All user data for FoundryVTT. Includes worlds, systems, modules, and any asset in the "foundryuserdata" directory. Does NOT include the FoundryVTT installation itself.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

608 lines
30 KiB

{
"ITEM-PILES": {
"Items": "物品",
"Currencies": "货币",
"Currency": "货币",
"Inspect": {
"Close": "关上",
"Leave": "离开",
"Title": "检查交易内容",
"AsActor": "你正作为{actorName}查看该物品堆。",
"Owner": "作为此物品堆的拥有者, 你可以编辑其内容.",
"Empty": "该物品堆是空的.",
"Destroyed": "这里面已经没有宝物了.",
"TakeAll": "拿走所有物品",
"Take": "拿走",
"NoShareLeft": "没有剩余数量……",
"NoneLeft": "没有剩余……",
"OpenSheet": "打开角色卡",
"AddCurrency": "放入货币",
"SplitAll": "在 {num_players} 人中平分所有",
"SplitItems": "在 {num_players} 人中平分物品",
"SplitCurrencies": "在 {num_players} 人中平分货币"
},
"Trade": {
"Accept": "接受",
"Title": "Item Piles: 交易",
"Decline": "拒绝",
"Mute": "不回应",
"AutoDecline": "你对交易的请求超时未响应,已自动拒绝。",
"Declined": "对方拒绝了交易。",
"Private": "私下交易",
"PrivateExplanation": "交易不显示在聊天中,也无人能观看",
"Over": "该交易长时间未活跃.",
"Between": "{actor_1}与{actor_2}的交易",
"DragDrop": "拖放物品开始交易",
"Prompt": {
"Title": "Item Piles:交易请求",
"User": "选择你想与之交易的用户:",
"PickActor": "选择你在交易中代表的角色:",
"PickedActor": "你在交易中代表的角色:",
"PickToken": "使用选中的指示物",
"DropActor": "拖放角色至此",
"Label": "发送交易请求"
},
"NoActiveUsers": {
"Title": "Item Piles: 没有活跃用户",
"Content": "没有其他活跃玩家,因此你无法交易."
},
"Request": {
"Title": "Item Piles: 发送交易请求",
"Content": "{trading_actor_name}(用户 {trading_user_name})想要与你进行交易。",
"PrivateContent": "{trading_actor_name}(用户 {trading_user_name})想要与你进行<strong>私下</strong>交易。",
"AcceptQuery": "是否接受?"
},
"OngoingRequest": {
"Content": "等待{user_name}回复...",
"Label": "取消交易请求"
},
"CancelledRequest": {
"Content": "与{user_name}的交易请求取消."
},
"AddCurrency": {
"Title": "放入货币",
"Content": "在与{trader_actor_name}的交易中放入货币",
"Label": "更新货币"
},
"GMAddCurrency": "放入货币 (GM)",
"Closed": {
"Title": "交易关闭",
"You": "你关闭了交易窗口,因此交易取消了.",
"Them": "用户 \"{user_name}\" c关闭了交易窗口,因此交易取消了.",
"Someone": "其中一个用户关闭了交易窗口,因此交易取消了."
},
"Disconnected": "其中一个用户断开了连接,因此交易取消了.",
"UserCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是 \"{player_name}\"的指定角色.<br><br>你确定吗?",
"UserActiveCharacterWarning": "你选择了角色 \"{actor_name}\" 作为你的交易角色,但他是\"{player_name}\"正在<strong>使用</strong>的角色, 你确定吗?",
"ActorOwnerWarning": "你不拥有这个角色,因此你不能使用他交易.",
"SameActor": "两个用户不能选择同一个角色 - 你不能与同一个角色交易,快停手。"
},
"Merchant": {
"Title": "商人:{actor_name}",
"ToolTipRemoveTable": "移除随机表",
"TooltipConfigureTable": "配置随机表",
"BuyItems": "购买物品",
"BuyServices": "购买服务",
"SellItems": "出售物品",
"AllTypes": "所有类型",
"Buy": "购买",
"NoMatchFound": "未搜索到符合条件的结果",
"NoItemsForSale": "商人没有东西供出售",
"NoItemsToSell": "你没有东西出售给该商人",
"OpenTimes": "开张时间",
"OpenCloseAuto": "自动",
"Open": "打开",
"Closed": "关闭",
"Hours": "小时",
"Minutes": "分钟",
"MerchantClosed": "商店关门了,请稍后再来。",
"Sell": "出售",
"Description": "描述",
"Settings": "设置",
"Override": "覆盖",
"EditTypePrices": "编辑各类型价格调整值",
"EditTypePricesExplanation": "在物品购买标签页中切换各类型滑条的可见性",
"BuyNoItems": "商人没有物品",
"CurrentItems": "当前物品",
"NoRollTables": "无随机表,创建一个以继续",
"ClickRoll": "点击投骰以开始",
"RolledTimes": "已投骰{rolls}次",
"KeepRolled": "保留投骰结果",
"AddAll": "添加所有物品",
"ClearAllItems": "清除所有角色物品",
"AddItem": "应用",
"RemoveItem": "删除",
"ItemFree": "免费",
"RollableTables": "随机表",
"AddTable": "添加随机表",
"RollAllTables": "投掷所有随机表",
"TooltipRollTable": "投掷随机表",
"ToolTipRemoveAllRolledItems": "移除已骰出的物品",
"TableAddAllItems": "添加所有道具:",
"TableTimesToRoll": "在随机表中掷骰的次数:",
"TableCustomCategory": "将道具添加到自定义类别:",
"Service": "服务",
"ShoppingAs": "作为{actorName}购物",
"PopulateItems": "填充物品",
"CurrentServices": "当前服务",
"ClearAllServices": "清除所有角色服务"
},
"Applications": {
"DropCurrencies": {
"Title": "放入货币",
"NoCurrency": "{actor_name}没有有效货币……",
"Content": "你可以将以下货币添加到此道具堆:",
"Submit": "添加"
},
"Settings": {
"MoreToCome": "并提供更多配置选项……",
"Request": "在这里提出你的新特性要求。",
"Title": "Item Piles 模组配置",
"Local": "本地设置",
"Module": "模组设置",
"System": "系统专门设置",
"Donate": "如果喜欢该模组,您的捐款将会帮助它继续下去!",
"Submit": "提交设定",
"Styles": "风格设置"
},
"ItemPileConfig": {
"Main": {
"DisplayItemTypes": "通过物品类型筛选物品",
"Distance": "交互距离",
"Title": "主要设置",
"EnabledPile": "启用",
"EnabledPileExplanation": "是否为物品堆。",
"InspectItems": "启用物品检视",
"InspectItemsExplanation": "点击物品名称将打开其物品卡.",
"DisplayItemTypesExplanation": "在物品堆中分类别显示各种物品,根据其物品类型排序。",
"GridUnits": "单元格 (留空为无限)",
"Macro": "交互宏",
"MacroExplanation": "与此物品堆交互时执行的宏命令名称。",
"MacroPlaceholder": "插入宏名称",
"EditDescription": "编辑描述",
"EditDescriptionExplanation": "该描述会在查看物品堆时的相关界面上显示",
"DeleteWhenEmpty": "搬空后删除",
"DeleteWhenEmptyExplanation": "这个物品堆被搬空后自动删除。",
"DeleteWhenEmptyDefault": "默认模组设置",
"DeleteWhenEmptyYes": "是,搬空后自动删除",
"DeleteWhenEmptyNo": "否,搬空后不要删除",
"OverrideCurrencies": "覆盖货币"
},
"Title": "Item Pile 配置:{actor_name}",
"Configure": "物品堆",
"Update": "更新物品堆",
"Other": {
"Title": "其他设置"
},
"SingleItem": {
"Title": "单物品设置",
"DisplayOneContainerWarning": "警告!你同时启用了\"显示单物品图像\" 和 \"为容器\",在这种情况下,会优先显示容器图像。",
"DisplayOne": "显示单物品图像",
"DisplayOneExplanation": "如果物品堆中只有一个物品,则会将物品堆的指示物图像设置为该物品图像。",
"OverrideScale": "覆盖单物品指示物大小",
"Scale": "单物品指示物大小",
"ItemName": "使用物品名称"
}
},
"DropItem": {
"Title": "抛下物品",
"ContentInfiniteQuantity": "你要添加的数量?",
"Submit": "添加到道具堆",
"SubmitNoTarget": "创建新道具堆",
"Header": "你正在添加:{item_name}",
"Content": "你正在将此道具添加到道具堆\"{target_name}\"。",
"ContentMultipleQuantity": "你拥有{quantity}个该道具,你想添加多少?"
},
"GiveItem": {
"Title": "给予物品",
"Header": "正在给出:{item_name}",
"Content": "确定将此道具交给\"{target_name}\"吗?",
"ContentMultipleQuantity": "你拥有{quantity}个该道具,你要给出多少?",
"ContentInfiniteQuantity": "你要交给\"{target_name}\"的数量?",
"Submit": "给出"
},
"TradeMerchantItem": {
"Title": "交易物品:{item_name}",
"BuyItem": "购买物品",
"SellItem": "出售物品",
"YouPay": "你支付",
"YouReceive": "你获得",
"TheyReceive": "他们获得",
"Quantity": "数量",
"Change": "更改",
"YouCantAfford": "你无法支付这个价格",
"TheyCantAfford": "他们无法支付这个价格",
"MaxQuantity": "最大{quantity}",
"YouLackQuantity": "你没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}",
"TheyLackQuantity": "他们没有足够道具可供出售,当前数量{quantity},需求{requiredQuantity}"
},
"CurrenciesEditor": {
"Title": "Item Piles 货币编辑器",
"TitleActor": "Item Piles 货币编辑器:{actor_name}",
"Explanation": "你可以在此处定义角色能够从物品堆中捡起的货币,比如这些货币。",
"DragDrop": "拖放物品来将其添加进列表",
"Name": "货币名称",
"Exchange": "兑换比例",
"Data": "数据",
"Icon": "图标",
"AddNew": "添加新货币",
"ExplanationSmallItems": "在其他系统中,货币也许是角色拥有的道具 - 你可以拖拽道具到此表格,将其添加为货币。",
"ExplanationSmallAttributes": "在D&D5e中,角色货币路径为\"actor.system.currency.gp\",所以你可以用名称“金币”和\"system.currency.gp\"路径来添加自己的货币。单击上方的加号增加1单位货币。"
},
"ItemEditor": {
"Title": "Item Piles 物品编辑器:{item_name}",
"Update": "更新物品",
"General": "常规设置",
"Price": "价格设置",
"NotForSale": "非卖品",
"NotForSaleExplanation": "启用后,该物品无法卖出,也不会买入。它仍然会显示在商人的物品列表中,除非被隐藏。",
"Hidden": "隐藏物品",
"HiddenExplanation": "启用后,该物品不会显示在商人的物品列表中。",
"DisplayQuantity": "物品数量可见",
"DisplayQuantityExplanation": "如果物品数量不为一,该选项可以配置该物品在商店中的数量显示方式。",
"DisplayQuantityDefault": "默认商人设置",
"DisplayQuantityYes": "总是显示数量",
"DisplayQuantityNo": "总是隐藏数量",
"InfiniteQuantity": "无限数量",
"InfiniteQuantityExplanation": "启用后,商人销售不会出现缺货的情况。",
"PriceExplanation": "在此选项卡中,您可以配置该物品的价格,以及购买该物品是否会消耗其他物品。",
"BasePrice": "基本价格",
"BasePriceExplanation": "此处配置商品在正常情况下的价格。",
"Service": "服务类商品",
"ServiceExplanation": "这会使物品不会添加到买方的所持物中。这种服务“物品”仍然拥有数量,但是如果数量归零,物品不会被从商人处删除,而是会被设置为非卖品。",
"PurchaseMacro": "购买宏",
"PurchaseMacroExplanation": "购买此物品时触发的宏名称。",
"Free": "免费物品",
"FreeExplanation": "启用后,在商人处购买此物品不用花钱。",
"DisableNormalCost": "禁用通常花费",
"DisableNormalCostExplanation": "该项启用后,无法使用主要货币购买此物品,而必须使用下列项目之一购买。",
"PurchaseOptions": "购买选项",
"CantBeSoldToMerchants": "不能卖回",
"CantBeSoldToMerchantsExplanation": "启用后,该物品只能从商人处购买,无法卖回。",
"AddPurchaseOption": "添加购买选项",
"DropMeClickMe": "通过点击或者拖放物品来添加属性",
"PricePreset": "或者选择已有的预设价格:",
"SelectPreset": "选择预设价格",
"CanStackYes": "是,总是堆叠",
"InfiniteQuantityDefault": "商人默认设置",
"KeepZeroExplanation": "道具卖光时,商人不移除道具,而是将其标记为“售罄”。",
"QuantityForPrice": "标价对应数量",
"QuantityForPriceExplanation": "设置用标价购买道具时可获得的数量。",
"CanStack": "可堆叠",
"CanStackExplanation": "将道具添加到金库时,是否与同类道具堆叠。",
"CanStackDefault": "金库默认设置",
"CanStackNo": "否,不堆叠",
"VaultExpander": "金库扩展器",
"ExpandColumnsRows": "道具列/行扩展",
"CustomCategory": "自定义道具类别",
"CustomCategoryExplanation": "不为空时,道具将被添加到自定义类别,取代其原本归类。",
"VaultExpanderExplanation": "启用时,该道具不再是金库中的普通道具,而是按以下设置增加金库的可用槽位。",
"Vault": "金库设置",
"PurchaseOptionsExplanation": "你可以在这里设置购买道具的其他方式。每一组代表角色可用于购买此道具的另一种方式",
"InfiniteQuantityYes": "是,无限数量",
"InfiniteQuantityNo": "否,标准数量",
"KeepZero": "保持数量为零",
"ExpandColumnsRowsExplanation": "以上设置启用时,此处配置金库中可用的列数与行数。此设置最大为金库容量。"
},
"FilterEditor": {
"Title": "Item Piles 过滤编辑器",
"TitleActor": "Item Piles 过滤编辑器:{actor_name}",
"Filters": "过滤器",
"Path": "属性路径",
"AddNew": "添加新过滤器",
"Explanation": "在这里,您可以使用义多种类型的过滤器以筛选你所需的项目。根据给定的属性路径,物品堆可以找到物品的“类型”,并根据过滤器将这些物品隐藏在物品堆库存的UI中。"
},
"SimilaritiesEditor": {
"Title": "Item Piles 相似物品编辑器",
"Path": "属性路径",
"Explanation": "在这里,您可以定义多种类型的标识符,以帮助物品堆区分相似的项。在几乎所有系统中,物品都可以通过“名称”和“类型”进行区分,但是在某些情况下,例如在PF2系统中,临时物品可能会与永久物品共享。所以通过添加\"system.temporary.value\",该物品会视为临时的“独特”物品,与其他永久物区分开。"
},
"ItemTypePriceModifiersEditor": {
"Title": "物品类型价格调整值编辑器",
"TitleActor": "物品类型价格调整值编辑器:{actor_name}",
"ItemType": "物品类型"
},
"PriceModifiersEditor": {
"Title": "Item Piles 价格调整值编辑器",
"TitleActor": "Item Piles 价格调整值编辑器:{actor_name}",
"DragDrop": "向列表内拖放角色来进行添加",
"Actor": "角色"
},
"SplitItem": {
"Title": "分割道具",
"Submit": "分割道具",
"Header": "正在分割{item_name}",
"Content": "你要分割该道具吗?",
"ContentMultipleQuantity": "道具共有{quantity}个,分出多少?"
},
"DepositItem": {
"Title": "存入道具",
"ContentMultipleQuantity": "你拥有{quantity}个该道具,存入的数量?",
"ContentInfiniteQuantity": "你想存入的数量是?",
"Header": "正在存入:{item_name}",
"Content": "确定将此道具存入\"{target_name}\"吗?",
"Submit": "存入"
},
"DepositCurrencies": {
"Title": "存入货币",
"Content": "你可以将以下货币存入此金库:",
"NoCurrency": "{actor_name}没有可存入的货币。",
"Submit": "存入"
},
"WithdrawCurrencies": {
"Title": "取出道具",
"Content": "你可以从此金库取出以下货币:",
"Submit": "取出",
"NoCurrency": "没有可供取出的货币。"
},
"WithdrawItem": {
"Title": "取出道具",
"Header": "正在取出:{item_name}",
"Content": "确定要从\"{target_name}\"取出该道具?",
"ContentMultipleQuantity": "里面有{quantity}个该道具,你要取出多少?",
"Submit": "取出"
},
"EditCurrencies": {
"Title": "正在编辑货币",
"Content": "作为GM,你可以更新道具堆的货币:",
"Submit": "提交",
"Secondary": "二级货币:"
},
"UnstackableItemTypesEditor": {
"Title": "不可堆叠物品编辑器",
"Explanation": "在这里,你可以定义哪些类别的物品不可堆叠。",
"Type": "物品类型"
},
"VaultStylesEditor": {
"Title": "物品堆储存物风格编辑器"
},
"CustomItemCategoriesEditor": {
"Title": "自定义物品类别编辑器",
"Explanation": "在这里,您可以配置在您的世界中可用的自定义物品类别。当您为数据库添加一个新的项目时,它会动态地加入到这些数据库中。",
"Category": "类别"
},
"SecondaryCurrenciesEditor": {
"Title": "Item Piles 二级货币编辑器",
"TitleActor": "Item Piles 二级货币编辑器:{actor_name}",
"Explanation": "你可以在此处定义角色能够从物品堆中捡起的二级货币。"
}
},
"Chat": {
"PrivateTrade": "私下交易",
"Pickup": "{name} 挑选了以下物品:",
"Split": "一个物品堆的内容平分给了{num_players}个玩家, 每个人都收到了:",
"TradeComplete": "{party_1} 和 {party_2} 完成了一次交易.",
"TradeStarted": "{party_1} 和 {party_2} 开始了交易.",
"TradeStartedButton": "点击下面的按钮观看交易:",
"TradeSpectate": "观看交易",
"SpectateDisabled": "交易完成",
"ExpandTrade": "查看完整交易详情",
"MerchantTraded": "{name}从{merchant}处购买了以下物品:",
"GaveItems": "{source}交易给{target}了一些道具:"
},
"Settings": {
"ItemSimilarities": {
"Label": "设置相似物品",
"Hint": "在这里你可以设置在这个系统中如何检测相似物品。某些系统会具有将物品和其他类型区分开来的数据,例如临时物品。"
},
"ShowTradeButton": {
"Title": "显示交易按钮",
"Hint": "在左下角的玩家列表下方显示一个交易按钮."
},
"InvertSheetOpen": {
"Title": "按住Ctrl+双击打开",
"Hint": "通常,要打开物品堆的角色卡,你需要按住Ctrl点击。启用该项将默认打开物品堆角色卡,而按住Ctrl点击会打开物品堆UI。"
},
"HideHeaderButton": {
"Hint": "隐藏角色和物品标题栏中的整个“Item Piles”按钮,会增加配置新的物品堆和物品的难度。",
"Title": "隐藏标题栏按钮"
},
"Debug": {
"Title": "启用调试模式",
"Hint": "将调试模式信息输出到控制台"
},
"Configure": {
"Title": "模组配置",
"Label": "配置模组",
"Hint": "你可以在这个对话框中配置 Item Piles。"
},
"Reset": {
"Title": "重置系统专门设定为默认",
"Label": "重置设置"
},
"PricePresets": {
"Title": "预设价格",
"Label": "配置预设价格"
},
"EnableDroppingItems": {
"Title": "启用抛弃物品",
"Hint": "启用后,用户可以通过把物品抛在地上来创建他们自己的物品堆 — 禁用的话,用户无法创建新的物品堆,也不能向现有的物品堆添加物品。"
},
"EnableGivingItems": {
"Title": "启用给予物品",
"Hint": "启用后,用户可以通过将物品丢在别的指示物上来向他们给予物品 — 禁用的话,用户将无法给予其他用户物品。"
},
"EnableTrading": {
"Title": "启用交易",
"Hint": "此项启用交易——当此选项禁用时,没有人能够发起交易。"
},
"InspectItemsTrade": {
"Title": "启用交易中检查物品",
"Hint": "启用之后,用户可以在交易过程中点击交易的物品,查看物品卡。"
},
"OutputToChat": {
"Title": "输出至聊天",
"Hint": "当任何玩家在物品堆中获取道具时,都会显示一条信息以显示物品被捡起。",
"Off": "关 - 关闭消息",
"Public": "公开 - 所有人都能看到消息",
"SelfGM": "仅自身和GM - 只有GM和用户自己能看到消息",
"Blind": "仅GM - 只有GM能看到消息"
},
"HideHeaderButtonText": {
"Title": "隐藏标题栏按钮文本",
"Hint": "隐藏角色和物品标题栏中的“Item Piles”—如果启用的模组太多,标题栏变得十分拥挤,这会非常有用。"
},
"DeleteEmptyPiles": {
"Title": "自动删除空物品堆",
"Hint": "会使清空物品的物品堆自我删除。该项会被各个物品堆的单独设定覆盖。"
},
"PreloadFiles": {
"Title": "预加载文件",
"Hint": "预加载物品堆文件(音频和图片),来实现无缝体验。"
},
"DebugHooks": {
"Title": "启用钩子调试",
"Hint": "在控制台输出 item pile 钩子及其具体内容"
},
"Currencies": {
"Label": "货币配置",
"Hint": "本设置定义了适用于存取的货币类型,它可以是一串录入角色卡的数字,而非实际存在的道具。",
"Title": "货币"
},
"ActorClass": {
"Hint": "本设置定义了初次加入道具时默认为道具堆的角色类型。例如D&D5e系统中为“角色”,因该系统没有默认战利品角色类型。",
"Title": "角色类型"
}
},
"ContextMenu": {
"ShowToPlayers": "显示给玩家",
"RequestTrade": "请求交易"
},
"HeaderButtons": {
"ShowToPlayers": "展示给玩家"
},
"Types": {
"pile": "物品堆",
"container": "容器",
"merchant": "商人",
"vault": "金库"
},
"Notifications": {
"UpdateItemPileSuccess": "Item Pile 更新成功。",
"UpdateMerchantSuccess": "商人更新成功。",
"ItemTransferred": "已将{source_actor_name}的{item_name}给予{target_actor_name}。",
"GiveItemAccepted": "{user_name} 接受了您的物品报价。",
"ShownToPlayers": "展示{actor_name}给玩家",
"SystemSupportFound": "已找到系统支持!将默认系统设置应用到Item Piles...",
"ItemAdded": "已将{item_name}添加给{target_actor_name}。",
"CreatedJournal": "已创建道具堆金库记录日志。"
},
"Errors": {
"DisallowedItemDrop": "你无法丢下\"{type}\" 类物品",
"DisallowedItemTrade": "你无法交易\"{type}\" 类物品",
"DisallowedItemSell": "该商人不接受“{type}”类型的物品",
"NoSourceDrop": "只有GM能往物品栏中拖放物品.",
"PileTooFar": "你距离该物品堆太远,因此无法与其交互.",
"PileLocked": "这个容器被锁上了,你无法打开它,所以也无法放入物品。",
"DropNoToken": "你在这个场景中没有指示物,因此你无法扔下任何东西。",
"NoTokenFound": "无法找到代表你的指示物或角色。"
},
"Warnings": {
"GiveItemNoGM": "没有 GM 主动接收您给予的此物品。",
"GiveItemDeclined": "{user_name}拒绝了您的物品报价。",
"NoPlayersActive": "没有可以进行该行为的活跃玩家",
"NoGMsConnected": "警告 - 无GM在线 -使用道具堆的大部分特性需要GM在线。",
"NoGMsConnectedAction": "警告 - 由于无GM在线,无法执行“{action}”。",
"VaultFull": "金库已满!",
"VaultItemNotExpander": "此道具不是金库扩展器"
},
"Dialogs": {
"TypeWarning": {
"Title": "物品类型警告",
"DropContent": "您正在丢弃一个“{type}”类型的物品,该类型的物品通常不能丢弃。您确定要丢弃它吗?",
"TradeContent": "您正在交易一个“{type}”类型的物品,该类型的物品通常不能交易。您确定要交易它吗?",
"SellContent": "您正在尝试出售一个“{type}”类型的物品,商人通常不会接受该类型的物品。您确定要出售它吗?"
},
"ResetSettings": {
"Title": "重置Item Piles模组设置",
"Content": "你确定要将Item Piles的所有模组设置都恢复默认吗? <strong>此选择不可逆!!</strong>",
"Confirm": "重置模组设置"
},
"LinkedActorWarning": {
"Title": "物品堆与已关联角色",
"Content": "你确定将此<strong>已关联角色</strong>转化为物品堆吗?该角色指示物已被关联,因此该角色所有指示物的物品与货币将被共享."
},
"NoSystemFound": {
"Title": "无法识别的系统",
"Content": "此系统目前并未获得完整支持,这意味着模组不知道如何处理该系统的物品,但仍可在有限的条件下运行。<br><br>你可以自己配置模组设置,但他需要一些技术知识。<br><br>如果你有任何问题,请在Foundry discord上找<strong>Wasp#2005</strong>。"
},
"NewSystemVersion": {
"Title": "新的系统版本",
"Content": "您正在使用的 Item Piles 的系统设置已更新,是否使用最新的系统专门设置覆盖?",
"Content2": "Item Piles 崩溃风险 — 您需要重置模组的系统专门设置来修复该问题。",
"Confirm": "升级设置"
},
"ResetSharingData": {
"Title": "清除共享数据",
"Content": "这将重置从这个物品堆中已获得自己那份的玩家的记录。<br><br>你确定要这么做吗?",
"Confirm": "重置设置"
},
"ClearAllItems": {
"Title": "清除所有角色物品",
"Content": "这将清除所有商人的物品,是否确认?"
},
"GiveItemUserNotActive": {
"Title": "给予物品",
"Content": "“{actor_name}”属于玩家\"{user_name}\",但是该玩家与角色未处于活动状态,你无法将这个物品给予该角色。"
},
"RemoveMerchantTable": {
"Title": "移除商人随机表",
"Content": "你确定要移除商人身上的“{table_name}”随机表吗?该行为无法撤销。"
},
"ReceiveItem": {
"Title": "获得物品",
"Header": "Item Piles:获得物品",
"ContentOne": "{source_actor_name}想要将物品“{item_name}”给予{target_actor_name},是否接受?",
"ContentMany": "{source_actor_name}想要将物品“{item_name}”({quantity})给予{target_actor_name},是否接受?",
"Ignore": "忽略用户",
"Content": "{source_actor_name}想要将一个物品给予{target_actor_name},是否接受?"
},
"TextEditor": {
"Title": "文本编辑器"
},
"UserSelect": {
"Title": "选择用户",
"Content": "向哪些用户显示?"
},
"CantRemoveVaultExpander": {
"Title": "无法移除扩展器",
"Content": "你无法移除此金库扩展器,没有扩展器,金库中将无法装入道具。移除此扩展器前请先移除{num_items}道具!"
},
"ClearVaultLog": {
"Title": "清空金库记录?",
"Content": "确定要清空金库\"{actor_name}\"的记录吗?"
},
"ClearAllServices": {
"Title": "清除所有角色服务",
"Content": "这将清除所有商人的服务,是否确认?"
}
},
"HUD": {
"ToggleLocked": "切换锁定",
"ToggleClosed": "切换开关",
"Configure": "设置物品堆"
},
"Vault": {
"ViewingAs": "作为{actor_name}浏览",
"NeedsCapacity": "金库的容量上限为{total_capacity},但直到添加金库扩展器前不会生效",
"LogUserActor": "{actor_name} ({user_name})",
"Deposit": "存入",
"Deposited": "已存入",
"Withdrew": "已取出",
"Withdraw": "取出",
"ExpandsCols": "{cols}列",
"ExpandsRows": "{rows}行",
"CapacityFull": "金库容量已达到上限{total_capacity}",
"CapacityLeft": "此金库当前容量为{capacity},容量上限为{total_capacity},拖入金库扩展器以增加容量",
"LogEntry": "{instigator} {action} {quantity}{item_name}",
"LogQuantity": "{quantity} x ",
"VaultTab": "金库",
"ExpandersTab": "扩展器",
"LogTab": "记录"
},
"VaultLog": {
"Deposit": "{actor_name} ({user_name}) *存入了* {item_name} x {quantity} ({date})",
"Withdraw": "{actor_name} ({user_name}) **取出了** {item_name} x {quantity} ({date})"
}
}
}