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- <div class="image-container">
- <img
- class="profile-img"
- src="{{actor.img}}"
- {{#if editable}}data-edit="img"{{/if}}
- alt="{{actor.name}}"
- />
- <a class="hover-icon" data-action="show-image"><i class="fa-solid fa-image fa-fw"></i></a>
- </div>
-
- <div class="side-bar-section armor-section">
- {{#with data.attributes.ac as |ac|}}
- <div class="side-bar-section-header" title="{{ac.breakdown}}">
- <div class="side-bar-label armor-label">
- <i class="fa-solid fa-fw fa-shield-alt"></i>
- <h4>{{localize "PF2E.ArmorClassShortLabel"}}</h4>
- </div>
- <div class="armor-base labelled-field">
- <input type="number"
- class="armor-value adjustable{{#if ac.adjustedHigher}} adjusted-higher{{else if ac.adjustedLower}} adjusted-lower{{/if}}"
- data-property="system.attributes.ac.value"
- value="{{ac.value}}"
- placeholder="0" />
- </div>
- </div>
- <div class="side-bar-section-content">
- <input type="text" name="system.attributes.ac.details" value="{{ac.details}}" class="armor-details" placeholder="{{localize "PF2E.NPC.ArmorExtraInfoLabelPlaceholder"}}" />
- </div>
- {{/with}}
- <div class="side-bar-section-content">
- {{#if hasHardness}}
- <div class="armor-base labelled-field">
- <label>{{localize "PF2E.HardnessLabel"}}</label>
- <input type="number" data-property="system.attributes.hardness.value" value="{{data.attributes.hardness.value}}" placeholder="0" />
- </div>
- {{/if}}
- </div>
- </div>
- {{#if hasShield}}
- <div class="side-bar-section shield-section{{#if data.attributes.shield.broken}} broken" title="{{localize "PF2E.Item.Physical.Broken"}}{{/if}}">
- <div class="side-bar-section-header">
- <div class="side-bar-label shield-label">
- <i class="fa-solid fa-fw fa-user-shield{{#if data.attributes.shield.broken}} broken{{/if}}"></i>
- <h4>{{localize "PF2E.ShieldLabel"}}</h4>
- <div class="hit-points">
- <input type="number" name="system.attributes.shield.hp.value" value="{{data.attributes.shield.hp.value}}" class="current" placeholder="0" />
- <span class="slash">/</span>
- <label class="max" title="{{localize "PF2E.ShieldMaxTitle"}}">{{data.attributes.shield.hp.max}}</label>
- </div>
- </div>
- </div>
- <div class="side-bar-section-content">
- <div class="shield-details">
- <label class="label" title="{{localize "PF2E.Actor.Creature.Shield.ACBonus"}}">{{localize "PF2E.ArmorClassShortLabel"}}</label>
- <label class="value">{{data.attributes.shield.ac}}</label>
- <label class="label" title="{{localize "PF2E.Actor.Creature.Shield.Hardness.Hint"}}">{{localize "PF2E.Actor.Creature.Shield.Hardness.Label"}}</label>
- <label class="value">{{data.attributes.shield.hardness}}</label>
- <label class="label" title="{{localize "PF2E.Actor.Creature.Shield.BrokenThreshold"}}">{{localize "PF2E.Item.Physical.BrokenThreshold.ShortLabel"}}</label>
- <label class="value">{{data.attributes.shield.brokenThreshold}}</label>
- </div>
- </div>
- </div>
- {{/if}}
- <div class="health-section side-bar-section">
- <div class="side-bar-section-header" title="{{data.attributes.hp.breakdown}}">
- <div class="side-bar-label">
- <i class="fa-solid fa-fw fa-heart"></i>
- <h4>{{localize "PF2E.HitPointsShortLabel"}}</h4>
- <div class="hit-points">
- {{#with data.attributes.hp as |hp|}}
- <input type="number" name="system.attributes.hp.value" value="{{hp.value}}" class="current" placeholder="0" />
- <span class="slash">/</span>
- <input type="text" class="max adjustable{{#if (lt hp.max 10)}} lt10{{else if (lt hp.max 100)}} lt100{{else}} lt1000{{/if}}{{#if hp.adjustedHigher}} adjusted-higher{{else if hp.adjustedLower}} adjusted-lower{{/if}}" data-property="system.attributes.hp.max" value="{{hp.max}}" data-dtype="Number" placeholder="0"/>
- {{/with}}
- </div>
- </div>
- </div>
- <div class="side-bar-section-content">
- <div class="hp-temp labelled-field">
- <label>{{localize "PF2E.RuleElement.TempHPShortLabel"}}</label>
- <input class="hp-temp-value" type="number" name="system.attributes.hp.temp" value="{{data.attributes.hp.temp}}" data-dtype="Number" placeholder="0"/>
- </div>
- </div>
- <div class="side-bar-section-content">
- <input class="hp-details" type="text" name="system.attributes.hp.details" value="{{data.attributes.hp.details}}" title="{{data.attributes.hp.details}}" data-dtype="String" placeholder="{{localize "PF2E.NPC.HPExtraInfoLabelPlaceholder"}}"/>
- </div>
- </div>
- <!-- INITIATIVE -->
- <div class="initiative side-bar-section">
- <div class="side-bar-section-header">
- <div class="side-bar-label">
- <i class="fa-solid fa-swords fa-fw"></i>
- <h4>{{localize "PF2E.InitiativeLabel"}}</h4>
- <a class="roll-icon roll-init{{#unless editable}} disabled{{/unless}}" data-action="roll-initiative">
- <i class="fa-solid fa-dice-d20"></i>
- <div>{{numberFormat data.attributes.initiative.totalModifier decimals=0 sign=true}}</div>
- </a>
- </div>
- </div>
- <div class="side-bar-section-content">
- <select name="system.attributes.initiative.statistic">
- {{#select data.attributes.initiative.statistic}}
- <option value="perception">{{localize "PF2E.PerceptionLabel"}}</option>
- {{#each data.sortedSkills as |skill|}}
- <option value="{{skill.slug}}">{{skill.label}}</option>
- {{/each}}
- {{/select}}
- </select>
- </div>
- </div>
-
- <!-- IMMUNITIES, WEAKNESSES, AND RESISTANCES -->
- <div class="immunities side-bar-section">
- <div class="side-bar-section-header">
- <div class="side-bar-label{{#unless data.attributes.immunities}} empty{{/unless}}">
- <i class="fa-solid fa-fw fa-ankh"></i>
- <h4>{{localize "PF2E.ImmunitiesLabel"}}</h4>
- </div>
- {{#if editable}}
- <div class="immunities-controls controls">
- <a data-action="edit-immunities" title="{{localize "PF2E.NPC.EditImmunities"}}"><i class="fa-solid fa-edit"></i></a>
- </div>
- {{/if}}
- </div>
-
- <div class="side-bar-section-content">
- {{#each data.attributes.immunities as |immunity|}}
- <div class="tag-legacy immunity" data-immunity="{{immunity.type}}">{{immunity.label}}</div>
- {{/each}}
- </div>
- </div>
- <div class="weaknesses side-bar-section">
- <div class="side-bar-section-header">
- <div class="side-bar-label{{#unless data.attributes.weaknesses}} empty{{/unless}}">
- <i class="fa-solid fa-fw fa-heart-broken"></i>
- <h4>{{localize "PF2E.WeaknessesLabel"}}</h4>
- </div>
- {{#if editable}}
- <div class="weaknesses-controls controls">
- <a data-action="edit-weaknesses" title="{{localize "PF2E.NPC.EditWeaknesses"}}"><i class="fa-solid fa-edit"></i></a>
- </div>
- {{/if}}
- </div>
- <div class="side-bar-section-content">
- {{#each data.attributes.weaknesses as |weakness|}}
- <div class="tag-legacy weakness" data-weakness="{{weakness.type}}">{{weakness.label}}</div>
- {{/each}}
- </div>
- </div>
- <div class="resistances side-bar-section">
- <div class="side-bar-section-header">
- <div class="side-bar-label{{#unless data.attributes.resistances}} empty{{/unless}}">
- <i class="fa-solid fa-fw fa-shield-virus"></i>
- <h4>{{localize "PF2E.ResistancesLabel"}}</h4>
- </div>
- {{#if editable}}
- <div class="resistances-controls controls">
- <a data-action="edit-resistances" title="{{localize "PF2E.NPC.EditResistances"}}"><i class="fa-solid fa-edit"></i></a>
- </div>
- {{/if}}
- </div>
- <div class="side-bar-section-content">
- {{#each data.attributes.resistances as |resistance|}}
- <div class="tag-legacy resistance" data-resistance="{{resistance.type}}">{{resistance.label}}</div>
- {{/each}}
- </div>
- </div>
-
- <div class="saves">
- {{#each data.saves as |save saveType|}}
- <div class="container" data-save="{{saveType}}">
- <a class="attribute-label rollable" title="{{save.breakdown}}">{{localize save.labelShort}}</a>
- <input type="text" value="{{numberFormat save.value decimals=0 sign=true}}" class="modifier adjustable{{#if save.adjustedHigher}} adjusted-higher{{else if save.adjustedLower}} adjusted-lower{{/if}}" data-property="system.saves.{{saveType}}.value" data-dtype="Number" placeholder="0" />
- </div>
- {{/each}}
- </div>
- <div class="save-details side-bar-section">
- <div class="side-bar-section-content">
- <input type="text" name="system.attributes.allSaves.value" value="{{data.attributes.allSaves.value}}" title="{{data.attributes.allSaves.value}}" placeholder="{{localize "PF2E.NPC.SavesExtraInfoLabelPlaceholder"}}" />
- </div>
- </div>
-
- <!-- MOVEMENT -->
- <div class="speed-section side-bar-section">
- <div class="side-bar-section-header">
- <div class="side-bar-label">
- <i class="fa-solid fa-fw fa-shoe-prints"></i>
- <h4>{{localize "PF2E.NPC.SpeedLabel"}}</h4>
- </div>
- {{#if editable}}
- <div class="speed-controls controls">
- <a class="tag-selector edit" data-tag-selector="speed-types" data-options="speedTypes" data-has-values="true" title="{{localize 'PF2E.NPC.EditSpeed'}}"><i class="fa-solid fa-edit"></i></a>
- </div>
- {{/if}}
- </div>
- <div class="side-bar-section-content">
- <div class="land-speed flexrow">
- <input type="number"
- class="land-speed-value adjustable{{#if speeds.land.adjustedHigher}} adjusted-higher{{else if speeds.land.adjustedLower}} adjusted-lower{{/if}}"
- data-property="system.attributes.speed.value"
- value="{{speeds.land.value}}"
- placeholder="0" />
- <input type="text" class="speed-details" name="system.attributes.speed.details" value="{{speeds.land.details}}" placeholder="{{localize "PF2E.NPC.SpeedExtraInfoLabelPlaceholder"}}" />
- </div>
- <div class="other-speeds">
- {{#each speeds as |speed type|}}
- {{#if (and speed (not (eq type "land")))}}
- <div class="tag-legacy speed" data-speed="{{type}}">
- {{localize speed.label}}
- <span class="adjustable{{#if speed.adjustedHigher}} adjusted-higher{{else if speed.adjustedLower}} adjusted-lower{{/if}}">
- {{speed.value}}
- </span>
- </div>
- {{/if}}
- {{/each}}
- </div>
- </div>
- </div>
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