<form autocomplete="off" data-tooltip-class="pf2e">
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<div class="attribute-rows">
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<header class="row{{#if manual}} not-eligible{{/if}}">
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<div class="row-heading">
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<h3>{{localize "PF2E.Actor.Character.AttributeBuilder.Title"}}</h3>
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</div>
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<div class="attributes">
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{{#each attributeModifiers as |attribute key|}}
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<div class="row-column">
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<h3>{{localize (concat "PF2E.AbilityId." key)}}</h3>
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</div>
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{{/each}}
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</div>
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</header>
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<!-- ANCESTRY BOOSTS -->
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<section class="row{{#if manual}} not-eligible{{/if}}" data-section="ancestry">
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{{#if ancestryBoosts}}
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<div class="row-heading">
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{{#if ancestryBoosts.remaining}}<div class="remaining extra">{{ancestryBoosts.remaining}}</div>{{/if}}
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<img src="{{ancestry.img}}" alt="{{ancestry.name}}" loading="lazy" />
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<div class="label">
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<div class="title">{{localize "TYPES.Item.ancestry"}}</div>
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<div class="description" data-tooltip-content="#{{actor.id}}-ancestry-tooltip">{{ancestry.name}}</div>
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<label class="extra">
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{{localize "PF2E.Actor.Character.AttributeBuilder.AlternateBoostsLabel"}}<input type="checkbox" {{checked ancestryBoosts.alternate}} data-action="toggle-alternate-ancestry-boosts">
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</label>
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</div>
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</div>
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{{else}}
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<div class="row-heading">
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<div class="label">
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<div class="title">{{localize "TYPES.Item.ancestry"}}</div>
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<div class="description">{{localize "PF2E.Actor.Character.AttributeBuilder.NotSelected"}}</div>
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</div>
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</div>
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{{/if}}
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{{> attributeRow buttons=ancestryBoosts.buttons fallback="PF2E.Actor.Character.AttributeBuilder.AncestryMissingHelp"}}
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<div class="hover-content" id="{{actor.id}}-ancestry-tooltip">
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<h2>{{localize "PF2E.Actor.Character.AttributeBuilder.Boosts"}}</h2>
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<ul class="boost-details">
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{{#each ancestryBoosts.labels as |boost|}}
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<li><i class="fa-solid fa-circle"></i>{{boost}}</li>
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{{/each}}
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</ul>
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<h2>{{localize "PF2E.Actor.Character.AttributeBuilder.Flaws"}}</h2>
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<ul class="boost-details">
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{{#each ancestryBoosts.flawLabels as |flaw|}}
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<li><i class="fa-solid fa-circle"></i>{{flaw}}</li>
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{{/each}}
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</ul>
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</div>
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</section>
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<!-- ANCESTRY VOLUNTARY FLAWS -->
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<section class="row{{#if manual}} not-eligible{{/if}} voluntary-flaw-row" data-section="voluntary">
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{{#if ancestry}}
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<div class="row-heading">
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{{#if voluntaryFlaws.remaining}}<div class="remaining extra">{{voluntaryFlaws.remaining}}</div>{{/if}}
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<div class="label">
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<div class="description" data-tooltip="PF2E.Actor.Character.AttributeBuilder.VoluntaryFlaw.Description">
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{{localize "PF2E.Actor.Character.AttributeBuilder.VoluntaryFlaw.Title"}}
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</div>
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<label class="extra" data-tooltip="PF2E.Actor.Character.AttributeBuilder.VoluntaryFlaw.LegacyDescription">
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{{localize "PF2E.Actor.Character.AttributeBuilder.LegacyFlaws"}} <i class="fa-solid fa-info-circle small"></i>
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<input type="checkbox" data-action="toggle-legacy-voluntary-flaw" {{checked legacyFlaws}}>
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</label>
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</div>
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</div>
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{{> attributeRow buttons=voluntaryFlaws.buttons}}
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{{/if}}
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</section>
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<hr />
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<!-- BACKGROUND BOOSTS -->
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<section class="row{{#if manual}} not-eligible{{/if}}" data-section="background">
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{{#if backgroundBoosts}}
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<div class="row-heading" data-tooltip-content="#{{actor.id}}-background-tooltip">
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{{#if backgroundBoosts.remaining}}<div class="remaining extra">{{backgroundBoosts.remaining}}</div>{{/if}}
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<img src="{{background.img}}" alt="{{background.name}}" loading="lazy" />
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<div class="label">
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<div class="title">{{localize "PF2E.Background"}}</div>
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<div class="description">{{background.name}}</div>
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</div>
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</div>
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{{else}}
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<div class="row-heading">
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<div class="label">
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<div class="title">{{localize "TYPES.Item.background"}}</div>
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<div class="description">{{localize "PF2E.Actor.Character.AttributeBuilder.NotSelected"}}</div>
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</div>
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</div>
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{{/if}}
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{{> attributeRow buttons=backgroundBoosts.buttons fallback="PF2E.Actor.Character.AttributeBuilder.BackgroundMissingHelp"}}
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<div class="hover-content" id="{{actor.id}}-background-tooltip">
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{{#if backgroundBoosts.tooltip}}
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{{backgroundBoosts.tooltip}}
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{{else}}
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<h2>{{localize "PF2E.Actor.Character.AttributeBuilder.Boosts"}}</h2>
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<ul class="boost-details">
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{{#each backgroundBoosts.labels as |boost|}}
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{{#if boost}}
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<li><i class="fa-solid fa-circle"></i>{{boost}}</li>
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{{/if}}
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{{/each}}
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</ul>
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{{/if}}
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</div>
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</section>
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<hr />
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<!-- CLASS BOOSTS -->
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<section class="row{{#if manual}} not-eligible{{/if}}">
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{{#if class}}
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<div class="row-heading">
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<img src="{{class.img}}" alt="{{class.name}}" loading="lazy" />
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<div>
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<div class="title">{{localize "TYPES.Item.class"}}</div>
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<div class="description">{{class.name}}</div>
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</div>
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</div>
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<div class="attributes">
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{{#each attributes as |key attribute|}}
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<div class="row-column">
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<button type="button" data-action="class-key-attribute" data-key="{{key}}" data-attribute="{{attribute}}"
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class="boost key-attribute
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{{~#if (not (includes ../keyOptions attribute))}} hidden{{/if}}
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{{~#if (eq ../class.system.keyAbility.selected attribute)}} selected{{/if}}
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{{~#if ../manual}} hidden{{/if}}"
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>
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<i class="fa-solid fa-fw fa-key key-attribute"></i>
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<span>{{localize "PF2E.Actor.Character.AttributeBuilder.KeyIcon"}}</span>
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</button>
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</div>
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{{/each}}
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</div>
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{{else}}
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<div class="row-heading">
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<div class="label">
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<div class="title">{{localize "TYPES.Item.class"}}</div>
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<div class="description">{{localize "PF2E.Actor.Character.AttributeBuilder.NotSelected"}}</div>
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</div>
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</div>
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<div class="full-row">{{localize "PF2E.Actor.Character.AttributeBuilder.ClassMissingHelp"}}</div>
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{{/if}}
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</section>
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<hr />
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<div class="row{{#if manual}} not-eligible{{/if}}">
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<div class="row-heading">
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<div class="label">
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<div class="title">{{localize "PF2E.AbilityFree"}}</div>
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</div>
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</div>
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</div>
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{{#each levelBoosts as |boosts|}}
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<section
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class="row{{#if ../manual}} not-eligible{{/if}}{{#if (not boosts.eligible)}} not-eligible{{/if}}"
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{{#if boosts.isApex}}data-section="apex"{{else}}data-level="{{boosts.level}}"{{/if~}}
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>
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<div class="row-heading">
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{{#if remaining}}<div class="remaining extra">{{remaining}}</div>{{/if}}
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<div class="label">
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<div class="description">
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{{~#if (eq boosts.level 17)~}}
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{{localize "PF2E.TraitApex"}}
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{{~else if (eq boosts.minLevel boosts.level)~}}
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{{localize "PF2E.LevelN" level=boosts.level}}
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{{~else~}}
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{{localize "PF2E.LevelRange" minLevel=boosts.minLevel level=boosts.level}}
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{{~/if~}}
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</div>
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</div>
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</div>
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{{> attributeRow buttons=boosts.buttons isApex=boosts.isApex}}
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</section>
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{{/each}}
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<section class="row summary-row">
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<div class="row-heading">
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<aside class="hint-container">
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<h3>{{localize "PF2E.Actor.Character.AttributeBuilder.InputMethod.Title"}}</h3>
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<p>{{localize "PF2E.Actor.Character.AttributeBuilder.InputMethod.Description"}}</p>
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<label>
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<input type="checkbox" name="toggle-manual-mode"{{checked manual}}>
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{{localize "PF2E.Actor.Character.AttributeBuilder.InputMethod.Manual"}}
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</label>
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</aside>
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</div>
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<div class="attributes">
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{{#each attributeModifiers as |attribute key|}}
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<div class="row-column">
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{{#if ../manual}}
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<button type="button" data-action="class-key-attribute" data-key="{{lookup ../attributes key}}" data-attribute="{{key}}"
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class="boost{{#if (eq ../manualKeyAttribute key)}} selected{{/if}}"
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tabindex="-1"
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>
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<i class="fa-solid fa-fw fa-key"></i>
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<span>{{localize "PF2E.Actor.Character.AttributeBuilder.KeyIcon"}}</span>
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</button>
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<input type="text" data-property="system.abilities.{{key}}.mod" name="system.abilities.{{key}}.mod" value="{{attribute.mod}}" data-dtype="Number" placeholder="0" step="0.5">
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{{else}}
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<button type="button" class="boost hidden"></button>
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<div class="value">{{attribute.mod}}</div>
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{{/if}}
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<h4>{{localize attribute.label}}</h4>
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</div>
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{{/each}}
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<button class="complete" type="button" data-action="close">{{localize "PF2E.Actor.Character.AttributeBuilder.Complete"}}</button>
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</div>
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</section>
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</div>
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<div class="row background-stripes">
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<div class="row-heading"></div>
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<div class="attributes">
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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</div>
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</form>
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{{#*inline "attributeRow"}}
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{{#if buttons}}
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<div class="attributes">
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{{#each buttons as |state|}}
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<div class="row-column">
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{{#if ../isApex}}
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{{> boostButton type="apex" attribute=state.ability button=state.boost}}
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{{else}}
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{{#if flaw}}
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{{> boostButton type="flaw" attribute=state.ability button=state.flaw}}
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{{/if}}
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{{#if boost}}
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{{> boostButton type="boost" attribute=state.ability button=state.boost}}
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{{/if}}
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{{/if}}
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</div>
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{{/each}}
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</div>
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{{else if fallback}}
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<div class="full-row">{{localize fallback}}</div>
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{{/if}}
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{{/inline}}
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{{#*inline "boostButton"}}
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{{#if button.second}}
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<div class="flaw-buttons">
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{{> boostButtonSingle button=button type=type number="first"}}
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{{> boostButtonSingle button=button.second type=type number="second"}}
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</div>
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{{else}}
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{{> boostButtonSingle button=button type=type}}
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{{/if}}
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{{#*inline "boostButtonSingle"}}
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<button
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type="button"
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data-attribute="{{attribute}}"
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data-action="{{type}}"
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class="boost-button {{type}} {{number}}{{#if button.selected}} selected{{#if button.partial}} partial{{/if}}{{/if}}{{#if button.locked}} locked{{/if}}"
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{{disabled (and button.disabled (not button.selected))}}
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>
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{{#if button.locked}}<i class="fa-solid fa-lock"></i>{{/if}}
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{{#if (eq number "second")}}
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<span>x2</span>
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{{else if (eq type "flaw")}}
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<span>{{localize "PF2E.Actor.Character.AttributeBuilder.Flaw"}}</span>
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{{else}}
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<span>
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{{~#if button.partial~}}
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{{localize "PF2E.Actor.Character.AttributeBuilder.Partial"}}
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{{~else if (eq type "apex")~}}
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{{localize "PF2E.Actor.Character.AttributeBuilder.Increase"}}
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{{~else~}}
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{{localize "PF2E.Actor.Character.AttributeBuilder.Boost"}}
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{{~/if~}}
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</span>
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{{/if}}
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</button>
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{{/inline}}
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{{/inline}}
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