/*
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* MIT License
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*
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* Copyright (c) 2021 DnD5e Helpers Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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import {MODULE} from './module.js'
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let updateQueues = new Map();
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/**
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* Safely manages concurrent updates to the provided entity type
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* @function warpgate.plugin.queueUpdate
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* @param {Function} updateFn the function that handles the actual update (can be async)
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*/
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export function queueUpdate(updateFn) {
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/** queue the update for this entity */
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getQueue().queueUpdate(updateFn);
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}
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export function flush() {
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return getQueue().flush();
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}
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function getQueue(entity = "default"){
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/** if this is a new entity type, create the queue object to manage it */
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if(!updateQueues.has(entity)) {
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updateQueues.set(entity, new UpdateQueue(entity));
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}
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/** queue the update for this entity */
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return updateQueues.get(entity);
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}
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/**
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* Helper class to manage database updates that occur from
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* hooks that may fire back to back.
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* @ignore
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*/
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class UpdateQueue {
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constructor(entityType) {
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/** self identification */
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this.entityType = entityType;
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/** buffer of update functions to run */
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this.queue = [];
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/** Semaphore for 'batch update in progress' */
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this.inFlight = false;
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}
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queueUpdate(fn) {
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this.queue.push(fn);
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/** only kick off a batch of updates if none are in flight */
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if (!this.inFlight) {
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this.runUpdate();
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}
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}
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flush() {
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return MODULE.waitFor( () => !this.inFlight )
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}
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async runUpdate(){
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this.inFlight = true;
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while(this.queue.length > 0) {
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/** grab the last update in the list and hold onto its index
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* in case another update pushes onto this array before we
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* are finished.
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*/
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const updateIndex = this.queue.length-1;
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const updateFn = this.queue[updateIndex];
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/** wait for the update to complete */
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await updateFn();
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/** remove this entry from the queue */
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this.queue.splice(updateIndex,1);
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}
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this.inFlight = false;
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}
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}
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