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{"_id":"09iL38CZZEa0q0Mt","img":"systems/pf2e/icons/features/classes/arcane-cascade.webp","name":"Arcane Cascade","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>After you wield magic, you can enter a special stance to make your attacks more effective.</p>\n<p>@UUID[Compendium.pf2e.actionspf2e.HbejhIywqIufrmVM]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.HbejhIywqIufrmVM"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.arcaneCascade.damageType","priority":-100,"value":""}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"arcane-cascade","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.09iL38CZZEa0q0Mt"}}}
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{"_id":"0Aocw3igLwna9cjp","img":"systems/pf2e/icons/features/classes/warpriest.webp","name":"Warpriest","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained in the more militant doctrine of your church, focusing on both spells and battle.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.xxkszluN9icAiTO4]{First Doctrine (1st)}</strong> You're trained in light and medium armor, and you have expert proficiency in Fortitude saves. You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction to reduce damage with a shield. If your deity's weapon is simple weapon or an unarmed attack, you gain the @UUID[Compendium.pf2e.feats-srd.DfLkIIg2reyYW3a8] cleric feat. At 13th level, if you gain the divine defense class feature, you also gain expert proficiency in light and medium armor.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX]{Second Doctrine (3rd)}</strong> You're trained in martial weapons.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.Zp81uTBItG1xlH4O]{Third Doctrine (7th)}</strong> You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.px3gVYp7zlEQIpcl]{Fourth Doctrine (11th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.kmimy4VOaoEOgOiQ]{Fifth Doctrine (15th)}</strong> Your proficiency rank for Fortitude saves increases to master. When you roll a success at a Fortitude save, you get a critical success instead.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.N1ugDqZlslxbp3Uy]{Final Doctrine (19th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.cleric","value":{"fifthDoctrine":"Compendium.pf2e.classfeatures.kmimy4VOaoEOgOiQ","finalDoctrine":"Compendium.pf2e.classfeatures.N1ugDqZlslxbp3Uy","firstDoctrine":"Compendium.pf2e.classfeatures.xxkszluN9icAiTO4","fourthDoctrine":"Compendium.pf2e.classfeatures.px3gVYp7zlEQIpcl","secondDoctrine":"Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX","thirdDoctrine":"Compendium.pf2e.classfeatures.Zp81uTBItG1xlH4O"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"warpriest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp"}}}
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{"_id":"0FtzFbUrN56KA67z","img":"systems/pf2e/icons/features/classes/animal-instinct.webp","name":"Animal Instinct","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from Table 3-3: Animal Instincts that best matches your chosen animal.</p>\n<h2>Table 3-3: Animal Instincts</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Animal</th>\n<th>Attack</th>\n<th>Damage</th>\n<th>Traits</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Ape</td>\n<td>Fist</td>\n<td>1d10 B</td>\n<td>Grapple, unarmed</td>\n</tr>\n<tr>\n<td>Bear</td>\n<td>Jaws</td>\n<td>1d10 P</td>\n<td>Unarmed</td>\n</tr>\n<tr>\n<td>Bear (continued)</td>\n<td>Claw</td>\n<td>1d6 S</td>\n<td>Agile, unarmed</td>\n</tr>\n<tr>\n<td>Bull</td>\n<td>Horn</td>\n<td>1d10 P</td>\n<td>Shove, unarmed</td>\n</tr>\n<tr>\n<td>Cat</td>\n<td>Jaws</td>\n<td>1d10 P</td>\n<td>Unarmed</td>\n</tr>\n<tr>\n<td>Cat (continued)</td>\n<td>Claw</td>\n<td>1d6 S</td>\n<td>Agile, unarmed</td>\n</tr>\n<tr>\n<td>Deer</td>\n<td>Antler</td>\n<td>1d10 P</td>\n<td>Grapple, unarmed</td>\n</tr>\n<tr>\n<td>Frog</td>\n<td>Jaws</td>\n<td>1d10 B</td>\n<td>Unarmed</td>\n</tr>\n<tr>\n<td>Frog (continued)</td>\n<td>Tongue</td>\n<td>1d4 B</td>\n<td>Agile, unarmed</td>\n</tr>\n<tr>\n<td>Shark</td>\n<td>Jaws</td>\n<td>1d10 P</td>\n<td>Grapple, unarmed</td>\n</tr>\n<tr>\n<td>Snake</td>\n<td>Fangs</td>\n<td>1d10 P</td>\n<td>Grapple, unarmed</td>\n</tr>\n<tr>\n<td>Wolf</td>\n<td>Jaws</td>\n<td>1d10 P</td>\n<td>Trip, unarmed</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Anathema</h2>\n<p>Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging.</p>\n<h2 class=\"title\">Bestial Rage (Instinct Ability)</h2>\n<p>When you Rage, you gain your chosen animal's unarmed attack (or attacks). The specific attack gained, the damage it deals, and its traits are listed on Table 3-3: Animal Instincts. These attacks are in the brawling group. Your Rage action gains the morph, primal, and transmutation traits.</p>\n<h2 class=\"title\">Specialization Ability<span style=\"float:right\">Level 7</span></h2>\n<p>Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal's unarmed attacks. The frog's tongue attack and deer's antler attack gain reach 10 feet. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal's unarmed attacks.</p>\n<h2 class=\"title\">Raging Resistance<span style=\"float:right\">Level 9</span></h2>\n<p>You resist piercing and slashing damage.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.Barbarian.Animal.Ape","value":"ape"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Bear","value":"bear"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Bull","value":"bull"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Cat","value":"cat"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Deer","value":"deer"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Frog","value":"frog"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Shark","value":"shark"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Snake","value":"snake"},{"label":"PF2E.SpecificRule.Barbarian.Animal.Wolf","value":"wolf"}],"key":"ChoiceSet","prompt":"PF2E.SpecificRule.Barbarian.Animal.Prompt","rollOption":"animal-instinct"},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian",{"gte":["self:level",7]}],"selector":"{item|_id}-damage","slug":"rage","value":5},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian","feature:greater-weapon-specialization"],"selector":"{item|_id}-damage","slug":"rage","value":12},{"key":"Resistance","predicate":["self:effect:rage","feature:raging-resistance"],"type":"slashing","value":"@actor.abilities.con.mod+3"},{"key":"Resistance","predicate":["self:effect:rage","feature:raging-resistance"],"type":"piercing","value":"@actor.abilities.con.mod+3"},{"key":"DamageDice","override":{"upgrade":true},"predicate":[{"gte":["self:level",7]},{"not":"feat:barbarian-dedication"}],"selector":"{item|_id}-damage"},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Strike.Fist.Label","predicate":["animal-instinct:ape","self:effect:rage",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["grapple","unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Jaws","predicate":["self:effect:rage",{"or":["animal-instinct:bear","animal-instinct:cat"]},{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Jaws","predicate":["self:effect:rage","animal-instinct:frog",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Jaws","predicate":["self:effect:rage","animal-instinct:wolf",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed","trip"]},{"category":"unarmed","damage":{"base":{"damageType":"slashing","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/claw.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Claw","predicate":["self:effect:rage",{"or":["animal-instinct:bear","animal-instinct:cat"]},{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed","agile"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/horn.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Horn","predicate":["self:effect:rage","animal-instinct:bull",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed","shove"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/antler.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Antler","predicate":["self:effect:rage","animal-instinct:deer",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed","grapple"]},{"category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d4"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/Tongue.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Tongue","predicate":["self:effect:rage","animal-instinct:frog",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed","agile"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/jaws.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Jaws","predicate":["self:effect:rage","animal-instinct:shark",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed","grapple"]},{"category":"unarmed","damage":{"base":{"damageType":"piercing","dice":1,"die":"d10"}},"group":"brawling","img":"systems/pf2e/icons/unarmed-attacks/fangs.webp","key":"Strike","label":"PF2E.BattleForm.Attack.Fangs","predicate":["self:effect:rage","animal-instinct:snake",{"or":["class:barbarian","feat:instinct-ability"]}],"range":null,"traits":["unarmed","grapple"]},{"definition":[{"or":["item:slug:antler","item:slug:tongue"]}],"key":"AdjustStrike","mode":"add","predicate":["class:barbarian",{"gte":["self:level",7]}],"property":"weapon-traits","value":"reach"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"animal-instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0FtzFbUrN56KA67z"}}}
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{"_id":"0H2LxtiZTJ275pSD","img":"systems/pf2e/icons/features/classes/versatile-legend.webp","name":"Versatile Legend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are nigh-unmatched with any weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to legendary, and your proficiency rank for advanced weapons increases to master. Your proficiency rank for your fighter class DC increases to master.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.advanced.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.fighter.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"versatile-legend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0H2LxtiZTJ275pSD"}}}
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{"_id":"0NyPgi6UACMTmAGE","img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","name":"Inventor Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You develop tricks for using your weapons more effectively. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to expert.</p>\n<p>If you have a weapon @UUID[Compendium.pf2e.classfeatures.jIAgXe2FetAKBwt7], you gain access to the critical specialization effect with your innovation.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"inventor-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0NyPgi6UACMTmAGE"}}}
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{"_id":"0UKDEtZ7ffTEsqCK","img":"systems/pf2e/icons/features/classes/gathered-lore.webp","name":"Gathered Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Many psychics are self-taught, frantically improvising how to best control their abilities before their power overwhelms them. Not you. Tutored by a mentor or classically trained at a facility for psychic development, you've learned techniques and teachings for best harnessing the mind, cataloging each expression of psychic power with a specific teaching, anecdote, or phrase.</p>\n<p>Your thought components are mantras you associate with a given spell, which you mentally repeat as you cast. You might silently utter a teaching of resilience as you spin force into a barrier or hear the first three notes of a traveling song as you slip through space. Mantra components often produce runes or symbols from your learnings that are unique to each spell you cast, causing your spell manifestations to resemble those of conventional spellcasters to a much greater degree than those of other psychics.</p>\n<p><strong>Key Ability</strong> Your key ability score is Intelligence.</p>\n<p><strong>Psyche Action</strong> @UUID[Compendium.pf2e.actionspf2e.kRxWINkrHUPSHHYq]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.kRxWINkrHUPSHHYq"}],"source":{"value":"Pathfinder Dark Archive"},"subfeatures":{"keyOptions":["int"]},"traits":{"rarity":"common","value":["psychic"]},"slug":"gathered-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0UKDEtZ7ffTEsqCK"}}}
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{"_id":"0WvI8KM5m0SaZ3MH","img":"systems/pf2e/icons/features/classes/eidolon-defensive-mastery.webp","name":"Eidolon Defensive Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your eidolon's form becomes particularly difficult to assail. Its proficiency rank for unarmored defense increases to master.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon-defensive-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0WvI8KM5m0SaZ3MH"}}}
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{"_id":"0fv6NVMZZ0peGL9e","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Conscious Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Whatever the subconscious source of a psychic's power, all find that a specific external manifestation of their magic comes most easily to them. This conscious outward expression adds several additional spells to your spell repertoire and grants you three psi cantrips. Two of these cantrips are common spells, though you gain an extra benefit with them that other spellcasters don't get, and the last is unique to your conscious mind. You also get two more unique psi cantrips at higher levels. Choose a conscious mind from the following options .</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.1rlBo3LcwIuPDCvz]:</strong> Manipulate physical objects with telekinesis.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.rvpTsj9epRuNH3uB]:</strong> Observe the world and weaponize your knowledge.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.5tSR0WzMPFn5s3Xs]:</strong> Redistribute thermal energy to create blazing heat and bone-chilling cold.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.rdWWlqvxXgfWDaSO]:</strong> Tap into the thoughts of those around you to soothe or influence.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.8dAm3ULUqaK4N5a7]:</strong> Weave your imagination into creations of force and light.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.FaSY47siV1x6CAQp]:</strong> Bend and traverse space with teleportation and phasing.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"value":"Compendium.pf2e.classfeatures.1rlBo3LcwIuPDCvz"},{"value":"Compendium.pf2e.classfeatures.rvpTsj9epRuNH3uB"},{"value":"Compendium.pf2e.classfeatures.5tSR0WzMPFn5s3Xs"},{"value":"Compendium.pf2e.classfeatures.rdWWlqvxXgfWDaSO"},{"value":"Compendium.pf2e.classfeatures.8dAm3ULUqaK4N5a7"},{"value":"Compendium.pf2e.classfeatures.FaSY47siV1x6CAQp"}],"flag":"consciousMind","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.ConsciousMind"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.consciousMind}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"conscious-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0fv6NVMZZ0peGL9e"}}}
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{"_id":"0iidKkzC2yy13lIf","img":"systems/pf2e/icons/features/classes/master-strikes.webp","name":"Master Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have honed your skill in using your body as a weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"master-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0iidKkzC2yy13lIf"}}}
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{"_id":"0mJTp4LdEHBLInoe","img":"systems/pf2e/icons/features/classes/divine-defense.webp","name":"Divine Defense","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"divine-defense","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0mJTp4LdEHBLInoe"}}}
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{"_id":"0nIOGpHQNHsKSFKT","img":"systems/pf2e/icons/features/classes/hunt-prey.webp","name":"Hunt Prey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the @UUID[Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm] action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.JYi4MnsdFu618hPm"},{"count":true,"domain":"all","key":"RollOption","option":"grants-hunt-prey","priority":99}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"hunt-prey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0nIOGpHQNHsKSFKT"}}}
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{"_id":"0npO4rPscGm0dX13","img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","name":"Vigilant Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank in Perception increases to master.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"vigilant-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.0npO4rPscGm0dX13"}}}
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{"_id":"11nGqrSJOoGRlDjO","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Perpetual Perfection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have perfected your perpetual infusions, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"{actor|flags.pf2e.alchemist.perpetualPerfection}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-perfection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.11nGqrSJOoGRlDjO"}}}
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{"_id":"13QpCrR8a8XULbJa","img":"systems/pf2e/icons/features/classes/continuous-flair.webp","name":"Continuous Flair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>While not equal to the heights of your panache in combat, you have a dramatic flair about you in any situation.</p>\n<p>Whenever you succeed at a check during exploration that would have granted you panache in combat, you gain a +1 circumstance bonus to further checks for actions that would grant you panache in combat. This benefit ends when the exploration changes to a different scene (as determined by the GM) or shifts to an encounter or downtime.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"continuous-flair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.13QpCrR8a8XULbJa"}}}
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{"_id":"1BKdOJ0HNL6Eg3xw","img":"systems/pf2e/icons/features/classes/greater-field-discovery-mutagenist.webp","name":"Greater Field Discovery (Mutagenist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn an incredible discovery that advances your understanding of your field.</p>\n<p>If you imbibe another mutagen while you are under the effects of a mutagen, you can gain the benefits and the drawbacks of both mutagens at once, despite the fact that they both have the polymorph trait and would not normally function together.</p>\n<p>If you come under the effects of any further mutagens while benefiting from two mutagens, you lose the benefit of one of the former mutagens of your choice, while retaining the drawbacks of all the mutagens.</p>\n<p>If you are under the effects of two mutagens and you come under the effect of a non-mutagen polymorph effect, you lose the benefits of the mutagens while retaining the drawbacks of both.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"greater-field-discovery-mutagenist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.1BKdOJ0HNL6Eg3xw"}}}
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{"_id":"1FPVkksuE2ncw9rF","img":"systems/pf2e/icons/spells/ki-strike.webp","name":"Ki Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2>Ki Spells</h2>\n<p>By tapping into a supernatural inner reserve called ki, you can create magical effects. Certain feats grant you special spells called ki spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell. When you gain your first ki spell, you also gain a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to meditate in order to reach inner peace.</p>\n<p>When you first gain a ki spell, decide whether your ki spells are divine spells or occult spells. You become trained in spell attacks and spell DCs of that tradition and your key spellcasting ability is Wisdom.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"ki-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.1FPVkksuE2ncw9rF"}}}
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{"_id":"1K6m6AVmn3r8XZ9d","img":"systems/pf2e/icons/features/classes/path-to-perfection.webp","name":"Path to Perfection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have progressed along your own path to enlightenment. Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SavesFortitude","value":"fortitude"},{"label":"PF2E.SavesReflex","value":"reflex"},{"label":"PF2E.SavesWill","value":"will"}],"flag":"pathToPerfection","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.PathToPerfection"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.{item|flags.pf2e.rulesSelections.pathToPerfection}.rank","value":3},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"{item|flags.pf2e.rulesSelections.pathToPerfection}","type":"save"},{"key":"Note","outcome":["success"],"selector":"{item|flags.pf2e.rulesSelections.pathToPerfection}","text":"When you roll a success on a save, you get a critical success instead.","title":"{item|name}"},{"domain":"all","key":"RollOption","option":"self:path-to-perfection:{item|flags.pf2e.rulesSelections.pathToPerfection}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"path-to-perfection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.1K6m6AVmn3r8XZ9d"}}}
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{"_id":"1mMdsSIVsyyqNr2t","img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Psychic)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn one 1st-level occult spell of your choice and three occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. Your choice of conscious mind also grants you additional spells in your repertoire, starting with an additional 1st-level spell and two cantrips listed in your conscious mind, which you cast as psi cantrips.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell to your spell repertoire of the same level. At 2nd level, you select another 1st-level spell; at 3rd level, you select one 2nd-level spell, and so on. When you add spells, you might add a higher-level version of a spell you already have, so you can cast a heightened version of that spell. Your conscious mind also adds additional spells to your repertoire as you gain spells of higher levels.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, such as the spells you gain from your conscious mind, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\"><strong>Swapping Spells in your Repertoire</strong></h3>\n<p>As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"spell-repertoire-psychic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.1mMdsSIVsyyqNr2t"}}}
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{"_id":"1rlBo3LcwIuPDCvz","img":"systems/pf2e/icons/features/classes/the-distant-grasp.webp","name":"The Distant Grasp","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Motion characterizes the physical-a boulder falls, creatures move, the world turns. You believe the truest form of mind over matter is therefore to move things as well, wielding telekinesis as an arm that can grasp the furthest and finest of objects.</p>\n<p><strong>Granted Spells</strong></p>\n<ul>\n<li>1st: <em>@UUID[Compendium.pf2e.spells-srd.sPHcuLIKj9SDaDAD]</em></li>\n<li>2nd: <em>@UUID[Compendium.pf2e.spells-srd.mrDi3v933gsmnw25]</em></li>\n<li>3rd: <em>@UUID[Compendium.pf2e.spells-srd.fI20AVwOzJMHXRdo]</em></li>\n<li>4th: <em>@UUID[Compendium.pf2e.spells-srd.A2JfEKe6BZcTG1S8]</em></li>\n<li>5th: <em>@UUID[Compendium.pf2e.spells-srd.tpLTLbJUrYcMWGld]</em></li>\n<li>6th: <em>@UUID[Compendium.pf2e.spells-srd.uhEjKSFdEhXzszh6]</em></li>\n<li>7th: <em>@UUID[Compendium.pf2e.spells-srd.uc4I1diSSX6XYzb3]</em></li>\n<li>8th: <em>@UUID[Compendium.pf2e.spells-srd.vm9O7ne48NM72yrJ]</em></li>\n<li>9th: <em>@UUID[Compendium.pf2e.spells-srd.4WS7HrFjwNvTn8T2]</em></li>\n</ul>\n<p><strong>Standard Psi Cantrips</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.pwzdSlJgYqN7bs2w]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.60sgbuMWN0268dB7]</em></li>\n</ul>\n<p><strong>Unique Psi Cantrips</strong></p>\n<ul>\n<li>surface: <em>@UUID[Compendium.pf2e.spells-srd.yyz029C9eqfY38PT]</em></li>\n<li>deeper: <em>@UUID[Compendium.pf2e.spells-srd.a0AMgATvQGwDR5dR]</em></li>\n<li>deepest: <em>@UUID[Compendium.pf2e.spells-srd.ViqzVEprQVzCXZ9f]</em></li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"the-distant-grasp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.1rlBo3LcwIuPDCvz"}}}
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{"_id":"1tyNn9sduyexXLfL","img":"systems/pf2e/icons/features/classes/psy-cantrips-and-amps.webp","name":"Psi Cantrips and Amps","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The magic of your mind manifests as psi cantrips, which you can modify by spending Focus Points. Like other cantrips, you can cast psi cantrips as often as you like, and they are automatically heightened to half your level rounded up. Your psi cantrips are in addition to the cantrips you choose from the occult list as part of your psychic spellcasting. Generally, only feats can give you more psi cantrips. Unlike other cantrips, you can't swap out psi cantrips gained from psychic feats at a later level, unless you swap out the specific feat via retraining. At 1st level, you learn three psi cantrips determined by your choice of conscious mind; one is a unique psi cantrip and two are common cantrips, typically from the occult spellcasting tradition, that you always cast as psi cantrips. You automatically gain more psi cantrips as you progress in your career as a psychic.</p>\n<p>You start with a focus pool of 2 Focus Points. However, unlike other spellcasters, you don't gain focus spells that cost Focus Points to cast. Instead, you use your Focus Points to boost or modify your psi cantrips by applying amps- specialized thoughtforms that alter the expression of your psychic power. Each of your psi cantrips has a special amp heading. Whenever you cast a psi cantrip, you can amp it by spending 1 Focus Point to add the amp effect. You can also gain additional amps through feats, allowing you to substitute a psi cantrip's normal amp effect for another one. You choose which amp to use, if you choose to use any, each time you cast a psi cantrip. Unless otherwise noted, you can apply only one amp to a given psi cantrip.</p>\n<p>You refill your focus pool during your daily preparations, and you can regain Focus Points by spending 10 minutes using the @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] activity to explore your mind, whether via meditation, practicing a craft or activity that gives you the mental space to self-reflect, or talking through your thoughts and feelings with yourself or another. If you've spent Focus Points only to amp psi cantrips or fuel psychic abilities since the last time you Refocused, you regain 2 Focus Points when you Refocus, up to your maximum of 2. If you've spent Focus Points on focus spells or abilities other than those from the psychic class (for instance, to cast a focus spell you gained from an archetype), you regain only 1 Focus Point.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","priority":10,"value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"psi-cantrips-and-amps","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.1tyNn9sduyexXLfL"}}}
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{"_id":"1vgFGSnn0DIBmK7j","img":"systems/pf2e/icons/features/classes/chalice.webp","name":"Chalice","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Chalice implements are vessels that fill with liquid, associating them with healing, nourishment, and life. Your chalice might be a traditional cup or goblet, but it could also be a small amphora, a polished gourd, or even a hollowed-out skull. Chalice implements are associated with the astrological signs of the mother and the newlyweds, as well as the sea dragon.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>While holding your chalice, you can drink from it or feed its liquid to an ally to improve their health. You gain the @UUID[Compendium.pf2e.actionspf2e.D91jQs0wleU5ml4K] action.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>The life essence shed from blood empowers your chalice. If you or an ally within 30 feet takes piercing or slashing damage from a foe's critical hit or takes persistent bleed damage, Drinking from the Chalice before the end of your next turn grants that injured creature greater restoration to make up for its lost vitality. On a sip, the temporary Hit Points granted to the creature increase to 2 + your Charisma modifier + your level. When drained, the chalice heals the creature [[/r (5*@actor.level)[Healing]]]{5 Hit Points for each level} you have.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your reinforced chalice can collect a creature's life force to become empowered. If you succeed at a Strike against the target of your Exploit Vulnerability, you increase the effect if someone Drinks from the Chalice before the end of that turn. Add an additional half your level to the temporary HP if the drinker sips, or add your level to the HP regained if the drinker drains the chalice. This effect isn't cumulative if you hit with more than one Strike.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>When you or an ally drain the chalice, the overwhelming vitality it's collected helps you overcome many ailments. Reduce the drinker's @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm], @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7], @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL], @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg], and @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix] values by 1. (This reduces the stunned condition only if it has a condition value, not when it has a duration.) The drinker also reduces its @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR] value by 1, but it can reduce its drained condition by Drinking from the Chalice only once per day.</p>\n<p>In addition, the chalice attempts to counteract all poisons, diseases, and curses afflicting the drinker, using half your level rounded up as the counteract level and your class DC - 10 as the counteract modifier. If the chalice fails to counteract a given affliction for a drinker, it can't attempt to counteract that affliction again until midnight.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.D91jQs0wleU5ml4K"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"chalice","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.1vgFGSnn0DIBmK7j"}}}
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{"_id":"29ynmOCdtIFDzrWx","img":"systems/pf2e/icons/spells/glacial-heart.webp","name":"Lesson of the Frozen Queen","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.ZyREiMaul0VhDYh3]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t]</em>.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","value":["witch"]},"slug":"lesson-of-the-frozen-queen","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.29ynmOCdtIFDzrWx"}}}
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{"_id":"2CZPYoyWih6zYTcb","img":"systems/pf2e/icons/features/classes/eidolon-defensive-expertise.webp","name":"Eidolon Defensive Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your eidolon increases its ability to avoid attacks. Its proficiency rank for unarmored defense increases to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon-defensive-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.2CZPYoyWih6zYTcb"}}}
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{"_id":"2Fe4YZCvAr9Yf6w7","img":"systems/pf2e/icons/features/classes/strategic-strike.webp","name":"Strategic Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier on your attack roll due to @UUID[Compendium.pf2e.classfeatures.lgo65ldX7WkXC8Ir]{Devising a Stratagem}, you deal an additional 1d6 precision damage.</p>\n<p>As your investigator level increases, so too does the deadliness of your strategic strike. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"precision","dieSize":"d6","key":"DamageDice","predicate":["devise-a-stratagem"],"selector":"strike-damage","value":{"brackets":[{"end":4,"value":{"diceNumber":1}},{"end":8,"start":5,"value":{"diceNumber":2}},{"end":12,"start":9,"value":{"diceNumber":3}},{"end":16,"start":13,"value":{"diceNumber":4}},{"start":17,"value":{"diceNumber":5}}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"strategic-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.2Fe4YZCvAr9Yf6w7"}}}
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{"_id":"2IhZbkx889pATIjq","img":"systems/pf2e/icons/features/classes/lesson-of-favors.webp","name":"Lesson of Favors","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.9gMQPCaFM27PEIh4]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.fPlFRu4dp09qJs3K]</em>.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-favors","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.2IhZbkx889pATIjq"}}}
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{"_id":"2goYo6VNbwC6aKF1","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Bloodline","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, additional spells you learn, and additional trained skills. You also gain Focus Points and special focus spells based on your bloodline. The bloodlines presented are as follows:</p>\n<ul>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.3qqvnC2U8W26yae7]{Aberrant}</strong> A strange and unknowable influence gives you occult spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.vhW3glAaEfq2DKrw]{Angelic}</strong> Holy grace bestows divine spells upon you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.w5koctOVrEcpxTIq]{Demonic}</strong> A sinful corruption gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.o39zQMIdERWtmBSB]{Diabolic}</strong> A bond with devils gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.ZHabYxSgYK0XbjhM]{Draconic}</strong> The blood of dragons grants you arcane spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.RXRnJcG4XSabZ35a]{Elemental}</strong> The power of the elements manifests in you as primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.eW3cfCH7Wpx2vik2]{Fey}</strong> Influence from the fey gives you primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.tYOMBiH3HbViNWwn]{Genie}</strong> Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.O0uXZRWMNliDbkxU]{Hag}</strong> The blight of a hag has given you occult spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.b6hyZTs1rVGHDexz]{Harrow}</strong> You have a deep connection to the harrow.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.ZEtJJ5UOlV5oTWWp]{Imperial}</strong> An ancient power grants you arcane spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.5Wxjghw7lHuCxjZz]{Nymph}</strong> One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.TWR1wbPJuCLnGdFZ]{Phoenix}</strong> The healing fire a phoenix's blessing grants you primal spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.PpzH9tJULk5ksX9w]{Psychopomp}</strong> For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.uoQOm41BVdSo6pAS]{Shadow}</strong> Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.7WBZ2kkhZ7JorWu2]{Undead}</strong> The touch of death gives you divine spells.</li>\n<li><strong>@UUID[Compendium.pf2e.classfeatures.dKTb959aCQIzSIXj]{Wyrmblessed}</strong> A draconic blessing grants you divine spells.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.sorcerer}.rank","predicate":["class:sorcerer"],"value":{"brackets":[{"end":6,"start":1,"value":1},{"end":14,"start":7,"value":2},{"end":18,"start":15,"value":3},{"start":19,"value":4}],"field":"actor|system.details.level.value"}},{"adjustName":false,"allowedDrops":{"label":"level 1 sorcerer class feature","predicate":["item:level:1","item:trait:sorcerer","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.3qqvnC2U8W26yae7"},{"value":"Compendium.pf2e.classfeatures.vhW3glAaEfq2DKrw"},{"value":"Compendium.pf2e.classfeatures.w5koctOVrEcpxTIq"},{"value":"Compendium.pf2e.classfeatures.o39zQMIdERWtmBSB"},{"value":"Compendium.pf2e.classfeatures.ZHabYxSgYK0XbjhM"},{"value":"Compendium.pf2e.classfeatures.RXRnJcG4XSabZ35a"},{"value":"Compendium.pf2e.classfeatures.eW3cfCH7Wpx2vik2"},{"value":"Compendium.pf2e.classfeatures.tYOMBiH3HbViNWwn"},{"value":"Compendium.pf2e.classfeatures.O0uXZRWMNliDbkxU"},{"value":"Compendium.pf2e.classfeatures.ZEtJJ5UOlV5oTWWp"},{"value":"Compendium.pf2e.classfeatures.5Wxjghw7lHuCxjZz"},{"value":"Compendium.pf2e.classfeatures.TWR1wbPJuCLnGdFZ"},{"value":"Compendium.pf2e.classfeatures.PpzH9tJULk5ksX9w"},{"value":"Compendium.pf2e.classfeatures.uoQOm41BVdSo6pAS"},{"value":"Compendium.pf2e.classfeatures.7WBZ2kkhZ7JorWu2"},{"value":"Compendium.pf2e.classfeatures.dKTb959aCQIzSIXj"},{"value":"Compendium.pf2e.classfeatures.b6hyZTs1rVGHDexz"}],"flag":"bloodline","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Sorcerer.Bloodline.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.bloodline}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.2goYo6VNbwC6aKF1"}}}
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{"_id":"3JLW5vPshsJf3nCY","img":"systems/pf2e/icons/features/classes/advanced-deed.webp","name":"Advanced Deed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:way-of-the-drifter"],"uuid":"Compendium.pf2e.actionspf2e.4IxCKbGaEM9nUhld"},{"key":"GrantItem","predicate":["feature:way-of-the-pistolero"],"uuid":"Compendium.pf2e.actionspf2e.bCDMuu3tE4d6KHrJ"},{"key":"GrantItem","predicate":["feature:way-of-the-sniper"],"uuid":"Compendium.pf2e.actionspf2e.vO0Y1dVjNfbDyT4S"},{"key":"GrantItem","predicate":["feature:way-of-the-spellshot"],"uuid":"Compendium.pf2e.actionspf2e.DYn1igFjCGJEiP22"},{"key":"GrantItem","predicate":["feature:way-of-the-vanguard"],"uuid":"Compendium.pf2e.actionspf2e.6OZfIjiPjWTIe7Pr"},{"key":"GrantItem","predicate":["feature:way-of-the-triggerbrand"],"uuid":"Compendium.pf2e.actionspf2e.UyMkWfVqdabLTgkH"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"advanced-deed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3JLW5vPshsJf3nCY"}}}
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{"_id":"3KPZ7svIO6kmmEKH","img":"systems/pf2e/icons/features/classes/ruffian.webp","name":"Ruffian","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You prefer to strong-arm or intimidate others rather than rely on finesse or fancy tricks. You might be an enforcer for organized crime, a highway bandit, or a noble who bullies others with threats of your family's power. Or, you might use your skills on the up and up, in a private security detail or as a guard in a city with the right temperament.</p>\n<p>You use whatever tools you have at hand to get the job done. You can deal sneak attack damage with any simple weapon, in addition to the weapons listed in the sneak attack class feature. When you critically succeed at an attack roll using a simple weapon and the target has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition (unable to focus on defending itself), you also apply the critical specialization effect for the weapon you're wielding. You don't gain these benefits if the weapon has a damage die larger than d8 (after applying any abilities that alter its damage die size).</p>\n<p>You're trained in Intimidation and medium armor. You can choose Strength as your key ability score. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"category":"precision","diceNumber":"@actor.flags.pf2e.sneakAttackDamage.number","dieSize":"d{actor|flags.pf2e.sneakAttackDamage.faces}","key":"DamageDice","label":"PF2E.SpecificRule.SneakAttack","predicate":["target:condition:flat-footed","item:category:simple",{"nor":[{"and":["item:ranged",{"not":"item:thrown-melee"}]},"item:trait:agile","item:trait:finesse"]}],"selector":"strike-damage"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"CriticalSpecialization","predicate":["target:condition:flat-footed","item:category:simple",{"lte":["item:damage:die:faces",8]}]}],"source":{"value":"Pathfinder Core Rulebook"},"subfeatures":{"keyOptions":["str"]},"traits":{"rarity":"common","value":["rogue"]},"slug":"ruffian","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH"}}}
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{"_id":"3R19zS7gERhEX87F","img":"systems/pf2e/icons/features/classes/perpetual-perfection-chirurgeon.webp","name":"Perpetual Perfection (Toxicologist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have perfected your perpetual infusions, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two common 11th-level or lower alchemical poisons.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-perfection-toxicologist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3R19zS7gERhEX87F"}}}
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{"_id":"3XK573A7GH1rrLgO","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Divine Smite","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your @UUID[Compendium.pf2e.classfeatures.sXVX4ARUuo8Egrz5] improves. See your cause for details.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"divine-smite","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3XK573A7GH1rrLgO"}}}
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{"_id":"3e1PlMXmlSwKoc6d","img":"systems/pf2e/icons/features/classes/alchemical-expertise.webp","name":"Alchemical Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Constant practice has increased the effectiveness of your concoctions. Your proficiency rank for your alchemist class DC increases to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.alchemist.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemical-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3e1PlMXmlSwKoc6d"}}}
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{"_id":"3gVDqDPSz4fB5T9G","img":"systems/pf2e/icons/features/classes/laughing-shadow.webp","name":"Laughing Shadow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Magic is freeing, a means to your ends, and you can use it to go where you want, do as you please, and avoid the consequences. You are a laughing shadow of spell and blade, always one step ahead of your foes, always with a trick up your sleeve.</p>\n<p>While in Arcane Cascade stance, you gain a +5-foot status bonus to your Speeds, or a +10-foot bonus if you're unarmored. If you have a free hand while in the stance and are attacking a @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] creature, you increase the extra damage to 3, to 5 if you have weapon specialization, or to 7 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn't apply if you have a free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.</p>\n<p><strong>Conflux Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.5p9Y4ACrtRM4gTpN]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:armored","self:effect:arcane-cascade"],"selector":"speed","slug":"laughing-shadow-armored-movement","type":"status","value":5},{"key":"FlatModifier","predicate":["self:effect:arcane-cascade",{"not":"self:armored"}],"selector":"speed","slug":"laughing-shadow-unarmored-movement","type":"status","value":10},{"key":"AdjustModifier","mode":"upgrade","predicate":["target:condition:flat-footed",{"gte":["hands-free:but-really",1]}],"selector":"strike-damage","slug":"arcane-cascade-extra-damage","value":3},{"key":"AdjustModifier","mode":"upgrade","predicate":["feature:weapon-specialization","target:condition:flat-footed",{"gte":["hands-free:but-really",1]}],"selector":"strike-damage","slug":"arcane-cascade-extra-damage","value":5},{"key":"AdjustModifier","mode":"upgrade","predicate":["feature:greater-weapon-specialization","target:condition:flat-footed",{"gte":["hands-free:but-really",1]}],"selector":"strike-damage","slug":"arcane-cascade-extra-damage","value":7},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"laughing-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3gVDqDPSz4fB5T9G"}}}
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{"_id":"3qqvnC2U8W26yae7","img":"systems/pf2e/icons/features/classes/aberrant.webp","name":"Bloodline: Aberrant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Something speaks to you from beyond the stars or below the earth. Ancient and unknowable, this alien influence presses against your mind.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Bloodline Skills</strong> Intimidation, Occultism</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.DYdvMZ8G2LiSLVWw]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.CQb8HtQ1BPeZmu9h]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.N1Z1oLPdBxaSgrEE]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.LiGbewa9pO0yjbsY]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.2w4OpAGihn1JSHFD]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.5BbU1V6wGSGbrmRD]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.Ht35SDf9PDStJfoC]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.i8PBZsnoCrK7IWph]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.qhJfRnkCRrMI4G1O]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.ddKBoCjmSyPSHcws]</em></p>\n<p><strong>Blood Magic</strong> Aberrant whispers shield one target's mind or your own, granting a +2 status bonus to Will saving throws for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.UQ7vZgmfK0VSFS8A]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"occult"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-aberrant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3qqvnC2U8W26yae7"}}}
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{"_id":"3uf31A91h3ywmlqm","img":"systems/pf2e/icons/features/classes/miraculous-spell.webp","name":"Miraculous Spell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're exalted by your deity and gain truly incredible spells. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You can't use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.QDjpZKOrWIV1G8XJ] feat to gain a second slot.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"miraculous-spell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.3uf31A91h3ywmlqm"}}}
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{"_id":"4IfYHrQMosJNM8hv","img":"systems/pf2e/icons/features/classes/fervor.webp","name":"Fervor Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.</p>\n<p><strong>Spell List</strong> divine</p>\n<p><strong>Patron Skill</strong> Religion</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.GeUbPvwdZ4B4l0up]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"divine"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"fervor-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.4IfYHrQMosJNM8hv"}}}
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{"_id":"4lGhbEjlEoGP4scl","img":"systems/pf2e/icons/features/classes/wit-style.webp","name":"Wit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are friendly, clever, and full of humor, always knowing just what to say in any situation. Your witticisms leave foes unprepared for the skill and speed of your attacks.</p>\n<p>You are trained in Diplomacy and gain the @UUID[Compendium.pf2e.feats-srd.0GF2j54roPFIDmXf] skill feat. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] during an encounter whenever you succeed at a Bon Mot against a foe.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache",{"or":["action:bon-mot"]}],"selector":"diplomacy","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","predicate":["class:swashbuckler"],"value":1},{"key":"GrantItem","predicate":["class:swashbuckler"],"uuid":"Compendium.pf2e.feats-srd.0GF2j54roPFIDmXf"},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":["action:bon-mot",{"not":"self:effect:panache"}],"selector":"diplomacy","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"wit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.4lGhbEjlEoGP4scl"}}}
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{"_id":"4lp8oG9A3zuqhPBS","img":"systems/pf2e/icons/features/classes/bard-weapon-expertise.webp","name":"Bard Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have become thoroughly adept with bardic weapons. You gain expert proficiency in simple weapons and unarmed attacks, plus the longsword, rapier, sap, shortbow, shortsword, and whip. When you critically succeed at an attack roll using one of these weapons while one of your compositions is active, you apply the critical specialization effect for that weapon.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-longsword.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-whip.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"bard-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.4lp8oG9A3zuqhPBS"}}}
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{"_id":"4ocPy4O0OCLY0XCM","img":"systems/pf2e/icons/features/classes/alchemical-weapon-expertise.webp","name":"Alchemical Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've trained to more effectively wield the weapons you find in your lab. Your proficiency ranks for simple weapons, unarmed attacks, and alchemical bombs increase to expert.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-alchemical-bomb.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemical-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.4ocPy4O0OCLY0XCM"}}}
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{"_id":"4ripp6EfdVpS0d60","img":"systems/pf2e/icons/features/classes/enigma.webp","name":"Enigma","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your muse is a mystery, driving you to uncover the hidden secrets of the multiverse. If your muse is a creature, it might be a dragon or otherworldly being; if a deity, it might be Irori or Nethys. You gain the @UUID[Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua] feat and add <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em> to your spell repertoire.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.uVXEZblPRuCyPRua"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"enigma","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"}}}
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{"_id":"571c1aGnvNVwfF6b","img":"systems/pf2e/icons/features/classes/oracular-clarity.webp","name":"Oracular Clarity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You now fully grasp the nature of the divine power behind your mystery, allowing you to work magic akin to miracles. Add two common 10th-level divine spells to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using oracle spellcasting.</p>\n<p>You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You can take the @UUID[Compendium.pf2e.feats-srd.PExiZZTSP4p7TZaW] feat to gain a second slot.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"oracular-clarity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.571c1aGnvNVwfF6b"}}}
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{"_id":"5HoEwzLDJGTCZtFa","img":"systems/pf2e/icons/features/classes/battledancer-style.webp","name":"Battledancer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions.</p>\n<p>You are trained in Performance and gain the @UUID[Compendium.pf2e.feats-srd.7LB00jkh6JaJr3vS] skill feat. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] during an encounter when the result of your Performance check to @UUID[Compendium.pf2e.actionspf2e.EEDElIyin4z60PXx] exceeds the Will DC of an observing foe, even if the foe isn't fascinated.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache",{"or":["action:perform"]}],"selector":"performance","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1},{"key":"GrantItem","predicate":["class:swashbuckler"],"uuid":"Compendium.pf2e.feats-srd.7LB00jkh6JaJr3vS"},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":["action:perform",{"not":"self:effect:panache"}],"selector":"performance","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"battledancer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.5HoEwzLDJGTCZtFa"}}}
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{"_id":"5LOARurr4qWkfS9K","img":"systems/pf2e/icons/features/classes/greater-resolve.webp","name":"Greater Resolve","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your unbelievable training grants you mental resiliency.</p>\n<p>Your proficiency rank for Will saves increases to legendary. When you roll a success at a Will save, you get a critical success. When you roll a critical failure at a Will save, you get a failure instead. When you roll a failure on a Will save against a damaging effect, you take half damage.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"Note","selector":"will","text":"When you roll a critical failure at a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","investigator","oracle"]},"slug":"greater-resolve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.5LOARurr4qWkfS9K"}}}
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{"_id":"5Wxjghw7lHuCxjZz","img":"systems/pf2e/icons/features/classes/nymph.webp","name":"Bloodline: Nymph","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.</p>\n<p><strong>Spell List</strong> primal</p>\n<p><strong>Bloodline Skills</strong> Diplomacy, Nature</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.uZK2BYzPnxUBnDjr]</em>; 1st: <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>; 2nd: <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em>; 3rd: <em>@UUID[Compendium.pf2e.spells-srd.1HfusQ8NDWutGvMx]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.ikSb3LRGnrwXJBVX]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN]</em>; 6th: <em>@UUID[Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.bVtkBJvGLP69qVGI]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.4MOew29Z1oCX8O28]</em>; 9th: <em>@UUID[Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.pHrVvoTKygXeczVG]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.Q56HLIHVKY6bC5W3]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.XlQBVvlDWGrGlApl]</em></p>\n<p><strong>Blood Magic</strong> Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.SVGW8CLKwixFlnTv], @UUID[Compendium.pf2e.feat-effects.ruRAfGJnik7lRavk]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"primal"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-nymph","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.5Wxjghw7lHuCxjZz"}}}
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{"_id":"5Xj38QeMKcFdrzqH","img":"systems/pf2e/icons/features/classes/phlogistonic-regulator.webp","name":"Phlogistonic Regulator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A layer of insulation within your armor protects you from rapid temperature fluctuations. You gain resistance equal to half your level to cold and fire damage. When under the effects of Overdrive, the resistance increases by 2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}"],"type":["cold","fire"],"value":"floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}",{"or":["self:effect:overdrive-success","self:effect:overdrive-critical-success"]}],"type":["cold","fire"],"value":"2 + floor(@actor.level / 2)"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"phlogistonic-regulator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.5Xj38QeMKcFdrzqH"}}}
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{"_id":"5cthRUkRqRtduVvN","img":"systems/pf2e/icons/features/classes/adamantine-strikes.webp","name":"Adamantine Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you focus your will into your limbs, your blows are as unyielding as the hardest of metals. Your unarmed attacks are treated as adamantine.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"materials","selector":"strike-damage","value":"adamantine"},{"definition":["item:trait:monk"],"key":"AdjustStrike","mode":"add","predicate":["feat:monastic-weaponry"],"property":"materials","selector":"strike-damage","value":"adamantine"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"adamantine-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.5cthRUkRqRtduVvN"}}}
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{"_id":"5likl5SAxQPrQ3KF","img":"systems/pf2e/icons/features/classes/ranger-expertise.webp","name":"Ranger Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.ranger.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"ranger-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.5likl5SAxQPrQ3KF"}}}
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{"_id":"5tSR0WzMPFn5s3Xs","img":"systems/pf2e/icons/features/classes/the-oscillating-wave.webp","name":"The Oscillating Wave","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>At the heart of all things is energy. Though it may change its form or resting place, it is eternal, fundamental, the purest of building blocks. Your powers let you shift energy-either concentrating it in a single point to explosive end or freezing objects by plundering it away-in an endless oscillation of temperature.</p>\n<hr />\n<p><strong>Granted Spells</strong></p>\n<ul>\n<li>1st: <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em></li>\n<li>2nd: <em>@UUID[Compendium.pf2e.spells-srd.v4KzRPol5XQOOmk0]</em></li>\n<li>3rd: <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em></li>\n<li>4th: <em>@UUID[Compendium.pf2e.spells-srd.YrzBLPLd3r9m6t1p]</em></li>\n<li>5th: <em>@UUID[Compendium.pf2e.spells-srd.3puDanGfpEt6jK5k]</em></li>\n<li>6th: <em>@UUID[Compendium.pf2e.spells-srd.Gn5deIoobHpd3SiR]</em></li>\n<li>7th: <em>@UUID[Compendium.pf2e.spells-srd.XS7Wyh5YC0NWeWyB]</em></li>\n<li>8th: <em>@UUID[Compendium.pf2e.spells-srd.BKIet436snMNcnez]</em></li>\n<li>9th: <em>@UUID[Compendium.pf2e.spells-srd.jrBa9deU2ULFWvSl]</em></li>\n</ul>\n<p><strong>Standard Psi Cantrips</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.gYjPm7YwGtEa1oxh]</em></li>\n</ul>\n<p><strong>Unique Psi Cantrips</strong></p>\n<ul>\n<li>surface: <em>@UUID[Compendium.pf2e.spells-srd.dhpXpzt7TCm8TbHM]</em></li>\n<li>deeper: <em>@UUID[Compendium.pf2e.spells-srd.X4T5RlQBrdpmA35n]</em></li>\n<li>deepest: <em>@UUID[Compendium.pf2e.spells-srd.bZMwSGc9t5K7uxZV]</em></li>\n</ul>\n<hr />\n<h3><strong>Conservation of Energy</strong></h3>\n<p>Energy can't be created or destroyed, only transferred or changed. Whenever you use your magic to add or remove energy, you must then balance it with the opposing force. The first time in an encounter that you cast a granted spell or standard psi cantrip from your conscious mind, decide whether you're adding energy or removing it. Once you add energy, you must remove energy the next time you cast one of these spells. When you Refocus, you restore yourself to a neutral state, allowing you to once again freely choose whether you add or remove energy on your next spell.</p>\n<p><strong>Adding Energy:</strong> The ability gains the fire trait, any damage it deals is fire damage, and any resistance it grants is to cold damage. It loses any traits matching damage types it no longer deals.</p>\n<p><strong>Removing Energy:</strong> The ability gains the cold trait, any damage it deals is cold damage, and any resistance it grants is to fire damage. It loses any traits matching damage types it no longer deals. <em>Fiery body</em> grants <em>ray of frost</em> instead of <em>produce flame</em> when cast this way.</p>\n<p><strong>Mindshift:</strong> When you use an action that has the mindshift trait, you can choose to add or remove energy to it instead of making it mental. Alter it as normal for adding or removing energy and change any save it requires to a Reflex save.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"the-oscillating-wave","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.5tSR0WzMPFn5s3Xs"}}}
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{"_id":"6FasgIXUJ1X8ekRn","img":"systems/pf2e/icons/features/classes/on-the-case.webp","name":"On the Case","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As an investigator, you think of your adventures as cases waiting to be solved. You gain one activity and one reaction you can use to investigate cases: @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] and @UUID[Compendium.pf2e.actionspf2e.25WDi1cVUrW92sUj].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.25WDi1cVUrW92sUj"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"on-the-case","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6FasgIXUJ1X8ekRn"}}}
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{"_id":"6FsusoMYxxjyIkVh","img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Bard)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and five cantrips of your choice. You choose these from the common spells from the occult spell list, or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell of the same level to your spell repertoire. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might choose a higher-level version of a spell you already have so that you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\"><strong>Swapping Spells in your Repertoire</strong></h3>\n<p>As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"spell-repertoire-bard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6FsusoMYxxjyIkVh"}}}
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{"_id":"6HCI2iHyBZAr7a4P","img":"systems/pf2e/icons/features/classes/studious-spells.webp","name":"Studious Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your hybrid study grants you additional spells that can enhance your power in combat. You gain two special 2nd-level studious spell slots, which can be used to prepare spider climb, true strike, water breathing, and an additional spell depending on your hybrid study. You add any spells from this class feature to your spellbook. At 11th level, the extra slots increase to 3rd level and you add haste and an additional spell depending on your hybrid study. At 13th level, the extra slots increase to 4th level and you add fly and an additional spell depending on your hybrid study.</p>\n<p><strong>Laughing Shadow</strong> 7th: <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em>; 11th: <em>@UUID[Compendium.pf2e.spells-srd.lONs4r14LEBZRLLw]</em>; 13th: <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em></p>\n<p><strong>Sparkling Targe</strong> 7th: <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em>; 11th: <em>@UUID[Compendium.pf2e.spells-srd.CIjj9CU5ekeq1oLT]</em>; 13th: <em>@UUID[Compendium.pf2e.spells-srd.2BV2yYPfVJ5zirZt]</em></p>\n<p><strong>Starlit Span</strong> 7th: <em>@UUID[Compendium.pf2e.spells-srd.pZTqGY1MLRjgKasV]</em>; 11th: <em>@UUID[Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc]</em>; 13th: <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em></p>\n<p><strong>Inexorable Iron</strong> 7th: <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>; 11th: <em>@UUID[Compendium.pf2e.spells-srd.gPvtmKMRpg9I9D7H]</em>; 13th: <em>@UUID[Compendium.pf2e.spells-srd.ksLCg62cLOojw3gN]</em></p>\n<p><strong>Twisting Tree</strong> 7th: <em>@UUID[Compendium.pf2e.spells-srd.eIQ86FOXK34HiNLs]</em>; 11th: <em>@UUID[Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3]</em>; 13th: <em>@UUID[Compendium.pf2e.spells-srd.zR67Rt3UMHKC5evy]</em></p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"studious-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6HCI2iHyBZAr7a4P"}}}
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{"_id":"6RAHnACKReBW68Sa","img":"systems/pf2e/icons/spells/boost-eidolon.webp","name":"Encroaching Presence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Seeing and touching the beyond leaves you open to its alien influence, warping your perceptions and thoughts.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.cqgbTZCvqaSvtQdz]</p>\n<p><strong>Mild Backlash</strong> Something inexplicable touches your mind, leaving you with lingering horror. You become @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 3}.</p>\n<p><strong>Moderate Backlash</strong> Disorienting visions and figments cover your vision, as if you're seeing through another set of alien senses. For 10 minutes, all creatures become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to you as they are covered in visual distortions only you can see.</p>\n<p><strong>Severe Backlash</strong> Your life force is siphoned away as the presence tugs your soul to wherever it resides. You become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 2} until your next daily preparations.</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"encroaching-presence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6RAHnACKReBW68Sa"}}}
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{"_id":"6YJ8KFl7THkVy6Gm","img":"systems/pf2e/icons/features/classes/twisting-tree.webp","name":"Twisting Tree","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To you, a staff is casting implement and martial weapon alike-the foundation of a fighting style.</p>\n<p>While you wield a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While you wield a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While you're in Arcane Cascade stance, you can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before you roll your attack roll. You can also Interact to change your grip on the staff as a free action triggered at the end of your turn.</p>\n<p><strong>Conflux Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.KAapTzGKJMbMQCL1]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"DamageDice","override":{"dieSize":"d6"},"predicate":["item:base:staff","item:hands-held:1"],"selector":"strike-damage"},{"definition":["item:base:staff","item:hands-held:1"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"agile"},{"definition":["item:base:staff","item:hands-held:2"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"parry"},{"definition":["item:base:staff","item:hands-held:2"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"reach"},{"definition":["item:base:staff","item:hands-held:2"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"trip"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"twisting-tree","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6YJ8KFl7THkVy6Gm"}}}
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{"_id":"6v4Rj7wWfOH1882r","img":"systems/pf2e/icons/features/classes/flurry.webp","name":"Flurry","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained to unleash a devastating flurry of attacks upon your prey.</p>\n<p>Your multiple attack penalty for attacks against your hunted prey is -3 (-2 with an agile weapon) on your second attack of the turn instead of -5, and -6 (-4 with an agile weapon) on your third or subsequent attack of the turn, instead of -10.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"MultipleAttackPenalty","predicate":["agile","hunted-prey"],"selector":"attack","value":-2},{"key":"MultipleAttackPenalty","predicate":["hunted-prey",{"not":"agile"}],"selector":"attack","value":-3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"}}}
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{"_id":"6zo2PJGYoig7nFpR","img":"systems/pf2e/icons/features/classes/field-discovery-chirurgeon.webp","name":"Field Discovery (Toxicologist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn a special discovery depending on your field.</p>\n<p>When using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] to make poisons during your daily preparations, you can spend one batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L]{reagents} to create three poisons in any combination, instead of just two of the same poison.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.crafting.entries.alchemist.fieldDiscovery","phase":"beforeDerived","value":["item:trait:alchemical","item:trait:poison"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"field-discovery-toxicologist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.6zo2PJGYoig7nFpR"}}}
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{"_id":"70jqXP2eS4tRZ0Ok","img":"systems/pf2e/icons/features/classes/magical-fortitude.webp","name":"Magical Fortitude","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Oracle, Sorcerer, Wizard</strong> Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert.</p>\n<hr />\n<p><strong>Witch</strong> Your patron's power boosts your physical resiliency. Your proficiency rank for Fortitude saves increases to expert.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"magical-fortitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.70jqXP2eS4tRZ0Ok"}}}
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{"_id":"76cwNLJEm4Yetnee","img":"systems/pf2e/icons/features/classes/double-brew.webp","name":"Double Brew","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You know your formulas so well that you can concoct two items at once.</p>\n<p>When using the @UUID[Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6] action, instead of spending one batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to create a single item, you can spend up to two batches of infused reagents to make up to two alchemical items as described in that action. These items do not have to be the same.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"double-brew","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.76cwNLJEm4Yetnee"}}}
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{"_id":"78HIjRbGoONMpF31","img":"systems/pf2e/icons/features/classes/breakthrough-innovation.webp","name":"Breakthrough Innovation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've made a breakthrough in your field of study and discovered a powerful new way to enhance your innovation. Choose a breakthrough modification of your innovation's type to apply to your innovation. You can choose an initial modification of your innovation's type instead if you prefer.</p>\n<h3>Breakthrough Armor Modifications</h3>\n<ul>\n<li><strong>Antimagic Plating</strong> Whether you used some clever adaptation of the magic-negating skymetal known as noqual or created magical protections of your own design, you've strengthened your armor against magic. While wearing the armor, you gain a +1 circumstance bonus to all saving throws against spells and to AC against spells. Against spells that target the armor directly (like heat metal), you instead gain a +4 circumstance bonus to all saving throws and to AC.</li>\n<li><strong>Camouflage Pigmentation (Subterfuge Suit Only)</strong> You've modified your armor's exterior to let you blend into your surroundings with ease, as long as you stay still. While wearing your armor, you can Hide even without cover or concealment, as the pigmentation shifts to match your surroundings.</li>\n<li><strong>Dense Plating</strong> You have encased your armor in robust plating. While wearing your armor, you gain resistance to slashing damage equal to half your level.</li>\n<li><strong>Enhanced Resistance</strong> You've improved upon your initial modification's ability to resist damage. The resistance from your initial armor modification adds your full level, instead of half your level (for instance, phlogistonic regulator's resistance would increase to your level). If you have more than one initial modification that gives resistance, choose which one this applies to.</li>\n<li><strong>Heavy Construction (Power Suit Only)</strong> You've expanded your innovation into a heavy bulwark, and your groundbreaking design ensures you don't take any of the drawbacks for such heavy defenses. Your innovation becomes heavy armor, and your proficiency in your innovation armor (but no other heavy armor) advances to be equal to your proficiency in medium armor. If your Strength score is at least 16, you remove the Speed penalty entirely instead of reducing it to -5 feet. The armor's adjusted statistics are: AC Bonus +5; Dex Cap +1; Check Penalty -2; Speed Penalty -10 feet; Strength 16; Bulk 3; Group composite; Armor Traits bulwark.</li>\n<li><strong>Hyper Boosters</strong> You've improved your speed boosters' power through a breakthrough that significantly increases the energy flow without risking exploding. You gain a +10-foot status bonus to your Speed, which increases to a +20-foot status bonus when you're in Overdrive. If you're legendary in Crafting, it instead increases to a +30-foot status bonus when you're in Overdrive. You must have the speed boosters modification to select this modification.</li>\n<li><strong>Layered Mesh</strong> You've woven an incredibly powerful network of interlocking mesh around your armor, which catches piercing attacks and diffuses them. While wearing your armor, you gain resistance to piercing damage equal to half your level.</li>\n<li><strong>Tensile Absorption</strong> You've enhanced the tensile capabilities of your armor, enabling it to bend with bludgeoning attacks. While wearing your armor, you gain resistance to bludgeoning damage equal to half your level.</li>\n</ul>\n<h3>Breakthrough Construct Modifications</h3>\n<ul>\n<li><strong>Advanced Weaponry</strong> You've powered up your construct's weaponry. Choose one of your construct's unarmed attacks to gain your choice of one initial weapon modification, chosen from the list on page 18 or from other initial weapon modifications to which you have access. The unarmed attack must meet any requirements for the chosen traits (such as being a melee attack for entangling form), and since it's an unarmed attack, it can never meet certain requirements, such as being a simple weapon for complex simplicity.</li>\n<li><strong>Antimagic Construction</strong> Whether you used some clever adaptation of the magic-negating skymetal known as noqual or created magical protections entirely of your own devising, you've made your innovation highly resilient to spells. Your construct innovation gains a +2 circumstance bonus to all saving throws and AC against spells.</li>\n<li><strong>Climbing Limbs</strong> With appendages that can claw or create suction, your construct becomes a capable climber. Your innovation gains a climb Speed equal to half its land Speed.</li>\n<li><strong>Durable Construction</strong> Your innovation is solidly built; it can take significant punishment before being destroyed. Increase its maximum HP by your level.</li>\n<li><strong>Marvelous Gears</strong> Your innovation gains expert proficiency in Intimidation, Stealth, and Survival. For any of these skills in which it was already an expert (because of being an advanced construct companion, for example), it gains master proficiency instead. If you have the revolutionary innovation class feature, these proficiencies improve to master, or legendary if your construct innovation was already an expert. You must have the wonder gears modification to select this modification.</li>\n<li><strong>Turret Configuration</strong> Your innovation can transform from a mobile construct to a stationary turret. Your construct companion can transform as a single action, which has the manipulate trait, turning into a turret in its space (or transforming back from a turret into its normal configuration). While it's a turret, your innovation is @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], but the damage die from its projectile launcher increases to 1d6 and the range increment increases to 60 feet. You must have the projectile launcher modification to select this modification.</li>\n</ul>\n<h3>Breakthrough Weapon Modifications</h3>\n<ul>\n<li><strong>Advanced Rangefinder (Ranged Only)</strong> A carefully tuned scope or targeting device makes your weapon especially good at hitting weak points. Your innovation gains the backstabber trait and increases its range increment by 10 feet.</li>\n<li><strong>Aerodynamic Construction (Melee Only)</strong> You carefully engineer the shape of your weapon to maintain its momentum in attacks against successive targets. Your innovation gains the sweep trait and the versatile S trait.</li>\n<li><strong>Inconspicuous Appearance (Melee Only)</strong> Your innovation is built for easy concealment and surprise attacks. It gains the backstabber and versatile P traits. If the weapon has light Bulk, it also gains the concealable trait.</li>\n<li><strong>Integrated Gauntlet (One-Handed Weapon Only; Can't Have the Two-Hand Trait)</strong> Combining your weapon with a gauntlet, you make it so you can quickly switch between attacking with your weapon and tinkering using your hands. Your innovation gains the free-hand trait.</li>\n<li><strong>Manifold Alloy</strong> You've devised several alloys that contain useful properties of various metals, and you replace a number of parts of your weapon or its ammunition with pieces from these alloys. Your weapon innovation is cold iron and silver. This means you deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.</li>\n<li><strong>Rope Shot (Ranged Only)</strong> Your weapon can shoot projectiles that split into simple ropes or nets around your foes' legs to trip your targets, and you can climb using the grappling hooks built into the weapon. Your weapon innovation gains the climbing and ranged trip traits.</li>\n<li><strong>Tangle Line (Thrown Only)</strong> Your weapon has an extensible line that you can use to knock your enemies over and quickly recall the weapon back to your hand. Your innovation gains the ranged trip trait and the tethered trait.</li>\n</ul>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Inventor.Modification.Breakthrough.AllowedDrops","predicate":[{"lte":["item:level",7]},"item:type:feature","item:trait:inventor"]},"choices":[{"predicate":["weapon-innovation:ranged",{"not":"weapon-innovation:thrown"}],"value":"Compendium.pf2e.classfeatures.P1GbGEePC8zDi8K4"},{"predicate":["weapon-innovation:melee"],"value":"Compendium.pf2e.classfeatures.7Zw83ysONrNhJMr8"},{"predicate":["weapon-innovation:melee"],"value":"Compendium.pf2e.classfeatures.h1hNr4jABip2ERDd"},{"predicate":["weapon-innovation:usage:hands:1",{"not":"weapon-innovation:trait:two-handed"}],"value":"Compendium.pf2e.classfeatures.tPL4lrGLCB5XbgeV"},{"value":"Compendium.pf2e.classfeatures.y62b9R6RUBbkZECA"},{"predicate":["weapon-innovation:ranged",{"not":"weapon-innovation:thrown"}],"value":"Compendium.pf2e.classfeatures.ptBLVvRqn1fA3A4l"},{"predicate":["weapon-innovation:thrown"],"value":"Compendium.pf2e.classfeatures.WxkZMlETXo165XnC"},{"predicate":["weapon-innovation:ranged",{"nor":["feature:blunt-shot","weapon-innovation:thrown"]}],"value":"Compendium.pf2e.classfeatures.O3r84Uv6HytaSIbX"},{"predicate":["weapon-innovation:category:simple",{"not":"feature:complex-simplicity"}],"value":"Compendium.pf2e.classfeatures.qIOKqT93h6CX6V4k"},{"predicate":["weapon-innovation:usage:hands:1","weapon-innovation:melee",{"nor":["feature:dynamic-weighting","weapon-innovation:trait:agile","weapon-innovation:trait:attached","weapon-innovation:trait:free-hand"]}],"value":"Compendium.pf2e.classfeatures.O9wpXEKtKYJOMIlK"},{"predicate":["weapon-innovation:melee",{"not":"feature:entangling-form"}],"value":"Compendium.pf2e.classfeatures.Z1au5zxYcjZvdQpd"},{"predicate":["weapon-innovation:melee",{"not":"feature:hampering-spikes"}],"value":"Compendium.pf2e.classfeatures.R8cfRNPdaCkd2bud"},{"predicate":["weapon-innovation:melee",{"not":"feature:hefty-composition"}],"value":"Compendium.pf2e.classfeatures.Nbg4ZllDI9uCowZL"},{"predicate":[{"not":"feature:modular-head"}],"value":"Compendium.pf2e.classfeatures.qwhfPgE2tTW0hvPe"},{"predicate":["weapon-innovation:melee",{"not":"feature:pacification-tools"}],"value":"Compendium.pf2e.classfeatures.pSXlZggdCCbkQqNr"},{"predicate":["weapon-innovation:melee",{"not":"feature:razor-prongs"}],"value":"Compendium.pf2e.classfeatures.fOulT6iKVqIK4jJX"},{"predicate":["weapon-innovation:melee",{"not":"feature:segmented-frame"}],"value":"Compendium.pf2e.classfeatures.ZCfPjOn6JJ8Zrgvg"}],"flag":"breakthroughModification","key":"ChoiceSet","predicate":["class:inventor","feature:weapon-innovation"],"prompt":"PF2E.SpecificRule.Inventor.Modification.Breakthrough.Prompt"},{"allowDuplicate":false,"flag":"breakthroughModification","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.breakthroughModification}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"breakthrough-innovation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.78HIjRbGoONMpF31"}}}
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{"_id":"79ZetrRF6S01P4Vf","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Subconscious Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A psychic's power is born in the depths of their psyche, far from the surface. Your subconscious mind might represent the way your power comes to you naturally, or it may be a framework you use to safely access the infinite potential of your mind. Either way, your subconscious mind fundamentally shapes how you access and wield psychic magic. Choose a subconscious mind from the options below. This choice will determine your key ability, special spellcasting components you use, and an action you can take while you have Unleashed your Psyche. The following options are available.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.PNihL10QAB1sYSRn] (Cha): Throwing yourself headlong into your emotions is what lets you access your power.</li>\n<li>@UUID[Compendium.pf2e.classfeatures.0UKDEtZ7ffTEsqCK] (Int): Tutors taught you specific axioms and lessons to help you harness your mind.</li>\n<li>@UUID[Compendium.pf2e.classfeatures.Qrhw4SILfT8YNQgB] (Int): Meticulously aligning your thoughts brings your mental power into reality.</li>\n<li>@UUID[Compendium.pf2e.classfeatures.EMErBnhrgUHEKAsZ] (Cha): Your imagination fuels your magic through instinct and free association.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"value":"Compendium.pf2e.classfeatures.PNihL10QAB1sYSRn"},{"value":"Compendium.pf2e.classfeatures.0UKDEtZ7ffTEsqCK"},{"value":"Compendium.pf2e.classfeatures.Qrhw4SILfT8YNQgB"},{"value":"Compendium.pf2e.classfeatures.EMErBnhrgUHEKAsZ"}],"flag":"subconsciousMind","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.SubconsciousMind"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.subconsciousMind}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"subconscious-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.79ZetrRF6S01P4Vf"}}}
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{"_id":"7AVspOB6ITNzGFZi","img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","name":"Divine Spellcasting (Oracle)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your mystery provides you with divine magical power. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. your unconventional access to this divine power means you can usually replace material components with somatic components, so you don't need to use a material component pouch when casting spells.</p>\n<p>At 1st level, you can cast up to two 1st-level spells per day. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots. As you increase in level as an oracle, your number of spells per day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"divine-spellcasting-oracle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7AVspOB6ITNzGFZi"}}}
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{"_id":"7JK2a1D3VeWDcObo","img":"systems/pf2e/icons/features/classes/powerful-alchemy.webp","name":"Powerful Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Alchemical items you create on the fly are particularly potent. When you use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"powerful-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7JK2a1D3VeWDcObo"}}}
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{"_id":"7JbiaZ8bxODM5mzS","img":"systems/pf2e/icons/features/classes/bomber.webp","name":"Bomber","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You specialize in explosions and other violent alchemical reactions. You start with the formulas for two common 1st-level alchemical bombs, in addition to your other formulas.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to create your signature items using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I], you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>When throwing an alchemical bomb with the splash trait, you can deal splash damage to only your primary target instead of the usual splash area.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw]{Field Discovery}<span style=\"float:right\">Level 5</span></h2>\n<p>When using Advanced Alchemy to make bombs during your daily preparations, you can use a batch of reagents to create any three bombs instead of just two of the same bomb.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi]{Perpetual Infusions}<span style=\"float:right\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>\n<p>Choose two 1st-level bombs.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.8rEVg03QJ71ic3PP]{Perpetual Potency}<span style=\"float:right\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>The moderate versions of the bombs you chose for perpetual infusions.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.RGs4uR3CAvgbtBAA]{Greater Field Discovery}<span style=\"float:right\">Level 13</span></h2>\n<p>You can increase the splash on your bombs to damage creatures within 10 feet, or 15 feet if you have @UUID[Compendium.pf2e.feats-srd.gyVcJfZTmBytLsXq].</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.xO90iBD8XNGyaCkz]{Perpetual Perfection}<span style=\"float:right\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>The greater versions of the bombs you chose for perpetual infusions.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["alchemical","bomb","splash"],"selector":"strike-damage","text":"You can deal splash damage to only your primary target instead of the usual splash area.","title":"{item|name}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.alchemist","value":{"fieldDiscovery":"Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw","greaterFieldDiscovery":"Compendium.pf2e.classfeatures.RGs4uR3CAvgbtBAA","perpetualInfusions":"Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi","perpetualPerfection":"Compendium.pf2e.classfeatures.xO90iBD8XNGyaCkz","perpetualPotency":"Compendium.pf2e.classfeatures.8rEVg03QJ71ic3PP"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"bomber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"}}}
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{"_id":"7JjhxMFo8DMwpGx0","img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","name":"Greater Weapon Specialization (Barbarian)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>\n<p>You gain a greater benefit from your instinct's specialization ability. See specific instincts for more information.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"feature:greater-weapon-specialization"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"greater-weapon-specialization-barbarian","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7JjhxMFo8DMwpGx0"}}}
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{"_id":"7MhzrbOyue5GQsck","img":"systems/pf2e/icons/features/classes/heightened-senses.webp","name":"Heightened Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"heightened-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7MhzrbOyue5GQsck"}}}
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{"_id":"7PutMrgKIaAeKBuU","img":"systems/pf2e/icons/spells/fear.webp","name":"Catharsis Emotion (Fear)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You let your fear fuel you, rather than consume you, but it burns your endurance.</p>\n<p><strong>Catharsis Trigger</strong> An enemy makes you @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL].</p>\n<p><strong>Catharsis Activation</strong> Increase your frightened value by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{Frightened 4}.</p>\n<p><strong>Emotional Fervor</strong> You don't take the status penalty from the frightened condition to your spell DCs or spell attack bonus. Instead, you gain a status bonus to spell attack rolls equal to the penalty you would've taken, and your foes take the same status penalty to their saving throws against your spells. Any other statistic takes the status penalty as normal. Spell: <em>@UUID[Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D]</em></p>\n<p><strong>Emotional Fallout</strong> You are @UUID[Compendium.pf2e.conditionitems.sDPxOjQ9kx2RZE8D] for 2 rounds, running from the source of the frightened condition that triggered your Catharsis. If that source is no longer present, you instead flee from the position where you were at the start of your emotional fallout.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.DU5daB09xwfE1y38]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"key":"AdjustModifier","mode":"multiply","predicate":["self:effect:emotional-fervor"],"selector":"spell-attack","slug":"frightened","value":-1},{"key":"AdjustModifier","mode":"multiply","predicate":["self:effect:emotional-fervor"],"selector":"spell-dc","slug":"frightened","value":-1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-fear","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7PutMrgKIaAeKBuU"}}}
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{"_id":"7WBZ2kkhZ7JorWu2","img":"systems/pf2e/icons/features/classes/undead.webp","name":"Bloodline: Undead","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire, or perhaps you died and returned a bit different.</p>\n<p><strong>Spell List</strong> divine</p>\n<p><strong>Bloodline Skills</strong> Intimidation, Religion</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.8ViwItUgwT4lOvvb]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.GUeRTriJkMlMlVrk]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.FM3SmEW8N1FCRjqt]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.MlpbeZ61Euhl0d60]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.fd31tAHSSGXyOxW6]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.M0jQlpQYUr0pp2Sv]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.FEsuyf203wTNE2et]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.FedTjedva2rYk33r]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.cqdmSmQnM0q6wbWG]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.2YIr0S2Gt14PMMQp]</em></p>\n<p><strong>Blood Magic</strong> Necromantic energy flows through you or one target. Either you gain temporary Hit Points equal to the spell's level for 1 round, or a target takes 1 negative damage per spell level (if the spell already deals initial negative damage, combine this with the spell's initial damage before determining weaknesses and resistances).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"divine"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-undead","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7WBZ2kkhZ7JorWu2"}}}
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{"_id":"7Y2XDqr4gRisjiAG","img":"systems/pf2e/icons/spells/restorative-moment.webp","name":"Lesson of Renewal","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.pCvJ4yoZJxDtgUMI]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.x5rGOmhDRDVQPrnW]</em>.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-renewal","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7Y2XDqr4gRisjiAG"}}}
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{"_id":"7Zw83ysONrNhJMr8","img":"icons/skills/melee/strikes-sword-triple-gray.webp","name":"Aerodynamic Construction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Melee Only</strong></p>\n<hr />\n<p>You carefully engineer the shape of your weapon to maintain its momentum in attacks against successive targets. Your innovation gains the sweep trait and the versatile S trait.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"sweep"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-s"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"aerodynamic-construction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7Zw83ysONrNhJMr8"}}}
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{"_id":"7lanxgmoOHNdtDe2","img":"systems/pf2e/icons/features/classes/path-to-perfection.webp","name":"Path to Perfection (Will)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have progressed along your own path to enlightenment.</p>\n<p>Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"path-to-perfection-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7lanxgmoOHNdtDe2"}}}
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{"_id":"7nbKDBGvwSx9T27G","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Arcane School","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. If you want to be a specialist wizard, choose a school in which to specialize. You gain additional spells and spell slots for spells of your school.</p>\n<p>If you don't choose a school, you're a universalist, a wizard who believes the path to true knowledge of magic requires a multidisciplinary understanding of all eight schools working together. Though a universalist lacks the focus of a specialist wizard, they have greater flexibility.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":[{"not":"feature:universalist"}],"priority":9,"value":1},{"adjustName":false,"allowedDrops":{"label":"level 1 Wizard class feature","predicate":["item:level:1","item:trait:wizard","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.gCwcys8CnS102tji"},{"value":"Compendium.pf2e.classfeatures.SNeVaUBTHwvoO6kr"},{"value":"Compendium.pf2e.classfeatures.yobGgrHdgjs5QW5o"},{"value":"Compendium.pf2e.classfeatures.ZHwGACWQEy6kTzcP"},{"value":"Compendium.pf2e.classfeatures.ibhml5y20g5M3Vgd"},{"value":"Compendium.pf2e.classfeatures.K6hG7nH8yjmbA0Q9"},{"value":"Compendium.pf2e.classfeatures.uNM7qZQokRKAEd7k"},{"value":"Compendium.pf2e.classfeatures.rHxkPijLnQ9O9AGV"},{"value":"Compendium.pf2e.classfeatures.qczCKdg47eAmCOUD"}],"flag":"arcaneSchool","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Wizard.ArcaneSchool.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.arcaneSchool}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"arcane-school","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.7nbKDBGvwSx9T27G"}}}
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{"_id":"88Q33X2a0iYPkbzd","img":"systems/pf2e/icons/features/classes/mighty-rage.webp","name":"Mighty Rage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.74iat04PtfG8gn2Q] free action.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.barbarian.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"mighty-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.88Q33X2a0iYPkbzd"}}}
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{"_id":"89zWKD2CN7nRu2xp","img":"systems/pf2e/icons/features/classes/metamagic-experimentation.webp","name":"Metamagical Experimentation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've realized that the practice known as metamagic is a holdover from a time long ago, when wizards had to work out their own spells and variations rather than rely on spells recorded by others and passed down over the years. This allows you efficient access to various metamagic effects. You gain one 1st-level metamagic wizard feat of your choice. Starting at 4th level, during your daily preparations, you can gain a metamagic wizard feat of your choice that has a level requirement of no more than half your level, which you can use until your next daily preparations.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Wizard metamagic feat","predicate":["item:trait:wizard","item:level:1","item:trait:metamagic"]},"choices":[{"predicate":[{"not":"feat:reach-spell"}],"value":"Compendium.pf2e.feats-srd.BWomK7EVY0WXxWgh"},{"predicate":[{"not":"feat:widen-spell"}],"value":"Compendium.pf2e.feats-srd.FoWO4RnHRwfEIC7Q"}],"flag":"metamagicalExperimentation","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Wizard.Metamagic1.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.metamagicalExperimentation}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"metamagical-experimentation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.89zWKD2CN7nRu2xp"}}}
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{"_id":"8BOFeRE7ZfJ02N0O","img":"systems/pf2e/icons/features/classes/vivacious-speed.webp","name":"Vivacious Speed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache"],"selector":"speed","slug":"vivacious-full","type":"status","value":{"brackets":[{"end":2,"value":5},{"end":6,"start":3,"value":10},{"end":10,"start":7,"value":15},{"end":14,"start":11,"value":20},{"end":18,"start":15,"value":25},{"start":19,"value":30}]}},{"key":"FlatModifier","predicate":[{"not":"self:effect:panache"}],"selector":"speed","slug":"vivacious-half","type":"status","value":{"brackets":[{"end":10,"start":3,"value":5},{"end":18,"start":11,"value":10},{"start":19,"value":15}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"vivacious-speed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8BOFeRE7ZfJ02N0O"}}}
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{"_id":"8Jjy7VsQAJJqCeyE","img":"systems/pf2e/icons/spells/adapt-self.webp","name":"Wraith Deviant Classification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Wraith-type deviations often result from contact with otherworldly presences or artifacts, comprising a strange assortment of abilities that involve realms beyond our own.</p>\n<h2>Backlash</h2>\n<p>@UUID[Compendium.pf2e.classfeatures.6RAHnACKReBW68Sa]</p>\n<p>The same blood that lets one of the dragon-descended spit out a gout of flame is precisely what keeps the inside of their mouth from being singed in the furnace. Deviations, unfortunately, lack these safeguards, their powers coming from haphazard circumstance and interactions rather than intentional design. A character using their deviation always risks the chance of backlash.</p>\n<p>Whenever you attempt to use a deviation, roll a @Check[type:flat|dc:5]. On a success, you use your deviation and the DC for subsequent checks increases by 5, to a maximum of 20 (@Check[type:flat|dc:10] @Check[type:flat|dc:15] @Check[type:flat|dc:20]); on a failure, you use your deviation and then suffer a backlash effect, after which your flat check DC resets to 5. Backlash progresses from mild, to moderate, to severe. When you have already taken mild backlash in a given day, the next time you would take backlash, you take the moderate backlash instead, and if you have already taken moderate backlash, you take the severe backlash instead, and your deviation can't be used for the rest of the day—attempting to use it simply brings pain. When you make your daily preparations, your flat check DC returns to 5 and your next backlash returns to mild.</p>\n<p>Any effects from backlash can't be reduced, prevented, or otherwise bypassed. Conditions and damage you take from backlash can't be reduced or prevented by resistance or immunity, but still triggers any weakness you have to it.</p>\n<h2>Wraith Deviant Feats</h2>\n<p>@UUID[Compendium.pf2e.feats-srd.jPWF8Xe0UqVvbeyv]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.C3ukUk4Js10o5IBA]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.VAxtUenSWEBWYBRt]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.YFPmD8BHv0XaF55G]</p>\n<h3>Universal Deviant Feats</h3>\n<p>@UUID[Compendium.pf2e.feats-srd.mXp6G4YWCXGvp7Qd]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.Km6YO7Ky2bEwhAFD]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.deviantAbilities.awakenedChoices","priority":10,"value":{"greater":[],"lesser":[]}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.EerieFlickerTerrify","predicate":[{"not":"awakening:eerie-flicker:terrify"},"feat:eerie-flicker"],"value":"eerie-flicker:terrify"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.EerieFlickerCompress","predicate":[{"not":"awakening:eerie-flicker:compress"},"feat:eerie-flicker"],"value":"eerie-flicker:compress"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.EerieFlickerTerrify","predicate":[{"not":"awakening:eerie-flicker:terrify"},"feat:eerie-flicker"],"value":"eerie-flicker:terrify"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.EerieFlickerCompress","predicate":[{"not":"awakening:eerie-flicker:compress"},"feat:eerie-flicker"],"value":"eerie-flicker:compress"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.GhostlyGraspGrab","predicate":[{"not":"awakening:ghostly-grasp:grab"},"feat:ghostly-grasp-deviant"],"value":"ghostly-grasp:grab"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.GhostlyGraspPush","predicate":[{"not":"awakening:ghostly-grasp:push"},"feat:ghostly-grasp-deviant"],"value":"ghostly-grasp:push"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.GhostlyGraspGrab","predicate":[{"not":"awakening:ghostly-grasp:grab"},"feat:ghostly-grasp-deviant"],"value":"ghostly-grasp:grab"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.GhostlyGraspPush","predicate":[{"not":"awakening:ghostly-grasp:push"},"feat:ghostly-grasp-deviant"],"value":"ghostly-grasp:push"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.EnervatingWailSilent","predicate":[{"not":"awakening:enervating-wail:silent"},"feat:enervating-wail"],"value":"enervating-wail:silent"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.EnervatingWailEnfeebling","predicate":[{"not":"awakening:enervating-wail:enfeebling"},"feat:enervating-wail"],"value":"enervating-wail:enfeebling"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.DistantWanderingFly","predicate":[{"not":"awakening:distant-wandering:fly"},"feat:distant-wandering"],"value":"distant-wandering:fly"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.DistantWanderingQuick","predicate":[{"not":"awakening:distant-wandering:quick"},"feat:distant-wandering"],"value":"distant-wandering:quick"}},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.6RAHnACKReBW68Sa"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"wraith-deviant-classification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8Jjy7VsQAJJqCeyE"}}}
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{"_id":"8PjTI21Mif26XWY7","img":"systems/pf2e/icons/spells/horrific-visage.webp","name":"Energetic Meltdown","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As you channel energy through your deviant abilities, some of it turns back on you, spiking your body temperature or dancing across your skin.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.0AD7BiKjT8a6Uh92]</p>\n<p><strong>Mild Backlash</strong> You take [[/r @actor.level]]{damage equal to your level} as energy scours your body.</p>\n<p><strong>Moderate Backlash</strong> Energy wracks your body. After taking the damage, you gain weakness to the energy type of your backlash until your next daily preparations. The weakness is equal to one-third of your level. You also lose immunity to the energy type if you had it, until your next daily preparations.</p>\n<p><strong>Severe Backlash</strong> Whatever furnace or well within you that provides the energy for your deviation overloads completely, cascading out of you in an uncontrolled burst. You deal [[/r (@actor.level)d6]]{1d6 damage per level} to all creatures in a @Template[type:emanation|distance:30] with a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save. You automatically take full damage without attempting a save.</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"energetic-meltdown","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8PjTI21Mif26XWY7"}}}
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{"_id":"8QAFgy9U8PxEa7Dw","img":"systems/pf2e/icons/features/classes/field-discovery-bomber.webp","name":"Field Discovery (Bomber)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn a special discovery depending on your field.</p>\n<p>When using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] to make bombs during your daily preparations, you can use a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L]{reagents} to create any three bombs instead of just two of the same bomb.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.crafting.entries.alchemist.fieldDiscovery","phase":"beforeDerived","value":["item:base:alchemical-bomb"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"field-discovery-bomber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8QAFgy9U8PxEa7Dw"}}}
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{"_id":"8STJEFVJISujgpMR","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Druidic Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell, and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.</p>\n<p>Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots to cast, and you can't cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points.</p>\n<hr />\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.POBvoXifa9HaejAg]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.NdeFvIXdHwKYLiUj]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.fKTewWlYgFuhl4KA]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.acqqlYmti8D9QJi0]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.FuUXyv2yBs7zRgqT]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.v0EjtiwdeMj8ykI0]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:druid"],"priority":9,"value":1},{"adjustName":false,"allowedDrops":{"label":"level 1 druid class feature","predicate":["item:level:1","item:trait:druid","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.POBvoXifa9HaejAg"},{"value":"Compendium.pf2e.classfeatures.NdeFvIXdHwKYLiUj"},{"value":"Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l"},{"value":"Compendium.pf2e.classfeatures.fKTewWlYgFuhl4KA"},{"value":"Compendium.pf2e.classfeatures.acqqlYmti8D9QJi0"},{"value":"Compendium.pf2e.classfeatures.FuUXyv2yBs7zRgqT"},{"value":"Compendium.pf2e.classfeatures.v0EjtiwdeMj8ykI0"}],"flag":"druidicOrder","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Druid.DruidicOrder.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.druidicOrder}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"druidic-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8STJEFVJISujgpMR"}}}
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{"_id":"8YIA0jh64Ecz0TG6","img":"systems/pf2e/icons/features/classes/desecrator.webp","name":"Desecrator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You always take what pleases you, no matter who it hurts, and you spread the influence of evil across all you touch. You gain the @UUID[Compendium.pf2e.actionspf2e.enQieRrITuEQZxx2] champion's reaction and the <em>@UUID[Compendium.pf2e.spells-srd.jFmWSIpJGGebim6y]</em> devotion spell. After the tenets of evil, add this tenet.</p>\n<ul>\n<li>Subvert or corrupt everything in your path that is pure and good, and sow doubt among those upholding such ideals.</li>\n</ul>\n<h2 class=\"title\">Champion's Reaction</h2>\n<h3 class=\"title\"><span style=\"color:var(--body);font-size:14px\">@UUID[Compendium.pf2e.actionspf2e.enQieRrITuEQZxx2] <span class=\"pf2-icon\">R</span></span></h3>\n<p><strong>Trigger</strong> An enemy within 15 feet damages you</p>\n<hr />\n<p>Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type.</p>\n<p>In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether this extra damage is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.</p>\n<h2 class=\"title\">Divine Smite<span style=\"float:right\">Level 9</span></h2>\n<p>If your Charisma modifier is +2 or greater, your resistance against the triggering damage equals your Charisma modifier + half your level</p>\n<h2 class=\"title\">Exalt<span style=\"float:right\">Level 11</span></h2>\n<p>When you use Selfish Shield, each enemy within 15 feet of you takes a -1 status penalty to attack rolls against you until the start of your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"class:champion:alignment:ne"},{"domain":"damage-roll","key":"RollOption","label":"Target triggered your champion reaction (negative damage)","option":"selfish-shield-negative","toggleable":true},{"domain":"damage-roll","key":"RollOption","label":"Target triggered your champion reaction (evil damage)","option":"selfish-shield-evil","toggleable":true},{"damageType":"negative","key":"FlatModifier","label":"Selfish Shield","predicate":["selfish-shield-negative"],"selector":"strike-damage","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}},{"damageType":"evil","key":"FlatModifier","label":"Selfish Shield","predicate":["selfish-shield-evil"],"selector":"strike-damage","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.enQieRrITuEQZxx2"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"desecrator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8YIA0jh64Ecz0TG6"}}}
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{"_id":"8dAm3ULUqaK4N5a7","img":"systems/pf2e/icons/features/classes/the-tangible-dream.webp","name":"The Tangible Dream","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You pull colors and shapes from the depth of your mind, projecting impossible creations into the world as tapestries of astral thread or sculptures of force and light.</p>\n<p><strong>Granted Spells</strong></p>\n<ul>\n<li>1st: <em>@UUID[Compendium.pf2e.spells-srd.UKsIOWmMx4hSpafl]</em></li>\n<li>2nd: <em>@UUID[Compendium.pf2e.spells-srd.j8vIoIEWElvpwkcI]</em></li>\n<li>3rd: <em>@UUID[Compendium.pf2e.spells-srd.tSosbMsftXcRaQgT]</em></li>\n<li>4th: <em>@UUID[Compendium.pf2e.spells-srd.qJQADktwD0x8kLAy]</em></li>\n<li>5th: <em>@UUID[Compendium.pf2e.spells-srd.gasOL6a0WhOhUsgL]</em></li>\n<li>6th: <em>@UUID[Compendium.pf2e.spells-srd.peCF6VArm8urfwxZ]</em></li>\n<li>7th: <em>@UUID[Compendium.pf2e.spells-srd.0873MWM0qKDDv81O]</em></li>\n<li>8th: <em>@UUID[Compendium.pf2e.spells-srd.uEyfLoFQsRKBRIcB]</em></li>\n<li>9th: <em>@UUID[Compendium.pf2e.spells-srd.PngDCmU0MXZkbu0v]</em></li>\n</ul>\n<p><strong>Standard Psi Cantrips</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em></li>\n</ul>\n<p><strong>Unique Psi Cantrips</strong></p>\n<ul>\n<li>surface: <em>@UUID[Compendium.pf2e.spells-srd.sUr5KCpeE6AXfvPp]</em></li>\n<li>deeper: <em>@UUID[Compendium.pf2e.spells-srd.nUSi2B7RhIKjaiXQ]</em></li>\n<li>deepest: <em>@UUID[Compendium.pf2e.spells-srd.wykbu2KW9tMBRySr]</em></li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"the-tangible-dream","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8dAm3ULUqaK4N5a7"}}}
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{"_id":"8g6HzARbhfcgilP8","img":"systems/pf2e/icons/features/classes/combat-flexibility.webp","name":"Combat Flexibility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don't already have. You can use that feat until your next daily preparations. You must meet all of the feat's other prerequisites.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"combat-flexibility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8g6HzARbhfcgilP8"}}}
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{"_id":"8kukH9c4h82e3qjl","img":"systems/pf2e/icons/features/classes/third-path-to-perfection.webp","name":"Third Path to Perfection (Reflex)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have made great progress in your personal studies of enlightenment.</p>\n<p>Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"Note","selector":"reflex","text":"When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against an effect that deals damage, you take half damage.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"third-path-to-perfection-reflex","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8kukH9c4h82e3qjl"}}}
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{"_id":"8rEVg03QJ71ic3PP","img":"systems/pf2e/icons/features/classes/perpetual-potency-bomber.webp","name":"Perpetual Potency (Bomber)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your perpetual infusions improve, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 3rd-level or lower bombs.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-potency-bomber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.8rEVg03QJ71ic3PP"}}}
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{"_id":"95LI24ZSx0d4qfKX","img":"systems/pf2e/icons/features/classes/graceful-mastery.webp","name":"Graceful Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You move with perpetual grace in battle, eluding and turning aside blows. Your proficiency rank for unarmored defense increases to master.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"graceful-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.95LI24ZSx0d4qfKX"}}}
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{"_id":"9EqIasqfI8YIM3Pt","img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","name":"Weapon Specialization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Champion, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Ranger, Rogue, Swashbuckler</strong>: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<p><strong>Alchemist, Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Summoner, Witch, Wizard</strong> You've learned how to inflict grave wounds with your most practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.</p>\n<p><strong>Barbarian</strong>: Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>\n<p>You gain your instinct's specialization ability. See specific instincts for more information.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"weapon-specialization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9EqIasqfI8YIM3Pt"}}}
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{"_id":"9ItMYxEkvxqBHrV1","img":"systems/pf2e/icons/features/classes/unlimited-esoterica.webp","name":"Unlimited Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your understanding of your esoterica becomes so complete that you can access your mystic tools without even thinking. You can use Exploit Vulnerability or Intensify Vulnerability as a free action, rather than a single action, though still with a frequency of only once per round.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"unlimited-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9ItMYxEkvxqBHrV1"}}}
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{"_id":"9SruVg2lZpNaYLOB","img":"systems/pf2e/icons/features/classes/debilitating-strikes.webp","name":"Debilitating Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When taking advantage of an opening, you both hinder and harm your foe. You gain the @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB] free action.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["target:condition:flat-footed"],"selector":"strike-damage","text":"<p class='compact-text'><strong>Debilitation choices</strong></p><p data-visibility='owner'><span class='pf2-icon'>f</span>@UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB]</p>"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"debilitating-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9SruVg2lZpNaYLOB"}}}
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{"_id":"9XLUh9iMepZesdmc","img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","name":"Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Champion, Investigator, Oracle, Magus</strong> You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.</p>\n<p><strong>Sorcerer</strong> Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert.</p>\n<p><strong>Summoner</strong> Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert. (<em>Note: this is called Simple Weapon Expertise in Secrets of Magic</em>)</p>\n<p><strong>Witch</strong> Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","predicate":[{"or":["class:champion","class:investigator","class:magus"]}],"value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9XLUh9iMepZesdmc"}}}
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{"_id":"9nRT8aq05Fy2D3i3","img":"systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp","name":"Gunslinger Weapon Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.advanced-firearms-crossbows.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple-firearms-crossbows.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial-firearms-crossbows.rank","value":3},{"key":"CriticalSpecialization","predicate":[{"or":["item:group:firearm","item:tag:crossbow"]}]}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"gunslinger-weapon-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9nRT8aq05Fy2D3i3"}}}
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{"_id":"9uLh5z2uPo6LDFRY","img":"systems/pf2e/icons/features/classes/hexes.webp","name":"Hexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron and familiar teach you special spells called hexes. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex spell on that turn fail and the spellcasting actions are lost.</p>\n<p>Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with your familiar.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.rMOI8JFJ0nT2mrCF]</em> hex, which you can cast as a reaction to protect your familiar from harm. You learn most other hexes from witch lessons.</p>\n<h3>Hex Cantrips</h3>\n<p>Hex cantrips are special hexes that don't cost Focus Points, so you can cast them as often as you like, though you can still cast only one hex each round. Hex cantrips are in addition to the cantrips you choose with your witch spellcasting and aren't counted toward your prepared cantrips. Your hex cantrips are determined by your patron theme.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"hexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.9uLh5z2uPo6LDFRY"}}}
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{"_id":"ABYmUcLdxDFXEtzu","img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","name":"Thaumaturge Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned the secret ways your weapons work most effectively. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to expert.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"thaumaturge-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ABYmUcLdxDFXEtzu"}}}
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{"_id":"AIOBWGOS4nkfH3kW","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Muses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a bard, you select one muse at 1st level. This muse leads you to great things, and might be a physical creature, a deity, a philosophy, or a captivating mystery.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Bard class feature","predicate":["item:level:1","item:trait:bard","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.4ripp6EfdVpS0d60"},{"value":"Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4"},{"value":"Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq"},{"value":"Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4"}],"flag":"muses","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Bard.Muse.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.muses}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"muses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AIOBWGOS4nkfH3kW"}}}
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{"_id":"AltwHU7hCqTwpn48","img":"systems/pf2e/icons/features/classes/lantern.webp","name":"Lantern","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Lantern implements shine the light of revelation to part shadows and expose truth. You might use a common glass lantern, torch, paper lantern, or other similar light source. Lantern implements are associated with the harrow suit of stars and the astrological signs of the lantern bearer and the archer.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>While you hold your lantern, its burning light leaves secrets no place to hide. You can light or extinguish your lantern as a free action once each turn with nothing but a thought, which has the concentrate trait. The lantern shines bright light out to 20 feet and dim light out 20 feet further; this has the evocation, light, and magical traits (the counteract level against magical darkness is equal to half your level rounded up).</p>\n<p>The lantern's magical light attempts to reveal the unseen. You and your allies in the lantern's area of bright light gain a +1 status bonus to visual Perception checks to notice anything that is also within the bright light, and a +1 status bonus to checks to Recall Knowledge against creatures within the bright light, as the light exposes their true natures. During exploration, even if you aren't Searching, the GM rolls a secret check for you to find traps, environmental hazards, haunts, and secrets (such as secret doors). The GM rolls each time a given hazard or secret comes within 20 feet of you and within the lantern's bright light. These effects have the divination, magical, and revelation traits.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>In addition to the initiate benefits, when you hold your lantern, its light reveals the @UUID[Compendium.pf2e.conditionitems.zJxUflt9np0q4yML] and the ethereal. The bright light increases to 30 feet, with dim light out 30 feet further. While you're holding your lantern, invisible and ethereal creatures within the bright light become visible as rippling distortions, though they're still @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. This doesn't give you any special ability to affect a creature on the Ethereal Plane, but it ensures you're aware of the creatures' presence.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your lantern's light flares and burns bright, leaving no shadows in which secrets and enemies can hide. Against the target of your Exploit Vulnerability, the status bonuses from the lantern's initiate benefit increase to +2. The creature takes a -2 status penalty to Deception checks and Stealth checks as long as it's within the lantern's light. The creature can't be @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] while it's in the lantern's light, though it still can potentially become @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] or undetected using cover or means other than the concealed condition.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>In addition to the other benefits, your lantern reveals all things as they truly are. The bright light increases to 40 feet, with dim light out 40 feet further. While you're holding your lantern, the GM rolls a secret counteract check against any illusion or transmutation that comes within the lantern's bright light, but only for the purpose of determining whether you and others can see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the spell). Use half your level rounded up as the counteract level and your class DC - 10 as the counteract modifier. On a failed counteract check, the lantern can't attempt to counteract that illusion or polymorph effect again until midnight. You can choose to leave any illusion or transmutation you discover intact, instead of counteracting it.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"lantern","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AltwHU7hCqTwpn48"}}}
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{"_id":"AvNbdGSOTWNRgcxs","img":"systems/pf2e/icons/features/classes/divine-spellcasting.webp","name":"Divine Spellcasting (Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your deity bestows on you the power to cast divine spells. You can cast divine spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a cleric, you can usually hold a divine focus (such as a religious symbol) for spells requiring material components instead of needing to use a spell component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the divine spell list in this book or from other divine spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a cleric, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or your enemies to roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"divine-spellcasting-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs"}}}
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{"_id":"B5SyM7qHrU0gTGR0","img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","name":"Greater Eidolon Specialization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your eidolon's damage from weapon specialization increases to 4 with unarmed attacks in which it's an expert, 6 if it's a master, and 8 if it's legendary.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"greater-eidolon-specialization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.B5SyM7qHrU0gTGR0"}}}
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{"_id":"B7RMnrHwQHlezlJT","img":"systems/pf2e/icons/features/classes/gymnast-style.webp","name":"Gymnast","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You reposition, maneuver, and bewilder your foes with daring feats of physical prowess.</p>\n<p>You are trained in Athletics. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] during an encounter whenever you successfully @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], or @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] a foe.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache",{"or":["action:grapple","action:shove","action:trip"]}],"selector":"athletics","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","predicate":["class:swashbuckler"],"value":1},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":[{"or":["action:grapple","action:shove","action:trip"]},{"not":"self:effect:panache"}],"selector":"athletics","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"gymnast","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.B7RMnrHwQHlezlJT"}}}
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{"_id":"BJYSUbFUGcTLaPDn","img":"systems/pf2e/icons/features/classes/precision.webp","name":"Masterful Hunter (Precision)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2 class=\"title\">Masterful Hunter Upgrade<span style=\"float: right;\">Level 17</span></h2>\n<p>Your weapon mastery allows you to hit your prey's vital areas multiple times.</p>\n<p>The second time in a round you hit your hunted prey, you also deal 1d8 precision damage.</p>\n<p>At 19th level, your second hit in a round against your hunted prey deals 2d8 precision damage, and your third hit in a round against your hunted prey deals 1d8 precision damage.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Hunter's Edge: Precision"}]},"rules":[{"domain":"all","key":"RollOption","label":"Second attack on hunted prey this round","option":"second-attack","toggleable":true},{"category":"precision","dieSize":"d8","key":"DamageDice","predicate":["second-attack"],"selector":"strike-damage","value":{"brackets":[{"end":18,"value":{"diceNumber":1}},{"start":19,"value":{"diceNumber":2}}]}},{"domain":"all","key":"RollOption","label":"Third attack on hunted prey this round","option":"third-attack","toggleable":true},{"category":"precision","dieSize":"d8","key":"DamageDice","predicate":["third-attack"],"selector":"strike-damage","value":{"brackets":[{"start":19,"value":{"diceNumber":1}}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"masterful-hunter-precision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.BJYSUbFUGcTLaPDn"}}}
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{"_id":"BZnqKnqKVImjSIFE","img":"systems/pf2e/icons/features/classes/indomitable-will.webp","name":"Indomitable Will","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"indomitable-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.BZnqKnqKVImjSIFE"}}}
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{"_id":"Bwr9G9IR4ynm5wzz","img":"systems/pf2e/icons/features/classes/path-to-perfection.webp","name":"Path to Perfection (Reflex)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have progressed along your own path to enlightenment.</p>\n<p>Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"reflex","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Reflex","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"path-to-perfection-reflex","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Bwr9G9IR4ynm5wzz"}}}
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{"_id":"CGB1TczFhQhdQxml","img":"systems/pf2e/icons/features/classes/armor-mastery.webp","name":"Armor Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"armor-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.CGB1TczFhQhdQxml"}}}
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{"_id":"CGetAmSbv06fW7GT","img":"systems/pf2e/icons/features/classes/perpetual-perfection-mutagenist.webp","name":"Perpetual Perfection (Mutagenist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have perfected your perpetual infusions, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 11th-level or lower mutagens.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-perfection-mutagenist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.CGetAmSbv06fW7GT"}}}
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{"_id":"CoRfFkisEsHE1e43","img":"systems/pf2e/icons/features/classes/metal-strikes.webp","name":"Metal Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"materials","value":"cold-iron"},{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"materials","value":"silver"},{"definition":["item:trait:monk"],"key":"AdjustStrike","mode":"add","predicate":["feat:monastic-weaponry"],"property":"materials","value":"cold-iron"},{"definition":["item:trait:monk"],"key":"AdjustStrike","mode":"add","predicate":["feat:monastic-weaponry"],"property":"materials","value":"silver"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"metal-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.CoRfFkisEsHE1e43"}}}
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{"_id":"Cq6NjvcKZOMySBVj","img":"systems/pf2e/icons/features/classes/incredible-movement.webp","name":"Incredible Movement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You move like the wind. You gain a +10-foot status bonus to your Speed whenever you're not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":[{"not":"self:armored"}],"selector":"land-speed","slug":"incredible-movement","type":"status","value":{"brackets":[{"end":6,"start":3,"value":10},{"end":10,"start":7,"value":15},{"end":14,"start":11,"value":20},{"end":18,"start":15,"value":25},{"start":19,"value":30}]}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"incredible-movement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Cq6NjvcKZOMySBVj"}}}
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{"_id":"D2AE8RfMlZ3D1FuV","img":"systems/pf2e/icons/features/classes/mystic-strikes.webp","name":"Mystic Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Focusing your will into your physical attacks imbues them with mystical energy. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO]{Handwraps of Mighty Blows (+1)} to gain an item bonus to attack rolls or increase your attacks' weapon damage dice.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"definition":["item:category:unarmed"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"magical"},{"definition":["item:trait:monk"],"key":"AdjustStrike","mode":"add","predicate":["feat:monastic-weaponry"],"property":"weapon-traits","value":"magical"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"mystic-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.D2AE8RfMlZ3D1FuV"}}}
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{"_id":"D34mPo29r1J3DPaX","img":"systems/pf2e/icons/features/classes/warpriest.webp","name":"Second Doctrine (Warpriest)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're trained in martial weapons.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"second-doctrine-warpriest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX"}}}
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{"_id":"D8CSi8c9XiRpVc5M","img":"systems/pf2e/icons/features/classes/alertness.webp","name":"Alertness","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"alertness","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.D8CSi8c9XiRpVc5M"}}}
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{"_id":"D8qtAo2w4jsqjBrM","img":"systems/pf2e/icons/features/classes/eldritch-trickster.webp","name":"Eldritch Trickster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When it comes to a big heist, every rogue worth their salt knows that magic can throw meticulous plans into chaos, whether in the form of arcane wards or pesky divinations.</p>\n<p>You dabble in magic just enough to help handle these problems by jury-rigging spells and throwing a bit of your own magic into the mix. You might be a solitary thief, performing burglaries that can't be explained by skill alone, or a specialist called in by other rogues to deal with magical security measures. You might even be on the up-and-up, hired to test magical defenses or even build them yourself.</p>\n<p>Choose a multiclass archetype that has a basic, expert, and master spellcasting feat. You gain that archetype's dedication feat as a bonus feat even though you don't meet its level prerequisite, though you must meet its other prerequisites. For you, the @UUID[Compendium.pf2e.feats-srd.mxO7u59ms58q7zyj] rogue feat has a prerequisite of 2nd level instead of 4th level. You can choose the spellcasting ability score for the multiclass archetype you chose as your key ability score.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"spellcasting multiclass dedication","predicate":["item:trait:archetype","item:level:2","item:trait:multiclass"]},"choices":[{"value":"Compendium.pf2e.feats-srd.dIH771mt4PcVTyAs"},{"value":"Compendium.pf2e.feats-srd.smCDaPlpRDA47xjK"},{"value":"Compendium.pf2e.feats-srd.vhw3n86TEs6laopA"},{"value":"Compendium.pf2e.feats-srd.TxKWgxor49xntDlU"},{"value":"Compendium.pf2e.feats-srd.OUNj8nXTHwGcEdlh"},{"value":"Compendium.pf2e.feats-srd.OW3W2vMARiojda7e"},{"value":"Compendium.pf2e.feats-srd.5UQagWB13Z8xR5Z6"},{"value":"Compendium.pf2e.feats-srd.SwzPqEsLzZpNufvm"},{"value":"Compendium.pf2e.feats-srd.y0vdu6DGhKKElmE6"},{"value":"Compendium.pf2e.feats-srd.oQ6EZRFXbHWCx08C"}],"flag":"eldritchTrickster","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Rogue.EldritchTrickster.Prompt"},{"allowDuplicate":false,"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.eldritchTrickster}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"subfeatures":{"keyOptions":["int","cha","wis"]},"traits":{"rarity":"common","value":["rogue"]},"slug":"eldritch-trickster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM"}}}
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{"_id":"DFQDtT1Van4fFEHi","img":"systems/pf2e/icons/features/classes/perpetual-infusions-bomber.webp","name":"Perpetual Infusions (Bomber)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items.</p>\n<p>You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>\n<hr />\n<p>Choose two 1st-level bombs.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-infusions-bomber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DFQDtT1Van4fFEHi"}}}
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{"_id":"DK1LCE5pd0YCY11c","img":"systems/pf2e/icons/features/classes/bell.webp","name":"Bell","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Bells symbolize the power that sounds and emotions hold over others, soothing with one tone and startling with another. Bells, drums, finger cymbals, and other percussion instruments are most typical, but these implements can be any type of portable musical instrument that is played with one hand. Bell implements are associated with the astrological signs of the daughter and the blossom.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>You can use your bell implement to create three different kinds of music, each of which weakens a foe in a different way. You gain the @UUID[Compendium.pf2e.actionspf2e.ublVm5gmCIm3eRdQ] activity.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>Your bell resonates powerfully, causing the effect to last longer. The conditions from Ring Bell last 3 rounds instead of 1 round.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your reinforced bell can reach into the most basal part of the target's mind, priming it to be vulnerable to the bell's effects. When you successfully Strike the target of your Exploit Vulnerability, your bell implement plays a haunting tone and the creature takes a -2 status penalty on saves against your Ring Bell for 1 round, or a -3 status penalty on a critical hit. This effect has the auditory, emotion, and mental traits.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>With your mastery of your bell, you can affect many foes with ease. All the condition values from Ring Bell increase to 2 (or 3 on a critical failure). Ring Bell can trigger off the Strike or spell of any enemy, not just the target of your Exploit Vulnerability; however, in that case, the condition lasts only until the start of your next turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.ublVm5gmCIm3eRdQ"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"bell","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DK1LCE5pd0YCY11c"}}}
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{"_id":"DZWQspPi4IkfXV2E","img":"systems/pf2e/icons/features/classes/keen-recollection.webp","name":"Keen Recollection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] is equal to your level instead of +0.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["action:recall-knowledge","proficiency:untrained"],"selector":"skill-check","type":"proficiency","value":"@actor.level"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"keen-recollection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DZWQspPi4IkfXV2E"}}}
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{"_id":"DgGefatQ4v6xT6f9","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Final Doctrine (Cloistered Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"final-doctrine-cloistered-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9"}}}
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{"_id":"DhdLzrcMvB93Rjmt","img":"systems/pf2e/icons/features/classes/regalia.webp","name":"Regalia","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Regalia implements represent rulership, leadership, and social connections. While they differ in shape depending on regional customs and markers used to signify authority, common regalia implements are scepters, jeweled orbs, and heraldic banners. Regalia implements are associated with the harrow suit of crowns and the astrological signs of the patriarch and the sovereign dragon.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>While you hold your regalia, you gain an air of authority and bolster the courage of allies who believe in you. Your regalia aids you when you attempt to convince others. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks. Allies who can see you can use Follow the Expert to follow you even if you're only trained in a skill and not an expert, due to the competence you clearly exude. When they do, the circumstance bonus they gain from Following the Expert is +1.</p>\n<p>When you are holding your regalia, you gain an inspiring aura that stokes the courage of you and all allies in a @Template[type:emanation|distance:15] who can see you, granting them a +1 status bonus to saving throws against fear. At the end of your turn, at the same time you would reduce your frightened value by 1, you reduce the frightened value of all allies within your inspiring aura by 1. Your aura has the emotion, mental, and visual traits.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>Your regalia's power increases, and so do the abilities it grants. The circumstance bonus you gain to Deception, Diplomacy, and Intimidation increases to +2, as long as you have master proficiency in each skill. When others use Follow the Expert to follow you, you grant them a +2 circumstance bonus if you are trained, +3 if you have expert proficiency, or +4 if you have master or legendary proficiency.</p>\n<p>The courage your aura instills grows stronger. The +1 status bonus now applies to all saving throws against mental effects, rather than only against fear, and you and allies in your aura gain a +2 status bonus to damage rolls. At 11th level, this increases to a +3 status bonus to damage rolls, and at 17th level, this increases to a +4 status bonus to damage rolls.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your regalia implement makes you seem more confident and inspiring with each success. Whenever you successfully Strike the target of your Exploit Vulnerability, choose an ally that you can see. That ally gains a +1 circumstance bonus to its attack rolls against the creature until the beginning of your next turn. If the attack roll was a critical hit, the circumstance bonus increases to +2.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>Your regalia grants you the true gravitas of rulership, tying together the hearts and minds of your allies and making it impossible for you to leave a bad impression. If you roll a critical failure on a check to @UUID[Compendium.pf2e.actionspf2e.tHCqgwjtQtzNqVvd], Make an Impression, or Request, you get a failure instead. When others use Follow the Expert to follow you, you grant them a +3 circumstance bonus if you are trained or +4 if you are an expert or above.</p>\n<p>Allies in your inspiring aura aren't @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] from being flanked unless you too are flanked. If one of your allies in the aura is clumsy, enfeebled, frightened, sickened, or stupefied, the status penalty your ally takes from the condition is 1 lower than the condition's value as long as the ally remains in the aura, unless you too are affected by the same condition.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"regalia","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DhdLzrcMvB93Rjmt"}}}
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{"_id":"DtmKrCvsmutVLAhH","img":"systems/pf2e/icons/spells/needle-of-vengeance.webp","name":"Lesson of Vengeance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.aEitTTb9PnOyidRf]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD]</em>.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-vengeance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DtmKrCvsmutVLAhH"}}}
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{"_id":"Dug1oaVYejLmYEFt","img":"systems/pf2e/icons/features/classes/perpetual-infusions-mutagenist.webp","name":"Perpetual Infusions (Mutagenist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items.</p>\n<p>You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>\n<hr />\n<p>Choose two 1st-level mutagens.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-infusions-mutagenist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Dug1oaVYejLmYEFt"}}}
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{"_id":"DutW12WMFPHBoLTH","img":"systems/pf2e/icons/features/classes/deity.webp","name":"Deity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a cleric, you are a mortal servitor of a deity you revere above all others. Information on deities can be found in the deities compendium, along with their alignments, areas of concern, and the benefits you get for being a cleric of that deity. Your alignment must be one allowed by your deity, as listed in their entry. Your deity grants you the trained proficiency rank in one skill and with the deity's favored weapon. If the favored weapon is uncommon, you also get access to that weapon.</p>\n<p>Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowedDrops":{"label":"PF2E.SpecificRule.AllowedDrops.DeityOrPantheon","predicate":["item:type:deity",{"or":["item:category:deity","item:category:pantheon"]}]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{\"$or\":[{\"system.category\":\"deity\"},{\"system.category\":\"pantheon\"}]}"},"flag":"deity","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"},{"fist":true,"key":"Strike","predicate":["deity:primary:favored-weapon:fist"],"priority":99},{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.favoredWeaponRank","predicate":["class:cleric"],"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"deity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.DutW12WMFPHBoLTH"}}}
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{"_id":"EEUTd0jAyfwTLzjk","img":"systems/pf2e/icons/features/classes/brutality.webp","name":"Brutality","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":["self:effect:rage","item:melee"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"brutality","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.EEUTd0jAyfwTLzjk"}}}
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{"_id":"EMErBnhrgUHEKAsZ","img":"systems/pf2e/icons/features/classes/wandering-reverie.webp","name":"Wandering Reverie","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The subconscious is by definition buried below the surface. Thus, only by stripping away the clamor and interference of everyday thought can you bring this more fundamental part of your mind to bear. Whether through sleep, self-hypnosis, or special exercises to empty your mind, you've found a way to access a deeper, more chaotic state of free association that better channels your psychic power.</p>\n<p>Your thought components come from your imagination, images, and sensations your mind freely associates. You might have a passing daydream of small creatures bringing you an object as you telekinetically attract it or you may blink to find you've teleported to your desired location. Spell manifestations from imagination components have surreal or indistinct qualities, and the exact details fade quickly from observers' memory, as sensations from a dream.</p>\n<p><strong>Key Ability</strong> Your key ability score is Charisma.</p>\n<p><strong>Psyche Action</strong> @UUID[Compendium.pf2e.actionspf2e.AJeLwbQBt1YH3S6v]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.AJeLwbQBt1YH3S6v"}],"source":{"value":"Pathfinder Dark Archive"},"subfeatures":{"keyOptions":["cha"]},"traits":{"rarity":"common","value":["psychic"]},"slug":"wandering-reverie","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.EMErBnhrgUHEKAsZ"}}}
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{"_id":"EQ6DVIQHAUXUhY6Y","img":"systems/pf2e/icons/features/classes/antipaladin.webp","name":"Antipaladin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're dishonorable, dishonest, and committed to breaking the false hopes of kindness. You gain the @UUID[Compendium.pf2e.actionspf2e.r5Uth6yvCoE4tr9z] champion's reaction and the <em>@UUID[Compendium.pf2e.spells-srd.jFmWSIpJGGebim6y]</em> devotion spell. After the tenets of evil, add these tenets.</p>\n<ul>\n<li>You must not bind yourself with any law or oath beyond that of your code (though you can still select a champion feat with the oath trait). Act dishonorably, take advantage of others, lie, cheat, and steal to get what you want.</li>\n<li>You must destroy that which offends you and that which stands in your way, including-and perhaps especially-the forces of good and law that oppose you. This tenet doesn't force you to take action immediately if it could mean your destruction, nor does it require you to destroy something that might be useful if corrupted toward your ends.</li>\n</ul>\n<h2 class=\"title\">Champion's Reaction</h2>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.r5Uth6yvCoE4tr9z] <span class=\"pf2-icon\">r</span></h3>\n<p><strong>Trigger</strong> An enemy within 15 feet damages you</p>\n<hr />\n<p>Bloodshed begets bloodshed as you drag your enemy toward oblivion. You increase the amount of damage you take by 1d6, and you deal 1d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time you use this reaction. In addition, until the end of your next turn, your @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes} against the triggering creature deal 2 extra damage of the type you chose.</p>\n<p>The damage you take and deal when you use this reaction increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. The extra damage on your Strikes increases to 4 at 9th level and 6 at 16th level.</p>\n<h2 class=\"title\">Divine Smite<span style=\"float:right\">Level 9</span></h2>\n<p>An enemy damaged by the initial damage from your Destructive Vengeance also takes [[/r @actor.abilities.cha.mod[persistent,evil]]]{Persistent Evil Damage} equal to your Charisma modifier. This applies only to the damage the reaction itself deals to the triggering creature, not the damage you deal with subsequent @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}.</p>\n<h2 class=\"title\">Exalt<span style=\"float:right\">Level 11</span></h2>\n<p>When you use Destructive Vengeance, each enemy within 15 feet of you other than the triggering creature takes half the damage you deal to the triggering enemy, of the same damage type you chose.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"class:champion:alignment:ce"},{"domain":"damage-roll","key":"RollOption","label":"Target triggered your champion reaction (negative damage)","option":"destructive-vengeance-negative","toggleable":true},{"domain":"damage-roll","key":"RollOption","label":"Target triggered your champion reaction (evil damage)","option":"destructive-vengeance-evil","toggleable":true},{"damageType":"negative","key":"FlatModifier","label":"Destructive Vengeance","predicate":["destructive-vengeance-negative"],"selector":"strike-damage","value":{"brackets":[{"end":8,"value":2},{"end":15,"start":9,"value":4},{"start":16,"value":6}]}},{"damageType":"evil","key":"FlatModifier","label":"Destructive Vengeance","predicate":["destructive-vengeance-evil"],"selector":"strike-damage","value":{"brackets":[{"end":8,"value":2},{"end":15,"start":9,"value":4},{"start":16,"value":6}]}},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.r5Uth6yvCoE4tr9z"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"antipaladin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.EQ6DVIQHAUXUhY6Y"}}}
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{"_id":"ERwuazupczhUSZ73","img":"systems/pf2e/icons/features/classes/divine-ally.webp","name":"Divine Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your devotion attracts a spirit of your deity's alignment. Once you choose an ally, your choice can't be changed.</p>\n<p>The following are divine allies:</p>\n<p><strong>Blade Ally</strong> A spirit of battle dwells within your armaments. Select one weapon or @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO]{Handwraps of Mighty Blows (+1)} when you make your daily preparations. In your hands, the item gains the effect of a property rune. For a champion following the tenets of good, choose <em>disrupting</em>, <em>ghost touch</em>,<em>returning</em>, or <em>shifting</em>. You also gain the weapon's critical specialization effect.</p>\n<p>If you are a champion following the tenets of evil, you can choose the following property runes: <em>fearsome</em>, <em>returning</em>, or <em>shifting</em>.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.sCxi8lOH8tWQjLh0]</p>\n<p><strong>Shield Ally</strong> A spirit of protection dwells within your shield. In your hands, the shield's Hardness increases by 2 and its HP and BT increase by half.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.s3Te8waFP3KEb2dN]</p>\n<p><strong>Steed Ally</strong> You gain a young animal companion as a mount. Ordinarily, your animal companion is one that has the mount special ability, such as a horse. You can select a different animal companion (GM's discretion), but this ability doesn't grant it the mount special ability.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.DivineAlly.AllowedDrops","predicate":["item:type:feature","item:trait:champion"]},"choices":[{"value":"Compendium.pf2e.classfeatures.EtltLdiy9kNfHU0c"},{"value":"Compendium.pf2e.classfeatures.QQP0mu0cyWIwNUh9"},{"value":"Compendium.pf2e.classfeatures.Z6E1O8X7CFcyczB1"}],"flag":"divineAlly","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DivineAlly.Prompt"},{"allowDuplicate":false,"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.divineAlly}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"divine-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ERwuazupczhUSZ73"}}}
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{"_id":"Eood6pNPaJxuSgD1","img":"systems/pf2e/icons/features/classes/alchemical-alarity.webp","name":"Alchemical Alacrity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your comfort in concocting items is such that you can create three at a time. When using the @UUID[Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6] action, you can spend up to three batches of infused reagents to make up to three alchemical items as described in that action. These items do not have to be the same.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemical-alacrity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Eood6pNPaJxuSgD1"}}}
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{"_id":"EslxR2sbDK9XJaAl","img":"systems/pf2e/icons/spells/haste.webp","name":"Time","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Whether by accident, fate, or purposeful meddling, you exist slightly outside of time. While initially unmoored by moments, the countless march of milliseconds builds up to drift you further and further out of sync with your natural timeline, often in contradictory directions. You might view this as a blessing, perhaps as a sign you're somehow beyond mortality or you can't be contained within reality's limitations, or you might view it as a cruel curse that causes your own life to slip by adrift even as you gain power over time. Many oracles of time are without faith and either come to rely upon their own instincts to survive or else turn to strange rituals and forbidden magic in an attempt to break free of time's grasp. Those oracles who worship deities most often worship Pharasma, goddess of fate who sees all possible futures for all who ever lived, or Alseta, goddess of transitions and the passage through time.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>Time passes more swiftly for you than it does for those around you, enabling you to cover more distance in what others perceive as the same amount of time. You gain a +10-foot status bonus to your Speed. At 6th level, this increases to a +15-foot status bonus; at 10th level, this increases to a +20-foot status bonus; at 14th level, this increases to a +25-foot status bonus; and at 18th level, it increases to a +30-foot status bonus. Your disjointed movement makes it harder for creatures to hit you as you move. You gain a +1 status bonus to AC against attacks made against you from reactions or free actions while you're moving.</p>\n<p><strong>Trained Skill</strong> Occultism</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.BvNbDwFYaidKJG9j]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li><strong>Initial</strong> <em>@UUID[Compendium.pf2e.spells-srd.UbHK19RYbxRXWgWX]</em></li>\n<li><strong>Advanced</strong> <em>@UUID[Compendium.pf2e.spells-srd.LbqunTurwXB3u9Vp]</em></li>\n<li><strong>Greater</strong> <em>@UUID[Compendium.pf2e.spells-srd.MT8usUfwudDVUm5H]</em></li>\n</ul>\n<p><strong>Related Domains</strong> fate, time</p>\n<h3>Curse of Turbulent Moments</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.oSzUv21eN9VS9TC1]</p>\n<p>Time passes differently for you than everyone else. You experience fluxes that might manifest as minor day-to-day changes in your apparent age, such as a gray lock of hair or a disappearing wrinkle, or as occasional ghostly temporal afterimages that slightly trail your movement.</p>\n<p><strong>Minor Curse</strong></p>\n<p>As you draw upon your mystery, time's passage becomes more disjointed, aging, regressing, or warping you out of sync. You become @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1}. In addition, you take a -2 penalty to saving throws against effects that would make you @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] or @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3].</p>\n<p><strong>Moderate Curse</strong></p>\n<p>Time distorts further, increasing your muscular atrophy, age regression, or warping while making effects pass you by at an increased rate. The value of your enfeebled condition increases to @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2} and the penalty from your minor curse increases to -3. Your status bonus to AC against attacks made against you from reactions or free actions while you're moving increases to +2. In addition, spells affecting you last less time; their duration is reduced by half, to a minimum of 1 round. This doesn't reduce the spell's duration for other targets affected by the same spell. Finally, all non-permanent conditions affecting you that have a duration measured in rounds, minutes, or hours have their duration reduced by half, to a minimum of 1 round. Any afflictions (such as poisons, diseases, and curses) affecting you have their maximum duration, onset time, and time for each stage reduced by half. Spells, conditions, and afflictions that last \"until your next daily preparations\" last for 12 hours or until your next daily preparations, whichever comes first. This doesn't change the duration you're temporarily immune, the rate at which you can use abilities that have a frequency, or any other features based on the passage of time.</p>\n<p><strong>Major Curse (11th)</strong></p>\n<p>You become so out of sync with time that it's hard for you to act, but when you do act, you do so with incredible speed. You become @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}, the value of your enfeebled condition increases to 3, and the penalty from your minor curse increases to -4. Time passes so much faster for you that your steps appear as a blur of motion to others. You gain a +4 status bonus to initiative rolls. Whenever you move, you're @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] while you're moving and until the start of your next turn. As normal for concealment where your location is still obvious, you can't use this concealment to Hide or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4]. Your status bonus to AC against attacks made against you from reactions or free actions while you're moving increases to +4.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"FlatModifier","predicate":["class:oracle"],"selector":"land-speed","slug":"time-mystery","type":"status","value":{"brackets":[{"end":5,"value":10},{"end":9,"start":6,"value":15},{"end":13,"start":10,"value":20},{"end":17,"start":14,"value":25},{"start":18,"value":30}]}},{"domain":"all","key":"RollOption","label":"PF2E.OracleCurses.Time.ACLabel","option":"time-curse-ac","predicate":["class:oracle"],"toggleable":true},{"key":"FlatModifier","predicate":["class:oracle","time-curse-ac"],"selector":"ac","slug":"time-curse-ac-bonus","type":"status","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["oracle"]},"slug":"time","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.EslxR2sbDK9XJaAl"}}}
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{"_id":"EtltLdiy9kNfHU0c","img":"systems/pf2e/icons/features/classes/blade-ally.webp","name":"Blade Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A spirit of battle dwells within your armaments. Select one weapon or @UUID[Compendium.pf2e.equipment-srd.FNDq4NFSN0g2HKWO] when you make your daily preparations. In your hands, the item gains the effect of a property rune. For a champion following the tenets of good, choose @UUID[Compendium.pf2e.equipment-srd.LwQb7ryTC8FlOXgX], @UUID[Compendium.pf2e.equipment-srd.JQdwHECogcTzdd8R], @UUID[Compendium.pf2e.equipment-srd.qlunQzfnzPQpMG6U], or @UUID[Compendium.pf2e.equipment-srd.roeYtwlIe65BPMJ1]. If you are a champion following the tenets of evil, you can choose the following property runes: @UUID[Compendium.pf2e.equipment-srd.P6v2AtJw7AUwaDzf], returning, or shifting. You also gain the weapon's critical specialization effect.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.sCxi8lOH8tWQjLh0]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"divine-ally:blade"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"blade-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.EtltLdiy9kNfHU0c"}}}
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{"_id":"F4brPlp1tHGUqyuI","img":"systems/pf2e/icons/features/classes/extreme-curse.webp","name":"Extreme Curse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have mastered a perilous balance between the conflicting divine powers of your mystery, gaining the power to change your fate, but straining both body and soul. When you cast a revelation spell while affected by your major curse, your curse intensifies to an extreme effect instead of overwhelming you. All mysteries share the same effects for their extreme curse.</p>\n<p>When affected by your extreme curse, you become @UUID[Compendium.pf2e.conditionitems.3uh1r86TzbQvosxv]{Doomed 2} (or increase your doomed condition by 2 if you were already doomed). Once every 10 minutes, when you fail an attack roll, skill or Perception check, or saving throw, you can reroll it and use the second result.</p>\n<p>The reroll has the fortune trait and doesn't require you to spend an action, meaning you can use the reroll even if you can't act. These effects are in addition to all the effects of your major curse, and they can't be removed by any means until you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] to reduce your curse to its minor effect.</p>\n<p>If you cast a revelation spell while under the effects of this extreme curse, you are overwhelmed by your curse, and you remain doomed 2 even if you Refocus.</p>\n<p>Additionally, if you spend at least 3 Focus Points before you again Refocus, you recover 3 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"extreme-curse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F4brPlp1tHGUqyuI"}}}
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{"_id":"F57Na5VxfBp56kke","img":"systems/pf2e/icons/features/classes/great-fortitude.webp","name":"Great Fortitude","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"great-fortitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F57Na5VxfBp56kke"}}}
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{"_id":"F5BHEav90oOJ2LwN","img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","name":"Weapon Expertise (Swashbuckler)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.</p>\n<hr />\n<p>You gain access to the critical specialization effects of all weapons for which you have expert proficiency.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":[{"gte":["item:proficiency:rank",2]}]}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"weapon-expertise-swashbuckler","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F5BHEav90oOJ2LwN"}}}
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{"_id":"F5VenhIQMDkeGvmV","img":"systems/pf2e/icons/features/classes/weapon-legend.webp","name":"Weapon Legend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned fighting techniques that apply to all armaments, and you've developed unparalleled skill with your favorite weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. Your proficiency rank for advanced weapons increases to expert. You can select one weapon group and increase your proficiency ranks to legendary for all simple weapons, martial weapons, and unarmed attacks in that weapon group, and to master for all advanced weapons in that weapon group.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"choices":"weaponGroups","flag":"weaponLegend","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.WeaponGroup"},{"definition":["item:group:{item|flags.pf2e.rulesSelections.weaponLegend}",{"or":["item:category:unarmed","item:category:simple","item:category:martial"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.FighterWeaponMasteryLegend.SimpleMartial.{item|flags.pf2e.rulesSelections.weaponLegend}","slug":"weapon-legend-simple-martial","value":4},{"definition":["item:category:advanced","item:group:{item|flags.pf2e.rulesSelections.weaponLegend}"],"key":"MartialProficiency","label":"PF2E.SpecificRule.FighterWeaponMasteryLegend.Advanced.{item|flags.pf2e.rulesSelections.weaponLegend}","slug":"weapon-legend-advanced","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.advanced.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"weapon-legend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F5VenhIQMDkeGvmV"}}}
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{"_id":"F8oXHnu9iNTcpXbJ","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Offensive Boost","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've made additions to your innovation to upgrade your offensive capabilities. Your improvements make any Strikes that rely on your innovation deal an additional 1d6 damage, with a type determined by the boost you choose. If your innovation is armor, the boost applies to your melee unarmed Strikes and to your melee Strikes with one weapon you choose during daily preparations; if your innovation is a construct, the boost applies to your construct companion's Strikes; and if your innovation is a weapon, the boost applies to your Strikes with your innovation. You can spend downtime to switch to a different boost in the same way as switching your modification. Choose one of the following boosts, with the damage type in parentheses.</p>\n<ul>\n<li><strong>Chill (Cold)</strong> Your innovation rapidly absorbs heat, creating an intense chill.</li>\n<li><strong>Ignition (Fire)</strong> Your innovation shoots out jets of searing flame.</li>\n<li><strong>Jolt (Electricity)</strong> Your innovation jolts foes with charges of electricity.</li>\n<li><strong>Momentum (Bludgeoning)</strong> Your innovation slams into foes with added momentum.</li>\n<li><strong>Saws (Slashing)</strong> Your innovation reveals spinning sawblades during your attacks.</li>\n<li><strong>Spike (Piercing)</strong> Your innovation reveals wicked spikes during your attacks.</li>\n<li><strong>Vitriol (Acid)</strong> Your innovation releases spurts of caustic acid.</li>\n</ul>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"offensive-boost","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.F8oXHnu9iNTcpXbJ"}}}
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{"_id":"FCEp9jjxxgRJDJV3","img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","name":"Medium Armor Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"medium-armor-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FCEp9jjxxgRJDJV3"}}}
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{"_id":"FCoMFUsth4xB4veC","img":"systems/pf2e/icons/features/classes/liberator-chaotic-good.webp","name":"Liberator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You defend the freedom of others. You gain the Liberating Step champion's reaction and the <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> devotion spell. After the tenets of good, add these tenets:</p>\n<ul>\n<li>You must respect the choices others make over their own lives, and you can't force someone to act in a particular way or threaten them if they don't.</li>\n<li>You must demand and fight for others' freedom to make their own decisions. You may never engage in or countenance slavery or tyranny.</li>\n</ul>\n<h2 class=\"title\">Champion's Reaction</h2>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE] <span class=\"pf2-icon\">R</span></h3>\n<p><strong>Trigger</strong> An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.</p>\n<hr />\n<p>You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn't need to escape.</p>\n<h2 class=\"title\">Divine Smite<span style=\"float:right\">Level 9</span></h2>\n<p>You punish those who ensnare your allies in bondage. If the triggering enemy was using any effects to make your ally grabbed, restrained, immobilized, or paralyzed when you used Liberating Step, that enemy takes [[/r @actor.abilities.cha.mod[persistent,good]]]{Persistent Good Damage} equal to your Charisma modifier.</p>\n<h2 class=\"title\">Exalt<span style=\"float:right\">Level 11</span></h2>\n<p>You can help your whole group get into position. When you use Liberating Step, if your ally doesn't attempt to break free of an effect, you and all allies within 15 feet can Step, in addition to the triggering ally.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"class:champion:alignment:cg"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.IX1VlVCL5sFTptEE"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"liberator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FCoMFUsth4xB4veC"}}}
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{"_id":"FTeIs1Z1Qeli4BIF","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Hybrid Study","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your extensive physical training and carefully chosen magic combine to form a unique and dangerous fighting style that's more than the sum of its parts. You choose one field of hybrid study to represent your particular combination of skills. Your hybrid study gives you a special ability, usually tied to @UUID[Compendium.pf2e.classfeatures.KVj5ofUwu3VJSrVw] or @UUID[Compendium.pf2e.classfeatures.09iL38CZZEa0q0Mt], and it determines your initial conflux spell. The hybrid studies presented in this book are as follows.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.ZslXrvYRxHBXc1Ds]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.3gVDqDPSz4fB5T9G]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.maGzhKLmgubAdUlN]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.Pew7duAozEeAemif]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.6YJ8KFl7THkVy6Gm]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 magus class feature","predicate":["item:level:1","item:trait:magus","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.ZslXrvYRxHBXc1Ds"},{"value":"Compendium.pf2e.classfeatures.3gVDqDPSz4fB5T9G"},{"value":"Compendium.pf2e.classfeatures.maGzhKLmgubAdUlN"},{"value":"Compendium.pf2e.classfeatures.Pew7duAozEeAemif"},{"value":"Compendium.pf2e.classfeatures.6YJ8KFl7THkVy6Gm"}],"flag":"hybridStudy","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Magus.HybridStudy.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.hybridStudy}"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"hybrid-study","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FTeIs1Z1Qeli4BIF"}}}
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{"_id":"FaSY47siV1x6CAQp","img":"systems/pf2e/icons/features/classes/the-unbound-step.webp","name":"The Unbound Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The mind can flit from thought to thought; why too shouldn't you? You focus on motion in a higher order of spatial dimensions, not just the typical three, allowing for versatile abilities that alter positioning.</p>\n<p><strong>Granted Spells</strong></p>\n<ul>\n<li>1st: <em>@UUID[Compendium.pf2e.spells-srd.qTr2oCgIXl703Whb]</em></li>\n<li>2nd: <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em></li>\n<li>3rd: <em>@UUID[Compendium.pf2e.spells-srd.98gJvb8Xtn8OLIY7]</em></li>\n<li>4th: <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em></li>\n<li>5th: <em>@UUID[Compendium.pf2e.spells-srd.m4Mc5XbdML92BKOE]</em></li>\n<li>6th: <em>@UUID[Compendium.pf2e.spells-srd.c3XygMbzrZMgV1y3]</em></li>\n<li>7th: <em>@UUID[Compendium.pf2e.spells-srd.ggtZTxeyEnDYbt6f]</em></li>\n<li>8th: <em>@UUID[Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7]</em></li>\n<li>9th: <em>@UUID[Compendium.pf2e.spells-srd.HHCgEEkeeShVQf8d]</em></li>\n</ul>\n<p><strong>Standard Psi Cantrips</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.5gophZ4AOKW4VW27]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.sX2g6WFSQPNW9jzx]</em></li>\n</ul>\n<p><strong>Unique Psi Cantrips</strong></p>\n<ul>\n<li>surface: <em>@UUID[Compendium.pf2e.spells-srd.WOM9alxiTdp0HEVD]</em></li>\n<li>deeper: <em>@UUID[Compendium.pf2e.spells-srd.JqHAxsMUZ4Mr5bTr]</em></li>\n<li>deepest: <em>@UUID[Compendium.pf2e.spells-srd.Z1MoMTcgFQiCI90t]</em></li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"the-unbound-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FaSY47siV1x6CAQp"}}}
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{"_id":"FeBsYn2mHfMVDZvw","img":"systems/pf2e/icons/features/classes/deific-weapon.webp","name":"Deific Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You zealously bear your deity's favored weapon. If it's uncommon, you gain access to it. If it's an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"fist":true,"key":"Strike","predicate":["deity:primary:favored-weapon:fist"],"priority":99},{"key":"DamageDice","override":{"upgrade":true},"predicate":["item:deity-favored",{"or":["item:category:simple",{"and":["item:category:unarmed","item:damage:die:faces:4"]}]}],"selector":"strike-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"deific-weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FeBsYn2mHfMVDZvw"}}}
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{"_id":"FiVYuIPTBzPzNP4E","img":"systems/pf2e/icons/features/classes/light-armor-master.webp","name":"Alchemist Armor Mastery (Level 19)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your skill with light and medium armor improves, increasing your ability to dodge blows. Your proficiency ranks for medium armor, light armor and unarmored defense increase to master.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemist-armor-mastery-level-19","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FiVYuIPTBzPzNP4E"}}}
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{"_id":"FkbFgmoVz5lHhSMo","img":"systems/pf2e/icons/features/classes/conflux-spells.webp","name":"Conflux Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn a conflux spell from your hybrid study, and you can cast additional conflux spells by selecting certain feats. Conflux spells are magus-specific spells created for combat and are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to both study your spellbook and perform a physical regimen.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found on page 300 of the Core Rulebook.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"conflux-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FkbFgmoVz5lHhSMo"}}}
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{"_id":"Ftz5jVa9X6aXybkC","img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","name":"Precognitive Reflexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Minor precognition ensures you can react to threats slightly before they occur. Your proficiency rank for Reflex saves increases to expert.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"precognitive-reflexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Ftz5jVa9X6aXybkC"}}}
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{"_id":"FuOHRoEU8nHOXZnk","img":"systems/pf2e/icons/spells/elemental-betrayal.webp","name":"Lesson of Elements","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.f9uqHnNBMU0774SF]</em> hex. Your familiar learns your choice of <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em>, <em>@UUID[Compendium.pf2e.spells-srd.W69zswpj0Trdy5rj]</em>, <em>@UUID[Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.Rn2LkoSq1XhLsODV]</em>.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-elements","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FuOHRoEU8nHOXZnk"}}}
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{"_id":"FuUXyv2yBs7zRgqT","img":"systems/pf2e/icons/features/classes/wave-order.webp","name":"Wave Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Water is the source of life, and you've learned to shape how it flows. You're trained in Medicine. You also gain the @UUID[Compendium.pf2e.feats-srd.kS4wxSKrZxcOvSNK] druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.zTN6zuruDUKOea6h]</em> order spell. Polluting water or allowing those who pollute water sources to go unpunished is anathema to your order (this doesn't force you to take action against potential water pollution or to sacrifice yourself against an obviously superior foe).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","predicate":[{"not":"feat:order-explorer:wave-order"}],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.kS4wxSKrZxcOvSNK"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"wave-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.FuUXyv2yBs7zRgqT"}}}
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{"_id":"GBsC2cARoFiqMi9V","img":"systems/pf2e/icons/features/classes/wizard-weapon-expertise.webp","name":"Wizard Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through a combination of magic and training, you've learned how to wield wizard weapons more effectively. You gain expert proficiency in the club, crossbow, dagger, heavy crossbow, staff, and unarmed attacks.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-club.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-crossbow.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-dagger.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-heavy-crossbow.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-staff.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"wizard-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.GBsC2cARoFiqMi9V"}}}
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{"_id":"GI5IAl4dkly4At8e","img":"systems/pf2e/icons/features/classes/ability-boosts.webp","name":"Ability Boosts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>At 5th level and every 5 levels thereafter, boost four different ability scores. You can use these boosts to increase ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.</p>\n<p>Your eidolon also gets four ability boosts at these levels. The eidolon's ability boosts follow the same rules as yours.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"ability-boosts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.GI5IAl4dkly4At8e"}}}
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{"_id":"GJKJafDGuX4BeAeN","img":"systems/pf2e/icons/features/classes/bravery.webp","name":"Bravery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["fear"],"selector":"will","text":"When you roll a success at a Will save against a fear effect, you get a critical success instead.","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["fear"],"selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"bravery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.GJKJafDGuX4BeAeN"}}}
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{"_id":"GTSvbFb36InvuH0w","img":"systems/pf2e/icons/features/classes/flames-mystery.webp","name":"Flames","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Fire lives at the center of the world, the center of the sun, and the center of civilization. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady Nanbyo, or the elemental lord of fire Ymeri.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>Like fire itself, you flicker and dance, avoiding effects that would quench your vitality. You have expert proficiency in Reflex saves. At 13th level, if you gain the @UUID[Compendium.pf2e.classfeatures.TUOeATt52P43r5W0] class feature, your proficiency rank for Reflex saves increases to master, and when you roll a success on a Reflex save, you get a critical success instead.</p>\n<p><strong>Trained Skill</strong> Acrobatics</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.AspA30tzKCHFWRf0]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.Wi2HcreCfujKiCvW]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.bynT1UKaDqr8dLNM]</em></li>\n</ul>\n<p><strong>Related Domains</strong> fire, sun</p>\n<h3>Curse of Engulfing Flames</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.hqeR9faxHj0NDFFP]</p>\n<p>You see flames and smoke wherever you look. These flames might be imagined, or they might be a preternatural glimpse of the metaphorical fires that empower the entire multiverse-but you always see them. Fires flare noticeably (though not dangerously) in your presence, you occasionally smoke slightly, and your body is almost painfully hot to the touch.</p>\n<h4>Minor Curse</h4>\n<p>The smoke, heat, and crackling flames of your curse fill your vision and all your other senses.</p>\n<p>Creatures further than 30 feet are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] from you. You can't benefit from effects that would allow you to ignore or mitigate this concealment, as normal for effects of an oracular curse.</p>\n<h4>Moderate Curse</h4>\n<p>Smoke and flickering visions of flame fill your senses more completely, and harmless flickers of obscuring flames also fill your space.</p>\n<p>You are concealed from other creatures, though as the other creatures aren't cursed themselves, they can benefit from effects that would allow them to ignore or mitigate the concealed condition, as normal. All other creatures and objects are concealed from you regardless of distance; however, when casting a fire spell, you automatically succeed at the flat check for this concealed condition for targets within 30 feet.</p>\n<p>All your senses become imprecise beyond 30 feet, meaning everything past 30 feet that you'd normally be able to see is @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC] from you.</p>\n<h4>Major Curse (11th)</h4>\n<p>The flames surrounding you are no longer simply visions.</p>\n<p>An aura of fire surrounds you in a @Template[type:emanation|distance:10], dealing [[/r 4d6[fire]]] damage (basic Reflex save) to all other creatures in the aura at the end of each of your turns. You lose [[/r 1d6]] Hit Points at the end of your turn each round, with no save; if you have a weakness to fire, increase the number of HP you lose by that weakness.</p>\n<p>You can suppress your aura until the start of your next turn by spending a single action, which has the concentrate trait, to diminish the flames, causing neither you nor anyone in the aura to take damage. While Refocusing to reduce your curse, you are continually diminishing the flames, so you don't lose HP. The flames subside if you fall @UUID[Compendium.pf2e.conditionitems.fBnFDH2MTzgFijKf], but they resume when you wake up unless you rested for long enough to reset your curse. As usual for oracular curses, you can't mitigate or reduce the lost Hit Points in any way, though you can still heal the lost HP normally after the fact.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","predicate":["class:oracle"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","predicate":["class:oracle",{"gte":["self:level",13]},"feature:lightning-reflexes"],"value":3},{"key":"Note","outcome":["success"],"predicate":["class:oracle",{"gte":["self:level",13]},"feature:lightning-reflexes"],"selector":"reflex","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Reflex","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","predicate":["class:oracle",{"gte":["self:level",13]},"feature:lightning-reflexes"],"selector":"reflex","type":"save"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"flames","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.GTSvbFb36InvuH0w"}}}
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{"_id":"H0iWhiyP0QqgmAKs","img":"systems/pf2e/icons/features/classes/instant-manifestation.webp","name":"Instant Manifestation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can manifest your eidolon with incredible speed. You can use @UUID[Compendium.pf2e.actionspf2e.n5vwBnLSlIXL9ptp] as a single action, instead of a three-action activity.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"instant-manifestation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.H0iWhiyP0QqgmAKs"}}}
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{"_id":"H6ziAPvCipTPG8SH","img":"systems/pf2e/icons/features/classes/bloodline-spells.webp","name":"Bloodline Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found here.</p>\n<h3>Reading A Bloodline Entry</h3>\n<p>A bloodline entry contains the following information:</p>\n<p><strong>Spell List</strong> You use this magical tradition and spell list.</p>\n<p><strong>Bloodline Skills</strong> You become trained in the listed skills.</p>\n<p><strong>Granted Spells</strong> You automatically add the spells listed here to your spell repertoire, as described in the Spell Repertoire class feature. At 1st level, you gain a cantrip and a 1st-level spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that level.</p>\n<p><strong>Bloodline Spells</strong> You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats.</p>\n<p><strong>Blood Magic</strong> Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":9,"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.H6ziAPvCipTPG8SH"}}}
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{"_id":"HPYo5j8GgQIVoOOr","img":"systems/pf2e/icons/spells/monstrosity-form.webp","name":"Troll Deviant Classification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Especially common when a deviant ability is born of scientific experimentation, the troll classification connotes improved physical abilities. While often thought of as biological mutation, clockwork implants and personal magical enhancements are equally likely mechanisms.</p>\n<h2>Backlash</h2>\n<p>@UUID[Compendium.pf2e.classfeatures.huDGjojm3hnuA1E8]</p>\n<p>The same blood that lets one of the dragon-descended spit out a gout of flame is precisely what keeps the inside of their mouth from being singed in the furnace. Deviations, unfortunately, lack these safeguards, their powers coming from haphazard circumstance and interactions rather than intentional design. A character using their deviation always risks the chance of backlash.</p>\n<p>Whenever you attempt to use a deviation, roll a @Check[type:flat|dc:5]. On a success, you use your deviation and the DC for subsequent checks increases by 5, to a maximum of 20 (@Check[type:flat|dc:10] @Check[type:flat|dc:15] @Check[type:flat|dc:20]); on a failure, you use your deviation and then suffer a backlash effect, after which your flat check DC resets to 5. Backlash progresses from mild, to moderate, to severe. When you have already taken mild backlash in a given day, the next time you would take backlash, you take the moderate backlash instead, and if you have already taken moderate backlash, you take the severe backlash instead, and your deviation can't be used for the rest of the day—attempting to use it simply brings pain. When you make your daily preparations, your flat check DC returns to 5 and your next backlash returns to mild.</p>\n<p>Any effects from backlash can't be reduced, prevented, or otherwise bypassed. Conditions and damage you take from backlash can't be reduced or prevented by resistance or immunity, but still triggers any weakness you have to it.</p>\n<h2>Troll Deviant Feats</h2>\n<p>@UUID[Compendium.pf2e.feats-srd.cy9jqlHz75GTjg7l]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.QN7y2CQeiJ2iPioM]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.xDTjr415ZZM8x2WW]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.9XXtDeRF2egCCzcx]</p>\n<h3>Universal Deviant Feats</h3>\n<p>@UUID[Compendium.pf2e.feats-srd.mXp6G4YWCXGvp7Qd]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.Km6YO7Ky2bEwhAFD]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.deviantAbilities.awakenedChoices","priority":10,"value":{"greater":[],"lesser":[]}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BoneSpikesReach","predicate":[{"not":"awakening:bone-spikes:reach"},"feat:bone-spikes"],"value":"bone-spikes:reach"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BoneSpikesPoison","predicate":[{"not":"awakening:bone-spikes:poison"},"feat:bone-spikes"],"value":"bone-spikes:poison"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BoneSpikesReach","predicate":[{"not":"awakening:bone-spikes:reach"},"feat:bone-spikes"],"value":"bone-spikes:reach"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BoneSpikesPoison","predicate":[{"not":"awakening:bone-spikes:poison"},"feat:bone-spikes"],"value":"bone-spikes:poison"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.TitanSwingProne","predicate":[{"not":"awakening:titan-swing:prone"},"feat:titan-swing"],"value":"titan-swing:prone"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.TitanSwingBleed","predicate":[{"not":"awakening:titan-swing:bleed"},"feat:titan-swing"],"value":"titan-swing:bleed"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.TitanSwingProne","predicate":[{"not":"awakening:titan-swing:prone"},"feat:titan-swing"],"value":"titan-swing:prone"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.TitanSwingBleed","predicate":[{"not":"awakening:titan-swing:bleed"},"feat:titan-swing"],"value":"titan-swing:bleed"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.HighSpeedRegenerationRecovery","predicate":[{"not":"awakening:high-speed-regeneration:recovery"},"feat:high-speed-regeneration"],"value":"high-speed-regeneration:recovery"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.HighSpeedRegenerationSpeed","predicate":[{"not":"awakening:high-speed-regeneration:speed"},"feat:high-speed-regeneration"],"value":"high-speed-regeneration:speed"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.TectonicStompStone","predicate":[{"not":"awakening:tectonic-stomp:stone"},"feat:tectonic-stomp"],"value":"tectonic-stomp:stone"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.TectonicStompStun","predicate":[{"not":"awakening:tectonic-stomp:stun"},"feat:tectonic-stomp"],"value":"tectonic-stomp:stun"}},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.huDGjojm3hnuA1E8"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"troll-deviant-classification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.HPYo5j8GgQIVoOOr"}}}
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{"_id":"HYTaibaCGE85rhbZ","img":"icons/magic/symbols/rune-sigil-red-orange.webp","name":"Runelord Specialization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You draw untold power from runes, sometimes called sin magic. You associate with one of the seven vices, also known as the seven rewards of rule: envy (abjuration), gluttony (necromancy), greed (transmutation), lust (enchantment), pride (illusion), sloth (conjuration), and wrath (evocation). Studying these techniques often tempts you with the associated sin. While leaning into it could corrupt you, it might make you more powerful. If you choose this class archetype, you must select @UUID[Compendium.pf2e.feats-srd.mz2x4HFrWT8usbEL] as your 2nd-level class feat.</p>\n<p><strong>Prerequisites</strong> You must be a wizard specializing in one of the seven schools other than divination.</p>\n<p><strong>Runelord Adjustments</strong> In addition to the normal school spell for your chosen school of magic, you learn the initial rune spell associated with your school, with its school adjusted to your chosen school of magic if it wasn't from that school already. Your pool of Focus Points increases to 2 Focus Points. At 8th level, you also learn the advanced rune spell associated with your school, also adjusting its school to match your chosen school of magic if it wasn't already, and your pool of Focus Points increases to 3 Focus Points.</p>\n<p>You can Refocus by indulging in your school's sin in lieu of studying your spellbook. As you become more powerful, your indulgence grows. At 12th level, if you indulge in your sin to @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh], if you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. At 18th level, if you indulge in your sin to Refocus, if you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.</p>\n<p>You are trained in martial polearms. At 11th level, if you gain @UUID[Compendium.pf2e.classfeatures.9XLUh9iMepZesdmc], you become an expert in martial polearms.</p>\n<p>Finally, you lose the ability to prepare or cast any spell from your school's prohibited schools. You remove all spells of those schools from your spell list, meaning you can't even activate scrolls or wands of such spells.</p>\n<p><strong>Additional Feats</strong> 2nd @UUID[Compendium.pf2e.feats-srd.z0HX5L7bOOrKi0dD]</p>\n<h2>The Seven Schools</h2>\n<p>The following seven schools are considered proper specializations of Thassilonian rune magic. In this paradigm, the Thassilonians considered divination magic to be something every wizard should learn but that none need take the effort to master.</p>\n<h3>Abjuration (Envy)</h3>\n<p>Runelords of abjuration specialize in protective magic and in suppressing all other magic to glorify their own.</p>\n<p><strong>Prohibited Schools</strong> evocation, necromancy; <strong>Rune Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.Dj44lViYKvOJ8a53]</em> advanced: <em>@UUID[Compendium.pf2e.spells-srd.NOB92Wpn7jXvtyVW]</em></p>\n<h3>Conjuration (Sloth)</h3>\n<p>Runelords of conjuration use their magic to create what they need as they need it, and call forth servants to do their bidding.</p>\n<p><strong>Prohibited Schools</strong> evocation, illusion; <strong>Rune Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.lsR3RLEdBG4rcSzd]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.iQD8OhhkwhvD8Blw]</em></p>\n<h3>Enchantment (Lust)</h3>\n<p>Runelords of enchantment specialize in magic that compels and controls the minds of others, often to fulfill their own needs and desires.</p>\n<p><strong>Prohibited Schools</strong> necromancy, transmutation; <strong>Rune Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.ut9IhJ9jSZSHDUop]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.jJphHQlENHFlSElH]</em></p>\n<h3>Evocation (Wrath)</h3>\n<p>Runelords of evocation channel raw destructive energies and direct them toward all who would oppose their will.</p>\n<p><strong>Prohibited Schools</strong> abjuration, conjuration; <strong>Rune Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.W37iBXLsY2trJ1rS]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.I8CPe9Pp7GABqOyB]</em></p>\n<h3>Illusion (Pride)</h3>\n<p>Runelords of illusion use magic to create the perfect appearance and fool others through trickery, deception, and misdirection.<br /><strong>Prohibited Schools</strong> conjuration, transmutation; <strong>Rune Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.Q25JQAgnJSGgFDKZ]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.J8pL8yTshga8QOk8]</em></p>\n<h3>Necromancy (Gluttony)</h3>\n<p>Runelords of necromancy tap into their constant hunger for more power and enhancing their longevity, potentially even unto undeath.</p>\n<p><strong>Prohibited Schools</strong> abjuration, enchantment; <strong>Rune Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.mFHQ2u4LWiejqKQG]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.ZeHeNQ5BNq6m5F1j]</em></p>\n<h3>Transmutation (Greed)</h3>\n<p>Runelords of transmutation not only transform objects to create value, but also transform and enhance their own power.</p>\n<p><strong>Prohibited Schools</strong> enchantment, illusion; <strong>Rune Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.ZeftDoh0nFAXBAWY]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.APTMURAW1N0Wpk4w]</em></p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You must be a wizard specializing in one of the seven schools other than divination"}]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":{"brackets":[{"end":7,"start":1,"value":2},{"end":20,"start":7,"value":3}]}},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-group-polearm.rank","value":{"brackets":[{"end":10,"start":1,"value":1},{"end":20,"start":11,"value":2}]}}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":[]},"slug":"runelord-specialization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.HYTaibaCGE85rhbZ"}}}
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{"_id":"HbREpzudMXPscgCj","img":"systems/pf2e/icons/spells/life-boost.webp","name":"Lesson of Life","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.fAlzXtQAASaJx0mY]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.yHujiDQPdtXW797e]</em>.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.HbREpzudMXPscgCj"}}}
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{"_id":"Hfaa7TuLn3nE8lr3","img":"systems/pf2e/icons/features/classes/legendary-spellcaster.webp","name":"Legendary Spellcaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Bard</strong> Your command of occult magic is the stuff of legends. Your proficiency ranks for occult spell attack rolls and spell DCs increase to legendary.</p>\n<hr />\n<p><strong>Druid</strong> You have developed an unparalleled rapport with the magic of nature. Your proficiency ranks for primal spell attack rolls and spell DCs increase to legendary.</p>\n<hr />\n<p><strong>Oracle</strong> You can harness divine power at a level few others can match. Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.</p>\n<hr />\n<p><strong>Psychic</strong> As your training reaches its peak, you understand not just your own mind, but the collective unconscious from which all psychic power stems. Your proficiency ranks for occult spell attack rolls and spell DCs increase to legendary.</p>\n<hr />\n<p><strong>Sorcerer</strong> You demonstrate prodigious talent for spellcasting. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to legendary.</p>\n<hr />\n<p><strong>Witch</strong> You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary.</p>\n<hr />\n<p><strong>Wizard</strong> You are a consummate spellcaster, with a comprehensive understanding of both arcane theory and practical spellcraft. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to legendary.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","druid","oracle","psychic","sorcerer","witch","wizard"]},"slug":"legendary-spellcaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Hfaa7TuLn3nE8lr3"}}}
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{"_id":"HiIvez0TqESbleB5","img":"systems/pf2e/icons/features/classes/tyrant.webp","name":"Tyrant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Might makes right, and you subjugate the weak to keep them in their proper place. You gain the @UUID[Compendium.pf2e.actionspf2e.M8RCbthRhB4bxO9t] champion's reaction and the <em>@UUID[Compendium.pf2e.spells-srd.jFmWSIpJGGebim6y]</em> devotion spell. After the tenets of evil, add these tenets.</p>\n<ul>\n<li>Let no one who is lesser than you wield power over you or lead you.</li>\n<li>Mercilessly enforce established hierarchies of masters and servants. Topple or seize control of illegitimate hierarchies, such as democratic governments or the arrogant echelons of the celestial planes, and fill power vacuums by taking that power for yourself.</li>\n<li>Bind the weak to serve you. This tenet doesn't require you to spare foes' lives if you think they would be disloyal if pressed into servitude, nor does it require you to keep more servants than you find practical or useful.</li>\n</ul>\n<h2 class=\"title\">Champion's Reaction</h2>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.M8RCbthRhB4bxO9t] <span class=\"pf2-icon\">R</span></h3>\n<p><strong>Trigger</strong> An enemy within 15 feet damages you</p>\n<hr />\n<p>You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options.</p>\n<ul>\n<li>The enemy kneels, dropping @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60] as a free action.</li>\n<li>The enemy refuses, and you deal 1d6 mental damage to it. This damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level.</li>\n</ul>\n<p>In addition, your @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes} against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.</p>\n<h2 class=\"title\">Divine Smite<span style=\"float:right\">Level 9</span></h2>\n<p>The regrets of disobedience linger. If an enemy refuses your Iron Command, it takes [[/r @actor.abilities.cha.mod[persistent,evil]]]{Persistent Evil Damage} equal to your Charisma modifier.</p>\n<h2 class=\"title\">Exalt<span style=\"float:right\">Level 11</span></h2>\n<p>When you use Iron Command, each enemy within 15 feet of you other than the triggering creature must also either drop prone or take mental damage (the enemy chooses). These creatures take only minimum damage (typically 3 damage at 11th level, 4 at 12th, 5 at 16th, and 6 at 19th), and the effects they take can't be adjusted by anything that changes your Iron Command.</p>\n<p>For instance, the @UUID[Compendium.pf2e.feats-srd.XttSGDuAsRDTuvgS] feat couldn't turn the damage into per @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{Persistent Mental Damage} for creatures other than the triggering creature.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"class:champion:alignment:le"},{"domain":"damage-roll","key":"RollOption","label":"Target triggered your champion reaction (negative damage)","option":"iron-command-negative","toggleable":true},{"domain":"damage-roll","key":"RollOption","label":"Target triggered your champion reaction (evil damage)","option":"iron-command-evil","toggleable":true},{"damageType":"negative","key":"FlatModifier","label":"Iron Command","predicate":["iron-command-negative"],"selector":"strike-damage","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}},{"damageType":"evil","key":"FlatModifier","label":"Iron Command","predicate":["iron-command-evil"],"selector":"strike-damage","value":{"brackets":[{"end":8,"value":1},{"end":15,"start":9,"value":2},{"start":16,"value":3}]}},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.M8RCbthRhB4bxO9t"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"tyrant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.HiIvez0TqESbleB5"}}}
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{"_id":"Hw6Ji7Fgx0XkVkac","img":"systems/pf2e/icons/features/classes/fortress-of-will.webp","name":"Fortress of Will","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your trained mind is as a fortress that none can breach. Your proficiency rank for Will saves increases to legendary. When you critically fail a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["criticalFailure"],"selector":"will","text":"When you roll a critical failure at a Will save, you get a failure instead.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":4},{"key":"Note","outcome":["failure"],"predicate":["damaging-effect"],"selector":"will","text":"When you fail a Will save against a damaging effect, you take half damage.","title":"{item|name}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"fortress-of-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Hw6Ji7Fgx0XkVkac"}}}
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{"_id":"HwUps0waR29bwlTI","img":"systems/pf2e/icons/features/classes/unleash-psyche.webp","name":"Unleash Psyche","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When one thins the barrier between their inner mind and the outer world, one can unleash true psychic power. However, the mind wasn't meant to tap its full strength for long, leading to backlash once your unleashed psyche ends.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.7GeguyqyD1TjoC4r"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"unleash-psyche","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.HwUps0waR29bwlTI"}}}
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{"_id":"IPcdQAwJk0aZe5mg","img":"systems/pf2e/icons/features/classes/evolution-feat.webp","name":"Evolution Feat","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Evolution feats are a special type of summoner class feat that allow you to customize your eidolon through your shared link. You gain an evolution feat for your eidolon at 1st level, representing the differences that make it unique from other eidolons of its type. If you retrain this feat, the feat you replace it with must also be an evolution feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Prompt.EvolutionFeat","predicate":["item:trait:evolution","item:type:feat"]},"choices":{"query":"{\"system.level.value\":{\"$lte\":1},\"system.traits.value\":{\"$elemMatch\":\"evolution\"}}"},"flag":"evolutionFeat","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.EvolutionFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.evolutionFeat}"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"evolution-feat","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.IPcdQAwJk0aZe5mg"}}}
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{"_id":"IaxmCkdsPlA52spu","img":"systems/pf2e/icons/features/classes/bones-mystery.webp","name":"Bones","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your mystery imparts an understanding of death and undeath in all their macabre complexity. You might have had a brush with death yourself-maybe even dying and returning to life-or carry the touch of undeath in your blood. If you commune with deities, you might speak with guardians of death like Pharasma and the psychopomp ushers (the most powerful among creatures that guide souls through the afterlife); a bringer of death like the Mantis God Achaekek or the Horseman of the Apocalypse Charon; or a herald of undeath such as Urgathoa.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>You can cleverly leverage the subtleties of life and death to your benefit. Each day during your preparations, you can choose to align yourself in the confluence of positive and negative energy so as to gain negative healing, which means you are harmed by positive damage and healed by negative effects as if you were undead.</p>\n<p>If you already have negative healing, instead the DC of your recovery checks is equal to 9 + your current dying value.</p>\n<p><strong>Trained Skill</strong> Medicine</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.D6T17BdazhNy3KPm]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.pSNLufPPsReKQtJR]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.GzN9bG6cKZ96YC6l]</em></li>\n</ul>\n<p><strong>Related Domains</strong> death, undeath</p>\n<h3>Curse of Living Death</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.6fObd480rDBkFwZ3]</p>\n<p>Your body is slowly decaying even though you are alive, and using your powers furthers this unnatural living death. You carry a touch of the grave about you, manifesting as bloodless pallor, a faint smell of earth, or deathly cold skin.</p>\n<h4>Minor Curse</h4>\n<p>Bones protrude through your skin and your flesh rots, combining with a stench of decay and an unearthly chill. Non-magical effects that would restore your Hit Points only grant you half as many HP as normal.</p>\n<h4>Moderate Curse</h4>\n<p>Your dead flesh continues to rot, affecting your health. You become @UUID[Compendium.pf2e.conditionitems.4D2KBtexWXa6oUMR]{Drained 1}, and this drained condition is cumulative with any other drained conditions you gain. This drained condition is removed only when you Refocus; effects that normally remove the drained condition reduce your drained condition to drained 1 instead.</p>\n<p>In addition, you gain resistance to poison equal to half your level. You gain a +4 status bonus to saves against diseases, poisons, and death effects, and if you roll a success on such a save, you get a critical success instead.</p>\n<h4>Major Curse (11th)</h4>\n<p>You stand just steps from the grave. You become @UUID[Compendium.pf2e.conditionitems.Yl48xTdMh3aeQYL2]{Wounded 1}. This wounded condition is removed only when you Refocus; effects that normally remove the wounded condition reduce your wounded condition to wounded 1 instead.</p>\n<p>When you would attempt a recovery check, you can choose to get an automatic success instead of rolling, and if you roll a critical failure on a save against a disease, poison, or death effect, you get a failure instead.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"bones","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.IaxmCkdsPlA52spu"}}}
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{"_id":"IuQ7wMznDwvBnmXX","img":"systems/pf2e/icons/spells/pact-broker.webp","name":"Pacts Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron deals only in promises and bargains, and no lesson is ever given for free.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Patron Skill</strong> Occultism</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.YNAthsgsJjQIXbc8]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.aIHY2DArKFweIrpf]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"occult"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"rare","value":["witch"]},"slug":"pacts-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.IuQ7wMznDwvBnmXX"}}}
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{"_id":"IxxPEahbqXwIXum7","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Field Discovery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn a special discovery depending on your field.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"{actor|flags.pf2e.alchemist.fieldDiscovery}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"field-discovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.IxxPEahbqXwIXum7"}}}
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{"_id":"J46wcNqKXvtokBD1","img":"systems/pf2e/icons/features/classes/reconfigure.webp","name":"Reconfigure","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've become an expert in all crafts and are always adjusting your inventions. You can attempt to change the modifications on your innovation by spending 1 day of downtime tinkering with it and attempting a Crafting check, with a high DC for your level. On a success, you can change one modification you've chosen for your innovation to a different modification of the same kind (initial, breakthrough, or revolutionary).</p>\n<p>If you have any modification feats, on a successful check you can choose to instead retrain a modification feat to a different modification feat. The new feat has to meet the standard restrictions for retraining.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"reconfigure","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.J46wcNqKXvtokBD1"}}}
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{"_id":"JH6um0St37UrjLNG","img":"systems/pf2e/icons/features/classes/peerless-inventor.webp","name":"Peerless Inventor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are constantly inventing, and your skill at crafting is unimpeachable. You gain the @UUID[Compendium.pf2e.feats-srd.XR95taODq1sq82Du] skill feat, even if you don't meet its prerequisites.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.XR95taODq1sq82Du"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"peerless-inventor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JH6um0St37UrjLNG"}}}
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{"_id":"JJcaVijwRt9dsnac","img":"systems/pf2e/icons/features/classes/greater-field-discovery-chirurgeon.webp","name":"Greater Field Discovery (Chirurgeon)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn an incredible discovery that advances your understanding of your field.</p>\n<p>When you use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create any type of elixir of life, the creature drinking the elixir gains the maximum Hit Points possible for that elixir, instead of rolling to determine the number of Hit Points regained.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"greater-field-discovery-chirurgeon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JJcaVijwRt9dsnac"}}}
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{"_id":"JOdbVu14phvdjhaY","img":"systems/pf2e/icons/features/classes/perpetual-potency-chirurgeon.webp","name":"Perpetual Potency (Toxicologist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your perpetual infusions improve, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two common 5th-level or lower alchemical poisons.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-potency-toxicologist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JOdbVu14phvdjhaY"}}}
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{"_id":"JQAujUXjczVnYDEI","img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Resolve","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"resolve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JQAujUXjczVnYDEI"}}}
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{"_id":"JWDfzYub3JfuEtth","img":"systems/pf2e/icons/features/classes/graceful-legend.webp","name":"Graceful Legend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defense increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.monk.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"graceful-legend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JWDfzYub3JfuEtth"}}}
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{"_id":"Jgid6Ja6Y879COlN","img":"systems/pf2e/icons/features/classes/fencer-style.webp","name":"Fencer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You move carefully, feinting and creating false openings to lead your foes into inopportune attacks.</p>\n<p>You are trained in Deception. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] during an encounter whenever you successfully @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X] or @UUID[Compendium.pf2e.actionspf2e.GkmbTGfg8KcgynOA] against a foe.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache",{"or":["action:feint","action:create-a-diversion"]}],"selector":"deception","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","predicate":["class:swashbuckler"],"value":1},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":[{"or":["action:feint","action:create-a-diversion"]},{"not":"self:effect:panache"}],"selector":"deception","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"fencer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Jgid6Ja6Y879COlN"}}}
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{"_id":"JhLncIB10GSQowWL","img":"systems/pf2e/icons/features/classes/flurry.webp","name":"Masterful Hunter (Flurry)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2 class=\"title\">Masterful Hunter Upgrade<span style=\"float: right;\">Level 17</span></h2>\n<p>You can blend your weapon mastery with skillful targeting to make a series of precise attacks.</p>\n<p>If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is -2 (-1 with an agile weapon) on your second attack of the turn, and -4 (-2 with an agile weapon) on your third and subsequent attacks of the turn.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Hunter's Edge: Flurry"}]},"rules":[{"key":"MultipleAttackPenalty","predicate":["hunted-prey",{"or":["proficiency:master","proficiency:legendary"]},{"not":"agile"}],"selector":"attack","value":-2},{"key":"MultipleAttackPenalty","predicate":["agile","hunted-prey",{"or":["proficiency:master","proficiency:legendary"]}],"selector":"attack","value":-1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"masterful-hunter-flurry","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JhLncIB10GSQowWL"}}}
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{"_id":"JiY2ZB4FkK8RJm4T","img":"systems/pf2e/icons/features/classes/the-tenants-of-evil.webp","name":"The Tenets of Evil","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>All champions of evil alignment follow these tenets.</p>\n<ul>\n<li>You must never perform acts anathema to your deity or willingly commit a purely good act, such as giving something solely out of charity, casting a good spell, or using a good item.</li>\n<li>You must never put another person's needs before your own, and you must never put your own needs before those of your deity. Though you can perform acts others might consider helpful, it must be done with the expectation that it ultimately furthers your own goals or those of your master.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"uncommon","value":["champion"]},"slug":"the-tenets-of-evil","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JiY2ZB4FkK8RJm4T"}}}
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{"_id":"Jtn7IugykXDlIoZq","img":"systems/pf2e/icons/features/classes/opportune-riposte.webp","name":"Opportune Riposte","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You turn the tables on foes who fumble, capitalizing immediately on their mistake. You gain the @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow] reaction.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"opportune-riposte","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Jtn7IugykXDlIoZq"}}}
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{"_id":"Ju2Tp5s5iBB76tQO","img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Summoner)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and five cantrips of your choice. You choose these from the common spells from the tradition corresponding to your eidolon, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. Your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it doesn't give you another spell slot, and vice versa.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 2-4: Summoner Spells per Day), you add a spell of the same level to your spell repertoire. At 2nd level, you select another 1st-level spell. At 3rd level, you add the first 2nd-level spell to your repertoire. At 4th level you gain your second and your spell repertoire reaches its maximum size of five spells.</p>\n<p>At 5th level, in addition to adding two 3rd-level spells to your repertoire, you lose your lowest level of spell slots. Any time you lose a level of spell slots, you lose two spells in your repertoire as well. These can come from spells you already know or out of the number of new spells you're learning. On levels in which you don't change your spell slots, you can swap out multiple spells, as described below.</p>\n<h3>Swapping Spells in Your Repertoire</h3>\n<p>As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. If it's a level at which you lose a set of lower-level slots, you can replace the two in either order. You can also instead swap a cantrip. You can also swap out spells by retraining during downtime.</p>\n<p>At 6th level and every even level thereafter, you can swap out any number of your spells for different spells of a level you can cast. When you do, you must keep at least one spell you can cast with your lowest level of spell slots so you don't end up with slots you can't use. For instance, at 6th level you would need to keep at least one 2nd-level spell, but all your other spells could be 3rd level.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"spell-repertoire-summoner","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Ju2Tp5s5iBB76tQO"}}}
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{"_id":"JuKD6k7nDwfO0Ckv","img":"systems/pf2e/icons/features/classes/giant-instinct.webp","name":"Giant Instinct","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants-you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.</p>\n<h2 class=\"title\">Anathema</h2>\n<p>Failing to face a personal challenge of strength is anathema.</p>\n<h2 class=\"title\">Titan Mauler (Instinct Ability)</h2>\n<p>You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon.</p>\n<h2 class=\"title\">Specialization Ability<span style=\"float: right;\">Level 7</span></h2>\n<p>Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.</p>\n<h2 class=\"title\">Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.</p>\n<hr />\n<p><em>Note: You need to manually apply Clumsy 1 when you enter rage. Remember to alter the size of your weapon to ensure your Instinct Ability works correctly.</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"}],"flag":"energy","key":"ChoiceSet","predicate":["feature:giant-instinct","class:barbarian"],"prompt":"PF2E.SpecificRule.Barbarian.Giant.Prompt"},{"key":"Resistance","predicate":["self:effect:rage","feature:raging-resistance"],"type":"{item|flags.pf2e.rulesSelections.energy}","value":"@actor.abilities.con.mod+3"},{"key":"Resistance","predicate":["self:effect:rage","feature:raging-resistance"],"type":"bludgeoning","value":"@actor.abilities.con.mod+3"},{"key":"AdjustModifier","mode":"upgrade","predicate":[{"or":["class:barbarian","feat:instinct-ability"]},"item:oversized"],"selector":"strike-damage","slug":"rage","value":6},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian",{"gte":["self:level",7]},"item:oversized"],"selector":"strike-damage","slug":"rage","value":10},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian","feature:greater-weapon-specialization","item:oversized"],"selector":"strike-damage","slug":"rage","value":18}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"giant-instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"}}}
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{"_id":"K6hG7nH8yjmbA0Q9","img":"systems/pf2e/icons/features/classes/illusion.webp","name":"Illusion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As an illusionist, you use magic to create images, figments, and phantasms to baffle your enemies. You understand that perception is reality. You add one 1st-level illusion spell (such as <em>@UUID[Compendium.pf2e.spells-srd.2oH5IufzdESuYxat]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.fXdADBwxmBsU9xPk]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"illusion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.K6hG7nH8yjmbA0Q9"}}}
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{"_id":"KBhwFjdptrKyN5EM","img":"systems/pf2e/icons/features/classes/braggart-style.webp","name":"Braggart","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You boast, taunt, and psychologically needle your foes.</p>\n<p>You are trained in Intimidation. You gain @UUID[Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd] during an encounter whenever you successfully @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF] a foe.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:panache",{"or":["action:demoralize"]}],"selector":"intimidation","type":"circumstance","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","predicate":["class:swashbuckler"],"value":1},{"key":"Note","outcome":["success","criticalSuccess"],"predicate":["action:demoralize",{"not":"self:effect:panache"}],"selector":"intimidation","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"braggart","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.KBhwFjdptrKyN5EM"}}}
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{"_id":"KHKe3PmctOFUeh85","img":"systems/pf2e/icons/spells/blood-ward.webp","name":"Lesson of Protection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.dFejDNEmVj3CwYLL]</em> hex; your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W]</em>.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-protection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.KHKe3PmctOFUeh85"}}}
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{"_id":"KIqptJsjq9pS9CP7","img":"systems/pf2e/icons/features/classes/path-to-perfection.webp","name":"Path to Perfection (Fortitude)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have progressed along your own path to enlightenment.</p>\n<p>Choose your Fortitude, Reflex, or Will saving throw. Your proficiency rank for the chosen saving throw increases to master. When you roll a success on the chosen saving throw, you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"fortitude","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Fortitude","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"path-to-perfection-fortitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.KIqptJsjq9pS9CP7"}}}
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{"_id":"KPtF29AaeX2sJW0K","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. This entity is typically mysterious and distant, revealing little of their identity and motivations, and they grant you spells and other magical powers through a familiar, which serves as a conduit for their power.</p>\n<p>A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures workingin tandem. As you gain more of your patron's power, you might learn more about who or what they are-certain combinations of themes and lessons suggest particular patrons or agendas-but patrons empower witches for their own secretive reasons, which they rarely reveal in full.</p>\n<p>At 1st level, choose your patron's theme, which determines your spellcasting tradition, a skill, a special cantrip you gain, and a spell added to your familiar.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.{actor|system.proficiencies.aliases.witch}.rank","predicate":["class:witch"],"value":{"brackets":[{"end":6,"start":1,"value":1},{"end":14,"start":7,"value":2},{"end":18,"start":15,"value":3},{"start":19,"value":4}],"field":"actor|system.details.level.value"}},{"adjustName":false,"allowedDrops":{"label":"level 1 Witch feature","predicate":["item:trait:witch","item:level:1"]},"choices":[{"value":"Compendium.pf2e.classfeatures.VVMMJdIWL7fAsQf3"},{"value":"Compendium.pf2e.classfeatures.NAXRmMjj0gcyD7ie"},{"value":"Compendium.pf2e.classfeatures.qMZiTugiLCEmkg8h"},{"value":"Compendium.pf2e.classfeatures.4IfYHrQMosJNM8hv"},{"value":"Compendium.pf2e.classfeatures.XFTWJO6txmLNRLae"},{"value":"Compendium.pf2e.classfeatures.ejmSQOJR5lJv1pzh"},{"value":"Compendium.pf2e.classfeatures.x2gzQMPvLwHWDdAC"},{"value":"Compendium.pf2e.classfeatures.qf12ubZ07Q0z0NcN"},{"value":"Compendium.pf2e.classfeatures.zy0toWeGIeQstbT4"},{"value":"Compendium.pf2e.classfeatures.IuQ7wMznDwvBnmXX"}],"flag":"patron","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Witch.Patron.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.patron}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.KPtF29AaeX2sJW0K"}}}
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{"_id":"KVj5ofUwu3VJSrVw","img":"systems/pf2e/icons/features/classes/spellstrike.webp","name":"Spellstrike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned the fundamental magus technique that lets you combine magical and physical attacks together. You gain the @UUID[Compendium.pf2e.actionspf2e.QDW9H8XLIjuW2fE4] activity.</p>\n<h3>Spellstrike Specifics</h3>\n<p>Though the base Spellstrike rules cover most spells, various modifications apply to more complicated spells when loaded into your fist, blade, or other attack.</p>\n<p><strong>One Target</strong> The spell targets only the target of your Strike, even if it normally allows more targets. Some feats let you affect more creatures.</p>\n<p>Reach: The coupled spell affects the target using the reach of the weapon or unarmed attack you make your Spellstrike with. For instance, shocking grasp would affect a creature beyond the reach of your hand if you used a weapon with reach, and ray of frost would affect only a creature in your weapon's reach, even though the spell's range is longer.</p>\n<p><strong>Ancillary Effects</strong> Your spell still has any non-targeted effects that might affect creatures other than the target, as well as any ongoing effects starting from the moment you hit with the Strike. For example, acid splash would still deal its splash damage to creatures other than the target and tanglefoot's circumstance penalty would last for its normal duration. The spell takes effect after the Strike deals damage; if the Strike has other special effects, the GM determines whether they happen before or after the spell.</p>\n<p><strong>Multiple Defenses</strong> Any additional rolls after the initial spell attack still happen normally, such as the Fortitude save attempted by the target of a disintegrate spell. Similarly, a spell that allows you to attack with it again on subsequent rounds would only combine a Strike with its initial attack roll, not with any later ones. Invalid or Immune Target: If the target you hit wouldn't be a valid target for the spell, the spell is still expended but doesn't affect the target. If the target is immune to your attack but not the spell, it can still be affected by the spell.</p>\n<p><strong>Variable Actions</strong> Some spells have different effects based on the number of actions you spend to cast them. You choose whether to use the effects of the 1- or 2-action version of the spell when you use Spellstrike. A spell has to take exactly 1 or 2 actions; you can't use Spellstrike with a spell that takes a free action, reaction, or 3 or more actions.</p>\n<p><strong>Metamagic</strong> You typically can't use metamagic with Spellstrike because metamagic requires the next action you take to be Cast a Spell, and Spellstrike is a combined activity that doesn't qualify.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.QDW9H8XLIjuW2fE4"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.KVj5ofUwu3VJSrVw"}}}
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{"_id":"Kf9lSN6pVS2Hy4KI","img":"systems/pf2e/icons/features/classes/walls-of-will.webp","name":"Walls of Will","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your practiced mind resists external influence. Your proficiency rank for Will saves increases to master. When you succeed at a Will save, you get a critical success instead.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"walls-of-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Kf9lSN6pVS2Hy4KI"}}}
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{"_id":"Klb35AwlkNrq1gpB","img":"systems/pf2e/icons/features/classes/staff-nexus.webp","name":"Staff Nexus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your thesis maintains that early and intense adoption of staves from the first days of study can create a symbiotic bond between spellcaster and @UUID[Compendium.pf2e.equipment-srd.FVjTuBCIefAgloUU], allowing them to create remarkable magic together. You've formed such a connection with a makeshift staff you built, and you are ready to infuse any staff you encounter with greater power.</p>\n<p>You begin play with a makeshift staff of your own invention. It contains one cantrip and one 1st-level spell, both from your spellbook, but it gains no charges normally during your preparations; you must expend a spell slot to grant it charges in the same way you would add additional charges to a normal staff. You can @UUID[Compendium.pf2e.actionspf2e.rmwa3OyhTZ2i2AHl] your makeshift staff into any other type of staff for the new staff's usual cost, adding the two spells you originally chose to the staff you Craft.</p>\n<p>At 8th level, you can expend two spells instead of one when preparing your staff, adding additional charges equal to the combined levels of the expended spells. At 16th level, you can expend up to a total of three spells to add charges to the staff, adding additional charges equal to the combined levels of all three spells.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["wizard"]},"slug":"staff-nexus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Klb35AwlkNrq1gpB"}}}
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{"_id":"KmTfg7Sg5va4yU00","img":"systems/pf2e/icons/features/classes/perfected-form.webp","name":"Perfected Form","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have purged incompetence from your techniques. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. This is a fortune effect.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"perfected-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.KmTfg7Sg5va4yU00"}}}
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{"_id":"KxpaxUSuBC7hr4F7","img":"systems/pf2e/icons/features/classes/exemplary-finisher.webp","name":"Exemplary Finisher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You execute your finishing moves with spectacular flair, adding special effects to your finishers. If a Strike you make as part of a finisher hits a foe, you add one of the following effects to the Strike, depending on your swashbuckler's style.</p>\n<ul>\n<li><strong>Battledancer</strong> You can Step as a free action immediately after the finisher.</li>\n<li><strong>Braggart</strong> If the foe was temporarily immune to your @UUID[Compendium.pf2e.actionspf2e.2u915NdUyQan6uKF], their temporary immunity ends.</li>\n<li><strong>Fencer</strong> The foe is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until your next turn.</li>\n<li><strong>Gymnast</strong> If the foe is @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], or @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60], you gain a circumstance bonus to the damage roll equal to twice the number of weapon damage dice.</li>\n<li><strong>Wit</strong> The foe takes a -2 circumstance penalty to attack rolls against you until the start of your next turn.</li>\n</ul>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"exemplary-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.KxpaxUSuBC7hr4F7"}}}
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{"_id":"L5D0NwFXdLiVSnk5","img":"systems/pf2e/icons/features/classes/improved-evasion.webp","name":"Improved Evasion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"Note","selector":"reflex","text":"When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against a damaging effect, you take half damage.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"improved-evasion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.L5D0NwFXdLiVSnk5"}}}
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{"_id":"LDqVxLKrwEqSegiu","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Gunslinger's Way","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO]</strong> You wander across the battlefield, equally at home in and out of the fray.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0]</strong> You carefully maintain your distance at a duelist's 10 paces with pistol in hand.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi]</strong> You practice a methodical style of shooting, striking from far cover.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g]</strong> You rely on a brutal combat style that uses heavy weapons and explosive attacks.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS]</strong> You prefer firearms that work well as weapons in both melee and ranged combat</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 gunslinger class feature","predicate":["item:level:1","item:trait:gunslinger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"},{"value":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"},{"value":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"},{"value":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"},{"value":"Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS"},{"label":"PF2E.SpecificRule.Gunslinger.Way.Spellshot","predicate":["class:gunslinger"],"value":"Compendium.pf2e.classfeatures.OmgtSDV1FubDUqWR"}],"flag":"way","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Gunslinger.Way.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.way}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"gunslingers-way","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LDqVxLKrwEqSegiu"}}}
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{"_id":"LlZ5R50z9j8jysZL","img":"systems/pf2e/icons/features/classes/perpetual-infusions-chirurgeon.webp","name":"Perpetual Infusions (Toxicologist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items.</p>\n<p>You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>\n<hr />\n<p>Choose two common 1st-level alchemical poisons.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-infusions-toxicologist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LlZ5R50z9j8jysZL"}}}
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{"_id":"LzB6X9vOaq3wq1FZ","img":"systems/pf2e/icons/features/classes/heros-defiance.webp","name":"Hero's Defiance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can defy fate and continue fighting as long as you have divine energy. You gain the <em>@UUID[Compendium.pf2e.spells-srd.uGXWkR2h8q9MRzEM]</em> devotion spell.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"heros-defiance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LzB6X9vOaq3wq1FZ"}}}
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{"_id":"LzYi0OuOoypNb6jd","img":"systems/pf2e/icons/features/classes/panache.webp","name":"Panache","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.uBJsxCzNhje8m8jj]</p>\n<p>You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including @UUID[Compendium.pf2e.actionspf2e.21WIfSu7Xd7uKqV8] and additional actions determined by your swashbuckler's style (see below). At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).</p>\n<p>While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.</p>\n<p>Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success","criticalSuccess"],"predicate":["action:tumble-through",{"not":"self:effect:panache"}],"selector":"acrobatics","text":"PF2E.SpecificRule.Swashbuckler.Panache","title":"{item|name}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"panache","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.LzYi0OuOoypNb6jd"}}}
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{"_id":"M89l9FOnjHe63wD7","img":"systems/pf2e/icons/features/classes/arcane-thesis.webp","name":"Arcane Thesis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. You gain a special benefit depending on the topic of your thesis research. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like \"On the Methods of Spell Interpolation and the Genesis of a New Understanding of the Building Blocks of Magic.\"</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Wizard class feature","predicate":["item:level:1","item:trait:wizard","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.SNZ46g3u7U6x0XJj"},{"value":"Compendium.pf2e.classfeatures.89zWKD2CN7nRu2xp"},{"value":"Compendium.pf2e.classfeatures.OAcxS625AXSGrQIC"},{"value":"Compendium.pf2e.classfeatures.QzWXMCSGNfvvpYgF"},{"value":"Compendium.pf2e.classfeatures.Klb35AwlkNrq1gpB"}],"flag":"arcaneThesis","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Wizard.ArcaneThesis.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.arcaneThesis}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"arcane-thesis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.M89l9FOnjHe63wD7"}}}
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{"_id":"MEwvBnT2VsO5lQ6I","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Greater Field Discovery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn an incredible discovery that advances your understanding of your field.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"{actor|flags.pf2e.alchemist.greaterFieldDiscovery}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"greater-field-discovery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.MEwvBnT2VsO5lQ6I"}}}
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{"_id":"MGn2wezOr3VAdO3U","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Perpetual Potency","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your perpetual infusions improve, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"{actor|flags.pf2e.alchemist.perpetualPotency}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-potency","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.MGn2wezOr3VAdO3U"}}}
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{"_id":"MV6XIuAgN9uSA0Da","img":"systems/pf2e/icons/features/classes/evasion.webp","name":"Evasion","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"reflex","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Reflex","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"evasion","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.MV6XIuAgN9uSA0Da"}}}
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{"_id":"MizJPiKnopfpGmvw","img":"systems/pf2e/icons/spells/blinding-fury.webp","name":"Catharsis Emotion (Anger)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your destructive wrath allows you to harm your foes but causes you pain in the process.</p>\n<p><strong>Catharsis Trigger</strong> An enemy deals damage to you. You can't use this reaction if you're @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw].</p>\n<p><strong>Catharsis Activation</strong> If you're @UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei], @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe], or @UUID[Compendium.pf2e.conditionitems.VcDeM8A5oI6VqhbM], you can attempt to @UUID[Compendium.pf2e.actionspf2e.SkZAQRkLLkmBQNB9]. If you succeed, the creature or hazard imposing the condition on you (if applicable) takes force damage equal to your level.</p>\n<p><strong>Emotional Fervor</strong> When you Cast a Spell from your spell slots, if the spell deals damage and doesn't have a duration, you gain a status bonus to that spell's damage equal to the spell's level. Spell: <em>@UUID[Compendium.pf2e.spells-srd.jsWthW1Qy6tg3SwD]</em></p>\n<p><strong>Emotional Fallout</strong> You become fatigued until you Settle your Emotions.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.UGJzJRJDoonfWqqI]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","phase":"afterDerived","predicate":["item:spell-slot","item:duration:0","damaging-effect","self:effect:emotional-fervor"],"selector":"spell-damage","type":"status","value":"@spell.level"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-anger","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.MizJPiKnopfpGmvw"}}}
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{"_id":"MtHLCQGD6OW98WC2","img":"systems/pf2e/icons/features/classes/personal-barrier.webp","name":"Personal Barrier","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Subtle telekinetic fields dampen and deflect incoming blows. Your proficiency rank in unarmored defense increases to expert.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"personal-barrier","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.MtHLCQGD6OW98WC2"}}}
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{"_id":"MyN1cQgE0HsLF20e","img":"systems/pf2e/icons/features/classes/tome.webp","name":"Tome","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Tome implements embody lost knowledge and otherworldly insights. While a weathered book is most common, tome implements can have as many different form factors as there are ways to store knowledge, from carved clay tablets to bundles of knotted cords. Tome implements are associated with the harrow suit of books and the astrological signs of the stargazer and the underworld dragon.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>While you hold your tome, lines of text appear on the open pages, revealing useful information. While you hold your tome, you gain a +1 circumstance bonus to all skill checks to Recall Knowledge.</p>\n<p>During your daily preparations, you can gain the trained proficiency rank in two skills of your choice until you prepare again. You retain the benefit as long as the tome is on your person, even if you aren't holding it. At 3rd level, you're an expert in one of the skills and trained in the other, and at 5th level, you're an expert in both skills. Since these proficiencies are temporary, you can't use them as a prerequisite for a skill increase or a permanent character option like a feat.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>In addition to the initiate benefits, your tome inscribes insights into creatures that you can use to strike them down. While holding your tome, at the start of your turn each round, attempt a check to Recall Knowledge about a creature of your choice that you're observing. If this check succeeds, you gain a +1 circumstance bonus to your next attack roll against that creature before the start of your next turn.</p>\n<p>When you gain temporary skill proficiencies during your daily preparations, one is at expert proficiency and the other at master proficiency. At 9th level, you have master proficiency in both.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your tome's power not only reads a creature's present but even records its future actions. When you use Intensify Vulnerability, roll a d20 and set the result aside. At any time until the start of your next turn, you can use the d20 result you set aside for an attack roll to Strike the target of your Exploit Vulnerability, instead of rolling a new d20; this is a fortune effect.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>In addition to the other benefits, your tome's information alerts you to ambushes and attacks from your foes. While holding your tome, you can always roll a skill check for initiative against creatures or haunts using Esoteric Lore. If you do, you gain a +3 circumstance bonus to your initiative roll.</p>\n<p>The initiate benefit's circumstance bonus to Recall Archive Knowledge from holding your tome increases from +1 to +2. When you succeed at the Recall Knowledge check granted by the tome's adept benefit, the bonus applies to all attack rolls you make before the start of your next turn, not just your next one. Lastly, when you gain temporary skill proficiencies, both are legendary.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"tome","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.MyN1cQgE0HsLF20e"}}}
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{"_id":"N03BtRvjX9TeHRa4","img":"systems/pf2e/icons/features/classes/warrior.webp","name":"Warrior","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The battlefield is your stage, the clang of steel, your song. Your muse engages in countless battles, whether reveling in combat or resigned to its necessity. If your muse is a creature, it might be an otherworldly soldier, such as a planetar, archon, cornugon, or purrodaemon. If it's a deity, it might be Gorum. As a bard with a warrior muse, you train for battle in addition to performance, and you prepare your allies for the dangers of battle. You might even wade into the thick of things with them.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.q1iP3SjAF5uceI0M] feat and add <em>@UUID[Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D]</em> to your spell repertoire.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.q1iP3SjAF5uceI0M"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"warrior","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.N03BtRvjX9TeHRa4"}}}
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{"_id":"N1ugDqZlslxbp3Uy","img":"systems/pf2e/icons/features/classes/warpriest.webp","name":"Final Doctrine (Warpriest)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"final-doctrine-warpriest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.N1ugDqZlslxbp3Uy"}}}
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{"_id":"N6KvTbaRsphc0Ymb","img":"systems/pf2e/icons/features/classes/Mirror.webp","name":"Mirror","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Mirror implements represent misdirection, illusion, and sleight of hand, bending and shifting a perspective and the way you look at things. While larger mirrors hold the same mystic connotations, thaumaturges always choose small, portable, handheld mirrors as implements so they can use them easily while adventuring. Mirror implements are associated with the harrow suit of keys, and the astrological signs of the stranger and the swallow.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>You learn how to use your mirror to project another version of yourself whose realness is a matter of perspective. You gain the @UUID[Compendium.pf2e.actionspf2e.Mh4Vdg6gu8g8RAjh] action.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>Your mirror self shatters into punishing shards when damaged. While Mirror's Reflection is in effect, when an enemy adjacent to one of your spaces damages you, that version of you explodes into mirror shards. This ends Mirror's Reflection (establishing the remaining version of you as the real one) and deals slashing damage to all creatures in a @Template[type:emanation|distance:5] around where your mirror self was. The damage is equal to 2 + half your level or the damage of the triggering attack, whichever is lower. You're immune to this damage.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Reinforcing your mirror lets it play tricks on your enemy's senses as it bends light this way or that. You become @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W] to the target of your Exploit Vulnerability as your mirror warps its perceptions. As normal for concealment where your overall location is still obvious, you can't use this concealment to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa] or @UUID[Compendium.pf2e.actionspf2e.VMozDqMMuK5kpoX4].</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>You've become so skilled at reflecting yourself that you can combine making a reflection with your other movements to act right away. When you use Mirror's Reflection, you can have one of your selves immediately @UUID[Compendium.pf2e.actionspf2e.pvQ5rY2zrtPI614F], @UUID[Compendium.pf2e.actionspf2e.BlAOM2X92SI6HMtJ], or @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.Mh4Vdg6gu8g8RAjh"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"mirror","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.N6KvTbaRsphc0Ymb"}}}
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{"_id":"NAXRmMjj0gcyD7ie","img":"systems/pf2e/icons/features/classes/curse-patron.webp","name":"Curse Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Foiling foes and undermining those who stand in your way are the tools of the curse patrons.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Patron Skill</strong> Occultism</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.f45JpY7Ph2cAJGW2]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.J7Y7tl0bbdz7TcCc]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"occult"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"curse-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NAXRmMjj0gcyD7ie"}}}
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{"_id":"NBHyoTrI8q62uDsU","img":"systems/pf2e/icons/features/classes/outwit.webp","name":"Outwit","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey's attacks.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"Vs. hunted prey","predicate":["hunted-prey"],"selector":["deception","intimidation","stealth"],"type":"circumstance","value":2},{"key":"FlatModifier","label":"Recall knowledge on hunted prey","predicate":["action:recall-knowledge","hunted-prey"],"selector":"skill-check","type":"circumstance","value":2},{"key":"FlatModifier","label":"Vs. attacks from hunted prey","predicate":["hunted-prey"],"selector":"ac","type":"circumstance","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"outwit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU"}}}
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{"_id":"NIzHfVcVMhDmvA49","img":"systems/pf2e/icons/features/classes/eidolon-unarmed-mastery.webp","name":"Eidolon Unarmed Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your eidolon truly masters its unarmed attacks, reaching greater heights. Its proficiency rank for unarmed attacks increases to master.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon-unarmed-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NIzHfVcVMhDmvA49"}}}
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{"_id":"NLHHHiAcdnZ5ohc2","img":"systems/pf2e/icons/features/classes/flurry-of-blows.webp","name":"Flurry of Blows","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"classfeature","description":{"value":"<p>You can attack rapidly with fists, feet, elbows, knees, and other unarmed attacks. You gain the Flurry of Blows action.</p>\n<hr />\n<p>Make two unarmed @UUID[Compendium.pf2e.actionspf2e.VjxZFuUXrCU94MWR]{Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["flourish","monk"]},"slug":"flurry-of-blows","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NLHHHiAcdnZ5ohc2"}}}
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{"_id":"NXUOtO9NytHQurlg","img":"systems/pf2e/icons/features/classes/revelation-spells.webp","name":"Revelation Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The powers of your mystery manifest in the form of revelation spells, which are a type of focus spell. Casting a revelation spell costs 1 Focus Point and increases the effects of your @UUID[Compendium.pf2e.classfeatures.ibX2EhKkyUtbOHLj]. You start with a focus pool of 2 Focus Points. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to reconcile the conflicting or unconventional nature of your divine mystery.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots (see @UUID[Compendium.pf2e.classfeatures.7AVspOB6ITNzGFZi]). Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<p>Revelation spells have the cursebound trait, unlike other focus spells. This trait means they increase the severity of your oracular curse (see below) when cast. You can't cast a cursebound spell if you don't have an oracular curse.You learn two revelation spells at 1st level. The first is an initial revelation spell determined by your mystery. The second is an initial domain spell you select from one of the domains associated with your mystery, which you cast as a revelation spell, causing it to gain the cursebound trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":9,"value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"revelation-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NXUOtO9NytHQurlg"}}}
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{"_id":"Nbg4ZllDI9uCowZL","img":"systems/pf2e/icons/features/classes/hefty-composition.webp","name":"Hefty Composition","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Blunt surfaces and sturdy construction make your weapon hefty and mace-like. Your innovation gains the shove and versatile B traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"shove"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-b"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"hefty-composition","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Nbg4ZllDI9uCowZL"}}}
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{"_id":"NdeFvIXdHwKYLiUj","img":"systems/pf2e/icons/features/classes/flame-order.webp","name":"Flame Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You feel a kinship with flames and can use them for succor and destruction. You're trained in Acrobatics. You also gain the @UUID[Compendium.pf2e.feats-srd.yOloZIGkulrrPYG4] druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.jks2h5pMsm8pCi8e]</em> order spell. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are anathema to your order (this doesn't prevent you from using fire destructively or force you to combat a controlled or natural fire).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","predicate":[{"not":"feat:order-explorer:flame-order"}],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.yOloZIGkulrrPYG4"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"flame-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NdeFvIXdHwKYLiUj"}}}
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{"_id":"NjsOpWbbzUY2Hpk3","img":"systems/pf2e/icons/features/classes/magnum-opus.webp","name":"Magnum Opus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have tuned your spellcasting to the highest caliber. Add two common 10th-level occult spells to your repertoire. You gain a single 10th-level spell slot you can use to cast one of those two spells using bard spellcasting. You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"magnum-opus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.NjsOpWbbzUY2Hpk3"}}}
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{"_id":"O0uXZRWMNliDbkxU","img":"systems/pf2e/icons/features/classes/hag.webp","name":"Bloodline: Hag","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A hag long ago cursed your family, or you are a descendant of a hag or changeling, and their accursed corruption infests your blood and soul.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Bloodline Skills</strong> Deception, Occultism</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.CQb8HtQ1BPeZmu9h]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.VosLNn2M8S7JH67D]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.KSAEhNfZyXMO7Z7V]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.z2mfh3oPnfYqXflY]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.dN8QBNuTiaBHCKUe]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.8kJbiBEjMWG4VUjs]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.MS60WhVifb45qORJ]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.Tc5NLaMu71vrGTJQ]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.kvm68hVtmADiIvN4]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.aZg3amDcrXz3cLCz]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.x2LALaHXO7644GQA]</em></p>\n<p><strong>Blood Magic</strong> Spiteful curses punish your foes. You deal 2 mental damage per spell level (basic Will save) to the first creature that deals damage to you before the end of your next turn.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.6fb15XuSV4TNuVAT]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"occult"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-hag","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.O0uXZRWMNliDbkxU"}}}
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{"_id":"O3IX7rTxXWWvDVM3","img":"systems/pf2e/icons/features/classes/forensic-medicine-methodology.webp","name":"Forensic Medicine Methodology","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned that in most cases, especially murders, criminals tend to leave more evidence of the crime on the body than they'd like to believe. Information from bruising, bone fractures, blood spatters, and even the life cycle of carrion insects can provide valuable clues that help reconstruct the scene.</p>\n<p>You're trained in Medicine and gain the @UUID[Compendium.pf2e.feats-srd.Ws9JlysHcFoz6WAQ] and @UUID[Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt] skill feats. When you use Battle Medicine, on a success the target recovers additional Hit Points equal to your level, and the target becomes temporarily immune for only 1 hour, not 1 day</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.Ws9JlysHcFoz6WAQ"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.wYerMk6F1RZb0Fwt"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"forensic-medicine-methodology","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.O3IX7rTxXWWvDVM3"}}}
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{"_id":"O3r84Uv6HytaSIbX","img":"systems/pf2e/icons/features/classes/blunt-shot.webp","name":"Blunt Shot","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your weapon innovation can file the edges off your ammunition and adjust the blunt force of the shot to deliver a bludgeoning attack when necessary, as well as to avoid striking a lethal blow with an otherwise deadly shot. Your innovation gains the nonlethal and versatile B traits. You can choose whether to apply the nonlethal trait on each attack with your innovation.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Inventor.Modification.NonlethalBluntShot","option":"nonlethal-blunt-shot","predicate":["weapon-innovation:equipped"],"toggleable":true},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","predicate":["nonlethal-blunt-shot"],"property":"weapon-traits","value":"nonlethal"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-b"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"blunt-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.O3r84Uv6HytaSIbX"}}}
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{"_id":"O9wpXEKtKYJOMIlK","img":"systems/pf2e/icons/features/classes/dynamic-weighting.webp","name":"Dynamic Weighting","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your weapon's modified weight distribution can increase power in exchange for taking more hands to wield. Your innovation gains the two-hand trait, with a damage die one size higher than the weapon's normal weapon damage die size (for instance, a longsword would gain the two-hand d10 trait). Your innovation also gains the versatile B trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}","item:damage:die:faces:4"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"two-hand-d6"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}","item:damage:die:faces:6"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"two-hand-d8"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}","item:damage:die:faces:8"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"two-hand-d10"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}","item:damage:die:faces:10"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"two-hand-d12"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-b"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"dynamic-weighting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.O9wpXEKtKYJOMIlK"}}}
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{"_id":"OAcxS625AXSGrQIC","img":"systems/pf2e/icons/features/classes/spell-blending.webp","name":"Spell Blending","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You theorize that spell slots are a shorthand for an underlying energy that powers all spellcasting, and you've found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells. When you make your daily preparations, you can trade two spell slots of the same level for a bonus spell slot of up to 2 levels higher than the traded spell slots. You can exchange as many spell slots as you have available. Bonus spell slots must be of a level you can normally cast, and each bonus spell slot must be of a different spell level. You can also trade any spell slot for two additional cantrips, though you cannot trade more than one spell slot at a time for additional cantrips in this way.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"spell-blending","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OAcxS625AXSGrQIC"}}}
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{"_id":"OMZs5y16jZRW9KQK","img":"systems/pf2e/icons/features/classes/juggerenaut.webp","name":"Juggernaut","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Barbarian, Champion, Fighter, Inventor, Ranger</strong> Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<p><strong>Alchemist</strong> Your body has become accustomed to physical hazards and resistant to pathogens and ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<p><strong>Magus</strong> Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>\n<p><strong>Gunslinger</strong> Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"fortitude","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Fortitude","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"juggernaut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OMZs5y16jZRW9KQK"}}}
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{"_id":"Obm4ItMIIr0whYeO","img":"systems/pf2e/icons/features/classes/implement-adept.webp","name":"Implement Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have deepened your connection to one of your implements, unlocking its adept power. Choose one of your implements and gain the adept benefit for that implement.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Amulet","predicate":["feature:amulet"],"value":"amulet"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Bell","predicate":["feature:bell"],"value":"bell"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Chalice","predicate":["feature:chalice"],"value":"chalice"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Lantern","predicate":["feature:lantern"],"value":"lantern"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Mirror","predicate":["feature:mirror"],"value":"mirror"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Regalia","predicate":["feature:regalia"],"value":"regalia"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Tome","predicate":["feature:tome"],"value":"tome"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Wand","predicate":["feature:wand"],"value":"wand"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Weapon","predicate":["feature:weapon"],"value":"weapon"}],"flag":"implementAdept","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt","rollOption":"adept"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"implement-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Obm4ItMIIr0whYeO"}}}
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{"_id":"OkxoJWrOXhM25mhi","img":"systems/pf2e/icons/features/classes/muscular-exoskeleton.webp","name":"Muscular Exoskeleton","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your armor supports your muscles with a carefully crafted exoskeleton. When you send your armor into overdrive, the exoskeleton supplements your feats of athletics as well. When under the effects of Overdrive, you gain a +1 circumstance bonus to Athletics checks; if you're a master in Crafting, this increases to a +2 circumstance bonus.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}","armor-innovation:power-suit",{"or":["self:effect:overdrive-success","self:effect:overdrive-critical-success"]}],"selector":"athletics","slug":"muscular-exoskeleton","type":"circumstance","value":1},{"key":"AdjustModifier","mode":"upgrade","predicate":[{"gte":["skill:ath:rank",3]}],"selector":"athletics","slug":"muscular-exoskeleton","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"muscular-exoskeleton","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OkxoJWrOXhM25mhi"}}}
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{"_id":"OmgtSDV1FubDUqWR","img":"systems/pf2e/icons/features/classes/way-of-the-spellshot.webp","name":"Way of the Spellshot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned the intricacies of magic and technology, blending the two together with deadly results. You combine a knowledge of arcane theories with a strong connection to your chosen weapon that allows you to manifest unique effects, though your knowledge doesn't extend as far as actual spellcasting. You can imbue energy into your weapon and conjure bullets from thin air. As you progress, you eventually learn to phase bullets through walls or even to teleport yourself along the path of your bullets. You must select Spellshot Dedication as your 2nd-level class feat.</p>\n<p><strong>Prerequisites</strong> You must be a gunslinger.</p>\n<p><strong>Spellshot Adjustments</strong> Instead of choosing a way from the options listed in the gunslinger class, you have the way of the spellshot. It has the following way skill, slinger's reload, and deeds. You gain these abilities at the same levels as normal for the class. You use Intelligence for your class DC.</p>\n<p><strong>Way Skill</strong> Arcana</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.9kIvFxA5V9rvNWiH]</p>\n<p><strong>Deeds</strong> <em>Initial</em> @UUID[Compendium.pf2e.actionspf2e.TSDbyYRQwhIyY2Oq]; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.DYn1igFjCGJEiP22]; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.Fe487XZBdqEI2InL]</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You must be a gunslinger."}]},"rules":[{"ability":"int","key":"FlatModifier","selector":"class","type":"ability"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.9kIvFxA5V9rvNWiH"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.TSDbyYRQwhIyY2Oq"},{"flag":"spellshotDedication","key":"GrantItem","predicate":[{"gte":["self:level",2]}],"reevaluateOnUpdate":true,"uuid":"Compendium.pf2e.feats-srd.BwDIwjHasZwcd61Z"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"uncommon","value":["gunslinger"]},"slug":"way-of-the-spellshot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OmgtSDV1FubDUqWR"}}}
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{"_id":"OnfrrwCfDFCFw0tc","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Second Doctrine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the second benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX]{Warpriest}</li>\n</ul>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.D34mPo29r1J3DPaX"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"second-doctrine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.OnfrrwCfDFCFw0tc"}}}
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{"_id":"P1GbGEePC8zDi8K4","img":"icons/skills/targeting/crosshair-scope-sniper-green.webp","name":"Advanced Rangefinder","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Ranged Only</strong></p>\n<hr />\n<p>A carefully tuned scope or targeting device makes your weapon especially good at hitting weak points. Your innovation gains the backstabber trait and increases its range increment by 10 feet.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"backstabber"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"range-increment","value":10}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"advanced-rangefinder","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.P1GbGEePC8zDi8K4"}}}
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{"_id":"P34Jx6i4GJGoqTtG","img":"systems/pf2e/icons/features/classes/unlimited-signature-spells.webp","name":"Unlimited Signature Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>All of your spells are signature spells. That means that if you know a spell, you can heighten it freely by casting it from a higher-level spell slot, up to the maximum level of spell you can cast. You can similarly cast any of its lower-level versions without learning them separately.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"unlimited-signature-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.P34Jx6i4GJGoqTtG"}}}
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{"_id":"P9quO9XZi3OWFe1k","img":"systems/pf2e/icons/features/classes/toxicologist.webp","name":"Toxicologist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You specialize in toxins and venoms of all types. You start with the formulas for two common 1st-level alchemical poisons in your formula book, in addition to your other formulas.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to create your signature items using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I], you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>You can apply an injury poison you're holding to a weapon you're wielding as a single action, rather than as a 2-action activity, and you can change the DCs of your infused poisons to your class DC if it's higher.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.6zo2PJGYoig7nFpR]{Field Discovery}<span style=\"float:right\">Level 5</span></h2>\n<p>When using Advanced Alchemy to make poisons during your daily preparations, you can spend one batch of reagents to create three poisons in any combination, instead of just two of the same poison.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.LlZ5R50z9j8jysZL]{Perpetual Infusions}<span style=\"float:right\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>\n<p>Choose two common 1st-level alchemical poisons.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.JOdbVu14phvdjhaY]{Perpetual Potency}<span style=\"float:right\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two common 5th-level or lower alchemical poisons.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.tnqyQrhrZeDtDvcO]{Greater Field Discovery}<span style=\"float:right\">Level 13</span></h2>\n<p>You can apply two different injury poisons to the same weapon, though not to a piece of ammunition. The two poisons can be up to six levels lower than your level, and you can't use the poisons made without spending a batch of infused reagents via perpetual infusions. Applying the two poisons requires a separate action to apply each poison.</p>\n<p>Once completed, you combine the two poisons on the weapon into a double poison with the lower of the two poisons' DCs. This double poison is only virulent if both poisons were virulent, and if the poisons have a different number of stages, the double poison has a number of stages equal to the poison with the lower number of stages. The target takes the effects of both poisons for its current stage.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.3R19zS7gERhEX87F]{Perpetual Perfection}<span style=\"float:right\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two common 11th-level or lower alchemical poisons.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.alchemist","value":{"fieldDiscovery":"Compendium.pf2e.classfeatures.6zo2PJGYoig7nFpR","greaterFieldDiscovery":"Compendium.pf2e.classfeatures.tnqyQrhrZeDtDvcO","perpetualInfusions":"Compendium.pf2e.classfeatures.LlZ5R50z9j8jysZL","perpetualPerfection":"Compendium.pf2e.classfeatures.3R19zS7gERhEX87F","perpetualPotency":"Compendium.pf2e.classfeatures.JOdbVu14phvdjhaY"}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"toxicologist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.P9quO9XZi3OWFe1k"}}}
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{"_id":"PFvB79O2VFdiAeSj","img":"systems/pf2e/icons/features/classes/investigator-expertise.webp","name":"Investigator Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've refined your investigative techniques to an exceptional degree. Your circumstance bonus from @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] increases to +2. Your proficiency rank for your investigator class DC increases to expert.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.uA1Ofqoyi0UiZIPk]</p>\n<p>If you have @UUID[Compendium.pf2e.feats-srd.5cYFHKQK6OZCwavI], @UUID[Compendium.pf2e.feat-effects.z4pnE8KyUdEkJmru]</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.investigator.rank","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"investigator-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PFvB79O2VFdiAeSj"}}}
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{"_id":"PLMmDXJCDdMS0V5C","img":"systems/pf2e/icons/spells/daydreamers-curse.webp","name":"Lesson of Calamity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.X8PSYw6WC2ePYSXd]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.6ZIKB0151LUR19Rw]</em>.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder #169: Kindled Magic"},"traits":{"rarity":"uncommon","value":["witch"]},"slug":"lesson-of-calamity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PLMmDXJCDdMS0V5C"}}}
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{"_id":"PNihL10QAB1sYSRn","img":"systems/pf2e/icons/features/classes/emotional-acceptance.webp","name":"Emotional Acceptance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The mind's truths come not in learned words or mathematical formulas but in deeper feelings and sensations. Emotions unlock the door to your power-you might consider your heart the source of your strength, or you might find that the infinite complexity felt in a moment expresses your power more efficiently than any string of mystic words ever could. Your thought components are emotions. You might summon the sense of freedom to buoy you through the air or let fear grip your heart even as you plant it in another's mind. Emotion components tend to impart abstract or vivid effects to your visual and auditory spell manifestations as well as more intangible flashes of emotion, such as swirls of joyous color or a sense of growing melancholy.</p>\n<p><strong>Key Ability</strong> Your key ability score is Charisma</p>\n<p><strong>Psyche Action</strong> @UUID[Compendium.pf2e.actionspf2e.XkrN7gxdRXTYYBkX]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.XkrN7gxdRXTYYBkX"}],"source":{"value":"Pathfinder Dark Archive"},"subfeatures":{"keyOptions":["cha"]},"traits":{"rarity":"common","value":["psychic"]},"slug":"emotional-acceptance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PNihL10QAB1sYSRn"}}}
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{"_id":"PNpmVmD21zViDtGC","img":"systems/pf2e/icons/features/classes/deny-advantage.webp","name":"Deny Advantage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Barbarian</strong> Your foes struggle to pass your defenses. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>\n<hr />\n<p><strong>Rogue</strong> As someone who takes advantage of others' defenses, you are careful not to leave such openings yourself. You aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.flanking.flatFootable","value":"@actor.level"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","rogue"]},"slug":"deny-advantage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PNpmVmD21zViDtGC"}}}
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{"_id":"POBvoXifa9HaejAg","img":"systems/pf2e/icons/features/classes/animal.webp","name":"Animal Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have a strong connection to beasts, and you are allied with a beast companion. You are trained in Athletics. You also gain the @UUID[Compendium.pf2e.feats-srd.f2Pl5dWEL9ZvEyI1]{Animal Companion (Druid)} druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.Zmh4ynfnCtwKeAYl]</em> order spell. Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn't prevent you from defending yourself against animals or killing them cleanly for food.)</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","predicate":[{"not":"feat:order-explorer:animal-order"}],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.f2Pl5dWEL9ZvEyI1"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"animal-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.POBvoXifa9HaejAg"}}}
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{"_id":"PRJYLksQEwT39bTl","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Mystery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Choose the divine mystery that fuels your mystical power.</p>\n<p>Your mystery might represent a pantheistic devotion to all the deities with power over the subject of your mystery, veneration of a particular ideal, or a conduit to raw divine energy. Whatever its origin and nature, your mystery determines the revelation spells you can cast and the oracular curse that overtakes your body when you do. You learn skills related to that mystery, gain access to a cantrip, and gain a special benefit drawn from the combined divine knowledge and experience of your mystery.</p>\n<hr />\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.qvRlih3u7vK3FYUR]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.gjOGOR30Czpnx3tM]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.IaxmCkdsPlA52spu]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.RI2EMRBBPNSoTJXu]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.GTSvbFb36InvuH0w]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.o1gGG36wpn9mxeop]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.tZBb3Kh4nJcNoUFI]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.W9cF7wZztLDb1WGY]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.EslxR2sbDK9XJaAl]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.tzDW9l4lBwXCVYtz]</li>\n</ul>\n<h3>Reading a Mystery Entry</h3>\n<p>A mystery entry contains the following information, followed by a description of that mystery's curse.</p>\n<p><strong>Mystery Benefit</strong> The mystery benefit is a special ability (or abilities) you gain from your mystery.</p>\n<p><strong>Trained Skill</strong> You become trained in the listed skill. A few mysteries make you trained in more than one skill.</p>\n<p><strong>Granted Cantrip</strong> You automatically add this cantrip to your spell repertoire, in addition to those you gain through divine spellcasting.</p>\n<p><strong>Revelation Spells</strong> You automatically gain your mystery's initial revelation spell at 1st level and can gain more by selecting the @UUID[Compendium.pf2e.feats-srd.FPVe3o7YctBicSQa], @UUID[Compendium.pf2e.feats-srd.HSW3N9pfHhM7upRB], and @UUID[Compendium.pf2e.feats-srd.2HeRmbcHcsRMccir] oracle feats.</p>\n<p><strong>Related Domains</strong> These are the cleric domains associated with your mystery. You select one initial domain spell from one of these domains at 1st level, which you can cast as a revelation spell with the cursebound trait.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Oracle class feature","predicate":["item:level:1","item:trait:oracle","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.qvRlih3u7vK3FYUR"},{"value":"Compendium.pf2e.classfeatures.gjOGOR30Czpnx3tM"},{"value":"Compendium.pf2e.classfeatures.IaxmCkdsPlA52spu"},{"value":"Compendium.pf2e.classfeatures.RI2EMRBBPNSoTJXu"},{"value":"Compendium.pf2e.classfeatures.GTSvbFb36InvuH0w"},{"value":"Compendium.pf2e.classfeatures.o1gGG36wpn9mxeop"},{"value":"Compendium.pf2e.classfeatures.tZBb3Kh4nJcNoUFI"},{"value":"Compendium.pf2e.classfeatures.W9cF7wZztLDb1WGY"},{"value":"Compendium.pf2e.classfeatures.EslxR2sbDK9XJaAl"},{"value":"Compendium.pf2e.classfeatures.tzDW9l4lBwXCVYtz"}],"flag":"mystery","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Oracle.Mystery.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.mystery}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"mystery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PRJYLksQEwT39bTl"}}}
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{"_id":"PbNS8d3w3pYQYcVN","img":"systems/pf2e/icons/features/classes/implements-empowerment.webp","name":"Implement's Empowerment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The power of your implement can also be turned to the more common task of combat, its power adding to and amplifying the effects of runes and other magical empowerments. When you Strike, you can trace mystic patterns with an implement you're holding to empower the Strike, causing it to deal 2 additional Damage per weapon damage die. Channeling the power requires full use of your hands. You don't gain the benefit of implement's empowerment if you are holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and you must be holding at least one implement to gain the benefit.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"implements-empowerment","toggleable":true},{"key":"FlatModifier","predicate":["implements-empowerment"],"selector":"strike-damage","value":"@weapon.system.damage.dice * 2"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"implements-empowerment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PbNS8d3w3pYQYcVN"}}}
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{"_id":"Pe0zmIqyTBc2Td0I","img":"systems/pf2e/icons/features/classes/advanced-alchemy.webp","name":"Advanced Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>During your daily preparations, after producing new @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L], you can spend batches of those infused reagents to create infused alchemical items.</p>\n<p>You don't need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any alchemical reagent requirements.</p>\n<p>Your advanced alchemy level is equal to your level. For each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that's in your formula book, and make a batch of two of that item.</p>\n<p>These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"craftableItems":["item:trait:alchemical"],"isAlchemical":true,"isDailyPrep":true,"key":"CraftingEntry","label":"PF2E.TraitAlchemist","maxItemLevel":"@actor.level","predicate":["class:alchemist"],"selector":"alchemist"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"advanced-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I"}}}
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{"_id":"PeZi7E9lI4vz8EGY","img":"systems/pf2e/icons/features/classes/trackless-step.webp","name":"Trackless Step","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When you move through natural terrains, you are difficult to track. You always gain the benefits of the @UUID[Compendium.pf2e.actionspf2e.SB7cMECVtE06kByk] action in such terrains, without moving at half your Speed.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"trackless-step","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PeZi7E9lI4vz8EGY"}}}
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{"_id":"Pew7duAozEeAemif","img":"systems/pf2e/icons/features/classes/starlit-span.webp","name":"Starlit Span","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. Your power reaches as far as your senses can perceive, transcending the space between you and your target even with spells that normally require direct physical contact.</p>\n<p>When you use Spellstrike, you can make a ranged weapon or ranged unarmed Strike, as long as the target is within the first range increment of your ranged weapon or ranged unarmed attack. You can deliver the spell even if its range is shorter than the range increment of your ranged attack.</p>\n<p><strong>Conflux Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.nVfP43Xbs6I1PO8v]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"starlit-span","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Pew7duAozEeAemif"}}}
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{"_id":"Pk3Ht0KZyFxSeL07","img":"systems/pf2e/icons/features/classes/keen-flair.webp","name":"Keen Flair","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You inflict particularly devastating attacks on even well-defended foes. When you Strike with a weapon or unarmed attack with which you have master proficiency, if you roll a 19 on the die and the roll is a success, you critically succeed instead.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"keen-flair","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Pk3Ht0KZyFxSeL07"}}}
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{"_id":"PoclGJ7BCEyIuqJe","img":"systems/pf2e/icons/features/classes/amulet.webp","name":"Amulet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Amulets are items carried for good luck and protection. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. Amulet implements are associated with the harrow suit of shields and the astrological signs of the bridge and the ogre.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>The protective aspects of your amulet can shield you and your allies from harm. You gain the @UUID[Compendium.pf2e.actionspf2e.Or6RLXeoZkN8CLdi] reaction.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>Your amulet offers continued protection. When you use Amulet's Abeyance, you or your ally chooses one type of damage dealt by the triggering attack and gains resistance 5 against that damage type until the start of your next turn. At 15th level, this lingering resistance increases from 5 to 10.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your amulet repels the creature's attempts to harm you. You gain a +2 status bonus to AC and saves against the target of your Exploit Vulnerability.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>Your amulet provides sanctuary even against wide-scale attacks. When you use Amulet's Abeyance, you target yourself and all allies within 15 feet. Each target gains both the initial resistance against the triggering damage and the lingering resistance from your amulet's adept benefit; the allies gain the lingering resistance even if they would not have taken Archive any of the initial triggering damage. If the foe's attack deals multiple damage types, each target can separately choose the damage type to gain lingering resistance against.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.Or6RLXeoZkN8CLdi"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"amulet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PoclGJ7BCEyIuqJe"}}}
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{"_id":"PpzH9tJULk5ksX9w","img":"systems/pf2e/icons/features/classes/psychopomp.webp","name":"Bloodline: Psychopomp","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.</p>\n<p><strong>Spell List</strong> divine</p>\n<p><strong>Bloodline Skills</strong> Intimidation, Religion</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.kcelf6IHl3L9VXXg]</em>; 1st:<em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>; 2nd: <em>@UUID[Compendium.pf2e.spells-srd.b515AZlB0sridKSq]</em>; 3rd: <em>@UUID[Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.ksLCg62cLOojw3gN]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.YvXKGlHOt7mdW2jZ]</em>; 6th: <em>@UUID[Compendium.pf2e.spells-srd.PHVHBbdHeQRfjLmE]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.Z9OrRXKgAPv6Hn5l]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.Ht35SDf9PDStJfoC]</em>; 9th: <em>@UUID[Compendium.pf2e.spells-srd.10VcmSYNBrvBphu1]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.3mINzPzup2m9qzFU]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.pQ3NIzZXeIIcU81C]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.SzKkzq3Rr6vKIxbp]</em></p>\n<p><strong>Blood Magic</strong> The border between life and death becomes blurred to you. Either you gain a +2 status bonus to Fortitude saving throws for 1 round, or a target takes 1 damage per spell level. The damage is negative if the target is living or positive if the target is undead. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.7BFd8A9HFrmg6vwL]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"divine"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-psychopomp","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.PpzH9tJULk5ksX9w"}}}
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{"_id":"Q1VfQZp49hkhY0HY","img":"systems/pf2e/icons/features/classes/devotion-spells.webp","name":"Devotion Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your deity's power grants you special divine spells called devotion spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You gain a devotion spell depending on your cause, and you are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"devotion-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Q1VfQZp49hkhY0HY"}}}
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{"_id":"QEtgbY8N2V4wTbsI","img":"systems/pf2e/icons/features/classes/implement-paragon.webp","name":"Implement Paragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have unlocked the last secrets of an implement. Choose one of your implements that already gained the adept benefit; you gain the paragon benefit for that implement.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Amulet","predicate":["feature:amulet","adept:amulet"],"value":"amulet"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Bell","predicate":["feature:bell","adept:bell"],"value":"bell"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Chalice","predicate":["feature:chalice","adept:chalice"],"value":"chalice"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Lantern","predicate":["feature:lantern","adept:lantern"],"value":"lantern"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Mirror","predicate":["feature:mirror","adept:mirror"],"value":"mirror"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Regalia","predicate":["feature:regalia","adept:regalia"],"value":"regalia"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Tome","predicate":["feature:tome","adept:tome"],"value":"tome"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Wand","predicate":["feature:wand","adept:wand"],"value":"wand"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Weapon","predicate":["feature:weapon","adept:weapon"],"value":"weapon"}],"flag":"implementParagon","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt","rollOption":"paragon"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"implement-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QEtgbY8N2V4wTbsI"}}}
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{"_id":"QQP0mu0cyWIwNUh9","img":"systems/pf2e/icons/features/classes/shield-ally.webp","name":"Shield Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A spirit of protection dwells within your shield. In your hands, the shield's Hardness increases by 2 and its HP and BT increase by half.</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.shield.hardness","predicate":["self:shield:equipped"],"value":2},{"domain":"all","key":"RollOption","option":"divine-ally:shield"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"shield-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QQP0mu0cyWIwNUh9"}}}
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{"_id":"QTCIahokREpnAYDi","img":"systems/pf2e/icons/features/classes/armor-of-fury.webp","name":"Armor of Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"armor-of-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QTCIahokREpnAYDi"}}}
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{"_id":"QWXvksGJhOjXbBqi","img":"systems/pf2e/icons/features/classes/way-of-the-sniper.webp","name":"Way of the Sniper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.gBhWEy3ToxQeCLQm]</p>\n<p><strong>Deeds</strong> <em>Initial</em> @UUID[Compendium.pf2e.actionspf2e.Tlrde2xh7AhesXNB]; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.vO0Y1dVjNfbDyT4S]; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.O1iircZOOCo42r9Y]</p>\n<p><strong>Way Skill</strong> Stealth</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.gBhWEy3ToxQeCLQm"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.Tlrde2xh7AhesXNB"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"way-of-the-sniper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QWXvksGJhOjXbBqi"}}}
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{"_id":"Qejo7FUWQtPTpgWH","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"First Doctrine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the first benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.xxkszluN9icAiTO4]{Warpriest}</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"{actor|flags.pf2e.cleric.firstDoctrine}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"first-doctrine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Qejo7FUWQtPTpgWH"}}}
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{"_id":"QhoW8ivPvYmWzyEZ","img":"systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp","name":"Ranger Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert.</p>\n<p>You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":["hunted-prey",{"or":["item:category:simple","item:category:martial"]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"ranger-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QhoW8ivPvYmWzyEZ"}}}
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{"_id":"QiMlJ33kNEoyh1M0","img":"systems/pf2e/icons/features/classes/shared-vigilance.webp","name":"Shared Vigilance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You and your eidolon work together to remain alert to threats around you, allowing you to perceive far more together than you could individually. Your proficiency rank in Perception and your eidolon's proficiency rank in Perception increase to expert.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":2}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"shared-vigilance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QiMlJ33kNEoyh1M0"}}}
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{"_id":"Qrhw4SILfT8YNQgB","img":"systems/pf2e/icons/features/classes/precise-discipline.webp","name":"Precise Discipline","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Determine intended outcome. Align thoughts. Identify and resolve distractions. Manifest. Intentional focus is the key to unleashing your abilities, whether that's because your power naturally tends to precise, discrete effects, or because you've adopted strict discipline to ensure your mind can change the world only when you intend it to.</p>\n<p>Your thought components are calculations you make to determine the forces you need to call upon. Perhaps you mentally weigh the mass of an object against the force of gravity to levitate it or you might determine exactly how much energy is needed for an object to combust. Calculation components tend to impart ordered visual and auditory effects to your spell manifestation, such as regular tessellations of light, mathematical spirals, or harmonic tones.</p>\n<p><strong>Key Ability</strong> Your key ability score is Intelligence.</p>\n<p><strong>Psyche Action</strong> @UUID[Compendium.pf2e.actionspf2e.Fha8jFmfkOPxAsrZ]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"allowDuplicate":false,"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.Fha8jFmfkOPxAsrZ"}],"source":{"value":"Pathfinder Dark Archive"},"subfeatures":{"keyOptions":["int"]},"traits":{"rarity":"common","value":["psychic"]},"slug":"precise-discipline","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Qrhw4SILfT8YNQgB"}}}
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{"_id":"QzWXMCSGNfvvpYgF","img":"systems/pf2e/icons/features/classes/spell-substitution.webp","name":"Spell Substitution","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You don't accept the fact that once spells are prepared, they can't be changed until your next daily preparation, and you have uncovered a shortcut allowing you to substitute new spells for those you originally prepared. You can spend 10 minutes to empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"spell-substitution","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.QzWXMCSGNfvvpYgF"}}}
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{"_id":"R41sy7weOd0JhOiW","img":"systems/pf2e/icons/spells/dragon-breath.webp","name":"Dragon Deviant Classification","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Deviant abilities often trace their origin to massive concentrations of energy, such as being at ground zero of a detonating magical artifact. These energies can linger within an individual to grant them deviations falling under the dragon classification—gouts of flame, electrical breath, and the like—projecting and absorbing it to great effect.</p>\n<p>When you gain a dragon-type deviation, choose a type of damage, from cold, electricity, fire, or sonic. All abilities you gain from this deviation deal this type of damage and add the corresponding trait to the ability. You also use this damage type for the damage and weakness from your backlash.</p>\n<h2>Backlash</h2>\n<p>@UUID[Compendium.pf2e.classfeatures.8PjTI21Mif26XWY7]</p>\n<p>The same blood that lets one of the dragon-descended spit out a gout of flame is precisely what keeps the inside of their mouth from being singed in the furnace. Deviations, unfortunately, lack these safeguards, their powers coming from haphazard circumstance and interactions rather than intentional design. A character using their deviation always risks the chance of backlash.</p>\n<p>Whenever you attempt to use a deviation, roll a @Check[type:flat|dc:5]. On a success, you use your deviation and the DC for subsequent checks increases by 5, to a maximum of 20 (@Check[type:flat|dc:10] @Check[type:flat|dc:15] @Check[type:flat|dc:20]); on a failure, you use your deviation and then suffer a backlash effect, after which your flat check DC resets to 5. Backlash progresses from mild, to moderate, to severe. When you have already taken mild backlash in a given day, the next time you would take backlash, you take the moderate backlash instead, and if you have already taken moderate backlash, you take the severe backlash instead, and your deviation can't be used for the rest of the day—attempting to use it simply brings pain. When you make your daily preparations, your flat check DC returns to 5 and your next backlash returns to mild.</p>\n<p>Any effects from backlash can't be reduced, prevented, or otherwise bypassed. Conditions and damage you take from backlash can't be reduced or prevented by resistance or immunity, but still triggers any weakness you have to it.</p>\n<h2>Dragon Deviant Feats</h2>\n<p>@UUID[Compendium.pf2e.feats-srd.TtAvM02UvfNaXeXd]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.9Jbl71C5C6MnOqxV]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.EBmZyzDWhFSLydlM]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.q8c0LINVNcJrdK91]</p>\n<h3>Universal Deviant Feats</h3>\n<p>@UUID[Compendium.pf2e.feats-srd.mXp6G4YWCXGvp7Qd]</p>\n<p>@UUID[Compendium.pf2e.feats-srd.Km6YO7Ky2bEwhAFD]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.TraitAcid","value":"acid"},{"label":"PF2E.TraitCold","value":"cold"},{"label":"PF2E.TraitElectricity","value":"electricity"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitSonic","value":"sonic"}],"flag":"energy","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DeviantAbilities.Dragon.EnergyPrompt"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.deviantAbilities.dragon.damageType","value":"{item|flags.pf2e.rulesSelections.energy}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.deviantAbilities.awakenedChoices","priority":10,"value":{"greater":[],"lesser":[]}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BlastingBeamsLine","predicate":[{"not":"awakening:blasting-beams:line"},"feat:blasting-beams"],"value":"blasting-beams:line"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BlastingBeamsAgile","predicate":[{"not":"awakening:blasting-beams:agile"},"feat:blasting-beams"],"value":"blasting-beams:agile"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BlastingBeamsLine","predicate":[{"not":"awakening:blasting-beams:line"},"feat:blasting-beams"],"value":"blasting-beams:line"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.BlastingBeamsAgile","predicate":[{"not":"awakening:blasting-beams:agile"},"feat:blasting-beams"],"value":"blasting-beams:agile"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.ConsumeEnergyRange","predicate":[{"not":"awakening:consume-energy:range"},"feat:consume-energy"],"value":"consume-energy:range"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.lesser","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.ConsumeEnergyStrikes","predicate":[{"not":"awakening:consume-energy:strikes"},"feat:consume-energy"],"value":"consume-energy:strikes"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.ConsumeEnergyRange","predicate":[{"not":"awakening:consume-energy:range"},"feat:consume-energy"],"value":"consume-energy:range"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.ConsumeEnergyStrikes","predicate":[{"not":"awakening:consume-energy:strikes"},"feat:consume-energy"],"value":"consume-energy:strikes"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.StormingBreathProne","predicate":[{"not":"awakening:storming-breath:prone"},"feat:storming-breath"],"value":"storming-breath:prone"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.StormingBreathEscape","predicate":[{"not":"awakening:storming-breath:escape"},"feat:storming-breath"],"value":"storming-breath:escape"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.PropulsiveLeapSpeed","predicate":[{"not":"awakening:propulsive-leap:speed"},"feat:propulsive-leap"],"value":"propulsive-leap:speed"}},{"key":"ActiveEffectLike","mode":"add","path":"flags.pf2e.deviantAbilities.awakenedChoices.greater","value":{"label":"PF2E.SpecificRule.DeviantAbilities.AwakenedPower.PropulsiveLeapWeapon","predicate":[{"not":"awakening:propulsive-leap:weapon"},"feat:propulsive-leap"],"value":"propulsive-leap:weapon"}},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.8PjTI21Mif26XWY7"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"dragon-deviant-classification","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.R41sy7weOd0JhOiW"}}}
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{"_id":"R8cfRNPdaCkd2bud","img":"systems/pf2e/icons/features/classes/hampering-spikes.webp","name":"Hampering Spikes","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've added long, snagging spikes to your weapon, which you can use to impede your foes' movement. Your innovation gains the hampering and versatile P traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"hampering"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-p"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"hampering-spikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.R8cfRNPdaCkd2bud"}}}
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{"_id":"RGs4uR3CAvgbtBAA","img":"systems/pf2e/icons/features/classes/greater-field-discovery-bomber.webp","name":"Greater Field Discovery (Bomber)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn an incredible discovery that advances your understanding of your field.</p>\n<p>You can increase the splash on your bombs to damage creatures within 10 feet, or 15 feet if you have @UUID[Compendium.pf2e.feats-srd.gyVcJfZTmBytLsXq].</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"Note","predicate":["alchemical","bomb","splash"],"selector":"strike-damage","text":"The bomb deals splash damage to every creature within 10 feet of the target, or 15 feet if you have Expanded Splash.","title":"Bomber (Greater Field Discovery)"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"greater-field-discovery-bomber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RGs4uR3CAvgbtBAA"}}}
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{"_id":"RI2EMRBBPNSoTJXu","img":"systems/pf2e/icons/features/classes/cosmos-mystery.webp","name":"Cosmos","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Celestial bodies great and small exert influence on you, giving you sublime cosmic power. Perhaps you see the glittering stars as a divine blessing, or perhaps you feel drawn to the infinitely dark spaces between. You might uphold deities like Desna, Sarenrae, or the deific lovers Shizuru and Tsukiyo who represent the sun and the moon-or you might draw power from dark entities from beyond the stars, like certain Outer Gods, or destructive gods of the night like Zon-Kuthon or the rat goddess Lao Shu Po.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>Your body is as much an astronomical one as it is physical. You gain resistance equal to 2 + half your level against all physical damage.</p>\n<p><strong>Trained Skill</strong> Nature</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.kl2q6JvBZwed4B6v]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.mlNYROcFrUF8nFgk]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.L37RTc7K79OUpZ7X]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.In2A7GCyxxaqZdPI]</em></li>\n</ul>\n<p><strong>Related Domains</strong> darkness, moon</p>\n<h3>Curse of the Sky's Call</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.rwDsr5XsrYcH7oFT]</p>\n<p>You have your head in the clouds-and not just figuratively. Your body is drawn toward the heavens, making you lighter and less substantial than you should be. Your eyes glow with starry light, and your hair and clothing float and drift around you.</p>\n<h4>Minor Curse</h4>\n<p>Your unnatural lightness makes it hard to keep your footing and interact with other physical objects. You are @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} and take a -2 penalty to saves and DCs against @UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD], @UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731], and other forms of forced movement.</p>\n<h4>Moderate Curse</h4>\n<p>Your body is drawn further skyward. You are @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 2}, and the penalty from your minor curse increases to -3.</p>\n<p>You are treated as one size smaller for wind effects. You gain a +2 status bonus against @UUID[Compendium.pf2e.actionspf2e.ge56Lu1xXVFYUnLP] attempts, you only take half as much damage from falls, and you gain the effects of the @UUID[Compendium.pf2e.feats-srd.HJYQlmGTdtyGWr6a] and @UUID[Compendium.pf2e.feats-srd.ZBhvJ9O8MvBFAlhq] skill feats. You weigh only half as much, and your Bulk, should someone need to carry you, is also half as much.</p>\n<h4>Major Curse (11th)</h4>\n<p>As your body rises, you float just above the ground beneath you. You become @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 4}, and the penalty from your minor curse increases to -4.</p>\n<p>You can walk on liquids as if they were solid; you gain the effects of the @UUID[Compendium.pf2e.feats-srd.TVFfTP9fHRidwBlW] skill feat; and you don't leave tracks, trigger weight-sensitive pressure plates, or otherwise connect with the ground below you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"Resistance","predicate":["class:oracle"],"type":"physical","value":"2+floor(@actor.level/2)"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"cosmos","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RI2EMRBBPNSoTJXu"}}}
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{"_id":"RQH6vigvhmiYKKjg","img":"systems/pf2e/icons/features/classes/precise-strike.webp","name":"Precise Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You Strike with flair. When you have panache and you Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the strike is part of a finisher, the additional damage is 2d6 precision damage instead.</p>\n<p>As your swashbuckler level increases, so does your additional damage for precise strike. Increase the amount of additional damage on a Strike and the number of additional dice on a finisher by one at 5th, 9th, 13th, and 17th levels.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"disabledIf":[{"not":"self:effect:panache"}],"disabledValue":false,"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.PreciseStrike.Finisher","option":"finisher","toggleable":true},{"damageCategory":"precision","key":"FlatModifier","predicate":["class:swashbuckler","self:effect:panache",{"or":["item:melee",{"and":["feat:flying-blade","item:thrown","target:range-increment:1"]}]},{"or":["item:trait:agile","item:trait:finesse"]},{"not":"finisher"}],"selector":"strike-damage","slug":"precise-strike","value":{"brackets":[{"end":4,"value":2},{"end":8,"start":5,"value":3},{"end":12,"start":9,"value":4},{"end":16,"start":13,"value":5},{"start":17,"value":6}]}},{"category":"precision","dieSize":"d6","key":"DamageDice","predicate":["class:swashbuckler","self:effect:panache","finisher",{"or":["item:melee",{"and":["feat:flying-blade","item:thrown","target:range-increment:1"]}]},{"or":["item:trait:agile","item:trait:finesse"]}],"selector":"strike-damage","slug":"finisher","value":{"brackets":[{"end":4,"value":{"diceNumber":2}},{"end":8,"start":5,"value":{"diceNumber":3}},{"end":12,"start":9,"value":{"diceNumber":4}},{"end":16,"start":13,"value":{"diceNumber":5}},{"start":17,"value":{"diceNumber":6}}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"precise-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RQH6vigvhmiYKKjg"}}}
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{"_id":"RVPhB0RqmoJg7xI6","img":"systems/pf2e/icons/features/classes/second-path-to-perfection.webp","name":"Second Path to Perfection (Will)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to find perfection in every success.</p>\n<p>Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"second-path-to-perfection-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RVPhB0RqmoJg7xI6"}}}
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{"_id":"RVZC4wVy5B5W2OeS","img":"systems/pf2e/icons/features/classes/masterful-hunter.webp","name":"Masterful Hunter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.</p>\n<p>If you have master proficiency in Perception, you gain a +4 circumstance bonus to Perception checks when you Seek your prey, and if you have master proficiency in Survival, you gain a +4 circumstance bonus to Survival checks when you Track your prey. You also gain an additional benefit depending on your hunter's edge.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","label":"To Track hunted prey (Masterful Hunter)","predicate":["action:track","hunted-prey"],"selector":"survival","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.sur.rank"}},{"key":"FlatModifier","label":"To Seek hunted prey (Masterful Hunter)","predicate":["action:seek","hunted-prey"],"selector":"perception","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.attributes.perception.rank"}},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.ranger.rank","value":3},{"key":"GrantItem","predicate":["feature:flurry"],"uuid":"Compendium.pf2e.classfeatures.JhLncIB10GSQowWL"},{"key":"GrantItem","predicate":["feature:outwit"],"uuid":"Compendium.pf2e.classfeatures.vWZaLE2fEKMBw3D5"},{"key":"GrantItem","predicate":["feature:precision"],"uuid":"Compendium.pf2e.classfeatures.BJYSUbFUGcTLaPDn"},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:3","predicate":["hunted-prey",{"gte":["item:proficiency:rank",3]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"masterful-hunter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RVZC4wVy5B5W2OeS"}}}
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{"_id":"RXRnJcG4XSabZ35a","img":"systems/pf2e/icons/features/classes/elemental.webp","name":"Bloodline: Elemental","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A genie ancestor or some other elemental influence has imbued your blood with primal fury. This affects how your blood magic works, along with your bloodline spells and granted spells marked with an asterisk (*).</p>\n<p><strong>Spell List</strong> primal</p>\n<p><strong>Bloodline Skills</strong> Intimidation, Nature</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em>*, 1st: <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em>*, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em>*, 4th: <em>@UUID[Compendium.pf2e.spells-srd.aqRYNoSvxsVfqglH]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.m2xFMNyQiUKQDRaj]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.iL6TujgTCtRRa0Y0]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.r4HLQcYwB62bTayl]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.0JUOgbbFCapp3HlW]</em>*, advanced: <em>@UUID[Compendium.pf2e.spells-srd.B8aCUMCHCIMUCEVK]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.Qlp8G3knwLGhAxQ0]</em>*</p>\n<p><strong>Blood Magic</strong> Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.3gGBZHcUFsHLJeQH]</p>\n<h2 class=\"title\">Elemental Type</h2>\n<p>Choose the type of elemental that influenced your bloodline: air, earth, fire, or water.</p>\n<p>If your element is air, you buffet your foes with powerful winds; if it's earth, you toss huge chunks of rock; if it's fire, you incinerate your foes with flame; and if it's water, you inundate your foes with torrents of water.</p>\n<p>For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You replace any existing elemental traits with the trait of the element you chose.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"primal"},{"choices":[{"label":"PF2E.TraitAir","value":"air"},{"label":"PF2E.TraitEarth","value":"earth"},{"label":"PF2E.TraitFire","value":"fire"},{"label":"PF2E.TraitWater","value":"water"}],"key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Element","rollOption":"elemental-bloodline"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sorcerer.elementalBloodline.damageType","predicate":[{"not":"elemental-bloodline:fire"}],"value":"bludgeoning"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sorcerer.elementalBloodline.damageType","predicate":["elemental-bloodline:fire"],"value":"fire"},{"key":"DamageDice","override":{"damageType":"{actor|flags.pf2e.sorcerer.elementalBloodline.damageType}"},"predicate":[{"or":["item:slug:produce-flame","item:slug:burning-hands","item:slug:fireball","item:slug:elemental-toss","item:slug:elemental-blast"]}],"selector":"spell-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-elemental","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RXRnJcG4XSabZ35a"}}}
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{"_id":"Ra32tlqBxHzT6fzN","img":"systems/pf2e/icons/features/classes/druid-weapon-expertise.webp","name":"Druid Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have become thoroughly familiar with the weapons of your trade. Your proficiency ranks for all simple weapons and unarmed attacks increase to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"druid-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Ra32tlqBxHzT6fzN"}}}
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{"_id":"RcmqV0cuOLcnKQr0","img":"systems/pf2e/icons/features/classes/lesson-of-favors.webp","name":"Lesson of Bargains","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.PcmFpaHPCReNp1BD]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj]</em>.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-bargains","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RcmqV0cuOLcnKQr0"}}}
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{"_id":"RiAGlnnp4S21BAG3","img":"systems/pf2e/icons/features/classes/druidic-language.webp","name":"Druidic Language","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You know Druidic, a secret language known to only druids, in addition to any languages you know through your ancestry. Druidic has its own alphabet. Teaching the Druidic language to non-druids is anathema.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.traits.languages.value","value":"druidic"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"druidic-language","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RiAGlnnp4S21BAG3"}}}
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{"_id":"RkofVX55ciXZyfAA","img":"systems/pf2e/icons/features/classes/shootists-edge.webp","name":"Shootist's Edge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.gunslinger.rank","value":3},{"domain":"ranged-attack-roll","key":"RollOption","option":"ignore-range-penalty:3","phase":"beforeRoll","predicate":[{"gte":["item:proficiency:rank",3]}]}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"shootists-edge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RkofVX55ciXZyfAA"}}}
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{"_id":"RlwE99yKnhq8FUuy","img":"systems/pf2e/icons/features/classes/wild-stride.webp","name":"Wild Stride","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You move quickly through obstacles, whether they're tumbled stone, tangled undergrowth, or sucking mud. You can ignore the effects of non-magical difficult terrain. As normal for ignoring difficult terrain, this also lets you treat the hindrances of greater difficult terrain as those of difficult terrain.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"wild-stride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RlwE99yKnhq8FUuy"}}}
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{"_id":"RyOkmu0W9svavuAB","img":"systems/pf2e/icons/features/classes/mastermind.webp","name":"Mastermind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Where others might use sleight of hand or a silver tongue to achieve their objectives, you rely on your intellect to craft intricate schemes. You likely view your operations as a chess game, always planning 10 steps ahead where others might plan three. You might be a detective determined to solve crimes or a spymaster in the service of a powerful family or nation. If you operate outside the law, you might be an aspiring crime lord or information broker, excellent at directing others toward suitable jobs.</p>\n<p>If you successfully identify a creature using @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo], that creature is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute.</p>\n<p>You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You can choose Intelligence as your key ability score.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"adjustName":false,"choices":[{"label":"PF2E.SkillArcana","value":"system.skills.arc.rank"},{"label":"PF2E.SkillNature","value":"system.skills.nat.rank"},{"label":"PF2E.SkillOccultism","value":"system.skills.occ.rank"},{"label":"PF2E.SkillReligion","value":"system.skills.rel.rank"}],"flag":"mastermind","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Rogue.TrainSkill.Prompt"},{"key":"ActiveEffectLike","mode":"upgrade","path":"{item|flags.pf2e.rulesSelections.mastermind}","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"subfeatures":{"keyOptions":["int"]},"traits":{"rarity":"common","value":["rogue"]},"slug":"mastermind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB"}}}
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{"_id":"S4uY5ap2yhDRqhd0","img":"systems/pf2e/icons/spells/bestial-curse.webp","name":"Catharsis Emotion (Hatred)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your unabashed hatred consumes your soul and causes your foe to falter. Your emotional focus is an individual enemy you detest.</p>\n<p><strong>Catharsis Trigger</strong> You start your first turn in an encounter against your emotional focus or one of their followers. If the encounter includes multiple eligible followers and doesn't include your actual emotional focus, choose one of the followers to act as your emotional focus for this encounter (or until your actual emotional focus shows up).</p>\n<p><strong>Catharsis Activation</strong> You can Step or Stride. You must end this movement closer to your emotional focus.</p>\n<p><strong>Emotional Fervor</strong> Your emotional focus is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you and takes a –2 status penalty to saves against your spells. You're flat-footed to your emotional focus and take a –2 status penalty to saves against it. Spell: <em>@UUID[Compendium.pf2e.spells-srd.TaaMEYdZXQXF0Sks]</em></p>\n<p><strong>Emotional Fallout</strong> You become @UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{Stunned 2}.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.0H1ozccQGGFLUwFI]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-hatred","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.S4uY5ap2yhDRqhd0"}}}
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{"_id":"S6WW4Yyg4XonXGHD","img":"systems/pf2e/icons/features/classes/archwizards-spellcraft.webp","name":"Arcane Spellcasting (Wizard)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through dedicated study and practice, you can harness arcane power to cast spells. You can cast arcane spells using the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity, and you can supply material, somatic, and verbal components when casting spells.</p>\n<p>At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook, plus one extra cantrip and spell of your chosen school of each level you can cast if you are a specialist wizard. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a wizard, your number of spell slots and the highest level of spells you can cast from spell slots increase.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{},"value":["wizard"]},"slug":"arcane-spellcasting-wizard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.S6WW4Yyg4XonXGHD"}}}
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{"_id":"SB8UJ8rZmvbcBweJ","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","name":"Powerful Fist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You know how to wield your fists as deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. Most people take a -2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"baseType":"fist","category":"unarmed","damage":{"base":{"damageType":"bludgeoning","dice":1,"die":"d6"}},"group":"brawling","img":"systems/pf2e/icons/features/classes/powerful-fist.webp","key":"Strike","label":"PF2E.Strike.Fist.Label","range":null,"slug":"fist","traits":["agile","finesse","nonlethal","unarmed"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"powerful-fist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SB8UJ8rZmvbcBweJ"}}}
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{"_id":"SCYSjUbMmw8JD9P9","img":"systems/pf2e/icons/features/classes/superstition-instinct.webp","name":"Superstition Instinct","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A deep distrust of magic drives you to forgo and counter the metaphysical nonsense of spellcasters. Whether you're a member of a superstitious family or culture that distrusts magic, a warrior in constant battle against wizards and witches, a survivor of a magical accident that instilled an intense aversion in your mind and body, or a scion of a bloodline known for its magic resistance, your rage is inimical to magic.</p>\n<p>This makes you an excellent mage hunter but slow to trust practitioners of magical arts. Your extremely restrictive anathema grants you powers beyond those of other instincts.</p>\n<h2>Anathema</h2>\n<p>Willingly accepting the effects of magic spells (including from scrolls, wands, and the like), even from your allies, is anathema to your instinct. You can still drink potions and invest and activate most magic items you find, though items that cast spells are subject to the same restrictions as all other spells. If an ally insists on using magic on you despite your unwillingness, and you have no reason to believe they will stop, continuing to travel with that ally of your own free will counts as willingly accepting their spells (as do similar circumstances) and thus is also anathema to your instinct.</p>\n<h2>Superstitious Resiliance (Instinct Ability)</h2>\n<p>While raging, you gain a +2 status bonus to all saves against magic. Increase your damage from Rage from 2 to 4 against creatures that can cast spells. Once every 10 minutes, when you Rage, you regain Hit Points equal to the temporary Hit Points you gain from that Rage action.</p>\n<h2>Specialization Ability<span style=\"float: right;\">Level 7</span></h2>\n<p>Increase the damage from Rage from 4 to 8 against creatures that can cast spells. If you have greater raging specialization, instead increase the damage from Rage to 12 against creatures with spells and 8 against other creatures.</p>\n<h2>Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>Choose two associated magical traditions: arcane and occult, arcane and primal, divine and occult, or divine and primal. The resistance from your raging resistance class feature applies against all damage you take from spells cast with these two traditions of magic, regardless of the type of damage dealt by the spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["magical","self:effect:rage",{"or":["class:barbarian","feat:instinct-ability"]}],"selector":"saving-throw","slug":"superstition-saves","type":"status","value":2},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Barbarian.Superstition.TargetingCaster","option":"target:caster","toggleable":"totm"},{"key":"AdjustModifier","mode":"upgrade","predicate":["self:effect:rage","target:caster",{"or":["class:barbarian","feat:instinct-ability"]}],"selectors":["strike-damage"],"slug":"rage","value":4},{"key":"AdjustModifier","mode":"upgrade","predicate":["self:effect:rage","target:caster","class:barbarian",{"gte":["self:level",7]}],"selectors":["strike-damage"],"slug":"rage","value":8},{"key":"AdjustModifier","mode":"upgrade","predicate":["self:effect:rage","target:caster","class:barbarian",{"gte":["self:level",7]}],"selectors":["strike-damage"],"slug":"rage","value":8},{"key":"AdjustModifier","mode":"upgrade","predicate":["self:effect:rage","target:caster","class:barbarian","feature:greater-weapon-specialization"],"selectors":["strike-damage"],"slug":"rage","value":12},{"key":"AdjustModifier","mode":"upgrade","predicate":["self:effect:rage",{"not":"target:caster"},"class:barbarian","feature:greater-weapon-specialization"],"selectors":["strike-damage"],"slug":"rage","value":8},{"key":"AdjustModifier","mode":"upgrade","predicate":["self:effect:rage",{"not":"target:caster"},"class:barbarian","feature:greater-weapon-specialization"],"selectors":["strike-damage"],"slug":"agile-rage","value":4}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"superstition-instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SCYSjUbMmw8JD9P9"}}}
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{"_id":"SHpjmM4A3Sw4GgDz","img":"systems/pf2e/icons/features/classes/light-armor-master.webp","name":"Light Armor Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["investigator","rogue","swashbuckler"]},"slug":"light-armor-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SHpjmM4A3Sw4GgDz"}}}
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{"_id":"SNZ46g3u7U6x0XJj","img":"systems/pf2e/icons/features/classes/improved-familiar-attunement.webp","name":"Improved Familiar Attunement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've long held that fine-tuning the magic that bonds wizard and familiar can improve the mystic connection, compared to the safe yet generic bond most wizards currently use. You've formed such a pact with your familiar, gaining more advantages from it than most wizards. You gain the @UUID[Compendium.pf2e.feats-srd.bcxIg7wi8ZAhvhOD] wizard feat. Your familiar gains an extra ability, and it gains an additional extra ability when you reach 6th, 12th, and 18th levels. Your connection with your familiar alters your arcane bond class feature so that you store your magical energy in your familiar, rather than an item you own; you also gain the Drain Familiar free action instead of Drain Bonded Item. Drain Familiar can be used any time an ability would allow you to use Drain Bonded Item and functions identically, except that you draw magic from your familiar instead of an item.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.familiarAbilities.value","value":{"brackets":[{"end":5,"value":1},{"end":11,"start":6,"value":2},{"end":17,"start":12,"value":3},{"start":18,"value":4}]}},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.bcxIg7wi8ZAhvhOD"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"improved-familiar-attunement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SNZ46g3u7U6x0XJj"}}}
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{"_id":"SNeVaUBTHwvoO6kr","img":"systems/pf2e/icons/features/classes/conjuration.webp","name":"Conjuration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a conjurer, you summon creatures and objects from places beyond, and use magic to transport to distant locales. You understand that the true key to victory is strength in numbers. You add one 1st-level conjuration spell (such as <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.tWzxuJdbXqvskdIo]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"conjuration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SNeVaUBTHwvoO6kr"}}}
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{"_id":"SOan0fqyFTrkqJLV","img":"systems/pf2e/icons/features/classes/witch-lessons.webp","name":"Witch Lessons","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>A witch's knowledge from their patron comes in the form of lessons, which you can learn by selecting feats like Basic Lesson. Each lesson grants you a hex and teaches your familiar a new spell, adding it to the spells you can prepare using your witch spellcasting. You gain this spell even if it's not on your tradition's spell list.</p>\n<p><strong>BASIC LESSONS</strong></p>\n<p>You can select from these lessons when a feat or another effect grants you a basic lesson.</p>\n<p><strong>Lesson of Dreams</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.NNoKWiWKqJkdD2ln]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl]</em>.</p>\n<p><strong>Lesson of the Elements</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.f9uqHnNBMU0774SF]</em> hex. Your familiar learns your choice of <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em>, <em>@UUID[Compendium.pf2e.spells-srd.W69zswpj0Trdy5rj]</em>, <em>@UUID[Compendium.pf2e.spells-srd.jfVCuOpzC6mUrf6f]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.Rn2LkoSq1XhLsODV]</em>.</p>\n<p><strong>Lesson of Life</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.fAlzXtQAASaJx0mY]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.yHujiDQPdtXW797e]</em>.</p>\n<p><strong>Lesson of Protection</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.dFejDNEmVj3CwYLL]</em> hex; your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W]</em>.</p>\n<p><strong>Lesson of Vengeance</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.aEitTTb9PnOyidRf]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD]</em>.</p>\n<p><strong>GREATER LESSONS</strong></p>\n<p>You can select from these lessons when a feat or other effect grants you a greater lesson.</p>\n<p><strong>Lesson of Mischief</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.FrKPwgFxWIGMGgs4]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.tFKJCPvOQZxKq6ON]</em>.</p>\n<p><strong>Lesson of Shadow</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.vhMCd15ZwNJn0zen]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc]</em>.</p>\n<p><strong>Lesson of Snow</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.g4MAIQodRDVfNp1B]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc]</em>.</p>\n<p><strong>MAJOR LESSONS</strong></p>\n<p>You can select from these lessons when a feat or other effect grants you a major lesson.</p>\n<p><strong>Lesson of Bargains</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.PcmFpaHPCReNp1BD]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.GP3wewkQXEPrLxYj]</em>.</p>\n<p><strong>Lesson of Death</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.nQS4vPm5zprqkzFZ]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em>.</p>\n<p><strong>Lesson of Renewal</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.pCvJ4yoZJxDtgUMI]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.x5rGOmhDRDVQPrnW]</em>.</p>\n<p><strong>Lesson of Baba Yaga [RARE]</strong> You gain the <em>@UUID[Compendium.pf2e.spells-srd.ZyREiMaul0VhDYh3]</em> hex and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.R5FHRv7VqyRnxg2t]</em>.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"witch-lessons","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SOan0fqyFTrkqJLV"}}}
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{"_id":"SUUdWG0t33VKa5q4","img":"systems/pf2e/icons/features/classes/master-strike.webp","name":"Master Strike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can incapacitate an unwary foe with a single strike. Your proficiency rank for your rogue class DC increases to master. You gain the @UUID[Compendium.pf2e.actionspf2e.Rlp7ND33yYfxiEWi] free action.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.rogue.rank","value":3},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.Rlp7ND33yYfxiEWi"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"master-strike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SUUdWG0t33VKa5q4"}}}
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{"_id":"SXv9bJFbntDOMRIL","img":"systems/pf2e/icons/features/classes/master-overdrive.webp","name":"Master Overdrive","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your mastery of invention and crafting enhances your Overdrive even further. You become a master in Crafting, and on a successful Overdrive, you increase the additional damage by a total of 2, replacing the increase from expert overdrive.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":3}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"master-overdrive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.SXv9bJFbntDOMRIL"}}}
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{"_id":"T25ZLQWn6O4KchLo","img":"systems/pf2e/icons/spells/contingency.webp","name":"Focus Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points-you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells. Even some classes that don't normally grant spellcasting, such as the Champion and Monk, can grant focus spells.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, just like cantrips are. You can't cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it.</p>\n<p>Casting any of your focus spells costs you 1 Focus Point. You automatically gain a focus pool of 1 Focus Point the first time you gain an ability that gives you a focus spell.</p>\n<p>You replenish all the Focus Points in your pool during your daily preparations. You can also use the Refocus activity to pray, study, meditate, or otherwise reattune yourself to the source of your focus magic and regain a Focus Point.</p>\n<p>Some abilities allow you to increase the Focus Points in your pool beyond 1. Typically, these are feats that give you a new focus spell and increase the number of points in your pool by 1. Your focus pool can't have a capacity beyond 3 Focus Points, even if feats that increase your pool would cause it to exceed this number.</p>\n<hr />\n<p>To regain focus points, see the @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh] action.</p>\n<hr />\n<h1>Spellcasters with Focus Spells</h1>\n<p>Source<strong>Core Rulebook pg. 302</strong></p>\n<p>If you are a spellcaster, your focus spells are the same tradition of spell as the class that gave you the focus spell. A Bard's are @UUID[Compendium.pf2e.classfeatures.fEOj0eOBe34qYdAa]{Occult}, a Cleric's are @UUID[Compendium.pf2e.classfeatures.AvNbdGSOTWNRgcxs]{Divine}, a Druid's are @UUID[Compendium.pf2e.classfeatures.b8pnRxGuNzG0buuh]{Primal}, a Wizard's are @UUID[Compendium.pf2e.classfeatures.S6WW4Yyg4XonXGHD]{Arcane}, and a Sorcerer's are determined by their bloodline.</p>\n<h1>Non-Spellcasters with Focus Spells</h1>\n<p>Source <strong>Core Rulebook pg. 302</strong></p>\n<p>If you get focus spells from a class or other source that doesn't grant spellcasting ability (for example, if you're a Monk with the @UUID[Compendium.pf2e.feats-srd.3a07jkWezSuORSpS] feat), the ability that gives you focus spells also provides your proficiency rank for spell attack rolls and spell DCs, as well as the magical tradition of your focus spells. You gain the ability to @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] and use any spellcasting actions necessary to cast your focus spells (see below). However, you don't qualify for feats and other rules that require you to be a spellcaster.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"focus-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.T25ZLQWn6O4KchLo"}}}
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{"_id":"T9gUmwghw16itUAO","img":"systems/pf2e/icons/spells/illusory-disguise.webp","name":"Catharsis Emotion (Remorse)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You attempt to overcome your failings, but your guilt stays with you.</p>\n<p><strong>Catharsis Trigger</strong> An ally within 30 feet drops to 0 Hit Points.</p>\n<p><strong>Catharsis Activation</strong> You Step or Stride. You must end this movement closer to the triggering ally.</p>\n<p><strong>Emotional Fervor</strong> Any spell you cast that restores Hit Points to the triggering ally gets a status bonus to the Hit Points healed equal to the spell's level, or double the spell's level if the ally is at 0 Hit Points. Spell: <em>@UUID[Compendium.pf2e.spells-srd.kIwA7kwp5E0AC3yM]</em></p>\n<p><strong>Emotional Fallout</strong> Your emotional weight crushes you, leaving you @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2} until you Settle your Emotions.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.rhJyqB9g3ziImQgM]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-remorse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.T9gUmwghw16itUAO"}}}
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{"_id":"TIvzBALymvb56L79","img":"systems/pf2e/icons/features/classes/battlefield-surveyor.webp","name":"Battlefield Surveyor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Whether taking stock of an enemy army or simply standing guard, you excel at observing your foes. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["perception"],"selector":"initiative","type":"circumstance","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"battlefield-surveyor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.TIvzBALymvb56L79"}}}
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{"_id":"TQqv9Q5mB4PW6LH9","img":"systems/pf2e/icons/features/classes/spirit-instinct.webp","name":"Spirit Instinct","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession.</p>\n<h2>Anathema</h2>\n<p>Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not.</p>\n<h2>Spirit Rage (Instinct Ability)</h2>\n<p>When raging, you can increase the additional damage from Rage from 2 to 3 and change its damage type to negative or positive, instead of the damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.</p>\n<h2>Specialization Ability<span style=\"float: right;\">Level 7</span></h2>\n<p>When using spirit rage, increase the damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13.</p>\n<h2>Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Barbarian.Spirit.ToggleLabel","option":"spirit-instinct","predicate":[{"or":["class:barbarian","feat:instinct-ability"]}],"suboptions":[{"label":"PF2E.SpecificRule.Barbarian.Spirit.PositiveDamage","value":"positive"},{"label":"PF2E.SpecificRule.Barbarian.Spirit.NegativeDamage","value":"negative"}],"toggleable":true},{"key":"Resistance","predicate":["self:effect:rage","feature:raging-resistance"],"type":"negative","value":"@actor.abilities.con.mod+3"},{"damageType":"positive","key":"AdjustModifier","mode":"upgrade","predicate":["spirit-instinct:positive"],"selectors":["strike-damage"],"slug":"rage","value":3},{"damageType":"negative","key":"AdjustModifier","mode":"upgrade","predicate":["spirit-instinct:negative"],"selectors":["strike-damage"],"slug":"rage","value":3},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian",{"gte":["self:level",7]}],"selector":"strike-damage","slug":"rage","value":7},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian","feature:greater-weapon-specialization"],"selector":"strike-damage","slug":"rage","value":13},{"key":"AdjustStrike","mode":"add","predicate":[{"or":["spirit-instinct:negative","spirit-instinct:positive"]}],"property":"property-runes","value":"ghost-touch"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"spirit-instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.TQqv9Q5mB4PW6LH9"}}}
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{"_id":"TUOeATt52P43r5W0","img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","name":"Lightning Reflexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"lightning-reflexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.TUOeATt52P43r5W0"}}}
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{"_id":"TWR1wbPJuCLnGdFZ","img":"systems/pf2e/icons/features/classes/phoenix.webp","name":"Bloodline: Phoenix","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have been blessed by a phoenix, perhaps via some magical interaction with a similarly blessed individual. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Players can then choose this bloodline for any new sorcerer characters they create for future campaigns.</p>\n<p><strong>Spell List</strong> primal</p>\n<p><strong>Bloodline Skills</strong> Diplomacy, Nature</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>; 1st: <em>@UUID[Compendium.pf2e.spells-srd.y6rAdMK6EFlV6U0t]</em>; 2nd: <em>@UUID[Compendium.pf2e.spells-srd.jwK43yKsHTkJQvQ9]</em>; 3rd: <em>@UUID[Compendium.pf2e.spells-srd.sxQZ6yqTn0czJxVd]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.OyFCwQuw8XRazsNr]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.Hnc7eGi7vyZenAIm]</em>; 6th: <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.WG91Z5TiR6oO5FOw]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.4MOew29Z1oCX8O28]</em>; 9th: <em>@UUID[Compendium.pf2e.spells-srd.jrBa9deU2ULFWvSl]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.lZx8jZfKrMEtyGY0]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.Q1OWufw6dUiY8yEI]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.tf4PMMMzR5xxJDun]</em></p>\n<p><strong>Blood Magic</strong> The primal fire of life and death flows through you or one target. Choose to have either you or a target of the spell gain temporary Hit Points equal to the spell's level for 1 round, or to have a target of the spell take fire damage equal to the spell's level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"primal"}],"source":{"value":"Pathfinder #168: King of the Mountain"},"traits":{"rarity":"uncommon","value":["sorcerer"]},"slug":"bloodline-phoenix","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.TWR1wbPJuCLnGdFZ"}}}
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{"_id":"TuL0UfqH14MtqYVh","img":"systems/pf2e/icons/features/classes/greater-juggernaut.webp","name":"Greater Juggernaut","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["criticalFailure","failure"],"selector":"fortitude","text":"When you roll a critical failure on a Fortitude save, you get a failure instead. When you fail a Fortitude save against an effect that deals damage, you halve the damage you take.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"greater-juggernaut","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.TuL0UfqH14MtqYVh"}}}
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{"_id":"U74JoAcLHTOsZG6q","img":"systems/pf2e/icons/features/classes/swashbuckler-expertise.webp","name":"Swashbuckler Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You perform swashbuckling techniques with exceptional flair, making them harder to resist. Your proficiency rank for your swashbuckler class DC increases to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.swashbuckler.rank","value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"swashbuckler-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.U74JoAcLHTOsZG6q"}}}
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{"_id":"UIHUNNYZyQ3p4Vmo","img":"systems/pf2e/icons/features/classes/interrogation-methodology.webp","name":"Interrogation Methodology","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>People can't help but trust you, whether through your inherent likableness or your firm insistence on sticking to the truth. You have a way about you that gets others talking, and you've developed interrogative techniques to help you get to the truth of your investigations.</p>\n<p>You are trained in Diplomacy. You gain the @UUID[Compendium.pf2e.feats-srd.6ON8DjFXSMITZleX] skill feat. You can also @UUID[Compendium.pf2e.actionspf2e.xTK2zsWFyxSJvYbX] over the course of a conversation rather than spending dedicated time looking into the lead, provided the conversation lasts 1 minute or longer. For example, while trying to @UUID[Compendium.pf2e.actionspf2e.OX4fy22hQgUHDr0q], you could pursue the creature you're conversing with as a lead, and you could Pursue a Lead about an object while someone is telling you information about that object. You also gain the @UUID[Compendium.pf2e.actionspf2e.xccOiNL2W1EtfUYl] action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.6ON8DjFXSMITZleX"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.xccOiNL2W1EtfUYl"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"interrogation-methodology","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UIHUNNYZyQ3p4Vmo"}}}
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{"_id":"ULOAZWZEokbJC6Rq","img":"systems/pf2e/icons/features/classes/gunslinging-legend.webp","name":"Gunslinging Legend","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.advanced-firearms-crossbows.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple-firearms-crossbows.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial-firearms-crossbows.rank","value":4}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"gunslinging-legend","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ULOAZWZEokbJC6Rq"}}}
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{"_id":"UTRDN1TAieBMjwP1","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Order of the Godclaw","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Favored Weapon</strong> @UUID[Compendium.pf2e.equipment-srd.5fu6dCtqhdBnHNqh]</p>\n<p>The Order of the Godclaw's Hellknights see their cause as a holy mandate from the Godclaw. They seek to punish criminals with a zeal rarely matched by others who enforce the law.</p>\n<hr />\n<p><strong>Lesser Benefit</strong> @UUID[Compendium.pf2e.feats-srd.UHejQS4uCNGRI45t]</p>\n<p><strong>Greater Benefit</strong> @UUID[Compendium.pf2e.feats-srd.cMkpLgadlLCzDOv0]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"order-of-the-godclaw","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UTRDN1TAieBMjwP1"}}}
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{"_id":"UV1HlClbWCNcaKBZ","img":"systems/pf2e/icons/features/classes/anathema(cleric).webp","name":"Anathema (Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Acts fundamentally opposed to your deity's alignment or ideals are anathema to your faith. Learning or casting spells, committing acts, and using items that are anathema to your deity remove you from your deity's good graces.</p>\n<p>Casting spells with the evil trait is almost always anathema to good deities, and casting good spells is likewise anathema to evil deities; similarly, casting chaotic spells is anathema to lawful deities, and casting lawful spells is anathema to chaotic deities. A neutral cleric who worships a neutral deity isn't limited this way, but their alignment might change over time if they frequently cast spells or use abilities with a certain alignment. Similarly, casting spells that are anathema to the tenets or goals of your faith could interfere with your connection to your deity. For example, casting a spell to create undead would be anathema to @UUID[Compendium.pf2e.deities.QZD0u1jxwz0kj8uI], the goddess of death. For borderline cases, you and your GM determine which acts are anathema.</p>\n<p>If you perform enough acts that are anathema to your deity, or if your alignment changes to one not allowed by your deity, you lose the magical abilities that come from your connection to your deity. The class features that you lose are determined by the GM, but they likely include your divine font and all divine spellcasting. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"anathema-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UV1HlClbWCNcaKBZ"}}}
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{"_id":"Upf1LXtWNJ6eB5sm","img":"icons/magic/unholy/hand-marked-pink.webp","name":"Flexible Spell Preparation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>This class feature alters your spellcasting class feature (such as Arcane Spellcasting for the wizard or Divine Spellcasting for the cleric). If you choose this class archetype, you must select @UUID[Compendium.pf2e.feats-srd.CrS0iDwHmjKqvKti] as your 2nd-level class feat.</p>\n<p><strong>Prerequisites</strong> You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day.</p>\n<p><strong>Flexible Spellcaster Adjustments</strong> You learn spells as normal for your class (a wizard uses a spellbook, a witch teaches spells to their familiar, and so on), but change your spellcasting from your class as follows.</p>\n<ul>\n<li>You can cast fewer spells each day. Your number of spell slots per day don't advance from 2 to 3 spells at even levels.</li>\n<li>Reduce the number of cantrips you gain from your class by 2. This archetype doesn't change the way you prepare cantrips.</li>\n<li>During your daily preparations, you prepare a spell collection rather than preparing spells into each spell slot individually. The number of spells in your spell collection each day equals the total number of spell slots you get each day from your class spells. Select these spells from the same source as normal, such as from a spellbook for a wizard.</li>\n<li>You can cast any of the spells in your collection by using a spell slot of an appropriate level. For instance, if you were level 1 and had <em>@UUID[Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH]</em> and <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em> in your spell collection, you could cast <em>feather fall</em> twice that day, <em>magic missile</em> twice, or each spell once.</li>\n<li>Extra spell slots you gain that have additional restrictions, like the wizard's specialist school spells or the cleric's divine font spells, don't change due to this archetype, nor do such spells count toward the number of spells you place in your spell collection.</li>\n</ul>\n<h3>RESTRICTED SPELL SLOTS</h3>\n<p>When applying this archetype to a class that grants additional spell slots with restrictions, such as the specialist wizard's specialist school spells or the cleric's divine bond, you still gain those additional slots, but they work as normal for your class, and they don't add more spells to your spell collection. A healing font grants you additional spell slots to cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spells of the highest level you can cast, but doesn't add <em>heal</em> to your spell collection. A harming font does the same for the <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spell. As a specialist wizard, you prepare one spell per level from your specialty school, which also aren't added to your spell collection.</p>\n<h3>HEIGHTENING SPELLS</h3>\n<p>Once you gain 2nd-level spells, you can heighten any spell in your spell collection to any level you can cast,similar to a spontaneous spellcaster's signature spells. The only restriction is that you must select at least one 1st-level spell for your collection each time you prepare, ensuring that you can use all your spell slots each day.</p>\n<h3>ADJUDICATING CLASS FEATS AND FEATURES</h3>\n<p>Some of your class feats or features might rely on the fact that you prepare spells in spell slots. While some class feats might no longer work or be necessary with the flexible spellcaster archetype, in many cases you can make a simple replacement and continue using the class feat. The following class feats simply require replacing \"a spell you have prepared\" or \"a prepared spell\" for \"a spell in your collection\" or \"a spell slot.\" For example, in @UUID[Compendium.pf2e.feats-srd.EpBG4CFMNSZQx7vI]{Counterspell}, you'd replace \"a spell you have prepared\" in the trigger for \"a spell in your collection\" and \"expend a prepared spell\" for \"expend a spell slot.\" Similarly, in @UUID[Compendium.pf2e.classfeatures.au0lwQ1nAcNQwcGh], you'd replace \"cast one spell you prepared today and already cast\" with \"cast one spell in your collection you've already cast today.\"</p>\n<p>The Counterspell and @UUID[Compendium.pf2e.feats-srd.BQkk7qSSRTFc5jNG] feats in the Core Rulebook need these substitutions, as does @UUID[Compendium.pf2e.feats-srd.l8KQgN8icNrzYIav] from the Advanced Player's Guide. @UUID[Compendium.pf2e.feats-srd.xhiwito5kneP4sjV] provides additional restricted spells, like divine font or specialist spells; you can take it, but it doesn't add to your collection and works like normal prepared spells.</p>\n<h3>DISALLOWED FEATS</h3>\n<p>The following feats from the Core Rulebook aren't available for a flexible spellcaster: @UUID[Compendium.pf2e.feats-srd.ZvPgibovxwiN8Wse], @UUID[Compendium.pf2e.feats-srd.IMPP5pa8AmvCby4W], @UUID[Compendium.pf2e.feats-srd.LAHiW98iPJKplFyK], @UUID[Compendium.pf2e.feats-srd.a1TSGGsA6b5gjP3H], and @UUID[Compendium.pf2e.feats-srd.dJ1ZviNMpt4ID7lc]. The disallowed feats from the Advanced Player's Guide are as follows: @UUID[Compendium.pf2e.feats-srd.011wnYpjIwCEzFtl], @UUID[Compendium.pf2e.feats-srd.7mGMHb7irGKZ0eQo], @UUID[Compendium.pf2e.feats-srd.j01dM0ZAC7KzShx0], and @UUID[Compendium.pf2e.feats-srd.wa9ZGBTlFuwOjPpH].</p>\n<hr />\n<h3><strong>Flexible Spellcaster Spells Per Day</strong></h3>\n<table class=\"pf2-table\" style=\"width: 651px;\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>*</td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>*</td>\n</tr>\n<tr>\n<td style=\"color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;\" colspan=\"12\">* Your class most likely has a class feature that gives you a single 10th level spell that works a bit differently from other slots. If so, flexible spellcaster doesn't change the way that spell works.</td>\n</tr>\n</tbody>\n</table>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day."}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"flexible-spell-preparation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Upf1LXtWNJ6eB5sm"}}}
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{"_id":"Uu8VnpAo3XZZEKPd","img":"systems/pf2e/icons/features/classes/inventive-mastery.webp","name":"Inventive Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your inventions are incredibly effective. Your proficiency rank for your inventor class DC increases to master.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.inventor.rank","value":3}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"inventive-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Uu8VnpAo3XZZEKPd"}}}
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{"_id":"UyuwFp0jQqYL2AdF","img":"systems/pf2e/icons/features/classes/redeemer-neutral-good.webp","name":"Redeemer","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're full of kindness and forgiveness. You gain the Glimpse of Redemption champion's reaction and the <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> devotion spell. After the tenets of good, add these:</p>\n<ul>\n<li>You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.</li>\n<li>You must show compassion for others, regardless of their authority or station.</li>\n</ul>\n<h2 class=\"title\">Champion's Reaction</h2>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf] <span class=\"pf2-icon\">R</span></h3>\n<p><strong>Trigger</strong> An enemy damages your ally, and both are within 15 feet of you.</p>\n<hr />\n<p>Your foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:</p>\n<ul>\n<li>The ally is unharmed by the triggering damage.</li>\n<li>The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.</li>\n</ul>\n<h2 class=\"title\">Divine Smite<span style=\"float:right\">Level 9</span></h2>\n<p>A guilty conscience assails foes who spurn your Glimpse of Redemption. A foe that responds to your Glimpse of Redemption by dealing damage takes [[/r @actor.abilities.cha.mod[persistent,good]]]{Persistent Good Damage} equal to your Charisma modifier.</p>\n<h2 class=\"title\">Exalt<span style=\"float:right\">Level 11</span></h2>\n<p>You protect multiple allies. You can apply the resistance granted by Glimpse of Redemption to yourself and all allies within 15 feet of you, including the triggering ally, except the resistance is reduced by 2 for all.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"class:champion:alignment:ng"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.tuZnRWHixLArvaIf"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"redeemer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.UyuwFp0jQqYL2AdF"}}}
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{"_id":"V4Jt7eDnJBLv5bDj","img":"systems/pf2e/icons/features/classes/perpetual-infusions-mutagenist.webp","name":"Field Discovery (Mutagenist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn a special discovery depending on your field.</p>\n<p>When using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] to make mutagens during your daily preparations, you can use a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L]{reagents} to create any three mutagens instead of just two of the same mutagen.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.crafting.entries.alchemist.fieldDiscovery","phase":"beforeDerived","value":["item:trait:mutagen"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"field-discovery-mutagenist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.V4Jt7eDnJBLv5bDj"}}}
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{"_id":"VDot7CDcXElxmkkz","img":"systems/pf2e/icons/features/classes/dragon-instinct.webp","name":"Dragon Instinct","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You summon the fury of a mighty dragon and manifest incredible abilities. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragon's blood or after watching a marauding wyrm burn your village. Select a type of dragon from Table 3-4: Dragon Instincts to be your instinct's dragon type. Chromatic dragons tend to be evil, and metallic dragons tend to be good.</p>\n<h2>Table 3-4: Dragon Instincts</h2>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Dragon</th>\n<th>Type</th>\n<th>Breath Weapon</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black</td>\n<td>Chromatic</td>\n<td>Line of Acid</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Chromatic</td>\n<td>Line of Electricity</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Chromatic</td>\n<td>Cone of Poison</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Chromatic</td>\n<td>Cone of Fire</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Chromatic</td>\n<td>Cone of Cold</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Metallic</td>\n<td>Line of Fire</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Metallic</td>\n<td>Line of Electricity</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Metallic</td>\n<td>Line of Acid</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Metallic</td>\n<td>Cone of Fire</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Metallic</td>\n<td>Cone of Cold</td>\n</tr>\n</tbody>\n</table>\n<h2 class=\"title\">Anathema</h2>\n<p>Letting a personal insult against you slide is anathema to your instinct. Choose whether your character respects or abhors your dragon type. If you respect it, defying such a dragon is anathema, and if you abhor it, failing to defeat such a dragon you come across is anathema.</p>\n<h2 class=\"title\">Draconic Rage (Instinct Ability)</h2>\n<p>While raging, you can increase the additional damage from Rage from 2 to 4 and change its damage type to match that of your dragon's breath weapon instead of the damage type for your weapon or unarmed attack. If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type.</p>\n<h2 class=\"title\">Specialization Ability<span style=\"float:right\">Level 7</span></h2>\n<p>When you use draconic rage, you increase the additional damage from Rage from 4 to 8. If you have greater weapon specialization, instead increase the damage from Rage when using draconic rage from 8 to 16.</p>\n<h2 class=\"title\">Raging Resistance<span style=\"float:right\">Level 9</span></h2>\n<p>You resist piercing damage and the damage type of your dragon's breath weapon.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Black","value":{"breath":{"size":60,"type":"line"},"category":"chromatic","color":"black","damageType":"acid"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Blue","value":{"breath":{"size":60,"type":"line"},"category":"chromatic","color":"blue","damageType":"electricity"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Brass","value":{"breath":{"size":60,"type":"line"},"category":"metallic","color":"brass","damageType":"fire"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Bronze","value":{"breath":{"size":60,"type":"line"},"category":"metallic","color":"bronze","damageType":"electricity"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Copper","value":{"breath":{"size":60,"type":"line"},"category":"metallic","color":"copper","damageType":"acid"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Gold","value":{"breath":{"size":30,"type":"cone"},"category":"metallic","color":"gold","damageType":"fire"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Green","value":{"breath":{"size":30,"type":"cone"},"category":"chromatic","color":"green","damageType":"poison"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Silver","value":{"breath":{"size":30,"type":"cone"},"category":"metallic","color":"silver","damageType":"cold"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Red","value":{"breath":{"size":30,"type":"cone"},"category":"chromatic","color":"red","damageType":"fire"}},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.White","value":{"breath":{"size":30,"type":"cone"},"category":"chromatic","color":"white","damageType":"cold"}}],"flag":"dragon","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DragonDisciple.Prompt"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.barbarian.instinct.dragon.breath.size","value":"{item|flags.pf2e.rulesSelections.dragon.breath.size}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.barbarian.instinct.dragon.breath.type","value":"{item|flags.pf2e.rulesSelections.dragon.breath.type}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.barbarian.instinct.dragon.category","value":"{item|flags.pf2e.rulesSelections.dragon.category}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.barbarian.instinct.dragon.color","value":"{item|flags.pf2e.rulesSelections.dragon.color}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.barbarian.instinct.dragon.damageType","value":"{item|flags.pf2e.rulesSelections.dragon.damageType}"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Barbarian.Dragon.ToggleLabel","option":"draconic-rage","predicate":[{"or":["class:barbarian","feat:instinct-ability"]}],"toggleable":true,"value":true},{"damageType":"{item|flags.pf2e.rulesSelections.dragon.damageType}","key":"AdjustModifier","mode":"upgrade","predicate":["draconic-rage"],"selectors":["strike-damage"],"slug":"rage","value":4},{"key":"AdjustModifier","mode":"upgrade","predicate":["draconic-rage","class:barbarian",{"gte":["self:level",7]}],"selectors":["strike-damage"],"slug":"rage","value":8},{"key":"AdjustModifier","mode":"upgrade","predicate":["draconic-rage","class:barbarian","feature:greater-weapon-specialization"],"selectors":["strike-damage"],"slug":"rage","value":16},{"key":"Resistance","predicate":["self:effect:rage","feature:raging-resistance"],"type":"piercing","value":"@actor.abilities.con.mod+3"},{"key":"Resistance","predicate":["self:effect:rage","feature:raging-resistance"],"type":"{item|flags.pf2e.rulesSelections.dragon.damageType}","value":"@actor.abilities.con.mod+3"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"dragon-instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VDot7CDcXElxmkkz"}}}
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{"_id":"VKRjmXxBFLrJK01c","img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","name":"Signature Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Experience enables you to cast some spells more flexibly.</p>\n<p>For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can replace it with any spell you could have chosen when you first selected it (i.e., of the same spell level or lower).</p>\n<p>You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","oracle","psychic","sorcerer"]},"slug":"signature-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VKRjmXxBFLrJK01c"}}}
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{"_id":"VLiT503OLOM3vaDx","img":"systems/pf2e/icons/features/classes/devastator.webp","name":"Devastator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore 10 points of a creature's resistance to their physical damage.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.barbarian.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"devastator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VLiT503OLOM3vaDx"}}}
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{"_id":"VS5vkqUQu4n7E28Y","img":"systems/pf2e/icons/features/classes/perpetual-potency-chirurgeon.webp","name":"Perpetual Potency (Chirurgeon)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your perpetual infusions improve, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 6th level or lower elixirs with the healing trait.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-potency-chirurgeon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VS5vkqUQu4n7E28Y"}}}
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{"_id":"VSQJtzQE6ikKdsnP","img":"systems/pf2e/icons/features/classes/first-implement-and-esoterica.webp","name":"First Implement and Esoterica","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your implement is a special object of symbolic importance: your badge as you treat with the supernatural and a powerful tool if things turn violent. Choose an implement from the options presented below:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.PoclGJ7BCEyIuqJe]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.DK1LCE5pd0YCY11c]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.1vgFGSnn0DIBmK7j]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.AltwHU7hCqTwpn48]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.N6KvTbaRsphc0Ymb]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.DhdLzrcMvB93Rjmt]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.MyN1cQgE0HsLF20e]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.pDxdE8S8QJV2PGiB]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.YiDkrwaxiF7Gao7y]</li>\n</ul>\n<p>You begin play with a mundane item of that type, and you gain the initiate benefit for that implement. While an implement is useful to you, it typically has no value if sold. If you acquire a new object of the same general implement type, you can switch your implement to the new object by spending 1 day of downtime with the new item. As you advance as a thaumaturge, you will collect up to three implements and unlock the hidden potential stored within each, so you can mix and match their benefits to suit your situation.</p>\n<p>While your implements are your primary tools in your dealings with the supernatural, you know the value of always being prepared. You constantly collect and carry various smaller mystic objects, bits of materials with paranormal affinities, and items used in folk practices: your esoterica. These might include cold-iron nails, scraps of scrolls and scriptures, fragments of bones purportedly from a saint, and other similar objects. You keep your esoterica in easy-to-access places on your person and are well practiced in brandishing your implement and esoterica together, so you can draw and use esoterica with the same hand you're using to wield an implement.</p>\n<h3><strong>Exploit Vulnerability</strong></h3>\n<p>You know that every creature, no matter how obscure, has a weakness. By identifying and empowering the right object, you can strike down even the most resilient of monsters. You gain the Exploit Vulnerability action.</p>\n<p>You can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness.</p>\n<ul>\n<li><strong>Mortal Weakness</strong> After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves, you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver.</li>\n<li><strong>Personal Antithesis</strong> You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"value":"Compendium.pf2e.classfeatures.PoclGJ7BCEyIuqJe"},{"value":"Compendium.pf2e.classfeatures.DK1LCE5pd0YCY11c"},{"value":"Compendium.pf2e.classfeatures.1vgFGSnn0DIBmK7j"},{"value":"Compendium.pf2e.classfeatures.AltwHU7hCqTwpn48"},{"value":"Compendium.pf2e.classfeatures.N6KvTbaRsphc0Ymb"},{"value":"Compendium.pf2e.classfeatures.DhdLzrcMvB93Rjmt"},{"value":"Compendium.pf2e.classfeatures.MyN1cQgE0HsLF20e"},{"value":"Compendium.pf2e.classfeatures.pDxdE8S8QJV2PGiB"},{"value":"Compendium.pf2e.classfeatures.YiDkrwaxiF7Gao7y"}],"flag":"implement","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.FirstImplement"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.implement}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"first-implement-and-esoterica","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VSQJtzQE6ikKdsnP"}}}
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{"_id":"VVMMJdIWL7fAsQf3","img":"systems/pf2e/icons/features/classes/baba-yaga-patron.webp","name":"Baba Yaga Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Baba Yaga teaches you how to transfer spirits into objects and freeze your foes.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Patron Skill</strong> Occultism</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.yp4w9SG4RuqRM8KD]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.8TQiFzGf4feoHeH0]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"occult"}],"source":{"value":"Pathfinder Lost Omens: Legends"},"traits":{"rarity":"rare","selected":{"witch":"Witch"},"value":["witch"]},"slug":"baba-yaga-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VVMMJdIWL7fAsQf3"}}}
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{"_id":"VdwNvQwq9sHflEwe","img":"systems/pf2e/icons/features/classes/intensify-vulnerability.webp","name":"Intensify Vulnerability","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to use your implement to further assault a creature whose vulnerabilities you're exploiting. You gain the intensify vulnerability benefit of all of your implements, as well as the @UUID[Compendium.pf2e.actionspf2e.HAmGozJwLAal5v82] action.</p>"},"level":{"value":9},"prerequisites":{"value":[{"value":"Exploit Vulnerability"}]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.HAmGozJwLAal5v82"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"intensify-vulnerability","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VdwNvQwq9sHflEwe"}}}
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{"_id":"VgZIutWjFl8oZQFi","img":"systems/pf2e/icons/features/classes/expert-strikes.webp","name":"Expert Strikes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've practiced martial arts and have now surpassed your former skill. Your proficiency ranks for unarmed attacks and simple weapons increase to expert.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"expert-strikes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VgZIutWjFl8oZQFi"}}}
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{"_id":"VgmfNKtQLgBaNi5r","img":"systems/pf2e/icons/features/classes/champion-expertise.webp","name":"Champion Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Prayers strengthen your divine power. Your proficiency ranks for your champion class DC and divine spell attack rolls and DCs increase to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.champion.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"champion-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VgmfNKtQLgBaNi5r"}}}
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{"_id":"VmPIJomEdmgGrCMS","img":"systems/pf2e/icons/features/classes/double-spellstrike.webp","name":"Double Spellstrike","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can extend the magic of spells you store with Spellstrike. After you make a Spellstrike with a spell cast from a spell slot, you retain an echo of the spell, stored in your body. The next time you Spellstrike, you can cast the same spell again without expending a spell slot.</p>\n<p>If you choose to cast a different spell with Spellstrike, or you go 1 minute without using the stored spell, the stored spell dissipates harmlessly.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"double-spellstrike","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VmPIJomEdmgGrCMS"}}}
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{"_id":"VywXtJCa0Y9fdGVH","img":"systems/pf2e/icons/features/classes/thaumaturgic-mastery.webp","name":"Thaumaturgic Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've become a master in paranormal phenomena, and your esoterica grow in power. Your proficiency rank for your thaumaturge class DC increases to master.</p>\n<p>You also gain an additional skill increase, which you can apply only to Arcana, Nature, Occultism, or Religion.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.thaumaturge.rank","value":3}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"thaumaturgic-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.VywXtJCa0Y9fdGVH"}}}
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{"_id":"W1FkMHYVDg3yTU5r","img":"systems/pf2e/icons/features/classes/double-debilitation.webp","name":"Double Debilitation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your opportunistic attacks are particularly detrimental. When you use @UUID[Compendium.pf2e.actionspf2e.bp0Up04x3dzGK5bB], you can apply two debilitations simultaneously; removing one removes both.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"double-debilitation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.W1FkMHYVDg3yTU5r"}}}
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{"_id":"W2rwudMNcAxs8VoX","img":"systems/pf2e/icons/features/classes/improved-flexibility.webp","name":"Improved Flexibility","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your extensive experience gives you even greater ability to adapt to each day's challenges. When you use combat flexibility, you can gain two fighter feats instead of one. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. You must meet all of the feats' prerequisites.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"improved-flexibility","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.W2rwudMNcAxs8VoX"}}}
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{"_id":"W9cF7wZztLDb1WGY","img":"systems/pf2e/icons/features/classes/tempest-mystery.webp","name":"Tempest","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>An oracle wields divine power, but not from a single divine being. This power could come from a potent concept or ideal, the attention of multiple divine entities whose areas of concern all touch on that subject, or a direct and dangerous conduit to raw divine power. This is the oracle's mystery, a source of divine magic not beholden to any deity.</p>\n<p>Your mystery might represent a pantheistic devotion to all the deities with power over the subject of your mystery, veneration of a particular ideal, or a conduit to raw divine energy. Whatever its origin and nature, your mystery determines the revelation spells you can cast and the oracular curse that overtakes your body when you do. You learn skills related to that mystery, gain access to a cantrip, and gain a special benefit drawn from the combined divine knowledge and experience of your mystery.</p>\n<p>The fury of the wind and waves pounds in your heart, whether your power flows from natural storms, a conduit to the elemental Planes of Air and Water, or through reverence of deities such as Gozreh, the tengu god of storms Hei Feng, the demon lord Dagon, or the elemental lords of air and water.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>You can see perfectly through wind and water, and you send electric charges through both air and water. You never take penalties to Perception from wind, rain, fog, or other precipitation, or from looking through water or being underwater, and such conditions don't cause anything to be concealed from you.</p>\n<p>When you deal physical damage with a non-cantrip air or water spell, you deal an additional 1 electricity damage per spell level.</p>\n<p><strong>Trained Skill</strong> Nature</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.kBhaPuzLUSwS6vVf]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.EzB9i7R6aBRAtJCh]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.LFSwMtQVP05EzlZe]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.zhqnMOVPzVvWSUbC]</em></li>\n</ul>\n<p><strong>Related Domains</strong> Air, Water</p>\n<h3>Curse of the Perpetual Storm</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.I0g5oaSwaqZ8fFAV]</p>\n<p>You are the center of your own tiny tempest, ever surrounded by wind and rain that worsens the more you tap into your elemental powers. Even when you are calm and at rest, your hair and clothing are blown about by gentle winds, you are slightly damp, and your touch often comes with a static shock.</p>\n<h4>Minor Curse</h4>\n<p>An aura of a whirling storm whips up in a @Template[type:emanation|distance:5] around you and in your space. The aura puts out small non-magical fires 1 round after they're lit or brought into your aura.</p>\n<p>Electrical energy builds up within your storm, turning you into a lightning rod; you gain weakness 2 to electricity, and electricity spells or effects that have additional effects for a creature wearing or holding metal treat you as though you were wearing metal.</p>\n<h4>Moderate Curse</h4>\n<p>Your minor curse's aura expands to a @Template[type:emanation|distance:10] and carries rain on the winds. The whirling winds impose a -2 circumstance penalty on ranged attack rolls using physical ammunition that target you or originate from you.</p>\n<p>Your weakness to electricity increases to 5 or half your level, whichever is greater, but torrential rain grants you an equal amount of fire resistance.</p>\n<h4>Major Curse (11th)</h4>\n<p>Your minor curse's aura expands to a @Template[type:emanation|distance:15] and grows stronger. High winds blowing outward in the aura impede creatures' progress. The aura is difficult terrain for Large and smaller creatures on the ground, and for Huge or smaller flying creatures. You aren't affected by this difficult terrain.</p>\n<p>The electricity arcing through you becomes dangerous. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes [[/r 1d6[electricity]]] damage. As normal, this doesn't affect creatures you touch.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"damageType":"electricity","key":"FlatModifier","predicate":["class:oracle",{"not":"item:trait:cantrip"},"damaging-effect","item:damage:category:physical",{"or":["air","water"]}],"selector":"spell-damage","value":"@spell.level"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"tempest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.W9cF7wZztLDb1WGY"}}}
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{"_id":"WZUCvxqbigXos1L9","img":"systems/pf2e/icons/features/classes/rage.webp","name":"Rage","system":{"actionType":{"value":"action"},"actions":{"value":1},"category":"classfeature","description":{"value":"<p><strong>Requirements</strong> You aren't fatigued or raging.</p>\n<p><strong>Grants</strong> @UUID[Compendium.pf2e.feat-effects.z3uyCMBddrPK5umr]</p>\n<hr />\n<p>You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:</p>\n<ul>\n<li>You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.</li>\n<li>You take a -1 penalty to AC.</li>\n<li>You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.</li>\n</ul>\n<p>After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"hideIfDisabled":true,"key":"FlatModifier","predicate":["self:effect:rage",{"or":[{"not":"ranged"},{"and":["feat:raging-thrower","thrown"]}]}],"selector":"strike-damage","slug":"rage","value":2},{"key":"AdjustModifier","mode":"multiply","predicate":["item:trait:agile"],"priority":95,"selector":"strike-damage","slug":"rage","value":0.5},{"hideIfDisabled":true,"key":"FlatModifier","predicate":["self:effect:rage"],"selector":"ac","slug":"rage","value":-1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian","concentrate","emotion","mental"]},"slug":"rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9"}}}
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{"_id":"Wpdeh6EkcAKA60oH","img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Stubborn","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"stubborn","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Wpdeh6EkcAKA60oH"}}}
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{"_id":"WxkZMlETXo165XnC","img":"systems/pf2e/icons/features/classes/tangle-line.webp","name":"Tangle Line","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Thrown Only</strong></p>\n<hr />\n<p>Your weapon has an extensible line that you can use to knock your enemies over and quickly recall the weapon back to your hand. Your innovation gains the ranged trip trait and the tethered trait.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"ranged-trip"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"tethered"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"tangle-line","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.WxkZMlETXo165XnC"}}}
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{"_id":"X3TtVdNhrydeQ3SX","img":"systems/pf2e/icons/features/classes/subtle-dampeners.webp","name":"Subtle Dampeners","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've designed your armor to help you blend in and dampen noise slightly. When you send your armor into overdrive, the dampeners increase their effect, improving your Stealth. When under the effects of Overdrive, you gain a +1 circumstance bonus to Stealth checks. If you're a master in Crafting, this increases to a +2 circumstance bonus.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}","armor-innovation:subterfuge-suit",{"or":["self:effect:overdrive-success","self:effect:overdrive-critical-success"]}],"selector":"stealth","slug":"subtle-dampeners","type":"circumstance","value":1},{"key":"AdjustModifier","mode":"upgrade","predicate":[{"gte":["skill:ath:rank",3]}],"selector":"stealth","slug":"subtle-dampeners","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"subtle-dampeners","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.X3TtVdNhrydeQ3SX"}}}
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{"_id":"XBgBh3xZhgGQP7lF","img":"systems/pf2e/icons/spells/deceivers-cloak.webp","name":"Lesson of Mischief","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.FrKPwgFxWIGMGgs4]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.tFKJCPvOQZxKq6ON]</em>.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-mischief","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.XBgBh3xZhgGQP7lF"}}}
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{"_id":"XFTWJO6txmLNRLae","img":"systems/pf2e/icons/features/classes/night-patreon.webp","name":"Night Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron speaks from the shadows, granting you power over darkness and dreams.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Patron Skill</strong> Occultism</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.cE7PRAX8Up7fmYef]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"occult"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"night-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.XFTWJO6txmLNRLae"}}}
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{"_id":"XPPG7nN9pxt0sjMg","img":"systems/pf2e/icons/features/classes/formula-book.webp","name":"Formula Book","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>An alchemist keeps meticulous formulas for every item they can create. You start with a standard @UUID[Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx] worth 10 sp or less for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] and your research field.</p>\n<p>Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it's also possible to find or buy additional formulas in settlements or from other alchemists, or to invent them with the @UUID[Compendium.pf2e.feats-srd.XR95taODq1sq82Du] feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"formula-book","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.XPPG7nN9pxt0sjMg"}}}
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{"_id":"XZnPwZ0ohlDXlFea","img":"systems/pf2e/icons/features/classes/second-path-to-perfection.webp","name":"Second Path to Perfection (Fortitude)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to find perfection in every success.</p>\n<p>Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"fortitude","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Fortitude","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"second-path-to-perfection-fortitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.XZnPwZ0ohlDXlFea"}}}
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{"_id":"YByJ9O7oe8wxfbqs","img":"systems/pf2e/icons/features/classes/perpetual-perfection-chirurgeon.webp","name":"Perpetual Perfection (Chirurgeon)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have perfected your perpetual infusions, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 11th-level or lower elixirs with the healing trait.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-perfection-chirurgeon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.YByJ9O7oe8wxfbqs"}}}
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{"_id":"YMBsi4bndRAk5CX4","img":"systems/pf2e/icons/features/classes/maestro.webp","name":"Maestro","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your muse is a virtuoso, inspiring you to greater heights. If it's a creature, it might be a performance-loving creature such as a choral angel or lillend azata; if a deity, it might be @UUID[Compendium.pf2e.deities.gxwmzxUWBOhdgFSN]. As a bard with a maestro muse, you are an inspiration to your allies and confident of your musical and oratorical abilities. You gain the @UUID[Compendium.pf2e.feats-srd.sVjATEo8eqkAosNp] feat and add <em>@UUID[Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n]</em> to your spell repertoire.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.sVjATEo8eqkAosNp"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"maestro","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.YMBsi4bndRAk5CX4"}}}
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{"_id":"YMKxN56w617BYwu4","img":"systems/pf2e/icons/features/classes/expert-overdrive.webp","name":"Expert Overdrive","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've increased your skill in crafting, and you can put your devices into a more powerful state of overdrive. You become an expert in Crafting, and on a successful use of Overdrive, you increase the additional damage by 1.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"expert-overdrive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.YMKxN56w617BYwu4"}}}
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{"_id":"YSxymsAe2Dvq47f2","img":"systems/pf2e/icons/spells/malicious-shadow.webp","name":"Lesson of Shadow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.vhMCd15ZwNJn0zen]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc]</em>.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.YSxymsAe2Dvq47f2"}}}
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{"_id":"YiDkrwaxiF7Gao7y","img":"systems/pf2e/icons/features/classes/weapon.webp","name":"Weapon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Weapon implements are the most direct and confrontational, representing battle, struggle, and potentially violence. You can choose only a one-handed weapon as an implement, which allows you to channel energies into your weapon as well as hold your other implements once you gain them. Weapon implements are associated with the harrow suit of hammers and the astrological signs of the rider and the swordswoman.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>Your weapon trembles slightly in your hand, seeking out your foe's weakness to it and interrupting their actions. You gain the @UUID[Compendium.pf2e.actionspf2e.dnaPJfA0CDLNrWcW] reaction.</p>\n<p>At 5th level, when you gain thaumaturgic weapon expertise, your instinctive knowledge of your weapon implement also grants you the weapon's critical specialization effect.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>When your implement lashes out at your foe, even a close miss brings the weapon close enough to do harm. When you use Implement's Interruption and fail (but don't critically fail) the Strike, you deal 1 damage of the weapon's normal type, possibly applying any bonus damage due to the target's weakness.</p>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your weapon is drawn to your enemy's vital spots, almost of its own accord. You gain a +2 status bonus to attack rolls against the target of your Exploit Vulnerability.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>The way your implement connects to your foe makes its interruptions incredibly disruptive. You now disrupt the triggering action on a hit with Implement's Interruption, rather than needing a critical hit.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.dnaPJfA0CDLNrWcW"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"weapon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.YiDkrwaxiF7Gao7y"}}}
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{"_id":"YrJj8UI0XpkHv0Ho","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Order of the Chain","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Members of the Order of the Chain are skilled at hunting down and capturing criminals, especially those who dare flee from justice.</p>\n<hr />\n<p><strong>Lesser Benefit</strong> @UUID[Compendium.pf2e.feats-srd.AGiIjgLOFuahmwiT]</p>\n<p><strong>Greater Benefit</strong> @UUID[Compendium.pf2e.feats-srd.XOAtP64xiSRIofsY]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"order-of-the-chain","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.YrJj8UI0XpkHv0Ho"}}}
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{"_id":"YryaWAGcHeaRnXzS","img":"systems/pf2e/icons/equipment/weapons/gun-sword.webp","name":"Way of the Triggerbrand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You prefer firearms that work well as weapons in both melee and ranged combat, particularly those that allow you to exercise a bit of style and flair. You might be a survivor who cobbled your weapon together from the City of Smog's street scrap or a noble wielder of a master smith's bespoke commission for duels among Alkenstar's elite. You gain access to combination weapons.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.WpCs3QmPVn8SRbXy]</p>\n<p><strong>Deeds</strong> <em>Initial @UUID[Compendium.pf2e.actionspf2e.DFRLID6lIRw7CzOT]</em>; <em>Advanced @UUID[Compendium.pf2e.actionspf2e.UyMkWfVqdabLTgkH]</em>; <em>Greater @UUID[Compendium.pf2e.actionspf2e.NYR2IdfUiHevdt1V]</em></p>\n<p><strong>Way Skill</strong> Thievery</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.DFRLID6lIRw7CzOT"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.WpCs3QmPVn8SRbXy"}],"source":{"value":"Pathfinder Lost Omens: Impossible Lands"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"way-of-the-triggerbrand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.YryaWAGcHeaRnXzS"}}}
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{"_id":"Z1au5zxYcjZvdQpd","img":"systems/pf2e/icons/features/classes/entangling-form.webp","name":"Entangling Form","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've altered your weapon to including tangling wires or straps, or to have a flexible construction. Your innovation gains the grapple and trip traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"grapple"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"trip"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"entangling-form","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Z1au5zxYcjZvdQpd"}}}
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{"_id":"Z6E1O8X7CFcyczB1","img":"systems/pf2e/icons/features/classes/steed-ally.webp","name":"Steed Ally","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain a young animal companion as a mount. Ordinarily, your animal companion is one that has the mount special ability, such as a horse. You can select a different animal companion (GM's discretion), but this ability doesn't grant it the mount special ability.</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"divine-ally:steed"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"steed-ally","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Z6E1O8X7CFcyczB1"}}}
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{"_id":"Z7HX6TeFsaup7Dx9","img":"systems/pf2e/icons/features/classes/greater-weapon-specialization.webp","name":"Greater Weapon Specialization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","fighter","gunslinger","inventor","investigator","magus","monk","ranger","rogue","swashbuckler"]},"slug":"greater-weapon-specialization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Z7HX6TeFsaup7Dx9"}}}
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{"_id":"Z8WpDAdAXyefLB7Q","img":"systems/pf2e/icons/features/classes/second-implement.webp","name":"Second Implement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've added another implement of power to your toolkit. You choose a second implement, which must be a different type of implement than your first. You gain the initiate benefit of your new implement.</p>\n<p>While you're holding an implement in one hand, you can quickly switch it with another implement you're wearing to use an action from the implement you're switching to. To do so, you can Interact as a free action immediately before executing the implement's action. This allows you to meet requirements of having an implement in hand to use its action. For example, if you had your lantern implement in one hand, a weapon in the other, and a chalice implement you were wearing, you could swap your lantern for your chalice to use its reaction.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"predicate":[{"not":"feature:amulet"}],"value":"Compendium.pf2e.classfeatures.PoclGJ7BCEyIuqJe"},{"predicate":[{"not":"feature:bell"}],"value":"Compendium.pf2e.classfeatures.DK1LCE5pd0YCY11c"},{"predicate":[{"not":"feature:chalice"}],"value":"Compendium.pf2e.classfeatures.1vgFGSnn0DIBmK7j"},{"predicate":[{"not":"feature:lantern"}],"value":"Compendium.pf2e.classfeatures.AltwHU7hCqTwpn48"},{"predicate":[{"not":"feature:mirror"}],"value":"Compendium.pf2e.classfeatures.N6KvTbaRsphc0Ymb"},{"predicate":[{"not":"feature:regalia"}],"value":"Compendium.pf2e.classfeatures.DhdLzrcMvB93Rjmt"},{"predicate":[{"not":"feature:tome"}],"value":"Compendium.pf2e.classfeatures.MyN1cQgE0HsLF20e"},{"predicate":[{"not":"feature:wand"}],"value":"Compendium.pf2e.classfeatures.pDxdE8S8QJV2PGiB"},{"predicate":[{"not":"feature:weapon"}],"value":"Compendium.pf2e.classfeatures.YiDkrwaxiF7Gao7y"}],"flag":"implement","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.SecondImplement"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.implement}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"second-implement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Z8WpDAdAXyefLB7Q"}}}
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{"_id":"ZCfPjOn6JJ8Zrgvg","img":"systems/pf2e/icons/features/classes/segmented-frame.webp","name":"Segmented Frame","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Hinges, clamps, and telescoping parts make your innovation collapsible and adjustable. It gains the modular trait for bludgeoning, piercing, and slashing. You can Interact to collapse the item down to light Bulk or to return it to your normal form. When it's collapsed to light Bulk, it has the concealable trait, which grants you a +2 circumstance bonus to Stealth checks and DCs to hide or conceal the weapon.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Inventor.Modification.InnovationCollapsed","option":"innovation-collapsed","toggleable":true},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","predicate":["innovation-collapsed"],"property":"weapon-traits","value":"concealable"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"modular"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"segmented-frame","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZCfPjOn6JJ8Zrgvg"}}}
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{"_id":"ZEUxZ4Ta1kDPHiq5","img":"systems/pf2e/icons/features/classes/second-adept.webp","name":"Second Adept","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've improved your link to your second implement. You gain the adept benefit of your second implement.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Amulet","predicate":["feature:amulet",{"not":"adept:amulet"}],"value":"amulet"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Bell","predicate":["feature:bell",{"not":"adept:bell"}],"value":"bell"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Chalice","predicate":["feature:chalice",{"not":"adept:chalice"}],"value":"chalice"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Lantern","predicate":["feature:lantern",{"not":"adept:lantern"}],"value":"lantern"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Mirror","predicate":["feature:mirror",{"not":"adept:mirror"}],"value":"mirror"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Regalia","predicate":["feature:regalia",{"not":"adept:regalia"}],"value":"regalia"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Tome","predicate":["feature:tome",{"not":"adept:tome"}],"value":"tome"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Wand","predicate":["feature:wand",{"not":"adept:wand"}],"value":"wand"},{"label":"PF2E.SpecificRule.Thaumaturge.Implement.Weapon","predicate":["feature:weapon",{"not":"adept:weapon"}],"value":"weapon"}],"flag":"secondAdept","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt","rollOption":"adept"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"second-adept","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZEUxZ4Ta1kDPHiq5"}}}
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{"_id":"ZEtJJ5UOlV5oTWWp","img":"systems/pf2e/icons/features/classes/imperial.webp","name":"Bloodline: Imperial","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.</p>\n<p><strong>Spell List</strong> arcane</p>\n<p><strong>Bloodline Skills</strong> Arcana, Society</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.gKKqvLohtrSJj3BM]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.9HpwDN4MYQJnW0LG]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.VlNcjmYyu95vOUe8]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.d6o52BnjViNz7Gub]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.PngDCmU0MXZkbu0v]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.dtOUkMC57izf93z5]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.GxxnhRIaoGKtu1iO]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.h47yv6j6x1pUtzlr]</em></p>\n<p><strong>Blood Magic</strong> A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.vguxP8ukwVTWWWaA]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"arcane"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-imperial","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZEtJJ5UOlV5oTWWp"}}}
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{"_id":"ZHabYxSgYK0XbjhM","img":"systems/pf2e/icons/features/classes/draconic.webp","name":"Bloodline: Draconic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic</p>\n<p><strong>Spell List</strong> arcane</p>\n<p><strong>Bloodline Skills</strong> Arcana, Intimidation</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.tgIhRUFtgDSELpJE]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.forsqeofEszBNtLq]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.5c692cCcTDXjSEzk]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.iL6TujgTCtRRa0Y0]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.JcobNl4iE9HmMYtE]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.HWJODX2zPg5cg34F]</em></p>\n<p><strong>Blood Magic</strong> Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.FNTTeJHiK6iOjrSq]</p>\n<h2 class=\"title\">Dragon Type</h2>\n<p>At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This affects how some of your bloodline spells function.</p>\n<p>The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold).</p>\n<p>The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold).</p>\n<h2 class=\"title\">Related bloodline</h2>\n<p>Because the wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"arcane"},{"adjustName":true,"choices":[{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Black","value":"feature:bloodline:draconic:black"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Brine","value":"feature:bloodline:draconic:brine"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Copper","value":"feature:bloodline:draconic:copper"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Blue","value":"feature:bloodline:draconic:blue"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Bronze","value":"feature:bloodline:draconic:bronze"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Cloud","value":"feature:bloodline:draconic:cloud"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sky","value":"feature:bloodline:draconic:sky"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Brass","value":"feature:bloodline:draconic:brass"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Underworld","value":"feature:bloodline:draconic:underworld"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Crystal","value":"feature:bloodline:draconic:crystal"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Forest","value":"feature:bloodline:draconic:forest"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Green","value":"feature:bloodline:draconic:green"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sea","value":"feature:bloodline:draconic:sea"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Silver","value":"feature:bloodline:draconic:silver"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.White","value":"feature:bloodline:draconic:white"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sovereign","value":"feature:bloodline:draconic:sovereign"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Umbral","value":"feature:bloodline:draconic:umbral"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Red","value":"feature:bloodline:draconic:red"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Gold","value":"feature:bloodline:draconic:gold"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Magma","value":"feature:bloodline:draconic:magma"}],"flag":"dragon","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt"},{"domain":"all","key":"RollOption","option":"{item|flags.pf2e.rulesSelections.dragon}"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:black","feature:bloodline:draconic:brine","feature:bloodline:draconic:copper"]}],"value":"acid"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:blue","feature:bloodline:draconic:bronze","feature:bloodline:draconic:cloud","feature:bloodline:draconic:sky"]}],"value":"electricity"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:brass","feature:bloodline:draconic:gold","feature:bloodline:draconic:magma","feature:bloodline:draconic:red","feature:bloodline:draconic:underworld"]}],"value":"fire"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:crystal","feature:bloodline:draconic:forest"]}],"value":"piercing"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:green"],"value":"poison"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:sea"],"value":"bludgeoning"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:silver","feature:bloodline:draconic:white"]}],"value":"cold"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:sovereign"],"value":"mental"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:umbral"],"value":"negative"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-draconic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZHabYxSgYK0XbjhM"}}}
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{"_id":"ZHwGACWQEy6kTzcP","img":"systems/pf2e/icons/features/classes/enchantment.webp","name":"Enchantment","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As an enchanter, you use magic to manipulate others' minds. You might use your abilities to subtly influence others or seize control over them. You understand that the mind surpasses matter. You add one 1st-level enchantment spell (such as <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.KMFRKzNCq7hVNH7H]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"enchantment","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZHwGACWQEy6kTzcP"}}}
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{"_id":"ZZzLMOUAtBVgV1DF","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Cloistered Cleric","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are a cleric of the cloth, focusing on divine magic and your connection to your deity's domains.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn]{First Doctrine (1st)}</strong> You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] cleric feat.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa]{Second Doctrine (3rd)}</strong> Your proficiency rank for Fortitude saves increases to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q]{Third Doctrine (7th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a]{Fourth Doctrine (11th)}</strong> You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf]{Fifth Doctrine (15th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>\n<p><strong>@UUID[Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9]{Final Doctrine (19th)}</strong> Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.cleric","value":{"fifthDoctrine":"Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf","finalDoctrine":"Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9","firstDoctrine":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn","fourthDoctrine":"Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a","secondDoctrine":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa","thirdDoctrine":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"cloistered-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"}}}
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{"_id":"Zb7DuGbFoLEp0H1K","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Fifth Doctrine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the fifth benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.kmimy4VOaoEOgOiQ]{Warpriest}</li>\n</ul>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.kmimy4VOaoEOgOiQ"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"fifth-doctrine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Zb7DuGbFoLEp0H1K"}}}
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{"_id":"ZjwJHmjPrSs6VDez","img":"systems/pf2e/icons/features/classes/archwizards-spellcraft.webp","name":"Archwizard's Spellcraft","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You command the most potent arcane magic and can cast a spell of truly incredible power. You gain a single 10th-level spell slot and can prepare a spell in that slot using arcane spellcasting. You can't use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots. Unlike with other spell slots, you don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.tP26mgaFPpr6df1i] feat to gain a second slot.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"archwizards-spellcraft","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZjwJHmjPrSs6VDez"}}}
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{"_id":"Zp81uTBItG1xlH4O","img":"systems/pf2e/icons/features/classes/warpriest.webp","name":"Third Doctrine (Warpriest)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.favoredWeaponRank","value":2},{"key":"CriticalSpecialization","predicate":["item:deity-favored"]},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"third-doctrine-warpriest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.Zp81uTBItG1xlH4O"}}}
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{"_id":"ZqwHAoIZrI1dGoqK","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Perpetual Infusions","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items.</p>\n<p>You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"{actor|flags.pf2e.alchemist.perpetualInfusions}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-infusions","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZqwHAoIZrI1dGoqK"}}}
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{"_id":"ZslXrvYRxHBXc1Ds","img":"systems/pf2e/icons/features/classes/inexorable-iron.webp","name":"Inexorable Iron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Once you begin along a path, nothing can stop you from reaching its end. You transform the mass of a greataxe, greatsword, or polearm into an unstoppable force to augment your own striking power or keep you standing on the battlefield.</p>\n<p>When you enter Arcane Cascade stance and at the start of each of your turns while you're in that stance, if you're wielding a melee weapon in two hands, you gain temporary Hit Points equal to half your level (minimum 1 temporary HP).</p>\n<p><strong>Conflux Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.r82rqcm0MmGaBFkM]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"inexorable-iron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZslXrvYRxHBXc1Ds"}}}
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{"_id":"ZvfxtUMtfIOLYHyg","img":"systems/pf2e/icons/features/classes/scoundrel.webp","name":"Scoundrel","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You use fast-talking, flattery, and a silver tongue to avoid danger and escape tricky situations. You might be a grifter or con artist, traveling from place to place with a new story or scheme. Your racket is also ideal for certain reputable professions, like barrister, diplomat, or politician.</p>\n<p>When you successfully @UUID[Compendium.pf2e.actionspf2e.QNAVeNKtHA0EUw4X], the target is @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.</p>\n<p>You're trained in Deception and Diplomacy. You can choose Charisma as your key ability score.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"Note","outcome":["success"],"predicate":["action:feint"],"selector":"skill-check","text":"When you successfully Feint, the target is flat-footed against melee attacks you attempt against it until the end of your next turn.","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":["action:feint"],"selector":"skill-check","text":"On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"subfeatures":{"keyOptions":["cha"]},"traits":{"rarity":"common","value":["rogue"]},"slug":"scoundrel","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"}}}
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{"_id":"a3pSIKkDVTvvNSRO","img":"systems/pf2e/icons/features/classes/way-of-the-drifter.webp","name":"Way of the Drifter","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're a wanderer traveling from land to land with your gun and a melee weapon as company. Maybe you learned to fight with blade and pistol as a Shackles pirate, mastered the hand cannon and katana in Minkai, or practiced with a hatchet and clan pistol in Dongun Hold. You win battles by relying on mobility and flexible use of your weapons.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.jSC5AYEfliOPpO3H]</p>\n<p><strong>Deeds</strong> <em>Initial</em> @UUID[Compendium.pf2e.actionspf2e.Uq2qy9aGNQ5JcPI1]; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.4IxCKbGaEM9nUhld]; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.YMhmebfXAoOFXeSB]</p>\n<p><strong>Way Skill</strong> Acrobatics</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.Uq2qy9aGNQ5JcPI1"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.jSC5AYEfliOPpO3H"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"way-of-the-drifter","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.a3pSIKkDVTvvNSRO"}}}
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{"_id":"a58MGVX2L589sC9g","img":"systems/pf2e/icons/features/classes/weapon-specialization.webp","name":"Psychic Weapon Specialization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As you touch a weapon, you glimpse the hands that made and wielded it, teaching you how to inflict greater injuries. You deal 2 additional Damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"psychic-weapon-specialization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.a58MGVX2L589sC9g"}}}
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{"_id":"aKr6OE8vI2BsJzf1","img":"systems/pf2e/icons/features/classes/gunslinger-expertise.webp","name":"Gunslinger Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.gunslinger.rank","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"gunslinger-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.aKr6OE8vI2BsJzf1"}}}
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{"_id":"acqqlYmti8D9QJi0","img":"systems/pf2e/icons/features/classes/storm.webp","name":"Storm Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You carry the fury of the storm within you, channeling it to terrifying effect and riding the winds through the sky.</p>\n<p>You are trained in Acrobatics. You also gain the @UUID[Compendium.pf2e.feats-srd.UpEjRfQkCJCruAfb] druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.ho1jSoYKrHUNnM90]</em> order spell, and you increase the number of Focus Points in your focus pool by 1. Polluting the air or allowing those who cause major air pollution or climate shifts to go unpunished is anathema to your order. (This doesn't force you to take action against merely potential harm to the environment or to sacrifice yourself against an obviously superior foe.)</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.acr.rank","predicate":[{"not":"feat:order-explorer:storm-order"}],"value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","predicate":["class:druid"],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.UpEjRfQkCJCruAfb"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"storm-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.acqqlYmti8D9QJi0"}}}
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{"_id":"aiwxBj5MjnafCMyn","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"First Doctrine (Cloistered Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN] cleric feat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.hT4INKGtly4QY8KN"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"first-doctrine-cloistered-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.aiwxBj5MjnafCMyn"}}}
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{"_id":"au0lwQ1nAcNQwcGh","img":"systems/pf2e/icons/features/classes/arcane-bond.webp","name":"Arcane Bond","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the @UUID[Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR] free action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.v82XtjAVN4ffgVVR"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"arcane-bond","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.au0lwQ1nAcNQwcGh"}}}
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{"_id":"b6hyZTs1rVGHDexz","img":"systems/pf2e/icons/features/classes/inventive-mastery.webp","name":"Bloodline: Harrow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Spell List</strong> occult</p>\n<p><strong>Bloodline Skills</strong> Occultism, Performance</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>; 1st: <em>@UUID[Compendium.pf2e.spells-srd.6ZIKB0151LUR19Rw]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em>; 3rd: <em>@UUID[Compendium.pf2e.spells-srd.ppA1StEigPLKEQqR]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.tcwT97RWKxsJiefG]</em>; 6th: <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.rsZ5c0AUyywe5yoK]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.y2cQYLr5mljDSu1G]</em>; 9th: <em>@UUID[Compendium.pf2e.spells-srd.qDjeG6dxT4aEEC6J]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.PaHxcqXihXkkXPsB]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.82gDiXTKsCmdIF6Q]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.BAu5AgqoO556clyK]</em></p>\n<p><strong>Blood Magic</strong> You become enveloped in possibility, represented as multiple versions of yourself from your possible futures overlaid on each other. You gain @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{Concealement} for 1 round, but can't use the concealment to @UUID[Compendium.pf2e.actionspf2e.XMcnh4cSI32tljXa].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.prf.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"occult"}],"source":{"value":"Pathfinder: Stolen Fate Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-harrow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.b6hyZTs1rVGHDexz"}}}
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{"_id":"b8pnRxGuNzG0buuh","img":"systems/pf2e/icons/features/classes/primal-spellcasting.webp","name":"Primal Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The power of the wild world flows through you. You can cast primal spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a druid, you can usually hold a primal focus (such as holly and mistletoe) for spells requiring material components instead of needing to use a material component pouch.</p>\n<p>At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the primal spell list, or from other primal spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a druid, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"primal-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.b8pnRxGuNzG0buuh"}}}
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{"_id":"bAaI7h937Nr3g93U","img":"systems/pf2e/icons/features/classes/fighter-expertise.webp","name":"Fighter Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your practiced techniques are hard to resist. Your proficiency rank for your fighter class DC increases to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.fighter.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"fighter-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.bAaI7h937Nr3g93U"}}}
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{"_id":"bBGb1LcffXEqar0p","img":"systems/pf2e/icons/features/classes/swift-prey.webp","name":"Swift Prey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You size up your prey with only a glance. You can use Hunt Prey as a free action if it's your first action of your turn.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"swift-prey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.bBGb1LcffXEqar0p"}}}
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{"_id":"beW1OqibVQ3fBvRw","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Swashbuckler's Style","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life-or-death situations alike. Choose a swashbuckler's style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Swashbuckler class feature","predicate":["item:level:1","item:trait:swashbuckler","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.5HoEwzLDJGTCZtFa"},{"value":"Compendium.pf2e.classfeatures.KBhwFjdptrKyN5EM"},{"value":"Compendium.pf2e.classfeatures.Jgid6Ja6Y879COlN"},{"value":"Compendium.pf2e.classfeatures.B7RMnrHwQHlezlJT"},{"value":"Compendium.pf2e.classfeatures.4lGhbEjlEoGP4scl"}],"flag":"swashbucklersStyle","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Swashbuckler.Style.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.swashbucklersStyle}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","selected":{"swashbuckler":"Swashbuckler"},"value":["swashbuckler"]},"slug":"swashbucklers-style","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.beW1OqibVQ3fBvRw"}}}
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{"_id":"bok3P78CMchFibxC","img":"systems/pf2e/icons/features/classes/weapon-innovation.webp","name":"Weapon Innovation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. You can instead use the statistics of a 1st-level common simple or martial weapon of your choice, or another 1st-level simple or martial weapon to which you have access, but you must pay the monetary Price for the weapon. An innovation weapon can have fundamental and property runes added to it in the same way as an ordinary weapon. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in simple or martial weapons. If you use the Overdrive action, you can choose to change the additional damage from Overdrive to fire damage. Choose one initial weapon modification to apply to your innovation, either from the following or from other initial weapon modifications to which you have access. These modifications grant additional weapon traits, sometimes with extra abilities. A modification might give your weapon the versatile trait with a damage type that the weapon could already deal, either from its base damage type or from an existing versatile trait. In that case, if you select that modification, you can instead choose to give the weapon the versatile trait for a different damage type: bludgeoning, piercing, or slashing.</p>\n<ul>\n<li><strong>Blunt Shot (Ranged Only)</strong> Your weapon innovation can file the edges off your ammunition and adjust the blunt force of the shot to deliver a bludgeoning attack when necessary, as well as to avoid striking a lethal blow with an otherwise deadly shot. Your innovation gains the nonlethal and versatile B traits. You can choose whether to apply the nonlethal trait on each attack with your innovation.</li>\n<li><strong>Complex Simplicity (Simple Weapon Only)</strong> Increase your innovation's weapon damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). In addition, it gains one of the following traits of your choice: versatile B, versatile P, or versatile S.</li>\n<li><strong>Dynamic Weighting (One-handed Melee Weapon Only; Can't Have the Agile, Attached, or Free-hand Trait)</strong> Your weapon's modified weight distribution can increase power in exchange for taking more hands to wield. Your innovation gains the two-hand trait, with a damage die one size higher than the weapon's normal weapon damage die size (for instance, a longsword would gain the two-hand d10 trait). Your innovation also gains the versatile B trait.</li>\n<li><strong>Entangling Form (Melee Only)</strong> You've altered your weapon to including tangling wires or straps, or to have a flexible construction. Your innovation gains the grapple and trip traits.</li>\n<li><strong>Hampering Spikes (Melee Only)</strong> You've added long, snagging spikes to your weapon, which you can use to impede your foes' movement. Your innovation gains the hampering and versatile P traits.</li>\n<li><strong>Hefty Composition (Melee Only)</strong> Blunt surfaces and sturdy construction make your weapon hefty and mace-like. Your innovation gains the shove and versatile B traits.</li>\n<li><strong>Modular Head</strong> You've constructed a multi-purpose, adjustable striking surface for your weapon, or you've made special ammunition you can swiftly alter. Your innovation gains the modular trait for bludgeoning, piercing, and slashing. When you Interact to use the modular trait, you can also choose to give the weapon the nonlethal trait if it doesn't currently have it, or to remove that trait if it's currently nonlethal.</li>\n<li><strong>Pacification Tools (Melee Only)</strong> Softer materials make your weapon suited to knock out instead of kill, and special protrusions let you catch weapons and disarm your foes. Your innovation gains the disarm and nonlethal traits. You can choose whether to apply the nonlethal trait on each attack with your innovation.</li>\n<li><strong>Razor Prongs (Melee Only)</strong> You can knock down and slash your foes with sharp, curved blades added to your weapon. Your innovation gains the trip and versatile S traits.</li>\n<li><strong>Segmented Frame</strong> Hinges, clamps, and telescoping parts make your innovation collapsible and adjustable. It gains the modular trait for bludgeoning, piercing, and slashing. You can Interact to collapse the item down to light Bulk or to return it to your normal form. When it's collapsed to light Bulk, it has the concealable trait, which grants you a +2 circumstance bonus to Stealth checks and DCs to hide or conceal the weapon.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Inventor.Innovation.Weapon.AllowedDrops","predicate":["item:type:weapon",{"lte":["item:level",1]},{"or":["item:category:martial","item:category:simple"]}]},"choices":{"itemType":"weapon","pack":"pf2e.equipment-srd","query":"{\"system.level.value\":{\"$lte\":1},\"system.category\":{\"$in\":[\"simple\",\"martial\"]},\"$not\":{\"system.traits.value\":{\"$elemMatch\":\"consumable\"}}}"},"flag":"weaponInnovation","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Inventor.Innovation.Weapon.Prompt"},{"alterations":[{"mode":"override","property":"rarity","value":"unique"}],"flag":"weaponInnovation","key":"GrantItem","track":true,"uuid":"{item|flags.pf2e.rulesSelections.weaponInnovation}"},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Inventor.Modification.Initial.AllowedDrops","predicate":["item:level:1","item:type:feature","item:trait:inventor"]},"choices":[{"predicate":["weapon-innovation:ranged",{"not":"weapon-innovation:thrown"}],"value":"Compendium.pf2e.classfeatures.O3r84Uv6HytaSIbX"},{"predicate":["weapon-innovation:category:simple"],"value":"Compendium.pf2e.classfeatures.qIOKqT93h6CX6V4k"},{"predicate":["weapon-innovation:usage:hands:1","weapon-innovation:melee",{"nor":["weapon-innovation:trait:agile","weapon-innovation:trait:attached","weapon-innovation:trait:free-hand"]}],"value":"Compendium.pf2e.classfeatures.O9wpXEKtKYJOMIlK"},{"predicate":["weapon-innovation:melee"],"value":"Compendium.pf2e.classfeatures.Z1au5zxYcjZvdQpd"},{"predicate":["weapon-innovation:melee"],"value":"Compendium.pf2e.classfeatures.R8cfRNPdaCkd2bud"},{"predicate":["weapon-innovation:melee"],"value":"Compendium.pf2e.classfeatures.Nbg4ZllDI9uCowZL"},{"value":"Compendium.pf2e.classfeatures.qwhfPgE2tTW0hvPe"},{"predicate":["weapon-innovation:melee"],"value":"Compendium.pf2e.classfeatures.pSXlZggdCCbkQqNr"},{"predicate":["weapon-innovation:melee"],"value":"Compendium.pf2e.classfeatures.fOulT6iKVqIK4jJX"},{"value":"Compendium.pf2e.classfeatures.ZCfPjOn6JJ8Zrgvg"}],"flag":"initialModification","key":"ChoiceSet","predicate":["class:inventor"],"prompt":"PF2E.SpecificRule.Inventor.Modification.Initial.Prompt"},{"allowDuplicate":false,"flag":"initialModification","key":"GrantItem","predicate":["class:inventor"],"uuid":"{item|flags.pf2e.rulesSelections.initialModification}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"weapon-innovation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.bok3P78CMchFibxC"}}}
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{"_id":"bv3Qel8v9tpoFbw4","img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","name":"Alchemist Armor Expertise (Level 13)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned how to dodge while wearing medium, light or no armor. Your proficiency ranks for medium armor, light armor and unarmored defense increase to expert.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemist-armor-expertise-level-13","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.bv3Qel8v9tpoFbw4"}}}
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{"_id":"cD3nSupdCvONuHiE","img":"systems/pf2e/icons/features/classes/expert-spellcaster.webp","name":"Expert Spellcaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Bard</strong> Your proficiency ranks for occult spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Druid</strong> Your command of primal forces has deepened, empowering your spells. Your proficiency ranks for primal spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Magus</strong> Your fundamental understanding of magic improves, making your spells harder to resist. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Oracle</strong> The intricacy of your divine power has grown clearer over time. Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Psychic</strong> Self-reflection has brought you greater knowledge of yourself and, with it, psychic power. Your proficiency ranks for occult spell attack rolls and spell DCs increase to expert.</p>\n<hr />\n<p><strong>Sorcerer</strong> Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to expert.</p>\n<hr />\n<p><strong>Summoner</strong> As your connection to your eidolon deepens, the power of your spells increases. Your proficiency ranks for spell attack rolls and spell DCs for spells of your eidolon's tradition increase to expert.</p>\n<hr />\n<p><strong>Witch</strong> You've learned to better control the power your patron has granted you. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to expert.</p>\n<hr />\n<p><strong>Wizard</strong> Extended practice of the arcane has improved your capabilities. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to expert.</p>\n<hr />"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"expert-spellcaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cD3nSupdCvONuHiE"}}}
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{"_id":"cDnFXfl3i5Z2l7JP","img":"systems/pf2e/icons/features/classes/patrons-gift.webp","name":"Patron's Gift","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting.</p>\n<p>Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the Patron's Truth feat to gain a second slot.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"patrons-gift","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cDnFXfl3i5Z2l7JP"}}}
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{"_id":"cFe6vFb3gSDyNeS9","img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Oracle)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and five cantrips of your choice. You choose these from the common spells from the divine spell list, or from other divine spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell of the same level to your spell repertoire. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might choose a higher-level version of a spell you already have so that you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\"><strong>Swapping Spells in your Repertoire</strong></h3>\n<p>As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"spell-repertoire-oracle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cFe6vFb3gSDyNeS9"}}}
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{"_id":"cGMSYAErbUG5E8X2","img":"systems/pf2e/icons/features/classes/medium-armor-mastery.webp","name":"Medium Armor Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your skill with light and medium armor improves, increasing your ability to avoid blows. Your proficiency ranks for light and medium armor, as well as for unarmed defense, increase to master.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"medium-armor-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cGMSYAErbUG5E8X2"}}}
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{"_id":"cU2ofQLj7pg6wTSi","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Research Field","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. You might have a degree from a scientific institute, correspond with other researchers in your field, or work as a genius loner. Choose a field of research.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of infused reagents to create your signature items using advanced alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Alchemist class feature","predicate":["item:level:1","item:trait:alchemist","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.7JbiaZ8bxODM5mzS"},{"value":"Compendium.pf2e.classfeatures.eNZnx4LISDNftbx2"},{"value":"Compendium.pf2e.classfeatures.tvdb1jkjl2bRZjSp"},{"value":"Compendium.pf2e.classfeatures.P9quO9XZi3OWFe1k"}],"flag":"researchField","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Alchemist.ResearchField.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.researchField}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"research-field","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cU2ofQLj7pg6wTSi"}}}
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{"_id":"ccrTv2j7eplr2JU8","img":"systems/pf2e/icons/spells/feeblemind.webp","name":"Catharsis Emotion (Pride)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>All is well as long as you appear well, but you get caught up in the moment and lose track of what's important.</p>\n<p><strong>Catharsis Trigger</strong> You critically fail on an attack roll or saving throw.</p>\n<p><strong>Catharsis Activation</strong> The critical failure becomes a failure.</p>\n<p><strong>Emotional Fervor</strong> Each time you cast an illusion spell, until the start of your next turn, any critical failure you roll on an attack roll or saving throw is a failure instead. Spell: <em>@UUID[Compendium.pf2e.spells-srd.UKsIOWmMx4hSpafl]</em></p>\n<p><strong>Emotional Fallout</strong> You momentarily lose track of what's real, becoming @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] for 1 round. Spell: mirror image</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.Q25JQAgnJSGgFDKZ]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-pride","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ccrTv2j7eplr2JU8"}}}
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{"_id":"cvQmPkJtybMcHinK","img":"systems/pf2e/icons/features/classes/esoteric-lore.webp","name":"Esoteric Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your experience with the unknown, as well as the tales you've exchanged with other thaumaturges, has taught you about strange phenomena of every kind. You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type, but that can't be used to Recall Knowledge of other topics. Unlike a normal Lore skill, you use Charisma as your modifier on Esoteric Lore checks. You also gain the @UUID[Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P] skill feat.</p>\n<p>At 3rd level, you become an expert in Esoteric Lore; at 7th level, you become a master in Esoteric Lore; and at 15th level, you become legendary in Esoteric Lore.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"ability":"cha","force":true,"key":"FlatModifier","selector":["esoteric","esoteric-lore","lore-esoteric"],"type":"ability"},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.1Bt7uCW2WI4sM84P"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"esoteric-lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.cvQmPkJtybMcHinK"}}}
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{"_id":"d5BFFHXFJYKs5LXr","img":"systems/pf2e/icons/features/classes/wild-empathy.webp","name":"Wild Empathy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"wild-empathy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.d5BFFHXFJYKs5LXr"}}}
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{"_id":"dKTb959aCQIzSIXj","img":"systems/pf2e/icons/features/classes/draconic.webp","name":"Bloodline: Wyrmblessed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You lay claim to the might of dragons, but your powers are sacred instead of arcane-born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.</p>\n<p><strong>Spell List</strong> divine</p>\n<p><strong>Bloodline Skills</strong> Intimidation, Religion</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em>; 1st: <em>@UUID[Compendium.pf2e.spells-srd.aAbfKn8maGjJjk2W]</em>; 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Fr58LDSrbndgld9n]</em>; 3rd: <em>@UUID[Compendium.pf2e.spells-srd.o6YCGx4lycsYpww4]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.Mv5L4201uk8hnAtD]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.TCk2MDwf5L5OYjFC]</em>; 6th: <em>@UUID[Compendium.pf2e.spells-srd.yrZA4k2VAqEP8xx7]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.O6VQC1Bs4aSYDa6R]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.KtTGLbLG9nqMbUYL]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.fkDeKktdmbeplYRY]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.K8vvrOgW4bGakXxm]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.JcobNl4iE9HmMYtE]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.HWJODX2zPg5cg34F]</em></p>\n<p><strong>Blood Magic</strong> Draconic might carries in your voice. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes a -1 status penalty to Will saves for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.fILVhS5NuCtGXfri]</p>\n<p>@UUID[Compendium.pf2e.feat-effects.aqnx6IDcB7ARLxS5]</p>\n<h2 class=\"title\">Dragon Type</h2>\n<p>At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold).</p>\n<p>The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold).</p>\n<p>The primal dragons of planar origin and their damage types are brine (acid), cloud (electricity), crystal (piercing), magma (fire), and umbral (negative).</p>\n<p>The imperial dragons and their damage types are forest (piercing), sea (bludgeoning), sky (electricity), sovereign (mental), and underworld (fire).</p>\n<p>For the dragon breath focus spell, the area is a @Template[type:line|distance:60] for a brine dragon; a @Template[type:cone|distance:30] for a cloud, crystal, forest, magma, sovereign, or umbral dragon; and a @Template[type:burst|distance:10] within 30 feet for a sea, sky, or underworld dragon.</p>\n<h2 class=\"title\">Related bloodline</h2>\n<p>Because the wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"divine"},{"adjustName":true,"choices":[{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Black","value":"feature:bloodline:draconic:black"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Brine","value":"feature:bloodline:draconic:brine"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Copper","value":"feature:bloodline:draconic:copper"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Blue","value":"feature:bloodline:draconic:blue"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Bronze","value":"feature:bloodline:draconic:bronze"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Cloud","value":"feature:bloodline:draconic:cloud"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sky","value":"feature:bloodline:draconic:sky"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Brass","value":"feature:bloodline:draconic:brass"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Underworld","value":"feature:bloodline:draconic:underworld"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Crystal","value":"feature:bloodline:draconic:crystal"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Forest","value":"feature:bloodline:draconic:forest"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Green","value":"feature:bloodline:draconic:green"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sea","value":"feature:bloodline:draconic:sea"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Silver","value":"feature:bloodline:draconic:silver"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.White","value":"feature:bloodline:draconic:white"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Sovereign","value":"feature:bloodline:draconic:sovereign"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Umbral","value":"feature:bloodline:draconic:umbral"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Red","value":"feature:bloodline:draconic:red"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Gold","value":"feature:bloodline:draconic:gold"},{"label":"PF2E.SpecificRule.DragonDisciple.DragonChoice.Magma","value":"feature:bloodline:draconic:magma"}],"flag":"dragon","key":"ChoiceSet","prompt":"PF2E.UI.RuleElements.ChoiceSet.Prompt"},{"domain":"all","key":"RollOption","option":"{item|flags.pf2e.rulesSelections.dragon}"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:black","feature:bloodline:draconic:brine","feature:bloodline:draconic:copper"]}],"value":"acid"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:blue","feature:bloodline:draconic:bronze","feature:bloodline:draconic:cloud","feature:bloodline:draconic:sky"]}],"value":"electricity"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:brass","feature:bloodline:draconic:gold","feature:bloodline:draconic:magma","feature:bloodline:draconic:red","feature:bloodline:draconic:underworld"]}],"value":"fire"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:crystal","feature:bloodline:draconic:forest"]}],"value":"piercing"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:green"],"value":"poison"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:sea"],"value":"bludgeoning"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":[{"or":["feature:bloodline:draconic:silver","feature:bloodline:draconic:white"]}],"value":"cold"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:sovereign"],"value":"mental"},{"key":"ActiveEffectLike","mode":"override","path":"system.custom.dragonBloodline.damageType","predicate":["feature:bloodline:draconic:umbral"],"value":"negative"}],"source":{"value":"Pathfinder Lost Omens: The Mwangi Expanse"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-wyrmblessed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dKTb959aCQIzSIXj"}}}
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{"_id":"dU7xRpg4kFd01hwZ","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Instinct","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Each instinct grants an instinct ability, plus more abilities you can gain via feats that list that instinct as a prerequisite. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you @UUID[Compendium.pf2e.classfeatures.WZUCvxqbigXos1L9].</p>\n<p>Each instinct lists acts that are anathema to it. Whenever you perform such acts, you lose the instinct's abilities and any feats that list your instinct as a prerequisite until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Barbarian.Instinct.Drops","predicate":["item:level:1","item:trait:barbarian","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.0FtzFbUrN56KA67z"},{"value":"Compendium.pf2e.classfeatures.VDot7CDcXElxmkkz"},{"value":"Compendium.pf2e.classfeatures.k7M9jedvt31AJ5ZR"},{"value":"Compendium.pf2e.classfeatures.JuKD6k7nDwfO0Ckv"},{"value":"Compendium.pf2e.classfeatures.TQqv9Q5mB4PW6LH9"},{"value":"Compendium.pf2e.classfeatures.SCYSjUbMmw8JD9P9"}],"flag":"instinct","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Barbarian.Instinct.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.instinct}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dU7xRpg4kFd01hwZ"}}}
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{"_id":"dUMsM0yDTCdV31p6","img":"systems/pf2e/icons/features/classes/third-path-to-perfection.webp","name":"Third Path to Perfection (Fortitude)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have made great progress in your personal studies of enlightenment.</p>\n<p>Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"Note","selector":"fortitude","text":"When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you take half damage.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"third-path-to-perfection-fortitude","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dUMsM0yDTCdV31p6"}}}
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{"_id":"dZNAXTQovlWVvAyX","img":"systems/pf2e/icons/features/classes/lightning-reflexes.webp","name":"Shared Reflexes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You and your eidolon boost each other's reflexes, allowing you both to roll away from danger. Your proficiency rank for Reflex saves and your eidolon's proficiency rank for Reflex saves increase to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":2}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"shared-reflexes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dZNAXTQovlWVvAyX"}}}
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{"_id":"dmK1wya8GBi9MmCB","img":"systems/pf2e/icons/features/classes/skillful-lessons.webp","name":"Skillful Lessons","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>At 3rd level and every odd-numbered level thereafter, you gain a skill feat. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"skillful-lessons","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dmK1wya8GBi9MmCB"}}}
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{"_id":"dsy2w4LfjMIWgy5D","img":"systems/pf2e/icons/features/classes/harmonic-oscillator.webp","name":"Harmonic Oscillator","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You designed your armor to inaudibly thrum at just the right frequency to create interference against force and sound waves. You gain resistance equal to 3 + half your level to force and sonic damage. When under the effects of Overdrive, the resistance increases by 2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}"],"type":["force","sonic"],"value":"3 + floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}",{"or":["self:effect:overdrive-success","self:effect:overdrive-critical-success"]}],"type":["force","sonic"],"value":"5 + floor(@actor.level / 2)"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"harmonic-oscillator","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.dsy2w4LfjMIWgy5D"}}}
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{"_id":"eG7FBDjCdEFzW9V9","img":"systems/pf2e/icons/features/classes/alchemical-mastery.webp","name":"Alchemical Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your alchemical concoctions are incredibly effective. Your proficiency rank for your alchemist class DC increases to master.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.alchemist.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemical-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eG7FBDjCdEFzW9V9"}}}
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{"_id":"eNFYMQMS2BszErCX","img":"systems/pf2e/icons/spells/phantom-crowd.webp","name":"Catharsis Emotion (Dedication)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your commitment protects those you are dedicated to but can lead to dependency. Your emotional focus is an individual creature you're bound to.</p>\n<p><strong>Catharsis Trigger</strong> Your emotional focus takes damage from an enemy while within 30 feet of you.</p>\n<p><strong>Catharsis Activation</strong> Your emotional focus gains a number of temporary Hit Points equal to half your level rounded up. These temporary HP last for 1 minute.</p>\n<p><strong>Emotional Fervor</strong> Your spells that target your emotional focus gain the benefits of Reach Spell. When you cast a healing spell that affects your emotional focus, your emotional focus also gains temporary HP equal to the spell's level in addition to the spell's effects. These temporary HP last for 1 minute. Spell: <em>@UUID[Compendium.pf2e.spells-srd.yHujiDQPdtXW797e]</em></p>\n<p><strong>Emotional Fallout</strong> Until you Settle your Emotions, you can't Cast Spells unless you're adjacent to your emotional focus.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.rQYob0QMJ0I1U2sU]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-dedication","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eNFYMQMS2BszErCX"}}}
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{"_id":"eNZnx4LISDNftbx2","img":"systems/pf2e/icons/features/classes/chirurgeon.webp","name":"Chirurgeon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You concentrate on healing others with alchemy. You start with the formulas for two common 1st-level alchemical elixirs with the healing trait, in addition to your other formulas.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to create your signature items using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I], you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>You can use your proficiency rank in Crafting for anything that requires a proficiency rank in Medicine (such as prerequisites), and use your Crafting modifier in place of your Medicine modifier for all Medicine checks.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.qC0Iz6SlG2i9gv6g]{Field Discovery}<span style=\"float:right\">Level 5</span></h2>\n<p>When using Advanced Alchemy to make any elixir with the healing trait during your daily preparations, you can create three elixirs with each batch of reagents instead of two.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.fzvIe6FwwCuIdnjX]{Perpetual Infusions}<span style=\"float:right\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Lesser antidote and lesser antiplague.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.VS5vkqUQu4n7E28Y]{Perpetual Potency}<span style=\"float:right\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Moderate @UUID[Compendium.pf2e.equipment-srd.AJ1dC7EtTIfBey0M]{Antidote} and @UUID[Compendium.pf2e.equipment-srd.biRbqKo2C97XLfQ0]{Antiplague}.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.JJcaVijwRt9dsnac]{Greater Field Discovery}<span style=\"float:right\">Level 13</span></h2>\n<p>When you use Quick Alchemy to create any type of elixir of life, the creature drinking the elixir gains the maximum Hit Points possible for that elixir, instead of rolling to determine the number of Hit Points regained.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.YByJ9O7oe8wxfbqs]{Perpetual Perfection}<span style=\"float:right\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Greater @UUID[Compendium.pf2e.equipment-srd.XWkeL34yJK6t5qUE]{Antidote} and @UUID[Compendium.pf2e.equipment-srd.ORDaAzMZLrf6Hn8A]{Antiplague}.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.alchemist","value":{"fieldDiscovery":"Compendium.pf2e.classfeatures.qC0Iz6SlG2i9gv6g","greaterFieldDiscovery":"Compendium.pf2e.classfeatures.JJcaVijwRt9dsnac","perpetualInfusions":"Compendium.pf2e.classfeatures.fzvIe6FwwCuIdnjX","perpetualPerfection":"Compendium.pf2e.classfeatures.YByJ9O7oe8wxfbqs","perpetualPotency":"Compendium.pf2e.classfeatures.VS5vkqUQu4n7E28Y"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"chirurgeon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eNZnx4LISDNftbx2"}}}
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{"_id":"eW3cfCH7Wpx2vik2","img":"systems/pf2e/icons/features/classes/fey.webp","name":"Bloodline: Fey","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family's bloodline.</p>\n<p><strong>Spell List</strong> primal</p>\n<p><strong>Bloodline Skills</strong> Deception, Nature</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.atlgGNI1E1Ox3O3a]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.TCk2MDwf5L5OYjFC]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.WPXzPl7YbMEIGWfi]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.jBGAYmR0BkkbpJvG]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.KPDHmmjJiw7PhTYF]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.IkS3lDGUpIOMug7v]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.mBojKJatf9PTYC38]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.DdXKfIjDtORUtUvY]</em></p>\n<p><strong>Blood Magic</strong> Colorful fey glamours dance around you or one target, causing them to be concealed for 1 round. Such obvious concealment can't be used to Hide.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.rJpkKaPRGaH0pLse]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"primal"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-fey","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eW3cfCH7Wpx2vik2"}}}
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{"_id":"eZNCckLzbH3GyncH","img":"systems/pf2e/icons/features/classes/shield-block.webp","name":"Shield Block","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction that lets you reduce damage with your shield.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","druid","fighter"]},"slug":"shield-block","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eZNCckLzbH3GyncH"}}}
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{"_id":"eZPfHVz14j42jCnS","img":"systems/pf2e/icons/features/classes/resolve.webp","name":"Shared Resolve","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You and your eidolon steel your mind together against effects that threaten you, each protecting the others' minds from danger. Your and your eidolon's proficiency ranks for Will saves increase to master. When you roll a success on a Will save, you get a critical success instead. When your eidolon rolls a success on a Will save, it gets a critical success instead.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"shared-resolve","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.eZPfHVz14j42jCnS"}}}
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{"_id":"ehL7mnkqxN5wIkgu","img":"systems/pf2e/icons/features/classes/deity.webp","name":"Deity and Cause","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Champions are divine servants of a deity. Choose a deity to follow; your alignment must be one allowed for followers of your deity. Actions fundamentally opposed to your deity's ideals or alignment are anathema to your faith. A few examples of acts that would be considered anathema appear in each deity's entry. You and your GM determine whether other acts are anathema. You have one of the following causes. Your cause must match your alignment exactly. Your cause determines your champion's reaction, grants you a devotion spell, and defines part of your champion's code.</p>\n<ul>\n<li>LG @UUID[Compendium.pf2e.classfeatures.peEXunfbSD8WcMFk]</li>\n<li>NG @UUID[Compendium.pf2e.classfeatures.UyuwFp0jQqYL2AdF]</li>\n<li>CG @UUID[Compendium.pf2e.classfeatures.FCoMFUsth4xB4veC]</li>\n<li>LE @UUID[Compendium.pf2e.classfeatures.HiIvez0TqESbleB5]</li>\n<li>NE @UUID[Compendium.pf2e.classfeatures.8YIA0jh64Ecz0TG6]</li>\n<li>CE @UUID[Compendium.pf2e.classfeatures.EQ6DVIQHAUXUhY6Y]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.AllowedDrops.DeityOrPantheon","predicate":["item:type:deity",{"or":["item:category:deity","item:category:pantheon"]}]},"choices":{"itemType":"deity","pack":"pf2e.deities","query":"{\"$or\":[{\"system.category\":\"deity\"},{\"system.category\":\"pantheon\"}]}"},"flag":"deity","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Deity"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.deity}"},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.DeityAndCause.AllowedDrops","predicate":["item:level:1","item:trait:champion","item:type:feature"]},"choices":[{"predicate":["deity:primary:alignment:follower:lg"],"value":"Compendium.pf2e.classfeatures.peEXunfbSD8WcMFk"},{"predicate":["deity:primary:alignment:follower:ng"],"value":"Compendium.pf2e.classfeatures.UyuwFp0jQqYL2AdF"},{"predicate":["deity:primary:alignment:follower:cg"],"value":"Compendium.pf2e.classfeatures.FCoMFUsth4xB4veC"},{"predicate":["deity:primary:alignment:follower:le"],"value":"Compendium.pf2e.classfeatures.HiIvez0TqESbleB5"},{"predicate":["deity:primary:alignment:follower:ne"],"value":"Compendium.pf2e.classfeatures.8YIA0jh64Ecz0TG6"},{"predicate":["deity:primary:alignment:follower:ce"],"value":"Compendium.pf2e.classfeatures.EQ6DVIQHAUXUhY6Y"}],"flag":"cause","key":"ChoiceSet","prompt":"PF2E.SpecificRule.DeityAndCause.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.cause}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"deity-and-cause","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ehL7mnkqxN5wIkgu"}}}
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{"_id":"ejP4jVQkS48uKRFz","img":"systems/pf2e/icons/features/classes/weapon-fury.webp","name":"Weapon Fury","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"weapon-fury","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ejP4jVQkS48uKRFz"}}}
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{"_id":"ejmSQOJR5lJv1pzh","img":"systems/pf2e/icons/features/classes/rune-patron.webp","name":"Rune Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron is one of sigils and symbols, tomes and texts, words and wisdom.</p>\n<p><strong>Spell List</strong> arcane</p>\n<p><strong>Patron Skill</strong> Arcana</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.UmXhuKrYZR3W16mQ]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.TFitdEOpQC4SzKQQ]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"arcane"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"rune-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ejmSQOJR5lJv1pzh"}}}
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{"_id":"esyKPSDbFQPB4lhq","img":"systems/pf2e/icons/features/classes/medium-armor-expertise.webp","name":"Medium Armor Expertise (Inventor)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.</p>\n<p>If you have a medium or heavy armor innovation, you gain access to the critical specialization effect with your armor innovation.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"medium-armor-expertise-inventor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.esyKPSDbFQPB4lhq"}}}
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{"_id":"evKUM58ymuuypRn9","img":"systems/pf2e/icons/spells/veil-of-dreams.webp","name":"Lesson of Dreams","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.NNoKWiWKqJkdD2ln]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.o4lRVTwSxnOOn5vl]</em>.</p>"},"level":{"value":2},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-dreams","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.evKUM58ymuuypRn9"}}}
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{"_id":"f3Dh32EU4VsHu01b","img":"systems/pf2e/icons/features/classes/rogue-expertise.webp","name":"Rogue Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.rogue.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"rogue-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.f3Dh32EU4VsHu01b"}}}
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{"_id":"fEOj0eOBe34qYdAa","img":"systems/pf2e/icons/features/classes/occult-spellcasting.webp","name":"Occult Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a material component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking.</p>\n<p>Each day, you can cast up to two 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a bard, your number of spells per day increases, as does the highest level of spells you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"occult-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fEOj0eOBe34qYdAa"}}}
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{"_id":"fKTewWlYgFuhl4KA","img":"systems/pf2e/icons/features/classes/stone-order.webp","name":"Stone Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're as enduring as stone, and you take comfort in its steadfast presence, both natural and worked. You're trained in Crafting. You also gain the @UUID[Compendium.pf2e.feats-srd.QEOe9AhQzdqIx1ei] druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.AiWtiVmyasyL42J8]</em> order spell. Poisoning or polluting the land and heedlessly carving the earth to plunder its natural resources are anathema to your order (this doesn't prevent you from responsibly digging or mining).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","predicate":[{"not":"feat:order-explorer:stone-order"}],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.QEOe9AhQzdqIx1ei"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"stone-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fKTewWlYgFuhl4KA"}}}
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{"_id":"fOulT6iKVqIK4jJX","img":"systems/pf2e/icons/features/classes/razor-prongs.webp","name":"Razor Prongs","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can knock down and slash your foes with sharp, curved blades added to your weapon. Your innovation gains the trip and versatile S traits.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"trip"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-s"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"razor-prongs","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fOulT6iKVqIK4jJX"}}}
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{"_id":"feCnVrPPlKhl701x","img":"systems/pf2e/icons/features/classes/bloodline-paragon.webp","name":"Bloodline Paragon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have perfected the magic in your bloodline. Add two common 10th-level spells of your tradition to your repertoire. You gain a single 10th-level spell slot you can use to cast these spells, using sorcerer spellcasting. Unlike other spell slots, you don't gain more 10th-level spells as you level up, and they can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the @UUID[Compendium.pf2e.feats-srd.6SEDoht4dXEJE5SW] sorcerer feat to gain a second slot.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-paragon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.feCnVrPPlKhl701x"}}}
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{"_id":"flEx8eY0NinF9XZU","img":"systems/pf2e/icons/features/classes/master-detective.webp","name":"Master Detective","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a master detective, you can solve any case and find all the clues available. If you're pursuing the subject of a lead and you enter a new location that includes another clue toward solving the mystery, the GM informs you of the existence of the clue and its type: an object, person, spell effect, or the like.</p>\n<p>When you find the clue, the GM informs you that you've done so. If there is more than one clue in the location, the GM chooses one to inform you about. When you find any of the clues in that location, the GM informs you that you've done so, even if it wasn't the clue they'd chosen or there are other clues you haven't found.</p>\n<p>Your proficiency rank for your investigator class DC increases to master.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.investigator.rank","value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"master-detective","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.flEx8eY0NinF9XZU"}}}
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{"_id":"fpwtpm8pdwO1I6MO","img":"systems/pf2e/icons/features/classes/armor-innovation.webp","name":"Armor Innovation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your innovation is a cutting-edge suit of medium armor with a variety of attached gizmos and devices. Choose one of the sets of statistics on Table 2-2: Innovation Armor Statistics for your innovation armor (or choose another set of innovation armor statistics to which you have access).</p>\n<p>Your innovation armor can have fundamental and property runes added to it in the same way as ordinary armor. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in medium armor. Choose one initial armor modification to apply to your innovation, either from the following or from other initial armor modifications to which you have access.</p>\n<ul>\n<li><strong>Harmonic Oscillator</strong> You designed your armor to inaudibly thrum at just the right frequency to create interference against force and sound waves. You gain resistance equal to 3 + half your level to force and sonic damage. When under the effects of Overdrive, the resistance increases by 2.</li>\n<li><strong>Metallic Reactance</strong> The metals in your armor are carefully alloyed to ground electricity and protect from acidic chemical reactions. You gain resistance equal to 3 + half your level to acid and electricity damage. When under the effects of Overdrive, the resistance increases by 2.</li>\n<li><strong>Muscular Exoskeleton (Power Suit Only)</strong> Your armor supports your muscles with a carefully crafted exoskeleton. When you send your armor into overdrive, the exoskeleton supplements your feats of athletics as well. When under the effects of Overdrive, you gain a +1 circumstance bonus to Athletics checks; if you're a master in Crafting, this increases to a +2 circumstance bonus.</li>\n<li><strong>Otherworldly Protection</strong> Just because you use science doesn't mean you can't build your armor with carefully chosen materials and gizmos designed to protect against otherworldly attacks. You gain resistance equal to 3 + half your level to negative damage, or to positive damage if you have negative healing (such as if you're a dhampir). You gain the same amount of resistance to any types of alignment damage-good, evil, chaotic, lawful-that can damage you (note that creatures don't take a given type of alignment damage unless they are of the opposing alignment; for instance, you can take evil damage only if you are good in alignment).</li>\n<li><strong>Phlogistonic Regulator</strong> A layer of insulation within your armor protects you from rapid temperature fluctuations. You gain resistance equal to half your level to cold and fire damage. When under the effects of Overdrive, the resistance increases by 2.</li>\n<li><strong>Speed Boosters</strong> You have boosters in your armor that increase your Speed. You gain a +5-foot status bonus to your Speed, which increases to a +10-foot status bonus when under the effects of Overdrive.</li>\n<li><strong>Subtle Dampeners (Subterfuge Suit Only)</strong> You've designed your armor to help you blend in and dampen noise slightly. When you send your armor into overdrive, the dampeners increase their effect, improving your Stealth. When under the effects of Overdrive, you gain a +1 circumstance bonus to Stealth checks. If you're a master in Crafting, this increases to a +2 circumstance bonus.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Inventor.Innovation.Armor.AllowedDrops","predicate":["item:type:armor","item:group:medium","item:rarity:unique",{"lte":["item:level",0]}]},"choices":[{"value":"Compendium.pf2e.equipment-srd.N42lmp3Ft6EsSvzg"},{"value":"Compendium.pf2e.equipment-srd.56CTZheeNhNPpLo1"}],"flag":"armorInnovation","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Inventor.Innovation.Armor.Prompt","rollOption":"armor-innovation"},{"allowDuplicate":false,"flag":"armorInnovation","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.armorInnovation}"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.armorInnovationId","value":"{item|flags.pf2e.itemGrants.armorInnovation.id}"},{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Inventor.Modification.Initial.AllowedDrops","predicate":["item:level:1","item:type:feature","item:trait:inventor"]},"choices":[{"value":"Compendium.pf2e.classfeatures.dsy2w4LfjMIWgy5D"},{"value":"Compendium.pf2e.classfeatures.xndlv9T3JgYYUtf8"},{"predicate":["armor-innovation:power-suit"],"value":"Compendium.pf2e.classfeatures.OkxoJWrOXhM25mhi"},{"value":"Compendium.pf2e.classfeatures.jHE4fPwU0sSIAjMo"},{"value":"Compendium.pf2e.classfeatures.5Xj38QeMKcFdrzqH"},{"value":"Compendium.pf2e.classfeatures.sTWY6PLqr1X7icgZ"},{"predicate":["armor-innovation:subterfuge-suit"],"value":"Compendium.pf2e.classfeatures.X3TtVdNhrydeQ3SX"}],"flag":"initialModification","key":"ChoiceSet","predicate":["class:inventor"],"prompt":"PF2E.SpecificRule.Inventor.Modification.Initial.Prompt"},{"allowDuplicate":false,"flag":"initialModification","key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.initialModification}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"armor-innovation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fpwtpm8pdwO1I6MO"}}}
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{"_id":"fykh5pE99O3I2sOI","img":"systems/pf2e/icons/features/classes/champion-code.webp","name":"Champion's Code","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You follow a code of conduct, beginning with tenets shared by all champions of an alignment (such as good), and continuing with tenets of your cause. Deities often add additional strictures (for instance, @UUID[Compendium.pf2e.deities.sZrdzh0ANQnZGXJb] champions can't show mercy to enemies of their people, making it almost impossible for them to follow the redeemer cause). Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren't in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you're hiding refugees so he could execute them, you could lie to him, since the tenet against lying is less important than preventing harm to innocents. Trying to subvert your code by creating a situation that forces a higher tenet to override a lower tenet (for example, promising not to respect authorities and then, to keep your word, disrespecting authorities) is a violation of the champion code.</p>\n<p>If you stray from your alignment or violate your code of conduct, you lose your focus pool and divine ally until you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual, but you keep any other champion abilities that don't require those class features. If your alignment shifts but is still one allowed by your deity, your GM might let you retrain your cause while still following the same deity.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":[{"or":["class:champion:alignment:lg","class:champion:alignment:ng","class:champion:alignment:cg"]}],"uuid":"Compendium.pf2e.classfeatures.nxZYP3KGfTSkaW6J"},{"key":"GrantItem","predicate":[{"or":["class:champion:alignment:le","class:champion:alignment:ne","class:champion:alignment:ce"]}],"uuid":"Compendium.pf2e.classfeatures.JiY2ZB4FkK8RJm4T"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"champions-code","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fykh5pE99O3I2sOI"}}}
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{"_id":"fzvIe6FwwCuIdnjX","img":"systems/pf2e/icons/features/classes/perpetual-infusions-chirurgeon.webp","name":"Perpetual Infusions (Chirurgeon)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items.</p>\n<p>You gain the ability to create two 1st-level alchemical items using @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>\n<hr />\n<p>Choose two 1st-level elixirs with the healing trait. If a creature heals Hit Points from a perpetual infusion, that creature is temporarily immune to healing Hit Points from subsequent perpetual infusions for 10 minutes (but not immune to any other effects of those infusions).</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-infusions-chirurgeon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.fzvIe6FwwCuIdnjX"}}}
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{"_id":"g3mNzNphtVxyR9Xr","img":"systems/pf2e/icons/features/classes/empiricism-methodology.webp","name":"Empiricism Methodology","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Everything comes down to data. Calculating statistics, running numbers, and using inductive reasoning allows you to determine the most likely outcome of any scenario, and anything out of place draws your keen attention.</p>\n<p>You are trained in one Intelligence-based skill of your choice. You gain the @UUID[Compendium.pf2e.feats-srd.pIHjH1x0AVtiX5Tv] investigator feat, and you gain the @UUID[Compendium.pf2e.actionspf2e.jftNJjBNxp2cleoi] free action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.pIHjH1x0AVtiX5Tv"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.jftNJjBNxp2cleoi"},{"adjustName":false,"choices":[{"label":"PF2E.SkillArc","value":"arc"},{"label":"PF2E.SkillCra","value":"cra"},{"label":"PF2E.SkillOcc","value":"occ"},{"label":"PF2E.SkillSoc","value":"soc"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"empiricism-methodology","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.g3mNzNphtVxyR9Xr"}}}
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{"_id":"gApJtAdNb9ST4Ms9","img":"systems/pf2e/icons/features/classes/fighter-weapon-mastery.webp","name":"Fighter Weapon Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Hours spent training with your preferred weapons, learning and developing new combat techniques, have made you particularly effective with your weapons of choice. Choose one weapon group. Your proficiency rank increases to master with the simple weapons, martial weapons, and unarmed attacks in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects of all weapons and unarmed attacks for which you have master proficiency.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"choices":"weaponGroups","flag":"fighterWeaponMastery","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.WeaponGroup"},{"definition":["item:group:{item|flags.pf2e.rulesSelections.fighterWeaponMastery}",{"or":["item:category:unarmed","item:category:simple","item:category:martial"]}],"key":"MartialProficiency","label":"PF2E.SpecificRule.FighterWeaponMasteryLegend.SimpleMartial.{item|flags.pf2e.rulesSelections.fighterWeaponMastery}","slug":"weapon-mastery-simple-martial","value":3},{"definition":["item:category:advanced","item:group:{item|flags.pf2e.rulesSelections.fighterWeaponMastery}"],"key":"MartialProficiency","label":"PF2E.SpecificRule.FighterWeaponMasteryLegend.Advanced.{item|flags.pf2e.rulesSelections.fighterWeaponMastery}","slug":"weapon-mastery-advanced","value":2},{"key":"CriticalSpecialization","predicate":[{"gte":["item:proficiency:rank",3]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"fighter-weapon-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gApJtAdNb9ST4Ms9"}}}
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{"_id":"gCwcys8CnS102tji","img":"systems/pf2e/icons/features/classes/abjuration.webp","name":"Abjuration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As an abjurer, you master the art of protection, strengthening defenses, preventing attacks, and even turning magic against itself. You understand that an ounce of prevention is worth a pound of cure. You add one 1st-level abjuration spell (such as <em>@UUID[Compendium.pf2e.spells-srd.TTwOKGqmZeKSyNMH]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.lY9fOk1qBDDhBT8s]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"abjuration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gCwcys8CnS102tji"}}}
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{"_id":"gU7epgcPSm0TD1UK","img":"systems/pf2e/icons/features/classes/defensive-robes.webp","name":"Defensive Robes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The flow of magic and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer","summoner","witch","wizard"]},"slug":"defensive-robes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gU7epgcPSm0TD1UK"}}}
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{"_id":"gWcN75VNpSZ4FqNb","img":"systems/pf2e/icons/features/classes/summoner-spellcasting.webp","name":"Summoner Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your link to your eidolon grants you limited magic connected to your eidolon's nature. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because of the magic you draw from your eidolon, you can usually replace material components with somatic components, so you don't need a material component pouch.</p>\n<p>Each day, you can cast one 1st-level spell and five cantrips. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a summoner, the magical link with your eidolon grants you additional, more powerful spell slots. Your total number of spell slots and the highest level of spells you can cast are shown in Table 2-4: Summoner Spells per Day. Because of the way you draw magic from your connection to your eidolon, you begin to lose lower-level spell slots once you reach 5th level. The maximum number of spell slots you get from the summoner class is four, starting when you reach 4th level.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier. Details on calculating these statistics appear on page 447 of the Core Rulebook.</p>\n<h3>Heightening Spells</h3>\n<p>When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3>Cantrips</h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a summoner. For example, as a 1st-level summoner, your cantrips are 1st-level spells, and as a 5th-level summoner, your cantrips are 3rd-level spells.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"summoner-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gWcN75VNpSZ4FqNb"}}}
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{"_id":"gblTFUOgolqFS9v4","img":"systems/pf2e/icons/features/classes/divine-font.webp","name":"Divine Font","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> or <em>@UUID[Compendium.pf2e.spells-srd.wdA52JJnsuQWeyqz]</em> spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.</p>\n<p><strong>Healing Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>heal</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>\n<p><strong>Harmful Font</strong> You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only <em>harm</em> spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"divine-font","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gblTFUOgolqFS9v4"}}}
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{"_id":"gjOGOR30Czpnx3tM","img":"systems/pf2e/icons/features/classes/battle-mystery.webp","name":"Battle","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Warlike forces fill you with physical might and tactical knowledge, aiming to have you uphold the glory of combat, fight to improve the world, prepare against the necessity of conflict, or endure the inevitability of war. You might draw upon deities such as Gorum, Iomedae, Rovagug, the Horseman of War Szuriel, the Queen of the Night Eiseth, the Vudrani god Diomazul, and others, or you might find power in the unending conflict between the armies of Heaven and Hell, the Elemental Planes, the Outer Gods, or even the collective spirits of those who fought in wars over the ages.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>You are no stranger to the trappings of warfare. You are trained in medium and heavy armor. At 13th level, if you gain the light armor expertise class feature, you also gain expert proficiency in these armors.</p>\n<p>Choose one weapon group that embodies your mystery. You are trained in all martial weapons of that group. At 11th level, if you gain the weapon expertise class feature, you also gain expert proficiency for martial weapons in your chosen group, and you become trained in advanced weapons in that group.</p>\n<p><strong>Trained Skill</strong> Athletics</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.TVKNbcgTee19PXZR]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.dqaCLzINHBiKjh4J]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.2jWVNdVlbJq84dfT]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.4j0FQ1mkidBAXuQV]</em></li>\n</ul>\n<p><strong>Related Domains</strong> might, zeal</p>\n<h3>Curse of the Hero's Burden</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.pQ3EjUm1lZW9t3el]</p>\n<p>You thrive while adrenaline flows and your life depends on your might alone, but holding the collective battle prowess of the ages within you leaves your body weakened after a fight. You smell faintly of steel and blood no matter how you try to remove or mask the scent, you appear more muscular than you actually are, and you hear the faint clash and clamor of battle in the distance at all times.</p>\n<h4>Minor Curse</h4>\n<p>Your body languishes when you aren't bringing harm to your foes. You take a -2 status penalty to AC and saving throws, but each time you make a Strike, you can suspend these penalties until the start of your next turn.</p>\n<h4>Moderate Curse</h4>\n<p>The strain of conflict wears upon your body, even though you gain vitality from it. Making a Strike reduces the penalty from your minor curse to -1 rather than suspending it entirely. You gain a +2 status bonus to weapon and unarmed damage rolls. You also gain fast healing equal to half your level while in a non-trivial combat encounter.</p>\n<h4>Major Curse (11th)</h4>\n<p>Your body proves capable of truly heroic feats, but doing so interferes with your mental focus. Your moderate curse's fast healing is equal to your level, and its damage bonus is +6. You gain a +1 status bonus to weapon and unarmed attack rolls, but you are @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{Stupefied 2}.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":"weaponGroups","flag":"battle","key":"ChoiceSet","predicate":["class:oracle"],"prompt":"PF2E.SpecificRule.Prompt.WeaponGroup"},{"definition":["item:category:martial","item:group:{item|flags.pf2e.rulesSelections.battle}"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.MartialGroup.{item|flags.pf2e.rulesSelections.battle}","predicate":["class:oracle"],"slug":"battle-group-martial","value":{"brackets":[{"end":10,"value":1},{"start":11,"value":2}]}},{"definition":["item:category:advanced","item:group:{item|flags.pf2e.rulesSelections.battle}"],"key":"MartialProficiency","label":"PF2E.SpecificRule.MartialProficiency.AdvancedGroup.{item|flags.pf2e.rulesSelections.battle}","predicate":["class:oracle","feature:weapon-expertise"],"slug":"battle-group-advanced","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","predicate":["class:oracle"],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","predicate":["class:oracle"],"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","predicate":["class:oracle","feature:light-armor-expertise"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","predicate":["class:oracle","feature:light-armor-expertise"],"value":2}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"battle","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gjOGOR30Czpnx3tM"}}}
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{"_id":"gmnx7e1g08bppbqt","img":"systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp","name":"Sorcerer Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2 class=\"title\">Sorcerer Spellcasting</h2>\n<p>Your bloodline provides you with incredible magical power. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a sorcerer, you can usually replace material components with somatic components, so you don't need to use a spell component pouch.</p>\n<p>Each day, you can cast up to three 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a sorcerer, your number of spells per day increases, as does the highest level of spells you can cast.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.</p>\n<h3 class=\"title\"><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely.</p>\n<h3 class=\"title\"><strong>Cantrips</strong></h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a sorcerer. For example, as a 1st-level sorcerer, your cantrips are 1st-level spells, and as a 5th-level sorcerer, your cantrips are 3rd-level spells.</p>\n<table class=\"pf2-table\">\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>5</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>1* </td>\n</tr>\n<tr>\n<td>20</td>\n<td>5</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>4</td>\n<td>1* </td>\n</tr>\n<tr>\n<td colspan=\"12\">* The bloodline paragon class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</td>\n</tr>\n</tbody>\n</table>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"sorcerer":"Sorcerer"},"value":["sorcerer"]},"slug":"sorcerer-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gmnx7e1g08bppbqt"}}}
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{"_id":"gxNxfN9OBlQ1icus","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Third Doctrine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the third benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.Zp81uTBItG1xlH4O]{Warpriest}</li>\n</ul>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.Zp81uTBItG1xlH4O"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"third-doctrine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.gxNxfN9OBlQ1icus"}}}
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{"_id":"h1hNr4jABip2ERDd","img":"icons/consumables/vegetable/root-carrot-orange.webp","name":"Inconspicuous Appearance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Melee Only</strong></p>\n<hr />\n<p>Your innovation is built for easy concealment and surprise attacks. It gains the backstabber and versatile P traits. If the weapon has light Bulk, it also gains the concealable trait.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"backstabber"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"versatile-p"},{"definition":["item:bulk:light","item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"concealable"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"inconspicuous-appearance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.h1hNr4jABip2ERDd"}}}
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{"_id":"haoTkr2U5k7kaAKN","img":"systems/pf2e/icons/features/classes/third-path-to-perfection.webp","name":"Third Path to Perfection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have made great progress in your personal studies of enlightenment. Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SavesFortitude","predicate":["self:path-to-perfection:fortitude"],"value":"fortitude"},{"label":"PF2E.SavesReflex","predicate":["self:path-to-perfection:reflex"],"value":"reflex"},{"label":"PF2E.SavesWill","predicate":["self:path-to-perfection:will"],"value":"will"}],"flag":"pathToPerfection","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.PathToPerfection"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.{item|flags.pf2e.rulesSelections.pathToPerfection}.rank","value":4},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"{item|flags.pf2e.rulesSelections.pathToPerfection}","type":"save"},{"key":"Note","selector":"{item|flags.pf2e.rulesSelections.pathToPerfection}","text":"When you roll a critical failure on a save, you get a failure instead. When you roll a failure on a save against an effect that deals damage, you take half damage.","title":"{item|name}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"third-path-to-perfection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.haoTkr2U5k7kaAKN"}}}
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{"_id":"hmShTfPOcTaKgbf4","img":"systems/pf2e/icons/features/classes/attack-of-opportunity.webp","name":"Attack of Opportunity","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the @UUID[Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT] reaction.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.KAVf7AmRnbCAHrkT"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["fighter"]},"slug":"attack-of-opportunity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.hmShTfPOcTaKgbf4"}}}
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{"_id":"huDGjojm3hnuA1E8","img":"systems/pf2e/icons/spells/putrefy-food-and-drink.webp","name":"Strained Metabolism","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your body's overclocked physiology requires larger-than-usual amounts of nourishment, leaving you weakened when it kicks in mid-combat.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.lZPbv3nBRWmfbs3z]</p>\n<p><strong>Mild Backlash</strong> Your metabolism immediately burns through your body's energy stores, making you @UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{Clumsy 1} until you take a bite of food (which usually requires 2 Interact actions: one to retrieve the food and another to consume it).</p>\n<p><strong>Moderate Backlash</strong> Ravenous hunger wracks your body. You are enfeebled 1, clumsy 1, and @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] until you can eat a full meal, which requires at least 10 minutes.</p>\n<p><strong>Severe Backlash</strong> The strain on your body is truly incapacitating. You become @UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{Sickened 2} as nausea wracks you, and you are also enfeebled 1 and clumsy 1 until you can eat a full meal (which requires you to no longer be sickened). You are fatigued until you can get a full night's rest.</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":[]},"slug":"strained-metabolism","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.huDGjojm3hnuA1E8"}}}
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{"_id":"i6563IU7x4L9oRgC","img":"systems/pf2e/icons/features/classes/weapon-mastery.webp","name":"Weapon Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion","investigator","magus","ranger","swashbuckler"]},"slug":"weapon-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.i6563IU7x4L9oRgC"}}}
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{"_id":"iXwqJyBsjJNrKJae","img":"systems/pf2e/icons/features/classes/psychic-spellcasting.webp","name":"Psychic Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2>Psychic Spellcasting</h2>\n<p>You access the vast well of power that resides within your own mind, calling forth psychic magic with nothing but thought and will. You can cast occult spells using the Cast a Spell activity. You alter some of the standard spell components when casting spells you know from your psychic spellcasting. Instead of speaking, you substitute any verbal components with a special mental component determined by your subconscious mind class feature. This represents how you exert your mind toward your intended effect. Any of these components impart the concentrate trait to the spell you're casting. You also substitute any material components with somatic components, though these tend to be simple movements of the hand or head compared to those used by other spellcasters. Your spells still have clear and noticeable visual and auditory manifestations, as normal for a spellcaster.</p>\n<p>Each day, you can cast one 1st-level spell. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.</p>\n<p>As you increase in level as a psychic, your number of spells per day increases, as does the highest level of spells you can cast, as shown on Table 2: Psychic Spells per Day.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is determined by your subconscious mind, your spell attack rolls and spell DCs use the modifier for the ability stated in your subconscious mind.</p>\n<h3><strong>Heightening Spells</strong></h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast to heighten it to that level. Many spells have specific improvements when heightened to certain levels. The signature spells class feature lets you heighten certain spells freely.</p>\n<h3><strong>Cantrips</strong></h3>\n<p>Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up-this is usually equal to the highest level of psychic spell slot you have. For example, as a 1st-level psychic, your cantrips are 1st-level spells, and as a 5th-level psychic, your cantrips are 3rd-level spells.</p>\n<p>As a psychic, you get the ability to improve some of your cantrips with special benefits and psi amps. Over the course of your career, your choice of conscious mind class feature gives you extra cantrips, benefits and psi amps for cantrips, and a collection of unique psi cantrips.</p>\n<table class=\"pf2-table\"><caption>Psychic Spells per Day</caption>\n<thead>\n<tr>\n<th>Your Level</th>\n<th>Cantrips</th>\n<th>1st</th>\n<th>2nd</th>\n<th>3rd</th>\n<th>4th</th>\n<th>5th</th>\n<th>6th</th>\n<th>7th</th>\n<th>8th</th>\n<th>9th</th>\n<th>10th</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>3*</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2</td>\n<td>3*</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3</td>\n<td>3*</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>18</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>19</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>1†</td>\n</tr>\n<tr>\n<td>20</td>\n<td>3*</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2</td>\n<td>2†</td>\n</tr>\n<tr>\n<td style=\"color: white; width: 120px; background-color: #522e2c; text-align: center; height: 25px;\" colspan=\"12\">* Your conscious mind gives you three additional cantrips with amps. One cantrip is unique to your conscious mind.\n<p>† The infinite mind class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.</p>\n</td>\n</tr>\n</tbody>\n</table>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"psychic-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.iXwqJyBsjJNrKJae"}}}
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{"_id":"ibX2EhKkyUtbOHLj","img":"systems/pf2e/icons/features/classes/oracle-curse.webp","name":"Oracular Curse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Drawing on multiple disparate sources of power inevitably places an incredible stress on your body, manifesting as a supernatural curse. The more revelation spells you cast, the worse the effects of your curse, but these increasingly conflicting energies can also provide you with divine benefits.</p>\n<p>The specific effects of your curse are tied to your mystery, but all curses follow the same progression. A curse continually gives you a mild but constant reminder that you carry otherworldly power. As you cast revelation spells, your curse intensifies, first to a minor effect and then to a moderate effect.</p>\n<p>Your curse progresses to its minor stage the first time you finish casting a revelation spell after your daily preparations. Once your minor curse has manifested, it remains in effect until you rest for 8 hours and again make your daily preparations. If you cast a revelation spell while your minor curse is in effect, you progress to the moderate curse effect immediately after you finish Casting the Spell. The minor effect continues to affect you, though some moderate curse effects might alter the specifics of your minor curse. At higher levels, you can cast more revelation spells, progressing your curse to its major stage and then an extreme stage; these stronger curses are cumulative with the effects of the lower stages and can alter them. When you Refocus while under the effects of your moderate or stronger curse, you reduce your curse's severity to minor in addition to regaining a Focus Point.</p>\n<p>Drawing upon your mystery's power while your curse is at its worst causes an irreconcilable conflict between you and the sources of your power. Immediately after casting a revelation spell while under the moderate effect of your curse, you are overwhelmed. While overwhelmed, you can't Cast or Sustain any revelation spells-you effectively lose access to those spells. You can still Refocus to reduce the effects of your curse and regain a Focus Point, but doing so doesn't allow you to cast further revelation spells. These effects last until you rest for 8 hours and make your daily preparations, at which point your curse returns to its basic state. At higher levels, you can grow to withstand your curse's major and even extreme effects, enabling you to cast more revelation spells without becoming overwhelmed.</p>\n<p>Your curse has the curse, divine, and necromancy traits. You can't mitigate, reduce, or remove the effects of your oracular curse by any means other than Refocusing and resting for 8 hours. For example, if your curse makes creatures concealed from you, you can't negate that concealed condition through a magic item or spell, such as true strike (though you would still benefit from the other effects of that item or spell). Likewise, remove curse and similar spells don't affect your curse at all.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"oracular-curse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ibX2EhKkyUtbOHLj"}}}
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{"_id":"ibhml5y20g5M3Vgd","img":"systems/pf2e/icons/features/classes/evocation.webp","name":"Evocation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As an evoker, you revel in the raw power of magic, using it to create and destroy with ease. You can call forth elements, forces, and energy to devastate your foes or to assist you in other ways. You understand that the most direct approach is the most elegant. You add one 1st-level evocation spell (such as <em>@UUID[Compendium.pf2e.spells-srd.r3NeUnsgt9mS03Sn]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.Hu38hoAUSYeFpkVa]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"evocation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ibhml5y20g5M3Vgd"}}}
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{"_id":"ie6xDX9GMEcA2Iuq","img":"systems/pf2e/icons/features/classes/raging-resistance.webp","name":"Raging Resistance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.</p>\n<p>See specific instincts for more information.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"raging-resistance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ie6xDX9GMEcA2Iuq"}}}
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{"_id":"igMHwREgpM9GsvLs","img":"systems/pf2e/icons/features/feats/feats.webp","name":"Order of the Gate","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"bonus","description":{"value":"<p><strong>Favored Weapon</strong> @UUID[Compendium.pf2e.equipment-srd.rQWaJhI5Bko5x14Z]</p>\n<p>The Hellknight signifers of the Order of the Gate seek to prevent lawlessness of all types through the use of their considerable spellcasting prowess and command of fiendish outsiders.</p>\n<hr />\n<p><strong>Lesser Benefit</strong> @UUID[Compendium.pf2e.feats-srd.jrDCPvkruz8y740Z]</p>\n<p><strong>Greater Benefit</strong> @UUID[Compendium.pf2e.feats-srd.w7dOgJvqAqyqSeSQ]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"order-of-the-gate","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.igMHwREgpM9GsvLs"}}}
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{"_id":"j0klWHkH3AxUAgok","img":"systems/pf2e/icons/features/classes/complete-reconfiguration.webp","name":"Complete Reconfiguration","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When it comes to crafting and tinkering, you've become incredibly adept at changing your modifications to adjust your innovation's functionality. When you spend downtime to reconfigure your innovation and succeed at your Crafting check, you can swap any number of modifications, swap your offensive boost, or retrain any number of modification feats, rather than one. You still must swap a modification only with one of the same type (initial, breakthrough, or revolutionary).</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"complete-reconfiguration","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.j0klWHkH3AxUAgok"}}}
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{"_id":"j1JE61quDxdge4mg","img":"systems/pf2e/icons/features/classes/sneak-attack.webp","name":"Sneak Attack","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.</p>\n<p>As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.number","predicate":["class:rogue"],"value":"ternary(lt(@actor.level, 5), 1, ternary(lt(@actor.level, 11), 2, ternary(lt(@actor.level, 17), 3, 4)))"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.sneakAttackDamage.faces","predicate":["class:rogue"],"value":6},{"category":"precision","diceNumber":"@actor.flags.pf2e.sneakAttackDamage.number","dieSize":"d{actor|flags.pf2e.sneakAttackDamage.faces}","key":"DamageDice","predicate":["target:condition:flat-footed",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]}]}],"selector":"strike-damage"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.TOTMToggle.FlatFooted","option":"target:condition:flat-footed","toggleable":"totm"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"sneak-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.j1JE61quDxdge4mg"}}}
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{"_id":"j2R64kwUgEJ1TudD","img":"systems/pf2e/icons/features/classes/natures-end.webp","name":"Nature's Edge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"natures-edge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.j2R64kwUgEJ1TudD"}}}
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{"_id":"jHE4fPwU0sSIAjMo","img":"systems/pf2e/icons/features/classes/otherworldly-protection.webp","name":"Otherworldly Protection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Just because you use science doesn't mean you can't build your armor with carefully chosen materials and gizmos designed to protect against otherworldly attacks. You gain resistance equal to 3 + half your level to negative damage, or to positive damage if you have negative healing (such as if you're a dhampir). You gain the same amount of resistance to any types of alignment damage—good, evil, chaotic, lawful—that can damage you (note that creatures don't take a given type of alignment damage unless they are of the opposing alignment; for instance, you can take evil damage only if you are good in alignment).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}",{"not":"self:negative-healing"}],"type":"negative","value":"3 + floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}","self:negative-healing"],"type":"negative","value":"3 + floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}","self:trait:evil"],"type":"good","value":"3 + floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}","self:trait:good"],"type":"evil","value":"3 + floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}","self:trait:chaotic"],"type":"lawful","value":"3 + floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}","self:trait:lawful"],"type":"chaotic","value":"3 + floor(@actor.level / 2)"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"otherworldly-protection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.jHE4fPwU0sSIAjMo"}}}
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{"_id":"jIAgXe2FetAKBwt7","img":"systems/pf2e/icons/features/classes/innovation.webp","name":"Innovation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>While you're always creating inventions, there's one that represents your preeminent work, the one that you hope- with refinement-might change the world. Choose one of the below innovations. Your innovation's level is equal to your level. If your innovation is destroyed, you can spend 1 day of downtime and attempt a Crafting check with a high DC for your level; on a success, you rebuild it. An innovation only works due to your constant maintenance and tinkering, and therefore has no market Price.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"value":"Compendium.pf2e.classfeatures.fpwtpm8pdwO1I6MO"},{"value":"Compendium.pf2e.classfeatures.o70O2FysDd7BS9e0"},{"value":"Compendium.pf2e.classfeatures.bok3P78CMchFibxC"}],"flag":"innovation","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Inventor.Innovation.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.innovation}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"innovation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.jIAgXe2FetAKBwt7"}}}
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{"_id":"jklanV9AbZDnZHaD","img":"systems/pf2e/icons/spells/befuddle.webp","name":"Catharsis Emotion (Misery)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>To suffer is to know you're alive; to make your enemies suffer as greatly as you have eases your suffering.</p>\n<p><strong>Catharsis Trigger</strong> You gain persistent damage from a foe.</p>\n<p><strong>Catharsis Activation</strong> You gain a number of temporary Hit Points equal to your level. They last for 1 minute.</p>\n<p><strong>Emotional Fervor</strong> You can choose not to attempt a flat check to end persistent damage you're taking. When you cast a damaging spell, you can choose one creature that failed its save or that you hit with your spell attack roll. That target takes persistent damage of the same type the spell dealt, of an amount equal to the highest amount of persistent damage you currently have. You can't choose a creature that's already taking persistent damage. Spell: <em>@UUID[Compendium.pf2e.spells-srd.R8bqnYiThB6MYTxD]</em></p>\n<p><strong>Emotional Fallout</strong> You take an untyped penalty to any damage you would deal with any spell you cast until you Settle your Emotions. The penalty is –1 per spell level.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.xn0V2HDrmDWNzPEt]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-misery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.jklanV9AbZDnZHaD"}}}
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{"_id":"k7M9jedvt31AJ5ZR","img":"systems/pf2e/icons/features/classes/fury-instinct.webp","name":"Fury Instinct","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your rage comes from a deep and purely personal well within you. You use your rage as you choose.</p>\n<h2 class=\"title\">Anathema and Instinct Ability</h2>\n<p>You don't have an anathema or an instinct ability. Instead, you gain an additional 1st-level barbarian feat.</p>\n<h2 class=\"title\">Specialization Ability<span style=\"float: right;\">Level 7</span></h2>\n<p>Increase the additional damage from Rage from 2 to 6. If you have greater weapon specialization, instead increase the additional damage from Rage to 12.</p>\n<h2 class=\"title\">Raging Resistance<span style=\"float: right;\">Level 9</span></h2>\n<p>You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks).</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":{"postFilter":[{"not":"item:draconic-arrogance"}],"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"barbarian\"}}"},"flag":"furyInstinct","key":"ChoiceSet","predicate":["class:barbarian"],"prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat"},{"key":"GrantItem","predicate":["class:barbarian"],"uuid":"{item|flags.pf2e.rulesSelections.furyInstinct}"},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian",{"gte":["self:level",7]}],"selector":"strike-damage","slug":"rage","value":6},{"key":"AdjustModifier","mode":"upgrade","predicate":["class:barbarian","feature:greater-weapon-specialization"],"selector":"strike-damage","slug":"rage","value":12}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"fury-instinct","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.k7M9jedvt31AJ5ZR"}}}
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{"_id":"k9MeSdp2DbGd1hFz","img":"systems/pf2e/icons/features/classes/clarity-of-focus.webp","name":"Clarity of Focus","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your deepening connection to your mind grants you more power to fuel your psi amps. Increase the number of Focus Points in your focus pool by 1. This ability doesn't change the number of Focus Points you regain when you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh]. As normal, this ability can't increase the size of your focus pool above 3 points.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","value":1}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"clarity-of-focus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.k9MeSdp2DbGd1hFz"}}}
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{"_id":"kLschzVZFoe3U63C","img":"systems/pf2e/icons/features/classes/weapon-expertise.webp","name":"Psychic Weapon Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Training and magic have improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"psychic-weapon-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.kLschzVZFoe3U63C"}}}
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{"_id":"kmimy4VOaoEOgOiQ","img":"systems/pf2e/icons/features/classes/warpriest.webp","name":"Fifth Doctrine (Warpriest)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency rank for Fortitude saves increases to master.</p>\n<p>When you roll a success at a Fortitude save, you get a critical success instead.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"fortitude","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Fortitude","title":"{item|name}"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"fifth-doctrine-warpriest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.kmimy4VOaoEOgOiQ"}}}
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{"_id":"l1InYvhnQSz6Ucxc","img":"systems/pf2e/icons/features/classes/master-spellcaster.webp","name":"Master Spellcaster","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Bard</strong> You've mastered the occult. Your proficiency ranks for occult spell attack rolls and spell DCs increase to master.</p>\n<hr />\n<p><strong>Druid</strong> Primal magic answers your command. Your proficiency ranks for primal spell attack rolls and spell DCs increase to master.</p>\n<hr />\n<p><strong>Magus</strong> You fortify your spells with masterful prowess. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to master.</p>\n<hr />\n<p><strong>Oracle</strong> You truly understand the deep and complex divine power within your mystery. Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>\n<hr />\n<p><strong>Psychic</strong> You've gained access to the deepest corners of your own mind. Your proficiency ranks for occult spell attack rolls and spell DCs increase to master.</p>\n<hr />\n<p><strong>Sorcerer</strong> You have achieved mastery over the magic in your blood. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to master.</p>\n<hr />\n<p><strong>Summoner</strong> Your connection to your eidolon is strong enough to grant you mastery over associated spells. Your proficiency ranks for spell attack rolls and spell DCs for spells of your eidolon's tradition increase to master.</p>\n<hr />\n<p><strong>Witch</strong> You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master.</p>\n<hr />"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"master-spellcaster","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.l1InYvhnQSz6Ucxc"}}}
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{"_id":"lDjKVZ48zbqQf3CU","img":"systems/pf2e/icons/spells/breath-of-life.webp","name":"Catharsis Emotion (Love)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're joined by the bonds of love and nothing can break that, but love can distract you from other things in your life. Your emotional focus is someone you're in love with; they aren't required to love you back.</p>\n<p><strong>Catharsis Trigger</strong> Your emotional focus takes damage from an enemy while within 30 feet of you.</p>\n<p><strong>Catharsis Activation</strong> If either you or your emotional focus is @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] or @UUID[Compendium.pf2e.conditionitems.9qGBRpbX9NEwtAAr], one of you can attempt a new saving throw against one confusing or controlling effect (if it allowed a save), ending the condition if the new save is a success. If both of you are eligible, your emotional focus gets the new save.</p>\n<p><strong>Emotional Fervor</strong> You gain a +1 status bonus to Will saves. If you cast a spell to benefit your emotional focus, this bonus increases to +3 until the start of your next turn. Spell: <em>@UUID[Compendium.pf2e.spells-srd.szIyEsvihc5e1w8n]</em></p>\n<p><strong>Emotional Fallout</strong> You're @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] with your emotional focus for 1 minute.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.YGRpHU5yxw73mls8]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:emotional-fervor"],"selector":"will","type":"status","value":1},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.CatharticMage.Love.Toggle","option":"benefit-love-focus","predicate":["self:effect:emotional-fervor"],"toggleable":true},{"key":"AdjustModifier","mode":"override","predicate":["benefit-love-focus"],"selector":"will","slug":"catharsis-emotion-love","value":3}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-love","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.lDjKVZ48zbqQf3CU"}}}
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{"_id":"lURKSJZAGKVD6cH9","img":"systems/pf2e/icons/equipment/adventuring-gear/spellbook.webp","name":"Spell Repertoire (Sorcerer)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level spells of your choice and four cantrips of your choice, as well as an additional spell and cantrip from your bloodline. You choose these from the common spells from the tradition corresponding to your bloodline, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.</p>\n<p>You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell of the same level to your spell repertoire. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might choose a higher-level version of a spell you already have so that you can cast a heightened version of that spell.</p>\n<p>Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.</p>\n<h3 class=\"title\"><strong>Swapping Spells in your Repertoire</strong></h3>\n<p>As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{"sorcerer":"Sorcerer"},"value":["sorcerer"]},"slug":"spell-repertoire-sorcerer","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.lURKSJZAGKVD6cH9"}}}
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{"_id":"lVdfcITy5bkywW5f","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Order of the Rack","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Favored Weapons</strong> @UUID[Compendium.pf2e.equipment-srd.LJdbVTOZog39EEbi], @UUID[Compendium.pf2e.equipment-srd.f1gwoTkf3Nn0v3PN]</p>\n<p>Members of the Order of the Rack seek to eliminate wastefulness throughout the Inner Sea region. They seek to quash pointless dreams, quell rebellions, and destroy dangerous inventions.</p>\n<hr />\n<p><strong>Lesser Benefit</strong> @UUID[Compendium.pf2e.feats-srd.RkvAuikI0kIZlQTU]</p>\n<p><strong>Greater Benefit</strong> @UUID[Compendium.pf2e.feats-srd.tPhhaCbaQqwenkzx]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"order-of-the-rack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.lVdfcITy5bkywW5f"}}}
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{"_id":"lgo65ldX7WkXC8Ir","img":"systems/pf2e/icons/features/classes/devise-a-stratagem.webp","name":"Devise a Stratagem","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You can play out a battle in your head, using brains rather than brawn to execute an attack.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL] action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"devise-a-stratagem","toggleable":true},{"ability":"int","key":"FlatModifier","predicate":["class:investigator","devise-a-stratagem",{"or":["item:trait:agile","item:trait:finesse",{"and":["item:ranged",{"not":"item:thrown-melee"}]},"item:base:sap"]}],"selector":"attack-roll","type":"ability"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.m0f2B7G9eaaTmhFL"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"devise-a-stratagem","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.lgo65ldX7WkXC8Ir"}}}
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{"_id":"ln2Y1a4SxlU9sizX","img":"systems/pf2e/icons/features/classes/alchemical-sciences-methodology.webp","name":"Alchemical Sciences Methodology","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your methodology emphasizes chemical and alchemical analysis, collecting information from unusual particles and fluids found on the scene. You possess enough alchemical know-how to whip up a few tinctures to help you with your cases.</p>\n<p>You're trained in Crafting and gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] skill feat. In addition, you gain a @UUID[Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx] for free and learn the formulas for two additional common 1st-level alchemical items, which must be elixirs or tools. Each time you gain a level, you learn the formula for one common alchemical elixir or alchemical tool of any level of item you can create.</p>\n<p>During your daily preparations, you can create a number of versatile vials-alchemical concoctions that can quickly be turned into elixirs and tools-equal to your Intelligence modifier. You can use the @UUID[Compendium.pf2e.actionspf2e.QHFMeJGzFWj2QczA] action to turn one of these vials into an elixir or alchemical tool for which you know the formula.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":1},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.QHFMeJGzFWj2QczA"},{"key":"GrantItem","uuid":"Compendium.pf2e.equipment-srd.qCEOZ6109Yo34tRx"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"alchemical-sciences-methodology","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ln2Y1a4SxlU9sizX"}}}
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{"_id":"lxImO5D0qWp0gXFB","img":"systems/pf2e/icons/features/classes/monk-expertise.webp","name":"Monk Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency rank for your monk class DC increases to expert. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.monk.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"monk-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.lxImO5D0qWp0gXFB"}}}
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{"_id":"mJpPaoVlNmTK47x1","img":"systems/pf2e/icons/features/classes/weapon-mastery.webp","name":"Inventor Weapon Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You fully understand your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.martial.rank","value":3}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"inventor-weapon-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mJpPaoVlNmTK47x1"}}}
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{"_id":"mQVC1iDyNi2tfsF8","img":"systems/pf2e/icons/features/classes/inventive-expertise.webp","name":"Inventive Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through innovation and experimentation, you've made your inventions more effective and reliable. Your proficiency rank for your inventor class DC increases to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.inventor.rank","value":2}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"inventive-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mQVC1iDyNi2tfsF8"}}}
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{"_id":"mRvyq7G0rqRP1EAr","img":"systems/pf2e/icons/features/classes/wellspring-magic.webp","name":"Wellspring Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You regain magic power quickly, but it can be difficult for you to control. You must select @UUID[Compendium.pf2e.feats-srd.Zyb3RMGyhsKfTjEG] as your 2nd-level class feat.</p>\n<p><strong>Prerequisites</strong> You must have a class that casts spells with a spell repertoire.</p>\n<p><strong>Wellspring Mage Adjustments</strong> You learn spells as normal for your class, but change your spontaneous spellcasting in the following ways.</p>\n<p>You can cast fewer spells each day unless you gain more spells thanks to your wellspring. Reduce your number of spell slots of each spell level by 1. Reduce the number of cantrips you gain from your class by 1.</p>\n<p>A wellspring of magic fills you with power that's not fully under your control. When you roll initiative for a non-trivial combat encounter, as well as in other high-stress situations of the GM's choice, magic wells up within you. Attempt a @Check[type:flat|dc:6] check.</p>\n<hr />\n<p><strong>Critical Success</strong> You temporarily recover an expended spell slot of any level of your choice. The temporary spell slot lasts for 1 minute, and if you don't use it by then, you experience an immediate @UUID[Compendium.pf2e.rollable-tables.N0pDFNCffTe2Du39].</p>\n<p><strong>Success</strong> As critical success, except you randomly determine the level of spell slot from among your top three spell levels (or all your levels of spell slots if you have fewer than three). The slot lasts 3 rounds instead of 1 minute.</p>\n<p><strong>Failure</strong> You generate a <em>wellspring surge</em>, with a spell level chosen randomly among your top three levels of spell slots (or all your levels if you have fewer than three).</p>\n<p>You can gain a temporary spell slot no more than twice per day. If you would gain a temporary spell slot for a level that has no expended spell slots, there's no effect. If you use a temporary slot to cast a spell with a duration, the spell ends whenever you would have lost the slot if its duration hasn't yet elapsed. If you roll for <em>wellspring magic</em> while you currently have a temporary spell slot, you automatically fail the flat check.</p>\n<p><strong>Additional Feats</strong> 8th @UUID[Compendium.pf2e.feats-srd.yUpZcrQHrz4mflKQ], @UUID[Compendium.pf2e.feats-srd.zwEaXGKqnlBTllfE], 10th @UUID[Compendium.pf2e.feats-srd.YV4X9u5Yuf0xvoCh], 16th @UUID[Compendium.pf2e.feats-srd.DSmYJvCHMvZCP0aD], 18th @UUID[Compendium.pf2e.feats-srd.NvEYf0jIETEu2LtP]</p>\n<hr />\n<h3>WELLSPRING SURGES</h3>\n<p>When your wellspring magic goes out of control, it becomes a wellspring surge. Typically, this happens when you fail the flat check from wellspring magic, but other wellspring mage feats have effects that sometimes cause you to generate a wellspring surge, or might even cause your foes to do so.</p>\n<p>Roll [[/r 1d20]]{1d20} and use the <em>@UUID[Compendium.pf2e.rollable-tables.N0pDFNCffTe2Du39]</em> rolltable to determine the surge's effect. If the effect calls for a damage type, the GM chooses the type based on the types of spells you know or your current location. The wellspring surge uses your spell DC. You have no control over the way your wellspring surge manifests. You are the point of origin for your wellspring surges, and you are not excluded from their effects. If you force a foe to generate a surge, they are the origin point of that surge instead.</p>\n<p>If your wellspring was granted by a being like a god or muse, the entity's intentions might sometimes alter the results of wellspring surges, or move the point of origin for an area to any point within 30 feet if the GM determines this fits the situation. For example, instead of uncontrolled damage, the entity might choose to damage only creatures opposing its plan, even if they are your allies.</p>\n<p>A wellspring surge always has the trait of your magical tradition, plus any traits that appear in parentheses at the end of the surge's effects.</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You must have a class that casts spells with a spell repertoire."}]},"rules":[{"key":"Note","selector":"initiative","text":"PF2E.SpecificRule.WellspringMage.Initiative","title":"{item|name}"},{"key":"Note","outcome":["criticalSuccess"],"predicate":["wellspring-magic"],"selector":"flat-check","text":"PF2E.SpecificRule.WellspringMage.CriticalSuccess","title":"{item|name}"},{"key":"Note","outcome":["success"],"predicate":["wellspring-magic"],"selector":"flat-check","text":"PF2E.SpecificRule.WellspringMage.Success","title":"{item|name}"},{"key":"Note","outcome":["failure","criticalFailure"],"predicate":["wellspring-magic"],"selector":"flat-check","text":"PF2E.SpecificRule.WellspringMage.Failure","title":"{item|name}"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":[]},"slug":"wellspring-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mRvyq7G0rqRP1EAr"}}}
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{"_id":"mZFqRLYOQEqKA8ri","img":"systems/pf2e/icons/features/classes/perpetual-potency-mutagenist.webp","name":"Perpetual Potency (Mutagenist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your perpetual infusions improve, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 3rd level or lower mutagens</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-potency-mutagenist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mZFqRLYOQEqKA8ri"}}}
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{"_id":"mZwD2brwXlyR9RAR","img":"systems/pf2e/icons/features/classes/infinite-mind.webp","name":"Infinite Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Anything you can imagine is now within the realm of possibility. Add two common 10th-level occult spells to your repertoire; you gain a single 10th-level spell slot you can use to cast one of those two spells using psychic spellcasting. You don't gain more 10th-level spells as you level up, unlike other spell slots, and you can't use 10th-level slots with abilities that give you more spell slots or that let you cast spells without expending spell slots. You can take the @UUID[Compendium.pf2e.feats-srd.Ux9cBtDRP92EM6rl] psychic feat to gain a second slot.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"infinite-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mZwD2brwXlyR9RAR"}}}
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{"_id":"maGzhKLmgubAdUlN","img":"systems/pf2e/icons/features/classes/sparkling-targe.webp","name":"Sparkling Targe","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've studied the applications of magic, training yourself to perform not just offensive maneuvers but defensive tactics as well. When magic flows through you, your shield can block impossible things, even a dragon's breath or a magic missile.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat.</p>\n<p>When you're in Arcane Cascade stance with your shield raised, your circumstance bonus to AC from your shield also applies to your saves against spells and other magical effects. In addition, damage you take as a result of a spell or magical effect while you're in Arcane Cascade can trigger your Shield Block reaction, even if the damage isn't physical. When blocking damage in this way, increase your shield's Hardness by an amount equal to the extra damage from Arcane Cascade (typically 1, but 2 if you have weapon specialization, or 3 if you have greater weapon specialization). These benefits apply whether you're using an actual shield, the shield spell, or something else that works like a shield (such as a raised tome if you have the Raise a Tome feat).</p>\n<p><strong>Conflux Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.53NqGTJOf4LcjVyD]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Magus.SparklingTarge.DefendingLabel","option":"defend-against-magic","predicate":["self:effect:arcane-cascade"],"toggleable":true},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.shield.hardness","phase":"afterDerived","predicate":["defend-against-magic","self:effect:arcane-cascade","self:shield:raised"],"value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.shield.hardness","phase":"afterDerived","predicate":["defend-against-magic","self:effect:arcane-cascade","self:shield:raised","feature:weapon-specialization"],"value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.shield.hardness","phase":"afterDerived","predicate":["defend-against-magic","self:effect:arcane-cascade","self:shield:raised","feature:greater-weapon-specialization"],"value":1},{"key":"FlatModifier","predicate":["self:shield:raised","self:effect:arcane-cascade",{"or":["magical","spell"]}],"selector":"saving-throw","type":"circumstance","value":"@actor.system.attributes.shield.ac"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["magus"]},"slug":"sparkling-targe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.maGzhKLmgubAdUlN"}}}
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{"_id":"malYpr0CYL4fDGhr","img":"systems/pf2e/icons/features/classes/deductive-improvisation.webp","name":"Deductive Improvisation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You use your skills at deduction to perform whatever task is necessary to solve the case.</p>\n<p>You can attempt any check that requires you to be trained in a skill, even if you're untrained in it; you can attempt any check that requires you to have expert proficiency in a skill so long as you're trained in it; and you can attempt any check that requires you to have master proficiency in a skill as long as you have expert proficiency in it.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"deductive-improvisation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.malYpr0CYL4fDGhr"}}}
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{"_id":"myvcir1LEkaVxOlE","img":"systems/pf2e/icons/features/classes/master-tricks.webp","name":"Master Tricks","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've mastered a rogue's fighting moves. Your proficiency ranks increase to master for all simple weapons and unarmed attacks plus the rapier, sap, shortbow, and shortsword.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"master-tricks","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.myvcir1LEkaVxOlE"}}}
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{"_id":"mzkkj9LEWjJPBhaq","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Hunter's Edge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained for countless hours to become a skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose one of the following hunter's edges:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"1st-level Ranger class feature","predicate":["item:level:1","item:trait:ranger","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.6v4Rj7wWfOH1882r"},{"value":"Compendium.pf2e.classfeatures.NBHyoTrI8q62uDsU"},{"value":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"}],"flag":"huntersEdge","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Ranger.HuntersEdge.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.huntersEdge}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"hunters-edge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.mzkkj9LEWjJPBhaq"}}}
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{"_id":"n9W8MjjRgPpUTvWf","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Fifth Doctrine (Cloistered Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"fifth-doctrine-cloistered-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.n9W8MjjRgPpUTvWf"}}}
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{"_id":"nCE9DzkugRefREqT","img":"systems/pf2e/icons/features/classes/eidolon-transcendence.webp","name":"Eidolon Transcendence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your connection with your eidolon approaches its peak, granting your eidolon access to a powerful new ability depending on its type, as described in Eidolon Abilities in each eidolon's entry. This ability also increases one of the eidolon's ability scores by 2.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon-transcendence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nCE9DzkugRefREqT"}}}
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{"_id":"nLwPMPLRne1HnL00","img":"systems/pf2e/icons/features/classes/incredible-sense.webp","name":"Incredible Senses","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You notice things that are almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"incredible-senses","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nLwPMPLRne1HnL00"}}}
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{"_id":"nfBn8QB6HVdzpTFV","img":"systems/pf2e/icons/features/classes/anathema(druid).webp","name":"Anathema (Druid)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an <em>@UUID[Compendium.pf2e.spells-srd.7Fd4lxozd11MQ55N]</em> ritual.</p>\n<p>The following acts are anathema to all druids:</p>\n<ul>\n<li>Using metal armor or shields.</li>\n<li>Despoiling natural places.</li>\n<li>Teaching the Druidic language to non-druids.</li>\n</ul>\n<p>Each druidic order also has additional anathema acts, detailed in the order's entry.</p>\n<p>See specific orders for more information.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"anathema-druid","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nfBn8QB6HVdzpTFV"}}}
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{"_id":"nocYmxbi4rqCC2qS","img":"systems/pf2e/icons/features/classes/patreon-theme.webp","name":"Patron Theme","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. Your patron's theme determines the following.</p>\n<ul>\n<li><strong>Spell List</strong> You use this magical tradition and spell list.</li>\n<li><strong>Patron Skill</strong> You become trained in the listed skill.</li>\n<li><strong>Hex Cantrip</strong> You gain this special hex cantrip.</li>\n<li><strong>Granted Spell</strong> Your familiar automatically learns the spell listed here, in addition to those you gain through witch spellcasting.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"patron-theme","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nocYmxbi4rqCC2qS"}}}
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{"_id":"nxZYP3KGfTSkaW6J","img":"systems/pf2e/icons/features/classes/the-tenants-of-good.webp","name":"The Tenets of Good","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>All champions of good alignment follow these tenets.</p>\n<ul>\n<li>You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.</li>\n<li>You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them. </li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"the-tenets-of-good","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nxZYP3KGfTSkaW6J"}}}
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{"_id":"nzgb43mQmLgaqDoQ","img":"systems/pf2e/icons/features/classes/primal-hierophant.webp","name":"Primal Hierophant","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You command the most potent forces of primal magic and can cast a spell of truly incredible power. You gain a single 10th-level spell slot and can prepare a spell in that slot using primal spellcasting. You can't use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots. Unlike with other spell slots, you don't gain more 10th-level spells as you level up, though you can take the @UUID[Compendium.pf2e.feats-srd.Chu6s3xVnpOB64GH] feat to gain a second slot.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"primal-hierophant","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.nzgb43mQmLgaqDoQ"}}}
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{"_id":"o1gGG36wpn9mxeop","img":"systems/pf2e/icons/features/classes/life-mystery.webp","name":"Life","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The never-ending flow of positive energy within living beings is palpable to you. You might uphold the sanctity of life, or perhaps you seek to undermine it. You might draw power from the collective vitality of the world's living creatures, hold some connection to the Positive Energy Plane, or revere a collection of deities including Irori, Pharasma, Sarenrae, and the god of medicine Qi Zhong.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>Your body is a deep reservoir of life energy. At each level, you gain Hit Points equal to 10 + your Constitution modifier from the oracle class, instead of 8 + your Constitution modifier.</p>\n<p><strong>Trained Skill</strong> Medicine</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.SnjhtQYexDtNDdEg]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.2gQYrCPwBmwau26O]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.ziHDISWkFSwz3pmn]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.9kOI14Jep97TzGO7]</em></li>\n</ul>\n<p><strong>Related Domains</strong> death, healing</p>\n<h3>Curse of Outpouring Life</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.EtFMN1ZLkL7sUk01]</p>\n<p>Life energy flows outward from you and connects you to all living things, but you expend your vital essence to do so. Your presence comforts the ill and injured, causes scars to fade slightly, spurs new growth in plants, and otherwise infuses your surroundings with vitality.</p>\n<h4>Minor Curse</h4>\n<p>As your life force seeps outward, it becomes more difficult to keep your body functioning. Effects that restore Hit Points to you take a status penalty equal to half your level (minimum 1) to the number of HP you recover.</p>\n<h4>Moderate Curse</h4>\n<p>The flow of life energy away from you can't be reversed.</p>\n<p>In addition to the effects of your minor curse, you can't be healed by magical effects originating from other creatures. However, if you are unconscious, magical effects can restore you to 1 HP (but no higher). You are affected normally by healing elixirs, potions, and other items.</p>\n<p>When you cast <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> and all your targets are living creatures, you roll d12s instead of d8s for the amount of healing.</p>\n<p>Whenever you finish casting a non-cantrip spell, you restore Hit Points equal to the spell level to your choice of either one target of the spell or the creature nearest to you. You can't heal yourself in this way. This healing has the healing, necromancy, and positive traits, as well as the tradition trait of the spell.</p>\n<h4>Major Curse (11th)</h4>\n<p>Life energy tears through you to empower your magic. Some of your spells carry positive energy with them.</p>\n<p>Each time you use a spell slot to cast a 5th-level or higher spell that takes 2 or more actions to cast, you disperse positive energy in a @Template[type:burst|distance:30] with the effects of a 3-action <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em> spell with a level 4 lower than that of the spell you cast. This healing occurs immediately after you finish Casting the Spell. You don't benefit from this healing. Instead, you lose double the number of Hit Points rolled for the heal spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.med.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.attributes.classhp","predicate":["class:oracle"],"value":10}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"life","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.o1gGG36wpn9mxeop"}}}
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{"_id":"o1omL2LdHvjEwh3P","img":"systems/pf2e/icons/features/classes/legendary-overdrive.webp","name":"Legendary Overdrive","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your peerless inventing and Crafting ability has supercharged your Overdrives. You become legendary in Crafting, and on a successful Overdrive, you increase the additional damage by a total of 3, replacing the increase from master overdrive.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.cra.rank","value":4}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"legendary-overdrive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.o1omL2LdHvjEwh3P"}}}
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{"_id":"o39zQMIdERWtmBSB","img":"systems/pf2e/icons/features/classes/diabolic.webp","name":"Bloodline: Diabolic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.</p>\n<p><strong>Spell List</strong> divine</p>\n<p><strong>Bloodline Skills</strong> Deception, Religion</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.vLA0q0WOK2YPuJs6]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.2ZdHjnpEQJuqOYSG]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.qwlh6aDgi86U3Q7H]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.GaRQlC9Yw1BGKHfN]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.sX2o0HH4RjJDAZ8C]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.nsQvjNyg4Whw2mek]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.jrBa9deU2ULFWvSl]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.Vctwx1ewa8HUOA94]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.ilGsyGLGjjIPHbyP]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.9LHr9SuDLTicdbXs]</em></p>\n<p><strong>Blood Magic</strong> Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to Deception checks for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.n1vhmOd7aNiuR3nk]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"divine"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-diabolic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.o39zQMIdERWtmBSB"}}}
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{"_id":"o70O2FysDd7BS9e0","img":"systems/pf2e/icons/features/classes/construct-innovation.webp","name":"Construct Innovation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your innovation is a mechanical creature, such as a clockwork construct made of cogs and gears. It's a prototype construct companion, and you can adjust most of its base statistics by taking feats at higher levels, such as Advanced Companion. If you use the Overdrive action, your construct gains the same Overdrive benefits you do, and it also takes the same amount of fire damage on a critical failure.</p>\n<p>You know how to spend additional time directing, controlling, or programming your construct innovation for a more complex plan of action. You can spend 2 actions to Command instead of 1 when commanding your construct companion; your construct companion can then use an additional action (normally 3 actions, rather than 2).</p>\n<p>Choose one initial construct modification to apply to your innovation, either from the following or from other initial construct modifications to which you have access. These modifications alter the construct's abilities or form.</p>\n<ul>\n<li><strong>Accelerated Mobility</strong> Actuated legs, efficient gears in the wheels or treads, or add-on boosters make your construct faster. Your innovation's Speed increases to 40 feet.</li>\n<li><strong>Amphibious Construction</strong> Increased buoyancy, rudders, and a means of propulsion like a fluked tail or powerful propeller make your construct able to travel in water. Your innovation gains a swim Speed of 25 feet.</li>\n<li><strong>Increased Size</strong> You built your construct innovation bigger than most. Your construct is Large. If you have this modification and your construct innovation becomes an advanced construct companion or otherwise gains the ability to become Large, you can immediately change increased size to a different initial construct modification.</li>\n<li><strong>Manual Dexterity</strong> Your construct innovation has articulated hands or similar appendages with significant manual dexterity. It can perform manipulate actions with up to two of its limbs. As normal for a companion, it still can't wield weapons or held items that don't have the companion trait, and it can't activate items.</li>\n<li><strong>Projectile Launcher</strong> Your construct has a mounted dart launcher, embedded cannon, or similar armament. Your innovation gains a ranged unarmed attack that deals 1d4 bludgeoning or piercing damage (you choose when you pick this modification). The attack has the propulsive trait and a range increment of 30 feet.</li>\n<li><strong>Sensory Array</strong> Additional sensory devices give your innovation low-light vision and darkvision, as well as imprecise tremorsense out to a range of 30 feet.</li>\n<li><strong>Wonder Gears</strong> You map specialized skills into your construct's crude intelligence. Your innovation becomes trained in Intimidation, Stealth, and Survival.</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"construct-innovation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.o70O2FysDd7BS9e0"}}}
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{"_id":"o8nHreMyiLi64rZz","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Fourth Doctrine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the fourth benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.px3gVYp7zlEQIpcl]{Warpriest}</li>\n</ul>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.px3gVYp7zlEQIpcl"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"fourth-doctrine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.o8nHreMyiLi64rZz"}}}
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{"_id":"oCnyGRvkfjTsZXcX","img":"systems/pf2e/icons/features/classes/eidolon-weapon-specialization.webp","name":"Eidolon Weapon Specialization","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your eidolon has learned how to inflict greater injuries with its unarmed attacks. It deals 2 additional damage with unarmed attacks in which it's an expert. This damage increases to 3 if it's a master, and 4 if it's legendary.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon-weapon-specialization","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.oCnyGRvkfjTsZXcX"}}}
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{"_id":"oP5zM5Yu41xcx3iu","img":"systems/pf2e/icons/features/classes/overdrive.webp","name":"Overdrive","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have a bevy of smaller devices of your own invention, from muscle stimulants to concussive pistons. When it's necessary, you can throw them into @UUID[Compendium.pf2e.actionspf2e.3D9kGfwg4LUZBR9A] to assist you in combat.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.3D9kGfwg4LUZBR9A"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"overdrive","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.oP5zM5Yu41xcx3iu"}}}
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{"_id":"oVNRYF0FHbH8NsJD","img":"systems/pf2e/icons/features/classes/third-path-to-perfection.webp","name":"Third Path to Perfection (Will)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have made great progress in your personal studies of enlightenment.</p>\n<p>Choose one of the saving throws you selected for path to perfection or second path to perfection. Your proficiency rank for the chosen type of save increases to legendary. When you roll a critical failure on the chosen type of save, you get a failure instead. When you roll a failure on the chosen type of save against an effect that deals damage, you take half damage.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"Note","selector":"will","text":"When you roll a critical failure on a Will save, you get a failure instead. When you roll a failure on a Will save against an effect that deals damage, you take half damage.","title":"{item|name}"},{"adjustment":{"criticalFailure":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"third-path-to-perfection-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.oVNRYF0FHbH8NsJD"}}}
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{"_id":"pDxdE8S8QJV2PGiB","img":"systems/pf2e/icons/features/classes/wand.webp","name":"Wand","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. Wand implements are associated with the astrological signs of the thrush and the sky dragon.</p>\n<h3><strong>Initiate Benefit</strong></h3>\n<p>Your wand slowly collects ambient magic, which you can project at a foe in a barely controlled display of charged energy. When you gain this implement, choose whether your wand is attuned to cold, electricity, or fire. You gain the @UUID[Compendium.pf2e.actionspf2e.04VQuQih77pxX06q] activity.</p>\n<h3><strong>Adept Benefit</strong></h3>\n<p>You gain versatility and additional benefits when you fire your wand. The range of Fling Magic increases to 120 feet. Choose a second damage type from the list; whenever you Fling Magic, you can select between either of the two damage types you have chosen. Fling Magic has an additional effect if the target fails its save and takes damage, depending on the type.</p>\n<ul>\n<li>Cold: The target becomes chilled, taking a -10-foot status penalty to its Speeds for 1 round.</li>\n<li>Electricity: The target is shocked, becoming @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until the end of your next turn.</li>\n<li>Fire: The target catches flame, taking [[/r 1d10[persistent,fire]]] (or [[/r 2d10[persistent,fire]]] on a critical failure). If you have the wand paragon benefit, this increases to [[/r 2d10[persistent,fire]]] (or [[/r 4d10[persistent,fire]]] on a critical failure).</li>\n</ul>\n<h3><strong>Intensify Vulnerability</strong></h3>\n<p>Your empowered wand surges with ever-more-powerful magic. When you Fling Magic to damage the target of your Exploit Vulnerability, you deal additional damage to the creature equal to 1 + the number of damage dice.</p>\n<h3><strong>Paragon Benefit</strong></h3>\n<p>Your mastery of your wand grants you increased versatility, range, and area. The range of Fling Magic increases to 180 feet. You gain the ability to choose between all three damage types (cold, electricity, and fire) each time you use Fling Magic. When you Fling Magic, you can choose to target a single creature or to affect all creatures in a @Template[type:burst|distance:20].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.04VQuQih77pxX06q"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"wand","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pDxdE8S8QJV2PGiB"}}}
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{"_id":"pEm1RTNuzzQVKkR0","img":"systems/pf2e/icons/features/classes/explode.webp","name":"Explode","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your innovation is a creation barely held together by your own engineering, always on the edge of completely falling apart. Though this adds risk, it also means you can coax it to perform far beyond its design specifications using special unstable actions. See the definition of the unstable trait and how it affects your innovation.</p>\n<p>While inventors can learn various unstable actions over their career, all at least know how to make their innovation @UUID[Compendium.pf2e.actionspf2e.naKVqd8POxcnGclz].</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.naKVqd8POxcnGclz"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"explode","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pEm1RTNuzzQVKkR0"}}}
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{"_id":"pSXlZggdCCbkQqNr","img":"systems/pf2e/icons/features/classes/pacification-tools.webp","name":"Pacification Tools","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Softer materials make your weapon suited to knock out instead of kill, and special protrusions let you catch weapons and disarm your foes. Your innovation gains the disarm and nonlethal traits. You can choose whether to apply the nonlethal trait on each attack with your innovation.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Inventor.Modification.NonlethalPacificationTools","option":"nonlethal-pacification-tools","predicate":["weapon-innovation:equipped"],"toggleable":true},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","predicate":["nonlethal-pacification-tools"],"property":"weapon-traits","value":"nonlethal"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"disarm"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"pacification-tools","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pSXlZggdCCbkQqNr"}}}
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{"_id":"pUkUC8HHom2DmYzz","img":"systems/pf2e/icons/features/classes/elemental-magic.webp","name":"Elemental Magic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're a spellcaster that's specialized in harnessing the four elements. Though you might feel a stronger kinship for one element over the others, you're capable of shaping all of them. Due to your specialization in elemental magic, you have a smaller, more focused spell list than other spellcasters, though your magic is drawn from multiple traditions. If you choose this class archetype, you must select the @UUID[Compendium.pf2e.feats-srd.tx9pkrpmtqe4FnvS] as your 2nd-level class feat.</p>\n<p><strong>Prerequisites</strong> You must have a spellcasting class feature that chooses spells from the arcane or primal spell list.</p>\n<p><strong>Elementalist Adjustments</strong> Replace your spell list with the elemental spell list. Your actual magical tradition is unchanged, but you choose your spells from the elemental list instead.</p>\n<p>If you're a sorcerer with the elemental bloodline, you can replace your initial bloodline spell with an initial elemental focus spell, and your advanced bloodline spell with an advanced elemental focus spell. The initial and advanced elemental focus spells you select must have the same trait as your elemental bloodline.</p>\n<p><strong>Druid Elementalist Adjustments</strong> If you're a druid of the storm order, you can choose to replace your starting order spell, <em>@UUID[Compendium.pf2e.spells-srd.ho1jSoYKrHUNnM90]</em>, with <em>@UUID[Compendium.pf2e.spells-srd.QozxgBbcmktLKdBs]</em>.</p>\n<p><strong>Wizard Elementalist Adjustments</strong> If you're a wizard with an arcane school, instead of specializing in a school of magic, you specialize in one of the four elements: air, earth, fire, or water. Any benefits your arcane school would grant you that are associated with a selected spell school, you instead apply to your selected element. For example, if you select air as your element, you can prepare only spells that have the air trait in your extra arcane school slots, you can prepare an extra air cantrip, and you add an extra air spell from the elemental spell list to your spellbook. Additionally, in place of your arcane school spell, you learn the initial elemental focus spell of your selected element from the elemental focus spells. In all other ways, your arcane school functions as written in the Core Rulebook. If you later select the Advanced School Spell wizard feat, instead of gaining the listed school spell, you gain the advanced elemental focus spell of your selected element from the advanced elemental focus spells.</p>\n<p><strong>Additional Feats</strong> 4th @UUID[Compendium.pf2e.feats-srd.bcxIg7wi8ZAhvhOD], 6th @UUID[Compendium.pf2e.feats-srd.N7dTFxpjXGn4ddq8], 8th @UUID[Compendium.pf2e.feats-srd.ajesR7y0jWzqjAgc], @UUID[Compendium.pf2e.feats-srd.6gLWr3xghsHSFwxc].</p>\n<hr />\n<p>@UUID[Compendium.pf2e.journals.vx5FGEG34AxI2dow.JournalEntryPage.oMIA3aFKvpuV9f2H#elementalist-spells]{Elementalist Spells}</p>"},"level":{"value":1},"prerequisites":{"value":[{"value":"You must have a spellcasting class feature that chooses spells from the arcane or primal spell list"}]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"elemental-magic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pUkUC8HHom2DmYzz"}}}
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{"_id":"pZYkb12t5DSwtts7","img":"systems/pf2e/icons/features/classes/light-armor-expertise.webp","name":"Light Armor Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard","investigator","oracle","rogue","swashbuckler"]},"slug":"light-armor-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pZYkb12t5DSwtts7"}}}
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{"_id":"pda6iUaU9waXId5Q","img":"systems/pf2e/icons/features/classes/eidolon-unarmed-expertise.webp","name":"Eidolon Unarmed Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your eidolon becomes more capable of using its unarmed attacks. Its proficiency rank for unarmed attacks increases to expert.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon-unarmed-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pda6iUaU9waXId5Q"}}}
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{"_id":"peEXunfbSD8WcMFk","img":"systems/pf2e/icons/features/classes/paladin-lawful-good.webp","name":"Paladin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're honorable, forthright, and committed to pushing back the forces of cruelty. You gain the Retributive Strike champion's reaction and the <em>@UUID[Compendium.pf2e.spells-srd.zNN9212H2FGfM7VS]</em> devotion spell. After the tenets of good, add these tenets:</p>\n<ul>\n<li>You must act with honor, never taking advantage of others, lying, or cheating.</li>\n<li>You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.</li>\n</ul>\n<h2 class=\"title\">Champion's Reaction</h2>\n<p>@UUID[Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK] <span class=\"pf2-icon\">R</span></p>\n<p><strong>Trigger</strong> An enemy damages your ally, and both are within 15 feet of you</p>\n<hr />\n<p>You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.</p>\n<h2 class=\"title\">Divine Smite<span style=\"float:right\">Level 9</span></h2>\n<p>You surround evil targets in a punishing halo. If you hit with your Retributive Strike, the target takes [[/r @actor.abilities.cha.mod[persistent,good]]]{Persistent Good Damage} equal to your Charisma modifier.</p>\n<h2 class=\"title\">Exalt<span style=\"float:right\">Level 11</span></h2>\n<p>When you use Retributive Strike, each ally within 15 feet of you with the target in their melee reach can spend a reaction to Strike the target with a -5 penalty.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","option":"class:champion:alignment:lg"},{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.EAP98XaChJEbgKcK"},{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Champion.DivineSmite.Label","option":"divine-smite","predicate":["feature:divine-smite"],"toggleable":true},{"damageCategory":"persistent","damageType":"good","key":"FlatModifier","label":"PF2E.SpecificRule.Champion.DivineSmite.Label","predicate":["divine-smite"],"selector":"strike-damage","value":"@actor.system.abilities.cha.mod"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"paladin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.peEXunfbSD8WcMFk"}}}
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{"_id":"phwQ2MrDZ13D2HxC","img":"systems/pf2e/icons/features/classes/second-skin.webp","name":"Second Skin","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"second-skin","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.phwQ2MrDZ13D2HxC"}}}
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{"_id":"ptBLVvRqn1fA3A4l","img":"systems/pf2e/icons/features/classes/rope-shot.webp","name":"Rope Shot","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Ranged Only</strong></p>\n<hr />\n<p>Your weapon can shoot projectiles that split into simple ropes or nets around your foes' legs to trip your targets, and you can climb using the grappling hooks built into the weapon. Your weapon innovation gains the climbing and ranged trip traits.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"climbing"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"ranged-trip"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"rope-shot","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ptBLVvRqn1fA3A4l"}}}
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{"_id":"pthjQIK9pDxnbER6","img":"systems/pf2e/icons/features/classes/stylish-tricks.webp","name":"Stylish Tricks","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>At 3rd level, 7th level, and 15th level, you gain a skill feat. This feat must be for Acrobatics or the trained skill from your swashbuckler's style</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"stylish-tricks","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pthjQIK9pDxnbER6"}}}
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{"_id":"px3gVYp7zlEQIpcl","img":"systems/pf2e/icons/features/classes/warpriest.webp","name":"Fourth Doctrine (Warpriest)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"fourth-doctrine-warpriest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.px3gVYp7zlEQIpcl"}}}
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{"_id":"pyo0vmxUFIFX2GNl","img":"systems/pf2e/icons/features/classes/confident-finisher.webp","name":"Confident Finisher","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain an elegant finishing attack you can make when you have panache. The finisher trait is described below. You gain the @UUID[Compendium.pf2e.actionspf2e.K878asDgf1EF0B9S] action.</p>\n<hr />\n<p><strong>Finisher</strong> Finishers are spectacular finishing moves that use your panache. You can use a finisher only if you have panache, and you lose your panache immediately after performing a finisher. Once you use a finisher, you can't use actions that have the attack trait for the rest of your turn.</p>\n<p>Some actions with the finisher trait also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead. For example, you might do this when an attack deals no damage due to resistance.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.K878asDgf1EF0B9S"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"confident-finisher","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.pyo0vmxUFIFX2GNl"}}}
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{"_id":"q1Y12Pg2gQg2FJPR","img":"systems/pf2e/icons/features/classes/juggerenaut.webp","name":"Twin Juggernauts","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You and your eidolon fight off physical hardship together with your shared life force. Your proficiency rank for Fortitude saves and your eidolon's proficiency rank for Fortitude saves increase to master. When you roll a success on a Fortitude save, you get a critical success instead. When your eidolon rolls a success on a Fortitude save, it gets a critical success instead.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"fortitude","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Fortitude","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"fortitude","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":3}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"twin-juggernauts","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.q1Y12Pg2gQg2FJPR"}}}
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{"_id":"qC0Iz6SlG2i9gv6g","img":"systems/pf2e/icons/features/classes/field-discovery-chirurgeon.webp","name":"Field Discovery (Chirurgeon)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn a special discovery depending on your field.</p>\n<p>When using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I] to make elixirs with the healing trait during your daily preparations, you can create three elixirs with each batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L]{reagents} instead of two.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"override","path":"system.crafting.entries.alchemist.fieldDiscovery","phase":"beforeDerived","value":["item:trait:elixir","item:trait:healing"]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"field-discovery-chirurgeon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qC0Iz6SlG2i9gv6g"}}}
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{"_id":"qIOKqT93h6CX6V4k","img":"systems/pf2e/icons/features/classes/complex-simplicity.webp","name":"Complex Simplicity","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Increase your innovation's weapon damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). In addition, it gains one of the following traits of your choice: versatile B, versatile P, or versatile S.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"DamageDice","override":{"upgrade":true},"selector":"{actor|flags.pf2e.trackedItems.weaponInnovation}-damage"},{"choices":[{"label":"PF2E.TraitVersatileB","predicate":[{"nor":["weapon-innovation:damage:type:bludgeoning","weapon-innovation:trait:versatile-b"]}],"value":"versatile-b"},{"label":"PF2E.TraitVersatileP","predicate":[{"nor":["weapon-innovation:damage:type:piercing","weapon-innovation:trait:versatile-p"]}],"value":"versatile-p"},{"label":"PF2E.TraitVersatileS","predicate":[{"nor":["weapon-innovation:damage:type:slashing","weapon-innovation:trait:versatile-s"]}],"value":"versatile-s"}],"flag":"versatileTrait","key":"ChoiceSet","predicate":[{"or":[{"nor":["weapon-innovation:damage:type:bludgeoning","weapon-innovation:trait:versatile-b"]},{"nor":["weapon-innovation:damage:type:piercing","weapon-innovation:trait:versatile-p"]},{"nor":["weapon-innovation:damage:type:slashing","weapon-innovation:trait:versatile-s"]}]}],"prompt":"PF2E.SpecificRule.Prompt.VersatileTrait","rollOption":"complex-simplicity"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","predicate":[{"or":["complex-simplicity:versatile-b","complex-simplicity:versatile-p","complex-simplicity:versatile-s"]}],"property":"weapon-traits","value":"{item|flags.pf2e.rulesSelections.versatileTrait}"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"complex-simplicity","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qIOKqT93h6CX6V4k"}}}
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{"_id":"qMZiTugiLCEmkg8h","img":"systems/pf2e/icons/features/classes/fate.webp","name":"Fate Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Patron Skill</strong> Occultism</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.G0T1xv1FoZ23Jxvt]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":9,"value":"occult"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"fate-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qMZiTugiLCEmkg8h"}}}
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{"_id":"qMtyQGUllPdgpzUo","img":"systems/pf2e/icons/features/classes/quick-rage.webp","name":"Quick Rage","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You recover from your Rage quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["barbarian"]},"slug":"quick-rage","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qMtyQGUllPdgpzUo"}}}
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{"_id":"qOEpe596B0UjhcG0","img":"systems/pf2e/icons/features/classes/eidolon.webp","name":"Eidolon","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have a connection with a powerful and usually otherworldly entity called an eidolon, and you can use your life force as a conduit to manifest this ephemeral entity into the mortal world. Magic also flows through this conduit from your eidolon into you, so your eidolon determines the type of spells you cast and the spell list you choose from (as described in Summoner Spellcasting on page 54).</p>\n<p>Choose a type of eidolon from the options starting on page 59 and other eidolons you have access to. When you choose your eidolon, you also determine its appearance and general form, within the parameters for that particular type of eidolon. Once you establish your eidolon's type and general appearance, these features can't be changed later, except by selecting special evolution feats that can cause your eidolon to develop new features.</p>\n<p>Your magical connection with your eidolon takes the form of a sigil on each of your bodies. As long as your eidolon is manifested, the sigil glows with light and can't be covered or disguised via any means; it will shine through clothing, appear over cloaks, and remain unaffected by obfuscating magic. This, combined with the way that the two of you clearly act in tandem, makes it readily apparent to an intelligent observer that the two of you are connected in some way, even if the person has never encountered a summoner before.</p>\n<p>You bring your eidolon into reality with the Manifest Eidolon action.</p>\n<p>Your eidolon is no mere minion. It doesn't have the minion or summoned trait, and the two of you work together and coordinate your actions. You and your eidolon share your actions and multiple attack penalty. Each round, you can use any of your actions (including reactions and free actions) for yourself or your eidolon.</p>\n<p>You coordinate your actions with your eidolon more efficiently when you Act Together. Your connection with your eidolon allows you to communicate with it telepathically at all times, even when it isn't manifested. You also gain the Share Senses action.</p>\n<p>Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.</p>\n<h3>Gear and your Eidolon</h3>\n<p>Your eidolon can't wear or use magic items, except for items with the eidolon trait. An eidolon can have up to two items invested. Your eidolon's link to you means it can benefit from certain magic items invested by you.</p>\n<ul>\n<li>Your eidolon gains item bonuses to Perception and skills from any magical items that you have invested.</li>\n<li>Your eidolon increases its item bonus to AC based on your armor's armor potency rune or bracers of armor. It also gains an item bonus to its saves from the resilient rune on your armor or from your bracers of armor. Other permanent items that grant or increase item bonuses to AC and saves might convey a similar benefit, as determined by the GM.</li>\n<li>Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these benefits only while you're holding the weapon, and you can have no more than one weapon invested in this way at a time. In either case, the eidolon gains only the benefits that can apply to its attacks, with the same limitations noted in handwraps of mighty blows.</li>\n</ul>\n<h3>Lost and Altered Actions</h3>\n<p>If you or your eidolon becomes slowed, stunned, quickened, or otherwise affected by something that changes the actions you gain at the start of each turn, it affects your shared actions. However, if you are both subject to such an effect, apply only the more severe one. For instance, if you or your eidolon were @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 1}, you would start your turn with one fewer action, but if you were both slowed 1, you would still lose only one action, rather than adding the two slowed effects together. However, if you were slowed 1 and your eidolon @UUID[Compendium.pf2e.conditionitems.xYTAsEpcJE1Ccni3]{Slowed 2}, you'd have two fewer actions, because that's the more severe effect. If only one of you becomes restricted in how you can spend your actions, that restriction doesn't automatically extend to the other; for example, if your eidolon became @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe] or petrified, it wouldn't be able to move, but you could still use your actions to move. The GM resolves any situation that's unclear.</p>\n<p>You, as the player, control both your summoner and your eidolon, and the two are generally considered to cooperate unless you decide for them not to. While a summoner's link with an eidolon is a partnership, ultimately the eidolon is linked to you, not the other way around. If there's ever a conflict of who should act, you win out over your eidolon. This means that if the eidolon comes under an effect that would take its actions out of your control, such as the @UUID[Compendium.pf2e.conditionitems.yblD8fOR1J8rDwEQ] or controlled condition, you can use all of your shared actions so your eidolon doesn't have any actions remaining to cause trouble (as long as you are able to act). However, if you came under such an effect, you would simply use all of your shared actions, preventing your eidolon from acting.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.n5vwBnLSlIXL9ptp"}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qOEpe596B0UjhcG0"}}}
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{"_id":"qRLRrHf0kzaJ7xt0","img":"systems/pf2e/icons/features/classes/way-of-the-pistolero.webp","name":"Way of the Pistolero","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Whether you're a professional duelist or a pistol-twirling entertainer, you have quick feet and quicker hands that never seem to let you down, and an equally sharp wit and tongue that jab your foes. You might leave a hand free or cultivate the ambidexterity for twin weapons. Either way, you stay close enough to your enemies to leverage your superior reflexes while leaving enough space to safely fire.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.RADNqsvAt4gP9FOX]</p>\n<p><strong>Deeds</strong> <em>Initial</em> @UUID[Compendium.pf2e.actionspf2e.EeM0Czaep7G5ZSh5]; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.bCDMuu3tE4d6KHrJ]; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.rI2MSXR1MQzgQUO7]</p>\n<p><strong>Way Skill</strong> choose Deception or Intimidation</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.RADNqsvAt4gP9FOX"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.EeM0Czaep7G5ZSh5"},{"adjustName":false,"choices":[{"label":"PF2E.SkillDec","value":"dec"},{"label":"PF2E.SkillItm","value":"itm"}],"flag":"skill","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.Skill"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.{item|flags.pf2e.rulesSelections.skill}.rank","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"way-of-the-pistolero","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qRLRrHf0kzaJ7xt0"}}}
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{"_id":"qczCKdg47eAmCOUD","img":"systems/pf2e/icons/features/classes/universalist.webp","name":"Universalist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Though a universalist lacks the focus of a specialist wizard, they have greater flexibility.</p>\n<p>Instead of specializing narrowly in an arcane school, you can become a universalist wizard-by studying all the schools equally, you devote yourself to understanding the full breadth of the arcane arts. For each level of wizard spell slots you have, you can use Drain Bonded item once per day to recall a spell of that level (instead of using it only once per day in total). You gain an extra wizard class feat, and you add one 1st-level spell of your choice to your spellbook.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":{"query":"{\"system.category\":\"class\",\"system.level.value\":1,\"system.traits.value\":{\"$elemMatch\":\"wizard\"}}"},"flag":"universalist","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.LevelOneClassFeat"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.universalist}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"universalist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qczCKdg47eAmCOUD"}}}
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{"_id":"qf12ubZ07Q0z0NcN","img":"systems/pf2e/icons/features/classes/winter-patron.webp","name":"Winter Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power.</p>\n<p><strong>Spell List</strong> primal</p>\n<p><strong>Patron Skill</strong> Nature</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.MraZBLJ4Be3ogmWL]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.g8QqHpv2CWDwmIm1]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"primal"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"winter-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qf12ubZ07Q0z0NcN"}}}
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{"_id":"qvRlih3u7vK3FYUR","img":"systems/pf2e/icons/features/classes/ancestors-mystery.webp","name":"Ancestors","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The voices of generations past speak to you, and you hear their words. You might resent the constant interruption, or you might revere the spirits of those who came before. Perhaps you hail from a culture with strong ancestral traditions, such as the Shoanti Skoan-Quah (Skull Clan), a traditional dwarven community that worships Torag's family pantheon, or a group that reveres Erastil or Pharasma. You might commune with powerful psychopomps who shepherd souls to the afterlife, with the River of Souls itself, or with those spirits who have become trapped outside of the great cycle of spiritual rebirth. You learn from their whispers and the fragments of their memories, but opening your mind to their knowledge and experience also allows them to meddle in your worldly affairs.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>The whispers of your ancestors have bestowed additional knowledge upon you. You gain an additional ancestry feat at 1st level and another additional ancestry feat at 11th level. These feats can't be ones that grant physiological effects, such as additional senses or unarmed attacks.</p>\n<p><strong>Trained Skill</strong> Society</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.d2pi7laQkzlr3wrS]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.J5KrjQKCg2PrF1vz]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.xEjGEBvTfDJECSki]</em></li>\n</ul>\n<p><strong>Related Domains</strong> death, family</p>\n<h3>Curse of Ancestral Meddling</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.V6lnFOq998B76Rr0]</p>\n<p>The ancestral spirits you commune with haunt you and meddle with your belongings and actions, either out of a well-intentioned (but ultimately detrimental) attempt to assist you, as punishment for your audacity in circumventing the traditional means of achieving divine power, for their own amusement, or a mixture of the above. Your hair, clothing, and belongings constantly shift and stir, seemingly of their own volition.</p>\n<p><strong>Minor Curse</strong></p>\n<p>One of your ancestors becomes predominant in their meddling. The first time you gain this effect each day, roll [[/r 1d4]] on the list below to determine which type of ancestor becomes predominant. This predominant ancestor guides you to use their preferred type of action. When you try to use one of the types of actions listed for the other ancestors, you must succeed at a @Check[type:flat|dc:4]. On a failure, you spend the action but gain no effect (though you don't lose the spell if you were Casting a Spell). If your action would take 1 minute or longer, it's long enough that you can overcome the meddling, and you don't need to attempt a flat check.</p>\n<p>During combat or another tense, round-by-round encounter, other ancestors wrestle for control of your actions. When you roll initiative, and then at the end of each of your turns during the encounter, roll [[/r 1d4]] and change your predominant ancestor appropriately. Once the encounter ends, you return to the influence of the ancestor you first rolled for the day.</p>\n<p><strong>Moderate Curse</strong></p>\n<p>The flat check DC to use other actions is 6, and you get the moderate curse benefit listed for your predominant ancestor in the list below.</p>\n<p><strong>Major Curse (11th)</strong></p>\n<p>The flat check DC is 8, and you get the major curse benefit listed for your predominant ancestor instead of the moderate curse benefit.</p>\n<hr />\n<h4>Ancestral Influence</h4>\n<ol>\n<li>Martial Ancestor\n<ul>\n<li><strong>Preferred action</strong> Strikes</li>\n<li><strong>Moderate curse benefit</strong> Your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.</li>\n<li><strong>Major curse benefit</strong> Your Strikes gain a +1 status bonus to attack rolls and a +6 status bonus to damage</li>\n</ul>\n</li>\n<li>Skillful Ancestor\n<ul>\n<li><strong>Preferred action</strong> Perception and Skill actions</li>\n<li><strong>Moderate curse benefit</strong> You gain a +1 status bonus to skill checks and Perception checks.</li>\n<li><strong>Major curse benefit</strong> You gain a +2 status bonus to skill checks and Perception checks.</li>\n</ul>\n</li>\n<li>Spellcasting Ancestor\n<ul>\n<li><strong>Preferred action</strong> Cast a Spell</li>\n<li><strong>Moderate curse benefit</strong> Non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.</li>\n<li><strong>Major curse benefit</strong> Non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level + 3.</li>\n</ul>\n</li>\n<li>You choose which ancestor guides your actions</li>\n</ol>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.soc.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"ancestors","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qvRlih3u7vK3FYUR"}}}
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{"_id":"qwhfPgE2tTW0hvPe","img":"systems/pf2e/icons/features/classes/modular-head.webp","name":"Modular Head","system":{"actionCategory":{"value":""},"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've constructed a multi-purpose, adjustable striking surface for your weapon, or you've made special ammunition you can swiftly alter. Your innovation gains the modular trait for bludgeoning, piercing, and slashing. When you Interact to use the modular trait, you can also choose to give the weapon the nonlethal trait if it doesn't currently have it, or to remove that trait if it's currently nonlethal.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Inventor.Modification.NonlethalModularHead","option":"nonlethal-modular-head","predicate":["weapon-innovation:equipped"],"toggleable":true},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","predicate":["nonlethal-modular-head"],"property":"weapon-traits","value":"nonlethal"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"modular"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"modular-head","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.qwhfPgE2tTW0hvPe"}}}
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{"_id":"rECRfbkVwHuG06vO","img":"systems/pf2e/icons/spells/personal-blizzard.webp","name":"Lesson of Snow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.g4MAIQodRDVfNp1B]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.it4ZsAi6XgvGcodc]</em>.</p>"},"level":{"value":6},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-snow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.rECRfbkVwHuG06vO"}}}
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{"_id":"rHxkPijLnQ9O9AGV","img":"systems/pf2e/icons/features/classes/transmutation.webp","name":"Transmutation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a transmuter, you alter the physical properties of things, transforming creatures, objects, the natural world, and even yourself at your whim. You understand that change is inevitable. You add one 1st-level transmutation spell (such as <em>@UUID[Compendium.pf2e.spells-srd.TFitdEOpQC4SzKQQ]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.1lmzILdCFENln8Cy]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"transmutation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.rHxkPijLnQ9O9AGV"}}}
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{"_id":"rOaLbipkComjc6qh","img":"systems/pf2e/icons/features/classes/infinite-invention.webp","name":"Infinite Invention","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your ability to adjust your innovation has reached impossible heights, and you can use these skills to make major adjustments in your spare time. During your daily preparations, you automatically fix your innovation if it's destroyed or broken, and you can change to a different innovation (armor, construct, weapon, or other type you have access to) and change your modifications and offensive boost.</p>\n<p>If you have any feats that had your previous innovation as a prerequisite, you can't use them until you retrain the feats as normal. However, it takes you only 1 day of downtime to retrain such a feat into a feat that has your new innovation as a prerequisite, instead of 1 week.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"infinite-invention","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.rOaLbipkComjc6qh"}}}
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{"_id":"rdWWlqvxXgfWDaSO","img":"systems/pf2e/icons/features/classes/the-silent-whisper.webp","name":"The Silent Whisper","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Every mind murmurs constantly, and the static from those nearby reverberates in your head like wind through leaves. What better focus for your magic then, than the very thoughts of those around you? Your versatile telepathic abilities let you soothe and communicate with your allies or control your enemies.</p>\n<p><strong>Granted Spells</strong></p>\n<ul>\n<li>1st: <em>@UUID[Compendium.pf2e.spells-srd.D442XMADp01qJ7Cs]</em></li>\n<li>2nd: <em>@UUID[Compendium.pf2e.spells-srd.CQb8HtQ1BPeZmu9h]</em></li>\n<li>3rd: <em>@UUID[Compendium.pf2e.spells-srd.KqvqNAfGIE5a9wSv]</em></li>\n<li>4th: <em>@UUID[Compendium.pf2e.spells-srd.HqTI6wRrck1YXp3F]</em></li>\n<li>5th: <em>@UUID[Compendium.pf2e.spells-srd.BilnTGuXrof9Dt9D]</em></li>\n<li>6th: <em>@UUID[Compendium.pf2e.spells-srd.R9xqCBblkS5KE4y7]</em></li>\n<li>7th: <em>@UUID[Compendium.pf2e.spells-srd.jBGAYmR0BkkbpJvG]</em></li>\n<li>8th: <em>@UUID[Compendium.pf2e.spells-srd.Jvyy6oVIQsD34MHB]</em></li>\n<li>9th: <em>@UUID[Compendium.pf2e.spells-srd.ItZgGznUBhgWBwFG]</em></li>\n</ul>\n<p><strong>Standard Psi Cantrips</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.4gBIw4IDrSfFHik4]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.vLzFcIaSXs7YTIqJ]</em></li>\n</ul>\n<p><strong>Unique Psi Cantrips</strong></p>\n<ul>\n<li>surface: <em>@UUID[Compendium.pf2e.spells-srd.lpoWfblSMLcJfxsZ]</em></li>\n<li>deeper: <em>@UUID[Compendium.pf2e.spells-srd.BqJAOPimCq5uCcEJ]</em></li>\n<li>deepest: <em>@UUID[Compendium.pf2e.spells-srd.Dby1eQ7y5dXBWlyc]</em></li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"the-silent-whisper","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.rdWWlqvxXgfWDaSO"}}}
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{"_id":"rgLaxC3I2L7HSPNn","img":"systems/pf2e/icons/spells/ectoplasmic-expulsion.webp","name":"Catharsis Emotion (Awe)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your powerful sense of wonderment can be infectious and distracting.</p>\n<p><strong>Catharsis Trigger</strong> You or an ally within 30 feet critically succeeds on an attack roll against an enemy's AC or a skill check against one of an enemy's DCs.</p>\n<p><strong>Catharsis Activation</strong> If you're @UUID[Compendium.pf2e.conditionitems.AdPVz7rbaVSRxHFg] or stupefied, you can attempt an additional save to end the effect if it allowed a save.</p>\n<p><strong>Emotional Fervor</strong> When you cast a spell, choose one creature that was hit by your spell attack roll or that failed its saving throw, if any. That creature becomes fascinated with you until the end of its next turn. It's then temporarily immune to this fervor effect for 1 hour. Spell: <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em></p>\n<p><strong>Emotional Fallout</strong> You become @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] until you Settle your Emotions.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.zul5cBTfr7NXHBZf]</em> (doesn't require a religious symbol)</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-awe","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.rgLaxC3I2L7HSPNn"}}}
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{"_id":"rrzItB68Er0DzKx7","img":"systems/pf2e/icons/features/classes/major-curse.webp","name":"Major Curse","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to better balance the conflicting powers wreaking havoc on your body. Immediately after completing the casting of a revelation spell while you are affected by your moderate curse, your curse progresses to its major effect, rather than overwhelming you. This effect lasts until you @UUID[Compendium.pf2e.actionspf2e.OSefkMgojBLqmRDh], which reduces your curse to its minor effect. If you cast a revelation spell while under the effects of your major curse, you are overwhelmed by your curse.</p>\n<p>In addition, increase the number of Focus Points in your focus pool from 2 to 3. If you spend at least 2 Focus Points before you again Refocus, you recover 2 Focus Points when you Refocus instead of 1.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"major-curse","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.rrzItB68Er0DzKx7"}}}
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{"_id":"rvpTsj9epRuNH3uB","img":"systems/pf2e/icons/features/classes/the-infinite-eye.webp","name":"The Infinite Eye","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The true strength of the mind lies in the knowledge it contains, with each new observation contributing to the totality of its experiences. To grow your experiences-and with them, your power-you devote yourself to observing as much as possible, casting your senses through space and time with clairvoyance and precognition.</p>\n<p><strong>Granted Spells</strong></p>\n<ul>\n<li>1st: <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em></li>\n<li>2nd: <em>@UUID[Compendium.pf2e.spells-srd.41TZEjhO6D1nWw2X]</em></li>\n<li>3rd: <em>@UUID[Compendium.pf2e.spells-srd.bH9cH9aDByY91l1d]</em></li>\n<li>4th: <em>@UUID[Compendium.pf2e.spells-srd.zvKWclOZ7A53DObE]</em></li>\n<li>5th: <em>@UUID[Compendium.pf2e.spells-srd.Ek5XI0aEdZhBgm21]</em></li>\n<li>6th: <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em></li>\n<li>7th: <em>@UUID[Compendium.pf2e.spells-srd.AlbpWWN87yGegoAF]</em></li>\n<li>8th: <em>@UUID[Compendium.pf2e.spells-srd.y2cQYLr5mljDSu1G]</em></li>\n<li>9th: <em>@UUID[Compendium.pf2e.spells-srd.qsNeG9KZpODSACMq]</em></li>\n</ul>\n<p><strong>Standard Psi Cantrips</strong></p>\n<ul>\n<li><em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em></li>\n<li><em>@UUID[Compendium.pf2e.spells-srd.izcxFQFwf3woCnFs]</em></li>\n</ul>\n<p><strong>Unique Psi Cantrips</strong></p>\n<ul>\n<li>surface: <em>@UUID[Compendium.pf2e.spells-srd.cNnHV97gPqxJ3Rrr]</em></li>\n<li>deeper: <em>@UUID[Compendium.pf2e.spells-srd.l4bHFR9UW2XiY3kH]</em></li>\n<li>deepest: <em>@UUID[Compendium.pf2e.spells-srd.s4HTepjhQWV1yfBs]</em></li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"the-infinite-eye","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.rvpTsj9epRuNH3uB"}}}
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{"_id":"s0VbbQJNlSgPocui","img":"systems/pf2e/icons/equipment/adventuring-gear/musical-instrument-handheld.webp","name":"Composition Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2>Composition Spells</h2>\n<p>You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.WILXkjU5Yq3yw10r]</em> composition spell, protecting against auditory and visual effects.</p>\n<h3>Composition Cantrips</h3>\n<p>Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose from the occult list. Generally, only feats can give you more composition cantrips. Unlike other cantrips, you can't swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining. You learn the <em>@UUID[Compendium.pf2e.spells-srd.IAjvwqgiDr3qGYxY]</em> composition cantrip, which boosts your allies' attacks, damage, and defense against fear.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","selected":{},"value":["bard"]},"slug":"composition-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.s0VbbQJNlSgPocui"}}}
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{"_id":"s8WEmc4GGZSHSC7q","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Third Doctrine (Cloistered Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"third-doctrine-cloistered-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.s8WEmc4GGZSHSC7q"}}}
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{"_id":"sPtl05wwTpqFI0lL","img":"systems/pf2e/icons/features/classes/quick-alchemy.webp","name":"Quick Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>If you need a specific alchemical item on the fly, you can use your infused reagents to quickly create it with the @UUID[Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6] action.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.yzNJgwzV9XqEhKc6"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"quick-alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL"}}}
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{"_id":"sTWY6PLqr1X7icgZ","img":"systems/pf2e/icons/features/classes/speed-boosters.webp","name":"Speed Boosters","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have boosters in your armor that increase your Speed. You gain a +5-foot status bonus to your Speed, which increases to a +10-foot status bonus when under the effects of Overdrive.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}"],"selector":"land-speed","slug":"speed-boosters","type":"status","value":5},{"key":"AdjustModifier","mode":"upgrade","predicate":[{"or":["self:effect:overdrive-success","self:effect:overdrive-critical-success"]}],"selector":"land-speed","slug":"speed-boosters","value":10}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"speed-boosters","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.sTWY6PLqr1X7icgZ"}}}
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{"_id":"sXVX4ARUuo8Egrz5","img":"systems/pf2e/icons/features/classes/champions-reaction.webp","name":"Champion's Reaction","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your cause gives you a special reaction. See specific causes for more information.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"champions-reaction","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.sXVX4ARUuo8Egrz5"}}}
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{"_id":"sa7BWfnyCswAvBVa","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Second Doctrine (Cloistered Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your proficiency rank for Fortitude saves increases to expert.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"second-doctrine-cloistered-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.sa7BWfnyCswAvBVa"}}}
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{"_id":"skQBrwRwJW2K6ACj","img":"systems/pf2e/icons/features/classes/eidolon-symbiosis.webp","name":"Eidolon Symbiosis","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your connection with your eidolon strengthens, granting your eidolon access to a new ability depending on its type, as described in Eidolon Abilities in each eidolon's entry.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"eidolon-symbiosis","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.skQBrwRwJW2K6ACj"}}}
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{"_id":"t01K3DB2qHnbt1q3","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Order of the Scourge","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Favored Weapons</strong> @UUID[Compendium.pf2e.equipment-srd.9iDqOLNFKxiTcFKE], @UUID[Compendium.pf2e.equipment-srd.I5DJUbAFGMwa6qCz], @UUID[Compendium.pf2e.equipment-srd.f1gwoTkf3Nn0v3PN]</p>\n<p>Hellknights of the Order of the Scourge hunt those who pervert the law for their own selfish ends. They seek to destroy corruption and those who hide behind unjust laws and bureaucracy.</p>\n<hr />\n<p><strong>Lesser Benefit</strong> @UUID[Compendium.pf2e.feats-srd.AxjjAoU1IZaNUGGS]</p>\n<p><strong>Greater Benefit</strong> @UUID[Compendium.pf2e.feats-srd.1xpqOpguTUAeFsdO]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"order-of-the-scourge","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.t01K3DB2qHnbt1q3"}}}
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{"_id":"tPL4lrGLCB5XbgeV","img":"icons/weapons/fist/fist-katar-triple-gold-black.webp","name":"Integrated Gauntlet","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>One-Handed Weapon Only; Can't Have the Two-Hand Trait</strong></p>\n<hr />\n<p>Combining your weapon with a gauntlet, you make it so you can quickly switch between attacking with your weapon and tinkering using your hands. Your innovation gains the free-hand trait.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"weapon-traits","value":"free-hand"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"integrated-gauntlet","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tPL4lrGLCB5XbgeV"}}}
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{"_id":"tXbadIT3LzwuSR19","img":"systems/pf2e/icons/features/classes/revolutionary-innovation.webp","name":"Revolutionary Innovation","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You are an unparalleled genius and have discovered a technique that will revolutionize your chosen field-or at least for the time being, your innovation! Choose a revolutionary modification to apply to your innovation. You can also choose an initial or breakthrough modification of the same type instead, if you prefer.</p>\n<h3>Revolutionary Armor Modifications</h3>\n<ul>\n<li><strong>Automated Impediments</strong> Your armor uses electromagnetic fields, subharmonic distortions, or other techniques to make it difficult for those close to you to move unless you allow it. While wearing your armor, all spaces adjacent to you are difficult terrain for your enemies.</li>\n<li><strong>Energy Barrier</strong> Your armor's defenses ablate any kind of energy coming your way. While wearing your armor, you gain resistance to all energy damage (acid, cold, electricity, fire, force, negative, positive, and sonic damage) equal to 2 + half your level. You must have the harmonic oscillator, metallic reactance, or phlogistonic regulator modification to select this modification.</li>\n<li><strong>Incredible Resistance</strong> You've improved upon your breakthrough modification's ability to resist damage. Choose one of the following breakthrough modifications your innovation has: dense plating, layered mesh, or tensile absorption. Increase the resistance you gain from that modification to be equal to your level, instead of half your level.</li>\n<li><strong>Multisensory Mask (Subterfuge Suit Only)</strong> You've built a multisensory mask over your armor that protects you by distorting your figure from all senses, leaving behind only a hazy image, muffled sounds, and so forth. While wearing the armor, you gain concealment against all creatures, even if they are using a nonvisual precise sense, such as a bat's echolocation. As normal for effects that leave your location obvious, you can't use this concealment to Hide or Sneak. If you use a hostile action, the concealment ends until you restore the mask as a single action, which has the manipulate trait.</li>\n<li><strong>Perfect Fortification (Power Suit Only)</strong> You've outfitted your armor with such heavy fortifications that deadly attacks often lose their edge. Each time you're critically hit while wearing the armor, attempt a @Check[type:flat|dc:13|showDC:owner] check. On a success, it becomes a normal hit. This isn't cumulative with fortification runes or other abilities that reduce critical hits with a flat check. Additionally, you gain resistance 2 + half your level against precision damage.</li>\n<li><strong>Physical Protections</strong> Your armor has so many adjustments and precautions that it can guard against all physical damage. While wearing your armor, you gain resistance to all physical damage (bludgeoning, piercing, and slashing damage, as well as persistent bleed damage) equal to half your level. You must have the dense plating, layered mesh, or tensile absorption breakthrough modification to select this modification.</li>\n<li><strong>Rune Capacity</strong> Whether you've done some dabbling in orichalcum alloys or found another engineering solution, you've built your innovation in such a way that it can hold an additional property rune. Your innovation can have one more property rune than a normal item of its kind (to a maximum of four property runes with a +3 potency armor).</li>\n</ul>\n<h3>Revolutionary Construct Modifications</h3>\n<ul>\n<li><strong>Flight Chassis</strong> You fit your construct with a means of flight, such as adding rotors or rebuilding it with wings and a lightweight construction. Your innovation gains a fly Speed of 25 feet.</li>\n<li><strong>Miracle Gears</strong> As you perfect your innovation's cortex, it becomes much more intelligent. Its Intelligence modifier increases by 2, and it learns a language of your choice from among the languages you know. Your construct gains the ability to use actions that require greater Intelligence, like Coerce and Decipher Writing. Finally, your construct becomes legendary in two Intelligence- or Charisma-based skills of your choice. You must have the marvelous gears modification to select this modification.</li>\n<li><strong>Resistant Coating</strong> Your innovation is hard to damage by any means. It gains resistance 5 to all damage (except adamantine).</li>\n<li><strong>Runic Keystone</strong> You've incorporated a device similar to a runestone into your innovation, allowing it to hold a property rune, even though it isn't a weapon or suit of armor. An armor property rune affects your innovation itself if it would affect the wearer of the armor. A weapon property rune grants whatever properties it would normally grant to a weapon to your innovation's unarmed attacks, following all the requirements as normal (for instance, a vorpal rune would only apply to slashing melee unarmed attacks); if the rune affects only ranged attacks, it has no effect unless your innovation has a built-in ranged attack (from the projectile launcher initial modification, for example). If the rune would affect the physical shape or appearance of the weapon or armor itself, like glamered, the rune has no effect when etched into your construct.</li>\n<li><strong>Wall Configuration</strong> Your innovation can transform from a mobile construct to a stationary battlefield emplacement. It can unfold as a 2-action activity that has the manipulate trait, changing from its usual form into a thin, straight wall of metal and gears up to 10 feet tall and 30 feet long. The wall must extend through your innovation's original space. While your construct is a wall, it can't take any actions except to use the same activity to transform back, and it can't defend itself easily, making it @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg] and giving it an additional -2 status penalty to its AC. The wall blocks line of sight and effect unless your innovation has half its maximum HP or fewer, at which point holes in the wall allow creatures to see through and attack with cover, and Tiny creatures to slip through.</li>\n</ul>\n<h3>Revoluitionary Weapon Modifications</h3>\n<ul>\n<li><strong>Attack Refiner</strong> Your weapon makes minute recalibrations after every missed attack to ensure the next lands true. Your innovation gains the backswing and shove traits.</li>\n<li><strong>Deadly Strike</strong> Through precise calculation, you've found the perfect shape for your weapon to deal extreme damage on a well-placed strike. Your innovation gains the deadly d8 trait. If your innovation was already deadly, it increases its deadly die to d12 instead of gaining deadly d8.</li>\n<li><strong>Enhanced Damage</strong> You've made your innovation more powerful than other weapons of its kind. Increase your innovation's weapon damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). As normal, you can't increase your die by more than one size, so this modification isn't cumulative with complex simplicity.</li>\n<li><strong>Extensible Weapon (Melee only)</strong> You've found a way to construct your weapon so that it can extend while leaving its balance unchanged. Your innovation gains the reach trait. If the weapon already had the reach trait, it increases your reach by an additional 10 feet, instead of the usual additional 5 feet.</li>\n<li><strong>Impossible Alloy</strong> Other inventors claim it's not even technically possible, but you've managed to create several metal alloys that seem to work for only you. These alloys can damage opponents vulnerable to any one of the seven skymetals. Your innovation is treated as all seven skymetals (abysium, adamantine, djezet, inubrix, noqual, orichalcum, and siccatite). This means you deal more damage to a variety of creatures, though you don't apply any of the other special effects for weapons made of those skymetals.</li>\n<li><strong>Momentum Retainer (Melee only)</strong> A special weighted device lets your weapon retain more of its momentum when you attack. Your innovation gains the forceful and versatile B traits.</li>\n<li><strong>Omnirange Stabilizers (Ranged only)</strong> You've modified your innovation to be dangerous and effective at any range. If your innovation had the volley trait, remove the volley trait. Otherwise, increase your innovation's range increment by 50 feet or an amount equal to the weapon's base range increment, whichever is more.</li>\n<li><strong>Rune Capacity</strong> Whether you've dabbled with orichalcum or found another engineering solution, you've built your innovation in such a way that it can hold an additional property rune. Your innovation can have one more property rune than a normal item of its kind (to a maximum of four property runes with a +3 potency weapon).</li>\n</ul>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"revolutionary-innovation","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tXbadIT3LzwuSR19"}}}
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{"_id":"tYOMBiH3HbViNWwn","img":"systems/pf2e/icons/features/classes/genie.webp","name":"Bloodline: Genie","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.</p>\n<p><strong>Spell List</strong> arcane</p>\n<p><strong>Bloodline Skills</strong> Arcana, Deception</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.gpzpAAAJ1Lza2JVl]</em>; 1st: <em>@UUID[Compendium.pf2e.spells-srd.i35dpZFI7jZcRoBo]</em>; 2nd: variable (see Genie Type below); 3rd: <em>@UUID[Compendium.pf2e.spells-srd.IihxWhRfpsBgQ5jS]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.TUj8eugNqAvB1vVR]</em>; 5th: variable (see Genie Type below); 6th: <em>@UUID[Compendium.pf2e.spells-srd.uqlxMQQeSGWEVjki]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.m2xFMNyQiUKQDRaj]</em>; 8th: variable (see Genie Type below); 9th: <em>@UUID[Compendium.pf2e.spells-srd.KPDHmmjJiw7PhTYF]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.OyiKIbWllLZC6sGz]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.PVXqMko4yGgw90uo]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.B3tbO85GBpzQ3u8l]</em></p>\n<p><strong>Blood Magic</strong> Your spellcasting warps reality and distracts your foes. Either you gain a +1 status bonus to Deception checks for 1 round, or a target takes a -1 status penalty to Perception for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.9AUcoY48H5LrVZiF], @UUID[Compendium.pf2e.feat-effects.KVbS7AbhQdeuA0J6]</p>\n<p><strong>Genie Type</strong></p>\n<p>At 1st level, choose the type of genie that influenced your bloodline: janni, djinni, efreeti, marid, or shaitan. You can't change your genie type later. This determines what granted spells you receive at 2nd, 5th, and 8th level.</p>\n<ul>\n<li><strong>Janni</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Mt6ZzkVX8Q4xigFq]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.bay4AfSu2iIozNNW]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.uEyfLoFQsRKBRIcB]</em></li>\n<li><strong>Djinni</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.XXqE1eY3w3z6xJCB]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.Ucf8eynbZMfUucjE]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.wi405lBjPcbF1DeR]</em></li>\n<li><strong>Efreeti</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.1K6AYGisvo9gqdhs]</em> (fire only); 8th: <em>@UUID[Compendium.pf2e.spells-srd.Oj1PJBMQD9vuwCv7]</em></li>\n<li><strong>Marid</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Seaah9amXg70RKw2]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.zfn5RqAdF63neqpP]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.M0jQlpQYUr0pp2Sv]</em></li>\n<li><strong>Shaitan</strong> 2nd: <em>@UUID[Compendium.pf2e.spells-srd.0qaqksrGGDj74HXE]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.kOa055FIrO9Smnya]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.x7SPrsRxGb2Vy2nu]</em></li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.arc.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dec.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"arcane"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-genie","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tYOMBiH3HbViNWwn"}}}
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{"_id":"tZBb3Kh4nJcNoUFI","img":"systems/pf2e/icons/features/classes/lore-mystery.webp","name":"Lore","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Knowledge and information come freely to you. You might use this lore to gain power or perhaps to understand the divine mysteries of the multiverse. You might have a conduit to the fabled Akashic Record, maintain a subtle telepathic connection to the collective subconscious of all living creatures, or follow in the footsteps of deities such as Abadar, Irori, Nethys, Irori's scholarly nephew Gruhastha, the fey triune goddess of fate Magdh, or the lawful aeon god-figure known as the Monad.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>You hold more mystical knowledge within you than most. You have one additional spell in your repertoire of each level you can cast.</p>\n<p><strong>Trained Skill</strong> Occultism and one Lore skill of your choice</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.OhD2Z6rIGGD5ocZA]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>Initial <em>@UUID[Compendium.pf2e.spells-srd.k2QrUk7jWMAWozMh]</em>;</li>\n<li>Advanced <em>@UUID[Compendium.pf2e.spells-srd.LbPLNWlLCxKCo5gF]</em>;</li>\n<li>Greater <em>@UUID[Compendium.pf2e.spells-srd.XULNb8ItUsfupxqH]</em></li>\n</ul>\n<p><strong>Related Domains</strong> knowledge, truth</p>\n<h3>Curse of Torrential Knowledge</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.Tju9kpQlwcKkyKor]</p>\n<p>You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it.</p>\n<h4>Minor Curse</h4>\n<p>You take a -4 penalty to initiative, as trying to process a surge of information about what's happening around you slows your ability to respond to it.</p>\n<h4>Moderate Curse</h4>\n<p>The flow of information through your mind grows. The attention you divert to process this huge influx of information means you are always @UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg].</p>\n<p>At the start of each of your turns, you automatically make one check to @UUID[Compendium.pf2e.actionspf2e.1OagaWtBpVXExToo] as a free action. This uses a skill of your choice that has the Recall Knowledge action, using a result equal to 10 + your proficiency bonus in that skill (with no other bonuses, penalties, or modifiers).</p>\n<h4>Major Curse (11th)</h4>\n<p>The massive flow of information clouding your mind overwhelms your ability to communicate with others. You can understand all languages, but you can't speak, use linguistic effects, or otherwise communicate with your allies.</p>\n<p>If you Cast a Spell with a verbal component, you must succeed at a @Check[type:flat|dc:5] or the spell is lost.</p>\n<p>You gain a +4 status bonus on saving throws against linguistic effects.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["oracle"]},"slug":"lore","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tZBb3Kh4nJcNoUFI"}}}
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{"_id":"tnqyQrhrZeDtDvcO","img":"systems/pf2e/icons/features/classes/greater-field-discovery-chirurgeon.webp","name":"Greater Field Discovery (Toxicologist)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You learn an incredible discovery that advances your understanding of your field.</p>\n<p>You can apply two different injury poisons to the same weapon, though not to a piece of ammunition. The two poisons can be up to six levels lower than your level, and you can't use the poisons made without spending a batch of infused reagents via @UUID[Compendium.pf2e.classfeatures.LlZ5R50z9j8jysZL]{Perpetual Infusions}. Applying the two poisons requires a separate action to apply each poison.</p>\n<p>Once completed, you combine the two poisons on the weapon into a double poison with the lower of the two poisons' DCs. This double poison is only virulent if both poisons were virulent, and if the poisons have a different number of stages, the double poison has a number of stages equal to the poison with the lower number of stages. The target takes the effects of both poisons for its current stage.</p>"},"level":{"value":13},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"greater-field-discovery-toxicologist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tnqyQrhrZeDtDvcO"}}}
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{"_id":"tvdb1jkjl2bRZjSp","img":"systems/pf2e/icons/features/classes/mutagenist.webp","name":"Mutagenist","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You focus on bizarre mutagenic transformations that sacrifice one aspect of a creature's physical or psychological being in order to strengthen another. You start with the formulas for two common 1st-level alchemical mutagens, in addition to your other formulas.</p>\n<p>Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of @UUID[Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L] to create your signature items using @UUID[Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I], you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.</p>\n<p>You gain the following free action.</p>\n<h3 class=\"title\">@UUID[Compendium.pf2e.actionspf2e.00LNVSCbwJ8pszwE]</h3>\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p>You experience a brief resurgence of a mutagen. Choose one mutagen you've consumed since your last daily preparations. You gain the effects of that mutagen for 1 minute.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.V4Jt7eDnJBLv5bDj]{Field Discovery}<span style=\"float:right\">Level 5</span></h2>\n<p>When using Advanced Alchemy to make mutagens during your daily preparations, you can use a batch of reagents to create any three mutagens instead of just two of the same mutagen.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.Dug1oaVYejLmYEFt]{Perpetual Infusions}<span style=\"float:right\">Level 7</span></h2>\n<p>You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions.</p>\n<p>Choose two 1st-level mutagens.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.mZFqRLYOQEqKA8ri]{Perpetual Potency}<span style=\"float:right\">Level 11</span></h2>\n<p>Your perpetual infusions improve, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 3rd-level or lower mutagens.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.1BKdOJ0HNL6Eg3xw]{Greater Field Discovery}<span style=\"float:right\">Level 13</span></h2>\n<p>If you imbibe another mutagen while you are under the effects of a mutagen, you can gain the benefits and the drawbacks of both mutagens at once, despite the fact that they both have the polymorph trait and would not normally function together.</p>\n<p>If you come under the effects of any further mutagens while benefiting from two mutagens, you lose the benefit of one of the former mutagens of your choice, while retaining the drawbacks of all the mutagens.</p>\n<p>If you are under the effects of two mutagens and you come under the effect of a non-mutagen polymorph effect, you lose the benefits of the mutagens while retaining the drawbacks of both.</p>\n<h2 class=\"title\">@UUID[Compendium.pf2e.classfeatures.CGetAmSbv06fW7GT]{Perpetual Perfection}<span style=\"float:right\">Level 17</span></h2>\n<p>You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 11th-level or lower mutagens.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.00LNVSCbwJ8pszwE"},{"key":"ActiveEffectLike","mode":"override","path":"flags.pf2e.alchemist","value":{"fieldDiscovery":"Compendium.pf2e.classfeatures.V4Jt7eDnJBLv5bDj","greaterFieldDiscovery":"Compendium.pf2e.classfeatures.1BKdOJ0HNL6Eg3xw","perpetualInfusions":"Compendium.pf2e.classfeatures.Dug1oaVYejLmYEFt","perpetualPerfection":"Compendium.pf2e.classfeatures.CGetAmSbv06fW7GT","perpetualPotency":"Compendium.pf2e.classfeatures.mZFqRLYOQEqKA8ri"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"mutagenist","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tvdb1jkjl2bRZjSp"}}}
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{"_id":"tyrBwBTzo5t9Zho7","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Doctrine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Even among followers of the same deity, there are numerous doctrines and beliefs, which sometimes vary wildly between clerics. At 1st level, you select a doctrine and gain the benefits of its first doctrine. Each doctrine grants you initial benefits at 1st level. At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively.</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"PF2E.SpecificRule.Cleric.Doctrine.AllowedDrops","predicate":["item:level:1","item:trait:cleric","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.ZZzLMOUAtBVgV1DF"},{"value":"Compendium.pf2e.classfeatures.0Aocw3igLwna9cjp"}],"flag":"doctrine","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Cleric.Doctrine.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.doctrine}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"doctrine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tyrBwBTzo5t9Zho7"}}}
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{"_id":"tzDW9l4lBwXCVYtz","img":"systems/pf2e/icons/features/classes/ashes.webp","name":"Ashes","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You see all things in the world as little more than fleeting and temporary, waiting to be purified into their base essence: the ash left behind after a burning fire. While you understand fire is a necessary part of this process, you see fire mostly as a tool to achieve final purity, not a goal. You have much in common with oracles with the flames mystery, but you may consider them to be short-sighted, or at best simply lacking in understanding of the truths that their burning fires impart. You might see ash as the only true representation of the impermanent nature of life and its pointless existence. Alternatively, you may see the benefit ash can have on soils and farmlands as part of a larger cycle of death and rebirth. Perhaps you see the phoenix, with its life cycle of being reduced to ash and reborn, as a sacred creature that has achieved a higher state of being and worthy of imitation (or maybe you see it as a tragic creature that can't ever reach the goal of perfection). If you follow a deity, you might follow gods of fire like Sarenrae, those who burn impurities to ash such as Brigh or Torag, or those who strive to burn all things to ash, such as the archdevil Moloch or the demon lord Flauros.</p>\n<p><strong>Mystery Benefit</strong></p>\n<p>Your flesh flows around physical threats like a cloud of ash. You gain resistance equal to half your level (minimum 1) against all physical damage and you gain a +2 circumstance bonus to saves and DCs against Grapple, Shove, and forced movement.</p>\n<p><strong>Trained Skill</strong> Occultism</p>\n<p><strong>Granted Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.O9w7r4BKgPogYDDe]</em></p>\n<p><strong>Revelation Spells</strong></p>\n<ul>\n<li>initial: <em>@UUID[Compendium.pf2e.spells-srd.NtzNCW32UlPdY2xS]</em>;</li>\n<li>advanced: <em>@UUID[Compendium.pf2e.spells-srd.OTd17oXwJH9qb1cS]</em>;</li>\n<li>greater: <em>@UUID[Compendium.pf2e.spells-srd.2B0C22OuX9YrIJ5y]</em></li>\n</ul>\n<p><strong>Related Domains</strong> destruction, fire</p>\n<h3>Curse of Creeping Ashes</h3>\n<p>@UUID[Compendium.pf2e.feat-effects.G4L49aMxHqO2yqxi]</p>\n<p>Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. You are occasionally wracked with dry, wheezing coughs, and wherever you go you leave behind a fine trace of ash that falls from your body.</p>\n<p><strong>Minor Curse</strong></p>\n<p>The smoldering furnace of power within you begins to feed on your body and generate ash, which you inhale with every breath and leave behind with every step, impeding your footing. You take a –1 penalty on Constitution-based checks, such as Fortitude saves, and your Speed is reduced by 10 feet.</p>\n<p><strong>Moderate Curse</strong></p>\n<p>The ash you produce intensifies and fills the area around you, obscuring details and making the ground challenging to navigate. You are @UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]. An aura of ash surrounds you in a 10-foot emanation. You and creatures in the aura are @UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]. If you do not move for 1 round, heaps of ashes settle in the aura, creating difficult terrain that lasts until you move (when the ashes blow away).</p>\n<p><strong>Major Curse (11th)</strong></p>\n<p>You and nearby creatures collapse into ash with the slightest flame. Within your moderate curse's aura, you and all creatures gain weakness to fire equal to half your level. If a creature other than you in this aura is killed by fire damage, its body collapses into ash. Objects and structures in your aura halve their Hardness, and any parts of the object or structures in your aura that are reduced to 0 Hit Points collapse into ash.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"Resistance","type":"physical","value":"max(1,floor(@actor.level/2))"}],"source":{"value":"Pathfinder #185: A Taste of Ashes"},"traits":{"rarity":"common","value":["oracle"]},"slug":"ashes","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.tzDW9l4lBwXCVYtz"}}}
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{"_id":"u4nlOzPj2WHkIj9l","img":"systems/pf2e/icons/features/classes/leaf.webp","name":"Leaf Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You revere plants and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion. You are trained in Diplomacy.</p>\n<p>You also gain the @UUID[Compendium.pf2e.feats-srd.7y1BCJLrdk9mKXlc] druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.vQuwLqtFFYt0K15N]</em> order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to plants or fungi or killing them unnecessarily is anathema to your order.</p>\n<p>(This doesn't prevent you from defending yourself against plants or fungi or harvesting them when necessary for survival.)</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","predicate":[{"not":"feat:order-explorer:leaf-order"}],"value":1},{"key":"ActiveEffectLike","mode":"add","path":"system.resources.focus.max","predicate":["class:druid"],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.7y1BCJLrdk9mKXlc"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"leaf-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.u4nlOzPj2WHkIj9l"}}}
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{"_id":"u6cBjqz2fiRBadBt","img":"systems/pf2e/icons/features/classes/precision.webp","name":"Precision","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have trained to aim for your prey's weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.)</p>\n<p>At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"domain":"all","key":"RollOption","label":"PF2E.SpecificRule.Ranger.HuntersEdge.FirstAttack","option":"first-attack","toggleable":true},{"category":"precision","diceNumber":"ternary(lt(@actor.level, 11), 1, ternary(lt(@actor.level, 19), 2, 3))","dieSize":"d8","key":"DamageDice","predicate":["first-attack"],"selector":"strike-damage"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"precision","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.u6cBjqz2fiRBadBt"}}}
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{"_id":"uGuCGQvUmioFV2Bd","img":"systems/pf2e/icons/features/classes/rogues-racket.webp","name":"Rogue's Racket","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Choose a rogue's racket.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 Rogue feature","predicate":["item:trait:rogue","item:level:1"]},"choices":[{"value":"Compendium.pf2e.classfeatures.D8qtAo2w4jsqjBrM"},{"value":"Compendium.pf2e.classfeatures.RyOkmu0W9svavuAB"},{"value":"Compendium.pf2e.classfeatures.3KPZ7svIO6kmmEKH"},{"value":"Compendium.pf2e.classfeatures.ZvfxtUMtfIOLYHyg"},{"value":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}],"flag":"roguesRacket","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Rogue.Racket.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.roguesRacket}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"rogues-racket","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uGuCGQvUmioFV2Bd"}}}
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{"_id":"uNM7qZQokRKAEd7k","img":"systems/pf2e/icons/features/classes/necromancy.webp","name":"Necromancy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a necromancer, you call upon the powers of life and death. While your school is often vilified for its association with raising the undead, you understand that control over life also means control over healing. You add one 1st-level necromancy spell (such as <em>@UUID[Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.BH3sUerzMb2bWnv1]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"necromancy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uNM7qZQokRKAEd7k"}}}
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{"_id":"ub9gwFXnMuKvhnPL","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Order of the Nail","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Favored Weapons</strong> @UUID[Compendium.pf2e.equipment-srd.dgWxsYm0DWHb27h6], @UUID[Compendium.pf2e.equipment-srd.OPMzQdM9rZznMGhW]</p>\n<p>Members of the Order of the Nail see civilized society as an ideal and seek to unite all people within their cultural baseline. They also seek to destroy anyone who does not accept Chelaxian culture along with the wild beasts that threaten the safety of civilization.</p>\n<hr />\n<p><strong>Lesser Benefit</strong> @UUID[Compendium.pf2e.feats-srd.PpJURSJFEHzhutdp]</p>\n<p><strong>Greater Benefit</strong> @UUID[Compendium.pf2e.feats-srd.PPSH5vdf90KC95jJ]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"order-of-the-nail","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ub9gwFXnMuKvhnPL"}}}
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{"_id":"uhHg9BXBiHpL5ndS","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Methodology","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your studies have made you savvy in many areas, but one in particular drew your intense interest. Choose a methodology. The methodologies are as follows:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.ln2Y1a4SxlU9sizX]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.g3mNzNphtVxyR9Xr]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.O3IX7rTxXWWvDVM3]</li>\n<li>@UUID[Compendium.pf2e.classfeatures.UIHUNNYZyQ3p4Vmo]</li>\n</ul>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"allowedDrops":{"label":"level 1 investigator class feature","predicate":["item:level:1","item:trait:investigator","item:type:feature"]},"choices":[{"value":"Compendium.pf2e.classfeatures.ln2Y1a4SxlU9sizX"},{"value":"Compendium.pf2e.classfeatures.g3mNzNphtVxyR9Xr"},{"value":"Compendium.pf2e.classfeatures.O3IX7rTxXWWvDVM3"},{"value":"Compendium.pf2e.classfeatures.UIHUNNYZyQ3p4Vmo"}],"flag":"methodology","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Investigator.Methodology.Prompt"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.methodology}"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["investigator"]},"slug":"methodology","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uhHg9BXBiHpL5ndS"}}}
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{"_id":"uoQOm41BVdSo6pAS","img":"systems/pf2e/icons/features/classes/shadow.webp","name":"Bloodline: Shadow","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow.</p>\n<p><strong>Spell List</strong> occult</p>\n<p><strong>Bloodline Skills</strong> Occultism, Stealth</p>\n<p><strong>Granted Spells</strong> cantrip: <em>@UUID[Compendium.pf2e.spells-srd.mAMEt4FFbdqoRnkN]</em>; 1st: <em>@UUID[Compendium.pf2e.spells-srd.k34hDOfIIMAxNL4a]</em>; 2nd: <em>@UUID[Compendium.pf2e.spells-srd.4GE2ZdODgIQtg51c]</em>; 3rd: <em>@UUID[Compendium.pf2e.spells-srd.sRfSBHWHdbIa0aGc]</em>; 4th: <em>@UUID[Compendium.pf2e.spells-srd.tlcrVRqW1MSKJ5IC]</em>; 5th: <em>@UUID[Compendium.pf2e.spells-srd.tcwT97RWKxsJiefG]</em>; 6th: <em>@UUID[Compendium.pf2e.spells-srd.c3XygMbzrZMgV1y3]</em>; 7th: <em>@UUID[Compendium.pf2e.spells-srd.73rToy0v5Ra9NvL6]</em>; 8th: <em>@UUID[Compendium.pf2e.spells-srd.wfleiawxsfhpRRwf]</em>; 9th: <em>@UUID[Compendium.pf2e.spells-srd.qDjeG6dxT4aEEC6J]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.6UafOE1ZUbHamsZJ]</em>; advanced: <em>@UUID[Compendium.pf2e.spells-srd.0chL1b4OFIZxpN3v]</em>; greater: <em>@UUID[Compendium.pf2e.spells-srd.HMTloW1hvRFJ5Z2D]</em></p>\n<p><strong>Blood Magic</strong> Shadows grow deeper around you or one target, either granting a +1 status bonus to Stealth or imposing a -1 status penalty to Perception for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Nv70aqcQgCBpDYp8], @UUID[Compendium.pf2e.feat-effects.OqH6IaeOwRWkGPrk]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.occ.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ste.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"occult"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-shadow","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uoQOm41BVdSo6pAS"}}}
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{"_id":"uptzvOLrZ3fctrl2","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Exalt","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your champion's reaction exalts nearby allies, allowing them to benefit as well. See specific causes for details.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"exalt","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uptzvOLrZ3fctrl2"}}}
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{"_id":"urBGOPrUwBmkixAo","img":"systems/pf2e/icons/features/classes/choice-feature.webp","name":"Final Doctrine","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the final benefit of your doctrine:</p>\n<ul>\n<li>@UUID[Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9]{Cloistered Cleric}</li>\n<li>@UUID[Compendium.pf2e.classfeatures.N1ugDqZlslxbp3Uy]{Warpriest}</li>\n</ul>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:cloistered-cleric"],"uuid":"Compendium.pf2e.classfeatures.DgGefatQ4v6xT6f9"},{"key":"GrantItem","predicate":["feature:warpriest"],"uuid":"Compendium.pf2e.classfeatures.N1ugDqZlslxbp3Uy"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"final-doctrine","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.urBGOPrUwBmkixAo"}}}
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{"_id":"uwLNfBprqZw2osTb","img":"systems/pf2e/icons/features/classes/exploit-vulnerability.webp","name":"Exploit Vulnerability","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You know that every creature, no matter how obscure, has a weakness. By identifying and empowering the right object, you can strike down even the most resilient of monsters.</p>\n<p>You gain the @UUID[Compendium.pf2e.actionspf2e.fodJ3zuwQsYnBbtk] action.</p>\n<p>You can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness.</p>\n<p><strong>Mortal Weakness</strong> After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves, you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver.</p>\n<p><strong>Personal Antithesis</strong> You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.fodJ3zuwQsYnBbtk"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"exploit-vulnerability","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.uwLNfBprqZw2osTb"}}}
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{"_id":"v0EjtiwdeMj8ykI0","img":"systems/pf2e/icons/features/classes/wild.webp","name":"Wild Order","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The savage, uncontrollable call of the natural world infuses you, granting you the ability to change your shape and take on the ferocious form of a wild creature.</p>\n<p>You are trained in Intimidation. You also gain the @UUID[Compendium.pf2e.feats-srd.VaIHQzOE5ibmbtqU] druid feat. You gain the <em>@UUID[Compendium.pf2e.spells-srd.0xR9vrt6uDFl0Umo]</em> order spell. Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn't prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","predicate":[{"not":"feat:order-explorer:wild-order"}],"value":1},{"key":"GrantItem","predicate":["class:druid"],"uuid":"Compendium.pf2e.feats-srd.VaIHQzOE5ibmbtqU"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["druid"]},"slug":"wild-order","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.v0EjtiwdeMj8ykI0"}}}
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{"_id":"v8UNEJR5IDKi8yqa","img":"systems/pf2e/icons/features/classes/weapon-tricks.webp","name":"Weapon Tricks","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have become thoroughly familiar with the tools of your trade. You gain expert proficiency in simple weapons as well as the @UUID[Compendium.pf2e.equipment-srd.tH5GirEy7YB3ZgCk], @UUID[Compendium.pf2e.equipment-srd.TLQErnOpM9Luy7rL], @UUID[Compendium.pf2e.equipment-srd.hIgqLgH3YcLZBeoT], @UUID[Compendium.pf2e.equipment-srd.7tKkkF8eZ4iCLJtp], and unarmed attacks. When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or unarmed attack, or when using any of the listed weapons, you apply the critical specialization effect for that weapon or unarmed attack.</p>"},"level":{"value":5},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-rapier.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-sap.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortbow.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.weapon-base-shortsword.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"CriticalSpecialization","predicate":["target:condition:flat-footed",{"or":[{"and":[{"or":["item:trait:agile","item:trait:finesse"]},{"or":["item:category:simple","item:category:unarmed"]}]},"item:base:rapier","item:base:sap","item:base:shortbow","item:base:shortsword"]}]}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"weapon-tricks","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.v8UNEJR5IDKi8yqa"}}}
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{"_id":"vB0yVFxJVZwalt2g","img":"systems/pf2e/icons/features/classes/way-of-the-vanguard.webp","name":"Way of the Vanguard","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.</p>\n<p><strong>Slinger's Reload</strong> @UUID[Compendium.pf2e.actionspf2e.tw1KDRPdBAkg5DlS]</p>\n<p><strong>Deeds</strong> <em>Initial </em>@UUID[Compendium.pf2e.actionspf2e.9MJcQEMVVrmMyGyq]; <em>Advanced</em> @UUID[Compendium.pf2e.actionspf2e.6OZfIjiPjWTIe7Pr]; <em>Greater</em> @UUID[Compendium.pf2e.actionspf2e.A4L90h7FIgO5EyBx]</p>\n<p><strong>Way Skill</strong> Athletics</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.tw1KDRPdBAkg5DlS"},{"key":"GrantItem","predicate":["class:gunslinger"],"uuid":"Compendium.pf2e.actionspf2e.9MJcQEMVVrmMyGyq"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.ath.rank","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"way-of-the-vanguard","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vB0yVFxJVZwalt2g"}}}
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{"_id":"vUt71oX9QNLAUmZn","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Energy Barrier","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your armor's defenses ablate any kind of energy coming your way. While wearing your armor, you gain resistance to all energy damage (acid, cold, electricity, fire, force, negative, positive, and sonic damage) equal to 2 + half your level. You must have the harmonic oscillator, metallic reactance, or phlogistonic regulator modification to select this modification.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}"],"type":["acid","cold","electricity","fire","force","negative","positive","sonic"],"value":"2 + floor(@actor.level / 2)"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"energy-barrier","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vUt71oX9QNLAUmZn"}}}
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{"_id":"vWZaLE2fEKMBw3D5","img":"systems/pf2e/icons/features/classes/outwit.webp","name":"Masterful Hunter (Outwit)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<h2 class=\"title\">Masterful Hunter Upgrade<span style=\"float: right;\">Level 17</span></h2>\n<p>Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in Deception, Intimidation, Stealth, or the skill you use to Recall Knowledge about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4.</p>\n<p>If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2.</p>\n<hr />\n<p><em>Automation Notes:</em> The bonus to recall knowledge has been set up for arcana, crafting, nature, occultism, religion, and society only. The bonus to AC is based on your unarmored proficiency, and not on the proficiency of the armor you're wearing.</p>"},"level":{"value":17},"prerequisites":{"value":[{"value":"Hunter's Edge: Outwit"}]},"rules":[{"key":"FlatModifier","label":"Vs. attacks from hunted prey (Masterful Hunter)","predicate":["hunted-prey"],"selector":"ac","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":2},{"end":2,"start":1,"value":1}],"field":"actor|system.martial.unarmored.rank"}},{"key":"FlatModifier","label":"Vs. hunted prey (Masterful Hunter)","predicate":["hunted-prey"],"selector":"deception","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.dec.rank"}},{"key":"FlatModifier","label":"Vs. hunted prey (Masterful Hunter)","predicate":["hunted-prey"],"selector":"intimidation","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.itm.rank"}},{"key":"FlatModifier","label":"Vs. hunted prey (Masterful Hunter)","predicate":["hunted-prey"],"selector":"stealth","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.ste.rank"}},{"key":"FlatModifier","label":"Recall knowledge on hunted prey (Masterful Hunter)","predicate":["hunted-prey","action:recall-knowledge"],"selector":"arcana","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.arc.rank"}},{"key":"FlatModifier","label":"Recall knowledge on hunted prey (Masterful Hunter)","predicate":["hunted-prey","action:recall-knowledge"],"selector":"religion","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.rel.rank"}},{"key":"FlatModifier","label":"Recall knowledge on hunted prey (Masterful Hunter)","predicate":["hunted-prey","action:recall-knowledge"],"selector":"nature","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.nat.rank"}},{"key":"FlatModifier","label":"Recall knowledge on hunted prey (Masterful Hunter)","predicate":["hunted-prey","action:recall-knowledge"],"selector":"occultism","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.occ.rank"}},{"key":"FlatModifier","label":"Recall knowledge on hunted prey (Masterful Hunter)","predicate":["hunted-prey","action:recall-knowledge"],"selector":"crafting","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.cra.rank"}},{"key":"FlatModifier","label":"Recall knowledge on hunted prey (Masterful Hunter)","predicate":["hunted-prey","action:recall-knowledge"],"selector":"society","type":"circumstance","value":{"brackets":[{"end":4,"start":3,"value":4},{"end":2,"start":1,"value":2}],"field":"actor|system.skills.soc.rank"}}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["ranger"]},"slug":"masterful-hunter-outwit","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vWZaLE2fEKMBw3D5"}}}
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{"_id":"vXbk7Nm1TOTTUNvF","img":"systems/pf2e/icons/features/classes/singular-expertise.webp","name":"Singular Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.</p>\n<p>This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","selector":"firearm-weapon-group-damage","type":"circumstance","value":1},{"key":"FlatModifier","predicate":["item:tag:crossbow"],"selector":"bow-weapon-group-damage","type":"circumstance","value":1}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"singular-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vXbk7Nm1TOTTUNvF"}}}
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{"_id":"vhW3glAaEfq2DKrw","img":"systems/pf2e/icons/features/classes/angelic.webp","name":"Bloodline: Angelic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>One of your forebears hailed from a celestial realm, or your ancestors' devotion led to their lineage being blessed.</p>\n<p><strong>Spell List</strong> divine</p>\n<p><strong>Bloodline Skills</strong> Diplomacy, Religion</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.WBmvzNDfpwka3qT4]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.rfZpqmj0AIIdkVIs]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.Fq9yCbqI2RDt6Orw]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.DyiD239dNS7RIxZE]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.E3X2RbzWHCdz7gsk]</em>, 6th:<em>@UUID[Compendium.pf2e.spells-srd.peCF6VArm8urfwxZ]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.sX2o0HH4RjJDAZ8C]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.nsQvjNyg4Whw2mek]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.qsNeG9KZpODSACMq]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.w3uGXDVEdbLFZVO0]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.kRsmUlSWhi6PJvZ7]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.9WlTR9JlEcjRmGiD]</em></p>\n<p><strong>Blood Magic</strong> An angelic aura protects you or one target, granting a +1 status bonus to saving throws for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.s1tulrmW6teTFjVd]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.dip.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"divine"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-angelic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vhW3glAaEfq2DKrw"}}}
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{"_id":"voiSCh7ZXA2ogwiC","img":"systems/pf2e/icons/features/classes/legendary-armor.webp","name":"Legendary Armor","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You shield yourself with steel as easily as with faith. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to legendary.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":4},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":4}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"legendary-armor","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.voiSCh7ZXA2ogwiC"}}}
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{"_id":"vxOf4LXZcqUG3P7a","img":"systems/pf2e/icons/features/classes/cloistered-cleric.webp","name":"Fourth Doctrine (Cloistered Cleric)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"flags.pf2e.favoredWeaponRank","value":2},{"key":"CriticalSpecialization","predicate":["item:deity-favored"]},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmed.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.simple.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"fourth-doctrine-cloistered-cleric","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.vxOf4LXZcqUG3P7a"}}}
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{"_id":"w3HysrCgDs5uFXKX","img":"systems/pf2e/icons/default-icons/mystery-man.svg","name":"Warden Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your relationship with the world around you extends from the physical to the magical. Certain feats grant you warden spells, which are a type of focus spells. It costs 1 Focus Point (FP) to cast a focus spell. When you gain your first warden spell, you also gain a focus pool of 1 FP. You refill your focus pool during your daily preparations, and you regain 1 FP by spending 10 minutes using the Refocus activity to commune with nature.</p>\n<p>Your warden spells are primal spells. When you first gain a warden spell, you become trained in primal spell attacks and spell DCs. Your spellcasting ability is Wisdom.</p>\n<p>Focus spells are automatically heightened to half your level rounded up. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 FP. The full rules for focus spells appear here.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["ranger"]},"slug":"warden-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w3HysrCgDs5uFXKX"}}}
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{"_id":"w3aS3tsvH2Ub6XMn","img":"systems/pf2e/icons/features/classes/alchemy.webp","name":"Alchemy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. You can do this using normal reagents and the Craft activity, or you can use special infused reagents that allow you to craft temporary items quickly and at no cost. Over time, you can create more and more alchemical items for free, and since each of them becomes more and more powerful, you advance in power dramatically, leaving behind those who don't understand your strange science.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K] feat, even if you don't meet that feat's prerequisites, and you gain the four common 1st-level alchemical formulas granted by that feat. You can use this feat to create alchemical items as long as you have the items' formulas in your formula book.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.is3Oz9wt11lNq62K"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.Pe0zmIqyTBc2Td0I"},{"key":"GrantItem","uuid":"Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"alchemy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w3aS3tsvH2Ub6XMn"}}}
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{"_id":"w5koctOVrEcpxTIq","img":"systems/pf2e/icons/features/classes/demonic.webp","name":"Bloodline: Demonic","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Demons debase all they touch. One of your ancestors fell victim to their corruption, and you are burdened by that sin.</p>\n<p><strong>Spell List</strong> divine</p>\n<p><strong>Bloodline Skills</strong> Intimidation, Religion</p>\n<p><strong>Granted Spells</strong> cantrip <em>@UUID[Compendium.pf2e.spells-srd.gISYsBFby1TiXfBt]</em>, 1st: <em>@UUID[Compendium.pf2e.spells-srd.4koZzrnMXhhosn0D]</em>, 2nd: <em>@UUID[Compendium.pf2e.spells-srd.wzctak6BxOW8xvFV]</em>, 3rd: <em>@UUID[Compendium.pf2e.spells-srd.WsUwpfmhKrKwoIe3]</em>, 4th: <em>@UUID[Compendium.pf2e.spells-srd.hVU9msO9yGkxKZ3J]</em>, 5th: <em>@UUID[Compendium.pf2e.spells-srd.vJuaxTd6q11OjGqA]</em>, 6th: <em>@UUID[Compendium.pf2e.spells-srd.r7ihOgKv19eJQnik]</em>, 7th: <em>@UUID[Compendium.pf2e.spells-srd.sX2o0HH4RjJDAZ8C]</em>, 8th: <em>@UUID[Compendium.pf2e.spells-srd.nsQvjNyg4Whw2mek]</em>, 9th: <em>@UUID[Compendium.pf2e.spells-srd.4WS7HrFjwNvTn8T2]</em></p>\n<p><strong>Bloodline Spells</strong> initial: <em>@UUID[Compendium.pf2e.spells-srd.SdXFiQ4Py8761sNO]</em>, advanced: <em>@UUID[Compendium.pf2e.spells-srd.iQD8OhhkwhvD8Blw]</em>, greater: <em>@UUID[Compendium.pf2e.spells-srd.crF4g9jRN1y84MSD]</em></p>\n<p><strong>Blood Magic</strong> The corruption of sin weakens a target's defenses or makes you more imposing. Either a target takes a -1 status penalty to AC for 1 round, or you gain a +1 status bonus to Intimidation checks for 1 round.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.aKRo5TIhUtu0kyEr], @UUID[Compendium.pf2e.feat-effects.yfbP64r4a9e5oyli]</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","predicate":["class:sorcerer"],"priority":10,"value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.itm.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.rel.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.sorcerer","priority":39,"value":"divine"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["sorcerer"]},"slug":"bloodline-demonic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w5koctOVrEcpxTIq"}}}
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{"_id":"w6rMqmGzhUahdnA7","img":"systems/pf2e/icons/features/classes/surprice-attack.webp","name":"Surprise Attack","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"EphemeralEffect","predicate":["encounter:round:1",{"lt":["self:participant:initiative:rank","target:participant:initiative:rank"]},{"or":["self:participant:initiative:stat:deception","self:participant:initiative:stat:stealth"]}],"selectors":["strike-attack-roll","spell-attack-roll","strike-damage","attack-spell-damage"],"uuid":"Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"surprise-attack","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.w6rMqmGzhUahdnA7"}}}
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{"_id":"wAh2riuFRzz0edPl","img":"systems/pf2e/icons/features/classes/thief.webp","name":"Thief","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Nothing beats the thrill of taking something that belongs to someone else, especially if you can do so completely unnoticed. You might be a pickpocket working the streets, a cat burglar sneaking through windows and escaping via rooftops, or a safecracker breaking into carefully guarded vaults. You might even work as a consultant, testing clients' defenses by trying to steal something precious.</p>\n<p>When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.</p>\n<p>You are trained in Thievery.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"ability":"dex","key":"FlatModifier","predicate":["item:melee","item:trait:finesse",{"not":"item:category:unarmed"}],"selector":"strike-damage","type":"ability"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.thi.rank","value":1}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"thief","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wAh2riuFRzz0edPl"}}}
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{"_id":"wMyDcVNmA7xGK83S","img":"systems/pf2e/icons/features/classes/iron-will.webp","name":"Iron Will","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Alchemist</strong> Your mental defenses are an iron fortress. Your proficiency rank for Will saves increases to expert.</p>\n<p><strong>Ranger</strong> Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.</p>"},"level":{"value":3},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"iron-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wMyDcVNmA7xGK83S"}}}
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{"_id":"wOl7EeF7S6i753Ef","img":"systems/pf2e/icons/features/classes/vigilant-senses.webp","name":"Extrasensory Perception","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Minor applications of clairvoyance let you know when danger is near. Your proficiency rank for Perception increases to expert.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.perception.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"extrasensory-perception","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wOl7EeF7S6i753Ef"}}}
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{"_id":"wRHeY7tCN6HFFF3a","img":"systems/pf2e/icons/spells/curse-of-death.webp","name":"Lesson of Death","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You gain the <em>@UUID[Compendium.pf2e.spells-srd.nQS4vPm5zprqkzFZ]</em> hex, and your familiar learns <em>@UUID[Compendium.pf2e.spells-srd.IkGYwHRLhkuoGReG]</em>.</p>"},"level":{"value":10},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"lesson-of-death","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wRHeY7tCN6HFFF3a"}}}
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{"_id":"wXaz41gwqNtTn6tf","img":"systems/pf2e/icons/features/classes/archwizards-spellcraft.webp","name":"Arcane Spellcasting (Magus)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You study spells so you can combine them with your attacks or solve problems that strength of arms alone can't handle. You can cast arcane spells using the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity, and you can supply material, somatic, and verbal components when casting spells.</p>\n<p>Because you're a magus, you can draw replacement sigils with the tip of your weapon or your free hand for spells requiring material components, replacing them with somatic components instead of needing a material component pouch.</p>\n<p>At 1st level, you can prepare one 1st-level spell and five cantrips each morning from the spells in your spellbook. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a magus, your number of spell slots and the highest level of spells you can cast from spell slots increase. Because you split your focus between physical training and magical scholarship, you have no more than two spell slots of your highest level and, if you can cast 2nd-level spells or higher, two spell slots of 1 level lower than your highest spell level.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Your spell attack rolls and spell DCs use your Intelligence modifier.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","selected":{},"value":["magus"]},"slug":"arcane-spellcasting-magus","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wXaz41gwqNtTn6tf"}}}
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{"_id":"wguqw300DB5XdD8W","img":"systems/pf2e/icons/features/classes/link-spells.webp","name":"Link Spells","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your connection to your eidolon allows you to cast link spells, special spells that have been forged through your shared connection with your eidolon. Link spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to specifically connect with your eidolon, such as by having a heart-to-heart conversation, playing together, or meditating in unison on the nature of your bond.</p>\n<p>Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300 of the Core Rulebook.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.lV8FkHZtzZu7Cy6j]</em> link spell, which allows you to grant your eidolon one of several useful benefits.</p>\n<h3>Link Cantrips</h3>\n<p>Link cantrips are special link spells that don't cost Focus Points, so you can cast them as often as you like. Link cantrips are in addition to the cantrips you choose from your tradition's spell list. Generally, only feats can give you more link cantrips. Unlike other cantrips, you can't swap out link cantrips gained from summoner feats at a later level, unless you swap out the specific feat via retraining.</p>\n<p>You learn the <em>@UUID[Compendium.pf2e.spells-srd.HStu2Yhw3iQER9tY]</em> link cantrip, which briefly improves your eidolon's capabilities, allowing it to attack with greater power.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.focus.max","priority":10,"value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"common","value":["summoner"]},"slug":"link-spells","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wguqw300DB5XdD8W"}}}
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{"_id":"wySB9VHOW1v3TX1L","img":"systems/pf2e/icons/features/classes/infused-reagents.webp","name":"Infused Reagents","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You infuse reagents with your own alchemical essence, allowing you to create alchemical items at no cost. Each day during your daily preparations, you gain a number of batches of infused reagents equal to your level + your Intelligence modifier. You can use these reagents for either advanced alchemy or Quick Alchemy, described below. Together, these infused reagents have light Bulk.</p>\n<p>As soon as you make your next daily preparations, your infused reagents from the previous day's preparations are instantly destroyed, and nonpermanent effects of your previous day's infused items immediately end. While infused reagents are physical objects, they can't be duplicated, preserved, or created in any way other than your daily preparations. Any such artificial reagents lack the infusion and are useless for advanced alchemy or Quick Alchemy.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":["class:alchemist"],"value":"@actor.level + floor((@actor.abilities.int.value - 10) / 2)"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.resources.crafting.infusedReagents.max","predicate":[{"not":"class:alchemist"}],"value":"@actor.level"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"infused-reagents","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.wySB9VHOW1v3TX1L"}}}
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{"_id":"x2gzQMPvLwHWDdAC","img":"systems/pf2e/icons/features/classes/wild-patron.webp","name":"Wild Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The wild places of the world feel the touch of your patron.</p>\n<p><strong>Spell List</strong> primal</p>\n<p><strong>Patron Skill</strong> Nature</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.GdN5YQE47gd79k7X]</em></p>\n<p><strong>Granted Spell</strong> Your choice of <em>@UUID[Compendium.pf2e.spells-srd.4YnON9JHYqtLzccu]</em>, or <em>@UUID[Compendium.pf2e.spells-srd.jSRAyd57kd4WZ4yE]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"primal"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"wild-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.x2gzQMPvLwHWDdAC"}}}
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{"_id":"x5jaCJxsmD5sx3KB","img":"systems/pf2e/icons/features/classes/armor-expertise.webp","name":"Armor Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.unarmored.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.heavy.rank","value":2},{"key":"Resistance","predicate":["armor:category:medium","armor:group:composite"],"type":"piercing","value":"1 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:medium","armor:group:leather"],"type":"bludgeoning","value":"1 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:medium","armor:group:plate"],"type":"slashing","value":"1 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:heavy","armor:group:composite"],"type":"piercing","value":"2 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:heavy","armor:group:leather"],"type":"bludgeoning","value":"2 + @armor.system.runes.potency"},{"key":"Resistance","predicate":["armor:category:heavy","armor:group:plate"],"type":"slashing","value":"2 + @armor.system.runes.potency"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":[]},"slug":"armor-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.x5jaCJxsmD5sx3KB"}}}
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{"_id":"xO90iBD8XNGyaCkz","img":"systems/pf2e/icons/features/classes/perpetual-perfection-bomber.webp","name":"Perpetual Perfection (Bomber)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You have perfected your perpetual infusions, allowing you to use @UUID[Compendium.pf2e.classfeatures.sPtl05wwTpqFI0lL] to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.</p>\n<p>Choose two 11th-level or lower bombs.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["alchemist"]},"slug":"perpetual-perfection-bomber","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.xO90iBD8XNGyaCkz"}}}
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{"_id":"xmZ7oeTDcQVXegUP","img":"systems/pf2e/icons/features/classes/slippery-mind.webp","name":"Slippery Mind","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You play mental games and employ cognitive tricks to throw off mind-altering effects. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["rogue"]},"slug":"slippery-mind","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.xmZ7oeTDcQVXegUP"}}}
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{"_id":"xndlv9T3JgYYUtf8","img":"systems/pf2e/icons/features/classes/metallic-reactance.webp","name":"Metallic Reactance","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>The metals in your armor are carefully alloyed to ground electricity and protect from acidic chemical reactions. You gain resistance equal to 3 + half your level to acid and electricity damage. When under the effects of Overdrive, the resistance increases by 2.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}"],"type":["acid","electricity"],"value":"3 + floor(@actor.level / 2)"},{"key":"Resistance","predicate":["armor:id:{actor|flags.pf2e.armorInnovationId}",{"or":["self:effect:overdrive-success","self:effect:overdrive-critical-success"]}],"type":["acid","electricity"],"value":"5 + floor(@actor.level / 2)"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"metallic-reactance","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.xndlv9T3JgYYUtf8"}}}
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{"_id":"xxkszluN9icAiTO4","img":"systems/pf2e/icons/features/classes/warpriest.webp","name":"First Doctrine (Warpriest)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You're trained in light and medium armor, and you have expert proficiency in Fortitude saves.</p>\n<p>You gain the @UUID[Compendium.pf2e.feats-srd.jM72TjJ965jocBV8] general feat, a reaction to reduce damage with a shield.</p>\n<p>If your deity's weapon is a simple weapon or an unarmed attack, you gain the @UUID[Compendium.pf2e.feats-srd.DfLkIIg2reyYW3a8] cleric feat.</p>\n<p>At 13th level, if you gain the divine defense class feature, you also gain expert proficiency in light and medium armor.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","value":1},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2},{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jM72TjJ965jocBV8"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.light.rank","predicate":[{"gte":["self:level",13]},"feature:divine-defense"],"value":2},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.martial.medium.rank","predicate":[{"gte":["self:level",13]},"feature:divine-defense"],"value":2}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["cleric"]},"slug":"first-doctrine-warpriest","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.xxkszluN9icAiTO4"}}}
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{"_id":"xygfZopqXBJ6dKBA","img":"systems/pf2e/icons/features/classes/divine-will.webp","name":"Divine Will","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your faith grants mastery of your will. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"will","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Will","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"will","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.will.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"divine-will","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.xygfZopqXBJ6dKBA"}}}
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{"_id":"y0jGimYdMGDJWrEq","img":"systems/pf2e/icons/features/classes/polymath.webp","name":"Polymath","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your muse is a jack of all trades, flitting between skills and pursuits. If it's is a creature, it might be an eclectic creature like a fey; if a deity, it might be Desna or Calistria. As a bard with a polymath muse, you are interested in a wide array of topics but rarely dedicated to any one, and you rarely make up your mind-you want to try everything. You gain the @UUID[Compendium.pf2e.feats-srd.jBp91q4uzwd4FeSX] feat and add <em>@UUID[Compendium.pf2e.spells-srd.xqmHD8JIjak15lRk]</em> to your spell repertoire.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.feats-srd.jBp91q4uzwd4FeSX"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["bard"]},"slug":"polymath","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.y0jGimYdMGDJWrEq"}}}
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{"_id":"y62b9R6RUBbkZECA","img":"icons/commodities/metal/ingot-hammered-silver.webp","name":"Manifold Alloy","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've devised several alloys that contain useful properties of various metals, and you replace a number of parts of your weapon or its ammunition with pieces from these alloys. Your weapon innovation is cold iron and silver. This means you deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.</p>"},"level":{"value":7},"prerequisites":{"value":[]},"rules":[{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"materials","value":"cold-iron"},{"definition":["item:id:{actor|flags.pf2e.trackedItems.weaponInnovation}"],"key":"AdjustStrike","mode":"add","property":"materials","value":"silver"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["inventor"]},"slug":"manifold-alloy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.y62b9R6RUBbkZECA"}}}
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{"_id":"y6qnbUc8y0815QNE","img":"systems/pf2e/icons/features/classes/second-path-to-perfection.webp","name":"Second Path to Perfection","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to find perfection in every success. Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"choices":[{"label":"PF2E.SavesFortitude","predicate":[{"not":"self:path-to-perfection:fortitude"}],"value":"fortitude"},{"label":"PF2E.SavesReflex","predicate":[{"not":"self:path-to-perfection:reflex"}],"value":"reflex"},{"label":"PF2E.SavesWill","predicate":[{"not":"self:path-to-perfection:will"}],"value":"will"}],"flag":"pathToPerfection","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.PathToPerfection"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.{item|flags.pf2e.rulesSelections.pathToPerfection}.rank","value":3},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"{item|flags.pf2e.rulesSelections.pathToPerfection}","type":"save"},{"key":"Note","outcome":["success"],"selector":"{item|flags.pf2e.rulesSelections.pathToPerfection}","text":"When you roll a success on a save, you get a critical success instead.","title":"{item|name}"},{"domain":"all","key":"RollOption","option":"self:path-to-perfection:{item|flags.pf2e.rulesSelections.pathToPerfection}"}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"second-path-to-perfection","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.y6qnbUc8y0815QNE"}}}
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{"_id":"yDL9l9Klki6gE2ZD","img":"systems/pf2e/icons/features/classes/second-path-to-perfection.webp","name":"Second Path to Perfection (Reflex)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned to find perfection in every success.</p>\n<p>Choose a different saving throw than the one you chose for your path to perfection. Your proficiency rank for the chosen saving throw increases to master. If you roll a success with the chosen saving throw, you instead critically succeed.</p>"},"level":{"value":11},"prerequisites":{"value":[]},"rules":[{"key":"Note","outcome":["success"],"selector":"reflex","text":"PF2E.SpecificRule.SaveSuccessToCriticalSuccess.Reflex","title":"{item|name}"},{"adjustment":{"success":"one-degree-better"},"key":"AdjustDegreeOfSuccess","selector":"reflex","type":"save"},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.reflex.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["monk"]},"slug":"second-path-to-perfection-reflex","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.yDL9l9Klki6gE2ZD"}}}
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{"_id":"yc9RuXXxmZ9YidH6","img":"systems/pf2e/icons/features/classes/greater-deed.webp","name":"Greater Deed","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","predicate":["feature:way-of-the-drifter"],"uuid":"Compendium.pf2e.actionspf2e.YMhmebfXAoOFXeSB"},{"key":"GrantItem","predicate":["feature:way-of-the-pistolero"],"uuid":"Compendium.pf2e.actionspf2e.rI2MSXR1MQzgQUO7"},{"key":"GrantItem","predicate":["feature:way-of-the-sniper"],"uuid":"Compendium.pf2e.actionspf2e.O1iircZOOCo42r9Y"},{"key":"GrantItem","predicate":["feature:way-of-the-spellshot"],"uuid":"Compendium.pf2e.actionspf2e.Fe487XZBdqEI2InL"},{"key":"GrantItem","predicate":["feature:way-of-the-vanguard"],"uuid":"Compendium.pf2e.actionspf2e.A4L90h7FIgO5EyBx"},{"key":"GrantItem","predicate":["feature:way-of-the-triggerbrand"],"uuid":"Compendium.pf2e.actionspf2e.NYR2IdfUiHevdt1V"}],"source":{"value":"Pathfinder Guns & Gears"},"traits":{"rarity":"common","value":["gunslinger"]},"slug":"greater-deed","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.yc9RuXXxmZ9YidH6"}}}
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{"_id":"yksPhweBZYVCsE1A","img":"systems/pf2e/icons/features/classes/familiar.webp","name":"Familiar (Witch)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your patron has sent you a familiar, a mystical creature that teaches you and facilitates your spells. This familiar follows the normal familiar rules, though as it's a direct conduit between you and your patron, it's more powerful than other familiars. Your familiar gains an extra familiar ability, and gains another extra ability at 6th, 12th, and 18th levels.</p>\n<p>Your familiar is the source and repository of the spells your patron has bestowed upon you, and you must commune with your familiar to prepare your spells each day using your witch spellcasting (see below). Your familiar starts off knowing 10 cantrips, five 1st-level spells, and one additional spell determined by your patron's theme. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition you gain access to.</p>\n<p>Each time you gain a level, your patron teaches your familiar two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. Feats can also grant your familiar additional spells.</p>\n<p>Your familiar can learn new spells independently of your patron. It can learn any spell on your tradition's spell list by physically consuming a scroll of that spell in a process that takes 1 hour. You can use the @UUID[Compendium.pf2e.actionspf2e.Q5iIYCFdqJFM31GW] exploration activity to prepare a special written version of a spell, which your familiar can consume as if it were a scroll. You and your familiar can use the Learn a Spell activity to teach your familiar a spell from another witch's familiar. Both familiars must be present for the entirety of the activity, the spell must be on your spellcasting tradition's spell list, and you must pay the usual cost for that activity, typically in the form of an offering to the other familiar's patron. You can't prepare spells from another witch's familiar.</p>\n<p>If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.attributes.familiarAbilities.value","priority":9,"value":2},{"key":"ActiveEffectLike","mode":"add","path":"system.attributes.familiarAbilities.value","value":{"brackets":[{"end":5,"value":1},{"end":11,"start":6,"value":2},{"end":17,"start":12,"value":3},{"start":18,"value":4}]}}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"familiar-witch","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.yksPhweBZYVCsE1A"}}}
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{"_id":"yobGgrHdgjs5QW5o","img":"systems/pf2e/icons/features/classes/divination.webp","name":"Divination","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a diviner, you master remote viewing and prescience, learning information that can transform investigations, research, and battle strategies. You understand that knowledge is power. You add one 1st-level divination spell (such as <em>@UUID[Compendium.pf2e.spells-srd.Gb7SeieEvd0pL2Eh]</em>) to your spellbook. You learn the <em>@UUID[Compendium.pf2e.spells-srd.oFwmdb6LlRrh9AUT]</em> school spell.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["wizard"]},"slug":"divination","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.yobGgrHdgjs5QW5o"}}}
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{"_id":"ypfT3iybew6ZSIUl","img":"systems/pf2e/icons/features/classes/eternal-confidence.webp","name":"Eternal Confidence","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As a swashbuckler at the peak of your skill, you swell with confidence and bravado in every attack. Your proficiency rank for your swashbuckler class DC increases to master.</p>\n<p>When you Strike as part of a finisher or @UUID[Compendium.pf2e.actionspf2e.EfjoIuDmtUn4yiow], you can give the Strike the failure effect from the @UUID[Compendium.pf2e.classfeatures.pyo0vmxUFIFX2GNl] action, including the increase from @UUID[Compendium.pf2e.feats-srd.qeLpqH2cMSmIrILV] if you have that feat.</p>\n<p>You can do so only if the Strike uses a weapon or unarmed attack that you could use for Confident Finisher.</p>"},"level":{"value":19},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.swashbuckler.rank","value":3}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["swashbuckler"]},"slug":"eternal-confidence","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.ypfT3iybew6ZSIUl"}}}
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{"_id":"yvdSUIRU5uLr5eF2","img":"systems/pf2e/icons/features/classes/thaumaturgic-expertise.webp","name":"Thaumaturgic Expertise","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've learned deeper secrets of the supernatural, and your abilities are harder to resist. Your proficiency rank for your thaumaturge class DC increases to expert.</p>\n<p>You also gain an additional skill increase, which you can apply only to Arcana, Nature, Occultism, or Religion.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.thaumaturge.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"thaumaturgic-expertise","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.yvdSUIRU5uLr5eF2"}}}
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{"_id":"z5G0o04uV65zyxDB","img":"systems/pf2e/icons/features/classes/champion-mastery.webp","name":"Champion Mastery","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>You've mastered your arsenal of champion techniques and divine spells. Your proficiency ranks for your champion class DC and for divine spell attack rolls and spell DCs increase to master.</p>"},"level":{"value":17},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.classDCs.champion.rank","value":3},{"key":"ActiveEffectLike","mode":"upgrade","path":"system.proficiencies.traditions.divine.rank","value":3}],"source":{"value":"Pathfinder Core Rulebook"},"traits":{"rarity":"common","value":["champion"]},"slug":"champion-mastery","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.z5G0o04uV65zyxDB"}}}
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{"_id":"zAe95Uk5IPIT23K1","img":"systems/pf2e/icons/features/classes/great-fortitude.webp","name":"Great Fortitude (Psychic)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your mind holds your body to a subconscious mental image of yourself. Your proficiency rank for Fortitude saves increases to expert.</p>"},"level":{"value":9},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.saves.fortitude.rank","value":2}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["psychic"]},"slug":"great-fortitude-psychic","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.zAe95Uk5IPIT23K1"}}}
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{"_id":"zFY2PlJTObXpcQW4","img":"systems/pf2e/icons/spells/captivating-adoration.webp","name":"Catharsis Emotion (Joy)","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Your unbridled enthusiasm and positive attitude can lead you to success, but you might expend more energy than you planned.</p>\n<p><strong>Catharsis Trigger</strong> You critically succeed on an attack roll or save, or an enemy critically fails on a save against you.</p>\n<p><strong>Catharsis Activation</strong> Reduce the value of any @UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL] or @UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg] condition you have by 1 and end any persistent mental damage you have.</p>\n<p><strong>Emotional Fervor</strong> You gain a +1 status bonus to Performance checks and to the spell attack rolls of emotion spells, and enemies take a –1 status penalty to saves against your emotion spells. Spell: <em>@UUID[Compendium.pf2e.spells-srd.tlSE7Ly8vi1Dgddv]</em></p>\n<p><strong>Emotional Fallout</strong> You become @UUID[Compendium.pf2e.conditionitems.HL2l2VRSaQHu9lUw] until you Settle your Emotions.</p>\n<p><strong>Focus Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.gwOYh5zMVZB0HNcT]</em></p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[{"key":"FlatModifier","predicate":["self:effect:emotional-fervor"],"selector":"performance","type":"status","value":1},{"key":"FlatModifier","predicate":["self:effect:emotional-fervor","item:trait:emotion"],"selector":["spell-dc","spell-attack"],"type":"status","value":1}],"source":{"value":"Pathfinder Secrets of Magic"},"traits":{"rarity":"uncommon","value":[]},"slug":"catharsis-emotion-joy","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.zFY2PlJTObXpcQW4"}}}
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{"_id":"zGxO2cETUsXuvqRu","img":"systems/pf2e/icons/default-icons/feat.svg","name":"Order of the Pyre","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p><strong>Favored Weapon</strong> @UUID[Compendium.pf2e.equipment-srd.vlnzTSsRmWeSkt9O]</p>\n<p>The Order of the Pyre is dedicated to eliminating those faiths and beliefs they consider to be a threat to the Inner Sea region. They are particularly keen on stamping out dangerous cults.</p>\n<hr />\n<p><strong>Lesser Benefit</strong> @UUID[Compendium.pf2e.feats-srd.Kz4E8heU12IGcYoi]</p>\n<p><strong>Greater Benefit</strong> @UUID[Compendium.pf2e.feats-srd.FlsAYAGEiZg1gg7D]</p>"},"level":{"value":0},"prerequisites":{"value":[]},"rules":[],"source":{"value":"Pathfinder Lost Omens: Character Guide"},"traits":{"rarity":"common","value":[]},"slug":"order-of-the-pyre","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.zGxO2cETUsXuvqRu"}}}
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{"_id":"zT6QiTMxxj8JYoN9","img":"systems/pf2e/icons/features/classes/witch-spellcasting.webp","name":"Witch Spellcasting","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Using your familiar as a conduit, your patron provides you the power to cast spells. You can cast spells using the @UUID[Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz] activity, and you can supply material, somatic, and verbal components when casting spells.</p>\n<p>At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells your familiar knows. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.</p>\n<p>As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase.</p>\n<p>Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier.</p>\n<h3>Heightening Spells</h3>\n<p>When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.</p>\n<h3>Cantrips</h3>\n<p>A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up-this is usually equal to the highest level of spell you can cast as a witch. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells.</p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"GrantItem","uuid":"Compendium.pf2e.actionspf2e.aBQ8ajvEBByv45yz"}],"source":{"value":"Pathfinder Advanced Player's Guide"},"traits":{"rarity":"common","value":["witch"]},"slug":"witch-spellcasting","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.zT6QiTMxxj8JYoN9"}}}
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{"_id":"zxZzjN2T53wnH4vU","img":"systems/pf2e/icons/features/classes/third-implement.webp","name":"Third Implement","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>As you come closer to the culmination of your journey, you gain your final implement, completing your set of three. It must be a different type of implement than your first and second implements. You gain the initiate benefit and intensify vulnerability benefit of your new implement.</p>"},"level":{"value":15},"prerequisites":{"value":[]},"rules":[{"adjustName":false,"choices":[{"predicate":[{"not":"feature:amulet"}],"value":"Compendium.pf2e.classfeatures.PoclGJ7BCEyIuqJe"},{"predicate":[{"not":"feature:bell"}],"value":"Compendium.pf2e.classfeatures.DK1LCE5pd0YCY11c"},{"predicate":[{"not":"feature:chalice"}],"value":"Compendium.pf2e.classfeatures.1vgFGSnn0DIBmK7j"},{"predicate":[{"not":"feature:lantern"}],"value":"Compendium.pf2e.classfeatures.AltwHU7hCqTwpn48"},{"predicate":[{"not":"feature:mirror"}],"value":"Compendium.pf2e.classfeatures.N6KvTbaRsphc0Ymb"},{"predicate":[{"not":"feature:regalia"}],"value":"Compendium.pf2e.classfeatures.DhdLzrcMvB93Rjmt"},{"predicate":[{"not":"feature:tome"}],"value":"Compendium.pf2e.classfeatures.MyN1cQgE0HsLF20e"},{"predicate":[{"not":"feature:wand"}],"value":"Compendium.pf2e.classfeatures.pDxdE8S8QJV2PGiB"},{"predicate":[{"not":"feature:weapon"}],"value":"Compendium.pf2e.classfeatures.YiDkrwaxiF7Gao7y"}],"flag":"implement","key":"ChoiceSet","prompt":"PF2E.SpecificRule.Prompt.ThirdImplement"},{"key":"GrantItem","uuid":"{item|flags.pf2e.rulesSelections.implement}"}],"source":{"value":"Pathfinder Dark Archive"},"traits":{"rarity":"common","value":["thaumaturge"]},"slug":"third-implement","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.zxZzjN2T53wnH4vU"}}}
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{"_id":"zy0toWeGIeQstbT4","img":"systems/pf2e/icons/spells/nightmare.webp","name":"Mosquito Witch Patron","system":{"actionType":{"value":"passive"},"actions":{"value":null},"category":"classfeature","description":{"value":"<p>Few in Shimmerford or elsewhere would be foolish enough to attempt to draw the Mosquito Witch's attention, but whether you're one of those foolish few or simply someone who attracted the Mosquito Witch's attention unwittingly or unwillingly, she grants you powers over insects and other arthropods.</p>\n<p><strong>Spell List</strong> primal</p>\n<p><strong>Patron Skill</strong> Nature</p>\n<p><strong>Hex Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.BItahht2hEHvR9Bt]</em></p>\n<p><strong>Granted Spell</strong> <em>@UUID[Compendium.pf2e.spells-srd.gfPjmG6Fe6D3MFjl]</em></p>"},"level":{"value":1},"prerequisites":{"value":[]},"rules":[{"key":"ActiveEffectLike","mode":"upgrade","path":"system.skills.nat.rank","value":1},{"key":"ActiveEffectLike","mode":"override","path":"system.proficiencies.aliases.witch","priority":39,"value":"primal"}],"source":{"value":"Pathfinder Lost Omens: Monsters of Myth"},"traits":{"rarity":"rare","value":["witch"]},"slug":"mosquito-witch-patron","schema":{"version":0.84,"lastMigration":null}},"type":"feat","flags":{"core":{"sourceId":"Compendium.pf2e.classfeatures.zy0toWeGIeQstbT4"}}}
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