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<section class="inventory-list directory-list inventory-pane" data-inventory>
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{{#each inventory.sections as |section|}}
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<header>
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<h3 class="item-name">{{section.label}}</h3>
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{{#if (and (includes section.types "equipment") @root.inventory.invested)}}
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<span class="item-invested-total{{#if (gt @root.inventory.invested.value @root.inventory.invested.max)}} overinvested{{/if}}">
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{{localize "PF2E.InvestedLabel"}} ({{@root.inventory.invested.value}}/{{@root.inventory.invested.max}})
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</span>
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{{/if}}
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{{#if (or @root.inventory.showValueAlways (includes section.types "treasure"))}}
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<span class="sell-value">
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{{#if (eq @root.actor.type "loot")}}
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{{localize "PF2E.UnitPriceLabel"}}
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{{else}}
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{{localize "PF2E.ValueLabel"}}
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{{/if}}
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</span>
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{{/if}}
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<span class="quantity">{{localize "PF2E.QuantityLabel"}}</span>
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<span class="bulk">{{localize "PF2E.Item.Physical.Bulk.Label"}}</span>
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{{#if @root.editable}}
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<div class="item-controls">
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<a class="item-control item-create" data-tooltip="PF2E.CreateItemTitle" data-types="{{section.types}}"
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><i class="fa-solid fa-fw fa-plus"></i></a>
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<a class="item-control inventory-browse" data-tooltip="PF2E.OpenInventoryBrowser" data-filter="{{section.types}}"
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><i class="fa-solid fa-fw fa-search"></i></a>
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</div>
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{{/if}}
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</header>
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<ul class="items" data-item-list data-item-types="{{section.types}}"{{#if @root.isLootSheet}} data-loot{{/if}}>
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{{#each section.items}}
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{{> "systems/pf2e/templates/actors/partials/item-line.hbs" this=this editable=@root.editable owner=@root.owner user=@root.user}}
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{{/each}}
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</ul>
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{{/each}}
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</section>
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