{
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"ITEM-PILES": {
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"Items": "物品",
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"Currencies": "货币",
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"Currency": "货币",
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"Inspect": {
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"Close": "关上",
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"Leave": "离开",
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"Title": "检查交易内容",
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"AsActor": "你正作为{actorName}查看该物品堆。",
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"Owner": "作为此物品堆的拥有者, 你可以编辑其内容.",
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"Empty": "该物品堆是空的.",
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"Destroyed": "这里面已经没有宝物了.",
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"TakeAll": "拿走所有物品",
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"Take": "拿走",
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"NoShareLeft": "没有剩余数量……",
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"NoneLeft": "没有剩余……",
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"OpenSheet": "打开角色卡",
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"AddCurrency": "放入货币",
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"SplitAll": "在 {num_players} 人中平分所有",
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"SplitItems": "在 {num_players} 人中平分物品",
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"SplitCurrencies": "在 {num_players} 人中平分货币"
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},
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"Trade": {
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"Accept": "接受",
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"Title": "Item Piles: 交易",
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"Decline": "拒绝",
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"Mute": "不回应",
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"AutoDecline": "你对交易的请求超时未响应,已自动拒绝。",
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"Declined": "对方拒绝了交易。",
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"Private": "私下交易",
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"PrivateExplanation": "交易不显示在聊天中,也无人能观看",
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"Over": "该交易长时间未活跃.",
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"Between": "{actor_1}与{actor_2}的交易",
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"DragDrop": "拖放物品开始交易",
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"Prompt": {
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"Title": "Item Piles:交易请求",
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"User": "选择你想与之交易的用户:",
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"PickActor": "选择你在交易中代表的角色:",
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"PickedActor": "你在交易中代表的角色:",
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"PickToken": "使用选中的指示物",
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"DropActor": "拖放角色至此",
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"Label": "发送交易请求"
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},
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"NoActiveUsers": {
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"Title": "Item Piles: 没有活跃用户",
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"Content": "没有其他活跃玩家,因此你无法交易."
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},
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"Request": {
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"Title": "Item Piles: 发送交易请求",
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"Content": "{trading_actor_name}(用户 {trading_user_name})想要与你进行交易。",
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"PrivateContent": "{trading_actor_name}(用户 {trading_user_name})想要与你进行<strong>私下</strong>交易。",
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"AcceptQuery": "是否接受?"
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},
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"OngoingRequest": {
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"Content": "等待{user_name}回复...",
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"Label": "取消交易请求"
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},
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"CancelledRequest": {
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"Content": "与{user_name}的交易请求取消."
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},
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"AddCurrency": {
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"Title": "放入货币",
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"Content": "在与{trader_actor_name}的交易中放入货币",
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"Label": "更新货币"
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},
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"GMAddCurrency": "放入货币 (GM)",
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"Closed": {
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"Title": "交易关闭",
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"You": "你关闭了交易窗口,因此交易取消了.",
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"Them": "用户 \"{user_name}\" c关闭了交易窗口,因此交易取消了.",
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"Someone": "其中一个用户关闭了交易窗口,因此交易取消了."
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},
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"Disconnected": "其中一个用户断开了连接,因此交易取消了.",
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"UserCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是 \"{player_name}\"的指定角色.<br><br>你确定吗?",
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"UserActiveCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是\"{player_name}\"正在<strong>使用</strong>的角色, 你确定吗?",
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"ActorOwnerWarning": "你不拥有这个角色,因此你不能使用他交易.",
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"SameActor": "两个用户不能选择同一个角色 - 你不能与同一个角色交易,快停手。"
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},
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"Merchant": {
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"Title": "商人:{actor_name}",
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"ToolTipRemoveTable": "移除随机表",
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"TooltipConfigureTable": "配置随机表",
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"BuyItems": "购买物品",
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"BuyServices": "购买服务",
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"SellItems": "出售物品",
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"AllTypes": "所有类型",
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"Buy": "购买",
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"NoMatchFound": "未搜索到符合条件的结果",
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"NoItemsForSale": "商人没有东西供出售",
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"NoItemsToSell": "你没有东西出售给该商人",
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"OpenTimes": "开张时间",
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"OpenCloseAuto": "自动",
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"Open": "打开",
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"Closed": "关闭",
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"Hours": "小时",
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"Minutes": "分钟",
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"MerchantClosed": "商店关门了,请稍后再来。",
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"Sell": "出售",
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"Description": "描述",
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"Settings": "设置",
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"Override": "覆盖",
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"EditTypePrices": "编辑各类型价格调整值",
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"EditTypePricesExplanation": "在物品购买标签页中切换各类型滑条的可见性",
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"BuyNoItems": "商人没有物品",
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"CurrentItems": "当前物品",
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"NoRollTables": "无随机表,创建一个以继续",
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"ClickRoll": "点击投骰以开始",
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"RolledTimes": "已投骰{rolls}次",
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"KeepRolled": "保留投骰结果",
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"AddAll": "添加所有物品",
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"ClearAllItems": "清除所有角色物品",
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"AddItem": "应用",
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"RemoveItem": "删除",
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"ItemFree": "免费",
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"RollableTables": "随机表",
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"AddTable": "添加随机表",
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"RollAllTables": "投掷所有随机表",
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"TooltipRollTable": "投掷随机表",
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"ToolTipRemoveAllRolledItems": "移除已骰出的物品",
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"TableAddAllItems": "添加所有道具:",
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"TableTimesToRoll": "在随机表中掷骰的次数:",
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"TableCustomCategory": "将道具添加到自定义类别:",
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"Service": "服务",
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"ShoppingAs": "作为{actorName}购物",
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"PopulateItems": "填充物品",
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"CurrentServices": "当前服务",
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"ClearAllServices": "清除所有角色服务",
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"LogSetQuantity": "{instigator} 设置 <strong>{item}</strong> 的 <span>数量</span> 为 {quantity}",
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"LogSetVisible": "{instigator} 设置 <strong>{item}</strong> 为 <span>可见</span",
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"Log": "记录",
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"LogSearch": "查询记录:",
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"LogUserActor": "{actor_name} ({user_name})",
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"LogBought": "购买了",
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"LogSold": "卖出了",
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"LogQuantity": "{quantity} x ",
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"LogSetNotForSale": "{instigator} 设置 <strong>{item}</strong> 为 <span>非卖品</span",
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"LogSetForSale": "{instigator} 设置 <strong>{item}</strong> 为 <span>待售</span",
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"LogSetHidden": "{instigator} 设置 <strong>{item}</strong> 为 <span>隐藏</span"
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},
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"Applications": {
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"DropCurrencies": {
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"Title": "放入货币",
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"NoCurrency": "{actor_name}没有有效货币……",
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"Content": "你可以将以下货币添加到此道具堆:",
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"Submit": "添加"
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},
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"Settings": {
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"MoreToCome": "并提供更多配置选项……",
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"Request": "在这里提出你的新特性要求。",
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"Title": "Item Piles 模组配置",
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"Local": "本地设置",
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"Module": "模组设置",
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"System": "系统专门设置",
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"Donate": "如果喜欢该模组,您的捐款将会帮助它继续下去!",
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"Submit": "提交设定",
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"Styles": "风格设置",
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"Export": "导出配置",
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"Import": "导入配置"
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},
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"ItemPileConfig": {
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"Main": {
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"DisplayItemTypes": "通过物品类型筛选物品",
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"Distance": "交互距离",
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"Title": "主要设置",
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"EnabledPile": "启用",
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"EnabledPileExplanation": "是否为物品堆。",
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"InspectItems": "启用物品检视",
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"InspectItemsExplanation": "点击物品名称将打开其物品卡.",
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"DisplayItemTypesExplanation": "在物品堆中分类别显示各种物品,根据其物品类型排序。",
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"GridUnits": "单元格 (留空为无限)",
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"Macro": "交互宏",
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"MacroExplanation": "与此物品堆交互时执行的宏命令名称。",
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"MacroPlaceholder": "插入宏名称",
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"EditDescription": "编辑描述",
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"EditDescriptionExplanation": "该描述会在查看物品堆时的相关界面上显示",
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"DeleteWhenEmpty": "搬空后删除",
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"DeleteWhenEmptyExplanation": "这个物品堆被搬空后自动删除。",
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"DeleteWhenEmptyDefault": "默认模组设置",
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"DeleteWhenEmptyYes": "是,搬空后自动删除",
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"DeleteWhenEmptyNo": "否,搬空后不要删除",
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"OverrideCurrencies": "覆盖货币"
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},
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"Title": "Item Pile 配置:{actor_name}",
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"Configure": "物品堆",
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"Update": "更新物品堆",
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"Other": {
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"Title": "其他设置"
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},
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"SingleItem": {
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"Title": "单物品设置",
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"DisplayOneContainerWarning": "警告!你同时启用了\"显示单物品图像\" 和 \"为容器\",在这种情况下,会优先显示容器图像。",
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"DisplayOne": "显示单物品图像",
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"DisplayOneExplanation": "如果物品堆中只有一个物品,则会将物品堆的指示物图像设置为该物品图像。",
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"OverrideScale": "覆盖单物品指示物大小",
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"Scale": "单物品指示物大小",
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"ItemName": "使用物品名称"
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}
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},
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"DropItem": {
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"Title": "抛下物品",
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"ContentInfiniteQuantity": "你要添加的数量?",
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"Submit": "添加到道具堆",
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"SubmitNoTarget": "创建新道具堆",
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"Header": "你正在添加:{item_name}",
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"Content": "你正在将此道具添加到道具堆\"{target_name}\"。",
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"ContentMultipleQuantity": "你拥有{quantity}个该道具,你想添加多少?"
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},
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"GiveItem": {
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"Title": "给予物品",
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"Header": "正在给出:{item_name}",
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"Content": "确定将此道具交给\"{target_name}\"吗?",
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"ContentMultipleQuantity": "你拥有{quantity}个该道具,你要给出多少?",
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"ContentInfiniteQuantity": "你要交给\"{target_name}\"的数量?",
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"Submit": "给出"
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},
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"TradeMerchantItem": {
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"Title": "交易物品:{item_name}",
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"BuyItem": "购买物品",
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"SellItem": "出售物品",
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"YouPay": "你支付",
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"YouReceive": "你获得",
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"TheyReceive": "他们获得",
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"Quantity": "数量",
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"Change": "更改",
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"YouCantAfford": "你无法支付这个价格",
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"TheyCantAfford": "他们无法支付这个价格",
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"MaxQuantity": "最大{quantity}",
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"YouLackQuantity": "你没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}",
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"TheyLackQuantity": "他们没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}"
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},
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"CurrenciesEditor": {
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"Title": "Item Piles 货币编辑器",
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"TitleActor": "Item Piles 货币编辑器:{actor_name}",
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"Explanation": "你可以在此处定义角色能够从物品堆中捡起的货币,比如这些货币。",
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"DragDrop": "拖放物品来将其添加进列表",
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"Name": "货币名称",
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"Exchange": "兑换比例",
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"Data": "数据",
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"Icon": "图标",
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"AddNew": "添加新货币",
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"ExplanationSmallItems": "在其他系统中,货币也许是角色拥有的道具 - 你可以拖拽道具到此表格,将其添加为货币。",
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"ExplanationSmallAttributes": "在D&D5e中,角色货币路径为\"actor.system.currency.gp\",所以你可以用名称“金币”和\"system.currency.gp\"路径来添加自己的货币。单击上方的加号增加1单位货币。"
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},
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"ItemEditor": {
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"Title": "Item Piles 物品编辑器:{item_name}",
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"Update": "更新物品",
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"General": "常规设置",
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"Price": "价格设置",
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"NotForSale": "非卖品",
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"NotForSaleExplanation": "启用后,该物品无法卖出,也不会买入。它仍然会显示在商人的物品列表中,除非被隐藏。",
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"Hidden": "隐藏物品",
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"HiddenExplanation": "启用后,该物品不会显示在商人的物品列表中。",
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"DisplayQuantity": "物品数量可见",
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"DisplayQuantityExplanation": "如果物品数量不为一,该选项可以配置该物品在商店中的数量显示方式。",
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"DisplayQuantityDefault": "默认商人设置",
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"DisplayQuantityYes": "总是显示数量",
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"DisplayQuantityNo": "总是隐藏数量",
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"InfiniteQuantity": "无限数量",
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"InfiniteQuantityExplanation": "启用后,商人销售不会出现缺货的情况。",
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"PriceExplanation": "在此选项卡中,您可以配置该物品的价格,以及购买该物品是否会消耗其他物品。",
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"BasePrice": "基本价格",
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"BasePriceExplanation": "此处配置商品在正常情况下的价格。",
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"Service": "服务类商品",
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"ServiceExplanation": "这会使物品不会添加到买方的所持物中。这种服务“物品”仍然拥有数量,但是如果数量归零,物品不会被从商人处删除,而是会被设置为非卖品。",
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"PurchaseMacro": "购买宏",
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"PurchaseMacroExplanation": "购买此物品时触发的宏名称。",
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"Free": "免费物品",
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"FreeExplanation": "启用后,在商人处购买此物品不用花钱。",
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"DisableNormalCost": "禁用通常花费",
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"DisableNormalCostExplanation": "该项启用后,无法使用主要货币购买此物品,而必须使用下列项目之一购买。",
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"PurchaseOptions": "购买选项",
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"CantBeSoldToMerchants": "不能卖回",
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"CantBeSoldToMerchantsExplanation": "启用后,该物品只能从商人处购买,无法卖回。",
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"AddPurchaseOption": "添加购买选项",
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"DropMeClickMe": "通过点击或者拖放物品来添加属性",
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"PricePreset": "或者选择预设价格:",
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"SelectPreset": "选择预设价格",
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"CanStackYes": "是,总是堆叠",
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"InfiniteQuantityDefault": "商人默认设置",
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"KeepZeroExplanation": "道具卖光时,商人不移除道具,而是将其标记为“售罄”。",
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"QuantityForPrice": "标价对应数量",
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"QuantityForPriceExplanation": "设置用标价购买道具时可获得的数量。",
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"CanStack": "可堆叠",
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"CanStackExplanation": "将道具添加到金库时,是否与同类道具堆叠。",
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"CanStackDefault": "金库默认设置",
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"CanStackNo": "否,不堆叠",
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"VaultExpander": "金库扩展器",
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"ExpandColumnsRows": "道具列/行扩展",
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"CustomCategory": "自定义道具类别",
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"CustomCategoryExplanation": "不为空时,道具将被添加到自定义类别,取代其原本归类。",
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"VaultExpanderExplanation": "启用时,该道具不再是金库中的普通道具,而是按以下设置增加金库的可用槽位。",
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"Vault": "金库设置",
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"PurchaseOptionsExplanation": "你可以在这里设置购买道具的其他方式。每一组代表角色可用于购买此道具的另一种方式",
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"InfiniteQuantityYes": "是,无限数量",
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"InfiniteQuantityNo": "否,标准数量",
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"KeepZero": "保持数量为零",
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"ExpandColumnsRowsExplanation": "以上设置启用时,此处配置金库中可用的列数与行数。此设置最大为金库容量。",
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"KeepOnMerchantExplanation": "当在商人的填充物品选项卡中清除所有角色物品时,或通过简单日历刷新库存的集成功能清除物品时(请参阅设置物品堆-其他设置底部的商人配置),该物品将始终保留。",
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"KeepOnMerchant": "保留在商人上"
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},
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"FilterEditor": {
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"Title": "Item Piles 过滤编辑器",
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"TitleActor": "Item Piles 过滤编辑器:{actor_name}",
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"Filters": "过滤器",
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"Path": "属性路径",
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"AddNew": "添加新过滤器",
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"Explanation": "在这里,您可以使用义多种类型的过滤器以筛选你所需的项目。根据给定的属性路径,物品堆可以找到物品的“类型”,并根据过滤器将这些物品隐藏在物品堆库存的UI中。"
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},
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"SimilaritiesEditor": {
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"Title": "Item Piles 相似物品编辑器",
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"Path": "属性路径",
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"Explanation": "在这里,您可以定义多种类型的标识符,以帮助物品堆区分相似的项。在几乎所有系统中,物品都可以通过“名称”和“类型”进行区分,但是在某些情况下,例如在PF2系统中,临时物品可能会与永久物品共享。所以通过添加\"system.temporary.value\",该物品会视为临时的“独特”物品,与其他永久物区分开。"
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},
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"ItemTypePriceModifiersEditor": {
|
|
"Title": "物品类型价格调整值编辑器",
|
|
"TitleActor": "物品类型价格调整值编辑器:{actor_name}",
|
|
"ItemType": "物品类型"
|
|
},
|
|
"PriceModifiersEditor": {
|
|
"Title": "Item Piles 价格调整值编辑器",
|
|
"TitleActor": "Item Piles 价格调整值编辑器:{actor_name}",
|
|
"DragDrop": "向列表内拖放角色来进行添加",
|
|
"Actor": "角色"
|
|
},
|
|
"SplitItem": {
|
|
"Title": "分割道具",
|
|
"Submit": "分割道具",
|
|
"Header": "正在分割{item_name}",
|
|
"Content": "你要分割该道具吗?",
|
|
"ContentMultipleQuantity": "道具共有{quantity}个,分出多少?"
|
|
},
|
|
"DepositItem": {
|
|
"Title": "存入道具",
|
|
"ContentMultipleQuantity": "你拥有{quantity}个该道具,存入的数量?",
|
|
"ContentInfiniteQuantity": "你想存入的数量是?",
|
|
"Header": "正在存入:{item_name}",
|
|
"Content": "确定将此道具存入\"{target_name}\"吗?",
|
|
"Submit": "存入"
|
|
},
|
|
"DepositCurrencies": {
|
|
"Title": "存入货币",
|
|
"Content": "你可以将以下货币存入此金库:",
|
|
"NoCurrency": "{actor_name}没有可存入的货币。",
|
|
"Submit": "存入"
|
|
},
|
|
"WithdrawCurrencies": {
|
|
"Title": "取出道具",
|
|
"Content": "你可以从此金库取出以下货币:",
|
|
"Submit": "取出",
|
|
"NoCurrency": "没有可供取出的货币。"
|
|
},
|
|
"WithdrawItem": {
|
|
"Title": "取出道具",
|
|
"Header": "正在取出:{item_name}",
|
|
"Content": "确定要从\"{target_name}\"取出该道具?",
|
|
"ContentMultipleQuantity": "里面有{quantity}个该道具,你要取出多少?",
|
|
"Submit": "取出"
|
|
},
|
|
"EditCurrencies": {
|
|
"Title": "正在编辑货币",
|
|
"Content": "作为GM,你可以更新道具堆的货币:",
|
|
"Submit": "提交",
|
|
"Secondary": "二级货币:"
|
|
},
|
|
"UnstackableItemTypesEditor": {
|
|
"Title": "不可堆叠物品编辑器",
|
|
"Explanation": "在这里,你可以定义哪些类别的物品不可堆叠。",
|
|
"Type": "物品类型"
|
|
},
|
|
"VaultStylesEditor": {
|
|
"Title": "物品堆储存物风格编辑器",
|
|
"Path": "属性路径",
|
|
"Value": "匹配值",
|
|
"Style": "配置样式",
|
|
"AddNew": "增加新的样式规则",
|
|
"Explanation": "可以在此处为金库中的物品定义多种样式。例如,可以将“system.rarity”的样式设置为“珍稀”,并将样式应用到与设置匹配的物品上。"
|
|
},
|
|
"CustomItemCategoriesEditor": {
|
|
"Title": "自定义物品类别编辑器",
|
|
"Explanation": "在这里,您可以配置在您的世界中可用的自定义物品类别。当您为数据库添加一个新的项目时,它会动态地加入到这些数据库中。",
|
|
"Category": "类别"
|
|
},
|
|
"SecondaryCurrenciesEditor": {
|
|
"Title": "Item Piles 二级货币编辑器",
|
|
"TitleActor": "Item Piles 二级货币编辑器:{actor_name}",
|
|
"Explanation": "你可以在此处定义角色能够从物品堆中捡起的二级货币。"
|
|
},
|
|
"StylesEditor": {
|
|
"Title": "样式编辑",
|
|
"Style": "样式",
|
|
"Variable": "变量",
|
|
"Value": "配置值"
|
|
}
|
|
},
|
|
"Chat": {
|
|
"PrivateTrade": "私下交易",
|
|
"Pickup": "{name} 挑选了以下物品:",
|
|
"Split": "一个物品堆的内容平分给了{num_players}个玩家, 每个人都收到了:",
|
|
"TradeComplete": "{party_1} 和 {party_2} 完成了一次交易.",
|
|
"TradeStarted": "{party_1} 和 {party_2} 开始了交易.",
|
|
"TradeStartedButton": "点击下面的按钮观看交易:",
|
|
"TradeSpectate": "观看交易",
|
|
"SpectateDisabled": "交易完成",
|
|
"ExpandTrade": "查看完整交易详情",
|
|
"MerchantTraded": "{name}从{merchant}处购买了以下物品:",
|
|
"GaveItems": "{source}交易给{target}了一些道具:"
|
|
},
|
|
"Settings": {
|
|
"ItemSimilarities": {
|
|
"Label": "设置相似物品",
|
|
"Hint": "在这里你可以设置在这个系统中如何检测相似物品。某些系统会具有将物品和其他类型区分开来的数据,例如临时物品。"
|
|
},
|
|
"ShowTradeButton": {
|
|
"Title": "显示交易按钮",
|
|
"Hint": "在左下角的玩家列表下方显示一个交易按钮."
|
|
},
|
|
"InvertSheetOpen": {
|
|
"Title": "按住Ctrl+双击打开",
|
|
"Hint": "通常,要打开物品堆的角色卡,你需要按住Ctrl点击。启用该项将默认打开物品堆角色卡,而按住Ctrl点击会打开物品堆UI。"
|
|
},
|
|
"HideHeaderButton": {
|
|
"Hint": "隐藏角色和物品标题栏中的整个“Item Piles”按钮,会增加配置新的物品堆和物品的难度。",
|
|
"Title": "隐藏标题栏按钮"
|
|
},
|
|
"Debug": {
|
|
"Title": "启用调试模式",
|
|
"Hint": "将调试模式信息输出到控制台"
|
|
},
|
|
"Configure": {
|
|
"Title": "模组配置",
|
|
"Label": "配置模组",
|
|
"Hint": "你可以在这个对话框中配置 Item Piles。"
|
|
},
|
|
"Reset": {
|
|
"Title": "重置系统专门设定为默认",
|
|
"Label": "重置设置"
|
|
},
|
|
"PricePresets": {
|
|
"Title": "预设价格",
|
|
"Label": "配置预设价格"
|
|
},
|
|
"EnableDroppingItems": {
|
|
"Title": "启用抛弃物品",
|
|
"Hint": "启用后,用户可以通过把物品抛在地上来创建他们自己的物品堆 — 禁用的话,用户无法创建新的物品堆,也不能向现有的物品堆添加物品。"
|
|
},
|
|
"EnableGivingItems": {
|
|
"Title": "启用给予物品",
|
|
"Hint": "启用后,用户可以通过将物品丢在别的指示物上来向他们给予物品 — 禁用的话,用户将无法给予其他用户物品。"
|
|
},
|
|
"EnableTrading": {
|
|
"Title": "启用交易",
|
|
"Hint": "此项启用交易——当此选项禁用时,没有人能够发起交易。"
|
|
},
|
|
"InspectItemsTrade": {
|
|
"Title": "启用交易中检查物品",
|
|
"Hint": "启用之后,用户可以在交易过程中点击交易的物品,查看物品卡。"
|
|
},
|
|
"OutputToChat": {
|
|
"Title": "输出至聊天",
|
|
"Hint": "当任何玩家在物品堆中获取道具时,都会显示一条信息以显示物品被捡起。",
|
|
"Off": "关 - 关闭消息",
|
|
"Public": "公开 - 所有人都能看到消息",
|
|
"SelfGM": "仅自身和GM - 只有GM和用户自己能看到消息",
|
|
"Blind": "仅GM - 只有GM能看到消息"
|
|
},
|
|
"HideHeaderButtonText": {
|
|
"Title": "隐藏标题栏按钮文本",
|
|
"Hint": "隐藏角色和物品标题栏中的“Item Piles”—如果启用的模组太多,标题栏变得十分拥挤,这会非常有用。"
|
|
},
|
|
"DeleteEmptyPiles": {
|
|
"Title": "自动删除空物品堆",
|
|
"Hint": "会使清空物品的物品堆自我删除。该项会被各个物品堆的单独设定覆盖。"
|
|
},
|
|
"PreloadFiles": {
|
|
"Title": "预加载文件",
|
|
"Hint": "预加载物品堆文件(音频和图片),来实现无缝体验。"
|
|
},
|
|
"DebugHooks": {
|
|
"Title": "启用钩子调试",
|
|
"Hint": "在控制台输出 item pile 钩子及其具体内容"
|
|
},
|
|
"Currencies": {
|
|
"Label": "货币配置",
|
|
"Hint": "本设置定义了适用于存取的货币类型,它可以是一串录入角色卡的数字,而非实际存在的道具。",
|
|
"Title": "货币"
|
|
},
|
|
"ActorClass": {
|
|
"Hint": "本设置定义了初次加入道具时默认为道具堆的角色类型。例如D&D5e系统中为“角色”,因该系统没有默认战利品角色类型。",
|
|
"Title": "角色类型"
|
|
}
|
|
},
|
|
"ContextMenu": {
|
|
"ShowToPlayers": "显示给玩家",
|
|
"RequestTrade": "请求交易"
|
|
},
|
|
"HeaderButtons": {
|
|
"ShowToPlayers": "展示给玩家"
|
|
},
|
|
"Types": {
|
|
"pile": "物品堆",
|
|
"container": "容器",
|
|
"merchant": "商人",
|
|
"vault": "金库"
|
|
},
|
|
"Notifications": {
|
|
"UpdateItemPileSuccess": "Item Pile 更新成功。",
|
|
"UpdateMerchantSuccess": "商人更新成功。",
|
|
"ItemTransferred": "已将{source_actor_name}的{item_name}给予{target_actor_name}。",
|
|
"GiveItemAccepted": "{user_name} 接受了您的物品报价。",
|
|
"ShownToPlayers": "展示{actor_name}给玩家",
|
|
"SystemSupportFound": "已找到系统支持!将默认系统设置应用到Item Piles...",
|
|
"ItemAdded": "已将{item_name}添加给{target_actor_name}。",
|
|
"CreatedJournal": "已创建道具堆金库记录日志。"
|
|
},
|
|
"Errors": {
|
|
"DisallowedItemDrop": "你无法丢下\"{type}\" 类物品",
|
|
"DisallowedItemTrade": "你无法交易\"{type}\" 类物品",
|
|
"DisallowedItemSell": "该商人不接受“{type}”类型的物品",
|
|
"NoSourceDrop": "只有GM能往物品栏中拖放物品.",
|
|
"PileTooFar": "你距离该物品堆太远,因此无法与其交互.",
|
|
"PileLocked": "这个容器被锁上了,你无法打开它,所以也无法放入物品。",
|
|
"DropNoToken": "你在这个场景中没有指示物,因此你无法扔下任何东西。",
|
|
"NoTokenFound": "无法找到代表你的指示物或角色。",
|
|
"NoVaultAccess": "你没有权限查看这个金库。",
|
|
"NoVaultAccessActor": "{actor_name} 没有权限查看这个金库。"
|
|
},
|
|
"Warnings": {
|
|
"GiveItemNoGM": "没有 GM 主动接收您给予的此物品。",
|
|
"GiveItemDeclined": "{user_name}拒绝了您的物品报价。",
|
|
"NoPlayersActive": "没有可以进行该行为的活跃玩家",
|
|
"NoGMsConnected": "警告 - 无GM在线 -使用道具堆的大部分特性需要GM在线。",
|
|
"NoGMsConnectedAction": "警告 - 由于无GM在线,无法执行“{action}”。",
|
|
"VaultFull": "金库已满!",
|
|
"VaultItemNotExpander": "此道具不是金库扩展器"
|
|
},
|
|
"Dialogs": {
|
|
"TypeWarning": {
|
|
"Title": "物品类型警告",
|
|
"DropContent": "您正在丢弃一个“{type}”类型的物品,该类型的物品通常不能丢弃。您确定要丢弃它吗?",
|
|
"TradeContent": "您正在交易一个“{type}”类型的物品,该类型的物品通常不能交易。您确定要交易它吗?",
|
|
"SellContent": "您正在尝试出售一个“{type}”类型的物品,商人通常不会接受该类型的物品。您确定要出售它吗?"
|
|
},
|
|
"ResetSettings": {
|
|
"Title": "重置Item Piles模组设置",
|
|
"Content": "你确定要将Item Piles的所有模组设置都恢复默认吗? <strong>此选择不可逆!!</strong>",
|
|
"Confirm": "重置模组设置"
|
|
},
|
|
"LinkedActorWarning": {
|
|
"Title": "物品堆与已关联角色",
|
|
"Content": "你确定将此<strong>已关联角色</strong>转化为物品堆吗?该角色指示物已被关联,因此该角色所有指示物的物品与货币将被共享."
|
|
},
|
|
"NoSystemFound": {
|
|
"Title": "无法识别的系统",
|
|
"Content": "此系统目前并未获得完整支持,这意味着模组不知道如何处理该系统的物品,但仍可在有限的条件下运行。<br><br>你可以自己配置模组设置,但他需要一些技术知识。<br><br>如果你有任何问题,请在Foundry discord上找<strong>Wasp#2005</strong>。"
|
|
},
|
|
"NewSystemVersion": {
|
|
"Title": "新的系统版本",
|
|
"Content": "您正在使用的 Item Piles 的系统设置已更新,是否使用最新的系统专门设置覆盖?",
|
|
"Content2": "Item Piles 崩溃风险 — 您需要重置模组的系统专门设置来修复该问题。",
|
|
"Confirm": "升级设置"
|
|
},
|
|
"ResetSharingData": {
|
|
"Title": "清除共享数据",
|
|
"Content": "这将重置从这个物品堆中已获得自己那份的玩家的记录。<br><br>你确定要这么做吗?",
|
|
"Confirm": "重置设置"
|
|
},
|
|
"ClearAllItems": {
|
|
"Title": "清除所有角色物品",
|
|
"Content": "这将清除所有商人的物品,是否确认?"
|
|
},
|
|
"GiveItemUserNotActive": {
|
|
"Title": "给予物品",
|
|
"Content": "“{actor_name}”属于玩家\"{user_name}\",但是该玩家与角色未处于活动状态,你无法将这个物品给予该角色。"
|
|
},
|
|
"RemoveMerchantTable": {
|
|
"Title": "移除商人随机表",
|
|
"Content": "你确定要移除商人身上的“{table_name}”随机表吗?该行为无法撤销。"
|
|
},
|
|
"ReceiveItem": {
|
|
"Title": "获得物品",
|
|
"Header": "Item Piles:获得物品",
|
|
"ContentOne": "{source_actor_name}想要将物品“{item_name}”给予{target_actor_name},是否接受?",
|
|
"ContentMany": "{source_actor_name}想要将物品“{item_name}”({quantity})给予{target_actor_name},是否接受?",
|
|
"Ignore": "忽略用户",
|
|
"Content": "{source_actor_name}想要将一个物品给予{target_actor_name},是否接受?"
|
|
},
|
|
"TextEditor": {
|
|
"Title": "文本编辑器"
|
|
},
|
|
"UserSelect": {
|
|
"Title": "选择用户",
|
|
"Content": "向哪些用户显示?"
|
|
},
|
|
"CantRemoveVaultExpander": {
|
|
"Title": "无法移除扩展器",
|
|
"Content": "你无法移除此金库扩展器,没有扩展器,金库中将无法装入道具。移除此扩展器前请先移除{num_items}道具!"
|
|
},
|
|
"ClearVaultLog": {
|
|
"Title": "清空金库记录?",
|
|
"Content": "确定要清空金库\"{actor_name}\"的记录吗?"
|
|
},
|
|
"ClearAllServices": {
|
|
"Title": "清除所有角色服务",
|
|
"Content": "这将清除所有商人的服务,是否确认?"
|
|
},
|
|
"ClearMerchantLog": {
|
|
"Title": "清空商人日志?",
|
|
"Content": "你确定想要清空商人 \"{actor_name}\" 的日志吗?"
|
|
}
|
|
},
|
|
"HUD": {
|
|
"ToggleLocked": "切换锁定",
|
|
"ToggleClosed": "切换开关",
|
|
"Configure": "设置物品堆"
|
|
},
|
|
"Vault": {
|
|
"ViewingAs": "作为{actor_name}浏览",
|
|
"NeedsCapacity": "金库的容量上限为{total_capacity},但直到添加金库扩展器前不会生效",
|
|
"LogUserActor": "{actor_name} ({user_name})",
|
|
"Deposit": "存入",
|
|
"Deposited": "已存入",
|
|
"Withdrew": "已取出",
|
|
"Withdraw": "取出",
|
|
"ExpandsCols": "{cols}列",
|
|
"ExpandsRows": "{rows}行",
|
|
"CapacityFull": "金库容量已达到上限{total_capacity}",
|
|
"CapacityLeft": "此金库当前容量为{capacity},容量上限为{total_capacity},拖入金库扩展器以增加容量",
|
|
"LogEntry": "{instigator} {action} {quantity}{item_name}",
|
|
"LogQuantity": "{quantity} x ",
|
|
"VaultTab": "金库",
|
|
"ExpandersTab": "扩展器",
|
|
"LogTab": "记录"
|
|
},
|
|
"VaultLog": {
|
|
"Deposit": "{actor_name} ({user_name}) *存入了* {item_name} x {quantity} ({date})",
|
|
"Withdraw": "{actor_name} ({user_name}) **取出了** {item_name} x {quantity} ({date})"
|
|
}
|
|
}
|
|
}
|