{{#with entry as |entry|}}
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<ol class="directory-list spell-list" data-category="{{entry.category}}" data-foundry-list>
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{{!-- Add section for each level --}}
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{{#each entry.levels as |section|}}
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{{#if (or (gt section.active.length 0) entry.showSlotlessLevels)}}
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<li
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class="spell-level-header spellbook-header item"
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data-item-id="{{entry.id}}"
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data-item-type="spellLevel"
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data-level="{{section.level}}"
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data-tooltip-class="pf2e"
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>
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<div class="item-name">
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<h3>{{localize section.label}}</h3>
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{{#if (and section.isCantrip (not section.uses))}}
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<span class="spell-slots infinity">∞</span>
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<span class="flex0"> / </span>
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<span class="spell-max infinity">∞</span>
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{{else if (and entry.isFocusPool (not (eq @root.actor.type "character")))}}
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<div class="focus-pool-input">
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<span class="spell-slots-input">
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<input type="number" name="system.resources.focus.value" value="{{@root.data.resources.focus.value}}" data-tooltip="PF2E.Focus.pointTitle" placeholder="0" />
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</span>
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<span class="slash"> / </span>
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<span class="spell-max-input">
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<input type="number" name="system.resources.focus.max" value="{{@root.data.resources.focus.max}}" data-tooltip="PF2E.Focus.poolTitle" placeholder="0" />
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</span>
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</div>
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{{else if (and section.uses (not entry.isFocusPool))}}
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{{#if section.uses.value includeZero=true}}
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<span class="spell-slots-input">
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<input type="number" data-item-id="{{entry.id}}" data-item-property="system.slots.slot{{section.level}}.value" value="{{section.uses.value}}" placeholder="0" />
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</span>
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<span class="slash"> / </span>
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{{/if}}
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<span class="spell-max-input">
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<input type="number" data-item-id="{{entry.id}}" data-item-property="system.slots.slot{{section.level}}.max" value="{{section.uses.max}}" placeholder="0" />
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</span>
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{{#if section.uses.value includeZero=true}}
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{{#if @root.options.editable}}
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<a class="spell-slots-increment-reset" data-item-id="{{entry.id}}" data-level="{{section.level}}"><i class="fa-solid fa-redo"></i></a>
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{{/if}}
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{{/if}}
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{{/if}}
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</div>
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<div class="spell-range">
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{{#if entry.isInnate}}
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{{localize "PF2E.SpellUsesLabel"}}
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{{else}}
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{{localize "PF2E.SpellRangeLabel"}}
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{{/if}}
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</div>
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<div class="cast-spell"></div>
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{{#if @root.options.editable}}
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<div class="item-controls" data-tooltip-class="pf2e">
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{{#unless entry.isPrepared}}
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<a class="item-control spell-create" data-tooltip="PF2E.CreateSpellTitle" data-type="spell"
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data-level="{{section.level}}" data-location="{{entry.id}}"><i class="fa-solid fa-fw fa-plus"></i></a>
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<a
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class="item-control spell-browse"
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data-tooltip="PF2E.OpenSpellBrowserTitle"
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{{#if (eq section.level 0)}}data-category="cantrip"{{/if}}
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data-rank="{{#if (or (eq entry.category "ritual") (eq rank 0))}}10{{else}}{{rank}}{{/if}}"
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data-location="{{entry.id}}"
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><i class="fa-solid fa-fw fa-search"></i></a>
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{{/unless}}
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</div>
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{{/if}}
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</li>
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{{!-- Add spell items for each spell level --}}
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{{#each section.active as |active i|}}
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{{#with active}}
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<li
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class="item spell{{#if virtual}} virtual{{/if}}"
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data-item-id="{{spell.id}}"
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data-entry-id="{{entry.id}}"
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data-cast-level="{{coalesce castLevel spell.level}}"
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data-slot-level="{{section.level}}"
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{{#if entry.isPrepared}}data-slot-id="{{i}}"{{/if}}
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data-item-type="spell"
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data-expended-state="{{expended}}"
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data-item-summary-id="{{spell.id}}-{{section.level}}-{{i}}"
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>
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<div class="drag-handle item-name rollable">
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<div class="item-image framed">
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<img class="item-icon" src="{{spell.img}}" alt="{{spell.name}}">
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<i class="fa-solid fa-message"></i>
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</div>
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<h4 class="name">
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<a data-action="toggle-summary">{{spell.name}}</a>
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{{{actionGlyph spell.system.time.value}}}
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</h4>
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</div>
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<div class="spell-range">
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{{!-- Innate spells replace range for uses --}}
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{{#if (not entry.isInnate)}}
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{{spell.system.range.value}}
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{{else if uses}}
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<div class="uses">
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<span class="spell-slots-input">
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<input type="number" data-item-id="{{spell.id}}" data-item-property="system.location.uses.value" value="{{uses.value}}" placeholder="0" />
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</span>
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<span class="slash"> / </span>
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<span class="spell-max-input">
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<input type="number" data-item-id="{{spell.id}}" data-item-property="system.location.uses.max" value="{{uses.max}}" placeholder="0" />
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</span>
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{{#if @root.options.editable}}
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<a class="spell-slots-increment-reset" data-item-id="{{spell.id}}"><i class="fa-solid fa-redo"></i></a>
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{{/if}}
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</div>
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{{else}}
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{{localize "PF2E.SpellUnlimitedLabel"}}
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{{/if}}
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</div>
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{{#if @root.options.editable}}
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<div class="cast-spell">
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<button type="button" data-action="cast-spell">{{localize "PF2E.CastLabel"}}</button>
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</div>
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<div class="item-controls" data-tooltip-class="pf2e">
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{{#if entry.isPrepared}}
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{{#unless section.isCantrip}}
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<a
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class="item-control item-toggle-prepare"
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data-tooltip="{{#if expended}}PF2E.RestoreSpellTitle{{else}}PF2E.ExpendSpellTitle{{/if}}"
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><i class="fa-solid fa-fw fa-{{#if expended}}plus{{else}}minus{{/if}}-square"></i></a>
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{{/unless}}
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<a class="item-control item-unprepare" data-tooltip="PF2E.UnprepareItemTitle"><i class="fa-solid fa-fw fa-trash"></i></a>
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{{else}}
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{{#if (and entry.isSpontaneous (not section.isCantrip))}}
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<a class="item-control toggle-signature-spell" data-tooltip="PF2E.ToggleSignatureSpellTitle">
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{{#if signature}}<i class="fa-solid fa-fw fa-star"></i>{{else}}<i class="fa-regular fa-fw fa-star"></i>{{/if}}
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</a>
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{{/if}}
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{{#unless virtual}}
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<a class="item-control item-edit" data-tooltip="PF2E.EditItemTitle"><i class="fa-solid fa-fw fa-edit"></i></a>
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<a class="item-control item-delete" data-tooltip="PF2E.DeleteItemTitle"><i class="fa-solid fa-fw fa-trash"></i></a>
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{{/unless}}
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{{/if}}
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</div>
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<div class="item-summary" hidden="hidden"></div>
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{{/if}}
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</li>
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{{else}}
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<li class="item" data-item-id="{{i}}" data-slot-level="{{section.level}}" data-item-type="spellSlot" data-slot-id="{{i}}" data-entry-id="{{entry.id}}" draggable="true">
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<div class="item-name empty"><h4>{{localize "PF2E.SpellSlotEmpty"}}</h4></div>
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</li>
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{{/with}}
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{{/each}}
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{{/if}}
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{{/each}}
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{{#if (and (eq entry.levels.length 0) @root.editable)}}
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<li class="spellbook-header no-spells">
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<div class="item-name empty"><h4>{{localize "PF2E.SpellSlotEmpty"}}</h4></div>
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</li>
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{{/if}}
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</ol>
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{{/with}}
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