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{"_id":"0BESWYMP9vEbG3cr","name":"Critical Fumble Deck #9","ownership":{"default":0},"pages":[{"_id":"IKTn2I00FjQ8CFT5","image":{},"name":"Critical Fumble Deck #9","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Attack the Darkness</h1>\n<blockquote>\n<p>Your enemies are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Aim Carefully Next Time</h1>\n<blockquote>\n<p>Until the end of your next turn, your attacks require and extra action to use.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Brutal Collision</h1>\n<blockquote>\n<p>Attempt a @Check[type: fortitude] saving throw. If you succeed, you're @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}. If you fail, you're @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Power Transfer</h1>\n<blockquote>\n<p>The highest-level beneficial spell effect currently affecting you is transferred to your target.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.0BESWYMP9vEbG3cr"}}}
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{"_id":"0tG5q8JkCaG1EY5s","name":"Critical Fumble Deck #1","ownership":{"default":0},"pages":[{"_id":"97Rw9jJrOJa7NM0s","image":{},"name":"Critical Fumble Deck #1","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Meant to do That</h1>\n<blockquote>\n<p>You are moved 10 feet in a random direction (determined by the GM). This movement triggers reactions.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Misjudged the Distance</h1>\n<blockquote>\n<p>Until the end of your next turn, all your range increment penalties are doubled.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Not the Weak Point</h1>\n<blockquote>\n<p>You take and [[/r 1d6[bleed]]] and can't use this attack until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>How did that Happen?</h1>\n<blockquote>\n<p>You call forth a mist with the effects of <em>@UUID[Compendium.pf2e.spells-srd.GKpEcy9WId6NJvtx]</em> centered on a corner of your space (determined by the GM).</p>\n</blockquote>\n<p><code>Spell</code></p>\n<p> </p>\n</section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.0tG5q8JkCaG1EY5s"}}}
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{"_id":"1urnmEt4sn4ATDRL","name":"Critical Hit Deck #29","ownership":{"default":0},"pages":[{"_id":"YrNP8Havb1BQ6akO","image":{},"name":"Critical Hit Deck #29","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Caved Skull</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target must succeed at a @Check[type:fortitude] or die.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Overreaction</h1>\n<blockquote>\n<p>Normal damage. The target triggers reactions as if it just used a move action. It is also @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Paper Cut</h1>\n<blockquote>\n<p>The target takes a @UUID[Compendium.pf2e.other-effects.5gX3PZztMecmWxX9]{-2 circumstance penalty to attack rolls} until the end of its next turn.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Unnatural Selection</h1>\n<blockquote>\n<p>Triple damage to aberrations, celestials, fiends, and monitors. Double damage to all other creatures.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.1urnmEt4sn4ATDRL"}}}
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{"_id":"1xTQ3C9aySvCCPXw","name":"Critical Hit Deck #35","ownership":{"default":0},"pages":[{"_id":"uYcfVZMr3ykQgRXN","image":{},"name":"Critical Hit Deck #35","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Thunder Strike</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Nailed in Place</h1>\n<blockquote>\n<p>As the bow critical specialization effect. If this is a melee weapon, you must drop the weapon to gain this effect. If this attack already has that effect, the Athletics check to pull free is DC 20 instead of DC 10.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Decapitation</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target must succeed at a @Check[type:fortitude] or die.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Returning Spell</h1>\n<blockquote>\n<p>If a spell attack, the spell or spell slot is not expended.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.1xTQ3C9aySvCCPXw"}}}
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{"_id":"2CCPMTk5DlZslpOp","name":"Critical Hit Deck #18","ownership":{"default":0},"pages":[{"_id":"7shwLAHvCpn9nNyP","image":{},"name":"Critical Hit Deck #18","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Rattled</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Guarded Strike</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Gain +2 circumstance bonus to AC until the end of your next turn.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Severed Tendon</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and takes a @UUID[Compendium.pf2e.other-effects.HTwG0F0LDu5ihBUm]{-5-foot status penalty to land Speed}.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Power Surge</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.2CCPMTk5DlZslpOp"}}}
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{"_id":"2PtjynRwj4bBm4rZ","name":"Critical Fumble Deck #44","ownership":{"default":0},"pages":[{"_id":"dg5t9bt48deLA8IH","image":{},"name":"Critical Fumble Deck #44","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Hand it Over</h1>\n<blockquote>\n<p>Unless you succeed at a @Check[type:reflex], your target gains possessions of your weapon.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Broken</h1>\n<blockquote>\n<p>Your weapon's current Hit Points are reduced to its Broken Threshold. If already @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3], the weapon takes [[/r 3d6]] damage, ignoring Hardness.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Smash the Floor</h1>\n<blockquote>\n<p>You kick up a cloud of dust, becoming @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>You made 'em Faster</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.nlCjDvLMf2EkV2dl] for 2 rounds.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.2PtjynRwj4bBm4rZ"}}}
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{"_id":"3vz4m5O9oyhVGe7t","name":"Critical Fumble Deck #26","ownership":{"default":0},"pages":[{"_id":"KAnlflMVazFiPclF","image":{},"name":"Critical Fumble Deck #26","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>I told you it's Sharp!</h1>\n<blockquote>\n<p>You take [[/r 1d6[bleed]]].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Klutz</h1>\n<blockquote>\n<p>You drop the weapon you used.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Stop hitting Yourself</h1>\n<blockquote>\n<p>You hit yourself instead of the target.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Not me, you Fool!</h1>\n<blockquote>\n<p>You hit the ally nearest to the target.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.3vz4m5O9oyhVGe7t"}}}
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{"_id":"4MkOtc3bBYsBGF97","name":"Critical Fumble Deck #6","ownership":{"default":0},"pages":[{"_id":"q3wbDpopfALf7tJr","image":{},"name":"Critical Fumble Deck #6","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Eat Dirt</h1>\n<blockquote>\n<p>You fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and are @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Overcompensate</h1>\n<blockquote>\n<p>Cover provides a @UUID[Compendium.pf2e.other-effects.pbKvPM4cnmGTkDiZ]{+4 circumstance bonus to AC against your ranged attacks} against your ranged attacks for 1 minute.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>That tastes Awful!</h1>\n<blockquote>\n<p>If this was a jaws attack (or similar), you are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Strange Transference</h1>\n<blockquote>\n<p>Lose one prepared spell or spell slot, determined randomly by the GM. Your target can Cast this Spell on its next turn even if they can't cast spells, using your level, spell attack modifier, and spell DC.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.4MkOtc3bBYsBGF97"}}}
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{"_id":"642qVWBhXlYwOhED","name":"Critical Fumble Deck #39","ownership":{"default":0},"pages":[{"_id":"klRXj66DUAy1d1V5","image":{},"name":"Critical Fumble Deck #39","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>On the receiving End</h1>\n<blockquote>\n<p>You deal damage to yourself instead of the target.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>In the line of Fire</h1>\n<blockquote>\n<p>You critically hit your nearest ally.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Head, meet wall</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Can you hear me Now?</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR].</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.642qVWBhXlYwOhED"}}}
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{"_id":"6X9N5ieXqWitEVKw","name":"Critical Fumble Deck #53","ownership":{"default":0},"pages":[{"_id":"nAQt4JAeqobILZOF","image":{},"name":"Critical Fumble Deck #53","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Punt</h1>\n<blockquote>\n<p>Your weapon files [[/r 1d4*5]] feet in a random direction [[/r 1d8#1 equals North, going clockwise]] (determined by the GM).</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>So much Blood</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Unintentional Move</h1>\n<blockquote>\n<p>You are moved 10 feet in a random direction [[/r 1d8#1 equals North, going clockwise]] (determined by the GM). This movement triggers reactions.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>It's so Sparkly!</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of your next turn.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.6X9N5ieXqWitEVKw"}}}
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{"_id":"7RcrHguk3riysqgZ","name":"Critical Hit Deck #40","ownership":{"default":0},"pages":[{"_id":"KAlZA2xLfbcGEm4E","image":{},"name":"Critical Hit Deck #40","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Breathless</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Spun Around</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Sliced Hand</h1>\n<blockquote>\n<p>Normal damage. Until healed, the target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}, @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}, and can't used one of its hands (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Combustion</h1>\n<blockquote>\n<p>If this is a fire bomb or spell, the target takes triple damage and [[/r 1d6[persistent,fire]]]. Any other bomb or spell deals double damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.7RcrHguk3riysqgZ"}}}
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{"_id":"8D8NPBNMxQftBmyd","name":"Critical Fumble Deck #46","ownership":{"default":0},"pages":[{"_id":"uxrtM7Zg7HSzLogm","image":{},"name":"Critical Fumble Deck #46","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Clipped your Hand</h1>\n<blockquote>\n<p>You take [[/r 1d8[bleed]]].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Oopsie!</h1>\n<blockquote>\n<p>You hit yourself instead of the target.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Ingrown Nail</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.fqk0ESqJACXqz21k]{-1 circumstance penalty to attack rolls until you score a critical hit}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Clatto Verata Necktie</h1>\n<blockquote>\n<p>You critically hit your nearest ally.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.8D8NPBNMxQftBmyd"}}}
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{"_id":"8OoQs1TeJBW5UVby","name":"Critical Hit Deck #21","ownership":{"default":0},"pages":[{"_id":"14krStxw1Eirik24","image":{},"name":"Critical Hit Deck #21","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Collapsed Lung</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Never Cluster</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Rupture Abdominal Cavity</h1>\n<blockquote>\n<p>Triple damage. The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Transposition</h1>\n<blockquote>\n<p>If this is a spell attack, you and the target switch places. This is a teleportation effect.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.8OoQs1TeJBW5UVby"}}}
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{"_id":"99BxUbTtFlyPWkq5","name":"Critical Fumble Deck #7","ownership":{"default":0},"pages":[{"_id":"zW0b5OCcFi5TPYp5","image":{},"name":"Critical Fumble Deck #7","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Vibration</h1>\n<blockquote>If you're using a bludgeoning weapon, you drop that weapon and become @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} until healed.</blockquote>\n<p><code>Melee</code></p>\n<h1>Recoil</h1>\n<blockquote>You are pushed 5 feet backwards and fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</blockquote>\n<p><code>Ranged</code></p>\n<h1>Punctured Foot</h1>\n<blockquote>You take [[/r 1d4[bleed]]]. Until this effect ends, you take a @UUID[Compendium.pf2e.other-effects.NU5wAbJLZO6T86eB]{-10-foot circumstance penalty to your land Speed}.</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Mental Backlash</h1>\n<blockquote>Until healed, you are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3}.</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.99BxUbTtFlyPWkq5"}}}
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{"_id":"A0gsgMjgDpkOXtYp","name":"Critical Hit Deck #12","ownership":{"default":0},"pages":[{"_id":"Yw5SzkTazJSsn3db","image":{},"name":"Critical Hit Deck #12","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Crushed Toe</h1>\n<blockquote>\n<p>Normal damage. The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and takes a @UUID[Compendium.pf2e.other-effects.zDV1wo2ytNTbyTB0]{-10-foot status penalty to your land Speed}. Both effects last until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Stinger</h1>\n<blockquote>\n<p>Normal damage. The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Missing Digits</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target loses [[/r 1d4#Lost Fingers]] fingers on one hand and becomes @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} until subject to a <em>@UUID[Compendium.pf2e.spells-srd.2Vkd1IxylPceUAAF]{regeneration}</em> spell or similar effect.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Strange Goo</h1>\n<blockquote>\n<p>Normal damage and the target is @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], using your class DC as the DC to Escape.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.A0gsgMjgDpkOXtYp"}}}
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{"_id":"AXZZ59kX1JNpIjKo","name":"Critical Fumble Deck #24","ownership":{"default":0},"pages":[{"_id":"TLsZved7H5lQtKWl","image":{},"name":"Critical Fumble Deck #24","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Too much Stuff!</h1>\n<blockquote>\n<p>You get tangled in your gear and rare @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7] until you spend 2 Interact actions to free yourself.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Sprain</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Bleeding Fist</h1>\n<blockquote>\n<p>You take [[/r 1d6[bleed]]].</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Vertigo</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.AXZZ59kX1JNpIjKo"}}}
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{"_id":"BgI1SePPP5QW9wSQ","name":"Critical Hit Deck #27","ownership":{"default":0},"pages":[{"_id":"cAf08LJb1eMwAUR9","image":{},"name":"Critical Hit Deck #27","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Crushed Trachea</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is Suffocating until subject to magical healing. It can't speak while it is suffocating.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Pierced Elbow</h1>\n<blockquote>\n<p>The target drops one item it is holding (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Long Gash</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target takes [[/r 1d4[bleed]]]. The DC of the flat check to remove this bleed damage is 5 higher than normal.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Vulnerability</h1>\n<blockquote>\n<p>The target gains weakness 5 to any damage types dealt by the bomb or spell for 1 minute.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.BgI1SePPP5QW9wSQ"}}}
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{"_id":"DYaq4QSRuyhp4DQL","name":"Critical Hit Deck #51","ownership":{"default":0},"pages":[{"_id":"SVt7DN4eRBljHvWX","image":{},"name":"Critical Hit Deck #51","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Foot Smash</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Organ Scramble</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Wing Tear</h1>\n<blockquote>\n<p>The target loses any fly Speed until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Energy Might</h1>\n<blockquote>\n<p>If the bomb or spell deals acid, cold, electricity, fire or sonic damage, it deals triple damage. Any other bomb or spells deals double damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.DYaq4QSRuyhp4DQL"}}}
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{"_id":"DeZIaLR9okv231ek","name":"Critical Fumble Deck #32","ownership":{"default":0},"pages":[{"_id":"z1dQl3xXyLg6xakc","image":{},"name":"Critical Fumble Deck #32","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Bent</h1>\n<blockquote>\n<p>Your weapon's current Hit Point are reduced to its Broken Threshold. if already broken, the weapon takes [[/r 3d6]] damage, ignoring Hardness.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Double Miss</h1>\n<blockquote>\n<p>If this attack uses ammunition, you use twice the amount of ammunition on this attack.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Caught your Attack</h1>\n<blockquote>\n<p>This attack grants and triggers a @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] or @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731] as a reaction by your enemy.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Left Reeling</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.DeZIaLR9okv231ek"}}}
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{"_id":"DpY6k60UrpvKgjx2","name":"Critical Fumble Deck #4","ownership":{"default":0},"pages":[{"_id":"dXEWEkV4N8QgAodD","image":{},"name":"Critical Fumble Deck #4","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Wait, What?</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ]</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Don't hit Me!</h1>\n<blockquote>\n<p>Until the end of your next turn, each time you miss with a ranged attack targeting enemy adjacent to any of your allies, you hit one of those adjacent allies instead (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Pinched Nerve</h1>\n<blockquote>\n<p>Until healed, you take a @UUID[Compendium.pf2e.other-effects.NU5wAbJLZO6T86eB]{-10-foot circumstance penalty to your land Speed} and are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Mental Slip</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] by the target until the end of your next turn.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.DpY6k60UrpvKgjx2"}}}
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{"_id":"EP333dUdoJ8xdkzq","name":"Critical Fumble Deck #5","ownership":{"default":0},"pages":[{"_id":"LXVN3PrglHFeUUQI","image":{},"name":"Critical Fumble Deck #5","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Bad Grip</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.UZabiyynJWuUblMk]{-2 circumstance penalty to attack rolls with this weapon} until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Huh?</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ]</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Eye Strain</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Blastoff</h1>\n<blockquote>\n<p>You must succeed at a @Check[type: will] saving throw or be thrown [[/r 1d6*5]] feet into the air (or in a random direction determined by the GM if you are flying).</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.EP333dUdoJ8xdkzq"}}}
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{"_id":"EaNgK8fG3Fur9uzp","name":"Critical Hit Deck #17","ownership":{"default":0},"pages":[{"_id":"Clcu2H0uVyozvbI1","image":{},"name":"Critical Hit Deck #17","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>And stay Down</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Ventilated</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Knockback</h1>\n<blockquote>\n<p>Push the target up to 10 feet.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Frozen</h1>\n<blockquote>\n<p>If this is a cold bomb or spell, the target takes triple damage and is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 round. Any other bomb or spell deals double damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.EaNgK8fG3Fur9uzp"}}}
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{"_id":"EpWswZucGxXiLNyP","name":"Critical Hit Deck #43","ownership":{"default":0},"pages":[{"_id":"MuU2oRlPMEGf5SKT","image":{},"name":"Critical Hit Deck #43","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>My Teef!</h1>\n<blockquote>\n<p>The target must succeed at a @Check[type:flat|dc:5] to cast spells with the verbal component until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Gusher</h1>\n<blockquote>\n<p>The target takes [[/r 1d6[bleed]]].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Terrible Cut</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Excruciating</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.EpWswZucGxXiLNyP"}}}
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{"_id":"FHnfWQKntBkZJk6G","name":"Critical Hit Deck #15","ownership":{"default":0},"pages":[{"_id":"8catEKrHLlFFcnKK","image":{},"name":"Critical Hit Deck #15","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Numbing Blow</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} for 1 minute and must succeed at a @Check[type:reflex] or drop one item it holds at random.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Sucking chest Wound</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Overhand Chop</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>1d8 persistent bleed damage.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Knockback</h1>\n<blockquote>\n<p>Push the target up to 10 feet.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.FHnfWQKntBkZJk6G"}}}
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{"_id":"GUtWJynPuVmatqNF","name":"Critical Fumble Deck #16","ownership":{"default":0},"pages":[{"_id":"1Xh3F6JINcq67Avv","image":{},"name":"Critical Fumble Deck #16","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Fling</h1>\n<blockquote>\n<p>You drop the weapon you used for the attack. It lands [[/r 1d6*5]] feet away from your in a random direction [[/r 1d8]].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Head Rush</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Overextended</h1>\n<blockquote>\n<p>You trigger reactions as if you had used a move action.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Reflection</h1>\n<blockquote>\n<p>The spell hits you instead of the target.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.GUtWJynPuVmatqNF"}}}
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{"_id":"HERWPcFlzK2FTPLJ","name":"Critical Fumble Deck #47","ownership":{"default":0},"pages":[{"_id":"GM8KhEJHweIyOXpQ","image":{},"name":"Critical Fumble Deck #47","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Decision Paralysis</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Torn Tendon</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Stinging Failure</h1>\n<blockquote>\n<p>Until healed, you take a @UUID[Compendium.pf2e.other-effects.i5WccD9u62QPRZI8]{-2 circumstance penalty to attack rolls made with this attack until healed}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Cursed</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.HERWPcFlzK2FTPLJ"}}}
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{"_id":"I5omhoK6rqfCZiUZ","name":"Critical Fumble Deck #21","ownership":{"default":0},"pages":[{"_id":"RMK1WoNdESOAfpUW","image":{},"name":"Critical Fumble Deck #21","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>Backswing</h1><blockquote><p>You deal the attack's normal damage to yourself instead of the target.</p></blockquote><p><code>Melee</code></p><h1>Wide Open</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.y1GwyXv7iOf8DhBg] .</p></blockquote><p><code>Ranged</code></p><h1>Tripped</h1><blockquote><p>You fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p></blockquote><p><code>Unarmed</code></p><h1>Tangled in your Gear</h1><blockquote><p>You are @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7] until you spend 2 @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions to free your self.</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.I5omhoK6rqfCZiUZ"}}}
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{"_id":"IrUeMJoKEYUSJKs1","name":"Critical Fumble Deck #19","ownership":{"default":0},"pages":[{"_id":"qJgQ0vw4mcqDyYVT","image":{},"name":"Critical Fumble Deck #19","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>Awkward Attack</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.y1GwyXv7iOf8DhBg] .</p></blockquote><p><code>Melee</code></p><h1>Shot your eye Out</h1><blockquote><p>You critically hit yourself instead of the target.</p></blockquote><p><code>Ranged</code></p><h1>Tiring Attack</h1><blockquote><p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p></blockquote><p><code>Unarmed</code></p><h1>Acidic Backlash</h1><blockquote><p>You take [[/r 2d6[acid]]] damage.</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.IrUeMJoKEYUSJKs1"}}}
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{"_id":"IvDJkDpe3JxMHaj1","name":"Critical Fumble Deck #28","ownership":{"default":0},"pages":[{"_id":"TQtz26fCkZNSwPf2","image":{},"name":"Critical Fumble Deck #28","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Armor Smash</h1>\n<blockquote>\n<p>You deal the attack's normal damage to your armor, applying Hardness.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Lost Grip</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} until the end of your next turn.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Battered</h1>\n<blockquote>\n<p>Until healed, you take a @UUID[Compendium.pf2e.other-effects.c6cwOc4Zri6QiqsR]{-2 circumstance penalty to checks and saving throws}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Unexpected Blast</h1>\n<blockquote>\n<p>Your spell affects all targets within 30 feet of you. You are immune to this effect.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.IvDJkDpe3JxMHaj1"}}}
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{"_id":"JfnvVoWqEHN1ymd5","name":"Critical Hit Deck #14","ownership":{"default":0},"pages":[{"_id":"ftmugY4kI4X2OHtJ","image":{},"name":"Critical Hit Deck #14","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Shattered Hand</h1>\n<blockquote>\n<p>Normal damage. Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, and it can't use one of its hands (chosen randomly by the GM).</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Right in the Ear</h1>\n<blockquote>\n<p>Normal damage. The target is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Stand Aside</h1>\n<blockquote>\n<p>Push the target 5 feet.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Vampiric Feedback</h1>\n<blockquote>\n<p>Normal damage. You regain Hit Points equal half the damage you dealt.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.JfnvVoWqEHN1ymd5"}}}
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{"_id":"K2U6PVeYrvNagqti","name":"Critical Fumble Deck #27","ownership":{"default":0},"pages":[{"_id":"bZJiyaGJWhgfmrqF","image":{},"name":"Critical Fumble Deck #27","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Pin Prick</h1>\n<blockquote>\n<p>You take @Localize[PF2E.PersistentDamage.Bleed1.success].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Spilled Ammo</h1>\n<blockquote>\n<p>The ammunition from the weapon you're using falls from its container onto the ground. You can spend 1 @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action to pick up one piece of ammunition spilled this way.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Just a Taste</h1>\n<blockquote>\n<p>You hit an ally adjacent to you or the target.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Tiring Spell</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.K2U6PVeYrvNagqti"}}}
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{"_id":"LI8WRDVWPbwr6pcG","name":"Critical Hit Deck #52","ownership":{"default":0},"pages":[{"_id":"E06pVpFdVXuRKgLT","image":{},"name":"Critical Hit Deck #52","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Lights Out</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of its next turn.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Bicep Wound</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Bewildering Display</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Roaring Blast</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] until healed.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.LI8WRDVWPbwr6pcG"}}}
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{"_id":"LY6T2YgrSoI79BDR","name":"Critical Fumble Deck #8","ownership":{"default":0},"pages":[{"_id":"pdKVSF828hMb0ruS","image":{},"name":"Critical Fumble Deck #8","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Who was That?</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Seeing Double</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of your next turn.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Broken Tooth</h1>\n<blockquote>\n<p>Until healed, you take a @UUID[Compendium.pf2e.other-effects.Ck0MQP9og75AWix7]{-2 circumstance penalty to attack rolls}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Fragmented Magic</h1>\n<blockquote>\n<p>Your target gains the effect of a <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em> spell.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.LY6T2YgrSoI79BDR"}}}
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{"_id":"NNfsKAHcKvTuyha4","name":"Critical Fumble Deck #36","ownership":{"default":0},"pages":[{"_id":"e9OAyablRyqsYAaP","image":{},"name":"Critical Fumble Deck #36","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Sorry!</h1>\n<blockquote>\n<p>You hit and ally adjacent to you or an ally adjacent to the target.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Lost the Target</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.5gX3PZztMecmWxX9]{-2 circumstance penalty to attack rolls} until the end of your next turn.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Sprain</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Weakened</h1>\n<blockquote>\n<p>You take @UUID[Compendium.pf2e.other-effects.BjkhK1nFUw3vNKg2]{-2 circumstance penalty to spell attack rolls and spell DC's} until the end of your next turn.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.NNfsKAHcKvTuyha4"}}}
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{"_id":"OvQYM50fG50aOHfR","name":"Critical Hit Deck #34","ownership":{"default":0},"pages":[{"_id":"UnOv3yIG2BFWBvOo","image":{},"name":"Critical Hit Deck #34","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Staggering Blow</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Heart Shot</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target takes [[/r 1d4[bleed]]].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Leg Swipe</h1>\n<blockquote>\n<p>The target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Terrifying Display</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.OvQYM50fG50aOHfR"}}}
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{"_id":"Ps9VYxI2zJPG6PEV","name":"Critical Fumble Deck #22","ownership":{"default":0},"pages":[{"_id":"ChyeVeGrXiP83SMI","image":{},"name":"Critical Fumble Deck #22","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>Wide Open</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.y1GwyXv7iOf8DhBg] .</p></blockquote><p><code>Melee</code></p><h1>Cracked</h1><blockquote><p>The ranged weapon (not the ammunition) you are using takes [[/r 1d6]] damage, ignoring Hardness.</p></blockquote><p><code>Ranged</code></p><h1>Fist meet Face</h1><blockquote><p>You critically hit yourself with the attack.</p></blockquote><p><code>Unarmed</code></p><h1>Distance Rift</h1><blockquote><p>You are teleported to the nearest space adjacent to your spell's target.</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.Ps9VYxI2zJPG6PEV"}}}
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{"_id":"QCHhZd0F0DmvVxYP","name":"Critical Fumble Deck #37","ownership":{"default":0},"pages":[{"_id":"26fg43UMXWHaV5Ee","image":{},"name":"Critical Fumble Deck #37","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Better to Give</h1>\n<blockquote>\n<p>You hit yourself instead of the target.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Weapon Problem</h1>\n<blockquote>\n<p>If the attack used a projectile weapon, something on the weapon malfunctions, requiring you to spend 2 @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions to fix.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Sneeze</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Spell Rush</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} until healed.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.QCHhZd0F0DmvVxYP"}}}
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{"_id":"QR3e1uCNURvxDzbV","name":"Critical Hit Deck #50","ownership":{"default":0},"pages":[{"_id":"WheD4j70ekVgpFb7","image":{},"name":"Critical Hit Deck #50","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Tiring Blow</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Leg Wound</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target takes a @UUID[Compendium.pf2e.other-effects.HTwG0F0LDu5ihBUm]{-5-foot status penalty to land Speed} until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Spun Around</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Time Vortex</h1>\n<blockquote>\n<p>If this is a spell, normal damage and the target vanishes and reappears [[/r 1d4#rounds]]{1d4 rounds} later. The target can use no actions, and any effects it has with durations do not pass while it's gone.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.QR3e1uCNURvxDzbV"}}}
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{"_id":"QbnfMqilzwyzk0bf","name":"Critical Fumble Deck #34","ownership":{"default":0},"pages":[{"_id":"MAjmNAKgJd4UqEfQ","image":{},"name":"Critical Fumble Deck #34","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Weapon Tangle</h1>\n<blockquote>\n<p>You can't use this weapon to attack until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Amazing Miss</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Bone Bruise</h1>\n<blockquote>\n<p>You become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1} or your wounded value increases by 1.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>You made 'em Bigger</h1>\n<blockquote>\n<p>The target increases in size, with the effects of a 2nd level <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em> spell. @UUID[Compendium.pf2e.spell-effects.sPCWrhUHqlbGhYSD]</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.QbnfMqilzwyzk0bf"}}}
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{"_id":"QuhotSkof0ao2kJo","name":"Critical Fumble Deck #50","ownership":{"default":0},"pages":[{"_id":"0UfzLjrNTkWSDZKb","image":{},"name":"Critical Fumble Deck #50","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Broken Haft</h1>\n<blockquote>\n<p>Your weapon's current Hit Points are reduced to its Broken Threshold. If already broken, the weapon takes [[/r 3d6]] damage, ignoring Hardness. If your weapon is a reach weapon, it loses reach.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>All Thumbs</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Whiff</h1>\n<blockquote>\n<p>You hit yourself istead of the target.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Draining Magic</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.QuhotSkof0ao2kJo"}}}
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{"_id":"RZAYqAHzFxnbD01e","name":"Critical Fumble Deck #30","ownership":{"default":0},"pages":[{"_id":"d0OhvD2MJiKwDp6d","image":{},"name":"Critical Fumble Deck #30","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Grave Miscalculation</h1>\n<blockquote>\n<p>You critically hit yourself with the attack.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Kickback like a Mule</h1>\n<blockquote>\n<p>You fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Can't find an Opening</h1>\n<blockquote>\n<p>You can't use this attack until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Drawing a Blank</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.RZAYqAHzFxnbD01e"}}}
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{"_id":"Rkv1BGGapMuMyMHs","name":"Critical Hit Deck #37","ownership":{"default":0},"pages":[{"_id":"UQ3MU5ltnZlq1Ljs","image":{},"name":"Critical Hit Deck #37","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Concussion</h1>\n<blockquote>\n<p>Normal damage. The target is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 minute and @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Infection</h1>\n<blockquote>\n<p>The target must succeed at a @Check[type:fortitude] or contract filth fever (Pathfinder Bestiary 258).</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Flay</h1>\n<blockquote>\n<p>Normal damage. The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3} until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Corrosive</h1>\n<blockquote>\n<p>If this is an acid bomb or spell, the target takes triple damage and [[/r 1d6[persistent,acid]]]. Any other bomb or spell deals double damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.Rkv1BGGapMuMyMHs"}}}
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{"_id":"SQAqU3m7BXHm8TGC","name":"Critical Hit Deck #39","ownership":{"default":0},"pages":[{"_id":"znDpd5Z0k6bq6WCr","image":{},"name":"Critical Hit Deck #39","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Soul-Crushing Blow</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} and is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1} for as long as it is doomed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Knockback</h1>\n<blockquote>\n<p>The target is pushed 10 feet.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Armor Damage</h1>\n<blockquote>\n<p>The target's armor also takes the damage (applying the armor's Hardness normally).</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Draining Strike</h1>\n<blockquote>\n<p>The target loses one random prepared spell or spell slot, as determined by the GM.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.SQAqU3m7BXHm8TGC"}}}
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{"_id":"TYTNFtVvFqFBM8oy","name":"Critical Fumble Deck #43","ownership":{"default":0},"pages":[{"_id":"CvQ1EVSIxYPukyF5","image":{},"name":"Critical Fumble Deck #43","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Shield Crash</h1>\n<blockquote>\n<p>You deal the attack's normal damage to your shield, applying Hardness.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Everything you Got</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Hard-edged Adversary</h1>\n<blockquote>\n<p>You take [[/r 2d6[piercing]]] damage or [[/r 2d6[slashing]]] damage (determined by the GM).</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>You made 'em Tougher</h1>\n<blockquote>\n<p>The target gains @UUID[Compendium.pf2e.other-effects.WqgtMWgM9nUjwQiI]{Resistance 5 to all damage} until the start of its next turn.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.TYTNFtVvFqFBM8oy"}}}
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{"_id":"TbXmAqEzgW1nZV2r","name":"Critical Fumble Deck #49","ownership":{"default":0},"pages":[{"_id":"QeRwmIUgBtzxElzk","image":{},"name":"Critical Fumble Deck #49","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Pointy End goes There</h1>\n<blockquote>\n<p>You become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1} or your wounded value increases by 1.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Tunnel Vision</h1>\n<blockquote>\n<p>For 3 rounds, you gain a @UUID[Compendium.pf2e.other-effects.IUvO6CatanKAgmNr]{+1 circumstance bonus to attack rolls}, but you are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg].</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Head First!</h1>\n<blockquote>\n<p>You fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] until you wake up or the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Wild Magic</h1>\n<blockquote>\n<p>Roll twice on the @UUID[Compendium.pf2e.rollable-tables.uYDzWM5ji52r4mSD] table. You are the target of those effects.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.TbXmAqEzgW1nZV2r"}}}
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{"_id":"Toz2ZIpy7N4pDmyi","name":"Critical Fumble Deck #18","ownership":{"default":0},"pages":[{"_id":"rZHd27zct5D3dN6w","image":{},"name":"Critical Fumble Deck #18","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Overextended</h1>\n<blockquote>\n<p>You trigger reactions as if you had used a move action.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Aching Back</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Upset Stomach</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Critical Backlash</h1>\n<blockquote>\n<p>You critically hit yourself instead of the target.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.Toz2ZIpy7N4pDmyi"}}}
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{"_id":"UheptedVuKxVHSQY","name":"Critical Fumble Deck #25","ownership":{"default":0},"pages":[{"_id":"XX7shh3pqdG5v6Lm","image":{},"name":"Critical Fumble Deck #25","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Spinning Swing</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Nicked</h1>\n<blockquote>\n<p>You take @Localize[PF2E.PersistentDamage.Bleed1.success].</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Twisted Up</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.D5mg6Tc7Jzrj6ro7] until you spend 2 @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] actions to free yourself.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Apprentice Move</h1>\n<blockquote>\n<p>Reroll the attack roll, targeting the creature closest to the target (excluding yourself).</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.UheptedVuKxVHSQY"}}}
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{"_id":"VfijeX07Jy9QPYPb","name":"Critical Fumble Deck #14","ownership":{"default":0},"pages":[{"_id":"hRnoJuHZgvnm0y4Y","image":{},"name":"Critical Fumble Deck #14","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Notched</h1>\n<blockquote>\n<p>Your weapon takes [[/r 1d6]] damage, ignoring Hardness.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Notched Fingers</h1>\n<blockquote>\n<p>You take [[/r 1d4[bleed]]].</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Hit the Wall</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Electrical Feedback</h1>\n<blockquote>\n<p>You take [[/r 2d6[electricity]]] damage.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.VfijeX07Jy9QPYPb"}}}
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{"_id":"WGBL7l5DatQnszg7","name":"Critical Fumble Deck #35","ownership":{"default":0},"pages":[{"_id":"k7BzBti00xCRMnZq","image":{},"name":"Critical Fumble Deck #35","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Bonk!</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Shot your Foot</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and take a @UUID[Compendium.pf2e.other-effects.RcMZr0wSjrir1AnS]{-5-foot circumstance penalty to your land speed}.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Overexertion</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Side Effect</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}. You are also @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until healed.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.WGBL7l5DatQnszg7"}}}
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{"_id":"Wn47ZhXINo7jz8JZ","name":"Critical Fumble Deck #2","ownership":{"default":0},"pages":[{"_id":"jvnfW76s6YjUo71n","image":{},"name":"Critical Fumble Deck #2","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Wrong End</h1>\n<blockquote>\n<p>If you are using a slashing weapon, you take [[/r 1d6[slashing]]] damage and 1 persistent bleed damage.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Phantom Wind</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.wVGSlZEGxsg1s8AZ]{-2 circumstance penalty to ranged attacks} until the end of your next turn.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Overthink It</h1>\n<blockquote>\n<p>Your target gains a @UUID[Compendium.pf2e.other-effects.QGTMOcJ1Dq5bk0GG]{+2 circumstance bonus to AC} against attacks you make against it until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Power Down</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}</p>\n</blockquote>\n<p><code>Spell</code></p>\n<p> </p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.Wn47ZhXINo7jz8JZ"}}}
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{"_id":"XhX99wCRrwB1JFnl","name":"Critical Hit Deck #33","ownership":{"default":0},"pages":[{"_id":"61SADGhFPc7Ra59P","image":{},"name":"Critical Hit Deck #33","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Broken Ribs</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Spinal Tap</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Nerve Slice</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 round.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Forceful Blast</h1>\n<blockquote>\n<p>The bomb or spell deals and additional [[/r 1d8[force]]] damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.XhX99wCRrwB1JFnl"}}}
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{"_id":"XmpWko9I3NDN6rjJ","name":"Critical Hit Deck #53","ownership":{"default":0},"pages":[{"_id":"4YX173FiGFHEW0YY","image":{},"name":"Critical Hit Deck #53","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Roundhouse</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Make one additional attack against a foe adjacent to the original target, using the same attack modifier as the original attack.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Ragged Wound</h1>\n<blockquote>\n<p>The target takes [[/r 1d6[bleed]]].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Delayed Wound</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target takes the same amount of damage at the end of its next two turns.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Concussive Blast</h1>\n<blockquote>\n<p>The target is pushed up to 10 feet and knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.XmpWko9I3NDN6rjJ"}}}
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{"_id":"Y4J49n6WFOEXwaf2","name":"Critical Hit Deck #13","ownership":{"default":0},"pages":[{"_id":"kQHLnBkfwg7mgZAD","image":{},"name":"Critical Hit Deck #13","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Crumpling Blow</h1>\n<blockquote>\n<p>The target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Pierced</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of its next turn.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Throat Slash</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target takes [[/r 1d8[bleed]]]. The target can't talk, cast spells with a verbal component, or breathe while subject to this bleed damage.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Life Leech</h1>\n<blockquote>\n<p>If this is a spell, the target becomes @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} and you regain [[/r 1d8]] Hit Points.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.Y4J49n6WFOEXwaf2"}}}
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{"_id":"YRY6c3WdBEuKiOCv","name":"Critical Fumble Deck #42","ownership":{"default":0},"pages":[{"_id":"WBUwp076Zb1XZceP","image":{},"name":"Critical Fumble Deck #42","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Winded</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Bad Alignment</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.UZabiyynJWuUblMk]{-2 circumstance penalty to attack rolls with this weapon} until the end of your next turn.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>It bit your Fist</h1>\n<blockquote>\n<p>The target deals jaws damage to you.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Poor Trade</h1>\n<blockquote>\n<p>You hit, but you lose a prepared spell or spell slot of the highest level available (you choose the spell).</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.YRY6c3WdBEuKiOCv"}}}
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{"_id":"YcQEfWxkmpMWXUz4","name":"Critical Hit Deck #49","ownership":{"default":0},"pages":[{"_id":"XTAKgmqj1ZFepfHx","image":{},"name":"Critical Hit Deck #49","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Solid Blow</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Tenacious Wound</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target can't heal this damage until it has rested at least 8 hours.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Parrying Strike</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Gain a @UUID[Compendium.pf2e.other-effects.QGTMOcJ1Dq5bk0GG]{+2 circumstance bonus to AC} until the end of your next turn.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Phased</h1>\n<blockquote>\n<p>The target becomes incorporeal (Pathfinder Bestiary 346) until the end of your next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.YcQEfWxkmpMWXUz4"}}}
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{"_id":"Zx67JiRVzstgEa32","name":"Critical Fumble Deck #48","ownership":{"default":0},"pages":[{"_id":"hbbqXuMIjP1O5ivM","image":{},"name":"Critical Fumble Deck #48","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Catastrophic Failure</h1>\n<blockquote>\n<p>You fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] until you awake up or the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Overthrow</h1>\n<blockquote>\n<p>If the attack used a thrown weapon, the weapon travels three times its range increment in a random direction (determined by the GM).</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Don't pick it It</h1>\n<blockquote>\n<p>You become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1} or your wounded value increases by 1.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Magical Smackdown</h1>\n<blockquote>\n<p>You automatically fail (but do not critically fail) your next saving throw.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.Zx67JiRVzstgEa32"}}}
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{"_id":"bZF7zf43UBxS188h","name":"Critical Hit Deck #48","ownership":{"default":0},"pages":[{"_id":"EAYQXMZmvqXhDVKX","image":{},"name":"Critical Hit Deck #48","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Earth Rumble</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target and each enemy adjacent to it must succeed at a @Check[type:reflex] of fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Vulnerable Spot</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Shield Cleave</h1>\n<blockquote>\n<p>Deal normal damage to the target's shield (apply Hardness normally).</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Wild Surge</h1>\n<blockquote>\n<p>Normal damage and then normal damage again of a random energy type (roll [[/r 1d4#1-acid; 2-cold; 3-fire; 4-electricity]]{1d4; 1-acid; 2-cold; 3-fire; 4-electricity}).</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.bZF7zf43UBxS188h"}}}
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{"_id":"bzIzGjyNUc52lhCS","name":"Critical Hit Deck #4","ownership":{"default":0},"pages":[{"_id":"RksHFLAckI3WzZjx","image":{},"name":"Critical Hit Deck #4","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Cracked Rib</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Momentum</h1>\n<blockquote>\n<p>You gain a @UUID[Compendium.pf2e.other-effects.HLBhINtyRcHk6d7h]{+2 circumstance bonus to attack rolls} until the end of your next turn.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Gory</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1}.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Stunned</h1>\n<blockquote>\n<p>Normal damage. The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.bzIzGjyNUc52lhCS"}}}
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{"_id":"cPORMYYrqMaPfjnx","name":"Critical Hit Deck #47","ownership":{"default":0},"pages":[{"_id":"RYUmc3RaviKhGkaI","image":{},"name":"Critical Hit Deck #47","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Back Breaker</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Deep Wound</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Brow Cut</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target takes [[/r 1d4[bleed]]]. Until the bleed ends, all creatures are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to the target.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Mystical Thwart</h1>\n<blockquote>\n<p>The target can't activate magic items, cast spells, or use Quick Alchemy until the end of its next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.cPORMYYrqMaPfjnx"}}}
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{"_id":"cY3fpFYpmsUK9kKb","name":"Critical Hit Deck #25","ownership":{"default":0},"pages":[{"_id":"OhyEcqPV8lo4hCwQ","image":{},"name":"Critical Hit Deck #25","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Off Balance</h1>\n<blockquote>\n<p>Normal damage. The target triggers reactions as if it just used a move action. It is also @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Chipped Bone</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Hack and Slash</h1>\n<blockquote>\n<p>Triple damage. The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Shrink Aftereffect</h1>\n<blockquote>\n<p>Normal damage. The target is reduced in size as if subject to a <em>@UUID[Compendium.pf2e.spells-srd.PjhUmyKnq6K5uDby]</em> spell until the end of its next turn. @UUID[Compendium.pf2e.spell-effects.LXf1Cqi1zyo4DaLv]</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.cY3fpFYpmsUK9kKb"}}}
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{"_id":"dCiYhvB488kKvpO0","name":"Critical Hit Deck #36","ownership":{"default":0},"pages":[{"_id":"qJaP33VzLsKefpSc","image":{},"name":"Critical Hit Deck #36","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Box the Ears</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Javelin Catcher</h1>\n<blockquote>\n<p>Triple damage if the attack was ranged or thrown attack. Double damage for all other attacks.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Lip Cut</h1>\n<blockquote>\n<p>The target must succeed at a @Check[type:flat|dc:5] to cast spells with a verbal component until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Call of the Wild</h1>\n<blockquote>\n<p>Triple damage to animals, beasts, and fey. Double damage to all other creatures.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.dCiYhvB488kKvpO0"}}}
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{"_id":"dP4Zy3ILcjWRx6ZO","name":"Critical Hit Deck #45","ownership":{"default":0},"pages":[{"_id":"EkWqEdr5GVmYQOKx","image":{},"name":"Critical Hit Deck #45","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Low Blow</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it remains sickened.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Hobbled</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and takes a @UUID[Compendium.pf2e.other-effects.ScZGg91ri19H4IIc]{-10-foot circumstance penalty to all Speeds}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Bad Parry</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target must succeed at a @Check[type:reflex] or drop one weapon it is holding (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Planar Rift</h1>\n<blockquote>\n<p>If this is a spell, the target takes normal damage and must succeed at a @Check[type:will] or be sent to a random plane (determined by the GM).</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.dP4Zy3ILcjWRx6ZO"}}}
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{"_id":"dvL063pJYJpCMsA6","name":"Critical Fumble Deck #52","ownership":{"default":0},"pages":[{"_id":"R9KUWluXi5sFMfii","image":{},"name":"Critical Fumble Deck #52","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>Go for the Eyes</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.uwYGEeqvt8pwjhXa].</p></blockquote><p><code>Melee</code></p><h1>Pinch a Finger</h1><blockquote><p>You take [[/r 1d6[bleed]]].</p></blockquote><p><code>Ranged</code></p><h1>Winds of Change</h1><blockquote><p>You can't attack the same target again until the end of your next turn.</p></blockquote><p><code>Unarmed</code></p><h1>Now I see You...</h1><blockquote><p>Your target becomes @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] until the end of its next turn or uses a hostile action.</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.dvL063pJYJpCMsA6"}}}
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{"_id":"e08YEjoNa60xrAYS","name":"Critical Fumble Deck #45","ownership":{"default":0},"pages":[{"_id":"jE2DwXGkwsJABkA1","image":{},"name":"Critical Fumble Deck #45","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>This is Bad</h1>\n<blockquote>\n<p>You take [[/r 1d10[bleed]]].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>What are the Odds?</h1>\n<blockquote>\n<p>If this is a thrown weapon attack and the target can hold the weapon, the target snatches the weapon out of the air and wields it.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Whirlwind of Shame</h1>\n<blockquote>\n<p>You hit every creature adjacent to you except for the target.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Jumbled Components</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} until the end of your next turn.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.e08YEjoNa60xrAYS"}}}
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{"_id":"e9imRGVLbIWYVUXf","name":"Critical Hit Deck #1","ownership":{"default":0},"pages":[{"_id":"r9iBZ8NsIFSvgStR","image":{},"name":"Critical Hit Deck #1","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Crunch</h1>\n<blockquote>\n<p><strong>Crit Effect:</strong> The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Forearm Piercing</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target drops one weapon it's holding (chosen randomly by the GM).</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Surprise Opening</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>You gain 1 action that you can use before the end of your turn to use an attack action against the target.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Allergic reaction</h1>\n<blockquote>\n<p>The target takes [[/r 1d8[poison]]] damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.e9imRGVLbIWYVUXf"}}}
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{"_id":"eVEZLDyvu2tqiYZn","name":"Critical Hit Deck #28","ownership":{"default":0},"pages":[{"_id":"VWlXcYzq9XEBOA3u","image":{},"name":"Critical Hit Deck #28","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Skull Crush</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 3} until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>hand Wound</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and can't use one of its hands (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Broad Swipe</h1>\n<blockquote>\n<p>The target takes [[/r 1d4[bleed]]].</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Lingering Damage</h1>\n<blockquote>\n<p>The target takes [[/r 1d6[persistent]]] damage of the same type as the bomb or spell's damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.eVEZLDyvu2tqiYZn"}}}
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{"_id":"f1JjbSLpmPw5McIb","name":"Critical Hit Deck #42","ownership":{"default":0},"pages":[{"_id":"ZNh4PvHcmQEOa65W","image":{},"name":"Critical Hit Deck #42","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Shield Smack</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target must succeed at a @Check[type:reflex] or drop a shield it's holding.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Penetrating Wound</h1>\n<blockquote>\n<p>The attack ignores all resistances.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Muscle Wound</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Intense Strike</h1>\n<blockquote>\n<p>The attack ignores all resistances.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.f1JjbSLpmPw5McIb"}}}
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{"_id":"gLXD4uNnLLtLoeck","name":"Critical Fumble Deck #23","ownership":{"default":0},"pages":[{"_id":"Z6uHNA2pcuTdNc4L","image":{},"name":"Critical Fumble Deck #23","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Strained</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2}.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Whoops!</h1>\n<blockquote>\n<p>You fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Out of Position</h1>\n<blockquote>\n<p>You can't use this attack until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Mind Drain</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 1}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.gLXD4uNnLLtLoeck"}}}
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{"_id":"gWa7wGUfUvYoIK8z","name":"Critical Fumble Deck #20","ownership":{"default":0},"pages":[{"_id":"CRAeRs5IsNZ6UvY1","image":{},"name":"Critical Fumble Deck #20","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>This sword is Heavy</h1><blockquote><p>You are @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p></blockquote><p><code>Melee</code></p><h1>Errant Aim</h1><blockquote><p>Reroll the attack roll, targeting the creature closest to the target (excluding yourself).</p></blockquote><p><code>Ranged</code></p><h1>Awkward Attack</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.y1GwyXv7iOf8DhBg] .</p></blockquote><p><code>Unarmed</code></p><h1>Bleeding Eyes</h1><blockquote><p>You take [[/r 1d6[bleed]]].</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.gWa7wGUfUvYoIK8z"}}}
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{"_id":"gdYlgrtfGK8mAoXK","name":"Critical Hit Deck #9","ownership":{"default":0},"pages":[{"_id":"aJziqJXJbAHFMnJi","image":{},"name":"Critical Hit Deck #9","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Momentum</h1>\n<blockquote>\n<p>You gain a @UUID[Compendium.pf2e.other-effects.HLBhINtyRcHk6d7h]{+2 circumstance bonus to attack rolls} until the end of your next turn.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Blowback</h1>\n<blockquote>\n<p>The target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Tangled</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>You can attempt to @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] the target as a free action. This uses the same multiple attack penalty as your attack and doesn't count towards your multiple attack penalty.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Pretty Colors</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until the end of your next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.gdYlgrtfGK8mAoXK"}}}
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{"_id":"iZYZTEtihsVkbRKR","name":"Critical Hit Deck #8","ownership":{"default":0},"pages":[{"_id":"OSj1vOhjm71h9Km6","image":{},"name":"Critical Hit Deck #8","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Split Open</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target takes [[/r 1d6[bleed]]].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Send 'em Reeling</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Shattered Jaw</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1} and can't speak, eat, drink, or make attacks with its jaws.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Protective Charm</h1>\n<blockquote>\n<p>You gain a @UUID[Compendium.pf2e.other-effects.sq8lhVfn0pl5WJ4t]{+2 status bonus to AC and all saving throws} until the end of your next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.iZYZTEtihsVkbRKR"}}}
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{"_id":"ivko8YN075ThpNsb","name":"Critical Hit Deck #32","ownership":{"default":0},"pages":[{"_id":"tUgtvtXyPyK1XHIt","image":{},"name":"Critical Hit Deck #32","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Clocked!</h1>\n<blockquote>\n<p>Triple damage. The target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Head Shot</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target must succeed at a @Check[type:fortitude] or die.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>From chops to Groin</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target must succeed at a @Check[type:fortitude] or die.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Doomed!</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round, and is also @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1}.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.ivko8YN075ThpNsb"}}}
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{"_id":"jLnyeFUJ76ZZieVJ","name":"Critical Fumble Deck #33","ownership":{"default":0},"pages":[{"_id":"qsF4BXJlET5zW5n6","image":{},"name":"Critical Fumble Deck #33","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Funny Bone</h1>\n<blockquote>\n<p>You drop one item you are holding (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Not my Pony!</h1>\n<blockquote>\n<p>You hit the nearest animal companion, mount, or familiar.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Bad Headbutt</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Caster's Block</h1>\n<blockquote>\n<p>You can't cast this spell again at any level until you rest and make your daily preparations.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.jLnyeFUJ76ZZieVJ"}}}
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{"_id":"kjUiMaSmcOQXxoeo","name":"Critical Fumble Deck #11","ownership":{"default":0},"pages":[{"_id":"DbGY1HRle0RP8yQZ","image":{},"name":"Critical Fumble Deck #11","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Slipped</h1>\n<blockquote>\n<p>You fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Backfire</h1>\n<blockquote>\n<p>You hit yourself instead of the target.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Bruised Ego</h1>\n<blockquote>\n<p>You can't attack another creature until the target is knocked out or the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Nosebleed</h1>\n<blockquote>\n<p>You take @Localize[PF2E.PersistentDamage.Bleed1.success].</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.kjUiMaSmcOQXxoeo"}}}
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{"_id":"kjoBsS79JcjUUPnr","name":"Critical Fumble Deck #38","ownership":{"default":0},"pages":[{"_id":"qFcMTp2HirNwCf5g","image":{},"name":"Critical Fumble Deck #38","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Rang your own Bell</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR].</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Lowered Guard</h1>\n<blockquote>\n<p>You provoke reactions as if you used a move action.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Ferocious Fumble</h1>\n<blockquote>\n<p>You critically hit an ally within your reach (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>The magic is Gone</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.fqk0ESqJACXqz21k]{-1 circumstance penalty to attack rolls until you score a critical hit}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.kjoBsS79JcjUUPnr"}}}
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{"_id":"klZe3T5N3T79oQvN","name":"Critical Hit Deck #19","ownership":{"default":0},"pages":[{"_id":"ymqdYEJyGiqAOijp","image":{},"name":"Critical Hit Deck #19","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Nighty Night</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target falls @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] and can't wake up until the end of its next turn.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Painful Poke</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>That'll Leave a Mark!</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target takes [[/r 2d6[bleed]]].</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Devastating Strike</h1>\n<blockquote>\n<p>Triple damage. The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.klZe3T5N3T79oQvN"}}}
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{"_id":"kvQc6aNvJaBH6rEC","name":"Critical Hit Deck #24","ownership":{"default":0},"pages":[{"_id":"8Qpc1cbM8YliNeWt","image":{},"name":"Critical Hit Deck #24","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Ruptured Spleen</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target takes @Localize[PF2E.PersistentDamage.Bleed1.success] that can't be removed until the target has been subject to magical healing.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Muscle Severed</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3} and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Lean into the Blow</h1>\n<blockquote>\n<p>Triple damage. You drop your weapon.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Funny Bone</h1>\n<blockquote>\n<p>The target laughs uncontrollably until the end of its next turn. While laughing, it is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} and can't use reactions.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.kvQc6aNvJaBH6rEC"}}}
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{"_id":"lAPaa4MtkDZy6nZN","name":"Critical Hit Deck #38","ownership":{"default":0},"pages":[{"_id":"hfnqwRiA1F8yFxO2","image":{},"name":"Critical Hit Deck #38","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Armor Dent</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>Deal the same amount of damage to the target's armor, ignoring that armor's Hardness.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Eye patch for you</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Flat-Blade Thwack</h1>\n<blockquote>\n<p>Triple damage. You can deal bludgeoning damage instead of slashing damage.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Magical Glow</h1>\n<blockquote>\n<p>The target glows for 1 minute with the effect of a <em>@UUID[Compendium.pf2e.spells-srd.HRb2doyaLtaoCfi3]</em> spell.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.lAPaa4MtkDZy6nZN"}}}
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{"_id":"lXew3cZFdIYM3NJs","name":"Critical Hit Deck #10","ownership":{"default":0},"pages":[{"_id":"jON5ZXJSqO78xFNT","image":{},"name":"Critical Hit Deck #10","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>I See Stars</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh] until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Pinhole</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target takes @Localize[PF2E.PersistentDamage.Bleed1.success] that can't be removed until the target is healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Disembowel</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Conduit</h1>\n<blockquote>\n<p>The target takes a -2 status penalty to AC and saves against your bombs or spells until the end of your next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.lXew3cZFdIYM3NJs"}}}
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{"_id":"maXudTqcDiAj86Ym","name":"Critical Hit Deck #6","ownership":{"default":0},"pages":[{"_id":"yy6uVnmPsQNaxks9","image":{},"name":"Critical Hit Deck #6","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Cracked Knee</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and takes a @UUID[Compendium.pf2e.other-effects.HTwG0F0LDu5ihBUm]{-5-foot status penalty to land Speed}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Calf Jab</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and takes a @UUID[Compendium.pf2e.other-effects.zDV1wo2ytNTbyTB0]{-10-foot status penalty to your land Speed}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Ugly Wound</h1>\n<blockquote>\n<p>The target takes a -2 circumstance penalty to checks with all Charisma-based skills except Intimidation.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Now you see me...</h1>\n<blockquote>\n<p>You become @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] until the end of your next turn or until you use a hostile action.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.maXudTqcDiAj86Ym"}}}
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{"_id":"mcniWnifXwXkZocv","name":"Critical Fumble Deck #41","ownership":{"default":0},"pages":[{"_id":"C0t1CYEnkINf6jhr","image":{},"name":"Critical Fumble Deck #41","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>All or Nothing</h1><blockquote><p>You take a @UUID[Compendium.pf2e.other-effects.fqk0ESqJACXqz21k]{-1 circumstance penalty to attack rolls until you score a critical hit}.</p></blockquote><p><code>Melee</code></p><h1>Close to the Ear</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.W2OF7VeLHqc7p3DO].</p></blockquote><p><code>Ranged</code></p><h1>Pins and Needles</h1><blockquote><p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}.</p></blockquote><p><code>Unarmed</code></p><h1>Why Me?</h1><blockquote><p>You provoke reactions as if you used a move action.</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.mcniWnifXwXkZocv"}}}
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{"_id":"mwz1Ukw9laGyRocF","name":"Critical Fumble Deck #51","ownership":{"default":0},"pages":[{"_id":"HJNQmrXcBXqxpU8d","image":{},"name":"Critical Fumble Deck #51","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>Fog of War</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.uwYGEeqvt8pwjhXa].</p></blockquote><p><code>Melee</code></p><h1>Bull's Eye</h1><blockquote><p>Your attack ricochets and hits you near the eye. You are @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of your next turn.</p></blockquote><p><code>Ranged</code></p><h1>Jam a Finger</h1><blockquote><p>You the the target for the minimum amount of damage you can deal with the attack. You take the attack's normal damage.</p></blockquote><p><code>Unarmed</code></p><h1>Everything to Fear</h1><blockquote><p>You are @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.mwz1Ukw9laGyRocF"}}}
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{"_id":"nI9pM4SeM39SRVaR","name":"Critical Hit Deck #41","ownership":{"default":0},"pages":[{"_id":"Okqxk51eZT2JWJnw","image":{},"name":"Critical Hit Deck #41","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Broken Leg</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target takes a @UUID[Compendium.pf2e.other-effects.0r8MznJe5UugViee]{-15-foot circumstance penalty to your land Speed} until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Grazing Hit</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 3}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Swing Through</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Make an additional attack against a foe adjacent to the original target, using the same attack modifier as the original attack.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Maximum Effect</h1>\n<blockquote>\n<p>Don't roll for damage. You deal the maximum possible critical hit damage with this attack.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.nI9pM4SeM39SRVaR"}}}
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{"_id":"nSU4nBU3fBTvb2k3","name":"Critical Hit Deck #20","ownership":{"default":0},"pages":[{"_id":"jU2mfBSZkV0Ek5gE","image":{},"name":"Critical Hit Deck #20","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Brained</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Kidney Piercing</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Fingertipped</h1>\n<blockquote>\n<p>Normal damage. Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and can't use one of its hands (chosen randomly by the GM).</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Eyeburn</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of its next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.nSU4nBU3fBTvb2k3"}}}
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{"_id":"pjR0QGXE58oWS8uU","name":"Critical Hit Deck #7","ownership":{"default":0},"pages":[{"_id":"d0sh4NZCQ5cKu4ae","image":{},"name":"Critical Hit Deck #7","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Bell Ringer</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2}, and it is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until it is no longer sickened.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Skewered</h1>\n<blockquote>\n<p>Triple damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} for 1 round.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Momentum</h1>\n<blockquote>\n<p>You gain a @UUID[Compendium.pf2e.other-effects.HLBhINtyRcHk6d7h]{+2 circumstance bonus to attack rolls} until the end of your next turn.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Petrified</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.dTwPJuKgBQCMxixg] for 10 minutes.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.pjR0QGXE58oWS8uU"}}}
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{"_id":"pzk8lcb4ykgtn97D","name":"Critical Hit Deck #23","ownership":{"default":0},"pages":[{"_id":"KAsdzGsp84DphbcZ","image":{},"name":"Critical Hit Deck #23","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Overwhelming Smash</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Nicked an Artery</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target takes [[/r 2d6[bleed]]].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Care your Initials</h1>\n<blockquote>\n<p>Normal damage. The target is so humiliated it can do nothing but attack you. At the end of each of its turns, it can attempt a @Check[type:will] to end this effect.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Distraction</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.pzk8lcb4ykgtn97D"}}}
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{"_id":"qD4ybNUceFacSJGu","name":"Critical Fumble Deck #3","ownership":{"default":0},"pages":[{"_id":"jCcFyy09k0lf4wEl","image":{},"name":"Critical Fumble Deck #3","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Bad Fall</h1>\n<blockquote>\n<p>You fall @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] and are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Spraining Shot</h1>\n<blockquote>\n<p>Until healed, you take a @UUID[Compendium.pf2e.other-effects.NU5wAbJLZO6T86eB]{-10-foot circumstance penalty to your land Speed} and are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1}.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Bad Jam</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Exploding Skull</h1>\n<blockquote>\n<p>You must attempt a @Check[type:fortitude] save. If you succeed, you take</p>\n<div>\n<div>[[/r 3d6[mental]]] damage. <strong>If you fail, your head explodes and you die.</strong></div>\n</div>\n</blockquote>\n<p><code>Spell</code></p></section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.qD4ybNUceFacSJGu"}}}
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{"_id":"qD8KoshDJsayGbCB","name":"Critical Fumble Deck #40","ownership":{"default":0},"pages":[{"_id":"5UIGH23EhwTfoNSM","image":{},"name":"Critical Fumble Deck #40","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\"><h1>Creeping Hesitation</h1><blockquote><p>You are @UUID[Compendium.pf2e.other-effects.y1GwyXv7iOf8DhBg] .</p></blockquote><p><code>Melee</code></p><h1>Insecure</h1><blockquote><p>You take a @UUID[Compendium.pf2e.other-effects.fqk0ESqJACXqz21k]{-1 circumstance penalty to attack rolls until you score a critical hit}.</p></blockquote><p><code>Ranged</code></p><h1>Great Roar</h1><blockquote><p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR].</p></blockquote><p><code>Unarmed</code></p><h1>Error!</h1><blockquote><p>You deal the spell's normal damage to yourself instead of the target.</p></blockquote><p><code>Spell</code></p></section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.qD8KoshDJsayGbCB"}}}
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{"_id":"qOmgdhhShYp4vlfi","name":"Critical Hit Deck #3","ownership":{"default":0},"pages":[{"_id":"XW36TQZYvQ9S7T4v","image":{},"name":"Critical Hit Deck #3","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Surprise Opening</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>You gain 1 action that you can use before the end of your turn to use an attack action against the target.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Tongue Piercing</h1>\n<blockquote>\n<p>The target must succeed at a @Check[type:flat|dc:5] to cast spells with the verbal component until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Brow to Chin</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target takes a -2 status penalty to Perception and ranged attack rolls until healer.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Olfactory Overload</h1>\n<blockquote>\n<p>The target loses its sense of smell and any scent ability or other olfactory sense until healed.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.qOmgdhhShYp4vlfi"}}}
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{"_id":"rLNl2PdawSadogJd","name":"Critical Hit Deck #2","ownership":{"default":0},"pages":[{"_id":"Y3etmaTpdsMT3kKp","image":{},"name":"Critical Hit Deck #2","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Where Am I?</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Surprise Opening</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>You gain 1 action that you can use before the end of your turn to use an attack action against the target.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Missing Ear</h1>\n<blockquote>\n<p>Normal damage. The target takes a -2 circumstance penalty to Perception check and Charisma-based check except Intimidation until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Mind Cloud</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until healed.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.rLNl2PdawSadogJd"}}}
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{"_id":"tHmyeunsbv4TZAbw","name":"Critical Fumble Deck #17","ownership":{"default":0},"pages":[{"_id":"vFjWSlbJ9kWr7dhQ","image":{},"name":"Critical Fumble Deck #17","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Pulled Muscle</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Awkward Attack</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your next turn.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Bit your Tongue!</h1>\n<blockquote>\n<p>You take @Localize[PF2E.PersistentDamage.Bleed1.success].</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Spontaneous Combustion</h1>\n<blockquote>\n<p>You take [[/r 2d6[fire]]] damage.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1,"markdown":""},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.tHmyeunsbv4TZAbw"}}}
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{"_id":"txOOwTfhpIJj4LU1","name":"Critical Fumble Deck #12","ownership":{"default":0},"pages":[{"_id":"GHS4SvuvWoDaWa0x","image":{},"name":"Critical Fumble Deck #12","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Second Thoughts</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 3}</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Mix it Up</h1>\n<blockquote>\n<p>You can't make ranged attacks until the end of your next turn.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Hangnail</h1>\n<blockquote>\n<p>If you attacked with a claw or fist, you can't use that attack until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Magic Vacuum</h1>\n<blockquote>\n<p>The effects of all beneficial spells affecting you end immediately.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.txOOwTfhpIJj4LU1"}}}
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{"_id":"unEu0FFXZfTtvF2b","name":"Critical Hit Deck #26","ownership":{"default":0},"pages":[{"_id":"tn6geVSwpDWKhMFC","image":{},"name":"Critical Hit Deck #26","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Crushed Intestines</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 2} and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} until it is no longer wounded.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Lodged in the Bone</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target takes [[/r 1d6[bleed]]].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Severed Spine</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target must succeed at a @Check[type:fortitude] or be @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Psychic Overflow</h1>\n<blockquote>\n<p>The target takes [[/r 1d8[mental]]] damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.unEu0FFXZfTtvF2b"}}}
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{"_id":"v7aUL4DIk7lkw1EO","name":"Critical Hit Deck #44","ownership":{"default":0},"pages":[{"_id":"aAQ9VezKVsEVvSZP","image":{},"name":"Critical Hit Deck #44","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Knockback</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is pushed [[/r 1d4*5#feet]] feet away.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Deep Hurting</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Gut Slash</h1>\n<blockquote>\n<p>The target takes [[/r 1d4[bleed]]] and any creature it Swallows Whole is immediately released.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Intense Splash</h1>\n<blockquote>\n<p>The target takes normal damage, and all creatures adjacent to the target take half damage of the same type.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.v7aUL4DIk7lkw1EO"}}}
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{"_id":"vCvtsUB6C6PEdvog","name":"Critical Hit Deck #11","ownership":{"default":0},"pages":[{"_id":"URrgkZ8uRkzt2Zhf","image":{},"name":"Critical Hit Deck #11","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Broken Nose</h1>\n<blockquote>\n<p>The target takes [[/r 1d4[bleed]]].</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Two in a Row</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Deal normal damage to an additional target adjacent to the original target.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Weapon Strike</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Deal normal damage to one of the target's weapons (applying Hardness normally).</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Nerve Damage</h1>\n<blockquote>\n<p>Normal damage. The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} until healed.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.vCvtsUB6C6PEdvog"}}}
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{"_id":"vFXt9SSkNst7qD6v","name":"Critical Fumble Deck #13","ownership":{"default":0},"pages":[{"_id":"O54GgNHACD44rViW","image":{},"name":"Critical Fumble Deck #13","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Butterfingers</h1>\n<blockquote>\n<p>You drop the weapon you made the attack with.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Snapped String</h1>\n<blockquote>\n<p>If the attack used a weapon in the bow group, the string snaps, requiring 3 Interact actions to fix.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Torn Muscle</h1>\n<blockquote>\n<p>Until healed, you are @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Magic Fatigue</h1>\n<blockquote>\n<p>You can't cast any spells until the end of your next turn.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.vFXt9SSkNst7qD6v"}}}
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{"_id":"vXPWnWa7B1qsrOMa","name":"Critical Hit Deck #5","ownership":{"default":0},"pages":[{"_id":"pLB1M1oHTnFnzSCR","image":{},"name":"Critical Hit Deck #5","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Feeble Parry</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target drops one weapon it's wielding determined by the GM.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Shoulder Wound</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Hamstring</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]. The target is also @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Cut off from Magic</h1>\n<blockquote>\n<p>Normal damage. The target can't cast spells or activate magic items for [[/r 1d4#rounds]]{1d4 rounds}.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.vXPWnWa7B1qsrOMa"}}}
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{"_id":"wCsoyffDxSWQ2c8o","name":"Critical Hit Deck #46","ownership":{"default":0},"pages":[{"_id":"vbCWhbKx24g0Q40U","image":{},"name":"Critical Hit Deck #46","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Busted Shin</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Until healed, the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} and takes a @UUID[Compendium.pf2e.other-effects.zDV1wo2ytNTbyTB0]{-10-foot status penalty to your land Speed}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Perfect strike</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Sapping Slash</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Light Blast</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until the end of its next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.wCsoyffDxSWQ2c8o"}}}
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{"_id":"wHwwHq9RcOUvwFeB","name":"Critical Hit Deck #22","ownership":{"default":0},"pages":[{"_id":"jy3B3GW2BfOzG0AZ","image":{},"name":"Critical Hit Deck #22","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Bone Masher</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>Either the target is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and takes a @UUID[Compendium.pf2e.other-effects.zDV1wo2ytNTbyTB0]{-10-foot status penalty to your land Speed} or is @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} and can't use one of its arms (your choice). Either effect last until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Punctured Lung</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is Suffocating until subject to magical healing.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Pain and Simple</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Hypnotic Link</h1>\n<blockquote>\n<p>If this is a spell, the target takes normal damage and is @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr] by you until the end of its next turn.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.wHwwHq9RcOUvwFeB"}}}
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{"_id":"wcqXFhggTcAutBk6","name":"Critical Fumble Deck #29","ownership":{"default":0},"pages":[{"_id":"wVneA33rSDvAtNPZ","image":{},"name":"Critical Fumble Deck #29","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Catch your Breath</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Wrong Weapon</h1>\n<blockquote>\n<p>If you made a thrown attack, you instead throw an object from your gear (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Got too Close</h1>\n<blockquote>\n<p>This attack grants and triggers a @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD] or @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr] as a reaction by your enemy.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>You made 'em Stronger</h1>\n<blockquote>\n<p>The target gains a @UUID[Compendium.pf2e.other-effects.lTwF7aCtQ6napqYu]{+2 status bonus to attack rolls} until the end of its next turn.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.wcqXFhggTcAutBk6"}}}
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{"_id":"wemXkXGY7sl0tUQR","name":"Critical Hit Deck #16","ownership":{"default":0},"pages":[{"_id":"Lqeke3pTNSHcyAlS","image":{},"name":"Critical Hit Deck #16","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Two for One</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>Deal normal damage to one target adjacent to the original target.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Pinned Arm</h1>\n<blockquote>\n<p>As the bow critical specialization effect, and the target can't use one of its arms until freed. If using a melee weapon, you must drop it to gain this effect.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Cut Straps</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target's armor check penalty doubles until the armor is Repaired (DC 15).</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Electrocuted</h1>\n<blockquote>\n<p>If this is a electricity spell or bomb, the target takes double damage, and at the start of its next turn, it takes normal damage. Any other bomb or spell deals double damage.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.wemXkXGY7sl0tUQR"}}}
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{"_id":"wga13mR4vo73tbTY","name":"Critical Fumble Deck #10","ownership":{"default":0},"pages":[{"_id":"RwmPxeyYxpqhNpKj","image":{},"name":"Critical Fumble Deck #10","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Off Balance</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.5gX3PZztMecmWxX9]{-2 circumstance penalty to attack rolls} until the end of your next turn.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Friendly Fire</h1>\n<blockquote>\n<p>You hit the ally nearest to the target.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Something's Broken</h1>\n<blockquote>\n<p>You take [[/r 1d4[bludgeoning]]] damage, and you can't use this attack until healed.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Power Drain</h1>\n<blockquote>\n<p>You loose one prepared spell or spell slot (determined randomly by the GM).</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.wga13mR4vo73tbTY"}}}
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{"_id":"x4850Hq18S9qYGed","name":"Critical Hit Deck #31","ownership":{"default":0},"pages":[{"_id":"DlZqvNFlAdXu740m","image":{},"name":"Critical Hit Deck #31","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>Dazing Thud</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 1}.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Cheek Pierced</h1>\n<blockquote>\n<p>The target must succeed at a @Check[type:flat|dc:5] to cast spells with a verbal component until healed.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Across the Eyes</h1>\n<blockquote>\n<p>Normal damage. <strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2] until healed.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Slowed Down</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} for 1 round.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.x4850Hq18S9qYGed"}}}
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{"_id":"xsBlA35rvfHSzJe4","name":"Critical Fumble Deck #15","ownership":{"default":0},"pages":[{"_id":"1twrhbUvK9iTGLkw","image":{},"name":"Critical Fumble Deck #15","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Broken Weapon</h1>\n<blockquote>\n<p>Your weapon's current Hit Point are reduced to its Broken Threshold. If already @UUID[Compendium.pf2e.conditionitems.6dNUvdb1dhToNDj3], the weapon takes [[/r 3d6]] damage, ignoring Hardness.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>My Spleeny Bits!</h1>\n<blockquote>\n<p>You become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1} or your wounded value increases by 1.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Frustration</h1>\n<blockquote>\n<p>You take a @UUID[Compendium.pf2e.other-effects.5gX3PZztMecmWxX9]{-2 circumstance penalty to attack rolls} until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Beastly Rift</h1>\n<blockquote>\n<p>Your spell becomes a <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em> spell of the same level. The animal attacks you.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.xsBlA35rvfHSzJe4"}}}
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{"_id":"y4EgjWn5MDIQC7JR","name":"Critical Hit Deck #30","ownership":{"default":0},"pages":[{"_id":"bLrBNA83wIHBP2Y0","image":{},"name":"Critical Hit Deck #30","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"critical-deck\">\n<h1>To your thinky Bits</h1>\n<blockquote>\n<p><strong>Crit Effect: </strong>The target is @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until healed.</p>\n</blockquote>\n<p><code>Bludgeoning</code></p>\n<h1>Clean Through</h1>\n<blockquote>\n<p>Triple damage.</p>\n</blockquote>\n<p><code>Piercing</code></p>\n<h1>Wide Open</h1>\n<blockquote>\n<p>The target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of its next turn.</p>\n</blockquote>\n<p><code>Slashing</code></p>\n<h1>Hoarder's Wrath</h1>\n<blockquote>\n<p>Triple damage to dragons. Double damage to all other creatures.</p>\n</blockquote>\n<p><code>Bomb or Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.y4EgjWn5MDIQC7JR"}}}
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{"_id":"yBE9e9l5KW7SdHZH","name":"Critical Fumble Deck #31","ownership":{"default":0},"pages":[{"_id":"AHnMn8nDzBU8XiDZ","image":{},"name":"Critical Fumble Deck #31","sort":0,"src":null,"system":{},"text":{"content":"<section class=\"fumble-deck\">\n<h1>Stuck</h1>\n<blockquote>\n<p>Your weapon is lodged into a nearby surface or item. To free it, you must succeed at a @Check[type:athletics|dc:20|name:Unlodge Weapon] check made as and @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F] action.</p>\n</blockquote>\n<p><code>Melee</code></p>\n<h1>Archer's Elbow</h1>\n<blockquote>\n<p>Until healed, you take a -2 circumstance penalty to ranged attacks.</p>\n</blockquote>\n<p><code>Ranged</code></p>\n<h1>Off Balance</h1>\n<blockquote>\n<p>You are @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2} until the end of your next turn.</p>\n</blockquote>\n<p><code>Unarmed</code></p>\n<h1>Spell Shield</h1>\n<blockquote>\n<p>The target gains a @UUID[Compendium.pf2e.other-effects.PaS2kwv4vueI4PC7]{+2 status bonus to saving throws against spells for 1 min}.</p>\n</blockquote>\n<p><code>Spell</code></p>\n</section>","format":1},"title":{"level":1,"show":false},"type":"text","video":{"controls":true,"volume":0.5}}],"flags":{"core":{"sourceId":"Compendium.pf2e.criticaldeck.yBE9e9l5KW7SdHZH"}}}
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