<section class="tab proficiencies major" data-group="primary" data-tab="proficiencies" data-tooltip-class="pf2e">
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<header>{{localize "PF2E.CoreSkillsHeader"}}</header>
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<ul class="proficiencies-list">
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<!-- Core Skills -->
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{{#each data.skills as |skill key|}}
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{{#unless skill.lore}}
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<li>
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<a class="skill-name" data-action="roll-check" data-statistic="{{skill.slug}}" data-tooltip="{{skill.breakdown}}">
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<span class="modifier">{{numberFormat skill.value decimals=0 sign=true}}</span>
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<h4>{{localize skill.label}}</h4>
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</a>
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<div class="skill-prof button-group">
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<select
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class="skill-proficiency pf-rank"
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data-property="system.skills.{{key}}.rank"
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data-rank="{{skill.rank}}"
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data-dtype="Number"
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>
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=skill.rank}}
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</select>
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<div class="hover-container">
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<h6 class="hover" data-tooltip-content="#{{@root.options.id}}-{{skill.slug}}-modifiers">{{localize "PF2E.ModifiersTitle"}}</h6>
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</div>
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</div>
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{{#with skill}}
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{{> "systems/pf2e/templates/actors/partials/modifiers-tooltip.hbs" abpEnabled=@root.abpEnabled title=label}}
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{{/with}}
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</li>
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{{/unless}}
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{{/each}}
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</ul>
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<!-- Lore Header -->
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<header>
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{{localize "PF2E.LoreSkillsHeader"}}
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<div class="controls">
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<button type="button" class="item-control item-create" data-tooltip="PF2E.CreateSkillTitle" data-type="lore">
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<i class="fa-solid fa-fw fa-plus"></i>{{localize "PF2E.AddShortLabel"}}
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</button>
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</div>
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</header>
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<ul class="proficiencies-list lores-list">
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<!-- Lore Skills -->
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{{#each data.skills as |skill idx|}}
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{{#if skill.lore}}
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<li class="item" data-item-id="{{skill.itemID}}" data-item-type="lore">
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<a
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class="modifier"
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data-action="roll-check"
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data-statistic="{{skill.slug}}"
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data-tooltip="{{skill.breakdown}}"
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>{{numberFormat skill.value decimals=0 sign=true}}</a>
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<div class="skill-name lore-name-input item-name-input">
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<input data-item-id="{{skill.itemID}}" data-item-property="name" type="text" value="{{skill.label}}" />
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</div>
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<div class="skill-prof button-group skill-container">
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<select class="skill-proficiency pf-rank adjust-item-stat-select" data-item-property="system.proficient.value" data-tooltip="{{skill.breakdown}}" data-rank="{{skill.rank}}">
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=skill.rank}}
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</select>
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{{#if ../editable}}
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<div class="item-controls">
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<a class="item-control item-delete skill-armor" data-tooltip="PF2E.DeleteItemTitle"><i class="fa-solid fa-fw fa-trash"></i></a>
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</div>
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{{/if}}
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</div>
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</li>
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{{/if}}
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{{/each}}
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</ul>
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<!-- Attacks -->
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<header class="attacks-defenses">
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{{localize "PF2E.Actor.Character.Proficiency.Attack.Title"}}
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{{#if editable}}
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<div class="controls">
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<button type="button" class="item-control" data-action="add-attack-proficiency" data-tooltip="PF2E.AddCombatProficiency.Title">
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<i class="fa-solid fa-fw fa-plus"></i>{{localize "PF2E.AddShortLabel"}}
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</button>
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</div>
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{{/if}}
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</header>
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<ul class="proficiencies-list combat-list">
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{{#each martialProficiencies.attacks as |proficiency key|}}
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<li{{#if proficiency.custom}} class="custom"{{/if}} data-slug="{{key}}">
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{{#if (and proficiency.custom @root.editable)}}
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<a class="delete" data-action="remove-attack-proficiency"><i class="fa-solid fa-fw fa-trash"></i></a>
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{{/if}}
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<span class="modifier" data-tooltip="{{proficiency.breakdown}}">{{numberFormat proficiency.value decimals=0 sign=true}}</span>
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<h4 class="skill-name lore-name-input">{{localize proficiency.label}}</h4>
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<div class="skill-prof button-group skill-container">
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<select
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class="skill-proficiency pf-rank{{#if proficiency.immutable}} readonly{{/if}}"
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data-property="system.proficiencies.attacks.{{key}}.rank"
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data-rank="{{proficiency.rank}}"
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data-dtype="Number"
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>
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=proficiency.rank}}
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</select>
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</div>
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</li>
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{{/each}}
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</ul>
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<!-- Defenses -->
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<header class="attacks-defenses">
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{{localize "PF2E.Actor.Character.Proficiency.Defense.Title"}}
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</header>
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<ul class="proficiencies-list combat-list">
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{{#each martialProficiencies.defenses as |proficiency key|}}
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<li{{#if proficiency.custom}} class="custom"{{/if}} data-slug="{{key}}">
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{{#if (and proficiency.custom @root.editable)}}
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<a class="delete" data-action="remove-attack-proficiency"><i class="fa-solid fa-fw fa-trash"></i></a>
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{{/if}}
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<span class="modifier" data-tooltip="{{proficiency.breakdown}}">{{numberFormat proficiency.value decimals=0 sign=true}}</span>
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<h4 class="skill-name">{{localize proficiency.label}}</h4>
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<div class="skill-prof button-group skill-container">
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<select
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class="skill-proficiency pf-rank{{#if proficiency.immutable}} readonly{{/if}}"
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data-property="system.proficiencies.defenses.{{key}}.rank"
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data-rank="{{proficiency.rank}}"
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data-dtype="Number"
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>
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=proficiency.rank}}
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</select>
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</div>
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</li>
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{{/each}}
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</ul>
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<!-- Spellcasting -->
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{{#if hasNormalSpellcasting}}
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<header>{{localize "PF2E.Item.Spell.Plural"}}</header>
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<ul class="proficiencies-list">
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{{#with document.spellcasting.base as |spellcasting|}}
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<li data-slug="spellcasting">
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<span class="modifier" data-tooltip="{{spellcasting.breakdown}}">{{numberFormat spellcasting.mod decimals=0 sign=true}}</span>
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<h4 class="skill-name lore-name-input">{{localize spellcasting.label}}</h4>
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<div class="skill-prof button-group skill-container">
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{{#if (gt actor.itemTypes.spellcastingEntry.length 0)}}
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<select
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class="skill-proficiency pf-rank"
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data-action="update-spellcasting-rank"
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data-rank="{{spellcasting.rank}}"
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>
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{{> "systems/pf2e/templates/actors/character/partials/proficiencylevels-dropdown.hbs" proflevel=spellcasting.rank excludeUntrained=true}}
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</select>
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{{else}}
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<div class="button-group">
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<span class="pf-rank" data-rank="{{spellcasting.rank}}">{{lookup @root.numberToRank spellcasting.rank}}</span>
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</div>
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{{/if}}
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</div>
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</li>
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{{/with}}
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</ul>
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{{/if}}
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</section>
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