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{"_id":"0dg9YrjsDi6Ap3jF","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"j3QvHDCU1gvOInG4","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Deadfall","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature steps into the square with the web tripwire.</p>\n<hr />\n<p><strong>Effect</strong> All creatures in the trap's 10-foot square take [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:20|basic:true] save).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Web Lurker Deadfall","system":{"attributes":{"ac":{"value":19},"hardness":0,"hasHealth":true,"hp":{"details":"","max":10,"temp":0,"tempmax":0,"value":10},"stealth":{"details":"<p>DC 23</p>","value":13}},"creatureType":"","details":{"description":"<p>A web tripwire lets loose a bundle of boulders that fall on all targets within a 10-foot square.</p>","disable":"<p>Survival (trained) or Thievery (expert) DC 20 to rearrange the webbing.</p>","isComplex":false,"level":{"value":3},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Bestiary"}},"saves":{"fortitude":{"saveDetail":"","value":9},"reflex":{"saveDetail":"","value":9},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.0dg9YrjsDi6Ap3jF"}}}
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{"_id":"1egK7HFAFdHxMS9N","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"WleycA2DC7Pz8RYR","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Mimic Food","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature eats food the sportlebore is hidden within</p>\n<hr />\n<p><strong>Effect</strong> The sportlebore rapidly multiplies in the host's stomach, exposing the host to sportlebore infestation</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"nCcx1LK7XrbDnVXI","img":"systems/pf2e/icons/actions/Passive.webp","name":"Sportlebore Infestation","sort":600000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:22|basic:true]</p>\n<p><strong>Stage 1</strong> carrier with no ill effect (1 day)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} (1 hour)</p>\n<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} (1 hour)</p>\n<p><strong>Stage 4</strong> [[/r 4d6[bludgeoning]]] damage (@Check[type:fortitude|dc:25|basic:true] save) as the host painfully vomits out a sportlebore swarm and returns to stage 1</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","selected":[],"value":["disease"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Sportlebore","system":{"attributes":{"ac":{"value":0},"hardness":0,"hasHealth":false,"hp":{"details":"","max":10,"temp":0,"value":10},"stealth":{"details":"<p>(expert)</p>","value":16}},"creatureType":"","customModifiers":{},"details":{"description":"<p>A sportlebore hides amid the victuals on a plate of food or within a pack of trail rations.</p>","disable":"<p>A creature that notices the sportlebore can remove it from the food it is hidden within automatically as an Interact action.</p>","isComplex":false,"level":{"value":7},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Bestiary 2"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["animal","environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.1egK7HFAFdHxMS9N"}}}
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{"_id":"2GAOUxDfoA48uCWP","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"uJpg7vUJ1qag7R3t","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Fireball","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A living creature enters the sensor area.</p>\n<hr />\n<p><strong>Effect</strong> The rune detonates a <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em> centered on the triggering creature's square. This is a 3rd-level fireball spell that deals [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:22|basic:true] save).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","evocation","fire"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Fireball Rune","system":{"attributes":{"ac":{"value":0},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":14}},"creatureType":"","details":{"description":"<p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>","disable":"<p>@Check[type:thievery|dc:22|name:Erase the Rune] (expert) to erase the rune without triggering the sensor, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (3rd level; counteract DC 20) to counteract the rune</p>","isComplex":false,"level":{"value":5},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["evocation","fire","magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.2GAOUxDfoA48uCWP"}}}
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{"_id":"491qhVbjsHnOuMZW","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"FzfgLXTt6R8bYmTP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Electrocution","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature grasps the door latch directly or with a tool.</p>\n<hr />\n<p><strong>Effect</strong> The trap deals [[/r 3d12[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:22|basic:true] save).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","electricity","evocation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Electric Latch Rune","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(trained)</p>","value":10}},"creatureType":"","details":{"description":"<p>An invisible rune imprinted on a door latch releases a powerful electric discharge.</p>","disable":"<p>@Check[type:thievery|dc:20|name:Scratch Out the Rune|traits:action:disable-a-device] (expert) to scratch out the rune without allowing electricity to flow, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (2nd level; counteract DC 18) to counteract the rune</p>","isComplex":false,"level":{"value":3},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["electricity","evocation","magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.491qhVbjsHnOuMZW"}}}
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{"_id":"4O7wKZdeAemTEbvG","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"34y07VryqAVeJhfG","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Slam Shut","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Pressure is placed on any floor tile.</p>\n<hr />\n<p><strong>Effect</strong> The door falls, closing off the hallway. The stone slab deals [[/r 3d8[bludgeoning]]] damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a @Check[type:reflex|dc:17|traits:damaging-effect] save takes no damage and rolls out of the way in a random direction. On a critical success, they can choose the direction.</p>\n<p>Lifting the fallen slab requires a successful @Check[type:athletics|dc:25|name:Lift a Slab Athletics|showDC:all] check.</p>\n<p>Hitting the floor panels triggers the trap. The slab uses the same AC and saves as the trap, but it has Hardness 12, HP 48 (BT 24).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Slamming Door","system":{"attributes":{"ac":{"value":16},"hardness":5,"hasHealth":true,"hp":{"details":"","max":20,"temp":0,"tempmax":0,"value":20},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":7}},"creatureType":"","details":{"description":"<p>Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway's ceiling.</p>","disable":"<p>@Check[type:thievery|dc:15|name:Disable Floor Panel] (trained) on the floor panels before the slab falls</p>","isComplex":false,"level":{"value":1},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":2},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.4O7wKZdeAemTEbvG"}}}
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{"_id":"4jAJh3cTLIgkqtou","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Q2074Gj6y8XUUgAk","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Awaken","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature comes within 30 feet of a mannequin</p>\n<hr />\n<p><strong>Effect</strong> The mannequins all lurch towards the triggering creature, Striding up to 50 feet, then roll initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"h1kUAmChVAo2xByF","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Clockwork Fist","sort":0,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":29},"damageRolls":{"m9gfpuesqgzgmj2cr5tg":{"damage":"2d10 + 18","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Malevolent Mannequins","system":{"attributes":{"ac":{"value":35},"hardness":10,"hasHealth":true,"hp":{"details":"","max":70,"temp":0,"value":70},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"","value":27},"weaknesses":[{"type":"electricity","value":20}]},"creatureType":"","details":{"description":"<p>A host of violent spirits possess three clockwork mannequins, and each lashes out at any creatures that dare walk near.</p>","disable":"<p>@Check[type:thievery|dc:37|name:Jam a mannequin's clockwork mechanisms|traits:clockwork,haunt,mechanical,hazard]{Thievery (master)} to jam a mannequin's clockwork mechanisms or a @Check[type:religion|dc:35|name:Exorcise a spirit from a mannequin|traits:clockwork,haunt,mechanical,hazard]{Religion (expert)} twice to exorcise a spirit from a mannequin.</p>","isComplex":true,"level":{"value":14},"reset":"<p>The haunt deactivates after it has no target creatures and resets, usually over the course of 1 round, as the mannequins move to their original positions. If a mannequin is more than 150 feet from its original position, the haunt takes longer to reset, as the mannequin moves back 150 feet each round.</p>","routine":"<p><strong>Routine</strong> (9 actions) Each of the mannequins uses three of the haunt's actions on each turn, and the haunt loses three actions each turn for every disabled or destroyed mannequin. Each mannequin uses its first action to Stride up to 50 feet and its remaining two actions to make clockwork fist Strikes. Each has its own separate multiple attack penalty.</p>","source":{"author":"","value":"Pathfinder Guns & Gears"}},"saves":{"fortitude":{"saveDetail":"","value":26},"reflex":{"saveDetail":"","value":28},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"uncommon","size":{"value":"med"},"value":["clockwork","haunt","mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.4jAJh3cTLIgkqtou"}}}
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{"_id":"4jJxLlimyQaIVXlt","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"JEXj6WkaqB0iscnL","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Reflection of Evil","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A non-evil creature is reflected in the mirror.</p>\n<hr />\n<p><strong>Effect</strong> The mirror absorbs the creature into the mirror, replacing it with an evil mirror duplicate (@Check[type:reflex|dc:34] to avoid being absorbed into the mirror), and rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","conjuration","teleportation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Darkside Mirror","system":{"attributes":{"ac":{"value":34},"hardness":1,"hasHealth":true,"hp":{"details":"","max":4,"temp":0,"tempmax":0,"value":4},"stealth":{"details":"<p>(master) to notice it isn't a regular mirror</p>","value":24}},"creatureType":"","details":{"description":"<p>A magic mirror replaces characters with evil mirror duplicates from another dimension.</p>","disable":"<p>@Check[type:thievery|dc:34|name:Retrieve Creature from Other Dimension|traits:action:disable-a-device] (legendary) to retrieve a creature from the other dimension within 10 minutes of the switch (possible only if their mirror duplicate is dead), @Check[type:thievery|dc:39|name:Permanently Disable Mirror|traits:action:disable-a-device] (master) to permanently disable the mirror once all mirror duplicates are dead, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (7th level; counteract DC 32) to counteract the mirror for 1 minute and prevent additional replacements during that time</p>","isComplex":true,"level":{"value":14},"reset":"<p>The mirror is always ready to absorb creatures into the other dimension. Ten minutes after a creature is sucked into the mirror, if an ally doesn't rescue the creature with Thievery, it reaches the other dimension, where it might be captured or killed. In the mirror dimension, it counts as a mirror duplicate, so the denizens of the other dimension can't destroy the mirror on their side while the absorbed creature is there. These dimensions are alternate realities, not planes, so even rituals like <i>plane shift</i> can't reach them.</p>","routine":"<p>(1 action) The mirror absorbs another reflected creature into the mirror and replaces it with a mirror duplicate. Mirror duplicates attack on their own initiative, using the same statistics as the original creature, but with an evil alignment (changing only abilities that shift with the alignment change). A mirror duplicate can spend 3 actions in contact with the mirror to return to its original dimension and release the creature it duplicated, but most mirror duplicates prefer not to.</p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":20},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.4jJxLlimyQaIVXlt"}}}
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{"_id":"6In2S3lDnxNgZ2np","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"f9aVsy30iGDJTtb4","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Snap Shut","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A Small or Medium creature moves into a square that is within reach of the flytrap's hidden jaws.</p>\n<hr />\n<p><strong>Effect</strong> The flytrap's jaws snap shut, making a jaws Strike against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Yw05wWhZB9fLdatc","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Jaws","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["devour"]},"bonus":{"value":17},"damageRolls":{},"description":{"value":""},"rules":[],"slug":"jaws","source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"eauYGISAGprcOwH4","img":"systems/pf2e/icons/actions/Passive.webp","name":"Devour","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>The target is trapped by the flytrap's jaws, gaining the grabbed condition until it Escapes (DC 21). Additionally, it is exposed to the titanic flytrap toxin from the hundreds of tiny hairs that line the inside of its leaves. If the flytrap's jaws Strike was a critical success, the target takes a -2 circumstance penalty to its saving throws against this poison. At the end of each of target's turns that it remains grabbed, the target takes 3d6 acid damage.</p>"},"requirements":{"value":""},"rules":[],"slug":"devour","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"qBQpsAk64L9c0sJ2","img":"systems/pf2e/icons/actions/Passive.webp","name":"Titanic Flytrap Toxin","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>SavingThrow</strong> @Check[type:fortitude|dc:21]; <strong>MaximumDuration</strong> 4 rounds</p>\n<p><strong>Stage 1</strong> 2d6 poison damage and stunned 1 (1 round)</p>\n<p><strong>Stage 2</strong> 3d6 poison damage and stunned 2 (1 round)</p>\n<p><strong>Stage 3</strong> 4d6 poison damage and paralyzed (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["contact","poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Titanic Flytrap","system":{"attributes":{"ac":{"value":21},"hardness":0,"hasHealth":true,"hp":{"details":"","max":56,"temp":0,"tempmax":0,"value":56},"immunities":[{"type":"mental"}],"stealth":{"details":"<p>(trained)</p>","value":15},"weaknesses":[{"type":"acid","value":20},{"type":"fire","value":10}]},"creatureType":"","details":{"description":"<p>On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.</p>","disable":"<p>@Check[type:survival|dc:22|name:Mislead the Flytrap's Senses] (trained) to mislead the flytrap's sense of weight and pressure</p>","isComplex":false,"level":{"value":4},"reset":"<p>1 hour (or longer, after a large meal)</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.6In2S3lDnxNgZ2np"}}}
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{"_id":"7VqibTAEXXX6PIhh","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"0fjRyLkdj1a2kfGM","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Falling Scythes","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The trip wire is pulled or severed.</p>\n<hr />\n<p><strong>Effect</strong> Both blades swing down, each one attacking all creatures under the ceiling grooves.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"oaNkRH35bkjdSm6P","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Scythe","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":["no-map"]},"bonus":{"value":17},"damageRolls":{"guj26mkvvr90w00st8m3":{"damage":"2d12+4","damageType":"slashing"}},"description":{"value":"<p>No MAP applies to strikes made by scythe attacks</p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d12"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"eLyrxG4My2vDsmHg","img":"systems/pf2e/icons/actions/Passive.webp","name":"No MAP","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>The Scythe Strikes do not apply a MAP.</p>"},"requirements":{"value":""},"rules":[],"slug":"no-map","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Scythe Blades","system":{"attributes":{"ac":{"value":21},"emitsSound":"encounter","hardness":11,"hasHealth":true,"hp":{"details":"","max":44,"temp":0,"tempmax":0,"value":44},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":13}},"creatureType":"","details":{"description":"<p>Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.</p>","disable":"<p>@Check[type:thievery|dc:21|name:Disable a Blade] (trained) to disable each blade</p>","isComplex":false,"level":{"value":4},"reset":"<p>The trap resets after 15 minutes.</p>","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.7VqibTAEXXX6PIhh"}}}
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{"_id":"8ewUvJlvn6LVjoXJ","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"ddB24NYRgK5YbbcR","img":"systems/pf2e/icons/actions/Reaction.webp","name":"In the Beginning","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature tries to steal the object or intrude upon the location. If someone uses a proxy or dupe for the theft or intrusion, the You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap's level. Use DCs by Level to determine the Thievery DC and spell DC, using the trap's level and applying a hard adjustment (+2). The Stealth modifier for the trap is equal to this number - 10. Stronger summoning runes usually require expert proficiency or better in Perception to find, and they might require a higher proficiency rank in Thievery to disable.trap unerringly targets the true perpetrator or perpetrators at any distance-even across planes.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature and up to five coconspirators instantly revert to infants, losing all memories, class abilities, and other skills acquired during their lives (@Check[type:fortitude|dc:44] negates). Reversing this effect is nearly impossible, requiring powerful magic such as <i>wish</i>.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Second Chance","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(legendary)</p>","value":34}},"creatureType":"","details":{"description":"<p>Powerful warding magic tied to an object or location tries to regress the ages of a creature and its allies.</p>","disable":"<p>@Check[type:thievery|dc:46|name:Dismantle Spell|traits:action:disable-a-device] (legendary) to take apart the spell one tiny piece at a time, with eyes closed, while recalling every vivid life memory in order, starting from the earliest memory</p>","isComplex":false,"level":{"value":21},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.8ewUvJlvn6LVjoXJ"}}}
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{"_id":"8gAoSgBJN8QqzP1R","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"SoObyOgEreU0KLDs","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Adrift in Time","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature touches the warded object or area.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature and all creatures within 30 feet are trapped in a disrupted time flow (@Check[type:fortitude|dc:38] negates). The creatures' minds move so quickly that each round seems to last a century, but their bodies and magical energies move so slowly that they can't use any actions except Recall Knowledge. An affected creature must attempt a @Check[type:will|dc:36] saving throw against a <i>warp mind</i> spell immediately and again for every minute of real time that passes while the creature is trapped in the frozen moment. This effect has an unlimited duration but can be counteracted.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["occult","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Frozen Moment","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":30}},"creatureType":"","details":{"description":"<p>Warding magic attempts to trap intruders or would-be thieves in a disrupted time flow.</p>","disable":"<p>@Check[type:thievery|dc:38|name:Disassemble Spell Components|traits:action:disable-a-device] (legendary) to rapidly disassemble the spell's myriad components in a single blink of an eye; or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (9th level; counteract DC 36) to counteract the trap before it triggers or to counteract the effect on one creature after the trap is triggered</p>","isComplex":false,"level":{"value":17},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.8gAoSgBJN8QqzP1R"}}}
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{"_id":"98rS64gLzy1ReXoR","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"CHZ0RRKgpq6eI2AS","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Ensnare","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature that isn't a spider walks into the web.</p>\n<hr />\n<p><strong>Effect</strong> The web wraps around the triggering creature's body, clinging to their limbs. The triggering creature must succeed at a @Check[type:reflex|dc:20] save or take a -10-foot circumstance penalty to all their Speeds until they Escape the web (DC 20). On a critical failure, the webbing also clings to the creature's face, making them sickened 1, and they can't attempt to reduce this condition until they Escape the web.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Hampering Web","system":{"attributes":{"ac":{"value":19},"hardness":0,"hasHealth":true,"hp":{"details":"","max":26,"temp":0,"tempmax":0,"value":26},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":8}},"creatureType":"","details":{"description":"<p>Semitransparent sheets of webbing span the entryway, ready to capture small insects or hamper larger creatures that pass through.</p>","disable":"<p>@Check[type:survival|dc:17|name:Dislodge Web] (trained) to dislodge it</p>","isComplex":false,"level":{"value":1},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":11},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.98rS64gLzy1ReXoR"}}}
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{"_id":"A93flWUsot3FmC7t","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"eTpo3PPNbe4sFYhD","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spore Explosion","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves into the mold's space or damages the mold. The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature and all creatures within @Template[type:emanation|distance:10]{10 feet} are exposed to yellow mold spores.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"tyAeSBnHmP9Nuh2k","img":"systems/pf2e/icons/actions/Passive.webp","name":"Yellow Mold Spores","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>Any drained condition from the spores persists after the poison's duration ends.</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:26]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 2d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 3d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 3} (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["inhaled","poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Yellow Mold","system":{"attributes":{"ac":{"value":27},"hardness":0,"hasHealth":true,"hp":{"details":"","max":70,"temp":0,"tempmax":0,"value":70},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":18}},"creatureType":"","details":{"description":"<p>Poisonous mold spores assault nearby creatures.</p>","disable":"<p>@Check[type:survival|dc:26|name:Remove the Mold] (expert) to remove the mold without triggering the spores</p>","isComplex":false,"level":{"value":8},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":17},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental","fungus"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.A93flWUsot3FmC7t"}}}
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{"_id":"AM3YY2Zfe2ChJHd7","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"SvVSBExFgbjDrBvW","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Agitate","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature stays in the room for at least 6 seconds.</p>\n<hr />\n<p><strong>Effect</strong> Each telekinetic decoration constructs a cloud of objects in the room (three clouds total) and the trap rolls initiative. The creatures in the room when the trap is triggered become the trap's targets, regardless of whether they leave the room or other creatures later enter the room. Each decoration targets a different creature if possible. A target creature that moves at least 1 mile from the trap ceases being a target, at which point the decoration designates a new target.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","evocation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"aJouqXgwCGFTWYHD","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Objects","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":24},"damageRolls":{"ha17f105vm6xzoc5d1w0":{"damage":"2d12+10","damageType":"bludgeoning"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Telekinetic Swarm Trap","system":{"attributes":{"ac":{"value":33},"hardness":22,"hasHealth":true,"hp":{"details":"per telekinetic cloud","max":88,"temp":0,"tempmax":0,"value":88},"stealth":{"details":"<p>(expert)</p>","value":24}},"creatureType":"","details":{"description":"<p>Three innocuous decorations instilled with telekinetic magic pull objects and pieces of the room itself into spinning clouds of debris that attack all creatures in the room.</p>","disable":"<p>@Check[type:thievery|dc:27|name:Take Apart Cloud|traits:action:disable-a-device] (expert) to take apart a telekinetic cloud, @Check[type:thievery|dc:32|name:Disable Telekinetic Decoration|traits:action:disable-a-device] (master) to disable each telekinetic decoration, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (6th level; counteract DC 30) to counteract each telekinetic decoration</p>","isComplex":true,"level":{"value":12},"reset":"<p>The trap deactivates and resets 10 minutes after it has no target creatures (because the creatures either moved too far away or died).</p>","routine":"<p>(9 actions) Each decoration uses 3 of the trap's actions each turn, and the trap loses 3 actions each turn for every decoration that is disabled. A decoration uses its first action to move its cloud of objects up to 200 feet, its second action to make the objects Strike, and its third action to add more objects to the cloud, increasing its damage by 1d12 (to a maximum of 4d12+10). If a decoration's cloud is already at maximum damage, it does nothing with its third action.</p>\n<p>If a decoration's cloud has been destroyed, the decoration instead spends its first action to create a new cloud of objects inside the room (using the starting damage value) and then its second and third actions to have the cloud move and attack.</p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":24},"reflex":{"saveDetail":"","value":19},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.AM3YY2Zfe2ChJHd7"}}}
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{"_id":"BHq5wpQU8hQEke8D","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"lY83oUjx0DLxDByK","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Pitfall","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature walks onto the trapdoor.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature falls in and takes falling damage (typically [[/r 10[bludgeoning]]] damage). That creature can use the @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] reaction to avoid falling.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Hidden Pit","system":{"attributes":{"ac":{"value":10},"hardness":3,"hasHealth":true,"hp":{"details":"","max":12,"temp":0,"tempmax":0,"value":12},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(or 0 if the trapdoor is disabled or broken)</p>","value":8}},"creatureType":"","details":{"description":"<p>A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep.</p>","disable":"@Check[type:thievery|dc:12|name:Remove the Trapdoor] to remove the trapdoor","isComplex":false,"level":{"value":0},"reset":"<p>Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.</p>","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":1},"reflex":{"saveDetail":"","value":1},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.BHq5wpQU8hQEke8D"}}}
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{"_id":"BsZ6o2YrwVovKfNh","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"KaYeYfefttO5X9OF","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Burn It All","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A special condition set by the trap's creator occurs; this is typically the event of their death.</p>\n<hr />\n<p><strong>Effect</strong> Fire rains from the sky in a 100-mile radius, dealing [[/r 10d6[fire]]] damage to creatures and objects in the area. Each creature or object can attempt a @Check[type:reflex|dc:46|basic:true] save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["death","divine","evocation","fire"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Armageddon Orb","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"or <i>detect magic</i>","value":0}},"creatureType":"","details":{"description":"<p>A roiling red orb, forged from a drop of the god Rovagug's blood, rains fire from the sky when a specified condition is met.</p>","disable":"<p>@Check[type:thievery|dc:48|name:Imbue Thieves' Tools|traits:action:disable-a-device] (legendary) to imbue thieves' tools with aspects representing Asmodeus and Sarenrae and use them to drain away the orb's power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted</p>","isComplex":false,"level":{"value":23},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.BsZ6o2YrwVovKfNh"}}}
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{"_id":"C6nFe8SCWJ8FmLOT","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Ey8CknllSG5csxdG","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Submerge","sort":100000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A Huge or smaller creature walks onto the quicksand.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature sinks into the quicksand up to its waist. The quicksand rolls initiative if it hasn't already.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Quicksand","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(trained) (or -10 and no minimum proficiency if the surface is disturbed)</p>","value":12}},"creatureType":"","details":{"description":"<p>A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.</p>","disable":"<p>@Check[type:survival|dc:18|name:Safely Disturb the Surface] (trained) to disturb the surface</p>","isComplex":true,"level":{"value":3},"reset":"<p>The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it settles over the course of 24 hours.</p>","routine":"<p>(1 action) On its initiative, the quicksand pulls down each creature within it. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.</p>\n<p>A creature in the quicksand can attempt a @Check[type:athletics|dc:20|traits:action:swim] check to Swim to either raise itself by one step if it's submerged to its neck or worse, or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step.</p>\n<p>A creature that Swims out of the quicksand escapes the hazard and is prone in a space adjacent to the quicksand patch. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[type:athletics|dc:20|name:Aid Another Creature in Quicksand] check, with the same results as if the creature attempted the check.</p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.C6nFe8SCWJ8FmLOT"}}}
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{"_id":"H2GX04CQXLPQHT8h","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"ZS4b3rYv9jOgbMzm","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Wheel Spin","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature enters the sensor's detection area.</p>\n<hr />\n<p><strong>Effect</strong> The wheel begins to spin and rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Wheel Of Misery","system":{"attributes":{"ac":{"value":24},"hardness":14,"hasHealth":true,"hp":{"details":"","max":56,"temp":0,"tempmax":0,"value":56},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert) to detect the magical sensor; noticing the wheel has a DC of 0</p>","value":16}},"creatureType":"","details":{"description":"<p>An ornate wheel set into a wall-divided into six segments with colored runes on each-is controlled by a magical sensor that detects any creature within 100 feet in front of it.</p>","disable":"<p>@Check[type:thievery|dc:26|name:Stop Wheel from Spinning|traits:action:disable-a-device] (expert) on the wheel to stop it from spinning, @Check[type:thievery|dc:22|name:Erase Rune|traits:action:disable-a-device] (master) to erase each rune, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (4th level; counteract DC 22) to counteract each rune</p>","isComplex":true,"level":{"value":6},"reset":"<p>The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.</p>","routine":"<p>(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d6 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (3rd level, DC 24, spell attack roll +14). This spell's target is centered on or otherwise includes the nearest creature in the area. This increases the spell's range to 100 feet if necessary. Any spell cast by this trap is arcane.</p>\n<p><strong>1</strong><em>@UUID[Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl]</em></p>\n<p><strong>2</strong><em>@UUID[Compendium.pf2e.spells-srd.DCQHaLrYXMI37dvW]</em></p>\n<p><strong>3</strong><em>@UUID[Compendium.pf2e.spells-srd.9AAkVUCwF6WVNNY2]</em> (100-foot line)</p>\n<p><strong>4</strong><em>@UUID[Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D]</em></p>\n<p><strong>5</strong><em>@UUID[Compendium.pf2e.spells-srd.f8hRqLJaxBVhF1u0]</em></i></p>\n<p><strong>6</strong><em>@UUID[Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc]</em></p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":13},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.H2GX04CQXLPQHT8h"}}}
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{"_id":"H8CPGJn81JSTCRNx","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"TxhvkFafggYWv5D7","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Baleful Polymorph","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves within 30 feet of the glyph without speaking the passphrase in Druidic.</p>\n<hr />\n<p><strong>Effect</strong> The creature is targeted by <i>baleful polymorph</i> (@Check[type:will|dc:32] save).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["primal","transmutation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Polymorph Trap","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(trained)</p>","value":24}},"creatureType":"","details":{"description":"<p>A Druidic glyph tries to transforms a trespasser into an animal.</p>","disable":"<p>@Check[type:thievery|dc:32|name:Drain Glyph's Power|traits:action:disable-a-device] (master) to drain the glyph's power harmlessly, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (6th level; counteract DC 30) to counteract the glyph</p>","isComplex":false,"level":{"value":12},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.H8CPGJn81JSTCRNx"}}}
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{"_id":"HnPd9Vqh5NHKEdRq","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"F0I1pLJQm1AQtXPH","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Rising Pillar","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature steps on one of the trapped floor tiles.</p>\n<hr />\n<p><strong>Effect</strong> The trap pops up in a grid intersection and makes a spinning blade attack against one adjacent creature (if any), then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"6wV9i41Jd4HThaAi","img":"systems/pf2e/icons/actions/Passive.webp","name":"Speed","sort":200000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>10 feet</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vS5xxWVCLY1BNE4O","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Spinning Blade","sort":300000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":12},"damageRolls":{"hbbjiswyk7luxxtmpf26":{"damage":"2d10+5","damageType":"slashing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Spinning Blade Pillar","system":{"attributes":{"ac":{"value":21},"hardness":12,"hasHealth":true,"hp":{"details":"<strong>Panel Hardness</strong> 5, <strong>Panel HP</strong> 20 (BT 10)","max":48,"temp":0,"tempmax":0,"value":48},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained) or @Check[type:perception|dc:26|traits:action:seek] (expert) to notice the control panel</p>","value":11}},"creatureType":"","details":{"description":"<p>A metal pole with three razor-sharp spinning blades is hidden in the floor, connected to trigger plates in up to eight floor tiles and a hidden control panel within 30 feet.</p>","disable":"<p>@Check[type:thievery|dc:21|name:Disable Pillar|traits:action:disable-a-device] (trained) twice on the pillar, or @Check[type:thievery|dc:19|name:Disable Trap (Control Panel)|traits:action:disable-a-device] (expert) once on the control panel deactivates the whole trap. Breaking the control panel prevents anyone from disabling the trap using the control panel and prevents the trap from deactivating automatically.</p>","isComplex":true,"level":{"value":4},"reset":"<p>The trap deactivates and resets after 1 minute.</p>","routine":"<p>(3 actions) The trap uses its first action to make a spinning blade Strike against each adjacent creature, its second action to move straight in a random direction (roll 1d4 to determine the direction), and its third action to make a spinning blade Strike against each adjacent creature. This trap doesn't take a multiple attack penalty.</p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.HnPd9Vqh5NHKEdRq"}}}
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{"_id":"J4YChuob7MIPT5Mq","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"4QF1yNgj2FX7rO4C","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Total Decapitation","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature attempts to exit the room.</p>\n<hr />\n<p><strong>Effect</strong> The saw blade travels along its path, making one Strike against each creature in the room, twisting and varying its height for a maximum chance of beheading its targets.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack","death"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"T0k2Rnyz49qG1Gkv","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Saw Blade","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":40},"damageRolls":{"bl4p5gmnff8b2w33u1az":{"damage":"6d12+25","damageType":"slashing"}},"description":{"value":"<p>No multiple attack penalty.</p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"mPVesRXUMN4Ws9IR","img":"systems/pf2e/icons/actions/Passive.webp","name":"Decapitation","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>On a critical hit, a target must succeed at a @Check[type:fortitude|dc:39|traits:damaging-effect] save or be decapitated, dying instantly unless it can survive without a head.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Vorpal Executioner","system":{"attributes":{"ac":{"value":43},"hardness":0,"hasHealth":true,"hp":{"details":"per junction","max":120,"temp":0,"tempmax":0,"value":120},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":33}},"creatureType":"","details":{"description":"<p>A wickedly sharp saw blade descends and travels along grooves in a complex path throughout the room, attempting to decapitate everyone within.</p>","disable":"<p>@Check[type:thievery|dc:41|name:Jame Saw Blade|traits:action:disable-a-device] (expert) at four different junctions to jam all the saw blade's possible paths, preventing it from traveling through the room</p>","isComplex":false,"level":{"value":19},"reset":"<p>The trap resets over the course of the round and can be triggered again 1 round later.</p>","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":32},"reflex":{"saveDetail":"","value":32},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.J4YChuob7MIPT5Mq"}}}
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{"_id":"LLPsEKLoVmoPleJS","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"aNYeaG5N3o5PQ9IB","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Dissolving Ambush","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature walks beneath the slime.</p>\n<hr />\n<p><strong>Effect</strong> The green slime drops on top of the creature, attempting to dissolve it into a nutritious slurry. The target must attempt a @Check[type:reflex|dc:28] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target leaps out of the way, and it is unaffected.</p>\n<p><strong>Success</strong> A small amount of the slime splashes onto the target. The target is drained 1.</p>\n<p><strong>Failure</strong> The slime lands on its target. The target is drained 1, and this condition value increases by 1 at the end of its turn each round until the slime is removed. If the target reaches drained 4, the next time its drained value would increase, it dies and collapses into a slurry of nutrients. A slime covering a target can no longer be removed through Survival checks, and damage dealt to the slime is also dealt to the target (applying the target's immunities, weaknesses, and resistances rather than those of the green slime).</p>\n<p><strong>Critical Failure</strong> The slime completely coats its target. This has the same effect as a failure, except the target is immediately drained 2, becomes drained 4 after 1 round, and dies after 2 rounds.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Green Slime","system":{"attributes":{"ac":{"value":20},"hardness":0,"hasHealth":true,"hp":{"details":"","max":200,"temp":0,"tempmax":0,"value":200},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":20},"weaknesses":[{"type":"cold","value":20},{"type":"fire","value":20}]},"creatureType":"","details":{"description":"<p>A caustic green film clings to the ceiling above, watching for prey to pass beneath it.</p>","disable":"<p>@Check[type:survival|dc:33|name:Peel the Slime Off the Ceiling] (expert) to carefully peel the slime off the ceiling without touching it</p>","isComplex":false,"level":{"value":9},"reset":"<p>1 hour, as the slime feasts and then slowly creeps back up to the ceiling</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":25},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.LLPsEKLoVmoPleJS"}}}
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{"_id":"O0qA1ElCOgYGEBtL","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"E8X8ETVNwXuUF08C","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Searing Agony","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A living creature approaches within 10 feet of the remains of a victim of the original fire.</p>\n<hr />\n<p><strong>Effect</strong> Memories of the pain suffered by the fire's past victims assault the triggering creature's mind. The creature must attempt a @Check[type:will|dc:25] save, and the haunt then rolls initiative.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is sickened 1.</p>\n<p><strong>Failure</strong> The creature is sickened 2.</p>\n<p><strong>Critical Failure</strong> The creature is sickened 3, and it is flat-footed for as long as it remains within the haunt's area and for 3 rounds thereafter.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divination","mental"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Eternal Flame","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":18}},"creatureType":"","details":{"description":"<p>A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage.</p>","disable":"<p>@Check[type:diplomacy|dc:27|name:Calm the Spirit's Rage] (expert) to temporarily calm the rage of one of the three spirits, or @Check[type:religion|dc:30|name:Exorcise Spirit] (trained) to exorcise one of the spirits; three total successes are required to disable the haunt</p>","isComplex":true,"level":{"value":7},"reset":"<p>The flames cease 1 minute after all living creatures leave the area, but after 1 hour, the anger and pain simmer up and the haunt is ready to trigger again.</p>","routine":"<p>(1 action) Phantom flames rage across the haunted area, dealing 4d6 fire damage to each living creature within the area (@Check[type:will|dc:23|basic:true]). Undead creatures in the area are infused with flames for the following round. They gain the fire trait and immunity to fire, and all their attacks deal an additional 1d6 fire damage. Objects in the area are unaffected.</p>","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.O0qA1ElCOgYGEBtL"}}}
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{"_id":"OSPYSuckHhHl4Cr9","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"SvqJNCRH2eI1jZk1","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Steam Blast","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The trip wire is pulled or severed, typically because a creature walked through the square with the trip wire</p>\n<hr />\n<p><strong>Effect</strong> Steam erupts from the pipes, dealing [[/r 3d6[bludegeoning]]] damage and [[/r 3d6[fire]]] damage (@Check[type:reflex|dc:24|basic:true|name:Avoid the erupting steam|traits:mechanical,trap,hazard]) to all creatures within 15 feet. Creatures that critically fail their save are knocked @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60].</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Steam Vents","system":{"attributes":{"ac":{"value":20},"hardness":12,"hasHealth":true,"hp":{"details":"","max":48,"temp":0,"value":48},"stealth":{"details":"<p>(trained)</p>","value":22}},"creatureType":"","details":{"description":"<p>Large pressurized pipes connected to a trip wire are rigged to release a blast of steam on trespassers.</p>","disable":"<p>@Check[type:thievery|dc:22|name:Disconnect the trip wire|traits:mechanical,trap,hazard]{Thievery (trained)} to disconnect the trip wire or a @Check[type:crafting|dc:24|name:Reduce the pressure|traits:mechanical,trap,hazard]{Crafting (expert)} to carefully reduce the pressure and prevent the blast</p>","isComplex":false,"level":{"value":4},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Guns & Gears"}},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"uncommon","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.OSPYSuckHhHl4Cr9"}}}
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{"_id":"OekigjNLNp9XENjx","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"iji2yCS44gpqc5p3","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Pitfall","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature walks onto the trapdoor.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature falls in and takes damage from the fall, reduced by 5 feet for falling into the water (typically [[/r 12[bludgeoning]]] damage). A creature can @UUID[Compendium.pf2e.actionspf2e.3yoajuKjwHZ9ApUY] to avoid falling. The trapdoor then slams shut, and the hazard rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Drowning Pit","system":{"attributes":{"ac":{"value":19},"hardness":15,"hasHealth":true,"hp":{"details":"Spout Hardness 8, Spout HP 32 (BT 16)","max":60,"temp":0,"tempmax":0,"value":60},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained); @Check[type:perception|dc:22|traits:action:seek] (expert) to notice the water spouts once the pit opens</p>","value":10}},"creatureType":"","details":{"description":"<p>A trapdoor covers a 10-foot-square pit that's 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden water tanks. Each water spout extends out of a different wall, 6 inches from the top of the pit.</p>","disable":"<p>@Check[type:thievery|dc:18] (trained) to seal each water spout, @Check[type:thievery|dc:22] (trained) to open the trapdoor, or @Check[type:athletics|dc:22] to @UUID[Compendium.pf2e.action-macros.yMTKMnaYSGtDz4wk] the trapdoor</p>","isComplex":true,"level":{"value":3},"reset":"<p>The trap can be reset if the door is manually reengaged and the water tanks refilled; it can be reset without draining the pit, but doing so renders it less effective.</p>","routine":"<p>(4 actions) The trap loses 1 action each turn for each disabled water spout. On each of the trap's actions, a spout pours water, increasing the depth of the water by 5 feet. Once the pit is full of water, the pit stops using actions, but creatures in the pit begin drowning.</p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":5},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.OekigjNLNp9XENjx"}}}
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{"_id":"Or0jjL8xS3GyiMq0","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"LZTjCUaLv54zwB8W","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Web Noose","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature steps into the square with the web tripwire.</p>\n<hr />\n<p><strong>Effect</strong> The web lurker noose makes a noose Strike against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"VNaaW87S24zzxXZh","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Noose","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":13},"damageRolls":{"mwdx5rvny9h800405t75e":{"damage":"3d6","damageType":"bludgeoning"}},"description":{"value":"<p>On a successful strike, the target is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei] and pulled off the ground (@UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9] DC 22).</p>\n<p>The target takes [[/r 1d6[bludgeoning]]] damage at the end of each of its turns as long as it's caught in the noose.</p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["deadly-d10"]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Web Lurker Noose","system":{"attributes":{"ac":{"value":18},"hardness":0,"hasHealth":true,"hp":{"details":"","max":10,"temp":0,"tempmax":0,"value":10},"stealth":{"details":"","value":12}},"creatureType":"","details":{"description":"<p>Discreet webbing at throat level snags a creature that walks into it.</p>","disable":"<p>@Check[type:survival|dc:18|name:Rearrange the Webbing|traits:mechanical,trap] (trained) or @Check[type:thievery|dc:18|name:Rearrange the Webbing|traits:mechanical,trap] (expert) to rearrange the webbing.</p>","isComplex":false,"level":{"value":2},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Bestiary"}},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":5},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.Or0jjL8xS3GyiMq0"}}}
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{"_id":"Q8bXKgDm8eguqThB","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"NcyiM0WihYrncbSF","img":"systems/pf2e/icons/actions/Passive.webp","name":"Emit Cold","sort":100000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.v61oEQaDdcRpaZ9X]</p>\n<hr />\n<p>Brown mold deals [[/r 2d6[cold]]] damage to nearby creatures.</p>"},"requirements":{"value":""},"rules":[{"key":"Aura","radius":5,"slug":"emit-cold","traits":["aura","cold"]}],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["aura","cold"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"MQ3CKYIdF6zrMg0x","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Leech Warmth","sort":200000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Fire comes within 5 feet of the brown mold.</p>\n<hr />\n<p><strong>Effect</strong> The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing [[/r (2d6+6)[cold]]] damage (@Check[type:fortitude|dc:18|basic:true] save) to creatures within 10 feet after it expands.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Brown Mold","system":{"attributes":{"ac":{"value":18},"hardness":0,"hasHealth":true,"hp":{"details":"","max":30,"temp":0,"tempmax":0,"value":30},"immunities":[{"type":"critical-hits"},{"type":"fire"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":11},"weaknesses":[{"type":"cold","value":10}]},"creatureType":"","details":{"description":"<p>This unassuming fungus leeches heat out of the air.</p>","disable":"<p>@Check[type:survival|dc:18|name:Remove Brown Mold|traits:environmental,fungus] (trained) to safely remove the mold</p>","isComplex":false,"level":{"value":2},"reset":"<p>After expanding, the brown mold can't grow again for 1 day.</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":5},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental","fungus"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.Q8bXKgDm8eguqThB"}}}
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{"_id":"Uw2iVgbbeyn3mOjt","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"hEtVGo9EpKcXlhPI","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spectral Impale","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A living creature approaches within 15 feet of the mirror, and the mirror is lit with dim or brighter light.</p>\n<hr />\n<p><strong>Effect</strong> Shadowy barbs impale the body of the reflected creature as the haunt makes a shadow barbs Strike.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"wdA0nAhiSTY7znrs","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Shadow Barbs","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["sap-vitality"]},"bonus":{"value":19},"damageRolls":{"vyild2eqx4ge0c61qqpd":{"damage":"4d8+9","damageType":"negative"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"17gJOHIRtWXfYMKa","img":"systems/pf2e/icons/actions/Passive.webp","name":"Sap Vitality","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>A creature hit by the reflection's shadow barbs must attempt a @Check[type:fortitude|dc:22] save as the haunt tries to draw a portion of its vital essence into the mirror. The target is drained 1 on a failed saving throw, or drained 2 on a critical failure.</p>"},"requirements":{"value":""},"rules":[],"slug":"sap-vitality","source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"V7tWWuB9NSEsMEae","img":"systems/pf2e/icons/actions/Passive.webp","name":"Special","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>Spectral reflections often infuse entire buildings, manifesting in any sufficiently large mirror. The example Hit Points and Hardness given represent a typical mirror reinforced by the haunt; at your discretion, the haunt might appear in reflective surfaces that are harder to destroy. Defeating a manifestation through damage destroys the surface, preventing the haunt from using it again. If this haunt appears in an area with many mirrors, consider giving PCs double or even triple the XP for a typical simple hazard.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Spectral Reflection","system":{"attributes":{"ac":{"value":19},"hardness":13,"hasHealth":true,"hp":{"details":"","max":50,"temp":0,"tempmax":0,"value":50},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":16}},"creatureType":"","details":{"description":"<p>The reflection in the mirror subtly twists and distorts, its expression taking on an unnerving sneer of malice.</p>","disable":"<p>@Check[type:religion|dc:23|name:Exorcise Spirit] (trained) to exorcise the spirit, or @Check[type:thievery|dc:23|name:Cover the Mirror|traits:action:disable-a-device] (trained) to quickly cover the mirror</p>","isComplex":false,"level":{"value":5},"reset":"<p>The haunt re-forms after 1 minute, manifesting in any mirror within its infused area (see Special below).</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":10},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.Uw2iVgbbeyn3mOjt"}}}
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{"_id":"VA4VL3kVUxBYbwRf","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"hoSnbd89PgLy85mP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Snowdrop","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves beneath where the snowfall is resting.</p>\n<hr />\n<p><strong>Effect</strong> Ice and snow fall on the triggering creature, dealing [[/r (2d6+3)[bludgeoning]]] damage (@Check[type:reflex|dc:18|basic:true] save) and soaking their clothing. Until they change into fresh clothing or spend at least an hour in an area of normal or higher temperature, they treat cold environments as one step colder (for example, mild cold as severe cold).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Snowfall","system":{"attributes":{"ac":{"value":16},"hardness":0,"hasHealth":true,"hp":{"details":"","max":8,"temp":0,"tempmax":0,"value":8},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":6}},"creatureType":"","details":{"description":"<p>Loose snow and ice have built up on a high surface, such as a tree branch or a rooftop. Its grip on the surface is tenuous, and it is likely to fall if the surface moves.</p>","disable":"<p>@Check[type:survival|dc:19|name:Safely Dislodge the Snow] (trained) to safely dislodge the snow, or deal any amount of fire damage to destroy the hazard without triggering it</p>","isComplex":false,"level":{"value":0},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":10},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.VA4VL3kVUxBYbwRf"}}}
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{"_id":"ZUCGvc2dTJUlM9dC","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Bov9feGVYpn5nmUl","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Prelude","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature approaches within 30 feet of the orchestra</p>\n<hr />\n<p><strong>Effect</strong> The orchestra compels all creatures that can hear it to begin dancing. Each creature must attempt a @Check[type:will|dc:41] save, with the following effects.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature is flat-footed and cannot use reactions. Additionally, it must spend 1 of its actions each round dancing. Dancing is a move action that allows the creature to Stride up to half its Speed.</p>\n<p><strong>Failure</strong> As success, except the creature must spend 2 of its actions each round dancing.</p>\n<p><strong>Critical Failure</strong> As failure, except the creature must spend 3 of its actions each round dancing.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","enchantment","incapacitation","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Dance Of Death","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":32}},"creatureType":"","details":{"description":"<p>An eerie orchestra compels all who hear it to dance until they collapse from exhaustion.</p>","disable":"<p>@Check[type:intimidation|dc:42|name:Frighten the Orchestra|traits:action:demoralize] (expert) three times to frighten dancers and spectral musicians alike away from participating in the deadly performance, @Check[type:performance|dc:40|name:Disrupt Compulsion] (master) twice to produce a tune discordant enough to disrupt the compulsion, or @Check[type:religion|dc:42|name:Banish Spirits] (master) three times to banish the spirits with prayers</p>","isComplex":true,"level":{"value":16},"reset":"<p>The eerie orchestra spends an hour retuning its phantasmal instruments, after which it is ready to begin its routine again.</p>","routine":"<p>(1 action, auditory, enchantment, incapacitation, occult) The orchestra performs a raucous tune, compelling all creatures that can hear it to spend actions dancing. Each round, creature must attempt a @Check[type:will|dc:37]; the results of this save modify the number of actions that the creature must spend dancing each round. If this would cause the creature to spend more actions dancing than it can use on its turn, the creature takes 10d6 damage (or double that on a critical failure) from moving faster than its body can manage.</p>\n<p><strong>Critical Success</strong> The creature decreases the number of actions it must spend dancing by 1.</p>\n<p><strong>Success</strong> No effect.</p>\n<p><strong>Failure</strong> The creature increases the actions it must spend dancing by 1.</p>\n<p><strong>Critical Failure</strong> The creature increases the actions it must spend dancing by 2.</p>","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.ZUCGvc2dTJUlM9dC"}}}
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{"_id":"d3YklujLpBFC5HfB","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"oZGdTS4jvoAj1myH","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Profane Chant","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves within 10 feet of the section of floor from which the choir can arise.</p>\n<hr />\n<p><strong>Effect</strong> The choir rises, and its song deals [[/r (4d8+18)[mental]]] damage to non-evil creatures within 30 feet of the souls' spectral forms. Affected creatures must each attempt a @Check[type:will|dc:24|traits:damaging-effect] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 1}.</p>\n<p><strong>Failure</strong> The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage. It also becomes @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["auditory","emotion","enchantment","fear","mental","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Ghostly Choir","system":{"attributes":{"ac":{"value":0},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":10}},"creatureType":"","details":{"description":"<p>A choir of lost souls rises out of the floor, singing an eerie chant that terrifies its listeners and buffets their bodies with walls of sound.</p>","disable":"<p>@Check[type:performance|dc:28|name:Sing a Different Tune|traits:haunt] (trained) to disrupt the song's resonance with another tune or @Check[type:religion|dc:28|name:Ritually Silence the Haunt|traits:haunt] (trained) to ritually silence the spirits</p>","isComplex":false,"level":{"value":6},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.d3YklujLpBFC5HfB"}}}
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{"_id":"g9HovYB4pfHgIML9","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"jSBfyDGUXAPbIJTT","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Whirling Blades","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Three or more creatures enter the area of the haunt.</p>\n<hr />\n<p><strong>Effect</strong> Sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Flensing Blades","system":{"attributes":{"ac":{"value":33},"hardness":0,"hasHealth":true,"hp":{"details":"","max":100,"temp":0,"tempmax":0,"value":100},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":25},"weaknesses":[{"type":"positive","value":15}]},"creatureType":"","details":{"description":"<p>A whirling tornado of spectrally propelled glass and steel slices whatever it touches to ribbons.</p>","disable":"<p>@Check[type:thievery|dc:35|name:Adjust Blades|traits:action:disable-a-device] (master) to precisely adjust the blades so that they destroy each other, or @Check[type:religion|dc:38|name:Weaken the Haunt] (expert) to weaken the haunt; four successes are required to disable it</p>","isComplex":true,"level":{"value":12},"reset":"<p>The haunt draws jagged shards back into its area over the course of an hour, after which it can trigger again.</p>","routine":"<p>(3 actions) The tornado of blades uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+10 slashing damage. Each creature in its path must attempt a @Check[type:reflex|dc:33].</p>\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage plus [[/r 1d10[bleed]]].</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and [[/r 1d10[bleed]]]. It also becomes wounded 1 (or increases its wounded value by 1, if it is already wounded).</p>\n<p>Each successful check to disable this hazard reduces the haunt's movement by 30 feet, and the fourth success disables it completely.</p>","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":27},"reflex":{"saveDetail":"","value":25},"will":{"saveDetail":"","value":22}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.g9HovYB4pfHgIML9"}}}
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{"_id":"gB9WkJtH88jJQa5Z","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"i9qsvHuq9IdeRohO","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Call of the Ground","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature approaches within 15 feet of the edge of the cliff.</p>\n<hr />\n<p><strong>Effect</strong> Each spirit attempts to throw a creature within 60 feet of the cliff's edge off the cliff by attempting a check with a +26 modifier against the target's Fortitude DC. If the haunt succeeds, the target is thrown over the edge of the cliff, where it then falls 120 feet to the ground. Until the haunt is defeated, each creature within 60 feet of the cliff's edge must attempt a @Check[type:will|dc:40] save each time they would spend an action or reaction to Arrest a Fall, Fly, Grab an Edge, or otherwise avoid falling; if they fail the save, the action is disrupted. The haunt automatically attempts to counteract spells that would slow a fall or mitigate the effects of falling, such as <i>feather fall</i>, with a counteract modifier of +32.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","abjuration"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Plummeting Doom","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(master) to hear the echoes of a faraway object crashing into the ground</p>","value":30}},"creatureType":"","details":{"description":"<p>Four vengeful spirits grab interlopers and toss them off the edge of a nearby 120-foot-tall cliff.</p>","disable":"<p>@Check[type:athletics|dc:40|name:Forcefully Push Spirits Back] (trained) to push back so forcefully that the spirits fear being thrown off the cliff, or @Check[type:religion|dc:40|name:Seal the Spirits] (expert) to temporarily seal the spirits away</p>","isComplex":false,"level":{"value":15},"reset":"<p>1 hour</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.gB9WkJtH88jJQa5Z"}}}
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{"_id":"gFt2nzQrVgXM9tmJ","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"DE7tTstJaGz9oAi4","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Rockslide","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature steps on the unstable ground.</p>\n<hr />\n<p><strong>Effect</strong> Rocks tumble and slip beneath its feet. The triggering creature must attempt a @Check[type:reflex|dc:21|traits:damaging-effect] save as they tumble against the rocks, which deal [[/r (2d10+13)[bludgeoning]]] damage.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes half damage and falls prone in its space.</p>\n<p><strong>Failure</strong> The creature takes full damage, falls prone in its space, and tumbles down to the bottom of the slope.</p>\n<p><strong>Critical Failure</strong> As failure, but double damage.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Treacherous Scree","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(trained)</p>","value":13}},"creatureType":"","details":{"description":"<p>The footing on this sloped ground appears to be stable at first glance, but the tiny rocks that cover it are loosely packed and prone to slipping.</p>","disable":"<p>@Check[type:survival|dc:20|name:Navigate Safe Path] (trained) to navigate a safe path</p>","isComplex":false,"level":{"value":3},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.gFt2nzQrVgXM9tmJ"}}}
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{"_id":"inUlZWE1isqnTRc5","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"e90G0Brsf6uhlGp6","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Rend Magic","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature that is currently affected by a beneficial spell approaches within 30 feet of the abjurer.</p>\n<hr />\n<p><strong>Effect</strong> Envying the fame and magical prowess of others, the jealous abjurer attempts to engineer a catastrophic failure in the highest-level beneficial spell currently affecting its target. It attempts a counteract check with a +26 modifier. If the counteract check succeeds, the spell is dispelled, and the creature it had been affecting takes [[/r (4d12+30)[force]]] damage as the spell violently implodes (@Check[type:reflex|dc:32|basic:true] save).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","arcane"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Jealous Abjurer","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":23}},"creatureType":"","details":{"description":"<p>A robe-clad spirit rises out of the floor, pointing an accusing finger.</p>","disable":"<p>@Check[type:arcana|dc:36|name:Convince the Spirit], @Check[type:nature|dc:36|name:Convince the Spirit], @Check[type:occultism|dc:36|name:Convince the Spirit], or @Check[type:religion|dc:36|name:Convince the Spirit] (master) to convince the spirit that the target's magical knowledge is too great to be trifled with</p>","isComplex":false,"level":{"value":11},"reset":"<p>1 hour</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.inUlZWE1isqnTRc5"}}}
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{"_id":"lVqVDjXnHboMif7F","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"KFCwJINs8Uu4riRs","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Dart Volley","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature enters the hallway or ends its turn in the hallway.</p>\n<hr />\n<p><strong>Effect</strong> The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"3oSIIlS5PZwciZ3k","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Poisoned Dart","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["flesset-poison"]},"bonus":{"value":21},"damageRolls":{"85elazcjj99muxznwj6o":{"damage":"3d4","damageType":"piercing"}},"description":{"value":"<p>Applies flesset poison; no multiple attack penalty.</p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"hkSWLZaKG41zef8w","img":"systems/pf2e/icons/actions/FreeAction.webp","name":"Continuous Barrage","sort":300000,"system":{"actionType":{"value":"free"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature within the active gallery finishes an action.</p>\n<hr />\n<p><strong>Effect</strong> The trap makes a poisoned dart Strike against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"eY731rvsYJZ2o5Sh","img":"systems/pf2e/icons/actions/Passive.webp","name":"Flesset Poison","sort":400000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:22]</p>\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} (1 round)</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 2} (1 round)</p>\n<p><strong>Stage 3</strong> [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 3} (1 round)</p>"},"requirements":{"value":""},"rules":[],"slug":"flesset-poison","source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Poisoned Dart Gallery","system":{"attributes":{"ac":{"value":27},"hardness":14,"hasHealth":true,"hp":{"details":"to destroy the control panel and disable the trap","max":56,"temp":0,"tempmax":0,"value":56},"immunities":[{"type":"precision"},{"type":"critical-hits"}],"stealth":{"details":"<p>(expert) or @Check[type:perception|dc:31|traits:action:seek] (master) to notice the control panel</p>","value":16}},"creatureType":"","details":{"description":"<p>Countless holes to launch poison darts from line a long hallway with a hidden control panel on the far end.</p>","disable":"<p>@Check[type:thievery|dc:21|name:Disable Trap (Control Panel)|traits:action:disable-a-device] (expert) on the control panel deactivates the trap.</p>","isComplex":true,"level":{"value":8},"reset":"<p>The trap deactivates and resets after 1 minute.</p>","routine":"<p>(1 action) The trap launches one dart against every creature in the gallery as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn.</p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":13},"reflex":{"saveDetail":"","value":17},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.lVqVDjXnHboMif7F"}}}
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{"_id":"lgyGhpyPosriQUzE","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"gxjS3APksgflCuua","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Burst Free","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature or effect breaks the flood's containment.</p>\n<hr />\n<p><strong>Effect</strong> The hazard rolls initiative as the flood surges forth.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"Pz2JfI4HEqH5iEwA","img":"systems/pf2e/icons/actions/Passive.webp","name":"Filth Fever","sort":0,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p>The sickened and @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf] conditions from filth fever don't improve on their own until the disease is cured.</p>\n<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:20]</p>\n<p><strong>Stage 1</strong> carrier with no ill effect (1d4 hours)</p>\n<p><strong>Stage 2</strong> @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} (1 day)</p>\n<p><strong>Stage 3</strong> sickened 1 and @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1} as long as it remains sickened (1 day)</p>\n<p><strong>Stage 4</strong> unconscious (1 day)</p>\n<p><strong>Stage 5</strong> dead</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["disease"]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Perilous Flash Flood","system":{"attributes":{"ac":{"value":0},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":22}},"creatureType":"","details":{"description":"<p>Whether made up of water rushing through the streets that sweeps up dangerous debris along the way or a less natural substance bursting free of its container, this relentless flood batters everything in its path.</p>","disable":"<p>Three @Check[type:athletics|dc:35|name:Move Barricade], @Check[type:crafting|dc:35|name:Construct Barricade], or @Check[type:survival|dc:35|name:Construct Barricade] checks to move or construct barricades strong enough to create a shelter from the flood. While this creates a safe place to stand, creatures outside of the barricaded area may still be in danger depending on the nature and the source of the flood.</p>","isComplex":true,"level":{"value":10},"reset":"","routine":"<p>(1 action) The flood advances forward 60 feet, crashing into all creatures within its area. Each creature must attempt a @Check[type:fortitude|dc:30] save as the floodwaters pummel them and pull them downstream. The amount and type of damage dealt are based on the nature of the flood, and certain types of floods impose additional effects. The turbulent waters mean creatures within the area of the flood must attempt a @Check[type:athletics|dc:20|name:Swim|traits:action:swim] check to Swim in order to move, and those who do not succeed at a check to Swim each round may drown.</p>\n<hr>\n<p><strong>Critical Success</strong> The creature takes no damage.</p>\n<p><strong>Success</strong> The creature takes half damage.</p>\n<p><strong>Failure</strong> The creature takes full damage and is moved 10 feet along with the water.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage and is moved 20 feet along with the water.</p>\n<hr>\n<ul>\n<li><strong>Acidic Runoff</strong> This caustic flood dissolves flesh as it moves, dealing [[/r {1d12[bludgeoning],(1d12+8)[acid]}]]{1d12 bludgeoning damage and 1d12+8 acid damage}. Additionally, it deals [[/r 2d6[persistent,acid]]] damage to creatures who critically fail their Fortitude saves.</li>\n<li><strong>Battering Waves</strong> This flood of rushing water deals [[/r (2d12+10)[bludgeoning]]] damage.</li>\n<li><strong>Repulsive Refuse</strong> This flood has picked up tainted or disease-ridden objects like sewer runoff or rotting food. It deals [[/r (2d12+8)[bludgeoning]]] damage. Each creature exposed to the flood must attempt a @Check[type:fortitude|dc:29] save, becoming @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 1} on a failure or @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} on a critical failure. Additionally, creatures who come into contact with the flood waters are exposed to filth fever (@Check[type:fortitude|dc:20]).</li>\n<li><strong>Sharp Debris</strong> The waters have picked up various objects, some of which are particularly sharp. The flood deals [[/r 1d12[bludgeoning]]] damage and [[/r (1d12+12)[piercing]]] damage.</li>\n<li><strong>Sticky Goo</strong> The substance is particularly sticky. It deals [[/r (2d12+6)[bludgeoning]]] damage. Additionally, each creature in the flood must attempt a @Check[type:reflex|dc:29] save at the beginning of their turn each round. On a failed saving throw, they take a -10-foot circumstance penalty to all their Speeds for 1 round. On a critical failure, they are instead @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round.</li>\n</ul>","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.lgyGhpyPosriQUzE"}}}
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{"_id":"m4PRYxFq9ojcwesh","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"Cc30YjKZ7qSxVjSC","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Curse the Intruders","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The seal on the tomb is broken from the outside.</p>\n<hr />\n<p><strong>Effect</strong> Each living creature within 60 feet must succeed at a @Check[type:will|dc:23] save or be subjected to the pharaoh's curse. A cursed creature takes a -2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved. The curse remains until removed by <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em> or similar magic.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["curse","divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Pharaoh's Ward","system":{"attributes":{"ac":{"value":0},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":15}},"creatureType":"","details":{"description":"<p>A curse is imbued on an entryway's threshold.</p>","disable":"<p>@Check[type:thievery|dc:27|name:Remove the Lintel] (master) to painstakingly remove the lintel without triggering the magic, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (4th level; counteract DC 25) to counteract the rune</p>","isComplex":false,"level":{"value":7},"reset":"<p>The trap resets when the door is shut.</p>","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.m4PRYxFq9ojcwesh"}}}
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{"_id":"mMXHyWdmmAN0GPvG","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"nqcgUfOiRWy6Kti7","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Scream","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Three or more living creatures remain within 100 feet of the trap for 6 seconds or longer.</p>\n<hr />\n<p><strong>Effect</strong> The trap releases an arcane <em>wail of the banshee</em> (DC 40) with a 100-foot-radius emanation instead of 40 feet, targeting all living creatures in the area, and rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Banshee's Symphony","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(legendary)</p>","value":30}},"creatureType":"","details":{"description":"<p>A magically contagious <em>wail of the banshee</em> spell is trapped in the larynx of an invisible, mummified elf.</p>","disable":"<p>@Check[type:thievery|dc:42|name:Pierce Larynx|traits:action:disable-a-device] (master) to pierce the invisible larynx so precisely that the magic releases in a trickle before the trap activates, @Check[type:thievery|dc:44|name:Deconstruct Larynx|traits:action:disable-a-device] (legendary) three times to deconstruct the larynx while the trap is active in such a way that it tears the spell apart, or spell DC 38 (9th level) to counteract the <em>wail of the banshee</em> before the trap activates</p>","isComplex":true,"level":{"value":18},"reset":"<p>The trap ends when the trap is unable to make a creature scream (usually because no creature failed its save on the previous turn or because all creatures have critically succeeded in the past). It then resets over 24 hours, as a new scream builds up in the mummified larynx.</p>","routine":"<p>(1 action) The trap uses its action to force one random creature that failed its save against <em>wail of the banshee</em> last turn to emit a <em>wail of the banshee</em> with the same statistics as the initial one. The creature wails even if it is dead or unable to speak, no matter how far away from the trap it is. Unlike a casting of the spell, the drained condition from this trap's <em>wail of the banshee</em> spells increases the targets' drained condition values. A creature that critically succeeds at any of its saves can still be affected by the trap on future rounds, but can't be forced to wail by the trap.</p></p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.mMXHyWdmmAN0GPvG"}}}
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{"_id":"mWhmhYBHH9X1Ebb9","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"HhzDfHd26GkdqhME","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Shock","sort":0,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature touches the fence directly or with a tool or weapon</p>\n<hr />\n<p><strong>Effect</strong> The fence deals [[/r 7d12[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:26|basic:true|traits:electricity,mechanical,trap,hazard] save).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Insistent Privacy Fence","system":{"attributes":{"ac":{"value":25},"hardness":15,"hasHealth":true,"hp":{"details":"","max":60,"temp":0,"value":60},"stealth":{"details":"<p>(expert)</p>","value":30}},"creatureType":"","details":{"description":"<p>A stretch of fence is electrified by a hidden Stasian coil.</p>","disable":"<p>@Check[type:thievery|dc:28|name:Disconnect the coil from the fence|traits:electricity,hazard,trap,mechanical] (expert) to carefully disconnect the coil from the fence or @Check[type:crafting|dc:30|name:Jury-rig a grounding device|traits:electricity,hazard,trap,mechanical] (master) to jury-rig a grounding device to nullify the shock</p>","isComplex":false,"level":{"value":8},"reset":"<p>The trap deactivates and resets after 1 minute.</p>","routine":"","source":{"author":"","value":"Pathfinder Guns & Gears"}},"saves":{"fortitude":{"saveDetail":"","value":20},"reflex":{"saveDetail":"","value":14},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"rare","size":{"value":"med"},"value":["electricity","mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.mWhmhYBHH9X1Ebb9"}}}
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{"_id":"nO4osrBRnpWKFCMP","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"1M9OasbKWAPME9IC","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Summon Monster","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature enters the cloud of magical sensors.</p>\n<hr />\n<p><strong>Effect</strong> This trap summons a specific level 1 creature, determined when the trap is created. The creature rolls initiative and remains for [[/br 2d6 #rounds]]{2d6 rounds}, after which the spell ends and the creature disappears. The creature also disappears if someone disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["arcane","conjuration","summon"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Summoning Rune","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(trained)</p>","value":7}},"creatureType":"","details":{"description":"<p>A cloud of invisible magical sensors in a 10-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.</p>","disable":"<p>@Check[type:acrobatics|dc:15|name:Approach Rune] to approach without triggering the trap followed by @Check[type:thievery|dc:17|name:Erase Rune|traits:action:disable-a-device] (trained) to erase the rune, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (1st level; counteract DC 15) to counteract the rune</p>","isComplex":true,"level":{"value":1},"reset":"<p>The trap resets each day at dawn.</p>","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.nO4osrBRnpWKFCMP"}}}
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{"_id":"oNLgR1iq6MVvNRWo","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"slQb54KbvJ8vJpRb","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Flume Activation","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature tries to leave the room.</p>\n<hr />\n<p><strong>Effect</strong> The exits seal instantly and the trap rolls initiative.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Lava Flume Tube","system":{"attributes":{"ac":{"value":30},"hardness":12,"hasHealth":true,"hp":{"details":"to destroy a channel gate (this prevents that channel from being disabled and stops the trap from resetting); <strong>Floor Hardness</strong> 18; <strong>Floor HP</strong> 72 (BT 36)","max":48,"temp":0,"tempmax":0,"value":48},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":19}},"creatureType":"","details":{"description":"<p>Four gated channels carved into stone allow lava to flow into a 15-foot-tall room; the floor can withdraw to allow the hardened lava to fall into a chamber beneath.</p>","disable":"<p>@Check[type:thievery|dc:29|name:Block a Channel|traits:action:disable-a-device] (expert) to block a channel, or @Check[type:thievery|dc:31|name:Release Floor Latch|traits:action:disable-a-device] (master) to release the floor latch and escape to the chamber below</p>","isComplex":true,"level":{"value":10},"reset":"<p>The trap deactivates and resets after 1 hour by withdrawing the floor, cracking and dumping the hardened lava (and any creatures trapped inside) into the chamber. Creatures fall 40 feet, taking falling damage (typically 17 bludgeoning damage).</p>","routine":"<p>(4 actions) The trap loses 1 action per disabled channel each turn. On each action, a different channel spews lava, dealing 4d6 fire damage to each creature within 10 feet of the channel (@Check[type:reflex|dc:27|basic:true]), and increasing the depth of the lava in the room by 1 foot (4 feet per round if all the channels are active).</p>\n<p>A creature that starts its turn in lava takes 8d6 fire damage and is immobilized until it Escapes the hardening lava (DC 27). The creature might suffocate if covered in lava.</p>\n<p>Lava from the previous round hardens fully at the start of the trap's turn, effectively raising the floor of the room. Once the room is full of lava, the trap stops taking actions, but creatures in the room remain stuck until the floor opens and the trap resets.</p>","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":20},"reflex":{"saveDetail":"","value":16},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.oNLgR1iq6MVvNRWo"}}}
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{"_id":"sFaAWmy1szDRmFtk","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"QrgnumULVnz8pWfK","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Unmask","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Two or more creatures enter the haunt's area.</p>\n<hr />\n<p><strong>Effect</strong> Each creature sees the forms of nearby creatures shift and change, appearing to transform into fiendish or aberrant beings with a thirst for blood. Each creature in the area must attempt a @Check[type:will|dc:30] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature sees through the illusions entirely and is temporarily immune to the haunt's routine for 1 minute.</p>\n<p><strong>Success</strong> The creature is unaffected by the strange images.</p>\n<p><strong>Failure</strong> The creature believes the illusions to be true; if they become confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage.</p>\n<p><strong>Critical Failure</strong> As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["illusion","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Confounding Betrayal","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(expert)</p>","value":21}},"creatureType":"","details":{"description":"<p>Allies appear to shed their disguises and reveal themselves to be malevolent monsters.</p>","disable":"<p>@Check[type:deception|dc:28|name:Confound the Haunt] (expert) twice to confound the haunt with your own deceptions, or @Check[type:occultism|dc:28|name:Create a Ward Against Influence] (trained) twice to create a ward against the haunt's mental influence</p>","isComplex":true,"level":{"value":8},"reset":"<p>The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>","routine":"<p>(1 action, illusion, incapacitation, occult) The haunt continues to confound victims' senses and inspire them to commit violence against each other. Each creature in the haunt's area must attempt a @Check[type:will|dc:26].</p>\n<p><strong>Critical Success</strong> The creature is unaffected and temporarily immune for 1 minute.</p>\n<p><strong>Success</strong> The creature is unaffected.</p>\n<p><strong>Failure</strong> The creature is confused for 1 round.</p>\n<p><strong>Critical Failure</strong> The creature is confused for 1 minute.</p>","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.sFaAWmy1szDRmFtk"}}}
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{"_id":"siylw0zIh1g4VnCW","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"hK2a0NJwqQgjs15q","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Mark for Damnation","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Three or more sentient living creatures of 13th level or higher enter the haunt's area.</p>\n<hr />\n<p><strong>Effect</strong> The haunt deals [[/r (6d12+35)[negative]]] damage to each creature in the haunt's area, and each creature must attempt a @Check[type:will|dc:40|traits:damaging-effects] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature takes no damage and is doomed 1.</p>\n<p><strong>Success</strong> The creature takes half damage and is doomed 1.</p>\n<p><strong>Failure</strong> The creature takes full damage, becomes doomed 2, and is marked for damnation.</p>\n<p><strong>Critical Failure</strong> The creature takes double damage, becomes doomed 3, and is marked for damnation.If a creature that is marked for damnation dies within the next 24 hours, including from the haunt's damage, its soul is immediately dragged away to the plane of the evil deity that the damned spirits served, where the creature's soul is held captive by one of that deity's powerful servitors. Only <i>wish</i> and similarly potent effects are able to recover the lost soul directly; however, it is also possible to recover the soul by journeying to the evil plane and defeating the soul's captor.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["death","divine","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Grasp Of The Damned","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(master)</p>","value":33}},"creatureType":"","details":{"description":"<p>These desperate spirits are the echoes of people who committed great atrocities in the name of an evil god. Now, they are left with only the knowledge that their souls have been damned, and the unwavering belief that they can better their fate by providing powerful sacrifices for their fiendish masters.</p>","disable":"<p>@Check[type:religion|dc:46|name:Call For Divine Intervention] (master) to inspire a deity to intervene and counteract the ritual</p>","isComplex":false,"level":{"value":17},"reset":"<p>1 day</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.siylw0zIh1g4VnCW"}}}
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{"_id":"su4TRBOoso4vjkoK","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"0FpzSygcs7G688GT","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Quietus","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves within 10 feet of the haunted object.</p>\n<hr />\n<p><strong>Effect</strong> The haunt takes control of the triggering creature, forcing it to attack itself. The creature must attempt a @Check[type:will|dc:29] save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target makes a Strike against itself and automatically hits; the target also becomes frightened 1.</p>\n<p><strong>Failure</strong> The target makes a Strike against itself and automatically scores a critical hit; the target also becomes frightened 2.</p>\n<p><strong>Critical Failure</strong> The target attempts a Fortitude save. If the target succeeds, it is subject to the effects of a failure instead. If the target fails, it is reduced to 0 Hit Points and dies.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["death","emotion","fear","illusion","mental","occult"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Bloodthirsty Urge","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(trained)</p>","value":21}},"creatureType":"","details":{"description":"<p>An object haunted by the echoes of a vicious mind attempts to kill someone who comes near.</p>","disable":"<p>@Check[type:religion|dc:29|name:Exorcise Spirit] (master) to exorcise the spirit or @Check[type:diplomacy|dc:31|name:Talk Down the Spirit] (expert) to talk it down</p>","isComplex":false,"level":{"value":10},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["haunt"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.su4TRBOoso4vjkoK"}}}
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{"_id":"tbwGr6FIr5WpvQ6l","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"caUgV11OydLsLw1j","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Forbid Entry","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature attempts to enter through the entrance.</p>\n<hr />\n<p><strong>Effect</strong> The hammer swings down, making an attack against the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["abjuration","attack","divine"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"pLuxXYKq1Wi28Czn","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Hammer","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"value":[]},"bonus":{"value":28},"damageRolls":{"7fjovgwbpdn68he8fl8i":{"damage":"6d8+20","damageType":"bludgeoning"}},"description":{"value":"<p>On a hit, the target is knocked back 10 feet and must succeed at a @Check[type:will|dc:30] or be unable to enter the edifice through any entrance for 24 hours (on a critical hit, the target automatically fails the Will save); no multiple attack penalty</p>"},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Hammer Of Forbiddance","system":{"attributes":{"ac":{"value":32},"hardness":22,"hasHealth":true,"hp":{"details":"<strong>Joint Hardness</strong> 16, <strong>Joint HP</strong> 64 (BT 32)","max":88,"temp":0,"tempmax":0,"value":88},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":20}},"creatureType":"","details":{"description":"<p>An enormous hammer at an edifice's entrance swings down in an attempt to damage a creature entering an area, push it back, and prevent it from going any further.</p>","disable":"<p>@Check[type:thievery|dc:28|name:Prevent Hammer from Swinging|traits:action:disable-a-device] (expert) once on the hammer itself and once on its joint to prevent the hammer from swinging</p>","isComplex":false,"level":{"value":11},"reset":"<p>The trap resets over the course of the round, and is ready to swing again 1 round later.</p>","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":24},"reflex":{"saveDetail":"","value":15},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.tbwGr6FIr5WpvQ6l"}}}
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{"_id":"uEZ4Jv2wNyukJTRL","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"NjmHPcx6IEA14Yul","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Powder Burst","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> The latch is opened or the tube is broken.</p>\n<hr />\n<p><strong>Effect</strong> The tube explodes, spraying hallucinogenic powder in a @Template[type:cone|distance:30]. Any creature in the cone must succeed at a @Check[type:will|dc:24] save or be confused for 1 round and take a -2 status penalty to Perception checks and saves against mental effects for [[/br 1d4 #hours]]{1d4 hours}. On a critical failure, the penalty is instead -4.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["mental","poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Hallucination Powder Trap","system":{"attributes":{"ac":{"value":24},"hardness":0,"hasHealth":true,"hp":{"details":"","max":1,"temp":0,"tempmax":0,"value":1},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(expert)</p>","value":14}},"creatureType":"","details":{"description":"<p>A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.</p>","disable":"<p>@Check[type:thievery|dc:26|name:Disable Hammer|traits:action:disable-a-device] (expert) to disable the hammer that strikes the percussion cap</p>","isComplex":false,"level":{"value":6},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.uEZ4Jv2wNyukJTRL"}}}
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{"_id":"v2xIxZ9ZZ6fJyATF","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"1bvXbELRBoJTBqsR","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spring","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature tries to unlock or Pick the Lock.</p>\n<hr />\n<p><strong>Effect</strong> A spine extends to attack the triggering creature.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"vFBoAHwlrVTu9wKm","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Spine","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":["cladis-poison"]},"bonus":{"value":13},"damageRolls":{"3tqq8q1ujv3fog51d6br":{"damage":"1","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"melee"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"},{"_id":"HoWRGPkBlJjsL9zl","img":"systems/pf2e/icons/actions/Passive.webp","name":"Cladis Poison","sort":300000,"system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Saving Throw</strong> @Check[type:fortitude|dc:19]</p>\n<p><strong>Maximum Duration</strong> 4 hours</p>\n<p><strong>Stage 1</strong> [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1} (1 hour)</p>\n<p><strong>Stage 2</strong> [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} (1 hour)</p>\n<p><strong>Stage 3</strong> [[/r 3d6[poison]]] damage and drained 2 (1 hour)</p>"},"requirements":{"value":""},"rules":[],"slug":"cladis-poison","source":{"value":""},"traits":{"rarity":"common","value":["poison"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Poisoned Lock","system":{"attributes":{"ac":{"value":15},"hardness":6,"hasHealth":true,"hp":{"details":"","max":24,"temp":0,"tempmax":0,"value":24},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":7}},"creatureType":"","details":{"description":"<p>A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.</p>","disable":"<p>@Check[type:thievery|dc:17|name:Disarm Lock Trap|traits:mechanical,trap] (trained) on the spring mechanism</p>","isComplex":false,"level":{"value":1},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":4},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.v2xIxZ9ZZ6fJyATF"}}}
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{"_id":"vTdWEBzJzltMM6r4","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"sBSa8YzXeDYM0ODl","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Shriek","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature or light source approaches within 10 feet of the shrieker or the shrieker takes damage.</p>\n<hr />\n<p><strong>Effect</strong> The shrieker emits a deafening screech that deals [[/r 1d6[sonic]]] damage to creatures within @Template[type:emanation|distance:30]{30 feet} (@Check[type:fortitude|dc:16|basic:true|traits:auditory] save; creatures that critically fail this saving throw are @UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR] for 1 minute).</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Shrieker","system":{"attributes":{"ac":{"value":12},"hardness":0,"hasHealth":true,"hp":{"details":"","max":9,"temp":0,"tempmax":0,"value":9},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"","value":2}},"creatureType":"","details":{"description":"<p>This human-sized purple mushroom emits a piercing shriek when disturbed.</p>","disable":"<p>@Check[type:survival|dc:18|name:Disable Air Sac|traits:environmental,fungus] to carefully approach and cut the mushroom's air sac without triggering the shrieker</p>","isComplex":false,"level":{"value":-1},"reset":"<p>1 minute</p>","routine":"","source":{"author":"","value":"Pathfinder Gamemastery Guide"}},"saves":{"fortitude":{"saveDetail":"","value":8},"reflex":{"saveDetail":"","value":2},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["environmental","fungus"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.vTdWEBzJzltMM6r4"}}}
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{"_id":"vlMuFskctUvjJe8X","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"0KrOaCLFSEcIdcej","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Spear","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> Pressure is applied to the floor tile.</p>\n<hr />\n<p><strong>Effect</strong> The trap shoots a spear, making an attack against the creature or object on the floor tile.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["attack"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"},{"_id":"B486xwl3ZYYCqNyw","img":"systems/pf2e/icons/default-icons/melee.svg","name":"Spear","sort":200000,"system":{"attack":{"value":""},"attackEffects":{"custom":"","value":[]},"bonus":{"value":14},"damageRolls":{"b2sgkmleac7pt7auaikp":{"damage":"2d6+6","damageType":"piercing"}},"description":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"weaponType":{"value":"ranged"},"schema":{"version":0.84,"lastMigration":null}},"type":"melee"}],"name":"Spear Launcher","system":{"attributes":{"ac":{"value":18},"hardness":8,"hasHealth":true,"hp":{"details":"","max":32,"temp":0,"tempmax":0,"value":32},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(trained)</p>","value":10}},"creatureType":"","details":{"description":"<p>A wall socket loaded with a spear connects to a floor tile in one 5-foot square.</p>","disable":"<p>@Check[type:thievery|dc:18|name:Disable Thievery] (trained) on the floor tile or wall socket</p>","isComplex":false,"level":{"value":2},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":11},"reflex":{"saveDetail":"","value":3},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["mechanical","trap"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.vlMuFskctUvjJe8X"}}}
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{"_id":"wHUIZ5QhG37cRzSV","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"8yNeU3TLczTIlFjP","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Lunging Dead","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A living creature crosses the midpoint of the tunnel</p>\n<hr />\n<p><strong>Effect</strong> The dead reach out from the walls and ceiling, moaning and spewing writhing maggots. Creatures in the room must attempt a @Check[type:will|dc:21] save. The trap then rolls initiative.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 2}. It can't reduce its frightened condition below 1 while in the trap's area.</p>\n<p><strong>Critical Failure</strong> As failure, and the target is @UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF] for 1 round.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["divine","fear","incapacitation","mental","necromancy"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Gravehall Trap","system":{"attributes":{"ac":{"value":20},"hardness":0,"hasHealth":true,"hp":{"details":"","max":60,"temp":0,"value":60},"immunities":[{"type":"mental"},{"type":"poison"}],"stealth":{"details":"","value":12},"weaknesses":[{"type":"positive","value":10}]},"creatureType":"","details":{"description":"<p>When a living creature crosses the midpoint of the trapped tunnel, necromantic magic partially animates the corpses buried in the walls and ceiling.</p>","disable":"<p>@Check[type:thievery|dc:24|name:Disrupt Magical Trigger|traits:action:disable-a-device] (expert) to disrupt the magical trigger before the hazard rolls initiative, or @Check[type:religion|dc:18|name:Overwhelm the Area with Positive Energy] (trained) to overwhelm the area with positive energy and prevent the hazard from using its routine for 1 round; on the third successful Religion check, the necromantic energies are disrupted and the hazard is destroyed.</p>","isComplex":true,"level":{"value":4},"reset":"","routine":"<p>(1 action) Undead fists assail all creatures in the hall, dealing [[/r 4d6[bludgeoning]]] damage. Creatures in the hall must attempt a @Check[type:reflex|dc:21].</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage, and its Speeds are reduced by 10 feet (to a minimum of 5 feet) for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] for 1 round.</p>","source":{"author":"","value":"Pathfinder Blog"}},"saves":{"fortitude":{"saveDetail":"","value":15},"reflex":{"saveDetail":"","value":8},"will":{"saveDetail":"","value":14}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.wHUIZ5QhG37cRzSV"}}}
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{"_id":"xkqjwu1ox0pQLOnb","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"WJtDPJzNrJO19H6k","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Infinite Pitfall","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature walks onto the trapdoor.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature falls in and continues to fall, potentially forever. That creature can try to Grab an Edge to avoid falling. The DC to Climb the walls or Grab an Edge is 26.The pit contains many handholds, so the falling creature can try to Grab an Edge again every 6 seconds. If the creature succeeds, it can start to Climb out from that point (though it might be a very long climb, depending on how far the creature fell). Since the creature falls endlessly, it can rest and even prepare spells while falling, though items dropped while falling are usually lost forever.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":[]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Bottomless Pit","system":{"attributes":{"ac":{"value":28},"hardness":9,"hasHealth":true,"hp":{"details":"","max":36,"temp":0,"tempmax":0,"value":36},"immunities":[{"type":"critical-hits"},{"type":"precision"}],"stealth":{"details":"<p>(or 0 if the trapdoor is disabled or broken) or <i>detect magic</i></p>","value":20}},"creatureType":"","details":{"description":"<p>An iron trapdoor covers an infinitely deep 10-foot-square pit.</p>","disable":"<p>@Check[type:thievery|dc:28|name:Remove Trapdoor|traits:action:disable-a-device] (trained) to remove the trapdoor</p>","isComplex":false,"level":{"value":9},"reset":"<p>The trap still causes creatures to fall forever if they fall in, but the trapdoor must be reset manually for the trap to become hidden again.</p>","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":12},"reflex":{"saveDetail":"","value":12},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical","mechanical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.xkqjwu1ox0pQLOnb"}}}
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{"_id":"yM4G2LvMwvkIRx0G","img":"systems/pf2e/icons/default-icons/hazard.svg","items":[{"_id":"K7Ya0U5jerfvH0vw","img":"systems/pf2e/icons/actions/Reaction.webp","name":"Into the Great Beyond","sort":100000,"system":{"actionType":{"value":"reaction"},"actions":{"value":null},"category":null,"description":{"value":"<p><strong>Trigger</strong> A creature moves within 10 feet of the rift.</p>\n<hr />\n<p><strong>Effect</strong> The triggering creature and all creatures within 30 feet of the rift are drawn into another plane. Each creature can attempt a @Check[type:reflex|dc:33] save to avoid this fate.</p>"},"requirements":{"value":""},"rules":[],"slug":null,"source":{"value":""},"traits":{"rarity":"common","value":["conjuration","occult","teleportation"]},"trigger":{"value":""},"weapon":{"value":""},"schema":{"version":0.84,"lastMigration":null}},"type":"action"}],"name":"Planar Rift","system":{"attributes":{"ac":{"value":10},"hardness":0,"hasHealth":false,"hp":{"details":"","max":0,"temp":0,"tempmax":0,"value":0},"stealth":{"details":"<p>(trained)</p>","value":25}},"creatureType":"","details":{"description":"<p>A rift attempts to draw creatures into another plane (the GM chooses the specific plane).</p>","disable":"<p>@Check[type:thievery|dc:33|name:Assemble a Rift Seal|traits:action:disable-a-device] (master) to assemble a rift seal using objects strongly grounded to your plane, or <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em> (7th level; counteract DC 31) to counteract the rift</p>","isComplex":false,"level":{"value":13},"reset":"","routine":"","source":{"author":"","value":"Pathfinder Core Rulebook"}},"saves":{"fortitude":{"saveDetail":"","value":0},"reflex":{"saveDetail":"","value":0},"will":{"saveDetail":"","value":0}},"statusEffects":[],"traits":{"rarity":"common","size":{"value":"med"},"value":["magical"]},"schema":{"version":0.84,"lastMigration":null}},"type":"hazard","flags":{"core":{"sourceId":"Compendium.pf2e.hazards.yM4G2LvMwvkIRx0G"}}}
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