<div class="tab proficiencies" data-group="primary" data-tab="proficiencies">
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<h3 class="header">{{localize "PF2E.CoreSkillsHeader"}}</h3>
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<ol class="overflow-list proficiencies-pane stroke-header">
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<ol class="skills-list">
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<!-- Core Skills -->
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{{#each data.skills as |skill key|}}
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{{#unless skill.lore}}
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<li class="skill" data-skill="{{skill.slug}}">
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<h1 class="skill-score rollable" title="{{skill.breakdown}}">{{numberFormat skill.value decimals=0 sign=true}}</h1>
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<h4 class="skill-name rollable">{{localize skill.label}}</h4>
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<div class="skill-prof button-group">
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<select class="skill-proficiency pf-rank adjust-stat-select" data-property="system.skills.{{key}}.rank" data-rank="{{skill.rank}}" data-dtype="Number">
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=skill.rank}}
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</select>
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<div class="hover-container">
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<h6 class="hover" data-tooltip-content="#{{@root.options.id}}-{{skill.slug}}-modifiers">{{localize "PF2E.ModifiersTitle"}}</h6>
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</div>
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</div>
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{{#with skill}}
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{{> "systems/pf2e/templates/actors/character/partials/modifiers-tooltip.hbs" abpEnabled=@root.abpEnabled title=label}}
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{{/with}}
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</li>
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{{/unless}}
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{{/each}}
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</ol>
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<!-- Lore Header -->
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<h3 class="header">
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{{localize "PF2E.LoreSkillsHeader"}}
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<div class="controls">
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<button type="button" class="item-control item-create" title="{{localize "PF2E.CreateSkillTitle"}}" data-type="lore">
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<i class="fas fa-fw fa-plus"></i>{{localize "PF2E.AddShortLabel"}}
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</button>
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</div>
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</h3>
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<ol class="lores-list">
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<!-- Lore Skills -->
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{{#each data.skills as |skill idx|}}
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{{#if skill.lore}}
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<li class="skill item" data-skill="{{skill.slug}}" data-item-id="{{skill.itemID}}" data-item-type="lore">
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<h1 class="skill-score rollable" title="{{skill.breakdown}}">{{numberFormat skill.value decimals=0 sign=true}}</h1>
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<div class="skill-name lore-name-input item-name-input">
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<input data-item-id="{{skill.itemID}}" data-item-property="name" type="text" value="{{skill.label}}" style="color: white" />
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</div>
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<div class="skill-prof button-group skill-container">
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<select class="skill-proficiency pf-rank adjust-item-stat-select" data-item-property="system.proficient.value" title="{{skill.breakdown}}" data-rank="{{skill.rank}}" data-dtype="Number">
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=skill.rank}}
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</select>
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{{#if ../editable}}
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<div class="item-controls">
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<a class="item-control item-delete skill-armor" title="{{localize "PF2E.DeleteItemTitle"}}"><i class="fas fa-fw fa-trash"></i></a>
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</div>
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{{/if}}
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</div>
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</li>
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{{/if}}
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{{/each}}
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</ol>
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<!-- Combat Proficiencies Header -->
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<h3 class="header attacks-defenses">
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{{localize "PF2E.MartialSkillsHeader"}}
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{{#if editable}}
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<div class="controls">
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<button type="button" class="item-control" data-action="add-attack-proficiency" title="{{localize "PF2E.AddCombatProficiency.Title"}}">
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<i class="fas fa-fw fa-plus"></i>{{localize "PF2E.AddShortLabel"}}
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</button>
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</div>
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{{/if}}
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</h3>
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<ol class="combat-list">
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<!-- Combat Proficiencies -->
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{{#each data.martial as |proficiency key|}}
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<li class="skill{{#if proficiency.custom}} custom{{/if}}" data-skill="{{key}}">
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{{#if (and proficiency.custom @root.editable)}}
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<a class="delete" data-action="remove-attack-proficiency"><i class="fa fa-fw fa-trash"></i></a>
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{{/if}}
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<h1 class="skill-score lore-score" title="{{proficiency.breakdown}}">{{numberFormat proficiency.value decimals=0 sign=true}}</h1>
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<h4 class="skill-name lore-name-input">{{proficiency.label}}</h4>
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<div class="skill-prof button-group skill-container">
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<select class="skill-proficiency pf-rank adjust-stat-select{{#if proficiency.immutable}} readonly{{/if}}" data-property="system.martial.{{key}}.rank" data-rank="{{proficiency.rank}}" data-dtype="Number">
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=proficiency.rank}}
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</select>
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</div>
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</li>
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{{/each}}
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</ol>
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</ol>
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</div>
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