All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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import { getSetting } from './settings.js';
const rad = Math.PI * 2, baseRotation = Math.PI / 4;
function repositionToken(token, rotation, offset, pos = 0) {
const size = token.scene.dimensions.size, x = Math.sin(rotation * pos + baseRotation) * offset * token.document.width * size, y = Math.cos(rotation * pos + baseRotation) * offset * token.document.height * size;
token.border.x = token.document.x - x;
token.border.y = token.document.y - y;
token.hitArea.x = -x;
token.hitArea.y = -y;
const gridOffset = size / 2;
token.mesh.x = token.border.x + gridOffset * token.document.width;
token.mesh.y = token.border.y + gridOffset * token.document.height;
}
let SNAPPED_TOKENS = [];
function findGroup(token) {
for (const group of SNAPPED_TOKENS) {
for (const t of group) {
if (token === t)
return group;
}
}
}
function sameGroup(oldGroup, newGroup) {
if (oldGroup.length !== newGroup.length)
return false;
for (const t of oldGroup) {
if (!newGroup.includes(t))
return false;
}
return true;
}
export function refreshAll(groups = SNAPPED_TOKENS) {
for (const t of SNAPPED_TOKENS.flat()) {
t.object?.refresh();
}
}
function snapToken(token, options) {
if (token.isAnimating)
return;
if (!getSetting('snapTokens')) {
token.hitArea.x = 0;
token.hitArea.y = 0;
return;
}
const oldGroup = findGroup(token.document);
const x = token.document.x, y = token.document.y, height = token.document.height, width = token.document.width;
const ignoreDead = getSetting('ignoreDead');
const tokens = token.scene.tokens.contents.filter((token) => !token.object?.destroyed &&
token.object.x === x &&
token.object.y === y &&
token.height === height &&
token.width === width &&
!(ignoreDead && checkStatus(token, ['dead', 'dying', 'unconscious'])) &&
token.object.visible);
if (tokens.length < 2) {
token.hitArea.x = 0;
token.hitArea.y = 0;
if (oldGroup) {
if (oldGroup.length > 1) {
const idx = oldGroup.indexOf(token.document);
oldGroup.splice(idx, 1);
refreshAll(oldGroup);
}
else {
const idx = SNAPPED_TOKENS.indexOf(oldGroup);
SNAPPED_TOKENS.splice(idx, 1);
}
}
return;
}
if (oldGroup && !sameGroup(oldGroup, tokens)) {
const idx = oldGroup.indexOf(token.document);
oldGroup.splice(idx, 1);
if (oldGroup.length)
refreshAll(oldGroup);
else {
const idx = SNAPPED_TOKENS.indexOf(oldGroup);
SNAPPED_TOKENS.splice(idx, 1);
}
}
const newGroup = findGroup(tokens.find((t) => t !== token.document));
if (newGroup) {
const idx = SNAPPED_TOKENS.indexOf(newGroup);
SNAPPED_TOKENS.splice(idx, 1);
}
SNAPPED_TOKENS.push(tokens);
const angle = rad / tokens.length;
const offset = getSetting('scatter');
for (let i = 0; i < tokens.length; i++)
repositionToken(tokens[i].object, angle, offset, i);
}
function checkStatus(token, status) {
return status.some((s) => token.hasStatusEffect(s));
}
Hooks.on('refreshToken', snapToken);
Hooks.on('canvasTearDown', () => (SNAPPED_TOKENS = []));