All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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Hooks.once("ready", async function () {
if (!game.automatedevocations) {
game.automatedevocations = {};
game.automatedevocations[game.system.id] = {};
}
if(game.system.id == "pf2e"){
game.automatedevocations.pf2e = {
"Forceful Hand":[
{
creature: "Forceful Hand",
number: 1,
animation: "magic1",
},
],
"Spiritual Weapon":[
{
creature: "Spiritual Weapon",
number: 1,
animation: "magic2",
},
],
"Summon Animal": (data) => {
let multiplier = -1;
if (data.spellLevel >= 2) multiplier = 1;
if (data.spellLevel >= 3) multiplier = 2;
if (data.spellLevel >= 4) multiplier = 3;
if (data.spellLevel >= 5) multiplier = 5;
if (data.spellLevel >= 6) multiplier = 7;
if (data.spellLevel >= 7) multiplier = 9;
if (data.spellLevel >= 8) multiplier = 11;
if (data.spellLevel >= 9) multiplier = 13;
if (data.spellLevel >= 10) multiplier = 15;
let animals = game.actors
.filter(
(a) =>
a.system.traits.traits.value.includes("animal") &&
a.system.details.level.value <= multiplier
)
.sort((a, b) => {
return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
});
let creatures = [];
for (let animal of animals) {
creatures.push({
creature: animal.name,
number: 1,
});
}
return creatures;
},
"Animate Dead": (data) => {
let multiplier = -1;
if (data.spellLevel >= 2) multiplier = 1;
if (data.spellLevel >= 3) multiplier = 2;
if (data.spellLevel >= 4) multiplier = 3;
if (data.spellLevel >= 5) multiplier = 5;
if (data.spellLevel >= 6) multiplier = 7;
if (data.spellLevel >= 7) multiplier = 9;
if (data.spellLevel >= 8) multiplier = 11;
if (data.spellLevel >= 9) multiplier = 13;
if (data.spellLevel >= 10) multiplier = 15;
let undeads = game.actors
.filter(
(a) =>
a.system.traits.traits.value.includes("undead") &&
a.system.details.level.value <= multiplier
)
.sort((a, b) => {
return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
});
let creatures = [];
for (let undead of undeads) {
creatures.push({
creature: undead.name,
number: 1,
animation: "darkness",
});
}
return creatures;
},
"Summon Lesser Servitor": (data) => {
let servitormultiplier = -1;
if (data.spellLevel == 2) servitormultiplier = 1;
if (data.spellLevel == 3) servitormultiplier = 2;
if (data.spellLevel == 4) servitormultiplier = 3;
let servitors = game.actors
.filter(
(a) =>
(a.system.traits.traits.value.includes("fiend") ||
a.system.traits.traits.value.includes("monitor") ||
a.system.traits.traits.value.includes("celestial")) &&
a.system.details.level.value <= servitormultiplier &&
a.document.type == "npc"
)
.sort((a, b) => {
return a.system.details.level.value < b.system.details.level.value ? 1 : -1;
});
let creatures = [];
for (let servitor of servitors) {
creatures.push({
creature: servitor.name,
number: 1,
animation: "magic2",
});
}
const extraCreatures = ["Raven", "Eagle", "Guard Dog", "Black Bear", "Giant Bat", "Leopard", "Great White Shark", "Tiger"]
let arrayendpoint = 3;
if(data.spellLevel == 2) arrayendpoint = 3;
if(data.spellLevel == 3) arrayendpoint = 6;
if(data.spellLevel >= 4) arrayendpoint = 8;
for(let i=0; i < arrayendpoint;i++) {
creatures.push({
creature: extraCreatures[i],
number: 1,
animation: "magic2",
});
}
return creatures;
},
};
}
game.automatedevocations[game.system.id] = mergeObject(game.automatedevocations[game.system.id],game.settings.get(AECONSTS.MN, "customautospells"))
});