All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
 
 
 

99 lines
6.4 KiB

<li class="list-row"{{#if item.isInContainer}} data-item-type="{{item.type}}"{{/if}}>
<div class="item{{#if item.isTemporary}} temporary-item{{/if}}" data-item-id="{{item.id}}" data-item-is-container="{{isContainer}}">
<div class="item-name rollable{{#if (and (ne @root.actor.type "loot") (not owner))}} long{{/if}}">
<div class="item-image">
<img class="item-icon" src="{{item.img}}" alt="{{item.name}}"/>
<i class="fa-solid fa-message"></i>
</div>
<h4 {{#if (or user.isGM item.isIdentified)}}class="rarity-{{item.system.traits.rarity}}"{{/if}}>
{{item.name}}
{{#if item.isTemporary}}<i class="fas fa-info-circle small" title="{{localize "PF2E.TemporaryItemToolTip"}}"></i>{{/if}}
{{#if (and user.isGM (not item.isIdentified))}}<span class="gm-mystified-data">({{item.system.identification.identified.name}})</span>{{/if}}
{{#if itemSize}}<span class="size">({{itemSize}})</span>{{/if}}
</h4>
{{#if (and item.uses.max (or (gt item.uses.max 1) (eq item.system.consumableType.value "wand")))}}
<span class="item-charges">({{item.uses.value}}/{{item.uses.max}})</span>
{{/if}}
</div>
{{#if (or @root.inventory.showValueAlways (and (eq item.type "treasure") (not item.container)))}}
<span class="item-sell-value">
{{#if (or item.isIdentified @root.user.isGM)}}
<span data-visibility="{{#if item.isIdentified}}all{{else}}gm{{/if}}">
{{#if @root.inventory.showIndividualPricing}}
{{item.price.value}}
{{#if (gt item.price.per 1)}}
/ {{item.price.per}}
{{/if}}
{{else}}
{{item.assetValue}}
{{/if}}
</span>
{{/if}}
</span>
{{/if}}
<span class="item-quantity">
{{#if editable}}<a class="item-decrease-quantity" data-action="decrease-quantity" title="{{localize "PF2E.Actor.Inventory.ItemQuantity.Decrease.Click"}}&#013;{{localize "PF2E.Actor.Inventory.ItemQuantity.Decrease.ShiftClick"}}&#013;{{localize "PF2E.Actor.Inventory.ItemQuantity.Decrease.ControlClick"}}">&ndash;</a>{{/if}}
<span>{{item.quantity}}</span>
{{#if editable}}<a class="item-increase-quantity" data-action="increase-quantity" title="{{localize "PF2E.Actor.Inventory.ItemQuantity.Increase.Click"}}&#013;{{localize "PF2E.Actor.Inventory.ItemQuantity.Increase.ShiftClick"}}&#013;{{localize "PF2E.Actor.Inventory.ItemQuantity.Increase.ControlClick"}}">+</a>{{/if}}
</span>
{{#if (ne @root.actor.type "npc")}}
<span class="item-weight">{{item.bulk}}</span>
{{/if}}
{{#if editable}}
<div class="item-controls">
{{#if isContainer}}
<a class="item-control" data-action="toggle-container" title="{{localize "PF2E.OpenItemTitle"}}"><i class="fa-solid fa-box{{#unless item.isCollapsed}}-open{{/unless}} fa-1x fa-fw"></i></a>
{{/if}}
{{#if (and canBeEquipped isInvestable)}}
<a class="item-control item-toggle-invest{{#if item.isInvested}} active{{/if}}" title="{{localize "PF2E.ui.equipmentInvested"}}"><i class="fas fa-gem fa-1x fa-fw"></i></a>
{{/if}}
{{#if (or (eq @root.actor.type "character") (eq @root.actor.type "npc"))}}
{{> "systems/pf2e/templates/actors/partials/carry-type.hbs" item=item}}
{{/if}}
{{#if item.isDamaged}}
<a class="item-control" data-action="repair" title="{{localize "PF2E.RepairItemTitle"}}"><i class="fa-solid fa-hammer fa-1x fa-fw"></i></a>
{{/if}}
{{#if @root.user.isGM}}
{{#if item.isIdentified}}
<a class="item-control" data-action="toggle-identified" title="{{localize "PF2E.identification.Mystify"}}"><i class="fa-regular fa-question-circle fa-1x fa-fw"></i></a>
{{else}}
<a class="item-control" data-action="toggle-identified" title="{{localize "PF2E.identification.Identify"}}"><i class="fa-solid fa-question-circle fa-1x fa-fw"></i></a>
{{/if}}
{{/if}}
{{#if (and isSellable (ne @root.actor.type "loot"))}}
<a class="item-control item-sell-treasure" data-action="sell-treasure" title="{{localize "PF2E.ui.sell"}}"><i class="fas fa-coins fa-1x fa-fw"></i></a>
{{/if}}
{{#if (and (eq item.type "weapon") (eq @root.actor.type "npc"))}}
<a class="item-control" data-action="generate-attack" title="{{localize "PF2E.Actor.NPC.GenerateAttack.Label"}}"><i class="fas fa-bolt fa-1x fa-fw"></i></a>
{{/if}}
{{#if (or @root.user.isGM item.isIdentified)}}
<a class="item-control item-edit" title="{{localize "PF2E.EditItemTitle"}}"><i class="fas fa-edit fa-1x fa-fw"></i></a>
{{/if}}
{{#if (or owner (ne @root.actor.type "loot"))}}
<a class="item-control item-delete" title="{{localize "PF2E.DeleteItemTitle"}}"><i class="fas fa-trash fa-1x fa-fw"></i></a>
{{/if}}
</div>
{{/if}}
</div>
{{#if isContainer}}
<div class="container-metadata" data-item-id="{{item.id}}" data-item-is-container="{{isContainer}}">
{{#if isContainer}}
<div class="container-capacity {{#if item.containerData.isOverLoaded}}over-limit{{/if}}">
<span class="container-capacity-bar" style="width:{{item.capacityPercentage}}%"></span>
<span class="container-capacity-label">{{localize "PF2E.CapacityBarLabel"}}: {{item.capacity.value}} / {{item.capacity.max}}</span>
</div>
{{/if}}
{{#unless item.isCollapsed}}
<ol class="container-held-items inventory-items" data-container-id="{{item.id}}">
{{#each heldItems}}
{{> "systems/pf2e/templates/actors/partials/item-line.hbs" editable=@root.editable user=@root.user owner=@root.owner}}
{{/each}}
</ol>
{{/unless}}
</div>
{{/if}}
</li>