-lightning.webp","name":"Chain Lightning","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"8d12"}}},"description":{"value":"<p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chain-lightning","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature, plus any number of additional creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qyMgJ2GplqLayqCz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r784cIz17eWujtQj"}},"img":"systems/pf2e/icons/spells/scrying.webp","name":"Scrying","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You magically spy on a creature of your choice. Scrying works like <em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em>, except that the image you receive is less precise, insufficient for teleport and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying depends on the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you.</p>\n<p><strong>Success</strong> The spell fails and the target is temporarily immune for 1 day.</p>\n<p><strong>Failure</strong> The spell succeeds.</p>\n<p><strong>Critical Failure</strong> The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.</p>"},"duration":{"value":"sustained up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"scrying","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3rNAg14eoHzmjeCp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}},"img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"teleport","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AlbBzuCbVk8R1y4K","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}},"img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"55guOSGKcX8nVFCz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t"}},"img":"systems/pf2e/icons/spells/wall-of-ice.webp","name":"Wall of Ice","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d6"}}},"description":{"value":"<p>You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius.</p>\n<p>You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-ice","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1bpxVCKMtbiqIHi4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uNsliWpl8Q1JdFcM"}},"img":"systems/pf2e/icons/spells/discern-lies.webp","name":"Discern Lies","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-lies","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["mental","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rc3UDqNb2vmEuBmW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p"}},"img":"systems/pf2e/icons/spells/fire-shield.webp","name":"Fire Shield","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"}}},"description":{"value":"<p>You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally, adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage each time they do.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.1RsScTvNdGD9zGWe]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The cold resistance increases by 5, and the fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fire-shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZvCDHTEBv1cIRJzm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zfFHzyJsCTQ80v09","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"}},"img":"systems/pf2e/icons/spells/wall-of-fire.webp","name":"Wall of Fire","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"4d6"}}},"description":{"value":"<p>You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-fire","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NH7My4ti1hLJHB9T","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"}},"img":"systems/pf2e/icons/spells/wall-of-fire.webp","name":"Wall of Fire","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"4d6"}}},"description":{"value":"<p>You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-fire","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PZk6p9FfgnB0LehC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"}},"img":"systems/pf2e/icons/spells/wall-of-fire.webp","name":"Wall of Fire","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"4d6"}}},"description":{"value":"<p>You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 4d6 fire damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"heightenedLevel":5,"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-fire","source":{"value":"Pathfinder Core 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Wind","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.</p>\n<ul>\n<li>Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets, and other objects of similar size-can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty.</li>\n<li>The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall.</li>\n<li>A creature that attempts to fly through the wall using a move action must attempt a Fortitude save.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The creature can move through the wall normally this turn.</p>\n<p><strong>Success</strong> The flying creature can move through the wall this turn, but the wall is difficult terrain.</p>\n<p><strong>Failure</strong> The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is pushed 10 feet away from the wall.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-wind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kCWQAJPOrWAQtbNO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0"}},"img":"systems/pf2e/icons/spells/acid-arrow.webp","name":"Acid Arrow","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d8"}}},"description":{"value":"<p>You conjure an arrow of acid that keeps corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus [[/r 1d6[persistent,acid]]]. On a critical hit, double the initial damage, but not the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 2d8, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-arrow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bZvYgAxr0O2GfuMH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Xk79jMM4uw8lTFu1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG"}},"img":"systems/pf2e/icons/spells/flaming-sphere.webp","name":"Flaming Sphere","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.</p>\n<p>Creatures that succeed at their save take no damage (instead of half).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flaming-sphere","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KEFMnlY66a1Fwq8t","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG"}},"img":"systems/pf2e/icons/spells/flaming-sphere.webp","name":"Flaming Sphere","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.</p>\n<p>Creatures that succeed at their save take no damage (instead of half).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flaming-sphere","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nBwH6DzJM6YcjDLe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG"}},"img":"systems/pf2e/icons/spells/flaming-sphere.webp","name":"Flaming Sphere","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.</p>\n<p>Creatures that succeed at their save take no damage (instead of half).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":3,"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flaming-sphere","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"c6pxdSc6Xftb7vej","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}},"img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","sort":2500000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"burning-hands","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mjuoECC8KWb0qtkS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}},"img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","sort":2600000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":2,"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"burning-hands","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oMn9C9JIqBhEOTkG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"z1Hj51PpFHItSCEH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":2800000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NYA44enk06oKiFnx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GmOZblCEKor0YQza","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Wu2vCNb6OGppl4sG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr"}},"img":"systems/pf2e/icons/spells/lock.webp","name":"Lock","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.</p>\n<p>If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lock","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 lock, or a door or container with a latch"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ex78lApNc6Bj8Vjg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PVpmk6m6i9TyZdRd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9bTe9wqq7rnNstxy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"ELQWppSD9MT72Ci1"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iPGdHDmMkm9b15k4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hj5OsOAL6utrpE6X","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.QF6RDlCoTvkVHRo4]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"jp5lLzCnJEJ3qCUl"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"B7aehmyO9mNY1e7v","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":3700000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"kgHoUAo23IIBJKPK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.qx4Cq99vng6GhzEh"}},"img":"systems/pf2e/icons/equipment/staves/staff-of-fire.webp","name":"+1 Striking Staff of Fire (Major)","sort":3800000,"system":{"MAP":{"value":""},"baseItem":"staff","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>\n<ul>\n<li><strong>Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em></li>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em></li>\n<li><strong>2nd</strong> <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em> <em>@UUID[Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG]</em></li>\n<li><strong>3rd</strong> <em>@UUID[Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG]</em> <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em></li>\n<li><strong>4th</strong> <em>@UUID[Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p]</em>, <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em> <em>@UUID[Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu]</em></li>\n<li><strong>5th</strong> <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em> <em>@UUID[Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu]</em></li>\n</ul>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":12},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1800}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"staff-of-fire-major","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","staff","two-hand-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"NcDY8Koc4BA35pJ3","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FOWF5f0tCaApv9RE"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"The Inward Flowing Source (Spellbook)","sort":3900000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Contains all prepared spells plus an additional 4 spells of each level of the GM's choice—including <em>@UUID[Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr]</em></p>\n<hr />\n<p>A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"spellbook-blank","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"IkPoWCmWZcyW5osI","flags":{"pf2e":{"linkedWeapon":"kgHoUAo23IIBJKPK"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Staff","sort":4000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":24},"damageRolls":{"mgbLtGgpuPPY4gO9":{"damage":"2d4+3","damageType":"bludgeoning"}},"description":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","label":"PF2E.SpecificRule.TwoHanded.Staff","option":"two-handed","toggleable":true},{"key":"DamageDice","label":"PF2E.TraitTwoHandD8","override":{"dieSize":"d8"},"predicate":["two-handed"],"selector":"{item|_id}-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["two-hand-d8"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"LTaIE8s2797qElxg","flags":{"pf2e":{"linkedWeapon":"B7aehmyO9mNY1e7v"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":4100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"YX0CRVeAh5pQQn4p":{"damage":"1d4+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Ubytn72fPKxfwdab","flags":{"pf2e":{"linkedWeapon":"B7aehmyO9mNY1e7v"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":4200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"iCZNlylOTGGzaQ4g":{"damage":"1d4+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","thrown-10","versatile-s"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"xtGHTPAuSTsudXMG","img":"systems/pf2e/icons/actions/Passive.webp","name":"Enhanced Familiar","sort":4300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Imeckus Stroon's familiar Lintwerth is a loyal companion and is a bit more powerful than the standard familiar in that he does not possess the minion trait; Imeckus can direct Lintwerth's actions verbally as a free action. If Lintwerth is slain, Imeckus becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} for 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"moA510VYoGxOfach","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Recall Lintwerth","sort":4400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"interaction","description":{"value":"<p>Imeckus calls out Lintwerth's name and snaps his fingers, causing his dust mephit familiar (and up to 1 Bulk of objects carried by Lintwerth) to instantly transport to an adjacent square of Imeckus' choice, providing Lintwerth is within a mile.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","conjuration","teleportation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eznh9ydPPecUq1K1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Steady Spellcasting","sort":4500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>If a reaction would disrupt Imeckus's spellcasting action, he attempts a @Check[type:flat|dc:15]; if he succeeds, his action isn't disrupted.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UGbMxXUr68ITj7ND","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Drain Lintwerth","sort":4600000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day;</p>\n<p><strong>Requirements</strong> Imeckus hasn't yet acted on his turn and Lintwerth is in an adjacent square</p>\n<hr />\n<p><strong>Effect</strong> Imeckus draws power from his bond with his familiar. During his turn, he gains the ability to cast one spell he prepared today and already cast, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kv7A4qqpl2mG1nHt","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Quickened Casting","sort":4700000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> If Imeckus's next action is to cast a cantrip or spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","metamagic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4KoYrmcXEdMKXapg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Academia Lore","sort":4800000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dFCHaJReIEXIRk2l","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":4900000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Voc74yvwvQRzyIGX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":5000000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"wKJr3DygQeNXaT9D","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":5100000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UfQLoT8Q0JvuOyZF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":5200000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"txXCTqRYZSsAO1KJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":5300000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ss6kiw4tnhMRjUKN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":5400000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Imeckus Stroon","system":{"abilities":{"cha":{"mod":2},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":5},"str":{"mod":0},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":33},"allSaves":{"value":""},"hp":{"details":"","max":210,"temp":0,"value":210},"initiative":{"statistic":"perception"},"perception":{"value":25},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"LE"},"blurb":"Male human wizard","creatureType":"","level":{"value":12},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":22}},"traits":{"languages":{"custom":"","selected":[],"value":["auran","common","hallit","jotun","skald"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.XydYK1C7RFDqKine"}}}
{"_id":"XzFifthQr0V5nEJe","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"VPpeBvTnuLzMsNon","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":3},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":4,"prepared":{"0":{"id":"5jhuOQKwqXvO6fz5"},"1":{"id":"0PONC4PI7XuorByX"},"2":{"id":"Mx716GlDMYHpV3j0"},"3":{"id":"55EiCFwAQA8uUwXw"}},"value":0},"slot1":{"max":2,"prepared":{"0":{"id":"0t9OgWIXKVNoZZIt"},"1":{"id":"64frLyjdJtbGU2yX"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":2,"prepared":{"0":{"id":"5nGWFhvO5slCbjYU"},"1":{"id":"KfkW7zMGhqzkLfBK"}},"value":0},"slot3":{"max":1,"prepared":{"0":{"id":"WdyX4Gf3OWIJElmx"}},"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":30,"value":22},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"5nGWFhvO5slCbjYU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yhz9fF69uwRhnHix"}},"img":"systems/pf2e/icons/spells/animal-messenger.webp","name":"Animal Messenger","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You offer food, and an ordinary Tiny animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. You can also attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby and allows nonhostile creatures to approach and remove the attached object. The spell ends after the message is delivered or after 24 hours, whichever comes first.</p>\n<p>If there are no Tiny wild animals in range, the spell is lost.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"animal-messenger","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KfkW7zMGhqzkLfBK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA"}},"img":"systems/pf2e/icons/spells/entangle.webp","name":"Entangle","sort":300000,"system":{"ability":{"value":""},"area":{"details":"all squares in a 20-foot-radius burst that contain plants","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Plants in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"entangle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0t9OgWIXKVNoZZIt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}},"img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","sort":400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. 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A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5jhuOQKwqXvO6fz5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WdyX4Gf3OWIJElmx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0PONC4PI7XuorByX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"64frLyjdJtbGU2yX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zlnXpME1T2uvn8Lr"}},"img":"systems/pf2e/icons/spells/pass-without-trace.webp","name":"Pass Without Trace","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"emanation","value":"20"},"range":{"value":"20 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"pass-without-trace","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Mx716GlDMYHpV3j0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"55EiCFwAQA8uUwXw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"VPpeBvTnuLzMsNon"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Hyozh14mnCpe6YVy","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp"}},"img":"systems/pf2e/icons/equipment/weapons/shortsword.webp","name":"Shortsword","sort":1100000,"system":{"MAP":{"value":""},"baseItem":"shortsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":2,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"shortsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"Sq7PsPkZ8LUfigSz","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ewQZ0VeL38v3qFnN"}},"img":"systems/pf2e/icons/equipment/armor/studded-leather-armor.webp","name":"+1 Resilient Studded Leather Armor","sort":1200000,"system":{"armor":{"value":2},"baseItem":"studded-leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"studded-leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":12},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"OzyRrKAe7XC7d66w","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ecqz1iUGtyQEkZwy"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/boots-of-bounding.webp","name":"Boots of Bounding","sort":1300000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump.</p>\n<p>In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically.</p>"},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":7},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":340}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"land-speed","type":"item","value":5},{"key":"FlatModifier","predicate":[{"or":["action:high-jump","action:long-jump"]}],"selector":"athletics","type":"item","value":2}],"size":"med","slug":"boots-of-bounding","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["invested","magical","transmutation"]},"usage":{"value":"wornshoes"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"fwojd1PspBIG8CEY","flags":{"pf2e":{"linkedWeapon":"Hyozh14mnCpe6YVy"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortsword","sort":1400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":26},"damageRolls":{"gtACCX2nDo1A9jwL":{"damage":"2d6+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"TIWU41UBtl2ksfmx","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Twin Riposte","sort":1500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature within Ilora's reach critically fails a melee Strike against her</p>\n<p><strong>Requirements</strong> Ilora is benefiting from Twin Parry</p>\n<p><strong>Effect</strong> Ilora attempts a melee Strike or uses a @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] action against the triggering opponent.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CeBgXo66gTiufqL5","img":"systems/pf2e/icons/actions/Passive.webp","name":"Nature's Edge","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Ilora always finds the weak points in her foes' defenses when they're on unfavorable terrain. Enemies are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to her if they're in difficult terrain, @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], or @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] due to natural or magical environmental effects.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FrmCI6DzaoSpGyxI","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Twin Parry","sort":1700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Ilora wields two melee weapons, one in each hand</p>\n<p><strong>Effect</strong> Ilora gains a +1 circumstance bonus to AC until the start of her next turn. She loses this bonus if she no longer meets the requirements.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.eu2HidLHaGKe4MPn]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mVgSuJseTKH5wKIO","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Twin Takedown","sort":1800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> Ilora wields two melee weapons, each in a different hand.</p>\n<p><strong>Effect</strong> Ilora makes two Strikes against her target, one with each of the required weapons. If both hit the same target, combine the damage from the weapons for the purpose of resistances and weaknesses. She applies her multiple attack penalty to each Strike normally.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hqm0z6fZAXCCTDOs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Stride","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Ilora moves quickly through obstacles. She ignores the effects of nonmagical difficult terrain and treats the hindrances of greater difficult terrain as those of difficult terrain. Within 300 feet of a river bank, she ignores the effects of all nonmagical difficult and greater difficult terrain.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"x1vE1TT17GgQ7Mc7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2000000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xj83ymsPlY7u87j1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2100000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.HighJumpOrLongJump","predicate":[{"or":["action:long-jump","action:high-jump"]}],"selector":"athletics","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+23 to Jump","options":"action:high-jump,action:long-jump"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"j6wnMg9A9RVoKMNx","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2200000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UGAcwTdmLcqn2A5C","img":"systems/pf2e/icons/default-icons/lore.svg","name":"River Lore","sort":2300000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"wiR2JfCFpZp8ML17","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2400000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"pVOISUdvtDThnk0e","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2500000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"YE5Qw3eGCquDUcHw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2600000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Ilora Nuski","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":3},"dex":{"mod":5},"int":{"mod":2},"str":{"mod":3},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":33},"allSaves":{"value":""},"hp":{"details":"","max":220,"temp":0,"value":220},"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"CN"},"blurb":"","creatureType":"","level":{"value":12},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":22}},"traits":{"languages":{"custom":"","selected":[],"value":["common","hallit","skald"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.XzFifthQr0V5nEJe"}}}
{"_id":"Y9N8MaTYupFhCUuN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"wRiugNyM38JRtkeI","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Coven Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":1,"prepared":[],"value":1},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":1,"prepared":[],"value":1},"slot6":{"max":1,"prepared":[],"value":1},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":1,"prepared":[],"value":1},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":23,"mod":0,"value":15},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"okTkw7jlEFQjNQJb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XkDCzMIyc0YOjw05"}},"img":"systems/pf2e/icons/spells/control-weather.webp","name":"Control Weather","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.</p>\n<p>You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.</p>\n<ul>\n<li><strong>Autumn</strong> cold weather, fog, mild heat, sleet</li>\n<li><strong>Spring</strong> drizzle, heat, hurricane, sleet, thunderstorm, tornado</li>\n<li><strong>Summer</strong> drizzle, downpour, extreme heat, hail, heat</li>\n<li><strong>Winter</strong> blizzard, mild cold, extreme cold, thaw</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).</p>\n<p><strong>Success</strong> You change the weather as desired.</p>\n<p><strong>Failure</strong> You fail to change the weather as desired.</p>\n<p><strong>Critical Failure</strong> The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list.</p>"},"duration":{"value":"4d12 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"slug":"control-weather","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JOXFJQoWXlC5r1oq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe"}},"img":"systems/pf2e/icons/spells/baleful-polymorph.webp","name":"Baleful Polymorph","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":8,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"baleful-polymorph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"X4lBVD8m6bSvi8oN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8Umt1AzYfFbC4fui"}},"img":"systems/pf2e/icons/spells/spellwrack.webp","name":"Spellwrack","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> Whenever the target becomes affected by a spell with a duration, the target takes [[/r 2d12[persistent,force]]] damage. Each time it takes persistent force damage from spellwrack, it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]; the curse and the Persistent Damage end after 1 minute.</p>\n<p><strong>Failure</strong> As success, but the curse and Persistent Damage do not end on their own.</p>\n<p><strong>Critical Failure</strong> As failure, but the persistent force damage is [[/r 4d12[persistent,force]]] damage.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spellwrack","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"E0Hq6hwEmHpZJCvM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE"}},"img":"systems/pf2e/icons/spells/illusory-scene.webp","name":"Illusory Scene","sort":500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly]</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX]</em> spell.</p>\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-scene","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NCsewov0dFYvWXq9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.115Xp9E38CJENhNS"}},"img":"systems/pf2e/icons/spells/passwall.webp","name":"Passwall","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger, allowing creatures to enter the tunnel freely.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"passwall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JzUpyUeVYHo8Ytjq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vgy00hnqxN9VoeoF"}},"img":"systems/pf2e/icons/spells/planar-ally.webp","name":"Planar Ally","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense and offerings worth a total value of 2 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You call upon your deity to grant you aid in the form of a divine servitor of your deity's choice of a level no greater than double <em>planar ally's</em> spell level. While performing this ritual, the secondary casters entreat your deity, explaining what sort of assistance you need and why you need it; if the task is incredibly fitting to your deity, the GM can grant a circumstance bonus to the secondary Diplomacy check or rule that the check is automatically a critical success. If the ritual succeeds, you must offer the servitor payment depending on factors such as the duration and danger of the task. Payment always costs at least as much as a consumable item of the creature's level, even for a short and simple task, and it often costs as much as a permanent magic item of the creature's level to persuade a creature to fight alongside you. If you use the ritual without good reason, the result is automatically a critical failure.</p>\n<hr />\n<p><strong>Critical Success</strong> Your deity sends a servitor, and the servitor's payment costs only half as much as normal. If you ask for a particular servitor by name, your deity is likely to send that servitor unless the servitor is busy.</p>\n<p><strong>Success</strong> Your deity sends a servitor.</p>\n<p><strong>Failure</strong> Your deity does not send a servitor.</p>\n<p><strong>Critical Failure</strong> Your deity is offended and sends a sign of displeasure or possibly even a servitor to scold or attack you, depending on your deity's nature. You must conduct an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual to regain your former standing with your deity.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion (expert)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"2, must share your religion"},"secondarycheck":{"value":"Diplomacy"},"slug":"planar-ally","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"o7FKOmjCwwPeLPaS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21"}},"img":"systems/pf2e/icons/spells/prying-eye.webp","name":"Prying Eye","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prying-eye","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0FzZD6i772EIwnoC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE"}},"img":"systems/pf2e/icons/spells/clairvoyance.webp","name":"Clairvoyance","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairvoyance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GoY3AOSkqL7H6TMb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FM3SmEW8N1FCRjqt"}},"img":"systems/pf2e/icons/spells/talking-corpse.webp","name":"Talking Corpse","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.</p>\n<hr /><strong>Critical Success</strong> The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.\n<p><strong>Success</strong> The target can provide false information or refuse to answer your questions.</p>\n<p><strong>Failure</strong> The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.</p>\n<p><strong>Critical Failure</strong> As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"talking-corpse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corpse"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"t7Dcp2r4ecND6k5K","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HXhWYJviWalN5tQ2"}},"img":"systems/pf2e/icons/spells/clairaudience.webp","name":"Clairaudience","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairaudience","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CuXbJWVpEhbxHRWm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pR7th3ym4EfiKbty","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H"}},"img":"systems/pf2e/icons/spells/earthbind.webp","name":"Earthbind","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"earthbind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 flying creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mCaj5UrnInQ5Le1A","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X"}},"img":"systems/pf2e/icons/spells/augury.webp","name":"Augury","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:</p>\n<ul>\n<li><strong>Weal</strong> The results will be good.</li>\n<li><strong>Woe</strong> The results will be bad.</li>\n<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>\n<li><strong>Nothing</strong> There won't be particularly good or bad results.</li>\n</ul>\n<p>The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"augury","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["prediction"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0IoF67jihIpphPEo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Tu0xSARMK50DrB88","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WNhVvSQ9SgDkermh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}},"img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":5,"value":"wRiugNyM38JRtkeI"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-disguise","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6VrL0WH1rLsYXFpD","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":1800000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":17},"damageRolls":{"gm3ehhva5q6xm5u4vic7":{"damage":"2d8+8","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","cold-iron","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"9oO34owbXFTjCGng","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xrTNYpA1abm4LPwG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.52CdldlWMiVTZk1F"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Coven","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A Jaggedbriar hag adds <em>@UUID[Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H]</em>, <em>@UUID[Compendium.pf2e.spells-srd.115Xp9E38CJENhNS]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.8Umt1AzYfFbC4fui]</em> to her coven's spells.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Coven]</p>"},"requirements":{"value":""},"rules":[],"slug":"coven","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divination","mental","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"e0fcFHdf91dsur91","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":2100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bKPOLbNfdVcrEpjV","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Bonds of Iron","sort":2200000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Once per day, a jaggerdbrier hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an @Check[type:athletics|traits:action:grapple|overrideTraits:true] check to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] against the target's Fortitude DC; if the target has a weakness to cold iron, the jaggerdbrier hag gains a +2 circumstance bonus to this check.</p>\n<p>Unlike a normal Grapple, the jaggerdbrier hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 25), causing the cage to crumble into rust.</p>\n<p>Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.</p>"},"requirements":{"value":""},"rules":[{"domain":"skill-check","key":"RollOption","option":"bonds-of-iron","toggleable":true},{"key":"FlatModifier","predicate":["bonds-of-iron"],"selector":"athletics","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack","conjuration","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1AemwaFBoSAJ1UHj","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":2300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","occult","polymorph","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OFtZ11CEYiceib4W","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.3JOi2cMcGhT3eze1"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rend","sort":2400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Claw</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Rend]</p>"},"requirements":{"value":""},"rules":[],"slug":"rend","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7aIGZtbifYYVXpiV","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":2500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hWyVoEhzDMwxDZ5l","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2600000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"r0Jfu2EKhpHiK8Io","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2700000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"variants":{},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"P1xNgroTVlaW6FFN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2800000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GaO6HSDFADrm16PB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":2900000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"hy2gBJl2lK20ZlnV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":3000000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GwFWXTdvbn7jaEfG","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3100000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Jaggedbriar Hag","system":{"abilities":{"cha":{"mod":4},"con":{"mod":4},"dex":{"mod":4},"int":{"mod":2},"str":{"mod":6},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":25},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"","max":92,"temp":0,"value":92},"initiative":{"statistic":"perception"},"perception":{"value":15},"resistances":[{"exceptions":["bludgeoning"],"type":"physical","value":5}],"speed":{"otherSpeeds":[],"value":40}},"details":{"alignment":{"value":"CE"},"blurb":"Variant annis hag","creatureType":"Humanoid","level":{"value":7},"privateNotes":"","publicNotes":"<p><span style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as </span><em style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">@UUID[Compendium.pf2e.equipment-srd.ACa9QlFqdmW4s2Th]{Hag Eyes}</em><span style=\"font-family: var(--font-primary); font-size: var(--font-size-14);\">, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-bestiary.bAjHCeyNcPRqOmLv]{Changelings} who have the potential to become hags themselves.</span></p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":17}},"spellcasting":{"rituals":{"dc":23}},"traits":{"languages":{"custom":"","selected":[],"value":["abyssal","aklo","common","jotun"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["hag","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.Y9N8MaTYupFhCUuN"}}}
{"_id":"YFnWOu9edWhj6vV6","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ah9BEGo4shC5FdQO","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3"}},"img":"systems/pf2e/icons/equipment/weapons/composite-longbow.webp","name":"Composite Longbow","sort":100000,"system":{"MAP":{"value":""},"baseItem":"composite-longbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":20}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":100,"reload":{"value":"0"},"rules":[],"size":"med","slug":"composite-longbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive","volley-30"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"cjAKx9OX12WuLpU4","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi"}},"img":"systems/pf2e/icons/equipment/weapons/longsword.webp","name":"Longsword","sort":200000,"system":{"MAP":{"value":""},"baseItem":"longsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>Longswords can be one‑edged or two‑edged swords. Their blades are heavy and they're between 3 and 4 feet in length.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"longsword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"lxyEShFBeGWNnSzq","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Kf4eJEXnFPuAsseP"}},"img":"systems/pf2e/icons/equipment/armor/chainmail.webp","name":"Chain Mail","sort":300000,"system":{"armor":{"value":4},"baseItem":"chain-mail","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"chain","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":6}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"chain-mail","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":["flexible","noisy"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"Q3rzVNhMmKJUv8Hd","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.plplsXJsqrdqNQVI"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-wooden.webp","name":"Rusted Iron Holy Symbol of Erastil","sort":400000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of iron is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"med","slug":"religious-symbol-wooden","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"rCD6KR41GJ745wwF","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":500000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"arrows","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"arrows","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"YCGYWs0G3JbQQOny","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e0vSAQfxhHauiAoD"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","sort":600000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"2d8+5"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":2,"rules":[],"size":"med","slug":"healing-potion-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"YJbZ9CTWY2HNVBXB","img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/cordelias-construct-key.webp","name":"Silver Stag Lord Amulet","sort":700000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":""},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"treasure"},{"_id":"sjyuHCZHg6el1czD","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.B6B7tBWJSqOBz5zz"}},"img":"systems/pf2e/icons/equipment/treasure/currency/gold-pieces.webp","name":"Gold Pieces","sort":800000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":8,"rules":[],"size":"med","slug":"gold-pieces","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"coins","traits":{"rarity":"common","value":[]},"usage":{"value":""},"weight":{"value":0},"schema":{"version":0.84,"lastMigration":null}},"type":"treasure"},{"_id":"PzkoaPhLG2JLClMM","flags":{"pf2e":{"linkedWeapon":"cjAKx9OX12WuLpU4"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Longsword","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"xMCyA9UoDLFr2j3N":{"damage":"1d8+6","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"KCOXqXVayJMKPZVz","flags":{"pf2e":{"linkedWeapon":"ah9BEGo4shC5FdQO"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Composite Longbow","sort":1000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":8},"damageRolls":{"BbquQ4dMaER6G0kH":{"damage":"1d8+2","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive","range-increment-100","reload-0","volley-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"7QpzxU7FsF8lN6FP","img":"systems/pf2e/icons/actions/Passive.webp","name":"Shameful Memories","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>If Akiros sees another creature openly wearing Erastil's holy symbol, he must attempt a @Check[type:will|dc:15] save. Unless he critically fails his saving throw, he is temporarily immune to Shameful Memories for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> Akiros is unaffected.</p>\n<p><strong>Success</strong> Akiros is distracted by shame and becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} for 1 round.</p>\n<p><strong>Failure</strong> Akiros becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} with his shame.</p>\n<p><strong>Critical Failure</strong> As failure, but Akiros is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as well. 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{"_id":"YyUVzTucO99JFDnm","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"jlJLCgnS5JMrSDgN","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Tear Free","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature climbs across the chasm without knowing which of the loops are rigged</p>\n<p><strong>Effect</strong> The loops rip free, dropping the climber 20 feet into the chasm below and dealing [[/r 10[bludgeoning]]] damage. The falling creature can use the @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] reaction to avoid falling if it succeeds at a @Check[type:flat|dc:11]; failure indicates that the edge @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] rips away as well.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Rigged Climbing Loops","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"","value":10}},"creatureType":"","details":{"description":"<p>Loose handholds rip away from the walls to drop unsuspecting climbers into the chasm below.</p>","disable":"<p>@Check[type:crafting|dc:16] (trained) or @Check[type:thievery|dc:16] to anchor the climbing loops more securely</p>","isComplex":false,"level":{"value":0},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.YyUVzTucO99JFDnm"}}}
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Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus [[/r 1d6[persistent,acid]]]. On a critical hit, double the initial damage, but not the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 2d8, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-arrow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5LKwDDxXRYOJTg0W","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG"}},"img":"systems/pf2e/icons/spells/flaming-sphere.webp","name":"Flaming Sphere","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"3d6"}}},"description":{"value":"<p>You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. On subsequent rounds, the first time you Sustain this Spell, you can leave the sphere in its square or roll it to another square within range. It deals 3d6 fire damage (basic Reflex save) to each creature in that square.</p>\n<p>Creatures that succeed at their save take no damage (instead of half).</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flaming-sphere","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"evxEHJt60TUfoar0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus [[/r (1[splash])[acid]]]{1 splash acid damage}. On a critical success, the target also takes [[/r 1[persistent,acid]]] damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases to [[/r 2[persistent,acid]]].</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 3[persistent,acid]]], and the splash damage increases to [[/r (2[splash])[acid]]].</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 4[persistent,acid]]], and the splash damage increases to [[/r (3[splash])[acid]]].</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 5[persistent,acid]]], and the splash damage increases to [[/r (4[splash])[acid]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}}},"5":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"2d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"2"}}}},"7":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"3"}}}},"9":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"4d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"4"}}}}},"type":"fixed"},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-splash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","acid","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0pY9wp8J8VOuDeCa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}},"img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","sort":600000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"burning-hands","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mU6cDt19JdnCeE6O","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JpIn4oPnlvBrZuYB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zJQnkKEKbJqGB3iB"}},"img":"systems/pf2e/icons/spells/goblin-pox.webp","name":"Goblin Pox","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Goblin Pox</strong> (disease) <strong>Level</strong> 1. Goblins and goblin dogs are immune.</p>\n<p><strong>Stage</strong> <strong>1</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (1 round)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (1 round)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and the creature can't reduce its Sickened value below 1 (1 day)</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is afflicted with goblin pox at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with goblin pox at stage 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"goblin-pox","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["disease"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iIFvG8Y9p1J2k2Fo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. 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This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pW9xVNuXrUUYQKDr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8OOREwCypnP9Kf1V","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zKU7p4x9xsqKoSo7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"7ERyflHHinGfODO2"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AqICRlQSovMxVa5F","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ho1jSoYKrHUNnM90"}},"img":"systems/pf2e/icons/spells/tempest-surge.webp","name":"Tempest Surge","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"1d12"}}},"description":{"value":"<p>You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} for 1 round and takes [[/r 1[persistent,electricity]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"VzrK9L3fTzGmyHto"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tempest-surge","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["air","druid","electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hR8N7nCtmoPv9TFY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.H74vYwHJ8XT4qOPI"}},"img":"systems/pf2e/icons/equipment/weapons/scythe.webp","name":"Scythe","sort":1400000,"system":{"MAP":{"value":""},"baseItem":"scythe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d10"},"description":{"value":"<p>Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"polearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"scythe","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","trip"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"PLl0lrfdaaqgezrn","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Clothing and Crown made of thorny vines and weeds","sort":1500000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"dEj5HxpnzeRCKekU","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.vJZ49cgi8szuQXAD"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Glitterdust (Level 2)","sort":1600000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":160}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-2nd-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":0,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":""},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","arcane","primal"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"MxQXSU7ZH7FLyYf5","flags":{"pf2e":{"linkedWeapon":"hR8N7nCtmoPv9TFY"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Scythe","sort":1700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":9},"damageRolls":{"8y9sjCLXIZZX5QHR":{"damage":"1d10+1","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","trip"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"5AVIS7Cfz12DClSG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9PUgsYyJWDJ9J0sE","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status vs. Posion","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["poison"],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Jn2HBbRFuiRxKRbB","flags":{"core":{"sourceId":"Compendium.pf2e.pathfinder-bestiary.jVZRROs0GzDjVrgi.Item.czwGWW73rkPW7vBg"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Goblin Scuttle","sort":2000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A goblin ally ends a move action adjacent to the goblin.</p>\n<hr />\n<p><strong>Effect</strong> The goblin @UUID[Compendium.pf2e.actionspf2e.UHpkTuCtyaPqiCAB]{Steps}.</p>"},"requirements":{"value":""},"rules":[],"slug":"","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xYyZLfzVCUdoVnQn","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Reach Spell","sort":2100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>If the next action Lickweed takes is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has a range, increase that spell's range by 30 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","metamagic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"C1lWJ6Lb1Q3qbCjD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5b4WW6I2vGTGD32S","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2300000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"I7iNwS02VDx73uQt","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2400000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"jeKCJ1xoEgspo8Br","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":2500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Jw0f1ik2XINvSl3n","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2600000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Lickweed","system":{"abilities":{"cha":{"mod":3},"con":{"mod":1},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":1},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":20},"allSaves":{"value":"+1 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{"_id":"ZEpByav3dMCyvJJu","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"6YFC1LK4zBkiKg1N","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Beyond the Barrier","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature within the pit takes three consecutive Interact actions to push their way through the barrier in the pit</p>\n<hr />\n<p><strong>Effect</strong> The creature is pulled through the portal into the depths of space. It can attempt to @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] with a @Check[type:reflex|dc:42] save, otherwise it discovers the portal is one-way-no return route to Golarion exists. The creature takes [[/r 10d6[bludgeoning]]] damage (@Check[type:fortitude|dc:42|basic:true]) at the start of each turn and begins to suffocate. Without powerful magic like plane shift or wish, even a creature that can survive the depths of space will be lost forever-as the Void Pit deposits them in the unimaginably vast gulf between galaxies in which sound cannot exist, where they cannot cast spells with verbal components.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Void Pit","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>or <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em></p>","value":0}},"creatureType":"","details":{"description":"","disable":"<p>@Check[type:thievery|dc:48] (legendary) to deactivate the pit's magical link to outer space or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (10th level, counteract DC 44)</p>","isComplex":false,"level":{"value":20},"reset":"<p>The Void Pit resets instantly.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ZEpByav3dMCyvJJu"}}}
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Apply his multiple attack penalty to each Strike normally.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XCvqYacJqKAyKyBy","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TvcbacSr4PLH15CQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Curse of the Werewolf","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>This curse affects only humanoids.</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:25]</p>\n<hr />\n<p>On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn.</p>\n<p>The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","necromancy","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eMFelq83Tb6uIwqb","img":"systems/pf2e/icons/actions/Passive.webp","name":"Moon Frenzy","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Kundal's moon frenzy functions a bit differently than for typical werecreatures: he doesn't become Large sized, but he does grow much more swift and powerful. 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If his target is Medium or smaller, he drags the target with him into a new adjacent square.</p>\n<p><strong>Success</strong> Kundal inflicts [[/r 5d6[piercing]]] damage on the target and exposes them to the curse of the werewolf. 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{"_id":"ZPm7WqgQTjysuTiT","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"auHvPa2qajS0vG6w","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":3,"prepared":[],"value":3},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"value":17},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"ztl64mYGjNx9Qab6","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Sorcerer Bloodline Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"value":17},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"Cemw0vRViLKzQGJI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Y3G6Y6EDgCY0s3fq"}},"img":"systems/pf2e/icons/spells/hydraulic-torrent.webp","name":"Hydraulic Torrent","sort":300000,"system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"8d6"}}},"description":{"value":"<p>A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. 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You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2H0VHsitNCtV0L12","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. 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If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"earthbind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 flying creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yCazoGsHqiib7G0V","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS"}},"img":"systems/pf2e/icons/spells/enthrall.webp","name":"Enthrall","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.</p>\n<p>Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and notices that you tried to use magic.</p>\n<p><strong>Success</strong> The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer Fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.</p>\n<p><strong>Critical Failure</strong> As failure, but the target can't attempt a save to end the fascination if it disagrees with you.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enthrall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"all creatures in range"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","emotion"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vFjzfpr5jQlDJG24","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mBojKJatf9PTYC38"}},"img":"systems/pf2e/icons/spells/fey-disapperance.webp","name":"Fey Disappearance","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> If you use a hostile action, the invisibility doesn't end.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"ztl64mYGjNx9Qab6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fey-disappearance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JHtLcka8Zk0GMVpm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}},"img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","sort":900000,"system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lightning-bolt","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FJWXXIPmSU7W6YZx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"esRUzN4d2IfyzAzy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yhz9fF69uwRhnHix"}},"img":"systems/pf2e/icons/spells/animal-messenger.webp","name":"Animal Messenger","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You offer food, and an ordinary Tiny animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. You can also attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby and allows nonhostile creatures to approach and remove the attached object. The spell ends after the message is delivered or after 24 hours, whichever comes first.</p>\n<p>If there are no Tiny wild animals in range, the spell is lost.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"animal-messenger","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HKL4jPZNwPthJnU9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq"}},"img":"systems/pf2e/icons/spells/create-food.webp","name":"Create Food","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on).</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can feed 12 Medium creatures.</p>\n<p><strong>Heightened (6th)</strong> You can feed 50 Medium creatures.</p>\n<p><strong>Heightened (8th)</strong> You can feed 200 Medium creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"create-food","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2qrEao4Qe03ABKDc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":4,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PhswiFigB24yGVnl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":1400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bf2PtOuqXdSzATJW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv"}},"img":"systems/pf2e/icons/spells/hideous-laughter.webp","name":"Hideous Laughter","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laugher. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hideous-laughter","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nMsWU9UmBoiicJZf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}},"img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"auHvPa2qajS0vG6w"},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lV2h7b0D77LF8nVq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZyldAelIwWfBe5wW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1800000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"orKVZNcq59D3iqqw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LEsMEEpKRlMI0lqo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IkS3lDGUpIOMug7v"}},"img":"systems/pf2e/icons/spells/faerie-dust.webp","name":"Faerie Dust","sort":2000000,"system":{"ability":{"value":""},"area":{"details":"5-foot burst or more","type":"burst","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius increases by 5 feet.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature can't use reactions and takes a -2 status penalty to Perception checks and Will saves.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LHREWCGPkWsc4GGJ]</p>\n<p><strong>Critical Failure</strong> As failure, and the creature also takes a -1 status penalty to Perception checks and Will saves for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.pcK88HqL6LjBNH2h]</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The initial radius increases by 5 feet.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":3,"type":"interval"},"level":{"value":1},"location":{"value":"ztl64mYGjNx9Qab6"},"materials":{"value":""},"overlays":{"4fq7k05nvyujd8et":{"_id":"4fq7k05nvyujd8et","overlayType":"override","sort":3,"system":{"area":{"value":"15"},"time":{"value":"3"}}},"va07sxrcj8n2715r":{"_id":"va07sxrcj8n2715r","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"time":{"value":"2"}}},"vr5fwgm0r9nazh6j":{"_id":"vr5fwgm0r9nazh6j","overlayType":"override","sort":1,"system":{"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"faerie-dust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"B7KmRCi65TgkZMUS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"s5XMYgkohetiYcIC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RmCnWVhFu2Sn64ZS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Wu0xFpewMKRK3HG8"}},"img":"systems/pf2e/icons/spells/grease.webp","name":"Grease","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure grease, with effects based on choosing area or target.</p>\n<ul>\n<li><strong>Area</strong> <strong>[4 contiguous 5-foot squares]</strong> All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save.</li>\n<li><strong>Target</strong> <strong>[1 object of Bulk 1 or less]</strong> If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a -2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.</li>\n</ul>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"grease","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 object of Bulk 1 or less"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eaYHJKZNJ0jRaJYI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7HeNRzp3MAKp6VUS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":2,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OKcc37gpuGYVOgVb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":4,"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3WzJhfdpoz7Eu4Fz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ilvK0F75QhphYqbY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gFTT4xucQMeYG8in","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"auHvPa2qajS0vG6w"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"l47LUxjBXwp06JZ8","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O"}},"img":"systems/pf2e/icons/equipment/weapons/glaive.webp","name":"Glaive","sort":3000000,"system":{"MAP":{"value":""},"baseItem":"glaive","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>This polearm consists of a long, single‑edged blade on the end of a 7‑foot pole. It is extremely effective at delivering lethal cuts at a distance.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"polearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"glaive","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["deadly-d8","evocation","forceful","magical","reach"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"aDli69WFeRXUP2U3","img":"systems/pf2e/icons/features/classes/defensive-robes.webp","name":"Ceremonial Robes","sort":3100000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"MrbeKdSngiqGczPC","flags":{"pf2e":{"linkedWeapon":"l47LUxjBXwp06JZ8"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Glaive","sort":3200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":14},"damageRolls":{"umnsBdGl9KALNtS2":{"damage":"1d8+6","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","forceful","magical","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"7tW8esj9IVdwLqwS","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Primal Weapon","sort":3300000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per turn</p>\n<p><strong>Requirements</strong> the false priestess' most recent action was to cast a non‑cantrip spell</p>\n<p><strong>Effect</strong> Until the end of the false priestess's next turn, the priestess deals an extra [[/r 1d6[slashing]]] damage with her melee Strikes.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"primal-weapon","toggleable":true,"value":true},{"damageType":"slashing","diceNumber":1,"dieSize":"d6","key":"DamageDice","predicate":["melee","primal-weapon"],"selector":"strike-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QXYemYqhU6zdoBsz","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Reach Spell","sort":3400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>If the next action the false priestess uses is to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] that has a range, increase that spell's range by 30 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","metamagic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Z0QiaW8TaZGT2N5q","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3500000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XmXNppkGUdksZMyo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3600000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tCvzA8FYhpwwtY79","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":3700000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"n3ibsld41G9eB4VD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3800000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"False Priestess","system":{"abilities":{"cha":{"mod":4},"con":{"mod":2},"dex":{"mod":3},"int":{"mod":0},"str":{"mod":2},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":22},"allSaves":{"value":""},"hp":{"details":"","max":120,"temp":0,"value":120},"initiative":{"statistic":"perception"},"perception":{"value":15},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Female human sorcerer","creatureType":"","level":{"value":7},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":2,"value":2}},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":15}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"rare","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ZPm7WqgQTjysuTiT"}}}
{"_id":"ZaA9oQXOWne0IXSG","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/halfling.svg","items":[{"_id":"Er3HszpVeDPcsWAI","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.GgZAHbrjnzWOZy2v"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/halfling.svg","name":"Halfling","sort":0,"system":{"additionalLanguages":{"count":0,"custom":"","value":["dwarven","elven","gnomish","goblin"]},"boosts":{"0":{"value":["dex"]},"1":{"value":["wis"]},"2":{"selected":"cha","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>Claiming no place as their own, halflings control few settlements larger than villages. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk. Many halflings lead perfectly fulfilling lives in the shadows of their larger neighbors, while others prefer a nomadic existence, traveling the world and taking advantage of opportunities and adventures as they come.</em></p>\n<hr />\n<p>Optimistic and cheerful, blessed with uncanny luck, and driven by powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity. At once excitable and easygoing, they are the best kind of opportunists, and their passions favor joy over violence. Even in the jaws of danger, halflings rarely lose their sense of humor.</p>\n<p>Many taller people dismiss halflings due to their size or, worse, treat them like children. Halflings use these prejudices and misconceptions to their advantage, gaining access to opportunities and performing deeds of daring mischief or heroism. A halfling's curiosity is tempered by wisdom and caution, leading to calculated risks and narrow escapes.</p>\n<p>While their wanderlust and curiosity sometimes drive them toward adventure, halflings also carry strong ties to house and home, often spending above their means to achieve comfort in their homelife.</p>\n<p>If you want to play a character who must contend with these opposing drives toward adventure and comfort, you should play a halfling.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Get along well with a wide variety of people and enjoy meeting new friends.</li>\n<li>Find it difficult to resist indulging your curiosity, even when you know it's going to lead to trouble.</li>\n<li>Hold a deep and personal hatred of the practice of slavery and devote yourself to freeing those who still labor against their will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Appreciate your ability to always find a silver lining or something to laugh about, no matter how dire the situation.</li>\n<li>Think you bring good luck with you.</li>\n<li>Underestimate your strength, endurance, and fighting prowess.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Halflings are short humanoids who look vaguely like smaller humans. They rarely grow to be more than 3 feet in height. Halfling proportions vary, with some looking like shorter adult humans with slightly larger heads and others having proportions closer to those of a human child.</p>\n<p>Most halflings prefer to walk barefoot rather than wearing shoes, and those who do so develop roughly calloused soles on their feet over time. Tufts of thick, often-curly hair warm the tops of their broad, tanned feet. Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black.</p>\n<p>Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.</p>\n<h2>Society</h2>\n<p>Despite their jovial and friendly nature, halflings don't usually tend to congregate. They have no cultural homeland in the Inner Sea region, and they instead weave themselves throughout the societies of the world. Halflings eke out whatever living they can manage, many performing menial labor or holding simple service jobs. Some halflings reject city life, instead turning to the open road and traveling from place to place in search of fortune and fame. These nomadic halflings often travel in small groups, sharing hardships and simple pleasures among close friends and family.</p>\n<p>Wherever halflings go, they seamlessly blend into the society they find themselves in, adapting to the culture of the predominant ancestry around them and adding their uniquely halfling twists, creating a blend of cultural diffusion that enriches both cultures.</p>\n<h2>Alignment and Religion</h2>\n<p>Halflings are loyal to their friends and their family, but they aren't afraid to do what needs to be done in order to survive. Halfling alignments vary, typically closely in keeping with the alignment of the other ancestries that live around them. Halflings favor gods that either grant luck, like Desna, or encourage guile, like Norgorber, and many appreciate Cayden Cailean's role as a liberator, as well as any religions common among other ancestries around them.</p>\n<h2>Adventurers</h2>\n<p>Halflings' natural wanderlust and opportunistic nature make them ideal adventurers. Many people put up with their vivacious attitudes in return for the natural talents they provide and the popular superstition that traveling with a halfling is good luck.</p>\n<p>Typical backgrounds for halflings include acrobat, criminal, emissary, entertainer, laborer, and street urchin. Halflings make great clerics and rogues, but many also become monks or rangers.</p>\n<h2>Names</h2>\n<p>Halfling names are usually two to three syllables, with a gentle sound that avoids hard consonants. Preferring their names to sound humble, halflings see overly long or complex names as a sign of arrogance. This goes only for their own people, however—halflings have names that suit them, and they understand that elves and humans might have longer names to suit their own aesthetics. Humans in particular have a tendency to refer to halflings by nicknames, with 'Lucky' being common to the point of absurdity.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>Anafa, Antal, Bellis, Boram, Etune, Filiu, Jamir, Kaleb, Linna, Marra, Miro, Rillka, Sistra, Sumak, Yamyra</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Halfling Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Wisdom, Free</p>\n<p><strong>Ability Flaw</strong> Strength</p>\n<p><strong>Languages</strong> Common, Halfling</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Dwarven, Elven, Gnomish, Goblin, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Keen Eyes</strong> Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.</p>"},"flaws":{"0":{"value":["str"]}},"hp":6,"items":{"3084v":{"img":"systems/pf2e/icons/features/ancestry/keen-eyes.webp","level":"0","name":"Keen Eyes","uuid":"Compendium.pf2e.ancestryfeatures.y1EmCv2cEb5hXBwx"}},"languages":{"custom":"","value":["common","halfling"]},"reach":5,"rules":[],"size":"sm","slug":"halfling","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["halfling","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"0Cjx1fX6S9SuiVtB","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.y1EmCv2cEb5hXBwx"}},"img":"systems/pf2e/icons/features/ancestry/keen-eyes.webp","name":"Keen Eyes","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestryfeature","description":{"value":"<p>Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to find @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creatures within 30 feet of you. When you target an opponent that is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.</p>"},"level":{"value":0},"location":"Er3HszpVeDPcsWAI","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:seek","target:within-30-feet",{"or":["target:hidden","target:undetected"]}],"selector":"perception","type":"circumstance","value":2}],"slug":"keen-eyes","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"halfling":"Halfling"},"value":["halfling"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"nfhcm4crYeyu1C30","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.Eq42wZ5OTweJLnLU"}},"img":"systems/pf2e/icons/features/ancestry/gutsy-halfling.webp","name":"Gutsy Halfling","sort":0,"system":{"ancestry":{"name":"Halfling","slug":"halfling","uuid":"Compendium.pf2e.ancestries.GgZAHbrjnzWOZy2v"},"description":{"value":"<p>Your family line is known for keeping a level head and staving off fear when the chips were down, making them wise leaders and sometimes even heroes. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.</p>"},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"saving-throw","type":"save"}],"slug":"gutsy-halfling","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"URNjoamTfeJ1LbOd","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.y9OyNsxGfmjqdcP0"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Artist","sort":0,"system":{"boosts":{"0":{"selected":"cha","value":["cha","dex"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Charisma</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Crafting skill and the Art Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o] skill feat.</p>"},"items":{"m0e3x":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Specialty Crafting","uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"rules":[],"slug":"artist","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Art Lore","trainedSkills":{"value":["cra"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"8sf1JVvIKB5pgus0","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialty Crafting (Artistry)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.</p>\n<table class=\"pf2-table\" style=\"white-space: nowrap;\">\n<thead>\n<tr>\n<th>Specialty</th>\n<th>Applicable Items</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Alchemy*</td>\n<td>Alchemical items such as elixirs</td>\n</tr>\n<tr>\n<td>Artistry</td>\n<td>Fine art, including jewelry</td>\n</tr>\n<tr>\n<td>Blacksmithing</td>\n<td>Durable metal goods, including metal armor</td>\n</tr>\n<tr>\n<td>Bookmaking</td>\n<td>Books and paper</td>\n</tr>\n<tr>\n<td>Glassmaking</td>\n<td>Glass, including glassware and windows</td>\n</tr>\n<tr>\n<td>Leatherworking</td>\n<td>Leather goods, including leather armor</td>\n</tr>\n<tr>\n<td>Pottery</td>\n<td>Ceramic goods</td>\n</tr>\n<tr>\n<td>Shipbuilding</td>\n<td>Ships and boats</td>\n</tr>\n<tr>\n<td>Stonemasonry</td>\n<td>Stone goods and structures</td>\n</tr>\n<tr>\n<td>Tailoring</td>\n<td>Clothing</td>\n</tr>\n<tr>\n<td>Weaving</td>\n<td>Textiles, baskets, and rugs</td>\n</tr>\n<tr>\n<td>Woodworking</td>\n<td>Wooden goods and structures</td>\n</tr>\n</tbody>\n</table>\n<p>* You must have the Alchemical Crafting skill feat to Craft alchemical items.</p>"},"level":{"value":1},"location":"URNjoamTfeJ1LbOd","prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.SpecialtyCrafting.Alchemy","value":"alchemy"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Artistry","value":"artistry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Blacksmithing","value":"blacksmithing"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Bookmaking","value":"bookmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Glassmaking","value":"glassmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Leatherworking","value":"leatherworking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Pottery","value":"pottery"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Shipbuilding","value":"shipbuilding"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Stonemasonry","value":"stonemasonry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Tailoring","value":"tailoring"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Weaving","value":"weaving"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Woodworking","value":"woodworking"}],"flag":"specialtyCrafting","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SpecialtyCrafting.Prompt","selection":"artistry"},{"key":"FlatModifier","predicate":["action:craft","{item|flags.pf2e.rulesSelections.specialtyCrafting}"],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"slug":"specialty-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"Rl4N7E2RfJoqGZdk","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AIOBWGOS4nkfH3kW"},"pf2e":{"itemGrants":{"muses":{"id":"YotoBKXeCOF8d5Yj"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Muses","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a bard, you select one muse at 1st level. This muse leads you to great things, and might be a physical creature, a deity, a philosophy, or a captivating mystery.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4]</li>\n</ul>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Bard class feature","predicate":["item:level:1","item:trait:bard","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"},{"value":"Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4"},{"value":"Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq"},{"value":"Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4"}],"flag":"muses","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Bard.Muse.Prompt","selection":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.muses}"}],"slug":"muses","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"4asvNFz0ZYuqyx3c","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.s0VbbQJNlSgPocui"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld.webp","name":"Composition Spells","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2>Composition Spells</h2>\n<p>You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r]</em> composition spell, protecting against auditory and visual effects.</p>\n<h3>Composition Cantrips</h3>\n<p>Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose from the occult list. Generally, only feats can give you more composition cantrips. Unlike other cantrips, you can't swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining. You learn the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, which boosts your allies' attacks, damage, and defense against fear.</p>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"slug":"composition-spells","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{},"value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"gx0tzYG2bl2BS4AJ","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fEOj0eOBe34qYdAa"}},"img":"systems/pf2e/icons/features/classes/occult-spellcasting.webp","name":"Occult Spellcasting","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a material component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.</p>\n<p>Each day, you can cast up to two 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a bard, your number of spells per day increases, as does the highest level of spells you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[],"slug":"occult-spellcasting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"4aSHjl0krSDWqNTa","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6FsusoMYxxjyIkVh"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Bard)","sort":300,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and five cantrips of your choice. You choose these from the common spells from the occult spell list, or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell of the same level to your spell repertoire. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might choose a higher-level version of a spell you already have so that you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\"><strong>Swapping Spells in your Repertoire</strong></h3>\n<p>As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[],"slug":"spell-repertoire-bard","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"YqIXAtPak6WX72XC","flags":{"core":{"sourceId":"Compendium.pf2e.classes.3gweRQ5gn7szIWAv"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/bard.webp","name":"Bard","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"longsword, rapier, sap, shortbow, shortsword, and whip","rank":1},"simple":1,"unarmed":1},"classDC":0,"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":0,"unarmored":1},"description":{"value":"<p><em>You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics. You might use your powers to become a charismatic leader, or perhaps you might instead be a counselor, manipulator, scholar, scoundrel, or virtuoso. While your versatility leads some to consider you a beguiling ne'erdo- well and a jack-of-all-trades, it's dangerous to dismiss you as a master of none.</em></p>\n<p><strong>Key Ability: CHARISMA</strong></p>\n<p>At 1st level, your class gives you an ability boost to Charisma.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Bard</h1>\n<h2>During Combat Encounters...</h2>\n<p>You use magical performances to alter the odds in favor of your allies. You confidently alternate between attacks, healing, and helpful spells as needed.</p>\n<h2>During Social Encounters...</h2>\n<p>You persuade, prevaricate, and threaten with ease.</p>\n<h2>While Exploring...</h2>\n<p>You're a font of knowledge, folktales, legends, and lore that provide a deeper context and helpful reconnaissance for the group's adventure. Your spells and performances inspire your allies to greater discovery and success.</p>\n<h2>In Downtime...</h2>\n<p>You can earn money and prestige with your performances, gaining a name for yourself and acquiring patrons. Eventually, tales of your talents and triumphs might attract other bards to study your techniques in a bardic college.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Have a passion for your art so strong that you forge a spiritual connection with it.</li>\n<li>Take point when tact and nonviolent solutions are required.</li>\n<li>Follow your muse, whether it's a mysterious fey creature, a philosophical concept, a psychic force, or a deity of art or music, and with its aid learn secret lore that few others have.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Relish the opportunity to invite you to social events, either as a performer or a guest, but consider you to be something of a curiosity in their social circles.</li>\n<li>Underestimate you compared to other spellcasters, believing you are little more than a foppish minstrel and overlooking the subtle power of your magic.</li>\n<li>Respond favorably to your social charm and abilities, but remain suspicious of your beguiling magic.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Occultism</p>\n<p>Trained in Performance</p>\n<p>Trained in a number of additional skills equal to 4 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the longsword, rapier, sap, shortbow, shortsword, and whip</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in occult spell attacks</p>\n<p>Trained in occult spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Bard. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, occult spellcasting, spell repertoire, composition spells, muse</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, lightning reflexes, signature spells, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, expert spellcaster, general feat, skill increase</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, great fortitude, resolve, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, bard feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, bard weapon expertise, general feat, skill increase, vigilant senses</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, light armor expertise, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, general feat, master spellcaster, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, greater resolve, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, legendary spellcaster, magnum opus, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, bard feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Composition Spells</h2>\n<p>You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r]</em> composition spell, protecting against auditory and visual effects.</p>\n<h3><strong>Composition Cantrips</strong></h3>\n<p>Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose from the occult list. Generally, only feats can give you more composition cantrips. Unlike other cantrips, you can't swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining. You learn the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, which boosts your allies' attacks, damage, and defense against fear.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Muses</h2>\n<p>As a bard, you select one muse at 1st level. This muse leads you to great things, and might be a physical creature, a deity, a philosophy, or a captivating mystery.</p>\n<p>Muses can be found here: @UUID[Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4], @UUID[Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq], @UUID[Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60], and @UUID[Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4].</p>\n<h2>Occult Spellcasting</h2>\n<p>You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.</p>\n<p>Each day, you can cast up to two 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a bard, your number of spells per day increases, as does the highest level of spells you can cast, as shown on Table 3-6: Bard Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up -- this is usually equal to the highest level of bard spell slot you have. For example, as a 1st-level bard, your cantrips are 1st-level spells, and as a 5th-level bard, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td style=\"color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;\" colspan=\"12\">* The magnum opus class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td>\n</tr>\n</tbody>\n</table>\n<h2>Spell Repertoire</h2>\n<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level occult spells of your choice and five occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3-6), you add a spell to your spell repertoire of the same level. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might add a higher-level version of a spell you already have, so you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3><strong>Swapping Spells in Your Repertoire</strong></h3>\n<p>As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>\n<h2>Bard Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a bard class feat.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Lightning Reflexes<span style=\"float: right;\">Level 3</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank in Reflex saves increases to expert.</p>\n<h2>Signature Spells<span style=\"float: right;\">Level 3</span></h2>\n<p>Experience allows you to cast some spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell level at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Expert Spellcaster<span style=\"float: right;\">Level 7</span></h2>\n<p>Your proficiency ranks for occult spell attack rolls and spell DCs increase to expert.</p>\n<h2>Great Fortitude<span style=\"float: right;\">Level 9</span></h2>\n<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2>Resolve<span style=\"float: right;\">Level 9</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Bard Weapon Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You have become thoroughly adept with bardic weapons. You gain expert proficiency in simple weapons and unarmed attacks, plus the longsword, rapier, sap, shortbow, shortsword, and whip. When you critically succeed at an attack roll using one of these weapons while one of your compositions is active, you apply the critical specialization effect for that weapon.</p>\n<h2>Vigilant Senses<span style=\"float: right;\">Level 11</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Light Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you're a master, and 4 damage if you're legendary.</p>\n<h2>Master Spellcaster<span style=\"float: right;\">Level 15</span></h2>\n<p>You've mastered the occult. Your proficiency ranks for occult spell attack rolls and spell DCs increase to master.</p>\n<h2>Greater Resolve<span style=\"float: right;\">Level 17</span></h2>\n<p>Your unbelievable training grants you mental resiliency. Your proficiency rank for Will saves increases to legendary. When you roll a success at a Will save, you get a critical success. When you roll a critical failure at a Will save, you get a failure instead. When you roll a failure on a Will save against a damaging effect, you take half damage.</p>\n<h2>Legendary Spellcaster<span style=\"float: right;\">Level 19</span></h2>\n<p>Your command of occult magic is the stuff of legends. Your proficiency ranks for occult spell attack rolls and spell DCs increase to legendary.</p>\n<h2>Magnum Opus<span style=\"float: right;\">Level 19</span></h2>\n<p>You have tuned your spellcasting to the highest caliber. Add two common 10th-level occult spells to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using bard spellcasting. You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"06b94":{"img":"systems/pf2e/icons/features/classes/expert-spellcaster.webp","level":7,"name":"Expert Spellcaster","uuid":"Compendium.pf2e.classfeatures.cD3nSupdCvONuHiE"},"1da3z":{"img":"systems/pf2e/icons/features/classes/master-spellcaster.webp","level":15,"name":"Master Spellcaster","uuid":"Compendium.pf2e.classfeatures.l1InYvhnQSz6Ucxc"},"1qqwt":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"73fw3":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":11,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"81u6r":{"img":"systems/pf2e/icons/features/classes/magnum-opus.webp","level":19,"name":"Magnum Opus","uuid":"Compendium.pf2e.classfeatures.NjsOpWbbzUY2Hpk3"},"9uoge":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":9,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"ed5t5":{"img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","level":1,"name":"Spell Repertoire (Bard)","uuid":"Compendium.pf2e.classfeatures.6FsusoMYxxjyIkVh"},"en1lf":{"img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld.webp","level":1,"name":"Composition Spells","uuid":"Compendium.pf2e.classfeatures.s0VbbQJNlSgPocui"},"iipml":{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","level":9,"name":"Great Fortitude","uuid":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"oitnf":{"img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","level":3,"name":"Signature Spells (Level 3)","uuid":"Compendium.pf2e.classfeatures.VKRjmXxBFLrJK01c"},"oyw8v":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Muses","uuid":"Compendium.pf2e.classfeatures.AIOBWGOS4nkfH3kW"},"q84eq":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Light Armor Expertise","uuid":"Compendium.pf2e.classfeatures.pZYkb12t5DSwtts7"},"qev30":{"img":"systems/pf2e/icons/features/classes/occult-spellcasting.webp","level":1,"name":"Occult Spellcasting","uuid":"Compendium.pf2e.classfeatures.fEOj0eOBe34qYdAa"},"qphik":{"img":"systems/pf2e/icons/features/classes/greater-resolve.webp","level":17,"name":"Greater Resolve","uuid":"Compendium.pf2e.classfeatures.5LOARurr4qWkfS9K"},"tjlz3":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":3,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"usp0h":{"img":"systems/pf2e/icons/features/classes/legendary-spellcaster.webp","level":19,"name":"Legendary Spellcaster (Level 19)","uuid":"Compendium.pf2e.classfeatures.Hfaa7TuLn3nE8lr3"},"yjn5p":{"img":"systems/pf2e/icons/features/classes/bard-weapon-expertise.webp","level":11,"name":"Bard Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.4lp8oG9A3zuqhPBS"}},"keyAbility":{"value":["cha"]},"perception":2,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-whip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":{"brackets":[{"end":6,"start":1,"value":1},{"end":14,"start":7,"value":2},{"end":18,"start":15,"value":3},{"start":19,"value":4}],"field":"actor|system.details.level.value"}}],"savingThrows":{"fortitude":1,"reflex":1,"will":2},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"bard","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":4,"value":["occ","prf"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"BqKZSbtOGXvIYzMG","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua"},"pf2e":{"grantedBy":{"id":"YotoBKXeCOF8d5Yj","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bardic Lore","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can't increase your proficiency rank in Bardic Lore by any other means.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[{"value":"enigma muse"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.rollOptions.all.bardicKnowledge","value":1}],"slug":"bardic-lore","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"YotoBKXeCOF8d5Yj","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"},"pf2e":{"grantedBy":{"id":"Rl4N7E2RfJoqGZdk","onDelete":"cascade"},"itemGrants":{"enigma":{"id":"BqKZSbtOGXvIYzMG"}}}},"img":"systems/pf2e/icons/features/classes/enigma.webp","name":"Enigma","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your muse is a mystery, driving you to uncover the hidden secrets of the multiverse. If your muse is a creature, it might be a dragon or otherworldly being; if a deity, it might be Irori or Nethys. You gain the @UUID[Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua] feat and add <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em> to your spell repertoire.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua"}],"slug":"enigma","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"TWA2MXZuX91plGrL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Art Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0UqqnUjTvhlc7sGv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Bardic Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9Jd0qjqdWTfExLnr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3lgwjrFEsQVKzhh7"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/backpack.webp","name":"Backpack","sort":0,"system":{"baseItem":null,"bulkCapacity":{"value":"4"},"collapsed":false,"containerId":null,"description":{"value":"<p>A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"0"},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"2"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"backpack","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"stowing":true,"traits":{"rarity":"common","value":[]},"usage":{"value":"wornbackpack"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"PTAN7KLDmdNlndFl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UlIxxLm71UdRgCFE"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/flint-and-steel.webp","name":"Flint and Steel","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":"<p>Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time‑consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"flint-and-steel","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"0dzUVVluvBiCww7O","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2MgFoNXTccL8Own9"}},"img":"systems/pf2e/icons/equipment/consumables/talismans/jade-cat.webp","name":"Jade Cat","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Usage</strong> affixed to armor</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Command</p>\n<p><strong>Trigger</strong> You fall or attempt an Acrobatics check to Balance</p>\n<p><strong>Requirements</strong> You are trained in Acrobatics</p>\n<p>A thumb-sized feline carved of rare stone, the <em>jade cat</em> is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not flat-footed when you Balance, and narrow surfaces and uneven ground are not difficult terrain for you.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":6}},"quantity":1,"rules":[],"size":"med","slug":"jade-cat","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["abjuration","consumable","magical","talisman"]},"usage":{"value":"affixed-to-armor"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"NTO1vgINd90By1LE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hywANJCzT7hMgWna"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/scholarly-journal.webp","name":"Journal","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":0,"gp":0,"pp":0,"sp":0}},"quantity":1,"rules":[],"size":"med","slug":"scholarly-journal","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"oBUF4qu6Shoi0A37","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3ld14dsn2RLu9owg"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld-virtuoso-handheld.webp","name":"Musical Instrument (Lute)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":8}},"quantity":1,"rules":[],"size":"med","slug":"musical-instrument-virtuoso-handheld","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"f8SwN9muXOojUleZ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.0aSdDSjJ5sMzBz1U"}},"img":"systems/pf2e/icons/equipment/consumables/talismans/onyx-panther.webp","name":"Onyx Panther","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Usage</strong> affixed to armor</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Envision</p>\n<p><strong>Trigger</strong> You use a Sneak action</p>\n<p><strong>Requirements</strong> You are trained in Stealth</p>\n<p>This small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and any other time you Sneak this turn.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":7}},"quantity":1,"rules":[],"size":"med","slug":"onyx-panther","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","magical","talisman","transmutation"]},"usage":{"value":"affixed-to-armor"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"k3IjkuBhLDZacqDp","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zBYEU9E7034ENCmh"}},"img":"systems/pf2e/icons/equipment/armor/padded-armor.webp","name":"Padded Armor","sort":0,"system":{"armor":{"value":1},"baseItem":"padded-armor","category":"light","check":{"value":0},"containerId":null,"description":{"value":"<p>This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.</p>"},"dex":{"value":3},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"L"},"group":null,"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"padded-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["comfort"]},"usage":{"value":"wornarmor"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"HfJcqTKmGiK46y0D","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk"}},"img":"systems/pf2e/icons/equipment/weapons/rapier.webp","name":"Rapier","sort":0,"system":{"MAP":{"value":""},"baseItem":"rapier","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"rapier","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","disarm","finesse"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"ZixFLnOGrgPgMXgK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT"}},"img":"systems/pf2e/icons/equipment/weapons/shortbow.webp","name":"Shortbow","sort":0,"system":{"MAP":{"value":""},"baseItem":"shortbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"0"},"rules":[],"size":"med","slug":"shortbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d10"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"O2aNODYClr3LlP6m","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.L9ZV076913otGtiB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rations.webp","name":"Rations","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":7,"value":7},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":"9Jd0qjqdWTfExLnr","description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"quantity":1,"rules":[],"size":"med","slug":"rations","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"Ij1hkS4ZXHU91OoY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.VnPh324pKwd2ZB66"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp","name":"Waterskin","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":"<p>When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"waterskin","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"2DakOWbnlb2NL2Jl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.QJb8S927Yj81EgHH"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/writing-set.webp","name":"Writing Set","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":"<p>Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"writing-set","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"t4BxYpWMm3lEqjxG","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":0,"system":{"ability":{"value":"cha"},"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"slug":"","value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":0,"value":0},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"WHf1ffqXBHY4t7DI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MiTFNcqCI9f34A2V"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Inkshot","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"Mk0Ianq2Zs3VT6IK":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"2d6"}}},"description":{"value":"<p>A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face. Make a spell attack roll against the target. On a hit, you deal 2d6 poison damage, plus you blast the target's eyes, making them @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round as the stinging ink blurs and distorts the creature's vision. On a critical hit, double the poison damage, and the target becomes dazzled for 1 minute by the foul ink.</p>\n<p>The ink stain remains for 1 hour before fading, although vigorous cleansing (or magic such as a prestidigitation cantrip) can remove the ink before then.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the base poison damage by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"Mk0Ianq2Zs3VT6IK":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"slug":"inkshot","source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"rare","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dFGiuukQatAOwodT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n"}},"img":"systems/pf2e/icons/spells/soothe.webp","name":"Soothe","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"1d10+4"}}},"description":{"value":"<p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nkk4O5fyzrC0057i]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10+4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"soothe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["emotion","healing","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9x0zUbyuvXlkupLn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VIytr1apK1yzfX2W","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JvIjYtiD8KmAhF1j","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3n6rBFSwJsWyRqh5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zQB4cIjvZCjdjzgJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IIzknyopZtnUXibq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8Ib2hxgIftGdnnC4","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Focus Spells","sort":0,"system":{"ability":{"value":"cha"},"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"slug":"","value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":0,"value":0},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"rfrZev78Oe4gmL0K","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r"}},"img":"systems/pf2e/icons/spells/counter-performance.webp","name":"Counter Performance","sort":0,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.</p>\n<hr />\n<p>Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8Ib2hxgIftGdnnC4"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"counter-performance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","fortune","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZjnjyMzh8LAeyuj8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":0,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8Ib2hxgIftGdnnC4"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"24hRR0w5vSVqxTWO","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZbRVqf14RTJJIZXG"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Luck","sort":0,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a skill check or saving throw.</p>\n<hr />\n<p>Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it's worse than your first roll.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[],"slug":"halfling-luck","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","halfling"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"}],"name":"Linzi (Level 1)","prototypeToken":{"name":"Linzi"},"system":{"abilities":{},"attributes":{"bonusEncumbranceBulk":0,"bonusLimitBulk":0,"hp":{"temp":0,"value":15},"initiative":{"statistic":"perception"},"resolve":{"max":0,"value":0},"sp":{"details":"","max":0,"value":0},"speed":{"otherSpeeds":[],"value":25}},"build":{"abilities":{"boosts":{"1":["cha","dex","con","int"]}}},"crafting":{"entries":{},"formulas":[]},"details":{"age":{"value":""},"alignment":{"value":"CG"},"biography":{"allies":"","appearance":"","attitude":"","backstory":"","beliefs":"","birthPlace":"","campaignNotes":"","catchphrases":"","dislikes":"","enemies":"","likes":"","organaizations":""},"ethnicity":{"value":""},"gender":{"value":"Female"},"height":{"value":""},"keyability":{"value":"str"},"level":{"value":1},"nationality":{"value":""},"weight":{"value":""},"xp":{"max":1000,"min":0,"pct":0,"value":0}},"martial":{},"pfs":{"characterNumber":null,"currentFaction":"EA","levelBump":false,"playerNumber":null,"reputation":{"EA":null,"GA":null,"HH":null,"RO":null,"VS":null,"VW":null},"school":null},"resources":{"crafting":{"infusedReagents":{}},"focus":{"value":1},"heroPoints":{"max":3,"value":1}},"saves":{},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":0},"cra":{"rank":0},"dec":{"rank":1},"dip":{"rank":1},"itm":{"rank":0},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":1},"ste":{"rank":1},"sur":{"rank":0},"thi":{"rank":0}},"traits":{"languages":{"custom":"","selected":[],"value":["hallit"]},"senses":[],"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"character","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ZaA9oQXOWne0IXSG"}}}
{"_id":"ZbgFOoDCOXqhJWhz","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"ZCOJIf8Nr9RxA4Pj","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":5},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":4,"prepared":[],"value":4},"slot5":{"max":4,"prepared":[],"value":4},"slot6":{"max":4,"prepared":[],"value":4},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":32,"mod":0,"value":20},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"FCYwvV5iiSvbGiMr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P"}},"img":"systems/pf2e/icons/spells/dominate.webp","name":"Dominate","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> You control the target. It gains the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The duration is unlimited.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dominate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ToSNSZZwBjvfYLHA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5BbU1V6wGSGbrmRD"}},"img":"systems/pf2e/icons/spells/feeblemind.webp","name":"Feeblemind","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through remove curse or another effect that targets curses.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} with an unlimited duration.</p>\n<p><strong>Critical Failure</strong> The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as -5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"feeblemind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["curse","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ak7iZA9E6Y2GwjRg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0XP2XOxT9VSiXFDr"}},"img":"systems/pf2e/icons/spells/phantasmal-calamity.webp","name":"Phantasmal Calamity","sort":400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"11d6"}}},"description":{"value":"<p>A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the Stunned condition.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":6,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantasmal-calamity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DOZI8GNQbCOFj9Ot","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE"}},"img":"systems/pf2e/icons/spells/spiritual-blast.webp","name":"Spirit Blast","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"16d6"}}},"description":{"value":"<p>You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spirit-blast","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7FzPy7uiVjVqqVXo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD"}},"img":"systems/pf2e/icons/spells/black-tentacles.webp","name":"Black Tentacles","sort":600000,"system":{"ability":{"value":""},"area":{"details":"20-foot burst adjacent to a flat surface","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p><strong>Area</strong> 20-foot burst adjacent to a flat surface</p>\n<hr />\n<p>Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already Grabbed.</p>\n<p>The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"black-tentacles","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"X2aLkKNyD7PSTviL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj"}},"img":"systems/pf2e/icons/spells/subconscious-suggestion.webp","name":"Subconscious Suggestion","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>\n<hr /><strong>Heightened (9th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"subconscious-suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SQlxEnQHtnrQ6Tld","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LdDFj8yQA8XcXNzE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE"}},"img":"systems/pf2e/icons/spells/clairvoyance.webp","name":"Clairvoyance","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairvoyance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"g83U1mjxo3VZg0lZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY"}},"img":"systems/pf2e/icons/spells/confusion.webp","name":"Confusion","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"confusion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yXsCXHBtJlv801hG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"t2u3hl7a4eIBmOLZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FhOaQDTSnsY7tiam"}},"img":"systems/pf2e/icons/spells/modify-memory.webp","name":"Modify Memory","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and realizes you tried to alter its memory.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of modify memory, unless it identifies the spell.</p>\n<p><strong>Failure</strong> During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.</p>\n<p>Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"modify-memory","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vtYKFCoNts4RAqfe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pNmXuIHc5IOk1yAd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-reading","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zZ66cqA21IvRbl04","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW"}},"img":"systems/pf2e/icons/spells/paralyze.webp","name":"Paralyze","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paralyze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"opYyAK3jXGoleEX3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VrD1VA7LxHyDhziQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3JG1t3T4mWn6vTke"}},"img":"systems/pf2e/icons/spells/blur.webp","name":"Blur","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's form appears blurry. It becomes @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blur","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PDZWUTYsei5dUbAe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":5,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ezVV1tB5q86HhsaC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2qGqa33E4GPUCbMV"}},"img":"systems/pf2e/icons/spells/humanoid-form.webp","name":"Humanoid Form","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the shrink spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size.</p>\n<p>Humanoid form grants you a +4 status bonus to Deception checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your Deception check. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You gain darkvision or low-light vision if the form you assume has that ability.</p>\n<p><strong>Heightened (5th)</strong> You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the enlarge spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"humanoid-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6ySHxb5QsPbwRrSm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VINzbmLx9TJdvNk3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"82ypfTahP1EXqzyn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}},"img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-maneuver","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BupmYstpzwi2XyQ3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EoOiT7kuZdslSEZI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"j2sVcSIilVNcvcQ0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bhHtf5BItsngQL42","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":2600000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HmxV1ppT1nB6JorZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a"}},"img":"systems/pf2e/icons/spells/grim-tendrils.webp","name":"Grim Tendrils","sort":2700000,"system":{"ability":{"value":""},"area":{"type":"line","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"2d4"}}},"description":{"value":"<p>Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and [[/r 1[bleed]]] damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.</p>\n<hr /><strong>Critical Success</strong> The creature is unaffected.\n<p><strong>Success</strong> The creature takes half the negative damage and no persistent bleed damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double negative damage and double persistent bleed damage.</p>\n<hr /><strong>Heightened (+1)</strong> The negative damage increases by 2d4, and the persistent bleed damage increases by 1."},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"grim-tendrils","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iFL0lEB8g7oghziU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KRA2rfc43BdAM0KG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cnAgQec4dGH7FFWG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.AUctDF2fqPZN2w4W"}},"img":"systems/pf2e/icons/spells/sigil.webp","name":"Sigil","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The sigil instead fades after 1 month.</p>\n<p><strong>Heightened (5th)</strong> The sigil instead fades after 1 year.</p>\n<p><strong>Heightened (7th)</strong> The sigil never fades.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sigil","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DFKkIQ8FU6GUz3fR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk"}},"img":"systems/pf2e/icons/spells/unseen-servant.webp","name":"Unseen Servant","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.</p>\n<hr />\n<p>@UUID[Compendium.pf2e.pathfinder-bestiary.j7NNPfZwD19BwSEZ] (No Alignment)</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"ZCOJIf8Nr9RxA4Pj"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unseen-servant","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1BD5jRohvhbGdDwq","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fangs","sort":3200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["spirit-naga-venom"]},"bonus":{"value":24},"damageRolls":{"hvk7aysgwgt6m9xnf40r":{"damage":"3d10+8","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"mMCpgVRLUjGayWTB","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":3300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QTnEqxIt2MaL0WlZ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Spirit Naga Venom","sort":3400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:32]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jGPwWiwX01k1Y3hA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3500000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1jrmZj8lq2dpuAxN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3600000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5gSTBWiAB0WLoEv5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3700000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Bg8Ciyg1wkyTjOdu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3800000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"q5GRiC3bTiqfMYzb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":3900000,"system":{"description":{"value":""},"mod":{"value":22},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GLr79GYpuyn1aNHO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":4000000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Ngara","system":{"abilities":{"cha":{"mod":7},"con":{"mod":4},"dex":{"mod":5},"int":{"mod":2},"str":{"mod":4},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":33},"allSaves":{"value":""},"hp":{"details":"","max":215,"temp":0,"value":215},"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"otherSpeeds":[{"type":"swim","value":15}],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Female variant spirit naga","creatureType":"Aberration","level":{"value":12},"privateNotes":"","publicNotes":"<p>In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives.</p>\n<p>Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there.</p>\n<p>Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of \"civilized\" society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas' foul influence throughout a community.</p>\n<hr />\n<p>Nagas are identifiable by their serpentine bodies and strange, humanlike heads. All nagas have magical abilities and great intelligence, which they combine to advance their own agendas.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":19},"reflex":{"saveDetail":"","value":24},"will":{"saveDetail":"","value":23}},"spellcasting":{"rituals":{"dc":32}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["aberration"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ZbgFOoDCOXqhJWhz"}}}
{"_id":"ZiNVsXL5DJ4Ekd5v","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"aZke0WE5mklrrBK7","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Draining Inhalation","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A non‑flying living creature moves more than 10 feet into the area</p>\n<p><strong>Effect</strong> Each face inhales then exhales, and all living creatures in the area feel their strength and vitality being drawn out of them as tendrils of shadow from the faces latch onto their bodies. Each creature must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} on a critical failure).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6aSDaFMEcz58NAqP","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Despairing Breath","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":17},"damageRolls":{"9c1m9iu50oUOuKOW":{"damage":"2d8+7","damageType":"mental"}},"description":{"value":"<p>No multiple attack penalty. A creature damaged by the despairing breath must succeed at a @Check[type:will|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] 1 on a critical failure); this effect has the fear trait.</p>"},"rules":[{"key":"Note","outcome":["success","criticalSuccess"],"selector":"attack","text":"<p>A creature damaged by the despairing breath must succeed at a @Check[type:will|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] 1 on a critical failure); this effect has the fear trait.</p>\n"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["fear","mental"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Breath of Despair","system":{"attributes":{"ac":{"value":22},"emitsSound":"encounter","hardness":12,"hp":{"details":"HP for each face, 4 faces","max":30,"temp":0,"value":30},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":13}},"creatureType":"","details":{"description":"<p>The faces carved on the wall appear to inhale, then exhale slithering tendrils of darkness to harm those who would despoil the tomb.</p>","disable":"<p>@Check[type:thievery|dc:23] (expert) to disarm the trap's sensors in the chamber floor, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (3rd level; counteract DC 23) to counteract the faces. Breaking one of the faces on the walls reduces the trap's save DC, attack rolls, and its total actions by 1 per broken face; if all four faces are destroyed, the trap is disabled.</p>","isComplex":true,"level":{"value":5},"reset":"<p>The trap resets after 1 minute</p>","routine":"<p>(4 actions) The trap loses 1 action per disabled face each turn. On each action, a different face spews a writhing breath of darkness from its mouth to a target in the area. A creature can only be targeted once per round by the despairing breath, so if fewer than four creatures are in the room, the trap won't be able to take full advantage of all four of its actions.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ZiNVsXL5DJ4Ekd5v"}}}
{"_id":"ZlEhOqdwPDpU3jvO","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"qiU4iKX6FIHuopg7","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Sting","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature touches the stinging nettles or moves through a square containing stinging nettles</p>\n<p><strong>Effect</strong> The triggering creature must attempt a @Check[type:fortitude|dc:17] save if they're walking through the square or a @Check[type:fortitude|dc:20] save if they touched the nettles.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature avoids being stung by the plant's nettles.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} by the pain caused by brief contact with the nettles.</p>\n<p><strong>Failure</strong> The creature is sickened 1 by the pain caused by contact with the nettles and is also @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 8 hours from the lingering pain.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} by the pain caused by contact with the nettles and is also clumsy 1 for 24 hours from the lingering pain.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Stinging Nettles","system":{"attributes":{"ac":{"value":13},"emitsSound":false,"hardness":0,"hp":{"details":"","max":24,"temp":0,"value":24},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"","value":7}},"creatureType":"","details":{"description":"<p>This bright green plant has long triangular leaves covered with fine hair-like stingers.</p>","disable":"<p>@Check[type:survival|dc:17] to carefully navigate the plant and pull aside or cut away the nettles</p>","isComplex":false,"level":{"value":1},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":4},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ZlEhOqdwPDpU3jvO"}}}
{"_id":"ZoUIXzygFDuHKebr","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"3hPEjn6DWOXtuQ2I","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":25,"value":17},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"g4NxNl89cPFtPKmI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FhOaQDTSnsY7tiam"}},"img":"systems/pf2e/icons/spells/modify-memory.webp","name":"Modify Memory","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and realizes you tried to alter its memory.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of modify memory, unless it identifies the spell.</p>\n<p><strong>Failure</strong> During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.</p>\n<p>Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.</p>"},"duration":{"value":"unlimited"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"3hPEjn6DWOXtuQ2I"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"modify-memory","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"f5WrbO38YudSVn1L","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq"}},"img":"systems/pf2e/icons/spells/nightmare.webp","name":"Nightmare","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target suffers no adverse effects and is temporarily immune for 1 week.</p>\n<p><strong>Success</strong> The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.</p>\n<p><strong>Failure</strong> The target experiences the nightmares and awakens @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p><strong>Critical Failure</strong> The target experiences the nightmares, awakens Fatigued, and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} until it is no longer Fatigued.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"3hPEjn6DWOXtuQ2I"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"nightmare","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you know by name"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental","occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1gM7i3tO8LGK1UUZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"3hPEjn6DWOXtuQ2I"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-reading","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wjpLf0IMRTIVbqxG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"3hPEjn6DWOXtuQ2I"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2rAKighB6Ywhk5s3","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shock","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":19},"damageRolls":{"jtguda2tjozvfz78bzs3":{"damage":"2d8+6","damageType":"electricity"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["electricity","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"VyTDZWtEYeQGBrXk","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wChn2PEw9GYziq2n","img":"systems/pf2e/icons/actions/Passive.webp","name":"Glow","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.</p>"},"requirements":{"value":""},"rules":[{"key":"TokenLight","predicate":[{"not":"go-dark"}],"value":{"animation":{"intensity":1,"speed":3,"type":"pulse"},"bright":20,"color":"#fff9a3"}}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","light"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3Eksrmh390T4SrP7","img":"systems/pf2e/icons/actions/Passive.webp","name":"Magic Immunity","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A will-o'-wisp is immune to all spells except <em>@UUID[Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3]</em>, <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em>, <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7]</em>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"F8xpT7h5a5ZviXU5","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Feed on Fear","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> An enemy is under a fear effect or @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] within 15 feet of the will-o'-wisp.</p>\n<hr />\n<p><strong>Effect</strong> The will-o'wisp feeds on the creature's terror. It regains [[/r 2d4[healing]]]{2d4 Hit Points}, and if it has Gone Dark, its glow reignites.</p>\n<p>A will-o'-wisp can take this action only once per round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"USCoVo5LJNs12zB4","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Go Dark","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The will-o'-wisp extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to all observers until it moves.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"go-dark","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7SDmYIdMAER2dLGK","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Invoke Stisshak","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The Spirit of Stisshak manifests a shimmering form, that of a regal lizardfolk king made of flickering ghostly light. This image is Medium and must manifest within 10 feet of the will-o'-wisp. The will-o'-wisp can sustain the image by concentrating, and can speak through it and control minor motions (such as movement of limbs), but cannot cause it to leave the square in which it appeared. The will-o'-wisp gains a +2 circumstance bonus on Intimidation checks made to demoralize foes through this invoked image. Any damage inflicted to the will-o'-wisp or the illusion itself causes the invoked illusion to vanish immediately.</p>"},"requirements":{"value":""},"rules":[{"domain":"intimidation","key":"RollOption","option":"invoke-stisshak","toggleable":true},{"key":"FlatModifier","predicate":["invoke-stisshak"],"selector":"intimidation","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","illusion","occult","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"X2yn2MMfpvq1n5pe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"smpDyRgoCURI6Otr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1400000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"o5ZowKCSH7katdBS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dCKLnIn1uzXRul7V","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":1600000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dgC9LAHvEPLznmzF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1700000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Spirit of Stisshak","system":{"abilities":{"cha":{"mod":2},"con":{"mod":0},"dex":{"mod":6},"int":{"mod":2},"str":{"mod":-5},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":65,"temp":0,"value":65},"initiative":{"statistic":"perception"},"perception":{"value":18},"speed":{"otherSpeeds":[{"type":"fly","value":50}],"value":0}},"details":{"alignment":{"value":"CE"},"blurb":"Variant will-o'-wisp","creatureType":"Aberration","level":{"value":7},"privateNotes":"","publicNotes":"<p>Malevolent balls of colored light, will-o'-wisps haunt lonely marshes and forests where they lure unsuspecting travelers into danger. Will-o'-wisps can vary the color and illumination they shed, and delight in mimicking bobbing lanterns or distant fires to draw lost or disoriented travelers off of safe trails. They can extinguish their illumination entirely to become invisible, and they enjoy doing so once their victims are wholly lost and have realized that the bobbing light in the distance isn't, in fact, leading them to safety. Even invisible, however, a will-o'-wisp rarely ventures far from its target, as it feasts upon the panic and dread felt by its victims.</p>\n<p>Beneath its glow, a will-o'-wisp's body is a spongy ball approximately 1 foot in diameter and weighing less than 5 pounds. Although most will-o'-wisps are merely translucent, featureless orbs, gaining definition only in the shifting illumination they create, a few have dark mottling that makes them resemble a skull when viewed closely. Will-o'-wisps have no need for mundane nourishment, and in fact lack the ability to consume matter of any kind; they find all the sustenance they need in the terror of nearby creatures. For this reason, they like to work alongside undead that produce terror in their victims. Will-o'-wisps are long-lived, if not effectively immortal, and they have good memories. A cowed or defeated will-o'-wisp can be a good source of lore and information, though acquiring such cooperation from such a sinister monster is no easy feat.</p>\n<p>Will-o'-wisps inhabit desolate swamps and forests and are generally active at twilight and after dark. They are therefore reluctant to lead victims into immediately fatal areas such as deadfalls, but instead prefer hazards where their victims suffer over a long time, such as pockets of stale or poisonous air, patches of quicksand, and dens of bigger monsters. According to will-o'-wisps, different types of fear have subtle differences in flavor. The lurking dread in the pit of the stomach that gnaws at those who slowly become aware of the fact that they're lost produces a much different taste than the sudden stark terror of imminent death in the face of a towering monster. Because of this, will-o'-wisps try to vary the ways in which they induce terror in their prey, to ensure they don't tire of certain flavors of fear.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":16}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common","draconic","iruxi"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"sm"},"value":["aberration","air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ZoUIXzygFDuHKebr"}}}
{"_id":"aEz68WBHT9F5YlXz","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"FMyBd24spHonNXKf","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":3,"prepared":[],"value":3},"slot4":{"max":3,"prepared":[],"value":3},"slot5":{"max":3,"prepared":[],"value":3},"slot6":{"max":3,"prepared":[],"value":3},"slot7":{"max":3,"prepared":[],"value":3},"slot8":{"max":3,"prepared":[],"value":3},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":37,"value":30},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"hsn4E9lEPjjDCMAN","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Focus Spells","sort":200000,"system":{"autoHeightenLevel":{"value":4},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":37,"value":30},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"ePRjO6PEn0MHJ3li","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7"}},"img":"systems/pf2e/icons/spells/maze.webp","name":"Maze","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift. When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.</p>\n<hr /><strong>Critical Success</strong> The target escapes and the spell ends.\n<p><strong>Success</strong> The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.</p>\n<p><strong>Failure</strong> The target makes no progress toward escape.</p>\n<p><strong>Critical Failure</strong> The target makes no progress toward escape, and if it was on the right path, it no longer is.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"maze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["extradimensional","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RObVMHwd5UvHiHv1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uEyfLoFQsRKBRIcB"}},"img":"systems/pf2e/icons/spells/scintillating-pattern.webp","name":"Scintillating Pattern","sort":400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A field of cascading, ever-changing colors manifests in the air. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern, as are those within 20 feet of the pattern's area. A creature must attempt a Will save if it is inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently affected by the pattern doesn't need to attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for [[/r 1d4 #rounds]]{1d4 rounds}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for [[/r 1d4 #rounds]]{1d4 rounds}. After the Stunned condition ends, the creature is Confused for the remaining duration of the spell.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"scintillating-pattern","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"b3jQ7eLsOOzBmhwk","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB"}},"img":"systems/pf2e/icons/spells/uncontrollable-dance.webp","name":"Uncontrollable Dance","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"uncontrollable-dance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"w6NxlWEL0xJp6MjK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6"}},"img":"systems/pf2e/icons/spells/duplicate-foe.webp","name":"Duplicate Foe","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes. The duplicate gains the minion trait, and it can only Stride and Strike. Its Strikes deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0. The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you Sustain the Spell, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command. The duplicate is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.</p>\n<hr /><strong>Critical Success</strong> You fail to create a duplicate.\n<p><strong>Success</strong> The duplicate deals half damage with its Strikes and the duration is reduced to a maximum of 2 rounds.</p>\n<p><strong>Failure</strong> The duplicate works as described.</p>\n<hr /><strong>Heightened (+1)</strong> The level of creature you can target increases by 2. The duplicate has 10 more HP."},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"signature":true,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"duplicate-foe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 enemy of level 15 or lower"},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6SIJs2ZEW2f7GZdM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub"}},"img":"systems/pf2e/icons/spells/prismatic-spray.webp","name":"Prismatic Spray","sort":700000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.</p>\n<h3><strong>Prismatic Spray</strong></h3>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>1d8</th>\n<th>Color</th>\n<th>Save</th>\n<th>Effects (Traits)</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Red</td>\n<td>Reflex</td>\n<td>50 fire damage (fire)</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Orange</td>\n<td>Reflex</td>\n<td>60 acid damage (acid)</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Yellow</td>\n<td>Reflex</td>\n<td>70 electricity damage (electricity)</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Green</td>\n<td>Fortitude</td>\n<td>30 poison damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute (poison)</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Blue</td>\n<td>Fortitude</td>\n<td>Affected as if by <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em></td>\n</tr>\n<tr>\n<td>6</td>\n<td>Indigo</td>\n<td>Will</td>\n<td>Confused, as the <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> spell (mental)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Violet</td>\n<td>Will</td>\n<td>Slowed for 1 minute; if a critical failure, sent to another plane, as <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> (teleportation)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Potent beam</td>\n<td>-</td>\n<td>Affected by two beams - roll twice, rerolling any duplicates or results of 8</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prismatic-spray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OAMcZ3GSGdTeDbJn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P"}},"img":"systems/pf2e/icons/spells/dominate.webp","name":"Dominate","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> You control the target. It gains the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The duration is unlimited.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"signature":true,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dominate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EIi9cRiZEBJAAkpF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}},"img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"teleport","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bHNlAon5J136exqv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}},"img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"signature":true,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nfmbmajw49R2yGC7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj"}},"img":"systems/pf2e/icons/spells/subconscious-suggestion.webp","name":"Subconscious Suggestion","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.</p>\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the duration is 1 hour.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"up to 10 creatures"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"subconscious-suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LFbHEsPtLkzMncuS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":7,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bVch5prLJE87cPkE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4ECgJYNMKEXBwWYU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kF0rs9mCPvJGfAZE"}},"img":"systems/pf2e/icons/spells/inspire-heroics.webp","name":"Inspire Heroics","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon your muse to greatly increase the benefits you provide with your <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> or <em>@UUID[Compendium.pf2e.spells-srd.bH0kPuf7UKxRvi2P]</em> composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check.</p>\n<hr />\n<p><strong>Critical Success</strong> The status bonus from your inspire courage or inspire defense increases to +3.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.VFereWC1agrwgzPL]{Critical Success on Inspire Courage}, @UUID[Compendium.pf2e.spell-effects.BKam63zT98iWMJH7]{Critical Success on Inspire Defense}</p>\n<p><strong>Success</strong> The status bonus from inspire courage or inspire defense increases to +2.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.kZ39XWJA3RBDTnqG]{Success on Inspire Courage}, @UUID[Compendium.pf2e.spell-effects.Chol7ExtoN2T36mP]{Success on Inspire Defense}</p>\n<p><strong>Failure</strong> Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"hsn4E9lEPjjDCMAN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-heroics","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","metamagic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"biN2WAkWlq0t6Vpx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.onjZCEHs3JJJRTD0"}},"img":"systems/pf2e/icons/spells/private-sanctum.webp","name":"Private Sanctum","sort":1500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":100},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>From outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to outside the area. Scrying spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"signature":true,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"private-sanctum","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BcGhhDU3dcwkgXNU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-reading","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IzNFwpOsbuwmVhmD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"signature":true,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bDDCK9ZoA34hnc3B","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":2,"signature":true,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4bBILCCJnQmPVLDq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fB8avkpAOFhRiFui","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":4,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lrbAOGjap9v18Cds","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZafjOsNxlJbw2sow","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzLkNU3AAqOSKFPR"}},"img":"systems/pf2e/icons/spells/sound-burst.webp","name":"Sound Burst","sort":2200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is Deafened for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":6,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sound-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Wb5ybrFU4rkKdwFu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}},"img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-maneuver","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ffw6rr4iuYu0NBTt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cCNV446MuaoRWcqB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r"}},"img":"systems/pf2e/icons/spells/counter-performance.webp","name":"Counter Performance","sort":2500000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.</p>\n<hr />\n<p>Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"hsn4E9lEPjjDCMAN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"counter-performance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","fortune","mental","occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FJu1eqxnzYzhx8pU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"j855WB3m0xw6zgRq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2oH5IufzdESuYxat"}},"img":"systems/pf2e/icons/spells/illusory-object.webp","name":"Illusory Object","sort":2700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.</p>\n<p><strong>Heightened (5th)</strong> As the 2nd-level version, but the duration is unlimited.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":5,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-object","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vblydzZPkM9JfkH9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":2800000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"hsn4E9lEPjjDCMAN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KVPOE3pcnQcPGnIN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4ZGte0i9YbLh4dRi"}},"img":"systems/pf2e/icons/spells/item-facade.webp","name":"Item Facade","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A Broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration is 24 hours.</p>\n<p><strong>Heightened (3rd)</strong> The duration is unlimited.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":3,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"item-facade","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object no more than 10 feet by 10 feet by 10 feet"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sno9Djv6ZoutoZaI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.irTdhxTixU9u9YUm"}},"img":"systems/pf2e/icons/spells/lingering-composition.webp","name":"Lingering Composition","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.</p>\n<hr /><strong>Critical Success</strong> The composition lasts 4 rounds.\n<p><strong>Success</strong> The composition lasts 3 rounds.</p>\n<p><strong>Failure</strong> The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"hsn4E9lEPjjDCMAN"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lingering-composition","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"free"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","metamagic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mzPe0G6n1QFWMeHw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MR9VUg99MqMWnu5C","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aocd3Zk6sgtlrLdf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"O6V9JcrwSVGN63UY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8M8svemyaKKFdiZX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n"}},"img":"systems/pf2e/icons/spells/soothe.webp","name":"Soothe","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"1d10+4"}}},"description":{"value":"<p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nkk4O5fyzrC0057i]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10+4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"signature":true,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"soothe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["emotion","healing","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wpDKbHTV8VTTWda4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk"}},"img":"systems/pf2e/icons/spells/unseen-servant.webp","name":"Unseen Servant","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.</p>\n<hr />\n<p>@UUID[Compendium.pf2e.pathfinder-bestiary.j7NNPfZwD19BwSEZ] (No Alignment)</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"FMyBd24spHonNXKf"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unseen-servant","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PIdHTckNDu5NbVow","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UmteC2OgKGJBkMDz"}},"img":"systems/pf2e/icons/default-icons/weapon.svg","name":"Mindrender's Baton","sort":3700000,"system":{"MAP":{"value":""},"baseItem":"club","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical.</p>\n<p>A mindrender baton's power is provided via a battery, but King Irovetti has used his supply of them over the years. Whether or not you want to allow the PCs to discover replacement batteries to recharge this device is left to you to decide, but certainly batteries are not available in markets outside of Numeria itself-and even there, their availability isn't guaranteed. When this campaign begins, the mindrender baton Irovetti carries is fully powered and has 10 charges available. Charges are expended whenever the device is activated, as detailed below for each activation's \"Charges\" entry. The mindrender baton can be used as a club.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">2</span> Interact (mental);</p>\n<p><strong>Charges</strong> 1</p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> You point the mindrender baton at a target creature within 60 feet and cause the target to suffer cripplingly painful headaches. The target takes [[/r 11d6[mental]]] damage (@Check[type:will|dc:31|basic:true|traits:mental]), and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2} on a critical failure.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">2</span> Interact (incapacitation, mental);</p>\n<p><strong>Charges</strong> 2</p>\n<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> You point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender baton as its commander and liege. The target must attempt @Check[type:will|dc:31|traits:incapacitation,mental] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off the intrusion into its mind.</p>\n<p><strong>Failure</strong> You take command of the target and it becomes controlled, following your orders; if you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The creature can attempt a new @Check[type:will|dc:31|traits:incapacitation,mental] save at the end of each of its turns; on a success, the effect ends. Another character can attempt a @Check[type:diplomacy|dc:32|traits:incapacitation,mental] (master) or @Check[type:intimidation|dc:31|traits:incapacitation,mental] (master) check against the effect's DC of 31 to remove this effect before then, but if this attempt fails, the commanded creature becomes temporarily immune to that character's attempts to remove the effect via skills for 24 hours.</p>\n<p><strong>Critical Failure</strong> As failure, but the target receives a new save only if you give a new order that is against its nature, such as to kill its allies. Otherwise, this effect persists for 24 hours, or until another character ends it via a skill check.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":15},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":6500}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"mindrenders-baton","source":{"value":"Pathfinder Kingmaker"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"rare","value":["tech"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"tt77yIY913w4s6Qb","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.U266pQUnWwKYImhD"}},"img":"systems/pf2e/icons/default-icons/weapon.svg","name":"Rod of Razors","sort":3800000,"system":{"MAP":{"value":""},"baseItem":"halberd","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d10"},"description":{"value":"<p>This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in adamantine, and its haft is surprisingly elastic and can be used to extend the item's reach in combat dynamically, as needed.</p>\n<p>A rod of razors gains the effects of a <em>+2 adamantine greater striking halberd</em>, but these effects are high-tech in nature, not magical. You can't etch property runes onto a rod of razors. The rod of razors has a long-lasting internal power source that does not require recharging from batteries, but if the rod of razors becomes broken, its power supply grows unreliable. In such a case, each time the rod of razors is activated, the user must also succeed at a @Check[type:flat|dc:5]. Failure indicates that the rod's power supply fails and causes the rod to explode. This destroys the rod and causes [[/r 10d6[piercing]]] damage and [[/r 10d6[slashing]]] damage to the rod's wielder (@Check[type:reflex|dc:36|basic:true]). Additionally, if the rod is destroyed through other means, the rod's current wielder must make a successful @Check[type:flat|dc:11] to avoid having the rod explode in the same way. Stories of desperate people intentionally destroying a rod of razors as a last ditch attack have inadvertently given these Numearian weapons a poor reputation among certain circles in that nation, particularly with the Technic League, who regard those who fight with these weapons as fools.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">1</span> Strike</p>\n<p><strong>Frequency</strong> six times per day</p>\n<p><strong>Effect</strong> You fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the deadly d10 and volley 30 feet traits. The flechette inflicts [[/r 3d8[piercing]]] damage on a hit, and belongs to the dart weapon group. The flechette is an adamantine weapon.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"polearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":15},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":"adamantine"},"preciousMaterialGrade":{"value":"standard"},"price":{"value":{"gp":1300}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[{"category":"martial","damage":{"base":{"damageType":"piercing","dice":1,"die":"d8"}},"group":"dart","key":"Strike","label":"Rod of Razors Flechette","maxRange":100,"range":100,"slug":"flechette","traits":["adamantine","reload-0","deadly-d10","volley-30"]},{"key":"WeaponPotency","selector":"flechette-attack","value":"@item.system.runes.potency"},{"key":"Striking","selector":"flechette-damage","value":"@item.system.runes.striking"}],"size":"med","slug":"rod-of-razors","source":{"value":"Pathfinder Kingmaker"},"specific":{"material":{"precious":{"grade":"standard","type":"adamantine"}},"price":{"cp":0,"gp":3540,"pp":0,"sp":0},"runes":{"potency":2,"striking":"greaterStriking"},"value":true},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"greaterStriking"},"traits":{"rarity":"rare","value":["evocation","magical","reach","tech","versatile-s"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"Zb5uVpmuHCmlnVkv","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"+2 Resilient Mithral Breastplate","sort":3900000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":"mithral"},"preciousMaterialGrade":{"value":"standard"},"price":{"value":{"gp":8}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"iMUKtelluq9ELbt5","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Ck5k13uTNqibLFJk"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/boots-of-speed.webp","name":"Boots of Speed","sort":4000000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>These sleek red boots make your legs feel like they're bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You click the heels of the boots together and gain the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You must still attempt an Athletics check for the Climb and Swim actions unless you have the appropriate movement type.)</p>"},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":13},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3000}},"quantity":1,"rules":[{"key":"FlatModifier","selector":["climb-speed","land-speed","swim-speed"],"type":"item","value":5}],"size":"med","slug":"boots-of-speed","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["invested","magical","transmutation"]},"usage":{"value":"wornshoes"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"sAPqpw1AmafiS0qn","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Palace Key","sort":4100000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Unlocks all locks in the palace in Pitax</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"j8PYlRTNy6uxScHw","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Sn7v9SsbEDMUIwrO"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Dimension Door (Level 4)","sort":4200000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":9},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":700}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-4th-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":""},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","arcane","occult"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"p4u7kb7SoMyLXv5z","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.wrDmWkGxmwzYtfiA"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Paralyze (Level 3)","sort":4300000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":7},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":360}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-3rd-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW"}},"img":"systems/pf2e/icons/spells/paralyze.webp","name":"Paralyze","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":""},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paralyze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","arcane","occult"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"YCWMeM1zCWZqP48p","flags":{"pf2e":{"linkedWeapon":"tt77yIY913w4s6Qb"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Rod of Razors","sort":4400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":30},"damageRolls":{"vGdroWrPZ6sNtqZi":{"damage":"3d10+12","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10","versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Epu5XvonDsZQClpu","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Flechette","sort":4500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":32},"damageRolls":{"zmPLaRKj9UajddJG":{"damage":"3d8+12","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","range-increment-100","volley-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"AoTJ2NwBcO5rItKq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":4600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7N9zMdYcPW2J4Hzt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Nyrissa's Favor","sort":4700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Nyrissa infused Irovetti with additional abilities. He gained @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] and the ability to see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures as a result of this favor, in addition to the typical +2 status bonus to Performance when determining the effect of compositions.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["composition"],"selector":"performance","type":"status","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Q8CDVoVPdXpwkoEA","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":4800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rnQSJr976QIURT9w","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Songstrike","sort":4900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Irovetti sings out a short aria that resonates within his rod of razors, causing it to become infused with sonic energy. He attempts a Strike with the rod of razors, and if he hits, he inflicts an additional [[/r 5d10[sonic]]] damage (@Check[type:fortitude|dc:37|basic:true]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["evocation","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mXz01h6ax3DmZacj","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":5000000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"yXc7C7Bsnovi01u4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":5100000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ObHkatjma8ZWH4Gw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":5200000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zS3aBTRBSaAUP0b3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":5300000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"eZVPSeEIPDLN93Zk","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":5400000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"PhKkN3HIZYgQGjYL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":5500000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EWEITWliEguW0sqt","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":5600000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"uNahTu5DcnHhnHvE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":5700000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2hvOpwALbGykR7Dz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":5800000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Castruccio Irovetti","system":{"abilities":{"cha":{"mod":5},"con":{"mod":2},"dex":{"mod":5},"int":{"mod":3},"str":{"mod":4},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":39},"allSaves":{"value":""},"hp":{"details":"","max":300,"temp":0,"value":300},"initiative":{"statistic":"perception"},"perception":{"value":26},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"CN"},"blurb":"Male human king","creatureType":"","level":{"value":16},"privateNotes":"","publicNotes":"<p>Since his flight from Numeria, Castruccio Irovetti has ruled Pitax for over half a decade, and in that time, he has firmly established his hold over this River Kingdom's political scene through a mix of cunning choice and luck. While he does have the support of the nymph Nyrissa, he hid from her the fact that he's managed to recover the magical sword she charged him with retrieving, making him loath to call upon her for aid. Furthermore, if he can defeat the PCs, surely that show of strength will bolster his reputation in her eyes, so that he can then present <em>Briar </em>to her for an even greater reward. In Nyrissa, Irovetti sees the only candidate he could imagine taking on as his Queen.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":3,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":28},"reflex":{"saveDetail":"","value":31},"will":{"saveDetail":"","value":26}},"spellcasting":{"rituals":{"dc":37}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","common","hallit","jotun","skald","sylvan"]},"rarity":"unique","senses":{"value":"darkvision, see invisibility"},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.aEz68WBHT9F5YlXz"}}}
{"_id":"aoICPc2KqxIP19m2","img":"systems/pf2e/icons/default-icons/character.svg","items":[{"_id":"ybg54YKLNfjvtRxv","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"str","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"OZK8Fhmj8mm3etFg","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"versatileHeritage":{"id":"LF7YEcDsf9yvX54m","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","sort":0,"system":{"ancestry":{"name":"Human","slug":"human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"},"description":{"value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"flag":"versatileHeritage","key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"},{"flag":"versatileHeritage","grantedId":"LF7YEcDsf9yvX54m","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.versatileHeritage}"}],"slug":"versatile-heritage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"LF7YEcDsf9yvX54m","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"},"pf2e":{"grantedBy":{"id":"OZK8Fhmj8mm3etFg","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"slug":"toughness","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"oDHeZ0cxgBiexmPx","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"},"pf2e":{"itemGrants":{"attackOfOpportunity":{"id":"vYdUPrjuB8HrzGBA","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","name":"Attack of Opportunity","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] reaction.</p>"},"level":{"value":1},"location":"kdJNrk6SY8QuELzO","prerequisites":{"value":[]},"rules":[{"flag":"attackOfOpportunity","grantedId":"vYdUPrjuB8HrzGBA","key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"}],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"FTggEYNEJTLmA6ND","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"pf2e":{"itemGrants":{"shieldBlock":{"id":"h9OOAqwgpmI34Bch","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/shield-block.webp","name":"Shield Block","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction that lets you reduce damage with your shield.</p>"},"level":{"value":1},"location":"kdJNrk6SY8QuELzO","prerequisites":{"value":[]},"rules":[{"flag":"shieldBlock","grantedId":"h9OOAqwgpmI34Bch","key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"}],"slug":"shield-block","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","druid","fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"kdJNrk6SY8QuELzO","flags":{"core":{"sourceId":"Compendium.pf2e.classes.8zn3cD6GSmoo1LW4"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/fighter.webp","name":"Fighter","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":1,"martial":2,"other":{"name":"","rank":0},"simple":2,"unarmed":2},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":1,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Fighter</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike with unmatched accuracy and use specialized combat techniques. A melee fighter stands between allies and enemies, attacking foes who try to get past. A ranged fighter delivers precise shots from a distance.</p>\n<h2>During Social Encounters...</h2>\n<p>You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions.</p>\n<h2>While Exploring...</h2>\n<p>You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. You also overcome physical challenges in your way, breaking down doors, lifting obstacles, climbing adeptly, and leaping across pits.</p>\n<h2>In Downtime...</h2>\n<p>You might perform manual labor or craft and repair armaments. If you know techniques you no longer favor, you might train yourself in new ones. If you've established your reputation, you might build an organization or a stronghold of your own.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Know the purpose and quality of every weapon and piece of armor you own.</li>\n<li>Recognize that the danger of an adventurer's life must be balanced out with great revelry or ambitious works.</li>\n<li>Have little patience for puzzles or problems that require detailed logic or study.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find you intimidating until they get to know you-and maybe even after they get to know you.</li>\n<li>Expect you're all brawn and no brains.</li>\n<li>Respect your expertise in the art of warfare and value your opinion on the quality of armaments.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in your choice of Acrobatics or Athletics</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple weapons</p>\n<p>Expert in martial weapons</p>\n<p>Trained in advanced weapons</p>\n<p>Expert in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in all armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in fighter class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Fighter. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Bravery, general feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, fighter weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Battlefield surveyor, general feat, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, combat flexibility, juggernaut, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Armor expertise, fighter expertise, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, skill increase, weapon legend</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, evasion, general feat, greater weapon specialization, improved flexibility, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, skill increase, versatile legend</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Attack of Opportunity</h2>\n<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Attack of Opportunity reaction.</p>\n<p>@UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] <span class=\"pf2-icon\">R</span></p>\n<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>\n<h2>Fighter Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain a fighter class feat.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Shield Block</h2>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction that lets you reduce damage with your shield.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Bravery<span style=\"float: right;\">Level 3</span></h2>\n<p>Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Fighter Weapon Mastery<span style=\"float: right;\">Level 5</span></h2>\n<p>Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple and martial weapons in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons for which you have master proficiency.</p>\n<h2>Battlefield Surveyor<span style=\"float: right;\">Level 7</span></h2>\n<p>Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Combat Flexibility<span style=\"float: right;\">Level 9</span></h2>\n<p>Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don't already have. You can use that feat until your next daily preparations. You must meet all of the feat's other prerequisites.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 9</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Armor Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You have spent so much time wearing armor that you know how to make the most of its protection. Your proficiency rank for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.</p>\n<h2>Fighter Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your fighter class DC increases to expert.</p>\n<h2>Weapon Legend<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. You can select one weapon group and increase your proficiency ranks to legendary for all simple and martial weapons in that weapon group, and to master for all advanced weapons in that weapon group.</p>\n<h2>Evasion<span style=\"float: right;\">Level 15</span></h2>\n<p>You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Improved Flexibility<span style=\"float: right;\">Level 15</span></h2>\n<p>Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites.</p>\n<h2>Armor Mastery<span style=\"float: right;\">Level 17</span></h2>\n<p>Your skill with armor improves, increasing your ability to prevent blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p>\n<h2>Versatile Legend<span style=\"float: right;\">Level 19</span></h2>\n<p>You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":10,"items":{"0c3e5":{"img":"systems/pf2e/icons/features/classes/weapon-legend.webp","level":13,"name":"Weapon Legend","uuid":"Compendium.pf2e.classfeatures.F5VenhIQMDkeGvmV"},"2jey6":{"img":"systems/pf2e/icons/features/classes/fighter-expertise.webp","level":11,"name":"Fighter Expertise","uuid":"Compendium.pf2e.classfeatures.bAaI7h937Nr3g93U"},"9c5ay":{"img":"systems/pf2e/icons/features/classes/armor-expertise.webp","level":11,"name":"Armor Expertise","uuid":"Compendium.pf2e.classfeatures.x5jaCJxsmD5sx3KB"},"e1e4m":{"img":"systems/pf2e/icons/features/classes/shield-block.webp","level":1,"name":"Shield Block","uuid":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"enizk":{"img":"systems/pf2e/icons/features/classes/improved-flexibility.webp","level":15,"name":"Improved Flexibility","uuid":"Compendium.pf2e.classfeatures.W2rwudMNcAxs8VoX"},"ij943":{"img":"systems/pf2e/icons/features/classes/battlefield-surveyor.webp","level":7,"name":"Battlefield Surveyor","uuid":"Compendium.pf2e.classfeatures.TIvzBALymvb56L79"},"lakjk":{"img":"systems/pf2e/icons/features/classes/bravery.webp","level":3,"name":"Bravery","uuid":"Compendium.pf2e.classfeatures.GJKJafDGuX4BeAeN"},"lphi1":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":9,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"q0xyz":{"img":"systems/pf2e/icons/features/classes/armor-mastery.webp","level":17,"name":"Armor Mastery","uuid":"Compendium.pf2e.classfeatures.CGB1TczFhQhdQxml"},"r6269":{"img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","level":1,"name":"Attack of Opportunity","uuid":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"},"r6jbx":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":15,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"txlgu":{"img":"systems/pf2e/icons/features/classes/combat-flexibility.webp","level":9,"name":"Combat Flexibility","uuid":"Compendium.pf2e.classfeatures.8g6HzARbhfcgilP8"},"u1d1r":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"u8k07":{"img":"systems/pf2e/icons/features/classes/fighter-weapon-mastery.webp","level":5,"name":"Fighter Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.gApJtAdNb9ST4Ms9"},"vis8d":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"x98c2":{"img":"systems/pf2e/icons/features/classes/versatile-legend.webp","level":19,"name":"Versatile Legend","uuid":"Compendium.pf2e.classfeatures.0H2LxtiZTJ275pSD"}},"keyAbility":{"selected":"str","value":["dex","str"]},"perception":2,"rules":[],"savingThrows":{"fortitude":2,"reflex":2,"will":1},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"fighter","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":3,"value":[]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"vYdUPrjuB8HrzGBA","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"},"pf2e":{"grantedBy":{"id":"oDHeZ0cxgBiexmPx","onDelete":"cascade"}}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"h9OOAqwgpmI34Bch","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"},"pf2e":{"grantedBy":{"id":"FTggEYNEJTLmA6ND","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Block","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"general","description":{"value":"<p><strong>Trigger</strong> While you have your shield raised, you would take damage from a physical attack</p>\n<hr />\n<p>You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[],"slug":"shield-block","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"20uQkhZOmzVXcR1y","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rfyhlyql1GSoDkI2"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Skill","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.</p>"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[],"slug":"natural-skill","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"8pF89g7DFe0ixSEN","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Shield","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy hits you with a melee strike.</p>\n<hr />\n<p>You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.</p>"},"level":{"value":1},"location":"class-1","prerequisites":{"value":[]},"rules":[],"slug":"reactive-shield","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"fighter":"Fighter"},"value":["fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"VVezMNwhjbCrp0yX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4JuIj0SwrZRWDuYj","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3lgwjrFEsQVKzhh7"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/backpack.webp","name":"Backpack","sort":0,"system":{"baseItem":null,"bulkCapacity":{"value":"4"},"collapsed":false,"containerId":null,"description":{"value":"<p>A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"0"},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"2"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"backpack","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"stowing":true,"traits":{"rarity":"common","value":[]},"usage":{"value":"wornbackpack"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"8PbktFIjqpi9Ht96","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.6KWYmeRMxsQfWhhJ"}},"img":"systems/pf2e/icons/equipment/weapons/bastard-sword.webp","name":"Bastard Sword","sort":0,"system":{"MAP":{"value":""},"baseItem":"bastard-sword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra piercing or slashing power.</p>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":4}},"propertyRune1":{"value":"wounding"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"bastard-sword","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","two-hand-d12"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"RNEcYZdcOJXr1KdH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.fagzYdmfYyMQ6J77"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/bedroll.webp","name":"Bedroll","sort":0,"system":{"baseItem":null,"containerId":"4JuIj0SwrZRWDuYj","description":{"value":"<p>A rolled up bed.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":2}},"quantity":1,"rules":[],"size":"med","slug":"bedroll","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"ArGoaVYf01wnTHPc","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UlIxxLm71UdRgCFE"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/flint-and-steel.webp","name":"Flint and Steel","sort":0,"system":{"baseItem":null,"containerId":"4JuIj0SwrZRWDuYj","description":{"value":"<p>Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time‑consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"flint-and-steel","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"h2u4wNZQyWuzMUiE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.mj9i9GeQTADByNPZ"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/juggernaut-mutagen.webp","name":"Juggernaut Mutagen (Moderate)","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"mutagen"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<hr />\n<p>After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant.</p>\n<p><strong>Benefit</strong> You gain a +2 item bonus to Fortitude saves and 10 temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points.</p>\n<p><strong>Drawback</strong> You take a -2 penalty to Will saves, Perception checks and initiative rolls.</p>\n<p><strong>Duration</strong> 10 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.fUrZ4xcMJz0CfTyG]</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":1,"rules":[],"size":"med","slug":"juggernaut-mutagen-moderate","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","mutagen","polymorph"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"ZdvvNJIj42uoFnJk","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.L9ZV076913otGtiB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rations.webp","name":"Rations","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":7,"value":7},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":"4JuIj0SwrZRWDuYj","description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"quantity":1,"rules":[],"size":"med","slug":"rations","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"rGUFhGTzb51rd16T","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. 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You're also trained in the Warfare Lore skill.</p>"},"items":{},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SkillAcr","value":"acrobatics"},{"label":"PF2E.SkillAth","value":"athletics"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill","rollOption":"martial-disciple","selection":"athletics"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1},{"key":"GrantItem","predicate":["martial-disciple:acrobatics"],"uuid":"Compendium.pf2e.feats-srd.LQw0yIMDUJJkq1nD"},{"flag":"martialDisciple","grantedId":"ezTdCOJow2g7C9pD","key":"GrantItem","predicate":["martial-disciple:athletics"],"uuid":"Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq"}],"slug":"martial-disciple","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Warfare Lore","trainedSkills":{"custom":"","value":[]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"ezTdCOJow2g7C9pD","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq"},"pf2e":{"grantedBy":{"id":"0tn9Ji1jD3eQNj7i","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Quick Jump","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can use High Jump and Long Jump as a single action instead of 2 actions. 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In addition, anytime you gain the frightened condition, reduce its value by 1.</p>"},"level":{"value":3},"location":"kdJNrk6SY8QuELzO","prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["fear"],"selector":"will","text":"When you roll a success at a Will save against a fear effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"slug":"bravery","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"mRLD8X5V3uSEFv0e","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gApJtAdNb9ST4Ms9"}},"img":"systems/pf2e/icons/features/classes/fighter-weapon-mastery.webp","name":"Fighter Weapon Mastery (Sword)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. 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In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.</p>"},"level":{"value":7},"location":"kdJNrk6SY8QuELzO","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["perception"],"selector":"initiative","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3}],"slug":"battlefield-surveyor","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"oYykohKXcyUZjJJL","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}},"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","name":"Weapon Specialization","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler</strong>: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<p><strong>Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard</strong> You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<p><strong>Barbarian</strong>: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<p>You gain your instinct's specialization ability. See specific instincts for more information.</p>"},"level":{"value":7},"location":"kdJNrk6SY8QuELzO","prerequisites":{"value":[]},"rules":[],"slug":"weapon-specialization","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"jmfmjIsf15HnjYlq","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8g6HzARbhfcgilP8"}},"img":"systems/pf2e/icons/features/classes/combat-flexibility.webp","name":"Combat Flexibility","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don't already have. You can use that feat until your next daily preparations. 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Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. 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Creatures can attempt to Escape at entangle's DC to remove these effects.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":7,"value":"DLI2axhKyDzeg5Ub"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"entangle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mBE8iaeuR8IreXoG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KcLVELhCUcKXxiKE"}},"img":"systems/pf2e/icons/spells/longstrider.webp","name":"Longstrider","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.PQHP7Oph3BQX1GhF]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.7vIUF5zbvHzVcJA0]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":7,"value":"DLI2axhKyDzeg5Ub"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"longstrider","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UKYROFSj3c464waM","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.War0uyLBx1jA0Ge7"}},"img":"systems/pf2e/icons/equipment/weapons/battle-axe.webp","name":"Battle Axe","sort":500000,"system":{"MAP":{"value":""},"baseItem":"battle-axe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>These axes are designed explicitly as weapons, rather than tools. 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This effect lasts until the hill giant butcher uses Menace Prey again.</p>"},"requirements":{"value":""},"rules":[{"domain":"ac","key":"RollOption","label":"Target of Menace Prey","option":"menace-prey","toggleable":true},{"key":"FlatModifier","predicate":["menace-prey","action:seek"],"selector":"perception","type":"circumstance","value":2},{"key":"FlatModifier","predicate":["menace-prey","action:demoralize"],"selector":"intimidation","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6gDHZ6VPfZDrKCnp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The hill giant butcher deals an extra 2d6 precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"093ZnioHRqaohRiq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.a0tx6exmB9v9CUsj"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Throw Rock","sort":1800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"throw-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Nu5hdhS5ABZ0CZjq","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Twin Butchery","sort":1900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round;</p>\n<p><strong>Requirement</strong> the hill giant butcher is wielding two melee weapons, each in a different hand</p>\n<p><strong>Effect</strong> The hill giant butcher uses both of its axes against a single target. It makes two Strikes against its menaced prey, one with each of the required weapons. If both hit the same menaced prey, combine their damage for the purpose of its resistances and weaknesses. In addition, if both Strikes hit, the menaced prey is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of the hill giant butcher's next turn. 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{"_id":"bjMn6cRNFK9jgfe0","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"0WYsG1PdrVoJN2Ue","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":28,"value":20},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"ZsJDLvXfQs3KVttM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}},"img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","sort":200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"0WYsG1PdrVoJN2Ue"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pGWFEaYmp59WCHLK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3x6eUCm17n6ROzUa"}},"img":"systems/pf2e/icons/spells/crisis-of-faith.webp","name":"Crisis of Faith","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.</p>\n<p>To many deities, casting this spell on a follower of your own deity without significant cause is anathema.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":5,"value":"0WYsG1PdrVoJN2Ue"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"crisis-of-faith","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iolkExQiYwGlr42e","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. 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Each living creature in the line must attempt a Fortitude save.</p>\n<hr /><strong>Critical Success</strong> The creature is unaffected.\n<p><strong>Success</strong> The creature takes half the negative damage and no persistent bleed damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double negative damage and double persistent bleed damage.</p>\n<hr /><strong>Heightened (+1)</strong> The negative damage increases by 2d4, and the persistent bleed damage increases by 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were filling with water and must succeed at a @Check[type:fortitude|dc:25] save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.</p>\n<p>A creature that succeeds is temporarily immune to breath of the bog for 24 hours.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"breath-of-the-bog","traits":["aura","divine","enchantment","mental"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divine","enchantment","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hO1dPgyMTWEGJRxH","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rejuvenation","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Unless the damage that destroys a bog mummy cultist is positive damage, necromantic energies rebuild its body from swamp muck 1 week later. If the uncompleted body is destroyed during that time, the process starts anew. Anyone who succeeds at a @Check[type:religion|dc:26] check to Recall Knowledge realizes that a consecrate ritual performed on the site that a bog mummy cultist was destroyed prevents its rejuvenation, the way positive damage prevents the rejuvenation from occurring.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AWNveQn0EQ1aYORU","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Rise Up","sort":1300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature walks on top of a bog mummy cultist that lies buried in the mud or peat below</p>\n<p><strong>Requirements</strong> Initiative has not yet been rolled</p>\n<hr />\n<p><strong>Effect</strong> The bog mummy automatically notices the creature and @UUID[Compendium.pf2e.actionspf2e.H6v1VgowHaKHnVlG]{Burrows} before rolling initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XmKUjz23s0dNFOYW","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bog Rot","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be brought back to life except by a 7th‑level <em>@UUID[Compendium.pf2e.spells-srd.kqhPt9344UkcGVYO]</em> ritual or similar magic</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:28]</p>\n<p><strong>Stage 1</strong> carrier with no ill effect (1 minute)</p>\n<p><strong>Stage 2</strong> [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 day)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","disease","divine","necromancy","negative"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3IrzjRB89Xfvuqf2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bo6bsp0fKrJ9ddNK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1600000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Buried","predicate":["buried"],"selector":"stealth","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+20 while buried in a bog","options":"buried"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Bog Mummy Cultist","system":{"abilities":{"cha":{"mod":3},"con":{"mod":4},"dex":{"mod":3},"int":{"mod":0},"str":{"mod":6},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"negative healing","max":135,"temp":0,"value":135},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":19},"resistances":[{"type":"cold","value":5},{"type":"fire","value":10}],"speed":{"otherSpeeds":[{"type":"burrow","value":15}],"value":20},"weaknesses":[{"type":"cold","value":10}]},"details":{"alignment":{"value":"LE"},"blurb":"Variant bog mummy","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"<p>The cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these disease-spreading undead monstrosities.</p>\n<p>Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their marshy realms. Less powerful than their more notorious artificially preserved kin, bog mummies are preserved not by agents introduced during rituals but by the natural elements present in the airless, acidic morass of a peat bog or muddy swamp. While corpses preserved in this manner can certainly rise from the mire as bog mummies as the result of a curse by fell powers or the directed influence of a necromancer, the vast majority of them animate from a seething need for vengeance or to pursue some dire agenda left unfinished at the time of death-often because the creature was slain or otherwise betrayed. The nature of tthis emotional tie to life and the emotional power of the deceased compel unlife beyond death, while the preservative qualities of the bog within which the body was disposed of does the rest.</p>\n<p>Although most bog mummies are motivated by vengeance, many fulfill their dark yearnings with general violence. Filled with wrath and hatred for the living, they mercilessly attack any living creatures that dare to venture into their dismal domains. Their agonized moans echo over their putrid homes, driving away most natural life dwelling therein and often alerting travelers to the potential danger that lies beneath the surface.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":19},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":21}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["common","necril"]},"rarity":"rare","senses":{"value":"darkvision, tremorsense (imprecise) 30 feet"},"size":{"value":"med"},"value":["mummy","undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.bjMn6cRNFK9jgfe0"}}}
{"_id":"bwEYizrdHs8lmvxE","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Oevi96zftiaBjAOH","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":40,"mod":0,"value":34},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"UgbHW816BmY3kcPu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FmNDwqMEjeTEGPrY"}},"img":"systems/pf2e/icons/spells/unfathomable-song.webp","name":"Unfathomable Song","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you Sustain this Spell each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you Sustain the Spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute.</p>\n<p><strong>Success</strong> The target is unaffected this round, but it can be affected on subsequent rounds.</p>\n<p><strong>Failure</strong> Roll 1d4 on the table below.</p>\n<p><strong>Critical Failure</strong> Roll 1d4+1 on the table below.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Result</th>\n<th>Effect</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}</td>\n</tr>\n<tr>\n<td>2</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round</td>\n</tr>\n<tr>\n<td>3</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4} for 1 round</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round</td>\n</tr>\n<tr>\n<td>5</td>\n<td>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 round and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for an unlimited duration</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unfathomable-song","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["auditory","emotion","fear","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Z4ZCpsK2cYEioqJz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB"}},"img":"systems/pf2e/icons/spells/uncontrollable-dance.webp","name":"Uncontrollable Dance","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"uncontrollable-dance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cXRIpi9AVOUM6UPf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs"}},"img":"systems/pf2e/icons/spells/warp-mind.webp","name":"Warp Mind","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, alter reality, miracle, primal phenomenon, restoration, or wish can still counteract the effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target spends the first action on its next turn with the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] condition.</p>\n<p><strong>Failure</strong> The target is Confused for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Confused permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":7},"location":{"heightenedLevel":7,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"warp-mind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"J2FillxCIFBo5xlU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3"}},"img":"systems/pf2e/icons/spells/mind-probe.webp","name":"Mind Probe","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.</p>\n<hr /><strong>Success</strong> The target is unaffected.\n<p><strong>Failure</strong> Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.</p>\n<p><strong>Critical Failure</strong> As failure, and the target takes a -4 circumstance penalty to Deception checks against your questions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-probe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rwoTbwYfMVqkiolf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Tongues)","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":9,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yXdLHD2YRvTIB1rP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}},"img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"outcasts-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4z6NpYhWRvbX6wd2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lvWWEydmDN7j8CuS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K2WpC3FFoHrqX9Q5"}},"img":"systems/pf2e/icons/spells/hypnotic-pattern.webp","name":"Hypnotic Pattern","sort":900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by the pattern doesn't attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is Fascinated by the pattern.</p>\n<p><strong>Critical Failure</strong> The target is Fascinated by the pattern. While it remains Fascinated, it can't use reactions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hypnotic-pattern","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZD27Y4cck9GO4IKi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fI20AVwOzJMHXRdo"}},"img":"systems/pf2e/icons/spells/levitate.webp","name":"Levitate","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from levitate takes a -2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.JqrTrvwV7pYStMXz]</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"levitate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object or willing creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DR0g6Pl668V9itPh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP"}},"img":"systems/pf2e/icons/spells/locate.webp","name":"Locate","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the direction to the target (if you picked a specific object, such as \"my mother's sword\") or the nearest target (if you picked a type of object, such as \"swords\"). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"1 specific object or type of object, or a specific creature or ancestry"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":5,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"locate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 specific object or type of object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GrQnRnOvLSDvdeuK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cX5xMr6hiHaV51Qn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}},"img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chill-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZlbWhx7gJjIX4J0w","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zxMUZ2EDjuwFIBhA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"W2s2jTDTQmdVD4XA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9uuRBEUylh0QxM7j","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD"}},"img":"systems/pf2e/icons/spells/phantom-pain.webp","name":"Phantom Pain","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d4"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"1d4"}}},"description":{"value":"<p>Illusory pain wracks the target, dealing 2d4 mental damage and [[/r 1d4[persistent,mental]]]. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes full initial damage but no @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Mental Damage}, and the spell ends immediately.</p>\n<p><strong>Failure</strong> The target takes full initial and Persistent Damage, and the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. If the target recovers from being Sickened, the Persistent Damage ends and the spell ends.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4 and the Persistent Damage by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4","1":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":9,"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantom-pain","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EWKeZFktFDRXAIbH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"Oevi96zftiaBjAOH"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JRCxllIuf9pbk0QY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TDrO7Xdyn7juFy3c"}},"img":"systems/pf2e/icons/equipment/weapons/kukri.webp","name":"Kukri","sort":1900000,"system":{"MAP":{"value":""},"baseItem":"kukri","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>The blade of this foot‑long knife curves inward and lacks a cross guard at the hilt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":6}},"propertyRune1":{"value":"keen"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"kukri","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"greaterStriking"},"traits":{"rarity":"uncommon","value":["agile","evocation","finesse","magical","trip"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"0qWcKzKBUEwvLvdH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.MPv5Yx4w7scZGj2Y"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld.webp","name":"Pipes","sort":2000000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while played.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":8}},"quantity":1,"rules":[],"size":"med","slug":"musical-instrument-handheld","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"2wByf3NmPbP0YRzy","img":"systems/pf2e/icons/equipment/treasure/gems/moderate-precious-stones/ruby.webp","name":"Leng Ruby","sort":2100000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":8},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":300}},"quantity":4,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":""},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"treasure"},{"_id":"OpUEqqVcx7trG4mu","flags":{"pf2e":{"linkedWeapon":"JRCxllIuf9pbk0QY"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Kukri","sort":2200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":34},"damageRolls":{"0":{"damage":"3d6+13","damageType":"slashing"},"1":{"damage":"3d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical","trip"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"VDa8nmlZXUFf1Y7z","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":2300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["debilitating-bite"]},"bonus":{"value":32},"damageRolls":{"0":{"damage":"3d10+13","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"LcG0o3PUyemEv5oK","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":2400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"M7sZToYvFNrig8TH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":2500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hr8UQcvJzWfTNGoH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fJSNOw4zHGbIm4bZ"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Planar Fast Healing","sort":2600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 15. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in [[/br 1d4 #Dissolve Body]]{1d4 rounds}, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"FastHealing","predicate":["planar-fast-healing"],"value":15},{"domain":"all","key":"RollOption","option":"planar-fast-healing","toggleable":true,"value":true}],"slug":"fast-healing","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2dHPDZu3BYN1GauB","img":"systems/pf2e/icons/actions/Passive.webp","name":"No Breath","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The Leng envoy doesn't need to breathe.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MJktJ33e2ejK5I1o","img":"systems/pf2e/icons/actions/Passive.webp","name":"Debilitating Bite","sort":2800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature that takes damage from a denizen's bite must succeed at a @Check[type:fortitude|dc:40] save or become @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"C91ggah5Ye65LrMH","img":"systems/pf2e/icons/actions/Passive.webp","name":"Leng Ruby","sort":2900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with <em>@UUID[Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC]</em>, <em>@UUID[Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V]</em>, <em>@UUID[Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against <em>Outcast's Curse</em>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["enchantment","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ImYiua3KKxG5XU61","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Play the Pipes","sort":3000000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Requirements</strong> The Leng envoy is holding a musical instrument</p>\n<hr />\n<p><strong>Effect</strong> The envoy plays a melody on its instrument to cast <em>@UUID[Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB]</em>, <em>@UUID[Compendium.pf2e.spells-srd.FmNDwqMEjeTEGPrY]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a @Template[type:emanation|distance:60] instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from all spells played from the envoy's pipes for 1 minute. Aberrations are immune to this music.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aSKLp73Uigj9P64e","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3100000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"BMpgqI5XsyuovbLX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3200000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"j2L7RAMu3VCR623q","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3300000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"mOwBjIOD1DxKQSUz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3400000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"fPCSiCfZgtdaZ7XN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":3500000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LUdvij5KTX4oc3yH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Sailing Lore","sort":3600000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"oBvyfVRkGq69310g","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3700000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"VXmFUM63fGh50aRO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":3800000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Leng Envoy","system":{"abilities":{"cha":{"mod":6},"con":{"mod":5},"dex":{"mod":6},"int":{"mod":9},"str":{"mod":5},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":42},"allSaves":{"value":""},"hp":{"details":"planar fast healing 15","max":240,"temp":0,"value":240},"immunities":[{"type":"cold"}],"initiative":{"statistic":"perception"},"perception":{"value":31},"resistances":[{"type":"critical-hits","value":20},{"type":"precision","value":20}],"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"CE"},"blurb":"Variant denizen of Leng","creatureType":"Aberration, Dream","level":{"value":18},"privateNotes":"","publicNotes":"<p>Slavers and raiders from the cold, windswept dimension of Leng, these malevolent humanoids range across reality in ominous black ships capable of sailing beyond the borders of dimensions and planes. Although most denizens of Leng seek slaves and plunder like any pirate, others operate as self-styled ambassadors and merchants, sowing discord with far-ranging plots. While the inscrutable denizens dress themselves in flowing robes, veils, and broad turbans to appear human, their aberrant physiology, when glimpsed, is evident from their crown of stubby horns and tentacled jaws to their furry, goat-like legs.</p>\n<p>Above the fierce captains who command the infamous black ships are an even higher caste of denizens of Leng. These cultists and musicians serve as high priests, laboring to appease the frightening gods who look down upon the Nightmare Realm with cold malice.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":33}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"Tongues","selected":[],"value":["aklo"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["aberration","dream"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.bwEYizrdHs8lmvxE"}}}
{"_id":"cPcregujkG0LUHiG","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"DEz7gcf0AumMmDO8","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":1,"prepared":[],"value":1},"slot5":{"max":4,"prepared":[],"value":4},"slot6":{"max":1,"prepared":[],"value":1},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":33,"mod":0,"value":25},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"VgQyT5O8X59xTXWs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.lpT6LotUaQPfinjj"}},"img":"systems/pf2e/icons/spells/summon-elemental.webp","name":"Summon Elemental (Water Elementals only)","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure an elemental to fight for you. This works like summon animal, except you summon a common creature that has the elemental trait and whose level is 1 or lower.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> Level 2</p>\n<p><strong>Heightened (4th)</strong> Level 3</p>\n<p><strong>Heightened (5th)</strong> Level 5</p>\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":7,"value":"DEz7gcf0AumMmDO8"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"summon-elemental","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"n6W3CJsR2E2yRSUD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zfn5RqAdF63neqpP"}},"img":"systems/pf2e/icons/spells/control-water.webp","name":"Control Water","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Water creatures in the area are subjected to the effects of <em>@UUID[Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3]</em>.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"DEz7gcf0AumMmDO8"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"control-water","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YtRTdI3UAqH6vZVL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs"}},"img":"systems/pf2e/icons/spells/elemental-form.webp","name":"Elemental Form (Water only)","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities regardless of which battle form you choose:</p>\n<ul>\n<li>AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>10 temporary Hit Points.</li>\n<li>Darkvision.</li>\n<li>One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead.</li>\n<li>Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher.</li>\n</ul>\n<p>You also gain specific abilities based on the type of elemental you choose:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.spell-effects.kxMBdANwCcF841uA]{Water}</strong>\n<ul>\n<li>Speed 20 feet, swim Speed 60 feet; fire resistance 5;</li>\n<li><strong>Melee <span class=\"pf2-icon\">1</span></strong> wave, <strong>Damage</strong> 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove.</li>\n</ul>\n</li>\n</ul>\n<hr />\n<p><strong>Heightened (6th)</strong> Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23.</p>\n<p><strong>Heightened (7th)</strong> Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]), and Acrobatics or Athletics +25.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":6,"uses":{"max":3,"value":3},"value":"DEz7gcf0AumMmDO8"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"elemental-form","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ulj8sLZQJDbHJQ19","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":6,"value":"DEz7gcf0AumMmDO8"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":""},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LwdjAfWEMTppbp51","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}},"img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":6,"uses":{"max":3,"value":3},"value":"DEz7gcf0AumMmDO8"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"restoration","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bfod1mB0mvcvvNv4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":7,"uses":{"max":3,"value":3},"value":"DEz7gcf0AumMmDO8"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pke6bvuCCSuidMVb","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Poisonous Touch","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"ynha4qoh4aa82bptfudl":{"damage":"6d6","damageType":"poison"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"LFvM7oAwEJD1soNx","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MuzXu4bDzodvaZ7w","img":"systems/pf2e/icons/actions/Passive.webp","name":"Watery Transparency","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When underwater, the nereid's body is @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. The nereid can dismiss or resume this transparency as an action that has the concentrate trait.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["primal","transmutation","water"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gpZkw015Ns4Dbplk","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Drowning Touch","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a @Check[type:fortitude|dc:33] save.</p>\n<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 24 hours.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3} as it chokes on the water.</p>\n<p><strong>Critical Failure</strong> The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","incapacitation","primal","water"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nd0M4055DPNvjNvf","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Manifest Shawl","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can Dismiss this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the amphibious trait. A non-nereid who carries the shawl also gains the amphibious trait.</p>\n<p>If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours.</p>\n<p>Evindra currently does not posses her shawl.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mKdD7XKIAXJx8KnC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Swim","predicate":["action:swim"],"selector":"athletics","value":6}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+23 to Swim","options":"action:swim"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"fFyfNZ0eRjoVekjJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1400000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"KMNZcg0CdqBV5ciP","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1500000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dCRhF1JVyPGvXOfW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":1600000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4XJ7tYqUYA5EiD50","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1700000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Evindra","system":{"abilities":{"cha":{"mod":8},"con":{"mod":5},"dex":{"mod":8},"int":{"mod":4},"str":{"mod":0},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":35},"allSaves":{"value":""},"hp":{"details":"","max":210,"temp":0,"value":210},"immunities":[{"type":"poison"}],"initiative":{"statistic":"perception"},"perception":{"value":20},"speed":{"otherSpeeds":[{"type":"swim","value":50}],"value":25},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CN"},"blurb":"Variant female nereid","creatureType":"","level":{"value":13},"privateNotes":"","publicNotes":"<p>Nereids are aquatic fey with deep ties to water. They share some similarities with naiads, but they are not guardians and do not bind themselves to a specific body of water. Although they are primarily aquatic creatures, their unique ability to imbue their vitality into a supernatural shawl allows them to travel on land as well. A nereid must be careful when manifesting a shawl, however, as their life essence is bound to it, so it can be stolen or destroyed to threaten the nereid.</p>\n<p>Nereids prefer to exist in isolation. Left to their own devices, they avoid combat, but when forced to fight, their ability to transform the natural waters in their flesh into poison serves them as well as any weapon.</p>\n<p>Often, ignorant sailors lump all water-dwelling fey into a single category of \"aquatic tempters\", regardless of the fey's type or gender, using these creatures' names interchangeably to represent the concept of a beautiful figure who exists to lure mortals to a drowning death. Whereas naiads have more patience and often seek to educate the ignorant regarding the harm that stereotypes can cause, nereids and rusalkas have little patience for such methods. Rusalkas are the primary source for the legends of fey preying upon sailors, and nereids loathe them for that, as they prefer to live apart from humanity and enjoy the beauty of the natural world in peace.</p>\n<p>When a nereid learns of a rusalka's increased activity, it often seeks out the rusalka to route them-not so much out of an urge to protect humanoids (in whom nereids traditionally have little interest), but to prevent the rusalka from inadvertently riling up violent responses from humanoids who can't be bothered to note the difference between a murderous fey and one who just wants to be left alone.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":22},"reflex":{"saveDetail":"","value":27},"will":{"saveDetail":"","value":24}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aquan","common","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["aquatic","fey","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.cPcregujkG0LUHiG"}}}
{"_id":"ce5vC049lfuXnPSy","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"kMVtB4pZd0LYoYOm","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slam Doors","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A second creature crosses a magical sensor at the midpoint of the hall.</p>\n<hr />\n<p><strong>Effect</strong> The doors at either end of the hall slam shut and lock in place while the trap is active (the doors open automatically if the trap is disabled or destroyed). The doors (Hardness 14, HP 56 [28 BT]) can be Forced Open with a @Check[type:athletics|dc:40|traits:action:force-open] check, or via a @Check[type:thievery|dc:35|traits:action:pick-a-lock] check to Pick the Lock. The trap rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","evocation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OZRGnwXPUQq6AsKe","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Force Bolt","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":35},"damageRolls":{"4OGPZFRbFQm4DsVO":{"damage":"4d10+18","damageType":"force"}},"description":{"value":"<p>(can target any creature in area <strong>A8</strong>)</p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Orb Blast Trap","system":{"attributes":{"ac":{"value":42},"emitsSound":"encounter","hardness":30,"hp":{"details":"per orb","max":40,"temp":0,"value":40},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"resistances":[{"type":"slashing","value":15}],"stealth":{"details":"<p>(master) to realize that the glimmering orbs signal a dangerous trap.</p>","value":35}},"creatureType":"","details":{"description":"<p>Five globes shoot bolts of force up and down the hall when a second creature reaches its midpoint.</p>","disable":"<p>@Check[type:thievery|dc:48] (master) to deactivate the trap entirely before it triggers, @Check[type:thievery|dc:45] (expert) to deactivate one of the glimmering orbs after the trap rolls initiative, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (9th level; counteract DC 41) to deactivate the trap entirely.</p>","isComplex":true,"level":{"value":18},"reset":"<p>The trap deactivates 1 round after it has no creatures to target and resets automatically after 1 minute.</p>","routine":"<p>(5 actions) Five energized orbs each take one action to make a force bolt attack against a different target in the hallway (a single target cannot be fired at more than once per round by the trap). The trap doesn't take multiple attack penalties. Each orb that is disabled or destroyed reduces the trap's actions by 1.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":33},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ce5vC049lfuXnPSy"}}}
{"_id":"cjQVmbjqONihI9SR","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"n2BHwPEdFYp07VvG","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Pseudopod","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["corrosive-touch","grab"]},"bonus":{"value":26},"damageRolls":{"xsj02u4j38c3jdz4ek55":{"damage":"2d8+12","damageType":"bludgeoning"},"gceh08woazdfo2apk775":{"damage":"2d8","damageType":"acid"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"DI6Nw0XKEZZJLY8D","img":"systems/pf2e/icons/actions/Passive.webp","name":"Motion Sense 60 feet","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A fen pudding can sense nearby motion through vibration and air movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pRRtkR99srCWUO1j","img":"systems/pf2e/icons/actions/Passive.webp","name":"Corrosive Mass","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A creature that hits the pudding with a metal or wooden weapon must succeed at a @Check[type:reflex|dc:29] save or the weapon takes [[/r 2d6[acid]]] damage (after dealing damage to the fen pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"SeJXe222cuooTJUx","img":"systems/pf2e/icons/actions/Passive.webp","name":"Split","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the fen pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP.</p>\n<p>One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dH7eKw8pDJQDkR3P","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.g26YiEIfSHCpLocV"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Constrict","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>[[/r {(1d8+12)[bludgeoning],1d6[acid]}]]{1d8+12 bludgeoning damage plus 1d6 acid damage}, @Check[type:fortitude|dc:32|basic:true] save</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Constrict]</p>"},"requirements":{"value":""},"rules":[],"slug":"constrict","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"x3yCpybINerCQY3Q","img":"systems/pf2e/icons/actions/Passive.webp","name":"Corrosive Touch","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Hczu635vDDik3NIJ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pSLXAmYoveA7nxNB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":800000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XNSLgWVEt9l56Bha","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":900000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Fen Pudding","system":{"abilities":{"cha":{"mod":-5},"con":{"mod":7},"dex":{"mod":-5},"int":{"mod":-5},"str":{"mod":7},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":20},"allSaves":{"value":""},"hp":{"details":"","max":300,"temp":0,"value":300},"immunities":[{"type":"acid"},{"type":"critical-hits"},{"type":"piercing"},{"type":"precision"},{"type":"slashing"},{"type":"unconscious"},{"type":"visual"}],"initiative":{"statistic":"perception"},"perception":{"value":15},"speed":{"details":"suction","otherSpeeds":[{"type":"swim","value":20}],"value":20}},"details":{"alignment":{"value":"N"},"blurb":"Variant black pudding","creatureType":"Ooze","level":{"value":12},"privateNotes":"","publicNotes":"<p>Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. This caustic acid is particularly dangerous to creatures that attack a pudding, as it can quickly damage and destroy gear.</p>\n<hr />\n<p>Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":26},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":16}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"motion sense 60 feet, no vision"},"size":{"value":"huge"},"value":["mindless","ooze","amphibious"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.cjQVmbjqONihI9SR"}}}
{"_id":"dZEl1W8zV3rj5D9O","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"F4z6xO5BYtoag9hK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":14},"damageRolls":{"0":{"damage":"2d8+7","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ubHtu9kCddCNuEjt","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zMgcdf4D6sTVSdON","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"P0EyFCnT4og9udgU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Deep Breath","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Old Crackjaw can hold its breath for 30 minutes.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"J4SHx8p5wCH9xlMo","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Clench Jaws","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Old Crackjaw damaged a creature with a jaws Strike in its previous action</p>\n<hr />\n<p><strong>Effect</strong> Old Crackjaw clenches its jaws down and automatically deals an additional [[/r 2d8[bludgeoning]]] damage to the creature it just bit.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"H8UomLORlnQErtR4","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Gnawing Bite","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Old Crackjaw makes a jaws Strike against an object. This counts as two attacks when calculating Old Crackjaw's multiple attack penalty. If this Strike hits, Old Crackjaw deals an extra die of weapon damage to the object.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage","key":"RollOption","option":"gnawing-bite","toggleable":true},{"damageType":"piercing","diceNumber":1,"dieSize":"d8","key":"DamageDice","predicate":["gnawing-bite"],"selector":"damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"E4bINR3oniilC0ba","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Shell Defense","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Old Crackjaw retracts its limbs and head into its shell and ends its turn. This increases its AC to 25, but it can't act except to reemerge, which it can do as a single action.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["shell-defense"],"selector":"ac","value":2},{"domain":"ac","key":"RollOption","option":"shell-defense","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"joBfuDASat61LRg3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":800000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"KwNXLXzskiVB9RLh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":900000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Water","predicate":["terrain:water"],"selector":"stealth","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+13 in Water","options":"terrain:water"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Old Crackjaw","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-4},"str":{"mod":5},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":23},"allSaves":{"value":""},"hp":{"details":"","max":78,"temp":0,"value":78},"initiative":{"statistic":"perception"},"perception":{"value":11},"speed":{"otherSpeeds":[{"type":"swim","value":25}],"value":15}},"details":{"alignment":{"value":"N"},"blurb":"Variant snapping turtle","creatureType":"Animal","level":{"value":5},"privateNotes":"","publicNotes":"<p>Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. 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{"_id":"defXhBIK4TtoZXGK","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"CC2IGMZw3wpLt6Av","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dUC8Fsa6FZtVikS3"}},"img":"systems/pf2e/icons/equipment/weapons/composite-longbow.webp","name":"Composite Longbow","sort":100000,"system":{"MAP":{"value":""},"baseItem":"composite-longbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. 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Although made from bone, the antlers and helm are as strong as iron. While the Stag Lord himself wears this helmet in the<em> Kingmaker Adventure Path</em>, stag's helms are actually the creation of the church of @UUID[Compendium.pf2e.deities.mm1j6UbHqFCI8fwB], and worshipers of this deity find that the helm is not only particularly comfortable to wear, but that they can activate it once per hour rather than once per day.</p>\n<p>Rather than restrict the senses, a stag's helm enhances them, causing the world to appear in more vibrant colors and significantly enhancing the ambient sounds of the region without making them distracting. While worn, it grants a +1 item bonus to Perception checks.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span></p>\n<p><strong>Frequency</strong> once per day (or once per hour if the wearer worships Erastil)</p>\n<p><strong>Effect</strong> Choose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the next ranged Strike you make this turn against them.</p>"},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":240}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"perception","type":"item","value":1}],"size":"med","slug":"stags-helm","source":{"value":"Pathfinder Kingmaker"},"stackGroup":null,"traits":{"rarity":"rare","value":["divination","invested","magical"]},"usage":{"value":"wornheadwear"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"82DWTMOy6IbxbiOH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":700000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. 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When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":2,"rules":[],"size":"med","slug":"healing-potion-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"gj9hDQvaXekxyv1Q","flags":{"pf2e":{"linkedWeapon":"vn70BPKBAe7Oxy27"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Longsword","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":14},"damageRolls":{"zYgGw2txojupGaxk":{"damage":"1d8+5","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qVOjbIdihxei6lTm","flags":{"pf2e":{"linkedWeapon":"CC2IGMZw3wpLt6Av"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Composite Longbow","sort":1000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":16},"damageRolls":{"dnfCPXWYbRazS79K":{"damage":"1d8+5","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","magical","propulsive","range-increment-100","reload-0","volley-30"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"N7BomXiXSkV8IDmE","img":"systems/pf2e/icons/actions/Passive.webp","name":"Perpetual Hangover","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The Stag Lord is in a constant cycling state of being drunk or hungover. As a result, he is constantly @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and cannot reduce his sickened state to lower than 1 (although if effects increase his sickened value, he can reduce them back toward 1 as normal). The Stag Lord can willingly ingest food and drink (including potions and elixirs) while sickened. The values in this stat block have been adjusted to account for his sickened state.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4mK32Hq1EHPgHPW4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Dread Striker","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Stag Lord capitalizes on his enemies' fear; any creature that has the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition is also @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against his attacks.</p>"},"requirements":{"value":""},"rules":[{"key":"EphemeralEffect","predicate":["target:condition:frightened"],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"H5KqV1tEsBEfhfvU","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hunt Prey","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":""},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.HuntPrey.TargetHuntedPrey","option":"hunted-prey","toggleable":true},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.SeekHuntedPrey","predicate":["action:seek","hunted-prey"],"selector":"perception","type":"circumstance","value":2},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:2","predicate":["hunted-prey"]},{"key":"FlatModifier","label":"PF2E.SpecificRule.HuntPrey.TrackHuntedPrey","predicate":["action:track","hunted-prey"],"selector":"survival","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HKEKbaIpMla2LGS8","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The Stag Lord deals 2d6 extra precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5UTWzAXIsjMqThHw","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Unfair Aim","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The Stag Lord lines up a shot and then attempts a ranged Strike against a hunted prey. On this strike, he treats the target as if they were @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GyC7K3qmxKANQ1MR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1600000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dAS5LsDT6IFXsukr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"HtyhdIe02EAdRrXH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1800000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"STkGuWlnh8A6qkmn","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1900000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"sJ2uPfUwDz8BYoYi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2000000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Stag Lord","system":{"abilities":{"cha":{"mod":3},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":3},"wis":{"mod":-1}},"attributes":{"ac":{"details":"","value":22},"allSaves":{"value":""},"hp":{"details":"","max":110,"temp":0,"value":110},"initiative":{"statistic":"perception"},"perception":{"value":15},"speed":{"otherSpeeds":[],"value":20}},"details":{"alignment":{"value":"CE"},"blurb":"Male human bandit lord","creatureType":"","level":{"value":6},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":14},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":8}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.defXhBIK4TtoZXGK"}}}
{"_id":"eAu4SOvMaNISD3RZ","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"fxgXQNNgTLwJ2JoU","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"gaqI3Zrg6Bt1jiRa"},"1":{"id":"36iMvDbU6eE41Zip"},"2":{"id":"9iIPFVg2y0dyfJG9"},"3":{"id":"fwAkTd3qOYt0QHwN"},"4":{"id":"v4pi2AOtq0mzpY0B"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"71ePttn7VTojW5xa"},"1":{"id":"G0m47iX8lPLZDzYF"},"2":{"id":"Xm2Zy8RRQf8wJE7Q"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"FXSWO8XwtJhS2QA5"},"1":{"id":"9mYm2SUxdYnnVWmg"},"2":{"id":"CINVS0S0dNgS570s"}},"value":0},"slot3":{"max":3,"prepared":{"0":{"id":"UOHVuudXGedARRFU"},"1":{"id":"vLKsgQntzSnILAT6"},"2":{"id":"lWC46faSqEQ9WMuE"}},"value":0},"slot4":{"max":3,"prepared":{"0":{"id":"JmCF2FilS4lBiXqQ"},"1":{"id":"UNAmeuz21u3ehODJ"},"2":{"id":"HJdTYMITTS6ystbX"}},"value":0},"slot5":{"max":3,"prepared":{"0":{"id":"JmCF2FilS4lBiXqQ"},"1":{"id":"9Tvbxm7otU87DmBE"},"2":{"id":"W95F7lwXbVojltV8"}},"value":0},"slot6":{"max":2,"prepared":{"0":{"id":"1p4ufFS8Knbv8hda"},"1":{"id":"zJSJ4dbXWgdw2O7O"}},"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":35,"value":27},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"GLcjMCpmzoaId5jx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2CNqkt2s2IYkVnv6"}},"img":"systems/pf2e/icons/spells/imprisonment.webp","name":"Imprisonment (Cannot Currently Cast)","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"reagents to construct the magical prison worth a total value of 800 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You perform a ritual to imprison a creature in one of several forms. While some versions of this ritual offer all of the forms, others include only a single form or only a few of them. Whichever form you use, the effect can't be counteracted, though it can be ended by <em>@UUID[Compendium.pf2e.spells-srd.4ddJSjC9Zz5DX0oG]</em>. Some forms of <em>imprisonment</em> can be ended by other means. Because the ritual requires the target to remain within 10 feet at all times, it typically requires you to subdue the target first.</p>\n<ul>\n<li><strong>Chains</strong> You bind the creature with chains, rendering it unable to use any actions other than to speak. Other creatures that attempt to approach, harm the chains, or free the trapped creature in any way must succeed at a Will save or be unable to do so forever. The chains have Hardness equal to 5 × the <em>imprisonment</em> ritual's spell level, and double that many Hit Points. Destroying the chains frees the target.</li>\n<li><strong>Object (9th level or higher)</strong> You either shrink the creature to an inch in height or transform it into an insubstantial form whose body trails away into wisps below its head. Either way, you trap it inside a gem, jar, bottle, lamp, or similar container. The creature ceases aging and doesn't require food or drink. The creature is still aware of its surroundings and can move within the container and speak, but it can't use any other actions. Destroying the container kills the target rather than freeing it. This form of <em>imprisonment</em> is also transmutation magic.</li>\n<li><strong>Oubliette (10th level only)</strong> You entomb the target in a state of suspended animation deep beneath the surface of the ground and out of tune with reality so that it can't be reached by any means. You also prevent divinations from revealing the location where the <em>imprisonment</em> occurred. Powerful magic such as <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> can reveal the location of the imprisonment, but even such magic can't free the target from the oubliette; only a 10th-level <em>@UUID[Compendium.pf2e.spells-srd.4ddJSjC9Zz5DX0oG]</em> ritual can do so.</li>\n<li><strong>Prison</strong> You render the creature completely unable to leave a particular confined area or structure of your choice, such as a jail cell or sealed cave. The magic also prevents the creature from damaging its prison, either directly or indirectly, to break free. If the creature's prison is entirely destroyed by some external force, the creature is freed, though for some larger or natural prisons, this might be unfeasible.</li>\n<li><strong>Slumber (sleep effect)</strong> You put the creature into an eternal sleep. It ceases aging and doesn't require food or drink. A single sincere physical display of affection from a creature who genuinely loves the target-whether romantically, filially, or otherwise-frees it from the slumber. This form of <em>imprisonment</em> is also enchantment magic.</li>\n<li><strong>Temporal Stasis</strong> You send the creature into a state of suspended animation outside the flow of time. The creature doesn't grow older and can't be affected by any effect from within the normal timestream. While casting this ritual, you can optionally name any amount of time for the stasis; after this duration elapses, the stasis ends. Unlike other forms of <em>imprisonment</em>, temporal stasis can be counteracted by a <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> or <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em> spell. This form of <em>imprisonment</em> is also transmutation magic.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You imprison the target. You can either use a form of <em>imprisonment</em> that usually requires 1 additional spell level, or give any creatures trying to use a <em>freedom</em> ritual to rescue the target a -2 circumstance penalty to checks associated with that ritual.</p>\n<p><strong>Success</strong> You imprison the target.</p>\n<p><strong>Failure</strong> You fail to imprison the target.</p>\n<p><strong>Critical Failure</strong> You imprison yourself and the secondary casters in the same way you intended to imprison the target.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can use the object form of <em>imprisonment</em> in addition to the other options, and you can target a creature of up to 18th level. The base cost increases to 2,000 gp.</p>\n<p><strong>Heightened (10th)</strong> You can use the object and oubliette forms of <em>imprisonment</em> in addition to the other options, and you can target a creature of up to 20th level. The base cost increases to 6,000 gp.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (legendary) or Occultism (legendary)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"6"},"secondarycheck":{"value":"Crafting, Society"},"slug":"imprisonment","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of up to 16th level"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["arcane"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wzckaiSCq6ntorui","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0jadeyQIItIuRgeH"}},"img":"systems/pf2e/icons/spells/eclipse-burst.webp","name":"Eclipse Burst","sort":300000,"system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"8d10"},"v1pnjhfu6e9akqe0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"8d4"}}},"description":{"value":"<p>A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by the darkness for an unlimited duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10","v1pnjhfu6e9akqe0":"1d4"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"eclipse-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["cold","darkness","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AKKKsHz9q8nEGA6k","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ykmAVKrsAWcazcC"}},"img":"systems/pf2e/icons/spells/planar-binding.webp","name":"Planar Binding","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"warding diagram ingredients worth a total value of 2 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You call forth an extraplanar creature of a level no greater than double that of the <em>planar binding</em> ritual's level and attempt to bargain with it. The secondary caster attempting the Crafting check creates a warding diagram to prevent the extraplanar creature from attacking or leaving during the bargain; if that caster fails or critically fails, then instead of the usual effects of a failure or critical failure of the secondary skill check, the extraplanar creature can attack or leave instead of negotiate. You can also leave out this step, removing the need for a Crafting check, with the same result (if you're summoning a good extraplanar creature you trust, for example). The creature can also attack or leave if you use any hostile action against it or if the warding diagram breaks. Once the diagram is complete, you and the secondary casters each take your places at specific points at the diagram's edge where power concentrates.</p>\n<p>You conjure the extraplanar creature within your wards and negotiate a deal with it, generally to perform a task for you in exchange for payment. A creature that doesn't wish to negotiate at all can attempt a Will save to stay on its home plane. Most good and neutral extraplanar creatures feel that they have something better to do than cater to the whims of mortals and require a significant gift, especially if your task poses significant risks. Evil extraplanar creatures are more likely to accept a bargain for a lower cost as long as it allows them to wreak havoc on the Material Plane or inflict evil upon the world along the way. Monetary prices usually range from the cost of a consumable item of the creature's level for a short and simple task to a permanent magic item of the creature's level or more to persuade the creature to fight alongside you. However, some extraplanar creatures may want payments other than money, such as permission to cast a <em>@UUID[Compendium.pf2e.spells-srd.Q690d3mw3TUrKX7E]</em> on you to fulfill an unspecified later favor or obtain ownership of your soul via an infernal contract. If you can't come to an agreement in a reasonable length of time after you've made your case, the extraplanar creature can return from whence it came at any time.</p>\n<hr />\n<p><strong>Critical Success</strong> You call the extraplanar creature and bind it in the wards for up to a full day before it returns home, potentially allowing you to negotiate a better deal by threatening to leave it in the wards for the full day.</p>\n<p><strong>Success</strong> You call the extraplanar creature.</p>\n<p><strong>Failure</strong> You fail to call the extraplanar creature.</p>\n<p><strong>Critical Failure</strong> You call something dark and horrible, unbound by your wards, and it immediately attempts to destroy you.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (master) or Occultism (master)"},"range":{"value":"interplanar"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check)"},"slug":"planar-binding","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 extraplanar creature"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zJSJ4dbXWgdw2O7O","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6"}},"img":"systems/pf2e/icons/spells/vampiric-exsanguination.webp","name":"Vampiric Exsanguination","sort":500000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"12d6"}}},"description":{"value":"<p>You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-exsanguination","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6RG1y4m4EltXHFuF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW"}},"img":"systems/pf2e/icons/spells/banishment.webp","name":"Banishment","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a material component to give the creature a -2 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a material component pouch. This spell fails if you aren't on your home plane when you cast it.</p>\n<hr />\n<p><strong>Critical Success</strong> The target resists being banished and you are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Success</strong> The target resists being banished.</p>\n<p><strong>Failure</strong> The target is banished.</p>\n<p><strong>Critical Failure</strong> The target is banished and can't return by any means to the plane it's banished from for 1 week.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to 10 creatures. The extra material component affects targets to which it is anathema.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"9":{"target":{"value":"10 creatures that aren't on their home plane"}}},"type":"fixed"},"level":{"value":5},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"banishment","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature that isn't on its home plane"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9Tvbxm7otU87DmBE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3"}},"img":"systems/pf2e/icons/spells/mind-probe.webp","name":"Mind Probe","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.</p>\n<hr /><strong>Success</strong> The target is unaffected.\n<p><strong>Failure</strong> Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.</p>\n<p><strong>Critical Failure</strong> As failure, and the target takes a -4 circumstance penalty to Deception checks against your questions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-probe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"W95F7lwXbVojltV8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XjcaYESPmA5piI4y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE"}},"img":"systems/pf2e/icons/spells/clairvoyance.webp","name":"Clairvoyance","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairvoyance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LdryQdDUQL6NDM7q","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY"}},"img":"systems/pf2e/icons/spells/confusion.webp","name":"Confusion","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"confusion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JmCF2FilS4lBiXqQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"h8Sd2nIxTfjVEyjf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq"}},"img":"systems/pf2e/icons/spells/nightmare.webp","name":"Nightmare","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target suffers no adverse effects and is temporarily immune for 1 week.</p>\n<p><strong>Success</strong> The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.</p>\n<p><strong>Failure</strong> The target experiences the nightmares and awakens @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p><strong>Critical Failure</strong> The target experiences the nightmares, awakens Fatigued, and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} until it is no longer Fatigued.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"nightmare","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you know by name"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UNAmeuz21u3ehODJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlcrVRqW1MSKJ5IC"}},"img":"systems/pf2e/icons/spells/phantasmal-killer.webp","name":"Phantasmal Killer","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"8d6"}}},"description":{"value":"<p>You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 4d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes 8d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn, and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4}. This effect has the incapacitation trait.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 on a failure and by 3d6 on a critical failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantasmal-killer","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HJdTYMITTS6ystbX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"97tnmKRYWxefgPLM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GUeRTriJkMlMlVrk"}},"img":"systems/pf2e/icons/spells/bind-undead.webp","name":"Bind Undead","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bind-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 mindless undead creature with a level no greater than bind undead's spell level"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mNlmGwS68wrtLynt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K2WpC3FFoHrqX9Q5"}},"img":"systems/pf2e/icons/spells/hypnotic-pattern.webp","name":"Hypnotic Pattern","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by the pattern doesn't attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is Fascinated by the pattern.</p>\n<p><strong>Critical Failure</strong> The target is Fascinated by the pattern. While it remains Fascinated, it can't use reactions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hypnotic-pattern","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vLKsgQntzSnILAT6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-reading","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lWC46faSqEQ9WMuE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW"}},"img":"systems/pf2e/icons/spells/paralyze.webp","name":"Paralyze","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paralyze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Y5iWTHe5hzWUafoy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kWh8sJH7yawidMyW"}},"img":"systems/pf2e/icons/spells/shrink-item.webp","name":"Shrink Item","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shrink-item","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"f5Alv9Oq7pPqCwMz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.c3b6LdLlQDPngNIb"}},"img":"systems/pf2e/icons/spells/create-undead.webp","name":"Create Undead","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"black onyx, see Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You transform the target into an undead creature with a level up to that allowed in Table 7-1. There are many versions of this ritual, each specific to a particular type of undead (one ritual for all zombies, one for skeletons, one for ghouls, and so on), and the rituals that create rare undead are also rare. Some forms of undead, such as liches, form using their own unique methods and can't be created with a version of <em>create undead</em>.</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Level Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target becomes an undead creature of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it's intelligent and doesn't become a minion, the undead is helpful to you for awakening it, though it's still a horrid and evil creature. If it's unintelligent and doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.</p>\n<p><strong>Success</strong> As critical success, except an intelligent undead that doesn't become your minion is only friendly to you, and an unintelligent undead that doesn't become your minion leaves you alone unless you attack it. It marauds the local area rather than following your command.</p>\n<p><strong>Failure</strong> You fail to create the undead.</p>\n<p><strong>Critical Failure</strong> You create the undead, but its soul, tortured by your foul necromancy, is full of nothing but hatred for you. It attempts to destroy you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Religion"},"slug":"create-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dead creature"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1p4ufFS8Knbv8hda","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YIj4ftrfFYVVTqyh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6Ot4N22t5tPD51BO"}},"img":"systems/pf2e/icons/spells/knock.webp","name":"Knock","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you're untrained.</p>\n<p>Knock counteracts <em>@UUID[Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr]</em>.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"knock","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 door, lock, or container"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FXSWO8XwtJhS2QA5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9mYm2SUxdYnnVWmg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}},"img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resist-energy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CINVS0S0dNgS570s","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}},"img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-maneuver","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aWJdNVSFSBItFLv1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO"}},"img":"systems/pf2e/icons/spells/water-breathing.webp","name":"Water Breathing","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The targets can breathe underwater.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to until your next daily preparations.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"water-breathing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gaqI3Zrg6Bt1jiRa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}},"img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chill-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"71ePttn7VTojW5xa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"p9qWYKs0eauqq8QO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr"}},"img":"systems/pf2e/icons/spells/lock.webp","name":"Lock","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.</p>\n<p>If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lock","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 lock, or a door or container with a latch"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"36iMvDbU6eE41Zip","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UOHVuudXGedARRFU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"G0m47iX8lPLZDzYF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9iIPFVg2y0dyfJG9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fwAkTd3qOYt0QHwN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"v4pi2AOtq0mzpY0B","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Xm2Zy8RRQf8wJE7Q","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0AKuiAFdmnCYIGF3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk"}},"img":"systems/pf2e/icons/spells/unseen-servant.webp","name":"Unseen Servant","sort":3700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.</p>\n<hr />\n<p>@UUID[Compendium.pf2e.pathfinder-bestiary.j7NNPfZwD19BwSEZ] (No Alignment)</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"fxgXQNNgTLwJ2JoU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unseen-servant","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JloIn4LDx9M1fiyw","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Eclipsed Incantations","sort":3800000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This book is a massive ironbound tome containing the following spells:</p>\n<p><strong>Cantrips:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.60sgbuMWN0268dB7]</em></li>\n</ul>\n<p><strong>Level 1:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.Azoh0BSoCASrA1lr]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk]</em></li>\n</ul>\n<p><strong>Level 2:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.6Ot4N22t5tPD51BO]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.mrDi3v933gsmnw25]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.MZGkMsPBztFN0pUO]</em></li>\n</ul>\n<p><strong>Level 3:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.GUeRTriJkMlMlVrk]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.K2WpC3FFoHrqX9Q5]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.kWh8sJH7yawidMyW]</em></li>\n</ul>\n<p><strong>Level 4:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.tlcrVRqW1MSKJ5IC]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em></li>\n</ul>\n<p><strong>Level 5:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K]</em></li>\n</ul>\n<p><strong>Level 6:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6]</em></li>\n</ul>\n<p><strong>Level 7:</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.0jadeyQIItIuRgeH]</em></li>\n</ul>\n<p><strong>Rituals</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.c3b6LdLlQDPngNIb]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.2CNqkt2s2IYkVnv6]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.2ykmAVKrsAWcazcC]</em></li>\n</ul>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"lg","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"sSTRFn3C74INZFBX","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4LnRc8lZjprPPQ0z"}},"img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Oculus of Abaddon","sort":3900000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>An <em>oculus of Abaddon</em> is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who work as their agents on the Material Plane. More likely, these items were crafted by a powerful pre-Earthfall death cult that has long since moved on, leaving behind these dangerous artifacts to tempt mortals into serving the needs of the Horsemen.</p>\n<p>An <em>oculus of Abaddon</em> appears as a sphere of clear crystal that contains a pinpoint of flickering red light at its center. When held, the oculus feels warm to the touch and fills you with a sudden desire to pluck out an eye and place the oculus within the socket-this causes [[/r 4d6[bleed]]] damage. Once placed in an eye socket, the oculus can be removed only by ripping it free (causing the same amount of persistent bleed damage as the initial plucking). When you place the oculus in your empty eye socket, you immediately heal all damage caused by plucking the previous eye out. Once placed, an oculus grants you constant <em>@UUID[Compendium.pf2e.spells-srd.pZTqGY1MLRjgKasV]</em>. It can also be activated to perform a number of other magical effects, as detailed below, but if you aren't evil, each time you activate an <em>oculus of Abaddon</em>, you must succeed at a @Check[type:will|dc:36] save or become affected by a subconscious suggestion (heightened to 8th level) to perform an evil act the next time an opportunity to do so arises, as determined by the GM.</p>\n<hr />\n<p><strong>Activate</strong> 10 minutes (envision)</p>\n<p><strong>Frequency</strong> three times per day</p>\n<p><strong>Effect</strong> You gain the effects of <em>@UUID[Compendium.pf2e.spells-srd.r784cIz17eWujtQj]</em>, heightened to 7th level.</p>\n<hr />\n<p><strong>Activate</strong> @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz]</p>\n<p><strong>Frequency</strong> once per week</p>\n<p><strong>Effect</strong> You use the <em>oculus of Abaddon</em> to cast a <em>@UUID[Compendium.pf2e.spells-srd.2ykmAVKrsAWcazcC]</em> ritual, heightened to 7th level. You can only conjure neutral evil creatures with this casting of planar binding. If you already know the planar binding ritual, you gain a +3 item bonus on the primary check when casting planar binding.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">3</span> envision;</p>\n<p><strong>Requirement</strong> you have a familiar or animal companion</p>\n<p><strong>Effect</strong> You can see and hear through your familiar or animal companion's eyes and ears, provided you are on the same plane. This effect can be sustained, but as long as you do so you can take no other actions.</p>\n<hr />\n<p><strong>Activate</strong> 1 hour (envision; evil)</p>\n<p><strong>Frequency</strong> once per year</p>\n<p><strong>Effect</strong> You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those being manipulated. This functions as <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>, but with a range of 1 mile. All creatures within this area are affected, with the same suggestion implanted in their minds. Creatures hear the telepathic suggestion in their native language, and creatures that are 7th level or higher can attempt a @Check[type:will|dc:36|traits:evil] save to resist the effect. This power was used by Vordakai to cause the vanishing of Varnhold, suggesting to its inhabitants to leave their homes and travel south to his tomb. If this effect is counteracted or removed on one victim, it ends for all victims.</p>\n<hr />\n<p><strong>Destruction</strong> A foul and hideous object, an <em>oculus of Abaddon</em> is fortunately relatively easy to destroy, as far as artifacts go. It has Hardness 25 and 100 Hit Points, but repairs damage to itself swiftly, regaining 10 Hit Points per round. It has weakness 10 to bludgeoning damage and weakness 30 to good damage.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":15},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"lg","slug":"oculus-of-abaddon","source":{"value":"Pathfinder Kingmaker"},"stackGroup":null,"traits":{"rarity":"rare","value":["artifact","conjuration","divination","evil","magical","necromancy"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"nkFUtIxpiWKJ11ko","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Hand","sort":4000000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["lich-paralyzing-touch"]},"bonus":{"value":24},"damageRolls":{"TMFyAeN9E3n8YLlx":{"damage":"4d8","damageType":"negative"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["finesse","magical","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qTKs06NZl2BkZiYP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Positive","sort":4100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["positive"],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gfH6Km7ijznOKHzF","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":4200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZSab4ZN954h6Ckqb","img":"systems/pf2e/icons/actions/Passive.webp","name":"Atrophied Lich","sort":4300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Sometimes, a lich that remains immobile and insensible for extended periods of time-as Vordakai did after he was imprisoned in his tomb just prior to Earthfall 10,000 years ago-can become atrophied. The exact effects of atrophy vary from lich to lich but always result in a reduction of spellcasting power and damage to their soul cage link.</p>\n<p>In Vordakai's case, he has forgotten much arcane lore and lost a significant amount of his spellcasting ability. At the height of his power, he was a 20th-level wizard, but today, his power has reduced to that of a 12th-level wizard. More troubling to the lich is the fact that he can no longer use a soul cage to rejuvenate-if Vordakai is destroyed, he crumbles to dust, forever dead. Given time, Vordakai could recover his power and regain his rejuvenation ability, but it's unlikely the PCs will give him that chance, as it would take the lich several years to undo the ravages of centuries.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WIPJ7Xl3dOhNuLlq","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Counterspell","sort":4400000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature casts a spell Vordakai has prepared.</p>\n<p><strong>Effect</strong> Vordakai expends a prepared spell to counter the triggering creature's casting of that same spell. He loses its spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pc3Nk8nioNXX1wuM","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Flash of Insight","sort":4500000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Frequency</strong> once per day.</p>\n<p><strong>Trigger</strong> Vordakai is about to roll a d20.</p>\n<p><strong>Effect</strong> Vordakai peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) without rolling.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divination","fortune","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"LsUtyTnBZPF6Hvnp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.etMnv73EIdEZrYYu"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Frightful Presence","sort":4600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X] @Check[type:will|dc:29]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":60,"slug":"frightful-presence","traits":["aura","emotion","fear","mental"]}],"slug":"frightful-presence","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["aura","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sT3ZX2Zurexp4hLH","img":"systems/pf2e/icons/actions/Passive.webp","name":"Steady Spellcasting","sort":4700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>If a reaction would disrupt Vordakai's spellcasting action, the lich attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sED3umw26WGHjqa6","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Consume Memories","sort":4800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Vordakai draws out a creature's memories and consumes them, learning bits and pieces of the world through the victim's thoughts. The lich makes a hand Strike against the target; if he hits, he deals [[/r 6d6[negative]]] damage. The target must attempt a @Check[type:will|dc:32] save, after which it is temporarily immune to Consume Memories for 24 hours.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes no additional ill effects.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Failure</strong> The target becomes stupefied 1 with an unlimited duration. Vordakai gains a +1 status bonus to all skill checks for 1 minute as a result of the consumed memories.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} with an unlimited duration. In addition, Vordakai can telepathically learn one specific bit of secret information known by the victim, subject to the GM's discretion</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","attack","enchantment","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"77XHZv9nEQwJTaiO","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Drain Oculus","sort":4900000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> Vordakai taps into the <em>Oculus of Abaddon's</em> power to cast any arcane spell up to 6th level, even if the spell being cast is not one of his prepared spells.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kZiYWe3uWt1JBdbS","img":"systems/pf2e/icons/actions/Passive.webp","name":"Familiar","sort":5000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Vordakai's familiar is Horagnamon</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"t49UcMd23mTLwrj5","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.XvPm866TKSfclErJ"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Paralyzing Touch","sort":5100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature damaged by the lich's hand Strike must succeed at a @Check[type:fortitude|dc:32] save.</p>\n<p>The creature becomes @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], and seems dead. A @Check[type:medicine|dc:25|name:Diagnose Paralysis|traits:arcane,curse,necromancy|overrideTraits:true] check reveals the victim is alive.</p>"},"requirements":{"value":""},"rules":[],"slug":"lich-paralyzing-touch","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["arcane","curse","incapacitation","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5MTbqNxF7xLIRqQY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Abaddon Lore","sort":5200000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ignKzebftxMzIJtj","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":5300000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"6d7bpb8AqEo6teA5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":5400000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ltRQVt3XaNqVBvZR","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":5500000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"mkJi4Bp1iLetGr1I","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":5600000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"74cU0RdcJYmtbQIC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":5700000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QAe1uTEnnhDYkf3N","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":5800000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"16EYr8rpgkihIacM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":5900000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AoeOrE8nfJuugxpD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":6000000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Vordakai","system":{"abilities":{"cha":{"mod":5},"con":{"mod":5},"dex":{"mod":4},"int":{"mod":7},"str":{"mod":5},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":33},"allSaves":{"value":"+1 status to all saves vs. positive"},"hp":{"details":"negative healing","max":200,"temp":0,"value":200},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":23},"resistances":[{"type":"cold","value":10},{"exceptions":["magical","bludgeoning"],"type":"physical","value":10}],"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Male cyclops atrophied lich","creatureType":"","level":{"value":12},"privateNotes":"","publicNotes":"<p>At the height of his power well over 10,000 years ago, the original Vordakai was among the most powerful necromancers of the land. When this cyclops tyrant was defeated during the chaos following Earthfall, one of his apprentices claimed his name as well as his greatest treasure, the <em>Oculus of Abaddon</em>. Though he had been the least of the necromancer's apprentices, the new Vordakai was nevertheless a powerful wizard, but it would take more than power to claim the true Vordakai's mantle. Betrayed by followers of the original leader who refused to serve him, the new Vordakai was sealed into his own tomb, and over the passage of eons, the cyclops lich atrophied.</p>\n<p>Although much weakened today, Vordakai remains a dangerous opponent who can devastate a poorly prepared party on his own. Don't be afraid to play Vordakai as arrogant creature-he has existed for longer than most creatures on Golarion, after all, and if he makes arrogant mistakes (such as neglecting to cast spells defensively or provoking Attacks of Opportunity), that not only gives the PCs a chance to survive but also helps to establish the ancient lich as both overconfident and a bit careless from his long period of quiescence. Keep in mind that Vordakai is the most powerful foe the PCs have encountered in the <em>Kingmaker Adventure Path</em> thus far, and in defeating him, they will accomplish something truly legendary.</p>\n<p>If Vordakai has the chance to prepare for battle before combat, he takes 3 rounds to cast <em>@UUID[Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em> (choosing an energy type he knows the PCs favor as a result of watching them via his familiar), and then <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em> just before entering battle. Finally, he activates <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em> using the <em>Oculus of Abaddon</em> before entering combat (doing so in the first round of a fight if instead he's caught by surprise by the PCs).</p>\n<p>Once combat begins, Vordakai starts by casting <em>@UUID[Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P]</em> on the party's strongest healer; if successful, he commands the healer to his side to defend him by attacking anyone who attacks the lich in melee. On subsequent rounds, Vordakai uses ranged magic against the party, casting <em>@UUID[Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6]</em> as soon as he's reduced to 100 Hit Points or fewer. When facing only one or two foes, he prefers to attack with Consume Memories followed by a hand Strike, opting to save his spells for an emergency.</p>\n<p>The greatest diminishment of Vordakai's power is represented through the loss of his soul cage-the magical item he initially used to trap his own soul and enable his transformation into a lich in the first place. He cannot create a replacement as long as he remains atrophied, but his arrogance works against him here. Only if he's reduced below 20 Hit Points does he realize that the PCs have a very good chance to defeat him, and if he survives long enough to take a turn after this realization, he casts his 5th-level <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em> to flee to area C5 of his tomb. If he's able to escape in this way, he'll wait for a few days before returning to his tomb, infuriated if the PCs have released his prisoners and robbed him blind. At this point, Vordakai can become a recurring villain in your campaign!</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":20},"will":{"saveDetail":"","value":25}},"spellcasting":{"rituals":{"dc":35}},"traits":{"languages":{"custom":"","selected":[],"value":["cyclops","daemonic","jotun","necril"]},"rarity":"unique","senses":{"value":"dark vision, true seeing"},"size":{"value":"lg"},"value":["undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.eAu4SOvMaNISD3RZ"}}}
{"_id":"eVHkWtrdGJMVMob7","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Q1a2kL6bXxKbfnzW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":100000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":3,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"7PNhfO9yF8jlxc97","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk"}},"img":"systems/pf2e/icons/equipment/weapons/rapier.webp","name":"Rapier","sort":200000,"system":{"MAP":{"value":""},"baseItem":"rapier","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"rapier","source":{"value":"Pathfinder Core 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{"_id":"etIP2Mdv3Xnr0wto","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"2rAKighB6Ywhk5s3","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shock","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":23},"damageRolls":{"jtguda2tjozvfz78bzs3":{"damage":"2d12+10","damageType":"electricity"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["electricity","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"VyTDZWtEYeQGBrXk","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wChn2PEw9GYziq2n","img":"systems/pf2e/icons/actions/Passive.webp","name":"Glow","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible. An Ancient Wisp can appear as a tiny pinpoint of light.</p>"},"requirements":{"value":""},"rules":[{"key":"TokenLight","predicate":[{"not":"go-dark"},{"not":"pinpoint-light"}],"value":{"animation":{"intensity":1,"speed":3,"type":"pulse"},"bright":20,"color":"#fff9a3"}},{"key":"TokenLight","predicate":["pinpoint-light",{"not":"go-dark"}],"value":{"animation":{"intensity":1,"speed":3,"type":"pulse"},"bright":1,"color":"#fff9a3"}},{"domain":"all","key":"RollOption","label":"PF2E.NPCAbility.AncientWisp.PinpointLight","option":"pinpoint-light","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","light"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3Eksrmh390T4SrP7","img":"systems/pf2e/icons/actions/Passive.webp","name":"Magic Immunity","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A will-o'-wisp is immune to all spells except <em>@UUID[Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3]</em>, <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em>, <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em>, and <em>@UUID[Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7]</em>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"F8xpT7h5a5ZviXU5","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Feed on Fear","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> An enemy is under a fear effect or @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] within 15 feet of the will-o'-wisp.</p>\n<hr />\n<p><strong>Effect</strong> The will-o'wisp feeds on the creature's terror. It regains [[/r 2d8[healing]]]{2d8 Hit Points}, and if it has Gone Dark, its glow reignites.</p>\n<p>A will-o'-wisp can take this action only once per round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"USCoVo5LJNs12zB4","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Go Dark","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The will-o'-wisp extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to all observers until it moves.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"go-dark","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"X2yn2MMfpvq1n5pe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":700000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"smpDyRgoCURI6Otr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":800000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"o5ZowKCSH7katdBS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":900000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dgC9LAHvEPLznmzF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1000000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Ancient Wisp","system":{"abilities":{"cha":{"mod":4},"con":{"mod":0},"dex":{"mod":7},"int":{"mod":4},"str":{"mod":-5},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":33},"allSaves":{"value":""},"hp":{"details":"","max":130,"temp":0,"value":130},"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"otherSpeeds":[{"type":"fly","value":50}],"value":0}},"details":{"alignment":{"value":"CE"},"blurb":"Variant will-o'-wisps","creatureType":"Aberration","level":{"value":10},"privateNotes":"","publicNotes":"<p>Malevolent balls of colored light, will-o'-wisps haunt lonely marshes and forests where they lure unsuspecting travelers into danger. Will-o'-wisps can vary the color and illumination they shed, and delight in mimicking bobbing lanterns or distant fires to draw lost or disoriented travelers off of safe trails. They can extinguish their illumination entirely to become invisible, and they enjoy doing so once their victims are wholly lost and have realized that the bobbing light in the distance isn't, in fact, leading them to safety. Even invisible, however, a will-o'-wisp rarely ventures far from its target, as it feasts upon the panic and dread felt by its victims.</p>\n<p>Beneath its glow, a will-o'-wisp's body is a spongy ball approximately 1 foot in diameter and weighing less than 5 pounds. Although most will-o'-wisps are merely translucent, featureless orbs, gaining definition only in the shifting illumination they create, a few have dark mottling that makes them resemble a skull when viewed closely. Will-o'-wisps have no need for mundane nourishment, and in fact lack the ability to consume matter of any kind; they find all the sustenance they need in the terror of nearby creatures. For this reason, they like to work alongside undead that produce terror in their victims. Will-o'-wisps are long-lived, if not effectively immortal, and they have good memories. A cowed or defeated will-o'-wisp can be a good source of lore and information, though acquiring such cooperation from such a sinister monster is no easy feat.</p>\n<p>Will-o'-wisps inhabit desolate swamps and forests and are generally active at twilight and after dark. They are therefore reluctant to lead victims into immediately fatal areas such as deadfalls, but instead prefer hazards where their victims suffer over a long time, such as pockets of stale or poisonous air, patches of quicksand, and dens of bigger monsters. According to will-o'-wisps, different types of fear have subtle differences in flavor. The lurking dread in the pit of the stomach that gnaws at those who slowly become aware of the fact that they're lost produces a much different taste than the sudden stark terror of imminent death in the face of a towering monster. Because of this, will-o'-wisps try to vary the ways in which they induce terror in their prey, to ensure they don't tire of certain flavors of fear.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":16},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":20}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"sm"},"value":["aberration","air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.etIP2Mdv3Xnr0wto"}}}
{"_id":"etrlNmJRUWDKbKwG","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"E2fxalmPlTUvLMI8","flags":{"core":{"sourceId":"Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw"}},"img":"systems/pf2e/icons/conditions/fatigued.webp","name":"Fatigued","sort":100000,"system":{"description":{"value":"<p>You're tired and can't summon much energy. You take a -1 status penalty to AC and saving throws. While exploring, you can't choose an exploration activity.</p>\n<p>You recover from fatigue after a full night's rest.</p>"},"duration":{"value":0},"group":null,"overrides":[],"references":{"children":[],"immunityFrom":[],"overriddenBy":[],"overrides":[]},"rules":[{"key":"FlatModifier","selector":"ac","slug":"fatigued","type":"status","value":-1},{"key":"FlatModifier","selector":"saving-throw","slug":"fatigued","type":"status","value":-1}],"slug":"fatigued","source":{"value":"Pathfinder Core Rulebook"},"value":{"isValued":false,"value":null},"schema":{"version":0.84,"lastMigration":null}},"type":"condition"},{"_id":"uv3BAfwMvrlyZDI6","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":18},"damageRolls":{"RkKGBtxZR0DcBlbR":{"damage":"1d4+10","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["versatile-p"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"MfVHl3j1UyN4VFks","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PueAKB1MJBXmbhHV","img":"systems/pf2e/icons/actions/Passive.webp","name":"Formation Fighter","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Terrion gains a +2 circumstance bonus on attack and damage rolls as long as he is adjacent to at least two other allies.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["formation-fighter"],"selector":["attack","damage"],"type":"circumstance","value":2},{"domain":"all","key":"RollOption","label":"Adjacent to at least two other allies","option":"formation-fighter","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vUvvlUnU45TOlbMh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":500000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0w3YQGNz6QHeoXoU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":600000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Terrion Numesti","system":{"abilities":{"cha":{"mod":2},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":4},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":24},"allSaves":{"value":""},"hp":{"details":"","max":155,"temp":0,"value":155},"initiative":{"statistic":"perception"},"perception":{"value":18},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NG"},"blurb":"Male human soldier","creatureType":"","level":{"value":9},"privateNotes":"<p>Terrion's statistics represent his statistics when the PCs rescue him from the prison, while he is unarmed, @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], and clad in prisoner's clothing. His personal gear is long gone along with other tributes sent to Irovetti and Armag, but if rescued he attempts to arm and armor himself with gear taken from a Drelev guard. In this case, you can treat his stats instead as an elite Drelev guard.</p>","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":20},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":18}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.etrlNmJRUWDKbKwG"}}}
{"_id":"fQ9FuovHuRt6vtcq","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kPaYMeS20gIcKi3E","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":40,"value":32},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"luam0eCX3xE5Ixq9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wfleiawxsfhpRRwf"}},"img":"systems/pf2e/icons/spells/disapperance.webp","name":"Disappearance","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud a creature from others' senses. The target becomes @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], not just to sight but to all senses, allowing the target to count as @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disappearance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"v9QAUqS96lSN9OyW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.U0hL0LLaprcnAyzC"}},"img":"systems/pf2e/icons/spells/wind-walk.webp","name":"Wind Walk","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wind-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to five creatures touched"},"time":{"value":"10 minutes"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nZcDkah6UKiVY84c","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8XvOq7pKDCO7z5t7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.bVtkBJvGLP69qVGI"}},"img":"systems/pf2e/icons/spells/unfettered-pack.webp","name":"Unfettered Pack","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, whether or not the environment is magical, and they ignore difficult terrain from such environmental properties.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The targets also ignore greater difficult terrain from environmental properties.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unfettered-pack","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 creatures"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wWH3l0Gmeeho4lJI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YIMampGpij4Y30yE"}},"img":"systems/pf2e/icons/spells/stone-tell.webp","name":"Stone Tell","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stone-tell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oK1SNnCrHiQzSXJH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing (Constant)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["primal","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kEvmrt1ZJhOmak0n","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":5,"uses":{"max":3,"value":3},"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pO1coGfLkTGz4KtP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants (Constant)","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"76TiztNcrVVUhZQl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (Constant)","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rqnvJ46FnyhllfHS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"p1MnGitLeOt4c5rB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":5,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"m6pTruMA2NpXXN86","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vzx0SjtkRWxx7zhY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vXW5poBVgyqzdM9r","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zlnXpME1T2uvn8Lr"}},"img":"systems/pf2e/icons/spells/pass-without-trace.webp","name":"Pass Without Trace (Constant)","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"emanation","value":"20"},"range":{"value":"20 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"pass-without-trace","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7SmLN0kqsTk5kyLK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Crystal Scimitar","sort":1600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":35},"damageRolls":{"ak1SeA6VPuDOIfNl":{"damage":"3d6+17","damageType":"slashing"},"cmNhnmaeTQA316A5":{"damage":"2d6","damageType":"force"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["forceful","magical","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Tzi4lR0Oigo4U8Wu","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Emerald Beam","sort":1700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["befuddle"]},"bonus":{"value":34},"damageRolls":{},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-40"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"6QtfXfEtO9Jk9Ceg","img":"systems/pf2e/icons/actions/Passive.webp","name":"Greensight","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt scout ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition from leaves and other foliage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FEC49j9OjVBivyUX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Planar Acclimation","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt scout treats the plane it is located on as its home plane.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"d8wBT2ExQFfDG2Mt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Hunt Link","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A wild hunt scout grants other wild hunt creatures the scout's @UUID[Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XJXxOQSoroFvm4m9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":2100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MqUTUiuHEWGtwSkQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Instinctive Cooperation","sort":2200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The wild hunt scout automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalFailure","failure","success"],"predicate":["wild-hunt"],"selector":"saving-throw","text":"{item|system.description.value}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MgV9p8g40O0uwDjs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Gaze","sort":2300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Those who meet the gaze of a wild hunt scout come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:37] save to resist becoming @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} on a critical failure). The wild hunt scout can deactivate or activate this aura by using a single action, which has the concentrate trait.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","predicate":["wild-gaze-active"],"radius":30,"slug":"wild-gaze","traits":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},{"domain":"all","key":"RollOption","option":"wild-gaze-active","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"p3LP4p7cOQkgP2pl","img":"systems/pf2e/icons/actions/Passive.webp","name":"Befuddle","sort":2400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A wild hunt scout can emit a beam of emerald light from their crystal shard to attempt an emerald beam ranged Strike. If the beam hits, it inflicts no damage (nor does it inflict precision damage from a sneak attack), but it overstimulates the target's mind, causing them to become @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round. On a critical hit, the target is also @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["enchantment","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JXtD0GzHXfGW7Aan","img":"systems/pf2e/icons/actions/Passive.webp","name":"Deny Advantage","sort":2500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A wild hunt scout isn't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], or flanking creatures of your level or lower, or creatures of their level or lower using @UUID[Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7]. However, they can still help their allies flank.</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KNywleLC7uqltyig","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":2600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The wild hunt scout fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt scout's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eHtfWWTVUSw5Zu4F","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Forceful Focus","sort":2700000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> The wild hunt scout cast magic missile the previous round.</p>\n<p><strong>Effect</strong> The wild hunt scout focuses on their mastery of force, standing still as they become swathed in pulsing emerald light. Any magic missile innate spells they have cast that day are restored, allowing them to be cast again. Until the end of their next turn, any creature that takes force damage from the wild hunt scout must succeed at a @Check[type:fortitude|dc:40] save or be @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} on a critical failure). The wild hunt scout can't use forceful focus for 1 hour.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XhrxL6SNJhTojhys","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Manifest Crystals","sort":2800000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A wild hunt scout can manifest a <em>+2 greater striking scimitar</em> made of crystalized force or a fist-sized shard of the same in her hands. These objects vanish upon the wild hunt scout's death, or as soon as they no longer possess the items.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wyAVtZ4X5ErNqi3C","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":2900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A wild hunt scout's Strikes deal 3d6 extra precision damage to flat-footed creatures.</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":3,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6ECkYJLGVspd8pm1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3000000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zwEEFb2GATneuHBV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3100000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"H7YFc54M4PU1vwfM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3200000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"emPLn5nVjEEADi5L","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3300000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LjIe7R366OscghyW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3400000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"nU0LV8lWNTs7s9kN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":3500000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"38JeDzTzMbmPrydc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":3600000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Wild Hunt Scout","system":{"abilities":{"cha":{"mod":6},"con":{"mod":6},"dex":{"mod":6},"int":{"mod":5},"str":{"mod":9},"wis":{"mod":8}},"attributes":{"ac":{"details":"","value":42},"allSaves":{"value":""},"hp":{"details":"","max":380,"temp":0,"value":380},"initiative":{"statistic":"perception"},"perception":{"value":30},"speed":{"otherSpeeds":[],"value":40},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CN"},"blurb":"","creatureType":"","level":{"value":18},"privateNotes":"","publicNotes":"<p>These compact few have pointed ears, green eyes, and ram's horns. They relish the chance to seek revenge upon those who have wronged or insulted the wild hunt, but they tend to grow bored when the stakes aren't lethal.</p>\n<hr />\n<p>Although some believe the wild hunt is nothing more than legend, the riders of the wild hunt are real. Countless members of these fey compose the wild hunt-the term \"wild hunt\" refers to the family of creatures as a whole as well as to individual groups of these fey who gather to pursue their quarry.</p>\n<p>Wild hunt monarchs set the terms of each specific hunt, depending upon the prey and their own whims. The easier the prey, the more likely a monarch is to impose rules to make the hunt more entertaining, such as forbidding anyone but their hounds from injuring the quarry, or holding back their forces to give the target creature time to rest and recover.</p>\n<p>While most missions come from rumors gathered by a wild hunt monarch, monarchs occasionally consider proposals from the few who are brave and knowledgeable enough to seek them out. They accept tasks only from sources they deem worthy, and the payments they demand for their services vary significantly, though they have no interest in material wealth. Wild hunt monarchs take grave offense at unfavorable deals. Those who attempt to cheat a monarch often become the enraged fey's next target.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":28},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":34}},"traits":{"languages":{"custom":"speak with animals; speak with plants","selected":[],"value":["aklo","common","sylvan"]},"rarity":"rare","senses":{"value":"greater darkvision, greensight, scent (imprecise) 30 feet"},"size":{"value":"med"},"value":["fey","wild-hunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.fQ9FuovHuRt6vtcq"}}}
{"_id":"fbsy6zPV4HjHiis7","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Xmq08HzwUTnliDuF","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":34},"damageRolls":{"0":{"damage":"3d10+17","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"YXm2W59CMTMhb25j","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["athach-venom"]},"bonus":{"value":34},"damageRolls":{"0":{"damage":"3d12+17","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"qhgcqwFp1hE2jFbu","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":34},"damageRolls":{"z3k1tkk6ps98123w7u1g":{"damage":"3d8+17","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"E8ICm8MwDDWyjgKR","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Rock","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":34},"damageRolls":{"0":{"damage":"3d4+17","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["brutal","range-increment-120"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"YfFUNMAKaJ0wspVA","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ym0WhQCJHDGT3v4z","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity (Special)","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It can't use more than one Attack of Opportunity triggered by the same action.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bl1xW54BlfiFnU8h","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.uG0Z8PsyZtsYuvGR"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Catch Rock","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"catch-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"deytOmtiZjHFzGRU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Athach Venom","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:38]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}</p>\n<p><strong>Stage 3</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yJ6tSdgHei2VkcFn","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Swift Claw","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The athach hits a creature with two fist Strikes</p>\n<hr />\n<p><strong>Effect</strong> The athach makes a claw Strike with no multiple attack penalty against the creature it hit with its fist Strikes. This claw attack does not increase the athach's multiple attack penalty.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Wez6v2oJoatkzzVp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.a0tx6exmB9v9CUsj"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Throw Rock","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"throw-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WPnwmhQg5TpIR7iH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"TaD5aGLAeJSVJtOV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1200000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Bloomborn Athach","system":{"abilities":{"cha":{"mod":5},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":2},"str":{"mod":9},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":40},"allSaves":{"value":""},"hp":{"details":"","max":375,"temp":0,"value":375},"initiative":{"statistic":"perception"},"perception":{"value":31},"speed":{"otherSpeeds":[],"value":40},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant athach","creatureType":"Giant, Humanoid","level":{"value":17},"privateNotes":"","publicNotes":"<p>The towering and brutish giants known as athaches are reviled for both their monstrosity and their cruelty. Beyond an athach's filthy habits, this giant is made stranger by the gangly third arm that protrudes from their torso and ends in a twitching, long-fingered claw. Huge, tusk-like fangs descend from an athach's upper jaw and prop their mouth open, leaking long strands of viscous drool that is itself is a toxic venom and coats the athach's fangs.</p>\n<p>Athachs despise civilization almost as much as they despise their own kind, and they delight in committing sadistic acts and terrorizing victims. An athach does not keep a traditional territory of their own, but rather wanders the hinterlands of settled territories until they find a suitably easy settlement of smaller humanoids to target. Once the athach has chosen their target, the giant establishes a hidden lair in a location like an abandoned farmhouse or cave, and from there they launch their reign of torment. After a few weeks of harassing, capturing, and torturing victims, the athach bores of their games. The giant then goes on a final rampage, destroying every dwelling and eating every creature they can find. Sometimes, the giant allows a survivor or two to escape, forcing these terrified victims to spend the rest of their lives spreading word of the athach's fearsomeness.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":33},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":31}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","jotun","sylvan"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"huge"},"value":["giant","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.fbsy6zPV4HjHiis7"}}}
{"_id":"fiBhPqM2lomswplt","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"4S2A9APP31jlMK4Q","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":2,"prepared":[],"value":2},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"QgxXhv3qzpdQN99N","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vq6p66kzlOm5bXYa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QASOJMa6CnfJxlaD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm"}},"img":"systems/pf2e/icons/spells/obscuring-mist.webp","name":"Obscuring Mist","sort":400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"obscuring-mist","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mMP2HdMII4AmxNLI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}},"img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","sort":500000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"burning-hands","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3IutfmPwLpx2ImQs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}},"img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","sort":600000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":2,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"burning-hands","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AVCSlO819YEL6XoE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}},"img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","sort":700000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"burning-hands","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NFIzWDHQE7RcgmuA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4iAcuDFFETmIHY2y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4egrC8VAiO5kzWKr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"34ZqsyWPN2wFUy4G","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ou2R61E9amU1WVWQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl"}},"img":"systems/pf2e/icons/spells/pest-form.webp","name":"Pest Form","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait, and you can't make @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}. You can Dismiss the spell.</p>\n<p>You gain the following statistics and abilities:</p>\n<ul>\n<li>AC = 15 + your level. Ignore your armor's check penalty and Speed reduction.</li>\n<li>Speed 20 feet.</li>\n<li>Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.)</li>\n<li>Low-light vision and imprecise scent 30 feet.</li>\n<li>Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ydsLEGjY89Akc4oZ]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"pest-form","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ePUtPoyMDl9gboou","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kk0a5HaaXFp3owfN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"4S2A9APP31jlMK4Q"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mE56H3KwnNbw7dKw","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":1500000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"W8NvzJ9eGCBEL7cH","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ilbLQNy6TbBPW7sQ"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-ordinary.webp","name":"Robes","sort":1600000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"clothing-ordinary","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"b2b4en2ylHZagF2u","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UJWiN0K3jqVjxvKk"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Burning Hands (Level 1)","sort":1700000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-1st-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t"}},"img":"systems/pf2e/icons/spells/burning-hands.webp","name":"Burning Hands","sort":0,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"fire"},"value":"2d6"}}},"description":{"value":"<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":""},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"burning-hands","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["fire"]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","arcane","primal"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"MP8qtlyLZ6pRMVZl","flags":{"pf2e":{"linkedWeapon":"mE56H3KwnNbw7dKw"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":1800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":11},"damageRolls":{"5GsEjNrbHGc2IQij":{"damage":"1d4+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"V7siOMUXReEpRR0u","flags":{"pf2e":{"linkedWeapon":"mE56H3KwnNbw7dKw"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Dagger","sort":1900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":11},"damageRolls":{"BiLi9rSg8DTCEG4C":{"damage":"1d4+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","thrown-10","versatile-s"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"oHxfnh9KIO2dQcTN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FZAkeuRb3tyRnlmH","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Hurried Retreat","sort":2100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The kobold warrior is adjacent to at least one enemy.</p>\n<hr />\n<p><strong>Effect</strong> The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.</p>"},"requirements":{"value":""},"rules":[{"domain":"ac","key":"RollOption","option":"hurried-retreat","toggleable":true},{"key":"FlatModifier","predicate":["hurried-retreat"],"selector":"ac","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7WAnZQvSbBriGwG6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2200000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"06qOJ5m1bfjDGkyK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2300000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RWrbgZYYA1EyB0VQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2400000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"n0jllSrEL6AOVmXb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1CSEJY5W6GizdPfM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2600000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Kereek","system":{"abilities":{"cha":{"mod":1},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":1},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":""},"hp":{"details":"","max":85,"temp":0,"value":85},"initiative":{"statistic":"perception"},"perception":{"value":12},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CN"},"blurb":"Male kobold spy","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":17}},"traits":{"languages":{"custom":"","selected":[],"value":["common","draconic"]},"rarity":"unique","senses":{"value":""},"size":{"value":"sm"},"value":["humanoid","kobold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.fiBhPqM2lomswplt"}}}
{"_id":"fs1iFoZmJF1iUWwX","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"thieXYs44gA9P3Uo","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":21,"value":13},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"C3S4YdeN3YCbfLjD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Uqj344bezBq3ESdq"}},"img":"systems/pf2e/icons/spells/nightmare.webp","name":"Nightmare","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target suffers no adverse effects and is temporarily immune for 1 week.</p>\n<p><strong>Success</strong> The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.</p>\n<p><strong>Failure</strong> The target experiences the nightmares and awakens @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p><strong>Critical Failure</strong> The target experiences the nightmares, awakens Fatigued, and is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} until it is no longer Fatigued.</p>"},"duration":{"value":"1 day"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"thieXYs44gA9P3Uo"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"nightmare","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you know by name"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"q0qbUmAXaCjmrWfl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Seaah9amXg70RKw2"}},"img":"systems/pf2e/icons/spells/water-walk.webp","name":"Water Walk (Constant) (Self Only)","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"thieXYs44gA9P3Uo"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"water-walk","source":{"value":"Pathfinder Core 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two.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"polearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"ranseur","source":{"value":"Pathfinder Core 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CBuSOJ26ZXTgXAze","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"mwIVxTyDPXVZaEcf","img":"systems/pf2e/icons/actions/Passive.webp","name":"Fearsome Gaze","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:18] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune for 24 hours.</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","divine","emotion","fear","mental","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DVsGmUvb4tqHJrCw","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rejuvenation","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>If Davik is reduced to 0 Hit Points, his bones and gear melt into water that runs back into the river or seeps into the ground, leaving nothing behind. The next night, he rises again from his original location in the rubble located downstream from the ruined ferry crossing. When he does, he is completely healed of all damage, but now his unholy anger is directed at those who previously destroyed him as well as at the Stag Lord. He can use nightmare to threaten the one who destroyed him, promising to drag them to a drowning death unless the Stag Lord's remains are given to the river. <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (DC 19 counteract check) can remove this sinister link between Davik and his destroyer, preventing Davik from using nightmare on that creature again until they return to this location. As long as the PCs don't abandon their goal of hunting the Stag Lord, Davik remains content and does not plague their dreams.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CquGBdxcC31YxWhu","img":"systems/pf2e/icons/actions/Passive.webp","name":"Rotting Stench","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:10] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A creature entering the aura or starting their turn in the aura must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} on a critical failure for as long as it's sickened). While within the aura, creatures also take a -2 circumstance penalty to saves against fear and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute and does not take the penalty to saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.xXfzzNaBOqDUbYBD]</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":10,"slug":"rotting-stench","traits":["aura","olfactory"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","olfactory"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"apQdVdQWSEbQzCw2","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Davik fixes his glare at a creature he can see within 30 feet. The target must immediately attempt a Will save against Davik's Fearsome Gaze. On a failed save, if the target is already @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], the value of its frightened condition is increased by 1 (or by 2 on a critical failure). After attempting its save, the creature is then temporarily immune until the start of Davik's next turn</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","divine","emotion","fear","mental","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EtUgChhYGZ37rp9z","img":"systems/pf2e/icons/actions/Passive.webp","name":"Sure Possession","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>As long as Davik Nettles continues to exist, his +1 ranseur cannot be taken from him. If disarmed of the +1 ranseur, if he drops it, or if it's destroyed, the ranseur melts into water; he can retrieve his +1 ranseur by pulling it out of any body of water as an Interact action. If Davik is put to rest permanently by fulfilling his quest, his +1 ranseur loses this ability and can be claimed by someone else.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"w8EsE08CF4EJeJgt","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"umIUzWBnHhTJdBNc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1500000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Davik Nettles","system":{"abilities":{"cha":{"mod":3},"con":{"mod":2},"dex":{"mod":3},"int":{"mod":0},"str":{"mod":5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":19},"allSaves":{"value":""},"hp":{"details":"","max":70,"temp":0,"value":70},"initiative":{"statistic":"perception"},"perception":{"value":10},"resistances":[{"type":"fire","value":7}],"speed":{"otherSpeeds":[{"type":"swim","value":25}],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"","creatureType":"","level":{"value":4},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":10}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.fs1iFoZmJF1iUWwX"}}}
{"_id":"gNtXGquzueNJLvFJ","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"UJnXwBbuFjAcC01q","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Unsettling Attention","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature ends its turn within the ruins of the tower or the chambers below while not currently being affected by the Dread Aura</p>\n<p><strong>Effect</strong> The creature feels as if its presence in the area has attracted the attention of something powerful and must attempt a @Check[type:will|dc:37] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is immune to the Dread Aura forever.</p>\n<p><strong>Success</strong> The creature is unaffected and is immune to the Dread Aura for 24 hours.</p>\n<p><strong>Failure</strong> The creature becomes unsettled and suffers a -2 penalty to all saves against fear effects as long as they remain within the hex containing Candlemere.</p>\n<p><strong>Critical Failure</strong> As failure, but each time the creature becomes frightened or flees, the fear is physically enervating, and the creature is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} as long as they remain frightened or @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D].</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.MxArXuo8JRCm1hus]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","enchantment","fear","mental","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Dread Aura","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":32}},"creatureType":"","details":{"description":"<p>The disturbing sensation of being watched, of having attracted the unwanted attention of something unimaginably powerful, or knowing the eerie conviction that unseen stars in the sky above might be looking down upon this spot grows increasingly overwhelming.</p>","disable":"<p>@Check[type:occultism|dc:45] (master) to inscribe eldritch warding sigils on the stones of the tower (this is an activity that takes 1 hour to perform) or defeat the Thresholder influence in the chambers below.</p>","isComplex":false,"level":{"value":16},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental","magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.gNtXGquzueNJLvFJ"}}}
{"_id":"gXbDaY9ci2u22ptT","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"1Y7PAPhO3aVpgKoq","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ghostly Rapier","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":27},"damageRolls":{"0":{"damage":"3d6+12","damageType":"negative"},"1":{"damage":"2d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"rl3BJy5yXHIijmZz","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lGRlzXnOSNGW7djU","img":"systems/pf2e/icons/actions/Passive.webp","name":"Shame","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A ghostly guard suffers from shame when it attacks a target that appears to be an elf or a worshipper of Calistria. Forgive Foe can be attempted against a ghostly guard with a @Check[type:diplomacy|dc:39] check or @Check[type:society|dc:39] check. If a ghostly guard is affected by a critical success from Forgive Foe, it sighs in relief as it fades away, its soul released into the afterlife.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7j0otQgc8z5zzALv","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.BcSlVpaN72LoQ5BV"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Site Bound","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-site-bound","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ai3N8T91JXo3Hx5e","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1kX9bpy0yIk83pGw","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.unR8VVR4yyRnsmnB"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Rejuvenation","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>Slaying or forgiving Nyrissa allows the ghostly guards to move on to their long-delayed afterlives, as does achieving a critical success with Forgive Foe.</p>\n<hr />\n<p>When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-rejuvenation","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qQD7sRQC5iCPloAd","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Ectoplasmic Maneuver","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The ghostly guard lashes out with a whipping strand of solid ectoplasm against a target within 15 feet, in an attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] the foe. It uses its ghostly rapier Strike rather than an Athletics check to determine the results of this attempt.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MgVuD5shNkwpUCdM","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.aiwlPSmNY9b6Psvd"}},"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Frightful Moan","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The ghost laments its fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:36] save. 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If she succeeds at a @Check[type:flat|dc:16], the attack becomes a normal hit, instead of a critical hit.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rNPNkpT1CEzgR8Ry","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Unnerving Prowess","sort":1000000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> Jamandi critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] with her sword</p>\n<p><strong>Effect</strong> Jamandi attempts to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] the creature she struck or disarmed; this Demoralize attempt does not have the auditory trait, nor does she take a penalty to the check if the target doesn't understand her language.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6CYwx4GqbDXjCsL9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tuFjs8GPHlANLwIr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"elgJ4suGQFNBzvlc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1300000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"YG5ohYWiGBoRgF61","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1400000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"jkgZ1UCUT3j7cOf2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Restov Lore","sort":1500000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xZfc7cOpgwZe5ml5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":1600000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Jamandi Aldori","system":{"abilities":{"cha":{"mod":4},"con":{"mod":2},"dex":{"mod":5},"int":{"mod":1},"str":{"mod":3},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":""},"hp":{"details":"","max":260,"temp":0,"value":260},"initiative":{"statistic":"perception"},"perception":{"value":23},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CG"},"blurb":"Female half-elf swordlord","creatureType":"","level":{"value":14},"privateNotes":"","publicNotes":"<p>Jamandi Aldori's upbringing in Restov could have ensured her a safe and relaxed life as one of that city's nobles, but her restlessness and frustration with \"meddling\" from the north increasingly pushed her away from the aristocratic lifestyle. She quickly mastered the art of the Aldori sword, and over the years has become one of Restov's most well-known swordlords, in part due to her skill in dueling, but of late as a result of her increasingly obvious pushes to expand Restov's power in directions that minimize reliance upon the rest of Brevoy. Beyond organizing the push into the Stolen Lands and her desire to foster a new ally to the south, she hopes some day to found additional dueling schools beyond Brevoy's borders where the Aldori style can be taught-a pursuit that not all of her peers equally approve of.</p>\n<p>Characters who earn Jamandi's trust and support can unlock access to the @UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.cBBwTnJrVmvaRMYq]{Aldori Duelist} Archetype at your option.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":27},"will":{"saveDetail":"","value":24}},"traits":{"languages":{"custom":"","selected":[],"value":["common","elven","hallit"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["human","humanoid","elf","half-elf"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.h73Up6EQZqtgh6gP"}}}
{"_id":"hFHdGOMRuhXIuAJo","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"6xM67gan9MlmS1dN","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Tilt and Roll","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature or object of at least 3 bulk moves onto the floor; the trap can use this reaction multiple times in a round, but only once per triggering creature or object</p>\n<p><strong>Effect</strong> The floor pitches and rolls. The triggering creature must attempt a @Check[type:reflex|dc:33] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The character can move across the room normally this turn, without having to attempt Acrobatics checks, but treats the unstable floor as difficult terrain.</p>\n<p><strong>Success</strong> The character treats the ground in this room as difficult terrain, but each time they move they must succeed at a @Check[type:acrobatics|dc:30] check or they fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] at the start of their turn. A character who falls prone must succeed at a @Check[type:reflex|dc:33] save or fall into one of the two spiked pits to the north or south of the room (see Failure).</p>\n<p><strong>Failure</strong> As success but the character automatically falls prone and must succeed at a @Check[type:reflex|dc:33] save to avoid being pitched into one of the two spiked pits to the north or south of the room. A character who is pitched into a pit can attempt to @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] to avoid falling. The DC to Grab an Edge or @UUID[Compendium.pf2e.actionspf2e.pprgrYQ1QnIDGZiy] a pit's walls is 33. A character who falls into one of the pits plunges 50 feet onto a bed of spikes, taking [[/r {25[bludgeoning],2d6[piercing]}]]{25 points of bludgeoning damage and 2d6 piercing damage} (@Check[type:reflex|dc:33|basic:true]).</p>\n<p><strong>Critical Failure</strong> As failure, but the character automatically rolls into one of the two pits.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Test of Agility","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":27}},"creatureType":"","details":{"description":"<p>The floor of this circular room pivots and shifts awkwardly when weight is placed upon its surface, pitching those who attempt to walk on it off their feet and potentially into one of two deep spiked pits.</p>","disable":"<p>@Check[type:thievery|dc:37] (expert) to wedge scraps of material into the edges of the room to hamper the floor's tilt (requires 4 successes).</p>","isComplex":true,"level":{"value":13},"reset":"<p>This trap resets instantly.</p>","routine":"<p>(1 action) On its initiative each turn, the floor tilts randomly, forcing all characters standing on the floor of the room to attempt a @Check[type:reflex|dc:33] save to avoid being pitched into one of the two pits.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.hFHdGOMRuhXIuAJo"}}}
{"_id":"hGLp8mkvx8J8DDL8","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"rZftbooG5W57BA0g","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Prepared Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"fZw07YCreBnWpOD7"},"1":{"id":"JfNlm6iWlvPobsfr"},"2":{"id":"xrDGWS6m3mlPaXlm"},"3":{"id":"MQnNj9V3nWOKMzOg"},"4":{"id":"WiaB7Pr1L0Ol6aZH"}},"value":0},"slot1":{"max":3,"prepared":{"0":{"id":"bcOpO9EcRp6KVKtx"},"1":{"id":"B3U61KLFIAYKNUgH"},"2":{"id":"tV0lVeT0OJ8rfjdJ"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":{"0":{"id":"spf2hmj92z0RcCa6"},"1":{"id":"Mia6p39ybkiz5DnE"},"2":{"id":"yhdJaveV0MTh10K3"}},"value":0},"slot3":{"max":2,"prepared":{"0":{"id":"9I3wijoqo0dofBv7"},"1":{"id":"66n2dP14LKiLR3Oc"}},"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"n5KuZKOcFvPmlkze","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Cleric Domain Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"9I3wijoqo0dofBv7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3x6eUCm17n6ROzUa"}},"img":"systems/pf2e/icons/spells/crisis-of-faith.webp","name":"Crisis of Faith","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.</p>\n<p>To many deities, casting this spell on a follower of your own deity without significant cause is anathema.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"crisis-of-faith","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"66n2dP14LKiLR3Oc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ynE74FKbTAcVM9hF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Dbd5W6G8U2vzWolN"}},"img":"systems/pf2e/icons/spells/consecrate.webp","name":"Consecrate","sort":500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":40},"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense and offerings worth a total value of 20 gp × the spell level"},"damage":{"value":{}},"description":{"value":"<p>You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI] or @UUID[Compendium.pf2e.deities.BNycwu3I21dTh4D9]) take a -1 status penalty to those checks. Attacks made by worshippers of your deity within the area deal 1 damage of one of your deity's alignment types (your choice); if your deity is true neutral, you don't gain this benefit.</p>\n<hr />\n<p><strong>Critical Success</strong> The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.</p>\n<p><strong>Success</strong> The consecration succeeds.</p>\n<p><strong>Failure</strong> The consecration fails.</p>\n<p><strong>Critical Failure</strong> The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The consecrated area also gains the effects of the <em>@UUID[Compendium.pf2e.spells-srd.XZE4BawIlTf88Yl9]</em> spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell level.</p>"},"duration":{"value":"1 year"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Religion"},"range":{"value":"40 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"2, must be worshippers of your religion"},"secondarycheck":{"value":"Crafting, Performance"},"slug":"consecrate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3 days"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["consecration"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Mia6p39ybkiz5DnE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mkbq9xlAUxHUHyR2"}},"img":"systems/pf2e/icons/spells/paranoia.webp","name":"Paranoia","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target believes everyone it sees is a potential threat. It becomes @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.</p>\n<p><strong>Failure</strong> As success, but the effect lasts 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.</p>\n<hr /><strong>Heightened (6th)</strong> You can target up to 5 creatures."},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paranoia","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yhdJaveV0MTh10K3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw"}},"img":"systems/pf2e/icons/spells/spiritual-weapon.webp","name":"Spiritual Weapon","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"1d8"}}},"description":{"value":"<p>A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.</p>\n<p>When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.</p>\n<p>The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weapon's damage increases by 1d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spiritual-weapon","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bcOpO9EcRp6KVKtx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}},"img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"B3U61KLFIAYKNUgH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx"}},"img":"systems/pf2e/icons/spells/bane.webp","name":"Bane","sort":900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the minds of your enemies with doubt.</p>\n<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>\n<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>\n<p>Bane can counteract <em>@UUID[Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UTLp7omqsiC36bso]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bane","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fZw07YCreBnWpOD7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN"}},"img":"systems/pf2e/icons/spells/chill-touch.webp","name":"Chill Touch","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"negative"},"value":"1d4"}}},"description":{"value":"<p>Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\n<ul>\n<li><strong>Living Creature</strong> The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round unless it succeeds at a Will save.</li>\n</ul>\n<hr />\n<p><strong>Heightened (+1)</strong> The negative damage to living creatures increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chill-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living or undead creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JfNlm6iWlvPobsfr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xrDGWS6m3mlPaXlm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"spf2hmj92z0RcCa6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MQnNj9V3nWOKMzOg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tV0lVeT0OJ8rfjdJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"WiaB7Pr1L0Ol6aZH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"rZftbooG5W57BA0g"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nxoRSjNEd9Hlr8YC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DU5daB09xwfE1y38"}},"img":"systems/pf2e/icons/spells/waking-nightmare.webp","name":"Waking Nightmare","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save. If the target is @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition for 1 round in addition to the effects noted above.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"n5KuZKOcFvPmlkze"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"waking-nightmare","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4ZF0m4CYd8cIkDAy","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":1800000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. 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Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"med","slug":"religious-symbol-wooden","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"pIQHLI7rmcBAcJql","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UJWiN0K3jqVjxvKk"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Heal (Level 1)","sort":2100000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-1st-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":0,"system":{"ability":{"value":""},"area":{"details":"varies","type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. 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This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":""},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightenedLevel":{},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 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effects.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PQK4nGhNxdXLGXVI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2600000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"uJObYkfAwEQO2BZw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2700000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DSSuW05UPCcuxiMU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":2800000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"A8UC68UI8b7snwVH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2900000,"system":{"description":{"value":""},"mod":{"value":9},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Malgorzata 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{"_id":"hGQ4uxhxwtrnGfj0","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"CcrqR1iP71tzTA5V","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Collapse","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Two or more Medium creatures or a Large or larger creature crosses the bridge</p>\n<p><strong>Effect</strong> The bridge collapses. The triggering creature(s) fall into the river below, taking no damage from the fall itself due to the deep water, but taking [[/r (2d8 + 5)[bludgeoning]]] damage (@Check[type:reflex|dc:21|basic:true]) from falling debris. For 1 round after the collapse, the waters below the bridge churn violently, requiring a @Check[type:athletics|dc:20] check to Swim.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Rickety Bridge","system":{"attributes":{"ac":{"value":0},"emitsSound":true,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"","value":12}},"creatureType":"","details":{"description":"<p>The bridge creaks and strains alarmingly.</p>","disable":"<p>@Check[type:crafting|dc:25] to Repair the bridge as an individual hexploration activity.</p>","isComplex":false,"level":{"value":4},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.hGQ4uxhxwtrnGfj0"}}}
{"_id":"hLBHFloWuXLjCQYH","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"4WaSsGcstf79Y44R","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":37},"damageRolls":{"u0FuyamQiFMFSPce":{"damage":"4d12+18","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["magical","reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"PhsmxJZ4aqEowjOn","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claws","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":37},"damageRolls":{"KMGhkZmx92aNV5pF":{"damage":"4d8+18","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical","reach-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"QDw6f81ZeMuIueQP","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tail","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["pain"]},"bonus":{"value":37},"damageRolls":{"PG5YnSEe59Gob0Rg":{"damage":"4d4+18","damageType":"chaotic"}},"description":{"value":""},"rules":[],"slug":"tail","source":{"value":""},"traits":{"rarity":"common","value":["deadly-d12","magical","reach-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"YaqUxn6Ybbvxv3gB","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Quill","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":33},"damageRolls":{"Iojo7x3z1RrZWsEW":{"damage":"4d4+18","damageType":"chaotic"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-increment-100"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"1bKTp47s4lhPF0Ix","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder 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Acclimation","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The bandersnatch treats the plane it is on as its home plane.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pPppryZClUfw47fK","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. 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/>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hhOHcOSPkhLdvric","img":"systems/pf2e/icons/actions/Passive.webp","name":"Confusing Gaze","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"confusing-gaze","traits":["aura","emotion","enchantment","mental","primal"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","enchantment","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6qAaC77CfOknbaMv","img":"systems/pf2e/icons/actions/Passive.webp","name":"Quick Recovery","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of dying) by 1. If it's @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2], @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh], @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR], @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw], @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D], or petrified, it can instead succeed at a @Check[type:flat|dc:16] to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kfdzBPs02IvVMabf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The bandersnatch fixes its gaze at a creature it can see within 30 feet. The target must immediately attempt a Will save against the bandersnatch's confusing gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze gaze until the start of the bandersnatch's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","enchantment","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IW0bpDD32dNAHnum","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Frumious Charge","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"k2R72XvX3USofjXB","img":"systems/pf2e/icons/actions/Passive.webp","name":"Lash Out","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>At the start of its turn, the bandersnatch gains an additional reaction that can be used only to attempt an Attack of Opportunity.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3Ygn2F1yeN3UTO2S","img":"systems/pf2e/icons/actions/Passive.webp","name":"Pain","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a @Check[type:fortitude|dc:41] save to resist becoming @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WhCqHDOg0A8FK3IF","img":"systems/pf2e/icons/actions/Passive.webp","name":"Relentless Tracker","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The bandersnatch can @UUID[Compendium.pf2e.actionspf2e.EA5vuSgJfiHH7plD] while moving at its full speed.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3OLAdz0TbmJu9uEp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"5jYpPPmxgDcF9pMN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1900000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2pDoYkOMFO6S92dN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2000000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"jYNsV0Ne3lPRu1VN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2100000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0hWNMNjb4wgoS5uC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2200000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Primal Bandersnatch","system":{"abilities":{"cha":{"mod":6},"con":{"mod":6},"dex":{"mod":6},"int":{"mod":-4},"str":{"mod":10},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":44},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"fast healing 15","max":395,"temp":0,"value":395},"immunities":[{"type":"confused"}],"initiative":{"statistic":"perception"},"perception":{"value":33},"speed":{"otherSpeeds":[{"type":"climb","value":20}],"value":50},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"","level":{"value":19},"privateNotes":"","publicNotes":"<p>Bandersnatches are consummate hunters, and only the deadliest predators or the most cunning intelligent prey offer them sport. A bandersnatch resembles a tawny, six-legged, earless great cat, but with wickedly barbed quills running the length of its body and down to the tip of its long, flexible tail. It measures 40 feet in length plus another 10 feet of tail and weighs 12,000 pounds. Primal bandersnatches are among the most powerful of their kind, due to their ties to the First World.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":35},"reflex":{"saveDetail":"","value":33},"will":{"saveDetail":"","value":31}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"darkvision, scent (precise) 120 feet"},"size":{"value":"grg"},"value":["beast","tane"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.hLBHFloWuXLjCQYH"}}}
{"_id":"hLvxvLere6DruDLJ","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"cFKmkUCecFtQweau","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":3,"prepared":[],"value":3},"slot4":{"max":3,"prepared":[],"value":3},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":26,"value":18},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"ZBxbAEeCdREK43Yu","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Bard Composition Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":26,"value":18},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"NS42di7OIjPmq0jX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FXzxH6rBygvTTGii","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"V5Ixu0YbpllNsonH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1xLVcA8Y1onw7toT"}},"img":"systems/pf2e/icons/spells/dirge-of-doom.webp","name":"Dirge of Doom","sort":500000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Foes within the area are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}. They can't reduce their Frightened value below 1 while they remain in the area.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"ZBxbAEeCdREK43Yu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dirge-of-doom","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rmtafI8ZtgQhXcdV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2Cp1n3vJPdOqsVfS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS"}},"img":"systems/pf2e/icons/spells/enthrall.webp","name":"Enthrall","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.</p>\n<p>Each creature that comes within range has to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains the linguistic trait.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and notices that you tried to use magic.</p>\n<p><strong>Success</strong> The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer Fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.</p>\n<p><strong>Critical Failure</strong> As failure, but the target can't attempt a save to end the fascination if it disagrees with you.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"enthrall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"all creatures in range"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","emotion"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0jd0TIzkFPeGPPFl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vTQvfYu2llKQedmY"}},"img":"systems/pf2e/icons/spells/comprehend-language.webp","name":"Comprehend Language","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand the meaning of a single language it is hearing or reading when you cast the spell. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The target can also speak the language.</p>\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures, and targets can also speak the language.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"comprehend-language","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AdgGwcfIdbDOJ9ie","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":4,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DJ8FTXOasqRhMuw1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Zu6SOxjrsxHxasmS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wzLkNU3AAqOSKFPR"}},"img":"systems/pf2e/icons/spells/sound-burst.webp","name":"Sound Burst","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, is Deafened for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":3,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sound-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["sonic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3jiV9y5IrEHVsNOB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}},"img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-maneuver","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ozJOaUBhTMYEnpyA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DAUfmWkod497E6W6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r"}},"img":"systems/pf2e/icons/spells/counter-performance.webp","name":"Counter Performance","sort":1400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.</p>\n<hr />\n<p>Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZBxbAEeCdREK43Yu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"counter-performance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","fortune","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zj58YbTEV6vQZKSQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hm7Z0rHf6H21EUHg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"74Sq56mf7ANNyJs3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LvezN4a3kYf1OHMg"}},"img":"systems/pf2e/icons/spells/floating-disc.webp","name":"Floating Disk","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends.</p>\n<p>The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"floating-disk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4Pz1DdlxigtViDej","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"d4DfLB2JY2vLA3iK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"ZBxbAEeCdREK43Yu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tG1IiZJzEfBEhGst","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XZNNn5hMNkVaFjOn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"O16kYD0edAWoSnnh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3q82p9QFA13CJDSW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n"}},"img":"systems/pf2e/icons/spells/soothe.webp","name":"Soothe","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"1d10+4"}}},"description":{"value":"<p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nkk4O5fyzrC0057i]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10+4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"cFKmkUCecFtQweau"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"soothe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["emotion","healing","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6jXk3sASWaQvOH5n","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":2400000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"knife","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"dagger","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","thrown-10","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"pfZtNToJ4pID5NMK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"Leather Armor","sort":2500000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"vyta0B6y63mLUnmx","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.bAfyWCvgsYDyw3ff"}},"img":"systems/pf2e/icons/equipment/held-items/maestros-instrument.webp","name":"Maestro's Lute (Lesser)","sort":2600000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>A maestro's instrument can be crafted in the form of any variety of handheld musical instrument. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You play the instrument, causing it to cast a DC 17 <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em> spell.</p>\n<hr />\n<p><strong>Craft Requirements</strong> You must supply a casting of <em>charm</em> of the appropriate level.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[{"key":"FlatModifier","label":"Maestro's Instrument (playing 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{"_id":"hQ0aR4oXug0yoTbT","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"tvr5xWTm58t3Dgy3","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Crumbling Edge","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature comes within 5 feet of the pit's edge</p>\n<p><strong>Effect</strong> The edge of the pit crumbles. The triggering creature must attempt a @Check[type:reflex|dc:19] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The triggering creature steps back from the edge before it collapses.</p>\n<p><strong>Success</strong> The triggering creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Failure</strong> The triggering creature falls prone and slides into the pit, taking [[/r 1d6[bludgeoning]]] damage.</p>\n<p><strong>Critical Failure</strong> As failure, but [[/r 2d6[bludgeoning]]] damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Unstable Pit","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"","value":2}},"creatureType":"","details":{"description":"<p>This open pit was once covered with branches- it's now visible, but its unstable edges are not obvious.</p>","disable":"","isComplex":false,"level":{"value":0},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.hQ0aR4oXug0yoTbT"}}}
{"_id":"hW40C78kV4MBDs4v","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"mDmFiG2gsRPiENrP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Warp Teleportation","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A non-native of Thousandbreaths attempts to take a teleportation action that either begins or ends in any area within the House at the Edge of Time</p>\n<p><strong>Effect</strong> The House redirects the magic to cause the creature that attempted the Teleportation action to instead teleport into themselves a split second before they attempted the action in the first place. The creature must attempt a @Check[type:will|dc:41] save. A PC under the protection of the Helix Theorem gains their +4 status bonus to this saving throw, and treats all Critical Failure results as Failure results instead.</p>\n<hr />\n<p><strong>Critical Success</strong> The action functions normally.</p>\n<p><strong>Success</strong> The action fails but doesn't harm anyone.</p>\n<p><strong>Failure</strong> The action fails, and the creature that attempted it (but not any other creature targeted by the action) teleports into themselves, suffering a sudden and agonizing pain, taking [[/r (4d10 + 40)[bludgeoning]]] damage, [[/r 4d10[mental]]] damage, and becoming @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Critical Failure</strong> As failure, but affecting all creatures that would have been affected by the attempted action, and the creature that attempted the action instead takes [[/r 80[bludgeoning]]] damage, [[/r 40[mental]]] damage, and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 4}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Teleport Trap","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":30}},"creatureType":"","details":{"description":"<p>The House at the Edge of Time folds time and space back on the target, who teleports painfully into their own body an instant before they travel.</p>","disable":"<p>This trap cannot be disabled as long as Nyrissa lives, but if she is slain or forgiven, the teleport trap vanishes.</p>","isComplex":false,"level":{"value":19},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.hW40C78kV4MBDs4v"}}}
{"_id":"hX3uMf6KxgObJ9ec","img":"systems/pf2e/icons/default-icons/character.svg","items":[{"_id":"ybg54YKLNfjvtRxv","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"str","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"OZK8Fhmj8mm3etFg","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"versatileHeritage":{"id":"LF7YEcDsf9yvX54m","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","sort":0,"system":{"ancestry":{"name":"Human","slug":"human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"},"description":{"value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"flag":"versatileHeritage","key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"},{"flag":"versatileHeritage","grantedId":"LF7YEcDsf9yvX54m","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.versatileHeritage}"}],"slug":"versatile-heritage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"LF7YEcDsf9yvX54m","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"},"pf2e":{"grantedBy":{"id":"OZK8Fhmj8mm3etFg","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"slug":"toughness","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"oDHeZ0cxgBiexmPx","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"},"pf2e":{"itemGrants":{"attackOfOpportunity":{"id":"vYdUPrjuB8HrzGBA","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","name":"Attack of Opportunity","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] reaction.</p>"},"level":{"value":1},"location":"kdJNrk6SY8QuELzO","prerequisites":{"value":[]},"rules":[{"flag":"attackOfOpportunity","grantedId":"vYdUPrjuB8HrzGBA","key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"}],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"FTggEYNEJTLmA6ND","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"pf2e":{"itemGrants":{"shieldBlock":{"id":"h9OOAqwgpmI34Bch","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/shield-block.webp","name":"Shield Block","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction that lets you reduce damage with your shield.</p>"},"level":{"value":1},"location":"kdJNrk6SY8QuELzO","prerequisites":{"value":[]},"rules":[{"flag":"shieldBlock","grantedId":"h9OOAqwgpmI34Bch","key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"}],"slug":"shield-block","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","druid","fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"kdJNrk6SY8QuELzO","flags":{"core":{"sourceId":"Compendium.pf2e.classes.8zn3cD6GSmoo1LW4"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/fighter.webp","name":"Fighter","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":1,"martial":2,"other":{"name":"","rank":0},"simple":2,"unarmed":2},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":1,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.</em></p>\n<p><strong>Key Ability: STRENGTH OR DEXTERITY</strong></p>\n<p>At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity.</p>\n<p><strong>Hit Points: 10 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Fighter</h1>\n<h2>During Combat Encounters...</h2>\n<p>You strike with unmatched accuracy and use specialized combat techniques. A melee fighter stands between allies and enemies, attacking foes who try to get past. A ranged fighter delivers precise shots from a distance.</p>\n<h2>During Social Encounters...</h2>\n<p>You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions.</p>\n<h2>While Exploring...</h2>\n<p>You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. You also overcome physical challenges in your way, breaking down doors, lifting obstacles, climbing adeptly, and leaping across pits.</p>\n<h2>In Downtime...</h2>\n<p>You might perform manual labor or craft and repair armaments. If you know techniques you no longer favor, you might train yourself in new ones. If you've established your reputation, you might build an organization or a stronghold of your own.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Know the purpose and quality of every weapon and piece of armor you own.</li>\n<li>Recognize that the danger of an adventurer's life must be balanced out with great revelry or ambitious works.</li>\n<li>Have little patience for puzzles or problems that require detailed logic or study.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find you intimidating until they get to know you-and maybe even after they get to know you.</li>\n<li>Expect you're all brawn and no brains.</li>\n<li>Respect your expertise in the art of warfare and value your opinion on the quality of armaments.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Trained in Will</p>\n<h2>Skills</h2>\n<p>Trained in your choice of Acrobatics or Athletics</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Expert in simple weapons</p>\n<p>Expert in martial weapons</p>\n<p>Trained in advanced weapons</p>\n<p>Expert in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in all armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in fighter class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Fighter. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Bravery, general feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, fighter weapon mastery, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Battlefield surveyor, general feat, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, combat flexibility, juggernaut, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>Armor expertise, fighter expertise, general feat, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, skill increase, weapon legend</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, evasion, general feat, greater weapon specialization, improved flexibility, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, armor mastery, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Fighter feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, skill increase, versatile legend</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, fighter feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Attack of Opportunity</h2>\n<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Attack of Opportunity reaction.</p>\n<p>@UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] <span class=\"pf2-icon\">R</span></p>\n<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>\n<h2>Fighter Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain a fighter class feat.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Shield Block</h2>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction that lets you reduce damage with your shield.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Bravery<span style=\"float: right;\">Level 3</span></h2>\n<p>Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Fighter Weapon Mastery<span style=\"float: right;\">Level 5</span></h2>\n<p>Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple and martial weapons in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons for which you have master proficiency.</p>\n<h2>Battlefield Surveyor<span style=\"float: right;\">Level 7</span></h2>\n<p>Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Combat Flexibility<span style=\"float: right;\">Level 9</span></h2>\n<p>Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don't already have. You can use that feat until your next daily preparations. You must meet all of the feat's other prerequisites.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 9</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Armor Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You have spent so much time wearing armor that you know how to make the most of its protection. Your proficiency rank for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.</p>\n<h2>Fighter Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your fighter class DC increases to expert.</p>\n<h2>Weapon Legend<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. You can select one weapon group and increase your proficiency ranks to legendary for all simple and martial weapons in that weapon group, and to master for all advanced weapons in that weapon group.</p>\n<h2>Evasion<span style=\"float: right;\">Level 15</span></h2>\n<p>You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2>Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2>Improved Flexibility<span style=\"float: right;\">Level 15</span></h2>\n<p>Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites.</p>\n<h2>Armor Mastery<span style=\"float: right;\">Level 17</span></h2>\n<p>Your skill with armor improves, increasing your ability to prevent blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p>\n<h2>Versatile Legend<span style=\"float: right;\">Level 19</span></h2>\n<p>You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":10,"items":{"0c3e5":{"img":"systems/pf2e/icons/features/classes/weapon-legend.webp","level":13,"name":"Weapon Legend","uuid":"Compendium.pf2e.classfeatures.F5VenhIQMDkeGvmV"},"2jey6":{"img":"systems/pf2e/icons/features/classes/fighter-expertise.webp","level":11,"name":"Fighter Expertise","uuid":"Compendium.pf2e.classfeatures.bAaI7h937Nr3g93U"},"9c5ay":{"img":"systems/pf2e/icons/features/classes/armor-expertise.webp","level":11,"name":"Armor Expertise","uuid":"Compendium.pf2e.classfeatures.x5jaCJxsmD5sx3KB"},"e1e4m":{"img":"systems/pf2e/icons/features/classes/shield-block.webp","level":1,"name":"Shield Block","uuid":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"},"enizk":{"img":"systems/pf2e/icons/features/classes/improved-flexibility.webp","level":15,"name":"Improved Flexibility","uuid":"Compendium.pf2e.classfeatures.W2rwudMNcAxs8VoX"},"ij943":{"img":"systems/pf2e/icons/features/classes/battlefield-surveyor.webp","level":7,"name":"Battlefield Surveyor","uuid":"Compendium.pf2e.classfeatures.TIvzBALymvb56L79"},"lakjk":{"img":"systems/pf2e/icons/features/classes/bravery.webp","level":3,"name":"Bravery","uuid":"Compendium.pf2e.classfeatures.GJKJafDGuX4BeAeN"},"lphi1":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":9,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"q0xyz":{"img":"systems/pf2e/icons/features/classes/armor-mastery.webp","level":17,"name":"Armor Mastery","uuid":"Compendium.pf2e.classfeatures.CGB1TczFhQhdQxml"},"r6269":{"img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","level":1,"name":"Attack of Opportunity","uuid":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"},"r6jbx":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":15,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"},"txlgu":{"img":"systems/pf2e/icons/features/classes/combat-flexibility.webp","level":9,"name":"Combat Flexibility","uuid":"Compendium.pf2e.classfeatures.8g6HzARbhfcgilP8"},"u1d1r":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"u8k07":{"img":"systems/pf2e/icons/features/classes/fighter-weapon-mastery.webp","level":5,"name":"Fighter Weapon Mastery","uuid":"Compendium.pf2e.classfeatures.gApJtAdNb9ST4Ms9"},"vis8d":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Level 15)","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"x98c2":{"img":"systems/pf2e/icons/features/classes/versatile-legend.webp","level":19,"name":"Versatile Legend","uuid":"Compendium.pf2e.classfeatures.0H2LxtiZTJ275pSD"}},"keyAbility":{"selected":"str","value":["dex","str"]},"perception":2,"rules":[],"savingThrows":{"fortitude":2,"reflex":2,"will":1},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"fighter","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":3,"value":[]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"vYdUPrjuB8HrzGBA","flags":{"core":{"sourceId":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"},"pf2e":{"grantedBy":{"id":"oDHeZ0cxgBiexmPx","onDelete":"cascade"}}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"h9OOAqwgpmI34Bch","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"},"pf2e":{"grantedBy":{"id":"FTggEYNEJTLmA6ND","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shield Block","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"general","description":{"value":"<p><strong>Trigger</strong> While you have your shield raised, you would take damage from a physical attack</p>\n<hr />\n<p>You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[],"slug":"shield-block","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"20uQkhZOmzVXcR1y","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Rfyhlyql1GSoDkI2"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Skill","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.</p>"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[],"slug":"natural-skill","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"8pF89g7DFe0ixSEN","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.w8Ycgeq2zfyshtoS"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Reactive Shield","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> An enemy hits you with a melee strike.</p>\n<hr />\n<p>You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the @UUID[Compendium.pf2e.actionspf2e.xjGwis0uaC2305pm] action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.</p>"},"level":{"value":1},"location":"class-1","prerequisites":{"value":[]},"rules":[],"slug":"reactive-shield","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"fighter":"Fighter"},"value":["fighter"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"VVezMNwhjbCrp0yX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Warfare Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4JuIj0SwrZRWDuYj","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3lgwjrFEsQVKzhh7"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/backpack.webp","name":"Backpack","sort":0,"system":{"baseItem":null,"bulkCapacity":{"value":"4"},"collapsed":false,"containerId":null,"description":{"value":"<p>A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. 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{"_id":"hdFT5WIarw2Do3Sy","img":"systems/pf2e/icons/default-icons/character.svg","items":[{"_id":"faZceGBfrfcFzOzC","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"wis","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"cha","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"wo1YRiVlRMgeZ83B","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.1oLMOmLpurfWTTff"}},"img":"systems/pf2e/icons/features/ancestry/aasimar.webp","name":"Aasimar","sort":0,"system":{"ancestry":null,"description":{"value":"<p>You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. You gain the aasimar trait, in addition to the traits from your ancestry. You also gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT], or you gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if your ancestry already has low-light vision. You can choose from aasimar feats and feats from your ancestry whenever you gain an ancestry feat.</p>"},"rules":[{"key":"Sense","selector":"lowLightVision"},{"key":"Sense","predicate":["self:low-light-vision:from-ancestry"],"selector":"darkvision"}],"slug":"aasimar","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["aasimar"]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"RkPRyvQLddzS8uMS","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"pf2e":{"itemGrants":{"deity":{"id":"AAkgmDNdu8hgyocs","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/deity.webp","name":"Deity (Sarenrae)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Information on deities can be found in the deities compendium, along with their alignments, areas of concern, and the benefits you get for being a cleric of that deity. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"allowedDrops":{"label":"PF2E.SpecificRule.AllowedDrops.DeityOrPantheon","predicate":["item:type:deity",{"or":["item:category:deity","item:category:pantheon"]}]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{\"$or\":[{\"system.category\":\"deity\"},{\"system.category\":\"pantheon\"}]}"},"flag":"deity","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity","selection":"Compendium.pf2e.deities.BNycwu3I21dTh4D9"},{"flag":"deity","grantedId":"AAkgmDNdu8hgyocs","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"},{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Weapon.Base.fist","predicate":["deity:primary:favored-weapon:fist"],"range":null,"slug":"fist","traits":["agile","finesse","nonlethal","unarmed"]},{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.favoredWeaponRank","predicate":["class:cleric"],"value":1}],"slug":"deity","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"rT56B1FeSqQFfkr5","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"pf2e":{"itemGrants":{"doctrine":{"id":"7kdsAbu5ftrxN9zj","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Doctrine","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]</li>\n</ul>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Cleric class feature","predicate":["item:level:1","item:trait:cleric","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"value":"Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp"}],"flag":"doctrine","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Cleric.Doctrine.Prompt","selection":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"flag":"doctrine","grantedId":"7kdsAbu5ftrxN9zj","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.doctrine}"}],"slug":"doctrine","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"v7VHhU7MU1BmUwj1","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"}},"img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","name":"Anathema (Cleric)","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>Casting spells with the evil trait is almost always anathema to good deities, and casting good spells is likewise anathema to evil deities; similarly, casting chaotic spells is anathema to lawful deities, and casting lawful spells is anathema to chaotic deities. A neutral cleric who worships a neutral deity isn't limited this way, but their alignment might change over time if they frequently cast spells or use abilities with a certain alignment. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI], the goddess of death. For borderline cases, you and your GM determine which acts are anathema.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[],"slug":"anathema-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"7O0YsC55iyiiOiQh","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"}},"img":"systems/pf2e/icons/features/classes/divine-font.webp","name":"Divine Font","sort":300,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[],"slug":"divine-font","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"O1d8n7s74q7BnJ8R","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"}},"img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","name":"Divine Spellcasting (Cleric)","sort":400,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book or from other divine spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[],"slug":"divine-spellcasting-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"sOu27wgQqVGsed1C","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"pf2e":{"itemGrants":{"firstDoctrine":{"id":"FggWs8VUYPXOcido","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"First Doctrine","sort":500,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the first benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.xxkszluN9icAiTO4]</li>\n</ul>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"flag":"firstDoctrine","grantedId":"FggWs8VUYPXOcido","key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.xxkszluN9icAiTO4"}],"slug":"first-doctrine","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"QF3HXWoyaIuSvwkW","flags":{"core":{"sourceId":"Compendium.pf2e.classes.EizrWvUPMS67Pahd"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/cleric.webp","name":"Cleric","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"Deity's favored weapon","rank":1},"simple":1,"unarmed":1},"classDC":0,"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":0,"medium":0,"unarmored":1},"description":{"value":"<p><em>Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity's favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.</em></p>\n<p><strong>Key Ability: WISDOM</strong></p>\n<p>At 1st level, your class gives you an ability boost to Wisdom.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Cleric</h1>\n<h2>During Combat Encounters...</h2>\n<p>If you're a warpriest, you balance between casting spells and attacking with weapons- typically the favored weapon of your deity. If you're a cloistered cleric, you primarily cast spells. Most of your spells can boost, protect, or heal your allies. Depending on your deity, you get extra spells to heal your allies or harm your enemies.</p>\n<h2>During Social Encounters...</h2>\n<p>You might make diplomatic overtures or deliver impressive speeches. Because you're wise, you also pick up on falsehoods others tell.</p>\n<h2>While Exploring...</h2>\n<p>You detect nearby magic and interpret any religious writing you come across. You might also concentrate on a protective spell for your allies in case of attack. After a battle or hazard, you might heal anyone who was hurt.</p>\n<h2>In Downtime...</h2>\n<p>You might perform services at a temple, travel to spread the word of your deity, research scripture, celebrate holy days, or even found a new temple.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Visit the temples and holy places sacred to your faith, and have an immediate affinity with other worshippers of your deity.</li>\n<li>Know the teachings of your religion's holy texts and how they apply to a dilemma.</li>\n<li>Cooperate with your allies, provided they don't ask you to go against divine will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find your devotion impressive, even if they don't understand it.</li>\n<li>Expect you to heal their wounds.</li>\n<li>Rely on you to interact with other religious figures.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Religion</p>\n<p>Trained in one skill determined by your choice of deity</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the favored weapon of your deity. If your deity's favored weapon is uncommon, you also gain access to that weapon.</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Untrained in all armor, though your doctrine might alter this</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in divine spell attacks</p>\n<p>Trained in divine spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Cleric. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, deity, divine spellcasting, divine font, doctrine</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, second doctrine, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, alertness, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, general feat, skill increase, third doctrine</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, resolve, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, fourth doctrine, general feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, divine defense, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, fifth doctrine, general feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Final doctrine, general feat, miraculous spell, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Deity</h2>\n<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>\n<p>A list of all deities can be found in the Deities compendium.</p>\n<h3><strong>Anathema</strong></h3>\n<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>\n<h2>Divine Font</h2>\n<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between <em>heal</em> or <em>harm</em>. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<h2>Divine Spellcasting</h2>\n<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which you gain access and learn via @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW]. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3-9: Cleric Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a cleric. For example, as a 1st-level cleric, your cantrips are 1st-level spells, and as a 5th-level cleric, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td style=\"color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;\" colspan=\"12\">* Your divine font gives you additional <em>heal</em> or <em>harm</em> spells of this level. The number is equal to 1 + your Charisma modifier.\n<p>† The miraculous spell class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h2>Doctrine</h2>\n<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. The doctrines presented in this book are cloistered cleric and warpriest. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<p>Doctrines can be found here (@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]{Cloistered Cleric} and @UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]{Warpriest}).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.</p>\n<h2>Cleric Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a cleric class feat.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.</p>\n<p>You can use any of these skill increases you gain at 7th level or higher to become a master in a skill in which you're already an expert, and any of these skill increases you gain at 15th level or higher to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Alertness<span style=\"float: right;\">Level 5</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Resolve<span style=\"float: right;\">Level 9</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Lightning Reflexes<span style=\"float: right;\">Level 11</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Divine Defense<span style=\"float: right;\">Level 13</span></h2>\n<p>Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Miraculous Spell<span style=\"float: right;\">Level 19</span></h2>\n<p>You're exalted by your deity and gain truly incredible spells. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.QDjpZKOrWIV1G8XJ] feat to gain a second slot.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"5ydlu":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":9,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"765ut":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":3,"name":"Second Doctrine","uuid":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"7gkd0":{"img":"systems/pf2e/icons/features/classes/divine-font.webp","level":1,"name":"Divine Font","uuid":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"},"ckmdj":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":11,"name":"Fourth Doctrine","uuid":"Compendium.pf2e.classfeatures.o8nHreMyiLi64rZz"},"cwo2e":{"img":"systems/pf2e/icons/features/classes/deity.webp","level":1,"name":"Deity","uuid":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"dic6f":{"img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","level":1,"name":"Divine Spellcasting (Cleric)","uuid":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"},"ilsvf":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Doctrine","uuid":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"m28zo":{"img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","level":1,"name":"Anathema (Cleric)","uuid":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"},"oj8f7":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"First Doctrine","uuid":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"ozqxv":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":5,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"r47we":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":15,"name":"Fifth Doctrine","uuid":"Compendium.pf2e.classfeatures.Zb7DuGbFoLEp0H1K"},"uzcka":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":7,"name":"Third Doctrine","uuid":"Compendium.pf2e.classfeatures.gxNxfN9OBlQ1icus"},"vmpzh":{"img":"systems/pf2e/icons/features/classes/miraculous-spell.webp","level":19,"name":"Miraculous Spell","uuid":"Compendium.pf2e.classfeatures.3uf31A91h3ywmlqm"},"vpn62":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":11,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"xe44z":{"img":"systems/pf2e/icons/features/classes/divine-defense.webp","level":13,"name":"Divine Defense","uuid":"Compendium.pf2e.classfeatures.0mJTp4LdEHBLInoe"},"z2puy":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":19,"name":"Final Doctrine","uuid":"Compendium.pf2e.classfeatures.urBGOPrUwBmkixAo"},"zrd25":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}},"keyAbility":{"value":["wis"]},"perception":1,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1}],"savingThrows":{"fortitude":1,"reflex":1,"will":2},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"cleric","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":2,"value":["rel"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"AAkgmDNdu8hgyocs","flags":{"core":{"sourceId":"Compendium.pf2e.deities.BNycwu3I21dTh4D9"},"pf2e":{"grantedBy":{"id":"RkPRyvQLddzS8uMS","onDelete":"cascade"}}},"img":"systems/pf2e/icons/deity/Sarenrae.webp","name":"Sarenrae","sort":0,"system":{"ability":["con","wis"],"alignment":{"follower":["LG","NG","CG"],"own":"NG"},"category":"deity","description":{"value":"<p>Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone be their best, even when they have made mistakes. Most people thank her for her kind work to channel the sun's power for everyone's safety and livelihood, and thank her clergy for granting her healing power to all who need it. Mortals look to the Dawnflower as an example of boundless love, exquisite kindness, and true patience. They pray to her to heal the sick, lift up the downtrodden, and illuminate darkness of circumstance as well as darkness of spirit. Her followers aspire to emulate her through generosity, nurturing, truthfulness, and selfless courage. They oppose evil everywhere with words first, and when necessary, with scimitar and flame.</p>\n<p><strong>Edicts</strong> destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption</p>\n<p><strong>Anathema</strong> create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil</p>\n<p><strong>Areas of Concern</strong> healing, honesty, redemption, and the sun</p>"},"domains":{"alternate":["repose"],"primary":["fire","healing","sun","truth"]},"font":["heal"],"rules":[],"skill":"med","slug":"sarenrae","source":{"value":"Pathfinder Core Rulebook"},"spells":{"1":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t","3":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd","4":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"},"weapons":["scimitar"],"schema":{"version":0.84,"lastMigration":null}},"type":"deity"},{"_id":"7kdsAbu5ftrxN9zj","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},"pf2e":{"grantedBy":{"id":"rT56B1FeSqQFfkr5","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Cloistered Cleric","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are a cleric of the cloth, focusing on divine magic and your connection to your deity's domains.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{First Doctrine (1st)}</strong> You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] cleric feat.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Second Doctrine (3rd)}</strong> Your proficiency rank for Fortitude saves increases to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q]{Third Doctrine (7th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a]{Fourth Doctrine (11th)}</strong> You gain expert proficiency with your deity's favored weapon. When you critically succeed at an attack roll using that weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf]{Fifth Doctrine (15th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9]{Final Doctrine (19th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.cleric","value":{"fifthDoctrine":"Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf","finalDoctrine":"Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9","firstDoctrine":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn","fourthDoctrine":"Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a","secondDoctrine":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa","thirdDoctrine":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"}}],"slug":"cloistered-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"GG1jqQhHCdU8qlOv","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"},"pf2e":{"grantedBy":{"id":"FggWs8VUYPXOcido","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Initiate","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.</p>\n<p>Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"},"level":{"value":1},"location":null,"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"choices":"system.details.deities.domains","flag":"domainInitiate","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DeitysDomain","selection":"healing"}],"slug":"domain-initiate","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"FggWs8VUYPXOcido","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn"},"pf2e":{"grantedBy":{"id":"sOu27wgQqVGsed1C","onDelete":"cascade"},"itemGrants":{"firstDoctrineCloisteredCleric":{"id":"GG1jqQhHCdU8qlOv","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"First Doctrine (Cloistered Cleric)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] cleric feat.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"flag":"firstDoctrineCloisteredCleric","grantedId":"GG1jqQhHCdU8qlOv","key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}],"slug":"first-doctrine-cloistered-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"WIZ0r3iX31eV6u0w","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.8UXahQfkP9GZ1TNW"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Nomad","sort":0,"system":{"boosts":{"0":{"selected":"wis","value":["con","wis"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.</p>\n<p>Choose two ability boosts. One must be to <strong>Constitution</strong> or <strong>Wisdom</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Survival skill and a Lore skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the @UUID[Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0] skill feat with Survival.</p>"},"items":{"dbply":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Assurance (Survival)","uuid":"Compendium.pf2e.feats-srd.QaH9p7xSfhdz9dRR"}},"rules":[],"slug":"nomad","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"<Terrain> Lore","trainedSkills":{"value":["sur"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"SuZgBtm0mMaCMp5P","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QaH9p7xSfhdz9dRR"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance (Survival)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Even in the worst circumstances, you can perform basic survival tasks. You can forgo rolling a skill check for survival to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).</p>"},"level":{"value":1},"location":"WIZ0r3iX31eV6u0w","prerequisites":{"value":[{"value":"trained in survival"}]},"rules":[{"key":"SubstituteRoll","label":"PF2E.SpecificRule.SubstituteRoll.Assurance","selector":"survival","slug":"assurance","value":10},{"key":"AdjustModifier","predicate":["substitute:assurance",{"not":"bonus:type:proficiency"}],"selector":"survival","suppress":true}],"slug":"assurance-survival","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"xSoBksj1LrVYt4Ol","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ydgCsYsgqSkFWEDK"},"pf2e":{"itemGrants":{"angelkin":{"id":"NaGBwRrjBDGJf759","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Angelkin","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You descend from an angel-a winged messenger from Nirvana or one of the other celestial realms-which gives you a knack for cultures and languages.</p>\n<p>You gain the trained proficiency rank in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Celestial language, and you gain the @UUID[Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72] skill feat.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"location":"ancestry-1","onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"flag":"angelkin","grantedId":"NaGBwRrjBDGJf759","key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"},{"key":"ActiveEffectLike","mode":"add","path":"system.traits.languages.value","value":"celestial"}],"slug":"angelkin","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"NaGBwRrjBDGJf759","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"},"pf2e":{"grantedBy":{"id":"xSoBksj1LrVYt4Ol","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multilingual","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you learn additional languages.</p>"},"level":{"value":1},"location":null,"maxTakable":null,"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"slug":"multilingual","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"ap7UmDIuWShLoSbJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Forest Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LLcHaHnU8lxrhQrT","flags":{"core":{"sourceId":"Item.rZt4GfK4EDEFYEzF"}},"img":"systems/pf2e/icons/default-icons/effect.svg","name":"Effect: Paizo Adjustment","sort":0,"system":{"description":{"value":"<p>This adds -3 to nature and religion and +1 to HP to match the values printed in the Kingmaker Companion Guide</p>"},"duration":{"expiry":"turn-start","sustained":false,"unit":"unlimited","value":-1},"level":{"value":1},"rules":[{"key":"FlatModifier","selector":["nature","religion"],"value":-3},{"key":"FlatModifier","selector":"hp","value":1}],"slug":null,"source":{"value":""},"start":{"initiative":null,"value":0},"target":null,"tokenIcon":{"show":false},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"effect"},{"_id":"dXUDhUiUlX9zHpLm","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K"}},"img":"systems/pf2e/icons/equipment/weapons/crossbow.webp","name":"Crossbow","sort":0,"system":{"MAP":{"value":""},"baseItem":"crossbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":120,"reload":{"value":"1"},"rules":[],"selectedAmmoId":"70BQv3j8QRzULOZo","size":"med","slug":"crossbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"70BQv3j8QRzULOZo","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AITVZmakiu3RgfKo"}},"img":"systems/pf2e/icons/equipment/weapons/bolts.webp","name":"Bolts","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"bolts","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"bolts","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"nOFWQRAuYiD4lmUi","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dDIPA1WE9ESF67EB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-explorers.webp","name":"Clothing (Explorer's)","sort":0,"system":{"armor":{"value":0},"baseItem":"explorers-clothing","category":"unarmored","check":{"value":0},"containerId":null,"description":{"value":"<p>Explorer's clothing is sturdy enough that it can be reinforced to protect you, even though it isn't a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk's garments, or wizard's robes, as members of all three classes are likely to avoid wearing armor.</p>"},"dex":{"value":5},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"L"},"group":"cloth","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"clothing-explorers","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":0},"traits":{"rarity":"common","value":["comfort"]},"usage":{"value":"wornarmor"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"CcZk0BFxjgatzspu","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2RuepCemJhrpKKao"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Minor)","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"1d8"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r 1d8[healing]]]{1d8 Hit Points}.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4}},"quantity":1,"rules":[],"size":"med","slug":"healing-potion-minor","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"13OgRHrsWzm9uKgk","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/healers-kit.webp","name":"Healer's Tools","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":5}},"quantity":1,"rules":[],"size":"med","slug":"healers-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"mdtGZvS3tKxvWBCZ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.L9ZV076913otGtiB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rations.webp","name":"Rations","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":7,"value":7},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":"null","description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"quantity":1,"rules":[],"size":"med","slug":"rations","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"22UiypLQhIBbjWDe","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.z1okOYtNVnpBNj9F"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-text.webp","name":"Religious Text of Saranrae","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to use certain abilities and cast some spells. A religious text must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"religious-text","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"nGVNV8Ln1yOs1ff4","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.grmaV4GdoGD7sKbn"}},"img":"systems/pf2e/icons/equipment/weapons/scimitar.webp","name":"Scimitar","sort":0,"system":{"MAP":{"value":""},"baseItem":"scimitar","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d6"},"description":{"value":"<p>This one-handed curved blade is sharp on one side.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"scimitar","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["forceful","sweep"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"w0dVSMMd6B92gewt","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-silver.webp","name":"Religious Symbol (Silver)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"med","slug":"religious-symbol-silver","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"tPxVTdjRr3UcRBaY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.VnPh324pKwd2ZB66"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp","name":"Waterskin","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"waterskin","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"S6sguxBDLkRhBNAS","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Prepared Spells","sort":0,"system":{"ability":{"value":"wis"},"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"prepared"},"proficiency":{"slug":"","value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":5,"prepared":{"0":{"id":"VlSCI17BCtocEOsY"},"1":{"id":"NXIwz8OMcTXfIbxq"},"2":{"id":"aFiOWUMGvnoQNj2S"},"3":{"id":"SG2FcBuJ8hbGy7bx"},"4":{"id":"uK3AKtoHtcLmaMQu"}},"value":0},"slot1":{"max":5,"prepared":{"0":{"id":"HfSoqPaQztDfQzap"},"1":{"id":"HfSoqPaQztDfQzap"},"2":{"id":"HfSoqPaQztDfQzap"},"3":{"id":"hNbGxKEAoCipixSj"},"4":{"id":"JD3tuTeZ5TLlMca0"}},"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":0,"value":0},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"HfSoqPaQztDfQzap","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. 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This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hNbGxKEAoCipixSj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gMODOGamz88rgHuf"}},"img":"systems/pf2e/icons/spells/protection.webp","name":"Protection","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature against a specified alignment. 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Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell. Those that neither match nor oppose it treat the result of their saving throw as one degree better and don't suffer effects other than damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} for 1 minute. On your home plane, a creature that critically fails is banished with the effect of a failed <em>@UUID[Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW]</em> save. A 10th-level creature or lower must attempt a Will save. On a failure, it's @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 minute; on a critical failure, it dies.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"40 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-decree","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Gqa433g61calPNMK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0jadeyQIItIuRgeH"}},"img":"systems/pf2e/icons/spells/eclipse-burst.webp","name":"Eclipse Burst","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"cold"},"value":"8d10"},"v1pnjhfu6e9akqe0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"8d4"}}},"description":{"value":"<p>A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by the darkness for an unlimited duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10","v1pnjhfu6e9akqe0":"1d4"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"eclipse-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["cold","darkness","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"suAwjJs2WWEBdTk0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.peCF6VArm8urfwxZ"}},"img":"systems/pf2e/icons/spells/blade-barrier.webp","name":"Blade Barrier","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"7d8"}}},"description":{"value":"<p>Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blade-barrier","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"htcFFa0WaaYySTYi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE"}},"img":"systems/pf2e/icons/spells/spiritual-blast.webp","name":"Spirit Blast","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"force"},"value":"16d6"}}},"description":{"value":"<p>You concentrate ethereal energy and attack a creature's spirit, dealing 16d6 force damage. Because spirit blast affects the creature's spirit, it can damage a target projecting its consciousness (such as via project image) or possessing another creature even if the target's body is elsewhere. The possessed creature isn't harmed by the blast. The blast doesn't harm creatures that have no spirit, such as constructs.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spirit-blast","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YWyRQNUnp9OVJJov","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CprDOKVQdD4ns3OG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21"}},"img":"systems/pf2e/icons/spells/prying-eye.webp","name":"Prying Eye","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prying-eye","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wSFGCkY0QbK1tNXY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}},"img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YHm0mGz8W2WgAqup","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KHY8D4gKo3q1CayG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"air-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oKlo3e5B3EVBuZrJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uNsliWpl8Q1JdFcM"}},"img":"systems/pf2e/icons/spells/discern-lies.webp","name":"Discern Lies","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-lies","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["mental","revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aPhwoKXwQdIdBEhK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.cOwSsSXRsBaXUvlr"}},"img":"systems/pf2e/icons/spells/stasis.webp","name":"Stasis","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The flow of time congeals around an object or creature, holding it in place. The target must attempt a Will save (an unattended object automatically critically fails its save).</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as time thickens around it.</p>\n<p><strong>Failure</strong> Time ceases to pass for the target for 1 round. It is invulnerable to all damage, it cannot be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. While in <em>stasis</em>, the target can't be moved, and it remains fixed in place, defying gravity if need be.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is held in stasis for 3 rounds. At the end of each of its turns, it can attempt a Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"eSXITfBnqJ3s71nu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stasis","source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature or up to 1 Bulk of objects"},"time":{"value":"2"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"common","value":["cleric","incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TBEE3azoN9u7uZgv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"r1qZPUZI5Lymimgh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3x6eUCm17n6ROzUa"}},"img":"systems/pf2e/icons/spells/crisis-of-faith.webp","name":"Crisis of Faith","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"6d6"}}},"description":{"value":"<p>You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.</p>\n<p>To many deities, casting this spell on a follower of your own deity without significant cause is anathema.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"crisis-of-faith","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0cJ2YqTRToE01GKs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xKxxEp5wvT1qCUbg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP"}},"img":"systems/pf2e/icons/spells/locate.webp","name":"Locate","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the direction to the target (if you picked a specific object, such as \"my mother's sword\") or the nearest target (if you picked a type of object, such as \"swords\"). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"1 specific object or type of object, or a specific creature or ancestry"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"locate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 specific object or type of object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GAtKLtc3n6ips8gl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}},"img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness","sort":2000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"darkness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["darkness"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VOUS80Uew7PrZvZf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fZPCv2VHuM2yPbC8"}},"img":"systems/pf2e/icons/spells/deafness.webp","name":"Deafness","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 round.</p>\n<p><strong>Failure</strong> The target is Deafened for 10 minutes.</p>\n<p><strong>Critical Failure</strong> The target is Deafened permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"deafness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4zhyJ40HLIzQiTNq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Z4GJecadiZMWCeY5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}},"img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"silence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"du0iTMGFf7cp43pO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XSujb7EsSwKl19Uu"}},"img":"systems/pf2e/icons/spells/bless.webp","name":"Bless","sort":2400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet.</p>\n<p>Bless can counteract <em>@UUID[Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx]</em>.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Gqy7K6FnbLtwGpud]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bless","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and allies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jBvgQvayMZ26rsZE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FM5sp2o8d6YOOMPR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"icPQOkeGm0CBTbgv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3wmX7htzOXiHLdAn"}},"img":"systems/pf2e/icons/spells/delay-consequence.webp","name":"Delay Consequence","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> A creature or object within range is hit by an attack.</p>\n<hr />\n<p>You transpose the moment that the target would be injured to later in its timestream. Roll damage normally, but do not reduce Hit Points or apply any other effects of the attack until the spell's duration has elapsed. When the spell ends, the target is immediately affected by the attack, taking damage and being affected by any additional effects. You can Dismiss this spell.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"eSXITfBnqJ3s71nu"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"delay-consequence","source":{"value":"Pathfinder Lost Omens: Gods & Magic"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"e7Au5jXzvfjw44jq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg"}},"img":"systems/pf2e/icons/spells/disrupt-undead.webp","name":"Disrupt Undead","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"description":{"value":"<p>You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disrupt-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 undead creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4MPJxd7QjSK63LFG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RA7VKcen3p56rVyZ"}},"img":"systems/pf2e/icons/spells/forbidding-ward.webp","name":"Forbidding Ward","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ctMxYPGEpstvhW9C]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"forbidding-ward","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally and 1 enemy"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9NKqkhpXWP1OZ1i3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}},"img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"guidance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eOSUGsCi1ijuMbJ8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BE2xNZAElJcdqb7A","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KexXSXgosRbCqYfJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"AjjeSlBUiJKE8SOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dNyctY3FYw0jfKSH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. 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This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>, provided they are located within a region under the influence of Yog- Sothoth.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AX9lSAPNk2PJCat1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Outside of Time","sort":4000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The Thresholder Mystic exists outside of time; they don't age, don't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] unless they choose to be.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aQsTI9u9o9zMbaHa","img":"systems/pf2e/icons/actions/Passive.webp","name":"Resolve","sort":4100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the mystic rolls a success on a Will save, they get a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"Note","outcome":["success"],"selector":"will","text":"{item|system.description.value}","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TwMRnjbKEUPZwBKx","img":"systems/pf2e/icons/actions/Passive.webp","name":"Divine Font","sort":4200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em></p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gzziZdYQCjJ1pCM1","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Reminder of Doom","sort":4300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The mystic reminds their allies of the punishments awaiting those who fail Yog-Sothoth. 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{"_id":"hywUu3wVDuXePx3e","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"rYnxMGhSK5kn5X7J","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tOhoGvmCMw4JpWcS"}},"img":"systems/pf2e/icons/equipment/weapons/spear.webp","name":"Spear","sort":100000,"system":{"MAP":{"value":""},"baseItem":"spear","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>A long metal shaft ending with a metal spike, a spear can be used one‑handed as a melee weapon and can be 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They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are proud and stubborn and do not take kindly to outsiders who encroach on their ancestral grounds, some of which have been ruled by centaurs for thousands of years. Against despoilers of nature who fail to heed their warnings, centaurs do not hesitate to use their finely honed hunting skills to inflict deadly wounds.</p>\n<p>Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs charging across the plains is often mistaken for a stampede or even an earthquake. Despite their insular nature, some centaurs form close alliances with elves, fey, gnomes, and isolated human communities. Such allies are often surprised to learn the depths of centaurs' honor, pragmatism, and wilderness lore. Rarely, a centaur leaves its tribe to travel the wider world. Such lone centaur wanderers more easily integrate into humanoid societies, but other centaurs are quick to assume that some dishonor led to their exile and thus give such vagabonds a wide berth.</p>\n<p>Centaurs have incredible variation in their individual size and coloration. Their upper bodies are fairly similar within a tribe and even region, but their lower bodies-like those of horses-can vary widely from parent to child. Most centaurs are at least 7 feet tall and weigh more than 2,000 pounds.</p>\n<p>Centaurs live in groups of dozens of members, usually led by an old, powerful seer or battle-hardened warrior who has carried out many noble deeds and earned a lifetime of respect from their comrades. The revered leader guides the habits of their entire group; a wise seer might encourage the tribe to roam far from civilization to preserve the ways of its ancestors, while an aggressive warrior might foster skirmishes with nearby humanoid settlements and even rival centaur groups.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":15}},"traits":{"languages":{"custom":"","selected":[],"value":["common","elven","sylvan"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["beast"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.hywUu3wVDuXePx3e"}}}
{"_id":"j7fPCy71EfQL1KmU","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"OqVIaOEX3mbFTW9O","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":1,"prepared":[],"value":1},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":4,"prepared":[],"value":4},"slot5":{"max":4,"prepared":[],"value":4},"slot6":{"max":4,"prepared":[],"value":4},"slot7":{"max":4,"prepared":[],"value":4},"slot8":{"max":4,"prepared":[],"value":4},"slot9":{"max":4,"prepared":[],"value":3}},"slug":null,"source":{"value":""},"spelldc":{"dc":46,"value":42},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"LCVw81WewWAm0wOB","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":46,"value":42},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"Vd2tGIDTvBddHJ36","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Focus Spells","sort":300000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":46,"value":42},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"9l9kwmeXKPG5AcgD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu"}},"img":"systems/pf2e/icons/spells/wish.webp","name":"Wish","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You state a wish, making your greatest desire come true. A wish spell can produce any one of the following effects.</p>\n<ul>\n<li>Duplicate any arcane spell of 9th level or lower to which you have access.</li>\n<li>Duplicate any non-arcane spell of 7th level or lower to which you have access.</li>\n<li>Produce any effect whose power level is in line with the above effects.</li>\n<li>Reverse certain effects that refer to the wish spell.</li>\n</ul>\n<p>The GM might allow you to try using <em>wish</em> to produce greater effects than these, but doing so might be dangerous or the spell might have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wish","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pkEZBx89oNG5nBKe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"location":{"heightenedLevel":9,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disjunction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jwR66ReQLX1eeXtS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Tc5NLaMu71vrGTJQ"}},"img":"systems/pf2e/icons/spells/natures-enmity.webp","name":"Nature's Enmity","sort":600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":500},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.</p>\n<ul>\n<li>Vegetation springs up from every surface, giving each target a -10-foot circumstance penalty to its Speed any time it's adjacent to the plants.</li>\n<li>Aggressive animals attack unpredictably. At the start of its turn, each target rolls a @Check[type:flat|dc:8]. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round on any outcome other than a critical success.</li>\n<li>The target loses any connection to nature or natural creatures. The target has to succeed at a @Check[type:flat|dc:5] when casting any primal spell or the spell fails. Furthermore, animal or plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.</li>\n</ul>\n<p>The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"natures-enmity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 5 creatures"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PbLJGeAyLhwATwdI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XkDCzMIyc0YOjw05"}},"img":"systems/pf2e/icons/spells/control-weather.webp","name":"Control Weather","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.</p>\n<p>You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.</p>\n<ul>\n<li><strong>Autumn</strong> cold weather, fog, mild heat, sleet</li>\n<li><strong>Spring</strong> drizzle, heat, hurricane, sleet, thunderstorm, tornado</li>\n<li><strong>Summer</strong> drizzle, downpour, extreme heat, hail, heat</li>\n<li><strong>Winter</strong> blizzard, mild cold, extreme cold, thaw</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).</p>\n<p><strong>Success</strong> You change the weather as desired.</p>\n<p><strong>Failure</strong> You fail to change the weather as desired.</p>\n<p><strong>Critical Failure</strong> The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list.</p>"},"duration":{"value":"4d12 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"slug":"control-weather","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xiEXpgICfUnJh2DV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ZwwIUavMbEwcZz35"}},"img":"systems/pf2e/icons/spells/create-demiplane.webp","name":"Create Demiplane","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"precious materials worth a total value of 800 gp"},"damage":{"value":{}},"description":{"value":"<p>Few incantations are as renowned as the power to create worlds. To cast this ritual, you must be on the Astral Plane, the Ethereal Plane, or a plane that connects to one of the two.</p>\n<p>A demiplane created with this ritual exists on the Astral or Ethereal Plane. It can have the appearance of any mundane environment or structure, such as a glorious cathedral, a clearing in a forest, a comfortably furnished cavern, or anything else one can imagine. All demiplanes have finite, unbreachable boundaries, which might resemble stone, wood, or something more unnatural, such as a wall of mist or unceasing void.</p>\n<p>Demiplanes have environmental conditions as appropriate for the Material Plane, though the primary caster can dictate a general climate or light level, as well as whether the demiplane experiences seasons or a day-night cycle. The demiplane has no native plants or animals, but they can be introduced, and plants will grow in a demiplane's light.</p>\n<p>When you first cast create demiplane, the casters are teleported to the demiplane. The demiplane has no direct access to other worlds, so <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> or similar abilities are necessary to access it. As part of casting the ritual to create a new demiplane, you create a key to the demiplane which serves as a plane shift tuning fork for that demiplane. Most resemble ornate keys, but some take the forms of maps, compasses, or dowsing rods.</p>\n<p>If you have the original key to an existing demiplane and are on that demiplane, you can instead use this ritual to either expand the demiplane or add special traits or features.</p>\n<ul>\n<li><strong>Alignment</strong> The demiplane gains one alignment trait, such as lawful or good.</li>\n<li><strong>Bounteous</strong> The demiplane has a functional ecosystem, with plants and animals appropriate to the environment. This ecosystem doesn't require any additional effort on your part to maintain.</li>\n<li><strong>Elemental</strong> The demiplane gains the air, earth, fire, or water planar essence trait.</li>\n<li><strong>Gravity</strong> The demiplane gains a gravity trait of your choice.</li>\n<li><strong>Key</strong> You create an additional key that can be used to access the demiplane with plane shift and improve it with create demiplane.</li>\n<li><strong>Portal</strong> You create a permanent gateway between the demiplane and a single other location. You must spend the ritual's casting time constructing the gateway on the external side, which typically resembles an arch or doorway of some sort. The gate is always active, but it can be secured as you would any door.</li>\n<li><strong>Scope</strong> The demiplane can be unbounded instead of finite, though still with the same size.<hr /></li>\n</ul>\n<p><strong>Critical Success</strong> You create a new demiplane whose area consists of two contiguous squares, each 100 feet on a side. The ceiling is 20 feet high. If modifying an existing demiplane, you can instead either add this area to the demiplane's size or add two special traits or features.</p>\n<p><strong>Success</strong> As critical success, but the demiplane's area is a single square, 100 feet on a side and a ceiling 20 feet high. If modifying an existing demiplane, you can add one special trait or feature.</p>\n<p><strong>Failure</strong> The ritual has no effect.</p>\n<p><strong>Critical Failure</strong> Something goes horribly wrong, and all casters are teleported to an unknown but likely hostile plane.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The ritual creates a square area 1,000 feet on a side, with a ceiling 20 feet high (two contiguous areas of this size on a critical success). The cost of the ritual increases to 20,000 gp</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana, Nature, Occultism, or Religion (legendary)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Nature, Occultism, Religion (whichever three aren't used for the primary check)"},"slug":"create-demiplane","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"9 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"g37FXvQNQW64EaKO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CeSh8QcVnqP5OlLj"}},"img":"systems/pf2e/icons/spells/discern-location.webp","name":"Discern Location","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"unlimited"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-location","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7eVJfLWdWPZ3Ooy0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.M0jQlpQYUr0pp2Sv"}},"img":"systems/pf2e/icons/spells/horrid-wilting.webp","name":"Horrid Wilting","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"10d10"}}},"description":{"value":"<p>You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":8},"location":{"heightenedLevel":8,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"horrid-wilting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of living creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ld1ECSikyFvIsntb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7"}},"img":"systems/pf2e/icons/spells/maze.webp","name":"Maze","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift. When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.</p>\n<hr /><strong>Critical Success</strong> The target escapes and the spell ends.\n<p><strong>Success</strong> The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.</p>\n<p><strong>Failure</strong> The target makes no progress toward escape.</p>\n<p><strong>Critical Failure</strong> The target makes no progress toward escape, and if it was on the right path, it no longer is.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"maze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["extradimensional","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EaFWU4il1Rr4qCLe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB"}},"img":"systems/pf2e/icons/spells/uncontrollable-dance.webp","name":"Uncontrollable Dance","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"uncontrollable-dance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lEQGS1NjOMiWfmGx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WG91Z5TiR6oO5FOw"}},"img":"systems/pf2e/icons/spells/contingency.webp","name":"Contingency","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast contingency, such as choosing a damage type for resist energy. During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a Ready action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast contingency again, the newer casting supersedes the older.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can choose a spell of 5th level or lower.</p>\n<p><strong>Heightened (9th)</strong> You can choose a spell of 6th level or lower.</p>\n<p><strong>Heightened (10th)</strong> You can choose a spell of 7th level or lower.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":9,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"contingency","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6T3EgWYOdqKHfqq9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"J2VowqOHYNU9S3yY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub"}},"img":"systems/pf2e/icons/spells/prismatic-spray.webp","name":"Prismatic Spray","sort":1500000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.</p>\n<h3><strong>Prismatic Spray</strong></h3>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>1d8</th>\n<th>Color</th>\n<th>Save</th>\n<th>Effects (Traits)</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Red</td>\n<td>Reflex</td>\n<td>50 fire damage (fire)</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Orange</td>\n<td>Reflex</td>\n<td>60 acid damage (acid)</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Yellow</td>\n<td>Reflex</td>\n<td>70 electricity damage (electricity)</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Green</td>\n<td>Fortitude</td>\n<td>30 poison damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute (poison)</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Blue</td>\n<td>Fortitude</td>\n<td>Affected as if by <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em></td>\n</tr>\n<tr>\n<td>6</td>\n<td>Indigo</td>\n<td>Will</td>\n<td>Confused, as the <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> spell (mental)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Violet</td>\n<td>Will</td>\n<td>Slowed for 1 minute; if a critical failure, sent to another plane, as <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> (teleportation)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Potent beam</td>\n<td>-</td>\n<td>Affected by two beams - roll twice, rerolling any duplicates or results of 8</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prismatic-spray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ijdGcsJwSvNqenQf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0873MWM0qKDDv81O"}},"img":"systems/pf2e/icons/spells/project-image.webp","name":"Project Image","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you Cast a Spell other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The maximum duration you can Sustain the Spell increases to 10 minutes.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"project-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pfFRmQKUCd0w5JZg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2Vkd1IxylPceUAAF"}},"img":"systems/pf2e/icons/spells/regeneration.webp","name":"Regenerate","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>An infusion of positive energy grants a creature continuous healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns. While it has regeneration, the target can't die from damage and its @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition can't increase to a value that would kill it (this stops most creatures from going beyond dying 3), though if its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] value becomes 4 or higher, it stays @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn. Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.dXq7z633ve4E0nlX]</p>\n<hr />\n<p><strong>Heightened (9th)</strong> The regeneration increases to 20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":9,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"regenerate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7OErlrfKhpqzIFi4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B4dDkYsHFo1H0CIF"}},"img":"systems/pf2e/icons/spells/awaken-animal.webp","name":"Awaken Animal","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"herbs, 1/5 the value on Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Level Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.</p>\n<p><strong>Success</strong> The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were worse and it becomes friendly to you for awakening it.</p>\n<p><strong>Failure</strong> You fail to awaken the target.</p>\n<p><strong>Critical Failure</strong> You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were worse. It becomes hostile to you, attempting to destroy you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Lore (any), Society, Survival"},"slug":"awaken-animal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal up to the level on Table 7-1"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CRaqSOroJwV8YvoS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe"}},"img":"systems/pf2e/icons/spells/baleful-polymorph.webp","name":"Baleful Polymorph","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"baleful-polymorph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qzK2q4xlyQQhvdEx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TDNlDWbYb58Y55Da"}},"img":"systems/pf2e/icons/spells/chain-lightning.webp","name":"Chain Lightning","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"8d12"}}},"description":{"value":"<p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":8,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chain-lightning","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature, plus any number of additional creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aC2CDNuX9nJlFNDv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.l4LFwY7iuzX6sDXr"}},"img":"systems/pf2e/icons/spells/commune-with-nature.webp","name":"Commune with Nature","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare incense worth a total value of 60 gp"},"damage":{"value":{}},"description":{"value":"<p>As <em>@UUID[Compendium.pf2e.spells-srd.7DN13ILADW2N9Z1t]</em>, except you contact the primal spirits of nature, which know about animals, beasts, fey, plants, topography, and natural resources within a 3-mile radius of the ritual's location.</p>"},"duration":{"value":"up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Nature"},"slug":"commune-with-nature","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["prediction"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wKIDInvJCdiz9ZBF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik"}},"img":"systems/pf2e/icons/spells/disintegrate.webp","name":"Disintegrate","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"12d10"}}},"description":{"value":"<p>You fire a green ray at your target. Make a spell attack. On a hit, you deal 12d10 damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains. An object you hit is destroyed (no save), regardless of Hardness, unless it's an artifact or similarly hard to destroy. A single casting can destroy no more than a 10-foot cube of matter. This automatically destroys any force construct, such as a wall of force.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d10"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":9,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disintegrate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9QrA86OqkWCrAyzY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P"}},"img":"systems/pf2e/icons/spells/dominate.webp","name":"Dominate","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> You control the target. It gains the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The duration is unlimited.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":9,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dominate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TDkYsaZDw3EwG18C","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA"}},"img":"systems/pf2e/icons/spells/flesh-to-stone.webp","name":"Flesh to Stone","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to turn the target's flesh into stone. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the Slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the Slowed condition by 1. When a creature is unable to act due to the Slowed condition from flesh to stone, the creature is permanently non-magically @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg]. The spell ends if the creature is Petrified or the Slowed condition is removed.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flesh-to-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature made of flesh"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"d1iuihrplv9l6pt7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WPXzPl7YbMEIGWfi"}},"img":"systems/pf2e/icons/spells/mislead.webp","name":"Mislead","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You turn yourself @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and create an illusory duplicate of yourself. When you Sustain the Spell, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're invisible, and one that can see your invisible form doesn't necessarily know your duplicate is an illusion.</p>\n<p>If you Cast a Spell, attack, or otherwise interact with another creature, as a part of that action you can attempt a Deception check against observers' Perception DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your Deception check would automatically fail.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mislead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hWPaZg0K1T9GcQt6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pZc8ZwtsyWnxUUW0"}},"img":"systems/pf2e/icons/spells/primal-call.webp","name":"Primal Call","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"faerie circle ingredients worth a total value of 1 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>This functions as <em>@UUID[Compendium.pf2e.spells-srd.vgy00hnqxN9VoeoF]</em> except you craft a faerie circle and call an animal, beast, fey, fungus, or plant from within 100 miles.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting, Diplomacy, Survival"},"slug":"primal-call","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal, beast, fey, fungus, or plant"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cy7eLuov579pD8aP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}},"img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":9,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"teleport","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eIEMX9fZJrD7xdTw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"heightenedLevel":6,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Na8lq7MIf0i5Gniy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RCbLd7dfquHnuvrZ"}},"img":"systems/pf2e/icons/spells/false-vision.webp","name":"False Vision","sort":2900000,"system":{"ability":{"value":""},"area":{"type":"burst","value":100},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the Spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher level than false vision, the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"false-vision","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FYf02Zs8ciqpbiXC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DdXKfIjDtORUtUvY"}},"img":"systems/pf2e/icons/spells/fey-glamour.webp","name":"Fey Glamour","sort":3000000,"system":{"ability":{"value":""},"area":{"details":"30-foot burst or Target","type":"burst","value":30},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon fey glamours to cloak an area or the targets in illusion. This has the effect of either <em>@UUID[Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE]</em> on the area or <em>@UUID[Compendium.pf2e.spells-srd.hkfH9Z53hPzcOwNB]</em> on the creatures, as if heightened to a level 1 level lower than fey glamour, using fey glamour's range and duration.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"Vd2tGIDTvBddHJ36"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fey-glamour","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"up to 10 creatures"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"S74dK3beahV7bTMZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3"}},"img":"systems/pf2e/icons/spells/mind-probe.webp","name":"Mind Probe","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.</p>\n<hr /><strong>Success</strong> The target is unaffected.\n<p><strong>Failure</strong> Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.</p>\n<p><strong>Critical Failure</strong> As failure, and the target takes a -4 circumstance penalty to Deception checks against your questions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-probe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SEmrS88Xjp2Agyxj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7"}},"img":"systems/pf2e/icons/spells/sending.webp","name":"Sending","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are familiar"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wT4pNzgKAGXzVIm4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cOyNkjcfZ1Cmy3MT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.F1qxaqsEItmBura2"}},"img":"systems/pf2e/icons/spells/tree-stride.webp","name":"Tree Stride","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The tree you exit can be up to 50 miles away.</p>\n<p><strong>Heightened (8th)</strong> The tree you exit can be up to 500 miles away.</p>\n<p><strong>Heightened (9th)</strong> The tree you exit can be anywhere on the same planet.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":9,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tree-stride","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"uncommon","value":["plant","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dG5DEVj5dM9qEbEM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH"}},"img":"systems/pf2e/icons/spells/freedom-of-movement.webp","name":"Freedom of Movement","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] an effect that has them @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"freedom-of-movement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature touched"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4vSorF7ckzUBeHiL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}},"img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"outcasts-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oSLgGtOUVojSqEMw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.onjZCEHs3JJJRTD0"}},"img":"systems/pf2e/icons/spells/private-sanctum.webp","name":"Private Sanctum","sort":3700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":100},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>From outside, the area looks like a bank of impenetrable black fog. Sensory stimuli (such as sounds, smells, and light) don't pass from inside the area to outside the area. Scrying spells can't perceive any stimuli from the area, and mind-reading effects don't work in the area.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"private-sanctum","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FyVrmRUx4vqomhoL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.McnPlLFvKtQVXNcG"}},"img":"systems/pf2e/icons/spells/shape-stone.webp","name":"Shape Stone","sort":3800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] atop the stone.</p>\n<p><strong>Critical Failure</strong> The creature falls off the stone (if applicable) and lands Prone.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shape-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"cube of stone 10 feet across or smaller"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"D8DPsCfECCJBxsBs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants (Constant)","sort":3900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":10,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Rpno1TRIkgN0Xh8y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mBojKJatf9PTYC38"}},"img":"systems/pf2e/icons/spells/fey-disapperance.webp","name":"Fey Disappearance","sort":4000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and ignore natural difficult terrain (such as underbrush). Any hostile action you use ends this invisibility, but you still ignore natural difficult terrain.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> If you use a hostile action, the invisibility doesn't end.</p>"},"duration":{"value":"until the end of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"Vd2tGIDTvBddHJ36"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fey-disappearance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"moLL4yqxpqIfzMNd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q690d3mw3TUrKX7E"}},"img":"systems/pf2e/icons/spells/geas.webp","name":"Geas","sort":4100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act. A <em>geas</em> to perform an act is usually conditional, such as, \"Always offer hospitality to strangers seeking a place to stay.\" An unconditional <em>geas</em> to perform a certain act doesn't require the target to perform that act exclusively, though it must prioritize the task above all leisurely pursuits. The most common <em>geas</em> to refrain from carrying out an act is a specification to avoid violating a contract. In those cases, the secondary caster usually takes charge of making sure the wording of the contract is attuned correctly with the ritual's magic. Because the target is willing, <em>geas</em> can have a duration that lasts for as long as the target agrees to. If the target is unable to fulfill the <em>geas</em>, it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and the sickened condition increases by 1 for each consecutive day it is prevented from following the <em>geas</em>, to a maximum of sickened 4. The sickened condition ends immediately when it follows the <em>geas</em> again; it can't remove the sickened condition in any other way. Only powerful magic such as a <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell can remove the effects of <em>geas</em> from a willing target.</p>\n<hr />\n<p><strong>Critical Success</strong> The <em>geas</em> succeeds, and the target receives a +1 status bonus to skill checks that directly uphold the <em>geas</em> (at the GM's discretion).</p>\n<p><strong>Success</strong> The <em>geas</em> succeeds.</p>\n<p><strong>Failure</strong> The <em>geas</em> fails.</p>\n<p><strong>Critical Failure</strong> The <em>geas</em> fails, and you are instead affected by the <em>geas</em> you were attempting to place on the target. You are considered an unwilling target, so the <em>geas</em> can be counteracted with a <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em> spell.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can use <em>geas</em> on an unwilling creature; it can attempt a Will save to negate the effect. If the target fails this Will save, the <em>geas</em> lasts up to 1 week. A <em>remove curse</em> spell can counteract a <em>geas</em> on an unwilling creature, in addition to powerful magic such as a <em>wish</em> spell. A clever unwilling creature can subvert the <em>geas</em> by contriving situations that prevent it from complying, but in that case it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] (as described above).</p>\n<p><strong>Heightened (7th)</strong> As 5th level, but the <em>geas</em> lasts for up to 1 year on an unwilling creature.</p>\n<p><strong>Heightened (9th)</strong> As 5th level, but the <em>geas</em> lasts for a duration you choose (even unlimited) on an unwilling creature.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Society or Legal Lore"},"slug":"geas","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the geas ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental","curse"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zabkDRiBfC3KNaPX","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.K2WpC3FFoHrqX9Q5"}},"img":"systems/pf2e/icons/spells/hypnotic-pattern.webp","name":"Hypnotic Pattern","sort":4200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] by the pattern doesn't attempt new saves.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is Fascinated by the pattern.</p>\n<p><strong>Critical Failure</strong> The target is Fascinated by the pattern. While it remains Fascinated, it can't use reactions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hypnotic-pattern","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FHQf0MwdEksqzRGS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vh1RpbWfqdNC4L3P"}},"img":"systems/pf2e/icons/spells/meld-into-stone.webp","name":"Meld into Stone","sort":4300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. You must touch the stone when you Cast the Spell. You can hear, but not see, what's going on outside the stone, and you can cast spells while in the stone as long as they don't require line of effect beyond the stone.</p>\n<p>Significant physical damage to the stone while you are inside it expels you and deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld into stone. You can Dismiss this spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"meld-into-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fEjKXI6xtb7fOBxC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KHnhPHL4x1AQHfbC"}},"img":"systems/pf2e/icons/spells/mind-reading.webp","name":"Mind Reading","sort":4400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.</p>\n<hr /><strong>Critical Success</strong> The target perceives vague surface thoughts from you when you Cast the Spell.\n<p><strong>Success</strong> You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Failure</strong> You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.</p>\n<p><strong>Critical Failure</strong> As failure, and for the duration of the spell, you can Sustain the Spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.</p>"},"duration":{"value":"1 round or sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-reading","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["detection","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eFNtlaiSmRfFGwy7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kWh8sJH7yawidMyW"}},"img":"systems/pf2e/icons/spells/shrink-item.webp","name":"Shrink Item","sort":4500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shrink the target to roughly the size of a coin. This reduces it to negligible Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto a solid surface. The object can't be used to attack or cause damage during the process of it returning to normal size. If there isn't room for the object to return to normal size when the spell ends, the spell's duration continues until the object is in a location large enough to accommodate its normal size.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shrink-item","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane"]},"traits":{"rarity":"common","value":["polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"03AOSMPE7bZvBY24","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KsWhliKfUs3IpW3c"}},"img":"systems/pf2e/icons/spells/wall-of-thorns.webp","name":"Wall of Thorns","sort":4600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"piercing"},"value":"3d4"}}},"description":{"value":"<p>Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage.</p>\n<p>Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":8,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-thorns","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CXzij4f4RXDRyjkm","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":4700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":7,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OPagBenFX4F7lfh7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":4800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uLhsXDJJz0j1mw1g","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":4900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Y3R8lJ4J8Ewrdmsc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":5000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Gk2AECC4rYPqsJbg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Et8RSCLx8w7uOLvo"}},"img":"systems/pf2e/icons/spells/restore-senses.webp","name":"Restore Senses (At Will)","sort":5100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to counteract a single effect imposing the @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] or @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] conditions on the target, restoring its vision or hearing. This can counteract both temporary magic and permanent consequences of magic, but it doesn't cure someone who does not have the sense due to some natural state or effect, such as from birth or from a non-magical wound or toxin.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The spell's range increases to 30 feet, and you can target up to 10 creatures. You can choose the effect to counteract separately for each selected creature.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"levels":{"6":{"range":{"value":"30 feet"},"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":6,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"restore-senses","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oM6MOLJCVEE8WTTc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (Constant)","sort":5200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":10,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"s5JWGODdEnNHuH23","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}},"img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","sort":5300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-maneuver","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lmf013IPggiTnNDI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CQb8HtQ1BPeZmu9h"}},"img":"systems/pf2e/icons/spells/touch-of-idiocy.webp","name":"Touch of Idiocy","sort":5400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dull the target's mind; the target must attempt a Will save.</p>\n<hr />\n<p><strong>Success</strong> The target is unaffected.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 4}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"touch-of-idiocy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JqfogERyNSuhisOr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dileJ0Yxqg76LMvu"}},"img":"systems/pf2e/icons/spells/tree-shape.webp","name":"Tree Shape","sort":5500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You transform into a Large tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":6,"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tree-shape","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Bj2ri71D952It68M","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":5600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":7,"uses":{"max":3,"value":3},"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"d9SurB0sUlVsfhWU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.UKsIOWmMx4hSpafl"}},"img":"systems/pf2e/icons/spells/color-spray.webp","name":"Color Spray","sort":5700000,"system":{"ability":{"value":""},"area":{"type":"cone","value":15},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Swirling colors affect viewers based on their Will saves.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}, @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round, and Dazzled for 1 minute.</p>\n<p><strong>Critical Failure</strong> The creature is Stunned for 1 round and Blinded for 1 minute.</p>"},"duration":{"value":"1 or more rounds (see below)"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"color-spray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2JSiCLUHYAaCXkzx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":5800000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xXxaqDbzb4xDep1K","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":5900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qKBSfjOTwokLKhTe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IkS3lDGUpIOMug7v"}},"img":"systems/pf2e/icons/spells/faerie-dust.webp","name":"Faerie Dust","sort":6000000,"system":{"ability":{"value":""},"area":{"details":"5-foot burst or more","type":"burst","value":5},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius increases by 5 feet.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature can't use reactions and takes a -2 status penalty to Perception checks and Will saves.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.LHREWCGPkWsc4GGJ]</p>\n<p><strong>Critical Failure</strong> As failure, and the creature also takes a -1 status penalty to Perception checks and Will saves for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.pcK88HqL6LjBNH2h]</p>\n<hr />\n<p><strong>Heightened (+3)</strong> The initial radius increases by 5 feet.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":3,"type":"interval"},"level":{"value":1},"location":{"value":"Vd2tGIDTvBddHJ36"},"materials":{"value":""},"overlays":{"4fq7k05nvyujd8et":{"_id":"4fq7k05nvyujd8et","overlayType":"override","sort":3,"system":{"area":{"value":"15"},"time":{"value":"3"}}},"va07sxrcj8n2715r":{"_id":"va07sxrcj8n2715r","overlayType":"override","sort":2,"system":{"area":{"value":"10"},"time":{"value":"2"}}},"vr5fwgm0r9nazh6j":{"_id":"vr5fwgm0r9nazh6j","overlayType":"override","sort":1,"system":{"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"faerie-dust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["mental","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kjUv1hmFHX7iQxn3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":6100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4JG4v1t4FLn80GZF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":6200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":8,"uses":{"max":3,"value":3},"value":"LCVw81WewWAm0wOB"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fHg38M9jLtHX1eaN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":6300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wdLTNpZ2Yi2zNyWy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":6400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OyAC4AK9IiNI9lTD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":6500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"D04UZWFgOg6xyTh0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":6600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KzagYBtJu4MQGlLG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":6700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"OqVIaOEX3mbFTW9O"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sGVtNlMiLBg4WXO9","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.9IwSktj0Xj7A2Ruh"}},"img":"systems/pf2e/icons/equipment/worn-items/apex-items/anklets-of-alacrity.webp","name":"Anklets of Alacrity","sort":6800000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>These gem-studded golden anklets give you a +3 item bonus to Acrobatics checks. When you invest the anklets, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You click the anklets together, gaining a +20-foot status bonus to all your Speeds and the effects of <em>@UUID[Compendium.pf2e.spells-srd.Seaah9amXg70RKw2]</em> for the next 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.iK6JeCsZwm5Vakks]</p>"},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":17},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":15000}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"acrobatics","type":"item","value":3},{"key":"ActiveEffectLike","mode":"add","path":"system.abilities.dex.value","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.abilities.dex.value","value":18}],"size":"med","slug":"anklets-of-alacrity","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["apex","invested","magical","transmutation"]},"usage":{"value":"wornanklets"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"aGPW7GAY6qDJQHh8","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.zyAzx6fLsPurRFQO"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ring-of-energy-resistance.webp","name":"Ring of Energy Resistance (Major) (Fire)","sort":6900000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This ring grants you resistance 15 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a <em>ring of fire resistance</em> might be capped with a ruby, whereas a <em>ring of cold resistance</em> features a sapphire instead.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":14},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4400}},"quantity":1,"rules":[{"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitSonic","value":"sonic"}],"flag":"ringOfEnergyResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.EnergyType","selection":"fire"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.ringOfEnergyResistance}","value":15}],"size":"med","slug":"ring-of-energy-resistance-major","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"TxZVevE3590cKI7P","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Ivqd84dkWA8DW8YJ"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ring-of-spell-turning.webp","name":"Ring of Spell Turning","sort":7000000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This golden ring has three diamonds set into its face.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">R</span> envision</p>\n<p><strong>Trigger</strong> You are targeted by a spell</p>\n<hr />\n<p><strong>Effect</strong> The ring replicates the effects of an 8th-level <em>@UUID[Compendium.pf2e.spells-srd.OOELvfkTedBMlWtq]</em> with a counteract modifier of [[/r 1d20+35]], possibly causing the triggering spell to reflect back on its caster.</p>\n<p>The ring can reflect no more than 9 total levels of spells per day. If you activate the ring to reflect a spell that would exceed this limit, the attempt fails, but the attempted usage of the ring does not count toward the daily limit.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":20},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":67000}},"quantity":1,"rules":[],"size":"med","slug":"ring-of-spell-turning","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"rare","value":["abjuration","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"h0MxDLIAI1CLU61G","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Thorny Lash","sort":7100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":41},"damageRolls":{"NtgxepzT3JdEgNxw":{"damage":"4d10","damageType":"poison"},"PJrtVFLKGpclcsrk":{"damage":"4d6+14","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"dahtG8lHhjQBQemo","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Hurled Thorn","sort":7200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":41},"damageRolls":{"ATYIEpjrjWHquACv":{"damage":"2d6+14","damageType":"piercing"},"r2mbAQiKHHtPdWmD":{"damage":"2d10","damageType":"poison"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-increment-60"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"zquNaeOnacgZG38j","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":7300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6cprEKOmbMfF47Lu","img":"systems/pf2e/icons/actions/Passive.webp","name":"Shame","sort":7400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Nyrissa is focused on her goal to conquer the final kingdom she promised the Lantern King, but she still suffers from shame when she attacks anyone who wields <em>Briar </em>or any character who rules a kingdom (particularly, any PC who serves as Ruler). @UUID[Compendium.pf2e.adventure-specific-actions.764EVGVADrDSbdqu] can be attempted against Nyrissa with a @Check[type:diplomacy|dc:51] check or @Check[type:performance|dc:51] check. If Nyrissa is affected by a critical success from Forgive Foe, she calls for a truce to speak to the PCs.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jZfqY5quDvHq9tmh","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Empathy","sort":7500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Nyrissa can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on and make very simple Requests of animals and plant creatures.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"oVDdlUuHM54d6gAP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":7600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4EsbaXbLbmfGNLmn","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":7700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7fPsSiHuHlM11fhF","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":7800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"M9wyjXrmWfCD7nBk","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blinding Beauty","sort":7900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:43] save or be permanently @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] (plus @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} on a critical failure).</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"blinding-beauty","traits":["aura","emotion","enchantment","mental","primal","visual"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","enchantment","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AB7mMjajOUtvqlxD","img":"systems/pf2e/icons/actions/Passive.webp","name":"Evasion","sort":8000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When Nyrissa rolls a success on a Reflex save, she gets a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["success"],"selector":"reflex","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Reflex","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"LTLa6hS15bgHkOBi","img":"systems/pf2e/icons/actions/Passive.webp","name":"Protection from Decapitation","sort":8100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The first time Nyrissa is decapitated by any effect (including a <em>vorpal </em>weapon like <em>Briar</em>), the effect is negated. She takes no damage from the attack and is not decapitated, but she then loses her protection from decapitation for 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"q7jtffxL9IJqb4Pq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.eXleBXdAemiEoHA8"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":8200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"nymph-queen-change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["polymorph","primal","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0pHw83Qkw39rMcIx","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Contingency","sort":8300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> Nyrissa is damaged by a melee strike</p>\n<p><strong>Effect</strong> <em>@UUID[Compendium.pf2e.spells-srd.WPXzPl7YbMEIGWfi]</em> activates on Nyrissa.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KngnsUrW0RbmKrce","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.SEmSk1INZDmeoB5R"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Beauty","sort":8400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Nyrissa focuses her beauty upon a target within her blinding beauty aura. The creature takes [[/r 6d12[mental]]] damage (@Check[type:will|dc:46|basic:true]) and is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of their next turn ([[/r 12d12[mental]]] damage and permanent blindness on a critical failure). Nyrissa can Focus Beauty on a given creature only once per turn.</p>"},"requirements":{"value":""},"rules":[],"slug":"nymph-queen-focus-beauty","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["emotion","enchantment","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TILteUNBjDkjtfg6","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Inspiration","sort":8500000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>Nyrissa can inspire an intelligent, willing creature by scratching that creature with a thorn from her body. This reduces that creature's Hit Points by 1 permanently, but grants the creature several abilities: @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6], the ability to see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures, and an ability boost to an ability of Nyrissa's choice. A bard granted this inspiration gains a +2 status bonus to Performance when determining the effect of compositions. Only one creature at a time can benefit from this inspiration. For the bulk of this Adventure Path, King Irovetti carries this inspiration, but once he is slain or defeated, who Nyrissa grants the bonus to instead (if anyone) is left to the GM to determine.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","enchantment","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3pzII2xLdduTjJrG","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Quickened Casting","sort":8600000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> three times per day;</p>\n<p><strong>Requirement</strong> Nyrissa hasn't used Quickened Casting since the start of her previous turn</p>\n<p><strong>Effect</strong> If Nyrissa's next action is to cast an arcane spontaneous spell that is 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"S9OYItI2DPSsb4Za","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Switch Fables","sort":8700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> Nyrissa is located in the twenty-foot diameter central area of one of the four Fables (areas M7a- M7d of the House at the Edge of Time)</p>\n<p><strong>Frequency</strong> once per minute</p>\n<p><strong>Effect</strong> Nyrissa Strides a minimum distance of ten feet, after which the reality of the demiplane folds around her in a tangle of vines and flowers. She then teleports from her current Fable to one of the other three of her choice, appearing in a square of her choosing within the central twenty feet of the chosen Fable.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","move","primal","teleportation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eJM8anOzLlGoebkr","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":8800000,"system":{"description":{"value":""},"mod":{"value":43},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"o5FP7veXp4vOcPFe","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":8900000,"system":{"description":{"value":""},"mod":{"value":43},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"fC4BMJRi2EC5jMOa","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":9000000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ZssH0BCPW0IgN2Eu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":9100000,"system":{"description":{"value":""},"mod":{"value":44},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tMuAIDGFWxbKx101","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":9200000,"system":{"description":{"value":""},"mod":{"value":44},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"KpHIq12RL6K9ukG2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":9300000,"system":{"description":{"value":""},"mod":{"value":43},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"CcpvwcCUv0cpQ9yu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":9400000,"system":{"description":{"value":""},"mod":{"value":44},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"FGf23tZrx5a1UBKK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":9500000,"system":{"description":{"value":""},"mod":{"value":45},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"FN4MGSaemiJ8atLE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":9600000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tQaMGRLGfhqHxnzU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":9700000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Nyrissa","system":{"abilities":{"cha":{"mod":11},"con":{"mod":8},"dex":{"mod":8},"int":{"mod":6},"str":{"mod":4},"wis":{"mod":8}},"attributes":{"ac":{"details":"","value":49},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"","max":495,"temp":0,"value":495},"immunities":[{"type":"controlled"}],"initiative":{"statistic":"perception"},"perception":{"value":41},"speed":{"otherSpeeds":[{"type":"climb","value":20},{"type":"fly","value":30}],"value":30},"weaknesses":[{"type":"cold-iron","value":20}]},"details":{"alignment":{"value":"CE"},"blurb":"Female variant nymph queen","creatureType":"","level":{"value":23},"privateNotes":"","publicNotes":"<p>Nyrissa has not always been a power in the First World, but when she fell in love with Count Ranalc, one of the realm's Eldest, she challenged her place in the plane's hierarchy. The lovers inspired each other to increasing acts of audacity, and it wasn't long before Nyrissa began to think of herself as the newest of the Eldest and proclaimed this to any who would listen, beginning to build her own nation in the First World. Another of the Eldest, the Lantern King, saw opportunity for mayhem here. He spread his influence among his fellow demigods, and before long, several among the Eldest opposed Nyrissa's claim and took steps to challenge her. First, they sent a jabberwock to destroy her, but Nyrissa defeated it and used its blood to create lesser jabberwocks under her own control. Then they attempted to rally a thousand powerful fey against her, but Nyrissa convinced those fey to serve her instead in return for a place in her domain. Finally, the Eldest exiled Count Ranalc to the Shadow Plane for helping to cause the problem in the first place. Suddenly, Nyrissa found herself without an ally among the Eldest. Having expended much of her energy and resources to defeat the jabberwock and recruit the thousand, she knew that she had lost the war and surrendered, apologizing for her acts.</p>\n<p>The Lantern King decided that Nyrissa's apology would suffice only for the jabberwock's death; for her other deeds, he demanded a further punishment- Nyrissa's capacity to love. Without love, the Lantern King argued to the other Eldest, Nyrissa would not be able to sway another of them to her side. However, if she could replace the \"thousand fey breaths\" she stole from the First World with a thousand stolen nations, they would accept her apology for her other actions and restore her capacity to love. Faced with no real option, Nyrissa agreed. She was allowed to keep her domain, now known as Thousandbreaths, but it was carved off to form its own demiplane to serve as a sort of prison. Her love was taken from her and transformed into the sword Briar, which was then entrusted to the Lantern King for safekeeping. He gifted Nyrissa with a chalice he called the Apology, an artifact capable of transforming Material Plane kingdoms she conquered into motes of sand. Once the Apology held a thousand motes of sand, those lands would be absorbed into the First World, Nyrissa would be forgiven, and love would be restored to her.</p>\n<p>The matter settled, the Eldest quickly moved on with their own inscrutable agendas. Yet while they eventually forget about what they'd done to Nyrissa, the nymph herself did not. She grew more and more obsessed with her loss of love-or perhaps it was the loss of love that caused her to grow more violent and obsessed. In her early attempts to discover the location of <em>Briar</em>, she received the visions that would come to haunt her-that <em>Briar </em>would be returned to her, but only as an instrument of her own death.</p>\n<p>Now she has but one kingdom left to claim: the new kingdom risen in the Stolen Lands. With the War of the River Kings over and one kingdom a victor, the time is right for the final grain to be added to the <em>Apology</em>. That this will destroy a significant region on Golarion is irrelevant to the loveless nymph; in her obsession, she fails to see that this act may be the very thing that drives her enemies from to slay her as in the vision.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":3,"value":3}},"saves":{"fortitude":{"saveDetail":"","value":39},"reflex":{"saveDetail":"","value":43},"will":{"saveDetail":"","value":41}},"spellcasting":{"rituals":{"dc":46}},"traits":{"languages":{"custom":"speak with animals; speak with plants","selected":[],"value":["aklo","common","draconic","elven","gnomish","hallit","jotun","skald","sylvan"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["fey","nymph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.j7fPCy71EfQL1KmU"}}}
{"_id":"jFA0q3g3MsFxS3xO","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"FrlYBDNV4RyfqLaY","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["goblin-pox"]},"bonus":{"value":11},"damageRolls":{"j70yxoepbt0wfo8tuuta":{"damage":"1d10+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"xRQZegRo2JOZB7hU","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4BNXIgVORiBDrL95","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder 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day)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["disease"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6f4wOHPtCdDTXBoi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":600000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DDTEebmrqDGCJbuX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":700000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Goblin 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{"_id":"jUNnWUuiVueOTvHt","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"SviievXlIEecohMT","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O"}},"img":"systems/pf2e/icons/equipment/weapons/glaive.webp","name":"Glaive","sort":100000,"system":{"MAP":{"value":""},"baseItem":"glaive","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>This polearm consists of a long, single‑edged blade on the end of a 7‑foot pole. 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Shake","sort":1100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The troll king takes @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent} acid or fire damage.</p>\n<hr />\n<p><strong>Effect</strong> The troll king shakes itself to remove persistent acid or fire effects. The troll king immediately attempts a @Check[type:flat|dc:15] check to end the persistent damage that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"czVzxuwWmCRLgnuc","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Forced Regeneration","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The troll king's regeneration is not currently deactivated.</p>\n<hr />\n<p><strong>Effect</strong> The troll king regains [[/r 25[healing]]]{25 HP}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9VA9Qjcx5YJxs4P1","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Jangle the Chain","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The Misbegotten Troll shakes his chain of caged sprites, causing the supernatural cages to amplify their despair. All creatures other than the Misbegotten Troll or his smilodon pets within 30 feet must attempt a @Check[type:will|dc:40] save. The Misbegotten Troll can't Jangle the Chain again for [[/br 1d4 #Jangle the Chain Recharge]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune to Jangle the Chain for 24 hours.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} by despair.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} by sadness, and then sickened 1 by despair once the stun effect ends.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3} by sadness, and then @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} by despair once the stun effect ends.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","enchantment","manipulate","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3wMfK5zZSqFhhTgs","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Primordial Roar","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The troll king unleashes a bestial roar. Each non-troll creature within @Template[type:emanation|distance:100]{100 feet} must attempt a @Check[type:will|dc:40] save. The creature is then temporarily immune for 10 minutes.</p>\n<p>This ability doesn't affect his pet black smilodons.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IKXHj9lMhQ6Qy07y","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.3JOi2cMcGhT3eze1"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rend","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>claw</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Rend]</p>"},"requirements":{"value":""},"rules":[],"slug":"rend","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8xYRzzHeY6uZztPe","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Unstoppable Charge","sort":1600000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>The troll king Strides twice in a straight line. It can make up to two claw Strikes during this movement and one jaws Strike at the end of its movement. It can't Strike the same creature more than once.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"y8OK5g64U5E8qC0q","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vicious Ranseur","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When the Misbegotten Troll attacks with his glaive, it manifests dozens of hooks and spikes along its length and blade. He deals an additional 3d8 piercing damage to any creature he strikes but inflicts [[/r 1d8[piercing]]] damage to himself with each glaive Strike.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","selector":"glaive-damage","text":"{item|system.description.value}","title":"{item|name}","visibility":"owner"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bda7VWcRTo6n14tE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QsC35s0nN6dGZgDJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1900000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Misbegotten Troll","system":{"abilities":{"cha":{"mod":6},"con":{"mod":8},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":9},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":40},"allSaves":{"value":"+2 status to all saves vs. fear effects"},"hp":{"details":"regeneration 45 (deactivated by acid or fire)","max":430,"temp":0,"value":430},"initiative":{"statistic":"perception"},"perception":{"value":31},"speed":{"otherSpeeds":[],"value":30},"weaknesses":[{"type":"fire","value":10}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant troll king","creatureType":"Giant","level":{"value":18},"privateNotes":"","publicNotes":"<p>Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent hunters-namely their abilities to willingly boost the rate of their regeneration and to shake off the acid and fire that would hinder it, not to mention a bestial roar that can send would-be predators scurrying off. Troll kings possess a cunning far beyond their younger kin- they know to keep their allies close, and their enemies even closer. If a troll king so much as suspects that one of its followers is plotting to usurp it, retribution is swift and fatal.</p>\n<hr />\n<p>Slavering, cruel, practically invincible brutes: this is the villager's stock description for the dread monsters known as trolls. But words hardly do justice to trolls' capacity for destruction. They are as bloodthirsty as orcs but lacking the discipline, as massive as giants but capable of regenerating wounded flesh in an instant, and as reprobate as ogres but with twice the strength. The only way to really understand the wanton violence of a troll is to experience it firsthand-a fate few would wish even upon their worst enemies.</p>\n<p>The first thing that comes to mind when most think of trolls is the creatures' power of bodily regeneration. So potent is this regeneration that the only way to overcome it is to exploit the troll's vulnerability to acid and fire. It is not enough to slay the troll with caustic or flaming weapons, though-even the smallest scrap of a troll's flesh can regenerate into a full-size troll given enough time. The only sure way to eradicate a troll menace is to burn the monster's entire body until nothing remains.</p>\n<p>Trolls are solitary hunters, for their wickedness is anathema even to other giants. They occasionally roam in small gangs of two to four, but only when prey is plentiful or a particularly strong counterforce has broached their hunting grounds. In rare instances, an old and powerful troll comes to lead small tribes of trolls. Such \"troll kings\" possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. A wide variety of trolls exist, from the terrible monster traditionally associated with the name to the water-dwelling scrag and hybrid flood troll. Regional variations exist as well-mountain trolls among stony peaks, for instance, or moss trolls in swampy bayous-but all share the same trademark regenerative powers and insatiable thirst for blood.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":36},"reflex":{"saveDetail":"","value":27},"will":{"saveDetail":"","value":27}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","jotun","sylvan"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["giant","troll"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.jUNnWUuiVueOTvHt"}}}
{"_id":"jmH2nbWRJSYgzx5z","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"JSxKzSwHRhbbDvWZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.B4dDkYsHFo1H0CIF"}},"img":"systems/pf2e/icons/spells/awaken-animal.webp","name":"Awaken Animal","sort":100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"herbs, 1/5 the value on Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You grant intelligence to the target, transforming it into a beast. 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2</strong> [[/r 1d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 2d6[poison]]] damage and stupefied 2 (1 round)</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":10}},"quantity":4,"rules":[],"size":"med","slug":"graveroot","source":{"value":"Pathfinder Core 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Status to All Saves vs. Mental","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["mental"],"selector":"saving-throw","type":"status","value":2}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Ag07kBthiVumPkcV","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Hatred","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a @Check[type:will|dc:22] save, with the below effects. The hateful hermit cannot Focus Hatred again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune to Focus Hatred for 24 hours.</p>\n<p><strong>Success</strong> The target is distracted by the hatred and is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against the hermit's next attack.</p>\n<p><strong>Failure</strong> The hermit's words unnerve the target and distract them; the target is flat-footed until the end of the hateful hermit's next turn.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is flat-footed for 1 minute.</p>"},"requirements":{"value":""},"rules":[{"domain":"attack","key":"RollOption","label":"Target of Focus Hatred","option":"focus-hatred","toggleable":true},{"key":"FlatModifier","predicate":["focus-hatred"],"selector":"attack","type":"circumstance","value":1}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AaMjBE4xQc5ZqroJ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The hateful hermit deals 2d6 extra precision damage to flat-footed creatures.</p>\n<hr />\n<p><span></span></p>\n<p>When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wb6prflG67LiVXh1","img":"systems/pf2e/icons/actions/Passive.webp","name":"Trackless Step","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The hateful hermit always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.SB7cMECVtE06kByk] in natural surroundings, even when moving at full speed.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iJaYAf4qJpctIPTU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"uk8wyzToxpp212bp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ckoCJ3vngkBDDCoJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1600000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Hateful Hermit","system":{"abilities":{"cha":{"mod":1},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":1},"str":{"mod":4},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":"+2 status to all saves vs. mental effects"},"hp":{"details":"","max":80,"temp":0,"value":80},"initiative":{"statistic":"perception"},"perception":{"value":11},"resistances":[{"type":"mental","value":5}],"speed":{"details":"trackless step","otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Male human misanthrope","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":9}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.k9eR5UwCSrfpPPAv"}}}
{"_id":"kSR0D8dLXTlw09NT","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Y9hSg33JjPCL2a3D","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+2 Resilient Leather Armor","sort":100000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1400}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DsvyLX53TeuZHMQ3","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Clawed Feet","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The gargoyle is Flying, and a creature moves into an adjacent square below it.</p>\n<hr />\n<p><strong>Effect</strong> The gargoyle makes a claw Strike against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZrwMBFIWJnpx6Utu","img":"systems/pf2e/icons/actions/Passive.webp","name":"Dread Striker","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Any creature that has the @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] condition is also @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against Gedovius's attacks.</p>"},"requirements":{"value":""},"rules":[{"key":"EphemeralEffect","predicate":["target:condition:frightened"],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"OtqpSI4VXEPSxQox","img":"systems/pf2e/icons/actions/Passive.webp","name":"Intimidating Prowess","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Gedovius ignores the penalty for not sharing a language when he attempts to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a target.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6znbpXWxevbdvTl2","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rip and Rend","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Requirements</strong> Gedovius's last action was a melee Strike that dealt sneak attack damage to a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] target.</p>\n<hr />\n<p><strong>Effect</strong> Gedovius deals [[/r 6d6[bleed]]] damage to the target.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"krTcoq8OKd5gFAL0","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Gedovius deals 3d6 extra precision damage to flat-footed creatures.</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":3,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9bomxaBEHSLvRrkq","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Statue","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Until the next time he acts, Gedovius appears to be a 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He has an automatic result of 44 on Deception checks and DCs to pass as a statue.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"a214g3errazlAkKb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Ura0eOQUMHdW4GGC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"H4bjBVeybh8neawg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1400000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"fiMdWAcWbeu1N0Jm","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1500000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8I1oL3XnWQjb1WeF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Torture Lore","sort":1600000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Gedovius","system":{"abilities":{"cha":{"mod":2},"con":{"mod":5},"dex":{"mod":9},"int":{"mod":2},"str":{"mod":6},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":39},"allSaves":{"value":""},"hp":{"details":"","max":222,"temp":0,"value":222},"initiative":{"statistic":"perception"},"perception":{"value":28},"resistances":[{"exceptions":["adamantine"],"type":"physical","value":15}],"speed":{"otherSpeeds":[{"type":"fly","value":40}],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Variant male gargoyle","creatureType":"Beast","level":{"value":16},"privateNotes":"","publicNotes":"<p>Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle's features are not flxed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike.</p>\n<p>Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called \"wings\" for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor's edge. The majority of gargoyles are treacherous, vindictive, and petty-traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals' obsessions and compulsions clash.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":31},"will":{"saveDetail":"","value":28}},"traits":{"languages":{"custom":"","selected":[],"value":["common","terran","undercommon"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["beast","earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.kSR0D8dLXTlw09NT"}}}
{"_id":"kiUlJn4FzWMzgkbW","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"DOWxg5PQXXUG8Ddy","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Beak","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":26},"damageRolls":{"luq868c26teqpyhmzl4n":{"damage":"3d12+12","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Ka4LviiNUhy4FNzo","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Talon","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["improved-grab"]},"bonus":{"value":26},"damageRolls":{"kr4u1t9gej4iafu1k7rj":{"damage":"3d8+12","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"sA9IvnRiBKdOegEF","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Wing","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["improved-push"]},"bonus":{"value":26},"damageRolls":{"wqd1x0z9oefxnzpmtt59":{"damage":"2d8+12","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-30"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Zc2k22zs45gbuybT","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xwHcXDjVTSiAD1kB","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Wing Rebuff","sort":500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing.</p>\n<hr />\n<p><strong>Effect</strong> The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4N1vw9fFoiAgxSn1","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Flying Strafe","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. 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While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and buzzards, who find it easy to steal bits of the larger birds' meals. Rocs, for the most part, don't mind these creatures, which sometimes get gobbled up along with the rest of the roc's food.</p>\n<p>Rocs usually nest among mountaintops and cliffs inaccessible to all but the bravest of terrestrial dwellers. They are long-range predators that hunt both land and sea in search for massive prey to sustain them and their young. Rocs are antisocial and lone hunters who compete with each other in fierce aerial battles to protect territory. But about once a decade, a mating couple pairs up to raise their chicks. Once the chicks are old enough to hunt on their own, the parents separate to once again engage in lone hunting.</p>\n<p>Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":23},"will":{"saveDetail":"","value":20}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"grg"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.kiUlJn4FzWMzgkbW"}}}
{"_id":"lRxISnNmcfUm7AfG","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"RUcX4XrsDpkjIiPy","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":true},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":16,"mod":0,"value":8},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"QLpCft5YSm98kbx4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (At Will) (Arthropods Only)","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. 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Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"RUcX4XrsDpkjIiPy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YF4cBR40UgOUcgln","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7ZinJNzxq0XF0oMx"}},"img":"systems/pf2e/icons/spells/bane.webp","name":"Bane","sort":300000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You fill the minds of your enemies with doubt.</p>\n<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>\n<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>\n<p>Bane can counteract bless.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.UTLp7omqsiC36bso]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":true},"level":{"value":1},"location":{"value":"RUcX4XrsDpkjIiPy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"bane","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"enemies in the area"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0suXqXfWAtizJ87F","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. 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Like a spear, it can be wielded with one hand or thrown.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"spear","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":"-"},"rules":[],"size":"med","slug":"trident","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["thrown-20"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"eLKGKTuVK0MzZXSh","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"Leather Armor","sort":600000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"8zIAec8NlrwPEbab","flags":{"pf2e":{"linkedWeapon":"gdzY20kTS2w1CyAU"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Trident","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":7},"damageRolls":{"r6u7lcrh9MP99Iyc":{"damage":"1d8+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["thrown-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"4z1JD9bhf1R5wpmX","flags":{"pf2e":{"linkedWeapon":"gdzY20kTS2w1CyAU"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Trident","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":10},"damageRolls":{"jCSLS4ZGmDqvpjXw":{"damage":"1d8+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["thrown-20"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"BLleGAYzhc0cIyIz","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FRSknzZLlvXTktV6","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3TfIMe12rJpDf9LZ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Self-Loathing","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd], @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF], @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q], and @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6].</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["action:coerce","action:demoralize","action:make-an-impression","action:request"]}],"selector":"will","value":-4}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tvFxmbJKPxnCnTbb","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vermin Empathy","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q] on and @UUID[Compendium.pf2e.actionspf2e.DCb62iCBrJXy0Ik6] things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA] to mitflits.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VEZWJVB54nkdpnVP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"swHSxsAoATAgMMX2","img":"systems/pf2e/icons/actions/Passive.webp","name":"Ride Tick","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Grabbles can use Diplomacy to Command an Animal when riding Tickleback.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","concentrate"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CiirPvlIj0ZtuHce","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vengeful Anger","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>As long as it isn't @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.</p>"},"requirements":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","option":"vengeful-anger","toggleable":true},{"key":"FlatModifier","predicate":["vengeful-anger",{"not":"self:condition:frightened"}],"selector":"strike-damage","type":"status","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tasF4RE5QSIjsDzz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1600000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"z8haj2djGN404zAS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1700000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.VsArthropods","predicate":["target:tag:arthropod"],"selector":"diplomacy","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+9 vs. arthropods","options":"target:tag:arthropod"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DM4ohZnxFwmbnXYC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1800000,"system":{"description":{"value":""},"mod":{"value":4},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"kE2QXvfqKl56YtVi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1900000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"4JGGW7kC5MLGyfpJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2000000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Grabbles","system":{"abilities":{"cha":{"mod":3},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":1},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":18},"adjustment":null,"allSaves":{"value":""},"hp":{"details":"","max":35,"temp":0,"value":35},"initiative":{"statistic":"perception"},"perception":{"value":7},"speed":{"otherSpeeds":[{"type":"climb","value":20}],"value":20},"weaknesses":[{"type":"cold-iron","value":2}]},"details":{"alignment":{"value":"LE"},"blurb":"Male mitflit gremlin","creatureType":"Fey","level":{"value":2},"privateNotes":"","publicNotes":"<p>Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.</p>\n<hr />\n<p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call \"mites.\"</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":7},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":5}},"traits":{"languages":{"custom":"","selected":[],"value":["common","undercommon"]},"rarity":"unique","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"sm"},"value":["fey","gremlin"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.lRxISnNmcfUm7AfG"}}}
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Each creature in an @Template[type:emanation|distance:80] must attempt a @Check[type:will|dc:25] save. Regardless of the result, creatures are temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vudcfpUT9un2pDOP","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Gnaw","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] with its talons.</p>\n<hr />\n<p><strong>Effect</strong> The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[type:will|dc:28] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it remains sickened.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qCmKPruRObzVL1Dr","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Screeching Advance","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TyHmjC5wvxo29J5L","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FUlEJHSFDj2pj3fU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"JtqCfYAgzkYXuQV1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"KnluHDehLQj3cAmH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1100000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Beast","system":{"abilities":{"cha":{"mod":3},"con":{"mod":6},"dex":{"mod":3},"int":{"mod":-4},"str":{"mod":7},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":120,"temp":0,"value":120},"initiative":{"statistic":"perception"},"perception":{"value":19},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"N"},"blurb":"Variant owlbear","creatureType":"Animal","level":{"value":9},"privateNotes":"","publicNotes":"<p>With the body of a powerful brown bear and the keen senses of an owl, the owlbear is a dangerous territorial predator, fearlessly attacking any creature that strays into its domain. Those who run afoul of an owlbear hear its terrifying screech only seconds before the massive creature is upon them, ripping them apart with deadly talons and a powerful beak.</p>\n<p>Although their origin is lost to time, owlbears are assumed to be the result of a magical experiment to make a more cunning predator. According to the legend, the wizard was too successful and ended up being the flrst victim of the beast. Today, owlbears can be found around the world, with a variety of features. While the most common subspecies looks like a brown bear with the features of a great horned owl, owlbears from the frozen north might resemble polar bears mixed with snowy owls, and in temperate rain forests they might resemble black bears with the heads of barn owls.</p>\n<p>Most owlbears live solitary lives, gathering only to mate and raise cubs, which are hatched from eggs. An owlbear's territory usually extends to around 5 miles from its lair, with clear signs of its habitat appearing with 1 mile (clawed up trees, gigantic feathers, and shredded carcasses). The lair of an owlbear rarely holds anything of value, but some adventurers have found trinkets, coins, and even jewelry in the massive pellets of undigested bones these monsters leave behind.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":19}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"lg"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.lZtkMlyix3kaTO0j"}}}
{"_id":"lutSSPcXOzDDqIGj","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kdl1FTleQZfZf6eP","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":2,"prepared":[],"value":2},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":22,"value":14},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"RVZBHQk9M2BcxGhh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}},"img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","sort":200000,"system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lightning-bolt","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aPRlPBebJRms8naa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UADEMmNfL14gBnin","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":2,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BRGO1UDgoaNVfhjh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}},"img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resist-energy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cXNbM7KkethYWRVH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vMAmAlb41F9TpwY7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"AIjEnXm69c2sONpo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f"}},"img":"systems/pf2e/icons/spells/hydraulic-push.webp","name":"Hydraulic Push","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p>You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes 6d6 bludgeoning damage and is knocked back 10 feet.</p>\n<p><strong>Success</strong> The target takes 3d6 bludgeoning damage and is knocked back 5 feet.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":2,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hydraulic-push","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature or unattended object"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kVYAqJ9bQ4QL7SXf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.EE7Q5BHIrfWNCPtT"}},"img":"systems/pf2e/icons/spells/magic-fang.webp","name":"Magic Fang","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.MqZ6FScbfGtXB8tt]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-fang","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BtJmwPKE4upbe6Wt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ULiF95aJzvCJsd7i","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"q0WpyyCjKFi4GBlH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HIskUjCOwA9ZXulx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn"}},"img":"systems/pf2e/icons/spells/shocking-grasp.webp","name":"Shocking Grasp","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"2d12"}}},"description":{"value":"<p>You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes [[/r 1d4[persistent,electricity]]] damage on a hit. On a critical hit, double the initial damage, but not the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12, and the persistent electricity damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shocking-grasp","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yIclVfLNOGNvv4I8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kdl1FTleQZfZf6eP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Szeb9AGI2Qqlwd91","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AnwzlOs0njF9Jqnr"}},"img":"systems/pf2e/icons/equipment/armor/hide.webp","name":"Hide Armor","sort":1500000,"system":{"armor":{"value":3},"baseItem":"hide-armor","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.</p>"},"dex":{"value":2},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"lg","slug":"hide-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":14},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"7bd1h5tOi35bvK7Q","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.vJZ49cgi8szuQXAD"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Shocking Grasp (Level 2)","sort":1600000,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":160}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-2nd-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn"}},"img":"systems/pf2e/icons/spells/shocking-grasp.webp","name":"Shocking Grasp","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"2d12"}}},"description":{"value":"<p>You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes [[/r 1d4[persistent,electricity]]] damage on a hit. On a critical hit, double the initial damage, but not the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12, and the persistent electricity damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":2,"value":""},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shocking-grasp","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 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20 (Deactivated by Acid or Fire)","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]</p>"},"requirements":{"value":""},"rules":[{"deactivatedBy":["acid","fire"],"key":"FastHealing","type":"regeneration","value":20}],"slug":"regeneration","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XnVq5NAwuLiDa4dD","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Sudden Stormburst","sort":2000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> An ally within 60 feet is suffering persistent acid or fire damage.</p>\n<hr />\n<p><strong>Effect</strong> Gurija summons a torrential but localized rainstorm around the ally that washes off any acid or douses any fire on it to immediately end persistent acid or fire damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["evocation","primal","water"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lllEPrcIhjZvZ9Jw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":2100000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2Kj75nGZDJ2a8D0c","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2200000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"oGacWq7p6Bo9YpNM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2300000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bYaUgYzClfJRsmhZ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":2400000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Gurija","system":{"abilities":{"cha":{"mod":4},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":3},"wis":{"mod":0}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":""},"hp":{"details":"regeneration 20 (deactivated by acid or fire)","max":95,"temp":0,"value":95},"initiative":{"statistic":"perception"},"perception":{"value":11},"resistances":[{"type":"electricity","value":2}],"speed":{"otherSpeeds":[],"value":30},"weaknesses":[{"type":"fire","value":10}]},"details":{"alignment":{"value":"CE"},"blurb":"Female troll sorcerer","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":11}},"traits":{"languages":{"custom":"","selected":[],"value":["abyssal","common","jotun"]},"rarity":"unique","senses":{"value":""},"size":{"value":"lg"},"value":["giant","troll"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.lutSSPcXOzDDqIGj"}}}
{"_id":"m8kwG6NskYDlBSCy","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"SPkIUm3665kXInNU","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":38,"item":0,"mod":0,"value":30},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"AvhAAK5unuOI6E09","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.10VcmSYNBrvBphu1"}},"img":"systems/pf2e/icons/spells/massacre.webp","name":"Massacre","sort":200000,"system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"9d6"}}},"description":{"value":"<p>You unleash a wave of necromantic energy to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the negative energy violently explodes back toward you, dealing an additional 30 negative damage to every living creature in the line (even those above 17th level) and 30 negative damage to you.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes 9d6 negative damage.</p>\n<p><strong>Failure</strong> The creature takes 100 negative damage.</p>\n<p><strong>Critical Failure</strong> The creature dies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"10d6"}}}}},"type":"fixed"},"level":{"value":9},"location":{"heightenedLevel":9,"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"massacre","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vf2CVyDXwp015q57","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CeSh8QcVnqP5OlLj"}},"img":"systems/pf2e/icons/spells/discern-location.webp","name":"Discern Location","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"unlimited"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-location","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sEsOeFVLRgeVuTuS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub"}},"img":"systems/pf2e/icons/spells/prismatic-spray.webp","name":"Prismatic Spray","sort":400000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.</p>\n<h3><strong>Prismatic Spray</strong></h3>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>1d8</th>\n<th>Color</th>\n<th>Save</th>\n<th>Effects (Traits)</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Red</td>\n<td>Reflex</td>\n<td>50 fire damage (fire)</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Orange</td>\n<td>Reflex</td>\n<td>60 acid damage (acid)</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Yellow</td>\n<td>Reflex</td>\n<td>70 electricity damage (electricity)</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Green</td>\n<td>Fortitude</td>\n<td>30 poison damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 minute (poison)</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Blue</td>\n<td>Fortitude</td>\n<td>Affected as if by <em>@UUID[Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA]</em></td>\n</tr>\n<tr>\n<td>6</td>\n<td>Indigo</td>\n<td>Will</td>\n<td>Confused, as the <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em> spell (mental)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Violet</td>\n<td>Will</td>\n<td>Slowed for 1 minute; if a critical failure, sent to another plane, as <em>@UUID[Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ]</em> (teleportation)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Potent beam</td>\n<td>-</td>\n<td>Affected by two beams - roll twice, rerolling any duplicates or results of 8</td>\n</tr>\n</tbody>\n</table>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prismatic-spray","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nf00ohLsRUnZIFHj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}},"img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"slug":"teleport","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vP4HLadiYHRnGSF4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"slug":"true-seeing","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Aeu3hLK3x9HeXzhD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}},"img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness (At Will)","sort":700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":8,"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"slug":"darkness","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["darkness"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"L5ZFJW0b6yk1YBeo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ksLCg62cLOojw3gN"}},"img":"systems/pf2e/icons/spells/dimensional-anchor.webp","name":"Dimensional Anchor","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The effect's duration is 1 minute.</p>\n<p><strong>Failure</strong> The effect's duration is 10 minutes.</p>\n<p><strong>Critical Failure</strong> The effect's duration is 1 hour.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":8,"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"slug":"dimensional-anchor","source":{"value":""},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FftOeyQrS5sfIaq4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}},"img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":7,"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"slug":"silence","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7bBfssnA85s4P79e","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":6,"value":"SPkIUm3665kXInNU"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 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Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 110 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +27 for their Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]{Seeks} can identify an ankou as real or a shadow double with a successful @Check[type:perception|dc:43] check.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","illusion","light","occult","shadow","summoned"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Bpm9xvzcp3dBpCvp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>An ankou's Strikes deal an additional 3d6 precision damage to flat-footed creatures.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":3,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"P2C8c96XkNyQ3hFF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1900000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1xwRuCp2v4xn3P5G","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2000000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"annamTdYpiqqvlKD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2100000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"WXMDZRzOVdI3WDuo","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2200000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"e0nNrkzrrqQpWVm9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2300000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Ankou Assassin","system":{"abilities":{"cha":{"mod":6},"con":{"mod":5},"dex":{"mod":9},"int":{"mod":3},"str":{"mod":8},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":40},"allSaves":{"value":""},"hp":{"details":"","max":333,"temp":0,"value":333},"initiative":{"statistic":"perception"},"perception":{"value":30},"speed":{"otherSpeeds":[{"type":"fly","value":75}],"value":0},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"LE"},"blurb":"Variant ankou","creatureType":"Fey","level":{"value":17},"privateNotes":"","publicNotes":"<p>Ankous are shadowy killers who serve powerful fey creatures, or even the Eldest- the demigods of the First World. Amid the courts of the Eldest or of powerful fey rulers, these sinister assassins lurk overhead as they await the call to action-implied threats akin to deadly weapons hung as decor in a royal hall. Ankous never speak aloud; when they feel the need to communicate at all, they do so in a telepathic whisper directly into a victim's mind. While an ankou's body is made of strange, fleshy material, their claws and the cruel hooks on their wings are made of razor-sharp cold iron, a quality that makes them much feared among other fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less than 80 pounds.</p>\n<p>While most ankous serve powerful masters, some of these murderous fey are left to their own devices and serve none but their own capricious, cruel whims. In some cases, their master may have been slain, while in others the ankou may have been released from service for any number of reasons. An ankou left to indulge their own whims unrestrained is often the most dangerous ankou of them all!</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":28},"reflex":{"saveDetail":"","value":32},"will":{"saveDetail":"","value":29}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"Can't Speak Any Language; Telepathy 100 feet","selected":[],"value":["aklo","common","sylvan"]},"rarity":"rare","senses":{"value":"lifesense 120 feet, low-light vision"},"size":{"value":"lg"},"value":["fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.m8kwG6NskYDlBSCy"}}}
{"_id":"mMfMs5PlNYkwe55s","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"vVOwyQHVQvmtGjkx","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+1 Greater Invisibility Resilient Leather Armor","sort":100000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":10},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1500}},"propertyRune1":{"value":"greaterInvisibility"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"lg","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"gvKFoNQurhUZnlWh","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.EkZVXMdtqTTgahiJ"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ring-of-energy-resistance.webp","name":"Ring of Energy Resistance (Fire)","sort":200000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a <em>ring of fire resistance</em> might be capped with a ruby, whereas a <em>ring of cold resistance</em> features a sapphire instead.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":245}},"quantity":1,"rules":[{"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitSonic","value":"sonic"}],"flag":"ringOfEnergyResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.EnergyType","selection":"fire"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.ringOfEnergyResistance}","value":5}],"size":"lg","slug":"ring-of-energy-resistance","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"X3z6nTBllD8cR58y","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.EkZVXMdtqTTgahiJ"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ring-of-energy-resistance.webp","name":"Ring of Energy Resistance (Cold)","sort":300000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a <em>ring of fire resistance</em> might be capped with a ruby, whereas a <em>ring of cold resistance</em> features a sapphire instead.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":245}},"quantity":1,"rules":[{"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitSonic","value":"sonic"}],"flag":"ringOfEnergyResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.EnergyType","selection":"cold"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.ringOfEnergyResistance}","value":5}],"size":"lg","slug":"ring-of-energy-resistance","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"WJaww98OCHbzRIIP","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["werecreature-curse-of-the-werecreature"]},"bonus":{"value":28},"damageRolls":{"5v7qFd8MsaBdp8Pb":{"damage":"3d6+16","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"5dvPmX8OUqLml3m6","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":28},"damageRolls":{"kqwFxQbmX07u9rIM":{"damage":"3d4+16","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"PxCKKRzmpOzQRHlN","img":"systems/pf2e/icons/actions/Passive.webp","name":"Tiger Empathy","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Alasen can communicate with felines.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divination","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JjphR7198vaXiAJo","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Defensive Roll","sort":700000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Frequency</strong> once per 10 minutes</p>\n<p><strong>Trigger</strong> A physical attack would reduce Alasen to 0 Hit Points.</p>\n<hr />\n<p><strong>Effect</strong> Alasen drops into a roll to disperse the force of the blow and takes half damage from the attack.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Y0nwjk1NkdGHxBxi","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.08egiRxOvMX97XTc"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Medium human with fist +26 for 2d6+16 bludgeoning, or tiger with Speed 30 feet and Wrestle.</p>\n<p>Wrestle <span class=\"pf2-icon\">1</span> The tiger makes a claw Strike against a creature it is grabbing. If the attack hits, that creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<hr />\n<p>The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.</p>\n<p>In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.</p>\n<p>In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"werecreature-change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"DbU5apk8FlJos4xz","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Critical Debilitating Strike","sort":900000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> Alasen's Strike hits a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] creature and deals damage.</p>\n<hr />\n<p><strong>Effect</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} or takes a -10-foot status penalty to its Speeds, as chosen by Alasen. On a critical hit, the target must also attempt a @Check[type:fortitude|dc:34] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of Alasen's next turn.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} until the end of Alasen's next turn.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] until the end of Alasen's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6mO0FIwfW82Cszej","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.ICnpftxZEilrYjn0"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Curse of the Weretiger","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>This curse affects only humanoids.</p>\n<hr />\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:34]</p>\n<p>On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.</p>\n<p>The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.</p>"},"requirements":{"value":""},"rules":[],"slug":"werecreature-curse-of-the-werecreature","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["curse","necromancy","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"c2r3T8G5zXq6UOBS","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mobility","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When Alasen takes a Stride action to move half her Speed or less, that movement does not trigger reactions.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nsDXE0HKZhrqgV54","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.FA0ri2fAcMa1HgZe"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Moon Frenzy","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2.</p>\n<p>When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] for [[/br 2d4 #Fatigued duration]]{2d4 hours}.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.dRe8n1nBWMIXd8jh]</p>"},"requirements":{"value":""},"rules":[],"slug":"werecreature-moon-frenzy","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"gsoYzQxRygC654Xf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pounce","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], they remain hidden until after this ability's Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jBAYmOeepk3w4EgS","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.3JOi2cMcGhT3eze1"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rend","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Claw</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Rend]</p>"},"requirements":{"value":""},"rules":[],"slug":"rend","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"C9ESEAYQaJUciIba","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Alasen deals 2d6 extra precision damage to flat footed 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{"_id":"mNKAaSBWbZHQRdo9","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"XfUDUv0iccZ8hNjg","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"JPmOqF1x4Au8drWv","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spectral Uprising","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> More than three Small or larger living creatures are in area <strong>B7</strong> at the end of a turn.</p>\n<hr />\n<p><strong>Effect</strong> Spectral figures of the bandits and owlbears manifest in a sudden and overwhelming battle of endless violence. All living creatures in area <strong>B7</strong> must make a successful @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} on a critical failure).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6MwtMijY3R7DbxaJ","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ghostly Attack","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":20},"damageRolls":{"0":{"damage":"2d10+7","damageType":"negative"},"1":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Endless Struggle","system":{"attributes":{"ac":{"value":27},"emitsSound":"encounter","hardness":0,"hp":{"details":"negative healing","max":66,"temp":0,"value":66},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"resistances":[{"doubleVs":["non-magical"],"exceptions":["force","ghost-touch","positive"],"type":"all-damage","value":10}],"stealth":{"details":"<p>(expert)</p>","value":18},"weaknesses":[{"type":"positive","value":10}]},"creatureType":"","details":{"description":"<p>Vicious spirits of the two owlbears, Eirikk, and the rest of the bandits rise and resume their final battle.</p>","disable":"<p>@Check[type:nature|dc:24] (expert) three times to empathize with the bestial spirits that comprise the haunt and to calm them, or @Check[type:religion|dc:28] (expert) two times to exorcise the haunt and disperse its energy.</p>","isComplex":true,"level":{"value":8},"reset":"<p>The haunt resets after 24 hours; it can be permanently destroyed if it is either disabled or destroyed after the Beast itself has been slain.</p>","routine":"<p>(3 actions; emotion, fear, mental) The spectral violence churns and flashes through the room, targeting three separate creatures with ghostly claws, beaks, swords, and arrows. At the end of the haunt's turn, it takes its Spectral Uprising reaction.</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":18}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["haunt","chaotic","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.mNKAaSBWbZHQRdo9"}}}
{"_id":"mbAhAq5OyZAv6lq5","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"3VX47OPvg5PAjzsD","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":4,"prepared":[],"value":4},"slot5":{"max":4,"prepared":[],"value":4},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":29,"value":21},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"WTjCVJwNHH8vUKzE","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Sorcerer Bloodline Spells","sort":200000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":29,"value":21},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"NutS1eHdAj9PxAn0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k"}},"img":"systems/pf2e/icons/spells/cone-of-cold.webp","name":"Cone of Cold","sort":300000,"system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"12d6"}}},"description":{"value":"<p>Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cone-of-cold","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ccFPseYbFVDgXMus","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN"}},"img":"systems/pf2e/icons/spells/chrusing-dispair.webp","name":"Crushing Despair","sort":400000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for that turn as it sobs uncontrollably.</p>\n<p><strong>Failure</strong> As success, but the duration is 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the creature is automatically @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The area increases to a 60-foot cone.</p>"},"duration":{"value":"1 or more rounds"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"area":{"areaType":"cone","value":"60"}}},"type":"fixed"},"level":{"value":5},"location":{"heightenedLevel":5,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"crushing-despair","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"i5pzIL18yNYgSOnv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.115Xp9E38CJENhNS"}},"img":"systems/pf2e/icons/spells/passwall.webp","name":"Passwall","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger, allowing creatures to enter the tunnel freely.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"passwall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RWKrlqYUGzBYwrSW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kOa055FIrO9Smnya"}},"img":"systems/pf2e/icons/spells/wall-of-stone.webp","name":"Wall of Stone","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 15.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SMDmBFeoz5F6kOAu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"air-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EjKmExuHcS5Gv79y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.McnPlLFvKtQVXNcG"}},"img":"systems/pf2e/icons/spells/shape-stone.webp","name":"Shape Stone","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or Acrobatics check.</p>\n<hr />\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] atop the stone.</p>\n<p><strong>Critical Failure</strong> The creature falls off the stone (if applicable) and lands Prone.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shape-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"cube of stone 10 feet across or smaller"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zOKTxy28BaV0I6vS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rL6qWCjKXUpKcK8y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ikSb3LRGnrwXJBVX"}},"img":"systems/pf2e/icons/spells/vital-beacon.webp","name":"Vital Beacon","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.WWtSEJGwKY4bQpUn]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vital-beacon","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QGhxJeRs0py5XOBA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8M03UxGXjYyDFAoy"}},"img":"systems/pf2e/icons/spells/weapon-storm.webp","name":"Weapon Storm","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a @Template[type:cone|distance:30] or an @Template[type:emanation|distance:10]. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is subject to the weapon's critical specialization effect.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Add another damage die.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"weapon-storm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fQf9TqlIjeOz43RV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1HfusQ8NDWutGvMx"}},"img":"systems/pf2e/icons/spells/animal-vision.webp","name":"Animal Vision","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration. If the target wishes to prevent you from doing so, it can attempt a Will save, negating the spell on a success, but most animals don't bother to do so. While tapping into the target's senses, you can't use your own body's senses, but you can change back and forth from your body's senses to the target's senses using a single action, which has the concentrate trait.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"animal-vision","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 animal"},"time":{"value":"1 minute"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zuHwQ7XsyRKNLpKs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"m30fUIaPdyK55nAT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0OhX2GO4SmhGwrkv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YWrfKetOqDwVFut7"}},"img":"systems/pf2e/icons/spells/barkskin.webp","name":"Barkskin","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.HoOujAdQWCN4E6sQ]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistances increase by 2, and the weakness increases by 3.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"barkskin","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Hvl2NtPwf1SEBlaV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b515AZlB0sridKSq"}},"img":"systems/pf2e/icons/spells/calm-emotions.webp","name":"Calm Emotions","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> Calming urges impose a -1 status penalty to the creature's attack rolls.</p>\n<p><strong>Failure</strong> Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.</p>\n<p><strong>Critical Failure</strong> As failure, but hostility doesn't end the effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Qr5rgoZvI4KmFY0N]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"calm-emotions","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IFhoYx099sJGqM4m","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq"}},"img":"systems/pf2e/icons/spells/create-food.webp","name":"Create Food","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on).</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can feed 12 Medium creatures.</p>\n<p><strong>Heightened (6th)</strong> You can feed 50 Medium creatures.</p>\n<p><strong>Heightened (8th)</strong> You can feed 200 Medium creatures.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"create-food","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 hour"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6g5mhNXBtgTssEj9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":3,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jGj8s2jV8RZKp06V","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J6vNvrUT3b1hx2iA"}},"img":"systems/pf2e/icons/spells/entangle.webp","name":"Entangle","sort":1900000,"system":{"ability":{"value":""},"area":{"details":"all squares in a 20-foot-radius burst that contain plants","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Plants in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"entangle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eSStJgAIIjqJO23p","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":2000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OSVUvftY8HtUK3XS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Acid Splash","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}},"description":{"value":"<p>You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus [[/r (1[splash])[acid]]]{1 splash acid damage}. On a critical success, the target also takes [[/r 1[persistent,acid]]] damage.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The initial damage increases to 1d6 + your spellcasting ability modifier, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases to [[/r 2[persistent,acid]]].</p>\n<p><strong>Heightened (5th)</strong> The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 3[persistent,acid]]], and the splash damage increases to [[/r (2[splash])[acid]]].</p>\n<p><strong>Heightened (7th)</strong> The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 4[persistent,acid]]], and the splash damage increases to [[/r (3[splash])[acid]]].</p>\n<p><strong>Heightened (9th)</strong> The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to [[/r 5[persistent,acid]]], and the splash damage increases to [[/r (4[splash])[acid]]].</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"1d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"1"}}}},"5":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"2d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"2"}}}},"7":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"3"}}}},"9":{"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"acid"},"value":"4d6"},"gcovwqxwitqchoin":{"applyMod":false,"type":{"categories":[],"subtype":"splash","value":"acid"},"value":"4"}}}}},"type":"fixed"},"level":{"value":1},"location":{"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-splash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","acid","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DXsjOmOtrT0j13se","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Hyz1s1JstfnCAPo9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":2300000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xIrWBCheJ0X8Iajq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"6k7T3ztmvy5gFnSw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5KW2x1x456nn6pda","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":5,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"09MtwfAHrG8O3thE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KcLVELhCUcKXxiKE"}},"img":"systems/pf2e/icons/spells/longstrider.webp","name":"Longstrider","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.PQHP7Oph3BQX1GhF]</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.7vIUF5zbvHzVcJA0]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"longstrider","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IOZpqdcbetYaemZ3","img":"systems/pf2e/icons/default-icons/spell.svg","name":"Monstrous Bloom","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This ritual uses numerous dangerous components, such as spores from yellow mold, and is a risky magic to work, yet the Cult of the Bloom still manages to spread this evil ritual's effects throughout the Stolen Lands, putting the PCs' kingdom into peril. As monstrous bloom is not intended to be a ritual the PCs can learn, and all of the after-effects of the ritual are quantified as needed in Chapter 5, the ritual itself is not presented in detail here. Methods by which the PCs can learn more about the ritual and how to combat its effects are detailed on page 229.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":null},"materials":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":null,"source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"Unknown"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["arcane","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sOBOoCSYFk5oooIt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pHrVvoTKygXeczVG"}},"img":"systems/pf2e/icons/spells/nymphs-token.webp","name":"Nymph's Token","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] to pass the token to an ally within your reach.</p>\n<p>As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves.</p>\n<p>You can @UUID[Compendium.pf2e.actionspf2e.AjLSHZSWQ90exdLo] the spell as a free action.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.zjFN1cJEl3AMKiVs]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"WTjCVJwNHH8vUKzE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"nymphs-token","source":{"value":"Pathfinder Advanced Player's Guide"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hfaXPSn2PQ6n7Je3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zlnXpME1T2uvn8Lr"}},"img":"systems/pf2e/icons/spells/pass-without-trace.webp","name":"Pass Without Trace","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The duration increases to 8 hours.</p>\n<p><strong>Heightened (4th)</strong> The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"emanation","value":"20"},"range":{"value":"20 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"pass-without-trace","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5NRTUwzwKp72APkP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nkOptWyxb6WW7dvr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"22EYM2fUsu0xEI1j","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn"}},"img":"systems/pf2e/icons/spells/shocking-grasp.webp","name":"Shocking Grasp","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"electricity"},"value":"2d12"}}},"description":{"value":"<p>You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes [[/r 1d4[persistent,electricity]]] damage on a hit. On a critical hit, double the initial damage, but not the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60].</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12, and the persistent electricity damage increases by 1.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shocking-grasp","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9tO4DQ5ubOKUEEYv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DYdvMZ8G2LiSLVWw"}},"img":"systems/pf2e/icons/spells/spider-sting.webp","name":"Spider Sting","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"1d4"}}},"description":{"value":"<p>You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 1d4 poison damage.</p>\n<p><strong>Failure</strong> The target is afflicted with spider venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with spider venom at stage 2.</p>\n<hr />\n<p><strong>Spider Venom</strong> (poison)</p>\n<p><strong>Level 1;</strong></p>\n<p><strong>Maximum Duration</strong> 4 rounds.</p>\n<p><strong>Stage 1</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spider-sting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UcATITvl9f91n3Z8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr"}},"img":"systems/pf2e/icons/spells/tanglefoot.webp","name":"Tanglefoot","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.TwtUIEyenrtAbeiX]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"3VX47OPvg5PAjzsD"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tanglefoot","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cantrip","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9RNGJOLNS21hY10V","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.XGtIUZ4ZNKuFx1uL"}},"img":"systems/pf2e/icons/equipment/weapons/falchion.webp","name":"Falchion","sort":3600000,"system":{"MAP":{"value":""},"baseItem":"falchion","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d10"},"description":{"value":"<p>This weapon is a heavier, two‑handed version of the curved‑bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"falchion","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","forceful","magical","sweep"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"UqyHj2l5UsVe9uNp","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+1 Leather Armor","sort":3700000,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":null},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"UZ4VlSGBzBXCEdfz","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Religious Symbol of Lamashtu (Gold)","sort":3800000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"vhJ6Chaz2yDcguwN","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.9Y86NM6nt2WtYBOy"}},"img":"systems/pf2e/icons/equipment/structures/explorers-yurt.webp","name":"Explorer's Yurt","sort":3900000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places.</p>\n<p><strong>Activate</strong> (10 minutes) Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water.</p>\n<p>The yurt can house and feed you and up to nine other Medium creatures that eat roughly as much as a human does; they need not attempt a Survival check to Subsist when you use the yurt. Fires and light inside the yurt do not extend illumination into the area surrounding the yurt, making it harder to spot from a distance.</p>\n<p>A large loop of red cloth hangs from one wall. If this loop is pulled, which takes an Interact action, the entire yurt immediately folds back up into its deactivated form, ready for further travel.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":10},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":880}},"quantity":1,"rules":[],"size":"med","slug":"explorers-yurt","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["conjuration","magical","structure"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"yTWeFCTfaEECHhCs","flags":{"pf2e":{"linkedWeapon":"9RNGJOLNS21hY10V"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Falchion","sort":4000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"zY9dEpJY0wiqGiVD":{"damage":"2d10+8","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["forceful","magical","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"5LclMp6q589Sl0Mn","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":4100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":20},"damageRolls":{"YMocFj45Y52L3QYG":{"damage":"2d6+8","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"roURyHTV2DxU7WTQ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":4200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"spF1Kzai1HQbME5t","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Bloom Regeneration","sort":4300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> Darivan takes damage while he's within the Cradle of Lamashtu.</p>\n<p><strong>Effect</strong> Darivan cries out a quick prayer to the Mother of Monsters, and filaments of fungus slither up into his wounded body, healing [[/r 4d6 #Hit Points]]{4d6 points} of damage. For the next 4 rounds, Darivan gains regeneration 10; this regeneration can be deactivated by cold iron or good damage. Darivan can't activate Bloom Regeneration again for 24 hours.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.BKZS6xpUndRSnxK1]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tJSXokhRWx6GoMJe","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Bleed for Lamashtu","sort":4400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> Darivan hasn't attempted a falchion strike yet.</p>\n<p><strong>Effect</strong> Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional [[/r 2d6[bleed]]] damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"y6KKrN8Aiff22yLS","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bloodline Magic","sort":4500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"darivan"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"P6LjU5ayayHrhjpT","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":4600000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"MaKLnS9GqmRJaW03","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":4700000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"A148HQ3yZGF187K2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":4800000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UiU7w5ovykgz63Vf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":4900000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lCzHaaorRfu7sPBL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":5000000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"rBJyiAXCY4m5VL4c","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":5100000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"SaB8VgdCCcXXUavW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":5200000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"o1o3DBY5ocbCdFEf","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":5300000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Darivan","system":{"abilities":{"cha":{"mod":5},"con":{"mod":1},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":4},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"","max":220,"temp":0,"value":220},"initiative":{"statistic":"perception"},"perception":{"value":19},"speed":{"otherSpeeds":[],"value":25},"weaknesses":[{"type":"cold-iron","value":10}]},"details":{"alignment":{"value":"CE"},"blurb":"Male half-orc sorcerer","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"<p>Darivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his ancestral past. The favor of a dryad helped his grandfather escape from a brutal life and find a safe new homeland for his people, but Darivan never held patience for that. To Darivan, his sorcerous legacy and his sinister faith are two wholly separate elements, but his recent visions of the bloom of Lamashtu bringing a new swath of monsters to the Stolen Lands has compelled him strongly, showing him how his fey ancestry and his demonic faith can be made stronger.</p>\n<p>In combat, Darivan relies on his spells against ranged foes and his falchion and claw in melee. He activates Bloom Regeneration if an attack reduces him to 100 Hit Points or fewer, then shifts tactics to casting <em>@UUID[Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0]</em> and retreating upward to use spells against foes.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":21}},"spellcasting":{"rituals":{"dc":29}},"traits":{"languages":{"custom":"","selected":[],"value":["abyssal","aklo","common","orcish","sylvan"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["half-orc","human","humanoid","orc"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.mbAhAq5OyZAv6lq5"}}}
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If Vesket ever realizes the spirit of Stisshak is actually a @UUID[Compendium.pf2e.pathfinder-bestiary.wRQ7TZdd0n5UIIao], he loses this ability.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IzVf6cehi9NajoXy","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Trident Twist","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Vesket is wielding a trident</p>\n<p><strong>Effect</strong> Vesket attempts to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"SPiKrNADm6u2qbhl","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Triumphant Roar","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Vesket's last action reduced a foe to 0 Hit Points</p>\n<p><strong>Effect</strong> Vesket attempts an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] up to four foes within 30 feet. 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{"_id":"myNEeBzXVmWbHk2X","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"5O8YD9thn6myrfWy","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Pollen Burst","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The lily patch is disturbed</p>\n<p><strong>Effect</strong> The pollen erupts in a @Template[type:burst|distance:30]{30-foot-radius burst}. Any living creature in the burst must attempt a @Check[type:will|dc:30] save, though creatures with the plant trait are immune.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 6d6[mental]]] damage as the pollen causes wracking headaches and jolts of pain.</p>\n<p><strong>Failure</strong> The creature takes [[/r 12d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. The creature can attempt a new save at the end of each of its turns to end the confusion early.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 20d6[mental]]] damage and is confused for 1 minute, with no save to end the confusion early.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","enchantment","mental","poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Azure Lilies","system":{"attributes":{"ac":{"value":30},"emitsSound":false,"hardness":0,"hp":{"details":"","max":120,"temp":0,"value":120},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":20}},"creatureType":"","details":{"description":"<p>The azure lilies expel a burst of toxic pollen.</p>","disable":"<p>@Check[type:nature|dc:33] or @Check[type:survival|dc:33] (expert) to harvest the plant's pollen without disturbing the blossoms.</p>","isComplex":false,"level":{"value":12},"reset":"<p>1 month</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.myNEeBzXVmWbHk2X"}}}
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If you created an effect with a duration that extends beyond the time stop's duration, such as wall of fire, it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"time-stop","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gSkN68GlNywfmgW6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. 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You can't target a creature that's incorporeal, gaseous, or liquid, or otherwise lacking a solid form.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":9},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"implosion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corporeal creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"78fbo3oSDLQLcQmO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qDjeG6dxT4aEEC6J"}},"img":"systems/pf2e/icons/spells/weird.webp","name":"Weird","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"16d6"}}},"description":{"value":"<p>You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and it's also @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"weird","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jc6WLvl74wdjEstw","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wfleiawxsfhpRRwf"}},"img":"systems/pf2e/icons/spells/disapperance.webp","name":"Disappearance","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud a creature from others' senses. The target becomes @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], not just to sight but to all senses, allowing the target to count as @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disappearance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"QKeSIum17eOTaHx2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.M0jQlpQYUr0pp2Sv"}},"img":"systems/pf2e/icons/spells/horrid-wilting.webp","name":"Horrid Wilting","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"10d10"}}},"description":{"value":"<p>You pull the moisture from the targets' bodies, dealing 10d10 negative damage. 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Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":8},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"horrid-wilting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"any number of living creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wIXiyqpsbma2lWeo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.C2w3YfBKjIRS07DP"}},"img":"systems/pf2e/icons/spells/mind-blank.webp","name":"Mind Blank","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Powerful wards hide a creature from divination magic. 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For instance, detect magic would still detect other magic in the area, but not any magic on the target.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.DBaMtFHRPEg1JeLs]</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":true},"level":{"value":8},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-blank","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KSICEHiSmW8ohmFG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l"}},"img":"systems/pf2e/icons/spells/finger-of-death.webp","name":"Finger of Death","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"70"}}},"description":{"value":"<p>You point your finger toward the target and speak a word of slaying. 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Creatures and objects that aren't secured to the ground immediately fall upward to the top of the area. A creature might be able to Grab an Edge to arrest its fall if it falls past an appropriate surface. If a creature falls against a solid object (such as a ceiling), it takes the appropriate amount of falling damage and lands on the surface. Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can use those abilities to mitigate the effects of reverse gravity.When reverse gravity ends, all creatures and objects caught in the area fall back down. Likewise, anything that moves beyond the spell's area is subjected to normal gravity again.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"reverse-gravity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nSMV9oOkEmYM6AV1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OOELvfkTedBMlWtq"}},"img":"systems/pf2e/icons/spells/spell-turning.webp","name":"Spell Turning","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>This abjuration reflects spells cast at you back at their caster. When a spell targets you, you can spend a reaction to attempt to reflect it. This uses the rules for counteracting the spell, but if the spell is successfully counteracted, the effect is turned back on the caster. Whether or not the counteract attempt is successful, spell turning then ends. Spell turning can't affect spells that aren't targeted (such as area spells). If spell turning reflects a spell back at a caster who is also under the effect of spell turning, their spell turning can attempt to reflect their own spell back at you again; if they do so, their counteract attempt automatically succeeds.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":true},"level":{"value":7},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spell-turning","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"keaFKUFTjWWnKaLf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P"}},"img":"systems/pf2e/icons/spells/dominate.webp","name":"Dominate","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> You control the target. It gains the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The duration is unlimited.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dominate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"598GuXNWsl4Y5cop","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki"}},"img":"systems/pf2e/icons/spells/true-seeing.webp","name":"True Seeing","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":true},"level":{"value":6},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-seeing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xkAZvE53zNejZwjs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.7Iela4GgVeO3LfAo"}},"img":"systems/pf2e/icons/spells/wall-of-force.webp","name":"Wall of Force","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You form an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a disintegrate spell of any level or by contact with a rod of cancellation or sphere of annihilation.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of the wall increases by 20.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-force","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ii8bSvWTjdeQhSC8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD"}},"img":"systems/pf2e/icons/spells/black-tentacles.webp","name":"Black Tentacles","sort":1600000,"system":{"ability":{"value":""},"area":{"details":"20-foot burst adjacent to a flat surface","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p><strong>Area</strong> 20-foot burst adjacent to a flat surface</p>\n<hr />\n<p>Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already Grabbed.</p>\n<p>The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"black-tentacles","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JvIlMshsbE05j3jB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21"}},"img":"systems/pf2e/icons/spells/prying-eye.webp","name":"Prying Eye","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML], floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"see text"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prying-eye","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VgaJSgBmX85YeivQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE"}},"img":"systems/pf2e/icons/spells/clairvoyance.webp","name":"Clairvoyance","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairvoyance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ygjXKWVx3Ef8Kipz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fivRuHqJhmK3Opf2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qJQADktwD0x8kLAy"}},"img":"systems/pf2e/icons/spells/resilient-sphere.webp","name":"Resilient Sphere","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save.</p>\n<hr /><strong>Critical Success</strong> The target disrupts the sphere's integrity, causing it to collapse entirely.\n<p><strong>Success</strong> The sphere functions normally but has only 10 Hit Points instead of 40.</p>\n<p><strong>Failure</strong> The sphere has its normal effect.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resilient-sphere","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 Large or smaller creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zX76FFnTQMcoKXrs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1Sg7lTv8QHUYf7qj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fgP1cLJ8ZFXaiT0R","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9goI4nxKHUyxDCOl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GKpEcy9WId6NJvtx"}},"img":"systems/pf2e/icons/spells/stinking-cloud.webp","name":"Stinking Cloud","sort":2400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a cloud of putrid mist in the area. The cloud functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em> except it sickens creatures that end their turns within the cloud. (The @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition is not a poison effect.)</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} while in the cloud.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until it leaves the cloud.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stinking-cloud","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lo9zjzoOZSRs5svZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}},"img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness (At Will)","sort":2500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W].</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"8wBdJ7S9sRjGCmmT"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"darkness","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["darkness"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zfOqLfiliOAuSXyP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":2600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ou25Z5zGUPvHeP3S","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"U1Y5cdqOAFROAOAA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}},"img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","sort":2800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-maneuver","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nMMSsrZ8iF94tnyh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":2900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PHbUj5fUdHqhCln0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":3000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2NJFYDPX1o58TQyl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":3100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"V1cMFSrH5O4LEd5R","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":3200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jhe4IWhZxEgVicFM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":3300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZW9jM76s0jLR3xb3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":3400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"r0uulnCvyN0FvhXJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":3500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MzlfWkwDO8RervKn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":3600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"e3mEtYHIO4f0NZZc"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qeZfMzOwr8GL4Lbh","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":3700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":39},"damageRolls":{"0":{"damage":"4d12+18","damageType":"piercing"},"1":{"damage":"2d6","damageType":"acid"},"2":{"category":"persistent","damage":"2d6","damageType":"acid"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["acid","magical","reach-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"PAN3R11XOGsaiIbK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":3800000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":39},"damageRolls":{"0izcvudyzh3f1lob2e6n":{"damage":"4d8+18","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical","reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"2hjq0oo2EsTcXPJe","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tail","sort":3900000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":37},"damageRolls":{"jps7ex97z6divk7qh6yi":{"damage":"4d6+16","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":"tail","source":{"value":""},"traits":{"rarity":"common","value":["magical","reach-25"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"oXZ9gBxLTC4PuQec","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Horns","sort":4000000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":37},"damageRolls":{"jkvefksw29fe912laty1":{"damage":"3d6+16","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","reach-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"w4Cd5RsR9MjHTRDj","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":4100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uD9MleR0PzjUXugC","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 60 feet","sort":4200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ygeIx11fATpKbQRh","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":4300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ComzTzx9Gu4QDQxN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":4400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4C0eLAnhYCsQz9KO","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+4 Status to All Saves vs. Mental","sort":4500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["mental"],"selector":"saving-throw","type":"status","value":4}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cC853WQiGJtDTkRc","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.etMnv73EIdEZrYYu"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Frightful Presence","sort":4600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X] @Check[type:will|dc:41]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":90,"slug":"frightful-presence","traits":["aura","emotion","fear","mental"]}],"slug":"frightful-presence","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["aura","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"D4C1yHkCqpQckxgr","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Tail Lash","sort":4700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check</p>\n<hr />\n<p><strong>Effect</strong> The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.QqC9xymSXSVunDgl]</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.4HJJdogS751Z04lD]</p>"},"requirements":{"value":""},"rules":[{"domain":"attack-roll","key":"RollOption","option":"tail-lash","toggleable":true},{"key":"FlatModifier","predicate":["tail-lash"],"selector":"tail-attack","value":-2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GeAJNEdtRdXSvZvk","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Breath Weapon","sort":4800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Ilthuliak breathes a spray of acid that deals [[/r 22d6[acid]]] damage in a @Template[type:line|distance:100]{100 foot line} (@Check[type:reflex|dc:44|basic:true] save).</p>\n<p>She can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["acid","arcane","evocation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"SRv8Gjga6DHY4U8G","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Corrupt Water","sort":4900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> Once per day</p>\n<hr />\n<p><strong>Effect</strong> The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life.</p>\n<p>This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:41] save to protect liquids in its possession). This doesn't affect liquids in a creature's body.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","concentrate","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vUScnAartqJLCuSF","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":5000000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"d9NFcCkOHS1XimA2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":5100000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"MhEz8Mxzu7kRCAMl","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":5200000,"system":{"description":{"value":""},"mod":{"value":41},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"d2HHxOgrdrV5Hmu2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":5300000,"system":{"description":{"value":""},"mod":{"value":40},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"khNk0fYgnDMF7kKq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"First World Lore","sort":5400000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"7AKEwqfiFXNlOp6l","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":5500000,"system":{"description":{"value":""},"mod":{"value":40},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cAMnAlwi8rkZHh2r","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":5600000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Ilthuliak","system":{"abilities":{"cha":{"mod":5},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":4},"str":{"mod":8},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":47},"allSaves":{"value":"+1 status to all saves vs. magic, +4 status vs. mental"},"hp":{"details":"","max":450,"temp":0,"value":450},"immunities":[{"type":"acid"},{"type":"paralyzed"},{"type":"sleep"}],"initiative":{"statistic":"perception"},"perception":{"value":37},"speed":{"otherSpeeds":[{"type":"fly","value":180},{"type":"swim","value":70}],"value":70}},"details":{"alignment":{"value":"CE"},"blurb":"Variant female black dragon","creatureType":"Dragon","level":{"value":21},"privateNotes":"","publicNotes":"<p>Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick raids and subterfuge. Their hatred for other creatures is as acidic as their breath weapons, and they rarely tolerate even other dragons of their kind-except perhaps to mate or temporarily collaborate to take down a mutual enemy.</p>\n<p>Black dragons are amphibious-although they breathe air, their gills also allow them to breathe water. Their frills and fins make them accomplished swimmers, well suited to their wetland environments and submerged lairs. They're immune to the fetid water that comes as a result of their magical ability to corrupt water.</p>\n<p>Black dragon lairs are as foul as their souls. The floors are littered with rotting meat, and plundered treasures line the muck and slime of their dank caves amid twisted roots and creepers. Such places are often crawling with pests, snakes, and slimes. Though they claim natural caverns when they can, they make do with areas of dense, twisted vegetation within a swamp. Black dragon treasure hoards primarily consist of gems and expensive glass work, as valuables of softer substance can't survive the dragon's acidic presence.</p>\n<hr />\n<p>While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty-be it by claw, tooth, or breath-and unlike most creatures, dragons only become more powerful as they age. Their lust for treasure, food, bloodshed, and control are legendary. Physically powerful with egos to match, these dragons are often morally depraved and act as criminal masterminds, vicious tyrants, or voracious raiders.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":38},"reflex":{"saveDetail":"","value":35},"will":{"saveDetail":"","value":35}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","common","draconic","goblin","jotun","orcish","sylvan"]},"rarity":"unique","senses":{"value":"darkvision, scent (imprecise) 60 feet"},"size":{"value":"grg"},"value":["acid","amphibious","dragon"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.n82GZhM6joceE91v"}}}
{"_id":"nDFogS2qQJomjfmR","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kU6LiydL3jldv5KQ","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":40,"value":32},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"JY2dipwkAfmKbqb0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disjunction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Aq3vYXMGDf6pFo4D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift (to or from the First World only)","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["primal","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TZKyD7ZHyYEDKtws","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Constant)","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yGxF0q0Wjk3mF2Mo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk (Constant)","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"air-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["air","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"k2k4Sp4uc2IwidM1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly"}},"img":"systems/pf2e/icons/spells/illusory-creature.webp","name":"Illusory Creature","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.</p>\n<p>The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.</p>\n<p>In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC - 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.</p>\n<p>The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster-for example, if an illusory Large dragon deals only 5 damage-the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":8,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-creature","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wrFzv3AXMax8ZXTt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo"}},"img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Illusory Disguise (At Will)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3Ktyd5F9lOPo4myk]</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":3,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-disguise","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["primal","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tD1M5QGioXiVh0gn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xgvBlh4LTLjACvKE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core 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Spells","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"e1txRyfONnCuYPny","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","divine","primal","occult"]}],"selector":"saving-throw","type":"status","value":1}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Q78tMeRUfO7vehcO","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.lR9R5Vld8Eu2Dha5"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Regeneration 40 (Deactivated by Fire or Negative)","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]</p>"},"requirements":{"value":""},"rules":[{"deactivatedBy":["fire","negative"],"key":"FastHealing","type":"regeneration","value":40}],"slug":"regeneration","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UqivmeGpdoq5TEFp","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Manifest Fetch Weapon","sort":1600000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The fetch starts its turn</p>\n<p><strong>Effect</strong> A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"YBMoROoPuaTa703f","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UGfJYASVZL6h1sUH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DFcRMSd9dSjJLg3x","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1900000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"R65DbXipc9B3B1vA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2000000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"52uT0nBF0z4ynvF3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2100000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8E8usbNyNCDEP4Kz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2200000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"6aCdTVApq68m2GPD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2300000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AluXRhhXSEhGEoA5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2400000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Fetch Stalker","system":{"abilities":{"cha":{"mod":8},"con":{"mod":9},"dex":{"mod":6},"int":{"mod":4},"str":{"mod":6},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":42},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"regeneration 40 (deactivated by fire or negative)","max":350,"temp":0,"value":350},"initiative":{"statistic":"perception"},"perception":{"value":30},"speed":{"details":"air walk","otherSpeeds":[],"value":35},"weaknesses":[{"type":"cold-iron","value":15},{"type":"negative","value":15}]},"details":{"alignment":{"value":"CE"},"blurb":"","creatureType":"","level":{"value":18},"privateNotes":"","publicNotes":"<p>Fetch stalkers form from the souls of Medium or Small fey or humanoids (Small fetch stalkers have the same statistics as Medium ones.)</p>\n<hr />\n<p>A fetch is a twisted, deviant simulacrum of a humanoid creature that exists or existed at one point on the Material Plane. Rumors of fetches that are reflections of entities from other planes persist, but none of these tales speak of fetches that duplicate anything other than a sapient source. A fetch can manifest spontaneously when a powerful creature undergoes a significant emotional event or dies, either while on the First World or while in an area significantly influenced by the First World, but one can also be created by significant forces like the Eldest in order to torment and vex those who have annoyed them. While a fetch manifests from a soul's \"reflection,\" and as such bears a striking resemblance to that creature's appearance in life, a fetch has no true memories of its own. It keeps fragments of false remembrances from its source as if it experienced them in a half-remembered dream-which ensure the fetch is enraged by and jealous of its source.</p>\n<p>A fetch is similar in appearance to the creature whose soul spawned it, save that it often displays fey-like features such as pointed ears, plantlike elements, or supernatural grace. A fetch who seeks to impersonate a stillliving source must disguise these features, and takes care to manifest its fetch weapon as one known to be wielded by its target.</p>\n<p>When a fetch dies, it and its manifested items fades away into a bloom of plant life, its soul instantly recycled into the First World, leaving behind a patch of weeds and thorny flowers roughly in the shape they held in mockery while alive.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":35},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":28}},"traits":{"languages":{"custom":"tongues","selected":[],"value":["common","sylvan"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["fey","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.nDFogS2qQJomjfmR"}}}
{"_id":"ndoXVn6MPPxSJvcC","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"hook1XGZNlxXtjvJ","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fangs","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":29},"damageRolls":{"yadj44njzle6jwrpnuxs":{"damage":"3d12+14","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"nbVDArIMsO5ljcOd","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":29},"damageRolls":{"4mydua8wmtse70fn6rvn":{"damage":"3d8+14","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"zRI7pbJvbWWPBJQr","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9il80y0VHh8ZAWdY","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 60 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ONo2JspAa1GnoAlR","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pierce Armor","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Speartooth makes a fangs Strike against a creature it has @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]. If the attack hits, the creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]; if the creature is wearing armor with hardness 10 or lower, the armor is broken. If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes [[/r 3d6[bleed]]] damage. This Strike doesn't further damage armor that's already broken.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QtiX9tEriHb92lTU","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pounce","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Speartooth Strides and makes a Strike at the end of that movement. If Speartooth began this action @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC], it remains hidden until after this ability's Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WBvBXluaSwwxLaJ4","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Speartooth deals 2d6 extra precision damage to creatures that are flat-footed.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6ORqPbdQEDKtPs55","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3z510ERvX2FzWFGB","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"F5wWh0eJfiLiTCGs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RX8X93bV9aXgXq16","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Black Smilodon","system":{"abilities":{"cha":{"mod":0},"con":{"mod":4},"dex":{"mod":2},"int":{"mod":-4},"str":{"mod":8},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":""},"hp":{"details":"","max":255,"temp":0,"value":255},"initiative":{"statistic":"perception"},"perception":{"value":25},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"N"},"blurb":"Variant smilodon","creatureType":"Animal","level":{"value":14},"privateNotes":"","publicNotes":"<p>Smilodons are large saber-toothed cats, apex predators that are significantly more muscular and broader than the other species of big cats. They often kill prey with a quick stab to the throat or other vulnerable spot. The smilodon's oversized fangs are particularly sought after as trophies.</p>\n<hr />\n<p>Few predators of the natural world can match the cat's talent for stalking and stealth.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":28},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":23}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 60 feet"},"size":{"value":"lg"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ndoXVn6MPPxSJvcC"}}}
{"_id":"ni0RSuVeUgs5WmlY","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"lnlNJpjHNjw06Wzi","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tusk","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":24},"damageRolls":{"oi13sh67v1kd4e8lw3w9":{"damage":"3d8+14","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"NaDfoZlbd0uAIh3t","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Trunk","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grabbing-trunk"]},"bonus":{"value":24},"damageRolls":{},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"CvfLXQsndA3wb5S1","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Foot","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":24},"damageRolls":{"ply75b2w39lflen83c8g":{"damage":"2d10+14","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"J73AKz9wgVvUQWFo","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pR9Yyd3sYM5iPspf","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PtwaILORaUXLPA4E","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kquBnQ0kObZztnBc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"+2 Status to All Saves vs. Cold","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["cold"],"selector":"saving-throw","type":"status","value":2}],"slug":"1-status-to-all-saves-vs-magic","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"n4Cc3VF0F86FO0sG","img":"systems/pf2e/icons/actions/Passive.webp","name":"Cold Adaptation","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The mammoth reduces the effects it suffers from cold environments by one step.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"EdlfzUPi8lEnewu1","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Dual Tusks","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"O2U2on80bNw6GMEe","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.UNah0bxXxkcZjxO3"}},"img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Trample","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p>Large or smaller, foot, @Check[type:reflex|dc:30|basic:true]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Trample]</p>"},"requirements":{"value":""},"rules":[],"slug":"trample","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xBi3GMrwnT7AE4mq","img":"systems/pf2e/icons/actions/Passive.webp","name":"Grabbing Trunk","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A Medium or smaller creature hit by the mammoth's trunk is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]. If the mammoth moves, it can bring the Grabbed creature along with it.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bDna1O0k6vLTtL8l","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8VNTjLFlgfJYqufs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":1200000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"OugOU2i8QxGYKtZJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1300000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"sE9iZFzAHAQcDy5x","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1400000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Hillstomper","system":{"abilities":{"cha":{"mod":2},"con":{"mod":5},"dex":{"mod":1},"int":{"mod":2},"str":{"mod":8},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":31},"allSaves":{"value":"+2 status to all saves vs. cold"},"hp":{"details":"","max":200,"temp":0,"value":200},"initiative":{"statistic":"perception"},"perception":{"value":21},"speed":{"otherSpeeds":[],"value":45}},"details":{"alignment":{"value":"N"},"blurb":"Variant mammoth","creatureType":"Animal","level":{"value":12},"privateNotes":"","publicNotes":"<p>Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth's strength to help them survive.</p>\n<hr />\n<p>Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":22},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":21}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"huge"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ni0RSuVeUgs5WmlY"}}}
{"_id":"oBPdL0icCG5zmknB","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"9uNCXDfw6yzI9yL5","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Release Spell","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature attempting to open the desk drawer or the secret door to area <strong>D6</strong> triggers the associated glyph</p>\n<p><strong>Effect</strong> The glyph of warding targets the creature with a <em>@UUID[Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE]</em> (@Check[type:fortitude|dc:34|basic:true] save).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Glyph of Warding (Kingmaker)","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(trained)</p>","value":24}},"creatureType":"","details":{"description":"<p>An hourglass-shaped glyph flashes with mauve light, then seems to quickly drain its sand away, as if to indicate time has suddenly run out.</p>","disable":"<p>@Check[type:thievery|dc:34] (trained) to remove the glyph without triggering it, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (7th level, counteract DC 34) to counteract the glyph.</p>","isComplex":false,"level":{"value":13},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.oBPdL0icCG5zmknB"}}}
{"_id":"oM1AvORITfhzwrDk","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"s5DYWIxSytUTy1x2","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fangs","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":35},"damageRolls":{"0":{"damage":"3d12+17","damageType":"piercing"},"1":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Ptn3Zb1Syk7YdL4y","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Barbed 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8yXu3fI5NfUS8lDH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sHRh4SLqM1rBlpHb","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"R8f6nx9jMnFB03qP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Savage","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the wyvern critically fails a skill check to Escape.</p>\n<hr />\n<p><strong>Effect</strong> The wyvern makes a stinger Strike against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Mj7eIolH2KmKRos4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Barbtongued Wyvern Venom","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:40]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 5d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 6d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 7d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3} (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WrmnFHWCqCQMpQlB","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Pin to the Sky","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>With incredible force, the barbtongued wyvern whips its tongue and flings barbs from its length. Up to two creatures within 200 feet of the wyvern can be targeted; each creature must attempt a @Check[type:reflex|dc:40] save. The barbtongued wyvern can't use Pin to the Sky again until its next turn.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes [[/r (2d12+3)[piercing]]] damage.</p>\n<p><strong>Failure</strong> The target takes [[/r 5d12[piercing]]] damage and is pinned in place, fastened to the underlying magical nature of Thousandbreaths by the barbs (even if not adjacent to a solid surface). It is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] until it Escapes. If the creature is under the effects of a spell that would prevent it from being immobilized, Thousandbreaths first attempts a Counteract check against the spell (+27).</p>\n<p><strong>Critical Failure</strong> As failure, but the target takes [[/r 10d12[piercing]]] damage and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until it escapes.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xtitjNKcLXuYUcnS","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Reel In","sort":1000000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The wyvern has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] in its tongue.</p>\n<hr />\n<p><strong>Effect</strong> The wyvern moves the creature up to 20 feet closer to it.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"exrZ9BjFfwPvWYPf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Ripping Grab","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The wyvern's last action was a success with a barbed tongue Strike, or it has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] using this action.</p>\n<hr />\n<p><strong>Effect</strong> If the target was @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] by Pin to the Sky, the wyvern first painfully rips it free of the effect, dealing [[/r 4d12[piercing]]] damage. Regardless of whether or not the target was previously immobilized, the wyvern Grabs the target until the end of the monster's next turn. The wyvern can't use its tongue to Strike creatures until the Grab ends. Using Ripping Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] action to get out of the grab, and the Grab ends for a grabbed creature if the barbtongued wyvern moves away from it.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iirospRIpq2DvW0M","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QoBan4WItES5uCop","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lRqhACp9EyXx7XVG","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1400000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Barbtongued Wyvern","system":{"abilities":{"cha":{"mod":4},"con":{"mod":8},"dex":{"mod":6},"int":{"mod":0},"str":{"mod":9},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":42},"allSaves":{"value":""},"hp":{"details":"","max":330,"temp":0,"value":330},"immunities":[{"type":"paralyzed"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":29},"speed":{"otherSpeeds":[{"type":"fly","value":100}],"value":30}},"details":{"alignment":{"value":"NE"},"blurb":"Variant wyvern","creatureType":"Dragon","level":{"value":18},"privateNotes":"","publicNotes":"<p>A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern's resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass.</p>\n<p>Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern's pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.</p>\n<hr />\n<p>Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.</p>\n<p>Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":34},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":27}},"traits":{"languages":{"custom":"","selected":[],"value":["draconic"]},"rarity":"rare","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"huge"},"value":["dragon"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.oM1AvORITfhzwrDk"}}}
{"_id":"oOPf7VG4tuMvzrgA","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"SQ4DUNap1xbzs5Sq","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":12},"damageRolls":{"yjBxavkAy6vmeeKt":{"damage":"2d8+3","damageType":"chaotic"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"sIdAMHJe8g1PQUF7","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"emb5f7dGdRTiUTnN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5uF0UI8Ihj8qhfy5","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Support Benefit","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Until the start of Ekundayo's next turn, his Strikes that damage creatures Dog threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"65kECEA5p03ELVUv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":500000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zErAhuD5ZzGcoHBD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":600000,"system":{"description":{"value":""},"mod":{"value":11},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UqmA5Ji7XIX9eLDY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":700000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"r8pO538y4jZ9UVSi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":800000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8qjRHDNYZqeccvJO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":900000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":2},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Dog (Ekundayo's Companion)","prototypeToken":{"name":"Dog"},"system":{"abilities":{"cha":{"mod":0},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":-4},"str":{"mod":3},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":22},"allSaves":{"value":""},"hp":{"details":"","max":60,"temp":0,"value":60},"initiative":{"statistic":"perception"},"perception":{"value":12},"speed":{"otherSpeeds":[],"value":40}},"details":{"alignment":{"value":"N"},"blurb":"Riding dog","creatureType":"","level":{"value":6},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":12}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"med"},"value":["animal","minion"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.oOPf7VG4tuMvzrgA"}}}
{"_id":"obT2KQ8YYlRxvSWr","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"JfR3IkhT8g6aU9ry","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Scythe Branch","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":35},"damageRolls":{"rGSzMFqG4FKLyZrU":{"damage":"2d8","damageType":"poison"},"fhca8blkgkdwsghskt0y":{"damage":"3d8+17","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["backswing","deadly-d10","reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"fm5cOYL11qhzHV3G","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hwXxwT85s7KyKoWq","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.sebk9XseMCRkDqRg"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Lifesense 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]</p>"},"requirements":{"value":""},"rules":[],"slug":"lifesense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VyJyNz5V3NR5Gylr","img":"systems/pf2e/icons/actions/Passive.webp","name":"Axe Vulnerability 20","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A Tree that Weeps takes 20 additional damage from axes.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ALbbJNuSFbicqOfo","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Ripping Disarm","sort":500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature rolls a critical failure on a melee weapon Strike against the Tree that Weepos</p>\n<hr />\n<p><strong>Effect</strong> The Tree that Weeps attempts to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9] the creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"G0x7fr9ZPMuqw2RG","img":"systems/pf2e/icons/actions/Passive.webp","name":"Weeping Aura","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p><strong>Requirements</strong> The Tree that Weeps isn't using Dead Tree</p>\n<p><strong>Effect</strong> A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a @Check[type:will|dc:40] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune for 1 hour.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round by despair, and then @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} after recovering from paralysis.</p>\n<p><strong>Critical Failure</strong> As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn; the DC is reduced by 1 each turn that passes.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"weeping-aura","traits":["emotion","incapacitation","mental","primal"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","incapacitation","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hFDR91zB1cjh1UHv","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Dead Tree","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XCr9jxxE59Egb2R1","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Woodland Ambush","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet</p>\n<p><strong>Effect</strong> The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against this Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rT7IPvDM1KXyfDm8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"kynHGhmwcc8qJ5T8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1000000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Forests","predicate":["terrain:forest"],"selector":"stealth","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+33 in forests","options":"terrain:forest"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Tree that Weeps","system":{"abilities":{"cha":{"mod":0},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":0},"str":{"mod":9},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":41},"allSaves":{"value":""},"hp":{"details":"","max":400,"temp":0,"value":400},"immunities":[{"type":"poison"}],"initiative":{"statistic":"perception"},"perception":{"value":30},"resistances":[{"type":"bludgeoning","value":20},{"type":"piercing","value":20}],"speed":{"otherSpeeds":[],"value":15},"weaknesses":[{"type":"axe-vulnerability","value":20}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant scythe tree","creatureType":"Plant","level":{"value":18},"privateNotes":"","publicNotes":"<p>Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic dryad who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimension of flavor to the meal.</p>\n<p>Scythe trees are solitary creatures by nature, and their size and power mean that they don't need to compete for food with other carnivorous plants. Once food sources dwindle in an area, scythe trees move on to another location. When a scythe tree dwells in a location for many months or years, it leaves traces of its bark and roots in the soil. Over time, these blood-nourished fragments might grow into a new scythe tree, but the progenitor will most likely have already moved on to new hunting grounds long before the new scythe tree reaches maturity.</p>\n<p>Scythe trees appear as dead or dying deciduous trees with long, twisted branches that end in scythe-like blades. These carnivorous plants have dark-brown bark that is nearly black near the bottom of the trunk and rusty brown leaves that remain attached year-round. Scythe trees' disturbing mouths remain closed when not eating, appearing as a jagged gash on the trunk. When scythe trees deign to speak, their voices are rough, deep, and mocking, particularly when discussing arboreals, whom scythe trees universally find to be insufferable and worthy of little more than being hacked to pieces.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":9}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","arboreal","sylvan"]},"rarity":"rare","senses":{"value":"lifesense 30 feet, low-light vision"},"size":{"value":"grg"},"value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.obT2KQ8YYlRxvSWr"}}}
{"_id":"oqlZNnsV8XMGn7JN","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"ifhXNlwgfGtUNABs","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Reactive Charge","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature spends more than 1 round in the room without speaking aloud the phrases appearing in the alcove.</p>\n<hr />\n<p><strong>Effect</strong> The creature takes [[/r 12d6[cold]]] damage (@Check[type:fortitude|dc:41|basic:true], plus @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 minute on a critical failure). The trap then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Praise of Yog-Sothoth","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(legendary) to recognize the symbols as a magical trap</p>","value":37}},"creatureType":"","details":{"description":"<p>Magical letters reveal phrases in Aklo that, if not properly spoken aloud, inflict numbing cold.</p>","disable":"<p>@Check[type:occultism|dc:47] (master) or @Check[type:religion|dc:49] (master) three times in a row to successfully speak aloud the esoteric phrases as they appear (this causes the trap to deactivate for 1 hour, although the phrases continue to appear during this time), or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (9th level, counteract DC 38).</p>","isComplex":true,"level":{"value":19},"reset":"<p>The trap deactivates 1 round after it has no target creatures and resets after 1 minute.</p>","routine":"<p>(1 action) The trap fills the entirety of area <strong>B4</strong> with additional blasts of cold. All creatures in area <strong>B4</strong> take [[/r 12d6[cold]]] damage (@Check[type:fortitude|dc:41|basic:true], plus @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 minute on a critical failure).</p>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.oqlZNnsV8XMGn7JN"}}}
{"_id":"ovjnD3aiPgRi2C7u","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"YdimsTpSLxkBXaBh","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":1,"prepared":[],"value":1},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":1,"prepared":[],"value":1},"slot3":{"max":1,"prepared":[],"value":1},"slot4":{"max":1,"prepared":[],"value":1},"slot5":{"max":1,"prepared":[],"value":1},"slot6":{"max":1,"prepared":[],"value":1},"slot7":{"max":1,"prepared":[],"value":1},"slot8":{"max":1,"prepared":[],"value":1},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":34,"value":28},"tradition":{"value":"arcane"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"3U6tIYNHR3QJeZ5g","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6"}},"img":"systems/pf2e/icons/spells/vampiric-exsanguination.webp","name":"Vampiric Exsanguination","sort":200000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"12d6"}}},"description":{"value":"<p>You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":8,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-exsanguination","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wCcufz8HWmrxWWJ7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD"}},"img":"systems/pf2e/icons/spells/black-tentacles.webp","name":"Black Tentacles","sort":300000,"system":{"ability":{"value":""},"area":{"details":"20-foot burst adjacent to a flat surface","type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"3d6"}}},"description":{"value":"<p><strong>Area</strong> 20-foot burst adjacent to a flat surface</p>\n<hr />\n<p>Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal [[/r 1d6[bludgeoning]]] damage to any creature already Grabbed.</p>\n<p>The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"black-tentacles","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Y3H8DqapQ9oaYhQ7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY"}},"img":"systems/pf2e/icons/spells/confusion.webp","name":"Confusion","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>\n<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>\n<hr />\n<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"confusion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rSl89SNo7KR5xkjE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlcrVRqW1MSKJ5IC"}},"img":"systems/pf2e/icons/spells/phantasmal-killer.webp","name":"Phantasmal Killer","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"mental"},"value":"8d6"}}},"description":{"value":"<p>You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 4d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target takes 8d6 mental damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn, and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4}. This effect has the incapacitation trait.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6 on a failure and by 3d6 on a critical failure.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"heightenedLevel":6,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantasmal-killer","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["death","emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9ZHSwjw3nOhp6IVk","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":7,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"haste","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KxlA2Q1Qcm3DY2OE","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8d15aVivzp8njvKG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0WdS926WpyiokTv4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EXROMtmc6GDTWi5F","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nqsv98FJbBAANmKQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9a2UzAut2SZsmGUB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zmDRFECVY8w2tQH1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sVhOEPJMwMUjQZ0T","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"YdimsTpSLxkBXaBh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hxeZesdJLgHPkEJ5","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Spectral Hand","sort":1500000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":27},"damageRolls":{"a73SlLFFAvTRfTqh":{"damage":"2d8+12","damageType":"negative"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"eUDWR9NZHLWYc7Dj","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Enk2lR0Vry7rabGe","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.BcSlVpaN72LoQ5BV"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Site Bound","sort":1700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-site-bound","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"T0IRXqqR5Zr2FXsp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":1800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iE3cMVqsLzS8aqvH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.unR8VVR4yyRnsmnB"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Rejuvenation","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.</p>\n<p>When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-rejuvenation","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7s2ezouHGaqFCuhW","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.ga0Oj7mmjSwWQgmR"}},"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Corrupting Gaze","sort":2000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The ghost stares at a creature it can see within 30 feet. The target takes [[/r 9d6[negative]]] damage with a @Check[type:will|dc:37|basic:true] save.</p>\n<p>A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-corrupting-gaze","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5nbfijONNe4T5HFM","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.fVyoHEO3fSR737M1"}},"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Draining Touch","sort":2100000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.</p>\n<p>Instead, the target becomes @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} for 1 day, and the ghost regains HP equal to half its own level.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-draining-touch","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jXwGpQmNRAqEcUQN","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Quickened Casting","sort":2200000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day.</p>\n<hr />\n<p>If the Gardener's next action is to cast a 6th- or lower level spell, reduce the number of actions to cast it by 1 (minimum 1 action).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","metamagic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UdmjBD1i3DxTYEep","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.0K3vhX14UEPftqu8"}},"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Telekinetic Assault","sort":2300000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The ghost cries out in pain and anguish as small objects and debris fly about in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 9d6[bludgeoning]]] damage, subject to a @Check[type:reflex|dc:37|basic:true] save.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-telekinetic-assault","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divine","evocation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sjWYHx87s3YsYYwg","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":2400000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"XjAWrsLoQzzQbNnC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":2500000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8L1gAws4ADmhpkBX","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2600000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"CZS62h00TIbU9qHh","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":2700000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xtkNg2cS5hD2N2PC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2800000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"The Gardener","system":{"abilities":{"cha":{"mod":9},"con":{"mod":3},"dex":{"mod":6},"int":{"mod":6},"str":{"mod":-5},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":""},"hp":{"details":"negative healing, rejuvenation","max":220,"temp":0,"value":220},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"precision"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":24},"resistances":[{"doubleVs":["non-magical"],"exceptions":["force","ghost-touch","positive"],"type":"all-damage","value":15}],"speed":{"otherSpeeds":[{"type":"fly","value":25}],"value":0}},"details":{"alignment":{"value":"LE"},"blurb":"Male halfling ghost","creatureType":"","level":{"value":16},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":26}},"traits":{"languages":{"custom":"","selected":[],"value":["common","gnomish","halfling"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"sm"},"value":["ghost","incorporeal","spirit","undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ovjnD3aiPgRi2C7u"}}}
{"_id":"pD5Y7gJtqlr2A4a2","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"mcvnk6mFrYyK92Mb","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5fu6dCtqhdBnHNqh"}},"img":"systems/pf2e/icons/equipment/weapons/morningstar.webp","name":"Morningstar","sort":100000,"system":{"MAP":{"value":""},"baseItem":"morningstar","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>This weapon has a short shaft ending in a metal ball studded with 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Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"i5DVxzz2vN9zcxsC","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ntcF2Dw0m1DqvDnw","img":"systems/pf2e/icons/actions/Passive.webp","name":"Dream of 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Whenever he attempts a saving throw against a fear effect, he treats his actual result as one degree of success better than his rolled result.</p>"},"requirements":{"value":""},"rules":[{"adjustment":{"all":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"will","type":"save"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9khUkSjPZRFIilUZ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.3JOi2cMcGhT3eze1"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rend","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Claw</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Rend]</p>"},"requirements":{"value":""},"rules":[],"slug":"rend","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MUZm9jerelh5o9lK","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Royal Command","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Hargulka issues an order to his followers. Each ally who hears and understands this command becomes @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] until the end of that ally's next turn but can use the extra action only to Strike. Hargulka can't issue a Royal Command on his next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","fear","linguistic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1Ht8zfzmHL4tULd5","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Shield Rip and Chew","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> An opponent within reach has Raised a Shield.</p>\n<hr />\n<p><strong>Effect</strong> Hargulka snatches at a foe's shield, pulling it out of the way. He attempts an Athletics check against the Reflex DC of an opponent who has Raised a Shield before making a jaws Strike against the opponent. If the Athletics check succeeds, the shield is not considered raised against the jaws Strike. On a critical success, Hargulka pulls the shield out of position, so it is no longer raised until the opponent Raises the Shield again. This counts as two attacks toward Hargulka's multiple attack penalty, but the multiple attack penalty doesn't increase until after the jaws Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FACMecu8vSrcuFMl","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ZlmOlhAqjiMe8ySi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1400000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"yg2OkPK8bGqQnjJi","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1500000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Hargulka","system":{"abilities":{"cha":{"mod":4},"con":{"mod":6},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":6},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":26},"allSaves":{"value":""},"hp":{"details":"regeneration 25 (deactivated by acid or fire)","max":190,"temp":0,"value":190},"initiative":{"statistic":"perception"},"perception":{"value":16},"speed":{"otherSpeeds":[],"value":30},"weaknesses":[{"type":"fire","value":15}]},"details":{"alignment":{"value":"CE"},"blurb":"Male troll warlord","creatureType":"","level":{"value":8},"privateNotes":"","publicNotes":"<p>Before his dreams were invaded and his ambitions enhanced by Nyrissa's eldritch manipulations, Hargulka had already established himself as a leader among trollkind, though his goals never reached beyond bullying his fellow trolls into rampaging the immediate environs for food and wealth to bring back to him as offerings. The notion of becoming a \"king\" never crossed his mind until he had a vivid, unforgettable dream of himself sitting atop a throne and basking in the fear and adoration of not only trolls, but hobgoblins, harpies, and all manner of slavering monsters-creatures who might be viewed as dangerous enemies but, to Hargulka, were now his loyal minions.</p>\n<p>To Hargulka, the PCs' kingdom is rightfully his own. He intends to conquer them, claim their capital for himself, and dine on the flesh and bones of their citizens. Yet despite these violent goals, the troll knows better than to simply attack his enemies mindlessly. Instead, he spends his time working with his loyal trolls to seek out like-minded monsters in the wilds to recruit them to his cause. As a result, the longer Hargulka remains in power, the more dangerous and aggressive the monsters of the Stolen Lands will become!</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":20},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":["common","jotun"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["giant","troll"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.pD5Y7gJtqlr2A4a2"}}}
{"_id":"pT5hfxcsG7eV5oxh","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Z5Ph0zkg0xMl6iK6","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":41,"mod":0,"value":33},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"13XbzdrhvvQNfrgF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0XP2XOxT9VSiXFDr"}},"img":"systems/pf2e/icons/spells/phantasmal-calamity.webp","name":"Phantasmal Calamity","sort":200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"11d6"}}},"description":{"value":"<p>A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the Stunned condition.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"heightenedLevel":9,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantasmal-calamity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dATexiivSzr8V3kD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.r784cIz17eWujtQj"}},"img":"systems/pf2e/icons/spells/scrying.webp","name":"Scrying","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You magically spy on a creature of your choice. Scrying works like <em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em>, except that the image you receive is less precise, insufficient for teleport and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying depends on the target's Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you.</p>\n<p><strong>Success</strong> The spell fails and the target is temporarily immune for 1 day.</p>\n<p><strong>Failure</strong> The spell succeeds.</p>\n<p><strong>Critical Failure</strong> The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round.</p>"},"duration":{"value":"sustained up to 10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"uses":{"max":3,"value":3},"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"scrying","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"jNsbOKdG1H7qHVrp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}},"img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":7,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"teleport","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kXmoXkc5myLgiFoy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9BnhadUO8FMLmeZ3"}},"img":"systems/pf2e/icons/spells/mind-probe.webp","name":"Mind Probe (At Will)","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.</p>\n<hr /><strong>Success</strong> The target is unaffected.\n<p><strong>Failure</strong> Each round of the spell's duration, you can Sustain the Spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.</p>\n<p><strong>Critical Failure</strong> As failure, and the target takes a -4 circumstance penalty to Deception checks against your questions.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mind-probe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["linguistic","mental","occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5KynDURJk31gS8wF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.i1TvBID5QLyXrUCa"}},"img":"systems/pf2e/icons/spells/summon-entity.webp","name":"Summon Entity","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure an aberration to fight for you. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the aberration trait and whose level is 5 or lower.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":9,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"summon-entity","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SIvuOyYTHG1nqVDM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tpLTLbJUrYcMWGld"}},"img":"systems/pf2e/icons/spells/telekinetic-haul.webp","name":"Telekinetic Haul (At Will)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You move the target up to 20 feet, potentially suspending it in midair. When you Sustain the Spell, you can do so again, or you can choose a different eligible target to move.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-haul","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of up to 80 Bulk with no dimension longer than 20 feet"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BuEd6oqnkoz71hn1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CLhR4qg5HhAxRnYA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion (At Will)","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":6,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental","occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9xrN1rYYbjEUeRYb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Q690d3mw3TUrKX7E"}},"img":"systems/pf2e/icons/spells/geas.webp","name":"Geas","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act. A <em>geas</em> to perform an act is usually conditional, such as, \"Always offer hospitality to strangers seeking a place to stay.\" An unconditional <em>geas</em> to perform a certain act doesn't require the target to perform that act exclusively, though it must prioritize the task above all leisurely pursuits. The most common <em>geas</em> to refrain from carrying out an act is a specification to avoid violating a contract. In those cases, the secondary caster usually takes charge of making sure the wording of the contract is attuned correctly with the ritual's magic. Because the target is willing, <em>geas</em> can have a duration that lasts for as long as the target agrees to. If the target is unable to fulfill the <em>geas</em>, it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}, and the sickened condition increases by 1 for each consecutive day it is prevented from following the <em>geas</em>, to a maximum of sickened 4. The sickened condition ends immediately when it follows the <em>geas</em> again; it can't remove the sickened condition in any other way. Only powerful magic such as a <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell can remove the effects of <em>geas</em> from a willing target.</p>\n<hr />\n<p><strong>Critical Success</strong> The <em>geas</em> succeeds, and the target receives a +1 status bonus to skill checks that directly uphold the <em>geas</em> (at the GM's discretion).</p>\n<p><strong>Success</strong> The <em>geas</em> succeeds.</p>\n<p><strong>Failure</strong> The <em>geas</em> fails.</p>\n<p><strong>Critical Failure</strong> The <em>geas</em> fails, and you are instead affected by the <em>geas</em> you were attempting to place on the target. You are considered an unwilling target, so the <em>geas</em> can be counteracted with a <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em> spell.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can use <em>geas</em> on an unwilling creature; it can attempt a Will save to negate the effect. If the target fails this Will save, the <em>geas</em> lasts up to 1 week. A <em>remove curse</em> spell can counteract a <em>geas</em> on an unwilling creature, in addition to powerful magic such as a <em>wish</em> spell. A clever unwilling creature can subvert the <em>geas</em> by contriving situations that prevent it from complying, but in that case it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18] (as described above).</p>\n<p><strong>Heightened (7th)</strong> As 5th level, but the <em>geas</em> lasts for up to 1 year on an unwilling creature.</p>\n<p><strong>Heightened (9th)</strong> As 5th level, but the <em>geas</em> lasts for a duration you choose (even unlimited) on an unwilling creature.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Society or Legal Lore"},"slug":"geas","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the geas ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental","curse"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"I8jMWXAi2KbB9Cei","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qNhsrA9Szl5PmVyv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":8,"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"h8oVFR0K3n9qaO0a","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7HPKPzqD8SHdBg0P","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"05s8koA3dzdmfWk2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EeQ1bZazhFVT7Pwo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"Z5Ph0zkg0xMl6iK6"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Oe7KNrqiGTrNfkV9","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":1700000,"system":{"attack":{"value":""},"attackEffects":{"value":["improved-grab"]},"bonus":{"value":37},"damageRolls":{"kiutlq99czqq0wb13rkj":{"damage":"4d12+18","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"l6mRpAGFCZ7gTIb1","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Rasping Tongue","sort":1800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":37},"damageRolls":{"alr0w76iolkzat3sddh9":{"damage":"4d8+18","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","fatal-d10","reach-25"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"k2HAX2N3qaYcbpb8","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.4Ho2xMPEC05aSxzr"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Greater Darkvision","sort":1900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"greater-darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zKvBvpelIhRXPoSW","img":"systems/pf2e/icons/actions/Passive.webp","name":"Thoughtsense","sort":2000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divination","mental","mindless","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jppcxZjbxQ0e8W30","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":2100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"YwEDGRZpJYEj2PKw","img":"systems/pf2e/icons/actions/Passive.webp","name":"+1 Status to All Saves vs. Magic","sort":2200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":""},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":[{"or":["magical","arcane","primal","occult","divine"]}],"selector":"saving-throw","value":1}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"p9eUNDT8mPVTSS1D","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Dimensional Wormhole","sort":2300000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature the neothelid is aware of uses a teleportation effect</p>\n<hr />\n<p><strong>Effect</strong> The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","occult","teleportation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VWC3NNUYpN6qbf09","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Breath Weapon","sort":2400000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The neothelid breathes a spray of acid that deals [[/r 20d6[acid]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:41|basic:true] save). The neothelid can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["acid","evocation","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aHamTcS3vkrZLHGN","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Instant Suggestion","sort":2500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> A creature fails a Will save against a spell or effect created by the neothelid</p>\n<hr />\n<p><strong>Effect</strong> The neothelid casts a <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em> spell it has available on the creature that failed its Will save.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9cHX93V0XpVb7b7b","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Lashing Tongues","sort":2600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"V4WvWjukxtroI8Xs","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.uJSseLa57HZYSMUu"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swallow Whole","sort":2700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Large, [[/r {2d12[bludgeoning],3d12[acid]}]]{2d12 bludgeoning damage plus 2d12 acid damage}, Rupture 31</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]</p>"},"requirements":{"value":""},"rules":[],"slug":"swallow-whole","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WyzkB1NHDFF0YsAm","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.i18TlebMzwONyPhI"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Grab","sort":2800000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hHi2cp56UbS1B61i","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":2900000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Dy3e0rvoJK7LtPSv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3000000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"qljzgEWaJHJ0HlLG","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3100000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"MMKGHm78TwElNGXE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":3200000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"StOoHn8HFasTOsq3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3300000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Ktnk67h3xXLXhdiM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":3400000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Niodrhast","system":{"abilities":{"cha":{"mod":9},"con":{"mod":8},"dex":{"mod":6},"int":{"mod":9},"str":{"mod":10},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":43},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"","max":445,"temp":0,"value":445},"immunities":[{"type":"acid"}],"initiative":{"statistic":"perception"},"perception":{"value":33},"resistances":[{"type":"mental","value":20}],"speed":{"otherSpeeds":[{"type":"fly","value":50}],"value":30},"weaknesses":[{"type":"cold-iron","value":20}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant neothelid","creatureType":"Aberration","level":{"value":19},"privateNotes":"","publicNotes":"<p>This gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a vast alien intellect, the neothelid serves the ageless horrors that dwell in strange dimensions beyond known reality-the Outer Gods and Great Old Ones of the Elder Mythos. Neothelids pass down these mysteries to the eerie wormlike creatures they spawn and create in preparation for a future where the worms below shall rule-a time when all other life is nothing more than food.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":35},"reflex":{"saveDetail":"","value":31},"will":{"saveDetail":"","value":33}},"spellcasting":{"rituals":{"dc":41}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"Telepathy 100 feet","selected":[],"value":["aklo","alghollthu","undercommon"]},"rarity":"unique","senses":{"value":"greater darkvision, thoughtsense 100 feet"},"size":{"value":"grg"},"value":["aberration"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.pT5hfxcsG7eV5oxh"}}}
{"_id":"pZosztihhMtCLinT","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kPaYMeS20gIcKi3E","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":40,"value":32},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"Ep0evpdmYYguyOH7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MLNeD5sAunV0E23j"}},"img":"systems/pf2e/icons/spells/primal-phenomenon.webp","name":"Primal Phenomenon","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A <em>primal phenomenon</em> spell can do any of the following things.</p>\n<ul>\n<li>Duplicate any primal spell of 9th level or lower to which you have access.</li>\n<li>Duplicate any non-primal spell of 7th level or lower to which you have access.</li>\n<li>Produce any effect whose power level is in line with the above effects.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>At the GM's discretion, you can try to use <em>primal phenomenon</em> to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"primal-phenomenon","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OVb3c7HFEEQtCtIr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XkDCzMIyc0YOjw05"}},"img":"systems/pf2e/icons/spells/control-weather.webp","name":"Control Weather","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.</p>\n<p>You can't specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.</p>\n<ul>\n<li><strong>Autumn</strong> cold weather, fog, mild heat, sleet</li>\n<li><strong>Spring</strong> drizzle, heat, hurricane, sleet, thunderstorm, tornado</li>\n<li><strong>Summer</strong> drizzle, downpour, extreme heat, hail, heat</li>\n<li><strong>Winter</strong> blizzard, mild cold, extreme cold, thaw</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).</p>\n<p><strong>Success</strong> You change the weather as desired.</p>\n<p><strong>Failure</strong> You fail to change the weather as desired.</p>\n<p><strong>Critical Failure</strong> The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season's list.</p>"},"duration":{"value":"4d12 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Survival"},"slug":"control-weather","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"v9QAUqS96lSN9OyW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.U0hL0LLaprcnAyzC"}},"img":"systems/pf2e/icons/spells/wind-walk.webp","name":"Wind Walk","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wind-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to five creatures touched"},"time":{"value":"10 minutes"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oFoSmXB0KBIQb7pl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l"}},"img":"systems/pf2e/icons/spells/finger-of-death.webp","name":"Finger of Death","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"negative"},"value":"70"}}},"description":{"value":"<p>You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"finger-of-death","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nZcDkah6UKiVY84c","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3A2GdTVPU95p3HcP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OsOhx3TGIZ7AhD0P"}},"img":"systems/pf2e/icons/spells/dominate.webp","name":"Dominate","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} as it fights off your commands.</p>\n<p><strong>Failure</strong> You control the target. It gains the @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.</p>\n<p><strong>Critical Failure</strong> As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> The duration is unlimited.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dominate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0ShB5n7PzRHdtWVF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pZc8ZwtsyWnxUUW0"}},"img":"systems/pf2e/icons/spells/primal-call.webp","name":"Primal Call (Creatures with the Wild Hunt Trait Only)","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"faerie circle ingredients worth a total value of 1 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>This functions as <em>@UUID[Compendium.pf2e.spells-srd.vgy00hnqxN9VoeoF]</em> except you craft a faerie circle and call an animal, beast, fey, fungus, or plant from within 100 miles.</p>"},"duration":{"value":"see text"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Nature (master)"},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting, Diplomacy, Survival"},"slug":"primal-call","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with the Wild Hunt Trait"},"time":{"value":"1 day"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["arcane"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wWH3l0Gmeeho4lJI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YIMampGpij4Y30yE"}},"img":"systems/pf2e/icons/spells/stone-tell.webp","name":"Stone Tell","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":6,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stone-tell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"uncommon","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"i3xAbowyC1c5b60z","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HBJPsonQnWcC3qdX"}},"img":"systems/pf2e/icons/spells/hallucinatory-terrain.webp","name":"Hallucinatory Terrain","sort":1000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":50},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area. Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":7,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hallucinatory-terrain","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pO1coGfLkTGz4KtP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants (Constant)","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":10,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7XTvtZwya2XsbMlI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nHpnYyYnR1Mc8tOr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":9,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"76TiztNcrVVUhZQl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.BBvV7qoXGdw09q1C"}},"img":"systems/pf2e/icons/spells/speak-with-animals.webp","name":"Speak with Animals (Constant)","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":10,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-animals","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"L5JJQdQz4aE3KKte","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":8,"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"51trjfRNGuYDPjWH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RBz5w4fg80plARJd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rqnvJ46FnyhllfHS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8Q7fmIEP3ZUt6jPu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe"}},"img":"systems/pf2e/icons/spells/produce-flame.webp","name":"Produce Flame","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"fire"},"value":"1d4"}}},"description":{"value":"<p>A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.</p>\n<p>On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the damage by 1d4 and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] on a critical hit by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"kPaYMeS20gIcKi3E"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"produce-flame","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","fire","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iWcEgUY8A0YPKtvJ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O"}},"img":"systems/pf2e/icons/equipment/weapons/glaive.webp","name":"Glaive","sort":2000000,"system":{"MAP":{"value":""},"baseItem":"glaive","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d8"},"description":{"value":"<p>This polearm consists of a long, single‑edged blade on the end of a 7‑foot pole. It is extremely effective at delivering lethal cuts at a distance.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"polearm","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"glaive","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","forceful","reach"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"orJLwvKxUPCxgkWs","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Monarch's Horn","sort":2100000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"q1z16jklLBVTY0A8","flags":{"pf2e":{"linkedWeapon":"iWcEgUY8A0YPKtvJ"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Glaive","sort":2200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":38},"damageRolls":{"1PJk9RDZB3dyl4Fo":{"damage":"1d6","damageType":"sonic"},"LZqh3o0qWeCwWczp":{"damage":"1d6","damageType":"bleed"},"Td3kQgpe1aRjdL7A":{"damage":"4d8+20","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","forceful","magical","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"j4kcdayowXPW4Avm","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Horns","sort":2300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["brutal-gore"]},"bonus":{"value":38},"damageRolls":{"jKrYzZ3Gwl3QuHCA":{"damage":"4d8+20","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"6QtfXfEtO9Jk9Ceg","img":"systems/pf2e/icons/actions/Passive.webp","name":"Greensight","sort":2400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt monarch ignores the @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition from leaves and other foliage, mist, and fog.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FEC49j9OjVBivyUX","img":"systems/pf2e/icons/actions/Passive.webp","name":"Planar Acclimation","sort":2500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The wild hunt monarch treats the plane it is located on as its home plane.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"d8wBT2ExQFfDG2Mt","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Hunt Link","sort":2600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>1 mile @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>A wild hunt monarch increases the range of wild hunt link to affect all wild hunt members within a mile. Other wild hunt creatures in this link who end their turn within 60 feet of a wild hunt monarch gain regeneration 50 until the end of their next turn; this regeneration can only be deactivated by forcing the wild hunt out of the 60-foot aura or by killing the wild hunt monarch.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","divination","magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XJXxOQSoroFvm4m9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1fxLVAyfm2PZ7Zxg","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":2800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MqUTUiuHEWGtwSkQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Instinctive Cooperation","sort":2900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The wild hunt monarch automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalFailure","failure","success"],"predicate":["wild-hunt"],"selector":"saving-throw","text":"{item|system.description.value}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MgV9p8g40O0uwDjs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wild Gaze","sort":3000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Those who meet the gaze of a wild hunt monarch come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:39] save to resist becoming @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} on a critical failure). The wild hunt monarch can deactivate or activate this aura by using a single action, which has the concentrate trait.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","predicate":["wild-gaze-active"],"radius":30,"slug":"wild-gaze","traits":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},{"domain":"all","key":"RollOption","option":"wild-gaze-active","toggleable":true,"value":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VViv6cOIpMtNUZzW","img":"systems/pf2e/icons/actions/Passive.webp","name":"Brutal Gore","sort":3100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature critically hit by a monarch's horns strike is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"horns-attack","text":"{item|system.description.value}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"GMKTkSGoth8sggbH","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Call Glaive","sort":3200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The wild hunt monarch wields a magic weapon known as a monarch's glaive. This weapon functions as a <em>+3 major striking greater thundering wounding glaive</em> in the monarch's hands only. The monarch can call their glaive to their hands using this action, transporting it across any distance. If their glaive is destroyed, the monarch can create a new one by using Call Glaive as a three-action activity that gains the manipulate trait.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","primal","teleportation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Lri10NA5TEU7fZeX","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Call to the Hunt","sort":3300000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Effect</strong> The wild hunt monarch blows their monarch's horn, causing two wild hunt scouts or four wild hunt archers part of the monarch's wild hunt link and no more than 1 mile from the monarch's location to appear as the monarch chooses at any point within 30 feet. They act immediately before the wild hunt monarch in initiative starting on the next round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","manipulate","primal","teleportation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KNywleLC7uqltyig","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Focus Gaze","sort":3400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The wild hunt monarch fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt monarch's next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["concentrate","enchantment","fear","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"D6qVDUiJjJhA5CIX","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Wild Reincarnation","sort":3500000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> The wild hunt monarch kills an adjacent non-fey creature.</p>\n<p><strong>Effect</strong> The wild hunt monarch attempts to reincarnate the creature as a fey. The slain creature must attempt a @Check[type:fortitude|dc:42] save, and it takes a -2 status penalty to this save if it was under any enchantment effect placed by the monarch when it died.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is instead restored to life as if via <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em> (heightened to 10th level), and it is permanently immune to Wild Reincarnation from that wild hunt monarch.</p>\n<p><strong>Success</strong> The creature is not reincarnated and remains dead.</p>\n<p><strong>Failure</strong> The creature is temporarily reincarnated as a fey creature of the monarch's choice. The new fey must be of a level equal to or less than the dead creature's level, and it functions in all ways as that fey creature; it retains none of the abilities and only scatterings of the memories or personality of the reincarnated character, and it follows the commands and orders of the wild hunt monarch. After 1 minute, the reincarnated fey dies and its body reverts back to its original corpse, which can then be restored to life normally.</p>\n<p><strong>Critical Failure</strong> As failure, but the reincarnated fey remains alive until slain; a <em>@UUID[Compendium.pf2e.spells-srd.YfJTXyVGzLhM6V8U]</em>, <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> or similarly powerful spell or effect can reverse the reincarnation as well.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["necromancy","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6ECkYJLGVspd8pm1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3600000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"zwEEFb2GATneuHBV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3700000,"system":{"description":{"value":""},"mod":{"value":38},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RD98mUlOrdjHejeV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":3800000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"emPLn5nVjEEADi5L","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3900000,"system":{"description":{"value":""},"mod":{"value":40},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"LjIe7R366OscghyW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":4000000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"BTJPBL80Idx97KEE","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":4100000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"nU0LV8lWNTs7s9kN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":4200000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"38JeDzTzMbmPrydc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":4300000,"system":{"description":{"value":""},"mod":{"value":37},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Wild Hunt Monarch","system":{"abilities":{"cha":{"mod":10},"con":{"mod":7},"dex":{"mod":6},"int":{"mod":6},"str":{"mod":10},"wis":{"mod":7}},"attributes":{"ac":{"details":"","value":46},"allSaves":{"value":""},"hp":{"details":"","max":450,"temp":0,"value":450},"initiative":{"statistic":"perception"},"perception":{"value":35},"speed":{"otherSpeeds":[],"value":40},"weaknesses":[{"type":"cold-iron","value":20}]},"details":{"alignment":{"value":"CN"},"blurb":"","creatureType":"","level":{"value":20},"privateNotes":"","publicNotes":"<p>Each wild hunt follows a wild hunt monarch, who travels between the realm of the fey and the Material Plane in search of new quarry. These limber and regal humanoids have elk antlers, long pointed ears, flowing white hair, and luminescent green eyes.</p>\n<hr />\n<p>Although some believe the wild hunt is nothing more than legend, the riders of the wild hunt are real. Countless members of these fey compose the wild hunt-the term \"wild hunt\" refers to the family of creatures as a whole as well as to individual groups of these fey who gather to pursue their quarry.</p>\n<p>Wild hunt monarchs set the terms of each specific hunt, depending upon the prey and their own whims. The easier the prey, the more likely a monarch is to impose rules to make the hunt more entertaining, such as forbidding anyone but their hounds from injuring the quarry, or holding back their forces to give the target creature time to rest and recover.</p>\n<p>While most missions come from rumors gathered by a wild hunt monarch, monarchs occasionally consider proposals from the few who are brave and knowledgeable enough to seek them out. They accept tasks only from sources they deem worthy, and the payments they demand for their services vary significantly, though they have no interest in material wealth. Wild hunt monarchs take grave offense at unfavorable deals. Those who attempt to cheat a monarch often become the enraged fey's next target.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":33},"reflex":{"saveDetail":"","value":32},"will":{"saveDetail":"","value":35}},"spellcasting":{"rituals":{"dc":40}},"traits":{"languages":{"custom":"speak with animals; speak with plants","selected":[],"value":["aklo","common","draconic","sylvan"]},"rarity":"rare","senses":{"value":"greater darkvision, greensight, scent (imprecise) 30 feet"},"size":{"value":"med"},"value":["fey","wild-hunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.pZosztihhMtCLinT"}}}
{"_id":"pcct13qdrriJf3OL","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"5LgL3UMxFZRmIgXy","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Vulture Beak","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"0":{"damage":"2d8+11","damageType":"slashing"},"1":{"damage":"1d8","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"mkO8uUk9bttHYIRn","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Snake Fangs","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["bloom-venom"]},"bonus":{"value":23},"damageRolls":{"pfX23nYuzDbB7JWR":{"damage":"2d12+11","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"UiApvNrZOpUiRTze","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Centipede Mandibles","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"Rl1zOBS4BMpsyduX":{"damage":"2d6","damageType":"acid"},"rFdvf87BzEbn5VjQ":{"damage":"2d6+11","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"T5dyuJhTrUcC9fqv","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":400000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"gPDbe0bbqh5j06WE":{"damage":"2d8+11","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"pg54945zKnAqECAM","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qEenLpsXQfSrqeJh","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"88hwkEhv8cx338VM","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2pEzXozrOXVdVg0A","img":"systems/pf2e/icons/actions/Passive.webp","name":"Life Bloom","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>When Akuzhail dies, its body explodes in a riot of seething vegetation and raw life. All living creatures within a @Template[type:emanation|distance:60]{60-foot radius} are restored [[/r 12d6[healing]]]{12d6 Hit Points} from this energy. A fully grown bloom of Lamashtu emerges from the carcass, but it can take no actions on this round. Next round, this bloom of Lamashtu enters combat at the same point in the turn during which Akuzhail perished on the previous round, but the bloom is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}. At the end of the bloom's turn, it attempts a @Check[type:flat|dc:11]; on a success it loses the slowed 1 condition at the start of its next turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","death","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tz6uqrNAY2ySZ2TY","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Of Three Minds","sort":900000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> Akuzhail fails or critically fails a Will save</p>\n<hr />\n<p><strong>Effect</strong> Akuzhail rerolls the Will save with a -4 penalty. If it fails this second save, it may make a third attempt but with a -8 penalty. It cannot make a third attempt if its second attempt was a critical failure.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","label":"Of Three Minds (Second Attempt)","option":"second-mind","toggleable":true},{"domain":"all","key":"RollOption","label":"Of Three Minds (Third Attempt)","option":"third-mind","toggleable":true},{"key":"FlatModifier","predicate":[{"not":"third-mind"},"second-mind"],"selector":"will","slug":"second-mind","value":-4},{"key":"FlatModifier","predicate":["third-mind"],"selector":"will","slug":"third-mind","value":-8}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HQAGq6saSYHzJC0I","img":"systems/pf2e/icons/actions/Passive.webp","name":"Three Headed","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Any ability that would sever a chimera's head (such as a critical hit with a <em>@UUID[Compendium.pf2e.equipment-srd.6xaxxKfvXED6LfIY]{Vorpal Weapon}</em>) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2IqWrJj9edOVS3Gp","img":"systems/pf2e/icons/actions/Passive.webp","name":"Triple Opportunity","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.</p>"},"requirements":{"value":""},"rules":[],"slug":"triple-opportunity","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ogXJyvypuEP8U1hd","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bloom Venom","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:29]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}</p>\n<p><strong>Stage 3</strong> [[/r 2d10[poison]]], enfeebled 2, and exposure to Lamashtu's bloom.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pQowCb4EVsOhUgK2","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Breath Weapon","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Akuzhail breathes a @Template[type:line|distance:60] of venom from its snake mouth that deals [[/r 11d6[poison]]] damage (@Check[type:fortitude|dc:29|basic:true]). Akuzhail can't use Breath Weapon for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["evocation","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"otVXldOceOZtEV2x","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Frightening Rattle","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Akuzhail shakes the rattle at the end of its tail to distract and frighten its enemies. Any creature within 30 feet must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} on a critical failure). On a critical success, a creature is temporarily immune to Akuzhail's Frightening Rattle for 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","enchantment","fear","mental","primal","sonic"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Lq9tywTCezzL2UYy","img":"systems/pf2e/icons/actions/Passive.webp","name":"Lamashtu's Bloom","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>While some NPCs become afflicted by Lamashtu's bloom curse during Parts 1 and 2 of this chapter, during Part 3 the PCs may be exposed to it as well. While the bloom is itself a curse, it functions mechanically more like a disease, and as such features both of these affliction traits. As long as the curse persists, a creature cannot recover from the disease, and removing the curse does not automatically remove the disease element of the affliction. Both elements must be dealt with individually before a victim suffering from Lamashtu's Bloom is safe. As with all elements of this curse, slaying the bloom of Lamashtu in area <strong>C10</strong> automatically removes this affliction.</p>\n<hr />\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:23]</p>\n<p><strong>Onset</strong> 1 week</p>\n<p><strong>Stage 1</strong> no ill effects (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 day)</p>\n<p><strong>Stage 3</strong> enfeebled 1 and [[/r 2d6[poison]]] damage (8 hours)</p>\n<p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and [[/r 4d6[poison]]] damage (10 minutes)</p>\n<p><strong>Stage 5</strong> death; Special a creature that dies from Lamashtu's bloom explodes in a blast of First World foliage, releasing a monster. This creature is typically a low-intelligence beast or dragon between 7th and 9th level, depending on the GM's whim.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","curse","disease","magical"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HiZTEnboQEoek6kL","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Three-Headed Strike","sort":1600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Akuzhail makes a Strike with its vulture beak, snake fangs, and centipede mandibles, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for its multiple attack penalty, and the penalty doesn't increase until it has made all three attacks.</p>"},"requirements":{"value":""},"rules":[{"domain":"attack-roll","key":"RollOption","option":"three-headed-Strike","toggleable":true},{"key":"FlatModifier","predicate":["three-headed-Strike"],"selector":["snake-fangs-attack","vulture-beak-attack","centipede-mandibles-attack"],"value":-2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KLSg5acvlL9XwGO7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"tfua4cJSOjQg4xe2","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Akuzhail","system":{"abilities":{"cha":{"mod":0},"con":{"mod":5},"dex":{"mod":3},"int":{"mod":-3},"str":{"mod":7},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":29},"allSaves":{"value":""},"hp":{"details":"","max":195,"temp":0,"value":195},"initiative":{"statistic":"perception"},"perception":{"value":21},"resistances":[{"type":"acid","value":10},{"type":"poison","value":10}],"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Variant chimera","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":19}},"traits":{"languages":{"custom":"","selected":[],"value":["abyssal"]},"rarity":"unique","senses":{"value":"darkvision 60 feet, scent (imprecise) 30 feet"},"size":{"value":"huge"},"value":["beast","mutant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.pcct13qdrriJf3OL"}}}
{"_id":"pfvUhfy0VHNlTyvN","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Ar58HUSjCtqUCBWd","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["improved-grab"]},"bonus":{"value":38},"damageRolls":{"aw8qbg71ilfmw9o2jqx6":{"damage":"4d12+18","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"xqB9FvxJUsDUDs15","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Thorny Vine","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["immense-mandragora-venom"]},"bonus":{"value":38},"damageRolls":{"0":{"damage":"4d8+18","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ExsxFy6Bmcgsy0GX","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZvqnxVWvm9QdJZVi","img":"systems/pf2e/icons/actions/Passive.webp","name":"Blood Scent","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["fey"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uQFiXxjHXOCxLHe8","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vulnerability to Supernatural Darkness","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Whenever a mandragora begins its turn in an area of magical darkness, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} on that turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"w0XMZ6GmkzJcCRyO","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Apocalyptic Shriek","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The immense mandragora emits a devastating shriek. Each non-mandragora creature within 30 feet must attempt a @Check[type:will|dc:42|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and takes [[/r 8d8[mental]]] damage.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and takes [[/r 16d8[mental]]] damage.</p>\n<p><strong>Critical Failure</strong> The creature is sickened 2, @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}, and takes [[/r 150[mental]]] damage. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","evocation","mental","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sfWdhP3dRBdtmiol","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Blood Drain","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The immense mandragora has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]</p>\n<hr />\n<p><strong>Effect</strong> The immense mandragora drains blood from the creature it has grabbed, dealing [[/r 12d6 #Damage]]{12d6 damage}. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} until it receives healing of any kind or amount.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wrisTXltKN2ggF1B","img":"systems/pf2e/icons/actions/Passive.webp","name":"Immense Mandragora Venom","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:42]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ], and stupefied 1 (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 6d6[poison]]] damage, confused, and stupefied 1 (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aM4rXRFUMH2Ufswh","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.i18TlebMzwONyPhI"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Grab","sort":900000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iWX9xJurU9y34sZ8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DGvSLoUDiyqdqwn6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"rs8cxUHAMnuhP7nv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1200000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Vegetation","predicate":["terrain:vegetation"],"selector":"stealth","value":8}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+20 in vegetation","options":"terrain:vegetation"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Immense Mandragora","system":{"abilities":{"cha":{"mod":6},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":0},"str":{"mod":10},"wis":{"mod":7}},"attributes":{"ac":{"details":"","value":43},"allSaves":{"value":""},"hp":{"details":"","max":400,"temp":0,"value":400},"initiative":{"statistic":"perception"},"perception":{"value":33},"resistances":[{"type":"bludgeoning","value":20},{"type":"electricity","value":20}],"speed":{"otherSpeeds":[{"type":"burrow","value":10},{"type":"climb","value":40}],"value":40},"weaknesses":[{"type":"fire","value":20}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant mandragora","creatureType":"Plant","level":{"value":20},"privateNotes":"","publicNotes":"<p>A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.</p>\n<p>Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.</p>\n<p>While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":34},"reflex":{"saveDetail":"","value":31},"will":{"saveDetail":"","value":35}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["abyssal","aklo","common","sylvan"]},"rarity":"unique","senses":{"value":"blood scent, low-light vision"},"size":{"value":"grg"},"value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.pfvUhfy0VHNlTyvN"}}}
{"_id":"qLfHY6uNUQ99NZei","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"X3C10c6qy59DlNdh","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":10},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":44,"value":36},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"GaLlUZCc2nFDTnhr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.h8zxY9hTeHtWsBVW"}},"img":"systems/pf2e/icons/spells/alter-reality.webp","name":"Alter Reality","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects:</p>\n<ul>\n<li>Duplicate any occult spell of 9th level or lower to which you have access.</li>\n<li>Duplicate any non-occult spell of 7th level or lower to which you have access.</li>\n<li>Produce any effect whose power is equivalent to any occult spell 9th level or lower, or non-occult spell 7th level or lower.</li>\n<li>Reverse certain effects that refer to the <em>@UUID[Compendium.pf2e.spells-srd.6dDtGIUerazSHIOu]</em> spell.</li>\n</ul>\n<p>At the GM's discretion, you can try to produce greater effects, but this is dangerous and the spell may have only a partial effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alter-reality","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oVdzAM84tCAmkPz8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ItZgGznUBhgWBwFG"}},"img":"systems/pf2e/icons/spells/telepathic-demand.webp","name":"Telepathic Demand","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer. Your message is insidious and has the effect of <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>, with the message substituting for the spoken suggestion. On a successful save, the target is temporarily immune for 1 day, and on a critical success, the target is temporarily immune for 1 month. You can target a creature only if you have previously been in telepathic contact with it before, such as via the telepathy spell.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":9},"location":{"heightenedLevel":9,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telepathic-demand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature you've telepathically contacted before"},"time":{"value":"3"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nZBVOD9qeApiFKzc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wfleiawxsfhpRRwf"}},"img":"systems/pf2e/icons/spells/disapperance.webp","name":"Disappearance","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shroud a creature from others' senses. The target becomes @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf], not just to sight but to all senses, allowing the target to count as @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by Seeking, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disappearance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JndXG3p7eMQu564v","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB"}},"img":"systems/pf2e/icons/spells/uncontrollable-dance.webp","name":"Uncontrollable Dance","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"uncontrollable-dance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"mHB0RVPjwUIe0pdv","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"sI86qUXBGCq03sSB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.69L70wKfGDY66Mk9"}},"img":"systems/pf2e/icons/spells/teleport.webp","name":"Teleport","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>\n<p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>\n<p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.</p>\n<p><strong>Heightened (10th)</strong> As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"heightenedLevel":7,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 miles"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"teleport","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature."},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"uncommon","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vWp5pfCibMTDXENd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":7,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GUmD3QRexH94R5DV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H"}},"img":"systems/pf2e/icons/spells/suggestion.webp","name":"Suggestion","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected and knows you tried to control it.\n<p><strong>Success</strong> The target is unaffected and thinks you were talking to them normally, not casting a spell on them.</p>\n<p><strong>Failure</strong> The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.</p>\n<p><strong>Critical Failure</strong> As failure, but the base duration is 1 hour.</p>\n<hr /><strong>Heightened (8th)</strong> You can target up to 10 creatures."},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":8,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"suggestion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HiGCFIAEpyv7KrNN","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":9,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IlubNBUrBm0uC0bf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wUP2jr1PDQqefhAZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":7,"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"w1pEZhlmIkKw1v9U","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nKIMVUbaS44loyEn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0LGhZ5kQY7kKMwcd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"X3C10c6qy59DlNdh"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UCNMMptie1HfmWdu","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk"}},"img":"systems/pf2e/icons/equipment/weapons/rapier.webp","name":"Rapier","sort":1600000,"system":{"MAP":{"value":""},"baseItem":"rapier","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.</p>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":3},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":"greaterShock"},"propertyRune2":{"value":"wounding"},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"rapier","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"majorStriking"},"traits":{"rarity":"common","value":["deadly-d8","disarm","evocation","finesse","magical"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"CtzLyJ8UMGgt86Xw","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Kf4eJEXnFPuAsseP"}},"img":"systems/pf2e/icons/equipment/armor/chainmail.webp","name":"+2 Greater Resilient Mithral Chain Mail","sort":1700000,"system":{"armor":{"value":4},"baseItem":"chain-mail","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"2"},"group":"chain","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":"mithral"},"preciousMaterialGrade":{"value":"standard"},"price":{"value":{"gp":6}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"greaterResilient"},"rules":[],"size":"med","slug":"chain-mail","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":["abjuration","flexible","invested","magical","noisy"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"g1KH4siW7BJpYTfM","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":1800000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["disarm"]},"bonus":{"value":26},"damageRolls":{"8yq53roxjimhbv5358rl":{"damage":"4d6+16","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"VKxXRGAQaygpB7SH","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":1900000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":26},"damageRolls":{"340eleluzic3kifc95h4":{"damage":"4d8+16","damageType":"piercing"},"a4t1i58hq6s9biv9d3sc":{"damage":"2d8","damageType":"poison"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"9F78hYb3XMI7z4ai","flags":{"pf2e":{"linkedWeapon":"UCNMMptie1HfmWdu"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Rapier","sort":2000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":39},"damageRolls":{"0":{"damage":"4d6+16","damageType":"piercing"},"1":{"damage":"1d6","damageType":"electricity"},"2":{"damage":"1d6","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","disarm","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"TIGvNHFixJK8sJCg","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light 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aura.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":15,"slug":"thorny-aura","traits":["aura","primal","transmutation"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4QNftOG1O0v3IrVA","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Trip Up","sort":2400000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature critically fails a melee attack to hit Werendegar or moves into a space within Werendegar's thorny aura.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature must attempt a @Check[type:reflex|dc:44|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the start of its next turn.</p>\n<p><strong>Failure</strong> The target takes [[/r 3d10[bludgeoning]]] damage and is flat-footed until the start of its next turn.</p>\n<p><strong>Critical failure</strong> As failure, and the target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0uxUMo5bNxKA5eIg","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.eQM5hQ1W3d1uen97"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Change Shape","sort":2500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Werendegar changes into his natural form or that of any humanoid. 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If he loses his claw Strike, he gains a fist Strike that is identical except that it deals bludgeoning damage.</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]</p>"},"requirements":{"value":""},"rules":[],"slug":"change-shape","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["concentrate","polymorph","primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qtXj0TB36n30L7my","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Disarm","sort":2600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirement</strong> Werendegar's last action was a success with a Strike that has Disarm in its damage entry.</p>\n<hr />\n<p><strong>Effect</strong> Werendegar knocks a held or carried weapon to the ground in the target's 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These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is se eing these traps sprung or the weapons wielded. When on the Material Plane, they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten-and have plenty of victims to choose from.</p>\n<p>A typical gimmerling disguises itself as an endangered child, doing so in hopes of drawing creatures close enough to rob. The gimmerling puts itself in apparent danger using a trap, construct, or bribed ally, or even a coerced monster like a @UUID[Compendium.pf2e.pathfinder-bestiary.BAD7npndaooB3Pz1].</p>\n<p>Because gimmerlings sometimes trade obscure smithing or trapping techniques in exchange for gifts that sate their curiosity, their greed, or their hunger, they have at times been worshipped as minor gods of the forge. Some disciplined gimmerlings work as honored artisans, elite guards, or spies for the demigods known as the Eldest who dwell in the depths of the First World.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":36},"reflex":{"saveDetail":"","value":39},"will":{"saveDetail":"","value":33}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","common","elven","gnomish","sylvan"]},"rarity":"unique","senses":{"value":"hungersense (imprecise) 30 feet, low-light vision"},"size":{"value":"sm"},"value":["fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.qLfHY6uNUQ99NZei"}}}
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You deal 70 negative damage to the target. If the damage from finger of death reduces the target to 0 Hit Points, the target dies instantly.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"10"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"finger-of-death","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2rqjc7DCwFGA81tI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.2ykmAVKrsAWcazcC"}},"img":"systems/pf2e/icons/spells/planar-binding.webp","name":"Planar Binding","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"warding diagram ingredients worth a total value of 2 gp × the spell level × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You call forth an extraplanar creature of a level no greater than double that of the <em>planar binding</em> ritual's level and attempt to bargain with it. The secondary caster attempting the Crafting check creates a warding diagram to prevent the extraplanar creature from attacking or leaving during the bargain; if that caster fails or critically fails, then instead of the usual effects of a failure or critical failure of the secondary skill check, the extraplanar creature can attack or leave instead of negotiate. You can also leave out this step, removing the need for a Crafting check, with the same result (if you're summoning a good extraplanar creature you trust, for example). The creature can also attack or leave if you use any hostile action against it or if the warding diagram breaks. Once the diagram is complete, you and the secondary casters each take your places at specific points at the diagram's edge where power concentrates.</p>\n<p>You conjure the extraplanar creature within your wards and negotiate a deal with it, generally to perform a task for you in exchange for payment. A creature that doesn't wish to negotiate at all can attempt a Will save to stay on its home plane. Most good and neutral extraplanar creatures feel that they have something better to do than cater to the whims of mortals and require a significant gift, especially if your task poses significant risks. Evil extraplanar creatures are more likely to accept a bargain for a lower cost as long as it allows them to wreak havoc on the Material Plane or inflict evil upon the world along the way. Monetary prices usually range from the cost of a consumable item of the creature's level for a short and simple task to a permanent magic item of the creature's level or more to persuade the creature to fight alongside you. However, some extraplanar creatures may want payments other than money, such as permission to cast a <em>@UUID[Compendium.pf2e.spells-srd.Q690d3mw3TUrKX7E]</em> on you to fulfill an unspecified later favor or obtain ownership of your soul via an infernal contract. If you can't come to an agreement in a reasonable length of time after you've made your case, the extraplanar creature can return from whence it came at any time.</p>\n<hr />\n<p><strong>Critical Success</strong> You call the extraplanar creature and bind it in the wards for up to a full day before it returns home, potentially allowing you to negotiate a better deal by threatening to leave it in the wards for the full day.</p>\n<p><strong>Success</strong> You call the extraplanar creature.</p>\n<p><strong>Failure</strong> You fail to call the extraplanar creature.</p>\n<p><strong>Critical Failure</strong> You call something dark and horrible, unbound by your wards, and it immediately attempts to destroy you.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (master) or Occultism (master)"},"range":{"value":"interplanar"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":"4"},"secondarycheck":{"value":"Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check)"},"slug":"planar-binding","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 extraplanar creature"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vK1NXDELRF7TzlAe","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7"}},"img":"systems/pf2e/icons/spells/repulsion.webp","name":"Repulsion","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion. Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away.</p>\n<hr /><strong>Critical Success</strong> The creature's movement is not restricted.\n<p><strong>Success</strong> The creature treats each square in the area as difficult terrain when moving closer to you.</p>\n<p><strong>Failure</strong> The creature can't move closer to you within the area.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"emanation up to 40-feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"repulsion","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["aura","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yOsa2ITg5fA9PC8p","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6"}},"img":"systems/pf2e/icons/spells/vampiric-exsanguination.webp","name":"Vampiric Exsanguination","sort":500000,"system":{"ability":{"value":""},"area":{"type":"cone","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"12d6"}}},"description":{"value":"<p>You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 negative damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-exsanguination","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"O9MolES00cnNPGLP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vJuaxTd6q11OjGqA"}},"img":"systems/pf2e/icons/spells/abyssal-plague.webp","name":"Abyssal Plague","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 2 evil damage per spell level, and takes a -2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first.</p>\n<p><strong>Failure</strong> The target is afflicted with Abyssal plague at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with Abyssal plague at stage 2.</p>\n<hr />\n<p><strong>Abyssal Plague</strong> (disease) <strong>Level 9</strong></p>\n<p>The target can't recover from the drained condition from Abyssal plague until the disease is cured</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 day)</p>\n<p><strong>Stage 2</strong> Drained increases by 2 (1 day).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"abyssal-plague","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["chaotic","disease","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YbdxNh2CAK3zVMRo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DcUGLLyaa9tHH1kN"}},"img":"systems/pf2e/icons/spells/chromatic-image.webp","name":"Incarnate Ancestry","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You attempt to reach back through time to make brief contact with one of the many past lives of the willing creature, then transform their current body to incarnate elements of that past life's ancestry into the present. At the GM's option, a creature might not have any past lives to draw from, in which case this ritual fails. A PC should always be able to make full use of this ritual if it's cast on them should the GM chooses to allow this ritual into their game.</p>\n<p>While incarnate ancestry can be cast anywhere, if cast in the vicinity of a site infused with energies conducive to reincarnation and contacting past lives (such as in area <strong>D7</strong> of the Sanctum of the Cleansed), checks made to perform this ritual gain a +4 circumstance bonus.</p>\n<hr />\n<p><strong>Critical Success</strong> You infuse the creature with elements from a previous incarnation. The character can reselect all ancestry feats, or even select an entirely new ancestry (choosing from those allowed by the GM). The newly incarnated ancestry must still fully support other character build options; you can't choose feats or ancestries that would invalidate class choices. The character is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 10 minutes as they acclimate to their new body.</p>\n<p><strong>Success</strong> As critical success, but the transformation is disorienting to the creature, who must come to terms with their new body and the strange echoes of memories from the past life that fade in time. The creature becomes clumsy 1 and stupefied 1 for one week; these conditions can't be removed or reduced by any means until the week has passed.</p>\n<p><strong>Failure</strong> The attempt to incarnate ancestry is unsuccessful.</p>\n<p><strong>Critical Failure</strong> As failure, but the attempt to transform leaves the creature feeling as if their own body were unfamiliar. They become clumsy 1 and stupefied 1 for one week; these conditions can't be removed or reduced by any means until the week has passed.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":null},"materials":{"value":""},"primarycheck":{"value":"Nature (expert)"},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"3"},"secondarycheck":{"value":"Arcana, Medicine, Occultism, or Religion"},"slug":"incarnate-ancestry","source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"7 days"},"traditions":{"value":[]},"traits":{"rarity":"rare","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iWYETW17Pr0t9Txf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IqJ9URobmJ9L9UBG"}},"img":"systems/pf2e/icons/spells/shadow-blast.webp","name":"Shadow Blast","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"untyped"},"value":"5d8"}}},"description":{"value":"<p>You shape the quasi-real substance of the Shadow Plane into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a @Template[type:cone|distance:30], a @Template[type:burst|distance:15] within 120 feet, or a @Template[type:line|distance:50]. The blast deals 5d8 damage of the type you chose to each creature in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shadow-blast","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["shadow"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hQlhIKf51F1PGul1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"air-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9BsSq1auSL2uWEj2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}},"img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","sort":1000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hErzeBfjI7IrSfi4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"13qWfCneFxPVnHAK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yM3KTTSAIHhyuP14"}},"img":"systems/pf2e/icons/spells/dream-message.webp","name":"Dream Message","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dream-message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature you know by name and have met in person"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PfSnV9zoauQFcAXh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FbJUHZJlnEKNM4Qu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dLdRqT6UxTKlsPgp"}},"img":"systems/pf2e/icons/spells/death-knell.webp","name":"Death Knell","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target's @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] value increases by 1.</p>\n<p><strong>Failure</strong> The target dies.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"death-knell","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature that has 0 HP"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["death"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RSPudYYegDbl8uh3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SVjFZFyT0PeKwWhH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.JhRuR7Jj3ViShpq7"}},"img":"systems/pf2e/icons/spells/ghoulish-cravings.webp","name":"Ghoulish Cravings","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage</strong> <strong>1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage</strong> <strong>2</strong> 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage</strong> <strong>3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage</strong> <strong>4</strong> 3d8 negative damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage</strong> <strong>5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghoulish-cravings","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["disease","evil"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"24KJJ3ZAHTJpeg37","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9"}},"img":"systems/pf2e/icons/spells/see-invisibility.webp","name":"See Invisibility","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can see @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.T5bk6UH7yuYog1Fp]</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"see-invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["revelation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8RrN8fo8z9qSy5vs","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"x7vDZ2DF9KcGTbtM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fc0xmWsGnryPMUkV","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"voXkXmdpMtdx9sbB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OpTTdVVHlkQMdMrB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"orsFHL2NRczS7JfS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YPpSl4iE08n92lhD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SF81k9nawhh3J04n","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NoMHH5N49gfJVUzi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"a7YRG41zFAooqSDt","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"28VxmNDvpa40sH4P"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2hfYobJwvJEsJFDh","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.IIV5L4y8zLH17mAK"}},"img":"systems/pf2e/icons/equipment/staves/staff-of-necromancy.webp","name":"Staff of Necromancy (Major)","sort":2800000,"system":{"MAP":{"value":""},"baseItem":"staff","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN]</em></li>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a]</em>, <em>@UUID[Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc]</em></li>\n<li><strong>2nd</strong> <em>@UUID[Compendium.pf2e.spells-srd.fZPCv2VHuM2yPbC8]</em>, <em>@UUID[Compendium.pf2e.spells-srd.xRgU9rrhmGAgG4Rc]</em></li>\n<li><strong>3rd</strong> <em>@UUID[Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D]</em>, <em>@UUID[Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE]</em></li>\n<li><strong>4th</strong> <em>@UUID[Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a]</em>, <em>@UUID[Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE]</em></li>\n<li><strong>5th</strong> <em>@UUID[Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60]</em>, <em>@UUID[Compendium.pf2e.spells-srd.xRgU9rrhmGAgG4Rc]</em></li>\n<li><strong>6th</strong> <em>@UUID[Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a]</em>, <em>@UUID[Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6]</em></li>\n</ul>\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":14},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":4000}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[{"key":"FlatModifier","label":"Staff of Necromancy (identify necromancy magic)","predicate":["action:identify-magic","necromancy"],"selector":"skill-check","type":"circumstance","value":2}],"size":"med","slug":"staff-of-necromancy-major","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["magical","necromancy","staff","two-hand-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"X7v48sCoD3y3bAyO","img":"systems/pf2e/icons/default-icons/equipment.svg","name":"Cultist Robes","sort":2900000,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"quantity":1,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"VdKXa5UE8pjAkhRN","flags":{"pf2e":{"linkedWeapon":"2hfYobJwvJEsJFDh"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Staff","sort":3000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"7x5OnmmTMapssJmk":{"damage":"1d4+3","damageType":"bludgeoning"}},"description":{"value":""},"rules":[{"key":"FlatModifier","label":"Staff of Necromancy (identify necromancy magic)","predicate":["action:identify-magic","necromancy"],"selector":"skill-check","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","staff","two-hand-d8"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"LHmME2otANk4a79s","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Worm Jaws","sort":3100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":25},"damageRolls":{"MbkW7M84ts1FXMV8":{"damage":"2d8","damageType":"poison"},"SalVj5d8aDEgHVcO":{"damage":"3d8+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ZG61qjm93pm36Iw5","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":3200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder 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{"_id":"qpkpPFlN0dSKJxaR","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"smt8XqXd55pl6Gwi","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Clamp Shut","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Anyone Travels or Reconnoiters this hex</p>\n<hr />\n<p><strong>Effect</strong> If the characters are Traveling, one of them (determined randomly) steps in a trap. If the characters are Reconnoitering, [[/br 1d4]] of them (determined randomly) step in a trap. When a creature steps in a trap, the trap makes a bear trap Strike against the creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"T9wwE2uJLrI8NxyM","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Bear Trap","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":14},"damageRolls":{"33Go4iDrNAU26B2n":{"damage":"2d10+7","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Breeg's Traps","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"","value":10}},"creatureType":"","details":{"description":"<p>Several dozen spike snares are littered across this hex.</p>\n<hr />\n<p><strong>Treasure:</strong> Each time a PC triggers a trap, the trap is destroyed. If all the traps are disabled, materials to craft six spike snares can be salvaged.</p>","disable":"<p>@Check[type:survival|dc:17] (made as an individual hexploration activity) to locate and disarm all the traps by hand.</p>","isComplex":false,"level":{"value":3},"reset":"<p>There are enough traps in this hex that this hazard can be triggered up to 5 times before all the traps are used up.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.qpkpPFlN0dSKJxaR"}}}
{"_id":"rUmPNDqvptyp5Ob4","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"OenA92WNHdH1I94w","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Conjure Daemon","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves past the bend in the middle of the hall</p>\n<p><strong>Effect</strong> A pair of @UUID[Compendium.pf2e.pathfinder-bestiary-2.oKogG9AwUZ9iBsm3] rise up from the floor to the north and southeast near the stairs; the daemons roll for initiative using Stealth, and fight to the death but do not pursue foes out of this area.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Test of Tactics","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":27}},"creatureType":"","details":{"description":"<p>Obscure magical runes hidden within the runes of the 16 named warriors bind a pair of derghodaemons into the walls of this hallway.</p>","disable":"<p>@Check[type:thievery|dc:37] (expert) to remove a set of runes linked to one bound derghodaemon, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (7th level, counteract DC 31) to counteract the trap's magic.</p>","isComplex":false,"level":{"value":13},"reset":"<p>If at least one of the @UUID[Compendium.pf2e.pathfinder-bestiary-2.oKogG9AwUZ9iBsm3]{Derghodaemons} survives, the trap resets after 1 hour, causing the surviving derghodaemons to be completely restored to full health and to merge with the floors.</p>","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.rUmPNDqvptyp5Ob4"}}}
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Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"baleful-polymorph","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["incapacitation","polymorph"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"a1aOjJfRSZXJBNQx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TDNlDWbYb58Y55Da"}},"img":"systems/pf2e/icons/spells/chain-lightning.webp","name":"Chain Lightning","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"8d12"}}},"description":{"value":"<p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. 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The chain ends if any one of the targets critically succeeds at its save.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"chain-lightning","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature, plus any number of additional creatures"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"g4utzWQreHdPr0wf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.znv4ECL7ZtuiagtA"}},"img":"systems/pf2e/icons/spells/flesh-to-stone.webp","name":"Flesh to Stone","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You try to turn the target's flesh into stone. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the Slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the Slowed condition by 1. When a creature is unable to act due to the Slowed condition from flesh to stone, the creature is permanently non-magically @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg]. The spell ends if the creature is Petrified or the Slowed condition is removed.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2}.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":6},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flesh-to-stone","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature made of flesh"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"F18MtbBl0EvTUvFD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k"}},"img":"systems/pf2e/icons/spells/cone-of-cold.webp","name":"Cone of Cold","sort":700000,"system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"12d6"}}},"description":{"value":"<p>Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cone-of-cold","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"croKdQcpO3tiILP2","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8"}},"img":"systems/pf2e/icons/spells/fly.webp","name":"Fly","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fly","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yUGsoR9VP7WzbLsc","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH"}},"img":"systems/pf2e/icons/spells/freedom-of-movement.webp","name":"Freedom of Movement","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] an effect that has them @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"freedom-of-movement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature touched"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"kTPMsO2Nauv9vM6Y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qvwIwJ9QBihy8R0t"}},"img":"systems/pf2e/icons/spells/speak-with-plants.webp","name":"Speak with Plants (Constant)","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{},"interval":1,"type":"interval"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"Asj3JNQgw7B1ZXXC"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"speak-with-plants","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["primal"]},"traits":{"rarity":"common","value":["plant","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cFKfs6TPjjkZ1JiG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tMLJTcNtRbVGlFKS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2"}},"img":"systems/pf2e/icons/spells/lightning-bolt.webp","name":"Lightning Bolt","sort":1200000,"system":{"ability":{"value":""},"area":{"type":"line","value":120},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"electricity"},"value":"4d12"}}},"description":{"value":"<p>A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lightning-bolt","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VExsF0d69aLipUQD","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7Jdm2WeKEMDf26pr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ROGpOK3BphCRZ1Xn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE"}},"img":"systems/pf2e/icons/spells/glitterdust.webp","name":"Glitterdust","sort":1500000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Creatures in the area are outlined by glittering dust. Each creature must attempt a Reflex save. If a creature has its invisibility negated by this spell, it is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] instead of @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This applies both if the creature was already Invisible and if it benefits from new invisibility effects before the end of the invisibility negation effect from this spell.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target's invisibility is negated for 2 rounds.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 minute and its invisibility is negated for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 1 round and Dazzled for 10 minutes. Its invisibility is negated for 10 minutes.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"glitterdust","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8ehtdTGoc8pZxbmM","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm"}},"img":"systems/pf2e/icons/spells/obscuring-mist.webp","name":"Obscuring Mist","sort":1600000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"obscuring-mist","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9HdWwWcWE01x4vnJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9s5tqqXNzcoKamWx"}},"img":"systems/pf2e/icons/spells/web.webp","name":"Web","sort":1700000,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a sticky web in the area that impedes creatures' movement each time they try to move through it. Squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws.</p>\n<p>Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected, and it doesn't need to attempt further Athletics checks or saving throws against the web this turn. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Success</strong> The creature is unaffected during its action. If it used an Athletics check, it clears the web from every square it leaves after leaving the square.</p>\n<p><strong>Failure</strong> The creature takes a -10-foot circumstance penalty to its Speeds until the start of its next turn.</p>\n<p><strong>Critical Failure</strong> The creature is Immobilized until the start of its next turn, after which it takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape to remove its Immobilized condition.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell's area increases to a 20-foot burst, and its range increases to 60 feet.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"area":{"areaType":"burst","value":"20"},"range":{"value":"60 feet"}}},"type":"fixed"},"level":{"value":2},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"web","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"S0kF01v0eYuEyyQj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6"}},"img":"systems/pf2e/icons/spells/charm.webp","name":"Charm (At Will)","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.v66R7FdOf11l94im] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.v44P3WUcU1j0115l]. It can't use hostile actions against you.</p>\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"8":{"target":{"value":"10 creatures"},"time":{"value":"2"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":4,"value":"Asj3JNQgw7B1ZXXC"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"charm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xjc0AT7TFjb4pf7G","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1900000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"p5SHg1ryphTF2LRS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zyOzp6fADnVpSIDo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs"}},"img":"systems/pf2e/icons/spells/guidance.webp","name":"Guidance","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3qHKBDF7lrHw8jFK]</p>\n<p>@UUID[Compendium.pf2e.spell-effects.3LyOkV25p7wA181H]</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"guidance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8k1hrnxQUuua87yz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1"}},"img":"systems/pf2e/icons/spells/gust-of-wind.webp","name":"Gust of Wind","sort":2200000,"system":{"ability":{"value":""},"area":{"type":"line","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature can't move against the wind.</p>\n<p><strong>Failure</strong> The creature is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. If it was flying, it suffers the effects of critical failure instead.</p>\n<p><strong>Critical Failure</strong> The creature is pushed 30 feet in the wind's direction, knocked Prone, and takes 2d6 bludgeoning damage.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"gust-of-wind","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["air"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OaftJCf6zQqXCVIj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rj4PhzvJsECkuKkL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0d6Zi3u0cVe9l6Ez","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":2500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9zF5U1Lif1aS3015","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DYdvMZ8G2LiSLVWw"}},"img":"systems/pf2e/icons/spells/spider-sting.webp","name":"Spider Sting","sort":2600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"poison"},"value":"1d4"}}},"description":{"value":"<p>You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes 1d4 poison damage.</p>\n<p><strong>Failure</strong> The target is afflicted with spider venom at stage 1.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with spider venom at stage 2.</p>\n<hr />\n<p><strong>Spider Venom</strong> (poison)</p>\n<p><strong>Level 1;</strong></p>\n<p><strong>Maximum Duration</strong> 4 rounds.</p>\n<p><strong>Stage 1</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 round).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spider-sting","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1WFX9sHxrDMgiB5z","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","sort":2700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"we4aKsadr3FYXQCP"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stabilize","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","healing","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"xxUW9YkqVCI57nCo","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Painful Caress","sort":2800000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["tortuous-touch"]},"bonus":{"value":30},"damageRolls":{"eqgwsjafcjstpbslb1ya":{"damage":"3d10 + 14","damageType":"mental"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"mNfAyKfUwSuMResA","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":2900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Y9nkyrHVb6qQd6hs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Shame","sort":3000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A defaced naiad queen suffers from shame when it attacks any target that can cast primal spells, any fey creature, or any creature that can cast divine spells and worships a deity or faith associated with nature or the First World (such as Gozreh, one of the Eldest, or the Green Faith). Forgive Foe can be attempted against a defaced naiad queen with a @Check[type:diplomacy|dc:36] check or Nature check. If a defaced naiad queen is affected by a critical success from Forgive Foe, its eyes are restored and it cries out in relief an instant before it vanishes, returning to the First World as a chaotic neutral naiad queen. As it does so, a wave of emotional thanks and inspiration infuse the character who used Forgive Foe, granting them a +3 status bonus to Lore checks and saves against fear effects for 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yWipQYXVRovUBD3A","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":3100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xqRgagTvArv2abwD","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.kakyXBG5WA8c6Zfd"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Constant Spells","sort":3200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"constant-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"73DVUYU49Oqo474k","img":"systems/pf2e/icons/actions/Passive.webp","name":"Nymph's Tragedy","sort":3300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<p>Creatures that start their turn in this aura must succeed at a @Check[type:will|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] as their eyes cloud with blood, darkening their vision. This effect persists as long as the creature continues to begin its turn within the aura, even if it can't see the defaced naiad on subsequent turns.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"nymphs-tragedy","traits":["aura","emotion","enchantment","mental","primal","visual"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","emotion","enchantment","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AFz5oCbdGYZQVrDD","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Agonized Wail","sort":3400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The defaced naiad queen unleashes an agonized wail. Each creature within 60 feet must succeed at a @Check[type:will|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} (or, on a critical failure, @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] until the end of its next turn). The creature is then temporarily immune to Agonized Wail for 1 hour.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","enchantment","fear","mental","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sCOLNwAp0vM1QRy9","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Baleful Gaze","sort":3500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>When a defaced naiad queen fixes her gaze upon a foe within range of her nymph's tragedy aura, the creature must attempt a Will save. On a failure, it is affected as if by nymph's tragedy; if it was already affected by that aura, it also takes [[/r 8d6[mental]]] damage (16d6 on a critical failure). A defaced naiad queen can use Baleful Gaze on a given creature only once per turn.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["emotion","enchantment","incapacitation","mental","primal","visual"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ttXiy5Zys3PzCa8f","img":"systems/pf2e/icons/actions/Passive.webp","name":"Tortuous Touch","sort":3600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A creature struck by the defaced naiad queen's painful caress Strike must attempt a @Check[type:fortitude|dc:36] save. On a failure, painful, jagged wounds open on the creature's body, the pain of which makes it @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] on a critical failure). The clumsy condition is permanent until it is removed via an effect like <em>@UUID[Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr]</em>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Jb6c2WXoaGK9Y9Mw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3700000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"j0CQH72Y8ZIJSLQK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3800000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Swim","predicate":["action:swim"],"selector":"athletics","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+29 to Swim","options":"action:swim"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"mFAJnmKidH4IGeO8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3900000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Dz13BTypDO7hsISL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":4000000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"opObBF78cVbHMJhI","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":4100000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"E84lvuAWXEzV6N9w","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Performance","sort":4200000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"pzSmHfgTExBcGjPV","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":4300000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"EhP44ZTTfXF0XIJp","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":4400000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Defaced Naiad Queen","system":{"abilities":{"cha":{"mod":8},"con":{"mod":6},"dex":{"mod":7},"int":{"mod":4},"str":{"mod":0},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":38},"allSaves":{"value":""},"hp":{"details":"","max":230,"temp":0,"value":230},"initiative":{"statistic":"perception"},"perception":{"value":28},"resistances":[{"type":"fire","value":15}],"speed":{"otherSpeeds":[],"value":30},"weaknesses":[{"type":"cold-iron","value":15}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant female naiad queen","creatureType":"Fey","level":{"value":15},"privateNotes":"","publicNotes":"<p>Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards' songs and artists' paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats.</p>\n<p>Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight.</p>\n<hr />\n<p>Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":26}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","elven","sylvan"]},"rarity":"rare","senses":{"value":"low-light vision"},"size":{"value":"med"},"value":["amphibious","fey","nymph","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.rnFjLc6xYYPtXS6a"}}}
{"_id":"rsm5ZSX6oKJWQRvf","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"x46WnJD9YKQXpRkE","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Raging Storm","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The PCs fail an attempt to Disable the tempest, or 10 minutes pass without any attempt to leave the area (whichever comes first)</p>\n<hr />\n<p><strong>Effect</strong> Bolts of lightning lance down from above. If the PCs managed to succeed at a Survival check to prepare for the storm, their armies are protected and only one PC (determined randomly) is targeted by this bolt, otherwise all PCs and armies are targeted by bolts. Against PCs, the bolt inflicts [[/r 10d6[electricity]]] damage (@Check[type:reflex|dc:38|basic:true]). Against armies, the bolt inflicts 1 point of damage (DC 30 Mobility check negates). Then, whether or not the PCs managed to take shelter, roll initiative for Nyrissa's Tempest.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Nyrissa's Tempest","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":32}},"creatureType":"","details":{"description":"<p>Sudden dark clouds gather in the sky above, and moments later, blasts of lightning and swirling tornadoes begin to rip the landscape apart.</p>","disable":"<p>@Check[type:nature|dc:42] (master) to note the magical nature of the storm and to perform a quick ritual and prayer to the fey spirits of the region to cause the tempest to disperse, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (9th level, counteract DC 36) to counteract the tempest immediately.</p>","isComplex":true,"level":{"value":16},"reset":"","routine":"<p>(4 actions) If the PCs successfully sought shelter with a Survival check, the storm takes no actions if the GM fails a @Check[type:flat|dc:16]. Otherwise, the storm takes four of the following actions, each determined by rolling a [[/br 1d4]], during the round. On each successive round, the number of actions the storm takes is reduced by 1; when the storm is reduced to 0 actions in this way, the hazard ends.</p>\n<ul>\n<li><strong>1 Thunderclap</strong> A blast of sound rips through the region. Unsheltered armies must attempt a DC 30 Morale check or increase their shaken value by 1. Unsheltered PCs take [[/r 10d6[sonic]]] damage (@Check[type:fortitude|dc:38|basic:true]).</li>\n<li><strong>2 Lightning</strong> The tempest takes its Raging Storm reaction as a single action.</li>\n<li><strong>3 Tornado</strong> A tornado funnel extends down from the storm to unerringly strike at a PC, who must attempt a @Check[type:fortitude|dc:38] save.</li>\n</ul>\n<hr>\n<p><strong>Critical Success</strong> The PC escapes unscathed.</p>\n<p><strong>Success</strong> The PC is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and takes [[/r 8d6[bludgeoning]]] damage.</p>\n<p><strong>Failure</strong> The PC is hurled through the air, taking [[/r 8d6[bludgeoning]]] damage and then falling 1d6&times;10 feet for appropriate falling damage, landing prone.</p>\n<p><strong>Critical Failure</strong> As failure, but [[/r 8d6[bludgeoning]]] damage and a fall of [[/r 10*(2d8) #Feet Fallen]]{2d8 x 10 feet}.</p>\n<ul>\n<li><strong>4 Renewal Blasts</strong> of wind tear through the area but do no real damage. Attempt a @Check[type:flat|dc:11]; on a success, the number of actions the storm takes next round is not reduced as usual.</li>\n</ul>","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.rsm5ZSX6oKJWQRvf"}}}
{"_id":"s0BfmFWAhLQkQEbg","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"crdKpfEf0xqRNZES","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.8COlYvHe6hKCXY8x"}},"img":"systems/pf2e/icons/equipment/weapons/greataxe.webp","name":"Greataxe","sort":100000,"system":{"MAP":{"value":""},"baseItem":"greataxe","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often \"bearded\", having a hook at the bottom to increase the strength of their chopping power.</p>"},"equipped":{"carryType":"held","handsHeld":2,"invested":null},"equippedBulk":{"value":""},"group":"axe","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"lg","slug":"greataxe","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","sweep"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"lH0kmQP6fJWkOqZ5","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.r0ifJfoz8aqf0mwk"}},"img":"systems/pf2e/icons/equipment/armor/breastplate.webp","name":"+2 Resilient White Dragonhide Breastplate","sort":200000,"system":{"armor":{"value":4},"baseItem":"breastplate","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>Though referred to as a breastplate, this type of armor consists of several pieces of plate or half‑plate armor that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":12},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":"dragonhide"},"preciousMaterialGrade":{"value":"standard"},"price":{"value":{"gp":3480}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"lg","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"uncommon","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"fYdweFlxcKABfwpC","img":"systems/pf2e/icons/spells/shape-stone.webp","name":"Rock","sort":300000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":"uSYjobyszZcruEhr","description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{}},"quantity":5,"rules":[],"size":"med","slug":null,"source":{"value":""},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"uSYjobyszZcruEhr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.DujblC14ytJEZMaz"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/sack.webp","name":"Sack","sort":400000,"system":{"baseItem":null,"bulkCapacity":{"value":"8"},"collapsed":false,"containerId":null,"description":{"value":"<p>A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":1}},"quantity":5,"rules":[],"size":"lg","slug":"sack","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"sacks","stowing":false,"traits":{"rarity":"common","value":[]},"usage":{"value":"worn"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"eqCGFR9UmHOuUpMI","flags":{"pf2e":{"linkedWeapon":"crdKpfEf0xqRNZES"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greataxe","sort":500000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":29},"damageRolls":{"szfxesra1wcq9b0qtcdh":{"damage":"2d12+22","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","reach-10","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"3VDIY4vCKlW0qvFl","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":29},"damageRolls":{"se0s2dgywehjapm2pc0o":{"damage":"2d8+22","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"3GqX6rg7gxLsmuvd","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Rock","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["rock"]},"bonus":{"value":29},"damageRolls":{"eos4ke288unoyy2uhz3m":{"damage":"3d10+13","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["brutal","range-increment-120"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"BJiQlSKAx6WhMT1p","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nNdV2vrrzVUlwrhp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fJSNOw4zHGbIm4bZ"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Fast Healing 15","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"FastHealing","type":"fast-healing","value":15}],"slug":"fast-healing","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KuURUnbzeAf0EaR1","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.uG0Z8PsyZtsYuvGR"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Catch Rock","sort":1000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"catch-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VBMoJbMPEmzIPu5X","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Chill Breath","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The frost giant breathes out a @Template[type:cone|distance:15|damaging:yes]{15-foot cone} of freezing moisture that quickly condenses into ice, dealing [[/r 7d6[cold]]] damage. Each creature in the cone must attempt a @Check[type:reflex|dc:36|basic:true] save.</p>\n<p>A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] and takes [[/r 2d6[cold]]] damage at the end of each of its turns until it gets free (Escape DC 36).</p>\n<p>The giant can't use Chill Breath again for [[/br 1d4 #Chill Breath Recharge]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["cold","evocation","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UkuRoGDf37QBLm8k","img":"systems/pf2e/icons/actions/Passive.webp","name":"Ice Stride","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"X9BvGRPY6jnbRCrG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.a0tx6exmB9v9CUsj"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Throw Rock","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"throw-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZNWKdUJvc61evvBc","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Wide Swing","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"X5taLifvJPNkcsjY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"NeP0NN1s8ZjbXMZ0","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":1600000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9rqaR4pcqeoooSey","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1700000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"cuoRWPoyJkfPoJ58","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1800000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Snow","predicate":["terrain:snow"],"selector":"stealth","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+29 in snow","options":"terrain:snow"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Kargstaad's Giant","system":{"abilities":{"cha":{"mod":4},"con":{"mod":6},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":8},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":37},"allSaves":{"value":""},"hp":{"details":"fast healing 15","max":270,"temp":0,"value":270},"immunities":[{"type":"cold"}],"initiative":{"statistic":"perception"},"perception":{"value":27},"speed":{"details":"ice stride","otherSpeeds":[],"value":30},"weaknesses":[{"type":"fire","value":15}]},"details":{"alignment":{"value":"CE"},"blurb":"Variant frost giants","creatureType":"Giant","level":{"value":15},"privateNotes":"","publicNotes":"<p>Frost giants are remorseless marauders who pillage and plunder from those who dare to live near them in desolate, frigid lands. Their clans range from extremely territorial hunters who claim an expanse of tundra and defend it at all costs to nomadic hordes that roam icy slopes in search of settlements to conquer. Frost giant clans are ruled by those who exhibit the greatest ferocity and prowess in battle-massive brutes who proclaim themselves jarl and demand absolute obedience from their followers. If at any time a frost giant wishes to be a jarl, all they must do is issue a challenge to the current jarl and face off in mortal combat, after which the reigning champion continues leading the clan or the victorious challenger assumes control.</p>\n<p>Frost giants live in frostbitten realms, and their appearance is reflective of a people weathered and hardened by relentless snowstorms and freezing temperatures. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. Their flesh ranges from pale blue to shale gray, and their hair is typically a dingy white or dirty yellow color.</p>\n<p>A typical frost giant stands about 15 feet tall and weighs approximately 2,800 pounds.</p>\n<hr />\n<p>Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":29},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":25}},"traits":{"languages":{"custom":"","selected":[],"value":["common","jotun"]},"rarity":"rare","senses":{"value":"low-light vision"},"size":{"value":"lg"},"value":["cold","giant","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.s0BfmFWAhLQkQEbg"}}}
{"_id":"sF7JAULkMpi1QMz2","img":"systems/pf2e/icons/iconics/AmiriFull.webp","items":[{"_id":"ryIgnzVnRFtnlaWn","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"str","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"29Tg7ieB8JqCgrUs","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dU7xRpg4kFd01hwZ"},"pf2e":{"itemGrants":{"instinct":{"id":"Mry481sgWE6WGYmn"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Instinct","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Each instinct grants an instinct ability, plus more abilities you can gain via feats that list that instinct as a prerequisite. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you @UUID[Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9].</p>\n<p>Each instinct lists acts that are anathema to it. Whenever you perform such acts, you lose the instinct's abilities and any feats that list your instinct as a prerequisite until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities.</p>"},"level":{"value":1},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 barbarian class feature","predicate":["item:level:1","item:trait:barbarian","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.0FtzFbUrN56KA67z"},{"value":"Compendium.pf2e.classfeatures.VDot7CDcXElxmkkz"},{"value":"Compendium.pf2e.classfeatures.k7M9jedvt31AJ5ZR"},{"value":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"},{"value":"Compendium.pf2e.classfeatures.TQqv9Q5mB4PW6LH9"},{"value":"Compendium.pf2e.classfeatures.SCYSjUbMmw8JD9P9"}],"flag":"instinct","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Barbarian.Instinct.Prompt","selection":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.instinct}"}],"slug":"instinct","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"PLWSCgx9wKCq7nI7","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9"}},"img":"systems/pf2e/icons/features/classes/rage.webp","name":"Rage","sort":100,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"classfeature","description":{"value":"<p><strong>Requirements</strong> You aren't fatigued or raging.</p>\n<p><strong>Grants</strong> @UUID[Compendium.pf2e.feat-effects.z3uyCMBddrPK5umr]</p>\n<hr />\n<p>You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:</p>\n<ul>\n<li>You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.</li>\n<li>You take a -1 penalty to AC.</li>\n<li>You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.</li>\n</ul>\n<p>After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.</p>"},"level":{"value":1},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[],"slug":"rage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"da0P8RPQbAqIpuym","flags":{"core":{"sourceId":"Compendium.pf2e.classes.YDRiP7uVvr9WRhOI"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/barbarian.webp","name":"Barbarian","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":1,"other":{"name":"","rank":0},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":1,"unarmored":1},"description":{"value":"<p><em>Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.</em></p>\n<p><strong>Key Ability: STRENGTH</strong></p>\n<p>At 1st level, your class gives you an ability boost to Strength.</p>\n<p><strong>Hit Points: 12 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Barbarian</h1>\n<h2>During Combat Encounters...</h2>\n<p>You summon your rage and rush to the front lines to smash your way through. Offense is your best defense-you'll need to drop foes before they can exploit your relatively low defenses.</p>\n<h2>During Social Encounters...</h2>\n<p>You use intimidation to get what you need, especially when gentler persuasion can't get the job done.</p>\n<h2>While Exploring...</h2>\n<p>You look out for danger, ready to rush headfirst into battle in an instant. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water's surface. If something needs breaking, you're up to the task!</p>\n<h2>In Downtime...</h2>\n<p>You might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warlord in your own right.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Have a deep-seated well of anger, hatred, or frustration.</li>\n<li>Prefer a straightforward approach to one requiring patience and tedium.</li>\n<li>Engage in a regimen of intense physical fitness-and punch anyone who says this conflicts with your distaste for patience and tedium.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Rely on your courage and your strength, and trust that you can hold your own in a fight.</li>\n<li>See you as uncivilized or a boorish lout unfit for high society.</li>\n<li>Believe that you are loyal to your friends and allies and will never relent until the fight is done.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Expert in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Athletics</p>\n<p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in martial weapons</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in medium armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Class DC</h2>\n<p>Trained in barbarian class DC</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Barbarian. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, rage, instinct, barbarian feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Deny advantage, general feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, brutality, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>General feat, juggernaut, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, lightning reflexes, raging resistance, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, mighty rage, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, greater juggernaut, medium armor expertise, skill increase, weapon fury</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, general feat, greater weapon specialization, indomitable will, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, heightened senses, skill increase, quick rage</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Barbarian feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Armor of fury, devastator, general feat, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, barbarian feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Barbarian Feats</h2>\n<p>At 1st level and every even-numbered level thereafter, you gain a barbarian class feat.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted in at the start of this class.</p>\n<h2>Instinct</h2>\n<p>Your rage wells up from a dominant instinct-one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct.</p>\n<p>Instincts can be found here: @UUID[Compendium.pf2e.classfeatures.0FtzFbUrN56KA67z], @UUID[Compendium.pf2e.classfeatures.VDot7CDcXElxmkkz], @UUID[Compendium.pf2e.classfeatures.k7M9jedvt31AJ5ZR], @UUID[Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv], @UUID[Compendium.pf2e.classfeatures.TQqv9Q5mB4PW6LH9], and @UUID[Compendium.pf2e.classfeatures.SCYSjUbMmw8JD9P9].</p>\n<h2>Rage</h2>\n<p>You gain the Rage action, which lets you fly into a frenzy.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.Ah5g9pDwWF9b9VW9] <span class=\"pf2-icon\">A</span></h3>\n<p><strong>Requirements</strong> You aren't fatigued or raging.</p>\n<hr />\n<p>You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:</p>\n<ul>\n<li>You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.</li>\n<li>You take a -1 penalty to AC.</li>\n<li>You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.</li>\n</ul>\n<p>After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>Deny Advantage<span style=\"float: right;\">Level 3</span></h2>\n<p>Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Brutality<span style=\"float: right;\">Level 5</span></h2>\n<p>Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.</p>\n<h2>Juggernaut<span style=\"float: right;\">Level 7</span></h2>\n<p>Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary. You gain your instinct's specialization ability.</p>\n<p>See specific instincts for more information.</p>\n<h2>Lightning Reflexes<span style=\"float: right;\">Level 9</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.</p>\n<p>See specific instincts for more information.</p>\n<h2>Mighty Rage<span style=\"float: right;\">Level 11</span></h2>\n<p>Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert. You gain the Mighty Rage free action.</p>\n<h3>@UUID[Compendium.pf2e.actionspf2e.74iat04PtfG8gn2Q] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> You use the Rage action on your turn.</p>\n<hr />\n<p>Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.</p>\n<h2>Greater Juggernaut<span style=\"float: right;\">Level 13</span></h2>\n<p>You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take.</p>\n<h2>Medium Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<h2>Weapon Fury<span style=\"float: right;\">Level 13</span></h2>\n<p>Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.</p>\n<h2>Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary. You gain a greater benefit from your instinct's specialization ability.</p>\n<p>See specific instincts for more information.</p>\n<h2>Indomitable Will<span style=\"float: right;\">Level 15</span></h2>\n<p>Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p>\n<h2>Heightened Senses<span style=\"float: right;\">Level 17</span></h2>\n<p>Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master.</p>\n<h2>Quick Rage<span style=\"float: right;\">Level 17</span></h2>\n<p>You recover from your Rage quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.</p>\n<h2>Armor of Fury<span style=\"float: right;\">Level 19</span></h2>\n<p>Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p>\n<h2>Devastator<span style=\"float: right;\">Level 19</span></h2>\n<p>Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore 10 points of a creature's resistance to their physical damage.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":12,"items":{"23vme":{"img":"systems/pf2e/icons/features/classes/greater-juggernaut.webp","level":13,"name":"Greater Juggernaut","uuid":"Compendium.pf2e.classfeatures.TuL0UfqH14MtqYVh"},"3gwvw":{"img":"systems/pf2e/icons/features/classes/brutality.webp","level":5,"name":"Brutality","uuid":"Compendium.pf2e.classfeatures.EEUTd0jAyfwTLzjk"},"7jt77":{"img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","level":13,"name":"Medium Armor Expertise","uuid":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"},"8ibv2":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":9,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"blnv0":{"img":"systems/pf2e/icons/features/classes/heightened-senses.webp","level":17,"name":"Heightened Senses","uuid":"Compendium.pf2e.classfeatures.7MhzrbOyue5GQsck"},"e0sur":{"img":"systems/pf2e/icons/features/classes/indomitable-will.webp","level":15,"name":"Indomitable Will","uuid":"Compendium.pf2e.classfeatures.BZnqKnqKVImjSIFE"},"g3k30":{"img":"systems/pf2e/icons/features/classes/quick-rage.webp","level":17,"name":"Quick Rage","uuid":"Compendium.pf2e.classfeatures.qMtyQGUllPdgpzUo"},"gfxqm":{"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","level":7,"name":"Juggernaut","uuid":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"},"ihbgk":{"img":"systems/pf2e/icons/features/classes/devastator.webp","level":19,"name":"Devastator","uuid":"Compendium.pf2e.classfeatures.VLiT503OLOM3vaDx"},"njgcl":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization (Barbarian)","uuid":"Compendium.pf2e.classfeatures.7JjhxMFo8DMwpGx0"},"o4ypa":{"img":"systems/pf2e/icons/features/classes/weapon-fury.webp","level":13,"name":"Weapon Fury","uuid":"Compendium.pf2e.classfeatures.ejP4jVQkS48uKRFz"},"p941e":{"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","level":3,"name":"Deny Advantage","uuid":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"},"qh9xw":{"img":"systems/pf2e/icons/features/classes/mighty-rage.webp","level":11,"name":"Mighty Rage","uuid":"Compendium.pf2e.classfeatures.88Q33X2a0iYPkbzd"},"s5lxl":{"img":"systems/pf2e/icons/features/classes/armor-of-fury.webp","level":19,"name":"Armor of Fury","uuid":"Compendium.pf2e.classfeatures.QTCIahokREpnAYDi"},"spb04":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"tp5pg":{"img":"systems/pf2e/icons/features/classes/raging-resistance.webp","level":9,"name":"Raging Resistance","uuid":"Compendium.pf2e.classfeatures.ie6xDX9GMEcA2Iuq"},"uhbeo":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Instinct","uuid":"Compendium.pf2e.classfeatures.dU7xRpg4kFd01hwZ"},"xvavy":{"img":"systems/pf2e/icons/features/classes/rage.webp","level":1,"name":"Rage","uuid":"Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9"}},"keyAbility":{"value":["str"]},"perception":2,"rules":[],"savingThrows":{"fortitude":2,"reflex":1,"will":2},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"barbarian","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":3,"value":["ath"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"Mry481sgWE6WGYmn","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"},"pf2e":{"grantedBy":{"id":"29Tg7ieB8JqCgrUs","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/giant-instinct.webp","name":"Giant Instinct","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants-you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.</p>\n<h2 class=\"title\">Anathema</h2>\n<p>Failing to face a personal challenge of strength is anathema.</p>\n<h2 class=\"title\">Titan Mauler (Instinct Ability)</h2>\n<p>You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon.</p>\n<h2 class=\"title\">Specialization Ability<span style=\"float: right;\">Level 7</span></h2>\n<p>Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.</p>\n<h2 class=\"title\">Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.</p>\n<hr />\n<p><em>Note: You need to manually apply Clumsy 1 when you enter rage. Remember to alter the size of your weapon to ensure your Instinct Ability works correctly.</em></p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage",{"not":"barbarian-dedication"}],"selector":"ac","value":-1},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized",{"nor":["ranged","agile","barbarian-dedication"]}],"selector":"strike-damage","slug":"oversized-rage","value":{"brackets":[{"end":6,"value":6},{"end":14,"start":7,"value":10},{"start":15,"value":18}]}},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized","agile",{"nor":["ranged","barbarian-dedication"]}],"selector":"strike-damage","slug":"oversized-rage-agile","value":{"brackets":[{"end":6,"value":3},{"end":14,"start":7,"value":5},{"start":15,"value":9}]}},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage",{"nor":["agile","item:oversized","ranged","barbarian-dedication"]}],"selector":"strike-damage","slug":"normal-rage","value":2},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","agile",{"nor":["item:oversized","ranged","barbarian-dedication"]}],"selector":"strike-damage","slug":"normal-rage-agile","value":1},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized","instinct-ability",{"nor":["ranged","agile"]}],"selector":"strike-damage","slug":"oversized-rage-dedication","value":6},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","item:oversized","agile","instinct-ability",{"not":"ranged"}],"selector":"strike-damage","slug":"oversized-rage-dedication-agile","value":3},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","instinct-ability",{"nor":["agile","item:oversized","ranged"]}],"selector":"strike-damage","slug":"normal-rage-dedication","value":2},{"key":"FlatModifier","label":"PF2E.TraitRage","predicate":["self:effect:rage","agile","instinct-ability",{"nor":["item:oversized","ranged"]}],"selector":"strike-damage","slug":"normal-rage-dedication-agile","value":1}],"slug":"giant-instinct","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"kDhNX4dl0dcenSpP","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.5Z3cLEpsx9nHVwhM"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Hunter","sort":0,"system":{"boosts":{"0":{"selected":"dex","value":["dex","wis"]},"1":{"selected":"str","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Wisdom</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Survival skill and the Tanning Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.tGIXuk0XeWmG04CX] skill feat.</p>"},"items":{"hy4x9":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Survey Wildlife","uuid":"Compendium.pf2e.feats-srd.tGIXuk0XeWmG04CX"}},"rules":[],"slug":"hunter","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Tanning Lore","trainedSkills":{"value":["sur"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"y6c92KgxDlFQO7pK","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.tGIXuk0XeWmG04CX"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Survey Wildlife","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a -2 penalty to learn more about the creatures just from these signs. If you're a master in Survival, you don't take the penalty.</p>"},"level":{"value":1},"location":"kDhNX4dl0dcenSpP","prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[],"slug":"survey-wildlife","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"f3g7Ldwkm5lraVp9","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.hFBwsVcSnNCJoimo"},"pf2e":{"itemGrants":{"versatileHeritage":{"id":"h12lheYga79lPT2E"}}}},"img":"systems/pf2e/icons/features/ancestry/versatile-heritage.webp","name":"Versatile Heritage","sort":0,"system":{"ancestry":{"name":"Human","slug":"human","uuid":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"},"description":{"value":"<p>Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).</p>"},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.GeneralTraining.AllowedDrops","predicate":["item:type:feat","item:level:1","item:trait:general"]},"choices":{"query":"{\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"general\"}}"},"flag":"versatileHeritage","key":"ChoiceSet","prompt":"PF2E.SpecificRule.GeneralTraining.Prompt","selection":"Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.versatileHeritage}"}],"slug":"versatile-heritage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"h12lheYga79lPT2E","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.I0BhPWqYf1bbzEYg"},"pf2e":{"grantedBy":{"id":"f3g7Ldwkm5lraVp9","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Diehard","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>It takes more to kill you than most. 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use.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"dart","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":4,"range":30,"reload":{"value":"-"},"rules":[],"size":"med","slug":"javelin","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["thrown"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"jeGQ5nuskMqlZBU6","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"}},"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","name":"Deny Advantage","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Barbarian</strong> Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<hr />\n<p><strong>Rogue</strong> As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>"},"level":{"value":3},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"slug":"deny-advantage","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"BNdTqXTNFc32bgNm","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.EEUTd0jAyfwTLzjk"}},"img":"systems/pf2e/icons/features/classes/brutality.webp","name":"Brutality","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.</p>"},"level":{"value":5},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":["self:effect:rage","item:melee"]}],"slug":"brutality","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"1om06B2hCRMD8NBf","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"}},"img":"systems/pf2e/icons/features/classes/juggerenaut.webp","name":"Juggernaut","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Barbarian, Champion, Fighter, Inventor, Ranger</strong> Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<p><strong>Alchemist</strong> Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<p><strong>Magus</strong> Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<p><strong>Gunslinger</strong> Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>"},"level":{"value":7},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"fortitude","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Fortitude","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3}],"slug":"juggernaut","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"y6zwJ83mGTdpvIDh","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}},"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","name":"Weapon Specialization","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler</strong>: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<p><strong>Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard</strong> You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<p><strong>Barbarian</strong>: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<p>You gain your instinct's specialization ability. 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Your proficiency rank for Reflex saves increases to expert.</p>"},"level":{"value":9},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":2}],"slug":"lightning-reflexes","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"WLCtivlf5pqB3DRx","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ie6xDX9GMEcA2Iuq"}},"img":"systems/pf2e/icons/features/classes/raging-resistance.webp","name":"Raging Resistance","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.</p>\n<p>See specific instincts for more information.</p>"},"level":{"value":9},"location":"da0P8RPQbAqIpuym","prerequisites":{"value":[]},"rules":[],"slug":"raging-resistance","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"NO4ZVt4bBU28qLLY","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.88Q33X2a0iYPkbzd"}},"img":"systems/pf2e/icons/features/classes/mighty-rage.webp","name":"Mighty Rage","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage intensifies and lets you burst into action. 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If you critically succeed at your Survival check to Subsist, you can feed four times as many additional creatures.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":9},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":650}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"survival","type":"item","value":2}],"size":"med","slug":"coyote-cloak-greater","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["divination","invested","magical"]},"usage":{"value":"worncloak"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"iIccsk66ai5xefl2","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KcbSxOPYC5CUqbZQ"},"pf2e":{"itemGrants":{"cleverImproviser":{"id":"SNaJkn6hTRD14TPF"}}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Clever Improviser","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You've learned how to handle situations when you're out of your depth. You gain the @UUID[Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO] general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.</p>"},"level":{"value":5},"location":"ancestry-9","prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO"}],"slug":"clever-improviser","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"SNaJkn6hTRD14TPF","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9jGaBxLUtevZYcZO"},"pf2e":{"grantedBy":{"id":"iIccsk66ai5xefl2","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Untrained Improvisation","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You've learned how to handle situations when you're out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. If you're 7th level or higher, the bonus increases to your full level instead. This doesn't allow you to use the skill's trained actions.</p>"},"level":{"value":3},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"skill-check","type":"proficiency","value":{"brackets":[{"end":6,"value":"floor(@actor.level / 2)"},{"start":7,"value":"@actor.level"}]}}],"slug":"untrained-improvisation","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"X0e92XaLIv5WnNAo","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.RmiMUZlae6yGUyXY"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Haughty Obstinacy","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week).</p>"},"level":{"value":1},"location":"ancestry-5","prerequisites":{"value":[]},"rules":[],"slug":"haughty-obstinacy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"vjORE13dp1TmcEkr","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"level":{"value":1},"location":"general-3","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"slug":"toughness","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"xm67sn9AGR4nzQlK","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux73dmoF8KnavyUD"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleet","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You move more quickly on foot. Your Speed increases by 5 feet.</p>"},"level":{"value":1},"location":"general-7","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"slug":"fleet","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"cp3JrIp4z5vQuKsK","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.N8Xz5fuW6o7GW124"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fast Recovery","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.</p>"},"level":{"value":1},"location":"general-11","prerequisites":{"value":[{"value":"Constitution 14"}]},"rules":[{"key":"Note","predicate":["ongoing",{"or":["disease","poison"]}],"selector":"fortitude","text":"If you roll a success on a Fortitude save against an ongoing posion or disease, reduce its stage by 2, or by 1 if its virulent. If you roll a critical success, reduce its stage by 3, or by 2 if its virulent.","title":"{item|name}"},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.hp.recoveryMultiplier","value":1}],"slug":"fast-recovery","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"nSZdLmAJEPPY4sLz","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.NMWXHGWUcZGoLDKb"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Attack of Opportunity","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.</p>\n<hr />\n<p>You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. 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This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.</p>"},"level":{"value":6},"location":"class-6","prerequisites":{"value":[]},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian","champion","magus","swashbuckler"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"gXg0DuWzxdGBI1Qt","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.GE96a0UGPYM74qjI"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cleave","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"class","description":{"value":"<p><strong>Trigger</strong> Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.</p>\n<hr />\n<p>You swing clear through one foe and into another. Make a melee Strike against the second foe.</p>"},"level":{"value":6},"location":"class-8","prerequisites":{"value":[]},"rules":[],"slug":"cleave","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"n2zxyaGCMTXH0G5t","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.cznEQ1W61MSaXW0u"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Great Cleave","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your fury carries your weapon through multiple foes. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn't kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.</p>"},"level":{"value":10},"location":"class-10","prerequisites":{"value":[{"value":"Cleave"}]},"rules":[],"slug":"great-cleave","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rage"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"XpcUaKX1g02mEUMl","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.auv1lss6LxM0q3gz"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Shake it Off","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.</p>"},"level":{"value":2},"location":"class-2","prerequisites":{"value":[]},"rules":[],"slug":"shake-it-off","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","rage"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"UPK3N9P4iQdNnFl6","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.JbrVcOf82oFXk3mY"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Swipe","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p>You make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. If you're using a weapon with the sweep trait, its modifier applies to all your Swipe attacks.</p>"},"level":{"value":4},"location":"class-4","prerequisites":{"value":[]},"rules":[],"slug":"swipe","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","fighter","flourish"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"8vkFcQSPGLBlxhBu","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8qebBeOJsyRIchcu"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Forager","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>While using Survival to Subsist, if you roll any result worse than a success, you get a success.</p>\n<p>On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.</p>\n<p>Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you're an expert, 16 if you're a master, or 32 if you're legendary).</p>\n<p>You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.</p>\n<p>Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.</p>"},"level":{"value":1},"location":"skill-2","prerequisites":{"value":[{"value":"trained in Survival"}]},"rules":[{"key":"Note","predicate":["action:subsist"],"selector":"survival","text":"While using Survival to Subsist, if you roll any result worse than a success, you get a success. You can also provide subsistence living for multiple creatures.","title":"{item|name}"}],"slug":"forager","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"aR0M47aHNLH16LSC","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.XFJiGllNZp8Xebda"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Intimidating Prowess","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>In situations where you can physically menace the target when you @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd] or @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF], you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength score is 20 or higher and you are a master in Intimidation, this bonus increases to +2.</p>"},"level":{"value":2},"location":"skill-4","prerequisites":{"value":[{"value":"Strength 16"},{"value":"expert in Intimidation"}]},"rules":[{"key":"FlatModifier","predicate":["target:physically-menaced",{"or":["action:coerce","action:demoralize"]}],"selector":"intimidation","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":"round(@actor.abilities.str.mod / 3)"},{"end":2,"start":2,"value":1}],"field":"actor|system.skills.itm.rank"}}],"slug":"intimidating-prowess","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"kTEKbxb8qdKVFaTs","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.HJYQlmGTdtyGWr6a"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Powerful Leap","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.</p>"},"level":{"value":2},"location":"skill-6","prerequisites":{"value":[{"value":"expert in Athletics"}]},"rules":[],"slug":"powerful-leap","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"mjSKVDOPIn257r3j","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.dc8X2Mbtwq6kGp7F"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Terrified Retreat","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>When you critically succeed at the Demoralize action, if the target's level is lower than yours, the target is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>"},"level":{"value":7},"location":"skill-8","prerequisites":{"value":[{"value":"master in Intimidation"}]},"rules":[{"key":"Note","outcome":["criticalSuccess"],"predicate":["action:demoralize",{"gt":["self:level","target:level"]}],"selector":"intimidation","text":"{item|system.description.value}","title":"{item|name}"}],"slug":"terrified-retreat","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"G3yA578Iyosp0W2Z","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.KxaYlC50zzHysJj8"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Titan Wrestler","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can attempt to @UUID[Compendium.pf2e.actionspf2e.Dt6B1slsBy8ipJu9], @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] creatures up to two sizes larger than you, or up to three sizes larger than you if you're legendary in Athletics.</p>"},"level":{"value":1},"location":"skill-10","prerequisites":{"value":[{"value":"trained in Athletics"}]},"rules":[],"slug":"titan-wrestler","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"}],"name":"Amiri (Level 11, Kingmaker)","prototypeToken":{"name":"Amiri","texture":{"src":"systems/pf2e/icons/iconics/Amiri.webp"}},"system":{"abilities":{},"attributes":{"bonusEncumbranceBulk":0,"bonusLimitBulk":0,"hp":{"temp":0,"value":195},"initiative":{"statistic":"perception"},"resolve":{"max":0,"value":0},"sp":{"details":"","max":0,"value":0},"speed":{"otherSpeeds":[],"value":25}},"build":{"abilities":{"boosts":{"1":["str","dex","con","cha"],"5":["str","dex","con","cha"],"10":["str","dex","con","wis"]}}},"crafting":{"entries":{},"formulas":[]},"details":{"age":{"value":""},"alignment":{"value":"N"},"alliance":"party","biography":{"allies":"","appearance":"","attitude":"","backstory":"","beliefs":"","birthPlace":"","campaignNotes":"","catchphrases":"","dislikes":"","enemies":"","likes":"","organaizations":""},"ethnicity":{"value":""},"gender":{"value":"She/Her"},"height":{"value":""},"keyability":{"value":"str"},"level":{"value":11},"nationality":{"value":""},"weight":{"value":""},"xp":{"max":1000,"min":0,"pct":0,"value":0}},"martial":{},"pfs":{"characterNumber":null,"currentFaction":"EA","levelBump":false,"playerNumber":null,"reputation":{"EA":null,"GA":null,"HH":null,"RO":null,"VS":null,"VW":null},"school":null},"resources":{"crafting":{"infusedReagents":{}},"focus":{},"heroPoints":{"max":3,"value":1}},"saves":{},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":2},"cra":{"rank":0},"dec":{"rank":0},"dip":{"rank":0},"itm":{"rank":3},"med":{"rank":0},"nat":{"rank":1},"occ":{"rank":0},"prf":{"rank":0},"rel":{"rank":0},"soc":{"rank":0},"ste":{"rank":0},"sur":{"rank":3},"thi":{"rank":0}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"senses":[],"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"character","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.sF7JAULkMpi1QMz2"}}}
{"_id":"sMCEMlNngFINMX8y","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"Pfn9Ff6lgtXDae3e","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":4,"prepared":[],"value":4},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":4,"prepared":[],"value":4},"slot3":{"max":4,"prepared":[],"value":4},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":24,"value":17},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"VqkQmwOs6xcBukeY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.HXhWYJviWalN5tQ2"}},"img":"systems/pf2e/icons/spells/clairaudience.webp","name":"Clairaudience","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"clairaudience","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["scrying"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"E9pYkeRSVQeJmHbH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW"}},"img":"systems/pf2e/icons/spells/paralyze.webp","name":"Paralyze","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paralyze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DXgMlkF3aoYPg5Sg","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ppA1StEigPLKEQqR"}},"img":"systems/pf2e/icons/spells/wanderer%27s-guide.webp","name":"Wanderer's Guide","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You call upon the beyond to guide your route. When you Cast this Spell, choose a destination; you receive an inspired route to that destination, allowing you and allies who travel overland with you to reduce the movement penalty from difficult terrain by half for the duration, as long as you don't deviate from the inspired route. This doesn't have any effect on movement during encounters. If you use this ability again before the duration is over, this effect ends and is replaced by that of the new route.</p>"},"duration":{"value":"until your next daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wanderers-guide","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YpOpd5Y0oeEFtHJ1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.sLzPzk7DJnfuORJ0"}},"img":"systems/pf2e/icons/spells/animate-object.webp","name":"Animate Object","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils, see Table 7-1"},"damage":{"value":{}},"description":{"value":"<p>You transform the target into an animated object with a level up to that allowed by Table 7-1 and of a type corresponding to the object (so a broom would become an animated broom).</p>\n<h2>Table 7-1: Creatures Creation Rituals</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Creature Level</th>\n<th>Spell Level Required</th>\n<th>Cost</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>-1 or 0</td>\n<td>2</td>\n<td>15 gp</td>\n</tr>\n<tr>\n<td>1</td>\n<td>2</td>\n<td>60 gp</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3</td>\n<td>105 gp</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3</td>\n<td>180 gp</td>\n</tr>\n<tr>\n<td>4</td>\n<td>4</td>\n<td>300 gp</td>\n</tr>\n<tr>\n<td>5</td>\n<td>4</td>\n<td>480 gp</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>750 gp</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>1,080 gp</td>\n</tr>\n<tr>\n<td>8</td>\n<td>6</td>\n<td>1,500 gp</td>\n</tr>\n<tr>\n<td>9</td>\n<td>6</td>\n<td>2,100 gp</td>\n</tr>\n<tr>\n<td>10</td>\n<td>7</td>\n<td>3,000 gp</td>\n</tr>\n<tr>\n<td>11</td>\n<td>7</td>\n<td>4,200 gp</td>\n</tr>\n<tr>\n<td>12</td>\n<td>8</td>\n<td>6,000 gp</td>\n</tr>\n<tr>\n<td>13</td>\n<td>8</td>\n<td>9,000 gp</td>\n</tr>\n<tr>\n<td>14</td>\n<td>9</td>\n<td>13,500 gp</td>\n</tr>\n<tr>\n<td>15</td>\n<td>9</td>\n<td>19,500 gp</td>\n</tr>\n<tr>\n<td>16</td>\n<td>10</td>\n<td>30,000 gp</td>\n</tr>\n<tr>\n<td>17</td>\n<td>10</td>\n<td>45,000 gp</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Critical Success</strong> The target becomes an animated object of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.</p>\n<p><strong>Success</strong> As critical success, except an animated object that doesn't become your minion stays in place and attacks anyone that attacks it or tries to steal or move it, rather than following your command.</p>\n<p><strong>Failure</strong> You fail to create the animated object.</p>\n<p><strong>Critical Failure</strong> You create the animated object, but it goes berserk and attempts to destroy you.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":"1"},"secondarycheck":{"value":"Crafting"},"slug":"animate-object","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Q9LlqOg9QSZynMLR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv"}},"img":"systems/pf2e/icons/spells/hideous-laughter.webp","name":"Hideous Laughter","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laugher. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hideous-laughter","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"BZE8dK1jjJuRg3sH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8SBoXiXQjlCKqly"}},"img":"systems/pf2e/icons/spells/illusory-creature.webp","name":"Illusory Creature","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.</p>\n<p>The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.</p>\n<p>In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC - 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.</p>\n<p>The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster-for example, if an illusory Large dragon deals only 5 damage-the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.</p>\n<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"illusory-creature","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","olfactory","visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8FvaxT5r5H9hklm7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5pwK2FZX6QwgtfqX"}},"img":"systems/pf2e/icons/spells/inveigle.webp","name":"Inveigle","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"ritual"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":"rare oils worth a total value of 10 gp × the target's level"},"damage":{"value":{}},"description":{"value":"<p>You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it's generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The ritual succeeds and the target takes a -4 status penalty to Will saves to end the effect.</p>\n<p><strong>Success</strong> The ritual succeeds.</p>\n<p><strong>Failure</strong> The ritual fails.</p>\n<p><strong>Critical Failure</strong> The ritual fails and the target instead hates you, becoming hostile to you for the duration.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can use <em>inveigle</em> on a creature up to 1 mile away throughout the casting, as long as you have a lock of hair, a drop of blood, or some other piece of the creature's body, which you mix into the oils used in the cost. The base cost increases to 100 gp. The duration is shorter than normal, based on how large a piece of the creature's body you use. Blood, hair, scales, and the like cause the ritual to last 1 week, while a hand or other substantial body part causes the ritual to last 1 month.</p>"},"duration":{"value":"1 year or until dismissed"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":null},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":"Arcana (expert), Occultism (expert), or Religion (expert)"},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inveigle","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature of a level no greater than double the inveigle ritual's level"},"time":{"value":"1 day"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qWd7KBhlLVf8ZyeG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eVGuGwUmxJdlmv1k","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gIdDLrbswTV3OBJy"}},"img":"systems/pf2e/icons/spells/silence.webp","name":"Silence","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target makes no sound, preventing creatures from noticing it using hearing or other senses alone. The target can't use sonic attacks, nor can it use actions with the auditory trait. This prevents it from casting spells that include verbal components.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell effect emanates from the touched creature, silencing all sound in or passing through a 10- foot radius and preventing any auditory and sonic effects in the affected area. While within the radius, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example).</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"silence","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"KRpUFR8523jkjVsI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4WAib3GichxLjp5p"}},"img":"systems/pf2e/icons/spells/alarm.webp","name":"Alarm","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.</p>"},"duration":{"value":"8 hours"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":"3 gp silver bell focus"},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"alarm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tSDDDoIHqsV3Ooks","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"4ep3B1X7c99H6HzG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl"}},"img":"systems/pf2e/icons/spells/detect-magic.webp","name":"Detect Magic","sort":1300000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.</p>\n<p>You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.</p>\n<p><strong>Heightened (4th)</strong> As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"detect-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1Ovrq9rlIynS7vxH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D"}},"img":"systems/pf2e/icons/spells/fear.webp","name":"Fear","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You plant fear in the target; it must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fear","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["emotion","fear","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"HoSxPcL089RsyN4D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"y6PvANtFrZw0jdJ4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tXa5vOu5giBNCjdR"}},"img":"systems/pf2e/icons/spells/know-direction.webp","name":"Know Direction","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"know-direction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CoL2Il0uvMoEsvKn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD"}},"img":"systems/pf2e/icons/spells/phantom-pain.webp","name":"Phantom Pain","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"mental"},"value":"2d4"},"1":{"applyMod":false,"type":{"categories":[],"subtype":"persistent","value":"mental"},"value":"1d4"}}},"description":{"value":"<p>Illusory pain wracks the target, dealing 2d4 mental damage and [[/r 1d4[persistent,mental]]]. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes full initial damage but no @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Mental Damage}, and the spell ends immediately.</p>\n<p><strong>Failure</strong> The target takes full initial and Persistent Damage, and the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. If the target recovers from being Sickened, the Persistent Damage ends and the spell ends.</p>\n<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d4 and the Persistent Damage by 1d4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d4","1":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":3,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"phantom-pain","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bNHgqCdRjhXciHbb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"qzHvsm2cbcF4SdJJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9JKDolvag1v7KCAq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl"}},"img":"systems/pf2e/icons/spells/sleep.webp","name":"Sleep","sort":2000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":5},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Each creature in the area becomes drowsy and might fall asleep. A creature that falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] from this spell doesn't fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes a -1 status penalty to Perception checks for 1 round.</p>\n<p><strong>Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 minute, it wakes up automatically.</p>\n<p><strong>Critical Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 hour, it wakes up automatically.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The creatures fall Unconscious for 1 round on a failure or 1 minute on a critical failure. They fall Prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"Pfn9Ff6lgtXDae3e"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sleep","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental","sleep"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"myUDdwt1FjfMMl9p","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FVjTuBCIefAgloUU"}},"img":"systems/pf2e/icons/equipment/weapons/staff.webp","name":"Staff","sort":2100000,"system":{"MAP":{"value":""},"baseItem":"staff","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>This long piece of wood can aid in walking and deliver a mighty blow.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"staff","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["evocation","magical","two-hand-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"4EASZnTmoYApAeFR","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.y34yjumCFakrbtdw"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/artisan-tools.webp","name":"Artisan's Tools","sort":2200000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4}},"quantity":1,"rules":[],"size":"med","slug":"artisans-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"3Ru5uLuKMNEOJHAM","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e0vSAQfxhHauiAoD"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","sort":2300000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"2d8+5"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":2,"rules":[],"size":"med","slug":"healing-potion-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"w3hNDHon85bNW2IF","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.qoM7Va5GqcLLBzgu"}},"img":"systems/pf2e/icons/equipment/consumables/talismans/owlbear-claw.webp","name":"Owlbear Claw","sort":2400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Usage</strong> affixed to a weapon</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Envision</p>\n<p><strong>Trigger</strong> You critically succeed at an attack roll with the affixed weapon</p>\n<p>This claw set in an iron clasp and chain isn't always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon's critical specialization effect.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":3}},"quantity":1,"rules":[],"size":"med","slug":"owlbear-claw","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","evocation","magical","talisman"]},"usage":{"value":"affixed-to-weapon"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"6k6LtJmrZAfTImSh","flags":{"pf2e":{"linkedWeapon":"myUDdwt1FjfMMl9p"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Staff","sort":2500000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["owlbear-claw"]},"bonus":{"value":13},"damageRolls":{"m9irQ0aMpImQQqB0":{"damage":"1d4+2","damageType":"bludgeoning"}},"description":{"value":""},"rules":[{"domain":"damage-roll","key":"RollOption","label":"PF2E.SpecificRule.TwoHanded.Staff","option":"two-handed","toggleable":true},{"key":"DamageDice","label":"PF2E.TraitTwoHandD8","override":{"dieSize":"d8"},"predicate":["two-handed"],"selector":"{item|_id}-damage"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","two-hand-d8"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"k9kbOoeLWV3Bx8l5","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Moment of Solitude","sort":2600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> Elga fails or critically fails a saving throw against an effect with the enchantment or linguistics trait</p>\n<p><strong>Effect</strong> Elga rerolls the saving throw and takes the better result.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["fortune"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WpEtlM3mpICnsXPm","img":"systems/pf2e/icons/actions/Passive.webp","name":"Steady Spellcasting","sort":2700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If another creature's reaction would disrupt Elga's spellcasting action, she attempts a @Check[type:flat|dc:15]. If she succeeds, her action isn't disrupted.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bEE2dkdPKrMb4Of7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Arcana","sort":2800000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"B5ZZQ2KcQFTGPWRk","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":2900000,"system":{"description":{"value":""},"mod":{"value":14},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"O4edDFlMb9mQITP9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Medicine","sort":3000000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"JxCGc9iW62Tji04S","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3100000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"M2BCrzPMtXk6j1io","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":3200000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ybS615MPLFSjog5X","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":3300000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Elga Verniex","system":{"abilities":{"cha":{"mod":5},"con":{"mod":0},"dex":{"mod":2},"int":{"mod":2},"str":{"mod":0},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":""},"hp":{"details":"","max":90,"temp":0,"value":90},"initiative":{"statistic":"perception"},"perception":{"value":13},"speed":{"otherSpeeds":[],"value":20}},"details":{"alignment":{"value":"N"},"blurb":"Female fey-touched human sorcerer","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":15}},"spellcasting":{"rituals":{"dc":24}},"traits":{"languages":{"custom":"","selected":[],"value":["common"]},"rarity":"unique","senses":{"value":""},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.sMCEMlNngFINMX8y"}}}
{"_id":"sNqAajzeDA9BUkfa","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Z5F5Xx9nQAfj1TtM","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Fireball","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The animated bear is reduced below its BT, or it finishes its three-round dance while there are still people in the room</p>\n<hr />\n<p><strong>Effect</strong> The rune detonates into a blast of fire centered on the bear. All creatures within a 20-foot radius of the center of area <strong>K6</strong> take [[/r 16d10[fire]]] damage (@Check[type:reflex|dc:42|basic:true]).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["fire","magical","trap"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Explosion Bear","system":{"attributes":{"ac":{"value":20},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":40,"temp":0,"value":40},"stealth":{"details":"<p>(legendary)</p>","value":38}},"creatureType":"","details":{"description":"<p>An invisible rune causes the animated bear to explode if it is destroyed or if it finishes its dance while anyone is in the room.</p>","disable":"<p>@Check[type:thievery|dc:48|traits:action:disable-a-device|name:Erase the Rune] (legendary) to erase the rune without triggering the explosion (the DC is increased to @Check[type:thievery|dc:51|traits:action:disable-a-device|name:Erase the Rune] while the bear is moving), <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (10th level, counteract DC 39) to counteract the rune, or Nyrissa says the words \"Good bear\" to the trap before it finishes its dance.</p>","isComplex":false,"level":{"value":20},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"unique","size":{"value":"med"},"value":["fire","magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.sNqAajzeDA9BUkfa"}}}
{"_id":"sY8owbk9TFeygFL9","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg","items":[{"_id":"EiInxeR2DJdzIQa4","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.sQfjTMDaZbT9DThq"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg","name":"Goblin","sort":0,"system":{"additionalLanguages":{"count":0,"custom":"","value":["draconic","dwarven","gnoll","gnomish","halfling","orcish"]},"boosts":{"0":{"value":["cha"]},"1":{"value":["dex"]},"2":{"selected":"con","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>The convoluted histories other people cling to don't interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big.</em></p>\n<hr />\n<p>Goblins have a reputation as simple creatures who love songs, fire, and eating disgusting things and who hate reading, dogs, and horses—and there are a great many for whom this description fits perfectly. However, great changes have come to goblinkind, and more and more goblins resist conformity to these stereotypes. Even among goblins that are more worldly, many still exemplify their old ways in some small manner, just to a more sensible degree. Some goblins remain deeply fascinated with fire or fearlessly devour a meal that might turn others' stomachs. Others are endless tinkerers and view their companions' trash as the components of gadgets yet to be made.</p>\n<p>Though goblins' culture has splintered radically, their reputation has changed little. As such, goblins who travel to larger cities are frequently subjected to derision, and many work twice as hard at proving their worth.</p>\n<p>If you want a character who is eccentric, enthusiastic, and fun-loving, you should play a goblin.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to prove that you have a place among other civilized peoples, perhaps even to yourself.</li>\n<li>Fight tooth and nail—sometimes literally—to protect yourself and your friends from danger.</li>\n<li>Lighten the heavy emotional burdens others carry (and amuse yourself) with antics and pranks.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Work to ensure you don't accidentally (or intentionally) set too many things on fire.</li>\n<li>Assume you can't—or won't—read.</li>\n<li>Wonder how you survive given your ancestry's typical gastronomic choices, reckless behavior, and love of fire.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Goblins are stumpy humanoids with large bodies, scrawny limbs, and massively oversized heads with large ears and beady red eyes. Their skin ranges from green to gray to blue, and they often bear scars, boils, and rashes. Goblins average 3 feet tall. Most are bald, with little or no body hair. Their jagged teeth fall out and regrow constantly, and their fast metabolism means they eat constantly and nap frequently. Mutations are also more common among goblins than other peoples, and goblins usually view particularly salient mutations as a sign of power or fortune.</p>\n<p>Goblins reach adolescence by the age of 3 and adulthood 4 or 5 years later. Goblins can live 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.</p>\n<h2>Society</h2>\n<p>Goblins tend to flock to strong leaders, forming small tribes. These tribes rarely number more than a hundred, though the larger a tribe is, the more diligent the leader must be to keep order—a notoriously difficult task. As new threats rise across the Inner Sea region, many tribal elders have put aside their reckless ways in the hope of forging alliances that offer their people a greater chance at survival. Play and creativity matter more to goblins than productivity or study, and their encampments erupt with songs and laughter.</p>\n<p>Goblins bond closely with their allies, fiercely protecting those companions who have protected them or offered a sympathetic ear. Goblins tend to assume for their own protection that members of taller ancestries, which goblins often refer to colloquially as 'longshanks,' won't treat them kindly. Learning to trust longshanks is difficult for a goblin, and it's been only in recent years that such a partnership has even been an option. However, their attitude as a people is changing rapidly, and their short lifespans and poor memories help them adapt quickly.</p>\n<h2>Alignment and Religion</h2>\n<p>Even well-intentioned goblins have trouble following the rules, meaning they're rarely lawful. Most goblin adventurers are chaotic neutral or chaotic good. Organized worship confounds goblins, and most of them would rather pick their own deities, choosing powerful monsters, natural wonders, or anything else they find fascinating. Longshanks might have books upon books about the structures of divinity, but to a goblin, anything can be a god if you want it to. Goblins who spend time around people of other ancestries might adopt some of their beliefs, though, and many goblin adventurers adopt the worship of Cayden Cailean.</p>\n<h2>Adventurers</h2>\n<p>To some degree, almost every goblin is an adventurer, surviving life on the edge using skill and wits. Goblins explore and hunt for treasures by nature, though some become true adventurers in their own rights, often after being separated from their group or tribe.</p>\n<p>Goblins often have the acrobat, criminal, entertainer, gladiator, hunter, and street urchin backgrounds. Consider playing an alchemist, since many goblins love fire, or a bard, since many goblins love songs. As scrappy survivors, goblins are often rogues who dart about the shadows, though their inherently charismatic nature also draws them to the pursuit of magical classes such as sorcerer.</p>\n<h2>Names</h2>\n<p>Goblins keep their names simple. A good name should be easy to pronounce, short enough to shout without getting winded, and taste good to say. The namer often picks a word that rhymes with something they like so that writing songs is easier. Since there aren't any real traditions regarding naming in goblin culture, children often name themselves once they're old enough to do something resembling talking.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>Ak, Bokker, Frum, Guzmuk, Krobby, Loohi, Mazmord, Neeka, Omgot, Ranzak, Rickle, Tup, Wakla, Yonk, Zibini</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Goblin Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Charisma, Free</p>\n<p><strong>Ability Flaw</strong> Wisdom</p>\n<p><strong>Languages</strong> Common, Goblin</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Draconic, Dwarven, Gnoll, Gnomish, Halfling, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Senses</strong> Darkvision</p>"},"flaws":{"0":{"value":["wis"]}},"hp":6,"items":{},"languages":{"custom":"","value":["common","goblin"]},"reach":5,"rules":[],"size":"sm","slug":"goblin","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["goblin","humanoid"]},"vision":"darkvision","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"PB7H7YJWPUTIUpu8","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.gyoN45SVfRZwHMkk"}},"img":"systems/pf2e/icons/features/ancestry/irongut-goblin.webp","name":"Irongut Goblin","sort":0,"system":{"ancestry":{"name":"Goblin","slug":"goblin","uuid":"Compendium.pf2e.ancestries.sQfjTMDaZbT9DThq"},"description":{"value":"<p>You can @UUID[Compendium.pf2e.actionspf2e.49y9Ec4bDii8pcD3] on food that most folks would consider spoiled. You can keep yourself fed with poor meals in a settlement as long as garbage is readily available, without using the subsist downtime activity. You can eat and drink things when you are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18].</p>\n<p>You gain a +2 circumstance bonus to saving throws against afflictions, against gaining the sickened condition, and to remove the sickened condition. When you roll a success on a Fortitude save affected by this bonus, you get a critical success instead. All these benefits apply only when the affliction or condition resulted from something you ingested.</p>"},"rules":[{"key":"FlatModifier","label":"Irongut Goblin (vs. afflictions & sickened)","predicate":["ingested",{"or":["affliction","sickened"]}],"selector":"saving-throw","type":"circumstance","value":2},{"key":"Note","predicate":["ingested",{"or":["affliction","sickened"]}],"selector":"fortitude","text":"If you roll a success on a save against an ingested affliction or to avoid gaining the sickened condition, treat it as a critical success","title":"{item|name}"}],"slug":"irongut-goblin","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"ezj1w3CoJEBHDj9P","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"},"pf2e":{"itemGrants":{"roguesRacket":{"id":"z14ByI5yewCUcF3z","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Rogue's Racket","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>"},"level":{"value":1},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Rogue feature","predicate":["item:trait:rogue","item:level:1"]},"choices":[{"value":"Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM"},{"value":"Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB"},{"value":"Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH"},{"value":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},{"value":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}],"flag":"roguesRacket","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Rogue.Racket.Prompt","selection":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},{"flag":"roguesRacket","grantedId":"z14ByI5yewCUcF3z","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.roguesRacket}"}],"slug":"rogues-racket","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"KkZomGulrBZ5nOce","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"}},"img":"systems/pf2e/icons/features/classes/sneak-attack.webp","name":"Sneak Attack","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>"},"level":{"value":1},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.number","predicate":["class:rogue"],"value":"ternary(lt(@actor.level, 5), 1, ternary(lt(@actor.level, 11), 2, ternary(lt(@actor.level, 17), 3, 4)))"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.faces","predicate":["class:rogue"],"value":6},{"category":"precision","diceNumber":"@actor.flags.pf2e.sneakAttackDamage.number","dieSize":"d{actor|flags.pf2e.sneakAttackDamage.faces}","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"W9xeFnR3JLyLF7zd","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"}},"img":"systems/pf2e/icons/features/classes/surprice-attack.webp","name":"Surprise Attack","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>"},"level":{"value":1},"location":"WJgkajBj9RkkpvGy","prerequisites":{"value":[]},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]},{"or":["self:participant:initiative:stat:deception","self:participant:initiative:stat:stealth"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"slug":"surprise-attack","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"WJgkajBj9RkkpvGy","flags":{"core":{"sourceId":"Compendium.pf2e.classes.LO9STvskJemPkiAI"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/rogue.webp","name":"Rogue","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"Rapier, Sap, Shortbow, and Shortsword","rank":1},"simple":1,"unarmed":1},"classDC":1,"classFeatLevels":{"value":[1,2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":0,"unarmored":1},"description":{"value":"<p><em>You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents' missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don't care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.</em></p>\n<p><strong>Key Ability: DEXTERITY OR OTHER</strong></p>\n<p>At 1st level, your class gives you an ability boost to Dexterity or an option from rogue's racket.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1 class=\"title\">Roleplaying the Rogue</h1>\n<h2 class=\"title\">During Combat Encounters...</h2>\n<p>You move about stealthily so you can catch foes unawares. You're a precision instrument, more useful against a tough boss or distant spellcaster than against rank-and-file soldiers.</p>\n<h2 class=\"title\">During Social Encounters...</h2>\n<p>Your skills give you multiple tools to influence your opposition. Pulling cons and ferreting out information are second nature to you.</p>\n<h2 class=\"title\">While Exploring...</h2>\n<p>You sneak to get the drop on foes and scout for danger or traps. You're a great asset, since you can disable traps, solve puzzles, and anticipate dangers.</p>\n<h2 class=\"title\">In Downtime...</h2>\n<p>You might pick pockets or trade in illegal goods. You can also become part of a thieves' guild, or even found one of your own.</p>\n<h2 class=\"title\">You Might...</h2>\n<ul>\n<li>Hone your skills through intense practice, both on your own and out in the world.</li>\n<li>Know where to attain illicit goods.</li>\n<li>Skirt or break the law because you think it's meaningless or have your own code.</li>\n</ul>\n<h2 class=\"title\">Others Probably...</h2>\n<ul>\n<li>Find you charming or fascinating, even if they think they know better than to trust you.</li>\n<li>Come to you when they need someone who is willing to take risks or use questionable methods.</li>\n<li>Suspect you're motivated primarily by greed.</li>\n</ul>\n<h1 class=\"title\">Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2 class=\"title\">Perception</h2>\n<p>Expert in Perception</p>\n<h2 class=\"title\">Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Expert in Reflex</p>\n<p>Expert in Will</p>\n<h2 class=\"title\">Skills</h2>\n<p>Trained in Stealth</p>\n<p>Trained in one or more skills determined by your rogue's racket</p>\n<p>Trained in a number of additional skills equal to 7 plus your Intelligence modifier</p>\n<h2 class=\"title\">Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the rapier, sap, shortbow, and shortsword</p>\n<p>Trained in unarmed attacks</p>\n<h2 class=\"title\">Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2 class=\"title\">Class DC</h2>\n<p>Trained in rogue class DC</p>\n<h1 class=\"title\">Class Features</h1>\n<p>You gain these features as a Rogue. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, rogue's racket, sneak attack 1d6, surprise attack, rogue feat, skill feat</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Deny advantage, general feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Ability boosts, ancestry feat, skill feat, skill increase, sneak attack 2d6, weapon tricks</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Evasion, general feat, skill feat, skill increase, vigilant senses, weapon specialization</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Ancestry feat, debilitating strike, great fortitude, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>11</td>\n<td>General feat, rogue expertise, skill feat, skill increase, sneak attack 3d6</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>13</td>\n<td>Ancestry feat, improved evasion, incredible senses, light armor expertise, master tricks, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>15</td>\n<td>Ability boosts, double debilitation, general feat, greater weapon specialization, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>17</td>\n<td>Ancestry feat, skill feat, skill increase, slippery mind, sneak attack 4d6</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Rogue feat, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, light armor mastery, master strike, skill feat, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, rogue feat, skill feat, skill increase</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Ancestry and Background</h2>\n<p>In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2 class=\"title\">Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2 class=\"title\">Rogue Feats</h2>\n<p>At 1st level and every even-numbered level, you gain a rogue class feat.</p>\n<h2 class=\"title\">Rogue's Racket</h2>\n<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>\n<p>Rackets can be found here:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM]{Eldritch Trickster Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB]{Mastermind Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH]{Ruffian Racket},</li>\n<li>@UUID[Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg]{Scoundrel Racket}, and</li>\n<li>@UUID[Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl]{Thief Racket}</li>\n</ul>\n<h2 class=\"title\">Skill Feats</h2>\n<p>You gain skill feats more often than others. At 1st level and every level thereafter, you gain a skill feat.</p>\n<h2 class=\"title\">Sneak Attack</h2>\n<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>\n<h2 class=\"title\">Surprise Attack</h2>\n<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>\n<h2 class=\"title\">Skill Increases<span style=\"float: right;\">Level 2</span></h2>\n<p>You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or to become an expert in one skill in which you're already trained.</p>\n<p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p>\n<h2 class=\"title\">Deny Advantage<span style=\"float: right;\">Level 3</span></h2>\n<p>As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<h2 class=\"title\">General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2 class=\"title\">Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2 class=\"title\">Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the initial ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2 class=\"title\">Weapon Tricks<span style=\"float: right;\">Level 5</span></h2>\n<p>You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons and unarmed attacks, as well as the rapier, sap, shortbow, and shortsword. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the listed weapons, you apply the critical specialization effect for the weapon you're wielding.</p>\n<h2 class=\"title\">Evasion<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>\n<h2 class=\"title\">Vigilant Senses<span style=\"float: right;\">Level 7</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2 class=\"title\">Weapon Specialization<span style=\"float: right;\">Level 7</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you're a master, and 4 damage if you're legendary.</p>\n<h2 class=\"title\">Debilitating Strikes<span style=\"float: right;\">Level 9</span></h2>\n<p>When taking advantage of an opening, you both hinder and harm your foe. You gain the Debilitating Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>You apply one of the following debilitations, which lasts until the end of your next turn.</p>\n<p><strong>Debilitation</strong> The target takes a -10-foot status penalty to its Speeds.</p>\n<p><strong>Debilitation</strong> The target becomes enfeebled 1.</p>\n<h2 class=\"title\">Great Fortitude<span style=\"float: right;\">Level 9</span></h2>\n<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2 class=\"title\">Rogue Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.</p>\n<h2 class=\"title\">Improved Evasion<span style=\"float: right;\">Level 13</span></h2>\n<p>You elude danger to a degree that few can match. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>\n<h2 class=\"title\">Incredible Senses<span style=\"float: right;\">Level 13</span></h2>\n<p>You notice things almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>\n<h2 class=\"title\">Light Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2 class=\"title\">Master Tricks<span style=\"float: right;\">Level 13</span></h2>\n<p>You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons and unarmed attacks plus the rapier, sap, shortbow, and shortsword.</p>\n<h2 class=\"title\">Double Debilitation<span style=\"float: right;\">Level 15</span></h2>\n<p>Your opportunistic attacks are particularly detrimental. When you use Debilitating Strike, you can apply two debilitations simultaneously; removing one removes both.</p>\n<h2 class=\"title\">Greater Weapon Specialization<span style=\"float: right;\">Level 15</span></h2>\n<p>Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<h2 class=\"title\">Slippery Mind<span style=\"float: right;\">Level 17</span></h2>\n<p>You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2 class=\"title\">Light Armor Mastery<span style=\"float: right;\">Level 19</span></h2>\n<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>\n<h2 class=\"title\">Master Strike<span style=\"float: right;\">Level 19</span></h2>\n<p>You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the Master Strike free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.Rlp7ND33yYfxiEWi] <span class=\"pf2-icon\">F</span></h3>\n<p><strong>Trigger</strong> Your Strike hits a flat-footed creature and deals damage.</p>\n<hr />\n<p>The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is enfeebled 2 until the end of your next turn.</p>\n<p><strong>Failure</strong> The target is paralyzed for 4 rounds.</p>\n<p><strong>Critical Failure</strong> The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"0kdn2":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":7,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"1nwhg":{"img":"systems/pf2e/icons/features/classes/weapon-tricks.webp","level":5,"name":"Weapon Tricks","uuid":"Compendium.pf2e.classfeatures.v8UNEJR5IDKi8yqa"},"1zn3l":{"img":"systems/pf2e/icons/features/classes/light-armor-master.webp","level":19,"name":"Light Armor Mastery","uuid":"Compendium.pf2e.classfeatures.SHpjmM4A3Sw4GgDz"},"2xl4q":{"img":"systems/pf2e/icons/features/classes/master-tricks.webp","level":13,"name":"Master Tricks","uuid":"Compendium.pf2e.classfeatures.myvcir1LEkaVxOlE"},"4al2i":{"img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","level":15,"name":"Greater Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"},"517c6":{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","level":9,"name":"Great Fortitude","uuid":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"6ddtr":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Light Armor Expertise","uuid":"Compendium.pf2e.classfeatures.pZYkb12t5DSwtts7"},"8tar0":{"img":"systems/pf2e/icons/features/classes/incredible-sense.webp","level":13,"name":"Incredible Senses","uuid":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"},"cifjd":{"img":"systems/pf2e/icons/features/classes/rogue-expertise.webp","level":11,"name":"Rogue Expertise","uuid":"Compendium.pf2e.classfeatures.f3Dh32EU4VsHu01b"},"e9ikq":{"img":"systems/pf2e/icons/features/classes/sneak-attack.webp","level":1,"name":"Sneak Attack","uuid":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"},"g1dmk":{"img":"systems/pf2e/icons/features/classes/improved-evasion.webp","level":13,"name":"Improved Evasion","uuid":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"},"hg9s4":{"img":"systems/pf2e/icons/features/classes/slippery-mind.webp","level":17,"name":"Slippery Mind","uuid":"Compendium.pf2e.classfeatures.xmZ7oeTDcQVXegUP"},"i70zj":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":7,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"nilrb":{"img":"systems/pf2e/icons/features/classes/debilitating-strikes.webp","level":9,"name":"Debilitating Strikes","uuid":"Compendium.pf2e.classfeatures.9SruVg2lZpNaYLOB"},"odz8x":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Rogue's Racket","uuid":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"},"pfjze":{"img":"systems/pf2e/icons/features/classes/double-debilitation.webp","level":15,"name":"Double Debilitation","uuid":"Compendium.pf2e.classfeatures.W1FkMHYVDg3yTU5r"},"qx6de":{"img":"systems/pf2e/icons/features/classes/surprice-attack.webp","level":1,"name":"Surprise Attack","uuid":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"},"sjjee":{"img":"systems/pf2e/icons/features/classes/deny-advantage.webp","level":3,"name":"Deny Advantage","uuid":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"},"thypm":{"img":"systems/pf2e/icons/features/classes/master-strike.webp","level":19,"name":"Master Strike","uuid":"Compendium.pf2e.classfeatures.SUUdWG0t33VKa5q4"},"xn3fx":{"img":"systems/pf2e/icons/features/classes/evasion.webp","level":7,"name":"Evasion","uuid":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"}},"keyAbility":{"selected":"dex","value":["cha","dex","int","str"]},"perception":2,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1}],"savingThrows":{"fortitude":1,"reflex":2,"will":2},"skillFeatLevels":{"value":[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]},"skillIncreaseLevels":{"value":[2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]},"slug":"rogue","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":7,"value":["ste"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"z14ByI5yewCUcF3z","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},"pf2e":{"grantedBy":{"id":"ezj1w3CoJEBHDj9P","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/scoundrel.webp","name":"Scoundrel","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. 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You can choose Charisma as your key ability score.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1}],"slug":"scoundrel","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"tRtLQPhsV5cao0Ml","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.9lVw1JGl5ser6626"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Criminal","sort":0,"system":{"boosts":{"0":{"selected":"dex","value":["dex","int"]},"1":{"selected":"con","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. 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You gain the @UUID[Compendium.pf2e.feats-srd.t3btih0O5RUwWynt] skill feat.</p>"},"items":{"19grf":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Experienced Smuggler","uuid":"Compendium.pf2e.feats-srd.t3btih0O5RUwWynt"}},"rules":[],"slug":"criminal","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Underworld Lore","trainedSkills":{"value":["ste"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"dRBuASje474ZcW80","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t3btih0O5RUwWynt"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Experienced Smuggler","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You often smuggle things past the authorities.</p>\n<p>When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10 - whichever is higher - as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result.</p>\n<p>If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers.</p>\n<p>This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items.</p>\n<p>Due to your smuggling skill, you're more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.</p>\n<hr />\n<p><strong>PFS Note</strong> This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).</p>"},"level":{"value":1},"location":"tRtLQPhsV5cao0Ml","prerequisites":{"value":[{"value":"Trained in Stealth"}]},"rules":[],"slug":"experienced-smuggler","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"cjGRYigrrey1TIiS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Underworld Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"bA4WojUsRuSdUMog","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Yf7maiRDmmHAyF82"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/cookware.webp","name":"Cookware","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":""},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"cookware","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"jmlyCQahshGSgrxL","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UlIxxLm71UdRgCFE"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/flint-and-steel.webp","name":"Flint and Steel","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time‑consuming to be practical during an encounter. 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Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. 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The shaft of an arrow is made of wood. 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You can move 5 feet farther when you take the @UUID[Compendium.pf2e.action-macros.HSTkVuv0SjTNK3Xx]{Sneak} action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.</p>"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[],"slug":"very-sneaky","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["goblin"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"43fbCd26LsnG4pY3","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.9XALeVNcmlIxf3tJ"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Twin Feint","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"class","description":{"value":"<p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p>\n<hr />\n<p>You make a dazzling series of attacks with both weapons, using the first attack to throw your foe offguard against a second attack at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat-footed against the second attack. Apply your multiple attack penalty to the Strikes normally.</p>"},"level":{"value":1},"location":"class-1","prerequisites":{"value":[]},"rules":[],"slug":"twin-feint","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"nqMW2kgGAytkZhHY","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.jDdOqFmZLwE4dblQ"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Pickpocket","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You can Steal or Palm an Object that's closely guarded, such as in a pocket, without taking the -5 penalty. You can't steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a -5 penalty.</p>"},"level":{"value":1},"location":"skill-1","prerequisites":{"value":[{"value":"trained in Thievery"}]},"rules":[],"slug":"pickpocket","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"UJODgx0UPyDnk7hJ","flags":{"core":{"sourceId":"Compendium.pf2e.deities.aipkJQxP4GBsTaGq"}},"img":"systems/pf2e/icons/deity/Lamashtu.webp","name":"Lamashtu","sort":0,"system":{"ability":["con","str"],"alignment":{"follower":["CE"],"own":"CE"},"category":"deity","description":{"value":"<p>For those who revel in the corruption of the pure or who find themselves spurned and neglected by a world that despises their differences, Lamashtu offers respite among her grotesque brood. The Mother of Monsters readily accepts mortals into her fold and has made it her goal to twist mortal life toward her abhorrent ideals. Her intervention is widely known to inflict corruptions and terrible nightmares. 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Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d8.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":6},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blade-barrier","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vzV0aHgI69Ex3cVF","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.E3X2RbzWHCdz7gsk"}},"img":"systems/pf2e/icons/spells/rain-of-fire.webp","name":"Flame Strike","sort":400000,"system":{"ability":{"value":""},"area":{"details":"10-foot radius, 40-foot-tall cylinder","type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"8d6"}}},"description":{"value":"<p><strong>Area:</strong> 10-foot radius, 40-foot-tall cylinder</p>\n<hr />\n<p>You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. 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Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flame-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Xb6pDB4mUDTfgeoZ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.29ytKctjg7qSW2ff"}},"img":"systems/pf2e/icons/spells/summon-fiend.webp","name":"Summon Fiend","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You conjure a fiend to fight on your behalf. This works like <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, except you summon a common creature that has the fiend trait and whose level is 5 or lower. You can't summon a creature unless its alignment is one of your deity's preferred alignments (or, if you don't have a deity, is within one step of your alignment). At the GM's discretion, some deities might restrict specific types of fiends, even if their alignments match.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> Level 7</p>\n<p><strong>Heightened (7th)</strong> Level 9</p>\n<p><strong>Heightened (8th)</strong> Level 11</p>\n<p><strong>Heightened (9th)</strong> Level 13</p>\n<p><strong>Heightened (10th)</strong> Level 15</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"summon-fiend","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PjUhCKFlGzU4f5XI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. 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You issue a command to the target, with the effects of the spell <em>@UUID[Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf]</em>.</p>"},"duration":{"value":"until the end of your target's next turn"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"okVVkEEDYOrrlhfS"},"materials":{"value":"Your most recent action dealt damage to a target."},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"100 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"commanding-lash","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"A creature you dealt damage to on your most recent action."},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["incapacitation","mental","cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"t0tVBedT0bfZxwhU","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J"}},"img":"systems/pf2e/icons/spells/divine-wrath.webp","name":"Divine Wrath","sort":800000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"untyped"},"value":"4d10"}}},"description":{"value":"<p>You can channel the fury of your deity against foes of opposed alignment. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 4d10 damage of the alignment you chose; each creature in the area must attempt a Fortitude save. Creatures that match the alignment you chose are unaffected. Those that neither match nor oppose it treat the result of their saving throw as one degree better.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}; while it is sickened, it is also @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-wrath","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Mab6MxN1V9ZpjlIh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D"}},"img":"systems/pf2e/icons/spells/blindness.webp","name":"Blindness","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until its next turn begins.</p>\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"blindness","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["incapacitation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"z60GwKH2YSdo1mtS","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.GKpEcy9WId6NJvtx"}},"img":"systems/pf2e/icons/spells/stinking-cloud.webp","name":"Stinking Cloud","sort":1000000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a cloud of putrid mist in the area. The cloud functions as <em>@UUID[Compendium.pf2e.spells-srd.9XHmC2JgTUIQ1CCm]</em> except it sickens creatures that end their turns within the cloud. (The @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] condition is not a poison effect.)</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} while in the cloud.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until it leaves the cloud.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stinking-cloud","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"D0ehRoyB1XJluStp","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c"}},"img":"systems/pf2e/icons/spells/darkness.webp","name":"Darkness","sort":1100000,"system":{"ability":{"value":""},"area":{"type":"burst","value":20},"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. 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If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"A0atFOx3vTrJQj0k","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}},"img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resist-energy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"L523klI7L7ePBJE4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw"}},"img":"systems/pf2e/icons/spells/spiritual-weapon.webp","name":"Spiritual Weapon","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"force"},"value":"1d8"}}},"description":{"value":"<p>A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon.</p>\n<p>When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty.</p>\n<p>The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth.</p>\n<p>The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The weapon's damage increases by 1d8.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spiritual-weapon","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SBHS3ay0gY5zUK0w","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"W40nVWfD5GZ67C4I","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4"}},"img":"systems/pf2e/icons/spells/daze.webp","name":"Daze","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"mental"},"value":"0"}}},"description":{"value":"<p>You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage increases by 1d6.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":2,"type":"interval"},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"basic","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"daze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","mental","nonlethal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"wtwaQ53C0HtHzdND","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"u2RYOW5khrMGhtCI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz"}},"img":"systems/pf2e/icons/spells/harm.webp","name":"Harm","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"negative"},"value":"1d8"}}},"description":{"value":"<p>You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, verbal, somatic)</strong> You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"overlays":{"4gyp3qlsv5ywdyjq":{"_id":"4gyp3qlsv5ywdyjq","name":"Harm (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"spellType":{"value":"heal"},"target":{"value":"1 willing undead creature"},"time":{"value":"2"}}},"pq7cxntbz4s8g5ik":{"_id":"pq7cxntbz4s8g5ik","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"rvhoa43rqqqp8izn":{"_id":"rvhoa43rqqqp8izn","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"z04svm1cvfcxtplb":{"_id":"z04svm1cvfcxtplb","name":"Harm (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"target":{"value":"1 living creature"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"harm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature or 1 willing undead creature"},"time":{"value":"1 to 3"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"iLSGxJ6BPmwk7sgf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"components":{"somatic":true},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"area":{"type":"emanation","value":30},"components":{"material":true,"somatic":true,"verbal":true},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"components":{"somatic":true,"verbal":true},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"nqYPhhJvPO3TEJ4N","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"brniMTCfmj74TaOi","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"obUVEY4J2I4eU6SO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":2200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"obQ6wXSU3vkFOwo0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"MBYJQAMX2qMwwp1o"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oZYcAJTHBgdAc1KL","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MmQiEc7aM9PDLO2J"}},"img":"systems/pf2e/icons/spells/touch-of-obedience.webp","name":"Touch of Obedience","sort":2400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until the end of your current turn.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until the end of your next turn.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for 1 minute.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"okVVkEEDYOrrlhfS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"touch-of-obedience","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"tKaxQW2SwxusRLDJ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.9iDqOLNFKxiTcFKE"}},"img":"systems/pf2e/icons/equipment/weapons/mace.webp","name":"Mace","sort":2500000,"system":{"MAP":{"value":""},"baseItem":"mace","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d6"},"description":{"value":"<p>With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1}},"propertyRune1":{"value":"frost"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"mace","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["evocation","magical","shove"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"WlQZsDquZL824cDy","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AnwzlOs0njF9Jqnr"}},"img":"systems/pf2e/icons/equipment/armor/hide.webp","name":"+1 Hide Armor","sort":2600000,"system":{"armor":{"value":3},"baseItem":"hide-armor","category":"medium","check":{"value":-2},"containerId":null,"description":{"value":"<p>A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.</p>"},"dex":{"value":2},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":null},"rules":[],"size":"med","slug":"hide-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":14},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"2xC1UooYAPVhcemO","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.upzjwQ96cZG0Xlmx"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-silver.webp","name":"Religious Symbol of Gogunta (Silver)","sort":2700000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":2}},"quantity":1,"rules":[{"domain":"all","key":"RollOption","option":"has-religious-symbol","requiresEquipped":false}],"size":"med","slug":"religious-symbol-silver","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"koqEAUHXo9t7wqVS","flags":{"pf2e":{"linkedWeapon":"tKaxQW2SwxusRLDJ"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Mace","sort":2800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":22},"damageRolls":{"v5HcqhecnnpD3wZ4":{"damage":"1d6","damageType":"cold"},"vBWkjr3F2grEeP0b":{"damage":"2d6+8","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","shove"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"312Fug37MtFpvG0P","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tongue","sort":2900000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["tongue-grab"]},"bonus":{"value":21},"damageRolls":{},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"RXMeyIF1blCFYaFi","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":3000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vCJLJPrm6qXxNRzd","img":"systems/pf2e/icons/actions/Passive.webp","name":"Divine Font (Harm)","sort":3100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"K5qMhCPST2MiSV7J","img":"systems/pf2e/icons/actions/Passive.webp","name":"Inveigled","sort":3200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Sepoko has been inveigled by the naga Ngara. This effect can be removed with <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (6th level; counteract DC 31).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"bOpAJRLpemL4HwNd","flags":{"core":{"sourceId":"Actor.I8IPTHEU1zF5KmAB.Item.xBIoPO0Yl00JwtXW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Swamp Stride","sort":3300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A boggard cultist ignores difficult terrain caused by swamp terrain features.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"73zfyyrBBuzM9Dh9","flags":{"core":{"sourceId":"Actor.I8IPTHEU1zF5KmAB.Item.z8bl09rqF4yCJDy4"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Terrifying Croak","sort":3400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The boggard warden unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1} unless they succeed at a @Check[type:will|dc:30] save.</p>\n<p>Those who critically succeed are temporarily immune for 1 minute.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ghqAZgEVPVGBLtZW","flags":{"core":{"sourceId":"Actor.I8IPTHEU1zF5KmAB.Item.A33mGw1DCgRJRDSe"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tongue Grab","sort":3500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If the boggard warden hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the boggard. Unlike with a normal Grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 27 and dealing at least 14 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rLglGD2uxmRMwAaY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":3600000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"spfltuYVUppPOVC3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":3700000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"oLrndfK8KFOHOi5H","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":3800000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"creDhDdelrMOBkWU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":3900000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"g6XydGLF6RtVUp5L","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":4000000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Water","predicate":["terrain:water"],"selector":"stealth","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+24 in water","options":"terrain:water"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"896hmhPrB7asV5vC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":4100000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Sepoko","system":{"abilities":{"cha":{"mod":4},"con":{"mod":4},"dex":{"mod":3},"int":{"mod":0},"str":{"mod":4},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":31},"allSaves":{"value":""},"hp":{"details":"","max":200,"temp":0,"value":200},"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"details":"swamp stride","otherSpeeds":[{"type":"swim","value":25}],"value":20}},"details":{"alignment":{"value":"CE"},"blurb":"Male boggard cleric","creatureType":"","level":{"value":11},"privateNotes":"","publicNotes":"<p>Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":2,"value":2}},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":18},"will":{"saveDetail":"","value":24}},"traits":{"languages":{"custom":"","selected":[],"value":["boggard"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["amphibious","boggard","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.sedubjznhIbVfCkD"}}}
{"_id":"so1XCkNLe2tuNbzW","img":"systems/pf2e/icons/default-icons/character.svg","items":[{"_id":"faZceGBfrfcFzOzC","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.IiG7DgeLWYrSNXuX"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/human.svg","name":"Human","sort":0,"system":{"additionalLanguages":{"count":1,"custom":"","value":[]},"boosts":{"0":{"selected":"wis","value":["cha","con","dex","int","str","wis"]},"1":{"value":[]},"2":{"selected":"cha","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.</em></p>\n<hr />\n<p>Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.</p>\n<p>If you want a character who can be just about anything, you should play a human.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Strive to achieve greatness, either in your own right or on behalf of a cause.</li>\n<li>Seek to understand your purpose in the world.</li>\n<li>Cherish your relationships with family and friends.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness.</li>\n<li>Distrust your intentions, fearing you seek only power or wealth.</li>\n<li>Aren't sure what to expect from you and are hesitant to assume your intentions.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.</p>\n<p>Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.</p>\n<h2>Society</h2>\n<p>Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.</p>\n<h2>Alignment and Religion</h2>\n<p>Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.</p>\n<h2>Names</h2>\n<p>Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion's Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home.</p>\n<hr />\n<p>Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Human Mechanics</h2>\n<p><strong>Hit Points</strong> 8</p>\n<p><strong>Size</strong> Medium</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Two free ability boosts</p>\n<p><strong>Languages</strong> Common</p>\n<p><strong>Additional Languages</strong> equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).</p>"},"flaws":{"0":{"value":[]}},"hp":8,"items":{},"languages":{"custom":"","value":["common"]},"reach":5,"rules":[],"size":"med","slug":"human","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["human","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"wo1YRiVlRMgeZ83B","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.1oLMOmLpurfWTTff"}},"img":"systems/pf2e/icons/features/ancestry/aasimar.webp","name":"Aasimar","sort":0,"system":{"ancestry":null,"description":{"value":"<p>You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. You gain the aasimar trait, in addition to the traits from your ancestry. You also gain @UUID[Compendium.pf2e.ancestryfeatures.DRtaqOHXTRtGRIUT], or you gain @UUID[Compendium.pf2e.ancestryfeatures.HHVQDp61ehcpdiU8] if your ancestry already has low-light vision. You can choose from aasimar feats and feats from your ancestry whenever you gain an ancestry feat.</p>"},"rules":[{"key":"Sense","selector":"lowLightVision"},{"key":"Sense","predicate":["self:low-light-vision:from-ancestry"],"selector":"darkvision"}],"slug":"aasimar","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["aasimar"]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"RkPRyvQLddzS8uMS","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"pf2e":{"itemGrants":{"deity":{"id":"AAkgmDNdu8hgyocs","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/deity.webp","name":"Deity (Sarenrae)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Information on deities can be found in the deities compendium, along with their alignments, areas of concern, and the benefits you get for being a cleric of that deity. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"allowedDrops":{"label":"PF2E.SpecificRule.AllowedDrops.DeityOrPantheon","predicate":["item:type:deity",{"or":["item:category:deity","item:category:pantheon"]}]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{\"$or\":[{\"system.category\":\"deity\"},{\"system.category\":\"pantheon\"}]}"},"flag":"deity","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity","selection":"Compendium.pf2e.deities.BNycwu3I21dTh4D9"},{"flag":"deity","grantedId":"AAkgmDNdu8hgyocs","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"},{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Weapon.Base.fist","predicate":["deity:primary:favored-weapon:fist"],"range":null,"slug":"fist","traits":["agile","finesse","nonlethal","unarmed"]},{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.favoredWeaponRank","predicate":["class:cleric"],"value":1}],"slug":"deity","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"rT56B1FeSqQFfkr5","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"pf2e":{"itemGrants":{"doctrine":{"id":"7kdsAbu5ftrxN9zj","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Doctrine","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]</li>\n</ul>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Cleric class feature","predicate":["item:level:1","item:trait:cleric","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"value":"Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp"}],"flag":"doctrine","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Cleric.Doctrine.Prompt","selection":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"flag":"doctrine","grantedId":"7kdsAbu5ftrxN9zj","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.doctrine}"}],"slug":"doctrine","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"v7VHhU7MU1BmUwj1","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"}},"img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","name":"Anathema (Cleric)","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>Casting spells with the evil trait is almost always anathema to good deities, and casting good spells is likewise anathema to evil deities; similarly, casting chaotic spells is anathema to lawful deities, and casting lawful spells is anathema to chaotic deities. A neutral cleric who worships a neutral deity isn't limited this way, but their alignment might change over time if they frequently cast spells or use abilities with a certain alignment. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI], the goddess of death. For borderline cases, you and your GM determine which acts are anathema.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[],"slug":"anathema-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"7O0YsC55iyiiOiQh","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"}},"img":"systems/pf2e/icons/features/classes/divine-font.webp","name":"Divine Font","sort":300,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[],"slug":"divine-font","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"O1d8n7s74q7BnJ8R","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"}},"img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","name":"Divine Spellcasting (Cleric)","sort":400,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book or from other divine spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[],"slug":"divine-spellcasting-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"sOu27wgQqVGsed1C","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"pf2e":{"itemGrants":{"firstDoctrine":{"id":"FggWs8VUYPXOcido","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"First Doctrine","sort":500,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the first benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.xxkszluN9icAiTO4]</li>\n</ul>"},"level":{"value":1},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"flag":"firstDoctrine","grantedId":"FggWs8VUYPXOcido","key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.xxkszluN9icAiTO4"}],"slug":"first-doctrine","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"QF3HXWoyaIuSvwkW","flags":{"core":{"sourceId":"Compendium.pf2e.classes.EizrWvUPMS67Pahd"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/cleric.webp","name":"Cleric","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"Deity's favored weapon","rank":1},"simple":1,"unarmed":1},"classDC":0,"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":0,"medium":0,"unarmored":1},"description":{"value":"<p><em>Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity's favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.</em></p>\n<p><strong>Key Ability: WISDOM</strong></p>\n<p>At 1st level, your class gives you an ability boost to Wisdom.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Cleric</h1>\n<h2>During Combat Encounters...</h2>\n<p>If you're a warpriest, you balance between casting spells and attacking with weapons- typically the favored weapon of your deity. If you're a cloistered cleric, you primarily cast spells. Most of your spells can boost, protect, or heal your allies. Depending on your deity, you get extra spells to heal your allies or harm your enemies.</p>\n<h2>During Social Encounters...</h2>\n<p>You might make diplomatic overtures or deliver impressive speeches. Because you're wise, you also pick up on falsehoods others tell.</p>\n<h2>While Exploring...</h2>\n<p>You detect nearby magic and interpret any religious writing you come across. You might also concentrate on a protective spell for your allies in case of attack. After a battle or hazard, you might heal anyone who was hurt.</p>\n<h2>In Downtime...</h2>\n<p>You might perform services at a temple, travel to spread the word of your deity, research scripture, celebrate holy days, or even found a new temple.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Visit the temples and holy places sacred to your faith, and have an immediate affinity with other worshippers of your deity.</li>\n<li>Know the teachings of your religion's holy texts and how they apply to a dilemma.</li>\n<li>Cooperate with your allies, provided they don't ask you to go against divine will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Find your devotion impressive, even if they don't understand it.</li>\n<li>Expect you to heal their wounds.</li>\n<li>Rely on you to interact with other religious figures.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Trained in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Religion</p>\n<p>Trained in one skill determined by your choice of deity</p>\n<p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the favored weapon of your deity. If your deity's favored weapon is uncommon, you also gain access to that weapon.</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Untrained in all armor, though your doctrine might alter this</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in divine spell attacks</p>\n<p>Trained in divine spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Cleric. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, deity, divine spellcasting, divine font, doctrine</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, second doctrine, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, alertness, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, general feat, skill increase, third doctrine</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, resolve, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, fourth doctrine, general feat, lightning reflexes, skill increase</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, divine defense, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, fifth doctrine, general feat, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Cleric feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>Final doctrine, general feat, miraculous spell, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, cleric feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Deity</h2>\n<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>\n<p>A list of all deities can be found in the Deities compendium.</p>\n<h3><strong>Anathema</strong></h3>\n<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>\n<h2>Divine Font</h2>\n<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. The divine font spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between <em>heal</em> or <em>harm</em>. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<h2>Divine Spellcasting</h2>\n<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list or from other divine spells to which you gain access and learn via @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW]. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3-9: Cleric Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a cleric. For example, as a 1st-level cleric, your cantrips are 1st-level spells, and as a 5th-level cleric, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3*</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*†</td>\n</tr>\n<tr>\n<td style=\"color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;\" colspan=\"12\">* Your divine font gives you additional <em>heal</em> or <em>harm</em> spells of this level. The number is equal to 1 + your Charisma modifier.\n<p>† The miraculous spell class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h2>Doctrine</h2>\n<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. The doctrines presented in this book are cloistered cleric and warpriest. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<p>Doctrines can be found here (@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]{Cloistered Cleric} and @UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]{Warpriest}).</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class.</p>\n<h2>Cleric Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a cleric class feat.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.</p>\n<p>You can use any of these skill increases you gain at 7th level or higher to become a master in a skill in which you're already an expert, and any of these skill increases you gain at 15th level or higher to become legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Alertness<span style=\"float: right;\">Level 5</span></h2>\n<p>You remain alert to threats around you. Your proficiency rank for Perception increases to expert.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Resolve<span style=\"float: right;\">Level 9</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Lightning Reflexes<span style=\"float: right;\">Level 11</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>\n<h2>Divine Defense<span style=\"float: right;\">Level 13</span></h2>\n<p>Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<h2>Miraculous Spell<span style=\"float: right;\">Level 19</span></h2>\n<p>You're exalted by your deity and gain truly incredible spells. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.QDjpZKOrWIV1G8XJ] feat to gain a second slot.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"5ydlu":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":9,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"765ut":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":3,"name":"Second Doctrine","uuid":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"7gkd0":{"img":"systems/pf2e/icons/features/classes/divine-font.webp","level":1,"name":"Divine Font","uuid":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"},"ckmdj":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":11,"name":"Fourth Doctrine","uuid":"Compendium.pf2e.classfeatures.o8nHreMyiLi64rZz"},"cwo2e":{"img":"systems/pf2e/icons/features/classes/deity.webp","level":1,"name":"Deity","uuid":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"},"dic6f":{"img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","level":1,"name":"Divine Spellcasting (Cleric)","uuid":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"},"ilsvf":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Doctrine","uuid":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"},"m28zo":{"img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","level":1,"name":"Anathema (Cleric)","uuid":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"},"oj8f7":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"First Doctrine","uuid":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"},"ozqxv":{"img":"systems/pf2e/icons/features/classes/alertness.webp","level":5,"name":"Alertness","uuid":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"},"r47we":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":15,"name":"Fifth Doctrine","uuid":"Compendium.pf2e.classfeatures.Zb7DuGbFoLEp0H1K"},"uzcka":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":7,"name":"Third Doctrine","uuid":"Compendium.pf2e.classfeatures.gxNxfN9OBlQ1icus"},"vmpzh":{"img":"systems/pf2e/icons/features/classes/miraculous-spell.webp","level":19,"name":"Miraculous Spell","uuid":"Compendium.pf2e.classfeatures.3uf31A91h3ywmlqm"},"vpn62":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":11,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"xe44z":{"img":"systems/pf2e/icons/features/classes/divine-defense.webp","level":13,"name":"Divine Defense","uuid":"Compendium.pf2e.classfeatures.0mJTp4LdEHBLInoe"},"z2puy":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":19,"name":"Final Doctrine","uuid":"Compendium.pf2e.classfeatures.urBGOPrUwBmkixAo"},"zrd25":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}},"keyAbility":{"value":["wis"]},"perception":1,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":1}],"savingThrows":{"fortitude":1,"reflex":1,"will":2},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"cleric","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":2,"value":["rel"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"AAkgmDNdu8hgyocs","flags":{"core":{"sourceId":"Compendium.pf2e.deities.BNycwu3I21dTh4D9"},"pf2e":{"grantedBy":{"id":"RkPRyvQLddzS8uMS","onDelete":"cascade"}}},"img":"systems/pf2e/icons/deity/Sarenrae.webp","name":"Sarenrae","sort":0,"system":{"ability":["con","wis"],"alignment":{"follower":["LG","NG","CG"],"own":"NG"},"category":"deity","description":{"value":"<p>Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone be their best, even when they have made mistakes. Most people thank her for her kind work to channel the sun's power for everyone's safety and livelihood, and thank her clergy for granting her healing power to all who need it. Mortals look to the Dawnflower as an example of boundless love, exquisite kindness, and true patience. They pray to her to heal the sick, lift up the downtrodden, and illuminate darkness of circumstance as well as darkness of spirit. Her followers aspire to emulate her through generosity, nurturing, truthfulness, and selfless courage. They oppose evil everywhere with words first, and when necessary, with scimitar and flame.</p>\n<p><strong>Edicts</strong> destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption</p>\n<p><strong>Anathema</strong> create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil</p>\n<p><strong>Areas of Concern</strong> healing, honesty, redemption, and the sun</p>"},"domains":{"alternate":["repose"],"primary":["fire","healing","sun","truth"]},"font":["heal"],"rules":[],"skill":"med","slug":"sarenrae","source":{"value":"Pathfinder Core Rulebook"},"spells":{"1":"Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t","3":"Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd","4":"Compendium.pf2e.spells-srd.IarZrgCeaiUqOuRu"},"weapons":["scimitar"],"schema":{"version":0.84,"lastMigration":null}},"type":"deity"},{"_id":"7kdsAbu5ftrxN9zj","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},"pf2e":{"grantedBy":{"id":"rT56B1FeSqQFfkr5","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Cloistered Cleric","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are a cleric of the cloth, focusing on divine magic and your connection to your deity's domains.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{First Doctrine (1st)}</strong> You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] cleric feat.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Second Doctrine (3rd)}</strong> Your proficiency rank for Fortitude saves increases to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q]{Third Doctrine (7th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a]{Fourth Doctrine (11th)}</strong> You gain expert proficiency with your deity's favored weapon. When you critically succeed at an attack roll using that weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf]{Fifth Doctrine (15th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9]{Final Doctrine (19th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.cleric","value":{"fifthDoctrine":"Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf","finalDoctrine":"Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9","firstDoctrine":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn","fourthDoctrine":"Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a","secondDoctrine":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa","thirdDoctrine":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"}}],"slug":"cloistered-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"GG1jqQhHCdU8qlOv","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"},"pf2e":{"grantedBy":{"id":"FggWs8VUYPXOcido","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Initiate","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.</p>\n<p>Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"},"level":{"value":1},"location":null,"maxTakable":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"choices":"system.details.deities.domains","flag":"domainInitiate","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DeitysDomain","selection":"healing"}],"slug":"domain-initiate","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"FggWs8VUYPXOcido","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn"},"pf2e":{"grantedBy":{"id":"sOu27wgQqVGsed1C","onDelete":"cascade"},"itemGrants":{"firstDoctrineCloisteredCleric":{"id":"GG1jqQhHCdU8qlOv","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"First Doctrine (Cloistered Cleric)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] cleric feat.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"flag":"firstDoctrineCloisteredCleric","grantedId":"GG1jqQhHCdU8qlOv","key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}],"slug":"first-doctrine-cloistered-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"WIZ0r3iX31eV6u0w","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.8UXahQfkP9GZ1TNW"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Nomad","sort":0,"system":{"boosts":{"0":{"selected":"wis","value":["con","wis"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.</p>\n<p>Choose two ability boosts. One must be to <strong>Constitution</strong> or <strong>Wisdom</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Survival skill and a Lore skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the @UUID[Compendium.pf2e.feats-srd.W6Gl9ePmItfDHji0] skill feat with Survival.</p>"},"items":{"dbply":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Assurance (Survival)","uuid":"Compendium.pf2e.feats-srd.QaH9p7xSfhdz9dRR"}},"rules":[],"slug":"nomad","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"<Terrain> Lore","trainedSkills":{"value":["sur"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"SuZgBtm0mMaCMp5P","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QaH9p7xSfhdz9dRR"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Assurance (Survival)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Even in the worst circumstances, you can perform basic survival tasks. 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If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Celestial language, and you gain the @UUID[Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72] skill feat.</p>\n<hr />\n<p><em>Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.</em></p>"},"level":{"value":1},"location":"ancestry-1","onlyLevel1":true,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"flag":"angelkin","grantedId":"NaGBwRrjBDGJf759","key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"},{"key":"ActiveEffectLike","mode":"add","path":"system.traits.languages.value","value":"celestial"}],"slug":"angelkin","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar","lineage"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"NaGBwRrjBDGJf759","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"},"pf2e":{"grantedBy":{"id":"xSoBksj1LrVYt4Ol","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multilingual","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you learn additional languages.</p>"},"level":{"value":1},"location":null,"maxTakable":null,"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"slug":"multilingual","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"ap7UmDIuWShLoSbJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Forest Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dXUDhUiUlX9zHpLm","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.62nnVQvGhoVLLl2K"}},"img":"systems/pf2e/icons/equipment/weapons/crossbow.webp","name":"Crossbow","sort":0,"system":{"MAP":{"value":""},"baseItem":"crossbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d8"},"description":{"value":"<p>This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":120,"reload":{"value":"1"},"rules":[],"selectedAmmoId":"70BQv3j8QRzULOZo","size":"med","slug":"crossbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"70BQv3j8QRzULOZo","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.AITVZmakiu3RgfKo"}},"img":"systems/pf2e/icons/equipment/weapons/bolts.webp","name":"Bolts","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"per":10,"value":{"sp":1}},"quantity":20,"rules":[],"size":"med","slug":"bolts","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":"bolts","traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"nOFWQRAuYiD4lmUi","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.dDIPA1WE9ESF67EB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-explorers.webp","name":"+1 Resilient Clothing (Explorer's)","sort":0,"system":{"armor":{"value":0},"baseItem":"explorers-clothing","category":"unarmored","check":{"value":0},"containerId":null,"description":{"value":"<p>Explorer's clothing is sturdy enough that it can be reinforced to protect you, even though it isn't a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk's garments, or wizard's robes, as members of all three classes are likely to avoid wearing armor.</p>"},"dex":{"value":5},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":true},"equippedBulk":{"value":"L"},"group":"cloth","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":1}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"clothing-explorers","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":0},"traits":{"rarity":"common","value":["abjuration","comfort","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"CcZk0BFxjgatzspu","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2RuepCemJhrpKKao"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Minor)","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"1d8"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r 1d8[healing]]]{1d8 Hit Points}.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":1},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":4}},"quantity":1,"rules":[],"size":"med","slug":"healing-potion-minor","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"13OgRHrsWzm9uKgk","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.s1vB3HdXjMigYAnY"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/healers-kit.webp","name":"Healer's Tools","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":5}},"quantity":1,"rules":[],"size":"med","slug":"healers-tools","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"mdtGZvS3tKxvWBCZ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.L9ZV076913otGtiB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rations.webp","name":"Rations","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":7,"value":7},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":"null","description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"quantity":1,"rules":[],"size":"med","slug":"rations","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"22UiypLQhIBbjWDe","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.z1okOYtNVnpBNj9F"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-text.webp","name":"Religious Text of Saranrae","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This manuscript contains scripture of a particular religion. 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Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. 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This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment.</p>\n<p>This spell gains the trait that opposes the alignment you chose-if you choose chaos, this spell gains the lawful trait, and vice versa; if you choose evil, this spell gains the good trait, and vice versa.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.RawLEPwyT5CtCZ4D]</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"protection","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JD3tuTeZ5TLlMca0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.8xRzLhwGL7Dgy3EZ"}},"img":"systems/pf2e/icons/spells/sanctuary.webp","name":"Sanctuary","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>\n<hr /><strong>Critical Success</strong> Sanctuary ends.\n<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>\n<p><strong>Failure</strong> The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.</p>\n<p><strong>Critical Failure</strong> The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sanctuary","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VlSCI17BCtocEOsY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg"}},"img":"systems/pf2e/icons/spells/disrupt-undead.webp","name":"Disrupt Undead","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d6"}}},"description":{"value":"<p>You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disrupt-undead","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 undead creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NXIwz8OMcTXfIbxq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.qwZBXN6zBoB9BHXE"}},"img":"systems/pf2e/icons/spells/divine-lance.webp","name":"Divine Lance","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d4"}}},"description":{"value":"<p>You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"divine-lance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aFiOWUMGvnoQNj2S","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RA7VKcen3p56rVyZ"}},"img":"systems/pf2e/icons/spells/forbidding-ward.webp","name":"Forbidding Ward","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.ctMxYPGEpstvhW9C]</p>\n<hr />\n<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"forbidding-ward","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 ally and 1 enemy"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"SG2FcBuJ8hbGy7bx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"uK3AKtoHtcLmaMQu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg"}},"img":"systems/pf2e/icons/spells/stabelize.webp","name":"Stabilize","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Positive energy shuts death's door. The target loses the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, though it remains @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] at 0 Hit Points.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"stabilize","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 dying creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["positive","healing","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PqqO1TraA4ak7FIy","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Divine Focus Spells","sort":0,"system":{"ability":{"value":"wis"},"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"slug":"","value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":0,"value":0},"tradition":{"value":"divine"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"oA3NfR836aS1blWa","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rhJyqB9g3ziImQgM"}},"img":"systems/pf2e/icons/spells/healers-blessing.webp","name":"Healer's Blessing","sort":350000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The additional healing increases by 2 HP.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"PqqO1TraA4ak7FIy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"healers-blessing","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"1"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"R4IlMUgpUTVH4ZwG","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"},"pf2e":{"itemGrants":{"secondDoctrine":{"id":"4cW7R7FSKwT6N8h2","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Second Doctrine","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the second benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX]{Warpriest}</li>\n</ul>"},"level":{"value":3},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"flag":"secondDoctrine","grantedId":"4cW7R7FSKwT6N8h2","key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX"}],"slug":"second-doctrine","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"Bwk6UXRpdKDoAOSn","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"}},"img":"systems/pf2e/icons/features/classes/alertness.webp","name":"Alertness","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.</p>"},"level":{"value":5},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":2}],"slug":"alertness","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"7Yqjad1yjjJ1hkbS","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gxNxfN9OBlQ1icus"},"pf2e":{"itemGrants":{"thirdDoctrine":{"id":"3qPs49iRpZhIUZkr","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Third Doctrine","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the third benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.Zp81uTBItG1xlH4O]{Warpriest}</li>\n</ul>"},"level":{"value":7},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"flag":"thirdDoctrine","grantedId":"3qPs49iRpZhIUZkr","key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.Zp81uTBItG1xlH4O"}],"slug":"third-doctrine","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"4imnnolDeGueqaCd","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"}},"img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Resolve","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p>"},"level":{"value":9},"location":"QF3HXWoyaIuSvwkW","prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"slug":"resolve","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"4cW7R7FSKwT6N8h2","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa"},"pf2e":{"grantedBy":{"id":"R4IlMUgpUTVH4ZwG","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Second Doctrine (Cloistered Cleric)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency rank for Fortitude saves increases to expert.</p>"},"level":{"value":3},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"slug":"second-doctrine-cloistered-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"3qPs49iRpZhIUZkr","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"},"pf2e":{"grantedBy":{"id":"7Yqjad1yjjJ1hkbS","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Third Doctrine (Cloistered Cleric)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>"},"level":{"value":7},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"slug":"third-doctrine-cloistered-cleric","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"nej0EoNsEilLaPwz","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.0GOHTXBxs6H6ARBz"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/healers-gloves.webp","name":"Healer's Gloves (Greater)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +2 item bonus to Medicine checks.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">A</span> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You can soothe the wounds of a willing, living, adjacent creature, restoring [[/r (4d6+15)[healing]]]{4d6+15 Hit Points} to that creature. This is a positive healing effect. You can't harm undead with this healing.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":9},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":700}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"medicine","type":"item","value":2}],"size":"med","slug":"healers-gloves-greater","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["invested","magical","necromancy"]},"usage":{"value":"worngloves"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"mxTIF80CDuT8kywe","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.EkZVXMdtqTTgahiJ"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/ring-of-energy-resistance.webp","name":"Ring of Energy Resistance (Fire)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a <em>ring of fire resistance</em> might be capped with a ruby, whereas a <em>ring of cold resistance</em> features a sapphire instead.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":245}},"quantity":1,"rules":[{"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitSonic","value":"sonic"}],"flag":"ringOfEnergyResistance","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.EnergyType","selection":"fire"},{"key":"Resistance","type":"{item|flags.pf2e.rulesSelections.ringOfEnergyResistance}","value":5}],"size":"med","slug":"ring-of-energy-resistance","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"OjU3sC4LCwSAYbfY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.XSwEE8wjHr6UXzpw"}},"img":"systems/pf2e/icons/equipment/staves/staff-of-healing.webp","name":"Staff of Healing (Greater)","sort":0,"system":{"MAP":{"value":""},"baseItem":"staff","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>\n<p>The item bonus granted to <em>heal</em> spells is +2.</p>\n<ul>\n<li><strong>Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg]</em></li>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em></li>\n<li><strong>2nd</strong> <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> <em>@UUID[Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr]</em> <em>@UUID[Compendium.pf2e.spells-srd.Et8RSCLx8w7uOLvo]</em></li>\n<li><strong>3rd</strong> <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> <em>@UUID[Compendium.pf2e.spells-srd.RneiyehRO6f7LP44]</em></li>\n</ul>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"club","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":8},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":470}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"staff-of-healing-greater","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["magical","necromancy","staff","two-hand-d8"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"YjsZVkEOo90ZoPjJ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.wrDmWkGxmwzYtfiA"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Heal (Level 3)","sort":0,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":7},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":360}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-3rd-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs"}},"img":"systems/pf2e/icons/spells/heal.webp","name":"Heal","sort":0,"system":{"ability":{"value":""},"area":{"details":"varies","type":"emanation","value":30},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"positive"},"value":"1d8"}}},"description":{"value":"<p>You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>\n<p><span class=\"pf2-icon\">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>\n<p><span class=\"pf2-icon\">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>\n<p><span class=\"pf2-icon\">3</span> <strong>(material, somatic, verbal)</strong> You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d8"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":3,"value":""},"materials":{"value":""},"overlays":{"37gy7l19tik74o4s":{"_id":"37gy7l19tik74o4s","name":"Heal (vs. Living)","overlayType":"override","sort":2,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"damage":{"value":{"0":{"value":"1d8+8"}}},"heightenedLevel":{},"heightening":{"damage":{"0":"1d8+8"}},"range":{"value":"30 feet"},"save":{"basic":"","value":""},"time":{"value":"2"}}},"7qdtetowq348s9oc":{"_id":"7qdtetowq348s9oc","overlayType":"override","sort":1,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true},"heightenedLevel":{},"range":{"value":"touch"},"time":{"value":"1"}}},"7vbvdrv2cl87sqta":{"_id":"7vbvdrv2cl87sqta","overlayType":"override","sort":4,"system":{"components":{"material":true,"somatic":true,"verbal":true},"heightenedLevel":{},"range":{"value":""},"target":{"value":"all living and undead creatures"},"time":{"value":"3"}}},"lfxcoz2d3f8j2zq1":{"_id":"lfxcoz2d3f8j2zq1","name":"Heal (vs. Undead)","overlayType":"override","sort":3,"system":{"area":{"areaType":"","value":""},"components":{"somatic":true,"verbal":true},"heightenedLevel":{},"range":{"value":"30 feet"},"spellType":{"value":"save"},"target":{"value":"1 undead"},"time":{"value":"2"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"varies"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"heal","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature or 1 undead"},"time":{"value":"1 to 3"},"traditions":{"custom":"","value":["divine","primal"]},"traits":{"rarity":"common","value":["healing","positive"]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","divine","primal"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"q0THrmVTPgHnTHjl","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.lwLcUHQMOqfaNND4"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cooperative Nature","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid.</p>"},"level":{"value":1},"location":"ancestry-5","prerequisites":{"value":[]},"rules":[],"slug":"cooperative-nature","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"I3puxuqoGKoionD5","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PodajLVxqYSAqVox"},"pf2e":{"itemGrants":{"naturalAmbition":{"id":"CmCTwhYRNTgqyyr9","onDelete":"detach"}}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Natural Ambition","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.</p>"},"level":{"value":1},"location":"ancestry-9","prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":{"postFilter":[{"or":["feature:dragon-instinct",{"not":"item:draconic-arrogance"}]},{"nor":["item:animal-companion","item:animal-companion-druid","item:bardic-lore","item:fire-lung","item:lingering-composition","item:leshy-familiar","item:martial-performance","item:shore-step","item:steadying-stone","item:storm-born","item:versatile-performance","item:wild-shape"]}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"{actor|system.details.class.trait}\"}}"},"flag":"naturalAmbition","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat","selection":"Compendium.pf2e.feats-srd.zYhcEX4JnrZ08HfV"},{"flag":"naturalAmbition","grantedId":"CmCTwhYRNTgqyyr9","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.naturalAmbition}"}],"slug":"natural-ambition","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["human"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"CmCTwhYRNTgqyyr9","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zYhcEX4JnrZ08HfV"},"pf2e":{"grantedBy":{"id":"I3puxuqoGKoionD5","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Healing Hands","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your positive energy is even more vibrant and restorative. When you cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>, you roll d10s instead of d8s.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[{"value":"healing font"}]},"rules":[{"key":"DamageDice","override":{"dieSize":"d10"},"predicate":["item:slug:heal"],"selector":"spell-damage"}],"slug":"healing-hands","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"AOOhs0DhPtLpixKh","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Domain Initiate (Fire)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics.</p>\n<p>Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up.</p>\n<p>Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.</p>"},"level":{"value":1},"location":"class-2","maxTakable":null,"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1},{"choices":"system.details.deities.domains","flag":"domainInitiate","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.DeitysDomain","selection":"fire"}],"slug":"domain-initiate","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"fTO3gzyOKKFbT9Q0","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.PGyzFBwuTgypU8cD"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Turn Undead","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath. When you use a <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell to damage undead, each undead of your level or lower that critically fails its save gains the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition for 1 round.</p>"},"level":{"value":2},"location":"class-4","prerequisites":{"value":[]},"rules":[],"slug":"turn-undead","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"tlldBH5nViH10Edn","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yyt2I2lGbRndXjbc"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Selective Energy","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. When you cast a version of <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> or <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> that has an area, you can designate a number of creatures equal to your Charisma modifier (minimum 1) that are not targeted by the spell.</p>"},"level":{"value":6},"location":"class-6","prerequisites":{"value":[]},"rules":[],"slug":"selective-energy","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"QKC01DOy0Vw5PIj7","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.yExxOkHN1PN37hUa"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Communal Healing","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>You're a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.</p>\n<p>When you cast the <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the heal spell.</p>"},"level":{"value":2},"location":"class-8","prerequisites":{"value":[]},"rules":[],"slug":"communal-healing","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric","healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"chsXla2653HB5L1w","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uR44wELN9OlU68cL"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Advanced Domain","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your studies or prayers have unlocked deeper secrets of your deity's domain. You gain an advanced domain spell from one of your domains. Increase the number of Focus Points in your focus pool by 1.</p>\n<hr />\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you must select a different advanced domain spell from a domain for which you have an initial domain spell.</p>"},"level":{"value":8},"location":"class-10","maxTakable":null,"prerequisites":{"value":[{"value":"Domain Initiate"}]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"slug":"advanced-domain","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"6QLmf8SVlvz1atbK","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux73dmoF8KnavyUD"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleet","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You move more quickly on foot. Your Speed increases by 5 feet.</p>"},"level":{"value":1},"location":"general-3","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"slug":"fleet","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"K17ZhGuIr5OZTXnn","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.AmP0qu7c5dlBSath"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Toughness","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.</p>"},"level":{"value":1},"location":"general-7","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"hp","value":"@actor.level"},{"key":"ActiveEffectLike","mode":"downgrade","path":"system.attributes.dying.recoveryDC","value":9}],"slug":"toughness","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"XXmFXZcpCR486W0V","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Battle Medicine","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"skill","description":{"value":"<p><strong>Requirements</strong> You are holding or wearing healer's tools.</p>\n<hr />\n<p>You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], and restore a corresponding amount of Hit Points; this does not remove the @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.</p>\n<p><strong>Editors note</strong> Paizo has clarified the usage of worn tools:</p>\n<blockquote>Worn tools should only take 1 hand to use, as you only draw the things you need from the kit and not the entire kit. This has been marked for future errata.</blockquote>"},"level":{"value":1},"location":"skill-4","prerequisites":{"value":[{"value":"trained in Medicine"}]},"rules":[],"slug":"battle-medicine","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["manipulate","general","skill","healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"TFLgydANNqawHnKd","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.c85a69mB1urW2Se2"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Continual Recovery","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You zealously monitor a patient's progress to administer treatment faster. When you @UUID[Compendium.pf2e.actionspf2e.1kGNdIIhuglAjIp9], your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.</p>"},"level":{"value":2},"location":"skill-6","prerequisites":{"value":[{"value":"expert in Medicine"}]},"rules":[],"slug":"continual-recovery","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"6grjyqXVebpylauM","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.x7EMZNMavris2aHY"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Student of the Canon","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've researched many faiths enough to recognize notions about them that are unlikely to be true.</p>\n<p>If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead.</p>\n<p>When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.</p>"},"level":{"value":1},"location":"skill-2","prerequisites":{"value":[{"value":"trained in Religion"}]},"rules":[{"key":"Note","predicate":[{"or":["action:recall-knowledge","action:decipher-writing"]}],"selector":"religion","text":"When you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead.","title":"{item|name}"},{"key":"Note","predicate":[{"or":["action:recall-knowledge","your-faith"]}],"selector":"religion","text":"When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.","title":"{item|name}"}],"slug":"student-of-the-canon","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"GUNG59wSZqgegLWo","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.P9HCz0uR6xPHuw72"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Multilingual","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.</p>\n<p><strong>Special</strong> You can select this feat multiple times. Each time, you learn additional languages.</p>"},"level":{"value":1},"location":"skill-10","maxTakable":null,"prerequisites":{"value":[{"value":"trained in Society"}]},"rules":[],"slug":"multilingual","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"vcLnzaRuAewXAUxF","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.8c61nOIr5AM3KxZi"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Ward Medic","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You've studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you're a master in Medicine, you can treat up to four targets, and if you're legendary, you can treat up to eight targets.</p>"},"level":{"value":2},"location":"skill-8","prerequisites":{"value":[{"value":"expert in Medicine"}]},"rules":[],"slug":"ward-medic","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"4YAdFPq4Qg7oSpuy","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yHujiDQPdtXW797e"}},"img":"systems/pf2e/icons/spells/spirit-link.webp","name":"Spirit Link","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"9k8ayqgvgultdghx":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"2"}}},"description":{"value":"<p>You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained.</p>\n<p>This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The number of Hit Points transferred each time increases by 2.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"9k8ayqgvgultdghx":"2"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"spirit-link","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing creature"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"n30NHwaoatwLRIuP","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b515AZlB0sridKSq"}},"img":"systems/pf2e/icons/spells/calm-emotions.webp","name":"Calm Emotions","sort":0,"system":{"ability":{"value":""},"area":{"type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> Calming urges impose a -1 status penalty to the creature's attack rolls.</p>\n<p><strong>Failure</strong> Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.</p>\n<p><strong>Critical Failure</strong> As failure, but hostility doesn't end the effect.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Qr5rgoZvI4KmFY0N]</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"calm-emotions","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["emotion","incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3w4cPTPph9RUaaea","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}},"img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"restoration","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PulSd7eTMKGVJNNQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.d7Lwx6KAs47MtF0q"}},"img":"systems/pf2e/icons/spells/shield-other.webp","name":"Shield Other","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield-other","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"fdvYbq3Svo3Q34yC","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SUKaxVZW2TlM8lu0"}},"img":"systems/pf2e/icons/spells/neutralize-poison.webp","name":"Neutralize Poison","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":3},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"neutralize-poison","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0KojqA4XVlQ2My16","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.RneiyehRO6f7LP44"}},"img":"systems/pf2e/icons/spells/remove-disease.webp","name":"Remove Disease","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":3},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"remove-disease","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"XbHnX7HzhSJwmTW6","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE"}},"img":"systems/pf2e/icons/spells/searing-light.webp","name":"Searing Light","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"5d6"}}},"description":{"value":"<p>You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.</p>\n<p>If the light passes through an area of magical darkness or targets a creature affected by magical darkness, <em>searing light</em> attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double fire damage, as well as double good damage if a fiend or undead.</p>\n<p><strong>Success</strong> The target takes full damage</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.</p>\n<p>[[/r ((@item.level*2)-1)d6[good]]]{Leveled Good Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[{"damageType":"good","diceNumber":"(@spell.level*2)-1","dieSize":"d6","key":"DamageDice","predicate":[{"or":["target:trait:fiend","target:trait:undead"]}],"selector":"{item|_id}-damage"}],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"searing-light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"common","value":["attack","fire","good","light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"cuik1u9L5F2OjPdO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.NacrNSvfODxpZena"}},"img":"systems/pf2e/icons/spells/runic-impression.webp","name":"Blazing Blade","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"1d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}},"description":{"value":"<p>A scimitar-shaped beam of fiery light springs from your free hand. While the spell lasts, you can use a single action, which has the attack and concentrate traits, to burn your foes with the blazing blade. When you do, make a spell attack roll. On a success, the blazing blade deals 1d6 fire damage plus 1d6 good damage plus your spellcasting ability modifier. On a critical success, it deals double the usual damage.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The blade's fire damage increases to 2d6. On a critical success, the target takes 1d6 persistent good damage.</p>\n<p><strong>Heightened (6th)</strong> The blade's fire damage increases to 3d6. On a critical success, the target takes 2d6 persistent good damage.</p>\n<p><strong>Heightened (8th)</strong> The blade's fire damage increases to 4d6. On a critical success, the target takes 3d6 persistent good damage.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}}},"6":{"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"3d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}}},"8":{"damage":{"value":{"CEV2UAtvWe56S9pd":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"4d6"},"zeLVGKS8PBTsql39":{"applyMod":true,"type":{"categories":[],"subtype":"","value":"good"},"value":"1d6"}}}}},"type":"fixed"},"level":{"value":2},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"slug":"blazing-blade","source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine","primal"]},"traits":{"rarity":"rare","value":["fire","good"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rDSX4gcJ8MxypXom","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.11P3KgDTMIeQIJD7"}},"img":"systems/pf2e/icons/spells/far-sight.webp","name":"Dawnflower's Light","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders. The object casts bright light in a 60-foot radius (and dim light for the next 60 feet). Within the area of bright light, Perception checks to locate hidden objects (including secret doors but not traps), Will saves to resist visual illusions, and Will saves to resist effects placed by evil creatures that inflict the controlled condition all gain a +2 status bonus. This light suppresses magical darkness of your Dawnflower's light spell's level or lower.</p>\n<p>Finally, the supernatural light created by this spell is similar to sunlight, and while it can't damage creatures normally harmed by sunlight, it does make them uncomfortable so that they suffer a -2 status penalty to saves versus fear effects while in the area of bright light.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The status bonus increases to +3.</p>\n<p><strong>Heightened (9th)</strong> The status bonus increases to +4.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"slug":"dawnflowers-light","source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended, non-magical object of 1 Bulk or less"},"time":{"value":"2"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"rare","value":["good","light"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Q6eK5Vp4nC9xc4pQ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr"}},"img":"systems/pf2e/icons/spells/remove-curse.webp","name":"Remove Curse","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Your touch grants a reprieve to a cursed creature. You attempt to counteract one curse afflicting the target. If the curse comes from a cursed item or other external source, a success indicates that the target creature can rid itself of the cursed item, but it doesn't remove the curse from the item.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":4},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"remove-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"gdAxi4tfBqlX4Kjh","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Hnc7eGi7vyZenAIm"}},"img":"systems/pf2e/icons/spells/breath-of-life.webp","name":"Breath of Life","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":"0","type":{"categories":[],"subtype":"","value":""},"value":"4d8"}}},"description":{"value":"<p><strong>Trigger</strong> A living creature within range would die.</p>\n<hr />\n<p>Your blessing revives a creature at the moment of its death. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting ability modifier. You can't use <em>breath of life</em> if the triggering effect was <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em> or a death effect.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":null},"level":{"value":5},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"breath-of-life","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"the triggering creature"},"time":{"value":"reaction"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UxaIHfayCvMqaU1m","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"q5zWNQvlxmypej2B","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.E3X2RbzWHCdz7gsk"}},"img":"systems/pf2e/icons/spells/rain-of-fire.webp","name":"Flame Strike","sort":0,"system":{"ability":{"value":""},"area":{"details":"10-foot radius, 40-foot-tall cylinder","type":"burst","value":10},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"8d6"}}},"description":{"value":"<p><strong>Area:</strong> 10-foot radius, 40-foot-tall cylinder</p>\n<hr />\n<p>You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"value":"S6sguxBDLkRhBNAS"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"flame-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["divine"]},"traits":{"rarity":"common","value":["fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"lEJrOGmm8ZkLL8gu","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.oJKZi8OQgmVXHOc0"}},"img":"systems/pf2e/icons/spells/fire-ray.webp","name":"Fire Ray","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"fire"},"value":"2d6"}}},"description":{"value":"<p>A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The ray deals double damage and [[/r 1d4[persistent,fire]]] damage.</p>\n<p><strong>Success</strong> The ray deals full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"PqqO1TraA4ak7FIy"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"fire-ray","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["attack","cleric","fire"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"2vjrG1NY7ZTZyoWO","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.4nHYSMHito1GUXlm"}},"img":"systems/pf2e/icons/spells/rebuke-death.webp","name":"Rebuke Death","sort":400000,"system":{"ability":{"value":""},"area":{"type":"emanation","value":20},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"healing"},"value":"3d6"}}},"description":{"value":"<p>You snatch creatures from the jaws of death. You can spend 1 to 3 actions Casting this Spell, and you can target a number of creatures equal to the actions spent. Each target regains 3d6 Hit Points. If the target had the @UUID[Compendium.pf2e.conditionitems.yZRUzMqrMmfLu0V1] condition, coming back from Dying due to this healing doesn't increase its @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2] condition.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the healing by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":4},"location":{"value":"PqqO1TraA4ak7FIy"},"materials":{"value":""},"overlays":{"7ry8vc5rj3vz1053":{"_id":"7ry8vc5rj3vz1053","overlayType":"override","sort":3,"system":{"target":{"value":"3 living creatures"},"time":{"value":"3"}}},"j125ugcqeelz5efk":{"_id":"j125ugcqeelz5efk","overlayType":"override","sort":2,"system":{"target":{"value":"2 living creatures"},"time":{"value":"2"}}},"vh52k2mfn7q0wuhc":{"_id":"vh52k2mfn7q0wuhc","overlayType":"override","sort":1,"system":{"target":{"value":"1 living creature"},"time":{"value":"1"}}}},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"rebuke-death","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 living creature per action spent to cast this spell"},"time":{"value":"1 to 3"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["cleric","healing","positive"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5PrQMymTPFOoOQu8","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.vtCrMziYxNyj8kP7"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Celestial Wings","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.HfXGhXc9D120gvl5]</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":9},"location":null,"prerequisites":{"value":[]},"rules":[],"slug":"celestial-wings","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["aasimar","divine","morph","transmutation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"}],"name":"Tristian (Level 10)","prototypeToken":{"name":"Tristian"},"system":{"abilities":{},"attributes":{"bonusEncumbranceBulk":0,"bonusLimitBulk":0,"hp":{"temp":0,"value":128},"initiative":{"statistic":"perception"},"resolve":{"max":0,"value":0},"sp":{"details":"","max":0,"value":0},"speed":{"otherSpeeds":[],"value":25}},"build":{"abilities":{"boosts":{"1":["wis","cha","int","con"],"5":["dex","con","wis","cha"],"10":["con","wis","cha","int"]}}},"crafting":{"formulas":[]},"details":{"age":{"value":""},"alignment":{"value":"NG"},"alliance":"party","biography":{"allies":"","appearance":"","attitude":"","backstory":"","beliefs":"","birthPlace":"","campaignNotes":"","catchphrases":"","dislikes":"","enemies":"","likes":"","organaizations":""},"ethnicity":{"value":""},"gender":{"value":"Male"},"height":{"value":""},"keyability":{"value":"str"},"level":{"value":10},"nationality":{"value":""},"weight":{"value":""},"xp":{"max":1000,"min":0,"pct":0,"value":0}},"martial":{},"pfs":{"characterNumber":null,"currentFaction":"EA","levelBump":false,"playerNumber":null,"reputation":{"EA":null,"GA":null,"HH":null,"RO":null,"VS":null,"VW":null},"school":null},"resources":{"crafting":{"infusedReagents":{}},"focus":{"value":3},"heroPoints":{"max":3,"value":1}},"saves":{},"skills":{"acr":{"rank":0},"arc":{"rank":0},"ath":{"rank":0},"cra":{"rank":0},"dec":{"rank":0},"dip":{"rank":2},"itm":{"rank":0},"med":{"rank":3},"nat":{"rank":1},"occ":{"rank":1},"prf":{"rank":0},"rel":{"rank":2},"soc":{"rank":0},"ste":{"rank":0},"sur":{"rank":0},"thi":{"rank":0}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","hallit","kelish","sylvan"]},"senses":[],"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"character","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.so1XCkNLe2tuNbzW"}}}
{"_id":"sw32QdZlsWnmWaVY","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"5rxGka9M6pYlIoVb","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":32,"item":0,"mod":0,"value":29},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"hzZ9VTpPTyRNt7MW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.CeSh8QcVnqP5OlLj"}},"img":"systems/pf2e/icons/spells/discern-location.webp","name":"Discern Location","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":8},"location":{"heightenedLevel":8,"value":"5rxGka9M6pYlIoVb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"unlimited"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"discern-location","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature or object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ynDcPwSchoDdTX0R","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door (At Will)","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":7,"value":"5rxGka9M6pYlIoVb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["occult","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"YGOz1YAPbhbmZ7ad","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ksLCg62cLOojw3gN"}},"img":"systems/pf2e/icons/spells/dimensional-anchor.webp","name":"Dimensional Anchor","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The effect's duration is 1 minute.</p>\n<p><strong>Failure</strong> The effect's duration is 10 minutes.</p>\n<p><strong>Critical Failure</strong> The effect's duration is 1 hour.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":7,"value":"5rxGka9M6pYlIoVb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimensional-anchor","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"NLCFTfz11jIQoWYj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":7,"value":"5rxGka9M6pYlIoVb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"haste","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"7LHswMGJbnx7Dygr","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.LQzlKbYjZSMFQawP"}},"img":"systems/pf2e/icons/spells/locate.webp","name":"Locate","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You learn the direction to the target (if you picked a specific object, such as \"my mother's sword\") or the nearest target (if you picked a type of object, such as \"swords\"). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"1 specific object or type of object, or a specific creature or ancestry"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":6,"value":"5rxGka9M6pYlIoVb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"locate","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 specific object or type of object"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["detection"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"MQCY4rUPrLS12ff9","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":6,"value":"5rxGka9M6pYlIoVb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Ik3rJsTnSTRAi671","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility (Self Only)","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":6,"value":"5rxGka9M6pYlIoVb"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["occult"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"l4eGICy0QK1EEERs","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":900000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":29},"damageRolls":{"zrgzv4npig5r7aqbqvbp":{"damage":"3d12+14","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"gNhak3Nf3ve1ouhK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":1000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":29},"damageRolls":{"4s9mssbao9ibwqpz830k":{"damage":"3d10+14","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"RrDmY99gWZJtFtjo","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.4Ho2xMPEC05aSxzr"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Greater Darkvision","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"greater-darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kh9EPJwZWvajnZBV","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"u6tuxFGclP3Cf3u2","img":"systems/pf2e/icons/actions/Passive.webp","name":"Otherworldly Mind","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Whenever a creature targets the hound with a mental effect, that creature takes [[/r 8d6[mental]]] damage (@Check[type:will|dc:33|basic:true] save). On a critical failure, it also becomes @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for [[/br 1d4 #Confused Duration]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1IvCoMHs0qGTlw8J","img":"systems/pf2e/icons/actions/Passive.webp","name":"Ripping Gaze","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes [[/r 8d6[slashing]]] damage (@Check[type:fortitude|dc:33|basic:true]). A creature that critically succeeds at its save is temporarily immune for 24 hours.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"ripping-gaze","traits":["aura","evocation","occult","visual"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","evocation","occult","visual"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kuV1kCq4ZEiH9DzH","img":"systems/pf2e/icons/actions/Passive.webp","name":"Vulnerable to Curved Space","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.V60TWjo1G1r5ZtPM]</p>"},"requirements":{"value":""},"rules":[{"key":"Resistance","predicate":[{"not":"self:effect:vulnerable-to-curved-space"}],"type":"physical","value":15}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xq3V1P1OXiEGcqZs","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Angled Entry","sort":1600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The hound of Tindalos casts a 7th-level <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em> spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.</p>\n<p>Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ikDHIV8Zw6vNIhO4","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"kitHT9GPZwE9HvKY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"Dy4UKooat9t4mHZW","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Occultism","sort":1900000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"x2G5H5lE8xlmb8sP","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2000000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ysZ3MQQymY3E22BQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2100000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Track","predicate":["action:track"],"selector":"survival","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+29 to Track","options":"action:track"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Mastiff Of Tindalos","system":{"abilities":{"cha":{"mod":4},"con":{"mod":4},"dex":{"mod":8},"int":{"mod":8},"str":{"mod":6},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":37},"allSaves":{"value":""},"hp":{"details":"","max":210,"temp":0,"value":210},"immunities":[{"type":"controlled"},{"type":"emotion"}],"initiative":{"statistic":"perception"},"perception":{"value":29},"resistances":[{"type":"mental","value":15},{"type":"poison","value":15}],"speed":{"otherSpeeds":[{"type":"fly","value":30}],"value":30}},"details":{"alignment":{"value":"NE"},"blurb":"Variant hound of Tindalos","creatureType":"Aberration, Time","level":{"value":15},"privateNotes":"","publicNotes":"<p>Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.</p>\n<p>Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":29},"will":{"saveDetail":"","value":27}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo"]},"rarity":"rare","senses":{"value":"greater darkvision"},"size":{"value":"med"},"value":["aberration","time"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.sw32QdZlsWnmWaVY"}}}
{"_id":"tjq87ghubOcPAXjj","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"kU6LiydL3jldv5KQ","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"innate"},"proficiency":{"value":1},"rules":[],"showSlotlessLevels":{"value":false},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":42,"value":34},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"jejbslfpwsZmV2jx","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.wLIvH0AT1u7oa64N"}},"img":"systems/pf2e/icons/spells/cataclysm.webp","name":"Cataclysm","sort":200000,"system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":""},"value":""}}},"description":{"value":"<p>You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage.</p>\n<ul>\n<li>Flesh-dissolving acid rain deals 3d10 acid damage.</li>\n<li>A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage.</li>\n<li>A blast of freezing wind deals 3d10 cold damage.</li>\n<li>Incredible lightning lashes the area, dealing 3d10 electricity damage.</li>\n<li>Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area.</li>\n<li>An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in the area).</li>\n<li>A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.</li>\n</ul>\n<p>[[/r {3d10[acid],3d10[bludgeoning],3d10[cold],3d10[electricity],3d10[bludgeoning],3d10[fire]}]]{Damage}</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":10},"location":{"heightenedLevel":10,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"1,000 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cataclysm","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","air","cold","earth","electricity","fire","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JY2dipwkAfmKbqb0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.ihbRf964JDXztcy3"}},"img":"systems/pf2e/icons/spells/disjunction.webp","name":"Disjunction","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Crackling energy disjoins the target. You attempt to counteract it. If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If it's an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":9},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"disjunction","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3SVAwZhdm4VDqoAT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.x7SPrsRxGb2Vy2nu"}},"img":"systems/pf2e/icons/spells/earthquake.webp","name":"Earthquake","sort":400000,"system":{"ability":{"value":""},"area":{"type":"burst","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"bludgeoning"},"value":"11d6"}}},"description":{"value":"<p>You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.</p>\n<ul>\n<li><strong>Shaking Ground</strong> The ground is difficult terrain, and creatures on it take a -2 circumstance penalty to attack rolls, AC, and skill checks.</li>\n<li><strong>Fissures</strong> Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require successful @Check[type:athletics|dc:15|traits:action:climb] to Climb.</li>\n<li><strong>Collapse</strong> Structures and ceilings might collapse. The GM rolls a flat check for each (@Check[type:flat|dc:16] for a sturdy structure, @Check[type:flat|dc:14] for an average structure and most natural formations, @Check[type:flat|dc:9] for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex save to avoid it.</li>\n</ul>\n<hr />\n<p><strong>Critical Success</strong> The creature takes half the collapse damage.</p>\n<p><strong>Success</strong> The creature takes half the collapse damage and falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n<p><strong>Failure</strong> The creature takes the full collapse damage and falls Prone.</p>\n<p><strong>Critical Failure</strong> The creature takes the full collapse damage and falls into a fissure.</p>\n<hr />\n<p><strong>Heightened (10th)</strong> You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"10":{"area":{"areaType":"burst","value":"1320"},"range":{"value":"half a mile"}}},"type":"fixed"},"level":{"value":8},"location":{"heightenedLevel":8,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"earthquake","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["earth"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Aq3vYXMGDf6pFo4D","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.5bTt2CvYHPvaR7QQ"}},"img":"systems/pf2e/icons/spells/plane-shift.webp","name":"Plane Shift (to or from the First World only)","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":7},"location":{"heightenedLevel":7,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"plane-shift","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 willing creature, or up to 8 willing creatures joining hands"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"uncommon","value":["primal","teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"TZKyD7ZHyYEDKtws","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SwUiVavHKMWG7t5K"}},"img":"systems/pf2e/icons/spells/tongues.webp","name":"Tongues (Constant)","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> The duration is 8 hours.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"tongues","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"uncommon","value":["primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"yGxF0q0Wjk3mF2Mo","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.b5sGjGlBf58f8jn0"}},"img":"systems/pf2e/icons/spells/air-walk.webp","name":"Air Walk (Constant)","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.</p>"},"duration":{"value":"5 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":9,"value":"kU6LiydL3jldv5KQ"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"air-walk","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 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Rock","sort":1400000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"catch-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ipARSA7VFfyApjl1","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.a0tx6exmB9v9CUsj"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Throw Rock","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"throw-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"YBMoROoPuaTa703f","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1600000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UGfJYASVZL6h1sUH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":39},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"DFcRMSd9dSjJLg3x","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1800000,"system":{"description":{"value":""},"mod":{"value":39},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"R65DbXipc9B3B1vA","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1900000,"system":{"description":{"value":""},"mod":{"value":39},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"52uT0nBF0z4ynvF3","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2000000,"system":{"description":{"value":""},"mod":{"value":32},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8E8usbNyNCDEP4Kz","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":2100000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"6aCdTVApq68m2GPD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2200000,"system":{"description":{"value":""},"mod":{"value":36},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Fetch Behemoth","system":{"abilities":{"cha":{"mod":8},"con":{"mod":9},"dex":{"mod":6},"int":{"mod":2},"str":{"mod":10},"wis":{"mod":8}},"attributes":{"ac":{"details":"","value":44},"allSaves":{"value":"+1 status to all saves vs. magic"},"hp":{"details":"regeneration 45 (deactivated by fire or negative)","max":460,"temp":0,"value":460},"initiative":{"statistic":"perception"},"perception":{"value":36},"speed":{"details":"air walk","otherSpeeds":[],"value":35},"weaknesses":[{"type":"cold-iron","value":20},{"type":"negative","value":20}]},"details":{"alignment":{"value":"CE"},"blurb":"","creatureType":"","level":{"value":20},"privateNotes":"","publicNotes":"<p>A fetch behemoth is much larger than a stalker, and forms from the soul of a Large fey or humanoid.</p>\n<hr />\n<p>A fetch is a twisted, deviant simulacrum of a humanoid creature that exists or existed at one point on the Material Plane. Rumors of fetches that are reflections of entities from other planes persist, but none of these tales speak of fetches that duplicate anything other than a sapient source. A fetch can manifest spontaneously when a powerful creature undergoes a significant emotional event or dies, either while on the First World or while in an area significantly influenced by the First World, but one can also be created by significant forces like the Eldest in order to torment and vex those who have annoyed them. While a fetch manifests from a soul's \"reflection,\" and as such bears a striking resemblance to that creature's appearance in life, a fetch has no true memories of its own. It keeps fragments of false remembrances from its source as if it experienced them in a half-remembered dream-which ensure the fetch is enraged by and jealous of its source.</p>\n<p>A fetch is similar in appearance to the creature whose soul spawned it, save that it often displays fey-like features such as pointed ears, plantlike elements, or supernatural grace. A fetch who seeks to impersonate a stillliving source must disguise these features, and takes care to manifest its fetch weapon as one known to be wielded by its target.</p>\n<p>When a fetch dies, it and its manifested items fades away into a bloom of plant life, its soul instantly recycled into the First World, leaving behind a patch of weeds and thorny flowers roughly in the shape they held in mockery while alive.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":37},"reflex":{"saveDetail":"","value":32},"will":{"saveDetail":"","value":34}},"traits":{"languages":{"custom":"tongues","selected":[],"value":["common","sylvan"]},"rarity":"rare","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["fey","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.tjq87ghubOcPAXjj"}}}
{"_id":"tq87VRZjkGBmW8kf","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"w5FhuQgOnX0i92Y3","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":34},"damageRolls":{"piwavufnqtm41vbtetvp":{"damage":"3d12+17","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"by7p3pdmrMKbVYk8","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tail","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":34},"damageRolls":{"98s1tbwb7ssb7o4mi026":{"damage":"3d6+17","damageType":"bludgeoning"},"b2lolpu8pmsezqljmgp2":{"damage":"2d6","damageType":"fire"}},"description":{"value":""},"rules":[],"slug":"tail","source":{"value":""},"traits":{"rarity":"common","value":["fire","reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"7PTn0lPspj6Mo8E7","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pzRCNxN7IHDbV6Wv","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense (Imprecise) 60 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jZ8U8eTiEuKU6toZ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Heat","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:5] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>A creature that starts its turn in the aura takes [[/r 4d6[fire]]] damage. Whenever Rezatha takes damage from an enemy, this damage increases to [[/r 6d6[fire]]] until the start of its next turn. Any creature that hits Rezatha with an unarmed strike takes [[/r 6d6[fire]]] damage, and a weapon that hits Rezatha takes [[/r 6d6[fire]]] damage.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":5,"slug":"heat","traits":["aura","evocation","fire","primal"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","evocation","fire","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nvkbBLwKlX05vPo2","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Breath Weapon","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Rezatha unleashes a gout of flame that deals [[/r 18d6[fire]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:38|basic:true]). It can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["evocation","fire","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AcBYEH0GxgM4iV5v","img":"systems/pf2e/icons/actions/Passive.webp","name":"Ice Tunneler","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A remorhaz can leave a tunnel when it burrows through ice or snow, and it usually does.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ex0dTLedYlwxNB3T","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.uJSseLa57HZYSMUu"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Swallow Whole","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Large, [[/r {(2d10+8)[bludgeoning],3d6[fire]}]]{2d10+10 bludgeoning damage plus 3d6 fire damage}, Rupture 12</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]</p>"},"requirements":{"value":""},"rules":[],"slug":"swallow-whole","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8RIFanFu6JDiIRH1","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Thrash","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Rezatha Strikes once with its jaws and once with its tail, each targeting a different creature. Each attack counts toward its multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks have been made.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"9OiXFTpXGJPjEwUL","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tzvgBtRiDRgKpoQw","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":34},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"vxX3GkjkyH8Andw8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1200000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Rezatha","system":{"abilities":{"cha":{"mod":-2},"con":{"mod":9},"dex":{"mod":6},"int":{"mod":-3},"str":{"mod":9},"wis":{"mod":6}},"attributes":{"ac":{"details":"","value":39},"allSaves":{"value":""},"hp":{"details":"","max":330,"temp":0,"value":330},"immunities":[{"type":"cold"},{"type":"fire"}],"initiative":{"statistic":"perception"},"perception":{"value":28},"speed":{"otherSpeeds":[],"value":35}},"details":{"alignment":{"value":"N"},"blurb":"Variant remorhaz","creatureType":"Beast","level":{"value":17},"privateNotes":"","publicNotes":"<p>A remorhaz is an enormous arctic predator that resembles a multilegged insect with draconic features. This monster has chitinous plates and more than a score segmented legs, a multipartite maw, and winglike growths fianking its head. The most unusual aspect of the creature, however, is its internal heat, which burns with such intensity that it causes the armored plates on the creature's back to become superheated whenever the beast is agitated.</p>\n<p>Remorhazes are carnivores. Their diet includes arctic animals such as elk, but a hungry remorhaz readily devours anything it can catch and kill. It commonly lurks beneath ice or snow and ambushes prey with a sudden upward strike. Many victims die before even knowing what attacked them.</p>\n<p>Those who survive the worm's initial onslaught must face not only its deadly jaws, but also its hideously hot body. This heat can melt weapons, scorch armor, and burn flesh-all tactics the remorhaz uses to disable and defeat its foes. A remorhaz's internal fire allows it to burrow through ice and snow with ease. It leaves smooth tunnels in its wake as melted ice refreezes to leave the telltale signs of its passage. Most people underestimate a remorhaz's intelligence, assuming it to be a mere animal. However, remorhazes are capable of learning languages. Frost giants in particular use this trait to form alliances with them. The giants provide food, protection, and shelter for the worm, and in return the remorhaz acts as a guard beast and helps the giants build fortresses and forge metal weapons. The giants also employ the worms as war beasts, using them to undermine enemy positions.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":32},"reflex":{"saveDetail":"","value":27},"will":{"saveDetail":"","value":29}},"traits":{"languages":{"custom":"(Can't Speak Any Language)","selected":[],"value":["jotun"]},"rarity":"unique","senses":{"value":"darkvision, tremorsense (imprecise) 60 feet"},"size":{"value":"huge"},"value":["beast"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.tq87VRZjkGBmW8kf"}}}
{"_id":"uLzD70CB7Bh2XxQf","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"EUf1gqfe5un9Aprz","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Vine","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":17},"damageRolls":{"rsrxo3cheibra8yjrb66":{"damage":"2d8+8","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"KpFmMp8bJz2ZkMQN","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cr8chy1goN1ZSrnT","img":"systems/pf2e/icons/actions/Passive.webp","name":"Mound","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] and succeed at a @Check[type:perception|dc:22|traits:action:seek] check (@Check[type:perception|dc:28|traits:action:seek] in forests or swamps) to detect the shambler's true nature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"HjqV5crA9cRbpUVj","img":"systems/pf2e/icons/actions/Passive.webp","name":"Electric Surge","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rlwsvNyOSTobwhA9","img":"systems/pf2e/icons/actions/Passive.webp","name":"Centipede Swarm Venom","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:20]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d8[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, and flat-footed (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XgjH4JAk9jbj9B8a","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Shamble","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Shamble</strong><strong>Requirements</strong> The shambler is in mound form</p>\n<p><strong>Trigger</strong> A creature unaware of the shambler's true nature comes within 10 feet.</p>\n<hr />\n<p><strong>Effect</strong> The shambler makes a vine Strike against the creature. Then roll initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aLcLFpXMpgdiDrzO","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Symbiotic Swarm","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> A creature is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the shambler.</p>\n<hr />\n<p><strong>Effect</strong> The creature is dealt [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true]) and is exposed to centipede swarm venom.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"PfK4YgueBXw7cjqo","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Vine Lash","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"A8YjaMzEWbFC9JWF","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WOIo42ImBVjVcGRY","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":16},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"xAxV9yRmp780wKql","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.ForestsOrSwamps","predicate":[{"or":["terrain:forest","terrain:swamp"]}],"selector":"stealth","value":6}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+18 in forests or swamps","options":"terrain:forest, terrain:swamp"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Shambler","system":{"abilities":{"cha":{"mod":-1},"con":{"mod":5},"dex":{"mod":1},"int":{"mod":-2},"str":{"mod":6},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":22},"allSaves":{"value":""},"hp":{"details":"","max":120,"temp":0,"value":120},"immunities":[{"type":"electricity"}],"initiative":{"statistic":"perception"},"perception":{"value":12},"resistances":[{"type":"fire","value":5}],"speed":{"otherSpeeds":[{"type":"swim","value":20}],"value":20}},"details":{"alignment":{"value":"N"},"blurb":"","creatureType":"Plant","level":{"value":6},"privateNotes":"","publicNotes":"<p>Shamblers are cunning carnivorous plants that resemble heaps of wet, rotting vegetation. Even when standing erect on their stumpy legs, shamblers don't have much in the way of identifiable anatomy; they are tangles of parasitic vines that lash out at prey with their longest creepers, entwined together to deliver powerful blows. Sometimes called \"shambling mounds,\" these ambush predators have a particular fondness for flesh, and are most well known for their ability to hunker down and hide in plain sight. A shambler can draw nutrients from plant matter or soil, but won't do so if it suspects meat might soon wander near, and indeed may lie in wait for days in anticipation of such a meal.</p>\n<p>Shamblers are usually solitary creatures. Fierce thunderstorms are among the few events that bring numerous shamblers together. During such gatherings, the plants gather around strange but seemingly sacred earthen mounds in remote jungles and swamps and cavort and caper excitedly, stretching their tendrils toward the sky to hope for-or perhaps to summon-intense lightning strikes. Not only are these strange plants unharmed by even the most powerful electrical strikes, but they seem to become supernaturally empowered by such bursts of raw energy. Shamblers consider being struck by lightning a sign of divine favor, and those shamblers frequently blasted by bolts of electricity become respected elders among their kind. Shambler elders are few and far between and may possess a wide array of abilities; some can cast primal spells, others can empathically call upon the aid of other shamblers in the area, and still others wield awesome powers over electricity.</p>\n<p>Other types of shamblers exist, including those composed not of plant matter but fungal growth. These creatures, known as \"spore mounds,\" discharge clouds of toxic spores from their bodies when struck in combat. In semiarid deserts, shambler-like plants called tanglethorns dwell amid sagebrush and rock formations; they resemble bunches of tumbleweeds and cacti and inflict deep, bloody lacerations with their attacks.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":14}},"traits":{"languages":{"custom":"(Can't Speak Any Language)","selected":[],"value":["common","elven","sylvan"]},"rarity":"common","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.uLzD70CB7Bh2XxQf"}}}
{"_id":"uQbzVX7DWDbxLONd","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"FwN998JxnTCCkJw3","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Reveal the Enemy","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A Small or larger creature ends its turn inside of area <strong>B7</strong></p>\n<hr />\n<p><strong>Effect</strong> The trap releases its built-up emotional energy in a silent blast of power. All creatures in area <strong>B7</strong> or within 20 feet of the shed's exterior walls must attempt a @Check[type:will|dc:41] save (creatures within the shed take a -2 circumstance penalty to this save).</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait.</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature must attack any creature it detects, preferring to attack former friends or allies when possible.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","emotion","enchantment","fear","mental","occult"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Paranoia Well","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(legendary)</p>","value":37}},"creatureType":"","details":{"description":"<p>Sudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar features.</p>","disable":"<p>@Check[type:intimidation|dc:47] (legendary) to shout down the emotional energies and exert mental dominance over them, or @Check[type:thievery|dc:44] (master) to cause the trap's energies to discharge harmlessly</p>","isComplex":false,"level":{"value":19},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.uQbzVX7DWDbxLONd"}}}
{"_id":"ugzdSsP9U0gGLZ3v","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"QNLWcv6w045fE1oE","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Primal Innate Spells","sort":100000,"system":{"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"flexible":false,"value":"innate"},"proficiency":{"value":0},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":20,"mod":0,"value":12},"tradition":{"value":"primal"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"cVfHRPZi7XcYG3gk","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.1xbFBQDRs0hT5xZ9"}},"img":"systems/pf2e/icons/spells/shatter.webp","name":"Shatter","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"sonic"},"value":"2d10"}}},"description":{"value":"<p>A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic damage to the object, ignoring the object's Hardness if it is 4 or lower.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d10, and the Hardness the spell ignores increases by 2.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10"},"interval":1,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":4,"value":"QNLWcv6w045fE1oE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shatter","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object"},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"common","value":["sonic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"laeRdkgYSi3ibISG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v"}},"img":"systems/pf2e/icons/spells/dancing-lights.webp","name":"Dancing Lights","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"QNLWcv6w045fE1oE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dancing-lights","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":""},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"aquTXQg9m3BdTV3Y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"QNLWcv6w045fE1oE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"bssstGAMN5DZN8Zz","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.yV7Ouzaoe7DHLESI"}},"img":"systems/pf2e/icons/spells/ventriloquism.webp","name":"Ventriloquism","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":2,"value":"QNLWcv6w045fE1oE"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ventriloquism","source":{"value":""},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["auditory"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FS1iX2ShhtCPk1Wr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp"}},"img":"systems/pf2e/icons/equipment/weapons/shortsword.webp","name":"Shortsword","sort":600000,"system":{"MAP":{"value":""},"baseItem":"shortsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":9}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"shortsword","source":{"value":""},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["agile","evocation","finesse","magical","versatile-s"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"AkPNQRwUtD6hctLV","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.5RGNjhDxZ0yMhTds"}},"img":"systems/pf2e/icons/equipment/alchemical-items/alchemical-poisons/hunting-spider-venom.webp","name":"Hunting Spider Venom","sort":700000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"poison"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>This venom erodes its target's defenses, aiding the spider in securing prey.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact (Injury)</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:21]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, and flat-footed (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 2d6[poison]]] damage, clumsy 2, and flat-footed (1 round)</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":25}},"quantity":3,"rules":[],"size":"med","slug":"hunting-spider-venom","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","injury","poison"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"QIzXNCE3GPZBj5sy","flags":{"pf2e":{"linkedWeapon":"FS1iX2ShhtCPk1Wr"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shortsword","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["hunting-spider-venom"]},"bonus":{"value":18},"damageRolls":{"dvihderv7skrqm5qfdub":{"damage":"1d6+3","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical","versatile-s"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"JzdZZiLkLG0WmOid","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"dynvtBdr79KGnqBo","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Can't Catch Me","sort":1000000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The quickling is targeted by a Strike</p>\n<hr />\n<p><strong>Effect</strong> The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.</p>"},"requirements":{"value":""},"rules":[{"domain":"ac","key":"RollOption","option":"cant-catch-me","toggleable":true},{"key":"FlatModifier","predicate":["cant-catch-me"],"selector":"ac","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"jCQO2RfqPLKqDeuF","img":"systems/pf2e/icons/actions/Passive.webp","name":"Slow Susceptibility","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The quickling takes a -2 status penalty to saving throws against effects that cause the @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["item:slow"],"selector":"saving-throw","value":-2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sNUoqbThXZbfj5S7","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Fade from View","sort":1200000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The quickling used no attack, manipulate, or move actions in the previous round</p>\n<hr />\n<p><strong>Effect</strong> The quickling becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] until it uses an attack, manipulate, or move action.</p>\n<p>The quickling can't use Fade from View again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3BSxL95mz6QjoWi1","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Rigg's Strikes deal an extra 3d6 precision damage to flat-footed creatures.</p>\n<hr />\n<p><span></span></p>\n<p>When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":3,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WIPFxMzyJ87R3t7k","img":"systems/pf2e/icons/actions/Passive.webp","name":"Supernatural Speed","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ENHdoCU7UnOYRPap","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dQdaPpfQIBG7HgIU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Crafting","sort":1600000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"X2fjzvkjViN6iKlJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1700000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"7F8pY20r7KmRaA7K","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":1800000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"J9tLQ3xVexNc2dQb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1900000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"mxlvG7dihFDWfddS","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2000000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"3jCVaJa9SSrhNKeb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":2100000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Rigg Gargadilly","system":{"abilities":{"cha":{"mod":4},"con":{"mod":2},"dex":{"mod":6},"int":{"mod":4},"str":{"mod":0},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":27},"allSaves":{"value":""},"hp":{"details":"","max":70,"temp":0,"value":70},"initiative":{"statistic":"perception"},"perception":{"value":15},"speed":{"otherSpeeds":[],"value":100},"weaknesses":[{"type":"cold-iron","value":5}]},"details":{"alignment":{"value":"NE"},"blurb":"Male quickling","creatureType":"Fey","level":{"value":7},"privateNotes":"","publicNotes":"<p>Few creatures can match a quickling's speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening- even frightening-swiftness. Stories of people simply doubling over, bleeding from what appear to be spontaneously opening wounds, are often eyewitness accounts of quickling attacks.</p>\n<p>Quicklings actively hate the \"slow-paced dullards\" they encounter every day, delighting in inflicting suffering and pain on creatures they deem too sluggish to matter. While they are related to kinder fey such as brownies and pixies, quicklings care only for their own merriment. They see their own cruel pranks as the height of humor and have full confidence that their speed and invisibility will keep them safe from harm. They occasionally form gangs of up to a dozen individuals, although the group usually devolves very quickly into mayhem, as they inevitably perform increasingly deadly pranks against each other.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{"focus":{"max":1,"value":1}},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":15}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common","sylvan"]},"rarity":"unique","senses":{"value":"low-light vision"},"size":{"value":"sm"},"value":["fey"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.ugzdSsP9U0gGLZ3v"}}}
{"_id":"v2cJC9tdjRHexMwa","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"FsgtuZo9KF7fxlp5","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":27},"damageRolls":{"113edo2dmn9r2jbabkc4":{"damage":"3d12+14","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"XCFOQ29kYuqzushV","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":27},"damageRolls":{"psfxuvwdi0qeergfxjua":{"damage":"3d8+14","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"SaS7qHeGtLYWa1rX","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Tail Claw","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":["improved-grab"]},"bonus":{"value":27},"damageRolls":{"kj6w5dvxrkw5h3xe6b1s":{"damage":"3d6+14","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"IzbfeuZKm6hz1cWS","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hkgYTbnzCzYBfP7k","img":"systems/pf2e/icons/actions/Passive.webp","name":"Voice Imitation","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Irahkatu can mimic the sounds of a person in distress by attempting a Deception check to @UUID[Compendium.pf2e.actionspf2e.ewwCglB7XOPLUz72]. Irahkatu has a +4 circumstance bonus to this check.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"snWh3FVKpgmQAHQz","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Disfigure","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Irahkatu has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] with his tail claw or has already damaged a creature with his claw or tail claw Strike this turn</p>\n<p><strong>Effect</strong> Irahkatu attempts an Athletics check against the creature's Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> Irahkatu tears at the target's eyes. The target takes [[/r 14d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] for 24 hours. This blinded condition is removed earlier if the creature is fully healed of all damage.</p>\n<p><strong>Success</strong> Irahkatu mangles some fingers. The target takes [[/r 7d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 24 hours.</p>\n<p><strong>Failure</strong> Irahkatu claws at the creature, dealing [[/r 3d6[slashing]]] damage.</p>\n<p><strong>Critical Failure</strong> The creature is unaffected.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4OphdUKxBpxPyBKN","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Tail Drag","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Irahkatu has a Medium or smaller creature grabbed with its tail claw</p>\n<hr />\n<p><strong>Effect</strong> Irahkatu attempts an Athletics check against the creature's Fortitude DC.</p>\n<hr />\n<p><strong>Critical Success</strong> If the creature is 10 feet away from Irahkatu, it is dragged into a square adjacent to Irahkatu. Irahkatu can make a jaws Strike against the creature.</p>\n<p><strong>Success</strong> If the creature is 10 feet away from Irahkatu, it is dragged into a square adjacent to Irahkatu.</p>\n<p><strong>Failure</strong> The creature is not dragged.</p>\n<p><strong>Critical Failure</strong> The creature is not dragged and Irahkatu no longer has the creature grabbed.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"AYVzOquWiUdDuNN3","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.i18TlebMzwONyPhI"}},"img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Improved Grab","sort":800000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]</p>"},"requirements":{"value":""},"rules":[],"slug":"improved-grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hGLCWBWFRlqi9oBC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"neZCdGIJBKYWKN5Q","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1000000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.ImitateVoice","predicate":["voice-imitation"],"selector":"deception","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+27 when using Voice Imitation","options":"voice-imitation"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1rKficgLqk8orqB7","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Irahkatu","system":{"abilities":{"cha":{"mod":4},"con":{"mod":6},"dex":{"mod":6},"int":{"mod":0},"str":{"mod":8},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":34},"allSaves":{"value":""},"hp":{"details":"","max":235,"temp":0,"value":235},"initiative":{"statistic":"perception"},"perception":{"value":22},"speed":{"otherSpeeds":[{"type":"swim","value":35}],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Variant ahuizotl","creatureType":"Beast","level":{"value":13},"privateNotes":"","publicNotes":"<p>The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous cross between a badger and an otter, with disturbingly web-fingered paws supplemented by a fifth hand at the end of a long, serpentine tail. A clever and stealthy hunter, the ahuizotl lures unwary prey to their doom by mimicking the cries of people in distress. The ahuizotl's macabre habit of feeding on a victim's eyes, fingernails, and teeth leaves the corpses of its kills uniquely mutilated. Some say the creatures consider these body parts delicacies, while others insist ahuizotls collect them as tribute to a powerful but unknown entity. The fact that an ahuizotl does not eat the actual flesh of its victims, instead depositing their savaged and waterlogged corpses in locations where the remains are sure to be found by friends or family, points to a third and perhaps more likely possibility-the ahuizotl simply enjoys using its violent dietary quirks to spread fear and despair.</p>\n<p>An ahuizotl walks on all fours, but its hands are capable of manipulating simple tools and other objects. Ahuizotls have roughly mustelid features and an extra membrane covering their eyes, giving their eyes a dull color suggestive of cataracts and somewhat blunting the creature's vision. Yet despite their bestial appearance, ahuizotls are nearly as intelligent as the average human, and wiser than most. Although they don't form societies of their own, they have been known to ally with violent cults or conclaves of monsters, and even to found small shrines and temples to sinister deities. The cult of Charon, the horseman of Death, is particularly popular among certain ahuizotls, who look forward to an afterlife spent wallowing in the waters of the River Styx.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":20}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":["aklo","common"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["amphibious","beast"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.v2cJC9tdjRHexMwa"}}}
{"_id":"vBugpZnpxQcrrWoo","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"mc4qvML9Y9Vngpwo","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Thorny Vine","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":23},"damageRolls":{"06NXec8aNt779tJw":{"damage":"2d8+10","damageType":"slashing"},"Sb485klRjVV43WeL":{"damage":"2d6","damageType":"poison"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"ftnV0syBwJfqGk6Z","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Thorn","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":19},"damageRolls":{"OutuYz7A9OTfdZi8":{"damage":"2d6","damageType":"piercing"},"pd5AaLXR4tMefcUX":{"damage":"1d6","damageType":"poison"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["range-50"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"d7qSq3HVLR2AAayU","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ihGm6kH3jaNxYb3p","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense (Precise) 30 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"m5He7mR6hyUEterZ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.lR9R5Vld8Eu2Dha5"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Regeneration 30 (Deactivated by Fire or Good)","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]</p>"},"requirements":{"value":""},"rules":[{"deactivatedBy":["fire","good"],"key":"FastHealing","type":"regeneration","value":30}],"slug":"regeneration","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"R6qqK2TgPEbgEcH0","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Defensive Burst","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> The bloom takes slashing damage.</p>\n<p><strong>Effect</strong> The bloom of Lamashtu sprays a gout of acid against an adjacent creature, inflicting [[/r 9d6[acid]]] damage (@Check[type:reflex|dc:26|basic:true]). The bloom can't use Defensive Burst for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wO3hSmCvgcCzSah3","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bloom Curse","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A living creature is exposed to the bloom curse if it eats any portion of a bloom of Lamashtu, fails a save against the bloom's seed pod, or is critically hit by the bloom's thorny vine Strike. Unlike the bloom curse contracted from secondary sources, there is no onset time for this version of the curse, and the creature spawned by the victim's death may be much more powerful and is always chaotic evil.</p>\n<hr />\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:29]</p>\n<p><strong>Stage 1</strong> no ill effects (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 day)</p>\n<p><strong>Stage 3</strong> enfeebled 1 and [[/r 2d6[poison]]] damage (8 hours)</p>\n<p><strong>Stage 4</strong> @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and [[/r 4d6[poison]]] damage (10 minutes)</p>\n<p><strong>Stage 5</strong> death;</p>\n<p><strong>Special</strong> A creature that dies from the bloom curse explodes in a blast of First World foliage and releases a monster into the world. This creature is a chaotic evil low-intelligence beast or dragon (chosen by the GM ) of the same level as the dead creature.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"thorny-vine-attack","text":"On a critical hit the creature is exposed to Bloom Curse"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","primal","transmutation"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"z3giiwwqKX9RBgD8","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Spew Seed Pod","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The bloom of Lamashtu's central stalk disgorges a pulsing seed pod from its flower, spitting it at a range of up to 60 feet and creating a @Template[type:burst|distance:20] when the seed pod explodes into a spray of supernatural acidic poison. All creatures in this area must attempt a @Check[type:reflex|dc:29] save. The bloom of Lamashtu can't Spew Seed Pod for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 3d6[acid]]] damage and [[/r 3d6[poison]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r 5d6[acid]]] damage and [[/r 5d6[poison]]] damage and is exposed to the bloom curse.</p>\n<p><strong>Critical Failure</strong> As failure, but [[/r 10d6[acid]]] damage and [[/r 10d6[poison]]] damage, plus knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] by the force of the blast.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","poison","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FeErz5QUtiB9aEu1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":900000,"system":{"description":{"value":""},"mod":{"value":21},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"dhHfUP1VQHRPtvdU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1000000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.ForestsOrUnderground","predicate":[{"or":["terrain:forest","terrain:underground"]}],"selector":"stealth","value":4}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+22 in wooded or underground areas","options":"terrain:forest,terrain:underground"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Bloom of Lamashtu","system":{"abilities":{"cha":{"mod":3},"con":{"mod":5},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":7},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":27},"allSaves":{"value":""},"hp":{"details":"regeneration 30 (deactivated by fire or good)","max":210,"temp":0,"value":210},"immunities":[{"type":"acid"},{"type":"curse"}],"initiative":{"statistic":"perception"},"perception":{"value":21},"resistances":[{"type":"good","value":10},{"type":"slashing","value":10}],"speed":{"otherSpeeds":[],"value":5},"weaknesses":[{"type":"bludgeoning","value":10},{"type":"piercing","value":10}]},"details":{"alignment":{"value":"CE"},"blurb":"","creatureType":"","level":{"value":10},"privateNotes":"","publicNotes":"<p>A thick, green stalk with spiraling rows of thorns stands at the center of this enormous flowering plant. Each flower has a growing seed pod at its center, surrounded by vibrant petals in a wide variety of colors. Crafted after consecutive seasons of experimentation, prayer, and ritual, the bloom of Lamashtu is the triumph of the cultist Darivan and his Cult of the Bloom. The fiendish plant aids their effort to infect the humanoid population of the Stolen Lands and replace them with monstrous predators. While the Bloom of Lamashtu is intelligent and is capable of understanding Abyssal, it has very little interest in anything other than spreading its curse.</p>\n<p>Cultivated to spread misery and violence, the bloom is quietly malevolent, growing its seeds as rapidly as it can. It is 12 feet tall and weighs 600 pounds.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":21},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":19}},"traits":{"languages":{"custom":"(cannot speak any languages)","selected":[],"value":["abyssal"]},"rarity":"unique","senses":{"value":"low-light vision, tremorsense(precise) 30 feet"},"size":{"value":"lg"},"value":["fiend","plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.vBugpZnpxQcrrWoo"}}}
{"_id":"vONZlReozVCabXhq","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"7Y8YE3i8NiZAOPkt","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Collapse","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A Small or larger creature walks into either 5-foot-square at the westernmost end of the building</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature falls and takes [[/r 50[bludgeoning]]] damage, then an additional [[/r 10d6[bludgeoning]]] damage as they and the building's falling timbers \"land\" in a devastating crash at area <strong>A1</strong>. The creature can use the @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] reaction to avoid falling.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Collapsing Floor","system":{"attributes":{"ac":{"value":0},"emitsSound":"encounter","hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"","value":38}},"creatureType":"","details":{"description":"<p>The westernmost 5 feet of the building gives way, dropping rubble and anyone in the area into the depths of the Lantern Kingdom below.</p>","disable":"<p>@Check[type:thievery|dc:51|traits:action:disable-a-device|name:Jury Rig the Supports] to quickly jury-rig key supports against weak wall sections to prevent the collapse</p>","isComplex":false,"level":{"value":20},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.vONZlReozVCabXhq"}}}
{"_id":"vTzbfxtvhhmS7KWr","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"s5DYWIxSytUTy1x2","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fangs","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":20},"damageRolls":{"7erb2kw38fpwxhwon5hv":{"damage":"2d12+9","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"Ptn3Zb1Syk7YdL4y","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Claw","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":20},"damageRolls":{"lcwldz6jeqddoylsq1zx":{"damage":"2d10+9","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"SPTwJf1wzeADk4sn","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Stinger","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["wyvern-venom"]},"bonus":{"value":18},"damageRolls":{"crn2lrrh68exgyi0ieuv":{"damage":"2d6+5","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"WdOsTqGjiU4ZnX5H","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8yXu3fI5NfUS8lDH","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"sHRh4SLqM1rBlpHb","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"R8f6nx9jMnFB03qP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Savage","sort":700000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p><strong>Trigger</strong> A creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] by the wyvern critically fails a skill check to Escape.</p>\n<hr />\n<p><strong>Effect</strong> The wyvern makes a stinger Strike against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"kq0boAEZsA01NsEH","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Powerful Dive","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw Strike against that enemy. If the claw hits, as a free action the wyvern can either automatically @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr] the target or knock it @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["move"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"2ECIwvcXVQ6w8vi5","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Punishing Momentum","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The wyvern @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] a creature this turn using Powerful Dive.</p>\n<hr />\n<p><strong>Effect</strong> The wyvern can Fly at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can Strike the creature with its stinger with a +2 circumstance bonus.</p>"},"requirements":{"value":""},"rules":[{"domain":"attack-roll","key":"RollOption","option":"punishing-momentum","toggleable":true},{"key":"FlatModifier","predicate":["punishing-momentum"],"selector":"stinger-attack","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Mj7eIolH2KmKRos4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Wyvern Venom","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:26]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 5d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 6d6[poison]]] damage (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 8d6[poison]]] damage (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"o1Dh44Cl7px3KGea","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":1100000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iirospRIpq2DvW0M","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"QoBan4WItES5uCop","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"lRqhACp9EyXx7XVG","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1400000,"system":{"description":{"value":""},"mod":{"value":15},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Bloom Wyvern","system":{"abilities":{"cha":{"mod":0},"con":{"mod":4},"dex":{"mod":3},"int":{"mod":-2},"str":{"mod":6},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":27},"allSaves":{"value":""},"hp":{"details":"","max":135,"temp":0,"value":135},"immunities":[{"type":"paralyzed"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":16},"speed":{"otherSpeeds":[{"type":"fly","value":60}],"value":20}},"details":{"alignment":{"value":"NE"},"blurb":"Variant wyvern","creatureType":"Dragon","level":{"value":8},"privateNotes":"","publicNotes":"<p>A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern's resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass.</p>\n<p>Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern's pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.</p>\n<hr />\n<p>Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.</p>\n<p>Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":["draconic"]},"rarity":"unique","senses":{"value":"darkvision, scent (imprecise) 30 feet"},"size":{"value":"lg"},"value":["dragon"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.vTzbfxtvhhmS7KWr"}}}
{"_id":"vff5VzjJpRMmg4Hx","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"w5ySqTQIaFATIjDM","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Arcane Innate 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send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":5},"location":{"heightenedLevel":5,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"planetary"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"sending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature with whom you are 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1d12.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d12"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"lightning-bolt","source":{"value":"Pathfinder Core 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@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"r7O1xpEEhbW89LXd","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE"}},"img":"systems/pf2e/icons/spells/vampiric-touch.webp","name":"Vampiric Touch","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"negative"},"value":"6d6"}}},"description":{"value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"basic","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"vampiric-touch","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["death","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dSp2DsRtWBeNF2dA","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0"}},"img":"systems/pf2e/icons/spells/acid-arrow.webp","name":"Acid Arrow","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"acid"},"value":"3d8"}}},"description":{"value":"<p>You conjure an arrow of acid that keeps corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus [[/r 1d6[persistent,acid]]]. On a critical hit, double the initial damage, but not the persistent damage.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The initial damage increases by 2d8, and the @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60] increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d8"},"interval":2,"type":"interval"},"level":{"value":2},"location":{"heightenedLevel":2,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"acid-arrow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["acid","attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"pBQhQ2yjZie83UAY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":4,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oPBnUfklmPEE5Y9J","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI"}},"img":"systems/pf2e/icons/spells/mirror-image.webp","name":"Mirror Image","sort":1000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>\n<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mirror-image","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["visual"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3imADnXssD2gHZnB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n"}},"img":"systems/pf2e/icons/spells/resist-energy.webp","name":"Resist Energy","sort":1100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.con2Hzt47JjpuUej]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The resistance increases to 10, and you can target up to two creatures.</p>\n<p><strong>Heightened (7th)</strong> The resistance increases to 15, and you can target up to five creatures.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"4":{"target":{"value":"2 creatures"}},"7":{"target":{"value":"5 creatures"}}},"type":"fixed"},"level":{"value":2},"location":{"heightenedLevel":4,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"resist-energy","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"CgMcA1TQTAuX3eIj","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.mrDi3v933gsmnw25"}},"img":"systems/pf2e/icons/spells/telekinetic-maneuver.webp","name":"Telekinetic Maneuver","sort":1200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-maneuver","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Z8MIDkysVxAJFgv1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf"}},"img":"systems/pf2e/icons/spells/command.webp","name":"Command","sort":1300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] condition), release what it's holding, drop @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.</p>\n<hr /><strong>Success</strong> The creature is unaffected.\n<p><strong>Failure</strong> For the first action on its next turn, the creature must use a single action to do as you command.</p>\n<p><strong>Critical Failure</strong> The target must use all its actions on its next turn to obey your command.</p>\n<hr /><strong>Heightened (5th)</strong> You can target up to 10 creatures."},"duration":{"value":"until the end of the target's next turn"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"command","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"OrmEasNLy6BScQh3","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf"}},"img":"systems/pf2e/icons/spells/electric-arc.webp","name":"Electric Arc","sort":1400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"electricity"},"value":"1d4"}}},"description":{"value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"electric-arc","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 or 2 creatures"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["electricity","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LOE5u87CrLNtxc4y","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH"}},"img":"systems/pf2e/icons/spells/feather-fall.webp","name":"Feather Fall","sort":1500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> a creature within range is falling</p>\n<hr />\n<p>You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"feather-fall","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 falling creature"},"time":{"value":"reaction"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"EqAJfaAt4KIPWpf4","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":1600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5W0bsa68CQOm3Bno","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM"}},"img":"systems/pf2e/icons/spells/magic-missile.webp","name":"Magic Missile","sort":1700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"force"},"value":"1d4+1"}}},"description":{"value":"<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"overlays":{},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"magic-missile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 to 3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"B9Yl0zp2bIxf9Cx7","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.dINQzhqGmIsqGMUY"}},"img":"systems/pf2e/icons/spells/mending.webp","name":"Mending","sort":1800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> You can target a non-magical object of 1 Bulk or less.</p>\n<p><strong>Heightened (3rd)</strong> You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"2":{"target":{"value":"non-magical object of 1 Bulk or less"}},"3":{"target":{"value":"non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less"}}},"type":"fixed"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mending","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"non-magical object of light Bulk or less"},"time":{"value":"10 minutes"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"Cb16ICFZV1r3X2Wl","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ"}},"img":"systems/pf2e/icons/spells/message.webp","name":"Message","sort":1900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.</p>\n<p>The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The spell's range increases to 500 feet.</p>"},"duration":{"value":"see below"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"500 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"message","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip","linguistic","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"vLGkrJNNMCl2aCO1","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":2000000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"U5Mi429f6AXQXyho","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk"}},"img":"systems/pf2e/icons/spells/unseen-servant.webp","name":"Unseen Servant","sort":2100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You summon an unseen servant, which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait.</p>\n<hr />\n<p>@UUID[Compendium.pf2e.pathfinder-bestiary.j7NNPfZwD19BwSEZ] (No Alignment)</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"w5ySqTQIaFATIjDM"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"60 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"unseen-servant","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"DN5RQpUoYCp3qWou","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z"}},"img":"systems/pf2e/icons/equipment/weapons/dagger.webp","name":"Dagger","sort":2200000,"system":{"MAP":{"value":""},"baseItem":"dagger","bonus":{"value":0},"bonusDamage":{"value":0},"category":"simple","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. 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It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.</p>\n<p>If you take off the ring for any reason, you lose the additional spell slots. You can't gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day.</p>\n<p>If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells.</p>\n<p><strong>Craft Requirements</strong> You have a spellcasting class feature with the arcane tradition.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":7},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":360}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"arcana","type":"item","value":1}],"size":"med","slug":"ring-of-wizardry-type-i","source":{"value":"Pathfinder Core 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2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"rcNrrQtcdNppDhtd","img":"systems/pf2e/icons/actions/Passive.webp","name":"Feasting Bite","sort":2900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If Cephal critically succeeds at a jaws Strike against a foe or successfully hits a helpless foe with a jaws Strike, he gnaws upon the foe's flesh and drains its life force to bolster his own health. This restores [[/r 3d6[healing]]]{3d6 HP} to Cephal (he gains any excess HP as temporary HP, and also becomes @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]{Quickened 1} during his next turn; he may use his extra action only to make a jaws Strike).</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["criticalSuccess"],"selector":"jaws-damage","text":"{item|system.description.value}","title":"{item|name}"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"CSl3Yjs4VIFN2h1a","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":3000000,"system":{"description":{"value":""},"mod":{"value":20},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"OozFtU73AQgLNhlC","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Diplomacy","sort":3100000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2lTTBLRNLZb1frgc","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":3200000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"euQ4iUtLnpngGKQN","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Society","sort":3300000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"BoXHhobWs4BShxcb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":3400000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Cephal Lorentus","system":{"abilities":{"cha":{"mod":4},"con":{"mod":0},"dex":{"mod":2},"int":{"mod":6},"str":{"mod":0},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"negative healing","max":140,"temp":0,"value":140},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":18},"resistances":[{"type":"bludgeoning","value":10},{"type":"piercing","value":10}],"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Unique male undead","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":21}},"traits":{"languages":{"custom":"","selected":[],"value":["common","draconic","hallit","jotun"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.vff5VzjJpRMmg4Hx"}}}
{"_id":"vrZrha0Gz14Zd4tA","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"XI80UWdBffkVI3qW","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.mlrmkpOlwpnGkw4I"}},"img":"systems/pf2e/icons/equipment/weapons/maul.webp","name":"Maul","sort":100000,"system":{"MAP":{"value":""},"baseItem":"maul","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d12"},"description":{"value":"<p>Mauls are massive warhammers that must be swung with two hands.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"hammer","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":"greaterShock"},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"maul","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":null},"traits":{"rarity":"common","value":["evocation","magical","shove"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"f0ReT77CQpNnH0wr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.Gq1cZWSKOtJhKd2p"}},"img":"systems/pf2e/icons/equipment/armor/fullplate.webp","name":"+2 Resilient Full Plate","sort":200000,"system":{"armor":{"value":6},"baseItem":"full-plate","category":"heavy","check":{"value":-3},"containerId":null,"description":{"value":"<p>Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.</p>"},"dex":{"value":0},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":"4"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":11},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":1400}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":"resilient"},"rules":[],"size":"med","slug":"full-plate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-10},"stackGroup":null,"strength":{"value":18},"traits":{"rarity":"common","value":["abjuration","bulwark","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"5"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"gbg7dpE5qccG0uh1","flags":{"pf2e":{"linkedWeapon":"XI80UWdBffkVI3qW"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Greater Shock Maul","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":30},"damageRolls":{"Q0EwQApF3mmdm540":{"damage":"3d12+17","damageType":"bludgeoning"},"QfI2wZhIm6C1RMZ2":{"damage":"1d6","damageType":"electricity"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["magical","shove"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"yp7FDjO7715BHNPw","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"8R3jmOcyIfgNNdKr","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0Pe1uBGVehRLhBim","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.hFtNbo1LKYCoDy2O"}},"img":"systems/pf2e/icons/actions/Reaction.webp","name":"Attack of Opportunity","sort":600000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>"},"requirements":{"value":""},"rules":[],"slug":"attack-of-opportunity","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"oKuYToU9Nv9ALIIv","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.ZIFaA4jDQjM0vq8q"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Rejuvenation","sort":700000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.</p>\n<p>A graveknight can only be permanently destroyed by obliterating its armor (such as with <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em>), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.</p>"},"requirements":{"value":""},"rules":[],"slug":"graveknight-rejuvenation","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"xH6NrBw4bYEHU7e3","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.bTJnxBQjr7G8yr30"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sacrilegious Aura","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+26 #Counteract]]{+26}.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":30,"slug":"sacrilegious-aura","traits":["abjuration","aura","divine","evil"]}],"slug":"graveknight-sacrilegious-aura","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["abjuration","aura","divine","evil"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"lLQgAigQauz0Z3sx","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Designate Blood Foe","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>Korog declares one creature he can see within 30 feet to be his blood-foe whom he swears to defeat. He can have up to three blood-foes designated at a time; any additional blood-foe removes another blood-foe of Korog's choice. Korog treats the results of Perception checks made against blood-foes as improved by one degree, and he has a +2 circumstance bonus to AC against his blood-foes' attacks.</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"blood-foe","toggleable":true},{"key":"FlatModifier","predicate":["blood-foe"],"selector":"ac","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"1UmNfowZ4HWxS9rx","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.IxJbFJ8dG5RbZWBD"}},"img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Devastating Blast","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 9d12[electricity]]] damage (@Check[type:reflex|dc:37|basic:true] save). The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":"graveknight-devastating-blast","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["arcane","electricity","evocation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"snOrUVs5f8v8gtuP","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.5dbzWZbiTyPKgwKS"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Graveknight's Curse","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>This curse affects anyone who wears a graveknight's armor for at least 1 hour.</p>\n<p><strong>Saving Throw</strong> @Check[type:will|dc:37] save</p>\n<hr />\n<p><strong>Onset</strong> 1 hour</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} and cannot remove the armor (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)</p>\n<p><strong>Stage 3</strong> dies and transforms into the armor's graveknight.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.6rnB7nK6J6zF4vea]</p>"},"requirements":{"value":""},"rules":[],"slug":"graveknight-graveknights-curse","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["arcane","curse","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"e2cSvAso2wePkLAK","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Korog's Command","sort":1200000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<hr />\n<p><strong>Effect</strong> Korog commands his allies to take an action. All allies who hear or see him are @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl]{Quickened 1} for 1 round and can use this extra action to Step, Stride, or make a Strike against one of Korog's blood-foes.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"t6KHJCiZXdNJnqxB","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.6isn9nqnvfRrC1wW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Weapon Master","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The graveknight has access to the critical specialization effects of any weapons it wields.</p>"},"requirements":{"value":""},"rules":[{"key":"CriticalSpecialization"}],"slug":"graveknight-weapon-master","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vYQHRk7ScyKdtLlj","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1400000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1GsU8eXwhUC9xXyu","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1500000,"system":{"description":{"value":""},"mod":{"value":33},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"S7d8F6RUMUv74Lj9","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1600000,"system":{"description":{"value":""},"mod":{"value":30},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AstJsV2ZTVKdnMUq","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":1700000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"sw2umvXXagKG782e","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1800000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Korog","system":{"abilities":{"cha":{"mod":4},"con":{"mod":4},"dex":{"mod":5},"int":{"mod":2},"str":{"mod":8},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":39},"allSaves":{"value":""},"hp":{"details":"negative healing, rejuvenation","max":295,"temp":0,"value":295},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"electricity"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":29},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"NE"},"blurb":"Variant graveknight","creatureType":"Undead","level":{"value":16},"privateNotes":"","publicNotes":"<p>Graveknights are undead warriors granted unlife by a cursed suit of armor.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":30},"reflex":{"saveDetail":"","value":27},"will":{"saveDetail":"","value":27}},"traits":{"languages":{"custom":"","selected":[],"value":["hallit"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"med"},"value":["undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.vrZrha0Gz14Zd4tA"}}}
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Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":20}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":100,"reload":{"value":"0"},"rules":[],"size":"med","slug":"composite-longbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d10","propulsive","volley-30"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"rs0sgoITCdx4HUwZ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UX71GkWBL9g41VwM"}},"img":"systems/pf2e/icons/equipment/weapons/greatsword.webp","name":"Greatsword","sort":200000,"system":{"MAP":{"value":""},"baseItem":"greatsword","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"slashing","dice":1,"die":"d12"},"description":{"value":"<p>This immense two‑handed sword is nearly as tall as its wielder. 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It strategically grants some of the protection of plate while allowing greater flexibility and speed.</p>"},"dex":{"value":1},"equipped":{"carryType":"worn","inSlot":false,"invested":null},"equippedBulk":{"value":"2"},"group":"plate","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":0},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":8}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"resiliencyRune":{"value":""},"rules":[],"size":"med","slug":"breastplate","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":-5},"stackGroup":null,"strength":{"value":16},"traits":{"rarity":"common","value":[]},"usage":{"value":"wornarmor"},"weight":{"value":"3"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"HmBmV0fsoVbwosn5","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.w2ENw2VMPcsbif8g"}},"img":"systems/pf2e/icons/equipment/weapons/arrows.webp","name":"Arrows","sort":400000,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":0,"value":0},"consumableType":{"value":"ammo"},"consume":{"value":""},"containerId":null,"description":{"value":"<p>These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. 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It automatically reforms with its armor and weapons intact (regaining a full quiver of 20 arrows) 1 hour later at 1 Hit Point, allowing its fast healing to resume healing it thereafter. If the trap in area D5 is disabled, the skeleton loses this ability; otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with positive damage or good damage.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-rejuvenation","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"5yxPFXZ1ghl8hn6J","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1100000,"system":{"description":{"value":""},"mod":{"value":18},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Skeletal Tiger Lord","system":{"abilities":{"cha":{"mod":1},"con":{"mod":1},"dex":{"mod":4},"int":{"mod":-1},"str":{"mod":4},"wis":{"mod":2}},"attributes":{"ac":{"details":"","value":28},"allSaves":{"value":""},"hp":{"details":"negative healing, fast healing 10","max":99,"temp":0,"value":99},"immunities":[{"type":"death-effects"},{"type":"disease"},{"type":"mental"},{"type":"paralyzed"},{"type":"poison"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":18},"resistances":[{"type":"cold","value":10},{"type":"electricity","value":10},{"type":"fire","value":10},{"type":"piercing","value":10},{"type":"slashing","value":10}],"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CE"},"blurb":"Variant skeleton","creatureType":"Undead","level":{"value":8},"privateNotes":"","publicNotes":"<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":18},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":16}},"traits":{"languages":{"custom":"","selected":[],"value":["hallit"]},"rarity":"rare","senses":{"value":""},"size":{"value":"med"},"value":["skeleton","undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.vs8QT4LYEcQfA6Us"}}}
{"_id":"w8jUzPPGLQECT4j7","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"3jVmH3McNsX8B0Od","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":29},"damageRolls":{"247m15psslctq68fxody":{"damage":"3d6+13","damageType":"piercing"},"nedx8huf1rg8l20eu00y":{"damage":"3d6","damageType":"poison"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"frIks1GEvtVQAPPw","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Vine","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":["grab"]},"bonus":{"value":29},"damageRolls":{"coidn8flg365fwu7za0w":{"damage":"3d10+13","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-15"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"61GyOh9BdFBPZCUD","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"S7QInhdroOaf7k84","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Tremorsense (Precise in Area A7, Otherwise Imprecise) 60 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p>"},"requirements":{"value":""},"rules":[],"slug":"tremorsense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"cDS4azJaDaRZITrQ","img":"systems/pf2e/icons/actions/Passive.webp","name":"Cold Vulnerability","sort":500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["cold"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UcQu3REAJGDNFfE0","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Captivating Pollen","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The viper vine releases a @Template[type:emanation|distance:60] of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a @Check[type:will|dc:33] save or be captivated.</p>\n<p>The viper vine can't use Captivating Pollen for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg], and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.</p>\n<p><strong>Critical Failure</strong> As failure, plus the creature is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} for 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["enchantment","incapacitation","mental","poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MWff0Ro0CLotg930","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.g26YiEIfSHCpLocV"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Constrict","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>[[/r (3d8+8)[bludgeoning]]] damage, @Check[type:fortitude|dc:35|basic:true]</p>\n<hr />\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Constrict]</p>"},"requirements":{"value":""},"rules":[],"slug":"constrict","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"IDIM2wkSDDgMI06V","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Grasping Roots","sort":800000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":"offensive","description":{"value":"<p><strong>Trigger</strong> a creature attempts a Move action in area <strong>A7</strong></p>\n<p><strong>Requirements</strong> the overgrown viper vine is in area <strong>A7</strong></p>\n<hr />\n<p><strong>Effect</strong> The viper vine manipulates its roots to cause foliage around the triggering creature to suddenly seem to spring to life. The triggering creature must attempt a @Check[type:reflex|dc:35] saving throw.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target treats the first square of its movement as difficult terrain.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] by the foliage, (escape DC 35).</p>\n<p><strong>Critical Failure</strong> As failure but the target also falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6gwNFiImkw2H0QWA","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":900000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"KRXpXn3HE9STwBuO","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":29},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"T6q7EUEzuFX5iDu5","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Overgrown Viper Vine","system":{"abilities":{"cha":{"mod":-3},"con":{"mod":7},"dex":{"mod":5},"int":{"mod":-4},"str":{"mod":8},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":35},"adjustment":null,"allSaves":{"value":""},"hp":{"details":"","max":290,"temp":0,"value":290},"initiative":{"statistic":"perception"},"perception":{"value":24},"resistances":[{"type":"poison","value":15}],"speed":{"otherSpeeds":[],"value":20}},"details":{"alignment":{"value":"N"},"blurb":"Variant viper vine","creatureType":"Plant","level":{"value":14},"privateNotes":"","publicNotes":"<p>A voracious, flesh-eating carnivore, the viper vine has a single enormous blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. Persistent stories claim the viper vine can lure prey into its clutches by swaying with a hypnotic motion, but this effect is in fact created by this invisible, odorless pollen cloud.</p>\n<p>Since a viper vine gains nourishment by consuming creatures rather than through ingesting moisture and soil, it has developed rudimentary locomotion and can drag itself along the ground with its tentacle-like roots. It even has a form of rudimentary sentience, allowing it to not only discern differences in prey and make limited tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking.</p>\n<p>The area around viper vine hunting grounds is often strewn with the partially devoured remains of victims. It's not unusual to find the rotting corpses of wild animals, ill-fated adventurers, and even giants in the plant's immediate vicinity, along with a scattering of incidental treasure left behind on the corpses. A viper vine rarely returns to the carcass of a creature it killed earlier, preferring to hunt fresh meat.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":28},"reflex":{"saveDetail":"","value":26},"will":{"saveDetail":"","value":24}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"","selected":[],"value":[]},"rarity":"rare","senses":{"value":"low-light vision, tremorsense (precise in area A7, otherwise imprecise) 60 feet"},"size":{"value":"lg"},"value":["plant"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.w8jUzPPGLQECT4j7"}}}
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minutes).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0rYILxhM4TiZQaeA","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Sudden Charge","sort":1000000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>With a quick sprint, the lizardfolk warrior dashes up to their foe and swings. They Stride or Swim twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"55Hvc61MUgVoahwb","img":"systems/pf2e/icons/actions/Passive.webp","name":"Terrain Advantage","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to the lizardfolk scout.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"QwC0FLK9yprQoBYv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1200000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"2MxMPJlO2yUnDG5r","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1300000,"system":{"description":{"value":""},"mod":{"value":8},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"qhTX6BRcCfk4xgPy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1400000,"system":{"description":{"value":""},"mod":{"value":6},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"q7evsb5LBrkiCtHs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1500000,"system":{"description":{"value":""},"mod":{"value":7},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Lizardfolk Warrior","system":{"abilities":{"cha":{"mod":0},"con":{"mod":3},"dex":{"mod":2},"int":{"mod":0},"str":{"mod":4},"wis":{"mod":1}},"attributes":{"ac":{"details":"","value":17},"allSaves":{"value":""},"hp":{"details":"","max":36,"temp":0,"value":36},"initiative":{"statistic":"perception"},"perception":{"value":7},"speed":{"otherSpeeds":[{"type":"swim","value":20}],"value":25}},"details":{"alignment":{"value":"CN"},"blurb":"Variant lizardfolk scout","creatureType":"Humanoid","level":{"value":2},"privateNotes":"","publicNotes":"<p>When human scholars speak of ancient civilizations, they usually turn their focus to themselves, researching and lecturing on the first human empires. When they drift to others, they invariably look to cultures that had conflicts or alliances with ancient humanity. That the culture of the people called lizardfolk often gets ignored or forgotten even by well-meaning researchers is thus no surprise, but to the lizardfolk themselves it is no matter. They know their history and value its integrity and privacy-if younger ancestries like humanity aren't interested in learning from lizardfolk empires dating back to before the first human knocked two rocks together to make their first campfire, that's fine with them.</p>\n<p>The word 'lizardfolk' is an excellent example of humanity's narrow-sighted view of this culture. The name of their people is 'iruxi', but these reptilian humanoids have patiently and good-naturedly accepted the name 'lizardfolk' as a variant, and they generally resist urges to call humans and other mammalians similarly derivative names in return. Iruxis dwell and thrive in all tropical and temperate biomes, but they are most at home in swamplands, coastal regions, and riverlands, for they are talented swimmers, and fish and aquatic plants make up a large part of their preferred diets.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":9},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":7}},"traits":{"languages":{"custom":"","selected":[],"value":["draconic","iruxi"]},"rarity":"uncommon","senses":{"value":""},"size":{"value":"med"},"value":["humanoid","lizardfolk"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.wD6nctHffSaMdyag"}}}
{"_id":"wHQmyXnG4Yax4KcK","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"iT766eWfAydCiJYK","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Mandibles","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":["grab"]},"bonus":{"value":20},"damageRolls":{"0":{"damage":"2d12+9","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"2GNdGYBXQOD8VlC7","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"psRycYQDP439XLGm","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.VdSMQ6yRZ3YXNXHL"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Wavesense (Imprecise) 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]</p>"},"requirements":{"value":""},"rules":[],"slug":"wavesense","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vVt7KeVPbqT0jHZQ","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Clutch","sort":400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The enormous dragonfly has a Large or smaller creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] in its mandibles</p>\n<p><strong>Effect</strong> The dragonfly tries to transfer the grabbed creature to be clutched by its legs. The enormous dragonfly attempts an Athletics check against the creature's Reflex DC. On a success, it transfers the creature (which remains grabbed) to its legs, freeing its mandibles to attack. 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Each creature in the cone must attempt a @Check[type:reflex|dc:41|basic:true] save.</p>\n<p>A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] and takes [[/r 2d6[cold]]] damage at the end of each of its turns until it gets free (Escape DC 41).</p>\n<p>The giant can't use Chill Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["cold","evocation","primal"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"hznpxgtC8SziycgN","img":"systems/pf2e/icons/actions/ThreeActions.webp","name":"Hatchet Onslaught","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":3},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Each of Kargstaad's four hands wields a hatchet.</p>\n<hr />\n<p><strong>Effect</strong> Kargstaad Strides up to half his speed, then makes four hatchet Strikes, applying his multiple attack penalty as normal.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UkuRoGDf37QBLm8k","img":"systems/pf2e/icons/actions/Passive.webp","name":"Ice Stride","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nC28cnIAmXUrJhdf","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Rage","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> Kargstaad isn't @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] or raging.</p>\n<hr />\n<p><strong>Effect</strong> Kargstaad gains 25 temporary hit points, deals an extra 12 points of damage with thrown rocks, and deals an extra 6 points of damage with hatchets. He takes a -1 penalty to AC and can't use actions with the concentrate trait (except @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ]) unless they also have the rage trait.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.z3uyCMBddrPK5umr]</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"rock-damage","value":12},{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"hatchet-damage","value":6},{"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"ac","value":-1},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.rageTempHP","value":25}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"X9BvGRPY6jnbRCrG","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.a0tx6exmB9v9CUsj"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Throw Rock","sort":1600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]</p>"},"requirements":{"value":""},"rules":[],"slug":"throw-rock","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZNWKdUJvc61evvBc","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Wide Swing","sort":1700000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. 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Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] by the darkness for an unlimited duration.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10","v1pnjhfu6e9akqe0":"1d4"},"interval":1,"type":"interval"},"level":{"value":7},"location":{"heightenedLevel":7,"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"500 feet"},"rules":[],"save":{"basic":"","value":"reflex"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"eclipse-burst","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","divine","primal"]},"traits":{"rarity":"common","value":["cold","darkness","negative"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"GUmIfmJBxjsRMxvB","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k"}},"img":"systems/pf2e/icons/spells/cone-of-cold.webp","name":"Cone of Cold","sort":300000,"system":{"ability":{"value":""},"area":{"type":"cone","value":60},"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"12d6"}}},"description":{"value":"<p>Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"2d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":6,"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"basic","value":"reflex"},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"cone-of-cold","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1wOc2O3fndaLBO7Z","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t"}},"img":"systems/pf2e/icons/spells/wall-of-ice.webp","name":"Wall of Ice","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"cold"},"value":"2d6"}}},"description":{"value":"<p>You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius.</p>\n<p>You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is difficult terrain and deals 2d6 cold damage to any creature passing through it.</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by 1d6.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":5},"location":{"heightenedLevel":7,"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"wall-of-ice","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["arcane","primal"]},"traits":{"rarity":"common","value":["cold","water"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"hjfvtpOl2IljcOOH","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V"}},"img":"systems/pf2e/icons/spells/outcastss-curse.webp","name":"Outcast's Curse (At Will)","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, @UUID[Compendium.pf2e.conditionitems.I1ffBVISxLr2gC4u] instead of @UUID[Compendium.pf2e.conditionitems.fuG8dgthlDWfWjIA]).</p>\n<p><strong>Failure</strong> As success, but the effect is permanent.</p>\n<p><strong>Critical Failure</strong> As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":6,"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"outcasts-curse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["curse","mental","misfortune","primal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UEn5CEXm8dN0qfoR","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.FM3SmEW8N1FCRjqt"}},"img":"systems/pf2e/icons/spells/talking-corpse.webp","name":"Talking Corpse","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.</p>\n<hr /><strong>Critical Success</strong> The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.\n<p><strong>Success</strong> The target can provide false information or refuse to answer your questions.</p>\n<p><strong>Failure</strong> The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.</p>\n<p><strong>Critical Failure</strong> As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":6,"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"talking-corpse","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 corpse"},"time":{"value":"10 minutes"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"uncommon","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"5XcT6ZRgLoIjLs3J","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3"}},"img":"systems/pf2e/icons/spells/slow.webp","name":"Slow","sort":700000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You dilate the flow of time around the target, slowing its actions.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 minute.</p>\n<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 minute.</p>\n<hr />\n<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"6":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":6,"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"slow","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ueEJM6vjY2YSsS2h","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":800000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":6,"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"oHbCmDtrVtv2mHgG","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh"}},"img":"systems/pf2e/icons/spells/ray-of-frost.webp","name":"Ray of Frost","sort":900000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"cold"},"value":"1d4"}}},"description":{"value":"<p>You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.</p>\n<hr />\n<p><strong>Critical Success</strong> The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.I4PsUAaYSUJ8pwKC]</p>\n<p><strong>Success</strong> The target takes normal damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"0VYJH6vuFSZm9NIX"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-frost","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","primal"]},"traits":{"rarity":"common","value":["attack","cold","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"1lrxLnSpTkBwcSli","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ghostly Battle Axe","sort":1000000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":27},"damageRolls":{"P3lfV4Cb6n5yv4vB":{"damage":"3d8+11","damageType":"negative"},"doo66enU6AwoqOzh":{"damage":"2d6","damageType":"cold"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["finesse","reach-10","sweep"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"tkP4RVEwAR4aHYbk","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ek9L2OPkQLBaP0Ml","img":"systems/pf2e/icons/actions/Passive.webp","name":"Bound to the Mortal Night","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>Unlike most ghosts, Fionn isn't bound to a specific site. Instead, his exile to the Material Plane has bound him to the night itself. He can travel anywhere he wishes, so long as it is night. During the day, he cannot travel further than thirty feet from the location he occupies as the sun rises. He cannot leave the Material Plane at all, and if he suffers an effect that would normally transport him to another plane, he remains on the Material Plane and instead is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"y1uZ9I98YpDpmpQx","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.2YRDYVnC1eljaXKK"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"At-Will Spells","sort":1300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]</p>"},"requirements":{"value":""},"rules":[],"slug":"at-will-spells","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pQrymwjXMI3vqcOk","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.TTCw5NusiSSkJU1x"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Negative Healing","sort":1400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>"},"requirements":{"value":""},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.hp.negativeHealing","value":true}],"slug":"negative-healing","source":{"value":"Pathfinder Bestiary 2"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"uiZk5k4gZbLlAo44","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.unR8VVR4yyRnsmnB"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Rejuvenation","sort":1500000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","deathNote":true,"description":{"value":"<p>In order to put Fionn permanently to rest, the PCs must release his brother Kean from Amiri's blade-doing so renders Fionn's plan to use Kean's soul to return to the First World impossible and causes the frustrated ghost to accept his fate and resign himself as well to the afterlife. Until this occurs, Fionn seeks out the blade each time he rejuvenates; now that he's seen the blade in person, he's capable of sensing its location at all times.</p>\n<hr />\n<p>When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.</p>"},"requirements":{"value":""},"rules":[],"slug":"ghost-rejuvenation","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":["divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"A8rxcOUACAmsVmTH","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Command the Undead","sort":1600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> once per round</p>\n<p><strong>Effect</strong> Fionn's orders are difficult for undead to ignore. When Fionn Commands the Undead, two undead allies who are lower level than him and are within 30 feet of him may Stride or Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["necromancy"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"zfVISHBP6rc5o8Rv","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Exile's Curse","sort":1700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Fionn casts <em>@UUID[Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V]</em>, extending the spell's range to 30 feet. A creature that fails its save against the spell is also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} on a critical failure) by the overwhelming sensation and belief that they have been exiled from all they hold dear. This stupefaction value cannot be reduced below 1 as long as the creature continues to be affected by <em>outcast's curse</em>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack","curse","enchantment","mental","misfortune","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"v4dtDXWYnbH5R47w","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Fearsome Blizzard","sort":1800000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Fionn exhales a swirling blizzard of snow and ice that chills the soul as surely as it freezes flesh. All living creatures within @Template[type:emanation|distance:60]{60 feet} of Fionn must attempt a @Check[type:fortitude|dc:33] save. Fionn can't use Fearsome Blizzard for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 5d8[cold]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r 10d8[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}; the frightened effect has the emotion, fear, and mental traits.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 20d8[cold]]] damage, is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}, and is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] as long as they remain frightened. The frightened and fleeing effects have the emotion, fear, and mental traits.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","cold","emotion","primal"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tW5WTEqT05y18Eys","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1900000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"pmVLSDQuvnEqYH5y","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Fey Lore","sort":2000000,"system":{"description":{"value":""},"mod":{"value":23},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"D9gLlCum3Vv6XCwH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":2100000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"sswEjl2kQUrtpSbb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Nature","sort":2200000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"GJQoskCpTeSffAoD","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2300000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"UVpcZwAMyoXZ1wJs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":2400000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Fionn","system":{"abilities":{"cha":{"mod":8},"con":{"mod":0},"dex":{"mod":5},"int":{"mod":4},"str":{"mod":-5},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":32},"allSaves":{"value":""},"hp":{"details":"negative healing, rejuvenation","max":175,"temp":0,"value":175},"immunities":[{"type":"cold"},{"type":"death-effects"},{"type":"disease"},{"type":"paralyzed"},{"type":"poison"},{"type":"precision"},{"type":"unconscious"}],"initiative":{"statistic":"perception"},"perception":{"value":24},"resistances":[{"doubleVs":["non-magical"],"exceptions":["force","ghost-touch","positive"],"type":"all-damage","value":10}],"speed":{"otherSpeeds":[{"type":"fly","value":30}],"value":0}},"details":{"alignment":{"value":"CE"},"blurb":"","creatureType":"","level":{"value":13},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":19},"reflex":{"saveDetail":"","value":22},"will":{"saveDetail":"","value":24}},"traits":{"languages":{"custom":"","selected":[],"value":["common","jotun","sylvan"]},"rarity":"unique","senses":{"value":"darkvision"},"size":{"value":"lg"},"value":["cold","incorporeal","spirit","undead"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.wdoRpYImTQuVGZSQ"}}}
{"_id":"xMuLJmx51eBv9FcE","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"XFWwEVmfkf4Naohf","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["ankle-bite"]},"bonus":{"value":19},"damageRolls":{"KGZYW6UT6K1k2SZO":{"damage":"1d4+1","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"FwhFzYJLEkQ3J68c","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FMwhWB2KeMuU3kYQ","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Swn94Gh9zgVIcHmO","img":"systems/pf2e/icons/actions/Passive.webp","name":"Ankle Bite","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If Jewel damages a Small or larger creature standing on the ground with her jaws Strike, that creature becomes @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round (or flat-footed and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 round on a critical hit).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7O2rhLBXoMyayaTV","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Distracting Yipping","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>Jewel unleashes a torrent of grating, high-pitched yips. All creatures other than Pavetta within @Template[type:emanation|distance:20]{20 feet} must attempt a @Check[type:will|dc:25] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected and becomes temporarily immune to Distracting Yipping for 24 hours.</p>\n<p><strong>Success</strong> The creature takes a -2 status penalty to Perception checks for 1 round.</p>\n<p><strong>Failure</strong> The creature takes a -4 status penalty to Perception checks and is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] for 1 round.</p>\n<p><strong>Critical Failure</strong> As failure, but also, if the creature attempts any concentrate action during the round, they must succeed at a @Check[type:flat|dc:11] or the action is lost.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"iOA6wNMnIzBStwhB","img":"systems/pf2e/icons/actions/Passive.webp","name":"Return to Pavetta","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>If Pavetta doesn't sustain her Release Jewel action, Jewel can only take Stride actions to return to Pavetta's square. If she's in her square, she takes no actions.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"XXfHgPgEbgfbT6vs","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":700000,"system":{"description":{"value":""},"mod":{"value":19},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"789iwNoEssBugVx8","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":800000,"system":{"description":{"value":""},"mod":{"value":17},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Jewel","system":{"abilities":{"cha":{"mod":2},"con":{"mod":2},"dex":{"mod":4},"int":{"mod":-4},"str":{"mod":-2},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":29},"allSaves":{"value":""},"hp":{"details":"","max":60,"temp":0,"value":60},"initiative":{"statistic":"perception"},"perception":{"value":21},"speed":{"otherSpeeds":[],"value":30}},"details":{"alignment":{"value":"N"},"blurb":"Ferocious little dog","creatureType":"","level":{"value":9},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":21},"will":{"saveDetail":"","value":19}},"traits":{"languages":{"custom":"","selected":[],"value":[]},"rarity":"unique","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"tiny"},"value":["minion","animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.xMuLJmx51eBv9FcE"}}}
{"_id":"xqTVUqUs5UsGcSuH","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"sqceAJWlpdKGnHvx","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Beak","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":35},"damageRolls":{"0":{"damage":"3d12+17","damageType":"piercing"},"1":{"damage":"1d12","damageType":"bleed"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["reach-10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"LIdmD7VqztundfTh","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Talon","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["grab"]},"bonus":{"value":35},"damageRolls":{"ekcdli6u03agzl4ogde6":{"damage":"3d10+17","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reach-20"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"r5yruYZzaDx9MoHR","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.fFu2sZz4KB01fVRc"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Low-Light Vision","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]</p>"},"requirements":{"value":""},"rules":[],"slug":"low-light-vision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VQW9KJrLdz5lDjJ9","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.rqfnQ5VHT5hxm25r"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Scent (Imprecise) 30 feet","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Scent]</p>"},"requirements":{"value":""},"rules":[],"slug":"scent","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vTXaShzYmcNbRjzk","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Bloodcurdling Screech","sort":500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[type:emanation|distance:80] must attempt a @Check[type:will|dc:40] save. Regardless of the result, creatures are temporarily immune for 1 minute.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round and @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vudcfpUT9un2pDOP","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Gnaw","sort":600000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] with its talons.</p>\n<hr />\n<p><strong>Effect</strong> The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[type:will|dc:40] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n<p><strong>Failure</strong> The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it remains sickened.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qCmKPruRObzVL1Dr","img":"systems/pf2e/icons/actions/TwoActions.webp","name":"Screeching Advance","sort":700000,"system":{"actionType":{"value":"action"},"actions":{"value":2},"category":"offensive","description":{"value":"<p>The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","fear","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TyHmjC5wvxo29J5L","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr"}},"img":"systems/pf2e/icons/actions/OneAction.webp","name":"Grab","sort":800000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>"},"requirements":{"value":""},"rules":[],"slug":"grab","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"FUlEJHSFDj2pj3fU","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"JtqCfYAgzkYXuQV1","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1000000,"system":{"description":{"value":""},"mod":{"value":35},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"KnluHDehLQj3cAmH","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1100000,"system":{"description":{"value":""},"mod":{"value":31},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Winged Owlbear","system":{"abilities":{"cha":{"mod":4},"con":{"mod":6},"dex":{"mod":5},"int":{"mod":-2},"str":{"mod":9},"wis":{"mod":5}},"attributes":{"ac":{"details":"","value":41},"allSaves":{"value":""},"hp":{"details":"","max":380,"temp":0,"value":380},"initiative":{"statistic":"perception"},"perception":{"value":32},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"N"},"blurb":"Variant owlbear","creatureType":"Animal","level":{"value":18},"privateNotes":"","publicNotes":"<p>With the body of a powerful brown bear and the keen senses of an owl, the owlbear is a dangerous territorial predator, fearlessly attacking any creature that strays into its domain. Those who run afoul of an owlbear hear its terrifying screech only seconds before the massive creature is upon them, ripping them apart with deadly talons and a powerful beak.</p>\n<p>Although their origin is lost to time, owlbears are assumed to be the result of a magical experiment to make a more cunning predator. According to the legend, the wizard was too successful and ended up being the flrst victim of the beast. Today, owlbears can be found around the world, with a variety of features. While the most common subspecies looks like a brown bear with the features of a great horned owl, owlbears from the frozen north might resemble polar bears mixed with snowy owls, and in temperate rain forests they might resemble black bears with the heads of barn owls.</p>\n<p>Most owlbears live solitary lives, gathering only to mate and raise cubs, which are hatched from eggs. An owlbear's territory usually extends to around 5 miles from its lair, with clear signs of its habitat appearing with 1 mile (clawed up trees, gigantic feathers, and shredded carcasses). The lair of an owlbear rarely holds anything of value, but some adventurers have found trinkets, coins, and even jewelry in the massive pellets of undigested bones these monsters leave behind.</p>","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":32},"reflex":{"saveDetail":"","value":30},"will":{"saveDetail":"","value":30}},"traits":{"attitude":{"value":"hostile"},"languages":{"custom":"(Can't Speak Any Language)","selected":[],"value":["sylvan"]},"rarity":"common","senses":{"value":"low-light vision, scent (imprecise) 30 feet"},"size":{"value":"grg"},"value":["animal"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.xqTVUqUs5UsGcSuH"}}}
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{"_id":"ylMXDs2f7C0YKdZY","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"zgdHnMuj8S2a5m8L","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Ghostly Hand","sort":100000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":21},"damageRolls":{"m9z53xyIoPesGkCF":{"damage":"2d10+12","damageType":"negative"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","finesse","magical"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"HZwLWbZdPHnymsUr","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.qCCLZhnp2HhP3Ex6"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Darkvision","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>"},"requirements":{"value":""},"rules":[],"slug":"darkvision","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pyyskEw6HoHX0DBp","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-family-ability-glossary.BcSlVpaN72LoQ5BV"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Site Bound","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>A typical ghost can stray only a short distance from where it was killed or the place it haunts. 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All living creatures in area <strong>A3</strong> must attempt a @Check[type:will|dc:30] save. Xae cannot call upon Shyka's Judgment for [[/br 1d4 #rounds]]{1d4 rounds}.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes [[/r 6d6[mental]]] damage.</p>\n<p><strong>Failure</strong> The creature takes [[/r 12d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment.</p>\n<p><strong>Critical Failure</strong> The creature takes [[/r 18d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1} by their mental struggle with their judgmental past lives. 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The creature struck must succeed at a @Check[type:fortitude|dc:22] save or have its Speed reduced by 10 feet for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.n96DB8vpPr1Fu6GZ]</p>"},"requirements":{"value":""},"rules":[{"domain":"all","key":"RollOption","option":"smash-kneecaps","toggleable":true},{"diceNumber":1,"dieSize":"d8","key":"DamageDice","predicate":["smash-kneecaps"],"selector":"strike-damage"},{"key":"FlatModifier","predicate":["smash-kneecaps"],"selector":"attack","type":"circumstance","value":2}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"WvKgLpntjekJJHp7","flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.AWvNPE4U0kEJSL1T"}},"img":"systems/pf2e/icons/actions/Passive.webp","name":"Sneak Attack","sort":800000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>Prazil deals an extra 2d6 precision damage to flat-footed creatures.</p>\n<p>@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]</p>"},"requirements":{"value":""},"rules":[{"category":"precision","diceNumber":2,"dieSize":"d6","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"slug":"sneak-attack","source":{"value":"Pathfinder Bestiary"},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7WAnZQvSbBriGwG6","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":900000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"06qOJ5m1bfjDGkyK","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Deception","sort":1000000,"system":{"description":{"value":""},"mod":{"value":10},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RWrbgZYYA1EyB0VQ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":1100000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"n0jllSrEL6AOVmXb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Survival","sort":1200000,"system":{"description":{"value":""},"mod":{"value":12},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"1CSEJY5W6GizdPfM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Thievery","sort":1300000,"system":{"description":{"value":""},"mod":{"value":13},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Prazil","system":{"abilities":{"cha":{"mod":1},"con":{"mod":3},"dex":{"mod":4},"int":{"mod":0},"str":{"mod":1},"wis":{"mod":3}},"attributes":{"ac":{"details":"","value":21},"allSaves":{"value":""},"hp":{"details":"","max":85,"temp":0,"value":85},"initiative":{"statistic":"perception"},"perception":{"value":12},"speed":{"otherSpeeds":[],"value":25}},"details":{"alignment":{"value":"CN"},"blurb":"Male kobold spy","creatureType":"","level":{"value":5},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":17}},"traits":{"languages":{"custom":"","selected":[],"value":["common","draconic"]},"rarity":"unique","senses":{"value":""},"size":{"value":"sm"},"value":["humanoid","kobold"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.yzlu5YX7Oxo7TVvK"}}}
{"_id":"z1Hk6z6RU4sF9aJU","img":"systems/pf2e/icons/default-icons/npc.svg","items":[{"_id":"MxGd3lTVgUVyx8lw","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/handwraps-of-mighty-blows.webp","name":"Handwraps of Mighty Blows","sort":100000,"system":{"MAP":{"value":""},"baseItem":null,"bonus":{"value":1},"bonusDamage":{"value":0},"category":"unarmed","containerId":null,"damage":{"damageType":"bludgeoning","dice":1,"die":"d4"},"description":{"value":"<p>As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, <em>+1 striking handwraps of mighty blows</em> would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).</p>\n<p>You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you're using. For example, a property that must be applied to a slashing weapon wouldn't function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":false,"invested":null},"equippedBulk":{"value":""},"group":"brawling","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"potencyRune":{"value":2},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":35}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"handwraps-of-mighty-blows","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["agile","evocation","finesse","invested","magical","nonlethal","transmutation","unarmed"]},"usage":{"value":"worngloves"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"NCQO0IYYsk23RS87","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.fjkwYZ0hRmBztwBG"}},"img":"systems/pf2e/icons/equipment/weapons/shuriken.webp","name":"Shuriken","sort":200000,"system":{"MAP":{"value":""},"baseItem":"shuriken","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d4"},"description":{"value":"<p>This \"throwing star\" is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"group":"dart","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"cp":1}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":10,"range":20,"reload":{"value":"-"},"rules":[],"size":"med","slug":"shuriken","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":null},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"uncommon","value":["agile","monk","thrown"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"gVhcOspe8h7FkmF1","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.ilbLQNy6TbBPW7sQ"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/clothes-ordinary.webp","name":"Robes","sort":300000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"clothing-ordinary","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"worn"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"zGifR2PUMCuF3jab","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.plplsXJsqrdqNQVI"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/religious-symbol-wooden.webp","name":"Religious Symbol of Yog-Sothoth","sort":400000,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. 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Upon drinking this elixir, you regain [[/r (8d6+21)[healing]]]{8d6+21 Hit Points} and gain +3 item bonus to saving throws against diseases and poisons for 10 minutes.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.PpLxndUSgzgs6dd0]</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":15},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1300}},"quantity":1,"rules":[],"size":"med","slug":"elixir-of-life-major","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["alchemical","consumable","elixir","healing"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"DUWbE68XkGU2jM9J","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Fist","sort":600000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":29},"damageRolls":{"P4gRXsry3FUCFpqs":{"damage":"3d6","damageType":"mental"},"qGoyckkOfVHwARW6":{"damage":"2d6+11","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","magical","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"QQaSJEmqMeqq6kd9","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Lurker Claw","sort":700000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":29},"damageRolls":{"MELa5tM1PAV4EEGY":{"damage":"2d12+11","damageType":"slashing"},"y05TmH44K0cOxOJ7":{"damage":"3d6","damageType":"mental"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["forceful","magical","parry","unarmed"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"mmgcrA8q8AjJiPoF","flags":{"pf2e":{"linkedWeapon":"NCQO0IYYsk23RS87"}},"img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shuriken","sort":800000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":28},"damageRolls":{"OhPyYCrrwFhRIVzd":{"damage":"3d6","damageType":"mental"},"cwJ848uGX1ighBnn":{"damage":"1d4+11","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["agile","reload-0","thrown-20"]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"9a3n2YfibJlQxctv","img":"systems/pf2e/icons/actions/Passive.webp","name":"Unseen Sight","sort":900000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"interaction","description":{"value":"<p>The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>, provided they are located within a region under the influence of Yog- Sothoth.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"0TyxIsxCmJlWFTk6","img":"systems/pf2e/icons/actions/Passive.webp","name":"Evasion","sort":1000000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>When the disciple rolls a success on a Reflex save, they get a critical success instead.</p>"},"requirements":{"value":""},"rules":[{"key":"Note","outcome":["success"],"selector":"reflex","text":"{item|system.description.value}","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vllPNnBmoSwFEtl9","img":"systems/pf2e/icons/actions/Passive.webp","name":"Guarded Movement","sort":1100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The disciple gains a +4 circumstance bonus to AC against reactions triggered by their movement.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["guarded-movement"],"selector":"ac","type":"circumstance","value":4},{"domain":"all","key":"RollOption","option":"guarded-movement","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"TxCWNmfsEkdTzNvw","img":"systems/pf2e/icons/actions/Passive.webp","name":"Outside of Time","sort":1200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"defensive","description":{"value":"<p>The Thresholder Disciple exists outside of time; they don't age, don't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3] unless they choose to be.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"7pIVt1wT5IWY1dOP","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Flurry of Blows","sort":1300000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Frequency</strong> Once per turn</p>\n<hr />\n<p><strong>Effect</strong> The disciple makes two unarmed Strikes. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The disciple's multiple attack penalty applies normally to these Strikes.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["flourish"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ZR6JE7Gh0fgDobEm","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Lurker Stance","sort":1400000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p>The disciple takes the stance of the Lurker at the Threshold, full of menace and danger. The disciple can make lurker claw unarmed attacks. These deal 1d12 slashing damage; are in the brawling group; and have the parry, forceful, and unarmed traits. While in this stance, if the disciple succeeds or critically succeeds at a check to @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a target, the target must succeed at a @Check[type:will|dc:34] saving throw or be @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3} on a critical failure) for 1 minute.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["stance"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"yI8AXFiHc0FyemjU","img":"systems/pf2e/icons/actions/OneAction.webp","name":"Ominous Mien","sort":1500000,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"offensive","description":{"value":"<p><strong>Requirements</strong> The disciple is in Lurker Stance</p>\n<hr />\n<p><strong>Effect</strong> The disciple gains a +2 circumstance bonus to Intimidation checks and their @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] attempts don't take a penalty for not speaking the target's language and don't cause the target to become temporarily immune. These effects last until the end of the disciple's next turn.</p>"},"requirements":{"value":""},"rules":[{"key":"FlatModifier","predicate":["ominous-mien","action:demoralize"],"selector":"intimidation","type":"circumstance","value":2},{"domain":"all","key":"RollOption","option":"ominous-mien","toggleable":true}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"4WbCPkQrjR5xvIUs","img":"systems/pf2e/icons/actions/Passive.webp","name":"Temporal Strikes","sort":1600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"offensive","description":{"value":"<p>The disciple's Strikes force the creature hit to endure a deluge of unfamiliar memories from a combination of past lives and parallel existences, causing an additional 3d6 mental damage with a successful hit.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"ApUZIWcLlOpdyMEM","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Acrobatics","sort":1700000,"system":{"description":{"value":""},"mod":{"value":27},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"ZCeswWiXb7vQybiJ","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Athletics","sort":1800000,"system":{"description":{"value":""},"mod":{"value":28},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"qesdwQLA0OfebLki","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Intimidation","sort":1900000,"system":{"description":{"value":""},"mod":{"value":26},"proficient":{"value":0},"rules":[{"key":"FlatModifier","label":"PF2E.SkillVariant.Demoralize","predicate":["action:demoralize"],"selector":"intimidation","value":2}],"slug":null,"source":{"value":""},"variants":{"0":{"label":"+28 to Demoralize","options":"action:demoralize"}},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"RyJUNRJiBg3Xxxlb","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Religion","sort":2000000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"AqcqDJDyT5voMcZy","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Stealth","sort":2100000,"system":{"description":{"value":""},"mod":{"value":25},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"8Ss1d21OHToUfFNl","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Yog-Sothoth Lore","sort":2200000,"system":{"description":{"value":""},"mod":{"value":24},"proficient":{"value":0},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"}],"name":"Thresholder Disciple","system":{"abilities":{"cha":{"mod":2},"con":{"mod":2},"dex":{"mod":5},"int":{"mod":0},"str":{"mod":5},"wis":{"mod":4}},"attributes":{"ac":{"details":"","value":36},"allSaves":{"value":"evasion"},"hp":{"details":"","max":255,"temp":0,"value":255},"initiative":{"statistic":"perception"},"perception":{"value":26},"resistances":[{"type":"mental","value":10}],"speed":{"otherSpeeds":[],"value":40}},"details":{"alignment":{"value":"CE"},"blurb":"Human cultist","creatureType":"","level":{"value":14},"privateNotes":"","publicNotes":"","source":{"value":"Pathfinder Kingmaker"}},"resources":{},"saves":{"fortitude":{"saveDetail":"","value":23},"reflex":{"saveDetail":"","value":28},"will":{"saveDetail":"","value":25}},"traits":{"languages":{"custom":"","selected":[],"value":["aklo","hallit"]},"rarity":"rare","senses":{"value":"unseen sight"},"size":{"value":"med"},"value":["human","humanoid"]},"schema":{"version":0.84,"lastMigration":null}},"type":"npc","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.z1Hk6z6RU4sF9aJU"}}}
{"_id":"zZrKk6wh7av4nU1z","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"zm4JTE61At7s9UrX","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Blow Mists","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves through the undergrowth</p>\n<hr />\n<p><strong>Effect</strong> One round later, the hall fills with violet fog that imposes a -2 circumstance penalty to Perception checks to all creatures within it and exposes anyone who enters it to phantasmagoric fog.</p>\n<p>@UUID[Compendium.pf2e.bestiary-effects.zGWc4q0rXW9eMoYT]</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"UIGEr5LUogZmy8ln","img":"systems/pf2e/icons/actions/Passive.webp","name":"Phantasmagoric Fog","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Saving Throw</strong> @Check[type:will|dc:24]</p>\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} (1 round)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] and stupefied 1 (1 round)</p>\n<p><strong>Stage 3</strong> confused and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} (1 round).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["inhaled","poison"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Phantasmagoric Fog Trap","system":{"attributes":{"ac":{"value":0},"emitsSound":false,"hardness":0,"hp":{"details":"","max":0,"temp":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":15}},"creatureType":"","details":{"description":"<p>Cloying violet mist billows from the undergrowth, filling the heads of any creatures inside with maddening visions of dark moonless nights, twisted malignant trees, and steaming rivers of blood.</p>","disable":"<p>@Check[type:survival|dc:28] (expert) to find a path through the Grand Hall that doesn't disturb the undergrowth</p>","isComplex":false,"level":{"value":6},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Kingmaker"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.zZrKk6wh7av4nU1z"}}}
{"_id":"zvhw5Qx6gU7e39he","img":"systems/pf2e/icons/default-icons/alternatives/ancestries/halfling.svg","items":[{"_id":"Er3HszpVeDPcsWAI","flags":{"core":{"sourceId":"Compendium.pf2e.ancestries.GgZAHbrjnzWOZy2v"}},"img":"systems/pf2e/icons/default-icons/alternatives/ancestries/halfling.svg","name":"Halfling","sort":0,"system":{"additionalLanguages":{"count":0,"custom":"","value":["dwarven","elven","gnomish","goblin"]},"boosts":{"0":{"value":["dex"]},"1":{"value":["wis"]},"2":{"selected":"cha","value":["str","dex","con","int","wis","cha"]}},"description":{"value":"<p><em>Claiming no place as their own, halflings control few settlements larger than villages. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk. Many halflings lead perfectly fulfilling lives in the shadows of their larger neighbors, while others prefer a nomadic existence, traveling the world and taking advantage of opportunities and adventures as they come.</em></p>\n<hr />\n<p>Optimistic and cheerful, blessed with uncanny luck, and driven by powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity. At once excitable and easygoing, they are the best kind of opportunists, and their passions favor joy over violence. Even in the jaws of danger, halflings rarely lose their sense of humor.</p>\n<p>Many taller people dismiss halflings due to their size or, worse, treat them like children. Halflings use these prejudices and misconceptions to their advantage, gaining access to opportunities and performing deeds of daring mischief or heroism. A halfling's curiosity is tempered by wisdom and caution, leading to calculated risks and narrow escapes.</p>\n<p>While their wanderlust and curiosity sometimes drive them toward adventure, halflings also carry strong ties to house and home, often spending above their means to achieve comfort in their homelife.</p>\n<p>If you want to play a character who must contend with these opposing drives toward adventure and comfort, you should play a halfling.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Get along well with a wide variety of people and enjoy meeting new friends.</li>\n<li>Find it difficult to resist indulging your curiosity, even when you know it's going to lead to trouble.</li>\n<li>Hold a deep and personal hatred of the practice of slavery and devote yourself to freeing those who still labor against their will.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Appreciate your ability to always find a silver lining or something to laugh about, no matter how dire the situation.</li>\n<li>Think you bring good luck with you.</li>\n<li>Underestimate your strength, endurance, and fighting prowess.</li>\n</ul>\n<h2>Physical Description</h2>\n<p>Halflings are short humanoids who look vaguely like smaller humans. They rarely grow to be more than 3 feet in height. Halfling proportions vary, with some looking like shorter adult humans with slightly larger heads and others having proportions closer to those of a human child.</p>\n<p>Most halflings prefer to walk barefoot rather than wearing shoes, and those who do so develop roughly calloused soles on their feet over time. Tufts of thick, often-curly hair warm the tops of their broad, tanned feet. Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black.</p>\n<p>Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.</p>\n<h2>Society</h2>\n<p>Despite their jovial and friendly nature, halflings don't usually tend to congregate. They have no cultural homeland in the Inner Sea region, and they instead weave themselves throughout the societies of the world. Halflings eke out whatever living they can manage, many performing menial labor or holding simple service jobs. Some halflings reject city life, instead turning to the open road and traveling from place to place in search of fortune and fame. These nomadic halflings often travel in small groups, sharing hardships and simple pleasures among close friends and family.</p>\n<p>Wherever halflings go, they seamlessly blend into the society they find themselves in, adapting to the culture of the predominant ancestry around them and adding their uniquely halfling twists, creating a blend of cultural diffusion that enriches both cultures.</p>\n<h2>Alignment and Religion</h2>\n<p>Halflings are loyal to their friends and their family, but they aren't afraid to do what needs to be done in order to survive. Halfling alignments vary, typically closely in keeping with the alignment of the other ancestries that live around them. Halflings favor gods that either grant luck, like Desna, or encourage guile, like Norgorber, and many appreciate Cayden Cailean's role as a liberator, as well as any religions common among other ancestries around them.</p>\n<h2>Adventurers</h2>\n<p>Halflings' natural wanderlust and opportunistic nature make them ideal adventurers. Many people put up with their vivacious attitudes in return for the natural talents they provide and the popular superstition that traveling with a halfling is good luck.</p>\n<p>Typical backgrounds for halflings include acrobat, criminal, emissary, entertainer, laborer, and street urchin. Halflings make great clerics and rogues, but many also become monks or rangers.</p>\n<h2>Names</h2>\n<p>Halfling names are usually two to three syllables, with a gentle sound that avoids hard consonants. Preferring their names to sound humble, halflings see overly long or complex names as a sign of arrogance. This goes only for their own people, however—halflings have names that suit them, and they understand that elves and humans might have longer names to suit their own aesthetics. Humans in particular have a tendency to refer to halflings by nicknames, with 'Lucky' being common to the point of absurdity.</p>\n<h3><span style=\"text-decoration: underline;\">Sample Names</span></h3>\n<p>Anafa, Antal, Bellis, Boram, Etune, Filiu, Jamir, Kaleb, Linna, Marra, Miro, Rillka, Sistra, Sumak, Yamyra</p>\n<h2 style=\"border-bottom: 1px solid var(--color-underline-header);\">Halfling Mechanics</h2>\n<p><strong>Hit Points</strong> 6</p>\n<p><strong>Size</strong> Small</p>\n<p><strong>Speed</strong> 25 feet</p>\n<p><strong>Ability Boosts</strong> Dexterity, Wisdom, Free</p>\n<p><strong>Ability Flaw</strong> Strength</p>\n<p><strong>Languages</strong> Common, Halfling</p>\n<p><strong>Additional Languages</strong> equal to your Intelligence modifier (if positive). Choose from Dwarven, Elven, Gnomish, Goblin, and any other languages to which you have access (such as the languages prevalent in your region).</p>\n<p><strong>Keen Eyes</strong> Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.</p>"},"flaws":{"0":{"value":["str"]}},"hp":6,"items":{"3084v":{"img":"systems/pf2e/icons/features/ancestry/keen-eyes.webp","level":"0","name":"Keen Eyes","uuid":"Compendium.pf2e.ancestryfeatures.y1EmCv2cEb5hXBwx"}},"languages":{"custom":"","value":["common","halfling"]},"reach":5,"rules":[],"size":"sm","slug":"halfling","source":{"value":"Pathfinder Core Rulebook"},"speed":25,"traits":{"rarity":"common","value":["halfling","humanoid"]},"vision":"normal","schema":{"version":0.84,"lastMigration":null}},"type":"ancestry"},{"_id":"0Cjx1fX6S9SuiVtB","flags":{"core":{"sourceId":"Compendium.pf2e.ancestryfeatures.y1EmCv2cEb5hXBwx"}},"img":"systems/pf2e/icons/features/ancestry/keen-eyes.webp","name":"Keen Eyes","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestryfeature","description":{"value":"<p>Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ] action to find @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] or @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] creatures within 30 feet of you. When you target an opponent that is @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.</p>"},"level":{"value":0},"location":"Er3HszpVeDPcsWAI","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:seek","target:within-30-feet",{"or":["target:hidden","target:undetected"]}],"selector":"perception","type":"circumstance","value":2}],"slug":"keen-eyes","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"halfling":"Halfling"},"value":["halfling"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"nfhcm4crYeyu1C30","flags":{"core":{"sourceId":"Compendium.pf2e.heritages.Eq42wZ5OTweJLnLU"}},"img":"systems/pf2e/icons/features/ancestry/gutsy-halfling.webp","name":"Gutsy Halfling","sort":0,"system":{"ancestry":{"name":"Halfling","slug":"halfling","uuid":"Compendium.pf2e.ancestries.GgZAHbrjnzWOZy2v"},"description":{"value":"<p>Your family line is known for keeping a level head and staving off fear when the chips were down, making them wise leaders and sometimes even heroes. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.</p>"},"rules":[{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["emotion"],"selector":"saving-throw","type":"save"}],"slug":"gutsy-halfling","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"heritage"},{"_id":"URNjoamTfeJ1LbOd","flags":{"core":{"sourceId":"Compendium.pf2e.backgrounds.y9OyNsxGfmjqdcP0"}},"img":"systems/pf2e/icons/default-icons/background.svg","name":"Artist","sort":0,"system":{"boosts":{"0":{"selected":"cha","value":["cha","dex"]},"1":{"selected":"dex","value":["cha","con","dex","int","str","wis"]}},"description":{"value":"<p>Your art is your greatest passion, whatever form it takes. Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.</p>\n<p>Choose two ability boosts. One must be to <strong>Dexterity</strong> or <strong>Charisma</strong>, and one is a free ability boost.</p>\n<p>You're trained in the Crafting skill and the Art Lore skill. You gain the @UUID[Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o] skill feat.</p>"},"items":{"m0e3x":{"img":"systems/pf2e/icons/features/feats/feats.webp","level":1,"name":"Specialty Crafting","uuid":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"rules":[],"slug":"artist","source":{"value":"Pathfinder Core Rulebook"},"trainedLore":"Art Lore","trainedSkills":{"value":["cra"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"background"},{"_id":"8sf1JVvIKB5pgus0","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QLeMH5mQgh28sa5o"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Specialty Crafting (Artistry)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it's unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.</p>\n<table class=\"pf2-table\" style=\"white-space: nowrap;\">\n<thead>\n<tr>\n<th>Specialty</th>\n<th>Applicable Items</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Alchemy*</td>\n<td>Alchemical items such as elixirs</td>\n</tr>\n<tr>\n<td>Artistry</td>\n<td>Fine art, including jewelry</td>\n</tr>\n<tr>\n<td>Blacksmithing</td>\n<td>Durable metal goods, including metal armor</td>\n</tr>\n<tr>\n<td>Bookmaking</td>\n<td>Books and paper</td>\n</tr>\n<tr>\n<td>Glassmaking</td>\n<td>Glass, including glassware and windows</td>\n</tr>\n<tr>\n<td>Leatherworking</td>\n<td>Leather goods, including leather armor</td>\n</tr>\n<tr>\n<td>Pottery</td>\n<td>Ceramic goods</td>\n</tr>\n<tr>\n<td>Shipbuilding</td>\n<td>Ships and boats</td>\n</tr>\n<tr>\n<td>Stonemasonry</td>\n<td>Stone goods and structures</td>\n</tr>\n<tr>\n<td>Tailoring</td>\n<td>Clothing</td>\n</tr>\n<tr>\n<td>Weaving</td>\n<td>Textiles, baskets, and rugs</td>\n</tr>\n<tr>\n<td>Woodworking</td>\n<td>Wooden goods and structures</td>\n</tr>\n</tbody>\n</table>\n<p>* You must have the Alchemical Crafting skill feat to Craft alchemical items.</p>"},"level":{"value":1},"location":"URNjoamTfeJ1LbOd","prerequisites":{"value":[{"value":"trained in Crafting"}]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.SpecialtyCrafting.Alchemy","value":"alchemy"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Artistry","value":"artistry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Blacksmithing","value":"blacksmithing"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Bookmaking","value":"bookmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Glassmaking","value":"glassmaking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Leatherworking","value":"leatherworking"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Pottery","value":"pottery"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Shipbuilding","value":"shipbuilding"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Stonemasonry","value":"stonemasonry"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Tailoring","value":"tailoring"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Weaving","value":"weaving"},{"label":"PF2E.SpecificRule.SpecialtyCrafting.Woodworking","value":"woodworking"}],"flag":"specialtyCrafting","key":"ChoiceSet","prompt":"PF2E.SpecificRule.SpecialtyCrafting.Prompt","selection":"artistry"},{"key":"FlatModifier","predicate":["action:craft","{item|flags.pf2e.rulesSelections.specialtyCrafting}"],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.cra.rank"}}],"slug":"specialty-crafting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"Rl4N7E2RfJoqGZdk","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AIOBWGOS4nkfH3kW"},"pf2e":{"itemGrants":{"muses":{"id":"YotoBKXeCOF8d5Yj"}}}},"img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Muses","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a bard, you select one muse at 1st level. This muse leads you to great things, and might be a physical creature, a deity, a philosophy, or a captivating mystery.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4]</li>\n</ul>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Bard class feature","predicate":["item:level:1","item:trait:bard","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"},{"value":"Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4"},{"value":"Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq"},{"value":"Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4"}],"flag":"muses","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Bard.Muse.Prompt","selection":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.muses}"}],"slug":"muses","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"4asvNFz0ZYuqyx3c","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.s0VbbQJNlSgPocui"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld.webp","name":"Composition Spells","sort":100,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2>Composition Spells</h2>\n<p>You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r]</em> composition spell, protecting against auditory and visual effects.</p>\n<h3>Composition Cantrips</h3>\n<p>Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose from the occult list. Generally, only feats can give you more composition cantrips. Unlike other cantrips, you can't swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining. You learn the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, which boosts your allies' attacks, damage, and defense against fear.</p>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"slug":"composition-spells","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{},"value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"gx0tzYG2bl2BS4AJ","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fEOj0eOBe34qYdAa"}},"img":"systems/pf2e/icons/features/classes/occult-spellcasting.webp","name":"Occult Spellcasting","sort":200,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a material component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.</p>\n<p>Each day, you can cast up to two 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a bard, your number of spells per day increases, as does the highest level of spells you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[],"slug":"occult-spellcasting","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"4aSHjl0krSDWqNTa","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6FsusoMYxxjyIkVh"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Bard)","sort":300,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and five cantrips of your choice. You choose these from the common spells from the occult spell list, or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell of the same level to your spell repertoire. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might choose a higher-level version of a spell you already have so that you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\"><strong>Swapping Spells in your Repertoire</strong></h3>\n<p>As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>"},"level":{"value":1},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[],"slug":"spell-repertoire-bard","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"YqIXAtPak6WX72XC","flags":{"core":{"sourceId":"Compendium.pf2e.classes.3gweRQ5gn7szIWAv"},"pf2e":{"insertedClassFeaturesLevel":1}},"img":"systems/pf2e/icons/classes/bard.webp","name":"Bard","sort":0,"system":{"ancestryFeatLevels":{"value":[1,5,9,13,17]},"attacks":{"advanced":0,"martial":0,"other":{"name":"longsword, rapier, sap, shortbow, shortsword, and whip","rank":1},"simple":1,"unarmed":1},"classDC":0,"classFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"defenses":{"heavy":0,"light":1,"medium":0,"unarmored":1},"description":{"value":"<p><em>You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics. You might use your powers to become a charismatic leader, or perhaps you might instead be a counselor, manipulator, scholar, scoundrel, or virtuoso. While your versatility leads some to consider you a beguiling ne'erdo- well and a jack-of-all-trades, it's dangerous to dismiss you as a master of none.</em></p>\n<p><strong>Key Ability: CHARISMA</strong></p>\n<p>At 1st level, your class gives you an ability boost to Charisma.</p>\n<p><strong>Hit Points: 8 plus your Constitution modifier</strong></p>\n<p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p>\n<h1>Roleplaying the Bard</h1>\n<h2>During Combat Encounters...</h2>\n<p>You use magical performances to alter the odds in favor of your allies. You confidently alternate between attacks, healing, and helpful spells as needed.</p>\n<h2>During Social Encounters...</h2>\n<p>You persuade, prevaricate, and threaten with ease.</p>\n<h2>While Exploring...</h2>\n<p>You're a font of knowledge, folktales, legends, and lore that provide a deeper context and helpful reconnaissance for the group's adventure. Your spells and performances inspire your allies to greater discovery and success.</p>\n<h2>In Downtime...</h2>\n<p>You can earn money and prestige with your performances, gaining a name for yourself and acquiring patrons. Eventually, tales of your talents and triumphs might attract other bards to study your techniques in a bardic college.</p>\n<h2>You Might...</h2>\n<ul>\n<li>Have a passion for your art so strong that you forge a spiritual connection with it.</li>\n<li>Take point when tact and nonviolent solutions are required.</li>\n<li>Follow your muse, whether it's a mysterious fey creature, a philosophical concept, a psychic force, or a deity of art or music, and with its aid learn secret lore that few others have.</li>\n</ul>\n<h2>Others Probably...</h2>\n<ul>\n<li>Relish the opportunity to invite you to social events, either as a performer or a guest, but consider you to be something of a curiosity in their social circles.</li>\n<li>Underestimate you compared to other spellcasters, believing you are little more than a foppish minstrel and overlooking the subtle power of your magic.</li>\n<li>Respond favorably to your social charm and abilities, but remain suspicious of your beguiling magic.</li>\n</ul>\n<h1>Initial Proficiencies</h1>\n<p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p>\n<h2>Perception</h2>\n<p>Expert in Perception</p>\n<h2>Saving Throws</h2>\n<p>Trained in Fortitude</p>\n<p>Trained in Reflex</p>\n<p>Expert in Will</p>\n<h2>Skills</h2>\n<p>Trained in Occultism</p>\n<p>Trained in Performance</p>\n<p>Trained in a number of additional skills equal to 4 plus your Intelligence modifier</p>\n<h2>Attacks</h2>\n<p>Trained in simple weapons</p>\n<p>Trained in the longsword, rapier, sap, shortbow, shortsword, and whip</p>\n<p>Trained in unarmed attacks</p>\n<h2>Defenses</h2>\n<p>Trained in light armor</p>\n<p>Trained in unarmored defense</p>\n<h2>Spells</h2>\n<p>Trained in occult spell attacks</p>\n<p>Trained in occult spell DCs</p>\n<h1>Class Features</h1>\n<p>You gain these features as a Bard. Abilities gained at higher levels list the levels at which you gain them next to the features' names.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Class Features</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Ancestry and background, initial proficiencies, occult spellcasting, spell repertoire, composition spells, muse</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>2nd-level spells, general feat, lightning reflexes, signature spells, skill increase</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3rd-level spells, ability boosts, ancestry feat, skill increase</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>7</td>\n<td>4th-level spells, expert spellcaster, general feat, skill increase</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5th-level spells, ancestry feat, great fortitude, resolve, skill increase</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Ability boosts, bard feat, skill feat</td>\n</tr>\n<tr>\n<td>11</td>\n<td>6th-level spells, bard weapon expertise, general feat, skill increase, vigilant senses</td>\n</tr>\n<tr>\n<td>12</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>13</td>\n<td>7th-level spells, ancestry feat, light armor expertise, skill increase, weapon specialization</td>\n</tr>\n<tr>\n<td>14</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>15</td>\n<td>8th-level spells, ability boosts, general feat, master spellcaster, skill increase</td>\n</tr>\n<tr>\n<td>16</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>17</td>\n<td>9th-level spells, ancestry feat, greater resolve, skill increase</td>\n</tr>\n<tr>\n<td>18</td>\n<td>Bard feat, skill feat</td>\n</tr>\n<tr>\n<td>19</td>\n<td>General feat, legendary spellcaster, magnum opus, skill increase</td>\n</tr>\n<tr>\n<td>20</td>\n<td>Ability boosts, bard feat, skill feat</td>\n</tr>\n</tbody>\n</table>\n<h2>Ancestry and Background</h2>\n<p>In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.</p>\n<h2>Composition Spells</h2>\n<p>You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r]</em> composition spell, protecting against auditory and visual effects.</p>\n<h3><strong>Composition Cantrips</strong></h3>\n<p>Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose from the occult list. Generally, only feats can give you more composition cantrips. Unlike other cantrips, you can't swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining. You learn the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, which boosts your allies' attacks, damage, and defense against fear.</p>\n<h2>Initial Proficiencies</h2>\n<p>At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.</p>\n<h2>Muses</h2>\n<p>As a bard, you select one muse at 1st level. This muse leads you to great things, and might be a physical creature, a deity, a philosophy, or a captivating mystery.</p>\n<p>Muses can be found here: @UUID[Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4], @UUID[Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq], @UUID[Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60], and @UUID[Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4].</p>\n<h2>Occult Spellcasting</h2>\n<p>You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.</p>\n<p>Each day, you can cast up to two 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a bard, your number of spells per day increases, as does the highest level of spells you can cast, as shown on Table 3-6: Bard Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up -- this is usually equal to the highest level of bard spell slot you have. For example, as a 1st-level bard, your cantrips are 1st-level spells, and as a 5th-level bard, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1*</td>\n</tr>\n<tr>\n<td style=\"color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;\" colspan=\"12\">* The magnum opus class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td>\n</tr>\n</tbody>\n</table>\n<h2>Spell Repertoire</h2>\n<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level occult spells of your choice and five occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3-6), you add a spell to your spell repertoire of the same level. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might add a higher-level version of a spell you already have, so you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3><strong>Swapping Spells in Your Repertoire</strong></h3>\n<p>As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>\n<h2>Bard Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a bard class feat.</p>\n<h2>Skill Feats<span style=\"float: right;\">Level 2</span></h2>\n<p>At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.</p>\n<h2>General Feats<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p>\n<h2>Lightning Reflexes<span style=\"float: right;\">Level 3</span></h2>\n<p>Your reflexes are lightning fast. Your proficiency rank in Reflex saves increases to expert.</p>\n<h2>Signature Spells<span style=\"float: right;\">Level 3</span></h2>\n<p>Experience allows you to cast some spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell level at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does.</p>\n<h2>Skill Increases<span style=\"float: right;\">Level 3</span></h2>\n<p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.</p>\n<p>At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.</p>\n<h2>Ability Boosts<span style=\"float: right;\">Level 5</span></h2>\n<p>At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<h2>Ancestry Feats<span style=\"float: right;\">Level 5</span></h2>\n<p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p>\n<h2>Expert Spellcaster<span style=\"float: right;\">Level 7</span></h2>\n<p>Your proficiency ranks for occult spell attack rolls and spell DCs increase to expert.</p>\n<h2>Great Fortitude<span style=\"float: right;\">Level 9</span></h2>\n<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>\n<h2>Resolve<span style=\"float: right;\">Level 9</span></h2>\n<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>\n<h2>Bard Weapon Expertise<span style=\"float: right;\">Level 11</span></h2>\n<p>You have become thoroughly adept with bardic weapons. You gain expert proficiency in simple weapons and unarmed attacks, plus the longsword, rapier, sap, shortbow, shortsword, and whip. When you critically succeed at an attack roll using one of these weapons while one of your compositions is active, you apply the critical specialization effect for that weapon.</p>\n<h2>Vigilant Senses<span style=\"float: right;\">Level 11</span></h2>\n<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.</p>\n<h2>Light Armor Expertise<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>\n<h2>Weapon Specialization<span style=\"float: right;\">Level 13</span></h2>\n<p>You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you're a master, and 4 damage if you're legendary.</p>\n<h2>Master Spellcaster<span style=\"float: right;\">Level 15</span></h2>\n<p>You've mastered the occult. Your proficiency ranks for occult spell attack rolls and spell DCs increase to master.</p>\n<h2>Greater Resolve<span style=\"float: right;\">Level 17</span></h2>\n<p>Your unbelievable training grants you mental resiliency. Your proficiency rank for Will saves increases to legendary. When you roll a success at a Will save, you get a critical success. When you roll a critical failure at a Will save, you get a failure instead. When you roll a failure on a Will save against a damaging effect, you take half damage.</p>\n<h2>Legendary Spellcaster<span style=\"float: right;\">Level 19</span></h2>\n<p>Your command of occult magic is the stuff of legends. Your proficiency ranks for occult spell attack rolls and spell DCs increase to legendary.</p>\n<h2>Magnum Opus<span style=\"float: right;\">Level 19</span></h2>\n<p>You have tuned your spellcasting to the highest caliber. Add two common 10th-level occult spells to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using bard spellcasting. You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots.</p>"},"generalFeatLevels":{"value":[3,7,11,15,19]},"hp":8,"items":{"06b94":{"img":"systems/pf2e/icons/features/classes/expert-spellcaster.webp","level":7,"name":"Expert Spellcaster","uuid":"Compendium.pf2e.classfeatures.cD3nSupdCvONuHiE"},"1da3z":{"img":"systems/pf2e/icons/features/classes/master-spellcaster.webp","level":15,"name":"Master Spellcaster","uuid":"Compendium.pf2e.classfeatures.l1InYvhnQSz6Ucxc"},"1qqwt":{"img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","level":13,"name":"Weapon Specialization","uuid":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"},"73fw3":{"img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","level":11,"name":"Vigilant Senses","uuid":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"},"81u6r":{"img":"systems/pf2e/icons/features/classes/magnum-opus.webp","level":19,"name":"Magnum Opus","uuid":"Compendium.pf2e.classfeatures.NjsOpWbbzUY2Hpk3"},"9uoge":{"img":"systems/pf2e/icons/features/classes/resolve.webp","level":9,"name":"Resolve","uuid":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"},"ed5t5":{"img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","level":1,"name":"Spell Repertoire (Bard)","uuid":"Compendium.pf2e.classfeatures.6FsusoMYxxjyIkVh"},"en1lf":{"img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld.webp","level":1,"name":"Composition Spells","uuid":"Compendium.pf2e.classfeatures.s0VbbQJNlSgPocui"},"iipml":{"img":"systems/pf2e/icons/features/classes/great-fortitude.webp","level":9,"name":"Great Fortitude","uuid":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"},"oitnf":{"img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","level":3,"name":"Signature Spells (Level 3)","uuid":"Compendium.pf2e.classfeatures.VKRjmXxBFLrJK01c"},"oyw8v":{"img":"systems/pf2e/icons/features/classes/choice-feature.webp","level":1,"name":"Muses","uuid":"Compendium.pf2e.classfeatures.AIOBWGOS4nkfH3kW"},"q84eq":{"img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","level":13,"name":"Light Armor Expertise","uuid":"Compendium.pf2e.classfeatures.pZYkb12t5DSwtts7"},"qev30":{"img":"systems/pf2e/icons/features/classes/occult-spellcasting.webp","level":1,"name":"Occult Spellcasting","uuid":"Compendium.pf2e.classfeatures.fEOj0eOBe34qYdAa"},"qphik":{"img":"systems/pf2e/icons/features/classes/greater-resolve.webp","level":17,"name":"Greater Resolve","uuid":"Compendium.pf2e.classfeatures.5LOARurr4qWkfS9K"},"tjlz3":{"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","level":3,"name":"Lightning Reflexes","uuid":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"},"usp0h":{"img":"systems/pf2e/icons/features/classes/legendary-spellcaster.webp","level":19,"name":"Legendary Spellcaster (Level 19)","uuid":"Compendium.pf2e.classfeatures.Hfaa7TuLn3nE8lr3"},"yjn5p":{"img":"systems/pf2e/icons/features/classes/bard-weapon-expertise.webp","level":11,"name":"Bard Weapon Expertise","uuid":"Compendium.pf2e.classfeatures.4lp8oG9A3zuqhPBS"}},"keyAbility":{"value":["cha"]},"perception":2,"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-whip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.occult.rank","value":{"brackets":[{"end":6,"start":1,"value":1},{"end":14,"start":7,"value":2},{"end":18,"start":15,"value":3},{"start":19,"value":4}],"field":"actor|system.details.level.value"}}],"savingThrows":{"fortitude":1,"reflex":1,"will":2},"skillFeatLevels":{"value":[2,4,6,8,10,12,14,16,18,20]},"skillIncreaseLevels":{"value":[3,5,7,9,11,13,15,17,19]},"slug":"bard","source":{"value":"Pathfinder Core Rulebook"},"trainedSkills":{"additional":4,"value":["occ","prf"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"class"},{"_id":"BqKZSbtOGXvIYzMG","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua"},"pf2e":{"grantedBy":{"id":"YotoBKXeCOF8d5Yj","onDelete":"cascade"}}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Bardic Lore","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can't increase your proficiency rank in Bardic Lore by any other means.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[{"value":"enigma muse"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.rollOptions.all.bardicKnowledge","value":1}],"slug":"bardic-lore","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"YotoBKXeCOF8d5Yj","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"},"pf2e":{"grantedBy":{"id":"Rl4N7E2RfJoqGZdk","onDelete":"cascade"},"itemGrants":{"enigma":{"id":"BqKZSbtOGXvIYzMG"}}}},"img":"systems/pf2e/icons/features/classes/enigma.webp","name":"Enigma","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your muse is a mystery, driving you to uncover the hidden secrets of the multiverse. If your muse is a creature, it might be a dragon or otherworldly being; if a deity, it might be Irori or Nethys. You gain the @UUID[Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua] feat and add <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em> to your spell repertoire.</p>"},"level":{"value":1},"location":null,"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua"}],"slug":"enigma","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"TWA2MXZuX91plGrL","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Art Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"0UqqnUjTvhlc7sGv","img":"systems/pf2e/icons/default-icons/lore.svg","name":"Bardic Lore","sort":0,"system":{"description":{"value":""},"mod":{"value":0},"proficient":{"value":1},"rules":[],"slug":null,"source":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"lore"},{"_id":"9Jd0qjqdWTfExLnr","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.3lgwjrFEsQVKzhh7"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/backpack.webp","name":"Backpack","sort":0,"system":{"baseItem":null,"bulkCapacity":{"value":"4"},"collapsed":false,"containerId":null,"description":{"value":"<p>A backpack holds up to 4 Bulk of items and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":null},"equippedBulk":{"value":"0"},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"2"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"sp":1}},"quantity":1,"rules":[],"size":"med","slug":"backpack","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"stowing":true,"traits":{"rarity":"common","value":[]},"usage":{"value":"wornbackpack"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"backpack"},{"_id":"PTAN7KLDmdNlndFl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.UlIxxLm71UdRgCFE"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/flint-and-steel.webp","name":"Flint and Steel","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":"<p>Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time‑consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"flint-and-steel","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"0dzUVVluvBiCww7O","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.2MgFoNXTccL8Own9"}},"img":"systems/pf2e/icons/equipment/consumables/talismans/jade-cat.webp","name":"Jade Cat","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Usage</strong> affixed to armor</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Command</p>\n<p><strong>Trigger</strong> You fall or attempt an Acrobatics check to Balance</p>\n<p><strong>Requirements</strong> You are trained in Acrobatics</p>\n<p>A thumb-sized feline carved of rare stone, the <em>jade cat</em> is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not flat-footed when you Balance, and narrow surfaces and uneven ground are not difficult terrain for you.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":6}},"quantity":1,"rules":[],"size":"med","slug":"jade-cat","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["abjuration","consumable","magical","talisman"]},"usage":{"value":"affixed-to-armor"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"NTO1vgINd90By1LE","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hywANJCzT7hMgWna"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/scholarly-journal.webp","name":"Journal","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":""},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":""},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":0,"gp":0,"pp":0,"sp":0}},"quantity":1,"rules":[],"size":"med","slug":"scholarly-journal","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"f8SwN9muXOojUleZ","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.0aSdDSjJ5sMzBz1U"}},"img":"systems/pf2e/icons/equipment/consumables/talismans/onyx-panther.webp","name":"Onyx Panther","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"talisman"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><strong>Usage</strong> affixed to armor</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">F</span> Envision</p>\n<p><strong>Trigger</strong> You use a Sneak action</p>\n<p><strong>Requirements</strong> You are trained in Stealth</p>\n<p>This small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and any other time you Sneak this turn.</p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":2},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":7}},"quantity":1,"rules":[],"size":"med","slug":"onyx-panther","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","magical","talisman","transmutation"]},"usage":{"value":"affixed-to-armor"},"weight":{"value":"-"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"HfJcqTKmGiK46y0D","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk"}},"img":"systems/pf2e/icons/equipment/weapons/rapier.webp","name":"Rapier","sort":0,"system":{"MAP":{"value":""},"baseItem":"rapier","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.</p>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"sword","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":null},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":""},"propertyRune2":{"value":""},"propertyRune3":{"value":""},"propertyRune4":{"value":""},"quantity":1,"range":null,"reload":{"value":""},"rules":[],"size":"med","slug":"rapier","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":""},"traits":{"rarity":"common","value":["deadly-d8","disarm","finesse"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"ZixFLnOGrgPgMXgK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT"}},"img":"systems/pf2e/icons/equipment/weapons/shortbow.webp","name":"Shortbow","sort":0,"system":{"MAP":{"value":""},"baseItem":"shortbow","bonus":{"value":0},"bonusDamage":{"value":0},"category":"martial","containerId":null,"damage":{"damageType":"piercing","dice":1,"die":"d6"},"description":{"value":"<p>This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.</p>"},"equipped":{"carryType":"held","handsHeld":1,"invested":null},"equippedBulk":{"value":""},"group":"bow","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":3}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"range":60,"reload":{"value":"0"},"rules":[],"size":"med","slug":"shortbow","source":{"value":"Pathfinder Core Rulebook"},"splashDamage":{"value":0},"stackGroup":null,"strikingRune":{"value":"striking"},"traits":{"rarity":"common","value":["deadly-d10","evocation","magical"]},"usage":{"value":"held-in-one-plus-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"weapon"},{"_id":"O2aNODYClr3LlP6m","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.L9ZV076913otGtiB"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/rations.webp","name":"Rations","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":7,"value":7},"consumableType":{"value":"other"},"consume":{"value":""},"containerId":"9Jd0qjqdWTfExLnr","description":{"value":""},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"sp":4}},"quantity":1,"rules":[],"size":"med","slug":"rations","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"Ij1hkS4ZXHU91OoY","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.VnPh324pKwd2ZB66"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp","name":"Waterskin","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":"<p>When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"cp":5}},"quantity":1,"rules":[],"size":"med","slug":"waterskin","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"2DakOWbnlb2NL2Jl","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.QJb8S927Yj81EgHH"}},"img":"systems/pf2e/icons/equipment/adventuring-gear/writing-set.webp","name":"Writing Set","sort":0,"system":{"baseItem":null,"containerId":"9Jd0qjqdWTfExLnr","description":{"value":"<p>Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper.</p>"},"equipped":{"carryType":"worn","invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":1}},"quantity":1,"rules":[],"size":"med","slug":"writing-set","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":[]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"t4BxYpWMm3lEqjxG","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Spontaneous Spells","sort":0,"system":{"ability":{"value":"cha"},"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"spontaneous"},"proficiency":{"slug":"","value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":3,"prepared":[],"value":3},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":3,"prepared":[],"value":3},"slot3":{"max":3,"prepared":[],"value":3},"slot4":{"max":2,"prepared":[],"value":2},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":0,"value":0},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"WHf1ffqXBHY4t7DI","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.MiTFNcqCI9f34A2V"}},"img":"systems/pf2e/icons/spells/acid-splash.webp","name":"Inkshot","sort":100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"Mk0Ianq2Zs3VT6IK":{"applyMod":false,"type":{"categories":[],"subtype":"","value":"poison"},"value":"2d6"}}},"description":{"value":"<p>A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face. Make a spell attack roll against the target. On a hit, you deal 2d6 poison damage, plus you blast the target's eyes, making them @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] for 1 round as the stinging ink blurs and distorts the creature's vision. On a critical hit, double the poison damage, and the target becomes dazzled for 1 minute by the foul ink.</p>\n<p>The ink stain remains for 1 hour before fading, although vigorous cleansing (or magic such as a prestidigitation cantrip) can remove the ink before then.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> Increase the base poison damage by 2d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"Mk0Ianq2Zs3VT6IK":"2d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"slug":"inkshot","source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["occult","primal"]},"traits":{"rarity":"rare","value":["poison"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"dFGiuukQatAOwodT","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n"}},"img":"systems/pf2e/icons/spells/soothe.webp","name":"Soothe","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"type":{"categories":[],"value":"healing"},"value":"1d10+4"}}},"description":{"value":"<p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.nkk4O5fyzrC0057i]</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d10+4"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"heightenedLevel":1,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"soothe","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 willing living creature"},"time":{"value":"2"},"traditions":{"value":["occult"]},"traits":{"rarity":"common","value":["emotion","healing","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"9x0zUbyuvXlkupLn","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh"}},"img":"systems/pf2e/icons/spells/true-strike.webp","name":"True Strike","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] or @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC].</p>\n<p>@UUID[Compendium.pf2e.spell-effects.fpGDAz2v5PG0zUSl]</p>"},"duration":{"value":"until the end of your turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"true-strike","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["fortune"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"VIytr1apK1yzfX2W","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a"}},"img":"systems/pf2e/icons/spells/ghost-sound.webp","name":"Ghost Sound","sort":100000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The range increases to 60 feet.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 120 feet.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"range":{"value":"60 feet"}},"5":{"range":{"value":"120 feet"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ghost-sound","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["auditory","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"JvIjYtiD8KmAhF1j","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4"}},"img":"systems/pf2e/icons/spells/light.webp","name":"Light","sort":200000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.cVVZXNbV0nElVOPZ]</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet).</p>"},"duration":{"value":"until the next time you make your daily preparations"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"light","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["light","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"3n6rBFSwJsWyRqh5","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w"}},"img":"systems/pf2e/icons/spells/mage-hand.webp","name":"Mage Hand","sort":300000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"1 unattended object with a Bulk of 1 or less"}},"5":{"range":{"value":"60 feet"}},"7":{"target":{"value":"1 unattended object with a Bulk of 2 or less"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"mage-hand","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 unattended object of light Bulk or less"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"zQB4cIjvZCjdjzgJ","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA"}},"img":"systems/pf2e/icons/spells/read-aura.webp","name":"Read Aura","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\n<p>If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"3":{"target":{"value":"10 objects"}},"6":{"target":{"value":"any number of objects"}}},"type":"fixed"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"read-aura","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 object"},"time":{"value":"1 Minute"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["detection","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"IIzknyopZtnUXibq","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.60sgbuMWN0268dB7"}},"img":"systems/pf2e/icons/spells/telekinetic-projectile.webp","name":"Telekinetic Projectile","sort":600000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{"0":{"applyMod":true,"type":{"categories":[],"value":"untyped"},"value":"1d6"}}},"description":{"value":"<p>You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.</p>\n<hr />\n<p><strong>Critical Success</strong> You deal double damage.</p>\n<p><strong>Success</strong> You deal full damage.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"damage":{"0":"1d6"},"interval":1,"type":"interval"},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"telekinetic-projectile","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["attack","cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"8Ib2hxgIftGdnnC4","img":"systems/pf2e/icons/default-icons/spellcastingEntry.svg","name":"Occult Focus Spells","sort":0,"system":{"ability":{"value":"cha"},"autoHeightenLevel":{"value":null},"description":{"value":""},"displayLevels":{},"prepared":{"value":"focus"},"proficiency":{"slug":"","value":1},"rules":[],"showSlotlessLevels":{"value":true},"showUnpreparedSpells":{"value":false},"slots":{"slot0":{"max":0,"prepared":[],"value":0},"slot1":{"max":0,"prepared":[],"value":0},"slot10":{"max":0,"prepared":[],"value":0},"slot11":{"max":0,"prepared":[],"value":0},"slot2":{"max":0,"prepared":[],"value":0},"slot3":{"max":0,"prepared":[],"value":0},"slot4":{"max":0,"prepared":[],"value":0},"slot5":{"max":0,"prepared":[],"value":0},"slot6":{"max":0,"prepared":[],"value":0},"slot7":{"max":0,"prepared":[],"value":0},"slot8":{"max":0,"prepared":[],"value":0},"slot9":{"max":0,"prepared":[],"value":0}},"slug":null,"source":{"value":""},"spelldc":{"dc":0,"value":0},"tradition":{"value":"occult"},"schema":{"version":0.84,"lastMigration":null}},"type":"spellcastingEntry"},{"_id":"rfrZev78Oe4gmL0K","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r"}},"img":"systems/pf2e/icons/spells/counter-performance.webp","name":"Counter Performance","sort":0,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p><strong>Trigger</strong> You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.</p>\n<hr />\n<p>Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8Ib2hxgIftGdnnC4"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"counter-performance","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"reaction"},"traditions":{"value":[]},"traits":{"rarity":"uncommon","value":["bard","composition","fortune","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZjnjyMzh8LAeyuj8","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY"}},"img":"systems/pf2e/icons/spells/inspire-courage.webp","name":"Inspire Courage","sort":0,"system":{"ability":{"value":""},"area":{"type":"emanation","value":60},"category":{"value":"focus"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.beReeFroAx24hj83]</p>"},"duration":{"value":"1 round"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"8Ib2hxgIftGdnnC4"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"inspire-courage","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"custom":"","value":[]},"traits":{"rarity":"uncommon","value":["bard","cantrip","composition","emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"24hRR0w5vSVqxTWO","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.ZbRVqf14RTJJIZXG"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Halfling Luck","sort":0,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p><strong>Frequency</strong> once per day</p>\n<p><strong>Trigger</strong> You fail a skill check or saving throw.</p>\n<hr />\n<p>Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it's worse than your first roll.</p>"},"frequency":{"max":1,"per":"day"},"level":{"value":1},"location":"ancestry-1","prerequisites":{"value":[]},"rules":[],"slug":"halfling-luck","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fortune","halfling"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"FoQZkIu2f5eiNKYv","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"}},"img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","name":"Lightning Reflexes","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>"},"level":{"value":3},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":2}],"slug":"lightning-reflexes","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"RQuPXgY8pOfvXRbS","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VKRjmXxBFLrJK01c"}},"img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","name":"Signature Spells","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Experience enables you to cast some spells more flexibly.</p>\n<p>For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can replace it with any spell you could have chosen when you first selected it (i.e., of the same spell level or lower).</p>\n<p>You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does.</p>"},"level":{"value":3},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[],"slug":"signature-spells","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","oracle","psychic","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"7dtsl4ro3nlPf9kj","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cD3nSupdCvONuHiE"}},"img":"systems/pf2e/icons/features/classes/expert-spellcaster.webp","name":"Expert Spellcaster","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Bard</strong> Your proficiency ranks for occult spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Druid</strong> Your command of primal forces has deepened, empowering your spells. Your proficiency ranks for primal spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Magus</strong> Your fundamental understanding of magic improves, making your spells harder to resist. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Oracle</strong> The intricacy of your divine power has grown clearer over time. Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Psychic</strong> Self-reflection has brought you greater knowledge of yourself and, with it, psychic power. Your proficiency ranks for occult spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Sorcerer</strong> Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to expert.</p>\n<hr />\n<p><strong>Summoner</strong> As your connection to your eidolon deepens, the power of your spells increases. Your proficiency ranks for spell attack rolls and spell DCs for spells of your eidolon's tradition increase to expert.</p>\n<hr />\n<p><strong>Witch</strong> You've learned to better control the power your patron has granted you. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to expert.</p>\n<hr />\n<p><strong>Wizard</strong> Extended practice of the arcane has improved your capabilities. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to expert.</p>\n<hr />"},"level":{"value":7},"location":"YqIXAtPak6WX72XC","prerequisites":{"value":[]},"rules":[],"slug":"expert-spellcaster","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"dZPlIuPxMkVKZsvx","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.zAZJpgeEf5TWvdq4"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Watchful Halfling","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"ancestry","description":{"value":"<p>Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character.</p>\n<p>You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a -2 circumstance penalty, for you to potentially notice the enchantment or possession anyway.</p>\n<p>In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature's saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.</p>"},"level":{"value":1},"location":"ancestry-5","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:sense-motive",{"or":["target:trait:possessed","target:trait:enchanted"]}],"selector":"perception","type":"circumstance","value":2}],"slug":"watchful-halfling","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["halfling"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"l3g64nOExKjw1Kem","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.QkP007ESTWtw7UQG"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Cantrip Expansion (Spontaneous Caster)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>A greater understanding of your magic broadens your range of simple spells.</p>\n<p>Add two additional cantrips from your spell list to your repertoire.</p>"},"level":{"value":2},"location":"class-2","prerequisites":{"value":[]},"rules":[],"slug":"cantrip-expansion-spontaneous-caster","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","oracle","sorcerer"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"BNqDmOkwjsOacHro","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.uiGsVmvRfujQQRlK"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Steady Spellcasting","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"class","description":{"value":"<p>Confident in your technique, you don't easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a @Check[type:flat|dc:15]. If you succeed, your action isn't disrupted.</p>"},"level":{"value":6},"location":"class-6","prerequisites":{"value":[]},"rules":[],"slug":"steady-spellcasting","source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["bard","cleric","druid","oracle","sorcerer","witch","wizard"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"I8hORwDWGDxprYeQ","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.kh4bTBgi3C9CjwHK"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Melodious Spell","sort":0,"system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"class","description":{"value":"<p>You subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers' Perception DCs. If your Performance check is successful against an observer's Perception DC, that observer doesn't notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance. This hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish.</p>"},"level":{"value":4},"location":"class-4","prerequisites":{"value":[]},"rules":[],"slug":"melodious-spell","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","concentrate","manipulate","metamagic"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"eOkYL9qFwtJrJapR","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.Ux73dmoF8KnavyUD"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Fleet","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You move more quickly on foot. Your Speed increases by 5 feet.</p>"},"level":{"value":1},"location":"general-3","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"land-speed","value":5}],"slug":"fleet","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"SpZTOQe09rcbVKmF","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.2kwXTUjYYhoAGySr"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Incredible Initiative","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"general","description":{"value":"<p>You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.</p>"},"level":{"value":1},"location":"general-7","prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"initiative","type":"circumstance","value":2}],"slug":"incredible-initiative","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"SdjfXnpubB1taZ03","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.t3btih0O5RUwWynt"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Experienced Smuggler","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You often smuggle things past the authorities.</p>\n<p>When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10 - whichever is higher - as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result.</p>\n<p>If you're a master in Stealth, the GM uses the number rolled or 15, and if you're legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers.</p>\n<p>This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items.</p>\n<p>Due to your smuggling skill, you're more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.</p>\n<hr />\n<p><strong>PFS Note</strong> This feat allows you to Earn Income with Underworld Lore with tasks of your level -1 (instead of the normal level -2).</p>"},"level":{"value":1},"location":"skill-2","prerequisites":{"value":[{"value":"Trained in Stealth"}]},"rules":[],"slug":"experienced-smuggler","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"TQKzu5iTopZ9KhfS","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.6Z4e3B9vePYpibcy"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Confabulator","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you're a master in Deception, reduce the bonus to +1, and if you're legendary, your targets don't get these bonuses at all.</p>"},"level":{"value":2},"location":"skill-4","prerequisites":{"value":[{"value":"expert in Deception"}]},"rules":[],"slug":"confabulator","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"YAGIEyMax18P9BQo","flags":{"core":{"sourceId":"Compendium.pf2e.feats-srd.sYYmBpRlRtWf5Tbh"}},"img":"systems/pf2e/icons/features/feats/feats.webp","name":"Virtuosic Performer (Strings)","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"skill","description":{"value":"<p>You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when playing a string instrument. If you are a master in Performance, this bonus increases to +2.</p>\n<hr />\n<p><strong>Example performances</strong> Fiddle, harp, lute, viol</p>\n<p>If it's unclear whether the specialty applies, the GM decides.</p>"},"level":{"value":1},"location":"skill-6","prerequisites":{"value":[{"value":"trained in Performance"}]},"rules":[{"key":"FlatModifier","predicate":["action:perform:strings"],"selector":"performance","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.skills.prf.rank"}}],"slug":"virtuosic-performer-strings","source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["general","skill"]},"schema":{"version":0.84,"lastMigration":null}},"type":"feat"},{"_id":"O3DozXqnlvka4VIK","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.TacKaUs8cIddqiCU"}},"img":"systems/pf2e/icons/equipment/worn-items/other-worn-items/choker-of-elocution.webp","name":"Choker of Elocution (Sylvan)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs.</p>\n<p>You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language.</p>\n<p>Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3.</p>\n<p><strong>Craft Requirements</strong> You know the language or languages the choker grants.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":true},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":6},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":200}},"quantity":1,"rules":[{"key":"FlatModifier","selector":"society","type":"item","value":1}],"size":"med","slug":"choker-of-elocution","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["enchantment","invested","magical"]},"usage":{"value":"worncollar"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"ereg6P2fXOFewqDg","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.e0vSAQfxhHauiAoD"}},"img":"systems/pf2e/icons/equipment/consumables/potions/healing-potion.webp","name":"Healing Potion (Lesser)","sort":0,"system":{"autoDestroy":{"value":true},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"potion"},"consume":{"value":"2d8+5"},"containerId":null,"description":{"value":"<p>A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain [[/r (2d8+5)[healing]]]{2d8+5 Hit Points}.</p>"},"equipped":{"carryType":"worn","handsHeld":0},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":12}},"quantity":3,"rules":[],"size":"med","slug":"healing-potion-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["consumable","healing","magical","necromancy","positive","potion"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"z97KUUoWcBLn9aga","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.4tIVTg9wj56RrveA"}},"img":"systems/pf2e/icons/equipment/armor/leather-armor.webp","name":"+1 Leather Armor","sort":0,"system":{"armor":{"value":1},"baseItem":"leather-armor","category":"light","check":{"value":-1},"containerId":null,"description":{"value":"<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p>"},"dex":{"value":4},"equipped":{"carryType":"worn","handsHeld":0,"inSlot":true,"invested":true},"equippedBulk":{"value":"1"},"group":"leather","hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":0},"negateBulk":{"value":"0"},"potency":{},"potencyRune":{"value":1},"preciousMaterial":{"value":null},"preciousMaterialGrade":{"value":null},"price":{"value":{"gp":2}},"propertyRune1":{"value":null},"propertyRune2":{"value":null},"propertyRune3":{"value":null},"propertyRune4":{"value":null},"quantity":1,"resiliencyRune":{"value":null},"rules":[],"size":"med","slug":"leather-armor","source":{"value":"Pathfinder Core Rulebook"},"speed":{"value":0},"stackGroup":null,"strength":{"value":10},"traits":{"rarity":"common","value":["abjuration","invested","magical"]},"usage":{"value":"wornarmor"},"weight":{"value":"2"},"schema":{"version":0.84,"lastMigration":null}},"type":"armor"},{"_id":"OQrd4dnZRVS4hQEO","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.bAfyWCvgsYDyw3ff"}},"img":"systems/pf2e/icons/equipment/held-items/maestros-instrument.webp","name":"Maestro's Instrument (Lesser) (Lute)","sort":0,"system":{"baseItem":null,"containerId":null,"description":{"value":"<p>A maestro's instrument can be crafted in the form of any variety of handheld musical instrument. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument.</p>\n<p><strong>Activate</strong> <span class=\"pf2-icon\">D</span> Interact</p>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> You play the instrument, causing it to cast a DC 17 <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em> spell.</p>\n<hr />\n<p><strong>Craft Requirements</strong> You must supply a casting of <em>charm</em> of the appropriate level.</p>"},"equipped":{"carryType":"worn","handsHeld":0,"invested":null},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":3},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":60}},"quantity":1,"rules":[{"key":"FlatModifier","label":"Maestro's Instrument (playing it)","predicate":["playing"],"selector":"performance","type":"item","value":1}],"size":"med","slug":"maestros-instrument-lesser","source":{"value":"Pathfinder Core Rulebook"},"stackGroup":null,"traits":{"rarity":"common","value":["enchantment","magical"]},"usage":{"value":"held-in-two-hands"},"weight":{"value":"1"},"schema":{"version":0.84,"lastMigration":null}},"type":"equipment"},{"_id":"CX6zUhlF06g9iSjB","flags":{"core":{"sourceId":"Compendium.pf2e.equipment-srd.vJZ49cgi8szuQXAD"}},"img":"systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp","name":"Wand of Invisibility (Level 2)","sort":0,"system":{"autoDestroy":{"value":false},"baseItem":null,"charges":{"max":1,"value":1},"consumableType":{"value":"wand"},"consume":{"value":""},"containerId":null,"description":{"value":"<p><em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"},"equipped":{"carryType":"worn"},"equippedBulk":{"value":""},"hardness":0,"hp":{"brokenThreshold":0,"max":0,"value":0},"level":{"value":5},"negateBulk":{"value":"0"},"preciousMaterial":{"value":""},"preciousMaterialGrade":{"value":""},"price":{"value":{"gp":160}},"quantity":1,"rules":[],"size":"med","slug":"magic-wand-2nd-level-spell","source":{"value":"Pathfinder Core Rulebook"},"spell":{"_id":null,"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB"}},"img":"systems/pf2e/icons/spells/invisibility.webp","name":"Invisibility","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":false},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML]. This makes it @UUID[Compendium.pf2e.conditionitems.VRSef5y1LmL2Hkjf] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.</p>\n<hr />\n<p><strong>Heightened (4th)</strong> The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.</p>"},"duration":{"value":"10 minutes"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":""},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"invisibility","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":[]}},"type":"spell"},"stackGroup":null,"traits":{"rarity":"common","value":["magical","wand","arcane","occult"]},"usage":{"value":"held-in-one-hand"},"weight":{"value":"L"},"schema":{"version":0.84,"lastMigration":null}},"type":"consumable"},{"_id":"rKsT04YRSDilR4IW","flags":{"core":{"sourceId":"Item.wALsfykvh3z2kgjl"}},"img":"systems/pf2e/icons/default-icons/effect.svg","name":"Effect: Paizo Adjustment","sort":0,"system":{"description":{"value":"<p>This adds a +1 to all attacks, trained skill checks, saving throws, and spell DC to match the values printed in the Kingmaker Companion Guide. Armor check penalty on acrobatics and stealth checks are ignored.</p>"},"duration":{"expiry":"turn-start","sustained":false,"unit":"unlimited","value":-1},"level":{"value":1},"rules":[{"key":"FlatModifier","selector":["acrobatics","art-lore","attack","bardic-lore","crafting","deception","diplomacy","occultism","performance","saving-throw","society","spell-dc","stealth"],"value":1},{"key":"FlatModifier","label":"Ignore Armor Check Penalty","selector":["acrobatics","stealth"],"value":1}],"slug":null,"source":{"value":""},"start":{"initiative":null,"value":0},"target":null,"tokenIcon":{"show":false},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"effect"},{"_id":"K3BN8SE0R6jcTSaW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc"}},"img":"systems/pf2e/icons/spells/ray-of-enfeeblement.webp","name":"Ray of Enfeeblement","sort":500000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"heightenedLevel":1,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"fortitude"},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"ray-of-enfeeblement","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"attack"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["attack"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"UtMzO3UnF8VVqac0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG"}},"img":"systems/pf2e/icons/spells/dispel-magic.webp","name":"Dispel Magic","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":true},"level":{"value":2},"location":{"heightenedLevel":2,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dispel-magic","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 spell effect or unattended magic item"},"time":{"value":"2"},"traditions":{"value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"LZNmZ9ToskEtLWlK","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv"}},"img":"systems/pf2e/icons/spells/hideous-laughter.webp","name":"Hideous Laughter","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laugher. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"hideous-laughter","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 living creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["emotion","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"0ycMbwrkYcwtCTYb","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.SnaLVgxZ9ryUFmUr"}},"img":"systems/pf2e/icons/spells/restoration.webp","name":"Restoration","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.</p>\n<ul>\n<li><strong>Lessen a Toxin</strong> Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.</li>\n<li><strong>Reduce a Condition</strong> Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition by 2. You can instead reduce two of the listed conditions by 1 each.</li>\n</ul>\n<hr />\n<p><strong>Heightened (4th)</strong> Add @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv] value by 1. You can't use this to reduce a permanent Doomed condition.</p>\n<p><strong>Heightened (6th)</strong> As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"level":{"value":2},"location":{"heightenedLevel":2,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"necromancy"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"restoration","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"heal"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"1 minute"},"traditions":{"value":["divine","occult","primal"]},"traits":{"rarity":"common","value":["healing"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"eDlQUqYVEXhtsyQY","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4"}},"img":"systems/pf2e/icons/spells/haste.webp","name":"Haste","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] condition and can use the extra action each round only for Strike and Stride actions.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 6 creatures.</p>"},"duration":{"value":"1 minute"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"6 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"transmutation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"haste","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"value":["arcane","occult","primal"]},"traits":{"rarity":"common","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"PhZBBeUqYz1vHA0z","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW"}},"img":"systems/pf2e/icons/spells/paralyze.webp","name":"Paralyze","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round.</p>\n<p><strong>Critical Failure</strong> The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.</p>\n<hr />\n<p><strong>Heightened (7th)</strong> You can target up to 10 creatures.</p>"},"duration":{"value":"varies"},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"7":{"target":{"value":"10 creatures"}}},"type":"fixed"},"level":{"value":3},"location":{"heightenedLevel":3,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":"will"},"school":{"value":"enchantment"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"paralyze","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"save"},"sustained":{"value":false},"target":{"value":"1 creature"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","occult"]},"traits":{"rarity":"common","value":["incapacitation","mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"B0K9HwqmidczO1Na","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.YZnLggKDHkMY4cnw"}},"img":"systems/pf2e/icons/spells/abyssal-pact.webp","name":"Transcribe Conflict","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":true,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice. The description is detailed enough that anyone who spends 1 minute reading the page can attempt to Recall Knowledge about the event as if they had been there, but the primary purpose of the transcribed conflict is to give you additional insight into the fight by allowing you to study the conflict and learn from errors or tactical blunders participants in the battle may have committed.</p>\n<p>When you cast this spell, choose a type of foe in the fight you transcribed and attempt to Recall Knowledge about that foe using your spell DC-10 instead of your skill modifier in an appropriate skill to do so. For this action, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. If you are successful, you not only learn information about that foe as determined by the GM, but for the remainder of transcribe conflict's duration, you gain a +1 status bonus to Initiative checks in combats where you face that exact kind of foe. For example, if you made the check against a wrath demon, the bonus would apply only to wrath demons, not to other demons. The GM decides if a foe who is disguised grants you this bonus.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The bonus to initiative increases to +2 and the duration increases to 8 hours.</p>\n<p><strong>Heightened (8th)</strong> The bonus to initiative increases to +3 and the duration increases until the next time you do your daily preparations, and the status bonus to Initiative checks applies to any allies who took part in the fight you transcribed as long as they are within 30 feet of you when you cast the spell.</p>"},"duration":{"value":"1 hour"},"hasCounteractCheck":{"value":false},"level":{"value":3},"location":{"heightenedLevel":3,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"range":{"value":"touch"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"divination"},"slug":"transcribe-conflict","source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1 minute"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"rare","value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"FFZlPz6jspq04iz0","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8"}},"img":"systems/pf2e/icons/spells/dimension-door.webp","name":"Dimension Door","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you-even if you're carrying it in an extradimensional container-the spell is lost.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.</p>"},"duration":{"value":""},"hasCounteractCheck":{"value":false},"heightening":{"levels":{"5":{"range":{"value":"1 mile"}}},"type":"fixed"},"level":{"value":4},"location":{"heightenedLevel":4,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"120 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"conjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"dimension-door","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"2"},"traditions":{"value":["arcane","occult"]},"traits":{"rarity":"common","value":["teleportation"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"rj2IIqroWHArojpf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.IKb9EOfsrhScO3GO"}},"img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Phantasmal Protagonist","sort":0,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable. The phantasm is Medium, regardless of the size of the character as it was described in the inspirational work. When you Cast the Spell, decide what theme the protagonist is, choosing from hero, ally, or villain. The protagonist appears in an unoccupied space within range, and the first time each round that you Sustain the Spell, you can direct the protagonist to Stride or take the action granted by its theme. The phantasmal protagonist has a speed of 25 feet and an AC of 22. Its saving throw modifiers, Perception modifier, and skill modifiers are +12. It has 90 HP.</p>\n<p><strong>Hero</strong>: The protagonist takes the form of a legendary hero. Its thematic action is to attempt a melee Strike, using your spell attack roll to make the attack and inflicting 4d6+6 mental damage on a hit.</p>\n<p><strong>Ally</strong>: The protagonist takes the form of a recognizable support character. Its thematic action is to grant an adjacent creature 4d4 temporary Hit Points, which last for 1 round. Villain: The protagonist takes the form of a notorious</p>\n<p><strong>villain:</strong> Its thematic action is to harry and mock an adjacent target. The target must succeed at a Will save or become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] (@UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} on a critical failure) until the end of your next turn.</p>\n<hr />\n<p><strong>Heightened (+1)</strong> The protagonist's AC, saving throw modifiers, skill modifiers, and Perception modifier increases by 3, and its HP increase by 30. A heroic protagonist's damage increases by 1d6. An ally protagonist's temporary Hit Points granted increases by 1d4.</p>"},"duration":{"value":"sustained up to 1 minute"},"hasCounteractCheck":{"value":false},"level":{"value":4},"location":{"heightenedLevel":4,"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"range":{"value":"30 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"illusion"},"slug":"phantasmal-protagonist","source":{"value":"Pathfinder Kingmaker"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"3"},"traditions":{"value":["divine","occult"]},"traits":{"rarity":"rare","value":["mental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"RRTotgn0czHbnJJf","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Qw3fnUlaUbnn7ipC"}},"img":"systems/pf2e/icons/spells/prestidigitation.webp","name":"Prestidigitation","sort":400000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":true,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>\n<ul>\n<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>\n<li><strong>Lift</strong> <strong>Slowly</strong> lift an unattended object of light Bulk or less 1 foot off the ground.</li>\n<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>\n<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>\n</ul>\n<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p>"},"duration":{"value":"sustained"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":"10 feet"},"rules":[],"save":{"basic":"","value":""},"school":{"value":"evocation"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"prestidigitation","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":true},"target":{"value":"1 object (cook, lift, or tidy only)"},"time":{"value":"2"},"traditions":{"custom":"","value":["arcane","divine","occult","primal"]},"traits":{"rarity":"common","value":["cantrip"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"},{"_id":"ZqhwuID9NANLC9OW","flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR"}},"img":"systems/pf2e/icons/spells/shield.webp","name":"Shield","sort":550000,"system":{"ability":{"value":""},"area":null,"category":{"value":"spell"},"components":{"focus":false,"material":false,"somatic":false,"verbal":true},"cost":{"value":""},"damage":{"value":{}},"description":{"value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> spell.</p>\n<p>Heightening the spell increases the shield's Hardness.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Jemq5UknGdMO7b73]</p>\n<hr />\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"},"duration":{"value":"until the start of your next turn"},"hasCounteractCheck":{"value":false},"level":{"value":1},"location":{"value":"t4BxYpWMm3lEqjxG"},"materials":{"value":""},"prepared":{"value":""},"primarycheck":{"value":""},"range":{"value":""},"rules":[],"save":{"basic":"","value":""},"school":{"value":"abjuration"},"secondarycasters":{"value":""},"secondarycheck":{"value":""},"slug":"shield","source":{"value":"Pathfinder Core Rulebook"},"spellType":{"value":"utility"},"sustained":{"value":false},"target":{"value":""},"time":{"value":"1"},"traditions":{"value":["arcane","divine","occult"]},"traits":{"rarity":"common","value":["cantrip","force"]},"schema":{"version":0.84,"lastMigration":null}},"type":"spell"}],"name":"Linzi (Level 7)","prototypeToken":{"name":"Linzi"},"system":{"abilities":{},"attributes":{"bonusEncumbranceBulk":0,"bonusLimitBulk":0,"hp":{"temp":0,"value":76},"initiative":{"statistic":"perception"},"resolve":{"max":0,"value":0},"sp":{"details":"","max":0,"value":0},"speed":{"otherSpeeds":[],"value":25}},"build":{"abilities":{"boosts":{"1":["cha","dex","con","int"],"5":["dex","cha","int","con"]}}},"crafting":{"entries":{},"formulas":[]},"details":{"age":{"value":""},"alignment":{"value":"CG"},"biography":{"allies":"","appearance":"","attitude":"","backstory":"","beliefs":"","birthPlace":"","campaignNotes":"","catchphrases":"","dislikes":"","enemies":"","likes":"","organaizations":""},"ethnicity":{"value":""},"gender":{"value":"Female"},"height":{"value":""},"keyability":{"value":"str"},"level":{"value":7},"nationality":{"value":""},"weight":{"value":""},"xp":{"max":1000,"min":0,"pct":0,"value":0}},"martial":{},"pfs":{"characterNumber":null,"currentFaction":"EA","levelBump":false,"playerNumber":null,"reputation":{"EA":null,"GA":null,"HH":null,"RO":null,"VS":null,"VW":null},"school":null},"resources":{"crafting":{"infusedReagents":{}},"focus":{"value":1},"heroPoints":{"max":3,"value":1}},"saves":{},"skills":{"acr":{"rank":1},"arc":{"rank":0},"ath":{"rank":0},"cra":{"rank":0},"dec":{"rank":2},"dip":{"rank":1},"itm":{"rank":0},"med":{"rank":0},"nat":{"rank":0},"occ":{"rank":0},"prf":{"rank":3},"rel":{"rank":0},"soc":{"rank":1},"ste":{"rank":1},"sur":{"rank":0},"thi":{"rank":0}},"traits":{"languages":{"custom":"","selected":[],"value":["elven","gnomish","hallit","sylvan"]},"senses":[],"value":[]},"schema":{"version":0.84,"lastMigration":null}},"type":"character","flags":{"core":{"sourceId":"Compendium.pf2e.kingmaker-bestiary.zvhw5Qx6gU7e39he"}}}