All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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class BossBar {
constructor() {
this.actor;
this.token;
this.bgPath = game.settings.get("bossbar", "backgroundPath");
this.fgPath = game.settings.get("bossbar", "foregroundPath");
this.tempBarColor = game.settings.get("bossbar", "tempBarColor");
this.textSize = game.settings.get("bossbar", "textSize");
this.position = game.settings.get("bossbar", "position");
}
static async create(token, render = true) {
let instance = new BossBar();
instance.actor = token.actor;
instance.token = token;
let bgFlag = token.document.getFlag("bossbar", "bgTex");
let fgFlag = token.document.getFlag("bossbar", "fgTex");
if (bgFlag) instance.bgPath = bgFlag;
if (fgFlag) instance.fgPath = fgFlag;
this.addBossBar(instance);
if (render) instance.draw(game.settings.get("bossbar", "barHeight"));
if (game.user.isGM) {
let oldBars = canvas.scene.getFlag("bossbar", "bossBarActive");
if (Array.isArray(oldBars)) {
oldBars.push(token.id);
} else {
oldBars = [token.id];
}
await canvas.scene.setFlag("bossbar", "bossBarActive", oldBars);
}
this.hookId = Hooks.on("updateActor", (actor, updates) => {
if (
actor.id == instance.actor.id &&
Object.byString(updates.system, game.settings.get("bossbar", "currentHpPath")) !== undefined
) {
instance.update();
}
});
return instance;
}
draw(h) {
if ($("body").find(`div[id="bossBar-${this.id}"]`).length > 0) return; //#navigation
let bossBarContainer = `<div id="bossBarContainer"></div>`;
let bossBarHtml = `<div style="flex-basis: 100%;height: 0px;" id="bossBarSpacer-${
this.id
}"></div><div id="bossBar-${this.id}" class="bossBar">
<a class="bossBarName" style="font-size: ${this.textSize}px;">${
this.name
}</a>
<div id ="bossBarBar-${this.id}" style="z-index: 1000;">
<div id="bossBarMax-${
this.id
}" class="bossBarMax" style="background-image:url('${
this.bgPath
}');height:${h}px;"></div>
<div id="bossBarTemp-${
this.id
}" class="bossBarTemp" style="background-color:${
this.tempBarColor
};height:${h}px;width:${this.hpPercent}%"></div>
<div id="bossBarCurrent-${
this.id
}" class="bossBarCurrent" style="background-image:url('${
this.fgPath
}');height:${h}px;width:${this.hpPercent}%"></div>
</div>
</div>
<div style="flex-basis: 100%;height: ${
this.textSize + 3
}px;" id ="bossBarSpacer-${this.id}"></div>
`;
switch (this.position) {
case 0:
$("#ui-top").append(bossBarHtml);
break;
case 1:
const cameraContainerW = $("#camera-views").width();
if ($("#bossBarContainer").length == 0) {
$("#ui-bottom").find("div").first().prepend(bossBarContainer);
}
$("#bossBarContainer").append(bossBarHtml);
$("#bossBarContainer").css({
position: "fixed",
bottom:
$("#hotbar").outerHeight(true) +
$(".bossBar").outerHeight(true) +
10,
width: `calc(100% - 330px - ${cameraContainerW}px)`,
left: 15 + cameraContainerW,
});
break;
default:
$("#ui-top").append(bossBarHtml);
}
this.update();
}
update() {
const isBar = document.getElementById(`bossBarCurrent-${this.id}`)
if(!isBar) return;
document
.getElementById(`bossBarCurrent-${this.id}`)
.style.setProperty("width", `${this.hpPercent}%`);
document
.getElementById(`bossBarTemp-${this.id}`)
.style.setProperty("width", `${this.hpPercent}%`);
}
clear() {
$("body").find(`div[id="bossBar-${this.id}"]`).remove();
}
async destroy() {
const flag = canvas.scene.getFlag("bossbar", "bossBarActive");
let newFlag = [];
for (let id of flag) {
if (id == this.token.id) continue;
newFlag.push(id);
}
await canvas.scene.setFlag("bossbar", "bossBarActive", newFlag);
this.unHook();
}
static clearAll() {
if (!canvas.scene._bossBars) return;
for (let bar of Object.entries(canvas.scene._bossBars)) {
$("body").find(`div[id="bossBar-${bar[1].id}"]`).remove();
$("body").find(`div[id="bossBarSpacer-${bar[1].id}"]`).remove();
}
}
static async remove() {
await canvas.scene.unsetFlag("bossbar", "bossBarActive");
canvas.scene._bossBars = {};
this.clearAll();
}
unHook() {
Hooks.off(this.hookId);
this.clear();
}
static addBossBar(bossBar) {
if (!canvas.scene._bossBars) {
canvas.scene._bossBars = {};
}
canvas.scene._bossBars[bossBar.id] = bossBar;
}
static cameraPan(tokenId, scale, duration) {
const token = canvas.tokens.get(tokenId);
canvas.animatePan({
x: token.center.x,
y: token.center.y,
scale: scale,
duration: duration,
});
}
static panCamera(token, scale = 1.8, duration = 1000) {
_BossBarSocket.executeForEveryone("cameraPan", token.id, scale, duration);
}
static async renderBossBar() {
if (canvas.scene) {
BossBar.clearAll();
const ids = canvas.scene.getFlag("bossbar", "bossBarActive");
if (!ids) return;
for (let id of ids) {
if (canvas.scene._bossBars && canvas.scene._bossBars[id]) {
canvas.scene._bossBars[id].draw(
game.settings.get("bossbar", "barHeight")
);
} else {
await BossBar.create(canvas.tokens.get(id));
}
}
}
}
get currentHp() {
return Object.byString(
this.actor.system,
game.settings.get("bossbar", "currentHpPath")
);
}
get maxHp() {
return Object.byString(
this.actor.system,
game.settings.get("bossbar", "maxHpPath")
);
}
get hpPercent() {
return Math.round((100 * this.currentHp) / this.maxHp);
}
get hpPercentAsString() {
return String(this.hpPercent);
}
get name() {
return this.token.document.name;
}
get id() {
return this.token.id;
}
}