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- <section class="inventory-list directory-list inventory-pane">
- {{#each inventory.sections as |section|}}
- <div class="inventory-header">
- <h3 class="item-name">{{section.label}}</h3>
- {{#if (and (eq section.type "equipment") @root.inventory.invested)}}
- <span class="item-invested-total{{#if (gt @root.inventory.invested.value @root.inventory.invested.max)}} overinvested{{/if}}">
- {{localize "PF2E.InvestedLabel"}} ({{@root.inventory.invested.value}}/{{@root.inventory.invested.max}})
- </span>
- {{/if}}
- {{#if (or @root.inventory.showValueAlways (eq section.type "treasure"))}}
- <span class="sell-value">
- {{#if (eq @root.actor.type "loot")}}
- {{localize "PF2E.UnitPriceLabel"}}
- {{else}}
- {{localize "PF2E.ValueLabel"}}
- {{/if}}
- </span>
- {{/if}}
- <span class="quantity">{{localize "PF2E.QuantityLabel"}}</span>
- <span class="bulk">{{localize "PF2E.BulkShortLabel"}}</span>
- {{#if @root.editable}}
- <div class="item-controls">
- <a class="item-control item-create" data-tooltip="PF2E.CreateItemTitle" data-type="{{section.type}}"><i class="fa-solid fa-fw fa-plus"></i></a>
- <a class="item-control inventory-browse" data-tooltip="PF2E.OpenInventoryBrowser" data-filter="itemtypes-{{section.type}}"><i class="fa-solid fa-fw fa-search"></i></a>
- </div>
- {{/if}}
- </div>
- <ol class="inventory-items item-list" data-item-type="{{section.type}}">
- {{#each section.items}}
- {{> "systems/pf2e/templates/actors/partials/item-line.hbs" this=this editable=@root.editable owner=@root.owner user=@root.user}}
- {{/each}}
- </ol>
- {{/each}}
- </section>
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