All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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import { FEATURE_CONTROL, TVA_CONFIG } from '../settings.js';
import { registerHook, unregisterHook } from './hooks.js';
const feature_id = 'UserMappings';
export function registerUserMappingHooks() {
if (!FEATURE_CONTROL[feature_id]) {
['updateToken', 'updateTile', 'sightRefresh'].forEach((id) => unregisterHook(feature_id, id));
return;
}
registerHook(feature_id, 'updateToken', _updateToken);
registerHook(feature_id, 'updateTile', _updateTile);
registerHook(feature_id, 'sightRefresh', _sightRefresh);
}
async function _updateToken(token, change) {
// Update User Specific Image
if (change.flags?.['token-variants']) {
if ('userMappings' in change.flags['token-variants'] || '-=userMappings' in change.flags['token-variants']) {
const t = canvas.tokens.get(token.id);
if (t) {
await t.draw();
canvas.effects.visibility.restrictVisibility();
}
}
}
}
async function _updateTile(tile, change) {
// Update User Specific Image
if (change.flags?.['token-variants']) {
if ('userMappings' in change.flags['token-variants'] || '-=userMappings' in change.flags['token-variants']) {
const t = canvas.tiles.get(tile.id);
if (t) {
await t.draw();
canvas.effects.visibility.restrictVisibility();
}
}
}
}
function _sightRefresh() {
if (!game.user.isGM) {
for (let t of canvas.tokens.placeables) {
if (_isInvisible(t)) t.visible = false;
}
for (let t of canvas.tiles.placeables) {
if (_isInvisible(t)) t.visible = false;
}
}
}
function _isInvisible(obj) {
const img = (obj.document.getFlag('token-variants', 'userMappings') || {})?.[game.userId];
return img === TVA_CONFIG.invisibleImage;
}