export function adjustPolygonPoints(drawing){
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let globalCoords = [];
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if (drawing.document.shape.points.length != 0) {
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for (let i = 0; i < drawing.document.shape.points.length; i += 2) {
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globalCoords.push(
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drawing.document.shape.points[i] + (drawing.x),
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drawing.document.shape.points[i + 1] + (drawing.y)
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);
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}
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} else {
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globalCoords = [
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drawing.x,
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drawing.y,
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drawing.x + drawing.document.shape.width,
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drawing.y,
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drawing.x + drawing.document.shape.width,
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drawing.y + drawing.document.shape.height,
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drawing.x,
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drawing.y + drawing.document.shape.height,
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];
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}
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return globalCoords;
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}
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export function inRange(document, elevation){
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const rangeBottom = document.flags?.levels?.rangeBottom ?? -Infinity;
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const rangeTop = document.flags?.levels?.rangeTop ?? Infinity;
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return elevation >= rangeBottom && elevation <= rangeTop;
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}
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export function inDistance(placeable1, placeable2, distance) {
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const placeable1Vector = {
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x: placeable1.center.x,
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y: placeable1.center.y,
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z: (placeable1.losHeight ?? placeable1.document.elevation) * canvas.scene.dimensions.size / canvas.scene.dimensions.distance,
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}
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const placeable2Vector = {
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x: placeable2.center.x,
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y: placeable2.center.y,
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z: (placeable2.losHeight ?? placeable2.document.elevation) * canvas.scene.dimensions.size / canvas.scene.dimensions.distance,
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}
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|
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return Math.hypot(
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placeable1Vector.x - placeable2Vector.x,
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placeable1Vector.y - placeable2Vector.y,
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placeable1Vector.z - placeable2Vector.z
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) <= distance;
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|
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}
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|
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export function getRangeForDocument(document){
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if(document instanceof WallDocument){
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return {
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rangeBottom: document.flags?.["wall-height"]?.bottom ?? -Infinity,
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|
rangeTop: document.flags?.["wall-height"]?.top ?? Infinity
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|
}
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|
}else if(document instanceof TokenDocument){
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return {
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rangeBottom: document.elevation,
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|
rangeTop: document.elevation
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|
}
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|
}
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|
const rangeBottom = document.flags?.levels?.rangeBottom ?? -Infinity;
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|
const rangeTop = document.flags?.levels?.rangeTop ?? Infinity;
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return { rangeBottom, rangeTop };
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}
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|
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export function cloneTileMesh(tile){
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if(!tile.mesh) {
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const sprite = new PIXI.Sprite();
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sprite.tile = tile;
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|
return sprite;
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|
};
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const sprite = PIXI.Sprite.from(tile.mesh.texture);
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sprite.alpha = 1;
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sprite.tint = 0x000000;
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sprite.width = tile.mesh.width;
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|
sprite.height = tile.mesh.height;
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sprite.position.set(tile.center.x, tile.center.y);
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sprite.anchor.set(0.5, 0.5);
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sprite.angle = tile.mesh.angle;
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|
sprite.scale.x = (tile.mesh.width / tile.mesh.texture.width) * tile.document.texture.scaleX;
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|
sprite.scale.y = (tile.mesh.height / tile.mesh.texture.height) * tile.document.texture.scaleY;
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|
sprite.tile = tile;
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|
return sprite;
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|
}
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