All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
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  1. {
  2. "ITEM-PILES": {
  3. "Items": "物品",
  4. "Currencies": "货币",
  5. "Currency": "货币",
  6. "Inspect": {
  7. "Close": "关上",
  8. "Leave": "离开",
  9. "Title": "检查交易内容",
  10. "AsActor": "你正作为{actorName}查看该物品堆。",
  11. "Owner": "作为此物品堆的拥有者, 你可以编辑其内容.",
  12. "Empty": "该物品堆是空的.",
  13. "Destroyed": "这里面已经没有宝物了.",
  14. "TakeAll": "拿走所有物品",
  15. "Take": "拿走",
  16. "NoShareLeft": "没有剩余数量……",
  17. "NoneLeft": "没有剩余……",
  18. "OpenSheet": "打开角色卡",
  19. "AddCurrency": "放入货币",
  20. "SplitAll": "在 {num_players} 人中平分所有",
  21. "SplitItems": "在 {num_players} 人中平分物品",
  22. "SplitCurrencies": "在 {num_players} 人中平分货币"
  23. },
  24. "Trade": {
  25. "Accept": "接受",
  26. "Title": "Item Piles: 交易",
  27. "Decline": "拒绝",
  28. "Mute": "不回应",
  29. "AutoDecline": "你对交易的请求超时未响应,已自动拒绝。",
  30. "Declined": "对方拒绝了交易。",
  31. "Private": "私下交易",
  32. "PrivateExplanation": "交易不显示在聊天中,也无人能观看",
  33. "Over": "该交易长时间未活跃.",
  34. "Between": "{actor_1}与{actor_2}的交易",
  35. "DragDrop": "拖放物品开始交易",
  36. "Prompt": {
  37. "Title": "Item Piles:交易请求",
  38. "User": "选择你想与之交易的用户:",
  39. "PickActor": "选择你在交易中代表的角色:",
  40. "PickedActor": "你在交易中代表的角色:",
  41. "PickToken": "使用选中的指示物",
  42. "DropActor": "拖放角色至此",
  43. "Label": "发送交易请求"
  44. },
  45. "NoActiveUsers": {
  46. "Title": "Item Piles: 没有活跃用户",
  47. "Content": "没有其他活跃玩家,因此你无法交易."
  48. },
  49. "Request": {
  50. "Title": "Item Piles: 发送交易请求",
  51. "Content": "{trading_actor_name}(用户 {trading_user_name})想要与你进行交易。",
  52. "PrivateContent": "{trading_actor_name}(用户 {trading_user_name})想要与你进行<strong>私下</strong>交易。",
  53. "AcceptQuery": "是否接受?"
  54. },
  55. "OngoingRequest": {
  56. "Content": "等待{user_name}回复...",
  57. "Label": "取消交易请求"
  58. },
  59. "CancelledRequest": {
  60. "Content": "与{user_name}的交易请求取消."
  61. },
  62. "AddCurrency": {
  63. "Title": "放入货币",
  64. "Content": "在与{trader_actor_name}的交易中放入货币",
  65. "Label": "更新货币"
  66. },
  67. "GMAddCurrency": "放入货币 (GM)",
  68. "Closed": {
  69. "Title": "交易关闭",
  70. "You": "你关闭了交易窗口,因此交易取消了.",
  71. "Them": "用户 \"{user_name}\" c关闭了交易窗口,因此交易取消了.",
  72. "Someone": "其中一个用户关闭了交易窗口,因此交易取消了."
  73. },
  74. "Disconnected": "其中一个用户断开了连接,因此交易取消了.",
  75. "UserCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是 \"{player_name}\"的指定角色.<br><br>你确定吗?",
  76. "UserActiveCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是\"{player_name}\"正在<strong>使用</strong>的角色, 你确定吗?",
  77. "ActorOwnerWarning": "你不拥有这个角色,因此你不能使用他交易.",
  78. "SameActor": "两个用户不能选择同一个角色 - 你不能与同一个角色交易,快停手。"
  79. },
  80. "Merchant": {
  81. "Title": "商人:{actor_name}",
  82. "ToolTipRemoveTable": "移除随机表",
  83. "TooltipConfigureTable": "配置随机表",
  84. "BuyItems": "购买物品",
  85. "BuyServices": "购买服务",
  86. "SellItems": "出售物品",
  87. "AllTypes": "所有类型",
  88. "Buy": "购买",
  89. "NoMatchFound": "未搜索到符合条件的结果",
  90. "NoItemsForSale": "商人没有东西供出售",
  91. "NoItemsToSell": "你没有东西出售给该商人",
  92. "OpenTimes": "开张时间",
  93. "OpenCloseAuto": "自动",
  94. "Open": "打开",
  95. "Closed": "关闭",
  96. "Hours": "小时",
  97. "Minutes": "分钟",
  98. "MerchantClosed": "商店关门了,请稍后再来。",
  99. "Sell": "出售",
  100. "Description": "描述",
  101. "Settings": "设置",
  102. "Override": "覆盖",
  103. "EditTypePrices": "编辑各类型价格调整值",
  104. "EditTypePricesExplanation": "在物品购买标签页中切换各类型滑条的可见性",
  105. "BuyNoItems": "商人没有物品",
  106. "CurrentItems": "当前物品",
  107. "NoRollTables": "无随机表,创建一个以继续",
  108. "ClickRoll": "点击投骰以开始",
  109. "RolledTimes": "已投骰{rolls}次",
  110. "KeepRolled": "保留投骰结果",
  111. "AddAll": "添加所有物品",
  112. "ClearAllItems": "清除所有角色物品",
  113. "AddItem": "应用",
  114. "RemoveItem": "删除",
  115. "ItemFree": "免费",
  116. "RollableTables": "随机表",
  117. "AddTable": "添加随机表",
  118. "RollAllTables": "投掷所有随机表",
  119. "TooltipRollTable": "投掷随机表",
  120. "ToolTipRemoveAllRolledItems": "移除已骰出的物品",
  121. "TableAddAllItems": "添加所有道具:",
  122. "TableTimesToRoll": "在随机表中掷骰的次数:",
  123. "TableCustomCategory": "将道具添加到自定义类别:",
  124. "Service": "服务",
  125. "ShoppingAs": "作为{actorName}购物",
  126. "PopulateItems": "填充物品",
  127. "CurrentServices": "当前服务",
  128. "ClearAllServices": "清除所有角色服务",
  129. "LogSetQuantity": "{instigator} 设置 <strong>{item}</strong> 的 <span>数量</span> 为 {quantity}",
  130. "LogSetVisible": "{instigator} 设置 <strong>{item}</strong> 为 <span>可见</span",
  131. "Log": "记录",
  132. "LogSearch": "查询记录:",
  133. "LogUserActor": "{actor_name} ({user_name})",
  134. "LogBought": "购买了",
  135. "LogSold": "卖出了",
  136. "LogQuantity": "{quantity} x ",
  137. "LogSetNotForSale": "{instigator} 设置 <strong>{item}</strong> 为 <span>非卖品</span",
  138. "LogSetForSale": "{instigator} 设置 <strong>{item}</strong> 为 <span>待售</span",
  139. "LogSetHidden": "{instigator} 设置 <strong>{item}</strong> 为 <span>隐藏</span"
  140. },
  141. "Applications": {
  142. "DropCurrencies": {
  143. "Title": "放入货币",
  144. "NoCurrency": "{actor_name}没有有效货币……",
  145. "Content": "你可以将以下货币添加到此道具堆:",
  146. "Submit": "添加"
  147. },
  148. "Settings": {
  149. "MoreToCome": "并提供更多配置选项……",
  150. "Request": "在这里提出你的新特性要求。",
  151. "Title": "Item Piles 模组配置",
  152. "Local": "本地设置",
  153. "Module": "模组设置",
  154. "System": "系统专门设置",
  155. "Donate": "如果喜欢该模组,您的捐款将会帮助它继续下去!",
  156. "Submit": "提交设定",
  157. "Styles": "风格设置",
  158. "Export": "导出配置",
  159. "Import": "导入配置"
  160. },
  161. "ItemPileConfig": {
  162. "Main": {
  163. "DisplayItemTypes": "通过物品类型筛选物品",
  164. "Distance": "交互距离",
  165. "Title": "主要设置",
  166. "EnabledPile": "启用",
  167. "EnabledPileExplanation": "是否为物品堆。",
  168. "InspectItems": "启用物品检视",
  169. "InspectItemsExplanation": "点击物品名称将打开其物品卡.",
  170. "DisplayItemTypesExplanation": "在物品堆中分类别显示各种物品,根据其物品类型排序。",
  171. "GridUnits": "单元格 (留空为无限)",
  172. "Macro": "交互宏",
  173. "MacroExplanation": "与此物品堆交互时执行的宏命令名称。",
  174. "MacroPlaceholder": "插入宏名称",
  175. "EditDescription": "编辑描述",
  176. "EditDescriptionExplanation": "该描述会在查看物品堆时的相关界面上显示",
  177. "DeleteWhenEmpty": "搬空后删除",
  178. "DeleteWhenEmptyExplanation": "这个物品堆被搬空后自动删除。",
  179. "DeleteWhenEmptyDefault": "默认模组设置",
  180. "DeleteWhenEmptyYes": "是,搬空后自动删除",
  181. "DeleteWhenEmptyNo": "否,搬空后不要删除",
  182. "OverrideCurrencies": "覆盖货币"
  183. },
  184. "Title": "Item Pile 配置:{actor_name}",
  185. "Configure": "物品堆",
  186. "Update": "更新物品堆",
  187. "Other": {
  188. "Title": "其他设置"
  189. },
  190. "SingleItem": {
  191. "Title": "单物品设置",
  192. "DisplayOneContainerWarning": "警告!你同时启用了\"显示单物品图像\" 和 \"为容器\",在这种情况下,会优先显示容器图像。",
  193. "DisplayOne": "显示单物品图像",
  194. "DisplayOneExplanation": "如果物品堆中只有一个物品,则会将物品堆的指示物图像设置为该物品图像。",
  195. "OverrideScale": "覆盖单物品指示物大小",
  196. "Scale": "单物品指示物大小",
  197. "ItemName": "使用物品名称"
  198. }
  199. },
  200. "DropItem": {
  201. "Title": "抛下物品",
  202. "ContentInfiniteQuantity": "你要添加的数量?",
  203. "Submit": "添加到道具堆",
  204. "SubmitNoTarget": "创建新道具堆",
  205. "Header": "你正在添加:{item_name}",
  206. "Content": "你正在将此道具添加到道具堆\"{target_name}\"。",
  207. "ContentMultipleQuantity": "你拥有{quantity}个该道具,你想添加多少?"
  208. },
  209. "GiveItem": {
  210. "Title": "给予物品",
  211. "Header": "正在给出:{item_name}",
  212. "Content": "确定将此道具交给\"{target_name}\"吗?",
  213. "ContentMultipleQuantity": "你拥有{quantity}个该道具,你要给出多少?",
  214. "ContentInfiniteQuantity": "你要交给\"{target_name}\"的数量?",
  215. "Submit": "给出"
  216. },
  217. "TradeMerchantItem": {
  218. "Title": "交易物品:{item_name}",
  219. "BuyItem": "购买物品",
  220. "SellItem": "出售物品",
  221. "YouPay": "你支付",
  222. "YouReceive": "你获得",
  223. "TheyReceive": "他们获得",
  224. "Quantity": "数量",
  225. "Change": "更改",
  226. "YouCantAfford": "你无法支付这个价格",
  227. "TheyCantAfford": "他们无法支付这个价格",
  228. "MaxQuantity": "最大{quantity}",
  229. "YouLackQuantity": "你没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}",
  230. "TheyLackQuantity": "他们没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}"
  231. },
  232. "CurrenciesEditor": {
  233. "Title": "Item Piles 货币编辑器",
  234. "TitleActor": "Item Piles 货币编辑器:{actor_name}",
  235. "Explanation": "你可以在此处定义角色能够从物品堆中捡起的货币,比如这些货币。",
  236. "DragDrop": "拖放物品来将其添加进列表",
  237. "Name": "货币名称",
  238. "Exchange": "兑换比例",
  239. "Data": "数据",
  240. "Icon": "图标",
  241. "AddNew": "添加新货币",
  242. "ExplanationSmallItems": "在其他系统中,货币也许是角色拥有的道具 - 你可以拖拽道具到此表格,将其添加为货币。",
  243. "ExplanationSmallAttributes": "在D&D5e中,角色货币路径为\"actor.system.currency.gp\",所以你可以用名称“金币”和\"system.currency.gp\"路径来添加自己的货币。单击上方的加号增加1单位货币。"
  244. },
  245. "ItemEditor": {
  246. "Title": "Item Piles 物品编辑器:{item_name}",
  247. "Update": "更新物品",
  248. "General": "常规设置",
  249. "Price": "价格设置",
  250. "NotForSale": "非卖品",
  251. "NotForSaleExplanation": "启用后,该物品无法卖出,也不会买入。它仍然会显示在商人的物品列表中,除非被隐藏。",
  252. "Hidden": "隐藏物品",
  253. "HiddenExplanation": "启用后,该物品不会显示在商人的物品列表中。",
  254. "DisplayQuantity": "物品数量可见",
  255. "DisplayQuantityExplanation": "如果物品数量不为一,该选项可以配置该物品在商店中的数量显示方式。",
  256. "DisplayQuantityDefault": "默认商人设置",
  257. "DisplayQuantityYes": "总是显示数量",
  258. "DisplayQuantityNo": "总是隐藏数量",
  259. "InfiniteQuantity": "无限数量",
  260. "InfiniteQuantityExplanation": "启用后,商人销售不会出现缺货的情况。",
  261. "PriceExplanation": "在此选项卡中,您可以配置该物品的价格,以及购买该物品是否会消耗其他物品。",
  262. "BasePrice": "基本价格",
  263. "BasePriceExplanation": "此处配置商品在正常情况下的价格。",
  264. "Service": "服务类商品",
  265. "ServiceExplanation": "这会使物品不会添加到买方的所持物中。这种服务“物品”仍然拥有数量,但是如果数量归零,物品不会被从商人处删除,而是会被设置为非卖品。",
  266. "PurchaseMacro": "购买宏",
  267. "PurchaseMacroExplanation": "购买此物品时触发的宏名称。",
  268. "Free": "免费物品",
  269. "FreeExplanation": "启用后,在商人处购买此物品不用花钱。",
  270. "DisableNormalCost": "禁用通常花费",
  271. "DisableNormalCostExplanation": "该项启用后,无法使用主要货币购买此物品,而必须使用下列项目之一购买。",
  272. "PurchaseOptions": "购买选项",
  273. "CantBeSoldToMerchants": "不能卖回",
  274. "CantBeSoldToMerchantsExplanation": "启用后,该物品只能从商人处购买,无法卖回。",
  275. "AddPurchaseOption": "添加购买选项",
  276. "DropMeClickMe": "通过点击或者拖放物品来添加属性",
  277. "PricePreset": "或者选择预设价格:",
  278. "SelectPreset": "选择预设价格",
  279. "CanStackYes": "是,总是堆叠",
  280. "InfiniteQuantityDefault": "商人默认设置",
  281. "KeepZeroExplanation": "道具卖光时,商人不移除道具,而是将其标记为“售罄”。",
  282. "QuantityForPrice": "标价对应数量",
  283. "QuantityForPriceExplanation": "设置用标价购买道具时可获得的数量。",
  284. "CanStack": "可堆叠",
  285. "CanStackExplanation": "将道具添加到金库时,是否与同类道具堆叠。",
  286. "CanStackDefault": "金库默认设置",
  287. "CanStackNo": "否,不堆叠",
  288. "VaultExpander": "金库扩展器",
  289. "ExpandColumnsRows": "道具列/行扩展",
  290. "CustomCategory": "自定义道具类别",
  291. "CustomCategoryExplanation": "不为空时,道具将被添加到自定义类别,取代其原本归类。",
  292. "VaultExpanderExplanation": "启用时,该道具不再是金库中的普通道具,而是按以下设置增加金库的可用槽位。",
  293. "Vault": "金库设置",
  294. "PurchaseOptionsExplanation": "你可以在这里设置购买道具的其他方式。每一组代表角色可用于购买此道具的另一种方式",
  295. "InfiniteQuantityYes": "是,无限数量",
  296. "InfiniteQuantityNo": "否,标准数量",
  297. "KeepZero": "保持数量为零",
  298. "ExpandColumnsRowsExplanation": "以上设置启用时,此处配置金库中可用的列数与行数。此设置最大为金库容量。",
  299. "KeepOnMerchantExplanation": "当在商人的填充物品选项卡中清除所有角色物品时,或通过简单日历刷新库存的集成功能清除物品时(请参阅设置物品堆-其他设置底部的商人配置),该物品将始终保留。",
  300. "KeepOnMerchant": "保留在商人上"
  301. },
  302. "FilterEditor": {
  303. "Title": "Item Piles 过滤编辑器",
  304. "TitleActor": "Item Piles 过滤编辑器:{actor_name}",
  305. "Filters": "过滤器",
  306. "Path": "属性路径",
  307. "AddNew": "添加新过滤器",
  308. "Explanation": "在这里,您可以使用义多种类型的过滤器以筛选你所需的项目。根据给定的属性路径,物品堆可以找到物品的“类型”,并根据过滤器将这些物品隐藏在物品堆库存的UI中。"
  309. },
  310. "SimilaritiesEditor": {
  311. "Title": "Item Piles 相似物品编辑器",
  312. "Path": "属性路径",
  313. "Explanation": "在这里,您可以定义多种类型的标识符,以帮助物品堆区分相似的项。在几乎所有系统中,物品都可以通过“名称”和“类型”进行区分,但是在某些情况下,例如在PF2系统中,临时物品可能会与永久物品共享。所以通过添加\"system.temporary.value\",该物品会视为临时的“独特”物品,与其他永久物区分开。"
  314. },
  315. "ItemTypePriceModifiersEditor": {
  316. "Title": "物品类型价格调整值编辑器",
  317. "TitleActor": "物品类型价格调整值编辑器:{actor_name}",
  318. "ItemType": "物品类型"
  319. },
  320. "PriceModifiersEditor": {
  321. "Title": "Item Piles 价格调整值编辑器",
  322. "TitleActor": "Item Piles 价格调整值编辑器:{actor_name}",
  323. "DragDrop": "向列表内拖放角色来进行添加",
  324. "Actor": "角色"
  325. },
  326. "SplitItem": {
  327. "Title": "分割道具",
  328. "Submit": "分割道具",
  329. "Header": "正在分割{item_name}",
  330. "Content": "你要分割该道具吗?",
  331. "ContentMultipleQuantity": "道具共有{quantity}个,分出多少?"
  332. },
  333. "DepositItem": {
  334. "Title": "存入道具",
  335. "ContentMultipleQuantity": "你拥有{quantity}个该道具,存入的数量?",
  336. "ContentInfiniteQuantity": "你想存入的数量是?",
  337. "Header": "正在存入:{item_name}",
  338. "Content": "确定将此道具存入\"{target_name}\"吗?",
  339. "Submit": "存入"
  340. },
  341. "DepositCurrencies": {
  342. "Title": "存入货币",
  343. "Content": "你可以将以下货币存入此金库:",
  344. "NoCurrency": "{actor_name}没有可存入的货币。",
  345. "Submit": "存入"
  346. },
  347. "WithdrawCurrencies": {
  348. "Title": "取出道具",
  349. "Content": "你可以从此金库取出以下货币:",
  350. "Submit": "取出",
  351. "NoCurrency": "没有可供取出的货币。"
  352. },
  353. "WithdrawItem": {
  354. "Title": "取出道具",
  355. "Header": "正在取出:{item_name}",
  356. "Content": "确定要从\"{target_name}\"取出该道具?",
  357. "ContentMultipleQuantity": "里面有{quantity}个该道具,你要取出多少?",
  358. "Submit": "取出"
  359. },
  360. "EditCurrencies": {
  361. "Title": "正在编辑货币",
  362. "Content": "作为GM,你可以更新道具堆的货币:",
  363. "Submit": "提交",
  364. "Secondary": "二级货币:"
  365. },
  366. "UnstackableItemTypesEditor": {
  367. "Title": "不可堆叠物品编辑器",
  368. "Explanation": "在这里,你可以定义哪些类别的物品不可堆叠。",
  369. "Type": "物品类型"
  370. },
  371. "VaultStylesEditor": {
  372. "Title": "物品堆储存物风格编辑器",
  373. "Path": "属性路径",
  374. "Value": "匹配值",
  375. "Style": "配置样式",
  376. "AddNew": "增加新的样式规则",
  377. "Explanation": "可以在此处为金库中的物品定义多种样式。例如,可以将“system.rarity”的样式设置为“珍稀”,并将样式应用到与设置匹配的物品上。"
  378. },
  379. "CustomItemCategoriesEditor": {
  380. "Title": "自定义物品类别编辑器",
  381. "Explanation": "在这里,您可以配置在您的世界中可用的自定义物品类别。当您为数据库添加一个新的项目时,它会动态地加入到这些数据库中。",
  382. "Category": "类别"
  383. },
  384. "SecondaryCurrenciesEditor": {
  385. "Title": "Item Piles 二级货币编辑器",
  386. "TitleActor": "Item Piles 二级货币编辑器:{actor_name}",
  387. "Explanation": "你可以在此处定义角色能够从物品堆中捡起的二级货币。"
  388. },
  389. "StylesEditor": {
  390. "Title": "样式编辑",
  391. "Style": "样式",
  392. "Variable": "变量",
  393. "Value": "配置值"
  394. }
  395. },
  396. "Chat": {
  397. "PrivateTrade": "私下交易",
  398. "Pickup": "{name} 挑选了以下物品:",
  399. "Split": "一个物品堆的内容平分给了{num_players}个玩家, 每个人都收到了:",
  400. "TradeComplete": "{party_1} 和 {party_2} 完成了一次交易.",
  401. "TradeStarted": "{party_1} 和 {party_2} 开始了交易.",
  402. "TradeStartedButton": "点击下面的按钮观看交易:",
  403. "TradeSpectate": "观看交易",
  404. "SpectateDisabled": "交易完成",
  405. "ExpandTrade": "查看完整交易详情",
  406. "MerchantTraded": "{name}从{merchant}处购买了以下物品:",
  407. "GaveItems": "{source}交易给{target}了一些道具:"
  408. },
  409. "Settings": {
  410. "ItemSimilarities": {
  411. "Label": "设置相似物品",
  412. "Hint": "在这里你可以设置在这个系统中如何检测相似物品。某些系统会具有将物品和其他类型区分开来的数据,例如临时物品。"
  413. },
  414. "ShowTradeButton": {
  415. "Title": "显示交易按钮",
  416. "Hint": "在左下角的玩家列表下方显示一个交易按钮."
  417. },
  418. "InvertSheetOpen": {
  419. "Title": "按住Ctrl+双击打开",
  420. "Hint": "通常,要打开物品堆的角色卡,你需要按住Ctrl点击。启用该项将默认打开物品堆角色卡,而按住Ctrl点击会打开物品堆UI。"
  421. },
  422. "HideHeaderButton": {
  423. "Hint": "隐藏角色和物品标题栏中的整个“Item Piles”按钮,会增加配置新的物品堆和物品的难度。",
  424. "Title": "隐藏标题栏按钮"
  425. },
  426. "Debug": {
  427. "Title": "启用调试模式",
  428. "Hint": "将调试模式信息输出到控制台"
  429. },
  430. "Configure": {
  431. "Title": "模组配置",
  432. "Label": "配置模组",
  433. "Hint": "你可以在这个对话框中配置 Item Piles。"
  434. },
  435. "Reset": {
  436. "Title": "重置系统专门设定为默认",
  437. "Label": "重置设置"
  438. },
  439. "PricePresets": {
  440. "Title": "预设价格",
  441. "Label": "配置预设价格"
  442. },
  443. "EnableDroppingItems": {
  444. "Title": "启用抛弃物品",
  445. "Hint": "启用后,用户可以通过把物品抛在地上来创建他们自己的物品堆 — 禁用的话,用户无法创建新的物品堆,也不能向现有的物品堆添加物品。"
  446. },
  447. "EnableGivingItems": {
  448. "Title": "启用给予物品",
  449. "Hint": "启用后,用户可以通过将物品丢在别的指示物上来向他们给予物品 — 禁用的话,用户将无法给予其他用户物品。"
  450. },
  451. "EnableTrading": {
  452. "Title": "启用交易",
  453. "Hint": "此项启用交易——当此选项禁用时,没有人能够发起交易。"
  454. },
  455. "InspectItemsTrade": {
  456. "Title": "启用交易中检查物品",
  457. "Hint": "启用之后,用户可以在交易过程中点击交易的物品,查看物品卡。"
  458. },
  459. "OutputToChat": {
  460. "Title": "输出至聊天",
  461. "Hint": "当任何玩家在物品堆中获取道具时,都会显示一条信息以显示物品被捡起。",
  462. "Off": "关 - 关闭消息",
  463. "Public": "公开 - 所有人都能看到消息",
  464. "SelfGM": "仅自身和GM - 只有GM和用户自己能看到消息",
  465. "Blind": "仅GM - 只有GM能看到消息"
  466. },
  467. "HideHeaderButtonText": {
  468. "Title": "隐藏标题栏按钮文本",
  469. "Hint": "隐藏角色和物品标题栏中的“Item Piles”—如果启用的模组太多,标题栏变得十分拥挤,这会非常有用。"
  470. },
  471. "DeleteEmptyPiles": {
  472. "Title": "自动删除空物品堆",
  473. "Hint": "会使清空物品的物品堆自我删除。该项会被各个物品堆的单独设定覆盖。"
  474. },
  475. "PreloadFiles": {
  476. "Title": "预加载文件",
  477. "Hint": "预加载物品堆文件(音频和图片),来实现无缝体验。"
  478. },
  479. "DebugHooks": {
  480. "Title": "启用钩子调试",
  481. "Hint": "在控制台输出 item pile 钩子及其具体内容"
  482. },
  483. "Currencies": {
  484. "Label": "货币配置",
  485. "Hint": "本设置定义了适用于存取的货币类型,它可以是一串录入角色卡的数字,而非实际存在的道具。",
  486. "Title": "货币"
  487. },
  488. "ActorClass": {
  489. "Hint": "本设置定义了初次加入道具时默认为道具堆的角色类型。例如D&D5e系统中为“角色”,因该系统没有默认战利品角色类型。",
  490. "Title": "角色类型"
  491. }
  492. },
  493. "ContextMenu": {
  494. "ShowToPlayers": "显示给玩家",
  495. "RequestTrade": "请求交易"
  496. },
  497. "HeaderButtons": {
  498. "ShowToPlayers": "展示给玩家"
  499. },
  500. "Types": {
  501. "pile": "物品堆",
  502. "container": "容器",
  503. "merchant": "商人",
  504. "vault": "金库"
  505. },
  506. "Notifications": {
  507. "UpdateItemPileSuccess": "Item Pile 更新成功。",
  508. "UpdateMerchantSuccess": "商人更新成功。",
  509. "ItemTransferred": "已将{source_actor_name}的{item_name}给予{target_actor_name}。",
  510. "GiveItemAccepted": "{user_name} 接受了您的物品报价。",
  511. "ShownToPlayers": "展示{actor_name}给玩家",
  512. "SystemSupportFound": "已找到系统支持!将默认系统设置应用到Item Piles...",
  513. "ItemAdded": "已将{item_name}添加给{target_actor_name}。",
  514. "CreatedJournal": "已创建道具堆金库记录日志。"
  515. },
  516. "Errors": {
  517. "DisallowedItemDrop": "你无法丢下\"{type}\" 类物品",
  518. "DisallowedItemTrade": "你无法交易\"{type}\" 类物品",
  519. "DisallowedItemSell": "该商人不接受“{type}”类型的物品",
  520. "NoSourceDrop": "只有GM能往物品栏中拖放物品.",
  521. "PileTooFar": "你距离该物品堆太远,因此无法与其交互.",
  522. "PileLocked": "这个容器被锁上了,你无法打开它,所以也无法放入物品。",
  523. "DropNoToken": "你在这个场景中没有指示物,因此你无法扔下任何东西。",
  524. "NoTokenFound": "无法找到代表你的指示物或角色。",
  525. "NoVaultAccess": "你没有权限查看这个金库。",
  526. "NoVaultAccessActor": "{actor_name} 没有权限查看这个金库。"
  527. },
  528. "Warnings": {
  529. "GiveItemNoGM": "没有 GM 主动接收您给予的此物品。",
  530. "GiveItemDeclined": "{user_name}拒绝了您的物品报价。",
  531. "NoPlayersActive": "没有可以进行该行为的活跃玩家",
  532. "NoGMsConnected": "警告 - 无GM在线 -使用道具堆的大部分特性需要GM在线。",
  533. "NoGMsConnectedAction": "警告 - 由于无GM在线,无法执行“{action}”。",
  534. "VaultFull": "金库已满!",
  535. "VaultItemNotExpander": "此道具不是金库扩展器"
  536. },
  537. "Dialogs": {
  538. "TypeWarning": {
  539. "Title": "物品类型警告",
  540. "DropContent": "您正在丢弃一个“{type}”类型的物品,该类型的物品通常不能丢弃。您确定要丢弃它吗?",
  541. "TradeContent": "您正在交易一个“{type}”类型的物品,该类型的物品通常不能交易。您确定要交易它吗?",
  542. "SellContent": "您正在尝试出售一个“{type}”类型的物品,商人通常不会接受该类型的物品。您确定要出售它吗?"
  543. },
  544. "ResetSettings": {
  545. "Title": "重置Item Piles模组设置",
  546. "Content": "你确定要将Item Piles的所有模组设置都恢复默认吗? <strong>此选择不可逆!!</strong>",
  547. "Confirm": "重置模组设置"
  548. },
  549. "LinkedActorWarning": {
  550. "Title": "物品堆与已关联角色",
  551. "Content": "你确定将此<strong>已关联角色</strong>转化为物品堆吗?该角色指示物已被关联,因此该角色所有指示物的物品与货币将被共享."
  552. },
  553. "NoSystemFound": {
  554. "Title": "无法识别的系统",
  555. "Content": "此系统目前并未获得完整支持,这意味着模组不知道如何处理该系统的物品,但仍可在有限的条件下运行。<br><br>你可以自己配置模组设置,但他需要一些技术知识。<br><br>如果你有任何问题,请在Foundry discord上找<strong>Wasp#2005</strong>。"
  556. },
  557. "NewSystemVersion": {
  558. "Title": "新的系统版本",
  559. "Content": "您正在使用的 Item Piles 的系统设置已更新,是否使用最新的系统专门设置覆盖?",
  560. "Content2": "Item Piles 崩溃风险 — 您需要重置模组的系统专门设置来修复该问题。",
  561. "Confirm": "升级设置"
  562. },
  563. "ResetSharingData": {
  564. "Title": "清除共享数据",
  565. "Content": "这将重置从这个物品堆中已获得自己那份的玩家的记录。<br><br>你确定要这么做吗?",
  566. "Confirm": "重置设置"
  567. },
  568. "ClearAllItems": {
  569. "Title": "清除所有角色物品",
  570. "Content": "这将清除所有商人的物品,是否确认?"
  571. },
  572. "GiveItemUserNotActive": {
  573. "Title": "给予物品",
  574. "Content": "“{actor_name}”属于玩家\"{user_name}\",但是该玩家与角色未处于活动状态,你无法将这个物品给予该角色。"
  575. },
  576. "RemoveMerchantTable": {
  577. "Title": "移除商人随机表",
  578. "Content": "你确定要移除商人身上的“{table_name}”随机表吗?该行为无法撤销。"
  579. },
  580. "ReceiveItem": {
  581. "Title": "获得物品",
  582. "Header": "Item Piles:获得物品",
  583. "ContentOne": "{source_actor_name}想要将物品“{item_name}”给予{target_actor_name},是否接受?",
  584. "ContentMany": "{source_actor_name}想要将物品“{item_name}”({quantity})给予{target_actor_name},是否接受?",
  585. "Ignore": "忽略用户",
  586. "Content": "{source_actor_name}想要将一个物品给予{target_actor_name},是否接受?"
  587. },
  588. "TextEditor": {
  589. "Title": "文本编辑器"
  590. },
  591. "UserSelect": {
  592. "Title": "选择用户",
  593. "Content": "向哪些用户显示?"
  594. },
  595. "CantRemoveVaultExpander": {
  596. "Title": "无法移除扩展器",
  597. "Content": "你无法移除此金库扩展器,没有扩展器,金库中将无法装入道具。移除此扩展器前请先移除{num_items}道具!"
  598. },
  599. "ClearVaultLog": {
  600. "Title": "清空金库记录?",
  601. "Content": "确定要清空金库\"{actor_name}\"的记录吗?"
  602. },
  603. "ClearAllServices": {
  604. "Title": "清除所有角色服务",
  605. "Content": "这将清除所有商人的服务,是否确认?"
  606. },
  607. "ClearMerchantLog": {
  608. "Title": "清空商人日志?",
  609. "Content": "你确定想要清空商人 \"{actor_name}\" 的日志吗?"
  610. }
  611. },
  612. "HUD": {
  613. "ToggleLocked": "切换锁定",
  614. "ToggleClosed": "切换开关",
  615. "Configure": "设置物品堆"
  616. },
  617. "Vault": {
  618. "ViewingAs": "作为{actor_name}浏览",
  619. "NeedsCapacity": "金库的容量上限为{total_capacity},但直到添加金库扩展器前不会生效",
  620. "LogUserActor": "{actor_name} ({user_name})",
  621. "Deposit": "存入",
  622. "Deposited": "已存入",
  623. "Withdrew": "已取出",
  624. "Withdraw": "取出",
  625. "ExpandsCols": "{cols}列",
  626. "ExpandsRows": "{rows}行",
  627. "CapacityFull": "金库容量已达到上限{total_capacity}",
  628. "CapacityLeft": "此金库当前容量为{capacity},容量上限为{total_capacity},拖入金库扩展器以增加容量",
  629. "LogEntry": "{instigator} {action} {quantity}{item_name}",
  630. "LogQuantity": "{quantity} x ",
  631. "VaultTab": "金库",
  632. "ExpandersTab": "扩展器",
  633. "LogTab": "记录"
  634. },
  635. "VaultLog": {
  636. "Deposit": "{actor_name} ({user_name}) *存入了* {item_name} x {quantity} ({date})",
  637. "Withdraw": "{actor_name} ({user_name}) **取出了** {item_name} x {quantity} ({date})"
  638. }
  639. }
  640. }