All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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export class FoWHandler {
constructor() {
this.setHooks();
}
setHooks(){
Hooks.on("drawCanvasVisibility", ()=>{
this.init();
canvas.effects.visibility.explored.addChild(this.advancedFogContainer);
canvas.effects.visibility.explored.addChild(this.revealTokenContainer);
Hooks.callAll("levelsAdvancedFogInit", this.advancedFogContainer);
})
Hooks.on("initializeVisionSources", () => {
canvas.effects.visibility.explored.addChild(this.advancedFogContainer);
canvas.effects.visibility.explored.addChild(this.revealTokenContainer);
Hooks.callAll("levelsAdvancedFogInit", this.advancedFogContainer);
});
Hooks.on("deleteTile", (tile)=>{
this.removeTileFogMask(tile.id);
})
Hooks.on("createTile", (tile)=>{
this.createTileFogMask(tile.object);
})
Hooks.on("updateTile", (tile)=>{
this.createTileFogMask(tile.object);
})
Hooks.on("deleteToken", (token)=>{
this.removeBubble(token.id);
})
Hooks.on("createToken", (token)=>{
this.createTokenBubble(token.object);
})
Hooks.on("updateToken", (token, updates)=>{
this.createTokenBubble(token.object);
})
}
init() {
this.advancedFogContainer = new PIXI.Container();
this.advancedFogContainer.name = "advancedFogContainer";
this.revealTokenContainer = new PIXI.Container();
this.revealTokenContainer.name = "revealTokenContainer";
this.tiles = {};
this.bubbles = {};
}
createTokenBubble(token) {
if(!token) return;
if(!CONFIG.Levels.settings.get("revealTokenInFog")) return;
if(this.bubbles[token.id]){
this.revealTokenContainer.removeChild(this.bubbles[token.id]);
this.bubbles[token.id].destroy();
delete this.bubbles[token.id];
}
const bubble = new PIXI.Graphics();
bubble.beginFill(0xffffff);
bubble.drawCircle(0, 0, (Math.max(token.w, token.h)/2)*Math.SQRT2);
bubble.endFill();
bubble.token = token;
Object.defineProperty(bubble, "visible", {
get: () => {
return token.visible;
}
});
this.updateBubblePosition(bubble);
this.revealTokenContainer.addChild(bubble);
this.bubbles[token.id] = bubble;
return bubble;
}
lazyCreateBubble(token) {
if(!this.bubbles[token.id]){
this.createTokenBubble(token);
}
if(this.bubbles[token.id]){
this.updateBubblePosition(this.bubbles[token.id]);
}
}
updateBubblePosition(bubble, position) {
position ??= bubble.token.center;
bubble.position.set(position.x, position.y);
}
removeBubble(tokenId) {
if(!this.bubbles[tokenId]) return;
this.revealTokenContainer.removeChild(this.bubbles[tokenId]);
this.bubbles[tokenId].destroy();
delete this.bubbles[tokenId];
}
createTileFogMask(tile) {
if(!tile?.document?.overhead) return false;
if(this.tiles[tile.id]){
this.advancedFogContainer.removeChild(this.tiles[tile.id]);
try{
this.tiles[tile.id].destroy();
}
catch(e){}
delete this.tiles[tile.id];
}
if(!tile?.mesh?.texture) return;
const sprite = CONFIG.Levels.helpers.cloneTileMesh(tile);
Object.defineProperty(sprite, "visible", {
get: () => {
if(!CONFIG.Levels.currentToken) return false;
if(!tile.document.overhead) return false;
if(tile.document.flags?.levels?.noFogHide) return false;
if(!CONFIG.Levels.settings.get("fogHiding")) return false;
const bottom = tile.document.flags?.levels?.rangeBottom ?? -Infinity;
const top = tile.document.flags?.levels?.rangeTop ?? Infinity;
if(bottom == -Infinity && top == Infinity) return false;
const losH = CONFIG.Levels.currentToken.losHeight;
if(losH < bottom || losH > top) return false;
return tile.visible;
}
})
this.tiles[tile.id] = sprite;
this.advancedFogContainer.addChild(sprite);
return sprite;
}
lazyCreateTileFogMask(tile) {
if(!this.tiles[tile.id]){
this.createTileFogMask(tile);
}
}
removeTileFogMask(tileId) {
if(!this.tiles[tileId]) return;
this.advancedFogContainer.removeChild(this.tiles[tileId]);
this.tiles[tileId].destroy();
delete this.tiles[tileId];
}
}