All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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export class HTMLOverlay {
static container = null;
static renderQueue = [];
static hudReady = false;
static hudRendered() {
HTMLOverlay.hudReady = true;
HTMLOverlay.renderQueue.forEach((ov) => ov.render());
HTMLOverlay.renderQueue = [];
}
constructor(overlayConfig, token) {
this.overlayConfig = overlayConfig;
this.token = token;
this.render();
}
render(overlayConfig = null, force = false) {
if (!HTMLOverlay.hudReady) {
HTMLOverlay.renderQueue.push(this);
return;
}
if (!HTMLOverlay.container) {
HTMLOverlay.container = $('<div id="tva-html-overlays"></div>');
$('#hud').append(HTMLOverlay.container);
}
if (this.element) this.remove();
if (overlayConfig) this.overlayConfig = overlayConfig;
this.element = $(renderTemplate(this.overlayConfig, this.getData(), force));
HTMLOverlay.container.append(this.element);
this.activateListeners(this.element);
this.setPosition();
}
remove() {
if (this.element) this.element.remove();
this.element = null;
}
getData(options = {}) {
const data = this.token.document.toObject();
return foundry.utils.mergeObject(data, {
isGM: game.user.isGM,
});
}
setPosition({ left, top, width, height, scale, angle, origin } = {}) {
if (!HTMLOverlay.hudReady) return;
const ratio = canvas.dimensions.size / 100;
const position = {
width: width || this.token.document.width * 100,
height: height || this.token.document.height * 100,
left: left ?? this.token.document.x,
top: top ?? this.token.document.y,
};
if (ratio !== 1) position.transform = `scale(${ratio})`;
this.element.css(position);
if (angle != null) {
this.element.css({ transform: 'rotate(' + angle + 'deg)' });
}
if (origin != null) {
this.element.css({ 'transform-origin': origin.x + 'px ' + origin.y + 'px' });
}
}
/** @override */
activateListeners(html) {
try {
eval(this.overlayConfig.html.listeners);
} catch (e) {}
}
}
const _templateCache = {};
function _compile(stringHTML) {
return Handlebars.compile(
'<div class="tva-html-overlay"> <section class="window-content"><form>' + stringHTML + '</form></section></div>'
);
}
function constructTemplate(ovConfig, force = false) {
if (!_templateCache.hasOwnProperty(ovConfig.id)) {
const compiled = _compile(ovConfig.html.template);
Handlebars.registerPartial(ovConfig.id, compiled);
_templateCache[ovConfig.id] = compiled;
} else if (force) {
return _compile(ovConfig.html.template);
}
return _templateCache[ovConfig.id];
}
function renderTemplate(ovConfig, data, force = false) {
const template = constructTemplate(ovConfig, force);
console.log(data.x);
return template(data || {}, {
allowProtoMethodsByDefault: true,
allowProtoPropertiesByDefault: true,
});
}