All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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<form autocomplete="off" data-tooltip-class="pf2e">
<div class="attribute-rows">
<header class="row{{#if manual}} not-eligible{{/if}}">
<div class="row-heading">
<h3>{{localize "PF2E.Actor.Character.AttributeBuilder.Title"}}</h3>
</div>
<div class="attributes">
{{#each attributeModifiers as |attribute key|}}
<div class="row-column">
<h3>{{localize (concat "PF2E.AbilityId." key)}}</h3>
</div>
{{/each}}
</div>
</header>
<!-- ANCESTRY BOOSTS -->
<section class="row{{#if manual}} not-eligible{{/if}}" data-section="ancestry">
{{#if ancestryBoosts}}
<div class="row-heading">
{{#if ancestryBoosts.remaining}}<div class="remaining extra">{{ancestryBoosts.remaining}}</div>{{/if}}
<img src="{{ancestry.img}}" alt="{{ancestry.name}}" loading="lazy" />
<div class="label">
<div class="title">{{localize "TYPES.Item.ancestry"}}</div>
<div class="description" data-tooltip-content="#{{actor.id}}-ancestry-tooltip">{{ancestry.name}}</div>
<label class="extra">
{{localize "PF2E.Actor.Character.AttributeBuilder.AlternateBoostsLabel"}}<input type="checkbox" {{checked ancestryBoosts.alternate}} data-action="toggle-alternate-ancestry-boosts">
</label>
</div>
</div>
{{else}}
<div class="row-heading">
<div class="label">
<div class="title">{{localize "TYPES.Item.ancestry"}}</div>
<div class="description">{{localize "PF2E.Actor.Character.AttributeBuilder.NotSelected"}}</div>
</div>
</div>
{{/if}}
{{> attributeRow buttons=ancestryBoosts.buttons fallback="PF2E.Actor.Character.AttributeBuilder.AncestryMissingHelp"}}
<div class="hover-content" id="{{actor.id}}-ancestry-tooltip">
<h2>{{localize "PF2E.Actor.Character.AttributeBuilder.Boosts"}}</h2>
<ul class="boost-details">
{{#each ancestryBoosts.labels as |boost|}}
<li><i class="fa-solid fa-circle"></i>{{boost}}</li>
{{/each}}
</ul>
<h2>{{localize "PF2E.Actor.Character.AttributeBuilder.Flaws"}}</h2>
<ul class="boost-details">
{{#each ancestryBoosts.flawLabels as |flaw|}}
<li><i class="fa-solid fa-circle"></i>{{flaw}}</li>
{{/each}}
</ul>
</div>
</section>
<!-- ANCESTRY VOLUNTARY FLAWS -->
<section class="row{{#if manual}} not-eligible{{/if}} voluntary-flaw-row" data-section="voluntary">
{{#if ancestry}}
<div class="row-heading">
{{#if voluntaryFlaws.remaining}}<div class="remaining extra">{{voluntaryFlaws.remaining}}</div>{{/if}}
<div class="label">
<div class="description" data-tooltip="PF2E.Actor.Character.AttributeBuilder.VoluntaryFlaw.Description">
{{localize "PF2E.Actor.Character.AttributeBuilder.VoluntaryFlaw.Title"}}
</div>
<label class="extra" data-tooltip="PF2E.Actor.Character.AttributeBuilder.VoluntaryFlaw.LegacyDescription">
{{localize "PF2E.Actor.Character.AttributeBuilder.LegacyFlaws"}} <i class="fa-solid fa-info-circle small"></i>
<input type="checkbox" data-action="toggle-legacy-voluntary-flaw" {{checked legacyFlaws}}>
</label>
</div>
</div>
{{> attributeRow buttons=voluntaryFlaws.buttons}}
{{/if}}
</section>
<hr />
<!-- BACKGROUND BOOSTS -->
<section class="row{{#if manual}} not-eligible{{/if}}" data-section="background">
{{#if backgroundBoosts}}
<div class="row-heading" data-tooltip-content="#{{actor.id}}-background-tooltip">
{{#if backgroundBoosts.remaining}}<div class="remaining extra">{{backgroundBoosts.remaining}}</div>{{/if}}
<img src="{{background.img}}" alt="{{background.name}}" loading="lazy" />
<div class="label">
<div class="title">{{localize "PF2E.Background"}}</div>
<div class="description">{{background.name}}</div>
</div>
</div>
{{else}}
<div class="row-heading">
<div class="label">
<div class="title">{{localize "TYPES.Item.background"}}</div>
<div class="description">{{localize "PF2E.Actor.Character.AttributeBuilder.NotSelected"}}</div>
</div>
</div>
{{/if}}
{{> attributeRow buttons=backgroundBoosts.buttons fallback="PF2E.Actor.Character.AttributeBuilder.BackgroundMissingHelp"}}
<div class="hover-content" id="{{actor.id}}-background-tooltip">
{{#if backgroundBoosts.tooltip}}
{{backgroundBoosts.tooltip}}
{{else}}
<h2>{{localize "PF2E.Actor.Character.AttributeBuilder.Boosts"}}</h2>
<ul class="boost-details">
{{#each backgroundBoosts.labels as |boost|}}
{{#if boost}}
<li><i class="fa-solid fa-circle"></i>{{boost}}</li>
{{/if}}
{{/each}}
</ul>
{{/if}}
</div>
</section>
<hr />
<!-- CLASS BOOSTS -->
<section class="row{{#if manual}} not-eligible{{/if}}">
{{#if class}}
<div class="row-heading">
<img src="{{class.img}}" alt="{{class.name}}" loading="lazy" />
<div>
<div class="title">{{localize "TYPES.Item.class"}}</div>
<div class="description">{{class.name}}</div>
</div>
</div>
<div class="attributes">
{{#each attributes as |key attribute|}}
<div class="row-column">
<button type="button" data-action="class-key-attribute" data-key="{{key}}" data-attribute="{{attribute}}"
class="boost key-attribute
{{~#if (not (includes ../keyOptions attribute))}} hidden{{/if}}
{{~#if (eq ../class.system.keyAbility.selected attribute)}} selected{{/if}}
{{~#if ../manual}} hidden{{/if}}"
>
<i class="fa-solid fa-fw fa-key key-attribute"></i>
<span>{{localize "PF2E.Actor.Character.AttributeBuilder.KeyIcon"}}</span>
</button>
</div>
{{/each}}
</div>
{{else}}
<div class="row-heading">
<div class="label">
<div class="title">{{localize "TYPES.Item.class"}}</div>
<div class="description">{{localize "PF2E.Actor.Character.AttributeBuilder.NotSelected"}}</div>
</div>
</div>
<div class="full-row">{{localize "PF2E.Actor.Character.AttributeBuilder.ClassMissingHelp"}}</div>
{{/if}}
</section>
<hr />
<div class="row{{#if manual}} not-eligible{{/if}}">
<div class="row-heading">
<div class="label">
<div class="title">{{localize "PF2E.AbilityFree"}}</div>
</div>
</div>
</div>
{{#each levelBoosts as |boosts|}}
<section
class="row{{#if ../manual}} not-eligible{{/if}}{{#if (not boosts.eligible)}} not-eligible{{/if}}"
{{#if boosts.isApex}}data-section="apex"{{else}}data-level="{{boosts.level}}"{{/if~}}
>
<div class="row-heading">
{{#if remaining}}<div class="remaining extra">{{remaining}}</div>{{/if}}
<div class="label">
<div class="description">
{{~#if (eq boosts.level 17)~}}
{{localize "PF2E.TraitApex"}}
{{~else if (eq boosts.minLevel boosts.level)~}}
{{localize "PF2E.LevelN" level=boosts.level}}
{{~else~}}
{{localize "PF2E.LevelRange" minLevel=boosts.minLevel level=boosts.level}}
{{~/if~}}
</div>
</div>
</div>
{{> attributeRow buttons=boosts.buttons isApex=boosts.isApex}}
</section>
{{/each}}
<section class="row summary-row">
<div class="row-heading">
<aside class="hint-container">
<h3>{{localize "PF2E.Actor.Character.AttributeBuilder.InputMethod.Title"}}</h3>
<p>{{localize "PF2E.Actor.Character.AttributeBuilder.InputMethod.Description"}}</p>
<label>
<input type="checkbox" name="toggle-manual-mode"{{checked manual}}>
{{localize "PF2E.Actor.Character.AttributeBuilder.InputMethod.Manual"}}
</label>
</aside>
</div>
<div class="attributes">
{{#each attributeModifiers as |attribute key|}}
<div class="row-column">
{{#if ../manual}}
<button type="button" data-action="class-key-attribute" data-key="{{lookup ../attributes key}}" data-attribute="{{key}}"
class="boost{{#if (eq ../manualKeyAttribute key)}} selected{{/if}}"
tabindex="-1"
>
<i class="fa-solid fa-fw fa-key"></i>
<span>{{localize "PF2E.Actor.Character.AttributeBuilder.KeyIcon"}}</span>
</button>
<input type="text" data-property="system.abilities.{{key}}.mod" name="system.abilities.{{key}}.mod" value="{{attribute.mod}}" data-dtype="Number" placeholder="0" step="0.5">
{{else}}
<button type="button" class="boost hidden"></button>
<div class="value">{{attribute.mod}}</div>
{{/if}}
<h4>{{localize attribute.label}}</h4>
</div>
{{/each}}
<button class="complete" type="button" data-action="close">{{localize "PF2E.Actor.Character.AttributeBuilder.Complete"}}</button>
</div>
</section>
</div>
<div class="row background-stripes">
<div class="row-heading"></div>
<div class="attributes">
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
</div>
</form>
{{#*inline "attributeRow"}}
{{#if buttons}}
<div class="attributes">
{{#each buttons as |state|}}
<div class="row-column">
{{#if ../isApex}}
{{> boostButton type="apex" attribute=state.ability button=state.boost}}
{{else}}
{{#if flaw}}
{{> boostButton type="flaw" attribute=state.ability button=state.flaw}}
{{/if}}
{{#if boost}}
{{> boostButton type="boost" attribute=state.ability button=state.boost}}
{{/if}}
{{/if}}
</div>
{{/each}}
</div>
{{else if fallback}}
<div class="full-row">{{localize fallback}}</div>
{{/if}}
{{/inline}}
{{#*inline "boostButton"}}
{{#if button.second}}
<div class="flaw-buttons">
{{> boostButtonSingle button=button type=type number="first"}}
{{> boostButtonSingle button=button.second type=type number="second"}}
</div>
{{else}}
{{> boostButtonSingle button=button type=type}}
{{/if}}
{{#*inline "boostButtonSingle"}}
<button
type="button"
data-attribute="{{attribute}}"
data-action="{{type}}"
class="boost-button {{type}} {{number}}{{#if button.selected}} selected{{#if button.partial}} partial{{/if}}{{/if}}{{#if button.locked}} locked{{/if}}"
{{disabled (and button.disabled (not button.selected))}}
>
{{#if button.locked}}<i class="fa-solid fa-lock"></i>{{/if}}
{{#if (eq number "second")}}
<span>x2</span>
{{else if (eq type "flaw")}}
<span>{{localize "PF2E.Actor.Character.AttributeBuilder.Flaw"}}</span>
{{else}}
<span>
{{~#if button.partial~}}
{{localize "PF2E.Actor.Character.AttributeBuilder.Partial"}}
{{~else if (eq type "apex")~}}
{{localize "PF2E.Actor.Character.AttributeBuilder.Increase"}}
{{~else~}}
{{localize "PF2E.Actor.Character.AttributeBuilder.Boost"}}
{{~/if~}}
</span>
{{/if}}
</button>
{{/inline}}
{{/inline}}