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export class TokenHandler{
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static refreshTooltip(token) {
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const hideElevation = CONFIG.Levels.settings.get("hideElevation");
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if (hideElevation == 0) return;
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if(hideElevation == 1 && game.user.isGM) return;
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token.tooltip.text = "";
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}
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static setScale(token, renderFlags){
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if(!CONFIG.Levels.settings.get("tokenElevScale") || !CONFIG.Levels.currentToken || token == CONFIG.Levels.currentToken) return;
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const scaleMultiplier = CONFIG.Levels.settings.get("tokenElevScaleMultiSett");
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const elevationDiff = Math.abs(token.document.elevation - CONFIG.Levels.currentToken.document.elevation) / 8;
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//if(elevationDiff === 0) return;
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const scaleFactor = elevationDiff == 0 ? 1 : Math.min(scaleMultiplier / elevationDiff, 1);
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if(renderFlags.refreshMesh) token.mesh.originalScale = null;
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if (!token.mesh.originalScale) {
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token.mesh.originalScale = {x: token.mesh.scale.x, y: token.mesh.scale.y};
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}
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token.mesh.scale.x=token.mesh.originalScale.x*scaleFactor;
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token.mesh.scale.y=token.mesh.originalScale.y*scaleFactor;
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}
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}
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