import { MODULE_NAME } from "./consts.js";
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export function getSetting(key, localize = false) {
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return game.settings.get(MODULE_NAME, key);
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}
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export function setSetting(key, value) {
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return game.settings.set(MODULE_NAME, key, value);
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}
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export function log(message) {
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message = `${MODULE_NAME} | ${message}`;
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console.log(message.replace("<br>", "\n"));
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return message;
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}
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export function debug(message) {
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message = `${MODULE_NAME} | ${message}`;
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console.debug(message.replace("<br>", "\n"));
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return message;
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}
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export function info(message, notify = false) {
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message = `${MODULE_NAME} | ${message}`;
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if (notify) ui.notifications?.info(message);
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console.log(message.replace("<br>", "\n"));
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return message;
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}
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export function warn(warning, notify = false) {
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warning = `${MODULE_NAME} | ${warning}`;
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if (notify) ui.notifications?.warn(warning);
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console.warn(warning.replace("<br>", "\n"));
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return warning;
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}
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export function error(error, notify = true) {
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error = `${MODULE_NAME} | ${error}`;
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if (notify) ui.notifications?.error(error);
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return new Error(error.replace("<br>", "\n"));
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}
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export function i18n(key) {
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return game.i18n.localize(key)?.trim();
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}
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export function i18nFormat(key, data) {
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return game.i18n.format(key, data)?.trim();
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}
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export function titleCase(string) {
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return string[0].toUpperCase() + string.slice(1).toLowerCase();
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}
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