Hooks.once("ready", async function () {
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if (!game.automatedevocations) {
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game.automatedevocations = {};
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game.automatedevocations[game.system.id] = {};
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}
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if(game.system.id == "pf2e"){
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game.automatedevocations.pf2e = {
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"Forceful Hand":[
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{
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creature: "Forceful Hand",
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number: 1,
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animation: "magic1",
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},
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],
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"Spiritual Weapon":[
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{
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creature: "Spiritual Weapon",
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number: 1,
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animation: "magic2",
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},
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],
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"Summon Animal": (data) => {
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let multiplier = -1;
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if (data.spellLevel >= 2) multiplier = 1;
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if (data.spellLevel >= 3) multiplier = 2;
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if (data.spellLevel >= 4) multiplier = 3;
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if (data.spellLevel >= 5) multiplier = 5;
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if (data.spellLevel >= 6) multiplier = 7;
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if (data.spellLevel >= 7) multiplier = 9;
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if (data.spellLevel >= 8) multiplier = 11;
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if (data.spellLevel >= 9) multiplier = 13;
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if (data.spellLevel >= 10) multiplier = 15;
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let animals = game.actors
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.filter(
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(a) =>
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a.system.traits.traits.value.includes("animal") &&
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a.system.details.level.value <= multiplier
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)
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.sort((a, b) => {
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return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
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});
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let creatures = [];
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for (let animal of animals) {
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creatures.push({
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creature: animal.name,
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number: 1,
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});
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}
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return creatures;
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},
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"Animate Dead": (data) => {
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let multiplier = -1;
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if (data.spellLevel >= 2) multiplier = 1;
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if (data.spellLevel >= 3) multiplier = 2;
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if (data.spellLevel >= 4) multiplier = 3;
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if (data.spellLevel >= 5) multiplier = 5;
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if (data.spellLevel >= 6) multiplier = 7;
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if (data.spellLevel >= 7) multiplier = 9;
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if (data.spellLevel >= 8) multiplier = 11;
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if (data.spellLevel >= 9) multiplier = 13;
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if (data.spellLevel >= 10) multiplier = 15;
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let undeads = game.actors
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.filter(
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(a) =>
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a.system.traits.traits.value.includes("undead") &&
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a.system.details.level.value <= multiplier
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)
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.sort((a, b) => {
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return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
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});
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let creatures = [];
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for (let undead of undeads) {
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creatures.push({
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creature: undead.name,
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number: 1,
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animation: "darkness",
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});
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}
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return creatures;
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},
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"Summon Lesser Servitor": (data) => {
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let servitormultiplier = -1;
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if (data.spellLevel == 2) servitormultiplier = 1;
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if (data.spellLevel == 3) servitormultiplier = 2;
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if (data.spellLevel == 4) servitormultiplier = 3;
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let servitors = game.actors
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.filter(
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(a) =>
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(a.system.traits.traits.value.includes("fiend") ||
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a.system.traits.traits.value.includes("monitor") ||
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a.system.traits.traits.value.includes("celestial")) &&
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a.system.details.level.value <= servitormultiplier &&
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a.document.type == "npc"
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)
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.sort((a, b) => {
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return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
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});
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let creatures = [];
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for (let servitor of servitors) {
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creatures.push({
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creature: servitor.name,
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number: 1,
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|
animation: "magic2",
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});
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}
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const extraCreatures = ["Raven", "Eagle", "Guard Dog", "Black Bear", "Giant Bat", "Leopard", "Great White Shark", "Tiger"]
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let arrayendpoint = 3;
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if(data.spellLevel == 2) arrayendpoint = 3;
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if(data.spellLevel == 3) arrayendpoint = 6;
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|
if(data.spellLevel >= 4) arrayendpoint = 8;
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|
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for(let i=0; i < arrayendpoint;i++) {
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creatures.push({
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creature: extraCreatures[i],
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number: 1,
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animation: "magic2",
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});
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|
}
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return creatures;
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},
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};
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}
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game.automatedevocations[game.system.id] = mergeObject(game.automatedevocations[game.system.id],game.settings.get(AECONSTS.MN, "customautospells"))
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});
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