<li class="strike item ready"
|
|
data-element="{{action.element}}"
|
|
data-damage-type={{action.damageType}}
|
|
data-item-id="{{action.item.id}}"
|
|
data-item-type="{{action.item.type}}"
|
|
>
|
|
<div class="item-name rollable" data-tooltip-class="pf2e" data-tooltip-direction="UP">
|
|
<div class="item-image strike framed">
|
|
<img src="{{action.img}}" /> <i class="fa-solid fa-message"></i>
|
|
</div>
|
|
<div class="actions-title">
|
|
{{#unless omitName}}
|
|
<div class="action-name">
|
|
<h4 class="name"><a data-action="toggle-summary">{{localize action.label}}</a></h4>
|
|
<div class="item-controls">
|
|
{{#if (and @root.editable (eq @index 0))}}
|
|
<a class="item-control item-edit" data-tooltip="PF2E.EditItemTitle"><i class="fa-solid fa-fw fa-edit"></i></a>
|
|
{{/if}}
|
|
</div>
|
|
</div>
|
|
{{/unless}}
|
|
{{#> attackDamage action=action melee=true}}{{/attackDamage}}
|
|
</div>
|
|
</div>
|
|
|
|
<div class="alt-usage" data-tooltip-class="pf2e" data-tooltip-direction="UP">
|
|
<i class="fa-regular fa-meteor fa-rotate-180 alt-usage-icon" data-tooltip="{{action.range.label}}"></i>
|
|
{{#> attackDamage action=action melee=false}}{{/attackDamage}}
|
|
</div>
|
|
|
|
<div class="item-summary" hidden="hidden"></div>
|
|
</li>
|
|
|
|
{{#*inline "attackDamage"}}
|
|
<div class="button-group tags">
|
|
<button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}">
|
|
{{localize "PF2E.SpecificRule.Kineticist.Impulse.ElementalBlast.ShortLabel"}}
|
|
<span class="action-glyph">{{action.actionCost}}</span>
|
|
{{numberFormat action.statistic.check.mod sign=true}}
|
|
</button>
|
|
<button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="1">
|
|
{{#if melee}}{{action.maps.melee.map1}}{{else}}{{action.maps.ranged.map1}}{{/if}}
|
|
</button>
|
|
<button type="button" class="tag tag_secondary" data-action="roll-attack" data-melee="{{melee}}" data-map-increases="2">
|
|
{{#if melee}}{{action.maps.melee.map2}}{{else}}{{action.maps.ranged.map2}}{{/if}}
|
|
</button>
|
|
<button type="button" class="tag damage"
|
|
data-action="roll-damage"
|
|
data-melee="{{melee}}"
|
|
data-outcome="success"
|
|
data-tooltip="{{#if melee}}{{action.formula.melee.damage}}{{else}}{{action.formula.ranged.damage}}{{/if}}"
|
|
>
|
|
{{localize "PF2E.DamageLabel"}}
|
|
</button>
|
|
<button type="button" class="tag damage"
|
|
data-action="roll-damage"
|
|
data-melee="{{melee}}"
|
|
data-outcome="critical-success"
|
|
data-tooltip="{{#if melee}}{{action.formula.melee.critical}}{{else}}{{action.formula.ranged.critical}}{{/if}}"
|
|
>
|
|
{{localize "PF2E.CriticalDamageLabel"}}
|
|
</button>
|
|
|
|
{{#if (and melee (not (eq action.damageTypes.length 1)))}}
|
|
<div class="versatile-options damage color">
|
|
{{#each action.damageTypes as |damageType|}}
|
|
<button
|
|
type="button"
|
|
class="damage color {{damageType.value}}{{#if damageType.selected}} selected{{/if}}"
|
|
value="{{damageType.value}}"
|
|
{{disabled damageType.selected}}
|
|
data-tooltip="{{damageType.label}}"
|
|
data-action="set-damage-type"
|
|
>
|
|
<i class="fa-solid fa-fw fa-{{damageType.icon}}"></i>
|
|
</button>
|
|
{{/each}}
|
|
</div>
|
|
{{/if}}
|
|
</div>
|
|
{{/inline}}
|